@baidumap/mapv-three 1.0.0

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Files changed (1142) hide show
  1. package/README.md +97 -0
  2. package/dist/assets/images/bdImg.png +0 -0
  3. package/dist/assets/images/bg.png +0 -0
  4. package/dist/assets/images/carInside.png +0 -0
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  35. package/dist/assets/libs/basis/basis_transcoder.wasm +0 -0
  36. package/dist/assets/libs/draco/README.md +32 -0
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  45. package/dist/assets/map/mapbox/v8.json +1 -0
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  47. package/dist/assets/map/style/default.json +1 -0
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  1004. package/dist/types/threemap/mapView/surface/strategy/HierarchicalTileLoaderStrategy.d.ts +21 -0
  1005. package/dist/types/threemap/mapView/surface/strategy/Strategy.d.ts +15 -0
  1006. package/dist/types/threemap/mapView/terrainData/QuantizedMeshTerrainData.d.ts +23 -0
  1007. package/dist/types/threemap/mapView/terrainData/TerrainMesh.d.ts +128 -0
  1008. package/dist/types/threemap/mapView/tileLoader/AsyncBinaryTileLoader.d.ts +20 -0
  1009. package/dist/types/threemap/mapView/tileLoader/BaiduTrafficVectorTileLoader.d.ts +13 -0
  1010. package/dist/types/threemap/mapView/tileLoader/BaiduVImageryTileLoader.d.ts +59 -0
  1011. package/dist/types/threemap/mapView/tileLoader/BaiduVectorTileLoader.d.ts +23 -0
  1012. package/dist/types/threemap/mapView/tileLoader/BinaryTileLoader.d.ts +7 -0
  1013. package/dist/types/threemap/mapView/tileLoader/CesiumTerrainTileLoader.d.ts +21 -0
  1014. package/dist/types/threemap/mapView/tileLoader/CompositionTileLoader.d.ts +15 -0
  1015. package/dist/types/threemap/mapView/tileLoader/DebugTileLoader.d.ts +4 -0
  1016. package/dist/types/threemap/mapView/tileLoader/HDTrafficTileLoader.d.ts +16 -0
  1017. package/dist/types/threemap/mapView/tileLoader/ImageTileLoader.d.ts +7 -0
  1018. package/dist/types/threemap/mapView/tileLoader/MapboxTerrainTileLoader.d.ts +14 -0
  1019. package/dist/types/threemap/mapView/tileLoader/TileLoader.d.ts +19 -0
  1020. package/dist/types/threemap/mapView/tileLoader/worker/BaiduTrafficParser.worker.d.ts +1 -0
  1021. package/dist/types/threemap/mapView/tileLoader/worker/BaiduVectorParser.worker.d.ts +1 -0
  1022. package/dist/types/threemap/mapView/tileLoader/worker/CesiumTerrainParser.worker.d.ts +1 -0
  1023. package/dist/types/threemap/mapView/tileLoader/worker/GeoJSONVectorParser.worker.d.ts +1 -0
  1024. package/dist/types/threemap/mapView/tileLoader/worker/HDTrafficParser.worker.d.ts +1 -0
  1025. package/dist/types/threemap/mapView/tileLoader/worker/LaCesiumTerrainParser.worker.d.ts +1 -0
  1026. package/dist/types/threemap/mapView/tileLoader/worker/MVTParser.worker.d.ts +1 -0
  1027. package/dist/types/threemap/mapView/tileLoader/worker/MapboxTerrainParser.worker.d.ts +1 -0
  1028. package/dist/types/threemap/mapView/tileLoader/worker/binaryDecoder.d.ts +8 -0
  1029. package/dist/types/threemap/mapView/tileManager/RasterSurfaceTileManager.d.ts +24 -0
  1030. package/dist/types/threemap/mapView/tileManager/SurfaceTile.d.ts +6 -0
  1031. package/dist/types/threemap/mapView/tileManager/SurfaceTileManager.d.ts +15 -0
  1032. package/dist/types/threemap/mapView/tileManager/VectorSurfaceTileManager.d.ts +19 -0
  1033. package/dist/types/threemap/mapView/tileProvider/AsyncCesiumTerrainDataLoader.d.ts +30 -0
  1034. package/dist/types/threemap/mapView/tileProvider/AsyncDataTileLoader.d.ts +24 -0
  1035. package/dist/types/threemap/mapView/tileProvider/TileProvider.d.ts +215 -0
  1036. package/dist/types/threemap/mapView/tileProvider/imagery/Baidu09ImageryTileProvider.d.ts +14 -0
  1037. package/dist/types/threemap/mapView/tileProvider/imagery/BingImageryTileProvider.d.ts +64 -0
  1038. package/dist/types/threemap/mapView/tileProvider/imagery/GridCoordTileProvider.d.ts +13 -0
  1039. package/dist/types/threemap/mapView/tileProvider/imagery/ImageryTileProvider.d.ts +36 -0
  1040. package/dist/types/threemap/mapView/tileProvider/imagery/OSMImageryTileProvider.d.ts +56 -0
  1041. package/dist/types/threemap/mapView/tileProvider/imagery/TiandituImageryTileProvider.d.ts +60 -0
  1042. package/dist/types/threemap/mapView/tileProvider/imagery/WMSImageryTileProvider.d.ts +31 -0
  1043. package/dist/types/threemap/mapView/tileProvider/imagery/WMTSImageryTileProvider.d.ts +32 -0
  1044. package/dist/types/threemap/mapView/tileProvider/imagery/XYZImageryTileProvider.d.ts +16 -0
  1045. package/dist/types/threemap/mapView/tileProvider/terrain/CesiumTerrainTileProvider.d.ts +113 -0
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  1047. package/dist/types/threemap/mapView/tileProvider/terrain/TerrainTileProvider.d.ts +29 -0
  1048. package/dist/types/threemap/mapView/tileProvider/vector/BaiduTrafficTileProvider.d.ts +27 -0
  1049. package/dist/types/threemap/mapView/tileProvider/vector/BaiduVectorTileProvider.d.ts +162 -0
  1050. package/dist/types/threemap/mapView/tileProvider/vector/GeoJSONVectorTileProvider.d.ts +35 -0
  1051. package/dist/types/threemap/mapView/tileProvider/vector/HDTrafficTileProvider.d.ts +36 -0
  1052. package/dist/types/threemap/mapView/tileProvider/vector/MapboxVectorTileProvider.d.ts +77 -0
  1053. package/dist/types/threemap/mapView/tileProvider/vector/PlaneVectorTileProvider.d.ts +23 -0
  1054. package/dist/types/threemap/mapView/tileProvider/vector/VectorTileProvider.d.ts +22 -0
  1055. package/dist/types/threemap/mapView/utils/createGroundTileMesh.d.ts +5 -0
  1056. package/dist/types/threemap/mapView/utils/projectVertices.d.ts +8 -0
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  1058. package/dist/types/threemap/materials/RoadMarkingMaterial.d.ts +19 -0
  1059. package/dist/types/threemap/materials/TerrainClassificationMaterial.d.ts +14 -0
  1060. package/dist/types/threemap/model/AnimationModel.d.ts +14 -0
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@@ -0,0 +1,187 @@
1
+ /**
2
+ * Determine whether or not other objects are visible or hidden behind the visible horizon defined by
3
+ * an {@link Ellipsoid} and a camera position. The ellipsoid is assumed to be located at the
4
+ * origin of the coordinate system. This class uses the algorithm described in the
5
+ * {@link https://cesium.com/blog/2013/04/25/Horizon-culling/|Horizon Culling} blog post.
6
+ *
7
+ * @alias EllipsoidalOccluder
8
+ *
9
+ * @param {Ellipsoid} ellipsoid The ellipsoid to use as an occluder.
10
+ * @param {Cartesian3} [cameraPosition] The coordinate of the viewer/camera. If this parameter is not
11
+ * specified, {@link EllipsoidalOccluder#cameraPosition} must be called before
12
+ * testing visibility.
13
+ *
14
+ * @constructor
15
+ *
16
+ * @example
17
+ * // Construct an ellipsoidal occluder with radii 1.0, 1.1, and 0.9.
18
+ * const cameraPosition = new Cesium.Cartesian3(5.0, 6.0, 7.0);
19
+ * const occluderEllipsoid = new Cesium.Ellipsoid(1.0, 1.1, 0.9);
20
+ * const occluder = new Cesium.EllipsoidalOccluder(occluderEllipsoid, cameraPosition);
21
+ *
22
+ * @private
23
+ */
24
+ export function EllipsoidalOccluder(ellipsoid: Ellipsoid, cameraPosition?: Cartesian3): void;
25
+ export class EllipsoidalOccluder {
26
+ /**
27
+ * Determine whether or not other objects are visible or hidden behind the visible horizon defined by
28
+ * an {@link Ellipsoid} and a camera position. The ellipsoid is assumed to be located at the
29
+ * origin of the coordinate system. This class uses the algorithm described in the
30
+ * {@link https://cesium.com/blog/2013/04/25/Horizon-culling/|Horizon Culling} blog post.
31
+ *
32
+ * @alias EllipsoidalOccluder
33
+ *
34
+ * @param {Ellipsoid} ellipsoid The ellipsoid to use as an occluder.
35
+ * @param {Cartesian3} [cameraPosition] The coordinate of the viewer/camera. If this parameter is not
36
+ * specified, {@link EllipsoidalOccluder#cameraPosition} must be called before
37
+ * testing visibility.
38
+ *
39
+ * @constructor
40
+ *
41
+ * @example
42
+ * // Construct an ellipsoidal occluder with radii 1.0, 1.1, and 0.9.
43
+ * const cameraPosition = new Cesium.Cartesian3(5.0, 6.0, 7.0);
44
+ * const occluderEllipsoid = new Cesium.Ellipsoid(1.0, 1.1, 0.9);
45
+ * const occluder = new Cesium.EllipsoidalOccluder(occluderEllipsoid, cameraPosition);
46
+ *
47
+ * @private
48
+ */
49
+ private constructor();
50
+ _ellipsoid: Ellipsoid;
51
+ _cameraPosition: any;
52
+ _cameraPositionInScaledSpace: any;
53
+ _distanceToLimbInScaledSpaceSquared: number;
54
+ cameraPosition: Cartesian3 | undefined;
55
+ /**
56
+ * Determines whether or not a point, the <code>occludee</code>, is hidden from view by the occluder.
57
+ *
58
+ * @param {Cartesian3} occludee The point to test for visibility.
59
+ * @returns {Boolean} <code>true</code> if the occludee is visible; otherwise <code>false</code>.
60
+ *
61
+ * @example
62
+ * const cameraPosition = new Cesium.Cartesian3(0, 0, 2.5);
63
+ * const ellipsoid = new Cesium.Ellipsoid(1.0, 1.1, 0.9);
64
+ * const occluder = new Cesium.EllipsoidalOccluder(ellipsoid, cameraPosition);
65
+ * const point = new Cesium.Cartesian3(0, -3, -3);
66
+ * occluder.isPointVisible(point); //returns true
67
+ */
68
+ isPointVisible(occludee: Cartesian3): boolean;
69
+ /**
70
+ * Determines whether or not a point expressed in the ellipsoid scaled space, is hidden from view by the
71
+ * occluder. To transform a Cartesian X, Y, Z position in the coordinate system aligned with the ellipsoid
72
+ * into the scaled space, call {@link Ellipsoid#transformPositionToScaledSpace}.
73
+ *
74
+ * @param {Cartesian3} occludeeScaledSpacePosition The point to test for visibility, represented in the scaled space.
75
+ * @returns {Boolean} <code>true</code> if the occludee is visible; otherwise <code>false</code>.
76
+ *
77
+ * @example
78
+ * const cameraPosition = new Cesium.Cartesian3(0, 0, 2.5);
79
+ * const ellipsoid = new Cesium.Ellipsoid(1.0, 1.1, 0.9);
80
+ * const occluder = new Cesium.EllipsoidalOccluder(ellipsoid, cameraPosition);
81
+ * const point = new Cesium.Cartesian3(0, -3, -3);
82
+ * const scaledSpacePoint = ellipsoid.transformPositionToScaledSpace(point);
83
+ * occluder.isScaledSpacePointVisible(scaledSpacePoint); //returns true
84
+ */
85
+ isScaledSpacePointVisible(occludeeScaledSpacePosition: Cartesian3): boolean;
86
+ /**
87
+ * Similar to {@link EllipsoidalOccluder#isScaledSpacePointVisible} except tests against an
88
+ * ellipsoid that has been shrunk by the minimum height when the minimum height is below
89
+ * the ellipsoid. This is intended to be used with points generated by
90
+ * {@link EllipsoidalOccluder#computeHorizonCullingPointPossiblyUnderEllipsoid} or
91
+ * {@link EllipsoidalOccluder#computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid}.
92
+ *
93
+ * @param {Cartesian3} occludeeScaledSpacePosition The point to test for visibility, represented in the scaled space of the possibly-shrunk ellipsoid.
94
+ * @returns {Boolean} <code>true</code> if the occludee is visible; otherwise <code>false</code>.
95
+ */
96
+ isScaledSpacePointVisiblePossiblyUnderEllipsoid(occludeeScaledSpacePosition: Cartesian3, minimumHeight: any): boolean;
97
+ /**
98
+ * Computes a point that can be used for horizon culling from a list of positions. If the point is below
99
+ * the horizon, all of the positions are guaranteed to be below the horizon as well. The returned point
100
+ * is expressed in the ellipsoid-scaled space and is suitable for use with
101
+ * {@link EllipsoidalOccluder#isScaledSpacePointVisible}.
102
+ *
103
+ * @param {Cartesian3} directionToPoint The direction that the computed point will lie along.
104
+ * A reasonable direction to use is the direction from the center of the ellipsoid to
105
+ * the center of the bounding sphere computed from the positions. The direction need not
106
+ * be normalized.
107
+ * @param {Cartesian3[]} positions The positions from which to compute the horizon culling point. The positions
108
+ * must be expressed in a reference frame centered at the ellipsoid and aligned with the
109
+ * ellipsoid's axes.
110
+ * @param {Cartesian3} [result] The instance on which to store the result instead of allocating a new instance.
111
+ * @returns {Cartesian3} The computed horizon culling point, expressed in the ellipsoid-scaled space.
112
+ */
113
+ computeHorizonCullingPoint(directionToPoint: Cartesian3, positions: Cartesian3[], result?: Cartesian3): Cartesian3;
114
+ /**
115
+ * Similar to {@link EllipsoidalOccluder#computeHorizonCullingPoint} except computes the culling
116
+ * point relative to an ellipsoid that has been shrunk by the minimum height when the minimum height is below
117
+ * the ellipsoid. The returned point is expressed in the possibly-shrunk ellipsoid-scaled space and is suitable
118
+ * for use with {@link EllipsoidalOccluder#isScaledSpacePointVisiblePossiblyUnderEllipsoid}.
119
+ *
120
+ * @param {Cartesian3} directionToPoint The direction that the computed point will lie along.
121
+ * A reasonable direction to use is the direction from the center of the ellipsoid to
122
+ * the center of the bounding sphere computed from the positions. The direction need not
123
+ * be normalized.
124
+ * @param {Cartesian3[]} positions The positions from which to compute the horizon culling point. The positions
125
+ * must be expressed in a reference frame centered at the ellipsoid and aligned with the
126
+ * ellipsoid's axes.
127
+ * @param {Number} [minimumHeight] The minimum height of all positions. If this value is undefined, all positions are assumed to be above the ellipsoid.
128
+ * @param {Cartesian3} [result] The instance on which to store the result instead of allocating a new instance.
129
+ * @returns {Cartesian3} The computed horizon culling point, expressed in the possibly-shrunk ellipsoid-scaled space.
130
+ */
131
+ computeHorizonCullingPointPossiblyUnderEllipsoid(directionToPoint: Cartesian3, positions: Cartesian3[], minimumHeight?: number, result?: Cartesian3): Cartesian3;
132
+ /**
133
+ * Computes a point that can be used for horizon culling from a list of positions. If the point is below
134
+ * the horizon, all of the positions are guaranteed to be below the horizon as well. The returned point
135
+ * is expressed in the ellipsoid-scaled space and is suitable for use with
136
+ * {@link EllipsoidalOccluder#isScaledSpacePointVisible}.
137
+ *
138
+ * @param {Cartesian3} directionToPoint The direction that the computed point will lie along.
139
+ * A reasonable direction to use is the direction from the center of the ellipsoid to
140
+ * the center of the bounding sphere computed from the positions. The direction need not
141
+ * be normalized.
142
+ * @param {Number[]} vertices The vertices from which to compute the horizon culling point. The positions
143
+ * must be expressed in a reference frame centered at the ellipsoid and aligned with the
144
+ * ellipsoid's axes.
145
+ * @param {Number} [stride=3]
146
+ * @param {Cartesian3} [center=Cartesian3.ZERO]
147
+ * @param {Cartesian3} [result] The instance on which to store the result instead of allocating a new instance.
148
+ * @returns {Cartesian3} The computed horizon culling point, expressed in the ellipsoid-scaled space.
149
+ */
150
+ computeHorizonCullingPointFromVertices(directionToPoint: Cartesian3, vertices: number[], stride?: number, center?: Cartesian3, result?: Cartesian3): Cartesian3;
151
+ /**
152
+ * Similar to {@link EllipsoidalOccluder#computeHorizonCullingPointFromVertices} except computes the culling
153
+ * point relative to an ellipsoid that has been shrunk by the minimum height when the minimum height is below
154
+ * the ellipsoid. The returned point is expressed in the possibly-shrunk ellipsoid-scaled space and is suitable
155
+ * for use with {@link EllipsoidalOccluder#isScaledSpacePointVisiblePossiblyUnderEllipsoid}.
156
+ *
157
+ * @param {Cartesian3} directionToPoint The direction that the computed point will lie along.
158
+ * A reasonable direction to use is the direction from the center of the ellipsoid to
159
+ * the center of the bounding sphere computed from the positions. The direction need not
160
+ * be normalized.
161
+ * @param {Number[]} vertices The vertices from which to compute the horizon culling point. The positions
162
+ * must be expressed in a reference frame centered at the ellipsoid and aligned with the
163
+ * ellipsoid's axes.
164
+ * @param {Number} [stride=3]
165
+ * @param {Cartesian3} [center=Cartesian3.ZERO]
166
+ * @param {Number} [minimumHeight] The minimum height of all vertices. If this value is undefined, all vertices are assumed to be above the ellipsoid.
167
+ * @param {Cartesian3} [result] The instance on which to store the result instead of allocating a new instance.
168
+ * @returns {Cartesian3} The computed horizon culling point, expressed in the possibly-shrunk ellipsoid-scaled space.
169
+ */
170
+ computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid(directionToPoint: Cartesian3, vertices: number[], stride?: number, center?: Cartesian3, minimumHeight?: number, result?: Cartesian3): Cartesian3;
171
+ /**
172
+ * Computes a point that can be used for horizon culling of a rectangle. If the point is below
173
+ * the horizon, the ellipsoid-conforming rectangle is guaranteed to be below the horizon as well.
174
+ * The returned point is expressed in the ellipsoid-scaled space and is suitable for use with
175
+ * {@link EllipsoidalOccluder#isScaledSpacePointVisible}.
176
+ *
177
+ * @param {Rectangle} rectangle The rectangle for which to compute the horizon culling point.
178
+ * @param {Ellipsoid} ellipsoid The ellipsoid on which the rectangle is defined. This may be different from
179
+ * the ellipsoid used by this instance for occlusion testing.
180
+ * @param {Cartesian3} [result] The instance on which to store the result instead of allocating a new instance.
181
+ * @returns {Cartesian3} The computed horizon culling point, expressed in the ellipsoid-scaled space.
182
+ */
183
+ computeHorizonCullingPointFromRectangle(rectangle: Rectangle, ellipsoid: Ellipsoid, result?: Cartesian3): Cartesian3;
184
+ }
185
+ import { Ellipsoid } from './Ellipsoid';
186
+ import { Cartesian3 } from './Cartesian3';
187
+ import { Rectangle } from './Rectangle';
@@ -0,0 +1,9 @@
1
+ export function GeographicProjection(ellipsoid: any): void;
2
+ export class GeographicProjection {
3
+ constructor(ellipsoid: any);
4
+ _ellipsoid: any;
5
+ _semimajorAxis: any;
6
+ _oneOverSemimajorAxis: number;
7
+ project(cartographic: any, result: any): any;
8
+ unproject(cartesian: any, result: any): any;
9
+ }
@@ -0,0 +1,7 @@
1
+ export class Globe {
2
+ constructor(ellipsoid: any, engine: any);
3
+ _ellipsoid: any;
4
+ _engine: any;
5
+ onBeforeScenePrepareRender(engine: any, scene: any, camera: any, renderState: any): void;
6
+ get ellipsoid(): any;
7
+ }
@@ -0,0 +1,7 @@
1
+ export class HeadingPitchRange {
2
+ constructor(heading: any, pitch: any, range: any);
3
+ heading: any;
4
+ pitch: any;
5
+ range: any;
6
+ clone(hpr: any, result: any): any;
7
+ }
@@ -0,0 +1,75 @@
1
+ export function HeadingPitchRoll(heading: any, pitch: any, roll: any): void;
2
+ export class HeadingPitchRoll {
3
+ constructor(heading: any, pitch: any, roll: any);
4
+ /**
5
+ * Gets or sets the heading.
6
+ * @type {number}
7
+ * @default 0.0
8
+ */
9
+ heading: number;
10
+ /**
11
+ * Gets or sets the pitch.
12
+ * @type {number}
13
+ * @default 0.0
14
+ */
15
+ pitch: number;
16
+ /**
17
+ * Gets or sets the roll.
18
+ * @type {number}
19
+ * @default 0.0
20
+ */
21
+ roll: number;
22
+ clone(result: any): HeadingPitchRoll;
23
+ equals(right: any): boolean;
24
+ equalsEpsilon(right: any, relativeEpsilon: any, absoluteEpsilon: any): boolean;
25
+ toString(): string;
26
+ }
27
+ export namespace HeadingPitchRoll {
28
+ /**
29
+ * Computes the heading, pitch and roll from a quaternion (see http://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles )
30
+ *
31
+ * @param {Quaternion} quaternion The quaternion from which to retrieve heading, pitch, and roll, all expressed in radians.
32
+ * @param {HeadingPitchRoll} [result] The object in which to store the result. If not provided, a new instance is created and returned.
33
+ * @returns {HeadingPitchRoll} The modified result parameter or a new HeadingPitchRoll instance if one was not provided.
34
+ */
35
+ function fromQuaternion(quaternion: Quaternion, result?: HeadingPitchRoll): HeadingPitchRoll;
36
+ /**
37
+ * Returns a new HeadingPitchRoll instance from angles given in degrees.
38
+ *
39
+ * @param {number} heading the heading in degrees
40
+ * @param {number} pitch the pitch in degrees
41
+ * @param {number} roll the heading in degrees
42
+ * @param {HeadingPitchRoll} [result] The object in which to store the result. If not provided, a new instance is created and returned.
43
+ * @returns {HeadingPitchRoll} A new HeadingPitchRoll instance
44
+ */
45
+ function fromDegrees(heading: number, pitch: number, roll: number, result?: HeadingPitchRoll): HeadingPitchRoll;
46
+ /**
47
+ * Duplicates a HeadingPitchRoll instance.
48
+ *
49
+ * @param {HeadingPitchRoll} headingPitchRoll The HeadingPitchRoll to duplicate.
50
+ * @param {HeadingPitchRoll} [result] The object onto which to store the result.
51
+ * @returns {HeadingPitchRoll} The modified result parameter or a new HeadingPitchRoll instance if one was not provided. (Returns undefined if headingPitchRoll is undefined)
52
+ */
53
+ function clone(headingPitchRoll: HeadingPitchRoll, result?: HeadingPitchRoll): HeadingPitchRoll;
54
+ /**
55
+ * Compares the provided HeadingPitchRolls componentwise and returns
56
+ * <code>true</code> if they are equal, <code>false</code> otherwise.
57
+ *
58
+ * @param {HeadingPitchRoll} [left] The first HeadingPitchRoll.
59
+ * @param {HeadingPitchRoll} [right] The second HeadingPitchRoll.
60
+ * @returns {boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
61
+ */
62
+ function equals(left?: HeadingPitchRoll, right?: HeadingPitchRoll): boolean;
63
+ /**
64
+ * Compares the provided HeadingPitchRolls componentwise and returns
65
+ * <code>true</code> if they pass an absolute or relative tolerance test,
66
+ * <code>false</code> otherwise.
67
+ *
68
+ * @param {HeadingPitchRoll} [left] The first HeadingPitchRoll.
69
+ * @param {HeadingPitchRoll} [right] The second HeadingPitchRoll.
70
+ * @param {number} [relativeEpsilon=0] The relative epsilon tolerance to use for equality testing.
71
+ * @param {number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing.
72
+ * @returns {boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
73
+ */
74
+ function equalsEpsilon(left?: HeadingPitchRoll, right?: HeadingPitchRoll, relativeEpsilon?: number, absoluteEpsilon?: number): boolean;
75
+ }
@@ -0,0 +1,27 @@
1
+ declare const _default: Readonly<{
2
+ /**
3
+ * 8-bit unsigned byte corresponding to <code>UNSIGNED_BYTE</code> and the type
4
+ * of an element in <code>Uint8Array</code>.
5
+ *
6
+ * @type {number}
7
+ * @constant
8
+ */
9
+ UNSIGNED_BYTE: number;
10
+ /**
11
+ * 16-bit unsigned short corresponding to <code>UNSIGNED_SHORT</code> and the type
12
+ * of an element in <code>Uint16Array</code>.
13
+ *
14
+ * @type {number}
15
+ * @constant
16
+ */
17
+ UNSIGNED_SHORT: number;
18
+ /**
19
+ * 32-bit unsigned int corresponding to <code>UNSIGNED_INT</code> and the type
20
+ * of an element in <code>Uint32Array</code>.
21
+ *
22
+ * @type {number}
23
+ * @constant
24
+ */
25
+ UNSIGNED_INT: number;
26
+ }>;
27
+ export default _default;
@@ -0,0 +1,135 @@
1
+ export namespace IntersectionTests {
2
+ function rayPlane(ray: any, plane: any, result: any): any;
3
+ /**
4
+ * Computes the intersection of a ray and a triangle as a parametric distance along the input ray. The result is negative when the triangle is behind the ray.
5
+ *
6
+ * Implements {@link https://cadxfem.org/inf/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf|
7
+ * Fast Minimum Storage Ray/Triangle Intersection} by Tomas Moller and Ben Trumbore.
8
+ *
9
+ * @memberof IntersectionTests
10
+ *
11
+ * @param {Ray} ray The ray.
12
+ * @param {Cartesian3} p0 The first vertex of the triangle.
13
+ * @param {Cartesian3} p1 The second vertex of the triangle.
14
+ * @param {Cartesian3} p2 The third vertex of the triangle.
15
+ * @param {Boolean} [cullBackFaces=false] If <code>true</code>, will only compute an intersection with the front face of the triangle
16
+ * and return undefined for intersections with the back face.
17
+ * @returns {Number} The intersection as a parametric distance along the ray, or undefined if there is no intersection.
18
+ */
19
+ function rayTriangleParametric(ray: Ray, p0: Cartesian3, p1: Cartesian3, p2: Cartesian3, cullBackFaces?: boolean): number;
20
+ /**
21
+ * Computes the intersection of a ray and a triangle as a Cartesian3 coordinate.
22
+ *
23
+ * Implements {@link https://cadxfem.org/inf/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf|
24
+ * Fast Minimum Storage Ray/Triangle Intersection} by Tomas Moller and Ben Trumbore.
25
+ *
26
+ * @memberof IntersectionTests
27
+ *
28
+ * @param {Ray} ray The ray.
29
+ * @param {Cartesian3} p0 The first vertex of the triangle.
30
+ * @param {Cartesian3} p1 The second vertex of the triangle.
31
+ * @param {Cartesian3} p2 The third vertex of the triangle.
32
+ * @param {Boolean} [cullBackFaces=false] If <code>true</code>, will only compute an intersection with the front face of the triangle
33
+ * and return undefined for intersections with the back face.
34
+ * @param {Cartesian3} [result] The <code>Cartesian3</code> onto which to store the result.
35
+ * @returns {Cartesian3} The intersection point or undefined if there is no intersections.
36
+ */
37
+ function rayTriangle(ray: Ray, p0: Cartesian3, p1: Cartesian3, p2: Cartesian3, cullBackFaces?: boolean, result?: Cartesian3): Cartesian3;
38
+ /**
39
+ * Computes the intersection of a line segment and a triangle.
40
+ * @memberof IntersectionTests
41
+ *
42
+ * @param {Cartesian3} v0 The an end point of the line segment.
43
+ * @param {Cartesian3} v1 The other end point of the line segment.
44
+ * @param {Cartesian3} p0 The first vertex of the triangle.
45
+ * @param {Cartesian3} p1 The second vertex of the triangle.
46
+ * @param {Cartesian3} p2 The third vertex of the triangle.
47
+ * @param {Boolean} [cullBackFaces=false] If <code>true</code>, will only compute an intersection with the front face of the triangle
48
+ * and return undefined for intersections with the back face.
49
+ * @param {Cartesian3} [result] The <code>Cartesian3</code> onto which to store the result.
50
+ * @returns {Cartesian3} The intersection point or undefined if there is no intersections.
51
+ */
52
+ function lineSegmentTriangle(v0: Cartesian3, v1: Cartesian3, p0: Cartesian3, p1: Cartesian3, p2: Cartesian3, cullBackFaces?: boolean, result?: Cartesian3): Cartesian3;
53
+ /**
54
+ * Computes the intersection points of a ray with a sphere.
55
+ * @memberof IntersectionTests
56
+ *
57
+ * @param {Ray} ray The ray.
58
+ * @param {BoundingSphere} sphere The sphere.
59
+ * @param {Interval} [result] The result onto which to store the result.
60
+ * @returns {Interval} The interval containing scalar points along the ray or undefined if there are no intersections.
61
+ */
62
+ function raySphere(ray: Ray, sphere: BoundingSphere, result?: Interval): Interval;
63
+ /**
64
+ * Computes the intersection points of a line segment with a sphere.
65
+ * @memberof IntersectionTests
66
+ *
67
+ * @param {Cartesian3} p0 An end point of the line segment.
68
+ * @param {Cartesian3} p1 The other end point of the line segment.
69
+ * @param {BoundingSphere} sphere The sphere.
70
+ * @param {Interval} [result] The result onto which to store the result.
71
+ * @returns {Interval} The interval containing scalar points along the ray or undefined if there are no intersections.
72
+ */
73
+ function lineSegmentSphere(p0: Cartesian3, p1: Cartesian3, sphere: BoundingSphere, result?: Interval): Interval;
74
+ /**
75
+ * Computes the intersection points of a ray with an ellipsoid.
76
+ *
77
+ * @param {Ray} ray The ray.
78
+ * @param {Ellipsoid} ellipsoid The ellipsoid.
79
+ * @returns {Interval} The interval containing scalar points along the ray or undefined if there are no intersections.
80
+ */
81
+ function rayEllipsoid(ray: Ray, ellipsoid: Ellipsoid): Interval;
82
+ /**
83
+ * Provides the point along the ray which is nearest to the ellipsoid.
84
+ *
85
+ * @param {Ray} ray The ray.
86
+ * @param {Ellipsoid} ellipsoid The ellipsoid.
87
+ * @returns {Cartesian3} The nearest planetodetic point on the ray.
88
+ */
89
+ function grazingAltitudeLocation(ray: Ray, ellipsoid: Ellipsoid): Cartesian3;
90
+ /**
91
+ * Computes the intersection of a line segment and a plane.
92
+ *
93
+ * @param {Cartesian3} endPoint0 An end point of the line segment.
94
+ * @param {Cartesian3} endPoint1 The other end point of the line segment.
95
+ * @param {Plane} plane The plane.
96
+ * @param {Cartesian3} [result] The object onto which to store the result.
97
+ * @returns {Cartesian3} The intersection point or undefined if there is no intersection.
98
+ *
99
+ * @example
100
+ * var origin = Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883);
101
+ * var normal = ellipsoid.geodeticSurfaceNormal(origin);
102
+ * var plane = Cesium.Plane.fromPointNormal(origin, normal);
103
+ *
104
+ * var p0 = new Cesium.Cartesian3(...);
105
+ * var p1 = new Cesium.Cartesian3(...);
106
+ *
107
+ * // find the intersection of the line segment from p0 to p1 and the tangent plane at origin.
108
+ * var intersection = Cesium.IntersectionTests.lineSegmentPlane(p0, p1, plane);
109
+ */
110
+ function lineSegmentPlane(endPoint0: Cartesian3, endPoint1: Cartesian3, plane: Plane, result?: Cartesian3): Cartesian3;
111
+ /**
112
+ * Computes the intersection of a triangle and a plane
113
+ *
114
+ * @param {Cartesian3} p0 First point of the triangle
115
+ * @param {Cartesian3} p1 Second point of the triangle
116
+ * @param {Cartesian3} p2 Third point of the triangle
117
+ * @param {Plane} plane Intersection plane
118
+ * @returns {Object} An object with properties <code>positions</code> and <code>indices</code>, which are arrays that represent three triangles that do not cross the plane. (Undefined if no intersection exists)
119
+ *
120
+ * @example
121
+ * var origin = Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883);
122
+ * var normal = ellipsoid.geodeticSurfaceNormal(origin);
123
+ * var plane = Cesium.Plane.fromPointNormal(origin, normal);
124
+ *
125
+ * var p0 = new Cesium.Cartesian3(...);
126
+ * var p1 = new Cesium.Cartesian3(...);
127
+ * var p2 = new Cesium.Cartesian3(...);
128
+ *
129
+ * // convert the triangle composed of points (p0, p1, p2) to three triangles that don't cross the plane
130
+ * var triangles = Cesium.IntersectionTests.trianglePlaneIntersection(p0, p1, p2, plane);
131
+ */
132
+ function trianglePlaneIntersection(p0: Cartesian3, p1: Cartesian3, p2: Cartesian3, plane: Plane): Object;
133
+ }
134
+ import { Cartesian3 } from './Cartesian3';
135
+ import { Interval } from './Interval';
@@ -0,0 +1,70 @@
1
+ export default Intersections2D;
2
+ declare namespace Intersections2D {
3
+ /**
4
+ * Splits a 2D triangle at given axis-aligned threshold value and returns the resulting
5
+ * polygon on a given side of the threshold. The resulting polygon may have 0, 1, 2,
6
+ * 3, or 4 vertices.
7
+ *
8
+ * @param {number} threshold The threshold coordinate value at which to clip the triangle.
9
+ * @param {boolean} keepAbove true to keep the portion of the triangle above the threshold, or false
10
+ * to keep the portion below.
11
+ * @param {number} u0 The coordinate of the first vertex in the triangle, in counter-clockwise order.
12
+ * @param {number} u1 The coordinate of the second vertex in the triangle, in counter-clockwise order.
13
+ * @param {number} u2 The coordinate of the third vertex in the triangle, in counter-clockwise order.
14
+ * @param {number[]} [result] The array into which to copy the result. If this parameter is not supplied,
15
+ * a new array is constructed and returned.
16
+ * @returns {number[]} The polygon that results after the clip, specified as a list of
17
+ * vertices. The vertices are specified in counter-clockwise order.
18
+ * Each vertex is either an index from the existing list (identified as
19
+ * a 0, 1, or 2) or -1 indicating a new vertex not in the original triangle.
20
+ * For new vertices, the -1 is followed by three additional numbers: the
21
+ * index of each of the two original vertices forming the line segment that
22
+ * the new vertex lies on, and the fraction of the distance from the first
23
+ * vertex to the second one.
24
+ *
25
+ * @example
26
+ * const result = Cesium.Intersections2D.clipTriangleAtAxisAlignedThreshold(0.5, false, 0.2, 0.6, 0.4);
27
+ * // result === [2, 0, -1, 1, 0, 0.25, -1, 1, 2, 0.5]
28
+ */
29
+ function clipTriangleAtAxisAlignedThreshold(threshold: number, keepAbove: boolean, u0: number, u1: number, u2: number, result?: number[]): number[];
30
+ /**
31
+ * Compute the barycentric coordinates of a 2D position within a 2D triangle.
32
+ *
33
+ * @param {number} x The x coordinate of the position for which to find the barycentric coordinates.
34
+ * @param {number} y The y coordinate of the position for which to find the barycentric coordinates.
35
+ * @param {number} x1 The x coordinate of the triangle's first vertex.
36
+ * @param {number} y1 The y coordinate of the triangle's first vertex.
37
+ * @param {number} x2 The x coordinate of the triangle's second vertex.
38
+ * @param {number} y2 The y coordinate of the triangle's second vertex.
39
+ * @param {number} x3 The x coordinate of the triangle's third vertex.
40
+ * @param {number} y3 The y coordinate of the triangle's third vertex.
41
+ * @param {Vector3} [result] The instance into to which to copy the result. If this parameter
42
+ * is undefined, a new instance is created and returned.
43
+ * @returns {Vector3} The barycentric coordinates of the position within the triangle.
44
+ *
45
+ * @example
46
+ * const result = Cesium.Intersections2D.computeBarycentricCoordinates(0.0, 0.0, 0.0, 1.0, -1, -0.5, 1, -0.5);
47
+ * // result === new Cesium.Vector3(1.0 / 3.0, 1.0 / 3.0, 1.0 / 3.0);
48
+ */
49
+ function computeBarycentricCoordinates(x: number, y: number, x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, result?: Vector3): Vector3;
50
+ /**
51
+ * Compute the intersection between 2 line segments
52
+ *
53
+ * @param {number} x00 The x coordinate of the first line's first vertex.
54
+ * @param {number} y00 The y coordinate of the first line's first vertex.
55
+ * @param {number} x01 The x coordinate of the first line's second vertex.
56
+ * @param {number} y01 The y coordinate of the first line's second vertex.
57
+ * @param {number} x10 The x coordinate of the second line's first vertex.
58
+ * @param {number} y10 The y coordinate of the second line's first vertex.
59
+ * @param {number} x11 The x coordinate of the second line's second vertex.
60
+ * @param {number} y11 The y coordinate of the second line's second vertex.
61
+ * @param {Vector2} [result] The instance into to which to copy the result. If this parameter
62
+ * is undefined, a new instance is created and returned.
63
+ * @returns {Vector2} The intersection point, undefined if there is no intersection point or lines are coincident.
64
+ *
65
+ * @example
66
+ * const result = Cesium.Intersections2D.computeLineSegmentLineSegmentIntersection(0.0, 0.0, 0.0, 2.0, -1, 1, 1, 1);
67
+ * // result === new Cesium.Vector2(0.0, 1.0);
68
+ */
69
+ function computeLineSegmentLineSegmentIntersection(x00: number, y00: number, x01: number, y01: number, x10: number, y10: number, x11: number, y11: number, result?: Vector2): Vector2;
70
+ }
@@ -0,0 +1,32 @@
1
+ /**
2
+ * Represents the closed interval [start, stop].
3
+ * @alias Interval
4
+ * @constructor
5
+ *
6
+ * @param {Number} [start=0.0] The beginning of the interval.
7
+ * @param {Number} [stop=0.0] The end of the interval.
8
+ */
9
+ export function Interval(start?: number, stop?: number): void;
10
+ export class Interval {
11
+ /**
12
+ * Represents the closed interval [start, stop].
13
+ * @alias Interval
14
+ * @constructor
15
+ *
16
+ * @param {Number} [start=0.0] The beginning of the interval.
17
+ * @param {Number} [stop=0.0] The end of the interval.
18
+ */
19
+ constructor(start?: number, stop?: number);
20
+ /**
21
+ * The beginning of the interval.
22
+ * @type {Number}
23
+ * @default 0.0
24
+ */
25
+ start: number;
26
+ /**
27
+ * The end of the interval.
28
+ * @type {Number}
29
+ * @default 0.0
30
+ */
31
+ stop: number;
32
+ }
@@ -0,0 +1,34 @@
1
+ declare const _default: Readonly<{
2
+ /**
3
+ * Represents the shift key being held down.
4
+ *
5
+ * @type {number}
6
+ * @constant
7
+ */
8
+ SHIFT: number;
9
+ /**
10
+ * Represents the control key being held down.
11
+ *
12
+ * @type {number}
13
+ * @constant
14
+ */
15
+ CTRL: number;
16
+ /**
17
+ * Represents the alt key being held down.
18
+ *
19
+ * @type {number}
20
+ * @constant
21
+ */
22
+ ALT: number;
23
+ }>;
24
+ export default _default;
25
+ /**
26
+ * This enumerated type is for representing keyboard modifiers. These are keys
27
+ * that are held down in addition to other event types.
28
+ */
29
+ export type KeyboardEventModifier = number;
30
+ export namespace KeyboardEventModifier {
31
+ let SHIFT: number;
32
+ let CTRL: number;
33
+ let ALT: number;
34
+ }
@@ -0,0 +1,25 @@
1
+ declare const _default: Readonly<{
2
+ /**
3
+ * The 2D map can be rotated about the z axis.
4
+ *
5
+ * @type {number}
6
+ * @constant
7
+ */
8
+ ROTATE: number;
9
+ /**
10
+ * The 2D map can be scrolled infinitely in the horizontal direction.
11
+ *
12
+ * @type {number}
13
+ * @constant
14
+ */
15
+ INFINITE_SCROLL: number;
16
+ }>;
17
+ export default _default;
18
+ /**
19
+ * Describes how the map will operate in 2D.
20
+ */
21
+ export type MapMode2D = number;
22
+ export namespace MapMode2D {
23
+ let ROTATE: number;
24
+ let INFINITE_SCROLL: number;
25
+ }