@banou/media-player 0.8.18 → 0.8.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -2113,16 +2113,36 @@ ${X}
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  item: e
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  }];
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  }), ut = ({ ref: e, onVideoRef: t, onCanvasRef: n, overlay: r, controls: i, children: a }) => {
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- let o = R(), s = R((e) => e.hideUI), c = R((e) => e.setHideUI), l = p(void 0), u = p("mouse");
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+ let o = R(), s = R((e) => e.hideUI), c = R((e) => e.setHideUI), l = p(void 0), u = p("mouse"), f = p({
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+ x: -1,
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+ y: -1
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+ }), m = p(null);
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  d(() => () => clearTimeout(l.current), []);
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- let f = () => {
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- c(!1), clearTimeout(l.current), l.current = setTimeout(() => c(!0), ot);
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+ let h = (t) => {
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+ m.current = t, typeof e == "function" ? e(t) : e && (e.current = t);
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+ }, g = () => {
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+ if (u.current !== "mouse") return !1;
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+ let { x: e, y: t } = f.current;
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+ if (!m.current || e < 0) return !1;
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+ let n = document.elementFromPoint(e, t);
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+ return !!n && m.current.contains(n) && !n.closest(".video");
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+ }, _ = () => {
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+ if (g()) {
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+ l.current = setTimeout(_, ot);
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+ return;
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+ }
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+ c(!0);
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+ }, v = () => {
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+ c(!1), clearTimeout(l.current), l.current = setTimeout(_, ot);
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  };
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  return /* @__PURE__ */ w("div", {
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  css: ct,
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- ref: e,
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+ ref: h,
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  onPointerMove: (e) => {
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- u.current = e.pointerType, e.pointerType === "mouse" && f();
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+ u.current = e.pointerType, e.pointerType === "mouse" && (f.current = {
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+ x: e.clientX,
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+ y: e.clientY
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+ }, v());
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  },
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  onPointerDown: (e) => {
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  u.current = e.pointerType;
@@ -2154,7 +2174,7 @@ ${X}
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  o.togglePaused();
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  return;
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  }
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- s ? f() : (clearTimeout(l.current), c(!0));
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+ s ? v() : (clearTimeout(l.current), c(!0));
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  },
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  children: [t ? /* @__PURE__ */ C("video", {
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  ref: t,
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@banou/media-player",
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- "version": "0.8.18",
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+ "version": "0.8.19",
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  "description": "A video player for containers and codecs the browser cannot play natively, remuxed on the fly",
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  "type": "module",
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  "main": "dist/index.js",
@@ -108,13 +108,56 @@ export const Chrome = ({ ref, onVideoRef, onCanvasRef, overlay, controls, childr
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  const autoHide = useRef<ReturnType<typeof setTimeout>>(undefined)
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  // a tap and a click mean different things, so the last pointer kind is remembered
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  const lastPointerType = useRef<string>('mouse')
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+ // where the mouse last was, which is where it still is when nothing has moved
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+ const pointer = useRef({ x: -1, y: -1 })
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+ const root = useRef<HTMLDivElement | null>(null)
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  useEffect(() => () => clearTimeout(autoHide.current), [])
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+ // The caller's ref still gets the element: video.js attaches the fullscreen container through it,
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+ // and this needs the same node to hit test against.
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+ const setRoot = (element: HTMLDivElement | null) => {
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+ root.current = element
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+ if (typeof ref === 'function') ref(element)
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+ else if (ref) (ref as { current: HTMLDivElement | null }).current = element
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+ }
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+
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+ /**
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+ * Is the mouse sitting on something it could press right now?
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+ *
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+ * The hide is a timeout on the last MOVEMENT, so a pointer parked on a control still runs it out
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+ * and the control disappears from under the cursor. Everything then falls through to the video:
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+ * `elementFromPoint` at the button's own centre returns the `video`, so a click pauses playback
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+ * and a right click offers the browser's video menu rather than the control's. That is how a link
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+ * drawn in an overlay stops behaving like a link, which is what this exists to stop.
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+ *
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+ * Only what actually takes pointer events can be hit, so this needs no list of selectors: the
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+ * chrome's own layers opt out, an overlay item opts out until an app opts a child back in, and the
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+ * picture is excluded here because resting on the picture is exactly when hiding is right.
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+ *
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+ * The mouse only. A finger has no resting position, and `elementFromPoint` on the last tap would
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+ * keep the controls up forever after one press.
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+ */
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+ const pointerRestsOnAControl = () => {
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+ if (lastPointerType.current !== 'mouse') return false
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+ const { x, y } = pointer.current
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+ if (!root.current || x < 0) return false
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+ const hit = document.elementFromPoint(x, y)
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+ return !!hit && root.current.contains(hit) && !hit.closest('.video')
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+ }
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+
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+ const hideUnlessTheMouseIsOnAControl = () => {
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+ if (pointerRestsOnAControl()) {
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+ autoHide.current = setTimeout(hideUnlessTheMouseIsOnAControl, AUTO_HIDE_DELAY)
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+ return
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+ }
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+ setHideUI(true)
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+ }
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+
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  const reveal = () => {
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  setHideUI(false)
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  clearTimeout(autoHide.current)
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- autoHide.current = setTimeout(() => setHideUI(true), AUTO_HIDE_DELAY)
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+ autoHide.current = setTimeout(hideUnlessTheMouseIsOnAControl, AUTO_HIDE_DELAY)
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  }
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  // Hides after the delay whether or not playback is running. A finger produces no move, so this is
@@ -122,6 +165,7 @@ export const Chrome = ({ ref, onVideoRef, onCanvasRef, overlay, controls, childr
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  const onPointerMove = (event: React.PointerEvent<HTMLDivElement>) => {
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  lastPointerType.current = event.pointerType
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  if (event.pointerType !== 'mouse') return
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+ pointer.current = { x: event.clientX, y: event.clientY }
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  reveal()
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  }
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@@ -157,7 +201,7 @@ export const Chrome = ({ ref, onVideoRef, onCanvasRef, overlay, controls, childr
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  return (
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  <div
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  css={style}
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- ref={ref}
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+ ref={setRoot}
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  onPointerMove={onPointerMove}
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  onPointerDown={onPointerDown}
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  onMouseOut={onMouseOut}