@baidumap/mapv-three 1.3.0 → 1.3.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/dist/assets/wasm/lanelet.js +4263 -0
  2. package/dist/assets/wasm/lanelet.wasm +0 -0
  3. package/dist/assets/workers/BaiduVectorParser.worker-d550338e.js +7168 -0
  4. package/dist/assets/workers/CesiumTerrainParser.worker-20119751.js +5860 -0
  5. package/dist/assets/workers/MVTParser.worker-7dc8b0e4.js +10759 -0
  6. package/dist/mapvthree.module.js +54640 -45670
  7. package/dist/mapvthree.umd.js +6 -11
  8. package/dist/types/assets/wasm/lanelet.d.ts +2 -0
  9. package/dist/types/index.d.ts +2 -0
  10. package/dist/types/threejs/loaders/gltf/GLTFCesiumRTCExtension.d.ts +4 -0
  11. package/dist/types/threejs/objects/element/OctahedralImpostor.d.ts +3 -0
  12. package/dist/types/threejs/objects/polygon/Polygon.d.ts +1 -0
  13. package/dist/types/threemap/3dtiles/elements/TileInstancedElementManager.d.ts +18 -4
  14. package/dist/types/threemap/Engine.d.ts +5 -0
  15. package/dist/types/threemap/animations/PathTracker.d.ts +106 -112
  16. package/dist/types/threemap/animations/PathTracker_deprecated.d.ts +136 -0
  17. package/dist/types/threemap/animations/TrackerAbstract.d.ts +89 -0
  18. package/dist/types/threemap/controls/editors/CircleEditor.d.ts +0 -7
  19. package/dist/types/threemap/controls/editors/Editor.d.ts +100 -21
  20. package/dist/types/threemap/controls/editors/PointEditor.d.ts +0 -9
  21. package/dist/types/threemap/controls/editors/PolygonEditor.d.ts +0 -9
  22. package/dist/types/threemap/controls/editors/RectEditor.d.ts +0 -9
  23. package/dist/types/threemap/controls/editors/SplineEditor.d.ts +0 -5
  24. package/dist/types/threemap/engine/Rendering.d.ts +12 -6
  25. package/dist/types/threemap/engine/map/earth/EllipsoidCamera.d.ts +3 -0
  26. package/dist/types/threemap/engine/rendering/MainNew.d.ts +1 -0
  27. package/dist/types/threemap/engine/rendering/MicroTaskScheduler.d.ts +1 -0
  28. package/dist/types/threemap/engine/rendering/Picking.d.ts +0 -1
  29. package/dist/types/threemap/engine/rendering/RenderState.d.ts +15 -0
  30. package/dist/types/threemap/engine/rendering/features/Features.d.ts +1 -0
  31. package/dist/types/threemap/engine/rendering/postprocessing/Postprocessings.d.ts +1 -0
  32. package/dist/types/threemap/engine/rendering/postprocessing/VolumetricCloudsPass.d.ts +1 -0
  33. package/dist/types/threemap/engine/rendering/scene/SceneRendering.d.ts +1 -0
  34. package/dist/types/threemap/mapView/constants.d.ts +5 -0
  35. package/dist/types/threemap/mapView/grid/BaiduLaneVectorGrid.d.ts +33 -0
  36. package/dist/types/threemap/mapView/grid/BaiduVectorOnlineGrid.d.ts +128 -2
  37. package/dist/types/threemap/mapView/map/MapView.d.ts +6 -0
  38. package/dist/types/threemap/mapView/surface/MapSurface.d.ts +19 -1
  39. package/dist/types/threemap/mapView/tileProvider/vector/BaiduLaneVectorTileProvider.d.ts +152 -0
  40. package/dist/types/threemap/mapView/tileProvider/worker/BaiduLaneVectorParser.worker.d.ts +1 -0
  41. package/dist/types/threemap/video/VideoConfig.d.ts +16 -0
  42. package/dist/types/util/math.d.ts +5 -0
  43. package/dist/types/util/request.d.ts +1 -1
  44. package/package.json +1 -2
@@ -0,0 +1,2 @@
1
+ export default Module;
2
+ declare function Module(moduleArg?: {}): Promise<{}>;
@@ -34,6 +34,7 @@ export { GridCoordProvider } from "./threemap/mapView/tileProvider/imagery/GridC
34
34
  export { PlaneTerrainTileProvider } from "./threemap/mapView/tileProvider/terrain/PlaneTerrainTileProvider";
35
35
  export { CesiumTerrainTileProvider } from "./threemap/mapView/tileProvider/terrain/CesiumTerrainTileProvider";
36
36
  export { BaiduVectorTileProvider } from "./threemap/mapView/tileProvider/vector/BaiduVectorTileProvider";
37
+ export { BaiduLaneVectorTileProvider } from "./threemap/mapView/tileProvider/vector/BaiduLaneVectorTileProvider";
37
38
  export { GeoJSONVectorTileProvider } from "./threemap/mapView/tileProvider/vector/GeoJSONVectorTileProvider";
38
39
  export { BaiduTrafficTileProvider } from "./threemap/mapView/tileProvider/vector/BaiduTrafficTileProvider";
39
40
  export { MapboxVectorTileProvider } from "./threemap/mapView/tileProvider/vector/MapboxVectorTileProvider";
@@ -159,6 +160,7 @@ export { FoliageLeafMaterial } from "./threejs/materials/natural/FoliageLeafMate
159
160
  export { BatchBuildingMaterial } from "./threemap/materials/BatchBuildingMaterial";
160
161
  export { ColorAdjustPass } from "./threejs/postprocessing/ColorAdjustPass";
161
162
  export { Transforms } from "../src/threemap/engine/map/earth/Transforms";
163
+ export { VideoConfig } from "./threemap/video/VideoConfig";
162
164
  export * as urlUtils from "./util/urlUtils";
163
165
  export * as geojsonUtils from "./util/geojsonUtils";
164
166
  export * as colorUtils from "./util/colorUtils";
@@ -0,0 +1,4 @@
1
+ export class GLTFCesiumRTCExtension {
2
+ name: string;
3
+ afterRoot(res: any): void;
4
+ }
@@ -5,6 +5,9 @@ export class OctahedralImpostor extends GeoInstancedMesh {
5
5
  normalDepth: null;
6
6
  orm: null;
7
7
  };
8
+ static _defaultTexturesPromise: null;
9
+ static _bitmapPromises: Map<any, any>;
10
+ static _getBitmap(url: any): any;
8
11
  static initDefaultTextures(): Promise<void>;
9
12
  static createTextures(diffuseUrl: any, normalDepthUrl: any, ormUrl: any): Promise<{
10
13
  diffuseTexture: any;
@@ -197,6 +197,7 @@ export class Polygon extends GeoMesh {
197
197
  * @protected
198
198
  */
199
199
  protected onBeforeSceneRenderHook(engine: Engine, scene: Scene, camera: Camera, renderState: Object): void;
200
+ getNormal(): any;
200
201
  /**
201
202
  * 计算矩形边界
202
203
  * @returns {Array<number>} 边界数组 [minX, minY, maxX, maxY]
@@ -153,14 +153,21 @@ export class TileInstancedElementManager {
153
153
  isFoliage: boolean;
154
154
  isBox: boolean;
155
155
  scaleByZ: boolean;
156
- instances: {
156
+ instances: ({
157
157
  subtype: string;
158
158
  diffuseTexture: string;
159
159
  normalDepthTexture: string;
160
160
  ormTexture: string;
161
161
  imposterScale: number;
162
162
  uvOffset: number;
163
- }[];
163
+ } | {
164
+ subtype: string;
165
+ imposterScale: number;
166
+ uvOffset: number;
167
+ diffuseTexture?: undefined;
168
+ normalDepthTexture?: undefined;
169
+ ormTexture?: undefined;
170
+ })[];
164
171
  };
165
172
  });
166
173
  get config(): {
@@ -169,14 +176,21 @@ export class TileInstancedElementManager {
169
176
  isFoliage: boolean;
170
177
  isBox: boolean;
171
178
  scaleByZ: boolean;
172
- instances: {
179
+ instances: ({
173
180
  subtype: string;
174
181
  diffuseTexture: string;
175
182
  normalDepthTexture: string;
176
183
  ormTexture: string;
177
184
  imposterScale: number;
178
185
  uvOffset: number;
179
- }[];
186
+ } | {
187
+ subtype: string;
188
+ imposterScale: number;
189
+ uvOffset: number;
190
+ diffuseTexture?: undefined;
191
+ normalDepthTexture?: undefined;
192
+ ormTexture?: undefined;
193
+ })[];
180
194
  };
181
195
  };
182
196
  set labelEnabled(enabled: boolean);
@@ -131,6 +131,11 @@ export class Engine {
131
131
  * // TODO: 暂时不对外开放,考虑移到engine.map中
132
132
  */
133
133
  private unlockCamera;
134
+ /**
135
+ * 渲染电影
136
+ * @param {Movie} movie 电影对象
137
+ */
138
+ renderVideo(videoConfig: any): Promise<void>;
134
139
  /**
135
140
  * 容器对象
136
141
  * @type {HTMLElement}
@@ -1,64 +1,84 @@
1
- export class PathTracker {
2
- /** @private */ private _isRunning;
3
- /** @private */ private _animationStartTime;
4
- /** @private */ private _animationDuration;
5
- /** @private */ private _animationTransform;
6
- /** @private */ private _animationCurrenState;
7
- /** @private */ private _engine;
8
- /** @private */ private _track;
9
- /** @private */ private _frameInfo;
10
- /** @private */ private _sampledPath;
11
- /** @private */ private _isPause;
12
- /** @private */ private _pauseTime;
13
- /** @private */ private _pauseTimestamp;
14
- /** @private */ private _object;
1
+ export class PathTracker extends TrackerAbstract {
2
+ _sampledPath: any[];
3
+ _arcInfo: {};
15
4
  /** @private */ private _interpolateDirectThreshold;
16
5
  /** @private */ private _interpolateDirectThresholdPercent;
17
- /** @private */ private _lockView;
18
- /** @private */ private _viewFollow;
19
- /** @private */ private _viewMode;
20
- /** @private */ private _arcInfo;
21
- /** @private */ private _pointHandle;
22
- /** @protected */
23
- protected afterAddToEngine(engine: any): void;
24
- beforeRemoveFromEngine(): void;
25
- _update: () => void;
26
- /**
27
- * @internal
28
- * 控制地图视野移动
29
- */
30
- _updateCamera(camera: any, center: any, zoom: any, zoomUnits: any, heading: any, pitch: any): void;
31
- _computeCameraMatrixGlobe(camera: any, center: any, zoom: any, zoomUnits: any, heading: any, pitch: any): void;
32
- /**
33
- * @internal
34
- * 不用map的方法,直接修改相机,避免出现卡顿问题
35
- */
36
- _computeCameraMatrixBlankMap(camera: any, center: any, zoom: any, zoomUnits: any, heading: any, pitch: any): void;
37
- /**
38
- * @internal
39
- * 3DControl的lookAt方法是直接操作相机
40
- */
41
- _computeCameraMatrixBlankMap3D(camera: any, center: any, zoom: any, zoomUnits: any, heading: any, pitch: any): void;
42
- _updatePositionAndDirection(last: any, current: any, percent: any, isTrans: any, transPercent: any): {
6
+ updatePositionByPercentage(ratio: any): {
7
+ point: any;
8
+ hpr: {
9
+ heading: number;
10
+ pitch: number;
11
+ roll: number;
12
+ };
13
+ direction: any;
14
+ } | {
43
15
  point: any[];
16
+ hpr: {
17
+ heading: any;
18
+ pitch: any;
19
+ roll: any;
20
+ };
21
+ } | undefined;
22
+ _interpolatePath(ratio: any): {
23
+ point: any;
24
+ hpr: {
25
+ heading: number;
26
+ pitch: number;
27
+ roll: number;
28
+ };
44
29
  direction: any;
30
+ } | {
31
+ point: any[];
32
+ hpr: {
33
+ heading: any;
34
+ pitch: any;
35
+ roll: any;
36
+ };
45
37
  };
46
- _updatePitch(last: any, current: any, percent: any): number;
47
- /**
48
- * @internal
49
- */
50
- _interpolatePath(ratio: any): {
51
- percent: any;
38
+ _handleFrame(lastFrame: any, currentFrame: any, last: any, current: any, next: any, point: any, transPercent: any, percent: any, ratio: any): {
39
+ point: any;
40
+ hpr: {
41
+ heading: number;
42
+ pitch: number;
43
+ roll: number;
44
+ };
45
+ direction: any;
46
+ };
47
+ _getSegment(ratio: any, dataLength: any): {
48
+ last: any;
49
+ current: any;
50
+ next: any;
51
+ isStart: boolean;
52
+ isEnd: boolean;
53
+ segmentPercent: number;
54
+ lastFrame: any;
55
+ currentFrame: any;
56
+ };
57
+ _computeTransition(percent: any, last: any, current: any, next: any, isStart: any, isEnd: any): {
58
+ isTransition: any;
59
+ transPercent: number;
60
+ };
61
+ _updatePositionAndDirection(last: any, current: any, percent: any, isTrans: any, transPercent: any): {
62
+ point: any[];
63
+ hpr: {
64
+ heading: any;
65
+ pitch: any;
66
+ roll: any;
67
+ };
68
+ };
69
+ _findCurrentSegment(ratio: any): {
70
+ last: any;
71
+ current: any;
72
+ next: any;
73
+ percent: number;
74
+ lastFrame: null;
75
+ currentFrame: null;
76
+ index: number;
77
+ } | null;
78
+ _calculateLocation(last: any, current: any, percent: any): {
52
79
  point: any[];
53
- position: any;
54
- distance: number;
55
80
  direction: any;
56
- pitch: number;
57
- path: any;
58
81
  };
59
- /**
60
- * @internal
61
- */
62
82
  _createSampledPath(path: any): {
63
83
  percent: string;
64
84
  point: any;
@@ -68,69 +88,43 @@ export class PathTracker {
68
88
  pitch: number;
69
89
  }[] | undefined;
70
90
  /**
71
- * @internal
72
- * 计算v0到v1的地图倾斜角度
73
- * @param {Array} v0 起点
74
- * @param {Array} v1 终点
75
- */
76
- _getRadians(v0: any[], v1: any[]): number;
77
- startByRouteServe(start: any, end: any, options?: {}): void;
78
- /**
79
- * 设置视野跟随的坐标
80
- * @param {Array | GeoJSON} target 坐标数组或geojson对象
81
- */
82
- set track(target: any[] | GeoJSON);
83
- get track(): any[] | GeoJSON;
84
- set viewMode(value: string);
85
- get viewMode(): string;
86
- set pointHandle(value: any);
87
- updateViewConfig(viewConfig: any): void;
88
- /**
89
- * 开始漫游动画,可设置动画时长、视野距离、视野偏移
90
- * @param {{duration?: number, heading?: number, pitch?: number, distance?: number}} options 动画参数
91
- */
92
- start(options?: {
93
- duration?: number;
94
- heading?: number;
95
- pitch?: number;
96
- distance?: number;
97
- }): void;
98
- /**
99
- * 暂停漫游动画
100
- * @param {*} unlock 是否解锁视野
101
- * @returns 当前视角参数
102
- */
103
- pause(unlock: any): null;
104
- /**
105
- * 停止漫游动画
91
+ * 计算两点间的地图倾斜角度
106
92
  */
107
- stop(): void;
108
- replay(): void;
93
+ _getRadians(v0: any, v1: any): number;
94
+ _parseCoordinateArray(target: any): {
95
+ track: any[];
96
+ frameInfo: never[];
97
+ } | undefined;
98
+ _parseGeoJSON(target: any): {
99
+ track: any;
100
+ frameInfo: any;
101
+ } | undefined;
102
+ _parseFrameArray(target: any): {
103
+ track: any[][];
104
+ frameInfo: {
105
+ pitch: any;
106
+ yaw: any;
107
+ aim: any;
108
+ speed: any;
109
+ time: any;
110
+ }[];
111
+ } | undefined;
109
112
  /**
110
- * 设置拐弯处的开始差值的距离
111
- * @param {number} value 距离单位米
113
+ * 设置路径数据
114
+ * @param {Array|Object} target 路径数据
112
115
  */
116
+ set track(target: any[] | Object);
117
+ get track(): any[] | Object;
118
+ dirUpToHPR(direction: any, position: any, up: any): {
119
+ heading: any;
120
+ pitch: any;
121
+ roll: any;
122
+ };
113
123
  set interpolateDirectThreshold(value: number);
114
124
  get interpolateDirectThreshold(): number;
115
- /**
116
- * 设置拐弯处的开始差值的距离百分比
117
- * @param {number} value 百分比 0 < value < 0.5
118
- */
119
- set interpolateDirectThresholdPercent(value: number);
120
- get interpolateDirectThresholdPercent(): number;
121
- /**
122
- * 锁定视角
123
- * @param {boolean} value 是否锁定
124
- */
125
- set lockView(value: boolean);
126
- get lockView(): boolean;
127
- set viewFollow(value: boolean);
128
- get viewFollow(): boolean;
129
- /**
130
- * 设置跟踪的object物体,如果参数为模型则需遵循以下要求:模型的前进方向为X正半轴,且按+Y UP导出
131
- * @param {Object3D} value 传入threejs的Object对象
132
- */
133
- set object(value: Object3D);
134
- get object(): Object3D;
125
+ set pointHandle(value: any);
126
+ get pointHandle(): any;
127
+ _pointHandle: any;
135
128
  curvePath: any;
136
129
  }
130
+ import { TrackerAbstract } from './TrackerAbstract';
@@ -0,0 +1,136 @@
1
+ export class PathTracker {
2
+ /** @private */ private _isRunning;
3
+ /** @private */ private _animationStartTime;
4
+ /** @private */ private _animationDuration;
5
+ /** @private */ private _animationTransform;
6
+ /** @private */ private _animationCurrenState;
7
+ /** @private */ private _engine;
8
+ /** @private */ private _track;
9
+ /** @private */ private _frameInfo;
10
+ /** @private */ private _sampledPath;
11
+ /** @private */ private _isPause;
12
+ /** @private */ private _pauseTime;
13
+ /** @private */ private _pauseTimestamp;
14
+ /** @private */ private _object;
15
+ /** @private */ private _interpolateDirectThreshold;
16
+ /** @private */ private _interpolateDirectThresholdPercent;
17
+ /** @private */ private _lockView;
18
+ /** @private */ private _viewFollow;
19
+ /** @private */ private _viewMode;
20
+ /** @private */ private _arcInfo;
21
+ /** @private */ private _pointHandle;
22
+ /** @protected */
23
+ protected afterAddToEngine(engine: any): void;
24
+ beforeRemoveFromEngine(): void;
25
+ _update: () => void;
26
+ /**
27
+ * @internal
28
+ * 控制地图视野移动
29
+ */
30
+ _updateCamera(camera: any, center: any, zoom: any, zoomUnits: any, heading: any, pitch: any): void;
31
+ _computeCameraMatrixGlobe(camera: any, center: any, zoom: any, zoomUnits: any, heading: any, pitch: any): void;
32
+ /**
33
+ * @internal
34
+ * 不用map的方法,直接修改相机,避免出现卡顿问题
35
+ */
36
+ _computeCameraMatrixBlankMap(camera: any, center: any, zoom: any, zoomUnits: any, heading: any, pitch: any): void;
37
+ /**
38
+ * @internal
39
+ * 3DControl的lookAt方法是直接操作相机
40
+ */
41
+ _computeCameraMatrixBlankMap3D(camera: any, center: any, zoom: any, zoomUnits: any, heading: any, pitch: any): void;
42
+ _updatePositionAndDirection(last: any, current: any, percent: any, isTrans: any, transPercent: any): {
43
+ point: any[];
44
+ direction: any;
45
+ };
46
+ _updatePitch(last: any, current: any, percent: any): number;
47
+ /**
48
+ * @internal
49
+ */
50
+ _interpolatePath(ratio: any): {
51
+ percent: any;
52
+ point: any[];
53
+ position: any;
54
+ distance: number;
55
+ direction: any;
56
+ pitch: number;
57
+ path: any;
58
+ };
59
+ /**
60
+ * @internal
61
+ */
62
+ _createSampledPath(path: any): {
63
+ percent: string;
64
+ point: any;
65
+ position: any;
66
+ distance: number;
67
+ direction: any;
68
+ pitch: number;
69
+ }[] | undefined;
70
+ /**
71
+ * @internal
72
+ * 计算v0到v1的地图倾斜角度
73
+ * @param {Array} v0 起点
74
+ * @param {Array} v1 终点
75
+ */
76
+ _getRadians(v0: any[], v1: any[]): number;
77
+ startByRouteServe(start: any, end: any, options?: {}): void;
78
+ /**
79
+ * 设置视野跟随的坐标
80
+ * @param {Array | GeoJSON} target 坐标数组或geojson对象
81
+ */
82
+ set track(target: any[] | GeoJSON);
83
+ get track(): any[] | GeoJSON;
84
+ set viewMode(value: string);
85
+ get viewMode(): string;
86
+ set pointHandle(value: any);
87
+ updateViewConfig(viewConfig: any): void;
88
+ /**
89
+ * 开始漫游动画,可设置动画时长、视野距离、视野偏移
90
+ * @param {{duration?: number, heading?: number, pitch?: number, distance?: number}} options 动画参数
91
+ */
92
+ start(options?: {
93
+ duration?: number;
94
+ heading?: number;
95
+ pitch?: number;
96
+ distance?: number;
97
+ }): void;
98
+ /**
99
+ * 暂停漫游动画
100
+ * @param {*} unlock 是否解锁视野
101
+ * @returns 当前视角参数
102
+ */
103
+ pause(unlock: any): null;
104
+ /**
105
+ * 停止漫游动画
106
+ */
107
+ stop(): void;
108
+ replay(): void;
109
+ /**
110
+ * 设置拐弯处的开始差值的距离
111
+ * @param {number} value 距离单位米
112
+ */
113
+ set interpolateDirectThreshold(value: number);
114
+ get interpolateDirectThreshold(): number;
115
+ /**
116
+ * 设置拐弯处的开始差值的距离百分比
117
+ * @param {number} value 百分比 0 < value < 0.5
118
+ */
119
+ set interpolateDirectThresholdPercent(value: number);
120
+ get interpolateDirectThresholdPercent(): number;
121
+ /**
122
+ * 锁定视角
123
+ * @param {boolean} value 是否锁定
124
+ */
125
+ set lockView(value: boolean);
126
+ get lockView(): boolean;
127
+ set viewFollow(value: boolean);
128
+ get viewFollow(): boolean;
129
+ /**
130
+ * 设置跟踪的object物体,如果参数为模型则需遵循以下要求:模型的前进方向为X正半轴,且按+Y UP导出
131
+ * @param {Object3D} value 传入threejs的Object对象
132
+ */
133
+ set object(value: Object3D);
134
+ get object(): Object3D;
135
+ curvePath: any;
136
+ }
@@ -0,0 +1,89 @@
1
+ export namespace VIEW_MODEL_MAP {
2
+ let FOLLOW: string;
3
+ let LOCK: string;
4
+ let UNLOCK: string;
5
+ let KEYFRAME: string;
6
+ let ACTIVEFRAME: string;
7
+ }
8
+ export namespace Easing {
9
+ function linear(t: any): any;
10
+ function easeInQuad(t: any): number;
11
+ function easeOutQuad(t: any): number;
12
+ function easeInOutQuad(t: any): number;
13
+ }
14
+ export class TrackerAbstract {
15
+ constructor(options?: {});
16
+ /** @private */ private _isRunning;
17
+ /** @private */ private _isPause;
18
+ /** @private */ private _pauseTime;
19
+ /** @private */ private _pauseTimestamp;
20
+ /** @private */ private _animationStartTime;
21
+ /** @private */ private _animationDuration;
22
+ /** @private */ private _animationTransform;
23
+ /** @private */ private _animationCurrenState;
24
+ /** @private */ private _track;
25
+ /** @private */ private _frameInfo;
26
+ /** @public */ public onStart: null;
27
+ /** @public */ public onFinish: null;
28
+ /** @public */ public onUpdate: null;
29
+ _debug: boolean;
30
+ _trackPoint: null;
31
+ _trackLists: any[];
32
+ _lockView: boolean;
33
+ _viewFollow: boolean;
34
+ _easingFn: (t: any) => any;
35
+ _currentEasingFn: (t: any) => any;
36
+ _resolveEasing(easing: any): any;
37
+ afterAddToEngine(engine: any): void;
38
+ _engine: any;
39
+ /**
40
+ * 根据百分比更新位置的核心方法
41
+ * 子类需要重写此方法来实现具体的插值逻辑
42
+ * @param {number} ratio 进度比例 (0-1)
43
+ * @returns {Object} 更新后的状态
44
+ */
45
+ updatePositionByPercentage(ratio: number): Object;
46
+ start(options?: {}): void;
47
+ /**
48
+ * 暂停动画
49
+ * @returns 当前状态
50
+ */
51
+ pause(): null;
52
+ /**
53
+ * 停止动画
54
+ */
55
+ stop(): void;
56
+ _arcInfo: {} | undefined;
57
+ /**
58
+ * 更新动画状态
59
+ */
60
+ update: () => void;
61
+ updateObject(animationState: any): void;
62
+ updateCamera(animationState: any): void;
63
+ _updateDebug(point: any): void;
64
+ distanceToZoom(distance: any): any;
65
+ _computeCameraMatrixBlank(position: any, hpr: any): void;
66
+ _computeCameraMatrix(position: any, hpr: any): void;
67
+ set viewMode(value: any);
68
+ get viewMode(): any;
69
+ _viewMode: any;
70
+ set lockView(value: boolean);
71
+ get lockView(): boolean;
72
+ set viewFollow(value: boolean);
73
+ get viewFollow(): boolean;
74
+ /**
75
+ * 获取当前状态
76
+ */
77
+ get currentState(): null;
78
+ /**
79
+ * 获取是否正在运行
80
+ */
81
+ get isRunning(): boolean;
82
+ /**
83
+ * 获取是否暂停
84
+ */
85
+ get isPaused(): boolean;
86
+ set object(value: any);
87
+ get object(): any;
88
+ _object: any;
89
+ }
@@ -74,18 +74,11 @@ export class CircleEditor extends Editor {
74
74
  private adjustRadius;
75
75
  dispose(): void;
76
76
  /** @private */
77
- private clearObjects;
78
- /** @private */
79
77
  private overwriteNodes;
80
78
  _getProperties(attributes: any): {
81
79
  scale: any;
82
80
  size: any;
83
81
  };
84
82
  _vertex: any;
85
- set data(value: any);
86
- /**
87
- * 绘制的圆形的数据信息
88
- */
89
- get data(): any;
90
83
  }
91
84
  import { Editor } from './Editor';