@banou/media-player 0.8.3 → 0.8.5

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@@ -6,7 +6,9 @@ export type ChromeProps = {
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  onCanvasRef: (element: HTMLCanvasElement | null) => void;
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  /** The app's own content, over the video and outside the click-to-pause region, unlike `children`. */
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  overlay?: ReactNode;
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+ /** False draws no control bar at all, leaving the picture, the title and the overlay. */
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+ controls?: boolean;
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  children?: ReactNode;
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  };
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- export declare const Chrome: ({ ref, onVideoRef, onCanvasRef, overlay, children }: ChromeProps) => import("@emotion/react/jsx-runtime").JSX.Element;
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+ export declare const Chrome: ({ ref, onVideoRef, onCanvasRef, overlay, controls, children }: ChromeProps) => import("@emotion/react/jsx-runtime").JSX.Element;
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  export default Chrome;
@@ -0,0 +1,4 @@
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+ import type { SVGProps } from 'react';
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+ export declare const Captions: (props: SVGProps<SVGSVGElement>) => import("@emotion/react/jsx-runtime").JSX.Element;
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+ /** The slash is Feather's own convention for an off state, the line `MicOff` and `BellOff` draw. */
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+ export declare const CaptionsOff: (props: SVGProps<SVGSVGElement>) => import("@emotion/react/jsx-runtime").JSX.Element;
@@ -0,0 +1,9 @@
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+ /**
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+ * Subtitles, one click from the control bar.
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+ *
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+ * It used to be a row inside the settings menu, which put the most-reached control in the player two
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+ * clicks deep behind a gear, next to playback speed. Audio stays in there: switching it is rare, and
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+ * on a source that owns its own player it is slow enough to be a considered act.
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+ */
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+ export declare const SubtitlesAction: () => import("@emotion/react/jsx-runtime").JSX.Element | null;
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+ export default SubtitlesAction;
@@ -0,0 +1,47 @@
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+ import type { TrackChoice } from '../source-feature';
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+ /**
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+ * The popover surface and the track rows, shared by every menu in the control bar.
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+ *
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+ * Carries NO `position` of its own: the menu anchors to the control bar, which is the width of the
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+ * player box, so each caller keeps `position: static` on its own wrapper. Anchoring to the button
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+ * instead is what let the menu hang outside the box, where the root's `overflow: hidden` made it
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+ * unreachable rather than merely ugly.
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+ */
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+ export declare const popoverStyle: import("@emotion/utils").SerializedStyles;
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+ /**
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+ * One track picker, used by the subtitles button and by the settings menu's audio page.
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+ *
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+ * `pending` and `failed` describe the switch the viewer just asked for, not the menu: while a source
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+ * is working, every row is inert and the one being switched to says so, because the selection has not
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+ * moved yet and a tick next to it would be a lie.
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+ */
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+ export declare const TrackMenu: ({ title, tracks, selected, onSelect, onBack, offLabel, pending, failed }: {
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+ title: string;
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+ tracks: TrackChoice[];
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+ selected: string | number | undefined;
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+ onSelect: (id: string | number | undefined) => void;
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+ /** Absent means the menu was opened straight from the bar, so the header is a label and no more. */
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+ onBack?: () => void;
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+ /** Absent means the menu offers no way off at all, which is what audio wants. */
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+ offLabel?: string;
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+ /** The id currently being switched to, where `null` is the off row and undefined means idle. */
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+ pending?: string | number | null;
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+ failed?: boolean;
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+ }) => import("@emotion/react/jsx-runtime").JSX.Element;
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+ /**
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+ * The open/closed and in-flight state every track menu in the bar needs.
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+ *
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+ * One hook rather than two, because `runSelect` is what decides when the menu may close: splitting
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+ * the popover state from the selection state would wire them in a circle.
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+ */
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+ export declare const useTrackMenu: ({ onReset }?: {
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+ onReset?: () => void;
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+ }) => {
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+ open: boolean;
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+ toggle: () => void;
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+ close: () => void;
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+ containerRef: import("react").RefObject<HTMLDivElement | null>;
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+ pending: string | number | null | undefined;
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+ failed: boolean;
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+ runSelect: (id: string | number | null, select: () => void | Promise<void>) => void;
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+ };
@@ -7,10 +7,11 @@ export declare const Player: import("@videojs/react").CreatePlayerResult<import(
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  thumbnailAt?: (time: number) => import("..").ThumbnailImage | undefined;
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  subtitleTracks: import("./source-feature").TrackChoice[];
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  selectedSubtitleTrack: string | number | undefined;
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- selectSubtitleTrack: (id: string | number | undefined) => void;
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+ selectSubtitleTrack: (id: string | number | undefined) => void | Promise<void>;
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+ subtitleOffLabel?: string;
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  audioTracks: import("./source-feature").TrackChoice[];
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  selectedAudioTrack: string | number | undefined;
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- selectAudioTrack: (id: string | number) => void;
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+ selectAudioTrack: (id: string | number) => void | Promise<void>;
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  hideUI: boolean;
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  setHideUI: (hide: boolean) => void;
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  togglePictureInPicture: (() => void) | null;
@@ -10,6 +10,13 @@ import type { MediaIndex, ThumbnailImage } from '../engine';
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  export type TrackChoice = {
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  id: string | number;
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  label: string;
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+ /**
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+ * Offered but not selectable, so the menu shows it and refuses the click.
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+ *
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+ * Hiding it instead would be worse: a source that lists a dub it cannot currently serve is telling
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+ * the viewer the dub exists, and a menu that silently omits it looks like the source has nothing.
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+ */
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+ disabled?: boolean;
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  };
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  /**
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  * A byte span of the file the consumer has in hand, mapped onto the timeline through the keyframe
@@ -40,13 +47,24 @@ export type SourceState = {
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  * Falls back to scanning `thumbnails` when absent, which is what the engine's generator fills.
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  */
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  thumbnailAt?: (time: number) => ThumbnailImage | undefined;
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+ /**
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+ * Both selectors may answer with a promise, and the menu waits on it.
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+ *
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+ * The engine switches a track by pointing the pipeline at another stream, which is immediate and
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+ * cannot fail, so locally these return nothing. A source that owns its own player is the opposite
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+ * case: the switch is a round trip through somebody else's UI and takes seconds, and it can lose.
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+ * A menu that closed on the click would report a selection that has not happened, and a rejection
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+ * with nothing awaiting it is an unhandled rejection rather than an error the viewer ever sees.
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+ */
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  subtitleTracks: TrackChoice[];
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  /** undefined means subtitles are off. */
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  selectedSubtitleTrack: string | number | undefined;
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- selectSubtitleTrack: (id: string | number | undefined) => void;
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+ selectSubtitleTrack: (id: string | number | undefined) => void | Promise<void>;
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+ /** What the row that turns subtitles off is called, when the source would rather name it itself. */
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+ subtitleOffLabel?: string;
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  audioTracks: TrackChoice[];
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  selectedAudioTrack: string | number | undefined;
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- selectAudioTrack: (id: string | number) => void;
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+ selectAudioTrack: (id: string | number) => void | Promise<void>;
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  /** Chrome auto-hide. True means the controls, title and cursor are hidden. */
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  hideUI: boolean;
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  setHideUI: (hide: boolean) => void;
@@ -87,13 +105,24 @@ export declare const sourceFeature: import("@videojs/react").PlayerFeature<{
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  * Falls back to scanning `thumbnails` when absent, which is what the engine's generator fills.
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  */
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  thumbnailAt?: (time: number) => ThumbnailImage | undefined;
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+ /**
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+ * Both selectors may answer with a promise, and the menu waits on it.
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+ *
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+ * The engine switches a track by pointing the pipeline at another stream, which is immediate and
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+ * cannot fail, so locally these return nothing. A source that owns its own player is the opposite
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+ * case: the switch is a round trip through somebody else's UI and takes seconds, and it can lose.
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+ * A menu that closed on the click would report a selection that has not happened, and a rejection
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+ * with nothing awaiting it is an unhandled rejection rather than an error the viewer ever sees.
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+ */
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  subtitleTracks: TrackChoice[];
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  /** undefined means subtitles are off. */
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  selectedSubtitleTrack: string | number | undefined;
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- selectSubtitleTrack: (id: string | number | undefined) => void;
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+ selectSubtitleTrack: (id: string | number | undefined) => void | Promise<void>;
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+ /** What the row that turns subtitles off is called, when the source would rather name it itself. */
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+ subtitleOffLabel?: string;
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  audioTracks: TrackChoice[];
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  selectedAudioTrack: string | number | undefined;
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- selectAudioTrack: (id: string | number) => void;
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+ selectAudioTrack: (id: string | number) => void | Promise<void>;
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  /** Chrome auto-hide. True means the controls, title and cursor are hidden. */
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  hideUI: boolean;
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  setHideUI: (hide: boolean) => void;
@@ -14,8 +14,28 @@ export type MediaPlayerSource = {
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  };
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  /** Shared by both arms: nothing here depends on who owns the media. */
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  type CommonOptions = {
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+ /**
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+ * Drawn across the top of the picture, in a layer of its own.
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+ *
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+ * That layer cannot see an `overlay` item, so an app that also places something along the top has
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+ * two elements competing for one band of screen: on a narrow viewport the title ellipsizes against
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+ * the FULL width and then runs underneath whatever is painted over it. An app in that position
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+ * should leave this unset and draw the title as part of its own overlay row, where the two can
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+ * share a flex line and the filename can be the one that gives way.
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+ */
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  title?: string;
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  autoplay?: boolean;
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+ /**
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+ * Draw the control bar. Defaults to true.
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+ *
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+ * False leaves the picture, the title and the overlay and takes away only the chrome, for a host
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+ * that has to put its own interactive UI over the media for a while. A source whose sign-in form
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+ * lives inside its own document is the case this exists for: the form is the thing the viewer has
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+ * to reach, and a control bar for a media that has not loaded yet sits on top of it and eats the
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+ * clicks. Hiding it from the host side is not an option, since `setHideUI` is installed by the
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+ * store's `attach` and does nothing at all until a media arrives.
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+ */
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+ controls?: boolean;
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  /**
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  * The app's own content over the video: a download readout, a badge, a logo, anything the player
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  * itself has no opinion about.
@@ -85,7 +105,16 @@ export type MediaPlayerLocalOptions = CommonOptions & MediaPlayerSource & {
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  * works: the key session belongs to whoever owns the element.
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  */
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  export type MediaPlayerRemoteOptions = CommonOptions & {
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- media: PlayerMedia;
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+ /**
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+ * Null means the media has not been found yet: the chrome renders and attaches when it arrives.
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+ *
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+ * A source usually has to mount its own document before it can hand over an element, and that
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+ * document is passed as `children`, so it can only exist once this component has rendered. The
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+ * key is still REQUIRED even when the value is null, because its presence is what selects this
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+ * arm: omitting it falls through to the local arm, which draws an idle `<video>` over whatever
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+ * the children put there.
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+ */
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+ media: PlayerMedia | null;
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  read?: never;
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  size?: never;
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  /** The source's own storyboard, since there are no bytes to generate previews from. */
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@banou/media-player",
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- "version": "0.8.3",
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+ "version": "0.8.5",
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  "description": "A video player for containers and codecs the browser cannot play natively, remuxed on the fly",
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  "type": "module",
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  "main": "dist/index.js",
@@ -95,10 +95,12 @@ export type ChromeProps = {
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  onCanvasRef: (element: HTMLCanvasElement | null) => void
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  /** The app's own content, over the video and outside the click-to-pause region, unlike `children`. */
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  overlay?: ReactNode
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+ /** False draws no control bar at all, leaving the picture, the title and the overlay. */
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+ controls?: boolean
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  children?: ReactNode
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  }
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- export const Chrome = ({ ref, onVideoRef, onCanvasRef, overlay, children }: ChromeProps) => {
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+ export const Chrome = ({ ref, onVideoRef, onCanvasRef, overlay, controls, children }: ChromeProps) => {
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  const player = usePlayer()
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  const hideUI = usePlayer((state) => state.hideUI)
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  const setHideUI = usePlayer((state) => state.setHideUI)
@@ -170,7 +172,7 @@ export const Chrome = ({ ref, onVideoRef, onCanvasRef, overlay, children }: Chro
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  {item}
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  </div>
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  ))}
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- <ControlBar />
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+ {controls === false ? null : <ControlBar />}
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  <div className="video" onClick={onVideoClick}>
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  {onVideoRef ? <video ref={onVideoRef} playsInline /> : null}
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  {children}
@@ -11,6 +11,7 @@ import { TooltipDisplay } from './tooltip-display'
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  import { ProgressBar } from './progress-bar'
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  import pictureInPicture from '../../assets/picture-in-picture.svg'
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  import SettingsAction from './settings'
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+ import SubtitlesAction from './subtitles'
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  import colors from '../../utils/colors'
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  import Sound from './sound'
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@@ -69,7 +70,7 @@ const style = css`
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  }
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  }
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- .play, .sound, .time, .settings, .picture-in-picture, .full-screen {
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+ .play, .sound, .time, .subtitles, .settings, .picture-in-picture, .full-screen {
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  display: flex;
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  align-items: center;
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@@ -87,7 +88,7 @@ const style = css`
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  }
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  }
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- .play, .sound, .settings, .picture-in-picture, .full-screen {
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+ .play, .sound, .subtitles, .settings, .picture-in-picture, .full-screen {
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  border-radius: 4px;
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  padding: 8px;
@@ -258,6 +259,7 @@ export const ControlBar = () => {
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  </div>
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  </div>
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  <div className='right'>
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+ <SubtitlesAction />
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  <SettingsAction />
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  {togglePictureInPicture
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  ? (
@@ -0,0 +1,38 @@
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+ import type { SVGProps } from 'react'
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+
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+ /**
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+ * The captions glyph, drawn here because react-feather does not have one.
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+ *
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+ * Checked against react-feather 2.0.10's 287 icons: there is no captions, subtitles or CC glyph, and
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+ * nothing it does have reads as one (`Type` is a text-formatting T, `MessageSquare` is a chat bubble,
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+ * `FileText` is a document). Drawn on Feather's own 24 grid at stroke-width 2 with round caps and
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+ * carrying no size or colour of its own, so the control bar's `svg` rules size and stroke it exactly
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+ * as they do `Play` and `Settings`.
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+ */
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+ const iconProps = {
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+ xmlns: 'http://www.w3.org/2000/svg',
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+ width: 24,
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+ height: 24,
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+ viewBox: '0 0 24 24',
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+ fill: 'none',
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+ stroke: 'currentColor',
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+ strokeWidth: 2,
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+ strokeLinecap: 'round',
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+ strokeLinejoin: 'round',
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+ } as const
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+
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+ export const Captions = (props: SVGProps<SVGSVGElement>) => (
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+ <svg {...iconProps} {...props}>
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+ <rect x='3' y='5' width='18' height='14' rx='2' ry='2' />
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+ <path d='M7 15h4m4 0h2M7 11h2m4 0h4' />
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+ </svg>
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+ )
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+
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+ /** The slash is Feather's own convention for an off state, the line `MicOff` and `BellOff` draw. */
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+ export const CaptionsOff = (props: SVGProps<SVGSVGElement>) => (
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+ <svg {...iconProps} {...props}>
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+ <rect x='3' y='5' width='18' height='14' rx='2' ry='2' />
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+ <path d='M7 15h4m4 0h2M7 11h2m4 0h4' />
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+ <line x1='2' y1='2' x2='22' y2='22' />
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+ </svg>
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+ )
@@ -52,14 +52,28 @@ const style = css`
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  display: flex;
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  justify-content: center;
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+ /* The seekbar's other hover affordance, the thumbnail below, gets a rounded box and a drop
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+ shadow. A source that ships no thumbnails, which is every source whose media the player does
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+ not own, leaves this readout as the entire preview, so it carries the same treatment instead
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+ of sitting as bare text on the picture. The ink comes from the player root. */
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+ background-color: rgba(28, 28, 28, .95);
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+ border-radius: calc(.4 * var(--mp-unit));
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+ padding: 0 calc(.6 * var(--mp-unit));
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+ box-shadow: 0 0 calc(1 * var(--mp-unit)) rgba(0, 0, 0, .5);
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+
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  text-shadow: 0 0 4px rgba(0, 0, 0, 1);
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  ${fonts.bMedium.bold}
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  position: absolute;
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- top: calc(-2.5 * var(--mp-unit));
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- width: calc(5 * var(--mp-unit));
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+ /* Anchored on its bottom edge rather than its top: now that it has a background its height
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+ follows the font size, and a top-anchored box would grow downward into the track. */
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+ bottom: calc(1.2 * var(--mp-unit));
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+ /* Sized to its content, replacing a fixed 5 unit box that \`1:04:09\` overflows. Transparent, that
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+ overflow was invisible; filled, it would not be. */
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+ width: max-content;
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+ white-space: nowrap;
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+ transform: translateX(-50%);
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- margin-left: calc(-2.5 * var(--mp-unit));
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  pointer-events: none;
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  }
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@@ -297,7 +311,9 @@ export const ProgressBar = () => {
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  ? (
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  <div
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  className="cursor-time"
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- style={{ left: `clamp(calc(1.8 * var(--mp-unit)), ${timePercentage(progressBarHoverTime)}%, calc(100% - calc(1.8 * var(--mp-unit))))` }}
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+ /* the inset grew with the pill: content sized and centred, its half width is now the
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+ padding plus the text, so the old 18px let a filled box hang past both ends */
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+ style={{ left: `clamp(calc(3 * var(--mp-unit)), ${timePercentage(progressBarHoverTime)}%, calc(100% - calc(3 * var(--mp-unit))))` }}
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  >
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  {cusorTimeString}
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  </div>