@babylonjs/viewer 7.41.0 → 7.41.1-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/photoStudio.env +0 -0
- package/dist/babylon-viewer.esm.js +2 -0
- package/dist/babylon-viewer.esm.js.map +1 -0
- package/dist/babylon-viewer.esm.min.js +2 -0
- package/dist/babylon-viewer.esm.min.js.map +1 -0
- package/dist/chunks/EXT_lights_ies-BS2USlck.esm.min.js +2 -0
- package/dist/chunks/EXT_lights_ies-BS2USlck.esm.min.js.map +1 -0
- package/dist/chunks/EXT_lights_ies-C-joQ5O4.esm.js +84 -0
- package/dist/chunks/EXT_lights_ies-C-joQ5O4.esm.js.map +1 -0
- package/dist/chunks/EXT_lights_image_based-C3wbbb5Z.esm.js +171 -0
- package/dist/chunks/EXT_lights_image_based-C3wbbb5Z.esm.js.map +1 -0
- package/dist/chunks/EXT_lights_image_based-DDdRDnM2.esm.min.js +2 -0
- package/dist/chunks/EXT_lights_image_based-DDdRDnM2.esm.min.js.map +1 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-AXAnRQN7.esm.js +86 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-AXAnRQN7.esm.js.map +1 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-BcjPo6uC.esm.min.js +2 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-BcjPo6uC.esm.min.js.map +1 -0
- package/dist/chunks/EXT_meshopt_compression-DlUkQB2P.esm.js +134 -0
- package/dist/chunks/EXT_meshopt_compression-DlUkQB2P.esm.js.map +1 -0
- package/dist/chunks/EXT_meshopt_compression-yJ4OpORd.esm.min.js +2 -0
- package/dist/chunks/EXT_meshopt_compression-yJ4OpORd.esm.min.js.map +1 -0
- package/dist/chunks/EXT_texture_avif-BQWbvJfK.esm.min.js +2 -0
- package/dist/chunks/EXT_texture_avif-BQWbvJfK.esm.min.js.map +1 -0
- package/dist/chunks/EXT_texture_avif-C0pGpnGv.esm.js +44 -0
- package/dist/chunks/EXT_texture_avif-C0pGpnGv.esm.js.map +1 -0
- package/dist/chunks/EXT_texture_webp-Dd7Uqtmh.esm.min.js +2 -0
- package/dist/chunks/EXT_texture_webp-Dd7Uqtmh.esm.min.js.map +1 -0
- package/dist/chunks/EXT_texture_webp-DehlrnW-.esm.js +43 -0
- package/dist/chunks/EXT_texture_webp-DehlrnW-.esm.js.map +1 -0
- package/dist/chunks/ExtrasAsMetadata-C5NMuDj4.esm.js +64 -0
- package/dist/chunks/ExtrasAsMetadata-C5NMuDj4.esm.js.map +1 -0
- package/dist/chunks/ExtrasAsMetadata-Cp3LHdoG.esm.min.js +2 -0
- package/dist/chunks/ExtrasAsMetadata-Cp3LHdoG.esm.min.js.map +1 -0
- package/dist/chunks/KHR_animation_pointer-DEBOwDXh.esm.min.js +2 -0
- package/dist/chunks/KHR_animation_pointer-DEBOwDXh.esm.min.js.map +1 -0
- package/dist/chunks/KHR_animation_pointer-Dx1OeG2b.esm.js +352 -0
- package/dist/chunks/KHR_animation_pointer-Dx1OeG2b.esm.js.map +1 -0
- package/dist/chunks/KHR_draco_mesh_compression-Ch0QOlBL.esm.min.js +2 -0
- package/dist/chunks/KHR_draco_mesh_compression-Ch0QOlBL.esm.min.js.map +1 -0
- package/dist/chunks/KHR_draco_mesh_compression-D59SFLyo.esm.js +610 -0
- package/dist/chunks/KHR_draco_mesh_compression-D59SFLyo.esm.js.map +1 -0
- package/dist/chunks/KHR_interactivity-Blj_9jts.esm.min.js +2 -0
- package/dist/chunks/KHR_interactivity-Blj_9jts.esm.min.js.map +1 -0
- package/dist/chunks/KHR_interactivity-CR0LYUa7.esm.js +4033 -0
- package/dist/chunks/KHR_interactivity-CR0LYUa7.esm.js.map +1 -0
- package/dist/chunks/KHR_lights_punctual--w0a62AP.esm.js +581 -0
- package/dist/chunks/KHR_lights_punctual--w0a62AP.esm.js.map +1 -0
- package/dist/chunks/KHR_lights_punctual-BojffBbG.esm.min.js +2 -0
- package/dist/chunks/KHR_lights_punctual-BojffBbG.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_anisotropy-BPtHWkOQ.esm.js +65 -0
- package/dist/chunks/KHR_materials_anisotropy-BPtHWkOQ.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_anisotropy-DU5_bnCL.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_anisotropy-DU5_bnCL.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_clearcoat-BBuRlPhc.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_clearcoat-BBuRlPhc.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_clearcoat-Eg0xbuWN.esm.js +96 -0
- package/dist/chunks/KHR_materials_clearcoat-Eg0xbuWN.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_diffuse_transmission-Bkzk60Y5.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_diffuse_transmission-Bkzk60Y5.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_diffuse_transmission-C3DaLgRY.esm.js +97 -0
- package/dist/chunks/KHR_materials_diffuse_transmission-C3DaLgRY.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_dispersion-DL_XFhxj.esm.js +62 -0
- package/dist/chunks/KHR_materials_dispersion-DL_XFhxj.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_dispersion-DbMQPBgM.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_dispersion-DbMQPBgM.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_emissive_strength-BuHyjtBD.esm.js +55 -0
- package/dist/chunks/KHR_materials_emissive_strength-BuHyjtBD.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_emissive_strength-Djlr_ul3.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_emissive_strength-Djlr_ul3.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_ior-BIe6qBOo.esm.js +64 -0
- package/dist/chunks/KHR_materials_ior-BIe6qBOo.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_ior-DOfaAmNY.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_ior-DOfaAmNY.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_iridescence-BgElZgUu.esm.js +72 -0
- package/dist/chunks/KHR_materials_iridescence-BgElZgUu.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_iridescence-lUeo07SZ.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_iridescence-lUeo07SZ.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-9ShQyhJ6.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-9ShQyhJ6.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-DE5LjLg6.esm.js +81 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-DE5LjLg6.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_sheen-BfZe6ZFu.esm.js +85 -0
- package/dist/chunks/KHR_materials_sheen-BfZe6ZFu.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_sheen-OWjuK2V4.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_sheen-OWjuK2V4.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_specular-dowPxbW3.esm.js +75 -0
- package/dist/chunks/KHR_materials_specular-dowPxbW3.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_specular-nWeBZu0R.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_specular-nWeBZu0R.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_transmission-BPNQkK0O.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_transmission-BPNQkK0O.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_transmission-CHr_yLLX.esm.js +307 -0
- package/dist/chunks/KHR_materials_transmission-CHr_yLLX.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_unlit-BYXpcsdj.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_unlit-BYXpcsdj.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_unlit-Cr7YsDHT.esm.js +74 -0
- package/dist/chunks/KHR_materials_unlit-Cr7YsDHT.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_variants-BCVX3sJa.esm.js +262 -0
- package/dist/chunks/KHR_materials_variants-BCVX3sJa.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_variants-BXzl6KpJ.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_variants-BXzl6KpJ.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_volume-BD9KEaJz.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_volume-BD9KEaJz.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_volume-DrqGUGW6.esm.js +87 -0
- package/dist/chunks/KHR_materials_volume-DrqGUGW6.esm.js.map +1 -0
- package/dist/chunks/KHR_mesh_quantization-Dg22auJA.esm.min.js +2 -0
- package/dist/chunks/KHR_mesh_quantization-Dg22auJA.esm.min.js.map +1 -0
- package/dist/chunks/KHR_mesh_quantization-hvxpvTbe.esm.js +26 -0
- package/dist/chunks/KHR_mesh_quantization-hvxpvTbe.esm.js.map +1 -0
- package/dist/chunks/KHR_node_hoverability-BDiqFmBB.esm.js +39 -0
- package/dist/chunks/KHR_node_hoverability-BDiqFmBB.esm.js.map +1 -0
- package/dist/chunks/KHR_node_hoverability-CumkOtZM.esm.min.js +2 -0
- package/dist/chunks/KHR_node_hoverability-CumkOtZM.esm.min.js.map +1 -0
- package/dist/chunks/KHR_node_visibility-BKEa-Yfj.esm.min.js +2 -0
- package/dist/chunks/KHR_node_visibility-BKEa-Yfj.esm.min.js.map +1 -0
- package/dist/chunks/KHR_node_visibility-K0fsD4Vv.esm.js +46 -0
- package/dist/chunks/KHR_node_visibility-K0fsD4Vv.esm.js.map +1 -0
- package/dist/chunks/KHR_texture_basisu-8YVY1pKo.esm.js +43 -0
- package/dist/chunks/KHR_texture_basisu-8YVY1pKo.esm.js.map +1 -0
- package/dist/chunks/KHR_texture_basisu-BM__NeSW.esm.min.js +2 -0
- package/dist/chunks/KHR_texture_basisu-BM__NeSW.esm.min.js.map +1 -0
- package/dist/chunks/KHR_texture_transform--qxpdvRw.esm.js +63 -0
- package/dist/chunks/KHR_texture_transform--qxpdvRw.esm.js.map +1 -0
- package/dist/chunks/KHR_texture_transform-C0MO-oJp.esm.min.js +2 -0
- package/dist/chunks/KHR_texture_transform-C0MO-oJp.esm.min.js.map +1 -0
- package/dist/chunks/KHR_xmp_json_ld-D9FpHvJo.esm.js +51 -0
- package/dist/chunks/KHR_xmp_json_ld-D9FpHvJo.esm.js.map +1 -0
- package/dist/chunks/KHR_xmp_json_ld-DeXPWWQE.esm.min.js +2 -0
- package/dist/chunks/KHR_xmp_json_ld-DeXPWWQE.esm.min.js.map +1 -0
- package/dist/chunks/MSFT_audio_emitter-BbICSwFH.esm.min.js +2 -0
- package/dist/chunks/MSFT_audio_emitter-BbICSwFH.esm.min.js.map +1 -0
- package/dist/chunks/MSFT_audio_emitter-Dd5lbfUc.esm.js +2201 -0
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- package/loader/plugins/loaderPlugin.js +0 -2
- package/loader/plugins/loaderPlugin.js.map +0 -1
- package/loader/plugins/msftLodLoaderPlugin.d.ts +0 -12
- package/loader/plugins/msftLodLoaderPlugin.js +0 -21
- package/loader/plugins/msftLodLoaderPlugin.js.map +0 -1
- package/loader/plugins/telemetryLoaderPlugin.d.ts +0 -12
- package/loader/plugins/telemetryLoaderPlugin.js +0 -36
- package/loader/plugins/telemetryLoaderPlugin.js.map +0 -1
- package/managers/observablesManager.d.ts +0 -66
- package/managers/observablesManager.js +0 -35
- package/managers/observablesManager.js.map +0 -1
- package/managers/sceneManager.d.ts +0 -245
- package/managers/sceneManager.js +0 -1375
- package/managers/sceneManager.js.map +0 -1
- package/managers/telemetryManager.d.ts +0 -78
- package/managers/telemetryManager.js +0 -117
- package/managers/telemetryManager.js.map +0 -1
- package/model/modelAnimation.d.ts +0 -215
- package/model/modelAnimation.js +0 -237
- package/model/modelAnimation.js.map +0 -1
- package/model/viewerModel.d.ts +0 -233
- package/model/viewerModel.js +0 -673
- package/model/viewerModel.js.map +0 -1
- package/optimizer/custom/extended.d.ts +0 -13
- package/optimizer/custom/extended.js +0 -101
- package/optimizer/custom/extended.js.map +0 -1
- package/optimizer/custom/index.d.ts +0 -9
- package/optimizer/custom/index.js +0 -26
- package/optimizer/custom/index.js.map +0 -1
- package/renderOnlyIndex.d.ts +0 -11
- package/renderOnlyIndex.js +0 -18
- package/renderOnlyIndex.js.map +0 -1
- package/templating/eventManager.d.ts +0 -35
- package/templating/eventManager.js +0 -66
- package/templating/eventManager.js.map +0 -1
- package/templating/plugins/hdButtonPlugin.d.ts +0 -9
- package/templating/plugins/hdButtonPlugin.js +0 -22
- package/templating/plugins/hdButtonPlugin.js.map +0 -1
- package/templating/plugins/printButton.d.ts +0 -9
- package/templating/plugins/printButton.js +0 -41
- package/templating/plugins/printButton.js.map +0 -1
- package/templating/templateManager.d.ts +0 -197
- package/templating/templateManager.js +0 -561
- package/templating/templateManager.js.map +0 -1
- package/templating/viewerTemplatePlugin.d.ts +0 -21
- package/templating/viewerTemplatePlugin.js +0 -69
- package/templating/viewerTemplatePlugin.js.map +0 -1
- package/viewer/defaultViewer.d.ts +0 -130
- package/viewer/defaultViewer.js +0 -672
- package/viewer/defaultViewer.js.map +0 -1
- package/viewer/renderOnlyViewer.d.ts +0 -9
- package/viewer/renderOnlyViewer.js +0 -46
- package/viewer/renderOnlyViewer.js.map +0 -1
- package/viewer/viewer.d.ts +0 -258
- package/viewer/viewer.js +0 -783
- package/viewer/viewer.js.map +0 -1
- package/viewer/viewerManager.d.ts +0 -58
- package/viewer/viewerManager.js +0 -91
- package/viewer/viewerManager.js.map +0 -1
- package/viewer/viewerWithTemplate.d.ts +0 -9
- package/viewer/viewerWithTemplate.js +0 -20
- package/viewer/viewerWithTemplate.js.map +0 -1
package/managers/sceneManager.js
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import { getConfigurationKey } from "../configuration/configuration.js";
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import { ModelState } from "../model/viewerModel.js";
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import { extendClassWithConfig, deepmerge } from "../helper/index.js";
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import { ViewerLabs } from "../labs/viewerLabs.js";
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import { getCustomOptimizerByName } from "../optimizer/custom/index.js";
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import { Observable } from "@babylonjs/core/Misc/observable.js";
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import { SceneOptimizer, SceneOptimizerOptions } from "@babylonjs/core/Misc/sceneOptimizer.js";
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import { ArcRotateCamera } from "@babylonjs/core/Cameras/arcRotateCamera.js";
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import { Light } from "@babylonjs/core/Lights/light.js";
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import { EnvironmentHelper } from "@babylonjs/core/Helpers/environmentHelper.js";
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import { Color3, Quaternion, Vector3, Axis, Matrix } from "@babylonjs/core/Maths/math.js";
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import { DefaultRenderingPipeline } from "@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js";
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import { Animation } from "@babylonjs/core/Animations/index.js";
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import { AnimationPropertiesOverride } from "@babylonjs/core/Animations/animationPropertiesOverride.js";
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import { RenderTargetTexture } from "@babylonjs/core/Materials/Textures/renderTargetTexture.js";
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import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
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import { ShadowLight } from "@babylonjs/core/Lights/shadowLight.js";
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import { CubeTexture } from "@babylonjs/core/Materials/Textures/cubeTexture.js";
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import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight.js";
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import { Scalar } from "@babylonjs/core/Maths/math.scalar.js";
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import { CreatePlane } from "@babylonjs/core/Meshes/Builders/planeBuilder.js";
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import { Tags } from "@babylonjs/core/Misc/tags.js";
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import { Scene } from "@babylonjs/core/scene.js";
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import { ShadowGenerator } from "@babylonjs/core/Lights/Shadows/shadowGenerator.js";
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import { Constants } from "@babylonjs/core/Engines/constants.js";
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import "@babylonjs/core/Audio/audioSceneComponent.js";
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import "@babylonjs/core/Helpers/sceneHelpers.js";
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import "@babylonjs/core/Misc/observable.extensions.js";
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var SceneManager = /** @class */ (function () {
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function SceneManager(_engine, _configurationContainer, _observablesManager) {
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var _this = this;
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this._engine = _engine;
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this._configurationContainer = _configurationContainer;
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this._observablesManager = _observablesManager;
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this._white = Color3.White();
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this._forceShadowUpdate = false;
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this._processShadows = true;
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this._groundEnabled = true;
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this._groundMirrorEnabled = true;
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this._defaultRenderingPipelineEnabled = false;
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this._globalConfiguration = {};
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this._defaultRenderingPipelineShouldBuild = true;
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// default from rendering pipeline
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this._bloomEnabled = false;
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// default from rendering pipeline
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this._fxaaEnabled = false;
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this._focusOnModel = function (model) {
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var boundingInfo = model.rootMesh.getHierarchyBoundingVectors(true);
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var sizeVec = boundingInfo.max.subtract(boundingInfo.min);
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var halfSizeVec = sizeVec.scale(0.5);
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var center = boundingInfo.min.add(halfSizeVec);
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_this.camera.setTarget(center);
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_this.camera.alpha = (_this._globalConfiguration.camera && _this._globalConfiguration.camera.alpha) || _this.camera.alpha;
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_this.camera.beta = (_this._globalConfiguration.camera && _this._globalConfiguration.camera.beta) || _this.camera.beta;
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_this.camera.radius = (_this._globalConfiguration.camera && _this._globalConfiguration.camera.radius) || _this.camera.radius;
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var sceneDiagonalLenght = sizeVec.length();
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if (isFinite(sceneDiagonalLenght)) {
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_this.camera.upperRadiusLimit = sceneDiagonalLenght * 4;
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}
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if (_this._configurationContainer.configuration) {
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_this._configureEnvironment(_this._configurationContainer.configuration.skybox, _this._configurationContainer.configuration.ground);
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}
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/*this.scene.lights.filter(light => light instanceof ShadowLight).forEach(light => {
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// casting ais safe, due to the constraints tested before
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(<ShadowLight>light).setDirectionToTarget(center);
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});*/
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};
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this._cameraBehaviorMapping = {};
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this.models = [];
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this.onCameraConfiguredObservable = new Observable();
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this.onLightsConfiguredObservable = new Observable();
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this.onModelsConfiguredObservable = new Observable();
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this.onSceneConfiguredObservable = new Observable();
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this.onSceneInitObservable = new Observable(undefined, true);
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this.onSceneOptimizerConfiguredObservable = new Observable();
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this.onEnvironmentConfiguredObservable = new Observable();
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this.onVRConfiguredObservable = new Observable();
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//this._viewer.onEngineInitObservable.add(() => {
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this._handleHardwareLimitations();
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//});
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this.onSceneInitObservable.add(function (scene) {
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_this.scene.animationPropertiesOverride = _this.scene.animationPropertiesOverride || new AnimationPropertiesOverride();
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_this.labs = new ViewerLabs(scene);
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var updateShadows = function () {
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for (var _i = 0, _a = _this.scene.lights; _i < _a.length; _i++) {
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var light = _a[_i];
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var generators = light.getShadowGenerators();
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if (generators) {
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// Processing shadows if animates
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var iterator = generators.values();
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for (var key = iterator.next(); key.done !== true; key = iterator.next()) {
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var generator = key.value;
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var shadowMap = generator.getShadowMap();
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if (shadowMap) {
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shadowMap.refreshRate = RenderTargetTexture.REFRESHRATE_RENDER_ONCE;
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}
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}
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}
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}
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};
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scene.registerBeforeRender(function () {
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if (_this._forceShadowUpdate || (scene.animatables && scene.animatables.length > 0)) {
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// make sure all models are loaded
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updateShadows();
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_this._forceShadowUpdate = false;
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}
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else if (!_this.models.every(function (model) {
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if (!model.shadowsRenderedAfterLoad) {
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model.shadowsRenderedAfterLoad = true;
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return false;
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}
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return model.state === ModelState.COMPLETE && !model.currentAnimation;
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})) {
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updateShadows();
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}
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});
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return _this._observablesManager && _this._observablesManager.onSceneInitObservable.notifyObserversWithPromise(_this.scene);
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});
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if (this._observablesManager) {
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this._observablesManager.onModelLoadedObservable.add(function (model) {
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for (var _i = 0, _a = _this.scene.lights; _i < _a.length; _i++) {
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var light = _a[_i];
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var generators = light.getShadowGenerators();
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if (generators) {
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// Processing shadows if animates
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var iterator = generators.values();
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for (var key = iterator.next(); key.done !== true; key = iterator.next()) {
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var generator = key.value;
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var shadowMap = generator.getShadowMap();
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if (shadowMap) {
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shadowMap.refreshRate = RenderTargetTexture.REFRESHRATE_RENDER_ONCE;
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}
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}
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}
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}
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_this._focusOnModel(model);
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});
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this._observablesManager.onModelAddedObservable.add(function (model) {
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_this.models.push(model);
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});
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this._observablesManager.onModelRemovedObservable.add(function (model) {
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_this.models.splice(_this.models.indexOf(model), 1);
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});
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}
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}
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Object.defineProperty(SceneManager.prototype, "defaultRenderingPipeline", {
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get: function () {
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return this._defaultRenderingPipeline;
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(SceneManager.prototype, "vrHelper", {
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get: function () {
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return this._vrHelper;
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(SceneManager.prototype, "isHdrSupported", {
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/**
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* Returns a boolean representing HDR support
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*/
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get: function () {
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return this._hdrSupport;
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(SceneManager.prototype, "mainColor", {
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/**
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* Return the main color defined in the configuration.
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*/
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get: function () {
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return this._configurationContainer.mainColor;
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(SceneManager.prototype, "reflectionColor", {
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get: function () {
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return this._configurationContainer.reflectionColor;
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(SceneManager.prototype, "animationBlendingEnabled", {
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get: function () {
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return this.scene && this.scene.animationPropertiesOverride.enableBlending;
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},
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set: function (value) {
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this.scene.animationPropertiesOverride.enableBlending = value;
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(SceneManager.prototype, "observablesManager", {
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get: function () {
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return this._observablesManager;
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(SceneManager.prototype, "processShadows", {
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/**
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* The flag defining whether shadows are rendered constantly or once.
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*/
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get: function () {
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return this._processShadows;
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},
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/**
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* Should shadows be rendered every frame, or only once and stop.
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* This can be used to optimize a scene.
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*
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* Not that the shadows will NOT disapear but will remain in place.
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* @param process if true shadows will be updated once every frame. if false they will stop being updated.
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*/
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set: function (process) {
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var refreshType = process ? RenderTargetTexture.REFRESHRATE_RENDER_ONEVERYFRAME : RenderTargetTexture.REFRESHRATE_RENDER_ONCE;
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for (var _i = 0, _a = this.scene.lights; _i < _a.length; _i++) {
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var light = _a[_i];
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var generators = light.getShadowGenerators();
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if (generators) {
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var iterator = generators.values();
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for (var key = iterator.next(); key.done !== true; key = iterator.next()) {
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var generator = key.value;
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var shadowMap = generator.getShadowMap();
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if (shadowMap) {
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shadowMap.refreshRate = refreshType;
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}
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}
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}
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}
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this._processShadows = process;
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(SceneManager.prototype, "groundEnabled", {
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get: function () {
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return this._groundEnabled;
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},
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set: function (newValue) {
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if (newValue === this._groundEnabled) {
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return;
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}
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this._groundEnabled = newValue;
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if (this.environmentHelper && this.environmentHelper.ground) {
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this.environmentHelper.ground.setEnabled(this._groundEnabled);
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}
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(SceneManager.prototype, "groundMirrorEnabled", {
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/**
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* gets whether the reflection is disabled.
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258
|
-
*/
|
|
259
|
-
get: function () {
|
|
260
|
-
return this._groundMirrorEnabled;
|
|
261
|
-
},
|
|
262
|
-
/**
|
|
263
|
-
* sets whether the reflection is disabled.
|
|
264
|
-
*/
|
|
265
|
-
set: function (value) {
|
|
266
|
-
if (this._groundMirrorEnabled === value) {
|
|
267
|
-
return;
|
|
268
|
-
}
|
|
269
|
-
this._groundMirrorEnabled = value;
|
|
270
|
-
if (this.environmentHelper && this.environmentHelper.groundMaterial && this.environmentHelper.groundMirror) {
|
|
271
|
-
if (!value) {
|
|
272
|
-
this.environmentHelper.groundMaterial.reflectionTexture = null;
|
|
273
|
-
}
|
|
274
|
-
else {
|
|
275
|
-
this.environmentHelper.groundMaterial.reflectionTexture = this.environmentHelper.groundMirror;
|
|
276
|
-
}
|
|
277
|
-
}
|
|
278
|
-
},
|
|
279
|
-
enumerable: false,
|
|
280
|
-
configurable: true
|
|
281
|
-
});
|
|
282
|
-
Object.defineProperty(SceneManager.prototype, "defaultRenderingPipelineEnabled", {
|
|
283
|
-
get: function () {
|
|
284
|
-
return this._defaultRenderingPipelineEnabled;
|
|
285
|
-
},
|
|
286
|
-
set: function (value) {
|
|
287
|
-
if (value === this._defaultRenderingPipelineEnabled) {
|
|
288
|
-
return;
|
|
289
|
-
}
|
|
290
|
-
this._defaultRenderingPipelineEnabled = value;
|
|
291
|
-
this._rebuildPostprocesses();
|
|
292
|
-
if (this._defaultRenderingPipeline) {
|
|
293
|
-
this._defaultRenderingPipelineShouldBuild = false;
|
|
294
|
-
this._defaultRenderingPipeline.prepare();
|
|
295
|
-
this.scene.imageProcessingConfiguration.applyByPostProcess = true;
|
|
296
|
-
}
|
|
297
|
-
},
|
|
298
|
-
enumerable: false,
|
|
299
|
-
configurable: true
|
|
300
|
-
});
|
|
301
|
-
/**
|
|
302
|
-
* Sets the engine flags to unlock all babylon features.
|
|
303
|
-
* Can also be configured using the scene.flags configuration object
|
|
304
|
-
*/
|
|
305
|
-
SceneManager.prototype.unlockBabylonFeatures = function () {
|
|
306
|
-
this.scene.shadowsEnabled = true;
|
|
307
|
-
this.scene.particlesEnabled = true;
|
|
308
|
-
this.scene.postProcessesEnabled = true;
|
|
309
|
-
this.scene.collisionsEnabled = true;
|
|
310
|
-
this.scene.lightsEnabled = true;
|
|
311
|
-
this.scene.texturesEnabled = true;
|
|
312
|
-
this.scene.lensFlaresEnabled = true;
|
|
313
|
-
this.scene.proceduralTexturesEnabled = true;
|
|
314
|
-
this.scene.renderTargetsEnabled = true;
|
|
315
|
-
this.scene.spritesEnabled = true;
|
|
316
|
-
this.scene.skeletonsEnabled = true;
|
|
317
|
-
this.scene.audioEnabled = true;
|
|
318
|
-
};
|
|
319
|
-
/**
|
|
320
|
-
* initialize the scene. Calling this function again will dispose the old scene, if exists.
|
|
321
|
-
* @param sceneConfiguration the configuration of the scene
|
|
322
|
-
* @returns a promise that resolves when the scene is ready
|
|
323
|
-
*/
|
|
324
|
-
SceneManager.prototype.initScene = function (sceneConfiguration) {
|
|
325
|
-
if (sceneConfiguration === void 0) { sceneConfiguration = {}; }
|
|
326
|
-
// if the scene exists, dispose it.
|
|
327
|
-
if (this.scene) {
|
|
328
|
-
this.scene.dispose();
|
|
329
|
-
}
|
|
330
|
-
// create a new scene
|
|
331
|
-
this.scene = new Scene(this._engine);
|
|
332
|
-
this._configurationContainer.scene = this.scene;
|
|
333
|
-
// set a default PBR material
|
|
334
|
-
if (!sceneConfiguration.defaultMaterial) {
|
|
335
|
-
var defaultMaterial = new PBRMaterial("defaultMaterial", this.scene);
|
|
336
|
-
defaultMaterial.reflectivityColor = new Color3(0.1, 0.1, 0.1);
|
|
337
|
-
defaultMaterial.microSurface = 0.6;
|
|
338
|
-
if (this.scene.defaultMaterial) {
|
|
339
|
-
this.scene.defaultMaterial.dispose();
|
|
340
|
-
}
|
|
341
|
-
this.scene.defaultMaterial = defaultMaterial;
|
|
342
|
-
}
|
|
343
|
-
this.scene.animationPropertiesOverride = new AnimationPropertiesOverride();
|
|
344
|
-
Animation.AllowMatricesInterpolation = true;
|
|
345
|
-
/*if (sceneConfiguration.glow) {
|
|
346
|
-
let options: Partial<IGlowLayerOptions> = {
|
|
347
|
-
mainTextureFixedSize: 512
|
|
348
|
-
};
|
|
349
|
-
if (typeof sceneConfiguration.glow === 'object') {
|
|
350
|
-
options = sceneConfiguration.glow
|
|
351
|
-
}
|
|
352
|
-
var gl = new GlowLayer("glow", this.scene, options);
|
|
353
|
-
}*/
|
|
354
|
-
return this.onSceneInitObservable.notifyObserversWithPromise(this.scene);
|
|
355
|
-
};
|
|
356
|
-
SceneManager.prototype.clearScene = function (clearModels, clearLights) {
|
|
357
|
-
if (clearModels === void 0) { clearModels = true; }
|
|
358
|
-
if (clearLights === void 0) { clearLights = false; }
|
|
359
|
-
if (clearModels) {
|
|
360
|
-
this.models.forEach(function (m) { return m.dispose(); });
|
|
361
|
-
this.models.length = 0;
|
|
362
|
-
}
|
|
363
|
-
if (clearLights) {
|
|
364
|
-
this.scene.lights.forEach(function (l) { return l.dispose(); });
|
|
365
|
-
}
|
|
366
|
-
};
|
|
367
|
-
/**
|
|
368
|
-
* This will update the scene's configuration, including camera, lights, environment.
|
|
369
|
-
* @param newConfiguration the delta that should be configured. This includes only the changes
|
|
370
|
-
*/
|
|
371
|
-
SceneManager.prototype.updateConfiguration = function (newConfiguration) {
|
|
372
|
-
var _this = this;
|
|
373
|
-
if (this._configurationContainer) {
|
|
374
|
-
this._globalConfiguration = this._configurationContainer.configuration;
|
|
375
|
-
}
|
|
376
|
-
else {
|
|
377
|
-
this._globalConfiguration = newConfiguration;
|
|
378
|
-
}
|
|
379
|
-
// update scene configuration
|
|
380
|
-
if (newConfiguration.scene) {
|
|
381
|
-
this._configureScene(newConfiguration.scene);
|
|
382
|
-
}
|
|
383
|
-
// optimizer
|
|
384
|
-
if (newConfiguration.optimizer !== undefined) {
|
|
385
|
-
this._configureOptimizer(newConfiguration.optimizer);
|
|
386
|
-
}
|
|
387
|
-
// configure model
|
|
388
|
-
/*if (newConfiguration.model && typeof newConfiguration.model === 'object') {
|
|
389
|
-
this._configureModel(newConfiguration.model);
|
|
390
|
-
}*/
|
|
391
|
-
// lights
|
|
392
|
-
this._configureLights(newConfiguration.lights);
|
|
393
|
-
// environment
|
|
394
|
-
if (newConfiguration.skybox !== undefined || newConfiguration.ground !== undefined) {
|
|
395
|
-
this._configureEnvironment(newConfiguration.skybox, newConfiguration.ground);
|
|
396
|
-
}
|
|
397
|
-
// camera
|
|
398
|
-
this._configureCamera(newConfiguration.camera);
|
|
399
|
-
if (newConfiguration.environmentMap !== undefined) {
|
|
400
|
-
this._configureEnvironmentMap(newConfiguration.environmentMap);
|
|
401
|
-
}
|
|
402
|
-
if (newConfiguration.vr !== undefined) {
|
|
403
|
-
this._configureVR(newConfiguration.vr);
|
|
404
|
-
}
|
|
405
|
-
if (newConfiguration.lab) {
|
|
406
|
-
// rendering pipelines
|
|
407
|
-
if (newConfiguration.lab.defaultRenderingPipelines) {
|
|
408
|
-
var pipelineConfig = newConfiguration.lab.defaultRenderingPipelines;
|
|
409
|
-
if (typeof pipelineConfig === "boolean") {
|
|
410
|
-
this.defaultRenderingPipelineEnabled = pipelineConfig;
|
|
411
|
-
}
|
|
412
|
-
else {
|
|
413
|
-
this.defaultRenderingPipelineEnabled = true;
|
|
414
|
-
}
|
|
415
|
-
}
|
|
416
|
-
if (this.environmentHelper && newConfiguration.lab.environmentMainColor) {
|
|
417
|
-
var mainColor = new Color3(newConfiguration.lab.environmentMainColor.r, newConfiguration.lab.environmentMainColor.g, newConfiguration.lab.environmentMainColor.b);
|
|
418
|
-
this.environmentHelper.setMainColor(mainColor);
|
|
419
|
-
}
|
|
420
|
-
if (newConfiguration.lab.globalLightRotation !== undefined) {
|
|
421
|
-
// rotate all lights that are shadow lights
|
|
422
|
-
this.scene.lights
|
|
423
|
-
.filter(function (light) { return light instanceof ShadowLight; })
|
|
424
|
-
.forEach(function (light) {
|
|
425
|
-
// casting and '!' are safe, due to the constraints tested before
|
|
426
|
-
_this.labs.rotateShadowLight(light, newConfiguration.lab.globalLightRotation);
|
|
427
|
-
});
|
|
428
|
-
this._forceShadowUpdate = true;
|
|
429
|
-
}
|
|
430
|
-
}
|
|
431
|
-
if (this._defaultRenderingPipeline && this._defaultRenderingPipeline.imageProcessing) {
|
|
432
|
-
this._defaultRenderingPipeline.imageProcessing.fromLinearSpace = true;
|
|
433
|
-
}
|
|
434
|
-
if (this._defaultRenderingPipelineShouldBuild && this._defaultRenderingPipeline) {
|
|
435
|
-
this._defaultRenderingPipelineShouldBuild = false;
|
|
436
|
-
this._defaultRenderingPipeline.prepare();
|
|
437
|
-
}
|
|
438
|
-
};
|
|
439
|
-
SceneManager.prototype._rebuildPostprocesses = function (configuration) {
|
|
440
|
-
if (!this._defaultRenderingPipelineEnabled || !getConfigurationKey("scene.imageProcessingConfiguration.isEnabled", this._globalConfiguration)) {
|
|
441
|
-
if (this._defaultRenderingPipeline) {
|
|
442
|
-
this._defaultRenderingPipeline.dispose();
|
|
443
|
-
this._defaultRenderingPipeline = null;
|
|
444
|
-
this.scene.autoClearDepthAndStencil = true;
|
|
445
|
-
this.scene.autoClear = true;
|
|
446
|
-
this.scene.imageProcessingConfiguration.applyByPostProcess = false;
|
|
447
|
-
}
|
|
448
|
-
return;
|
|
449
|
-
}
|
|
450
|
-
var pipelineConfig = configuration || (this._globalConfiguration.lab && this._globalConfiguration.lab.defaultRenderingPipelines);
|
|
451
|
-
if (pipelineConfig) {
|
|
452
|
-
if (!this._defaultRenderingPipeline) {
|
|
453
|
-
// Create pipeline in manual mode to avoid triggering multiple shader compilations
|
|
454
|
-
this._defaultRenderingPipeline = new DefaultRenderingPipeline("default rendering pipeline", this._hdrSupport, this.scene, [this.camera], false);
|
|
455
|
-
}
|
|
456
|
-
this.scene.autoClear = false;
|
|
457
|
-
this.scene.autoClearDepthAndStencil = false;
|
|
458
|
-
this._defaultRenderingPipelineShouldBuild = true;
|
|
459
|
-
var bloomEnabled = this._bloomEnabled;
|
|
460
|
-
if (typeof pipelineConfig !== "boolean") {
|
|
461
|
-
extendClassWithConfig(this._defaultRenderingPipeline, pipelineConfig);
|
|
462
|
-
this._bloomEnabled = !!pipelineConfig.bloomEnabled;
|
|
463
|
-
this._fxaaEnabled = !!pipelineConfig.fxaaEnabled;
|
|
464
|
-
bloomEnabled = this._bloomEnabled && pipelineConfig.bloomWeight !== undefined && pipelineConfig.bloomWeight > 0;
|
|
465
|
-
this._defaultRenderingPipeline.bloomWeight = (pipelineConfig.bloomWeight !== undefined && pipelineConfig.bloomWeight) || this._defaultRenderingPipeline.bloomWeight;
|
|
466
|
-
}
|
|
467
|
-
this._defaultRenderingPipeline.bloomEnabled = bloomEnabled;
|
|
468
|
-
this._defaultRenderingPipeline.fxaaEnabled = this.fxaaEnabled;
|
|
469
|
-
}
|
|
470
|
-
};
|
|
471
|
-
Object.defineProperty(SceneManager.prototype, "bloomEnabled", {
|
|
472
|
-
get: function () {
|
|
473
|
-
return this._bloomEnabled;
|
|
474
|
-
},
|
|
475
|
-
set: function (value) {
|
|
476
|
-
if (this._bloomEnabled === value) {
|
|
477
|
-
return;
|
|
478
|
-
}
|
|
479
|
-
this._bloomEnabled = value;
|
|
480
|
-
this._rebuildPostprocesses();
|
|
481
|
-
if (this._defaultRenderingPipeline) {
|
|
482
|
-
this._defaultRenderingPipelineShouldBuild = false;
|
|
483
|
-
this._defaultRenderingPipeline.prepare();
|
|
484
|
-
this.scene.imageProcessingConfiguration.applyByPostProcess = true;
|
|
485
|
-
}
|
|
486
|
-
},
|
|
487
|
-
enumerable: false,
|
|
488
|
-
configurable: true
|
|
489
|
-
});
|
|
490
|
-
Object.defineProperty(SceneManager.prototype, "fxaaEnabled", {
|
|
491
|
-
get: function () {
|
|
492
|
-
return this._fxaaEnabled;
|
|
493
|
-
},
|
|
494
|
-
set: function (value) {
|
|
495
|
-
if (this._fxaaEnabled === value) {
|
|
496
|
-
return;
|
|
497
|
-
}
|
|
498
|
-
this._fxaaEnabled = value;
|
|
499
|
-
this._rebuildPostprocesses();
|
|
500
|
-
if (this._defaultRenderingPipeline) {
|
|
501
|
-
this._defaultRenderingPipelineShouldBuild = false;
|
|
502
|
-
this._defaultRenderingPipeline.prepare();
|
|
503
|
-
this.scene.imageProcessingConfiguration.applyByPostProcess = true;
|
|
504
|
-
}
|
|
505
|
-
},
|
|
506
|
-
enumerable: false,
|
|
507
|
-
configurable: true
|
|
508
|
-
});
|
|
509
|
-
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
510
|
-
SceneManager.prototype.setDefaultMaterial = function (sceneConfig) { };
|
|
511
|
-
/**
|
|
512
|
-
* internally configure the scene using the provided configuration.
|
|
513
|
-
* The scene will not be recreated, but just updated.
|
|
514
|
-
* @param sceneConfig the (new) scene configuration
|
|
515
|
-
*/
|
|
516
|
-
SceneManager.prototype._configureScene = function (sceneConfig) {
|
|
517
|
-
// sanity check!
|
|
518
|
-
if (!this.scene) {
|
|
519
|
-
return;
|
|
520
|
-
}
|
|
521
|
-
var cc = sceneConfig.clearColor;
|
|
522
|
-
var oldcc = this.scene.clearColor;
|
|
523
|
-
if (cc) {
|
|
524
|
-
if (cc.r !== undefined) {
|
|
525
|
-
oldcc.r = cc.r;
|
|
526
|
-
}
|
|
527
|
-
if (cc.g !== undefined) {
|
|
528
|
-
oldcc.g = cc.g;
|
|
529
|
-
}
|
|
530
|
-
if (cc.b !== undefined) {
|
|
531
|
-
oldcc.b = cc.b;
|
|
532
|
-
}
|
|
533
|
-
if (cc.a !== undefined) {
|
|
534
|
-
oldcc.a = cc.a;
|
|
535
|
-
}
|
|
536
|
-
}
|
|
537
|
-
if (sceneConfig.assetsRootURL) {
|
|
538
|
-
this._assetsRootURL = sceneConfig.assetsRootURL;
|
|
539
|
-
}
|
|
540
|
-
// image processing configuration - optional.
|
|
541
|
-
if (sceneConfig.imageProcessingConfiguration) {
|
|
542
|
-
extendClassWithConfig(this.scene.imageProcessingConfiguration, sceneConfig.imageProcessingConfiguration);
|
|
543
|
-
}
|
|
544
|
-
//animation properties override
|
|
545
|
-
if (sceneConfig.animationPropertiesOverride) {
|
|
546
|
-
extendClassWithConfig(this.scene.animationPropertiesOverride, sceneConfig.animationPropertiesOverride);
|
|
547
|
-
}
|
|
548
|
-
if (sceneConfig.environmentTexture) {
|
|
549
|
-
if (!(this.scene.environmentTexture && this.scene.environmentTexture.url === sceneConfig.environmentTexture)) {
|
|
550
|
-
if (this.scene.environmentTexture && this.scene.environmentTexture.dispose) {
|
|
551
|
-
this.scene.environmentTexture.dispose();
|
|
552
|
-
}
|
|
553
|
-
var environmentTexture = CubeTexture.CreateFromPrefilteredData(sceneConfig.environmentTexture, this.scene);
|
|
554
|
-
this.scene.environmentTexture = environmentTexture;
|
|
555
|
-
}
|
|
556
|
-
}
|
|
557
|
-
if (sceneConfig.debug === true) {
|
|
558
|
-
this.scene.debugLayer.show();
|
|
559
|
-
}
|
|
560
|
-
else if (sceneConfig.debug === false) {
|
|
561
|
-
if (this.scene.debugLayer.isVisible()) {
|
|
562
|
-
this.scene.debugLayer.hide();
|
|
563
|
-
}
|
|
564
|
-
}
|
|
565
|
-
if (sceneConfig.disableHdr) {
|
|
566
|
-
this._handleHardwareLimitations(false);
|
|
567
|
-
}
|
|
568
|
-
else {
|
|
569
|
-
this._handleHardwareLimitations(true);
|
|
570
|
-
}
|
|
571
|
-
if (sceneConfig.renderInBackground !== undefined) {
|
|
572
|
-
this._engine.renderEvenInBackground = !!sceneConfig.renderInBackground;
|
|
573
|
-
}
|
|
574
|
-
var canvas = this._engine.getInputElement();
|
|
575
|
-
if (canvas) {
|
|
576
|
-
if (this.camera && sceneConfig.disableCameraControl) {
|
|
577
|
-
this.camera.detachControl();
|
|
578
|
-
}
|
|
579
|
-
else if (this.camera && sceneConfig.disableCameraControl === false) {
|
|
580
|
-
this.camera.attachControl();
|
|
581
|
-
}
|
|
582
|
-
}
|
|
583
|
-
this.setDefaultMaterial(sceneConfig);
|
|
584
|
-
if (sceneConfig.flags) {
|
|
585
|
-
extendClassWithConfig(this.scene, sceneConfig.flags);
|
|
586
|
-
}
|
|
587
|
-
this.onSceneConfiguredObservable.notifyObservers({
|
|
588
|
-
sceneManager: this,
|
|
589
|
-
object: this.scene,
|
|
590
|
-
newConfiguration: sceneConfig,
|
|
591
|
-
});
|
|
592
|
-
};
|
|
593
|
-
/**
|
|
594
|
-
* Configure the scene optimizer.
|
|
595
|
-
* The existing scene optimizer will be disposed and a new one will be created.
|
|
596
|
-
* @param optimizerConfig the (new) optimizer configuration
|
|
597
|
-
*/
|
|
598
|
-
SceneManager.prototype._configureOptimizer = function (optimizerConfig) {
|
|
599
|
-
var _this = this;
|
|
600
|
-
if (typeof optimizerConfig === "boolean") {
|
|
601
|
-
if (this.sceneOptimizer) {
|
|
602
|
-
this.sceneOptimizer.stop();
|
|
603
|
-
this.sceneOptimizer.dispose();
|
|
604
|
-
delete this.sceneOptimizer;
|
|
605
|
-
}
|
|
606
|
-
if (optimizerConfig) {
|
|
607
|
-
this.sceneOptimizer = new SceneOptimizer(this.scene);
|
|
608
|
-
this.sceneOptimizer.start();
|
|
609
|
-
}
|
|
610
|
-
}
|
|
611
|
-
else {
|
|
612
|
-
var optimizerOptions = new SceneOptimizerOptions(optimizerConfig.targetFrameRate, optimizerConfig.trackerDuration);
|
|
613
|
-
// check for degradation
|
|
614
|
-
if (optimizerConfig.degradation) {
|
|
615
|
-
switch (optimizerConfig.degradation) {
|
|
616
|
-
case "low":
|
|
617
|
-
optimizerOptions = SceneOptimizerOptions.LowDegradationAllowed(optimizerConfig.targetFrameRate);
|
|
618
|
-
break;
|
|
619
|
-
case "moderate":
|
|
620
|
-
optimizerOptions = SceneOptimizerOptions.ModerateDegradationAllowed(optimizerConfig.targetFrameRate);
|
|
621
|
-
break;
|
|
622
|
-
case "hight":
|
|
623
|
-
optimizerOptions = SceneOptimizerOptions.HighDegradationAllowed(optimizerConfig.targetFrameRate);
|
|
624
|
-
break;
|
|
625
|
-
}
|
|
626
|
-
}
|
|
627
|
-
if (this.sceneOptimizer) {
|
|
628
|
-
this.sceneOptimizer.stop();
|
|
629
|
-
this.sceneOptimizer.dispose();
|
|
630
|
-
}
|
|
631
|
-
if (optimizerConfig.custom) {
|
|
632
|
-
var customOptimizer_1 = getCustomOptimizerByName(optimizerConfig.custom, optimizerConfig.improvementMode);
|
|
633
|
-
if (customOptimizer_1) {
|
|
634
|
-
optimizerOptions.addCustomOptimization(function () {
|
|
635
|
-
return customOptimizer_1(_this);
|
|
636
|
-
}, function () {
|
|
637
|
-
return "Babylon Viewer ".concat(optimizerConfig.custom, " custom optimization");
|
|
638
|
-
});
|
|
639
|
-
}
|
|
640
|
-
}
|
|
641
|
-
this.sceneOptimizer = new SceneOptimizer(this.scene, optimizerOptions, optimizerConfig.autoGeneratePriorities, optimizerConfig.improvementMode);
|
|
642
|
-
this.sceneOptimizer.start();
|
|
643
|
-
}
|
|
644
|
-
this.onSceneOptimizerConfiguredObservable.notifyObservers({
|
|
645
|
-
sceneManager: this,
|
|
646
|
-
object: this.sceneOptimizer,
|
|
647
|
-
newConfiguration: optimizerConfig,
|
|
648
|
-
});
|
|
649
|
-
};
|
|
650
|
-
/**
|
|
651
|
-
* configure all models using the configuration.
|
|
652
|
-
* @param modelConfiguration the configuration to use to reconfigure the models
|
|
653
|
-
*/
|
|
654
|
-
/*protected _configureModel(modelConfiguration: Partial<IModelConfiguration>) {
|
|
655
|
-
this.models.forEach(model => {
|
|
656
|
-
model.updateConfiguration(modelConfiguration);
|
|
657
|
-
});
|
|
658
|
-
|
|
659
|
-
this.onModelsConfiguredObservable.notifyObservers({
|
|
660
|
-
sceneManager: this,
|
|
661
|
-
object: this.models,
|
|
662
|
-
newConfiguration: modelConfiguration
|
|
663
|
-
});
|
|
664
|
-
}*/
|
|
665
|
-
SceneManager.prototype._configureVR = function (vrConfig) {
|
|
666
|
-
var _this = this;
|
|
667
|
-
if (vrConfig.disabled) {
|
|
668
|
-
if (this._vrHelper) {
|
|
669
|
-
if (this._vrHelper.isInVRMode) {
|
|
670
|
-
this._vrHelper.exitVR();
|
|
671
|
-
}
|
|
672
|
-
this._vrHelper.dispose();
|
|
673
|
-
this._vrHelper = undefined;
|
|
674
|
-
}
|
|
675
|
-
return;
|
|
676
|
-
}
|
|
677
|
-
var vrOptions = deepmerge({
|
|
678
|
-
useCustomVRButton: true,
|
|
679
|
-
createDeviceOrientationCamera: false,
|
|
680
|
-
trackPosition: true,
|
|
681
|
-
}, vrConfig.vrOptions || {});
|
|
682
|
-
this._vrHelper = this.scene.createDefaultVRExperience(vrOptions);
|
|
683
|
-
if (!vrConfig.disableInteractions) {
|
|
684
|
-
this._vrHelper.enableInteractions();
|
|
685
|
-
}
|
|
686
|
-
if (!vrConfig.disableTeleportation) {
|
|
687
|
-
var floorMeshName = vrConfig.overrideFloorMeshName || "BackgroundPlane";
|
|
688
|
-
this._vrHelper.enableTeleportation({
|
|
689
|
-
floorMeshName: floorMeshName,
|
|
690
|
-
});
|
|
691
|
-
}
|
|
692
|
-
this._vrHelper.onEnteringVRObservable.add(function () {
|
|
693
|
-
if (_this._observablesManager) {
|
|
694
|
-
_this._observablesManager.onEnteringVRObservable.notifyObservers(_this);
|
|
695
|
-
}
|
|
696
|
-
});
|
|
697
|
-
this._vrHelper.onExitingVRObservable.add(function () {
|
|
698
|
-
if (_this._observablesManager) {
|
|
699
|
-
_this._observablesManager.onExitingVRObservable.notifyObservers(_this);
|
|
700
|
-
}
|
|
701
|
-
});
|
|
702
|
-
this.onVRConfiguredObservable.notifyObservers({
|
|
703
|
-
sceneManager: this,
|
|
704
|
-
object: this._vrHelper,
|
|
705
|
-
newConfiguration: vrConfig,
|
|
706
|
-
});
|
|
707
|
-
};
|
|
708
|
-
SceneManager.prototype._configureEnvironmentMap = function (environmentMapConfiguration) {
|
|
709
|
-
if (environmentMapConfiguration.texture) {
|
|
710
|
-
this.scene.environmentTexture = new CubeTexture(this._getAssetUrl(environmentMapConfiguration.texture), this.scene);
|
|
711
|
-
}
|
|
712
|
-
//sanity check
|
|
713
|
-
if (this.scene.environmentTexture) {
|
|
714
|
-
var rotatquatRotationionY = Quaternion.RotationAxis(Axis.Y, environmentMapConfiguration.rotationY || 0);
|
|
715
|
-
Matrix.FromQuaternionToRef(rotatquatRotationionY, this.scene.environmentTexture.getReflectionTextureMatrix());
|
|
716
|
-
}
|
|
717
|
-
// process mainColor changes:
|
|
718
|
-
if (environmentMapConfiguration.mainColor) {
|
|
719
|
-
this._configurationContainer.mainColor = this.mainColor || Color3.White();
|
|
720
|
-
var mc = environmentMapConfiguration.mainColor;
|
|
721
|
-
if (mc.r !== undefined) {
|
|
722
|
-
this.mainColor.r = mc.r;
|
|
723
|
-
}
|
|
724
|
-
if (mc.g !== undefined) {
|
|
725
|
-
this.mainColor.g = mc.g;
|
|
726
|
-
}
|
|
727
|
-
if (mc.b !== undefined) {
|
|
728
|
-
this.mainColor.b = mc.b;
|
|
729
|
-
}
|
|
730
|
-
this.reflectionColor.copyFrom(this.mainColor);
|
|
731
|
-
var environmentTint = getConfigurationKey("environmentMap.tintLevel", this._globalConfiguration) || 0;
|
|
732
|
-
// reflection color
|
|
733
|
-
this.reflectionColor.toLinearSpaceToRef(this.reflectionColor);
|
|
734
|
-
this.reflectionColor.scaleToRef(1 / this.scene.imageProcessingConfiguration.exposure, this.reflectionColor);
|
|
735
|
-
var tmpColor3 = Color3.Lerp(this._white, this.reflectionColor, environmentTint);
|
|
736
|
-
this.reflectionColor.copyFrom(tmpColor3);
|
|
737
|
-
//update the environment, if exists
|
|
738
|
-
if (this.environmentHelper) {
|
|
739
|
-
if (this.environmentHelper.groundMaterial) {
|
|
740
|
-
this.environmentHelper.groundMaterial._perceptualColor = this.mainColor;
|
|
741
|
-
}
|
|
742
|
-
if (this.environmentHelper.skyboxMaterial) {
|
|
743
|
-
this.environmentHelper.skyboxMaterial._perceptualColor = this.mainColor;
|
|
744
|
-
}
|
|
745
|
-
}
|
|
746
|
-
}
|
|
747
|
-
};
|
|
748
|
-
/**
|
|
749
|
-
* (Re) configure the camera. The camera will only be created once and from this point will only be reconfigured.
|
|
750
|
-
* @param cameraConfig the new camera configuration
|
|
751
|
-
*/
|
|
752
|
-
SceneManager.prototype._configureCamera = function (cameraConfig) {
|
|
753
|
-
var _this = this;
|
|
754
|
-
if (cameraConfig === void 0) { cameraConfig = {}; }
|
|
755
|
-
if (!this.scene.activeCamera) {
|
|
756
|
-
// Inline scene.createDefaultCamera to reduce file size
|
|
757
|
-
// Dispose existing camera in replace mode.
|
|
758
|
-
if (this.scene.activeCamera) {
|
|
759
|
-
this.scene.activeCamera.dispose();
|
|
760
|
-
this.scene.activeCamera = null;
|
|
761
|
-
}
|
|
762
|
-
// Camera
|
|
763
|
-
if (!this.scene.activeCamera) {
|
|
764
|
-
var worldExtends = this.scene.getWorldExtends();
|
|
765
|
-
var worldSize = worldExtends.max.subtract(worldExtends.min);
|
|
766
|
-
var worldCenter = worldExtends.min.add(worldSize.scale(0.5));
|
|
767
|
-
var radius = worldSize.length() * 1.5;
|
|
768
|
-
// empty scene scenario!
|
|
769
|
-
if (!isFinite(radius)) {
|
|
770
|
-
radius = 1;
|
|
771
|
-
worldCenter.copyFromFloats(0, 0, 0);
|
|
772
|
-
}
|
|
773
|
-
var arcRotateCamera = new ArcRotateCamera("default camera", -(Math.PI / 2), Math.PI / 2, radius, worldCenter, this.scene);
|
|
774
|
-
arcRotateCamera.lowerRadiusLimit = radius * 0.01;
|
|
775
|
-
arcRotateCamera.wheelPrecision = 100 / radius;
|
|
776
|
-
var camera = arcRotateCamera;
|
|
777
|
-
camera.minZ = radius * 0.01;
|
|
778
|
-
camera.maxZ = radius * 1000;
|
|
779
|
-
camera.speed = radius * 0.2;
|
|
780
|
-
this.scene.activeCamera = camera;
|
|
781
|
-
}
|
|
782
|
-
var canvas = this.scene.getEngine().getInputElement();
|
|
783
|
-
if (canvas) {
|
|
784
|
-
this.scene.activeCamera.attachControl();
|
|
785
|
-
}
|
|
786
|
-
this.camera = this.scene.activeCamera;
|
|
787
|
-
this.camera.setTarget(Vector3.Zero());
|
|
788
|
-
}
|
|
789
|
-
if (!this.camera) {
|
|
790
|
-
this.camera = this.scene.activeCamera;
|
|
791
|
-
}
|
|
792
|
-
if (cameraConfig.position) {
|
|
793
|
-
var newPosition = this.camera.position.clone();
|
|
794
|
-
extendClassWithConfig(newPosition, cameraConfig.position);
|
|
795
|
-
this.camera.setPosition(newPosition);
|
|
796
|
-
}
|
|
797
|
-
if (cameraConfig.target) {
|
|
798
|
-
var newTarget = this.camera.target.clone();
|
|
799
|
-
extendClassWithConfig(newTarget, cameraConfig.target);
|
|
800
|
-
this.camera.setTarget(newTarget);
|
|
801
|
-
} /*else if (this.models.length && !cameraConfig.disableAutoFocus) {
|
|
802
|
-
this._focusOnModel(this.models[0]);
|
|
803
|
-
}*/
|
|
804
|
-
if (cameraConfig.rotation) {
|
|
805
|
-
this.camera.rotationQuaternion = new Quaternion(cameraConfig.rotation.x || 0, cameraConfig.rotation.y || 0, cameraConfig.rotation.z || 0, cameraConfig.rotation.w || 0);
|
|
806
|
-
}
|
|
807
|
-
if (cameraConfig.behaviors) {
|
|
808
|
-
for (var name_1 in cameraConfig.behaviors) {
|
|
809
|
-
if (cameraConfig.behaviors[name_1] !== undefined) {
|
|
810
|
-
this._setCameraBehavior(name_1, cameraConfig.behaviors[name_1]);
|
|
811
|
-
}
|
|
812
|
-
}
|
|
813
|
-
}
|
|
814
|
-
var sceneExtends = this.scene.getWorldExtends(function (mesh) {
|
|
815
|
-
return !_this.environmentHelper || (mesh !== _this.environmentHelper.ground && mesh !== _this.environmentHelper.rootMesh && mesh !== _this.environmentHelper.skybox);
|
|
816
|
-
});
|
|
817
|
-
var sceneDiagonal = sceneExtends.max.subtract(sceneExtends.min);
|
|
818
|
-
var sceneDiagonalLength = sceneDiagonal.length();
|
|
819
|
-
if (isFinite(sceneDiagonalLength)) {
|
|
820
|
-
this.camera.upperRadiusLimit = sceneDiagonalLength * 4;
|
|
821
|
-
}
|
|
822
|
-
// sanity check!
|
|
823
|
-
if (this.scene.imageProcessingConfiguration) {
|
|
824
|
-
this.scene.imageProcessingConfiguration.colorCurvesEnabled = true;
|
|
825
|
-
this.scene.imageProcessingConfiguration.vignetteEnabled = true;
|
|
826
|
-
this.scene.imageProcessingConfiguration.toneMappingEnabled = !!getConfigurationKey("camera.toneMappingEnabled", this._globalConfiguration);
|
|
827
|
-
}
|
|
828
|
-
extendClassWithConfig(this.camera, cameraConfig);
|
|
829
|
-
this.onCameraConfiguredObservable.notifyObservers({
|
|
830
|
-
sceneManager: this,
|
|
831
|
-
object: this.camera,
|
|
832
|
-
newConfiguration: cameraConfig,
|
|
833
|
-
});
|
|
834
|
-
};
|
|
835
|
-
SceneManager.prototype._configureEnvironment = function (skyboxConifguration, groundConfiguration) {
|
|
836
|
-
var _this = this;
|
|
837
|
-
if (!skyboxConifguration && !groundConfiguration) {
|
|
838
|
-
if (this.environmentHelper) {
|
|
839
|
-
this.environmentHelper.dispose();
|
|
840
|
-
this.environmentHelper = undefined;
|
|
841
|
-
}
|
|
842
|
-
}
|
|
843
|
-
else {
|
|
844
|
-
var options = {
|
|
845
|
-
createGround: !!groundConfiguration && this._groundEnabled,
|
|
846
|
-
createSkybox: !!skyboxConifguration,
|
|
847
|
-
setupImageProcessing: false, // will be done at the scene level!,
|
|
848
|
-
};
|
|
849
|
-
// will that cause problems with model ground configuration?
|
|
850
|
-
/*if (model) {
|
|
851
|
-
const boundingInfo = model.rootMesh.getHierarchyBoundingVectors(true);
|
|
852
|
-
const sizeVec = boundingInfo.max.subtract(boundingInfo.min);
|
|
853
|
-
const halfSizeVec = sizeVec.scale(0.5);
|
|
854
|
-
const center = boundingInfo.min.add(halfSizeVec);
|
|
855
|
-
options.groundYBias = -center.y;
|
|
856
|
-
}*/
|
|
857
|
-
if (groundConfiguration) {
|
|
858
|
-
var groundConfig_1 = typeof groundConfiguration === "boolean" ? {} : groundConfiguration;
|
|
859
|
-
var groundSize = groundConfig_1.size || (typeof skyboxConifguration === "object" && skyboxConifguration.scale);
|
|
860
|
-
if (groundSize) {
|
|
861
|
-
options.groundSize = groundSize;
|
|
862
|
-
}
|
|
863
|
-
options.enableGroundShadow = groundConfiguration === true || groundConfig_1.receiveShadows;
|
|
864
|
-
if (groundConfig_1.shadowLevel !== undefined) {
|
|
865
|
-
options.groundShadowLevel = groundConfig_1.shadowLevel;
|
|
866
|
-
}
|
|
867
|
-
options.enableGroundMirror = !!groundConfig_1.mirror && this.groundMirrorEnabled;
|
|
868
|
-
if (groundConfig_1.texture) {
|
|
869
|
-
options.groundTexture = this._getAssetUrl(groundConfig_1.texture);
|
|
870
|
-
}
|
|
871
|
-
if (groundConfig_1.color) {
|
|
872
|
-
options.groundColor = new Color3(groundConfig_1.color.r, groundConfig_1.color.g, groundConfig_1.color.b);
|
|
873
|
-
}
|
|
874
|
-
if (groundConfig_1.opacity !== undefined) {
|
|
875
|
-
options.groundOpacity = groundConfig_1.opacity;
|
|
876
|
-
}
|
|
877
|
-
if (groundConfig_1.mirror) {
|
|
878
|
-
options.enableGroundMirror = true;
|
|
879
|
-
// to prevent undefines
|
|
880
|
-
if (typeof groundConfig_1.mirror === "object") {
|
|
881
|
-
if (groundConfig_1.mirror.amount !== undefined) {
|
|
882
|
-
options.groundMirrorAmount = groundConfig_1.mirror.amount;
|
|
883
|
-
}
|
|
884
|
-
if (groundConfig_1.mirror.sizeRatio !== undefined) {
|
|
885
|
-
options.groundMirrorSizeRatio = groundConfig_1.mirror.sizeRatio;
|
|
886
|
-
}
|
|
887
|
-
if (groundConfig_1.mirror.blurKernel !== undefined) {
|
|
888
|
-
options.groundMirrorBlurKernel = groundConfig_1.mirror.blurKernel;
|
|
889
|
-
}
|
|
890
|
-
if (groundConfig_1.mirror.fresnelWeight !== undefined) {
|
|
891
|
-
options.groundMirrorFresnelWeight = groundConfig_1.mirror.fresnelWeight;
|
|
892
|
-
}
|
|
893
|
-
if (groundConfig_1.mirror.fallOffDistance !== undefined) {
|
|
894
|
-
options.groundMirrorFallOffDistance = groundConfig_1.mirror.fallOffDistance;
|
|
895
|
-
}
|
|
896
|
-
if (this._defaultPipelineTextureType !== undefined) {
|
|
897
|
-
options.groundMirrorTextureType = this._defaultPipelineTextureType;
|
|
898
|
-
}
|
|
899
|
-
}
|
|
900
|
-
}
|
|
901
|
-
}
|
|
902
|
-
var postInitSkyboxMaterial = false;
|
|
903
|
-
if (skyboxConifguration) {
|
|
904
|
-
var conf = skyboxConifguration === true ? {} : skyboxConifguration;
|
|
905
|
-
if (conf.material && conf.material.imageProcessingConfiguration) {
|
|
906
|
-
options.setupImageProcessing = false; // will be configured later manually.
|
|
907
|
-
}
|
|
908
|
-
var skyboxSize = conf.scale;
|
|
909
|
-
if (skyboxSize) {
|
|
910
|
-
options.skyboxSize = skyboxSize;
|
|
911
|
-
}
|
|
912
|
-
options.sizeAuto = !options.skyboxSize;
|
|
913
|
-
if (conf.color) {
|
|
914
|
-
options.skyboxColor = new Color3(conf.color.r, conf.color.g, conf.color.b);
|
|
915
|
-
}
|
|
916
|
-
if (conf.cubeTexture && conf.cubeTexture.url) {
|
|
917
|
-
if (typeof conf.cubeTexture.url === "string") {
|
|
918
|
-
options.skyboxTexture = this._getAssetUrl(conf.cubeTexture.url);
|
|
919
|
-
}
|
|
920
|
-
else {
|
|
921
|
-
// init later!
|
|
922
|
-
postInitSkyboxMaterial = true;
|
|
923
|
-
}
|
|
924
|
-
}
|
|
925
|
-
if (conf.material) {
|
|
926
|
-
postInitSkyboxMaterial = true;
|
|
927
|
-
}
|
|
928
|
-
}
|
|
929
|
-
options.setupImageProcessing = false; // TMP
|
|
930
|
-
if (!this.environmentHelper) {
|
|
931
|
-
this.environmentHelper = new EnvironmentHelper(options, this.scene);
|
|
932
|
-
}
|
|
933
|
-
else {
|
|
934
|
-
// unlikely, but there might be a new scene! we need to dispose.
|
|
935
|
-
// get the scene used by the envHelper
|
|
936
|
-
var scene = this.environmentHelper.rootMesh.getScene();
|
|
937
|
-
// is it a different scene? Oh no!
|
|
938
|
-
if (scene !== this.scene) {
|
|
939
|
-
this.environmentHelper.dispose();
|
|
940
|
-
this.environmentHelper = new EnvironmentHelper(options, this.scene);
|
|
941
|
-
}
|
|
942
|
-
else {
|
|
943
|
-
// recreate the ground
|
|
944
|
-
if (this.environmentHelper.ground) {
|
|
945
|
-
this.environmentHelper.ground.dispose();
|
|
946
|
-
}
|
|
947
|
-
// recreate the skybox
|
|
948
|
-
if (this.environmentHelper.skybox) {
|
|
949
|
-
this.environmentHelper.skybox.dispose();
|
|
950
|
-
}
|
|
951
|
-
this.environmentHelper.updateOptions(options);
|
|
952
|
-
// update doesn't change the size of the skybox and ground, so we have to recreate!
|
|
953
|
-
//this.environmentHelper.dispose();
|
|
954
|
-
//this.environmentHelper = new EnvironmentHelper(options, this.scene);
|
|
955
|
-
}
|
|
956
|
-
}
|
|
957
|
-
if (this.environmentHelper.rootMesh && this._globalConfiguration.scene && this._globalConfiguration.scene.environmentRotationY !== undefined) {
|
|
958
|
-
this.environmentHelper.rootMesh.rotation.y = this._globalConfiguration.scene.environmentRotationY;
|
|
959
|
-
}
|
|
960
|
-
var groundConfig = typeof groundConfiguration === "boolean" ? {} : groundConfiguration;
|
|
961
|
-
if (this.environmentHelper.groundMaterial && groundConfig) {
|
|
962
|
-
this.environmentHelper.groundMaterial._perceptualColor = this.mainColor;
|
|
963
|
-
if (groundConfig.material) {
|
|
964
|
-
extendClassWithConfig(this.environmentHelper.groundMaterial, groundConfig.material);
|
|
965
|
-
}
|
|
966
|
-
if (this.environmentHelper.groundMirror) {
|
|
967
|
-
var mirrorClearColor = this.environmentHelper.groundMaterial._perceptualColor.toLinearSpace();
|
|
968
|
-
// TODO user camera exposure value to set the mirror clear color
|
|
969
|
-
var exposure = Math.pow(2.0, -this.scene.imageProcessingConfiguration.exposure) * Math.PI;
|
|
970
|
-
mirrorClearColor.scaleToRef(1 / exposure, mirrorClearColor);
|
|
971
|
-
this.environmentHelper.groundMirror.clearColor.r = Scalar.Clamp(mirrorClearColor.r);
|
|
972
|
-
this.environmentHelper.groundMirror.clearColor.g = Scalar.Clamp(mirrorClearColor.g);
|
|
973
|
-
this.environmentHelper.groundMirror.clearColor.b = Scalar.Clamp(mirrorClearColor.b);
|
|
974
|
-
this.environmentHelper.groundMirror.clearColor.a = 1;
|
|
975
|
-
if (!this.groundMirrorEnabled) {
|
|
976
|
-
this.environmentHelper.groundMaterial.reflectionTexture = null;
|
|
977
|
-
}
|
|
978
|
-
}
|
|
979
|
-
}
|
|
980
|
-
var skyboxMaterial = this.environmentHelper.skyboxMaterial;
|
|
981
|
-
if (skyboxMaterial) {
|
|
982
|
-
skyboxMaterial._perceptualColor = this.mainColor;
|
|
983
|
-
if (postInitSkyboxMaterial) {
|
|
984
|
-
if (typeof skyboxConifguration === "object" && skyboxConifguration.material) {
|
|
985
|
-
extendClassWithConfig(skyboxMaterial, skyboxConifguration.material);
|
|
986
|
-
}
|
|
987
|
-
}
|
|
988
|
-
}
|
|
989
|
-
}
|
|
990
|
-
this._observablesManager &&
|
|
991
|
-
this._observablesManager.onModelLoadedObservable.add(function (model) {
|
|
992
|
-
_this._updateGroundMirrorRenderList(model);
|
|
993
|
-
});
|
|
994
|
-
this.onEnvironmentConfiguredObservable.notifyObservers({
|
|
995
|
-
sceneManager: this,
|
|
996
|
-
object: this.environmentHelper,
|
|
997
|
-
newConfiguration: {
|
|
998
|
-
skybox: skyboxConifguration,
|
|
999
|
-
ground: groundConfiguration,
|
|
1000
|
-
},
|
|
1001
|
-
});
|
|
1002
|
-
};
|
|
1003
|
-
/**
|
|
1004
|
-
* configure the lights.
|
|
1005
|
-
* @param lightsConfiguration the (new) light(s) configuration
|
|
1006
|
-
*/
|
|
1007
|
-
SceneManager.prototype._configureLights = function (lightsConfiguration) {
|
|
1008
|
-
var _this = this;
|
|
1009
|
-
if (lightsConfiguration === void 0) { lightsConfiguration = {}; }
|
|
1010
|
-
// sanity check!
|
|
1011
|
-
var lightKeys = Object.keys(lightsConfiguration).filter(function (name) { return name !== "globalRotation"; });
|
|
1012
|
-
if (!lightKeys.length) {
|
|
1013
|
-
if (!this.scene.lights.length) {
|
|
1014
|
-
new HemisphericLight("default light", Vector3.Up(), this.scene);
|
|
1015
|
-
}
|
|
1016
|
-
}
|
|
1017
|
-
else {
|
|
1018
|
-
var lightsAvailable_1 = this.scene.lights.map(function (light) { return light.name; });
|
|
1019
|
-
// compare to the global (!) configuration object and dispose unneeded:
|
|
1020
|
-
var lightsToConfigure_1 = Object.keys(this._globalConfiguration.lights || []);
|
|
1021
|
-
if (Object.keys(lightsToConfigure_1).length !== lightsAvailable_1.length) {
|
|
1022
|
-
lightsAvailable_1.forEach(function (lName) {
|
|
1023
|
-
if (lightsToConfigure_1.indexOf(lName) === -1) {
|
|
1024
|
-
_this.scene.getLightByName(lName).dispose();
|
|
1025
|
-
}
|
|
1026
|
-
});
|
|
1027
|
-
}
|
|
1028
|
-
lightKeys.forEach(function (name) {
|
|
1029
|
-
var lightConfig = { type: 0 };
|
|
1030
|
-
if (typeof lightsConfiguration[name] === "object") {
|
|
1031
|
-
lightConfig = lightsConfiguration[name];
|
|
1032
|
-
}
|
|
1033
|
-
if (typeof lightsConfiguration[name] === "number") {
|
|
1034
|
-
lightConfig.type = lightsConfiguration[name];
|
|
1035
|
-
}
|
|
1036
|
-
lightConfig.name = name;
|
|
1037
|
-
var light;
|
|
1038
|
-
// light is not already available
|
|
1039
|
-
if (lightsAvailable_1.indexOf(name) === -1) {
|
|
1040
|
-
var constructor = Light.GetConstructorFromName(lightConfig.type, lightConfig.name, _this.scene);
|
|
1041
|
-
if (!constructor) {
|
|
1042
|
-
return;
|
|
1043
|
-
}
|
|
1044
|
-
light = constructor();
|
|
1045
|
-
}
|
|
1046
|
-
else {
|
|
1047
|
-
// available? get it from the scene
|
|
1048
|
-
light = _this.scene.getLightByName(name);
|
|
1049
|
-
if (typeof lightsConfiguration[name] === "boolean") {
|
|
1050
|
-
lightConfig.type = light.getTypeID();
|
|
1051
|
-
}
|
|
1052
|
-
lightsAvailable_1 = lightsAvailable_1.filter(function (ln) { return ln !== name; });
|
|
1053
|
-
if (lightConfig.type !== undefined && light.getTypeID() !== lightConfig.type) {
|
|
1054
|
-
light.dispose();
|
|
1055
|
-
var constructor = Light.GetConstructorFromName(lightConfig.type, lightConfig.name, _this.scene);
|
|
1056
|
-
if (!constructor) {
|
|
1057
|
-
return;
|
|
1058
|
-
}
|
|
1059
|
-
light = constructor();
|
|
1060
|
-
}
|
|
1061
|
-
}
|
|
1062
|
-
// if config set the light to false, dispose it.
|
|
1063
|
-
if (lightsConfiguration[name] === false) {
|
|
1064
|
-
light.dispose();
|
|
1065
|
-
return;
|
|
1066
|
-
}
|
|
1067
|
-
//enabled
|
|
1068
|
-
var enabled = lightConfig.enabled !== undefined ? lightConfig.enabled : !lightConfig.disabled;
|
|
1069
|
-
light.setEnabled(enabled);
|
|
1070
|
-
extendClassWithConfig(light, lightConfig);
|
|
1071
|
-
//position. Some lights don't support shadows
|
|
1072
|
-
if (light instanceof ShadowLight) {
|
|
1073
|
-
// set default values
|
|
1074
|
-
light.shadowMinZ = light.shadowMinZ || 0.2;
|
|
1075
|
-
light.shadowMaxZ = Math.min(10, light.shadowMaxZ || 10); //large far clips reduce shadow depth precision
|
|
1076
|
-
if (lightConfig.target) {
|
|
1077
|
-
if (light.setDirectionToTarget) {
|
|
1078
|
-
var target = Vector3.Zero().copyFromFloats(lightConfig.target.x, lightConfig.target.y, lightConfig.target.z);
|
|
1079
|
-
light.setDirectionToTarget(target);
|
|
1080
|
-
}
|
|
1081
|
-
}
|
|
1082
|
-
else if (lightConfig.direction) {
|
|
1083
|
-
var direction = Vector3.Zero().copyFromFloats(lightConfig.direction.x, lightConfig.direction.y, lightConfig.direction.z);
|
|
1084
|
-
light.direction = direction;
|
|
1085
|
-
}
|
|
1086
|
-
var isShadowEnabled = false;
|
|
1087
|
-
if (light.getTypeID() === Light.LIGHTTYPEID_DIRECTIONALLIGHT) {
|
|
1088
|
-
light.shadowFrustumSize = lightConfig.shadowFrustumSize || 2;
|
|
1089
|
-
isShadowEnabled = true;
|
|
1090
|
-
}
|
|
1091
|
-
else if (light.getTypeID() === Light.LIGHTTYPEID_SPOTLIGHT) {
|
|
1092
|
-
var spotLight = light;
|
|
1093
|
-
if (lightConfig.spotAngle !== undefined) {
|
|
1094
|
-
spotLight.angle = (lightConfig.spotAngle * Math.PI) / 180;
|
|
1095
|
-
}
|
|
1096
|
-
if (spotLight.angle && lightConfig.shadowFieldOfView) {
|
|
1097
|
-
spotLight.shadowAngleScale = lightConfig.shadowFieldOfView / spotLight.angle;
|
|
1098
|
-
}
|
|
1099
|
-
isShadowEnabled = true;
|
|
1100
|
-
}
|
|
1101
|
-
else if (light.getTypeID() === Light.LIGHTTYPEID_POINTLIGHT) {
|
|
1102
|
-
if (lightConfig.shadowFieldOfView) {
|
|
1103
|
-
light.shadowAngle = (lightConfig.shadowFieldOfView * Math.PI) / 180;
|
|
1104
|
-
}
|
|
1105
|
-
isShadowEnabled = true;
|
|
1106
|
-
}
|
|
1107
|
-
var shadowGenerator_1 = light.getShadowGenerator();
|
|
1108
|
-
if (isShadowEnabled && lightConfig.shadowEnabled && _this._maxShadows) {
|
|
1109
|
-
var bufferSize = lightConfig.shadowBufferSize || 256;
|
|
1110
|
-
if (!shadowGenerator_1) {
|
|
1111
|
-
shadowGenerator_1 = new ShadowGenerator(bufferSize, light);
|
|
1112
|
-
}
|
|
1113
|
-
var blurKernel = _this.getBlurKernel(light, bufferSize);
|
|
1114
|
-
shadowGenerator_1.bias = _this._shadowGeneratorBias;
|
|
1115
|
-
shadowGenerator_1.blurKernel = blurKernel;
|
|
1116
|
-
//override defaults
|
|
1117
|
-
extendClassWithConfig(shadowGenerator_1, lightConfig.shadowConfig || {});
|
|
1118
|
-
// add the focus meshes to the shadow list
|
|
1119
|
-
_this._observablesManager &&
|
|
1120
|
-
_this._observablesManager.onModelLoadedObservable.add(function (model) {
|
|
1121
|
-
_this._updateShadowRenderList(shadowGenerator_1, model);
|
|
1122
|
-
});
|
|
1123
|
-
//if (model) {
|
|
1124
|
-
_this._updateShadowRenderList(shadowGenerator_1);
|
|
1125
|
-
//}
|
|
1126
|
-
}
|
|
1127
|
-
else if (shadowGenerator_1) {
|
|
1128
|
-
shadowGenerator_1.dispose();
|
|
1129
|
-
}
|
|
1130
|
-
}
|
|
1131
|
-
});
|
|
1132
|
-
// render priority
|
|
1133
|
-
var globalLightsConfiguration = this._globalConfiguration.lights || {};
|
|
1134
|
-
Object.keys(globalLightsConfiguration)
|
|
1135
|
-
.sort()
|
|
1136
|
-
.forEach(function (name, idx) {
|
|
1137
|
-
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
1138
|
-
// const configuration = globalLightsConfiguration[name];
|
|
1139
|
-
var light = _this.scene.getLightByName(name);
|
|
1140
|
-
// sanity check
|
|
1141
|
-
if (!light) {
|
|
1142
|
-
return;
|
|
1143
|
-
}
|
|
1144
|
-
light.renderPriority = -idx;
|
|
1145
|
-
});
|
|
1146
|
-
}
|
|
1147
|
-
this.onLightsConfiguredObservable.notifyObservers({
|
|
1148
|
-
sceneManager: this,
|
|
1149
|
-
object: this.scene.lights,
|
|
1150
|
-
newConfiguration: lightsConfiguration,
|
|
1151
|
-
});
|
|
1152
|
-
};
|
|
1153
|
-
SceneManager.prototype._updateShadowRenderList = function (shadowGenerator, model, resetList) {
|
|
1154
|
-
var focusMeshes = model ? model.meshes : this.scene.meshes;
|
|
1155
|
-
// add the focus meshes to the shadow list
|
|
1156
|
-
var shadownMap = shadowGenerator.getShadowMap();
|
|
1157
|
-
if (!shadownMap) {
|
|
1158
|
-
return;
|
|
1159
|
-
}
|
|
1160
|
-
if (resetList && shadownMap.renderList) {
|
|
1161
|
-
shadownMap.renderList.length = 0;
|
|
1162
|
-
}
|
|
1163
|
-
else {
|
|
1164
|
-
shadownMap.renderList = shadownMap.renderList || [];
|
|
1165
|
-
}
|
|
1166
|
-
for (var index = 0; index < focusMeshes.length; index++) {
|
|
1167
|
-
var mesh = focusMeshes[index];
|
|
1168
|
-
if (Tags.MatchesQuery(mesh, "castShadow") && shadownMap.renderList.indexOf(mesh) === -1) {
|
|
1169
|
-
shadownMap.renderList.push(mesh);
|
|
1170
|
-
}
|
|
1171
|
-
}
|
|
1172
|
-
if (!this._shadowGroundPlane) {
|
|
1173
|
-
if (shadowGenerator.useBlurCloseExponentialShadowMap) {
|
|
1174
|
-
var shadowGroundPlane = CreatePlane("shadowGroundPlane", { size: 100 }, this.scene);
|
|
1175
|
-
shadowGroundPlane.useVertexColors = false;
|
|
1176
|
-
//material isn't ever used in rendering, just used to set back face culling
|
|
1177
|
-
shadowGroundPlane.material = new PBRMaterial("shadowGroundPlaneMaterial", this.scene);
|
|
1178
|
-
shadowGroundPlane.material.backFaceCulling = false;
|
|
1179
|
-
shadowGroundPlane.rotation.x = Math.PI * 0.5;
|
|
1180
|
-
shadowGroundPlane.freezeWorldMatrix();
|
|
1181
|
-
this._shadowGroundPlane = shadowGroundPlane;
|
|
1182
|
-
this.scene.removeMesh(shadowGroundPlane);
|
|
1183
|
-
}
|
|
1184
|
-
}
|
|
1185
|
-
else {
|
|
1186
|
-
if (!shadowGenerator.useBlurCloseExponentialShadowMap) {
|
|
1187
|
-
this._shadowGroundPlane.dispose();
|
|
1188
|
-
this._shadowGroundPlane = null;
|
|
1189
|
-
}
|
|
1190
|
-
}
|
|
1191
|
-
if (this._shadowGroundPlane && shadownMap.renderList.indexOf(this._shadowGroundPlane) === -1) {
|
|
1192
|
-
shadownMap.renderList.push(this._shadowGroundPlane);
|
|
1193
|
-
}
|
|
1194
|
-
};
|
|
1195
|
-
SceneManager.prototype._updateGroundMirrorRenderList = function (model, resetList) {
|
|
1196
|
-
if (this.environmentHelper && this.environmentHelper.groundMirror && this.environmentHelper.groundMirror.renderList) {
|
|
1197
|
-
var focusMeshes = model ? model.meshes : this.scene.meshes;
|
|
1198
|
-
var renderList = this.environmentHelper.groundMirror.renderList;
|
|
1199
|
-
if (resetList) {
|
|
1200
|
-
renderList.length = 0;
|
|
1201
|
-
}
|
|
1202
|
-
for (var index = 0; index < focusMeshes.length; index++) {
|
|
1203
|
-
var mesh = focusMeshes[index];
|
|
1204
|
-
if (renderList.indexOf(mesh) === -1) {
|
|
1205
|
-
renderList.push(mesh);
|
|
1206
|
-
}
|
|
1207
|
-
}
|
|
1208
|
-
}
|
|
1209
|
-
};
|
|
1210
|
-
/**
|
|
1211
|
-
* Gets the shadow map blur kernel according to the light configuration.
|
|
1212
|
-
* @param light The light used to generate the shadows
|
|
1213
|
-
* @param bufferSize The size of the shadow map
|
|
1214
|
-
* @returns the kernel blur size
|
|
1215
|
-
*/
|
|
1216
|
-
SceneManager.prototype.getBlurKernel = function (light, bufferSize) {
|
|
1217
|
-
var normalizedBlurKernel = 0.05; // TODO Should come from the config.
|
|
1218
|
-
if (light.getTypeID() === Light.LIGHTTYPEID_DIRECTIONALLIGHT) {
|
|
1219
|
-
normalizedBlurKernel = normalizedBlurKernel / light.shadowFrustumSize;
|
|
1220
|
-
}
|
|
1221
|
-
else if (light.getTypeID() === Light.LIGHTTYPEID_POINTLIGHT) {
|
|
1222
|
-
normalizedBlurKernel = normalizedBlurKernel / light.shadowAngle;
|
|
1223
|
-
}
|
|
1224
|
-
else if (light.getTypeID() === Light.LIGHTTYPEID_SPOTLIGHT) {
|
|
1225
|
-
normalizedBlurKernel = normalizedBlurKernel / (light.angle * light.shadowAngleScale);
|
|
1226
|
-
}
|
|
1227
|
-
var minimumBlurKernel = 5 / (bufferSize / 256); //magic number that aims to keep away sawtooth shadows
|
|
1228
|
-
var blurKernel = Math.max(bufferSize * normalizedBlurKernel, minimumBlurKernel);
|
|
1229
|
-
return blurKernel;
|
|
1230
|
-
};
|
|
1231
|
-
/**
|
|
1232
|
-
* Alters render settings to reduce features based on hardware feature limitations
|
|
1233
|
-
* @param enableHDR Allows the viewer to run in HDR mode.
|
|
1234
|
-
*/
|
|
1235
|
-
SceneManager.prototype._handleHardwareLimitations = function (enableHDR) {
|
|
1236
|
-
if (enableHDR === void 0) { enableHDR = true; }
|
|
1237
|
-
//flip rendering settings switches based on hardware support
|
|
1238
|
-
var maxVaryingRows = this._engine.getCaps().maxVaryingVectors;
|
|
1239
|
-
var maxFragmentSamplers = this._engine.getCaps().maxTexturesImageUnits;
|
|
1240
|
-
//shadows are disabled if there's not enough varyings for a single shadow
|
|
1241
|
-
if (maxVaryingRows < 8 || maxFragmentSamplers < 8) {
|
|
1242
|
-
this._maxShadows = 0;
|
|
1243
|
-
}
|
|
1244
|
-
else {
|
|
1245
|
-
this._maxShadows = 3;
|
|
1246
|
-
}
|
|
1247
|
-
//can we render to any >= 16-bit targets (required for HDR)
|
|
1248
|
-
var caps = this._engine.getCaps();
|
|
1249
|
-
var linearHalfFloatTargets = caps.textureHalfFloatRender && caps.textureHalfFloatLinearFiltering;
|
|
1250
|
-
var linearFloatTargets = caps.textureFloatRender && caps.textureFloatLinearFiltering;
|
|
1251
|
-
this._hdrSupport = enableHDR && !!(linearFloatTargets || linearHalfFloatTargets);
|
|
1252
|
-
if (linearHalfFloatTargets) {
|
|
1253
|
-
this._defaultHighpTextureType = Constants.TEXTURETYPE_HALF_FLOAT;
|
|
1254
|
-
this._shadowGeneratorBias = 0.002;
|
|
1255
|
-
}
|
|
1256
|
-
else if (linearFloatTargets) {
|
|
1257
|
-
this._defaultHighpTextureType = Constants.TEXTURETYPE_FLOAT;
|
|
1258
|
-
this._shadowGeneratorBias = 0.001;
|
|
1259
|
-
}
|
|
1260
|
-
else {
|
|
1261
|
-
this._defaultHighpTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;
|
|
1262
|
-
this._shadowGeneratorBias = 0.001;
|
|
1263
|
-
}
|
|
1264
|
-
this._defaultPipelineTextureType = this._hdrSupport ? this._defaultHighpTextureType : Constants.TEXTURETYPE_UNSIGNED_BYTE;
|
|
1265
|
-
};
|
|
1266
|
-
/**
|
|
1267
|
-
* Dispose the entire viewer including the scene and the engine
|
|
1268
|
-
*/
|
|
1269
|
-
SceneManager.prototype.dispose = function () {
|
|
1270
|
-
// this.onCameraConfiguredObservable.clear();
|
|
1271
|
-
this.onEnvironmentConfiguredObservable.clear();
|
|
1272
|
-
this.onLightsConfiguredObservable.clear();
|
|
1273
|
-
this.onModelsConfiguredObservable.clear();
|
|
1274
|
-
this.onSceneConfiguredObservable.clear();
|
|
1275
|
-
this.onSceneInitObservable.clear();
|
|
1276
|
-
this.onSceneOptimizerConfiguredObservable.clear();
|
|
1277
|
-
this.onVRConfiguredObservable.clear();
|
|
1278
|
-
if (this.sceneOptimizer) {
|
|
1279
|
-
this.sceneOptimizer.stop();
|
|
1280
|
-
this.sceneOptimizer.dispose();
|
|
1281
|
-
}
|
|
1282
|
-
if (this.environmentHelper) {
|
|
1283
|
-
this.environmentHelper.dispose();
|
|
1284
|
-
}
|
|
1285
|
-
this.models.forEach(function (model) {
|
|
1286
|
-
model.dispose();
|
|
1287
|
-
});
|
|
1288
|
-
if (this._defaultRenderingPipeline) {
|
|
1289
|
-
this._defaultRenderingPipeline.dispose();
|
|
1290
|
-
}
|
|
1291
|
-
this.models.length = 0;
|
|
1292
|
-
if (this.scene) {
|
|
1293
|
-
this.scene.dispose();
|
|
1294
|
-
}
|
|
1295
|
-
};
|
|
1296
|
-
/**
|
|
1297
|
-
* Get an environment asset url by using the configuration if the path is not absolute.
|
|
1298
|
-
* @param url Asset url
|
|
1299
|
-
* @returns The Asset url using the `environmentAssetsRootURL` if the url is not an absolute path.
|
|
1300
|
-
*/
|
|
1301
|
-
SceneManager.prototype._getAssetUrl = function (url) {
|
|
1302
|
-
var returnUrl = url;
|
|
1303
|
-
if (url && url.toLowerCase().indexOf("//") === -1) {
|
|
1304
|
-
if (!this._assetsRootURL) {
|
|
1305
|
-
// Tools.Warn("Please, specify the root url of your assets before loading the configuration (labs.environmentAssetsRootURL) or disable the background through the viewer options.");
|
|
1306
|
-
return url;
|
|
1307
|
-
}
|
|
1308
|
-
returnUrl = this._assetsRootURL + returnUrl;
|
|
1309
|
-
}
|
|
1310
|
-
return returnUrl;
|
|
1311
|
-
};
|
|
1312
|
-
SceneManager.prototype._setCameraBehavior = function (name, behaviorConfig) {
|
|
1313
|
-
var behavior;
|
|
1314
|
-
var type;
|
|
1315
|
-
if (typeof behaviorConfig === "object") {
|
|
1316
|
-
type = behaviorConfig.type;
|
|
1317
|
-
}
|
|
1318
|
-
else if (typeof behaviorConfig === "number") {
|
|
1319
|
-
type = behaviorConfig;
|
|
1320
|
-
}
|
|
1321
|
-
else {
|
|
1322
|
-
type = this._cameraBehaviorMapping[name];
|
|
1323
|
-
}
|
|
1324
|
-
if (type === undefined) {
|
|
1325
|
-
return;
|
|
1326
|
-
}
|
|
1327
|
-
var config = typeof behaviorConfig === "object" ? behaviorConfig : {};
|
|
1328
|
-
var enabled = true;
|
|
1329
|
-
if (typeof behaviorConfig === "boolean") {
|
|
1330
|
-
enabled = behaviorConfig;
|
|
1331
|
-
}
|
|
1332
|
-
// constructing behavior
|
|
1333
|
-
switch (type) {
|
|
1334
|
-
case 0 /* CameraBehavior.AUTOROTATION */:
|
|
1335
|
-
this.camera.useAutoRotationBehavior = enabled;
|
|
1336
|
-
behavior = this.camera.autoRotationBehavior;
|
|
1337
|
-
break;
|
|
1338
|
-
case 1 /* CameraBehavior.BOUNCING */:
|
|
1339
|
-
this.camera.useBouncingBehavior = enabled;
|
|
1340
|
-
behavior = this.camera.bouncingBehavior;
|
|
1341
|
-
break;
|
|
1342
|
-
case 2 /* CameraBehavior.FRAMING */:
|
|
1343
|
-
this.camera.useFramingBehavior = enabled;
|
|
1344
|
-
behavior = this.camera.framingBehavior;
|
|
1345
|
-
break;
|
|
1346
|
-
default:
|
|
1347
|
-
behavior = null;
|
|
1348
|
-
break;
|
|
1349
|
-
}
|
|
1350
|
-
if (behavior) {
|
|
1351
|
-
this._cameraBehaviorMapping[name] = type;
|
|
1352
|
-
if (typeof behaviorConfig === "object") {
|
|
1353
|
-
extendClassWithConfig(behavior, behaviorConfig);
|
|
1354
|
-
}
|
|
1355
|
-
}
|
|
1356
|
-
// post attach configuration. Some functionalities require the attached camera.
|
|
1357
|
-
switch (type) {
|
|
1358
|
-
case 0 /* CameraBehavior.AUTOROTATION */:
|
|
1359
|
-
break;
|
|
1360
|
-
case 1 /* CameraBehavior.BOUNCING */:
|
|
1361
|
-
break;
|
|
1362
|
-
case 2 /* CameraBehavior.FRAMING */:
|
|
1363
|
-
this._observablesManager &&
|
|
1364
|
-
this._observablesManager.onModelLoadedObservable.add(function (model) {
|
|
1365
|
-
if (config.zoomOnBoundingInfo) {
|
|
1366
|
-
behavior.zoomOnMeshHierarchy(model.rootMesh);
|
|
1367
|
-
}
|
|
1368
|
-
});
|
|
1369
|
-
break;
|
|
1370
|
-
}
|
|
1371
|
-
};
|
|
1372
|
-
return SceneManager;
|
|
1373
|
-
}());
|
|
1374
|
-
export { SceneManager };
|
|
1375
|
-
//# sourceMappingURL=sceneManager.js.map
|