@baidumap/mapv-three 1.3.0 → 1.3.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/dist/assets/wasm/lanelet.js +4263 -0
  2. package/dist/assets/wasm/lanelet.wasm +0 -0
  3. package/dist/assets/workers/BaiduVectorParser.worker-d550338e.js +7168 -0
  4. package/dist/assets/workers/CesiumTerrainParser.worker-20119751.js +5860 -0
  5. package/dist/assets/workers/MVTParser.worker-7dc8b0e4.js +10759 -0
  6. package/dist/mapvthree.module.js +22299 -30394
  7. package/dist/mapvthree.umd.js +6 -11
  8. package/dist/types/assets/wasm/lanelet.d.ts +2 -0
  9. package/dist/types/index.d.ts +2 -0
  10. package/dist/types/threejs/loaders/gltf/GLTFCesiumRTCExtension.d.ts +4 -0
  11. package/dist/types/threejs/objects/element/OctahedralImpostor.d.ts +3 -0
  12. package/dist/types/threejs/objects/polygon/Polygon.d.ts +1 -0
  13. package/dist/types/threemap/3dtiles/elements/TileInstancedElementManager.d.ts +18 -4
  14. package/dist/types/threemap/Engine.d.ts +5 -0
  15. package/dist/types/threemap/animations/ObjectTracker.d.ts +57 -47
  16. package/dist/types/threemap/animations/ObjectTracker_deprecated.d.ts +56 -0
  17. package/dist/types/threemap/animations/PathTracker.d.ts +101 -112
  18. package/dist/types/threemap/animations/PathTracker_deprecated.d.ts +136 -0
  19. package/dist/types/threemap/animations/RotateTracker.d.ts +29 -0
  20. package/dist/types/threemap/animations/TrackerAbstract.d.ts +103 -0
  21. package/dist/types/threemap/controls/editors/CircleEditor.d.ts +0 -7
  22. package/dist/types/threemap/controls/editors/Editor.d.ts +100 -21
  23. package/dist/types/threemap/controls/editors/PointEditor.d.ts +0 -9
  24. package/dist/types/threemap/controls/editors/PolygonEditor.d.ts +0 -9
  25. package/dist/types/threemap/controls/editors/RectEditor.d.ts +0 -9
  26. package/dist/types/threemap/controls/editors/SplineEditor.d.ts +0 -5
  27. package/dist/types/threemap/engine/Rendering.d.ts +12 -6
  28. package/dist/types/threemap/engine/map/earth/EllipsoidCamera.d.ts +3 -0
  29. package/dist/types/threemap/engine/rendering/MainNew.d.ts +1 -0
  30. package/dist/types/threemap/engine/rendering/MicroTaskScheduler.d.ts +1 -0
  31. package/dist/types/threemap/engine/rendering/Picking.d.ts +0 -1
  32. package/dist/types/threemap/engine/rendering/RenderState.d.ts +15 -0
  33. package/dist/types/threemap/engine/rendering/features/Features.d.ts +1 -0
  34. package/dist/types/threemap/engine/rendering/postprocessing/Postprocessings.d.ts +1 -0
  35. package/dist/types/threemap/engine/rendering/postprocessing/VolumetricCloudsPass.d.ts +1 -0
  36. package/dist/types/threemap/engine/rendering/scene/SceneRendering.d.ts +1 -0
  37. package/dist/types/threemap/mapView/constants.d.ts +5 -0
  38. package/dist/types/threemap/mapView/grid/BaiduLaneVectorGrid.d.ts +33 -0
  39. package/dist/types/threemap/mapView/grid/BaiduVectorOnlineGrid.d.ts +128 -2
  40. package/dist/types/threemap/mapView/map/MapView.d.ts +6 -0
  41. package/dist/types/threemap/mapView/surface/MapSurface.d.ts +19 -1
  42. package/dist/types/threemap/mapView/tileProvider/vector/BaiduLaneVectorTileProvider.d.ts +152 -0
  43. package/dist/types/threemap/mapView/tileProvider/worker/BaiduLaneVectorParser.worker.d.ts +1 -0
  44. package/dist/types/threemap/video/VideoConfig.d.ts +16 -0
  45. package/dist/types/util/math.d.ts +5 -0
  46. package/dist/types/util/request.d.ts +1 -1
  47. package/package.json +1 -2
@@ -0,0 +1,103 @@
1
+ export namespace VIEW_MODEL_MAP {
2
+ let FOLLOW: string;
3
+ let LOCK: string;
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+ let UNLOCK: string;
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+ let KEYFRAME: string;
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+ let ACTIVEFRAME: string;
7
+ }
8
+ export namespace Easing {
9
+ function linear(t: any): any;
10
+ function easeInQuad(t: any): number;
11
+ function easeOutQuad(t: any): number;
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+ function easeInOutQuad(t: any): number;
13
+ }
14
+ export class TrackerAbstract {
15
+ constructor(options?: {});
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+ /** @private */ private _isRunning;
17
+ /** @private */ private _isPause;
18
+ /** @private */ private _pauseTime;
19
+ /** @private */ private _pauseTimestamp;
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+ /** @private */ private _animationStartTime;
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+ /** @private */ private _animationDuration;
22
+ /** @private */ private _animationTransform;
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+ /** @private */ private _animationCurrenState;
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+ /** @private */ private _track;
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+ /** @private */ private _frameInfo;
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+ /** @public */ public onStart: null;
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+ /** @public */ public onFinish: null;
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+ /** @public */ public onUpdate: null;
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+ /** @private */ private _loopMode;
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+ /** @private */ private _runtime;
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+ /** @private */ private _withoutTrack;
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+ _debug: boolean;
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+ _trackPoint: null;
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+ _trackLists: any[];
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+ _startPoint: null;
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+ _startLists: any[];
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+ _stratIndex: number;
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+ _lockView: boolean;
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+ _viewFollow: boolean;
40
+ _keepRunning: boolean;
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+ _easingFn: (t: any) => any;
42
+ _currentEasingFn: (t: any) => any;
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+ _resolveEasing(easing: any): any;
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+ afterAddToEngine(engine: any): void;
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+ _engine: any;
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+ /**
47
+ * 根据百分比更新位置的核心方法
48
+ * 子类需要重写此方法来实现具体的插值逻辑
49
+ * @param {number} ratio 进度比例 (0-1)
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+ * @returns {Object} 更新后的状态
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+ */
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+ updatePositionByPercentage(ratio: number): Object;
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+ start(options?: {}): void;
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+ /**
55
+ * 暂停动画
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+ * @returns 当前状态
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+ */
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+ pause(): null;
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+ /**
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+ * 停止动画
61
+ */
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+ stop(): void;
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+ _arcInfo: {} | undefined;
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+ /**
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+ * 更新动画状态
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+ */
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+ update: () => void;
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+ dirUpToHPR(direction: any, position: any, up: any): {
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+ heading: any;
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+ pitch: any;
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+ roll: any;
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+ };
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+ updateObject(animationState: any): void;
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+ updateCamera(animationState: any): void;
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+ _updateDebug(point: any): void;
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+ distanceToZoom(distance: any): any;
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+ _computeCameraMatrixBlank(position: any, hpr: any): void;
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+ _computeCameraMatrix(position: any, hpr: any): void;
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+ set viewMode(value: any);
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+ get viewMode(): any;
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+ _viewMode: any;
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+ set lockView(value: boolean);
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+ get lockView(): boolean;
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+ set viewFollow(value: boolean);
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+ get viewFollow(): boolean;
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+ /**
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+ * 获取当前状态
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+ */
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+ get currentState(): null;
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+ /**
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+ * 获取是否正在运行
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+ */
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+ get isRunning(): boolean;
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+ /**
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+ * 获取是否暂停
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+ */
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+ get isPaused(): boolean;
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+ set object(value: any);
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+ get object(): any;
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+ _object: any;
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+ set loopMode(v: string);
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+ get loopMode(): string;
103
+ }
@@ -74,18 +74,11 @@ export class CircleEditor extends Editor {
74
74
  private adjustRadius;
75
75
  dispose(): void;
76
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  /** @private */
77
- private clearObjects;
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- /** @private */
79
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  private overwriteNodes;
80
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  _getProperties(attributes: any): {
81
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  scale: any;
82
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  size: any;
83
81
  };
84
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  _vertex: any;
85
- set data(value: any);
86
- /**
87
- * 绘制的圆形的数据信息
88
- */
89
- get data(): any;
90
83
  }
91
84
  import { Editor } from './Editor';
@@ -4,9 +4,15 @@ export namespace STAGE {
4
4
  let DRAWED: number;
5
5
  let EDIT: number;
6
6
  let EDITING: number;
7
+ let DISABLED: number;
8
+ }
9
+ export namespace MODE {
10
+ export let DRAW: number;
11
+ let EDIT_1: number;
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+ export { EDIT_1 as EDIT };
7
13
  }
8
14
  export class Editor {
9
- /** @protected */ protected _enabled: boolean;
15
+ /** @protected */ protected _enabled: null;
10
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  /** @protected */ protected _drawedGraph: any[];
11
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  /** @protected */ protected _transformBox: null;
12
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  /** @protected */ protected _transformIndex: null;
@@ -14,6 +20,59 @@ export class Editor {
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  /** @protected */ protected _completedElement: null;
15
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  /** @protected */ protected _type: string;
16
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  /** @private */ private _selectedIndex;
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+ /** @private */ private _mode;
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+ /** @private */ private _debug;
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+ _eventBindings: any[];
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+ _STAGES: {
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+ [STAGE.UNREADY]: {
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+ enter(editor: any): void;
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+ leave(editor: any): void;
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+ events: {
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+ target: string;
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+ type: string;
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+ handler: string;
34
+ }[];
35
+ };
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+ [STAGE.DRAWING]: {
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+ enter(editor: any): void;
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+ leave(editor: any): void;
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+ events: {
40
+ target: string;
41
+ type: string;
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+ handler: string;
43
+ }[];
44
+ };
45
+ [STAGE.DRAWED]: {
46
+ enter(editor: any): void;
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+ leave(editor: any): void;
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+ events: never[];
49
+ };
50
+ [STAGE.EDIT]: {
51
+ enterVaild(editor: any): boolean;
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+ enter(editor: any): void;
53
+ leave(editor: any): void;
54
+ events: {
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+ target: string;
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+ type: string;
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+ handler: string;
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+ }[];
59
+ };
60
+ [STAGE.EDITING]: {
61
+ enterVaild(editor: any): boolean;
62
+ enter(editor: any): void;
63
+ leave(editor: any): void;
64
+ events: {
65
+ target: string;
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+ type: string;
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+ handler: string;
68
+ }[];
69
+ };
70
+ [STAGE.DISABLED]: {
71
+ enter(editor: any): void;
72
+ leave(editor: any): void;
73
+ events: never[];
74
+ };
75
+ };
17
76
  /**
18
77
  * @protected
19
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  * 是否允许编辑
@@ -41,6 +100,14 @@ export class Editor {
41
100
  protected _autoComplete: boolean;
42
101
  /** @private */
43
102
  private afterAddToEngine;
103
+ /**
104
+ * 是否能够绘制或编辑
105
+ */
106
+ set enabled(value: null);
107
+ /**
108
+ * 是否能够绘制或编辑
109
+ */
110
+ get enabled(): null;
44
111
  _autoCompleteDraw(): void;
45
112
  parseFeature: (item: any, type: any) => DataItem;
46
113
  parsePointFeature: (item: any) => DataItem;
@@ -48,8 +115,6 @@ export class Editor {
48
115
  parsePolygonFeature: (item: any) => DataItem;
49
116
  /** @protected */
50
117
  protected initObjects(): void;
51
- /** @protected */
52
- protected initEvents(): void;
53
118
  /**
54
119
  * 重置绘制状态
55
120
  */
@@ -69,11 +134,6 @@ export class Editor {
69
134
  private detachTransform;
70
135
  /** @private */
71
136
  private _handleCompleteClick;
72
- private set stage(value);
73
- /**
74
- * @private
75
- */
76
- private get stage();
77
137
  /**
78
138
  * @protected
79
139
  */
@@ -90,11 +150,6 @@ export class Editor {
90
150
  * 清空
91
151
  */
92
152
  protected clearBuffers(): void;
93
- /**
94
- * @protected
95
- * 解绑所有事件
96
- */
97
- protected unbindEvents(): void;
98
153
  /**
99
154
  * @protected
100
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  * 计算法向量值
@@ -104,6 +159,11 @@ export class Editor {
104
159
  * 编辑完成
105
160
  */
106
161
  complete(): void;
162
+ private set stage(value);
163
+ /**
164
+ * @private
165
+ */
166
+ private get stage();
107
167
  /** @private */
108
168
  private deepClone;
109
169
  cancel(): void;
@@ -124,6 +184,7 @@ export class Editor {
124
184
  private graphInfo;
125
185
  /** @private */
126
186
  private beforeRemoveFromEngine;
187
+ mergeStage(stageKey: any, childStage: any): {};
127
188
  /**
128
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  * 绘制的图形的数组
129
190
  */
@@ -132,19 +193,15 @@ export class Editor {
132
193
  * 选中的图形索引
133
194
  */
134
195
  get selectedIndex(): number;
135
- /**
136
- * 是否能够绘制或编辑
137
- */
138
- set enabled(value: boolean);
139
- /**
140
- * 是否能够绘制或编辑
141
- */
142
- get enabled(): boolean;
143
196
  set is2D(value: boolean);
144
197
  /**
145
198
  * 是否关闭z方向上的拖动编辑,默认开启
146
199
  */
147
200
  get is2D(): boolean;
201
+ /**
202
+ * @override
203
+ */
204
+ override clearObjects(): void;
148
205
  /**
149
206
  * 导出为geojson格式
150
207
  */
@@ -176,5 +233,27 @@ export class Editor {
176
233
  * 获取是否允许编辑
177
234
  */
178
235
  get enableEdit(): boolean;
236
+ _isEventEqual(prevEvent: any, nextEvent: any): boolean;
237
+ _bindEvent(desc: any): void;
238
+ _unbindEvent(desc: any): void;
239
+ _getEventTarget(type: any): any;
240
+ formatInputData: (data: any) => {
241
+ point: any;
242
+ position: any;
243
+ }[] | {
244
+ point: any;
245
+ position: any;
246
+ payload: any;
247
+ } | undefined;
248
+ set mode(value: number);
249
+ get mode(): number;
250
+ get idleStage(): number;
251
+ set data(value: any);
252
+ get data(): any;
253
+ /**
254
+ * 指定编辑元素
255
+ * @param {number} index 元素索引
256
+ */
257
+ select(index: number): void;
179
258
  }
180
259
  import { DataItem } from '../../dataSource/DataItem';
@@ -63,10 +63,6 @@ export class PointEditor extends Editor {
63
63
  private addNode;
64
64
  /** @private */
65
65
  private updateNode;
66
- /**
67
- * @private
68
- */
69
- private clearObjects;
70
66
  /** @private */
71
67
  private dispose;
72
68
  /** @private */
@@ -74,10 +70,5 @@ export class PointEditor extends Editor {
74
70
  /** @private */
75
71
  private _getProperties;
76
72
  _vertex: any;
77
- set data(value: any);
78
- /**
79
- * 绘制的点的数据信息
80
- */
81
- get data(): any;
82
73
  }
83
74
  import { Editor } from './Editor';
@@ -82,7 +82,6 @@ export class PolygonEditor extends Editor {
82
82
  /** @private */ private _completedElement;
83
83
  /** @private */ private _isAdd;
84
84
  /** @private */ private _selectedIndex;
85
- /** @private */ private _stage;
86
85
  /** @private */ private _transformIndex;
87
86
  /** @private */ private _transformBox;
88
87
  /** @private */ private _isMoving;
@@ -104,9 +103,6 @@ export class PolygonEditor extends Editor {
104
103
  private graphInfo;
105
104
  /** @private */
106
105
  private _handleAddClick;
107
- set stage(value: any);
108
- /** @internal */
109
- get stage(): any;
110
106
  set completedVertex(value: any[]);
111
107
  get completedVertex(): any[];
112
108
  set clickHelperVertex(value: any);
@@ -138,12 +134,7 @@ export class PolygonEditor extends Editor {
138
134
  private updateNode;
139
135
  /** @private */
140
136
  private overwriteNodes;
141
- /** @internal */
142
- clearObjects(): void;
143
137
  dispose(): void;
144
- set data(value: any[]);
145
- /** 绘制的多边形数据信息 */
146
- get data(): any[];
147
138
  get length(): number;
148
139
  _clickHelperVertex: any;
149
140
  get completeData(): {
@@ -79,18 +79,9 @@ export class RectEditor extends Editor {
79
79
  * 除了对角点,其他点的位置都需要更新
80
80
  */
81
81
  private updateNode;
82
- /**
83
- * @private
84
- */
85
- private clearObjects;
86
82
  /** @private */
87
83
  private overwriteNodes;
88
84
  dispose(): void;
89
85
  _vertex: any;
90
- set data(value: any);
91
- /**
92
- * 绘制的矩形的数据信息
93
- */
94
- get data(): any;
95
86
  }
96
87
  import { Editor } from './Editor';
@@ -99,12 +99,7 @@ export class SplineEditor extends Editor {
99
99
  private updateNode;
100
100
  /** @private */
101
101
  private overwriteNodes;
102
- /** @private */
103
- private clearObjects;
104
102
  dispose(): void;
105
- /** 绘制的线数据 */
106
- set data(value: any);
107
- get data(): any;
108
103
  _vertex: any;
109
104
  _clickHelperVertex: any;
110
105
  /** @private */
@@ -251,6 +251,18 @@ export class EngineRendering {
251
251
  */
252
252
  renderScene(time: number): void;
253
253
  _useMRTChanged: boolean | undefined;
254
+ renderVideo(videoConfig: any): Promise<any>;
255
+ _videoConfig: any;
256
+ _videoFrameCount: number | undefined;
257
+ _videoFrameIndex: number | undefined;
258
+ _videoSavedState: {
259
+ pixelRatio: number;
260
+ aaEnabled: any;
261
+ aaMethod: any;
262
+ } | undefined;
263
+ _renderVideoResolve: ((value: any) => void) | undefined;
264
+ _renderVideoReject: ((reason?: any) => void) | undefined;
265
+ _renderVideoFrame: () => Promise<void>;
254
266
  /**
255
267
  * @internal
256
268
  * 计算相机近远裁剪面
@@ -273,12 +285,6 @@ export class EngineRendering {
273
285
  * @param {object} parameters
274
286
  */
275
287
  updateContextParameters(parameters: object): void;
276
- /**
277
- * @internal
278
- * 设置分辨率
279
- * @param {Vector2} resolution
280
- */
281
- setResolution(resolution: Vector2): void;
282
288
  /**
283
289
  * @internal
284
290
  * 根据当前地图中心点获取缩放比例
@@ -1,3 +1,6 @@
1
+ export function getHeading(direction: any, up: any): number;
2
+ export function getPitch(direction: any): number;
3
+ export function getRoll(direction: any, up: any, right: any): number;
1
4
  export function directionUpToHeadingPitchRoll(camera: any, position: any, orientation: any, result: any): any;
2
5
  export class EllipsoidCamera {
3
6
  static DEFAULT_VIEW_RECTANGLE: any;
@@ -28,6 +28,7 @@ export class RenderingMainNew {
28
28
  _sharedFullScreenRenderTargets: SharedFullScreenRenderTargets;
29
29
  beginFrame(): void;
30
30
  render(): void;
31
+ isInStableRenderState(): any;
31
32
  endFrame(): void;
32
33
  setSize(width: any, height: any): void;
33
34
  get sceneRendering(): any;
@@ -24,6 +24,7 @@ export class RenderingMicroTaskScheduler {
24
24
  _frameStartTime: number | undefined;
25
25
  _lastFrameStartTime: number | undefined;
26
26
  endFrame(): void;
27
+ executeAllTasks(): void;
27
28
  /**
28
29
  * 添加一个微任务
29
30
  * @param {Function} task - 返回 Promise 的任务函数
@@ -25,7 +25,6 @@ export class Picking {
25
25
  dispose(): void;
26
26
  beginFrame(): void;
27
27
  endFrame(): void;
28
- onResolutionChange(): void;
29
28
  /**
30
29
  * 获取世界坐标,优先获取场景物体的世界坐标,若未找到则获取地图上的海平面交点
31
30
  * @param {*} pixel 屏幕像素坐标,左上角为原点,向右向下为正方向
@@ -53,6 +53,18 @@ export class RenderState {
53
53
  private _isRendererRecreated;
54
54
  /** @private */
55
55
  private _cameraLocation;
56
+ /** @private */
57
+ private _resolution;
58
+ /** @private */
59
+ private _pixelRatio;
60
+ /** @private */
61
+ private _isResolutionChanged;
62
+ /** @private */
63
+ private _isPixelRatioChanged;
64
+ /** @private */
65
+ private _isResolutionOrPixelRatioChanged;
66
+ /** @private */
67
+ private _inRenderVideoMode;
56
68
  _rendering: any;
57
69
  beginFrame(rendering: any, time: any): void;
58
70
  _deltaTime: number | undefined;
@@ -142,4 +154,7 @@ export class RenderState {
142
154
  get isRendererRecreated(): boolean;
143
155
  set stage(value: null);
144
156
  get stage(): null;
157
+ get isResolutionOrPixelRatioChanged(): boolean;
158
+ get isResolutionChanged(): boolean;
159
+ get isPixelRatioChanged(): boolean;
145
160
  }
@@ -18,6 +18,7 @@ export class Features {
18
18
  afterRender(): void;
19
19
  endFrame(): void;
20
20
  updateReqirements(requirements: any): void;
21
+ isInStableRenderState(): boolean;
21
22
  get ao(): FeatureAo;
22
23
  get bloom(): FeatureBloom;
23
24
  get stats(): FeatureStats;
@@ -41,6 +41,7 @@ export class Postprocessings {
41
41
  */
42
42
  remove(postprocessing: Postprocessing): void;
43
43
  render(): void;
44
+ isInStableRenderState(): boolean;
44
45
  updateReqirements(requirements: any): void;
45
46
  endFrame(): void;
46
47
  dispose(): void;
@@ -31,6 +31,7 @@ export class VolumetricCloudsPass {
31
31
  render(renderer: any, writeBuffer: any, readBuffer: any, deltaTime: any, maskActive: any): void;
32
32
  _hasRenderShapeTexture: boolean | undefined;
33
33
  _stableFrames: number | undefined;
34
+ isStable: boolean | undefined;
34
35
  getCurrentUsedTextures(): any[];
35
36
  _resetStableState(): void;
36
37
  set coverage(value: number);
@@ -18,6 +18,7 @@ export class SceneRendering {
18
18
  render(): void;
19
19
  endFrame(): void;
20
20
  dispose(): void;
21
+ isInStableRenderState(): boolean;
21
22
  set useFastEmissiveMethod(value: boolean);
22
23
  get useFastEmissiveMethod(): boolean;
23
24
  }
@@ -26,6 +26,11 @@ export const MAP_GRID_NAME_BD_VECTOR_ONLINE: "bd_vector_online";
26
26
  * @internal
27
27
  */
28
28
  export const MAP_GRID_NAME_BD_VECTOR_OFFLINE: "bd_vector_offline";
29
+ /**
30
+ * 百度车道级矢量网格
31
+ * @internal
32
+ */
33
+ export const MAP_GRID_NAME_BD_LANE_VECTOR: "bd_lane_vector";
29
34
  /**
30
35
  * 卫星影像样式,纯卫星影像,不包含任何标签或道路信息
31
36
  */
@@ -0,0 +1,33 @@
1
+ export class BaiduLaneVectorGrid extends BaiduVectorOnlineGrid {
2
+ _zLevelToQuadTreeLevelMap: {
3
+ 0: number;
4
+ 1: number;
5
+ 2: number;
6
+ 3: number;
7
+ 4: number;
8
+ 6: number;
9
+ 8: number;
10
+ 10: number;
11
+ 11: number;
12
+ 13: number;
13
+ 15: number;
14
+ 17: number;
15
+ };
16
+ _tileCountMap: {
17
+ 3: number;
18
+ 4: number;
19
+ 6: number;
20
+ 8: number;
21
+ 10: number;
22
+ 11: number;
23
+ 13: number;
24
+ 15: number;
25
+ 17: number;
26
+ };
27
+ _defaultCoordLevelTileCounts: {
28
+ 0: number;
29
+ };
30
+ /** @private */
31
+ private _rootBoundingBox;
32
+ }
33
+ import { BaiduVectorOnlineGrid } from './BaiduVectorOnlineGrid';