@basmilius/sparkle 1.0.0 → 2.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/index.d.mts +1192 -14
  2. package/dist/index.d.mts.map +1 -1
  3. package/dist/index.mjs +4552 -370
  4. package/dist/index.mjs.map +1 -1
  5. package/package.json +3 -2
  6. package/src/aurora/consts.ts +3 -0
  7. package/src/aurora/index.ts +4 -0
  8. package/src/aurora/layer.ts +152 -0
  9. package/src/aurora/simulation.ts +19 -0
  10. package/src/aurora/types.ts +13 -0
  11. package/src/balloons/consts.ts +3 -0
  12. package/src/balloons/index.ts +6 -0
  13. package/src/balloons/layer.ts +138 -0
  14. package/src/balloons/particle.ts +110 -0
  15. package/src/balloons/simulation.ts +19 -0
  16. package/src/balloons/types.ts +14 -0
  17. package/src/bubbles/consts.ts +3 -0
  18. package/src/bubbles/index.ts +4 -0
  19. package/src/bubbles/layer.ts +233 -0
  20. package/src/bubbles/simulation.ts +20 -0
  21. package/src/bubbles/types.ts +21 -0
  22. package/src/canvas.ts +20 -1
  23. package/src/color.ts +10 -0
  24. package/src/confetti/consts.ts +13 -13
  25. package/src/confetti/index.ts +6 -0
  26. package/src/confetti/layer.ts +152 -0
  27. package/src/confetti/particle.ts +105 -0
  28. package/src/confetti/shapes.ts +104 -0
  29. package/src/confetti/simulation.ts +9 -203
  30. package/src/confetti/types.ts +4 -1
  31. package/src/distance.ts +1 -1
  32. package/src/donuts/consts.ts +19 -0
  33. package/src/donuts/donut.ts +12 -0
  34. package/src/donuts/index.ts +3 -0
  35. package/src/donuts/layer.ts +270 -0
  36. package/src/donuts/simulation.ts +25 -0
  37. package/src/fireflies/consts.ts +3 -0
  38. package/src/fireflies/index.ts +6 -0
  39. package/src/fireflies/layer.ts +152 -0
  40. package/src/fireflies/particle.ts +124 -0
  41. package/src/fireflies/simulation.ts +18 -0
  42. package/src/fireflies/types.ts +17 -0
  43. package/src/firepit/consts.ts +3 -0
  44. package/src/firepit/index.ts +4 -0
  45. package/src/firepit/layer.ts +174 -0
  46. package/src/firepit/simulation.ts +17 -0
  47. package/src/firepit/types.ts +20 -0
  48. package/src/fireworks/explosion.ts +8 -8
  49. package/src/fireworks/firework.ts +9 -8
  50. package/src/fireworks/index.ts +6 -2
  51. package/src/fireworks/layer.ts +452 -0
  52. package/src/fireworks/simulation.ts +9 -484
  53. package/src/fireworks/spark.ts +7 -7
  54. package/src/glitter/consts.ts +13 -0
  55. package/src/glitter/index.ts +4 -0
  56. package/src/glitter/layer.ts +173 -0
  57. package/src/glitter/simulation.ts +19 -0
  58. package/src/glitter/types.ts +23 -0
  59. package/src/index.ts +28 -0
  60. package/src/lanterns/consts.ts +13 -0
  61. package/src/lanterns/index.ts +4 -0
  62. package/src/lanterns/layer.ts +166 -0
  63. package/src/lanterns/simulation.ts +17 -0
  64. package/src/lanterns/types.ts +14 -0
  65. package/src/layer.ts +24 -0
  66. package/src/layered.ts +185 -0
  67. package/src/leaves/consts.ts +16 -0
  68. package/src/leaves/index.ts +4 -0
  69. package/src/leaves/layer.ts +251 -0
  70. package/src/leaves/simulation.ts +18 -0
  71. package/src/leaves/types.ts +16 -0
  72. package/src/lightning/consts.ts +3 -0
  73. package/src/lightning/index.ts +6 -0
  74. package/src/lightning/layer.ts +41 -0
  75. package/src/lightning/simulation.ts +17 -0
  76. package/src/lightning/system.ts +196 -0
  77. package/src/lightning/types.ts +12 -0
  78. package/src/matrix/consts.ts +5 -0
  79. package/src/matrix/index.ts +4 -0
  80. package/src/matrix/layer.ts +146 -0
  81. package/src/matrix/simulation.ts +18 -0
  82. package/src/matrix/types.ts +8 -0
  83. package/src/orbits/consts.ts +13 -0
  84. package/src/orbits/index.ts +4 -0
  85. package/src/orbits/layer.ts +183 -0
  86. package/src/orbits/simulation.ts +19 -0
  87. package/src/orbits/types.ts +16 -0
  88. package/src/particles/consts.ts +3 -0
  89. package/src/particles/index.ts +4 -0
  90. package/src/particles/layer.ts +317 -0
  91. package/src/particles/simulation.ts +26 -0
  92. package/src/particles/types.ts +10 -0
  93. package/src/petals/consts.ts +13 -0
  94. package/src/petals/index.ts +4 -0
  95. package/src/petals/layer.ts +158 -0
  96. package/src/petals/simulation.ts +18 -0
  97. package/src/petals/types.ts +15 -0
  98. package/src/plasma/consts.ts +3 -0
  99. package/src/plasma/index.ts +4 -0
  100. package/src/plasma/layer.ts +92 -0
  101. package/src/plasma/simulation.ts +17 -0
  102. package/src/plasma/types.ts +5 -0
  103. package/src/rain/consts.ts +3 -0
  104. package/src/rain/index.ts +6 -0
  105. package/src/rain/layer.ts +172 -0
  106. package/src/rain/particle.ts +132 -0
  107. package/src/rain/simulation.ts +21 -0
  108. package/src/rain/types.ts +22 -0
  109. package/src/sandstorm/consts.ts +3 -0
  110. package/src/sandstorm/index.ts +4 -0
  111. package/src/sandstorm/layer.ts +135 -0
  112. package/src/sandstorm/simulation.ts +18 -0
  113. package/src/sandstorm/types.ts +10 -0
  114. package/src/shooting-stars/index.ts +3 -0
  115. package/src/shooting-stars/system.ts +149 -0
  116. package/src/shooting-stars/types.ts +10 -0
  117. package/src/simulation-canvas.ts +47 -0
  118. package/src/snow/consts.ts +2 -2
  119. package/src/snow/index.ts +1 -0
  120. package/src/snow/layer.ts +263 -0
  121. package/src/snow/simulation.ts +4 -288
  122. package/src/sparklers/consts.ts +3 -0
  123. package/src/sparklers/index.ts +6 -0
  124. package/src/sparklers/layer.ts +174 -0
  125. package/src/sparklers/particle.ts +89 -0
  126. package/src/sparklers/simulation.ts +30 -0
  127. package/src/sparklers/types.ts +13 -0
  128. package/src/stars/consts.ts +3 -0
  129. package/src/stars/index.ts +4 -0
  130. package/src/stars/layer.ts +133 -0
  131. package/src/stars/simulation.ts +22 -0
  132. package/src/stars/types.ts +12 -0
  133. package/src/streamers/consts.ts +14 -0
  134. package/src/streamers/index.ts +4 -0
  135. package/src/streamers/layer.ts +211 -0
  136. package/src/streamers/simulation.ts +16 -0
  137. package/src/streamers/types.ts +14 -0
  138. package/src/trail.ts +140 -0
  139. package/src/waves/consts.ts +3 -0
  140. package/src/waves/index.ts +4 -0
  141. package/src/waves/layer.ts +167 -0
  142. package/src/waves/simulation.ts +18 -0
  143. package/src/waves/types.ts +9 -0
  144. package/src/wormhole/consts.ts +3 -0
  145. package/src/wormhole/index.ts +4 -0
  146. package/src/wormhole/layer.ts +181 -0
  147. package/src/wormhole/simulation.ts +17 -0
  148. package/src/wormhole/types.ts +10 -0
@@ -0,0 +1,146 @@
1
+ import { hexToRGB } from '@basmilius/utils';
2
+ import { SimulationLayer } from '../layer';
3
+ import { MATRIX_CHARS, MULBERRY } from './consts';
4
+ import type { MatrixSimulationConfig } from './simulation';
5
+ import type { MatrixColumn } from './types';
6
+
7
+ export class MatrixLayer extends SimulationLayer {
8
+ readonly #scale: number;
9
+ readonly #speed: number;
10
+ readonly #fontSize: number;
11
+ readonly #trailLength: number;
12
+ readonly #colorRGB: [number, number, number];
13
+ #maxColumns: number;
14
+ #columns: MatrixColumn[] = [];
15
+ #respawnTimers: number[] = [];
16
+ #width: number = 960;
17
+ #height: number = 540;
18
+ #initialized: boolean = false;
19
+
20
+ constructor(config: MatrixSimulationConfig = {}) {
21
+ super();
22
+
23
+ this.#scale = config.scale ?? 1;
24
+ this.#maxColumns = config.columns ?? 40;
25
+ this.#speed = config.speed ?? 1;
26
+ this.#fontSize = (config.fontSize ?? 14) * this.#scale;
27
+ this.#trailLength = config.trailLength ?? 20;
28
+ this.#colorRGB = hexToRGB(config.color ?? '#00ff41');
29
+
30
+ if (innerWidth < 991) {
31
+ this.#maxColumns = Math.floor(this.#maxColumns / 2);
32
+ }
33
+ }
34
+
35
+ onResize(width: number, height: number): void {
36
+ this.#width = width;
37
+ this.#height = height;
38
+
39
+ if (!this.#initialized) {
40
+ this.#initialized = true;
41
+ this.#columns = [];
42
+ this.#respawnTimers = [];
43
+
44
+ const columnWidth = this.#fontSize;
45
+ const totalSlots = Math.floor(width / columnWidth);
46
+ const columnCount = Math.min(this.#maxColumns, totalSlots);
47
+
48
+ for (let i = 0; i < columnCount; ++i) {
49
+ const column = this.#createColumn(totalSlots, height);
50
+ this.#columns.push(column);
51
+ this.#respawnTimers.push(0);
52
+ }
53
+ }
54
+ }
55
+
56
+ tick(dt: number, width: number, height: number): void {
57
+ this.#width = width;
58
+ this.#height = height;
59
+
60
+ const columnWidth = this.#fontSize;
61
+ const totalSlots = Math.floor(width / columnWidth);
62
+
63
+ for (let i = 0; i < this.#columns.length; ++i) {
64
+ if (this.#respawnTimers[i] > 0) {
65
+ this.#respawnTimers[i] -= dt;
66
+
67
+ if (this.#respawnTimers[i] <= 0) {
68
+ this.#columns[i] = this.#createColumn(totalSlots, height);
69
+ }
70
+
71
+ continue;
72
+ }
73
+
74
+ const column = this.#columns[i];
75
+
76
+ column.y += column.speed * this.#speed * dt;
77
+
78
+ for (let ci = 0; ci < column.chars.length; ++ci) {
79
+ if (MULBERRY.next() < 0.03) {
80
+ column.chars[ci] = MATRIX_CHARS[Math.floor(MULBERRY.next() * MATRIX_CHARS.length)];
81
+ }
82
+ }
83
+
84
+ const topOfTrail = column.y - (column.chars.length - 1) * this.#fontSize;
85
+
86
+ if (topOfTrail > height) {
87
+ this.#respawnTimers[i] = 10 + MULBERRY.next() * 60;
88
+ }
89
+ }
90
+ }
91
+
92
+ draw(ctx: CanvasRenderingContext2D, width: number, height: number): void {
93
+ ctx.fillStyle = 'rgb(0, 0, 0)';
94
+ ctx.fillRect(0, 0, width, height);
95
+
96
+ const [cr, cg, cb] = this.#colorRGB;
97
+
98
+ ctx.font = `${this.#fontSize}px monospace`;
99
+ ctx.textAlign = 'center';
100
+
101
+ for (const column of this.#columns) {
102
+ const charCount = column.chars.length;
103
+
104
+ for (let ci = 0; ci < charCount; ++ci) {
105
+ const charY = column.y - (charCount - 1 - ci) * this.#fontSize;
106
+
107
+ if (charY < -this.#fontSize || charY > height + this.#fontSize) {
108
+ continue;
109
+ }
110
+
111
+ const isHead = ci === charCount - 1;
112
+
113
+ if (isHead) {
114
+ const headAlpha = column.headBrightness;
115
+ ctx.fillStyle = `rgba(255, 255, 255, ${headAlpha})`;
116
+ } else {
117
+ const trailProgress = ci / (charCount - 1);
118
+ const alpha = trailProgress * 0.8 + 0.05;
119
+ ctx.fillStyle = `rgba(${cr}, ${cg}, ${cb}, ${alpha})`;
120
+ }
121
+
122
+ ctx.fillText(column.chars[ci], column.x, charY);
123
+ }
124
+ }
125
+ }
126
+
127
+ #createColumn(totalSlots: number, height: number): MatrixColumn {
128
+ const columnWidth = this.#fontSize;
129
+ const slot = Math.floor(MULBERRY.next() * totalSlots);
130
+ const length = Math.floor(this.#trailLength * 0.5 + MULBERRY.next() * this.#trailLength);
131
+ const chars: string[] = [];
132
+
133
+ for (let ci = 0; ci < length; ++ci) {
134
+ chars.push(MATRIX_CHARS[Math.floor(MULBERRY.next() * MATRIX_CHARS.length)]);
135
+ }
136
+
137
+ return {
138
+ x: slot * columnWidth + columnWidth / 2,
139
+ y: -(MULBERRY.next() * height),
140
+ speed: 1.5 + MULBERRY.next() * 3,
141
+ chars,
142
+ length,
143
+ headBrightness: 0.8 + MULBERRY.next() * 0.2
144
+ };
145
+ }
146
+ }
@@ -0,0 +1,18 @@
1
+ import { SimulationCanvas } from '../simulation-canvas';
2
+ import { MatrixLayer } from './layer';
3
+
4
+ export interface MatrixSimulationConfig {
5
+ readonly columns?: number;
6
+ readonly speed?: number;
7
+ readonly color?: string;
8
+ readonly fontSize?: number;
9
+ readonly trailLength?: number;
10
+ readonly scale?: number;
11
+ readonly canvasOptions?: CanvasRenderingContext2DSettings;
12
+ }
13
+
14
+ export class MatrixSimulation extends SimulationCanvas {
15
+ constructor(canvas: HTMLCanvasElement, config: MatrixSimulationConfig = {}) {
16
+ super(canvas, new MatrixLayer(config), 60, config.canvasOptions ?? {colorSpace: 'display-p3'});
17
+ }
18
+ }
@@ -0,0 +1,8 @@
1
+ export type MatrixColumn = {
2
+ x: number;
3
+ y: number;
4
+ speed: number;
5
+ chars: string[];
6
+ length: number;
7
+ headBrightness: number;
8
+ };
@@ -0,0 +1,13 @@
1
+ import { type Mulberry32, mulberry32 } from '@basmilius/utils';
2
+
3
+ export const MULBERRY: Mulberry32 = mulberry32(13);
4
+
5
+ export const ORBIT_COLORS: string[] = [
6
+ '#60a5fa', // blue
7
+ '#a78bfa', // purple
8
+ '#f472b6', // pink
9
+ '#34d399', // emerald
10
+ '#fbbf24', // amber
11
+ '#fb923c', // orange
12
+ '#38bdf8' // sky
13
+ ];
@@ -0,0 +1,4 @@
1
+ export { OrbitLayer } from './layer';
2
+ export { OrbitSimulation } from './simulation';
3
+ export type { OrbitSimulationConfig } from './simulation';
4
+ export type { OrbitalCenter, Orbiter } from './types';
@@ -0,0 +1,183 @@
1
+ import { hexToRGB } from '@basmilius/utils';
2
+ import { SimulationLayer } from '../layer';
3
+ import { MULBERRY, ORBIT_COLORS } from './consts';
4
+ import type { OrbitSimulationConfig } from './simulation';
5
+ import type { OrbitalCenter, Orbiter } from './types';
6
+
7
+ export class OrbitLayer extends SimulationLayer {
8
+ readonly #centerCount: number;
9
+ readonly #orbitersPerCenter: number;
10
+ readonly #speed: number;
11
+ readonly #colors: string[];
12
+ readonly #trailLength: number;
13
+ readonly #showCenters: boolean;
14
+ readonly #scale: number;
15
+ #centers: OrbitalCenter[] = [];
16
+ #orbiters: Orbiter[] = [];
17
+ #time: number = 0;
18
+ #initialized: boolean = false;
19
+
20
+ constructor(config: OrbitSimulationConfig = {}) {
21
+ super();
22
+
23
+ this.#centerCount = config.centers ?? 3;
24
+ this.#orbitersPerCenter = config.orbitersPerCenter ?? 8;
25
+ this.#speed = config.speed ?? 1;
26
+ this.#colors = config.colors ?? ORBIT_COLORS;
27
+ this.#trailLength = config.trailLength ?? 15;
28
+ this.#showCenters = config.showCenters ?? true;
29
+ this.#scale = config.scale ?? 1;
30
+ }
31
+
32
+ onResize(_width: number, _height: number): void {
33
+ if (!this.#initialized) {
34
+ this.#initialized = true;
35
+ this.#centers = [];
36
+ this.#orbiters = [];
37
+
38
+ for (let i = 0; i < this.#centerCount; i++) {
39
+ this.#centers.push({
40
+ x: 0.15 + MULBERRY.next() * 0.7,
41
+ y: 0.15 + MULBERRY.next() * 0.7
42
+ });
43
+ }
44
+
45
+ const count = innerWidth < 991
46
+ ? Math.floor(this.#orbitersPerCenter / 2)
47
+ : this.#orbitersPerCenter;
48
+
49
+ for (let ci = 0; ci < this.#centers.length; ci++) {
50
+ for (let oi = 0; oi < count; oi++) {
51
+ this.#orbiters.push(this.#createOrbiter(ci));
52
+ }
53
+ }
54
+ }
55
+ }
56
+
57
+ tick(dt: number, width: number, height: number): void {
58
+ this.#time += 0.01 * dt * this.#speed;
59
+
60
+ for (const orbiter of this.#orbiters) {
61
+ const center = this.#centers[orbiter.centerIndex];
62
+ const cx = center.x * width;
63
+ const cy = center.y * height;
64
+
65
+ orbiter.angle += orbiter.angularSpeed * dt * this.#speed;
66
+
67
+ const cosAngle = Math.cos(orbiter.angle);
68
+ const sinAngle = Math.sin(orbiter.angle);
69
+ const cosTilt = Math.cos(orbiter.tilt);
70
+
71
+ const localX = cosAngle * orbiter.radiusX * this.#scale;
72
+ const localY = sinAngle * orbiter.radiusY * this.#scale * cosTilt;
73
+
74
+ const rotatedX = localX * Math.cos(orbiter.tilt * 0.3) - localY * Math.sin(orbiter.tilt * 0.3);
75
+ const rotatedY = localX * Math.sin(orbiter.tilt * 0.3) + localY * Math.cos(orbiter.tilt * 0.3);
76
+
77
+ const px = cx + rotatedX;
78
+ const py = cy + rotatedY;
79
+
80
+ orbiter.trail.push({x: px, y: py});
81
+
82
+ if (orbiter.trail.length > this.#trailLength) {
83
+ orbiter.trail.shift();
84
+ }
85
+ }
86
+ }
87
+
88
+ draw(ctx: CanvasRenderingContext2D, width: number, height: number): void {
89
+
90
+ if (this.#showCenters) {
91
+ ctx.globalCompositeOperation = 'lighter';
92
+
93
+ for (const center of this.#centers) {
94
+ const cx = center.x * width;
95
+ const cy = center.y * height;
96
+ const glowRadius = 30 * this.#scale;
97
+
98
+ const gradient = ctx.createRadialGradient(cx, cy, 0, cx, cy, glowRadius);
99
+ gradient.addColorStop(0, 'rgba(255, 255, 255, 0.3)');
100
+ gradient.addColorStop(0.4, 'rgba(200, 200, 255, 0.1)');
101
+ gradient.addColorStop(1, 'rgba(200, 200, 255, 0)');
102
+
103
+ ctx.globalAlpha = 1;
104
+ ctx.beginPath();
105
+ ctx.arc(cx, cy, glowRadius, 0, Math.PI * 2);
106
+ ctx.fillStyle = gradient;
107
+ ctx.fill();
108
+ }
109
+
110
+ ctx.globalCompositeOperation = 'source-over';
111
+ }
112
+
113
+ ctx.globalCompositeOperation = 'lighter';
114
+
115
+ for (const orbiter of this.#orbiters) {
116
+ const [cr, cg, cb] = hexToRGB(orbiter.color);
117
+
118
+ if (orbiter.trail.length > 1) {
119
+ for (let ti = 0; ti < orbiter.trail.length - 1; ti++) {
120
+ const progress = (ti + 1) / orbiter.trail.length;
121
+ const trailAlpha = progress * 0.5;
122
+ const trailWidth = orbiter.size * progress * this.#scale;
123
+
124
+ if (trailAlpha < 0.01) {
125
+ continue;
126
+ }
127
+
128
+ ctx.globalAlpha = trailAlpha;
129
+ ctx.strokeStyle = `rgb(${cr}, ${cg}, ${cb})`;
130
+ ctx.lineWidth = trailWidth;
131
+ ctx.beginPath();
132
+ ctx.moveTo(orbiter.trail[ti].x, orbiter.trail[ti].y);
133
+ ctx.lineTo(orbiter.trail[ti + 1].x, orbiter.trail[ti + 1].y);
134
+ ctx.stroke();
135
+ }
136
+ }
137
+
138
+ if (orbiter.trail.length > 0) {
139
+ const head = orbiter.trail[orbiter.trail.length - 1];
140
+ const headSize = orbiter.size * this.#scale;
141
+
142
+ const glow = ctx.createRadialGradient(
143
+ head.x, head.y, 0,
144
+ head.x, head.y, headSize * 3
145
+ );
146
+ glow.addColorStop(0, `rgba(${cr}, ${cg}, ${cb}, 0.9)`);
147
+ glow.addColorStop(0.3, `rgba(${cr}, ${cg}, ${cb}, 0.3)`);
148
+ glow.addColorStop(1, `rgba(${cr}, ${cg}, ${cb}, 0)`);
149
+
150
+ ctx.globalAlpha = 1;
151
+ ctx.beginPath();
152
+ ctx.arc(head.x, head.y, headSize * 3, 0, Math.PI * 2);
153
+ ctx.fillStyle = glow;
154
+ ctx.fill();
155
+
156
+ ctx.beginPath();
157
+ ctx.arc(head.x, head.y, headSize, 0, Math.PI * 2);
158
+ ctx.fillStyle = `rgb(${cr}, ${cg}, ${cb})`;
159
+ ctx.fill();
160
+ }
161
+ }
162
+
163
+ ctx.globalCompositeOperation = 'source-over';
164
+ ctx.globalAlpha = 1;
165
+ }
166
+
167
+ #createOrbiter(centerIndex: number): Orbiter {
168
+ const minRadius = 40;
169
+ const maxRadius = 160;
170
+
171
+ return {
172
+ centerIndex,
173
+ angle: MULBERRY.next() * Math.PI * 2,
174
+ angularSpeed: 0.01 + MULBERRY.next() * 0.03,
175
+ radiusX: minRadius + MULBERRY.next() * (maxRadius - minRadius),
176
+ radiusY: (minRadius + MULBERRY.next() * (maxRadius - minRadius)) * (0.3 + MULBERRY.next() * 0.7),
177
+ tilt: MULBERRY.next() * Math.PI,
178
+ size: 1.5 + MULBERRY.next() * 2.5,
179
+ color: this.#colors[Math.floor(MULBERRY.next() * this.#colors.length)],
180
+ trail: []
181
+ };
182
+ }
183
+ }
@@ -0,0 +1,19 @@
1
+ import { SimulationCanvas } from '../simulation-canvas';
2
+ import { OrbitLayer } from './layer';
3
+
4
+ export interface OrbitSimulationConfig {
5
+ readonly centers?: number;
6
+ readonly orbitersPerCenter?: number;
7
+ readonly speed?: number;
8
+ readonly colors?: string[];
9
+ readonly trailLength?: number;
10
+ readonly showCenters?: boolean;
11
+ readonly scale?: number;
12
+ readonly canvasOptions?: CanvasRenderingContext2DSettings;
13
+ }
14
+
15
+ export class OrbitSimulation extends SimulationCanvas {
16
+ constructor(canvas: HTMLCanvasElement, config: OrbitSimulationConfig = {}) {
17
+ super(canvas, new OrbitLayer(config), 60, config.canvasOptions ?? {colorSpace: 'display-p3'});
18
+ }
19
+ }
@@ -0,0 +1,16 @@
1
+ export type OrbitalCenter = {
2
+ x: number;
3
+ y: number;
4
+ };
5
+
6
+ export type Orbiter = {
7
+ centerIndex: number;
8
+ angle: number;
9
+ angularSpeed: number;
10
+ radiusX: number;
11
+ radiusY: number;
12
+ tilt: number;
13
+ size: number;
14
+ color: string;
15
+ trail: {x: number; y: number}[];
16
+ };
@@ -0,0 +1,3 @@
1
+ import { type Mulberry32, mulberry32 } from '@basmilius/utils';
2
+
3
+ export const MULBERRY: Mulberry32 = mulberry32(13);
@@ -0,0 +1,4 @@
1
+ export { ParticleLayer } from './layer';
2
+ export { ParticleSimulation } from './simulation';
3
+ export type { ParticleSimulationConfig } from './simulation';
4
+ export type { NetworkParticle, ParticleMouseMode } from './types';