@backbay/glia 0.2.0-alpha.1

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Files changed (1066) hide show
  1. package/LICENSE +22 -0
  2. package/README.md +492 -0
  3. package/dist/audio/hooks/index.d.ts +15 -0
  4. package/dist/audio/hooks/index.d.ts.map +1 -0
  5. package/dist/audio/hooks/index.js +7 -0
  6. package/dist/audio/hooks/useAudioOverlay.d.ts +43 -0
  7. package/dist/audio/hooks/useAudioOverlay.d.ts.map +1 -0
  8. package/dist/audio/hooks/useAudioOverlay.js +48 -0
  9. package/dist/audio/hooks/useAudioPlayer.d.ts +14 -0
  10. package/dist/audio/hooks/useAudioPlayer.d.ts.map +1 -0
  11. package/dist/audio/hooks/useAudioPlayer.js +96 -0
  12. package/dist/audio/hooks/useBargeIn.d.ts +27 -0
  13. package/dist/audio/hooks/useBargeIn.d.ts.map +1 -0
  14. package/dist/audio/hooks/useBargeIn.js +65 -0
  15. package/dist/audio/hooks/useCognitionSpeech.d.ts +52 -0
  16. package/dist/audio/hooks/useCognitionSpeech.d.ts.map +1 -0
  17. package/dist/audio/hooks/useCognitionSpeech.js +77 -0
  18. package/dist/audio/hooks/useHybridSpeech.d.ts +24 -0
  19. package/dist/audio/hooks/useHybridSpeech.d.ts.map +1 -0
  20. package/dist/audio/hooks/useHybridSpeech.js +40 -0
  21. package/dist/audio/hooks/useRunSpeechCues.d.ts +28 -0
  22. package/dist/audio/hooks/useRunSpeechCues.d.ts.map +1 -0
  23. package/dist/audio/hooks/useRunSpeechCues.js +47 -0
  24. package/dist/audio/hooks/useSpeechSynthesis.d.ts +58 -0
  25. package/dist/audio/hooks/useSpeechSynthesis.d.ts.map +1 -0
  26. package/dist/audio/hooks/useSpeechSynthesis.js +154 -0
  27. package/dist/audio/index.d.ts +12 -0
  28. package/dist/audio/index.d.ts.map +1 -0
  29. package/dist/audio/index.js +24 -0
  30. package/dist/audio/overlay.d.ts +9 -0
  31. package/dist/audio/overlay.d.ts.map +1 -0
  32. package/dist/audio/overlay.js +15 -0
  33. package/dist/audio/planner.d.ts +51 -0
  34. package/dist/audio/planner.d.ts.map +1 -0
  35. package/dist/audio/planner.js +122 -0
  36. package/dist/audio/providers/httpSpeechSynthesisProvider.d.ts +33 -0
  37. package/dist/audio/providers/httpSpeechSynthesisProvider.d.ts.map +1 -0
  38. package/dist/audio/providers/httpSpeechSynthesisProvider.js +83 -0
  39. package/dist/audio/schema.d.ts +1741 -0
  40. package/dist/audio/schema.d.ts.map +1 -0
  41. package/dist/audio/schema.js +116 -0
  42. package/dist/audio/types.d.ts +175 -0
  43. package/dist/audio/types.d.ts.map +1 -0
  44. package/dist/audio/types.js +18 -0
  45. package/dist/cognition/controller.d.ts +97 -0
  46. package/dist/cognition/controller.d.ts.map +1 -0
  47. package/dist/cognition/controller.js +145 -0
  48. package/dist/cognition/hooks/index.d.ts +3 -0
  49. package/dist/cognition/hooks/index.d.ts.map +1 -0
  50. package/dist/cognition/hooks/index.js +1 -0
  51. package/dist/cognition/hooks/useCognition.d.ts +36 -0
  52. package/dist/cognition/hooks/useCognition.d.ts.map +1 -0
  53. package/dist/cognition/hooks/useCognition.js +88 -0
  54. package/dist/cognition/index.d.ts +10 -0
  55. package/dist/cognition/index.d.ts.map +1 -0
  56. package/dist/cognition/index.js +20 -0
  57. package/dist/cognition/reducers.d.ts +27 -0
  58. package/dist/cognition/reducers.d.ts.map +1 -0
  59. package/dist/cognition/reducers.js +152 -0
  60. package/dist/cognition/schema.d.ts +594 -0
  61. package/dist/cognition/schema.d.ts.map +1 -0
  62. package/dist/cognition/schema.js +102 -0
  63. package/dist/cognition/types.d.ts +123 -0
  64. package/dist/cognition/types.d.ts.map +1 -0
  65. package/dist/cognition/types.js +26 -0
  66. package/dist/components/AgentPanel.d.ts +71 -0
  67. package/dist/components/AgentPanel.d.ts.map +1 -0
  68. package/dist/components/AgentPanel.js +55 -0
  69. package/dist/components/BBProvider.d.ts +47 -0
  70. package/dist/components/BBProvider.d.ts.map +1 -0
  71. package/dist/components/BBProvider.js +80 -0
  72. package/dist/components/ClusterHero/BriefingPanel.d.ts +15 -0
  73. package/dist/components/ClusterHero/BriefingPanel.d.ts.map +1 -0
  74. package/dist/components/ClusterHero/BriefingPanel.js +54 -0
  75. package/dist/components/ClusterHero/ClusterAtmosphere.d.ts +8 -0
  76. package/dist/components/ClusterHero/ClusterAtmosphere.d.ts.map +1 -0
  77. package/dist/components/ClusterHero/ClusterAtmosphere.js +9 -0
  78. package/dist/components/ClusterHero/ClusterHero.d.ts +22 -0
  79. package/dist/components/ClusterHero/ClusterHero.d.ts.map +1 -0
  80. package/dist/components/ClusterHero/ClusterHero.js +42 -0
  81. package/dist/components/ClusterHero/ClusterHeroPage.d.ts +27 -0
  82. package/dist/components/ClusterHero/ClusterHeroPage.d.ts.map +1 -0
  83. package/dist/components/ClusterHero/ClusterHeroPage.js +189 -0
  84. package/dist/components/ClusterHero/ClusterRail.d.ts +13 -0
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  86. package/dist/components/ClusterHero/ClusterRail.js +84 -0
  87. package/dist/components/ClusterHero/GradientVeil.d.ts +11 -0
  88. package/dist/components/ClusterHero/GradientVeil.d.ts.map +1 -0
  89. package/dist/components/ClusterHero/GradientVeil.js +22 -0
  90. package/dist/components/ClusterHero/HeroContent.d.ts +14 -0
  91. package/dist/components/ClusterHero/HeroContent.d.ts.map +1 -0
  92. package/dist/components/ClusterHero/HeroContent.js +49 -0
  93. package/dist/components/ClusterHero/LiveStrip.d.ts +8 -0
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  96. package/dist/components/ClusterHero/ScrollIndicator.d.ts +10 -0
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  99. package/dist/components/ClusterHero/SigilMonument.d.ts +13 -0
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  101. package/dist/components/ClusterHero/SigilMonument.js +87 -0
  102. package/dist/components/ClusterHero/StructuralElements.d.ts +8 -0
  103. package/dist/components/ClusterHero/StructuralElements.d.ts.map +1 -0
  104. package/dist/components/ClusterHero/StructuralElements.js +47 -0
  105. package/dist/components/ClusterHero/VideoBackground.d.ts +37 -0
  106. package/dist/components/ClusterHero/VideoBackground.d.ts.map +1 -0
  107. package/dist/components/ClusterHero/VideoBackground.js +135 -0
  108. package/dist/components/ClusterHero/config.d.ts +20 -0
  109. package/dist/components/ClusterHero/config.d.ts.map +1 -0
  110. package/dist/components/ClusterHero/config.js +289 -0
  111. package/dist/components/ClusterHero/index.d.ts +17 -0
  112. package/dist/components/ClusterHero/index.d.ts.map +1 -0
  113. package/dist/components/ClusterHero/index.js +20 -0
  114. package/dist/components/ClusterHero/sections/CTASection.d.ts +14 -0
  115. package/dist/components/ClusterHero/sections/CTASection.d.ts.map +1 -0
  116. package/dist/components/ClusterHero/sections/CTASection.js +105 -0
  117. package/dist/components/ClusterHero/sections/ClusterStatsSection.d.ts +11 -0
  118. package/dist/components/ClusterHero/sections/ClusterStatsSection.d.ts.map +1 -0
  119. package/dist/components/ClusterHero/sections/ClusterStatsSection.js +121 -0
  120. package/dist/components/ClusterHero/sections/FeatureCardsSection.d.ts +15 -0
  121. package/dist/components/ClusterHero/sections/FeatureCardsSection.d.ts.map +1 -0
  122. package/dist/components/ClusterHero/sections/FeatureCardsSection.js +187 -0
  123. package/dist/components/ClusterHero/sections/index.d.ts +4 -0
  124. package/dist/components/ClusterHero/sections/index.d.ts.map +1 -0
  125. package/dist/components/ClusterHero/sections/index.js +3 -0
  126. package/dist/components/ClusterHero/types.d.ts +111 -0
  127. package/dist/components/ClusterHero/types.d.ts.map +1 -0
  128. package/dist/components/ClusterHero/types.js +1 -0
  129. package/dist/components/ClusterHero/useVideoPreload.d.ts +28 -0
  130. package/dist/components/ClusterHero/useVideoPreload.d.ts.map +1 -0
  131. package/dist/components/ClusterHero/useVideoPreload.js +60 -0
  132. package/dist/components/PlaySession.d.ts +48 -0
  133. package/dist/components/PlaySession.d.ts.map +1 -0
  134. package/dist/components/PlaySession.js +51 -0
  135. package/dist/components/SyncDocument.d.ts +50 -0
  136. package/dist/components/SyncDocument.d.ts.map +1 -0
  137. package/dist/components/SyncDocument.js +37 -0
  138. package/dist/components/index.d.ts +9 -0
  139. package/dist/components/index.d.ts.map +1 -0
  140. package/dist/components/index.js +8 -0
  141. package/dist/core.d.ts +19 -0
  142. package/dist/core.d.ts.map +1 -0
  143. package/dist/core.js +24 -0
  144. package/dist/desktop/components/desktop/Desktop.d.ts +49 -0
  145. package/dist/desktop/components/desktop/Desktop.d.ts.map +1 -0
  146. package/dist/desktop/components/desktop/Desktop.js +110 -0
  147. package/dist/desktop/components/desktop/DesktopIcon.d.ts +52 -0
  148. package/dist/desktop/components/desktop/DesktopIcon.d.ts.map +1 -0
  149. package/dist/desktop/components/desktop/DesktopIcon.js +185 -0
  150. package/dist/desktop/components/desktop/SnapZoneOverlay.d.ts +68 -0
  151. package/dist/desktop/components/desktop/SnapZoneOverlay.d.ts.map +1 -0
  152. package/dist/desktop/components/desktop/SnapZoneOverlay.js +138 -0
  153. package/dist/desktop/components/desktop/index.d.ts +9 -0
  154. package/dist/desktop/components/desktop/index.d.ts.map +1 -0
  155. package/dist/desktop/components/desktop/index.js +8 -0
  156. package/dist/desktop/components/index.d.ts +11 -0
  157. package/dist/desktop/components/index.d.ts.map +1 -0
  158. package/dist/desktop/components/index.js +13 -0
  159. package/dist/desktop/components/shell/Clock.d.ts +35 -0
  160. package/dist/desktop/components/shell/Clock.d.ts.map +1 -0
  161. package/dist/desktop/components/shell/Clock.js +159 -0
  162. package/dist/desktop/components/shell/ContextMenu.d.ts +44 -0
  163. package/dist/desktop/components/shell/ContextMenu.d.ts.map +1 -0
  164. package/dist/desktop/components/shell/ContextMenu.js +158 -0
  165. package/dist/desktop/components/shell/Taskbar.d.ts +111 -0
  166. package/dist/desktop/components/shell/Taskbar.d.ts.map +1 -0
  167. package/dist/desktop/components/shell/Taskbar.js +182 -0
  168. package/dist/desktop/components/shell/TaskbarButton.d.ts +54 -0
  169. package/dist/desktop/components/shell/TaskbarButton.d.ts.map +1 -0
  170. package/dist/desktop/components/shell/TaskbarButton.js +116 -0
  171. package/dist/desktop/components/shell/index.d.ts +31 -0
  172. package/dist/desktop/components/shell/index.d.ts.map +1 -0
  173. package/dist/desktop/components/shell/index.js +31 -0
  174. package/dist/desktop/components/window/Window.d.ts +122 -0
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  176. package/dist/desktop/components/window/Window.js +416 -0
  177. package/dist/desktop/components/window/WindowTitlebar.d.ts +71 -0
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  180. package/dist/desktop/components/window/index.d.ts +10 -0
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  183. package/dist/desktop/core/desktop/index.d.ts +6 -0
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  189. package/dist/desktop/core/desktop/useSnapZones.d.ts +52 -0
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  192. package/dist/desktop/core/index.d.ts +10 -0
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  204. package/dist/desktop/core/window/index.d.ts +6 -0
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  213. package/dist/desktop/index.d.ts +40 -0
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  216. package/dist/desktop/providers/DesktopOSProvider.d.ts +93 -0
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  219. package/dist/desktop/providers/ThemeProvider.d.ts +51 -0
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@@ -0,0 +1,14 @@
1
+ export * from "./math.js";
2
+ export * from "./camera.js";
3
+ export * from "./transform.js";
4
+ export * from "./types.js";
5
+ export * from "./shapes.js";
6
+ export * from "./shared/color.js";
7
+ export * from "./shared/material.js";
8
+ export * from "./shared/util.js";
9
+ export * from "./canvas/Eye.js";
10
+ export * from "./canvas/PointLight.js";
11
+ export * from "./canvas/lightingModel.js";
12
+ export * from "./canvas/lightingModelRegistry.js";
13
+ export * from "./canvas/optics.js";
14
+ export * from "./canvas/models/phongTracingModel.js";
@@ -0,0 +1,39 @@
1
+ /**
2
+ * Transpose a 3x3 matrix.
3
+ */
4
+ export declare function mat3_transpose(m: Mat3): Mat3;
5
+ export interface Vec3 {
6
+ x: number;
7
+ y: number;
8
+ w: number;
9
+ }
10
+ export type Mat2 = number[][];
11
+ export type Mat3 = number[][];
12
+ export declare function newVector(x: number, y: number): Vec3;
13
+ export declare function newPoint(x: number, y: number): Vec3;
14
+ export declare function vec_add(a: Vec3, b: Vec3): Vec3;
15
+ export declare function vec_sub(a: Vec3, b: Vec3): Vec3;
16
+ export declare function vec_mul(a: Vec3, scalar: number): Vec3;
17
+ export declare function vec_div(a: Vec3, scalar: number): Vec3;
18
+ export declare function vec_magnitude(a: Vec3): number;
19
+ export declare function vec_magnitude_sq(a: Vec3): number;
20
+ export declare function vec_normalize(a: Vec3): Vec3;
21
+ export declare function vec_dot(a: Vec3, b: Vec3): number;
22
+ export declare function mat2_mul(a: Mat2, scalar: number): Mat2;
23
+ export declare function mat2_mul_mat2(a: Mat2, b: Mat2): Mat2;
24
+ export declare function mat3_identity(): Mat3;
25
+ export declare function mat3_equal(a: Mat3, b: Mat3): boolean;
26
+ export declare function mat3_mul_mat(a: Mat3, b: Mat3): Mat3;
27
+ export declare function mat3_chain(matrices: Mat3[]): Mat3;
28
+ export declare function mat3_mul(m: Mat3, scalar: number): Mat3;
29
+ /**
30
+ * Apply a 3x3 affine matrix to a 2D vector (homogeneous coords).
31
+ * Returns a Vector; if the resulting w is non-1, performs perspective divide.
32
+ */
33
+ export declare function mat3_mul_vec(m: Mat3, v: Vec3): Vec3;
34
+ /**
35
+ * Compute the inverse of a 3x3 matrix. Returns undefined if singular.
36
+ */
37
+ export declare function mat3_inverse(m: Mat3): Mat3 | undefined;
38
+ export declare function mat_inverse(m: Mat2): Mat2 | undefined;
39
+ //# sourceMappingURL=math.d.ts.map
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@@ -0,0 +1,162 @@
1
+ /**
2
+ * Transpose a 3x3 matrix.
3
+ */
4
+ export function mat3_transpose(m) {
5
+ return [
6
+ [m[0][0], m[1][0], m[2][0]],
7
+ [m[0][1], m[1][1], m[2][1]],
8
+ [m[0][2], m[1][2], m[2][2]],
9
+ ];
10
+ }
11
+ export function newVector(x, y) {
12
+ return { x, y, w: 0 };
13
+ }
14
+ export function newPoint(x, y) {
15
+ return { x, y, w: 1 };
16
+ }
17
+ export function vec_add(a, b) {
18
+ return { x: a.x + b.x, y: a.y + b.y, w: a.w + b.w };
19
+ }
20
+ export function vec_sub(a, b) {
21
+ return { x: a.x - b.x, y: a.y - b.y, w: a.w - b.w };
22
+ }
23
+ export function vec_mul(a, scalar) {
24
+ return { x: a.x * scalar, y: a.y * scalar, w: a.w * scalar };
25
+ }
26
+ export function vec_div(a, scalar) {
27
+ return { x: a.x / scalar, y: a.y / scalar, w: a.w / scalar };
28
+ }
29
+ export function vec_magnitude(a) {
30
+ return Math.sqrt(Math.pow(a.x, 2) + Math.pow(a.y, 2) + Math.pow(a.w, 2));
31
+ }
32
+ export function vec_magnitude_sq(a) {
33
+ return Math.pow(a.x, 2) + Math.pow(a.y, 2) + Math.pow(a.w, 2);
34
+ }
35
+ export function vec_normalize(a) {
36
+ return vec_div(a, vec_magnitude(a));
37
+ }
38
+ export function vec_dot(a, b) {
39
+ return a.x * b.x + a.y * b.y + a.w * b.w;
40
+ }
41
+ export function mat2_mul(a, scalar) {
42
+ return [
43
+ [a[0][0] * scalar, a[0][1] * scalar],
44
+ [a[1][0] * scalar, a[1][1] * scalar],
45
+ ];
46
+ }
47
+ export function mat2_mul_mat2(a, b) {
48
+ return [
49
+ [
50
+ a[0][0] * b[0][0] + a[0][1] * b[1][0],
51
+ a[0][0] * b[0][1] + a[0][1] * b[1][1],
52
+ ],
53
+ [
54
+ a[1][0] * b[0][0] + a[1][1] * b[1][0],
55
+ a[1][0] * b[0][1] + a[1][1] * b[1][1],
56
+ ],
57
+ ];
58
+ }
59
+ // 3x3 matrix (homogeneous coordinates) helpers for 2D affine transforms
60
+ export function mat3_identity() {
61
+ return [
62
+ [1, 0, 0],
63
+ [0, 1, 0],
64
+ [0, 0, 1],
65
+ ];
66
+ }
67
+ export function mat3_equal(a, b) {
68
+ for (let i = 0; i < 3; i++) {
69
+ for (let j = 0; j < 3; j++) {
70
+ if (a[i][j] !== b[i][j]) {
71
+ return false;
72
+ }
73
+ }
74
+ }
75
+ return true;
76
+ }
77
+ export function mat3_mul_mat(a, b) {
78
+ const res = [
79
+ [0, 0, 0],
80
+ [0, 0, 0],
81
+ [0, 0, 0],
82
+ ];
83
+ for (let i = 0; i < 3; i++) {
84
+ for (let j = 0; j < 3; j++) {
85
+ let v = 0;
86
+ for (let k = 0; k < 3; k++) {
87
+ v += a[i][k] * b[k][j];
88
+ }
89
+ res[i][j] = v;
90
+ }
91
+ }
92
+ return res;
93
+ }
94
+ export function mat3_chain(matrices) {
95
+ let ret = mat3_identity();
96
+ for (let i = 0; i < matrices.length; i++) {
97
+ ret = mat3_mul_mat(matrices[matrices.length - 1 - i], ret);
98
+ }
99
+ return ret;
100
+ }
101
+ export function mat3_mul(m, scalar) {
102
+ const ret = [];
103
+ for (let i = 0; i < 3; i++) {
104
+ const row = [];
105
+ for (let j = 0; j < 3; j++) {
106
+ row.push(m[i][j] * scalar);
107
+ }
108
+ ret.push(row);
109
+ }
110
+ return ret;
111
+ }
112
+ /**
113
+ * Apply a 3x3 affine matrix to a 2D vector (homogeneous coords).
114
+ * Returns a Vector; if the resulting w is non-1, performs perspective divide.
115
+ */
116
+ export function mat3_mul_vec(m, v) {
117
+ const x = m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.w;
118
+ const y = m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.w;
119
+ const w = m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.w;
120
+ return { x, y, w };
121
+ }
122
+ /**
123
+ * Compute the inverse of a 3x3 matrix. Returns undefined if singular.
124
+ */
125
+ export function mat3_inverse(m) {
126
+ // Compute the determinant
127
+ const a00 = m[0][0], a01 = m[0][1], a02 = m[0][2];
128
+ const a10 = m[1][0], a11 = m[1][1], a12 = m[1][2];
129
+ const a20 = m[2][0], a21 = m[2][1], a22 = m[2][2];
130
+ const det = a00 * (a11 * a22 - a12 * a21) -
131
+ a01 * (a10 * a22 - a12 * a20) +
132
+ a02 * (a10 * a21 - a11 * a20);
133
+ if (det === 0)
134
+ return undefined;
135
+ const invDet = 1 / det;
136
+ // Compute adjugate (transpose of cofactor matrix)
137
+ const b00 = (a11 * a22 - a12 * a21) * invDet;
138
+ const b01 = -(a01 * a22 - a02 * a21) * invDet;
139
+ const b02 = (a01 * a12 - a02 * a11) * invDet;
140
+ const b10 = -(a10 * a22 - a12 * a20) * invDet;
141
+ const b11 = (a00 * a22 - a02 * a20) * invDet;
142
+ const b12 = -(a00 * a12 - a02 * a10) * invDet;
143
+ const b20 = (a10 * a21 - a11 * a20) * invDet;
144
+ const b21 = -(a00 * a21 - a01 * a20) * invDet;
145
+ const b22 = (a00 * a11 - a01 * a10) * invDet;
146
+ return [
147
+ [b00, b01, b02],
148
+ [b10, b11, b12],
149
+ [b20, b21, b22],
150
+ ];
151
+ }
152
+ export function mat_inverse(m) {
153
+ const det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
154
+ if (det == 0) {
155
+ return undefined;
156
+ }
157
+ const a = [
158
+ [m[1][1], -m[0][1]],
159
+ [-m[1][0], m[0][0]],
160
+ ];
161
+ return mat2_mul(a, 1 / det);
162
+ }
@@ -0,0 +1,37 @@
1
+ import { type Vec3 } from "./math.js";
2
+ import { type Material } from "./shared/material.js";
3
+ import { type Transform } from "./transform.js";
4
+ import type { Ray } from "./types.js";
5
+ export interface Intersection {
6
+ t: number;
7
+ shape: Shape;
8
+ }
9
+ export type ShapeType = "quad" | "circle";
10
+ export declare abstract class Shape {
11
+ transform: Transform;
12
+ material: Material;
13
+ constructor(transform: Transform, material?: Material);
14
+ abstract type(): string;
15
+ abstract _intersectLocal(ray: Ray): number[];
16
+ abstract _normalAtLocal(point: Vec3): Vec3;
17
+ abstract _hitTest(point: Vec3): boolean;
18
+ intersect(ray: Ray): number[];
19
+ normalAt(pointWorld: Vec3): Vec3;
20
+ hitTest(pointWorld: Vec3): boolean;
21
+ handlePositions(): Vec3[];
22
+ handleMoved(handleIndex: number, _: Vec3, newPos: Vec3): void;
23
+ }
24
+ export declare class Circle extends Shape {
25
+ type(): string;
26
+ _intersectLocal(ray: Ray): number[];
27
+ _normalAtLocal(point: Vec3): Vec3;
28
+ _hitTest(point: Vec3): boolean;
29
+ }
30
+ export declare class Quad extends Shape {
31
+ type(): string;
32
+ _checkAxis(start: number, direction: number): number[];
33
+ _intersectLocal(ray: Ray): number[];
34
+ _normalAtLocal(point: Vec3): Vec3;
35
+ _hitTest(point: Vec3): boolean;
36
+ }
37
+ //# sourceMappingURL=shapes.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shapes.d.ts","sourceRoot":"","sources":["../../../src/vision/raymond/shapes.ts"],"names":[],"mappings":"AAAA,OAAO,EAKH,KAAK,IAAI,EAKZ,MAAM,WAAW,CAAC;AACnB,OAAO,EAAmB,KAAK,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AACtE,OAAO,EACH,KAAK,SAAS,EAIjB,MAAM,gBAAgB,CAAC;AACxB,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,YAAY,CAAC;AAItC,MAAM,WAAW,YAAY;IACzB,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,KAAK,CAAC;CAChB;AAED,MAAM,MAAM,SAAS,GAAG,MAAM,GAAG,QAAQ,CAAC;AAE1C,8BAAsB,KAAK;IACvB,SAAS,EAAE,SAAS,CAAC;IACrB,QAAQ,EAAE,QAAQ,CAAC;gBAEP,SAAS,EAAE,SAAS,EAAE,QAAQ,CAAC,EAAE,QAAQ;IAKrD,QAAQ,CAAC,IAAI,IAAI,MAAM;IAGvB,QAAQ,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,GAAG,MAAM,EAAE;IAG5C,QAAQ,CAAC,cAAc,CAAC,KAAK,EAAE,IAAI,GAAG,IAAI;IAG1C,QAAQ,CAAC,QAAQ,CAAC,KAAK,EAAE,IAAI,GAAG,OAAO;IAEvC,SAAS,CAAC,GAAG,EAAE,GAAG,GAAG,MAAM,EAAE;IAS7B,QAAQ,CAAC,UAAU,EAAE,IAAI,GAAG,IAAI;IAiBhC,OAAO,CAAC,UAAU,EAAE,IAAI,GAAG,OAAO;IAMlC,eAAe,IAAI,IAAI,EAAE;IAKzB,WAAW,CAAC,WAAW,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI;CAazD;AAED,qBAAa,MAAO,SAAQ,KAAK;IAC7B,IAAI,IAAI,MAAM;IAId,eAAe,CAAC,GAAG,EAAE,GAAG,GAAG,MAAM,EAAE;IAiBnC,cAAc,CAAC,KAAK,EAAE,IAAI,GAAG,IAAI;IAIjC,QAAQ,CAAC,KAAK,EAAE,IAAI,GAAG,OAAO;CAGjC;AAED,qBAAa,IAAK,SAAQ,KAAK;IAC3B,IAAI,IAAI,MAAM;IAId,UAAU,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,MAAM,EAAE;IAqBtD,eAAe,CAAC,GAAG,EAAE,GAAG,GAAG,MAAM,EAAE;IASnC,cAAc,CAAC,KAAK,EAAE,IAAI,GAAG,IAAI;IASjC,QAAQ,CAAC,KAAK,EAAE,IAAI,GAAG,OAAO;CAGjC"}
@@ -0,0 +1,123 @@
1
+ import { mat3_mul_vec, mat3_transpose, newPoint, newVector, vec_dot, vec_magnitude_sq, vec_normalize, vec_sub, } from "./math.js";
2
+ import { defaultMaterial } from "./shared/material.js";
3
+ import { apply, inverse, transformObject, } from "./transform.js";
4
+ const EPS = 0.00001;
5
+ export class Shape {
6
+ transform;
7
+ material;
8
+ constructor(transform, material) {
9
+ this.transform = transform;
10
+ this.material = material ?? defaultMaterial();
11
+ }
12
+ intersect(ray) {
13
+ // Transform the ray to the shape's local space
14
+ const rayLocal = {
15
+ start: apply(inverse(this.transform), ray.start),
16
+ direction: apply(inverse(this.transform), ray.direction),
17
+ };
18
+ return this._intersectLocal(rayLocal);
19
+ }
20
+ normalAt(pointWorld) {
21
+ // Transform point from world space to local space, then normal from local back to world
22
+ const pointLocal = apply(inverse(this.transform), pointWorld);
23
+ const normalLocal = this._normalAtLocal(pointLocal);
24
+ const inv = inverse(this.transform);
25
+ let normalWorld = { ...normalLocal };
26
+ if (inv) {
27
+ const inv_transpose = mat3_transpose(inv);
28
+ normalWorld = mat3_mul_vec(inv_transpose, normalLocal);
29
+ }
30
+ normalWorld.w = 0;
31
+ return vec_normalize(normalWorld);
32
+ }
33
+ hitTest(pointWorld) {
34
+ const pointLocal = apply(inverse(this.transform), pointWorld);
35
+ return this._hitTest(pointLocal);
36
+ }
37
+ // Returns the relative positions in local space of the object's handle
38
+ handlePositions() {
39
+ return [newPoint(0, 1.2)];
40
+ }
41
+ // TODO: Would be cleaner for shapes not to know about their handles
42
+ handleMoved(handleIndex, _, newPos) {
43
+ if (handleIndex !== 0) {
44
+ return; // Scaling not implemented yet
45
+ }
46
+ // We are rotating the shape. The centre of the shape, top of the shape, and mouse position should be collinear.
47
+ const shapeCentreWorld = apply(this.transform, newPoint(0, 0));
48
+ const d = vec_sub(newPos, shapeCentreWorld);
49
+ const theta = Math.atan2(d.y, d.x);
50
+ this.transform = transformObject(this.transform, (o) => ({
51
+ ...o,
52
+ rotation: theta - Math.PI / 2,
53
+ }));
54
+ }
55
+ }
56
+ export class Circle extends Shape {
57
+ type() {
58
+ return "circle";
59
+ }
60
+ _intersectLocal(ray) {
61
+ const sphereToRay = vec_sub(ray.start, newPoint(0, 0)); // Effectively just sets w = 0
62
+ const a = vec_magnitude_sq(ray.direction);
63
+ const b = 2 * vec_dot(ray.start, ray.direction);
64
+ const c = vec_magnitude_sq(sphereToRay) - 1;
65
+ const disc = b * b - 4 * a * c;
66
+ if (disc < 0) {
67
+ return [];
68
+ }
69
+ const rootDisc = Math.sqrt(disc);
70
+ const tlo = (-b - rootDisc) / (2 * a);
71
+ const thi = (-b + rootDisc) / (2 * a);
72
+ return [tlo, thi];
73
+ }
74
+ _normalAtLocal(point) {
75
+ return vec_sub(point, newPoint(0, 0));
76
+ }
77
+ _hitTest(point) {
78
+ return vec_magnitude_sq(vec_sub(point, newPoint(0, 0))) <= 1;
79
+ }
80
+ }
81
+ export class Quad extends Shape {
82
+ type() {
83
+ return "quad";
84
+ }
85
+ _checkAxis(start, direction) {
86
+ const tminNumerator = -1 - start;
87
+ const tmaxNumerator = +1 - start;
88
+ let tmin, tmax;
89
+ if (Math.abs(direction) >= EPS) {
90
+ tmin = tminNumerator / direction;
91
+ tmax = tmaxNumerator / direction;
92
+ }
93
+ else {
94
+ tmin = tminNumerator * Infinity;
95
+ tmax = tmaxNumerator * Infinity;
96
+ }
97
+ if (tmin > tmax) {
98
+ const temp = tmax;
99
+ tmax = tmin;
100
+ tmin = temp;
101
+ }
102
+ return [tmin, tmax];
103
+ }
104
+ _intersectLocal(ray) {
105
+ const [xtmin, xtmax] = this._checkAxis(ray.start.x, ray.direction.x);
106
+ const [ytmin, ytmax] = this._checkAxis(ray.start.y, ray.direction.y);
107
+ const tmin = Math.max(xtmin, ytmin);
108
+ const tmax = Math.min(xtmax, ytmax);
109
+ return tmin < tmax ? [tmin, tmax] : [];
110
+ }
111
+ _normalAtLocal(point) {
112
+ const maxc = Math.max(Math.abs(point.x), Math.abs(point.y));
113
+ if (maxc == Math.abs(point.x)) {
114
+ return newVector(point.x, 0);
115
+ }
116
+ else {
117
+ return newVector(0, point.y);
118
+ }
119
+ }
120
+ _hitTest(point) {
121
+ return Math.abs(point.x) <= 1 && Math.abs(point.y) <= 1;
122
+ }
123
+ }
@@ -0,0 +1,18 @@
1
+ export interface Color {
2
+ r: number;
3
+ g: number;
4
+ b: number;
5
+ }
6
+ export declare function color_mul(c: Color, scalar: number): {
7
+ r: number;
8
+ g: number;
9
+ b: number;
10
+ };
11
+ export declare function color_add(a: Color, b: Color): {
12
+ r: number;
13
+ g: number;
14
+ b: number;
15
+ };
16
+ export declare function color_html(color: Color, alpha: number): string;
17
+ export declare function color_hadamard(a: Color, b: Color): Color;
18
+ //# sourceMappingURL=color.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"color.d.ts","sourceRoot":"","sources":["../../../../src/vision/raymond/shared/color.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,KAAK;IAClB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACb;AAED,wBAAgB,SAAS,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM;;;;EAEjD;AAED,wBAAgB,SAAS,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK;;;;EAE3C;AAED,wBAAgB,UAAU,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,CAI9D;AAED,wBAAgB,cAAc,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,GAAG,KAAK,CAExD"}
@@ -0,0 +1,12 @@
1
+ export function color_mul(c, scalar) {
2
+ return { r: scalar * c.r, g: scalar * c.g, b: scalar * c.b };
3
+ }
4
+ export function color_add(a, b) {
5
+ return { r: a.r + b.r, g: a.g + b.g, b: a.b + b.b };
6
+ }
7
+ export function color_html(color, alpha) {
8
+ return `rgba(${color.r * 255}, ${color.g * 255}, ${color.b * 255}, ${alpha})`;
9
+ }
10
+ export function color_hadamard(a, b) {
11
+ return { r: a.r * b.r, g: a.g * b.g, b: a.b * b.b };
12
+ }
@@ -0,0 +1,13 @@
1
+ import type { Color } from "./color";
2
+ export interface Material {
3
+ color: Color;
4
+ reflectivity: number;
5
+ transparency: number;
6
+ refractiveIndex: number;
7
+ ambient: number;
8
+ diffuse: number;
9
+ specular: number;
10
+ shininess: number;
11
+ }
12
+ export declare function defaultMaterial(): Material;
13
+ //# sourceMappingURL=material.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"material.d.ts","sourceRoot":"","sources":["../../../../src/vision/raymond/shared/material.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAErC,MAAM,WAAW,QAAQ;IACrB,KAAK,EAAE,KAAK,CAAC;IACb,YAAY,EAAE,MAAM,CAAC;IACrB,YAAY,EAAE,MAAM,CAAC;IACrB,eAAe,EAAE,MAAM,CAAC;IAExB,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;IAChB,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;CACrB;AAED,wBAAgB,eAAe,IAAI,QAAQ,CAY1C"}
@@ -0,0 +1,12 @@
1
+ export function defaultMaterial() {
2
+ return {
3
+ color: { r: 100 / 255, g: 150 / 255, b: 65 / 255 },
4
+ reflectivity: 0,
5
+ transparency: 0,
6
+ refractiveIndex: 1.5,
7
+ ambient: 0.1,
8
+ diffuse: 0.9,
9
+ specular: 0.9,
10
+ shininess: 200,
11
+ };
12
+ }
@@ -0,0 +1,2 @@
1
+ export declare function clamped(val: number, min: number, max: number): number;
2
+ //# sourceMappingURL=util.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"util.d.ts","sourceRoot":"","sources":["../../../../src/vision/raymond/shared/util.ts"],"names":[],"mappings":"AAAA,wBAAgB,OAAO,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAErE"}
@@ -0,0 +1,3 @@
1
+ export function clamped(val, min, max) {
2
+ return Math.min(max, Math.max(val, min));
3
+ }
@@ -0,0 +1,24 @@
1
+ import { type Vec3, type Mat3 } from "./math.js";
2
+ export interface ObjectTransform {
3
+ scale: Vec3;
4
+ rotation: number;
5
+ translation: Vec3;
6
+ }
7
+ export type Transform = Mat3;
8
+ /** Converts an object transform to the more general form of a matrix transform. */
9
+ export declare function fromObjectTransform(t: ObjectTransform): Transform;
10
+ /** Converts a general matrix transform to an object transform, assuming no shear. */
11
+ export declare function toObjectTransform(t: Transform): ObjectTransform;
12
+ export declare function inverse(transform: Transform): Transform;
13
+ export declare function apply(transform: Transform, vec: Vec3): Vec3;
14
+ /** Linearly interpolates the scale, translation and rotations of the two transforms,
15
+ * allowing for smooth animation between the two. **/
16
+ export declare function interp(a: Transform, b: Transform, x: number): Mat3;
17
+ export declare function translation(tx: number, ty: number): Mat3;
18
+ export declare function rotation(theta: number): Mat3;
19
+ export declare function scaling(sx: number, sy?: number): Mat3;
20
+ export declare function transformObject(t: Transform, f: (o: ObjectTransform) => ObjectTransform): Mat3;
21
+ export declare function rotateObject(t: Transform, theta: number): Transform;
22
+ export declare function translateObject(t: Transform, delta: Vec3): Transform;
23
+ export declare function scaleObject(t: Transform, scale: Vec3): Transform;
24
+ //# sourceMappingURL=transform.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"transform.d.ts","sourceRoot":"","sources":["../../../src/vision/raymond/transform.ts"],"names":[],"mappings":"AAAA,OAAO,EAIH,KAAK,IAAI,EAET,KAAK,IAAI,EAGZ,MAAM,WAAW,CAAC;AAEnB,MAAM,WAAW,eAAe;IAC5B,KAAK,EAAE,IAAI,CAAC;IACZ,QAAQ,EAAE,MAAM,CAAC;IACjB,WAAW,EAAE,IAAI,CAAC;CACrB;AAED,MAAM,MAAM,SAAS,GAAG,IAAI,CAAC;AAE7B,mFAAmF;AACnF,wBAAgB,mBAAmB,CAAC,CAAC,EAAE,eAAe,GAAG,SAAS,CAMjE;AAED,qFAAqF;AACrF,wBAAgB,iBAAiB,CAAC,CAAC,EAAE,SAAS,GAAG,eAAe,CAkB/D;AAED,wBAAgB,OAAO,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS,CAEvD;AAED,wBAAgB,KAAK,CAAC,SAAS,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,GAAG,IAAI,CAE3D;AAED;sDACsD;AACtD,wBAAgB,MAAM,CAAC,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,MAAM,QAU3D;AAED,wBAAgB,WAAW,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAMxD;AAED,wBAAgB,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAQ5C;AAED,wBAAgB,OAAO,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAOrD;AAGD,wBAAgB,eAAe,CAC3B,CAAC,EAAE,SAAS,EACZ,CAAC,EAAE,CAAC,CAAC,EAAE,eAAe,KAAK,eAAe,QAK7C;AAED,wBAAgB,YAAY,CAAC,CAAC,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,SAAS,CAEnE;AAED,wBAAgB,eAAe,CAAC,CAAC,EAAE,SAAS,EAAE,KAAK,EAAE,IAAI,GAAG,SAAS,CAKpE;AAED,wBAAgB,WAAW,CAAC,CAAC,EAAE,SAAS,EAAE,KAAK,EAAE,IAAI,GAAG,SAAS,CAKhE"}
@@ -0,0 +1,86 @@
1
+ import { mat3_chain, mat3_inverse, mat3_mul_vec, newVector, vec_add, vec_mul, } from "./math.js";
2
+ /** Converts an object transform to the more general form of a matrix transform. */
3
+ export function fromObjectTransform(t) {
4
+ return mat3_chain([
5
+ translation(t.translation.x, t.translation.y),
6
+ rotation(t.rotation),
7
+ scaling(t.scale.x, t.scale.y),
8
+ ]);
9
+ }
10
+ /** Converts a general matrix transform to an object transform, assuming no shear. */
11
+ export function toObjectTransform(t) {
12
+ const [a, b, tx] = [...t[0]];
13
+ const [c, d, ty] = [...t[1]];
14
+ // Extract translation, scale and rotation of new matrix
15
+ const rotation = Math.atan2(c, a);
16
+ const scaleX = Math.sqrt(a * a + c * c);
17
+ const scaleY = (a * d - b * c) / scaleX;
18
+ const scale = newVector(scaleX, scaleY);
19
+ const translation = newVector(tx, ty);
20
+ return {
21
+ scale,
22
+ rotation,
23
+ translation,
24
+ };
25
+ }
26
+ export function inverse(transform) {
27
+ return mat3_inverse(transform) ?? transform;
28
+ }
29
+ export function apply(transform, vec) {
30
+ return mat3_mul_vec(transform, vec);
31
+ }
32
+ /** Linearly interpolates the scale, translation and rotations of the two transforms,
33
+ * allowing for smooth animation between the two. **/
34
+ export function interp(a, b, x) {
35
+ const oa = toObjectTransform(a);
36
+ const ob = toObjectTransform(b);
37
+ const rotation = (1 - x) * oa.rotation + x * ob.rotation;
38
+ const scale = vec_add(vec_mul(oa.scale, 1 - x), vec_mul(ob.scale, x));
39
+ const translation = vec_add(vec_mul(oa.translation, 1 - x), vec_mul(ob.translation, x));
40
+ return fromObjectTransform({ scale, rotation, translation });
41
+ }
42
+ export function translation(tx, ty) {
43
+ return [
44
+ [1, 0, tx],
45
+ [0, 1, ty],
46
+ [0, 0, 1],
47
+ ];
48
+ }
49
+ export function rotation(theta) {
50
+ const c = Math.cos(theta);
51
+ const s = Math.sin(theta);
52
+ return [
53
+ [c, -s, 0],
54
+ [s, c, 0],
55
+ [0, 0, 1],
56
+ ];
57
+ }
58
+ export function scaling(sx, sy) {
59
+ const _sy = typeof sy === "number" ? sy : sx;
60
+ return [
61
+ [sx, 0, 0],
62
+ [0, _sy, 0],
63
+ [0, 0, 1],
64
+ ];
65
+ }
66
+ // Helpers for rotating, scaling and translating object transforms.
67
+ export function transformObject(t, f) {
68
+ const o = toObjectTransform(t);
69
+ const oNew = f(o);
70
+ return fromObjectTransform(oNew);
71
+ }
72
+ export function rotateObject(t, theta) {
73
+ return transformObject(t, (o) => ({ ...o, rotation: o.rotation + theta }));
74
+ }
75
+ export function translateObject(t, delta) {
76
+ return transformObject(t, (o) => ({
77
+ ...o,
78
+ translation: vec_add(o.translation, delta),
79
+ }));
80
+ }
81
+ export function scaleObject(t, scale) {
82
+ return transformObject(t, (o) => ({
83
+ ...o,
84
+ scale: newVector(o.scale.x * scale.x, o.scale.y * scale.y),
85
+ }));
86
+ }
@@ -0,0 +1,33 @@
1
+ import type Camera from "./camera";
2
+ import type { Eye } from "./canvas/Eye";
3
+ import { type Vec3 } from "./math";
4
+ import type { Shape } from "./shapes";
5
+ export interface RaymondState {
6
+ debug: boolean;
7
+ lastMousePos: Vec3;
8
+ isMouseDown: boolean;
9
+ placementStartWorld: Vec3 | null;
10
+ panStart: Vec3 | null;
11
+ tool: ToolType;
12
+ eyes: Eye[];
13
+ shapes: Shape[];
14
+ /** Which shape is currently selected, if any? */
15
+ selectedShapeIndex: number | null;
16
+ /** Is the currently selected shape being dragged? */
17
+ shapeDragged: boolean;
18
+ /** Which `handle` of the currently selected shape is being interacted with? By convention, 0 is the rotation handle, 1-8 the scale handles. */
19
+ activeHandleIndex: number | null;
20
+ camera: Camera;
21
+ mousePosScreen: Vec3;
22
+ }
23
+ export interface Ray {
24
+ start: Vec3;
25
+ direction: Vec3;
26
+ }
27
+ export type ToolType = "eye" | "quad" | "circle" | "pan" | "select";
28
+ export interface Tool {
29
+ type: ToolType;
30
+ hotkey: string;
31
+ name: string;
32
+ }
33
+ //# sourceMappingURL=types.d.ts.map
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@@ -0,0 +1 @@
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+ export {};