@babylonjs/viewer 7.42.0 → 7.44.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/photoStudio.env +0 -0
- package/dist/babylon-viewer.esm.js +2 -0
- package/dist/babylon-viewer.esm.js.map +1 -0
- package/dist/babylon-viewer.esm.min.js +2 -0
- package/dist/babylon-viewer.esm.min.js.map +1 -0
- package/dist/chunks/EXT_lights_ies-D-oSSifC.esm.min.js +2 -0
- package/dist/chunks/EXT_lights_ies-D-oSSifC.esm.min.js.map +1 -0
- package/dist/chunks/EXT_lights_ies-DJJLktlG.esm.js +84 -0
- package/dist/chunks/EXT_lights_ies-DJJLktlG.esm.js.map +1 -0
- package/dist/chunks/EXT_lights_image_based-Bm1EdHWU.esm.js +171 -0
- package/dist/chunks/EXT_lights_image_based-Bm1EdHWU.esm.js.map +1 -0
- package/dist/chunks/EXT_lights_image_based-CPP95suP.esm.min.js +2 -0
- package/dist/chunks/EXT_lights_image_based-CPP95suP.esm.min.js.map +1 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-DuFNjp-b.esm.js +86 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-DuFNjp-b.esm.js.map +1 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-RXBAS2yg.esm.min.js +2 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-RXBAS2yg.esm.min.js.map +1 -0
- package/dist/chunks/EXT_meshopt_compression-B_tol2Sa.esm.min.js +2 -0
- package/dist/chunks/EXT_meshopt_compression-B_tol2Sa.esm.min.js.map +1 -0
- package/dist/chunks/EXT_meshopt_compression-Rai3-_W3.esm.js +134 -0
- package/dist/chunks/EXT_meshopt_compression-Rai3-_W3.esm.js.map +1 -0
- package/dist/chunks/EXT_texture_avif-D3PbSGsk.esm.js +44 -0
- package/dist/chunks/EXT_texture_avif-D3PbSGsk.esm.js.map +1 -0
- package/dist/chunks/EXT_texture_avif-DB96e8gK.esm.min.js +2 -0
- package/dist/chunks/EXT_texture_avif-DB96e8gK.esm.min.js.map +1 -0
- package/dist/chunks/EXT_texture_webp-BrAdNUVI.esm.min.js +2 -0
- package/dist/chunks/EXT_texture_webp-BrAdNUVI.esm.min.js.map +1 -0
- package/dist/chunks/EXT_texture_webp-BsSdw4hb.esm.js +43 -0
- package/dist/chunks/EXT_texture_webp-BsSdw4hb.esm.js.map +1 -0
- package/dist/chunks/ExtrasAsMetadata-CvpNkVJm.esm.js +64 -0
- package/dist/chunks/ExtrasAsMetadata-CvpNkVJm.esm.js.map +1 -0
- package/dist/chunks/ExtrasAsMetadata-CwSGAnId.esm.min.js +2 -0
- package/dist/chunks/ExtrasAsMetadata-CwSGAnId.esm.min.js.map +1 -0
- package/dist/chunks/KHR_animation_pointer-B29-7REN.esm.js +352 -0
- package/dist/chunks/KHR_animation_pointer-B29-7REN.esm.js.map +1 -0
- package/dist/chunks/KHR_animation_pointer-DXhkj5r0.esm.min.js +2 -0
- package/dist/chunks/KHR_animation_pointer-DXhkj5r0.esm.min.js.map +1 -0
- package/dist/chunks/KHR_draco_mesh_compression-4y3oU3vs.esm.js +611 -0
- package/dist/chunks/KHR_draco_mesh_compression-4y3oU3vs.esm.js.map +1 -0
- package/dist/chunks/KHR_draco_mesh_compression-OUEmCF9O.esm.min.js +2 -0
- package/dist/chunks/KHR_draco_mesh_compression-OUEmCF9O.esm.min.js.map +1 -0
- package/dist/chunks/KHR_interactivity-DmxwZO-B.esm.min.js +2 -0
- package/dist/chunks/KHR_interactivity-DmxwZO-B.esm.min.js.map +1 -0
- package/dist/chunks/KHR_interactivity-Nql0vbRS.esm.js +4033 -0
- package/dist/chunks/KHR_interactivity-Nql0vbRS.esm.js.map +1 -0
- package/dist/chunks/KHR_lights_punctual-BuxTRJTD.esm.min.js +2 -0
- package/dist/chunks/KHR_lights_punctual-BuxTRJTD.esm.min.js.map +1 -0
- package/dist/chunks/KHR_lights_punctual-DT1Tmy49.esm.js +581 -0
- package/dist/chunks/KHR_lights_punctual-DT1Tmy49.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_anisotropy-CkyM8JSq.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_anisotropy-CkyM8JSq.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_anisotropy-rMp1ahNa.esm.js +65 -0
- package/dist/chunks/KHR_materials_anisotropy-rMp1ahNa.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_clearcoat-Dw7bP6zs.esm.js +96 -0
- package/dist/chunks/KHR_materials_clearcoat-Dw7bP6zs.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_clearcoat-c_8cDReS.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_clearcoat-c_8cDReS.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_diffuse_transmission-CXn0MUer.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_diffuse_transmission-CXn0MUer.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_diffuse_transmission-CsMJW09v.esm.js +97 -0
- package/dist/chunks/KHR_materials_diffuse_transmission-CsMJW09v.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_dispersion-BDCbGsPA.esm.js +62 -0
- package/dist/chunks/KHR_materials_dispersion-BDCbGsPA.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_dispersion-D2yTJOjM.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_dispersion-D2yTJOjM.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_emissive_strength-Tz0C88U3.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_emissive_strength-Tz0C88U3.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_emissive_strength-jQMxZKq5.esm.js +55 -0
- package/dist/chunks/KHR_materials_emissive_strength-jQMxZKq5.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_ior-2zUX8jy7.esm.js +64 -0
- package/dist/chunks/KHR_materials_ior-2zUX8jy7.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_ior-sCAKuvLs.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_ior-sCAKuvLs.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_iridescence-CTk6lY7i.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_iridescence-CTk6lY7i.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_iridescence-DxBAsUzR.esm.js +72 -0
- package/dist/chunks/KHR_materials_iridescence-DxBAsUzR.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-BgkZXf0x.esm.js +81 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-BgkZXf0x.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-Dq7WTMdT.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-Dq7WTMdT.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_sheen-35UGLw0C.esm.js +85 -0
- package/dist/chunks/KHR_materials_sheen-35UGLw0C.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_sheen-DQ6C57Dt.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_sheen-DQ6C57Dt.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_specular-BPk7EQUD.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_specular-BPk7EQUD.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_specular-DrL3M38a.esm.js +75 -0
- package/dist/chunks/KHR_materials_specular-DrL3M38a.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_transmission-3olkVCcW.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_transmission-3olkVCcW.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_transmission-BpjfU0Rf.esm.js +307 -0
- package/dist/chunks/KHR_materials_transmission-BpjfU0Rf.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_unlit-BK4Bp8qS.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_unlit-BK4Bp8qS.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_unlit-DqWkeMIs.esm.js +74 -0
- package/dist/chunks/KHR_materials_unlit-DqWkeMIs.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_variants-C8EH6z5q.esm.js +262 -0
- package/dist/chunks/KHR_materials_variants-C8EH6z5q.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_variants-U_7nHGWs.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_variants-U_7nHGWs.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_volume-QCITeTgE.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_volume-QCITeTgE.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_volume-eXcEVVpW.esm.js +87 -0
- package/dist/chunks/KHR_materials_volume-eXcEVVpW.esm.js.map +1 -0
- package/dist/chunks/KHR_mesh_quantization-BjqgHT7P.esm.js +26 -0
- package/dist/chunks/KHR_mesh_quantization-BjqgHT7P.esm.js.map +1 -0
- package/dist/chunks/KHR_mesh_quantization-CEo8-_n9.esm.min.js +2 -0
- package/dist/chunks/KHR_mesh_quantization-CEo8-_n9.esm.min.js.map +1 -0
- package/dist/chunks/KHR_node_hoverability-CLakAM7o.esm.min.js +2 -0
- package/dist/chunks/KHR_node_hoverability-CLakAM7o.esm.min.js.map +1 -0
- package/dist/chunks/KHR_node_hoverability-XR4H2sEJ.esm.js +39 -0
- package/dist/chunks/KHR_node_hoverability-XR4H2sEJ.esm.js.map +1 -0
- package/dist/chunks/KHR_node_visibility-D5-Uq040.esm.js +46 -0
- package/dist/chunks/KHR_node_visibility-D5-Uq040.esm.js.map +1 -0
- package/dist/chunks/KHR_node_visibility-JpHMpDZy.esm.min.js +2 -0
- package/dist/chunks/KHR_node_visibility-JpHMpDZy.esm.min.js.map +1 -0
- package/dist/chunks/KHR_texture_basisu-CK096eX9.esm.min.js +2 -0
- package/dist/chunks/KHR_texture_basisu-CK096eX9.esm.min.js.map +1 -0
- package/dist/chunks/KHR_texture_basisu-JvEhdHQJ.esm.js +43 -0
- package/dist/chunks/KHR_texture_basisu-JvEhdHQJ.esm.js.map +1 -0
- package/dist/chunks/KHR_texture_transform-ASnRyeyf.esm.js +63 -0
- package/dist/chunks/KHR_texture_transform-ASnRyeyf.esm.js.map +1 -0
- package/dist/chunks/KHR_texture_transform-Ci769L7F.esm.min.js +2 -0
- package/dist/chunks/KHR_texture_transform-Ci769L7F.esm.min.js.map +1 -0
- package/dist/chunks/KHR_xmp_json_ld-Cf0IphHD.esm.min.js +2 -0
- package/dist/chunks/KHR_xmp_json_ld-Cf0IphHD.esm.min.js.map +1 -0
- package/dist/chunks/KHR_xmp_json_ld-ZytUWg-l.esm.js +51 -0
- package/dist/chunks/KHR_xmp_json_ld-ZytUWg-l.esm.js.map +1 -0
- package/dist/chunks/MSFT_audio_emitter-BjoYL7lC.esm.min.js +2 -0
- package/dist/chunks/MSFT_audio_emitter-BjoYL7lC.esm.min.js.map +1 -0
- package/dist/chunks/MSFT_audio_emitter-Di8nqSDi.esm.js +2200 -0
- package/dist/chunks/MSFT_audio_emitter-Di8nqSDi.esm.js.map +1 -0
- package/dist/chunks/MSFT_lod-BMUlo5OU.esm.js +337 -0
- package/dist/chunks/MSFT_lod-BMUlo5OU.esm.js.map +1 -0
- package/dist/chunks/MSFT_lod-OG5_k4mO.esm.min.js +2 -0
- package/dist/chunks/MSFT_lod-OG5_k4mO.esm.min.js.map +1 -0
- package/dist/chunks/MSFT_minecraftMesh-CA9_SnEQ.esm.js +46 -0
- package/dist/chunks/MSFT_minecraftMesh-CA9_SnEQ.esm.js.map +1 -0
- package/dist/chunks/MSFT_minecraftMesh-DA-GfwSb.esm.min.js +2 -0
- package/dist/chunks/MSFT_minecraftMesh-DA-GfwSb.esm.min.js.map +1 -0
- package/dist/chunks/MSFT_sRGBFactors-BpXptZ3D.esm.js +47 -0
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- package/managers/telemetryManager.js.map +0 -1
- package/model/modelAnimation.d.ts +0 -215
- package/model/modelAnimation.js +0 -237
- package/model/modelAnimation.js.map +0 -1
- package/model/viewerModel.d.ts +0 -233
- package/model/viewerModel.js +0 -673
- package/model/viewerModel.js.map +0 -1
- package/optimizer/custom/extended.d.ts +0 -13
- package/optimizer/custom/extended.js +0 -101
- package/optimizer/custom/extended.js.map +0 -1
- package/optimizer/custom/index.d.ts +0 -9
- package/optimizer/custom/index.js +0 -26
- package/optimizer/custom/index.js.map +0 -1
- package/renderOnlyIndex.d.ts +0 -11
- package/renderOnlyIndex.js +0 -18
- package/renderOnlyIndex.js.map +0 -1
- package/templating/eventManager.d.ts +0 -35
- package/templating/eventManager.js +0 -66
- package/templating/eventManager.js.map +0 -1
- package/templating/plugins/hdButtonPlugin.d.ts +0 -9
- package/templating/plugins/hdButtonPlugin.js +0 -22
- package/templating/plugins/hdButtonPlugin.js.map +0 -1
- package/templating/plugins/printButton.d.ts +0 -9
- package/templating/plugins/printButton.js +0 -41
- package/templating/plugins/printButton.js.map +0 -1
- package/templating/templateManager.d.ts +0 -197
- package/templating/templateManager.js +0 -561
- package/templating/templateManager.js.map +0 -1
- package/templating/viewerTemplatePlugin.d.ts +0 -21
- package/templating/viewerTemplatePlugin.js +0 -69
- package/templating/viewerTemplatePlugin.js.map +0 -1
- package/viewer/defaultViewer.d.ts +0 -130
- package/viewer/defaultViewer.js +0 -672
- package/viewer/defaultViewer.js.map +0 -1
- package/viewer/renderOnlyViewer.d.ts +0 -9
- package/viewer/renderOnlyViewer.js +0 -46
- package/viewer/renderOnlyViewer.js.map +0 -1
- package/viewer/viewer.d.ts +0 -258
- package/viewer/viewer.js +0 -783
- package/viewer/viewer.js.map +0 -1
- package/viewer/viewerManager.d.ts +0 -58
- package/viewer/viewerManager.js +0 -91
- package/viewer/viewerManager.js.map +0 -1
- package/viewer/viewerWithTemplate.d.ts +0 -9
- package/viewer/viewerWithTemplate.js +0 -20
- package/viewer/viewerWithTemplate.js.map +0 -1
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import { M as Mesh, L as Logger, a8 as Matrix, V as VertexBuffer, B as Buffer, aX as BoundingInfo, aa as TmpVectors, y as Vector3 } from './index-D46Rc8Qa.esm.js';
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Mesh.prototype.thinInstanceAdd = function (matrix, refresh = true) {
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if (!this.getScene().getEngine().getCaps().instancedArrays) {
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Logger.Error("Thin Instances are not supported on this device as Instanced Array extension not supported");
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return -1;
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}
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this._thinInstanceUpdateBufferSize("matrix", Array.isArray(matrix) ? matrix.length : 1);
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const index = this._thinInstanceDataStorage.instancesCount;
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if (Array.isArray(matrix)) {
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for (let i = 0; i < matrix.length; ++i) {
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this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, matrix[i], i === matrix.length - 1 && refresh);
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}
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}
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else {
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this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, matrix, refresh);
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}
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return index;
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};
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Mesh.prototype.thinInstanceAddSelf = function (refresh = true) {
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return this.thinInstanceAdd(Matrix.IdentityReadOnly, refresh);
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};
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Mesh.prototype.thinInstanceRegisterAttribute = function (kind, stride) {
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// preserve backward compatibility
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if (kind === VertexBuffer.ColorKind) {
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kind = VertexBuffer.ColorInstanceKind;
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}
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this.removeVerticesData(kind);
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this._thinInstanceInitializeUserStorage();
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this._userThinInstanceBuffersStorage.strides[kind] = stride;
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this._userThinInstanceBuffersStorage.sizes[kind] = stride * Math.max(32, this._thinInstanceDataStorage.instancesCount); // Initial size
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this._userThinInstanceBuffersStorage.data[kind] = new Float32Array(this._userThinInstanceBuffersStorage.sizes[kind]);
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this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), this._userThinInstanceBuffersStorage.data[kind], kind, true, false, stride, true);
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this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]);
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};
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Mesh.prototype.thinInstanceSetMatrixAt = function (index, matrix, refresh = true) {
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if (!this._thinInstanceDataStorage.matrixData || index >= this._thinInstanceDataStorage.instancesCount) {
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return false;
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}
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const matrixData = this._thinInstanceDataStorage.matrixData;
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matrix.copyToArray(matrixData, index * 16);
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if (this._thinInstanceDataStorage.worldMatrices) {
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this._thinInstanceDataStorage.worldMatrices[index] = matrix;
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}
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if (refresh) {
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this.thinInstanceBufferUpdated("matrix");
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if (!this.doNotSyncBoundingInfo) {
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this.thinInstanceRefreshBoundingInfo(false);
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}
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}
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return true;
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};
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Mesh.prototype.thinInstanceSetAttributeAt = function (kind, index, value, refresh = true) {
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// preserve backward compatibility
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if (kind === VertexBuffer.ColorKind) {
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kind = VertexBuffer.ColorInstanceKind;
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}
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if (!this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.data[kind] || index >= this._thinInstanceDataStorage.instancesCount) {
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return false;
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}
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this._thinInstanceUpdateBufferSize(kind, 0); // make sur the buffer for the kind attribute is big enough
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this._userThinInstanceBuffersStorage.data[kind].set(value, index * this._userThinInstanceBuffersStorage.strides[kind]);
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if (refresh) {
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this.thinInstanceBufferUpdated(kind);
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}
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return true;
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};
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Object.defineProperty(Mesh.prototype, "thinInstanceCount", {
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get: function () {
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return this._thinInstanceDataStorage.instancesCount;
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},
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set: function (value) {
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const matrixData = this._thinInstanceDataStorage.matrixData ?? this.source?._thinInstanceDataStorage.matrixData;
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const numMaxInstances = matrixData ? matrixData.length / 16 : 0;
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if (value <= numMaxInstances) {
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this._thinInstanceDataStorage.instancesCount = value;
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}
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},
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enumerable: true,
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configurable: true,
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});
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Mesh.prototype._thinInstanceCreateMatrixBuffer = function (kind, buffer, staticBuffer = true) {
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const matrixBuffer = new Buffer(this.getEngine(), buffer, !staticBuffer, 16, false, true);
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for (let i = 0; i < 4; i++) {
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this.setVerticesBuffer(matrixBuffer.createVertexBuffer(kind + i, i * 4, 4));
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}
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return matrixBuffer;
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};
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Mesh.prototype.thinInstanceSetBuffer = function (kind, buffer, stride = 0, staticBuffer = true) {
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stride = stride || 16;
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if (kind === "matrix") {
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this._thinInstanceDataStorage.matrixBuffer?.dispose();
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this._thinInstanceDataStorage.matrixBuffer = null;
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this._thinInstanceDataStorage.matrixBufferSize = buffer ? buffer.length : 32 * stride;
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this._thinInstanceDataStorage.matrixData = buffer;
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this._thinInstanceDataStorage.worldMatrices = null;
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if (buffer !== null) {
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this._thinInstanceDataStorage.instancesCount = buffer.length / stride;
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this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer("world", buffer, staticBuffer);
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if (!this.doNotSyncBoundingInfo) {
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this.thinInstanceRefreshBoundingInfo(false);
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}
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}
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else {
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this._thinInstanceDataStorage.instancesCount = 0;
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if (!this.doNotSyncBoundingInfo) {
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// mesh has no more thin instances, so need to recompute the bounding box because it's the regular mesh that will now be displayed
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this.refreshBoundingInfo();
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}
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}
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}
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else if (kind === "previousMatrix") {
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this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();
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this._thinInstanceDataStorage.previousMatrixBuffer = null;
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this._thinInstanceDataStorage.previousMatrixData = buffer;
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if (buffer !== null) {
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this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer("previousWorld", buffer, staticBuffer);
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}
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}
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else {
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// color for instanced mesh is ColorInstanceKind and not ColorKind because of native that needs to do the differenciation
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// hot switching kind here to preserve backward compatibility
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if (kind === VertexBuffer.ColorKind) {
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kind = VertexBuffer.ColorInstanceKind;
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}
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if (buffer === null) {
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if (this._userThinInstanceBuffersStorage?.data[kind]) {
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this.removeVerticesData(kind);
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delete this._userThinInstanceBuffersStorage.data[kind];
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delete this._userThinInstanceBuffersStorage.strides[kind];
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delete this._userThinInstanceBuffersStorage.sizes[kind];
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delete this._userThinInstanceBuffersStorage.vertexBuffers[kind];
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}
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}
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else {
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this._thinInstanceInitializeUserStorage();
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this._userThinInstanceBuffersStorage.data[kind] = buffer;
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this._userThinInstanceBuffersStorage.strides[kind] = stride;
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this._userThinInstanceBuffersStorage.sizes[kind] = buffer.length;
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this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), buffer, kind, !staticBuffer, false, stride, true);
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this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]);
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}
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}
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};
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Mesh.prototype.thinInstanceBufferUpdated = function (kind) {
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if (kind === "matrix") {
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if (this.thinInstanceAllowAutomaticStaticBufferRecreation && this._thinInstanceDataStorage.matrixBuffer && !this._thinInstanceDataStorage.matrixBuffer.isUpdatable()) {
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this._thinInstanceRecreateBuffer(kind);
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}
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this._thinInstanceDataStorage.matrixBuffer?.updateDirectly(this._thinInstanceDataStorage.matrixData, 0, this._thinInstanceDataStorage.instancesCount);
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}
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else if (kind === "previousMatrix") {
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if (this.thinInstanceAllowAutomaticStaticBufferRecreation &&
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this._thinInstanceDataStorage.previousMatrixBuffer &&
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!this._thinInstanceDataStorage.previousMatrixBuffer.isUpdatable()) {
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this._thinInstanceRecreateBuffer(kind);
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}
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this._thinInstanceDataStorage.previousMatrixBuffer?.updateDirectly(this._thinInstanceDataStorage.previousMatrixData, 0, this._thinInstanceDataStorage.instancesCount);
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}
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else {
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// preserve backward compatibility
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if (kind === VertexBuffer.ColorKind) {
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kind = VertexBuffer.ColorInstanceKind;
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}
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165
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if (this._userThinInstanceBuffersStorage?.vertexBuffers[kind]) {
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166
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if (this.thinInstanceAllowAutomaticStaticBufferRecreation && !this._userThinInstanceBuffersStorage.vertexBuffers[kind].isUpdatable()) {
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this._thinInstanceRecreateBuffer(kind);
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}
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this._userThinInstanceBuffersStorage.vertexBuffers[kind].updateDirectly(this._userThinInstanceBuffersStorage.data[kind], 0);
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}
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}
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};
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Mesh.prototype.thinInstancePartialBufferUpdate = function (kind, data, offset) {
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if (kind === "matrix") {
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if (this._thinInstanceDataStorage.matrixBuffer) {
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this._thinInstanceDataStorage.matrixBuffer.updateDirectly(data, offset);
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}
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}
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else {
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// preserve backward compatibility
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if (kind === VertexBuffer.ColorKind) {
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kind = VertexBuffer.ColorInstanceKind;
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}
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if (this._userThinInstanceBuffersStorage?.vertexBuffers[kind]) {
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this._userThinInstanceBuffersStorage.vertexBuffers[kind].updateDirectly(data, offset);
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}
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}
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};
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Mesh.prototype.thinInstanceGetWorldMatrices = function () {
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if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer) {
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return [];
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192
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}
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const matrixData = this._thinInstanceDataStorage.matrixData;
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194
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if (!this._thinInstanceDataStorage.worldMatrices) {
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this._thinInstanceDataStorage.worldMatrices = [];
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for (let i = 0; i < this._thinInstanceDataStorage.instancesCount; ++i) {
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197
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this._thinInstanceDataStorage.worldMatrices[i] = Matrix.FromArray(matrixData, i * 16);
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}
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}
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return this._thinInstanceDataStorage.worldMatrices;
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};
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Mesh.prototype.thinInstanceRefreshBoundingInfo = function (forceRefreshParentInfo = false, applySkeleton = false, applyMorph = false) {
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if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer) {
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return;
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}
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const vectors = this._thinInstanceDataStorage.boundingVectors;
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if (forceRefreshParentInfo || !this.rawBoundingInfo) {
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vectors.length = 0;
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this.refreshBoundingInfo(applySkeleton, applyMorph);
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const boundingInfo = this.getBoundingInfo();
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this.rawBoundingInfo = new BoundingInfo(boundingInfo.minimum, boundingInfo.maximum);
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}
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const boundingInfo = this.getBoundingInfo();
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const matrixData = this._thinInstanceDataStorage.matrixData;
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if (vectors.length === 0) {
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216
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for (let v = 0; v < boundingInfo.boundingBox.vectors.length; ++v) {
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vectors.push(boundingInfo.boundingBox.vectors[v].clone());
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}
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}
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TmpVectors.Vector3[0].setAll(Number.POSITIVE_INFINITY); // min
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TmpVectors.Vector3[1].setAll(Number.NEGATIVE_INFINITY); // max
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for (let i = 0; i < this._thinInstanceDataStorage.instancesCount; ++i) {
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Matrix.FromArrayToRef(matrixData, i * 16, TmpVectors.Matrix[0]);
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for (let v = 0; v < vectors.length; ++v) {
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Vector3.TransformCoordinatesToRef(vectors[v], TmpVectors.Matrix[0], TmpVectors.Vector3[2]);
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TmpVectors.Vector3[0].minimizeInPlace(TmpVectors.Vector3[2]);
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TmpVectors.Vector3[1].maximizeInPlace(TmpVectors.Vector3[2]);
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}
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}
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boundingInfo.reConstruct(TmpVectors.Vector3[0], TmpVectors.Vector3[1]);
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this._updateBoundingInfo();
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232
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};
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233
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Mesh.prototype._thinInstanceRecreateBuffer = function (kind, staticBuffer = true) {
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234
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if (kind === "matrix") {
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235
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this._thinInstanceDataStorage.matrixBuffer?.dispose();
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236
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this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer("world", this._thinInstanceDataStorage.matrixData, staticBuffer);
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237
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}
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238
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else if (kind === "previousMatrix") {
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239
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if (this._scene.needsPreviousWorldMatrices) {
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240
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this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();
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241
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this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer("previousWorld", this._thinInstanceDataStorage.previousMatrixData ?? this._thinInstanceDataStorage.matrixData, staticBuffer);
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}
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243
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}
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244
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else {
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245
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if (kind === VertexBuffer.ColorKind) {
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246
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kind = VertexBuffer.ColorInstanceKind;
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247
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}
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248
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this._userThinInstanceBuffersStorage.vertexBuffers[kind]?.dispose();
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249
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this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), this._userThinInstanceBuffersStorage.data[kind], kind, !staticBuffer, false, this._userThinInstanceBuffersStorage.strides[kind], true);
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this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]);
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}
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};
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Mesh.prototype._thinInstanceUpdateBufferSize = function (kind, numInstances = 1) {
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// preserve backward compatibility
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if (kind === VertexBuffer.ColorKind) {
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kind = VertexBuffer.ColorInstanceKind;
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}
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const kindIsMatrix = kind === "matrix";
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if (!kindIsMatrix && (!this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.strides[kind])) {
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return;
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}
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const stride = kindIsMatrix ? 16 : this._userThinInstanceBuffersStorage.strides[kind];
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const currentSize = kindIsMatrix ? this._thinInstanceDataStorage.matrixBufferSize : this._userThinInstanceBuffersStorage.sizes[kind];
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let data = kindIsMatrix ? this._thinInstanceDataStorage.matrixData : this._userThinInstanceBuffersStorage.data[kind];
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const bufferSize = (this._thinInstanceDataStorage.instancesCount + numInstances) * stride;
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let newSize = currentSize;
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while (newSize < bufferSize) {
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newSize *= 2;
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}
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if (!data || currentSize != newSize) {
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if (!data) {
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data = new Float32Array(newSize);
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}
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else {
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const newData = new Float32Array(newSize);
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newData.set(data, 0);
|
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data = newData;
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}
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if (kindIsMatrix) {
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this._thinInstanceDataStorage.matrixBuffer?.dispose();
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this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer("world", data, false);
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this._thinInstanceDataStorage.matrixData = data;
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this._thinInstanceDataStorage.matrixBufferSize = newSize;
|
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if (this._scene.needsPreviousWorldMatrices && !this._thinInstanceDataStorage.previousMatrixData) {
|
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this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();
|
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this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer("previousWorld", data, false);
|
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}
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}
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else {
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this._userThinInstanceBuffersStorage.vertexBuffers[kind]?.dispose();
|
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this._userThinInstanceBuffersStorage.data[kind] = data;
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this._userThinInstanceBuffersStorage.sizes[kind] = newSize;
|
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this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), data, kind, true, false, stride, true);
|
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this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]);
|
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}
|
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}
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};
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Mesh.prototype._thinInstanceInitializeUserStorage = function () {
|
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if (!this._userThinInstanceBuffersStorage) {
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this._userThinInstanceBuffersStorage = {
|
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data: {},
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sizes: {},
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vertexBuffers: {},
|
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strides: {},
|
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};
|
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}
|
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};
|
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Mesh.prototype._disposeThinInstanceSpecificData = function () {
|
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if (this._thinInstanceDataStorage?.matrixBuffer) {
|
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this._thinInstanceDataStorage.matrixBuffer.dispose();
|
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this._thinInstanceDataStorage.matrixBuffer = null;
|
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}
|
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};
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//# sourceMappingURL=thinInstanceMesh-tQGPk8rE.esm.js.map
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{"version":3,"file":"thinInstanceMesh-tQGPk8rE.esm.js","sources":["../../../../../dev/core/dist/Meshes/thinInstanceMesh.js"],"sourcesContent":["import { Mesh } from \"../Meshes/mesh\";\nimport { VertexBuffer, Buffer } from \"../Buffers/buffer\";\nimport { Matrix, Vector3, TmpVectors } from \"../Maths/math.vector\";\nimport { Logger } from \"../Misc/logger\";\nimport { BoundingInfo } from \"core/Culling/boundingInfo\";\nMesh.prototype.thinInstanceAdd = function (matrix, refresh = true) {\n if (!this.getScene().getEngine().getCaps().instancedArrays) {\n Logger.Error(\"Thin Instances are not supported on this device as Instanced Array extension not supported\");\n return -1;\n }\n this._thinInstanceUpdateBufferSize(\"matrix\", Array.isArray(matrix) ? matrix.length : 1);\n const index = this._thinInstanceDataStorage.instancesCount;\n if (Array.isArray(matrix)) {\n for (let i = 0; i < matrix.length; ++i) {\n this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, matrix[i], i === matrix.length - 1 && refresh);\n }\n }\n else {\n this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, matrix, refresh);\n }\n return index;\n};\nMesh.prototype.thinInstanceAddSelf = function (refresh = true) {\n return this.thinInstanceAdd(Matrix.IdentityReadOnly, refresh);\n};\nMesh.prototype.thinInstanceRegisterAttribute = function (kind, stride) {\n // preserve backward compatibility\n if (kind === VertexBuffer.ColorKind) {\n kind = VertexBuffer.ColorInstanceKind;\n }\n this.removeVerticesData(kind);\n this._thinInstanceInitializeUserStorage();\n this._userThinInstanceBuffersStorage.strides[kind] = stride;\n this._userThinInstanceBuffersStorage.sizes[kind] = stride * Math.max(32, this._thinInstanceDataStorage.instancesCount); // Initial size\n this._userThinInstanceBuffersStorage.data[kind] = new Float32Array(this._userThinInstanceBuffersStorage.sizes[kind]);\n this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), this._userThinInstanceBuffersStorage.data[kind], kind, true, false, stride, true);\n this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]);\n};\nMesh.prototype.thinInstanceSetMatrixAt = function (index, matrix, refresh = true) {\n if (!this._thinInstanceDataStorage.matrixData || index >= this._thinInstanceDataStorage.instancesCount) {\n return false;\n }\n const matrixData = this._thinInstanceDataStorage.matrixData;\n matrix.copyToArray(matrixData, index * 16);\n if (this._thinInstanceDataStorage.worldMatrices) {\n this._thinInstanceDataStorage.worldMatrices[index] = matrix;\n }\n if (refresh) {\n this.thinInstanceBufferUpdated(\"matrix\");\n if (!this.doNotSyncBoundingInfo) {\n this.thinInstanceRefreshBoundingInfo(false);\n }\n }\n return true;\n};\nMesh.prototype.thinInstanceSetAttributeAt = function (kind, index, value, refresh = true) {\n // preserve backward compatibility\n if (kind === VertexBuffer.ColorKind) {\n kind = VertexBuffer.ColorInstanceKind;\n }\n if (!this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.data[kind] || index >= this._thinInstanceDataStorage.instancesCount) {\n return false;\n }\n this._thinInstanceUpdateBufferSize(kind, 0); // make sur the buffer for the kind attribute is big enough\n this._userThinInstanceBuffersStorage.data[kind].set(value, index * this._userThinInstanceBuffersStorage.strides[kind]);\n if (refresh) {\n this.thinInstanceBufferUpdated(kind);\n }\n return true;\n};\nObject.defineProperty(Mesh.prototype, \"thinInstanceCount\", {\n get: function () {\n return this._thinInstanceDataStorage.instancesCount;\n },\n set: function (value) {\n const matrixData = this._thinInstanceDataStorage.matrixData ?? this.source?._thinInstanceDataStorage.matrixData;\n const numMaxInstances = matrixData ? matrixData.length / 16 : 0;\n if (value <= numMaxInstances) {\n this._thinInstanceDataStorage.instancesCount = value;\n }\n },\n enumerable: true,\n configurable: true,\n});\nMesh.prototype._thinInstanceCreateMatrixBuffer = function (kind, buffer, staticBuffer = true) {\n const matrixBuffer = new Buffer(this.getEngine(), buffer, !staticBuffer, 16, false, true);\n for (let i = 0; i < 4; i++) {\n this.setVerticesBuffer(matrixBuffer.createVertexBuffer(kind + i, i * 4, 4));\n }\n return matrixBuffer;\n};\nMesh.prototype.thinInstanceSetBuffer = function (kind, buffer, stride = 0, staticBuffer = true) {\n stride = stride || 16;\n if (kind === \"matrix\") {\n this._thinInstanceDataStorage.matrixBuffer?.dispose();\n this._thinInstanceDataStorage.matrixBuffer = null;\n this._thinInstanceDataStorage.matrixBufferSize = buffer ? buffer.length : 32 * stride;\n this._thinInstanceDataStorage.matrixData = buffer;\n this._thinInstanceDataStorage.worldMatrices = null;\n if (buffer !== null) {\n this._thinInstanceDataStorage.instancesCount = buffer.length / stride;\n this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer(\"world\", buffer, staticBuffer);\n if (!this.doNotSyncBoundingInfo) {\n this.thinInstanceRefreshBoundingInfo(false);\n }\n }\n else {\n this._thinInstanceDataStorage.instancesCount = 0;\n if (!this.doNotSyncBoundingInfo) {\n // mesh has no more thin instances, so need to recompute the bounding box because it's the regular mesh that will now be displayed\n this.refreshBoundingInfo();\n }\n }\n }\n else if (kind === \"previousMatrix\") {\n this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();\n this._thinInstanceDataStorage.previousMatrixBuffer = null;\n this._thinInstanceDataStorage.previousMatrixData = buffer;\n if (buffer !== null) {\n this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer(\"previousWorld\", buffer, staticBuffer);\n }\n }\n else {\n // color for instanced mesh is ColorInstanceKind and not ColorKind because of native that needs to do the differenciation\n // hot switching kind here to preserve backward compatibility\n if (kind === VertexBuffer.ColorKind) {\n kind = VertexBuffer.ColorInstanceKind;\n }\n if (buffer === null) {\n if (this._userThinInstanceBuffersStorage?.data[kind]) {\n this.removeVerticesData(kind);\n delete this._userThinInstanceBuffersStorage.data[kind];\n delete this._userThinInstanceBuffersStorage.strides[kind];\n delete this._userThinInstanceBuffersStorage.sizes[kind];\n delete this._userThinInstanceBuffersStorage.vertexBuffers[kind];\n }\n }\n else {\n this._thinInstanceInitializeUserStorage();\n this._userThinInstanceBuffersStorage.data[kind] = buffer;\n this._userThinInstanceBuffersStorage.strides[kind] = stride;\n this._userThinInstanceBuffersStorage.sizes[kind] = buffer.length;\n this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), buffer, kind, !staticBuffer, false, stride, true);\n this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]);\n }\n }\n};\nMesh.prototype.thinInstanceBufferUpdated = function (kind) {\n if (kind === \"matrix\") {\n if (this.thinInstanceAllowAutomaticStaticBufferRecreation && this._thinInstanceDataStorage.matrixBuffer && !this._thinInstanceDataStorage.matrixBuffer.isUpdatable()) {\n this._thinInstanceRecreateBuffer(kind);\n }\n this._thinInstanceDataStorage.matrixBuffer?.updateDirectly(this._thinInstanceDataStorage.matrixData, 0, this._thinInstanceDataStorage.instancesCount);\n }\n else if (kind === \"previousMatrix\") {\n if (this.thinInstanceAllowAutomaticStaticBufferRecreation &&\n this._thinInstanceDataStorage.previousMatrixBuffer &&\n !this._thinInstanceDataStorage.previousMatrixBuffer.isUpdatable()) {\n this._thinInstanceRecreateBuffer(kind);\n }\n this._thinInstanceDataStorage.previousMatrixBuffer?.updateDirectly(this._thinInstanceDataStorage.previousMatrixData, 0, this._thinInstanceDataStorage.instancesCount);\n }\n else {\n // preserve backward compatibility\n if (kind === VertexBuffer.ColorKind) {\n kind = VertexBuffer.ColorInstanceKind;\n }\n if (this._userThinInstanceBuffersStorage?.vertexBuffers[kind]) {\n if (this.thinInstanceAllowAutomaticStaticBufferRecreation && !this._userThinInstanceBuffersStorage.vertexBuffers[kind].isUpdatable()) {\n this._thinInstanceRecreateBuffer(kind);\n }\n this._userThinInstanceBuffersStorage.vertexBuffers[kind].updateDirectly(this._userThinInstanceBuffersStorage.data[kind], 0);\n }\n }\n};\nMesh.prototype.thinInstancePartialBufferUpdate = function (kind, data, offset) {\n if (kind === \"matrix\") {\n if (this._thinInstanceDataStorage.matrixBuffer) {\n this._thinInstanceDataStorage.matrixBuffer.updateDirectly(data, offset);\n }\n }\n else {\n // preserve backward compatibility\n if (kind === VertexBuffer.ColorKind) {\n kind = VertexBuffer.ColorInstanceKind;\n }\n if (this._userThinInstanceBuffersStorage?.vertexBuffers[kind]) {\n this._userThinInstanceBuffersStorage.vertexBuffers[kind].updateDirectly(data, offset);\n }\n }\n};\nMesh.prototype.thinInstanceGetWorldMatrices = function () {\n if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer) {\n return [];\n }\n const matrixData = this._thinInstanceDataStorage.matrixData;\n if (!this._thinInstanceDataStorage.worldMatrices) {\n this._thinInstanceDataStorage.worldMatrices = [];\n for (let i = 0; i < this._thinInstanceDataStorage.instancesCount; ++i) {\n this._thinInstanceDataStorage.worldMatrices[i] = Matrix.FromArray(matrixData, i * 16);\n }\n }\n return this._thinInstanceDataStorage.worldMatrices;\n};\nMesh.prototype.thinInstanceRefreshBoundingInfo = function (forceRefreshParentInfo = false, applySkeleton = false, applyMorph = false) {\n if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer) {\n return;\n }\n const vectors = this._thinInstanceDataStorage.boundingVectors;\n if (forceRefreshParentInfo || !this.rawBoundingInfo) {\n vectors.length = 0;\n this.refreshBoundingInfo(applySkeleton, applyMorph);\n const boundingInfo = this.getBoundingInfo();\n this.rawBoundingInfo = new BoundingInfo(boundingInfo.minimum, boundingInfo.maximum);\n }\n const boundingInfo = this.getBoundingInfo();\n const matrixData = this._thinInstanceDataStorage.matrixData;\n if (vectors.length === 0) {\n for (let v = 0; v < boundingInfo.boundingBox.vectors.length; ++v) {\n vectors.push(boundingInfo.boundingBox.vectors[v].clone());\n }\n }\n TmpVectors.Vector3[0].setAll(Number.POSITIVE_INFINITY); // min\n TmpVectors.Vector3[1].setAll(Number.NEGATIVE_INFINITY); // max\n for (let i = 0; i < this._thinInstanceDataStorage.instancesCount; ++i) {\n Matrix.FromArrayToRef(matrixData, i * 16, TmpVectors.Matrix[0]);\n for (let v = 0; v < vectors.length; ++v) {\n Vector3.TransformCoordinatesToRef(vectors[v], TmpVectors.Matrix[0], TmpVectors.Vector3[2]);\n TmpVectors.Vector3[0].minimizeInPlace(TmpVectors.Vector3[2]);\n TmpVectors.Vector3[1].maximizeInPlace(TmpVectors.Vector3[2]);\n }\n }\n boundingInfo.reConstruct(TmpVectors.Vector3[0], TmpVectors.Vector3[1]);\n this._updateBoundingInfo();\n};\nMesh.prototype._thinInstanceRecreateBuffer = function (kind, staticBuffer = true) {\n if (kind === \"matrix\") {\n this._thinInstanceDataStorage.matrixBuffer?.dispose();\n this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer(\"world\", this._thinInstanceDataStorage.matrixData, staticBuffer);\n }\n else if (kind === \"previousMatrix\") {\n if (this._scene.needsPreviousWorldMatrices) {\n this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();\n this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer(\"previousWorld\", this._thinInstanceDataStorage.previousMatrixData ?? this._thinInstanceDataStorage.matrixData, staticBuffer);\n }\n }\n else {\n if (kind === VertexBuffer.ColorKind) {\n kind = VertexBuffer.ColorInstanceKind;\n }\n this._userThinInstanceBuffersStorage.vertexBuffers[kind]?.dispose();\n this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), this._userThinInstanceBuffersStorage.data[kind], kind, !staticBuffer, false, this._userThinInstanceBuffersStorage.strides[kind], true);\n this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]);\n }\n};\nMesh.prototype._thinInstanceUpdateBufferSize = function (kind, numInstances = 1) {\n // preserve backward compatibility\n if (kind === VertexBuffer.ColorKind) {\n kind = VertexBuffer.ColorInstanceKind;\n }\n const kindIsMatrix = kind === \"matrix\";\n if (!kindIsMatrix && (!this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.strides[kind])) {\n return;\n }\n const stride = kindIsMatrix ? 16 : this._userThinInstanceBuffersStorage.strides[kind];\n const currentSize = kindIsMatrix ? this._thinInstanceDataStorage.matrixBufferSize : this._userThinInstanceBuffersStorage.sizes[kind];\n let data = kindIsMatrix ? this._thinInstanceDataStorage.matrixData : this._userThinInstanceBuffersStorage.data[kind];\n const bufferSize = (this._thinInstanceDataStorage.instancesCount + numInstances) * stride;\n let newSize = currentSize;\n while (newSize < bufferSize) {\n newSize *= 2;\n }\n if (!data || currentSize != newSize) {\n if (!data) {\n data = new Float32Array(newSize);\n }\n else {\n const newData = new Float32Array(newSize);\n newData.set(data, 0);\n data = newData;\n }\n if (kindIsMatrix) {\n this._thinInstanceDataStorage.matrixBuffer?.dispose();\n this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer(\"world\", data, false);\n this._thinInstanceDataStorage.matrixData = data;\n this._thinInstanceDataStorage.matrixBufferSize = newSize;\n if (this._scene.needsPreviousWorldMatrices && !this._thinInstanceDataStorage.previousMatrixData) {\n this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();\n this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer(\"previousWorld\", data, false);\n }\n }\n else {\n this._userThinInstanceBuffersStorage.vertexBuffers[kind]?.dispose();\n this._userThinInstanceBuffersStorage.data[kind] = data;\n this._userThinInstanceBuffersStorage.sizes[kind] = newSize;\n this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), data, kind, true, false, stride, true);\n this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]);\n }\n }\n};\nMesh.prototype._thinInstanceInitializeUserStorage = function () {\n if (!this._userThinInstanceBuffersStorage) {\n this._userThinInstanceBuffersStorage = {\n data: {},\n sizes: {},\n vertexBuffers: {},\n strides: {},\n };\n }\n};\nMesh.prototype._disposeThinInstanceSpecificData = function () {\n if (this._thinInstanceDataStorage?.matrixBuffer) {\n this._thinInstanceDataStorage.matrixBuffer.dispose();\n this._thinInstanceDataStorage.matrixBuffer = null;\n }\n};\n//# 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