@babylonjs/viewer 7.41.1 → 7.42.0-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. package/assets/photoStudio.env +0 -0
  2. package/dist/babylon-viewer.esm.js +2 -0
  3. package/dist/babylon-viewer.esm.js.map +1 -0
  4. package/dist/babylon-viewer.esm.min.js +2 -0
  5. package/dist/babylon-viewer.esm.min.js.map +1 -0
  6. package/dist/chunks/EXT_lights_ies-BHDD74jk.esm.min.js +2 -0
  7. package/dist/chunks/EXT_lights_ies-BHDD74jk.esm.min.js.map +1 -0
  8. package/dist/chunks/EXT_lights_ies-CJfRNbJm.esm.js +84 -0
  9. package/dist/chunks/EXT_lights_ies-CJfRNbJm.esm.js.map +1 -0
  10. package/dist/chunks/EXT_lights_image_based-B460Sv95.esm.min.js +2 -0
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  14. package/dist/chunks/EXT_mesh_gpu_instancing-D77OfiDS.esm.js +86 -0
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  18. package/dist/chunks/EXT_meshopt_compression-CniiOX0a.esm.js +134 -0
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  26. package/dist/chunks/EXT_texture_webp-Bm29ukIo.esm.js +43 -0
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  78. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-B-HlmeqI.esm.js +81 -0
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  82. package/dist/chunks/KHR_materials_sheen-D2QD8uSC.esm.js +85 -0
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  102. package/dist/chunks/KHR_materials_volume-BJVGGE1g.esm.min.js +2 -0
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+ {"version":3,"file":"logDepthVertex-BkGmO8_s.esm.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/clipPlaneVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/fogVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/logDepthVertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"clipPlaneVertexDeclaration\";\nconst shader = `#ifdef CLIPPLANE\nuniform vClipPlane: vec4<f32>;varying fClipDistance: f32;\n#endif\n#ifdef CLIPPLANE2\nuniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;\n#endif\n#ifdef CLIPPLANE3\nuniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;\n#endif\n#ifdef CLIPPLANE4\nuniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;\n#endif\n#ifdef CLIPPLANE5\nuniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;\n#endif\n#ifdef CLIPPLANE6\nuniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const clipPlaneVertexDeclarationWGSL = { name, shader };\n//# sourceMappingURL=clipPlaneVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"fogVertexDeclaration\";\nconst shader = `#ifdef FOG\nvarying vFogDistance: vec3f;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const fogVertexDeclarationWGSL = { name, shader };\n//# sourceMappingURL=fogVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"clipPlaneVertex\";\nconst shader = `#ifdef CLIPPLANE\nvertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);\n#endif\n#ifdef CLIPPLANE2\nvertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);\n#endif\n#ifdef CLIPPLANE3\nvertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);\n#endif\n#ifdef CLIPPLANE4\nvertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);\n#endif\n#ifdef CLIPPLANE5\nvertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);\n#endif\n#ifdef CLIPPLANE6\nvertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const clipPlaneVertexWGSL = { name, shader };\n//# sourceMappingURL=clipPlaneVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"fogVertex\";\nconst shader = `#ifdef FOG\n#ifdef SCENE_UBO\nvertexOutputs.vFogDistance=(scene.view*worldPos).xyz;\n#else\nvertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const fogVertexWGSL = { name, shader };\n//# sourceMappingURL=fogVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"logDepthVertex\";\nconst shader = `#ifdef LOGARITHMICDEPTH\nvertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const logDepthVertexWGSL = { name, shader };\n//# sourceMappingURL=logDepthVertex.js.map"],"names":["name","shader"],"mappings":";;AAAA;AAEA,MAAMA,MAAI,GAAG,4BAA4B;AACzC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACvBnD;AAEA,MAAMD,MAAI,GAAG,sBAAsB;AACnC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACRnD;AAEA,MAAMD,MAAI,GAAG,iBAAiB;AAC9B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACvBnD;AAEA,MAAMD,MAAI,GAAG,WAAW;AACxB,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACZnD;AAEA,MAAM,IAAI,GAAG,gBAAgB;AAC7B,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM"}
@@ -0,0 +1,2 @@
1
+ import{i as n}from"./index-Bo5F_mGk.esm.min.js";n.IncludesShadersStore.clipPlaneVertexDeclaration="#ifdef CLIPPLANE\nuniform vec4 vClipPlane;varying float fClipDistance;\n#endif\n#ifdef CLIPPLANE2\nuniform vec4 vClipPlane2;varying float fClipDistance2;\n#endif\n#ifdef CLIPPLANE3\nuniform vec4 vClipPlane3;varying float fClipDistance3;\n#endif\n#ifdef CLIPPLANE4\nuniform vec4 vClipPlane4;varying float fClipDistance4;\n#endif\n#ifdef CLIPPLANE5\nuniform vec4 vClipPlane5;varying float fClipDistance5;\n#endif\n#ifdef CLIPPLANE6\nuniform vec4 vClipPlane6;varying float fClipDistance6;\n#endif\n";n.IncludesShadersStore.fogVertexDeclaration="#ifdef FOG\nvarying vec3 vFogDistance;\n#endif\n";n.IncludesShadersStore.clipPlaneVertex="#ifdef CLIPPLANE\nfClipDistance=dot(worldPos,vClipPlane);\n#endif\n#ifdef CLIPPLANE2\nfClipDistance2=dot(worldPos,vClipPlane2);\n#endif\n#ifdef CLIPPLANE3\nfClipDistance3=dot(worldPos,vClipPlane3);\n#endif\n#ifdef CLIPPLANE4\nfClipDistance4=dot(worldPos,vClipPlane4);\n#endif\n#ifdef CLIPPLANE5\nfClipDistance5=dot(worldPos,vClipPlane5);\n#endif\n#ifdef CLIPPLANE6\nfClipDistance6=dot(worldPos,vClipPlane6);\n#endif\n";n.IncludesShadersStore.fogVertex="#ifdef FOG\nvFogDistance=(view*worldPos).xyz;\n#endif\n";n.IncludesShadersStore.logDepthVertex="#ifdef LOGARITHMICDEPTH\nvFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;\n#endif\n";
2
+ //# sourceMappingURL=logDepthVertex-CVcNpHQe.esm.min.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"logDepthVertex-CVcNpHQe.esm.min.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/fogVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/clipPlaneVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/fogVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/logDepthVertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"clipPlaneVertexDeclaration\";\nconst shader = `#ifdef CLIPPLANE\nuniform vec4 vClipPlane;varying float fClipDistance;\n#endif\n#ifdef CLIPPLANE2\nuniform vec4 vClipPlane2;varying float fClipDistance2;\n#endif\n#ifdef CLIPPLANE3\nuniform vec4 vClipPlane3;varying float fClipDistance3;\n#endif\n#ifdef CLIPPLANE4\nuniform vec4 vClipPlane4;varying float fClipDistance4;\n#endif\n#ifdef CLIPPLANE5\nuniform vec4 vClipPlane5;varying float fClipDistance5;\n#endif\n#ifdef CLIPPLANE6\nuniform vec4 vClipPlane6;varying float fClipDistance6;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const clipPlaneVertexDeclaration = { name, shader };\n//# sourceMappingURL=clipPlaneVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"fogVertexDeclaration\";\nconst shader = `#ifdef FOG\nvarying vec3 vFogDistance;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const fogVertexDeclaration = { name, shader };\n//# sourceMappingURL=fogVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"clipPlaneVertex\";\nconst shader = `#ifdef CLIPPLANE\nfClipDistance=dot(worldPos,vClipPlane);\n#endif\n#ifdef CLIPPLANE2\nfClipDistance2=dot(worldPos,vClipPlane2);\n#endif\n#ifdef CLIPPLANE3\nfClipDistance3=dot(worldPos,vClipPlane3);\n#endif\n#ifdef CLIPPLANE4\nfClipDistance4=dot(worldPos,vClipPlane4);\n#endif\n#ifdef CLIPPLANE5\nfClipDistance5=dot(worldPos,vClipPlane5);\n#endif\n#ifdef CLIPPLANE6\nfClipDistance6=dot(worldPos,vClipPlane6);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const clipPlaneVertex = { name, shader };\n//# sourceMappingURL=clipPlaneVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"fogVertex\";\nconst shader = `#ifdef FOG\nvFogDistance=(view*worldPos).xyz;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const fogVertex = { name, shader };\n//# sourceMappingURL=fogVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"logDepthVertex\";\nconst shader = `#ifdef LOGARITHMICDEPTH\nvFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const logDepthVertex = { name, shader };\n//# sourceMappingURL=logDepthVertex.js.map"],"names":["ShaderStore","IncludesShadersStore"],"mappings":"gDAuBAA,EAAYC,qBAAyB,2BApBtB,kfCKfD,EAAYC,qBAAyB,qBALtB,mDCoBfD,EAAYC,qBAAyB,gBApBtB,oaCKfD,EAAYC,qBAAyB,UALtB,0DCKfD,EAAYC,qBAAyB,eALtB"}
@@ -0,0 +1,2 @@
1
+ import{i as e}from"./index-Bo5F_mGk.esm.min.js";e.IncludesShadersStoreWGSL.clipPlaneVertexDeclaration="#ifdef CLIPPLANE\nuniform vClipPlane: vec4<f32>;varying fClipDistance: f32;\n#endif\n#ifdef CLIPPLANE2\nuniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;\n#endif\n#ifdef CLIPPLANE3\nuniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;\n#endif\n#ifdef CLIPPLANE4\nuniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;\n#endif\n#ifdef CLIPPLANE5\nuniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;\n#endif\n#ifdef CLIPPLANE6\nuniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;\n#endif\n";e.IncludesShadersStoreWGSL.fogVertexDeclaration="#ifdef FOG\nvarying vFogDistance: vec3f;\n#endif\n";e.IncludesShadersStoreWGSL.clipPlaneVertex="#ifdef CLIPPLANE\nvertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);\n#endif\n#ifdef CLIPPLANE2\nvertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);\n#endif\n#ifdef CLIPPLANE3\nvertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);\n#endif\n#ifdef CLIPPLANE4\nvertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);\n#endif\n#ifdef CLIPPLANE5\nvertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);\n#endif\n#ifdef CLIPPLANE6\nvertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);\n#endif\n";e.IncludesShadersStoreWGSL.fogVertex="#ifdef FOG\n#ifdef SCENE_UBO\nvertexOutputs.vFogDistance=(scene.view*worldPos).xyz;\n#else\nvertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;\n#endif\n#endif\n";e.IncludesShadersStoreWGSL.logDepthVertex="#ifdef LOGARITHMICDEPTH\nvertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;\n#endif\n";
2
+ //# sourceMappingURL=logDepthVertex-DL8eWalk.esm.min.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"logDepthVertex-DL8eWalk.esm.min.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/clipPlaneVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/fogVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/logDepthVertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"clipPlaneVertexDeclaration\";\nconst shader = `#ifdef CLIPPLANE\nuniform vClipPlane: vec4<f32>;varying fClipDistance: f32;\n#endif\n#ifdef CLIPPLANE2\nuniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;\n#endif\n#ifdef CLIPPLANE3\nuniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;\n#endif\n#ifdef CLIPPLANE4\nuniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;\n#endif\n#ifdef CLIPPLANE5\nuniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;\n#endif\n#ifdef CLIPPLANE6\nuniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const clipPlaneVertexDeclarationWGSL = { name, shader };\n//# sourceMappingURL=clipPlaneVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"fogVertexDeclaration\";\nconst shader = `#ifdef FOG\nvarying vFogDistance: vec3f;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const fogVertexDeclarationWGSL = { name, shader };\n//# sourceMappingURL=fogVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"clipPlaneVertex\";\nconst shader = `#ifdef CLIPPLANE\nvertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);\n#endif\n#ifdef CLIPPLANE2\nvertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);\n#endif\n#ifdef CLIPPLANE3\nvertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);\n#endif\n#ifdef CLIPPLANE4\nvertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);\n#endif\n#ifdef CLIPPLANE5\nvertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);\n#endif\n#ifdef CLIPPLANE6\nvertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const clipPlaneVertexWGSL = { name, shader };\n//# sourceMappingURL=clipPlaneVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"fogVertex\";\nconst shader = `#ifdef FOG\n#ifdef SCENE_UBO\nvertexOutputs.vFogDistance=(scene.view*worldPos).xyz;\n#else\nvertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const fogVertexWGSL = { name, shader };\n//# sourceMappingURL=fogVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"logDepthVertex\";\nconst shader = `#ifdef LOGARITHMICDEPTH\nvertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const logDepthVertexWGSL = { name, shader };\n//# sourceMappingURL=logDepthVertex.js.map"],"names":["ShaderStore","IncludesShadersStoreWGSL"],"mappings":"gDAuBAA,EAAYC,yBAA6B,2BApB1B,ghBCKfD,EAAYC,yBAA6B,qBAL1B,qDCoBfD,EAAYC,yBAA6B,gBApB1B,8iBCSfD,EAAYC,yBAA6B,UAT1B,yKCKfD,EAAYC,yBAA6B,eAL1B"}
@@ -0,0 +1,11 @@
1
+ import { i as ShaderStore } from './index-Dlf001gP.esm.js';
2
+
3
+ // Do not edit.
4
+ const name = "mainUVVaryingDeclaration";
5
+ const shader = `#ifdef MAINUV{X}
6
+ varying vMainUV{X}: vec2f;
7
+ #endif
8
+ `;
9
+ // Sideeffect
10
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
11
+ //# sourceMappingURL=mainUVVaryingDeclaration-9DUO7sPf.esm.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mainUVVaryingDeclaration-9DUO7sPf.esm.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"mainUVVaryingDeclaration\";\nconst shader = `#ifdef MAINUV{X}\nvarying vMainUV{X}: vec2f;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const mainUVVaryingDeclarationWGSL = { name, shader };\n//# sourceMappingURL=mainUVVaryingDeclaration.js.map"],"names":[],"mappings":";;AAAA;AAEA,MAAM,IAAI,GAAG,0BAA0B;AACvC,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM"}
@@ -0,0 +1,11 @@
1
+ import { i as ShaderStore } from './index-Dlf001gP.esm.js';
2
+
3
+ // Do not edit.
4
+ const name = "mainUVVaryingDeclaration";
5
+ const shader = `#ifdef MAINUV{X}
6
+ varying vec2 vMainUV{X};
7
+ #endif
8
+ `;
9
+ // Sideeffect
10
+ ShaderStore.IncludesShadersStore[name] = shader;
11
+ //# sourceMappingURL=mainUVVaryingDeclaration-DXZGPs7O.esm.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mainUVVaryingDeclaration-DXZGPs7O.esm.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/mainUVVaryingDeclaration.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"mainUVVaryingDeclaration\";\nconst shader = `#ifdef MAINUV{X}\nvarying vec2 vMainUV{X};\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const mainUVVaryingDeclaration = { name, shader };\n//# sourceMappingURL=mainUVVaryingDeclaration.js.map"],"names":[],"mappings":";;AAAA;AAEA,MAAM,IAAI,GAAG,0BAA0B;AACvC,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM"}
@@ -0,0 +1,2 @@
1
+ import{i as n}from"./index-Bo5F_mGk.esm.min.js";n.IncludesShadersStoreWGSL.mainUVVaryingDeclaration="#ifdef MAINUV{X}\nvarying vMainUV{X}: vec2f;\n#endif\n";
2
+ //# sourceMappingURL=mainUVVaryingDeclaration-DaFtbg5X.esm.min.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mainUVVaryingDeclaration-DaFtbg5X.esm.min.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"mainUVVaryingDeclaration\";\nconst shader = `#ifdef MAINUV{X}\nvarying vMainUV{X}: vec2f;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const mainUVVaryingDeclarationWGSL = { name, shader };\n//# sourceMappingURL=mainUVVaryingDeclaration.js.map"],"names":["ShaderStore","IncludesShadersStoreWGSL"],"mappings":"gDAQAA,EAAYC,yBAA6B,yBAL1B"}
@@ -0,0 +1,2 @@
1
+ import{i as n}from"./index-Bo5F_mGk.esm.min.js";n.IncludesShadersStore.mainUVVaryingDeclaration="#ifdef MAINUV{X}\nvarying vec2 vMainUV{X};\n#endif\n";
2
+ //# sourceMappingURL=mainUVVaryingDeclaration-lKBcMFcP.esm.min.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mainUVVaryingDeclaration-lKBcMFcP.esm.min.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/mainUVVaryingDeclaration.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"mainUVVaryingDeclaration\";\nconst shader = `#ifdef MAINUV{X}\nvarying vec2 vMainUV{X};\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const mainUVVaryingDeclaration = { name, shader };\n//# sourceMappingURL=mainUVVaryingDeclaration.js.map"],"names":["ShaderStore","IncludesShadersStore"],"mappings":"gDAQAA,EAAYC,qBAAyB,yBALtB"}
@@ -0,0 +1,119 @@
1
+ function getByteIndex(bitIndex) {
2
+ return Math.floor(bitIndex / 8);
3
+ }
4
+ function getBitMask(bitIndex) {
5
+ return 1 << bitIndex % 8;
6
+ }
7
+ /**
8
+ * An fixed size array that effectively stores boolean values where each value is a single bit of backing data.
9
+ * @remarks
10
+ * All bits are initialized to false.
11
+ */
12
+ class BitArray {
13
+ /**
14
+ * Creates a new bit array with a fixed size.
15
+ * @param size The number of bits to store.
16
+ */
17
+ constructor(size) {
18
+ this.size = size;
19
+ this._byteArray = new Uint8Array(Math.ceil(this.size / 8));
20
+ }
21
+ /**
22
+ * Gets the current value at the specified index.
23
+ * @param bitIndex The index to get the value from.
24
+ * @returns The value at the specified index.
25
+ */
26
+ get(bitIndex) {
27
+ if (bitIndex >= this.size) {
28
+ throw new RangeError("Bit index out of range");
29
+ }
30
+ const byteIndex = getByteIndex(bitIndex);
31
+ const bitMask = getBitMask(bitIndex);
32
+ return (this._byteArray[byteIndex] & bitMask) !== 0;
33
+ }
34
+ /**
35
+ * Sets the value at the specified index.
36
+ * @param bitIndex The index to set the value at.
37
+ * @param value The value to set.
38
+ */
39
+ set(bitIndex, value) {
40
+ if (bitIndex >= this.size) {
41
+ throw new RangeError("Bit index out of range");
42
+ }
43
+ const byteIndex = getByteIndex(bitIndex);
44
+ const bitMask = getBitMask(bitIndex);
45
+ if (value) {
46
+ this._byteArray[byteIndex] |= bitMask;
47
+ }
48
+ else {
49
+ this._byteArray[byteIndex] &= ~bitMask;
50
+ }
51
+ }
52
+ }
53
+
54
+ /**
55
+ * Sort (in place) the index array so that faces with common indices are close
56
+ * @param indices the array of indices to sort
57
+ */
58
+ function OptimizeIndices(indices) {
59
+ const faces = [];
60
+ const faceCount = indices.length / 3;
61
+ // Step 1: Break the indices array into faces
62
+ for (let i = 0; i < faceCount; i++) {
63
+ faces.push([indices[i * 3], indices[i * 3 + 1], indices[i * 3 + 2]]);
64
+ }
65
+ // Step 2: Build a graph connecting faces sharing a vertex
66
+ const vertexToFaceMap = new Map();
67
+ faces.forEach((face, faceIndex) => {
68
+ face.forEach((vertex) => {
69
+ let face = vertexToFaceMap.get(vertex);
70
+ if (!face) {
71
+ vertexToFaceMap.set(vertex, (face = []));
72
+ }
73
+ face.push(faceIndex);
74
+ });
75
+ });
76
+ // Step 3: Traverse faces using DFS to ensure connected faces are close
77
+ const visited = new BitArray(faceCount);
78
+ const sortedFaces = [];
79
+ // Using a stack and not a recursive version to avoid call stack overflow
80
+ const deepFirstSearchStack = (startFaceIndex) => {
81
+ const stack = [startFaceIndex];
82
+ while (stack.length > 0) {
83
+ const currentFaceIndex = stack.pop();
84
+ if (visited.get(currentFaceIndex)) {
85
+ continue;
86
+ }
87
+ visited.set(currentFaceIndex, true);
88
+ sortedFaces.push(faces[currentFaceIndex]);
89
+ // Push unvisited neighbors (faces sharing a vertex) onto the stack
90
+ faces[currentFaceIndex].forEach((vertex) => {
91
+ const neighbors = vertexToFaceMap.get(vertex);
92
+ if (!neighbors) {
93
+ return;
94
+ }
95
+ neighbors.forEach((neighborFaceIndex) => {
96
+ if (!visited.get(neighborFaceIndex)) {
97
+ stack.push(neighborFaceIndex);
98
+ }
99
+ });
100
+ });
101
+ }
102
+ };
103
+ // Start DFS from the first face
104
+ for (let i = 0; i < faceCount; i++) {
105
+ if (!visited.get(i)) {
106
+ deepFirstSearchStack(i);
107
+ }
108
+ }
109
+ // Step 4: Flatten the sorted faces back into an array
110
+ let index = 0;
111
+ sortedFaces.forEach((face) => {
112
+ indices[index++] = face[0];
113
+ indices[index++] = face[1];
114
+ indices[index++] = face[2];
115
+ });
116
+ }
117
+
118
+ export { OptimizeIndices };
119
+ //# sourceMappingURL=mesh.vertexData.functions-B_pMCAzZ.esm.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mesh.vertexData.functions-B_pMCAzZ.esm.js","sources":["../../../../../dev/core/dist/Misc/bitArray.js","../../../../../dev/core/dist/Meshes/mesh.vertexData.functions.js"],"sourcesContent":["function getByteIndex(bitIndex) {\n return Math.floor(bitIndex / 8);\n}\nfunction getBitMask(bitIndex) {\n return 1 << bitIndex % 8;\n}\n/**\n * An fixed size array that effectively stores boolean values where each value is a single bit of backing data.\n * @remarks\n * All bits are initialized to false.\n */\nexport class BitArray {\n /**\n * Creates a new bit array with a fixed size.\n * @param size The number of bits to store.\n */\n constructor(size) {\n this.size = size;\n this._byteArray = new Uint8Array(Math.ceil(this.size / 8));\n }\n /**\n * Gets the current value at the specified index.\n * @param bitIndex The index to get the value from.\n * @returns The value at the specified index.\n */\n get(bitIndex) {\n if (bitIndex >= this.size) {\n throw new RangeError(\"Bit index out of range\");\n }\n const byteIndex = getByteIndex(bitIndex);\n const bitMask = getBitMask(bitIndex);\n return (this._byteArray[byteIndex] & bitMask) !== 0;\n }\n /**\n * Sets the value at the specified index.\n * @param bitIndex The index to set the value at.\n * @param value The value to set.\n */\n set(bitIndex, value) {\n if (bitIndex >= this.size) {\n throw new RangeError(\"Bit index out of range\");\n }\n const byteIndex = getByteIndex(bitIndex);\n const bitMask = getBitMask(bitIndex);\n if (value) {\n this._byteArray[byteIndex] |= bitMask;\n }\n else {\n this._byteArray[byteIndex] &= ~bitMask;\n }\n }\n}\n//# sourceMappingURL=bitArray.js.map","import { BitArray } from \"core/Misc/bitArray\";\n/**\n * Sort (in place) the index array so that faces with common indices are close\n * @param indices the array of indices to sort\n */\nexport function OptimizeIndices(indices) {\n const faces = [];\n const faceCount = indices.length / 3;\n // Step 1: Break the indices array into faces\n for (let i = 0; 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@@ -0,0 +1,2 @@
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+ function t(t){return Math.floor(t/8)}function e(t){return 1<<t%8}class r{constructor(t){this.size=t,this._byteArray=new Uint8Array(Math.ceil(this.size/8))}get(r){if(r>=this.size)throw new RangeError("Bit index out of range");const o=t(r),n=e(r);return!!(this._byteArray[o]&n)}set(r,o){if(r>=this.size)throw new RangeError("Bit index out of range");const n=t(r),s=e(r);o?this._byteArray[n]|=s:this._byteArray[n]&=~s}}function o(t){const e=[],o=t.length/3;for(let r=0;r<o;r++)e.push([t[3*r],t[3*r+1],t[3*r+2]]);const n=new Map;e.forEach(((t,e)=>{t.forEach((t=>{let r=n.get(t);r||n.set(t,r=[]),r.push(e)}))}));const s=new r(o),h=[],i=t=>{const r=[t];for(;r.length>0;){const t=r.pop();s.get(t)||(s.set(t,!0),h.push(e[t]),e[t].forEach((t=>{const e=n.get(t);e&&e.forEach((t=>{s.get(t)||r.push(t)}))})))}};for(let t=0;t<o;t++)s.get(t)||i(t);let c=0;h.forEach((e=>{t[c++]=e[0],t[c++]=e[1],t[c++]=e[2]}))}export{o as OptimizeIndices};
2
+ //# sourceMappingURL=mesh.vertexData.functions-Bo7e6Of9.esm.min.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mesh.vertexData.functions-Bo7e6Of9.esm.min.js","sources":["../../../../../dev/core/dist/Misc/bitArray.js","../../../../../dev/core/dist/Meshes/mesh.vertexData.functions.js"],"sourcesContent":["function getByteIndex(bitIndex) {\n return Math.floor(bitIndex / 8);\n}\nfunction getBitMask(bitIndex) {\n return 1 << bitIndex % 8;\n}\n/**\n * An fixed size array that effectively stores boolean values where each value is a single bit of backing data.\n * @remarks\n * All bits are initialized to false.\n */\nexport class BitArray {\n /**\n * Creates a new bit array with a fixed size.\n * @param size The number of bits to store.\n */\n constructor(size) {\n this.size = size;\n this._byteArray = new Uint8Array(Math.ceil(this.size / 8));\n }\n /**\n * Gets the current value at the specified index.\n * @param bitIndex The index to get the value from.\n * @returns The value at the specified index.\n */\n get(bitIndex) {\n if (bitIndex >= this.size) {\n throw new RangeError(\"Bit index out of range\");\n }\n const byteIndex = getByteIndex(bitIndex);\n const bitMask = getBitMask(bitIndex);\n return (this._byteArray[byteIndex] & bitMask) !== 0;\n }\n /**\n * Sets the value at the specified index.\n * @param bitIndex The index to set the value at.\n * @param value The value to set.\n */\n set(bitIndex, value) {\n if (bitIndex >= this.size) {\n throw new RangeError(\"Bit index out of range\");\n }\n const byteIndex = getByteIndex(bitIndex);\n const bitMask = getBitMask(bitIndex);\n if (value) {\n this._byteArray[byteIndex] |= bitMask;\n }\n else {\n this._byteArray[byteIndex] &= ~bitMask;\n }\n }\n}\n//# sourceMappingURL=bitArray.js.map","import { BitArray } from \"core/Misc/bitArray\";\n/**\n * Sort (in place) the index array so that faces with common indices are close\n * @param indices the array of indices to sort\n */\nexport function OptimizeIndices(indices) {\n const faces = [];\n const faceCount = indices.length / 3;\n // Step 1: Break the indices array into faces\n for (let i = 0; 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@@ -0,0 +1,26 @@
1
+ import { i as ShaderStore } from './index-Dlf001gP.esm.js';
2
+
3
+ // Do not edit.
4
+ const name$1 = "sceneUboDeclaration";
5
+ const shader$1 = `struct Scene {viewProjection : mat4x4<f32>,
6
+ #ifdef MULTIVIEW
7
+ viewProjectionR : mat4x4<f32>,
8
+ #endif
9
+ view : mat4x4<f32>,
10
+ projection : mat4x4<f32>,
11
+ vEyePosition : vec4<f32>,};
12
+ #define SCENE_UBO
13
+ var<uniform> scene : Scene;
14
+ `;
15
+ // Sideeffect
16
+ ShaderStore.IncludesShadersStoreWGSL[name$1] = shader$1;
17
+
18
+ // Do not edit.
19
+ const name = "meshUboDeclaration";
20
+ const shader = `struct Mesh {world : mat4x4<f32>,
21
+ visibility : f32,};var<uniform> mesh : Mesh;
22
+ #define WORLD_UBO
23
+ `;
24
+ // Sideeffect
25
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
26
+ //# sourceMappingURL=meshUboDeclaration-BN0BlYEZ.esm.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"meshUboDeclaration-BN0BlYEZ.esm.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/meshUboDeclaration.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"sceneUboDeclaration\";\nconst shader = `struct Scene {viewProjection : mat4x4<f32>,\n#ifdef MULTIVIEW\nviewProjectionR : mat4x4<f32>,\n#endif \nview : mat4x4<f32>,\nprojection : mat4x4<f32>,\nvEyePosition : vec4<f32>,};\n#define SCENE_UBO\nvar<uniform> scene : Scene;\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const sceneUboDeclarationWGSL = { name, shader };\n//# sourceMappingURL=sceneUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"meshUboDeclaration\";\nconst shader = `struct Mesh {world : mat4x4<f32>,\nvisibility : f32,};var<uniform> mesh : Mesh;\n#define WORLD_UBO\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const meshUboDeclarationWGSL = { name, shader };\n//# sourceMappingURL=meshUboDeclaration.js.map"],"names":["name","shader"],"mappings":";;AAAA;AAEA,MAAMA,MAAI,GAAG,qBAAqB;AAClC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACdnD;AAEA,MAAM,IAAI,GAAG,oBAAoB;AACjC,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM"}
@@ -0,0 +1,2 @@
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+ import{i as e}from"./index-Bo5F_mGk.esm.min.js";e.IncludesShadersStoreWGSL.sceneUboDeclaration="struct Scene {viewProjection : mat4x4<f32>,\n#ifdef MULTIVIEW\nviewProjectionR : mat4x4<f32>,\n#endif \nview : mat4x4<f32>,\nprojection : mat4x4<f32>,\nvEyePosition : vec4<f32>,};\n#define SCENE_UBO\nvar<uniform> scene : Scene;\n";e.IncludesShadersStoreWGSL.meshUboDeclaration="struct Mesh {world : mat4x4<f32>,\nvisibility : f32,};var<uniform> mesh : Mesh;\n#define WORLD_UBO\n";
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+ //# sourceMappingURL=meshUboDeclaration-BcQ1P_co.esm.min.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"meshUboDeclaration-BcQ1P_co.esm.min.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/meshUboDeclaration.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"sceneUboDeclaration\";\nconst shader = `struct Scene {viewProjection : mat4x4<f32>,\n#ifdef MULTIVIEW\nviewProjectionR : mat4x4<f32>,\n#endif \nview : mat4x4<f32>,\nprojection : mat4x4<f32>,\nvEyePosition : vec4<f32>,};\n#define SCENE_UBO\nvar<uniform> scene : Scene;\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const sceneUboDeclarationWGSL = { name, shader };\n//# sourceMappingURL=sceneUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"meshUboDeclaration\";\nconst shader = `struct Mesh {world : mat4x4<f32>,\nvisibility : f32,};var<uniform> mesh : Mesh;\n#define WORLD_UBO\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const meshUboDeclarationWGSL = { name, shader };\n//# sourceMappingURL=meshUboDeclaration.js.map"],"names":["ShaderStore","IncludesShadersStoreWGSL"],"mappings":"gDAcAA,EAAYC,yBAA6B,oBAX1B,wOCKfD,EAAYC,yBAA6B,mBAL1B"}
@@ -0,0 +1,2 @@
1
+ import{s,t,m as e,u as i,v as a,V as r,L as n,w as o,M as l,x as h,O as _,T as p,y as m}from"./index-Bo5F_mGk.esm.min.js";import{A as d}from"./assetContainer-CMuD-n3X.esm.min.js";import{S as u}from"./standardMaterial-BFBsF3pv.esm.min.js";class c{constructor(){this.materials=[]}parseMTL(t,e,i,a){if(e instanceof ArrayBuffer)return;const r=e.split("\n"),n=/\s+/;let o,l=null;for(let e=0;e<r.length;e++){const h=r[e].trim();if(0===h.length||"#"===h.charAt(0))continue;const _=h.indexOf(" ");let p=_>=0?h.substring(0,_):h;p=p.toLowerCase();const m=_>=0?h.substring(_+1).trim():"";if("newmtl"===p)l&&this.materials.push(l),t._blockEntityCollection=!!a,l=new u(m,t),l._parentContainer=a,t._blockEntityCollection=!1;else if("kd"===p&&l)o=m.split(n,3).map(parseFloat),l.diffuseColor=s.FromArray(o);else if("ka"===p&&l)o=m.split(n,3).map(parseFloat),l.ambientColor=s.FromArray(o);else if("ks"===p&&l)o=m.split(n,3).map(parseFloat),l.specularColor=s.FromArray(o);else if("ke"===p&&l)o=m.split(n,3).map(parseFloat),l.emissiveColor=s.FromArray(o);else if("ns"===p&&l)l.specularPower=parseFloat(m);else if("d"===p&&l)l.alpha=parseFloat(m);else if("map_ka"===p&&l)l.ambientTexture=c._GetTexture(i,m,t);else if("map_kd"===p&&l)l.diffuseTexture=c._GetTexture(i,m,t);else if("map_ks"===p&&l)l.specularTexture=c._GetTexture(i,m,t);else if("map_ns"===p);else if("map_bump"===p&&l){const s=m.split(n),e=s.indexOf("-bm");let a=null;e>=0&&(a=s[e+1],s.splice(e,2)),l.bumpTexture=c._GetTexture(i,s.join(" "),t),l.bumpTexture&&null!==a&&(l.bumpTexture.level=parseFloat(a))}else"map_d"===p&&l&&(l.opacityTexture=c._GetTexture(i,m,t))}l&&this.materials.push(l)}static _GetTexture(s,e,i){if(!e)return null;let a=s;if("file:"===s){let s=e.lastIndexOf("\\");-1===s&&(s=e.lastIndexOf("/")),a+=s>-1?e.substring(s+1):e}else a+=e;return new t(a,i,!1,c.INVERT_TEXTURE_Y)}}c.INVERT_TEXTURE_Y=!0;class g{constructor(s,t,i){this._positions=[],this._normals=[],this._uvs=[],this._colors=[],this._extColors=[],this._meshesFromObj=[],this._indicesForBabylon=[],this._wrappedPositionForBabylon=[],this._wrappedUvsForBabylon=[],this._wrappedColorsForBabylon=[],this._wrappedNormalsForBabylon=[],this._tuplePosNorm=[],this._curPositionInIndices=0,this._hasMeshes=!1,this._unwrappedPositionsForBabylon=[],this._unwrappedColorsForBabylon=[],this._unwrappedNormalsForBabylon=[],this._unwrappedUVForBabylon=[],this._triangles=[],this._materialNameFromObj="",this._objMeshName="",this._increment=1,this._isFirstMaterial=!0,this._grayColor=new e(.5,.5,.5,1),this._hasLineData=!1,this._materialToUse=s,this._babylonMeshesArray=t,this._loadingOptions=i}_isInArray(s,t){s[t[0]]||(s[t[0]]={normals:[],idx:[]});const e=s[t[0]].normals.indexOf(t[1]);return-1===e?-1:s[t[0]].idx[e]}_isInArrayUV(s,t){s[t[0]]||(s[t[0]]={normals:[],idx:[],uv:[]});const e=s[t[0]].normals.indexOf(t[1]);return 1!=e&&t[2]===s[t[0]].uv[e]?s[t[0]].idx[e]:-1}_setData(s,t,e,a,r,n,o){let l;l=this._loadingOptions.optimizeWithUV?this._isInArrayUV(this._tuplePosNorm,[s,e,t]):this._isInArray(this._tuplePosNorm,[s,e]),-1===l?(this._indicesForBabylon.push(this._wrappedPositionForBabylon.length),this._wrappedPositionForBabylon.push(a),r=r??new i(0,0),this._wrappedUvsForBabylon.push(r),this._wrappedNormalsForBabylon.push(n),void 0!==o&&this._wrappedColorsForBabylon.push(o),this._tuplePosNorm[s].normals.push(e),this._tuplePosNorm[s].idx.push(this._curPositionInIndices++),this._loadingOptions.optimizeWithUV&&this._tuplePosNorm[s].uv.push(t)):this._indicesForBabylon.push(l)}_unwrapData(){try{for(let s=0;s<this._wrappedPositionForBabylon.length;s++)this._unwrappedPositionsForBabylon.push(this._wrappedPositionForBabylon[s].x*this._handednessSign,this._wrappedPositionForBabylon[s].y,this._wrappedPositionForBabylon[s].z),this._unwrappedNormalsForBabylon.push(this._wrappedNormalsForBabylon[s].x*this._handednessSign,this._wrappedNormalsForBabylon[s].y,this._wrappedNormalsForBabylon[s].z),this._unwrappedUVForBabylon.push(this._wrappedUvsForBabylon[s].x,this._wrappedUvsForBabylon[s].y),this._loadingOptions.importVertexColors&&this._unwrappedColorsForBabylon.push(this._wrappedColorsForBabylon[s].r,this._wrappedColorsForBabylon[s].g,this._wrappedColorsForBabylon[s].b,this._wrappedColorsForBabylon[s].a);this._wrappedPositionForBabylon.length=0,this._wrappedNormalsForBabylon.length=0,this._wrappedUvsForBabylon.length=0,this._wrappedColorsForBabylon.length=0,this._tuplePosNorm.length=0,this._curPositionInIndices=0}catch(s){throw new Error("Unable to unwrap data while parsing OBJ data.")}}_getTriangles(s,t){for(let e=t;e<s.length-1;e++)this._pushTriangle(s,e)}_getColor(s){return this._loadingOptions.importVertexColors?this._extColors[s]??this._colors[s]:void 0}_setDataForCurrentFaceWithPattern1(s,t){this._getTriangles(s,t);for(let s=0;s<this._triangles.length;s++){const t=parseInt(this._triangles[s])-1;this._setData(t,0,0,this._positions[t],i.Zero(),a.Up(),this._getColor(t))}this._triangles.length=0}_setDataForCurrentFaceWithPattern2(s,t){this._getTriangles(s,t);for(let s=0;s<this._triangles.length;s++){const t=this._triangles[s].split("/"),e=parseInt(t[0])-1,r=parseInt(t[1])-1;this._setData(e,r,0,this._positions[e],this._uvs[r]??i.Zero(),a.Up(),this._getColor(e))}this._triangles.length=0}_setDataForCurrentFaceWithPattern3(s,t){this._getTriangles(s,t);for(let s=0;s<this._triangles.length;s++){const t=this._triangles[s].split("/"),e=parseInt(t[0])-1,r=parseInt(t[1])-1,n=parseInt(t[2])-1;this._setData(e,r,n,this._positions[e],this._uvs[r]??i.Zero(),this._normals[n]??a.Up())}this._triangles.length=0}_setDataForCurrentFaceWithPattern4(s,t){this._getTriangles(s,t);for(let s=0;s<this._triangles.length;s++){const t=this._triangles[s].split("//"),e=parseInt(t[0])-1,a=parseInt(t[1])-1;this._setData(e,1,a,this._positions[e],i.Zero(),this._normals[a],this._getColor(e))}this._triangles.length=0}_setDataForCurrentFaceWithPattern5(s,t){this._getTriangles(s,t);for(let s=0;s<this._triangles.length;s++){const t=this._triangles[s].split("/"),e=this._positions.length+parseInt(t[0]),i=this._uvs.length+parseInt(t[1]),a=this._normals.length+parseInt(t[2]);this._setData(e,i,a,this._positions[e],this._uvs[i],this._normals[a],this._getColor(e))}this._triangles.length=0}_addPreviousObjMesh(){this._meshesFromObj.length>0&&(this._handledMesh=this._meshesFromObj[this._meshesFromObj.length-1],this._unwrapData(),this._loadingOptions.useLegacyBehavior&&this._indicesForBabylon.reverse(),this._handledMesh.indices=this._indicesForBabylon.slice(),this._handledMesh.positions=this._unwrappedPositionsForBabylon.slice(),this._handledMesh.normals=this._unwrappedNormalsForBabylon.slice(),this._handledMesh.uvs=this._unwrappedUVForBabylon.slice(),this._handledMesh.hasLines=this._hasLineData,this._loadingOptions.importVertexColors&&(this._handledMesh.colors=this._unwrappedColorsForBabylon.slice()),this._indicesForBabylon.length=0,this._unwrappedPositionsForBabylon.length=0,this._unwrappedColorsForBabylon.length=0,this._unwrappedNormalsForBabylon.length=0,this._unwrappedUVForBabylon.length=0,this._hasLineData=!1)}_optimizeNormals(s){const t=s.getVerticesData(r.PositionKind),e=s.getVerticesData(r.NormalKind),i={};if(!t||!e)return;for(let s=0;s<t.length/3;s++){const e=t[3*s+0]+"_"+t[3*s+1]+"_"+t[3*s+2];let a=i[e];a||(a=[],i[e]=a),a.push(s)}const n=new a;for(const s in i){const t=i[s];if(t.length<2)continue;const a=t[0];for(let s=1;s<t.length;++s){const i=t[s];e[3*a+0]+=e[3*i+0],e[3*a+1]+=e[3*i+1],e[3*a+2]+=e[3*i+2]}n.copyFromFloats(e[3*a+0],e[3*a+1],e[3*a+2]),n.normalize();for(let s=0;s<t.length;++s){const i=t[s];e[3*i+0]=n.x,e[3*i+1]=n.y,e[3*i+2]=n.z}}s.setVerticesData(r.NormalKind,e)}static _IsLineElement(s){return s.startsWith("l")}static _IsObjectElement(s){return s.startsWith("o")}static _IsGroupElement(s){return s.startsWith("g")}static _GetZbrushMRGB(s,t){if(!s.startsWith("mrgb"))return null;if(s=s.replace("mrgb","").trim(),t)return[];const i=s.match(/[a-z0-9]/g);if(!i||i.length%8!=0)return[];const a=[];for(let s=0;s<i.length/8;s++){const t=i[8*s+2]+i[8*s+3],r=i[8*s+4]+i[8*s+5],n=i[8*s+6]+i[8*s+7];a.push(new e(parseInt(t,16)/255,parseInt(r,16)/255,parseInt(n,16)/255,1))}return a}parse(t,r,_,p,m){r=(r=r.replace(/#MRGB/g,"mrgb")).replace(/#.*$/gm,"").trim(),this._loadingOptions.useLegacyBehavior?(this._pushTriangle=(s,t)=>this._triangles.push(s[0],s[t],s[t+1]),this._handednessSign=1):_.useRightHandedSystem?(this._pushTriangle=(s,t)=>this._triangles.push(s[0],s[t+1],s[t]),this._handednessSign=1):(this._pushTriangle=(s,t)=>this._triangles.push(s[0],s[t],s[t+1]),this._handednessSign=-1);const d=r.split("\n"),c=[];let F=[];c.push(F);for(let s=0;s<d.length;s++){const t=d[s].trim().replace(/\s\s/g," ");if(0!==t.length&&"#"!==t.charAt(0))if((g._IsGroupElement(t)||g._IsObjectElement(t))&&(F=[],c.push(F)),g._IsLineElement(t)){const s=t.split(" ");for(let t=1;t<s.length-1;t++)F.push(`l ${s[t]} ${s[t+1]}`)}else F.push(t)}const b=c.flat();for(let s=0;s<b.length;s++){const t=b[s].trim().replace(/\s\s/g," ");let r;if(0!==t.length&&"#"!==t.charAt(0))if(g.VertexPattern.test(t)){if(r=t.match(/[^ ]+/g),this._positions.push(new a(parseFloat(r[1]),parseFloat(r[2]),parseFloat(r[3]))),this._loadingOptions.importVertexColors)if(r.length>=7){const s=parseFloat(r[4]),t=parseFloat(r[5]),i=parseFloat(r[6]);this._colors.push(new e(s>1?s/255:s,t>1?t/255:t,i>1?i/255:i,7===r.length||void 0===r[7]?1:parseFloat(r[7])))}else this._colors.push(this._grayColor)}else if(null!==(r=g.NormalPattern.exec(t)))this._normals.push(new a(parseFloat(r[1]),parseFloat(r[2]),parseFloat(r[3])));else if(null!==(r=g.UVPattern.exec(t)))this._uvs.push(new i(parseFloat(r[1])*this._loadingOptions.UVScaling.x,parseFloat(r[2])*this._loadingOptions.UVScaling.y));else if(null!==(r=g.FacePattern3.exec(t)))this._setDataForCurrentFaceWithPattern3(r[1].trim().split(" "),1);else if(null!==(r=g.FacePattern4.exec(t)))this._setDataForCurrentFaceWithPattern4(r[1].trim().split(" "),1);else if(null!==(r=g.FacePattern5.exec(t)))this._setDataForCurrentFaceWithPattern5(r[1].trim().split(" "),1);else if(null!==(r=g.FacePattern2.exec(t)))this._setDataForCurrentFaceWithPattern2(r[1].trim().split(" "),1);else if(null!==(r=g.FacePattern1.exec(t)))this._setDataForCurrentFaceWithPattern1(r[1].trim().split(" "),1);else if(null!==(r=g.LinePattern1.exec(t)))this._setDataForCurrentFaceWithPattern1(r[1].trim().split(" "),0),this._hasLineData=!0;else if(null!==(r=g.LinePattern2.exec(t)))this._setDataForCurrentFaceWithPattern2(r[1].trim().split(" "),0),this._hasLineData=!0;else if(r=g._GetZbrushMRGB(t,!this._loadingOptions.importVertexColors))r.forEach((s=>{this._extColors.push(s)}));else if(null!==(r=g.LinePattern3.exec(t)))this._setDataForCurrentFaceWithPattern3(r[1].trim().split(" "),0),this._hasLineData=!0;else if(g.GroupDescriptor.test(t)||g.ObjectDescriptor.test(t)){const s={name:t.substring(2).trim(),indices:null,positions:null,normals:null,uvs:null,colors:null,materialName:this._materialNameFromObj,isObject:g.ObjectDescriptor.test(t)};this._addPreviousObjMesh(),this._meshesFromObj.push(s),this._hasMeshes=!0,this._isFirstMaterial=!0,this._increment=1}else if(g.UseMtlDescriptor.test(t)){if(this._materialNameFromObj=t.substring(7).trim(),!this._isFirstMaterial||!this._hasMeshes){this._addPreviousObjMesh();const s={name:(this._objMeshName||"mesh")+"_mm"+this._increment.toString(),indices:null,positions:null,normals:null,uvs:null,colors:null,materialName:this._materialNameFromObj,isObject:!1};this._increment++,this._meshesFromObj.push(s),this._hasMeshes=!0}this._hasMeshes&&this._isFirstMaterial&&(this._meshesFromObj[this._meshesFromObj.length-1].materialName=this._materialNameFromObj,this._isFirstMaterial=!1)}else g.MtlLibGroupDescriptor.test(t)?m(t.substring(7).trim()):g.SmoothDescriptor.test(t)||n.Log("Unhandled expression at line : "+t)}if(this._hasMeshes&&(this._handledMesh=this._meshesFromObj[this._meshesFromObj.length-1],this._loadingOptions.useLegacyBehavior&&this._indicesForBabylon.reverse(),this._unwrapData(),this._handledMesh.indices=this._indicesForBabylon,this._handledMesh.positions=this._unwrappedPositionsForBabylon,this._handledMesh.normals=this._unwrappedNormalsForBabylon,this._handledMesh.uvs=this._unwrappedUVForBabylon,this._handledMesh.hasLines=this._hasLineData,this._loadingOptions.importVertexColors&&(this._handledMesh.colors=this._unwrappedColorsForBabylon)),!this._hasMeshes){let t=null;if(this._indicesForBabylon.length)this._loadingOptions.useLegacyBehavior&&this._indicesForBabylon.reverse(),this._unwrapData();else{for(const s of this._positions)this._unwrappedPositionsForBabylon.push(s.x,s.y,s.z);if(this._normals.length)for(const s of this._normals)this._unwrappedNormalsForBabylon.push(s.x,s.y,s.z);if(this._uvs.length)for(const s of this._uvs)this._unwrappedUVForBabylon.push(s.x,s.y);if(this._extColors.length)for(const s of this._extColors)this._unwrappedColorsForBabylon.push(s.r,s.g,s.b,s.a);else if(this._colors.length)for(const s of this._colors)this._unwrappedColorsForBabylon.push(s.r,s.g,s.b,s.a);this._materialNameFromObj||(t=new u(o.RandomId(),_),t.pointsCloud=!0,this._materialNameFromObj=t.name,this._normals.length||(t.disableLighting=!0,t.emissiveColor=s.White()))}this._meshesFromObj.push({name:o.RandomId(),indices:this._indicesForBabylon,positions:this._unwrappedPositionsForBabylon,colors:this._unwrappedColorsForBabylon,normals:this._unwrappedNormalsForBabylon,uvs:this._unwrappedUVForBabylon,materialName:this._materialNameFromObj,directMaterial:t,isObject:!0,hasLines:this._hasLineData})}for(let s=0;s<this._meshesFromObj.length;s++){if(t&&this._meshesFromObj[s].name)if(t instanceof Array){if(-1===t.indexOf(this._meshesFromObj[s].name))continue}else if(this._meshesFromObj[s].name!==t)continue;this._handledMesh=this._meshesFromObj[s],_._blockEntityCollection=!!p;const e=new l(this._meshesFromObj[s].name,_);if(e._parentContainer=p,_._blockEntityCollection=!1,this._handledMesh._babylonMesh=e,!this._handledMesh.isObject)for(let t=s-1;t>=0;--t)if(this._meshesFromObj[t].isObject&&this._meshesFromObj[t]._babylonMesh){e.parent=this._meshesFromObj[t]._babylonMesh;break}if(this._materialToUse.push(this._meshesFromObj[s].materialName),this._handledMesh.hasLines&&(e._internalMetadata??={},e._internalMetadata._isLine=!0),0===this._handledMesh.positions?.length){this._babylonMeshesArray.push(e);continue}const i=new h;if(i.uvs=this._handledMesh.uvs,i.indices=this._handledMesh.indices,i.positions=this._handledMesh.positions,this._loadingOptions.computeNormals){const s=new Array;h.ComputeNormals(this._handledMesh.positions,this._handledMesh.indices,s),i.normals=s}else i.normals=this._handledMesh.normals;this._loadingOptions.importVertexColors&&(i.colors=this._handledMesh.colors),i.applyToMesh(e),this._loadingOptions.invertY&&(e.scaling.y*=-1),this._loadingOptions.optimizeNormals&&this._optimizeNormals(e),this._babylonMeshesArray.push(e),this._handledMesh.directMaterial&&(e.material=this._handledMesh.directMaterial)}}}g.ObjectDescriptor=/^o/,g.GroupDescriptor=/^g/,g.MtlLibGroupDescriptor=/^mtllib /,g.UseMtlDescriptor=/^usemtl /,g.SmoothDescriptor=/^s /,g.VertexPattern=/^v(\s+[\d|.|+|\-|e|E]+){3,7}/,g.NormalPattern=/^vn(\s+[\d|.|+|\-|e|E]+)( +[\d|.|+|\-|e|E]+)( +[\d|.|+|\-|e|E]+)/,g.UVPattern=/^vt(\s+[\d|.|+|\-|e|E]+)( +[\d|.|+|\-|e|E]+)/,g.FacePattern1=/^f\s+(([\d]{1,}[\s]?){3,})+/,g.FacePattern2=/^f\s+((([\d]{1,}\/[\d]{1,}[\s]?){3,})+)/,g.FacePattern3=/^f\s+((([\d]{1,}\/[\d]{1,}\/[\d]{1,}[\s]?){3,})+)/,g.FacePattern4=/^f\s+((([\d]{1,}\/\/[\d]{1,}[\s]?){3,})+)/,g.FacePattern5=/^f\s+(((-[\d]{1,}\/-[\d]{1,}\/-[\d]{1,}[\s]?){3,})+)/,g.LinePattern1=/^l\s+(([\d]{1,}[\s]?){2,})+/,g.LinePattern2=/^l\s+((([\d]{1,}\/[\d]{1,}[\s]?){2,})+)/,g.LinePattern3=/^l\s+((([\d]{1,}\/[\d]{1,}\/[\d]{1,}[\s]?){2,})+)/;class F{static get INVERT_TEXTURE_Y(){return c.INVERT_TEXTURE_Y}static set INVERT_TEXTURE_Y(s){c.INVERT_TEXTURE_Y=s}constructor(s){this.name=_.name,this.extensions=_.extensions,this._assetContainer=null,this._loadingOptions=s||F._DefaultLoadingOptions}static get _DefaultLoadingOptions(){return{computeNormals:F.COMPUTE_NORMALS,optimizeNormals:F.OPTIMIZE_NORMALS,importVertexColors:F.IMPORT_VERTEX_COLORS,invertY:F.INVERT_Y,invertTextureY:F.INVERT_TEXTURE_Y,UVScaling:F.UV_SCALING,materialLoadingFailsSilently:F.MATERIAL_LOADING_FAILS_SILENTLY,optimizeWithUV:F.OPTIMIZE_WITH_UV,skipMaterials:F.SKIP_MATERIALS,useLegacyBehavior:F.USE_LEGACY_BEHAVIOR}}_loadMTL(s,t,e,i){const a=t+s;p.LoadFile(a,e,void 0,void 0,!1,((s,t)=>{i(a,t)}))}createPlugin(){return new F(F._DefaultLoadingOptions)}canDirectLoad(){return!1}importMeshAsync(s,t,e,i){return this._parseSolid(s,t,e,i).then((s=>({meshes:s,particleSystems:[],skeletons:[],animationGroups:[],transformNodes:[],geometries:[],lights:[],spriteManagers:[]})))}loadAsync(s,t,e){return this.importMeshAsync(null,s,t,e).then((()=>{}))}loadAssetContainerAsync(s,t,e){const i=new d(s);return this._assetContainer=i,this.importMeshAsync(null,s,t,e).then((s=>(s.meshes.forEach((s=>i.meshes.push(s))),s.meshes.forEach((s=>{const t=s.material;if(t&&-1==i.materials.indexOf(t)){i.materials.push(t);t.getActiveTextures().forEach((s=>{-1==i.textures.indexOf(s)&&i.textures.push(s)}))}})),this._assetContainer=null,i))).catch((s=>{throw this._assetContainer=null,s}))}_parseSolid(s,t,e,i){let a="";const r=new c,n=[],o=[];e=e.replace(/#.*$/gm,"").trim();new g(n,o,this._loadingOptions).parse(s,e,t,this._assetContainer,(s=>{a=s}));const l=[];return""===a||this._loadingOptions.skipMaterials||l.push(new Promise(((s,e)=>{this._loadMTL(a,i,(l=>{try{r.parseMTL(t,l,i,this._assetContainer);for(let s=0;s<r.materials.length;s++){let t=0;const e=[];let i;for(;(i=n.indexOf(r.materials[s].name,t))>-1;)e.push(i),t=i+1;if(-1===i&&0===e.length)r.materials[s].dispose();else for(let t=0;t<e.length;t++){const i=o[e[t]],a=r.materials[s];i.material=a,i.getTotalIndices()||(a.pointsCloud=!0)}}s()}catch(t){p.Warn(`Error processing MTL file: '${a}'`),this._loadingOptions.materialLoadingFailsSilently?s():e(t)}}),((t,i)=>{p.Warn(`Error downloading MTL file: '${a}'`),this._loadingOptions.materialLoadingFailsSilently?s():e(i)}))}))),Promise.all(l).then((()=>{const s=s=>Boolean(s._internalMetadata?._isLine??!1);return o.forEach((e=>{if(s(e)){let i=e.material??new u(e.name+"_line",t);i.getBindedMeshes().filter((t=>!s(t))).length>0&&(i=i.clone(i.name+"_line")??i),i.wireframe=!0,e.material=i,e._internalMetadata&&(e._internalMetadata._isLine=void 0)}})),o}))}}F.OPTIMIZE_WITH_UV=!0,F.INVERT_Y=!1,F.IMPORT_VERTEX_COLORS=!1,F.COMPUTE_NORMALS=!1,F.OPTIMIZE_NORMALS=!1,F.UV_SCALING=new i(1,1),F.SKIP_MATERIALS=!1,F.MATERIAL_LOADING_FAILS_SILENTLY=!0,F.USE_LEGACY_BEHAVIOR=!1,m(new F);export{F as OBJFileLoader};
2
+ //# sourceMappingURL=objFileLoader-Lx7JtYFA.esm.min.js.map