@base-framework/base 2.6.0 → 2.6.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (190) hide show
  1. package/base.min.js +1 -0
  2. package/es5/base.js +2968 -0
  3. package/es5/modules/ajax.js +663 -0
  4. package/es5/modules/animation.js +188 -0
  5. package/es5/modules/animations.js +1080 -0
  6. package/es5/modules/atom.js +65 -0
  7. package/es5/modules/component.js +1310 -0
  8. package/es5/modules/data-binder.js +1131 -0
  9. package/es5/modules/data.js +1808 -0
  10. package/es5/modules/date.js +525 -0
  11. package/es5/modules/form-validator.js +324 -0
  12. package/es5/modules/history.js +126 -0
  13. package/es5/modules/html-builder.js +461 -0
  14. package/es5/modules/layout.js +1679 -0
  15. package/es5/modules/mouse.js +124 -0
  16. package/es5/modules/nav-link.js +123 -0
  17. package/es5/modules/olderversions/animations-ease.js +1095 -0
  18. package/es5/modules/olderversions/animations-update.js +1048 -0
  19. package/es5/modules/olderversions/base-animations.js +636 -0
  20. package/es5/modules/olderversions/base-component-class.js +100 -0
  21. package/es5/modules/olderversions/base-data-binder-1.js +407 -0
  22. package/es5/modules/olderversions/base-data-binder-class.js +358 -0
  23. package/es5/modules/olderversions/base-layout-parser-class.js +172 -0
  24. package/es5/modules/olderversions/base-mode-1.js +777 -0
  25. package/es5/modules/olderversions/base-model-class.js +585 -0
  26. package/es5/modules/olderversions/data-binder/element-binding/base-data-binder-class.js +358 -0
  27. package/es5/modules/olderversions/data-binder/element-binding/base-model-class.js +585 -0
  28. package/es5/modules/olderversions/data-binder/model-binding/base-data-binder-class.js +353 -0
  29. package/es5/modules/olderversions/data-binder/model-binding/base-model-class.js +604 -0
  30. package/es5/modules/olderversions/data-binder-update-watcher.js +640 -0
  31. package/es5/modules/olderversions/data-tracker.js +187 -0
  32. package/es5/modules/olderversions/event-update.js +666 -0
  33. package/es5/modules/olderversions/nav-link.js +119 -0
  34. package/es5/modules/olderversions/router-with-templates-1.js +785 -0
  35. package/es5/modules/olderversions/router-with-templates.js +701 -0
  36. package/es5/modules/prototypes/ajax.js +657 -0
  37. package/es5/modules/prototypes/atom.js +65 -0
  38. package/es5/modules/prototypes/component.js +972 -0
  39. package/es5/modules/prototypes/data-binder.js +1089 -0
  40. package/es5/modules/prototypes/data.js +1290 -0
  41. package/es5/modules/prototypes/html-builder.js +414 -0
  42. package/es5/modules/prototypes/layout.js +879 -0
  43. package/es5/modules/router.js +1680 -0
  44. package/es5/modules/state.js +274 -0
  45. package/es6/.jshintrc +3 -0
  46. package/es6/base.js +41 -0
  47. package/es6/core.js +1 -0
  48. package/es6/data-tracker.js +351 -0
  49. package/es6/events.js +602 -0
  50. package/es6/legacy/es5/base.js +2968 -0
  51. package/es6/legacy/es5/modules/ajax.js +663 -0
  52. package/es6/legacy/es5/modules/animation.js +188 -0
  53. package/es6/legacy/es5/modules/animations.js +1080 -0
  54. package/es6/legacy/es5/modules/atom.js +65 -0
  55. package/es6/legacy/es5/modules/component.js +1310 -0
  56. package/es6/legacy/es5/modules/data-binder.js +1131 -0
  57. package/es6/legacy/es5/modules/data.js +1808 -0
  58. package/es6/legacy/es5/modules/date.js +525 -0
  59. package/es6/legacy/es5/modules/form-validator.js +324 -0
  60. package/es6/legacy/es5/modules/history.js +126 -0
  61. package/es6/legacy/es5/modules/html-builder.js +461 -0
  62. package/es6/legacy/es5/modules/layout.js +1679 -0
  63. package/es6/legacy/es5/modules/mouse.js +124 -0
  64. package/es6/legacy/es5/modules/nav-link.js +123 -0
  65. package/es6/legacy/es5/modules/olderversions/animations-ease.js +1095 -0
  66. package/es6/legacy/es5/modules/olderversions/animations-update.js +1048 -0
  67. package/es6/legacy/es5/modules/olderversions/base-animations.js +636 -0
  68. package/es6/legacy/es5/modules/olderversions/base-component-class.js +100 -0
  69. package/es6/legacy/es5/modules/olderversions/base-data-binder-1.js +407 -0
  70. package/es6/legacy/es5/modules/olderversions/base-data-binder-class.js +358 -0
  71. package/es6/legacy/es5/modules/olderversions/base-layout-parser-class.js +172 -0
  72. package/es6/legacy/es5/modules/olderversions/base-mode-1.js +777 -0
  73. package/es6/legacy/es5/modules/olderversions/base-model-class.js +585 -0
  74. package/es6/legacy/es5/modules/olderversions/data-binder/element-binding/base-data-binder-class.js +358 -0
  75. package/es6/legacy/es5/modules/olderversions/data-binder/element-binding/base-model-class.js +585 -0
  76. package/es6/legacy/es5/modules/olderversions/data-binder/model-binding/base-data-binder-class.js +353 -0
  77. package/es6/legacy/es5/modules/olderversions/data-binder/model-binding/base-model-class.js +604 -0
  78. package/es6/legacy/es5/modules/olderversions/data-binder-update-watcher.js +640 -0
  79. package/es6/legacy/es5/modules/olderversions/data-tracker.js +187 -0
  80. package/es6/legacy/es5/modules/olderversions/event-update.js +666 -0
  81. package/es6/legacy/es5/modules/olderversions/nav-link.js +119 -0
  82. package/es6/legacy/es5/modules/olderversions/router-with-templates-1.js +785 -0
  83. package/es6/legacy/es5/modules/olderversions/router-with-templates.js +701 -0
  84. package/es6/legacy/es5/modules/prototypes/ajax.js +657 -0
  85. package/es6/legacy/es5/modules/prototypes/atom.js +65 -0
  86. package/es6/legacy/es5/modules/prototypes/component.js +972 -0
  87. package/es6/legacy/es5/modules/prototypes/data-binder.js +1089 -0
  88. package/es6/legacy/es5/modules/prototypes/data.js +1290 -0
  89. package/es6/legacy/es5/modules/prototypes/html-builder.js +414 -0
  90. package/es6/legacy/es5/modules/prototypes/layout.js +879 -0
  91. package/es6/legacy/es5/modules/router.js +1680 -0
  92. package/es6/legacy/es5/modules/state.js +274 -0
  93. package/es6/main.js +1331 -0
  94. package/es6/modules/ajax/ajax.js +514 -0
  95. package/es6/modules/animation/animation.js +236 -0
  96. package/es6/modules/animations/animation-controller.js +231 -0
  97. package/es6/modules/animations/animation.js +64 -0
  98. package/es6/modules/animations/attr-movement.js +66 -0
  99. package/es6/modules/animations/css-movement.js +170 -0
  100. package/es6/modules/animations/movement.js +131 -0
  101. package/es6/modules/animations/value.js +187 -0
  102. package/es6/modules/atom/atom.js +54 -0
  103. package/es6/modules/component/component.js +230 -0
  104. package/es6/modules/component/event-helper.js +119 -0
  105. package/es6/modules/component/jot.js +144 -0
  106. package/es6/modules/component/state-helper.js +262 -0
  107. package/es6/modules/component/unit.js +551 -0
  108. package/es6/modules/data/attrs.js +40 -0
  109. package/es6/modules/data/basic-data.js +500 -0
  110. package/es6/modules/data/data-utils.js +29 -0
  111. package/es6/modules/data/data.js +3 -0
  112. package/es6/modules/data/deep-data.js +541 -0
  113. package/es6/modules/data/model-service.js +528 -0
  114. package/es6/modules/data/model.js +133 -0
  115. package/es6/modules/data/simple-data.js +33 -0
  116. package/es6/modules/data-binder/connection-tracker.js +113 -0
  117. package/es6/modules/data-binder/connection.js +16 -0
  118. package/es6/modules/data-binder/data-binder.js +352 -0
  119. package/es6/modules/data-binder/data-pub-sub.js +141 -0
  120. package/es6/modules/data-binder/data-source.js +56 -0
  121. package/es6/modules/data-binder/element-source.js +219 -0
  122. package/es6/modules/data-binder/one-way-connection.js +46 -0
  123. package/es6/modules/data-binder/one-way-source.js +43 -0
  124. package/es6/modules/data-binder/source.js +36 -0
  125. package/es6/modules/data-binder/two-way-connection.js +75 -0
  126. package/es6/modules/data-binder/two-way-source.js +41 -0
  127. package/es6/modules/date/date.js +544 -0
  128. package/es6/modules/history/history.js +89 -0
  129. package/es6/modules/html-builder/html-builder.js +434 -0
  130. package/es6/modules/import/import.js +390 -0
  131. package/es6/modules/layout/layout-builder.js +1269 -0
  132. package/es6/modules/layout/layout-parser.js +134 -0
  133. package/es6/modules/layout/watcher-helper.js +282 -0
  134. package/es6/modules/mouse/mouse.js +114 -0
  135. package/es6/modules/router/component-helper.js +163 -0
  136. package/es6/modules/router/history-controller.js +216 -0
  137. package/es6/modules/router/nav-link.js +124 -0
  138. package/es6/modules/router/route.js +401 -0
  139. package/es6/modules/router/router.js +789 -0
  140. package/es6/modules/router/utils.js +31 -0
  141. package/es6/modules/state/state-target.js +91 -0
  142. package/es6/modules/state/state.js +171 -0
  143. package/es6/package-lock.json +13 -0
  144. package/es6/package.json +28 -0
  145. package/es6/shared/objects.js +99 -0
  146. package/legacy/es5/base.js +2968 -0
  147. package/legacy/es5/modules/ajax.js +663 -0
  148. package/legacy/es5/modules/animation.js +188 -0
  149. package/legacy/es5/modules/animations.js +1080 -0
  150. package/legacy/es5/modules/atom.js +65 -0
  151. package/legacy/es5/modules/component.js +1310 -0
  152. package/legacy/es5/modules/data-binder.js +1131 -0
  153. package/legacy/es5/modules/data.js +1808 -0
  154. package/legacy/es5/modules/date.js +525 -0
  155. package/legacy/es5/modules/form-validator.js +324 -0
  156. package/legacy/es5/modules/history.js +126 -0
  157. package/legacy/es5/modules/html-builder.js +461 -0
  158. package/legacy/es5/modules/layout.js +1679 -0
  159. package/legacy/es5/modules/mouse.js +124 -0
  160. package/legacy/es5/modules/nav-link.js +123 -0
  161. package/legacy/es5/modules/olderversions/animations-ease.js +1095 -0
  162. package/legacy/es5/modules/olderversions/animations-update.js +1048 -0
  163. package/legacy/es5/modules/olderversions/base-animations.js +636 -0
  164. package/legacy/es5/modules/olderversions/base-component-class.js +100 -0
  165. package/legacy/es5/modules/olderversions/base-data-binder-1.js +407 -0
  166. package/legacy/es5/modules/olderversions/base-data-binder-class.js +358 -0
  167. package/legacy/es5/modules/olderversions/base-layout-parser-class.js +172 -0
  168. package/legacy/es5/modules/olderversions/base-mode-1.js +777 -0
  169. package/legacy/es5/modules/olderversions/base-model-class.js +585 -0
  170. package/legacy/es5/modules/olderversions/data-binder/element-binding/base-data-binder-class.js +358 -0
  171. package/legacy/es5/modules/olderversions/data-binder/element-binding/base-model-class.js +585 -0
  172. package/legacy/es5/modules/olderversions/data-binder/model-binding/base-data-binder-class.js +353 -0
  173. package/legacy/es5/modules/olderversions/data-binder/model-binding/base-model-class.js +604 -0
  174. package/legacy/es5/modules/olderversions/data-binder-update-watcher.js +640 -0
  175. package/legacy/es5/modules/olderversions/data-tracker.js +187 -0
  176. package/legacy/es5/modules/olderversions/event-update.js +666 -0
  177. package/legacy/es5/modules/olderversions/nav-link.js +119 -0
  178. package/legacy/es5/modules/olderversions/router-with-templates-1.js +785 -0
  179. package/legacy/es5/modules/olderversions/router-with-templates.js +701 -0
  180. package/legacy/es5/modules/prototypes/ajax.js +657 -0
  181. package/legacy/es5/modules/prototypes/atom.js +65 -0
  182. package/legacy/es5/modules/prototypes/component.js +972 -0
  183. package/legacy/es5/modules/prototypes/data-binder.js +1089 -0
  184. package/legacy/es5/modules/prototypes/data.js +1290 -0
  185. package/legacy/es5/modules/prototypes/html-builder.js +414 -0
  186. package/legacy/es5/modules/prototypes/layout.js +879 -0
  187. package/legacy/es5/modules/router.js +1680 -0
  188. package/legacy/es5/modules/state.js +274 -0
  189. package/package.json +8 -3
  190. package/update +16 -0
@@ -0,0 +1,1048 @@
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+ /* base framework module */
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+ /*
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+ javascript animation add and remove with full object
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+ animation tracking
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+ */
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+ (function()
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+ {
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+ "use strict";
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+
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+ var math =
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+ {
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+ round: function(number)
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+ {
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+ return ~~ (0.5 + number);
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+ },
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+
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+ floor: function(number)
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+ {
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+ return ~~number;
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+ }
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+ };
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+
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+ /* this will add and remove animations */
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+ base.extend.animations =
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+ {
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+ version: '1.0.1',
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+
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+ /* this class tracks all objects being animated and can
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+ add and remove them when completed */
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+ animating:
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+ {
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+ objects: [],
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+
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+ /* this will create a new animation obj form the params obj
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+ and add it to the objects array to be tracked.
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+ @param (object) obj = the animation params
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+ @return (object) the animation object */
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+ add: function(obj)
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+ {
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+ var animation = null,
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+ self = this;
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+
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+ /* we want to setup the animation to remove itself when
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+ finished */
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+ var removeAnimation = function(status)
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+ {
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+ self.remove(animation);
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+ /* this will check to return the animation call back
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+ and return the status */
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+ var callBack = obj.callBack;
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+ if(typeof callBack === 'function')
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+ {
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+ callBack(status);
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+ }
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+ };
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+
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+ /* this will create a new animation object and we
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+ want to add it to the objects array */
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+ animation = new AnimationController(obj, removeAnimation);
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+ this.objects.push(animation);
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+ return animation;
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+ },
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+
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+ /* this will stop and remove an animation obj form the
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+ params obj and remove it from being tracked.
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+ @param (object) obj = the animation obj
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+ @return (object) an instance of the animating object */
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+ remove: function(obj)
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+ {
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+ this.stopAnimation(obj);
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+
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+ var objects = this.objects;
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+ var indexNumber = base.inArray(objects, obj);
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+ if(indexNumber > -1)
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+ {
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+ objects.splice(indexNumber, 1);
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+ }
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+ return this;
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+ },
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+
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+ /* this will remove and stop any animation still active
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+ on an element.
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+ @param (object) element
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+ @return (object) an instance of the animating object */
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+ removeByElement: function(element)
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+ {
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+ if(element)
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+ {
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+ var animating = this.checkAnimating(element);
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+ if(animating !== false)
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+ {
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+ var animations = animating;
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+ for(var i = 0, maxLength = animations.length; i < maxLength; i++)
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+ {
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+ /* we want to remove the animation fron the object array */
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+ this.remove(animations[i]);
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+ }
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+ }
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+ }
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+ return this;
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+ },
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+
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+ /* this will stop an animation if its still active.
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+ @param (object) animation = the animation object
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+ @return (object) an instance of the animating object */
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+ stopAnimation: function(animation)
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+ {
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+ if(animation && typeof animation === 'object')
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+ {
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+ if(animation.status !== 'stopped')
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+ {
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+ /* we want to stop the animation */
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+ animation.stop();
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+ }
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+ }
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+ return this;
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+ },
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+
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+ /* this will get all active aniamtion objects for an element.
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+ @param (object) element
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+ @return (array) an array of animation objects */
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+ checkAnimating: function(element)
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+ {
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+ var animationArray = [];
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+
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+ if(element && typeof element === 'object')
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+ {
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+ /* we want to get any timers set for our object */
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+ var objects = this.objects;
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+ for(var i = 0, maxLength = objects.length; i < maxLength; i++)
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+ {
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+ var animation = objects[i];
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+ if(animation.element === element)
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+ {
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+ animationArray.push(animation);
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+ }
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+ }
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+ }
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+ return (animationArray.length >= 1)? animationArray : false;
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+ },
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+
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+ /* this will stop all previous aniamtions on an element.
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+ @param (object) element = the element
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+ @return (object) an instance of the animating object */
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+ stopPreviousAnimations: function(element)
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+ {
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+ /* we want to remove the timers and class names
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+ from the object */
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+ this.removeByElement(element);
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+ return this;
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+ },
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+
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+ reset: function()
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+ {
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+ this.objects = [];
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+ return this;
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+ }
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+ },
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+
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+ add: function(obj)
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+ {
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+ return this.animating.add(obj);
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+ },
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+
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+ remove: function(obj)
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+ {
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+ this.animating.remove(obj);
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+ },
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+
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+ /* this will setup the request animation frame to
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+ allow backwards compat. */
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+ setupAnimationFrame: function()
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+ {
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+ var w = window;
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+ /* setup request for prefix or setTimeout if
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+ not supported */
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+ w.requestAnimationFrame = (
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+ w.requestAnimationFrame ||
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+ w.mozRequestAnimationFrame ||
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+ w.webkitRequestAnimationFrame ||
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+ w.msRequestAnimationFrame ||
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+ function(callBack)
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+ {
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+ return w.setTimeout(callBack, 1000 / 60);
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+ }
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+ );
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+
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+ /* setup cancel for prefix or setTimeout if
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+ not supported */
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+ w.cancelAnimationFrame = (
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+ w.cancelAnimationFrame ||
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+ w.mozCancelAnimationFrame ||
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+ function(requestID)
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+ {
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+ w.clearTimeout(requestID);
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+ }
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+ );
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+ },
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+
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+ stop: function(element)
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+ {
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+ this.animating.stopPreviousAnimations(element);
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+ }
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+ };
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+
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+ /* we want to setup the animation frame to support
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+ all browsers */
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+ base.animations.setupAnimationFrame();
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+
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+ /*
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+ Animation class
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+
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+ this will create a new animation object to animate
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+ attr, css, or css method properties.
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+
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+ animations can update multiple properties in one
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+ aniamtion.
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+ @param (object) element
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+ @param (object) settings
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+ */
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+ var Animation = base.Class.extend(
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+ {
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+ constructor: function(element, settings)
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+ {
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+ this.element = element;
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+
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+ /* this will track the animation properties being
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+ animated */
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+ this.movements = [];
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+ this.setupMovements(settings);
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+ },
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+
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+ setup: function()
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+ {
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+ this.setupMovements(settings);
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+ },
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+
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+ addMovement: function(property)
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+ {
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+ this.movements.push(property);
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+ },
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+
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+ setupMovements: function(settings)
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+ {
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+ var movement,
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+ element = this.element,
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+ self = this;
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+
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+ var addMovement = function(movementSettings)
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+ {
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+ movement = Movement.create(element, movementSettings);
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+ self.addMovement(movement);
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+ };
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+
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+ /* this will check if we have multiple properties to
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+ add or only one property */
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+ var property = settings.property;
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+ if(base.isArray(property))
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+ {
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+ for(var i = 0, length = property.length; i < length; i++)
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+ {
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+ addMovement(property[i]);
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+ }
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+ }
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+ else
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+ {
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+ addMovement(settings);
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+ }
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+ },
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+
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+ /* this will step the animation movements by the
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+ delta.
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+ @param (number) delta */
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+ step: function(delta)
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+ {
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+ var movements = this.movements,
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+ length = movements.length;
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+ for(var i = 0; i < length; i++)
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+ {
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+ movements[i].step(delta);
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+ }
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+ }
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+ });
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+
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+ /*
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+ Value class
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+
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+ this will create a movement property value that can
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+ update the property value when animated.
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+
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+ this will automatically get the units of the value
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+ and check for value combining to inherit the start
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+ value and add or remove the end value from the
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+ start.
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+
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+ @param (object) settings
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+ */
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+ var Value = base.Class.extend(
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+ {
300
+ constructor: function(settings)
301
+ {
302
+ this.value = null;
303
+ this.setup(settings);
304
+ },
305
+
306
+ setup: function(settings)
307
+ {
308
+ var value = this.value = this.createValue(settings);
309
+ /* we want to check if we are increasing or
310
+ decreasing the target */
311
+ value.increasing = this.isIncreasing(settings.end);
312
+ },
313
+
314
+ createValue: function(settings)
315
+ {
316
+ /* we need to get the end value with any extra data
317
+ to check for combining and to get the units */
318
+ var endValue = settings.end,
319
+ startValue = this.getValue(settings.start),
320
+ value = this.getValue(endValue);
321
+
322
+ return {
323
+ combining: this.checkCombind(endValue),
324
+ start: startValue,
325
+ end: value,
326
+ units: this.getUnits(endValue),
327
+ difference: (Math.abs(startValue - value))
328
+ };
329
+ },
330
+
331
+ /* this will get the units of the property being animated.
332
+ @param (string) text = the value being modified
333
+ @return (string) the type of units */
334
+ getUnits: function(text)
335
+ {
336
+ if(typeof text !== 'undefined')
337
+ {
338
+ text = this.getString(text);
339
+
340
+ /* we need to remove the numbers or plus or minus equals
341
+ to get the units */
342
+ var pattern = /([0-9.\-\+=])/g;
343
+ return text.replace(pattern, '');
344
+ }
345
+ return '';
346
+ },
347
+
348
+ checkCombind: function(end)
349
+ {
350
+ if(typeof end !== 'undefined')
351
+ {
352
+ end = this.getString(end);
353
+ /* we want to check if we have a plus or minus equals to
354
+ show that we are using the current position as the start */
355
+ var pattern = /(\+=|-=)/g,
356
+ matches = end.match(pattern);
357
+ if(matches)
358
+ {
359
+ return true;
360
+ }
361
+ }
362
+ return false;
363
+ },
364
+
365
+ /* this will convert any type to a string
366
+ @param (mixed) value = the value to convert
367
+ @return (string) the value string */
368
+ getString: function(value)
369
+ {
370
+ return (typeof value !== 'string')? value.toString() : value;
371
+ },
372
+
373
+ /* this will get the number from an value and remove
374
+ any other marks including chars.
375
+ @param (mixed) text = the text to get the value from
376
+ @return (number) the number value */
377
+ getValue: function(text)
378
+ {
379
+ if(typeof text !== 'undefined')
380
+ {
381
+ /* we need to remove any non numeric data from the value
382
+ and convert to number after */
383
+ var pattern = /(\+=|-=|[^0-9.-])/g;
384
+ text = this.getString(text);
385
+ return (text.replace(pattern, '') * 1);
386
+ }
387
+ return 0;
388
+ },
389
+
390
+ /* this will check if the element is increasing or decreasing the
391
+ target.
392
+ @return (bool) true or false */
393
+ isIncreasing: function(endValue)
394
+ {
395
+ /* we want to check if we are adding to the start or
396
+ just modifying the value */
397
+ var value = this.value;
398
+ var endTotal = value.end;
399
+ var startValue = value.start;
400
+ if(value.combining === true)
401
+ {
402
+ endTotal = (this.getString(endValue).indexOf("-") === -1)? (startValue + endTotal) : startValue - endTotal;
403
+ }
404
+ return (endTotal >= startValue)? true : false;
405
+ },
406
+
407
+ /* this will setup theproper method to step the
408
+ value by checking for combining and currying
409
+ theproper function to step the value.
410
+ @param (number) delta
411
+ @return (number) the value step */
412
+ step: function(delta)
413
+ {
414
+ var step;
415
+ var value = this.value;
416
+ if(value.combining === true)
417
+ {
418
+ step = function(delta)
419
+ {
420
+ return (value.end * delta);
421
+ };
422
+ }
423
+ else
424
+ {
425
+ step = function(delta)
426
+ {
427
+ return (value.difference * delta);
428
+ };
429
+ }
430
+ return (this.step = step).apply(this, base.listToArray(arguments));
431
+ },
432
+
433
+ update: function(delta)
434
+ {
435
+ var step = this.step(delta);
436
+ var value = this.value;
437
+
438
+ /* we want to check to add or subtract the step
439
+ by the increase prop */
440
+ return this.applyStep(value, step);
441
+ },
442
+
443
+ /* this will setup the proper method to apply the
444
+ step by checking for increasing and currying
445
+ the proper function to applyu the step value.
446
+ @param (object) value
447
+ @return (number) the value step */
448
+ applyStep: function(value, step)
449
+ {
450
+ var applyStep;
451
+ if(value.increasing === true)
452
+ {
453
+ /* this will add the step to the value */
454
+ applyStep = function(value, step)
455
+ {
456
+ var start = value.start;
457
+ return (start + step) + value.units;
458
+ };
459
+ }
460
+ else
461
+ {
462
+ applyStep = function(value, step)
463
+ {
464
+ var start = value.start;
465
+ return (start - step) + value.units;
466
+ };
467
+ }
468
+ return (this.applyStep = applyStep).apply(this, base.listToArray(arguments));
469
+ }
470
+ });
471
+
472
+ /*
473
+ Movement class
474
+
475
+ this will create a movement object that can
476
+ update the property when animated. this is an abstract
477
+ class and should be extended to use.
478
+
479
+ @param (object) element
480
+ @param (object) settings
481
+ */
482
+ var Movement = base.Class.extend(
483
+ {
484
+ constructor: function(element, settings)
485
+ {
486
+ this.element = element;
487
+ this.property = null;
488
+ this.value = null;
489
+
490
+ this.setup(settings);
491
+ },
492
+
493
+ setup: function(settings)
494
+ {
495
+ this.setupProperty(settings);
496
+ },
497
+
498
+ /* this will return a new movement object by the
499
+ property type.
500
+ @param (object) element
501
+ @param (object) settings
502
+ @return (object) the new movement */
503
+ setupMovementType: function(element, settings)
504
+ {
505
+ var movement,
506
+ type = this.getType(element, settings);
507
+ switch(type)
508
+ {
509
+ case 'css':
510
+ movement = new CssMovement(element, settings);
511
+ break;
512
+ case 'attr':
513
+ movement = new AttrMovement(element, settings);
514
+ break;
515
+ }
516
+ return movement;
517
+ },
518
+
519
+ getType: function(element, settings)
520
+ {
521
+ return (element.style && settings.property in element.style)? 'css' : 'attr';
522
+ },
523
+
524
+ /* this will create a new value object for the
525
+ property value to be updated.
526
+ @param (object) settings
527
+ @return (object) the value object */
528
+ createValue: function(settings)
529
+ {
530
+ var values = this.getValue(settings);
531
+ return new Value(values);
532
+ },
533
+
534
+ /* this will get the start and end values of the
535
+ movement to be used to create a new value object.
536
+ @param (object) settings
537
+ @return (object) the start and end values */
538
+ getValue: function(settings)
539
+ {
540
+ var endValue = this.getEndValue(settings.endValue),
541
+ startValue = this.getStartValue(settings.startValue, endValue);
542
+
543
+ return {
544
+ start: startValue,
545
+ end: endValue
546
+ };
547
+ },
548
+
549
+ /* this will get start value of the property being animated.
550
+ @param (string) value = the value being modified
551
+ @return (string) the type of units */
552
+ getStartValue: function(value, end)
553
+ {
554
+ return value;
555
+ },
556
+
557
+ getEndValue: function(text)
558
+ {
559
+ return text;
560
+ },
561
+
562
+ setupProperty: function(settings)
563
+ {
564
+ this.property = settings.property;
565
+ this.value = this.createValue(settings);
566
+ },
567
+
568
+ /* this will update the value object
569
+ @param (number) delta
570
+ return (mixed) the proprety value */
571
+ updateValue: function(delta)
572
+ {
573
+ return this.value.update(delta);
574
+ },
575
+
576
+ step: function(delta)
577
+ {
578
+ var value = this.updateValue(delta);
579
+ this.update(value);
580
+ },
581
+
582
+ /* this should be overridden by the update
583
+ property type being animated.
584
+ @param (mixed) value */
585
+ update: function(value)
586
+ {
587
+
588
+ }
589
+ });
590
+
591
+ /* this is a static moethod that can create
592
+ anewinstance of amovement by thepreopty type.
593
+ @param (object) element
594
+ @param (object) settings
595
+ @return (object) the new movement */
596
+ Movement.create = function(element, settings)
597
+ {
598
+ return this.prototype.setupMovementType(element, settings);
599
+ };
600
+
601
+ /*
602
+ AttrMovement class
603
+
604
+ this will create an attr movement object that can
605
+ update the property when animated.
606
+
607
+ @param (object) element
608
+ @param (object) settings
609
+ */
610
+ var AttrMovement = Movement.extend(
611
+ {
612
+ /* this will get start value of the property being animated.
613
+ @param (string) value = the value being modified
614
+ @return (string) the type of units */
615
+ getStartValue: function(value, end)
616
+ {
617
+ var start = 0;
618
+ if(typeof value === 'undefined')
619
+ {
620
+ start = this.element[this.property];
621
+ }
622
+ else
623
+ {
624
+ start = this.getValue(value);
625
+ }
626
+ return start;
627
+ },
628
+
629
+ update: function(value)
630
+ {
631
+ this.element[this.property] = value;
632
+ }
633
+ });
634
+
635
+ var CssMovement = Movement.extend(
636
+ {
637
+ constructor: function(element, settings)
638
+ {
639
+ this.style = element.style;
640
+ Movement.call(this, element, settings);
641
+ },
642
+
643
+ /* this will get start value of the property being animated.
644
+ @param (string) value = the value being modified
645
+ @return (string) the type of units */
646
+ getStartValue: function(value, end)
647
+ {
648
+ var start = 0;
649
+ if(typeof value === 'undefined')
650
+ {
651
+ var element = this.element,
652
+ property = this.property,
653
+ method = this.method;
654
+ if(method)
655
+ {
656
+ var values = base.css(element, property);
657
+ if(values !== 'none')
658
+ {
659
+ var cssPattern = new RegExp('(?:' + method + '\((.+)\))', 'g');
660
+ values.replace(cssPattern, function(fullMatch, params)
661
+ {
662
+ start = (typeof params === 'string')? params.split(',') : null;
663
+ });
664
+ }
665
+ else
666
+ {
667
+ var unit;
668
+ var pattern = /\d+/g;
669
+ var length = end.length;
670
+ start = [];
671
+ for(var i = 0; i < length; i++)
672
+ {
673
+ /* we want to ensure that we add the same units */
674
+ unit = end[i].replace(pattern, '');
675
+ start.push(0 + unit);
676
+ }
677
+ }
678
+ }
679
+ else
680
+ {
681
+ var params = base.css(element, property);
682
+ start = (typeof params === 'string')? params.split(' ') : null;
683
+ }
684
+ }
685
+ else
686
+ {
687
+ start = this.getCssValue(value);
688
+ }
689
+ return start;
690
+ },
691
+
692
+ getEndValue: function(text)
693
+ {
694
+ return this.getCssValue(text);
695
+ },
696
+
697
+ /* this will get the number from an value and remove
698
+ any other marks including chars.
699
+ @param (mixed) text = the text to get the value from
700
+ @return (number) the number value */
701
+ getCssValue: function(text)
702
+ {
703
+ var textType = typeof text;
704
+ if(textType !== 'undefined')
705
+ {
706
+ var value,
707
+ self = this;
708
+
709
+ if(textType === 'string')
710
+ {
711
+ /* this will check to setup the css value by
712
+ checking if we are using a css method
713
+ e.g. transform: translate3d() */
714
+ var cssPattern = /(?:(\w+\s*)\((.+)\))/g;
715
+ text.replace(cssPattern, function(fullMatch, method, params)
716
+ {
717
+ value = (typeof params === 'string')? params.split(',') : null;
718
+ self.setMethod(method);
719
+ });
720
+
721
+ if(value === undefined)
722
+ {
723
+ /* this will check to split by space to allow
724
+ short hand */
725
+ value = text.split(' ');
726
+ }
727
+ return value;
728
+ }
729
+ else
730
+ {
731
+ return text;
732
+ }
733
+ }
734
+ return 0;
735
+ },
736
+
737
+ /* this will create a new value object array for the
738
+ property values to be updated.
739
+ @param (object) settings
740
+ @return (array) the values array */
741
+ createValue: function(settings)
742
+ {
743
+ var valueArray = [];
744
+ var values = this.getValue(settings);
745
+ if(values)
746
+ {
747
+ if(base.isArray(values.end))
748
+ {
749
+ var start = values.start,
750
+ end = values.end;
751
+ for(var i = 0, length = end.length; i < length; i++)
752
+ {
753
+ valueArray.push(new Value({
754
+ start: start[i],
755
+ end: end[i]
756
+ }));
757
+ }
758
+ }
759
+ else
760
+ {
761
+ valueArray.push(new Value(values));
762
+ }
763
+ }
764
+ return valueArray;
765
+ },
766
+
767
+ setMethod: function(method)
768
+ {
769
+ if(typeof this.method !== 'string')
770
+ {
771
+ this.method = method;
772
+ }
773
+ },
774
+
775
+ updateValue: function(delta)
776
+ {
777
+ var valueArray = [];
778
+ var values = this.value;
779
+ if(values.length)
780
+ {
781
+ for(var i = 0, length = values.length; i < length; i++)
782
+ {
783
+ valueArray.push(values[i].update(delta));
784
+ }
785
+ }
786
+ return valueArray;
787
+ },
788
+
789
+ update: function(value)
790
+ {
791
+ var method = this.method;
792
+ if(method)
793
+ {
794
+ value = method + '(' + value.join(', ') + ')';
795
+ }
796
+ else
797
+ {
798
+ value = value.join(' ');
799
+ }
800
+ this.style[this.property] = value;
801
+ }
802
+ });
803
+
804
+ /*
805
+ AnimationController
806
+
807
+ this will create an animation controller object
808
+ that will animate a target property or properties
809
+ on an element over a duration.
810
+
811
+ @param (object) settings = the animation settings
812
+ @param [(function)] callBack = the function to call back
813
+ when the animation is done
814
+ */
815
+ var AnimationController = base.Class.extend(
816
+ {
817
+ constructor: function(settings, callBack)
818
+ {
819
+ /* this is the delay of the animation in milliseconds */
820
+ this.delay = settings.delay || 0;
821
+ this.delayTimer = null;
822
+ this.startTime = null;
823
+
824
+ /* this is the animation duration in milliseconds */
825
+ this.duration = settings.duration || 0;
826
+
827
+ this.element = this.getElement(settings.element);
828
+ this.status = 'stopped';
829
+ this.animation = null;
830
+
831
+ /* this will be the call back function to return
832
+ when the animation is complete or errors */
833
+ this.callBack = callBack;
834
+
835
+ /* this will setup the fps */
836
+ this.fps = settings.fps || 60;
837
+
838
+ /* this will setup the new animation object and start
839
+ the animation if all is correct or stop and return an
840
+ error */
841
+ this.setup(settings);
842
+ },
843
+
844
+ setup: function(settings)
845
+ {
846
+ this.animationCallBack = this.animate.bind(this);
847
+
848
+ var element = this.element;
849
+ if(typeof element === 'object')
850
+ {
851
+ /* we want to start the animation by the animation
852
+ delay settings */
853
+ var callBack = base.createCallBack(this, this.setupAnimation, [element, settings]);
854
+ this.delayTimer = window.setTimeout(callBack, this.delay);
855
+ }
856
+ else
857
+ {
858
+ /* we do not have an element or property to
859
+ animate so we wantto return an error */
860
+ this.updateStatus('error');
861
+ }
862
+ return this;
863
+ },
864
+
865
+ setupAnimation: function(element, settings)
866
+ {
867
+ this.animation = new Animation(element, settings);
868
+ this.start(settings);
869
+ },
870
+
871
+ /* this will start the animation by getting the start time
872
+ and starting the animation timer */
873
+ start: function()
874
+ {
875
+ /* this will track the time passed and the progress
876
+ of the animation */
877
+ this.startTime = new Date();
878
+ this.timePassed = 0;
879
+ this.progress = 0;
880
+ this.timer = null;
881
+
882
+ this.startTimer();
883
+ return this;
884
+ },
885
+
886
+ stop: function()
887
+ {
888
+ this.stopTimer();
889
+ return this;
890
+ },
891
+
892
+ /* this will get the element that is being used.
893
+ @param (mixed) element = the element selector or object
894
+ @return (object) the element */
895
+ getElement: function(element)
896
+ {
897
+ return (typeof element === 'string')? document.querySelector(element) : element;
898
+ },
899
+
900
+ /* this will get the delta to be used with the animation.
901
+ @return (number) the current delta */
902
+ delta: function(t)
903
+ {
904
+ var delta = 0;
905
+
906
+ switch(this.ease)
907
+ {
908
+ case 'easeInOut':
909
+ case 'easeInOutQuad':
910
+ delta = t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t;
911
+ break;
912
+ case 'easeIn':
913
+ case 'easeInQuad':
914
+ delta = (t * t);
915
+ break;
916
+ case 'easeInCubic':
917
+ delta = (t * t * t);
918
+ break;
919
+ case 'easeInQuart':
920
+ delta = (t * t * t * t);
921
+ break;
922
+ case 'easeInCirc':
923
+ delta = (1 - Math.sin(Math.acos(t)));
924
+ break;
925
+ case 'easeOut':
926
+ case 'easeOutQuad':
927
+ delta = (t * (2 - t));
928
+ break;
929
+ case 'easeOutCubic':
930
+ delta = ((--t) * t * t + 1);
931
+ break;
932
+ case 'easeOutQuart':
933
+ delta = (1 - (--t) * t * t * t);
934
+ break;
935
+ case 'linear':
936
+ delta = t;
937
+ break;
938
+ default:
939
+ delta = t;
940
+ }
941
+ return delta;
942
+ },
943
+
944
+ /* this will perform the animation on the element by
945
+ incrementally updating the element object property
946
+ by the timed progress. */
947
+ animate: function()
948
+ {
949
+ this.timePassed = new Date() - this.startTime;
950
+ var percent = this.timePassed / this.duration;
951
+ var progress = this.progress = (percent > 1)? 1 : percent;
952
+
953
+ var delta = this.delta(progress);
954
+ this.animation.step(delta);
955
+
956
+ /* if the progress is 1 the animation is complete */
957
+ if(progress >= 1)
958
+ {
959
+ this.stopTimer();
960
+ this.updateStatus('completed');
961
+ }
962
+ else
963
+ {
964
+ this.timer = window.requestAnimationFrame(this.animationCallBack);
965
+ }
966
+ },
967
+
968
+ updateStatus: function(status)
969
+ {
970
+ var self = this;
971
+ var action = function()
972
+ {
973
+ switch(status)
974
+ {
975
+ case 'started':
976
+ break;
977
+ case 'stopped':
978
+ break;
979
+ case 'completed':
980
+ case 'error':
981
+ self.checkCallBack();
982
+ break;
983
+ }
984
+ };
985
+
986
+ /* we want to save the status and call the
987
+ action function */
988
+ this.status = status;
989
+ action();
990
+ },
991
+
992
+ checkCallBack: function()
993
+ {
994
+ var callBack = this.callBack;
995
+ if(typeof callBack === 'function')
996
+ {
997
+ callBack.call(null, this.status);
998
+ }
999
+ },
1000
+
1001
+ /* this will start the animation by setting up the
1002
+ animation timer. */
1003
+ startTimer: function()
1004
+ {
1005
+ /* this will check to stop any previous timer before
1006
+ creating a new timer */
1007
+ this.stopTimer();
1008
+
1009
+ /* we want to call the animation first to not show a
1010
+ delay in the animation before the callback is called */
1011
+ this.updateStatus('started');
1012
+ this.animate();
1013
+ return this;
1014
+ },
1015
+
1016
+ /* this will stop the animation timer if still setup */
1017
+ stopTimer: function()
1018
+ {
1019
+ var w = window;
1020
+ if(this.timer)
1021
+ {
1022
+ w.cancelAnimationFrame(this.timer);
1023
+ this.updateStatus('stopped');
1024
+ }
1025
+
1026
+ if(this.delayTimer)
1027
+ {
1028
+ w.clearTimeout(this.delayTimer);
1029
+ }
1030
+ return this;
1031
+ }
1032
+ });
1033
+
1034
+ /* this will add an animation to an element.
1035
+ @param (object) paramsObj = the animation params
1036
+ @return (object) the animation object */
1037
+ base.extend.addAnimation = function(paramsObj)
1038
+ {
1039
+ return base.animations.add(paramsObj);
1040
+ };
1041
+
1042
+ /* this will stop all animations on an element.
1043
+ @param (object) element = the element */
1044
+ base.extend.stopAnimations = function(element)
1045
+ {
1046
+ base.animations.stop(element);
1047
+ };
1048
+ })();