@babylonjs/viewer 7.41.0-alpha → 7.41.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. package/configuration/configuration.d.ts +107 -0
  2. package/configuration/configuration.js +16 -0
  3. package/configuration/configuration.js.map +1 -0
  4. package/configuration/configurationCompatibility.d.ts +8 -0
  5. package/configuration/configurationCompatibility.js +66 -0
  6. package/configuration/configurationCompatibility.js.map +1 -0
  7. package/configuration/configurationContainer.d.ts +10 -0
  8. package/configuration/configurationContainer.js +10 -0
  9. package/configuration/configurationContainer.js.map +1 -0
  10. package/configuration/globals.d.ts +6 -0
  11. package/configuration/globals.js +18 -0
  12. package/configuration/globals.js.map +1 -0
  13. package/configuration/index.d.ts +2 -0
  14. package/configuration/index.js +4 -0
  15. package/configuration/index.js.map +1 -0
  16. package/configuration/interfaces/cameraConfiguration.d.ts +31 -0
  17. package/configuration/interfaces/cameraConfiguration.js +2 -0
  18. package/configuration/interfaces/cameraConfiguration.js.map +1 -0
  19. package/configuration/interfaces/colorGradingConfiguration.d.ts +81 -0
  20. package/configuration/interfaces/colorGradingConfiguration.js +2 -0
  21. package/configuration/interfaces/colorGradingConfiguration.js.map +1 -0
  22. package/configuration/interfaces/defaultRenderingPipelineConfiguration.d.ts +20 -0
  23. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js +2 -0
  24. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js.map +1 -0
  25. package/configuration/interfaces/environmentMapConfiguration.d.ts +22 -0
  26. package/configuration/interfaces/environmentMapConfiguration.js +2 -0
  27. package/configuration/interfaces/environmentMapConfiguration.js.map +1 -0
  28. package/configuration/interfaces/groundConfiguration.d.ts +24 -0
  29. package/configuration/interfaces/groundConfiguration.js +2 -0
  30. package/configuration/interfaces/groundConfiguration.js.map +1 -0
  31. package/configuration/interfaces/imageProcessingConfiguration.d.ts +45 -0
  32. package/configuration/interfaces/imageProcessingConfiguration.js +2 -0
  33. package/configuration/interfaces/imageProcessingConfiguration.js.map +1 -0
  34. package/configuration/interfaces/index.d.ts +15 -0
  35. package/configuration/interfaces/index.js +16 -0
  36. package/configuration/interfaces/index.js.map +1 -0
  37. package/configuration/interfaces/lightConfiguration.d.ts +60 -0
  38. package/configuration/interfaces/lightConfiguration.js +2 -0
  39. package/configuration/interfaces/lightConfiguration.js.map +1 -0
  40. package/configuration/interfaces/modelAnimationConfiguration.d.ts +26 -0
  41. package/configuration/interfaces/modelAnimationConfiguration.js +2 -0
  42. package/configuration/interfaces/modelAnimationConfiguration.js.map +1 -0
  43. package/configuration/interfaces/modelConfiguration.d.ts +65 -0
  44. package/configuration/interfaces/modelConfiguration.js +2 -0
  45. package/configuration/interfaces/modelConfiguration.js.map +1 -0
  46. package/configuration/interfaces/observersConfiguration.d.ts +5 -0
  47. package/configuration/interfaces/observersConfiguration.js +2 -0
  48. package/configuration/interfaces/observersConfiguration.js.map +1 -0
  49. package/configuration/interfaces/sceneConfiguration.d.ts +48 -0
  50. package/configuration/interfaces/sceneConfiguration.js +2 -0
  51. package/configuration/interfaces/sceneConfiguration.js.map +1 -0
  52. package/configuration/interfaces/sceneOptimizerConfiguration.d.ts +23 -0
  53. package/configuration/interfaces/sceneOptimizerConfiguration.js +2 -0
  54. package/configuration/interfaces/sceneOptimizerConfiguration.js.map +1 -0
  55. package/configuration/interfaces/skyboxConfiguration.d.ts +21 -0
  56. package/configuration/interfaces/skyboxConfiguration.js +2 -0
  57. package/configuration/interfaces/skyboxConfiguration.js.map +1 -0
  58. package/configuration/interfaces/templateConfiguration.d.ts +67 -0
  59. package/configuration/interfaces/templateConfiguration.js +2 -0
  60. package/configuration/interfaces/templateConfiguration.js.map +1 -0
  61. package/configuration/interfaces/vrConfiguration.d.ts +16 -0
  62. package/configuration/interfaces/vrConfiguration.js +2 -0
  63. package/configuration/interfaces/vrConfiguration.js.map +1 -0
  64. package/configuration/loader.d.ts +4 -0
  65. package/configuration/loader.js +17 -0
  66. package/configuration/loader.js.map +1 -0
  67. package/configuration/mappers.d.ts +43 -0
  68. package/configuration/mappers.js +193 -0
  69. package/configuration/mappers.js.map +1 -0
  70. package/configuration/renderOnlyLoader.d.ts +33 -0
  71. package/configuration/renderOnlyLoader.js +162 -0
  72. package/configuration/renderOnlyLoader.js.map +1 -0
  73. package/configuration/types/default.d.ts +6 -0
  74. package/configuration/types/default.js +121 -0
  75. package/configuration/types/default.js.map +1 -0
  76. package/configuration/types/environmentMap.d.ts +5 -0
  77. package/configuration/types/environmentMap.js +14 -0
  78. package/configuration/types/environmentMap.js.map +1 -0
  79. package/configuration/types/extended.d.ts +6 -0
  80. package/configuration/types/extended.js +317 -0
  81. package/configuration/types/extended.js.map +1 -0
  82. package/configuration/types/index.d.ts +14 -0
  83. package/configuration/types/index.js +51 -0
  84. package/configuration/types/index.js.map +1 -0
  85. package/configuration/types/minimal.d.ts +6 -0
  86. package/configuration/types/minimal.js +43 -0
  87. package/configuration/types/minimal.js.map +1 -0
  88. package/configuration/types/renderOnlyDefault.d.ts +30 -0
  89. package/configuration/types/renderOnlyDefault.js +31 -0
  90. package/configuration/types/renderOnlyDefault.js.map +1 -0
  91. package/configuration/types/shadowLight.d.ts +9 -0
  92. package/configuration/types/shadowLight.js +64 -0
  93. package/configuration/types/shadowLight.js.map +1 -0
  94. package/helper/index.d.ts +29 -0
  95. package/helper/index.js +66 -0
  96. package/helper/index.js.map +1 -0
  97. package/index.d.ts +30 -0
  98. package/index.js +46 -0
  99. package/index.js.map +1 -0
  100. package/initializer.d.ts +11 -0
  101. package/initializer.js +35 -0
  102. package/initializer.js.map +1 -0
  103. package/interfaces.d.ts +5 -0
  104. package/interfaces.js +7 -0
  105. package/interfaces.js.map +1 -0
  106. package/labs/environmentSerializer.d.ts +126 -0
  107. package/labs/environmentSerializer.js +191 -0
  108. package/labs/environmentSerializer.js.map +1 -0
  109. package/labs/texture.d.ts +183 -0
  110. package/labs/texture.js +351 -0
  111. package/labs/texture.js.map +1 -0
  112. package/labs/viewerLabs.d.ts +51 -0
  113. package/labs/viewerLabs.js +134 -0
  114. package/labs/viewerLabs.js.map +1 -0
  115. package/loader/modelLoader.d.ts +56 -0
  116. package/loader/modelLoader.js +202 -0
  117. package/loader/modelLoader.js.map +1 -0
  118. package/loader/plugins/applyMaterialConfig.d.ts +12 -0
  119. package/loader/plugins/applyMaterialConfig.js +16 -0
  120. package/loader/plugins/applyMaterialConfig.js.map +1 -0
  121. package/loader/plugins/extendedMaterialLoaderPlugin.d.ts +9 -0
  122. package/loader/plugins/extendedMaterialLoaderPlugin.js +16 -0
  123. package/loader/plugins/extendedMaterialLoaderPlugin.js.map +1 -0
  124. package/loader/plugins/index.d.ts +19 -0
  125. package/loader/plugins/index.js +44 -0
  126. package/loader/plugins/index.js.map +1 -0
  127. package/loader/plugins/loaderPlugin.d.ts +24 -0
  128. package/loader/plugins/loaderPlugin.js +2 -0
  129. package/loader/plugins/loaderPlugin.js.map +1 -0
  130. package/loader/plugins/msftLodLoaderPlugin.d.ts +12 -0
  131. package/loader/plugins/msftLodLoaderPlugin.js +21 -0
  132. package/loader/plugins/msftLodLoaderPlugin.js.map +1 -0
  133. package/loader/plugins/telemetryLoaderPlugin.d.ts +12 -0
  134. package/loader/plugins/telemetryLoaderPlugin.js +36 -0
  135. package/loader/plugins/telemetryLoaderPlugin.js.map +1 -0
  136. package/managers/observablesManager.d.ts +66 -0
  137. package/managers/observablesManager.js +35 -0
  138. package/managers/observablesManager.js.map +1 -0
  139. package/managers/sceneManager.d.ts +245 -0
  140. package/managers/sceneManager.js +1375 -0
  141. package/managers/sceneManager.js.map +1 -0
  142. package/managers/telemetryManager.d.ts +78 -0
  143. package/managers/telemetryManager.js +117 -0
  144. package/managers/telemetryManager.js.map +1 -0
  145. package/model/modelAnimation.d.ts +215 -0
  146. package/model/modelAnimation.js +237 -0
  147. package/model/modelAnimation.js.map +1 -0
  148. package/model/viewerModel.d.ts +233 -0
  149. package/model/viewerModel.js +673 -0
  150. package/model/viewerModel.js.map +1 -0
  151. package/optimizer/custom/extended.d.ts +13 -0
  152. package/optimizer/custom/extended.js +101 -0
  153. package/optimizer/custom/extended.js.map +1 -0
  154. package/optimizer/custom/index.d.ts +9 -0
  155. package/optimizer/custom/index.js +26 -0
  156. package/optimizer/custom/index.js.map +1 -0
  157. package/package.json +28 -19
  158. package/readme.md +28 -28
  159. package/renderOnlyIndex.d.ts +11 -0
  160. package/renderOnlyIndex.js +18 -0
  161. package/renderOnlyIndex.js.map +1 -0
  162. package/templating/eventManager.d.ts +35 -0
  163. package/templating/eventManager.js +66 -0
  164. package/templating/eventManager.js.map +1 -0
  165. package/templating/plugins/hdButtonPlugin.d.ts +9 -0
  166. package/templating/plugins/hdButtonPlugin.js +22 -0
  167. package/templating/plugins/hdButtonPlugin.js.map +1 -0
  168. package/templating/plugins/printButton.d.ts +9 -0
  169. package/templating/plugins/printButton.js +41 -0
  170. package/templating/plugins/printButton.js.map +1 -0
  171. package/templating/templateManager.d.ts +197 -0
  172. package/templating/templateManager.js +561 -0
  173. package/templating/templateManager.js.map +1 -0
  174. package/templating/viewerTemplatePlugin.d.ts +21 -0
  175. package/templating/viewerTemplatePlugin.js +69 -0
  176. package/templating/viewerTemplatePlugin.js.map +1 -0
  177. package/viewer/defaultViewer.d.ts +130 -0
  178. package/viewer/defaultViewer.js +672 -0
  179. package/viewer/defaultViewer.js.map +1 -0
  180. package/viewer/renderOnlyViewer.d.ts +9 -0
  181. package/viewer/renderOnlyViewer.js +46 -0
  182. package/viewer/renderOnlyViewer.js.map +1 -0
  183. package/viewer/viewer.d.ts +258 -0
  184. package/viewer/viewer.js +783 -0
  185. package/viewer/viewer.js.map +1 -0
  186. package/viewer/viewerManager.d.ts +58 -0
  187. package/viewer/viewerManager.js +91 -0
  188. package/viewer/viewerManager.js.map +1 -0
  189. package/viewer/viewerWithTemplate.d.ts +9 -0
  190. package/viewer/viewerWithTemplate.js +20 -0
  191. package/viewer/viewerWithTemplate.js.map +1 -0
  192. package/assets/photoStudio.env +0 -0
  193. package/dist/babylon-viewer.esm.js +0 -2
  194. package/dist/babylon-viewer.esm.js.map +0 -1
  195. package/dist/babylon-viewer.esm.min.js +0 -2
  196. package/dist/babylon-viewer.esm.min.js.map +0 -1
  197. package/dist/chunks/EXT_lights_ies-CFzvmxxg.esm.min.js +0 -2
  198. package/dist/chunks/EXT_lights_ies-CFzvmxxg.esm.min.js.map +0 -1
  199. package/dist/chunks/EXT_lights_ies-cyFdY7yl.esm.js +0 -84
  200. package/dist/chunks/EXT_lights_ies-cyFdY7yl.esm.js.map +0 -1
  201. package/dist/chunks/EXT_lights_image_based-BNmSqx40.esm.min.js +0 -2
  202. package/dist/chunks/EXT_lights_image_based-BNmSqx40.esm.min.js.map +0 -1
  203. package/dist/chunks/EXT_lights_image_based-CC48JVU0.esm.js +0 -171
  204. package/dist/chunks/EXT_lights_image_based-CC48JVU0.esm.js.map +0 -1
  205. package/dist/chunks/EXT_mesh_gpu_instancing-B2qj3kQu.esm.js +0 -86
  206. package/dist/chunks/EXT_mesh_gpu_instancing-B2qj3kQu.esm.js.map +0 -1
  207. package/dist/chunks/EXT_mesh_gpu_instancing-lanrAAoi.esm.min.js +0 -2
  208. package/dist/chunks/EXT_mesh_gpu_instancing-lanrAAoi.esm.min.js.map +0 -1
  209. package/dist/chunks/EXT_meshopt_compression-DjvHx7gJ.esm.js +0 -134
  210. package/dist/chunks/EXT_meshopt_compression-DjvHx7gJ.esm.js.map +0 -1
  211. package/dist/chunks/EXT_meshopt_compression-oH6HzGir.esm.min.js +0 -2
  212. package/dist/chunks/EXT_meshopt_compression-oH6HzGir.esm.min.js.map +0 -1
  213. package/dist/chunks/EXT_texture_avif-BYWETW7-.esm.min.js +0 -2
  214. package/dist/chunks/EXT_texture_avif-BYWETW7-.esm.min.js.map +0 -1
  215. package/dist/chunks/EXT_texture_avif-CKXEq29h.esm.js +0 -44
  216. package/dist/chunks/EXT_texture_avif-CKXEq29h.esm.js.map +0 -1
  217. package/dist/chunks/EXT_texture_webp-Dl4GPoEU.esm.min.js +0 -2
  218. package/dist/chunks/EXT_texture_webp-Dl4GPoEU.esm.min.js.map +0 -1
  219. package/dist/chunks/EXT_texture_webp-fAiSgaNl.esm.js +0 -43
  220. package/dist/chunks/EXT_texture_webp-fAiSgaNl.esm.js.map +0 -1
  221. package/dist/chunks/ExtrasAsMetadata-BUQ3X3M6.esm.js +0 -64
  222. package/dist/chunks/ExtrasAsMetadata-BUQ3X3M6.esm.js.map +0 -1
  223. package/dist/chunks/ExtrasAsMetadata-C_M9nxb4.esm.min.js +0 -2
  224. package/dist/chunks/ExtrasAsMetadata-C_M9nxb4.esm.min.js.map +0 -1
  225. package/dist/chunks/KHR_animation_pointer-BdFZyLUq.esm.js +0 -352
  226. package/dist/chunks/KHR_animation_pointer-BdFZyLUq.esm.js.map +0 -1
  227. package/dist/chunks/KHR_animation_pointer-CBqZcURZ.esm.min.js +0 -2
  228. package/dist/chunks/KHR_animation_pointer-CBqZcURZ.esm.min.js.map +0 -1
  229. package/dist/chunks/KHR_draco_mesh_compression-DU2Rk2nj.esm.min.js +0 -2
  230. package/dist/chunks/KHR_draco_mesh_compression-DU2Rk2nj.esm.min.js.map +0 -1
  231. package/dist/chunks/KHR_draco_mesh_compression-hVF9XuFz.esm.js +0 -610
  232. package/dist/chunks/KHR_draco_mesh_compression-hVF9XuFz.esm.js.map +0 -1
  233. package/dist/chunks/KHR_interactivity-COE1p684.esm.min.js +0 -2
  234. package/dist/chunks/KHR_interactivity-COE1p684.esm.min.js.map +0 -1
  235. package/dist/chunks/KHR_interactivity-Cv1s_pea.esm.js +0 -4033
  236. package/dist/chunks/KHR_interactivity-Cv1s_pea.esm.js.map +0 -1
  237. package/dist/chunks/KHR_lights_punctual-CHf5kbKi.esm.js +0 -581
  238. package/dist/chunks/KHR_lights_punctual-CHf5kbKi.esm.js.map +0 -1
  239. package/dist/chunks/KHR_lights_punctual-DIEAP5SG.esm.min.js +0 -2
  240. package/dist/chunks/KHR_lights_punctual-DIEAP5SG.esm.min.js.map +0 -1
  241. package/dist/chunks/KHR_materials_anisotropy-CU-xxV6y.esm.js +0 -65
  242. package/dist/chunks/KHR_materials_anisotropy-CU-xxV6y.esm.js.map +0 -1
  243. package/dist/chunks/KHR_materials_anisotropy-Cq6CU4qW.esm.min.js +0 -2
  244. package/dist/chunks/KHR_materials_anisotropy-Cq6CU4qW.esm.min.js.map +0 -1
  245. package/dist/chunks/KHR_materials_clearcoat-BSjcmIju.esm.js +0 -96
  246. package/dist/chunks/KHR_materials_clearcoat-BSjcmIju.esm.js.map +0 -1
  247. package/dist/chunks/KHR_materials_clearcoat-CVNNhJRE.esm.min.js +0 -2
  248. package/dist/chunks/KHR_materials_clearcoat-CVNNhJRE.esm.min.js.map +0 -1
  249. package/dist/chunks/KHR_materials_diffuse_transmission-BDuGIkOh.esm.min.js +0 -2
  250. package/dist/chunks/KHR_materials_diffuse_transmission-BDuGIkOh.esm.min.js.map +0 -1
  251. package/dist/chunks/KHR_materials_diffuse_transmission-BZ-9rJUf.esm.js +0 -97
  252. package/dist/chunks/KHR_materials_diffuse_transmission-BZ-9rJUf.esm.js.map +0 -1
  253. package/dist/chunks/KHR_materials_dispersion-BxiGElVU.esm.min.js +0 -2
  254. package/dist/chunks/KHR_materials_dispersion-BxiGElVU.esm.min.js.map +0 -1
  255. package/dist/chunks/KHR_materials_dispersion-UI4zH1V_.esm.js +0 -62
  256. package/dist/chunks/KHR_materials_dispersion-UI4zH1V_.esm.js.map +0 -1
  257. package/dist/chunks/KHR_materials_emissive_strength-BT-Nu60T.esm.js +0 -55
  258. package/dist/chunks/KHR_materials_emissive_strength-BT-Nu60T.esm.js.map +0 -1
  259. package/dist/chunks/KHR_materials_emissive_strength-CwkVNmN7.esm.min.js +0 -2
  260. package/dist/chunks/KHR_materials_emissive_strength-CwkVNmN7.esm.min.js.map +0 -1
  261. package/dist/chunks/KHR_materials_ior-BGUUe5AW.esm.min.js +0 -2
  262. package/dist/chunks/KHR_materials_ior-BGUUe5AW.esm.min.js.map +0 -1
  263. package/dist/chunks/KHR_materials_ior-BbBQF-yw.esm.js +0 -64
  264. package/dist/chunks/KHR_materials_ior-BbBQF-yw.esm.js.map +0 -1
  265. package/dist/chunks/KHR_materials_iridescence-IFN2ewvr.esm.min.js +0 -2
  266. package/dist/chunks/KHR_materials_iridescence-IFN2ewvr.esm.min.js.map +0 -1
  267. package/dist/chunks/KHR_materials_iridescence-nLZDN7sc.esm.js +0 -72
  268. package/dist/chunks/KHR_materials_iridescence-nLZDN7sc.esm.js.map +0 -1
  269. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-CyNVQC-W.esm.js +0 -81
  270. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-CyNVQC-W.esm.js.map +0 -1
  271. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-zxcydJdp.esm.min.js +0 -2
  272. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-zxcydJdp.esm.min.js.map +0 -1
  273. package/dist/chunks/KHR_materials_sheen-BWL9yo8Z.esm.min.js +0 -2
  274. package/dist/chunks/KHR_materials_sheen-BWL9yo8Z.esm.min.js.map +0 -1
  275. package/dist/chunks/KHR_materials_sheen-DSThWwq2.esm.js +0 -85
  276. package/dist/chunks/KHR_materials_sheen-DSThWwq2.esm.js.map +0 -1
  277. package/dist/chunks/KHR_materials_specular-B96NRFEV.esm.js +0 -75
  278. package/dist/chunks/KHR_materials_specular-B96NRFEV.esm.js.map +0 -1
  279. package/dist/chunks/KHR_materials_specular-D2JwOdxw.esm.min.js +0 -2
  280. package/dist/chunks/KHR_materials_specular-D2JwOdxw.esm.min.js.map +0 -1
  281. package/dist/chunks/KHR_materials_transmission-BvqtJXfD.esm.js +0 -307
  282. package/dist/chunks/KHR_materials_transmission-BvqtJXfD.esm.js.map +0 -1
  283. package/dist/chunks/KHR_materials_transmission-ljXN4y_0.esm.min.js +0 -2
  284. package/dist/chunks/KHR_materials_transmission-ljXN4y_0.esm.min.js.map +0 -1
  285. package/dist/chunks/KHR_materials_unlit-CjGTXU3z.esm.min.js +0 -2
  286. package/dist/chunks/KHR_materials_unlit-CjGTXU3z.esm.min.js.map +0 -1
  287. package/dist/chunks/KHR_materials_unlit-ww00IloC.esm.js +0 -74
  288. package/dist/chunks/KHR_materials_unlit-ww00IloC.esm.js.map +0 -1
  289. package/dist/chunks/KHR_materials_variants-D0pVU1lm.esm.min.js +0 -2
  290. package/dist/chunks/KHR_materials_variants-D0pVU1lm.esm.min.js.map +0 -1
  291. package/dist/chunks/KHR_materials_variants-D3IDOJfB.esm.js +0 -262
  292. package/dist/chunks/KHR_materials_variants-D3IDOJfB.esm.js.map +0 -1
  293. package/dist/chunks/KHR_materials_volume-BfZR8rbr.esm.min.js +0 -2
  294. package/dist/chunks/KHR_materials_volume-BfZR8rbr.esm.min.js.map +0 -1
  295. package/dist/chunks/KHR_materials_volume-CLkC_Bvi.esm.js +0 -87
  296. package/dist/chunks/KHR_materials_volume-CLkC_Bvi.esm.js.map +0 -1
  297. package/dist/chunks/KHR_mesh_quantization-BJv1P2Wt.esm.js +0 -26
  298. package/dist/chunks/KHR_mesh_quantization-BJv1P2Wt.esm.js.map +0 -1
  299. package/dist/chunks/KHR_mesh_quantization-D69X_5bR.esm.min.js +0 -2
  300. package/dist/chunks/KHR_mesh_quantization-D69X_5bR.esm.min.js.map +0 -1
  301. package/dist/chunks/KHR_node_hoverability-CG6s7hhs.esm.min.js +0 -2
  302. package/dist/chunks/KHR_node_hoverability-CG6s7hhs.esm.min.js.map +0 -1
  303. package/dist/chunks/KHR_node_hoverability-xgvyZ_r-.esm.js +0 -39
  304. package/dist/chunks/KHR_node_hoverability-xgvyZ_r-.esm.js.map +0 -1
  305. package/dist/chunks/KHR_node_visibility-DUozjXRR.esm.min.js +0 -2
  306. package/dist/chunks/KHR_node_visibility-DUozjXRR.esm.min.js.map +0 -1
  307. package/dist/chunks/KHR_node_visibility-aAs5Kkey.esm.js +0 -46
  308. package/dist/chunks/KHR_node_visibility-aAs5Kkey.esm.js.map +0 -1
  309. package/dist/chunks/KHR_texture_basisu-Bjw0jG1d.esm.js +0 -43
  310. package/dist/chunks/KHR_texture_basisu-Bjw0jG1d.esm.js.map +0 -1
  311. package/dist/chunks/KHR_texture_basisu-FWm46QOj.esm.min.js +0 -2
  312. package/dist/chunks/KHR_texture_basisu-FWm46QOj.esm.min.js.map +0 -1
  313. package/dist/chunks/KHR_texture_transform-BZYr2brj.esm.min.js +0 -2
  314. package/dist/chunks/KHR_texture_transform-BZYr2brj.esm.min.js.map +0 -1
  315. package/dist/chunks/KHR_texture_transform-DdsN6SA_.esm.js +0 -63
  316. package/dist/chunks/KHR_texture_transform-DdsN6SA_.esm.js.map +0 -1
  317. package/dist/chunks/KHR_xmp_json_ld-DhFD64vh.esm.min.js +0 -2
  318. package/dist/chunks/KHR_xmp_json_ld-DhFD64vh.esm.min.js.map +0 -1
  319. package/dist/chunks/KHR_xmp_json_ld-sTn6N13E.esm.js +0 -51
  320. package/dist/chunks/KHR_xmp_json_ld-sTn6N13E.esm.js.map +0 -1
  321. package/dist/chunks/MSFT_audio_emitter-5lrNj8-c.esm.min.js +0 -2
  322. package/dist/chunks/MSFT_audio_emitter-5lrNj8-c.esm.min.js.map +0 -1
  323. package/dist/chunks/MSFT_audio_emitter-B7RJSCaF.esm.js +0 -2201
  324. package/dist/chunks/MSFT_audio_emitter-B7RJSCaF.esm.js.map +0 -1
  325. package/dist/chunks/MSFT_lod-BJBjM7Gp.esm.js +0 -337
  326. package/dist/chunks/MSFT_lod-BJBjM7Gp.esm.js.map +0 -1
  327. package/dist/chunks/MSFT_lod-DpEZMnoU.esm.min.js +0 -2
  328. package/dist/chunks/MSFT_lod-DpEZMnoU.esm.min.js.map +0 -1
  329. package/dist/chunks/MSFT_minecraftMesh-CXHPdyar.esm.min.js +0 -2
  330. package/dist/chunks/MSFT_minecraftMesh-CXHPdyar.esm.min.js.map +0 -1
  331. package/dist/chunks/MSFT_minecraftMesh-DRC2tMvY.esm.js +0 -46
  332. package/dist/chunks/MSFT_minecraftMesh-DRC2tMvY.esm.js.map +0 -1
  333. package/dist/chunks/MSFT_sRGBFactors-Db1asZRk.esm.js +0 -47
  334. package/dist/chunks/MSFT_sRGBFactors-Db1asZRk.esm.js.map +0 -1
  335. package/dist/chunks/MSFT_sRGBFactors-RhAtY3q7.esm.min.js +0 -2
  336. package/dist/chunks/MSFT_sRGBFactors-RhAtY3q7.esm.min.js.map +0 -1
  337. package/dist/chunks/animationGroup-CjaFhT87.esm.min.js +0 -2
  338. package/dist/chunks/animationGroup-CjaFhT87.esm.min.js.map +0 -1
  339. package/dist/chunks/animationGroup-Ctc6BUYh.esm.js +0 -2482
  340. package/dist/chunks/animationGroup-Ctc6BUYh.esm.js.map +0 -1
  341. package/dist/chunks/assetContainer-DDEska5G.esm.min.js +0 -2
  342. package/dist/chunks/assetContainer-DDEska5G.esm.min.js.map +0 -1
  343. package/dist/chunks/assetContainer-QD3gUzyx.esm.js +0 -1720
  344. package/dist/chunks/assetContainer-QD3gUzyx.esm.js.map +0 -1
  345. package/dist/chunks/audioEngine-C6R2Ow6e.esm.js +0 -305
  346. package/dist/chunks/audioEngine-C6R2Ow6e.esm.js.map +0 -1
  347. package/dist/chunks/audioEngine-FKYFzzDb.esm.min.js +0 -2
  348. package/dist/chunks/audioEngine-FKYFzzDb.esm.min.js.map +0 -1
  349. package/dist/chunks/bakedVertexAnimation-DKR6lpIg.esm.min.js +0 -2
  350. package/dist/chunks/bakedVertexAnimation-DKR6lpIg.esm.min.js.map +0 -1
  351. package/dist/chunks/bakedVertexAnimation-Hxn22qoJ.esm.js +0 -114
  352. package/dist/chunks/bakedVertexAnimation-Hxn22qoJ.esm.js.map +0 -1
  353. package/dist/chunks/basisTextureLoader-BcNAHqjw.esm.min.js +0 -2
  354. package/dist/chunks/basisTextureLoader-BcNAHqjw.esm.min.js.map +0 -1
  355. package/dist/chunks/basisTextureLoader-Dr2d0ez5.esm.js +0 -600
  356. package/dist/chunks/basisTextureLoader-Dr2d0ez5.esm.js.map +0 -1
  357. package/dist/chunks/dds-CFrq_XFM.esm.js +0 -540
  358. package/dist/chunks/dds-CFrq_XFM.esm.js.map +0 -1
  359. package/dist/chunks/dds-D1NTXLIL.esm.min.js +0 -2
  360. package/dist/chunks/dds-D1NTXLIL.esm.min.js.map +0 -1
  361. package/dist/chunks/ddsTextureLoader-DbvffCUa.esm.min.js +0 -2
  362. package/dist/chunks/ddsTextureLoader-DbvffCUa.esm.min.js.map +0 -1
  363. package/dist/chunks/ddsTextureLoader-wyjUdBoO.esm.js +0 -88
  364. package/dist/chunks/ddsTextureLoader-wyjUdBoO.esm.js.map +0 -1
  365. package/dist/chunks/decalFragment-CGto5zyq.esm.js +0 -18
  366. package/dist/chunks/decalFragment-CGto5zyq.esm.js.map +0 -1
  367. package/dist/chunks/decalFragment-CU64C8uG.esm.min.js +0 -2
  368. package/dist/chunks/decalFragment-CU64C8uG.esm.min.js.map +0 -1
  369. package/dist/chunks/default.fragment-B2bhCC4E.esm.js +0 -446
  370. package/dist/chunks/default.fragment-B2bhCC4E.esm.js.map +0 -1
  371. package/dist/chunks/default.fragment-Boq79lom.esm.min.js +0 -2
  372. package/dist/chunks/default.fragment-Boq79lom.esm.min.js.map +0 -1
  373. package/dist/chunks/default.fragment-CluFtXFp.esm.min.js +0 -2
  374. package/dist/chunks/default.fragment-CluFtXFp.esm.min.js.map +0 -1
  375. package/dist/chunks/default.fragment-Dshl5Uqc.esm.js +0 -515
  376. package/dist/chunks/default.fragment-Dshl5Uqc.esm.js.map +0 -1
  377. package/dist/chunks/default.vertex-BAAgCiYo.esm.min.js +0 -2
  378. package/dist/chunks/default.vertex-BAAgCiYo.esm.min.js.map +0 -1
  379. package/dist/chunks/default.vertex-BhOIicZW.esm.min.js +0 -2
  380. package/dist/chunks/default.vertex-BhOIicZW.esm.min.js.map +0 -1
  381. package/dist/chunks/default.vertex-DL7IogGB.esm.js +0 -211
  382. package/dist/chunks/default.vertex-DL7IogGB.esm.js.map +0 -1
  383. package/dist/chunks/default.vertex-DOXcZEQ0.esm.js +0 -190
  384. package/dist/chunks/default.vertex-DOXcZEQ0.esm.js.map +0 -1
  385. package/dist/chunks/defaultUboDeclaration-1qBz6EuF.esm.js +0 -15
  386. package/dist/chunks/defaultUboDeclaration-1qBz6EuF.esm.js.map +0 -1
  387. package/dist/chunks/defaultUboDeclaration-B9LzMzlw.esm.min.js +0 -2
  388. package/dist/chunks/defaultUboDeclaration-B9LzMzlw.esm.min.js.map +0 -1
  389. package/dist/chunks/defaultUboDeclaration-CXdodf7i.esm.js +0 -13
  390. package/dist/chunks/defaultUboDeclaration-CXdodf7i.esm.js.map +0 -1
  391. package/dist/chunks/defaultUboDeclaration-CZlCaxgu.esm.min.js +0 -2
  392. package/dist/chunks/defaultUboDeclaration-CZlCaxgu.esm.min.js.map +0 -1
  393. package/dist/chunks/drawWrapper.functions-CKg3_9x4.esm.js +0 -11
  394. package/dist/chunks/drawWrapper.functions-CKg3_9x4.esm.js.map +0 -1
  395. package/dist/chunks/drawWrapper.functions-ng7lvueZ.esm.min.js +0 -2
  396. package/dist/chunks/drawWrapper.functions-ng7lvueZ.esm.min.js.map +0 -1
  397. package/dist/chunks/dumpTools-C3vcqEdz.esm.js +0 -200
  398. package/dist/chunks/dumpTools-C3vcqEdz.esm.js.map +0 -1
  399. package/dist/chunks/dumpTools-C8ZzlWEh.esm.min.js +0 -2
  400. package/dist/chunks/dumpTools-C8ZzlWEh.esm.min.js.map +0 -1
  401. package/dist/chunks/engine-_wVL12I1.esm.js +0 -2213
  402. package/dist/chunks/engine-_wVL12I1.esm.js.map +0 -1
  403. package/dist/chunks/engine-nCWszV_w.esm.min.js +0 -2
  404. package/dist/chunks/engine-nCWszV_w.esm.min.js.map +0 -1
  405. package/dist/chunks/engine.common-BuPfo1Wj.esm.min.js +0 -2
  406. package/dist/chunks/engine.common-BuPfo1Wj.esm.min.js.map +0 -1
  407. package/dist/chunks/engine.common-CT5iq3ZT.esm.js +0 -1162
  408. package/dist/chunks/engine.common-CT5iq3ZT.esm.js.map +0 -1
  409. package/dist/chunks/envTextureLoader-D7L0fVXR.esm.min.js +0 -2
  410. package/dist/chunks/envTextureLoader-D7L0fVXR.esm.min.js.map +0 -1
  411. package/dist/chunks/envTextureLoader-PtuRNDrr.esm.js +0 -64
  412. package/dist/chunks/envTextureLoader-PtuRNDrr.esm.js.map +0 -1
  413. package/dist/chunks/environmentTextureTools-BjmCbfSf.esm.min.js +0 -2
  414. package/dist/chunks/environmentTextureTools-BjmCbfSf.esm.min.js.map +0 -1
  415. package/dist/chunks/environmentTextureTools-DYbFmR95.esm.js +0 -382
  416. package/dist/chunks/environmentTextureTools-DYbFmR95.esm.js.map +0 -1
  417. package/dist/chunks/exrTextureLoader-BIPK0bPG.esm.min.js +0 -2
  418. package/dist/chunks/exrTextureLoader-BIPK0bPG.esm.min.js.map +0 -1
  419. package/dist/chunks/exrTextureLoader-CEhv_7O9.esm.js +0 -1683
  420. package/dist/chunks/exrTextureLoader-CEhv_7O9.esm.js.map +0 -1
  421. package/dist/chunks/fogFragment-B7_evZbY.esm.js +0 -102
  422. package/dist/chunks/fogFragment-B7_evZbY.esm.js.map +0 -1
  423. package/dist/chunks/fogFragment-CoZPb7oI.esm.min.js +0 -2
  424. package/dist/chunks/fogFragment-CoZPb7oI.esm.min.js.map +0 -1
  425. package/dist/chunks/fogFragment-DSO97-dc.esm.min.js +0 -2
  426. package/dist/chunks/fogFragment-DSO97-dc.esm.min.js.map +0 -1
  427. package/dist/chunks/fogFragment-wY2jQ7fb.esm.js +0 -101
  428. package/dist/chunks/fogFragment-wY2jQ7fb.esm.js.map +0 -1
  429. package/dist/chunks/fresnelFunction-BSEp5SCT.esm.js +0 -12
  430. package/dist/chunks/fresnelFunction-BSEp5SCT.esm.js.map +0 -1
  431. package/dist/chunks/fresnelFunction-Cg-NNSrz.esm.min.js +0 -2
  432. package/dist/chunks/fresnelFunction-Cg-NNSrz.esm.min.js.map +0 -1
  433. package/dist/chunks/glTFLoader-3ZUBWawQ.esm.min.js +0 -2
  434. package/dist/chunks/glTFLoader-3ZUBWawQ.esm.min.js.map +0 -1
  435. package/dist/chunks/glTFLoader-DVoAJl_A.esm.js +0 -7658
  436. package/dist/chunks/glTFLoader-DVoAJl_A.esm.js.map +0 -1
  437. package/dist/chunks/glTFLoaderAnimation-By7yP8sQ.esm.js +0 -77
  438. package/dist/chunks/glTFLoaderAnimation-By7yP8sQ.esm.js.map +0 -1
  439. package/dist/chunks/glTFLoaderAnimation-C9g-SHaJ.esm.min.js +0 -2
  440. package/dist/chunks/glTFLoaderAnimation-C9g-SHaJ.esm.min.js.map +0 -1
  441. package/dist/chunks/gltfPathToObjectConverter-Dyt_Y9jE.esm.min.js +0 -2
  442. package/dist/chunks/gltfPathToObjectConverter-Dyt_Y9jE.esm.min.js.map +0 -1
  443. package/dist/chunks/gltfPathToObjectConverter-GcUmfOyo.esm.js +0 -67
  444. package/dist/chunks/gltfPathToObjectConverter-GcUmfOyo.esm.js.map +0 -1
  445. package/dist/chunks/harmonicsFunctions-B8pgRSdd.esm.min.js +0 -2
  446. package/dist/chunks/harmonicsFunctions-B8pgRSdd.esm.min.js.map +0 -1
  447. package/dist/chunks/harmonicsFunctions-BcfkM4gb.esm.js +0 -35
  448. package/dist/chunks/harmonicsFunctions-BcfkM4gb.esm.js.map +0 -1
  449. package/dist/chunks/harmonicsFunctions-DF1x585z.esm.min.js +0 -2
  450. package/dist/chunks/harmonicsFunctions-DF1x585z.esm.min.js.map +0 -1
  451. package/dist/chunks/harmonicsFunctions-a48Ki58F.esm.js +0 -34
  452. package/dist/chunks/harmonicsFunctions-a48Ki58F.esm.js.map +0 -1
  453. package/dist/chunks/hdrTextureLoader-BWnO8u1r.esm.js +0 -253
  454. package/dist/chunks/hdrTextureLoader-BWnO8u1r.esm.js.map +0 -1
  455. package/dist/chunks/hdrTextureLoader-Bii9QpYI.esm.min.js +0 -2
  456. package/dist/chunks/hdrTextureLoader-Bii9QpYI.esm.min.js.map +0 -1
  457. package/dist/chunks/helperFunctions-BinFB44e.esm.js +0 -110
  458. package/dist/chunks/helperFunctions-BinFB44e.esm.js.map +0 -1
  459. package/dist/chunks/helperFunctions-CZAyJNTJ.esm.min.js +0 -2
  460. package/dist/chunks/helperFunctions-CZAyJNTJ.esm.min.js.map +0 -1
  461. package/dist/chunks/helperFunctions-DjoUVhI2.esm.min.js +0 -2
  462. package/dist/chunks/helperFunctions-DjoUVhI2.esm.min.js.map +0 -1
  463. package/dist/chunks/helperFunctions-Ds3-3-tu.esm.js +0 -83
  464. package/dist/chunks/helperFunctions-Ds3-3-tu.esm.js.map +0 -1
  465. package/dist/chunks/iesTextureLoader-CsnjIN7M.esm.js +0 -189
  466. package/dist/chunks/iesTextureLoader-CsnjIN7M.esm.js.map +0 -1
  467. package/dist/chunks/iesTextureLoader-DkmTomCD.esm.min.js +0 -2
  468. package/dist/chunks/iesTextureLoader-DkmTomCD.esm.min.js.map +0 -1
  469. package/dist/chunks/index-Cw2FZpYY.esm.js +0 -74870
  470. package/dist/chunks/index-Cw2FZpYY.esm.js.map +0 -1
  471. package/dist/chunks/index-DRbhrB0j.esm.min.js +0 -57
  472. package/dist/chunks/index-DRbhrB0j.esm.min.js.map +0 -1
  473. package/dist/chunks/ktxTextureLoader-B4pmAFQl.esm.js +0 -814
  474. package/dist/chunks/ktxTextureLoader-B4pmAFQl.esm.js.map +0 -1
  475. package/dist/chunks/ktxTextureLoader-B8Rlj2T0.esm.min.js +0 -2
  476. package/dist/chunks/ktxTextureLoader-B8Rlj2T0.esm.min.js.map +0 -1
  477. package/dist/chunks/logDepthDeclaration-CGz2sG_K.esm.js +0 -11
  478. package/dist/chunks/logDepthDeclaration-CGz2sG_K.esm.js.map +0 -1
  479. package/dist/chunks/logDepthDeclaration-CfVFs2QC.esm.min.js +0 -2
  480. package/dist/chunks/logDepthDeclaration-CfVFs2QC.esm.min.js.map +0 -1
  481. package/dist/chunks/logDepthDeclaration-CzVshpad.esm.min.js +0 -2
  482. package/dist/chunks/logDepthDeclaration-CzVshpad.esm.min.js.map +0 -1
  483. package/dist/chunks/logDepthDeclaration-xOwnAKtd.esm.js +0 -35
  484. package/dist/chunks/logDepthDeclaration-xOwnAKtd.esm.js.map +0 -1
  485. package/dist/chunks/logDepthVertex-BRgUZAsw.esm.js +0 -81
  486. package/dist/chunks/logDepthVertex-BRgUZAsw.esm.js.map +0 -1
  487. package/dist/chunks/logDepthVertex-CWfPfN9-.esm.min.js +0 -2
  488. package/dist/chunks/logDepthVertex-CWfPfN9-.esm.min.js.map +0 -1
  489. package/dist/chunks/logDepthVertex-HDlt7vTP.esm.min.js +0 -2
  490. package/dist/chunks/logDepthVertex-HDlt7vTP.esm.min.js.map +0 -1
  491. package/dist/chunks/logDepthVertex-l0uEG89p.esm.js +0 -77
  492. package/dist/chunks/logDepthVertex-l0uEG89p.esm.js.map +0 -1
  493. package/dist/chunks/mainUVVaryingDeclaration-B72zV2P9.esm.min.js +0 -2
  494. package/dist/chunks/mainUVVaryingDeclaration-B72zV2P9.esm.min.js.map +0 -1
  495. package/dist/chunks/mainUVVaryingDeclaration-BDogjZrz.esm.js +0 -11
  496. package/dist/chunks/mainUVVaryingDeclaration-BDogjZrz.esm.js.map +0 -1
  497. package/dist/chunks/mainUVVaryingDeclaration-DO5HJKyl.esm.min.js +0 -2
  498. package/dist/chunks/mainUVVaryingDeclaration-DO5HJKyl.esm.min.js.map +0 -1
  499. package/dist/chunks/mainUVVaryingDeclaration-DqzNajlu.esm.js +0 -11
  500. package/dist/chunks/mainUVVaryingDeclaration-DqzNajlu.esm.js.map +0 -1
  501. package/dist/chunks/mesh.vertexData.functions-B_pMCAzZ.esm.js +0 -119
  502. package/dist/chunks/mesh.vertexData.functions-B_pMCAzZ.esm.js.map +0 -1
  503. package/dist/chunks/mesh.vertexData.functions-Bo7e6Of9.esm.min.js +0 -2
  504. package/dist/chunks/mesh.vertexData.functions-Bo7e6Of9.esm.min.js.map +0 -1
  505. package/dist/chunks/meshUboDeclaration-BCO87lfZ.esm.js +0 -26
  506. package/dist/chunks/meshUboDeclaration-BCO87lfZ.esm.js.map +0 -1
  507. package/dist/chunks/meshUboDeclaration-o4Xf2fwW.esm.min.js +0 -2
  508. package/dist/chunks/meshUboDeclaration-o4Xf2fwW.esm.min.js.map +0 -1
  509. package/dist/chunks/objFileLoader-BfPYM2Sh.esm.min.js +0 -2
  510. package/dist/chunks/objFileLoader-BfPYM2Sh.esm.min.js.map +0 -1
  511. package/dist/chunks/objFileLoader-D1emf4Qh.esm.js +0 -1338
  512. package/dist/chunks/objFileLoader-D1emf4Qh.esm.js.map +0 -1
  513. package/dist/chunks/oitFragment-B92YpEfj.esm.min.js +0 -2
  514. package/dist/chunks/oitFragment-B92YpEfj.esm.min.js.map +0 -1
  515. package/dist/chunks/oitFragment-BoFKkDNv.esm.js +0 -1078
  516. package/dist/chunks/oitFragment-BoFKkDNv.esm.js.map +0 -1
  517. package/dist/chunks/oitFragment-Cfx3g0iX.esm.js +0 -1240
  518. package/dist/chunks/oitFragment-Cfx3g0iX.esm.js.map +0 -1
  519. package/dist/chunks/oitFragment-CiA7gld-.esm.min.js +0 -2
  520. package/dist/chunks/oitFragment-CiA7gld-.esm.min.js.map +0 -1
  521. package/dist/chunks/pass.fragment-BLbIViJ7.esm.js +0 -15
  522. package/dist/chunks/pass.fragment-BLbIViJ7.esm.js.map +0 -1
  523. package/dist/chunks/pass.fragment-BqMk9ouF.esm.min.js +0 -2
  524. package/dist/chunks/pass.fragment-BqMk9ouF.esm.min.js.map +0 -1
  525. package/dist/chunks/pass.fragment-BuVDFNSR.esm.js +0 -15
  526. package/dist/chunks/pass.fragment-BuVDFNSR.esm.js.map +0 -1
  527. package/dist/chunks/pass.fragment-cM5FBHLm.esm.min.js +0 -2
  528. package/dist/chunks/pass.fragment-cM5FBHLm.esm.min.js.map +0 -1
  529. package/dist/chunks/pbr.fragment-5L_F7nGn.esm.js +0 -3222
  530. package/dist/chunks/pbr.fragment-5L_F7nGn.esm.js.map +0 -1
  531. package/dist/chunks/pbr.fragment-BJNPHSa-.esm.min.js +0 -2
  532. package/dist/chunks/pbr.fragment-BJNPHSa-.esm.min.js.map +0 -1
  533. package/dist/chunks/pbr.fragment-CTLrOzV2.esm.js +0 -3269
  534. package/dist/chunks/pbr.fragment-CTLrOzV2.esm.js.map +0 -1
  535. package/dist/chunks/pbr.fragment-D9MJFOr2.esm.min.js +0 -2
  536. package/dist/chunks/pbr.fragment-D9MJFOr2.esm.min.js.map +0 -1
  537. package/dist/chunks/pbr.vertex-BJyjq_fb.esm.js +0 -223
  538. package/dist/chunks/pbr.vertex-BJyjq_fb.esm.js.map +0 -1
  539. package/dist/chunks/pbr.vertex-Bm8Ng4Sx.esm.min.js +0 -2
  540. package/dist/chunks/pbr.vertex-Bm8Ng4Sx.esm.min.js.map +0 -1
  541. package/dist/chunks/pbr.vertex-CAKPUhfb.esm.min.js +0 -2
  542. package/dist/chunks/pbr.vertex-CAKPUhfb.esm.min.js.map +0 -1
  543. package/dist/chunks/pbr.vertex-DJd_-MvE.esm.js +0 -348
  544. package/dist/chunks/pbr.vertex-DJd_-MvE.esm.js.map +0 -1
  545. package/dist/chunks/postprocess.vertex-BjRX5eGi.esm.min.js +0 -2
  546. package/dist/chunks/postprocess.vertex-BjRX5eGi.esm.min.js.map +0 -1
  547. package/dist/chunks/postprocess.vertex-CFaKNIU-.esm.js +0 -20
  548. package/dist/chunks/postprocess.vertex-CFaKNIU-.esm.js.map +0 -1
  549. package/dist/chunks/rawTexture-ByD8l28R.esm.min.js +0 -2
  550. package/dist/chunks/rawTexture-ByD8l28R.esm.min.js.map +0 -1
  551. package/dist/chunks/rawTexture-DGz22uaX.esm.js +0 -191
  552. package/dist/chunks/rawTexture-DGz22uaX.esm.js.map +0 -1
  553. package/dist/chunks/ray-ByafiITx.esm.js +0 -946
  554. package/dist/chunks/ray-ByafiITx.esm.js.map +0 -1
  555. package/dist/chunks/ray-ChSTYrPm.esm.min.js +0 -2
  556. package/dist/chunks/ray-ChSTYrPm.esm.min.js.map +0 -1
  557. package/dist/chunks/rgbdDecode.fragment-CJ7PpH1N.esm.js +0 -13
  558. package/dist/chunks/rgbdDecode.fragment-CJ7PpH1N.esm.js.map +0 -1
  559. package/dist/chunks/rgbdDecode.fragment-DJ9crbPP.esm.js +0 -13
  560. package/dist/chunks/rgbdDecode.fragment-DJ9crbPP.esm.js.map +0 -1
  561. package/dist/chunks/rgbdDecode.fragment-DLpb3z18.esm.min.js +0 -2
  562. package/dist/chunks/rgbdDecode.fragment-DLpb3z18.esm.min.js.map +0 -1
  563. package/dist/chunks/rgbdDecode.fragment-ygeOUzIi.esm.min.js +0 -2
  564. package/dist/chunks/rgbdDecode.fragment-ygeOUzIi.esm.min.js.map +0 -1
  565. package/dist/chunks/rgbdEncode.fragment-BTG_wbck.esm.min.js +0 -2
  566. package/dist/chunks/rgbdEncode.fragment-BTG_wbck.esm.min.js.map +0 -1
  567. package/dist/chunks/rgbdEncode.fragment-C2s4AQaM.esm.js +0 -13
  568. package/dist/chunks/rgbdEncode.fragment-C2s4AQaM.esm.js.map +0 -1
  569. package/dist/chunks/rgbdEncode.fragment-C6LKySQH.esm.js +0 -13
  570. package/dist/chunks/rgbdEncode.fragment-C6LKySQH.esm.js.map +0 -1
  571. package/dist/chunks/rgbdEncode.fragment-CKB2lpgL.esm.min.js +0 -2
  572. package/dist/chunks/rgbdEncode.fragment-CKB2lpgL.esm.min.js.map +0 -1
  573. package/dist/chunks/splatFileLoader-BtSUlfZs.esm.min.js +0 -2
  574. package/dist/chunks/splatFileLoader-BtSUlfZs.esm.min.js.map +0 -1
  575. package/dist/chunks/splatFileLoader-Wn5sDtLq.esm.js +0 -3379
  576. package/dist/chunks/splatFileLoader-Wn5sDtLq.esm.js.map +0 -1
  577. package/dist/chunks/spotLight-CmDQEB8V.esm.js +0 -701
  578. package/dist/chunks/spotLight-CmDQEB8V.esm.js.map +0 -1
  579. package/dist/chunks/spotLight-hg94aMJD.esm.min.js +0 -2
  580. package/dist/chunks/spotLight-hg94aMJD.esm.min.js.map +0 -1
  581. package/dist/chunks/standardMaterial-BhIiLn1_.esm.js +0 -1806
  582. package/dist/chunks/standardMaterial-BhIiLn1_.esm.js.map +0 -1
  583. package/dist/chunks/standardMaterial-DQii8fRL.esm.min.js +0 -2
  584. package/dist/chunks/standardMaterial-DQii8fRL.esm.min.js.map +0 -1
  585. package/dist/chunks/stlFileLoader-D83u9BOr.esm.js +0 -238
  586. package/dist/chunks/stlFileLoader-D83u9BOr.esm.js.map +0 -1
  587. package/dist/chunks/stlFileLoader-DkXWqjZo.esm.min.js +0 -2
  588. package/dist/chunks/stlFileLoader-DkXWqjZo.esm.min.js.map +0 -1
  589. package/dist/chunks/tgaTextureLoader-C9xl6cvE.esm.js +0 -349
  590. package/dist/chunks/tgaTextureLoader-C9xl6cvE.esm.js.map +0 -1
  591. package/dist/chunks/tgaTextureLoader-DfzjGulW.esm.min.js +0 -2
  592. package/dist/chunks/tgaTextureLoader-DfzjGulW.esm.min.js.map +0 -1
  593. package/dist/chunks/thinEngine-Cu21aOSC.esm.min.js +0 -2
  594. package/dist/chunks/thinEngine-Cu21aOSC.esm.min.js.map +0 -1
  595. package/dist/chunks/thinEngine-IzS60pqU.esm.js +0 -3853
  596. package/dist/chunks/thinEngine-IzS60pqU.esm.js.map +0 -1
  597. package/dist/chunks/thinInstanceMesh-BN8Ev-h8.esm.js +0 -314
  598. package/dist/chunks/thinInstanceMesh-BN8Ev-h8.esm.js.map +0 -1
  599. package/dist/chunks/thinInstanceMesh-Bm9vmKU4.esm.min.js +0 -2
  600. package/dist/chunks/thinInstanceMesh-Bm9vmKU4.esm.min.js.map +0 -1
  601. package/dist/chunks/vertexColorMixing-Cazf4vEl.esm.min.js +0 -2
  602. package/dist/chunks/vertexColorMixing-Cazf4vEl.esm.min.js.map +0 -1
  603. package/dist/chunks/vertexColorMixing-DGvq3Fju.esm.js +0 -421
  604. package/dist/chunks/vertexColorMixing-DGvq3Fju.esm.js.map +0 -1
  605. package/dist/chunks/vertexColorMixing-D_6ZvivZ.esm.min.js +0 -2
  606. package/dist/chunks/vertexColorMixing-D_6ZvivZ.esm.min.js.map +0 -1
  607. package/dist/chunks/vertexColorMixing-DuYHnuUm.esm.js +0 -531
  608. package/dist/chunks/vertexColorMixing-DuYHnuUm.esm.js.map +0 -1
  609. package/dist/chunks/webgpuEngine-DHaXinU4.esm.min.js +0 -2
  610. package/dist/chunks/webgpuEngine-DHaXinU4.esm.min.js.map +0 -1
  611. package/dist/chunks/webgpuEngine-Dxev7pbz.esm.js +0 -11538
  612. package/dist/chunks/webgpuEngine-Dxev7pbz.esm.js.map +0 -1
  613. package/dist/chunks/workerPool-BUOov2K1.esm.js +0 -122
  614. package/dist/chunks/workerPool-BUOov2K1.esm.js.map +0 -1
  615. package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js +0 -2
  616. package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js.map +0 -1
  617. package/lib/index.d.ts +0 -591
  618. package/lib/index.js +0 -2165
  619. package/lib/index.js.map +0 -1
@@ -1 +0,0 @@
1
- {"version":3,"file":"oitFragment-BoFKkDNv.esm.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/prePassDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/oitDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/lightUboDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/reflectionFunction.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/bumpFragment.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/depthPrePass.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/lightFragment.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/oitFragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"prePassDeclaration\";\nconst shader = `#ifdef PREPASS\n#ifdef PREPASS_LOCAL_POSITION\nvarying vPosition : vec3f;\n#endif\n#ifdef PREPASS_DEPTH\nvarying vViewPos: vec3f;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)\nvarying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const prePassDeclarationWGSL = { name, shader };\n//# sourceMappingURL=prePassDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"oitDeclaration\";\nconst shader = `#ifdef ORDER_INDEPENDENT_TRANSPARENCY\n#define MAX_DEPTH 99999.0\nvar oitDepthSamplerSampler: sampler;var oitDepthSampler: texture_2d<f32>;var oitFrontColorSamplerSampler: sampler;var oitFrontColorSampler: texture_2d<f32>;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const oitDeclarationWGSL = { name, shader };\n//# sourceMappingURL=oitDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"lightUboDeclaration\";\nconst shader = `#ifdef LIGHT{X}\nstruct Light{X}\n{vLightData: vec4f,\nvLightDiffuse: vec4f,\nvLightSpecular: vec4f,\n#ifdef SPOTLIGHT{X}\nvLightDirection: vec4f,\nvLightFalloff: vec4f,\n#elif defined(POINTLIGHT{X})\nvLightFalloff: vec4f,\n#elif defined(HEMILIGHT{X})\nvLightGround: vec3f,\n#endif\nshadowsInfo: vec4f,\ndepthValues: vec2f} ;var<uniform> light{X} : Light{X};\n#ifdef IESLIGHTTEXTURE{X}\nvar iesLightTexture{X}Sampler: sampler;var iesLightTexture{X}: texture_2d<f32>;\n#endif\n#ifdef PROJECTEDLIGHTTEXTURE{X}\nuniform textureProjectionMatrix{X}: mat4x4f;var projectionLightTexture{X}Sampler: sampler;var projectionLightTexture{X}: texture_2d<f32>;\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform lightMatrix{X}: array<mat4x4f,SHADOWCSMNUM_CASCADES{X}>;uniform viewFrustumZ{X}: array<f32,SHADOWCSMNUM_CASCADES{X}>;uniform frustumLengths{X}: array<f32,SHADOWCSMNUM_CASCADES{X}>;uniform cascadeBlendFactor{X}: f32;varying vPositionFromLight{X}_0: vec4f;varying vDepthMetric{X}_0: f32;varying vPositionFromLight{X}_1: vec4f;varying vDepthMetric{X}_1: f32;varying vPositionFromLight{X}_2: vec4f;varying vDepthMetric{X}_2: f32;varying vPositionFromLight{X}_3: vec4f;varying vDepthMetric{X}_3: f32;varying vPositionFromCamera{X}: vec4f;var<private> vPositionFromLight{X}: array<vec4f,4>;var<private> vDepthMetric{X} : array<f32,4>;\n#if defined(SHADOWPCSS{X})\nvar shadowTexture{X}Sampler: sampler_comparison; \nvar shadowTexture{X}: texture_depth_2d_array;var depthTexture{X}Sampler: sampler;var depthTexture{X}: texture_2d_array<f32>;uniform lightSizeUVCorrection{X}: array<vec2f,SHADOWCSMNUM_CASCADES{X}>;uniform depthCorrection{X}: array<f32,SHADOWCSMNUM_CASCADES{X}>;uniform penumbraDarkness{X}: f32;\n#elif defined(SHADOWPCF{X})\nvar shadowTexture{X}Sampler: sampler_comparison;var shadowTexture{X}: texture_depth_2d_array;\n#else \nvar shadowTexture{X}Sampler: sampler; \nvar shadowTexture{X}: texture_2d_array<f32>;\n#endif\n#ifdef SHADOWCSMDEBUG{X}\nconst vCascadeColorsMultiplier{X}: array<vec3f,8>=array<vec3f,8>\n(\nvec3f ( 1.5,0.0,0.0 ),\nvec3f ( 0.0,1.5,0.0 ),\nvec3f ( 0.0,0.0,5.5 ),\nvec3f ( 1.5,0.0,5.5 ),\nvec3f ( 1.5,1.5,0.0 ),\nvec3f ( 1.0,1.0,1.0 ),\nvec3f ( 0.0,1.0,5.5 ),\nvec3f ( 0.5,3.5,0.75 )\n);\n#endif\n#elif defined(SHADOWCUBE{X})\nvar shadowTexture{X}Sampler: sampler;var shadowTexture{X}: texture_cube<f32>;\n#else\nvarying vPositionFromLight{X}: vec4f;varying vDepthMetric{X}: f32;\n#if defined(SHADOWPCSS{X})\nvar shadowTexture{X}Sampler: sampler_comparison; \nvar shadowTexture{X}: texture_depth_2d;var depthTexture{X}Sampler: sampler; \nvar depthTexture{X}: texture_2d<f32>;\n#elif defined(SHADOWPCF{X})\nvar shadowTexture{X}Sampler: sampler_comparison;var shadowTexture{X}: texture_depth_2d;\n#else\nvar shadowTexture{X}Sampler: sampler; \nvar shadowTexture{X}: texture_2d<f32>;\n#endif\nuniform lightMatrix{X}: mat4x4f;\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const lightUboDeclarationWGSL = { name, shader };\n//# sourceMappingURL=lightUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"samplerFragmentDeclaration\";\nconst shader = `#ifdef _DEFINENAME_\n#if _DEFINENAME_DIRECTUV==1\n#define v_VARYINGNAME_UV vMainUV1\n#elif _DEFINENAME_DIRECTUV==2\n#define v_VARYINGNAME_UV vMainUV2\n#elif _DEFINENAME_DIRECTUV==3\n#define v_VARYINGNAME_UV vMainUV3\n#elif _DEFINENAME_DIRECTUV==4\n#define v_VARYINGNAME_UV vMainUV4\n#elif _DEFINENAME_DIRECTUV==5\n#define v_VARYINGNAME_UV vMainUV5\n#elif _DEFINENAME_DIRECTUV==6\n#define v_VARYINGNAME_UV vMainUV6\n#else\nvarying v_VARYINGNAME_UV: vec2f;\n#endif\nvar _SAMPLERNAME_SamplerSampler: sampler;var _SAMPLERNAME_Sampler: texture_2d<f32>;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const samplerFragmentDeclarationWGSL = { name, shader };\n//# sourceMappingURL=samplerFragmentDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"imageProcessingDeclaration\";\nconst shader = `#ifdef EXPOSURE\nuniform exposureLinear: f32;\n#endif\n#ifdef CONTRAST\nuniform contrast: f32;\n#endif\n#if defined(VIGNETTE) || defined(DITHER)\nuniform vInverseScreenSize: vec2f;\n#endif\n#ifdef VIGNETTE\nuniform vignetteSettings1: vec4f;uniform vignetteSettings2: vec4f;\n#endif\n#ifdef COLORCURVES\nuniform vCameraColorCurveNegative: vec4f;uniform vCameraColorCurveNeutral: vec4f;uniform vCameraColorCurvePositive: vec4f;\n#endif\n#ifdef COLORGRADING\n#ifdef COLORGRADING3D\nvar txColorTransformSampler: sampler;var txColorTransform: texture_3d<f32>;\n#else\nvar txColorTransformSampler: sampler;var txColorTransform: texture_2d<f32>;\n#endif\nuniform colorTransformSettings: vec4f;\n#endif\n#ifdef DITHER\nuniform ditherIntensity: f32;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const imageProcessingDeclarationWGSL = { name, shader };\n//# sourceMappingURL=imageProcessingDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"imageProcessingFunctions\";\nconst shader = `#if TONEMAPPING==3\nconst PBRNeutralStartCompression: f32=0.8-0.04;const PBRNeutralDesaturation: f32=0.15;fn PBRNeutralToneMapping( color: vec3f )->vec3f {var x: f32=min(color.r,min(color.g,color.b));var offset: f32=select(0.04,x-6.25*x*x,x<0.08);var result=color;result-=offset;var peak: f32=max(result.r,max(result.g,result.b));if (peak<PBRNeutralStartCompression) {return result;}\nvar d: f32=1.-PBRNeutralStartCompression;var newPeak: f32=1.-d*d/(peak+d-PBRNeutralStartCompression);result*=newPeak/peak;var g: f32=1.-1./(PBRNeutralDesaturation*(peak-newPeak)+1.);return mix(result,newPeak* vec3f(1,1,1),g);}\n#endif\n#if TONEMAPPING==2\nconst ACESInputMat: mat3x3f= mat3x3f(\nvec3f(0.59719,0.07600,0.02840),\nvec3f(0.35458,0.90834,0.13383),\nvec3f(0.04823,0.01566,0.83777)\n);const ACESOutputMat: mat3x3f= mat3x3f(\nvec3f( 1.60475,-0.10208,-0.00327),\nvec3f(-0.53108, 1.10813,-0.07276),\nvec3f(-0.07367,-0.00605, 1.07602)\n);fn RRTAndODTFit(v: vec3f)->vec3f\n{var a: vec3f=v*(v+0.0245786)-0.000090537;var b: vec3f=v*(0.983729*v+0.4329510)+0.238081;return a/b;}\nfn ACESFitted(color: vec3f)->vec3f\n{var output=ACESInputMat*color;output=RRTAndODTFit(output);output=ACESOutputMat*output;output=saturateVec3(output);return output;}\n#endif\n#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_DEFINITIONS\nfn applyImageProcessing(result: vec4f)->vec4f {\n#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATSTART\nvar rgb=result.rgb;;\n#ifdef EXPOSURE\nrgb*=uniforms.exposureLinear;\n#endif\n#ifdef VIGNETTE\nvar viewportXY: vec2f=fragmentInputs.position.xy*uniforms.vInverseScreenSize;viewportXY=viewportXY*2.0-1.0;var vignetteXY1: vec3f= vec3f(viewportXY*uniforms.vignetteSettings1.xy+uniforms.vignetteSettings1.zw,1.0);var vignetteTerm: f32=dot(vignetteXY1,vignetteXY1);var vignette: f32=pow(vignetteTerm,uniforms.vignetteSettings2.w);var vignetteColor: vec3f=uniforms.vignetteSettings2.rgb;\n#ifdef VIGNETTEBLENDMODEMULTIPLY\nvar vignetteColorMultiplier: vec3f=mix(vignetteColor, vec3f(1,1,1),vignette);rgb*=vignetteColorMultiplier;\n#endif\n#ifdef VIGNETTEBLENDMODEOPAQUE\nrgb=mix(vignetteColor,rgb,vignette);\n#endif\n#endif\n#if TONEMAPPING==3\nrgb=PBRNeutralToneMapping(rgb);\n#elif TONEMAPPING==2\nrgb=ACESFitted(rgb);\n#elif TONEMAPPING==1\nconst tonemappingCalibration: f32=1.590579;rgb=1.0-exp2(-tonemappingCalibration*rgb);\n#endif\nrgb=toGammaSpaceVec3(rgb);rgb=saturateVec3(rgb);\n#ifdef CONTRAST\nvar resultHighContrast: vec3f=rgb*rgb*(3.0-2.0*rgb);if (uniforms.contrast<1.0) {rgb=mix( vec3f(0.5,0.5,0.5),rgb,uniforms.contrast);} else {rgb=mix(rgb,resultHighContrast,uniforms.contrast-1.0);}\n#endif\n#ifdef COLORGRADING\nvar colorTransformInput: vec3f=rgb*uniforms.colorTransformSettings.xxx+uniforms.colorTransformSettings.yyy;\n#ifdef COLORGRADING3D\nvar colorTransformOutput: vec3f=textureSample(txColorTransform,txColorTransformSampler,colorTransformInput).rgb;\n#else\nvar colorTransformOutput: vec3f=textureSample(txColorTransform,txColorTransformSampler,colorTransformInput,uniforms.colorTransformSettings.yz).rgb;\n#endif\nrgb=mix(rgb,colorTransformOutput,uniforms.colorTransformSettings.www);\n#endif\n#ifdef COLORCURVES\nvar luma: f32=getLuminance(rgb);var curveMix: vec2f=clamp( vec2f(luma*3.0-1.5,luma*-3.0+1.5), vec2f(0.0), vec2f(1.0));var colorCurve: vec4f=uniforms.vCameraColorCurveNeutral+curveMix.x*uniforms.vCameraColorCurvePositive-curveMix.y*uniforms.vCameraColorCurveNegative;rgb*=colorCurve.rgb;rgb=mix( vec3f(luma),rgb,colorCurve.a);\n#endif\n#ifdef DITHER\nvar rand: f32=getRand(fragmentInputs.position.xy*uniforms.vInverseScreenSize);var dither: f32=mix(-uniforms.ditherIntensity,uniforms.ditherIntensity,rand);rgb=saturateVec3(rgb+ vec3f(dither));\n#endif\n#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATEND\nreturn vec4f(rgb,result.a);}`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const imageProcessingFunctionsWGSL = { name, shader };\n//# sourceMappingURL=imageProcessingFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"shadowsFragmentFunctions\";\nconst shader = `#ifdef SHADOWS\n#ifndef SHADOWFLOAT\nfn unpack(color: vec4f)->f32\n{const bit_shift: vec4f= vec4f(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}\n#endif\nfn computeFallOff(value: f32,clipSpace: vec2f,frustumEdgeFalloff: f32)->f32\n{var mask: f32=smoothstep(1.0-frustumEdgeFalloff,1.00000012,clamp(dot(clipSpace,clipSpace),0.,1.));return mix(value,1.0,mask);}\nfn computeShadowCube(worldPos: vec3f,lightPosition: vec3f,shadowTexture: texture_cube<f32>,shadowSampler: sampler,darkness: f32,depthValues: vec2f)->f32\n{var directionToLight: vec3f=worldPos-lightPosition;var depth: f32=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);depth=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;\n#ifndef SHADOWFLOAT\nvar shadow: f32=unpack(textureSample(shadowTexture,shadowSampler,directionToLight));\n#else\nvar shadow: f32=textureSample(shadowTexture,shadowSampler,directionToLight).x;\n#endif\nreturn select(1.0,darkness,depth>shadow);}\nfn computeShadowWithPoissonSamplingCube(worldPos: vec3f,lightPosition: vec3f,shadowTexture: texture_cube<f32>,shadowSampler: sampler,mapSize: f32,darkness: f32,depthValues: vec2f)->f32\n{var directionToLight: vec3f=worldPos-lightPosition;var depth: f32=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);depth=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;var visibility: f32=1.;var poissonDisk: array<vec3f,4>;poissonDisk[0]= vec3f(-1.0,1.0,-1.0);poissonDisk[1]= vec3f(1.0,-1.0,-1.0);poissonDisk[2]= vec3f(-1.0,-1.0,-1.0);poissonDisk[3]= vec3f(1.0,-1.0,1.0);\n#ifndef SHADOWFLOAT\nif (unpack(textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[0]*mapSize))<depth) {visibility-=0.25;};if (unpack(textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[1]*mapSize))<depth) {visibility-=0.25;};if (unpack(textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[2]*mapSize))<depth) {visibility-=0.25;};if (unpack(textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[3]*mapSize))<depth) {visibility-=0.25;};\n#else\nif (textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[0]*mapSize).x<depth) {visibility-=0.25;};if (textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[1]*mapSize).x<depth) {visibility-=0.25;};if (textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[2]*mapSize).x<depth) {visibility-=0.25;};if (textureSample(shadowTexture,shadowSampler,directionToLight+poissonDisk[3]*mapSize).x<depth) {visibility-=0.25;};\n#endif\nreturn min(1.0,visibility+darkness);}\nfn computeShadowWithESMCube(worldPos: vec3f,lightPosition: vec3f,shadowTexture: texture_cube<f32>,shadowSampler: sampler,darkness: f32,depthScale: f32,depthValues: vec2f)->f32\n{var directionToLight: vec3f=worldPos-lightPosition;var depth: f32=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);var shadowPixelDepth: f32=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;\n#ifndef SHADOWFLOAT\nvar shadowMapSample: f32=unpack(textureSample(shadowTexture,shadowSampler,directionToLight));\n#else\nvar shadowMapSample: f32=textureSample(shadowTexture,shadowSampler,directionToLight).x;\n#endif\nvar esm: f32=1.0-clamp(exp(min(87.,depthScale*shadowPixelDepth))*shadowMapSample,0.,1.-darkness);return esm;}\nfn computeShadowWithCloseESMCube(worldPos: vec3f,lightPosition: vec3f,shadowTexture: texture_cube<f32>,shadowSampler: sampler,darkness: f32,depthScale: f32,depthValues: vec2f)->f32\n{var directionToLight: vec3f=worldPos-lightPosition;var depth: f32=length(directionToLight);depth=(depth+depthValues.x)/(depthValues.y);var shadowPixelDepth: f32=clamp(depth,0.,1.0);directionToLight=normalize(directionToLight);directionToLight.y=-directionToLight.y;\n#ifndef SHADOWFLOAT\nvar shadowMapSample: f32=unpack(textureSample(shadowTexture,shadowSampler,directionToLight));\n#else\nvar shadowMapSample: f32=textureSample(shadowTexture,shadowSampler,directionToLight).x;\n#endif\nvar esm: f32=clamp(exp(min(87.,-depthScale*(shadowPixelDepth-shadowMapSample))),darkness,1.);return esm;}\nfn computeShadowCSM(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_2d_array<f32>,shadowSampler: sampler,darkness: f32,frustumEdgeFalloff: f32)->f32\n{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uv: vec2f=0.5*clipSpace.xy+ vec2f(0.5);var shadowPixelDepth: f32=clamp(depthMetric,0.,1.0);\n#ifndef SHADOWFLOAT\nvar shadow: f32=unpack(textureSample(shadowTexture,shadowSampler,uv,layer));\n#else\nvar shadow: f32=textureSample(shadowTexture,shadowSampler,uv,layer).x;\n#endif\nreturn select(1.,computeFallOff(darkness,clipSpace.xy,frustumEdgeFalloff),shadowPixelDepth>shadow );}\nfn computeShadow(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_2d<f32>,shadowSampler: sampler,darkness: f32,frustumEdgeFalloff: f32)->f32\n{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uv: vec2f=0.5*clipSpace.xy+ vec2f(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)\n{return 1.0;}\nelse\n{var shadowPixelDepth: f32=clamp(depthMetric,0.,1.0);\n#ifndef SHADOWFLOAT\nvar shadow: f32=unpack(textureSampleLevel(shadowTexture,shadowSampler,uv,0.));\n#else\nvar shadow: f32=textureSampleLevel(shadowTexture,shadowSampler,uv,0.).x;\n#endif\nreturn select(1.,computeFallOff(darkness,clipSpace.xy,frustumEdgeFalloff),shadowPixelDepth>shadow );}}\nfn computeShadowWithPoissonSampling(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_2d<f32>,shadowSampler: sampler,mapSize: f32,darkness: f32,frustumEdgeFalloff: f32)->f32\n{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uv: vec2f=0.5*clipSpace.xy+ vec2f(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)\n{return 1.0;}\nelse\n{var shadowPixelDepth: f32=clamp(depthMetric,0.,1.0);var visibility: f32=1.;var poissonDisk: array<vec2f,4>;poissonDisk[0]= vec2f(-0.94201624,-0.39906216);poissonDisk[1]= vec2f(0.94558609,-0.76890725);poissonDisk[2]= vec2f(-0.094184101,-0.92938870);poissonDisk[3]= vec2f(0.34495938,0.29387760);\n#ifndef SHADOWFLOAT\nif (unpack(textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[0]*mapSize,0.))<shadowPixelDepth) {visibility-=0.25;}\nif (unpack(textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[1]*mapSize,0.))<shadowPixelDepth) {visibility-=0.25;}\nif (unpack(textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[2]*mapSize,0.))<shadowPixelDepth) {visibility-=0.25;}\nif (unpack(textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[3]*mapSize,0.))<shadowPixelDepth) {visibility-=0.25;}\n#else\nif (textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[0]*mapSize,0.).x<shadowPixelDepth) {visibility-=0.25;}\nif (textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[1]*mapSize,0.).x<shadowPixelDepth) {visibility-=0.25;}\nif (textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[2]*mapSize,0.).x<shadowPixelDepth) {visibility-=0.25;}\nif (textureSampleLevel(shadowTexture,shadowSampler,uv+poissonDisk[3]*mapSize,0.).x<shadowPixelDepth) {visibility-=0.25;}\n#endif\nreturn computeFallOff(min(1.0,visibility+darkness),clipSpace.xy,frustumEdgeFalloff);}}\nfn computeShadowWithESM(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_2d<f32>,shadowSampler: sampler,darkness: f32,depthScale: f32,frustumEdgeFalloff: f32)->f32\n{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uv: vec2f=0.5*clipSpace.xy+ vec2f(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)\n{return 1.0;}\nelse\n{var shadowPixelDepth: f32=clamp(depthMetric,0.,1.0);\n#ifndef SHADOWFLOAT\nvar shadowMapSample: f32=unpack(textureSampleLevel(shadowTexture,shadowSampler,uv,0.));\n#else\nvar shadowMapSample: f32=textureSampleLevel(shadowTexture,shadowSampler,uv,0.).x;\n#endif\nvar esm: f32=1.0-clamp(exp(min(87.,depthScale*shadowPixelDepth))*shadowMapSample,0.,1.-darkness);return computeFallOff(esm,clipSpace.xy,frustumEdgeFalloff);}}\nfn computeShadowWithCloseESM(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_2d<f32>,shadowSampler: sampler,darkness: f32,depthScale: f32,frustumEdgeFalloff: f32)->f32\n{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uv: vec2f=0.5*clipSpace.xy+ vec2f(0.5);if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)\n{return 1.0;}\nelse\n{var shadowPixelDepth: f32=clamp(depthMetric,0.,1.0); \n#ifndef SHADOWFLOAT\nvar shadowMapSample: f32=unpack(textureSampleLevel(shadowTexture,shadowSampler,uv,0.));\n#else\nvar shadowMapSample: f32=textureSampleLevel(shadowTexture,shadowSampler,uv,0.).x;\n#endif\nvar esm: f32=clamp(exp(min(87.,-depthScale*(shadowPixelDepth-shadowMapSample))),darkness,1.);return computeFallOff(esm,clipSpace.xy,frustumEdgeFalloff);}}\nfn getZInClip(clipSpace: vec3f,uvDepth: vec3f)->f32\n{\n#ifdef IS_NDC_HALF_ZRANGE\nreturn clipSpace.z;\n#else\nreturn uvDepth.z;\n#endif\n}\nconst GREATEST_LESS_THAN_ONE: f32=0.99999994;\n#define DISABLE_UNIFORMITY_ANALYSIS\nfn computeShadowWithCSMPCF1(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,darkness: f32,frustumEdgeFalloff: f32)->f32\n{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=clamp(getZInClip(clipSpace,uvDepth),0.,GREATEST_LESS_THAN_ONE);var shadow: f32=textureSampleCompare(shadowTexture,shadowSampler,uvDepth.xy,layer,uvDepth.z);shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}\nfn computeShadowWithCSMPCF3(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeAndInverse: vec2f,darkness: f32,frustumEdgeFalloff: f32)->f32\n{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=clamp(getZInClip(clipSpace,uvDepth),0.,GREATEST_LESS_THAN_ONE);var uv: vec2f=uvDepth.xy*shadowMapSizeAndInverse.x; \nuv+=0.5; \nvar st: vec2f=fract(uv); \nvar base_uv: vec2f=floor(uv)-0.5; \nbase_uv*=shadowMapSizeAndInverse.y; \nvar uvw0: vec2f=3.-2.*st;var uvw1: vec2f=1.+2.*st;var u: vec2f= vec2f((2.-st.x)/uvw0.x-1.,st.x/uvw1.x+1.)*shadowMapSizeAndInverse.y;var v: vec2f= vec2f((2.-st.y)/uvw0.y-1.,st.y/uvw1.y+1.)*shadowMapSizeAndInverse.y;var shadow: f32=0.;shadow+=uvw0.x*uvw0.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[0]),layer,uvDepth.z);shadow+=uvw1.x*uvw0.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[0]),layer,uvDepth.z);shadow+=uvw0.x*uvw1.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[1]),layer,uvDepth.z);shadow+=uvw1.x*uvw1.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[1]),layer,uvDepth.z);shadow=shadow/16.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}\nfn computeShadowWithCSMPCF5(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeAndInverse: vec2f,darkness: f32,frustumEdgeFalloff: f32)->f32\n{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=clamp(getZInClip(clipSpace,uvDepth),0.,GREATEST_LESS_THAN_ONE);var uv: vec2f=uvDepth.xy*shadowMapSizeAndInverse.x; \nuv+=0.5; \nvar st: vec2f=fract(uv); \nvar base_uv: vec2f=floor(uv)-0.5; \nbase_uv*=shadowMapSizeAndInverse.y; \nvar uvw0: vec2f=4.-3.*st;var uvw1: vec2f= vec2f(7.);var uvw2: vec2f=1.+3.*st;var u: vec3f= vec3f((3.-2.*st.x)/uvw0.x-2.,(3.+st.x)/uvw1.x,st.x/uvw2.x+2.)*shadowMapSizeAndInverse.y;var v: vec3f= vec3f((3.-2.*st.y)/uvw0.y-2.,(3.+st.y)/uvw1.y,st.y/uvw2.y+2.)*shadowMapSizeAndInverse.y;var shadow: f32=0.;shadow+=uvw0.x*uvw0.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[0]),layer,uvDepth.z);shadow+=uvw1.x*uvw0.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[0]),layer,uvDepth.z);shadow+=uvw2.x*uvw0.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[2],v[0]),layer,uvDepth.z);shadow+=uvw0.x*uvw1.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[1]),layer,uvDepth.z);shadow+=uvw1.x*uvw1.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[1]),layer,uvDepth.z);shadow+=uvw2.x*uvw1.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[2],v[1]),layer,uvDepth.z);shadow+=uvw0.x*uvw2.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[2]),layer,uvDepth.z);shadow+=uvw1.x*uvw2.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[2]),layer,uvDepth.z);shadow+=uvw2.x*uvw2.y*textureSampleCompare(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[2],v[2]),layer,uvDepth.z);shadow=shadow/144.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}\nfn computeShadowWithPCF1(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,darkness: f32,frustumEdgeFalloff: f32)->f32\n{if (depthMetric>1.0 || depthMetric<0.0) {return 1.0;}\nelse\n{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=getZInClip(clipSpace,uvDepth);var shadow: f32=textureSampleCompareLevel(shadowTexture,shadowSampler,uvDepth.xy,uvDepth.z);shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}}\nfn computeShadowWithPCF3(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,shadowMapSizeAndInverse: vec2f,darkness: f32,frustumEdgeFalloff: f32)->f32\n{if (depthMetric>1.0 || depthMetric<0.0) {return 1.0;}\nelse\n{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=getZInClip(clipSpace,uvDepth);var uv: vec2f=uvDepth.xy*shadowMapSizeAndInverse.x; \nuv+=0.5; \nvar st: vec2f=fract(uv); \nvar base_uv: vec2f=floor(uv)-0.5; \nbase_uv*=shadowMapSizeAndInverse.y; \nvar uvw0: vec2f=3.-2.*st;var uvw1: vec2f=1.+2.*st;var u: vec2f= vec2f((2.-st.x)/uvw0.x-1.,st.x/uvw1.x+1.)*shadowMapSizeAndInverse.y;var v: vec2f= vec2f((2.-st.y)/uvw0.y-1.,st.y/uvw1.y+1.)*shadowMapSizeAndInverse.y;var shadow: f32=0.;shadow+=uvw0.x*uvw0.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[0]),uvDepth.z);shadow+=uvw1.x*uvw0.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[0]),uvDepth.z);shadow+=uvw0.x*uvw1.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[1]),uvDepth.z);shadow+=uvw1.x*uvw1.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[1]),uvDepth.z);shadow=shadow/16.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}}\nfn computeShadowWithPCF5(vPositionFromLight: vec4f,depthMetric: f32,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,shadowMapSizeAndInverse: vec2f,darkness: f32,frustumEdgeFalloff: f32)->f32\n{if (depthMetric>1.0 || depthMetric<0.0) {return 1.0;}\nelse\n{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=getZInClip(clipSpace,uvDepth);var uv: vec2f=uvDepth.xy*shadowMapSizeAndInverse.x; \nuv+=0.5; \nvar st: vec2f=fract(uv); \nvar base_uv: vec2f=floor(uv)-0.5; \nbase_uv*=shadowMapSizeAndInverse.y; \nvar uvw0: vec2f=4.-3.*st;var uvw1: vec2f= vec2f(7.);var uvw2: vec2f=1.+3.*st;var u: vec3f= vec3f((3.-2.*st.x)/uvw0.x-2.,(3.+st.x)/uvw1.x,st.x/uvw2.x+2.)*shadowMapSizeAndInverse.y;var v: vec3f= vec3f((3.-2.*st.y)/uvw0.y-2.,(3.+st.y)/uvw1.y,st.y/uvw2.y+2.)*shadowMapSizeAndInverse.y;var shadow: f32=0.;shadow+=uvw0.x*uvw0.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[0]),uvDepth.z);shadow+=uvw1.x*uvw0.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[0]),uvDepth.z);shadow+=uvw2.x*uvw0.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[2],v[0]),uvDepth.z);shadow+=uvw0.x*uvw1.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[1]),uvDepth.z);shadow+=uvw1.x*uvw1.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[1]),uvDepth.z);shadow+=uvw2.x*uvw1.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[2],v[1]),uvDepth.z);shadow+=uvw0.x*uvw2.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[0],v[2]),uvDepth.z);shadow+=uvw1.x*uvw2.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[1],v[2]),uvDepth.z);shadow+=uvw2.x*uvw2.y*textureSampleCompareLevel(shadowTexture,shadowSampler, base_uv.xy+ vec2f(u[2],v[2]),uvDepth.z);shadow=shadow/144.;shadow=mix(darkness,1.,shadow);return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff);}}\nconst PoissonSamplers32: array<vec3f,64>=array<vec3f,64> (\nvec3f(0.06407013,0.05409927,0.),\nvec3f(0.7366577,0.5789394,0.),\nvec3f(-0.6270542,-0.5320278,0.),\nvec3f(-0.4096107,0.8411095,0.),\nvec3f(0.6849564,-0.4990818,0.),\nvec3f(-0.874181,-0.04579735,0.),\nvec3f(0.9989998,0.0009880066,0.),\nvec3f(-0.004920578,-0.9151649,0.),\nvec3f(0.1805763,0.9747483,0.),\nvec3f(-0.2138451,0.2635818,0.),\nvec3f(0.109845,0.3884785,0.),\nvec3f(0.06876755,-0.3581074,0.),\nvec3f(0.374073,-0.7661266,0.),\nvec3f(0.3079132,-0.1216763,0.),\nvec3f(-0.3794335,-0.8271583,0.),\nvec3f(-0.203878,-0.07715034,0.),\nvec3f(0.5912697,0.1469799,0.),\nvec3f(-0.88069,0.3031784,0.),\nvec3f(0.5040108,0.8283722,0.),\nvec3f(-0.5844124,0.5494877,0.),\nvec3f(0.6017799,-0.1726654,0.),\nvec3f(-0.5554981,0.1559997,0.),\nvec3f(-0.3016369,-0.3900928,0.),\nvec3f(-0.5550632,-0.1723762,0.),\nvec3f(0.925029,0.2995041,0.),\nvec3f(-0.2473137,0.5538505,0.),\nvec3f(0.9183037,-0.2862392,0.),\nvec3f(0.2469421,0.6718712,0.),\nvec3f(0.3916397,-0.4328209,0.),\nvec3f(-0.03576927,-0.6220032,0.),\nvec3f(-0.04661255,0.7995201,0.),\nvec3f(0.4402924,0.3640312,0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.),\nvec3f(0.)\n);const PoissonSamplers64: array<vec3f,64>=array<vec3f,64> (\nvec3f(-0.613392,0.617481,0.),\nvec3f(0.170019,-0.040254,0.),\nvec3f(-0.299417,0.791925,0.),\nvec3f(0.645680,0.493210,0.),\nvec3f(-0.651784,0.717887,0.),\nvec3f(0.421003,0.027070,0.),\nvec3f(-0.817194,-0.271096,0.),\nvec3f(-0.705374,-0.668203,0.),\nvec3f(0.977050,-0.108615,0.),\nvec3f(0.063326,0.142369,0.),\nvec3f(0.203528,0.214331,0.),\nvec3f(-0.667531,0.326090,0.),\nvec3f(-0.098422,-0.295755,0.),\nvec3f(-0.885922,0.215369,0.),\nvec3f(0.566637,0.605213,0.),\nvec3f(0.039766,-0.396100,0.),\nvec3f(0.751946,0.453352,0.),\nvec3f(0.078707,-0.715323,0.),\nvec3f(-0.075838,-0.529344,0.),\nvec3f(0.724479,-0.580798,0.),\nvec3f(0.222999,-0.215125,0.),\nvec3f(-0.467574,-0.405438,0.),\nvec3f(-0.248268,-0.814753,0.),\nvec3f(0.354411,-0.887570,0.),\nvec3f(0.175817,0.382366,0.),\nvec3f(0.487472,-0.063082,0.),\nvec3f(-0.084078,0.898312,0.),\nvec3f(0.488876,-0.783441,0.),\nvec3f(0.470016,0.217933,0.),\nvec3f(-0.696890,-0.549791,0.),\nvec3f(-0.149693,0.605762,0.),\nvec3f(0.034211,0.979980,0.),\nvec3f(0.503098,-0.308878,0.),\nvec3f(-0.016205,-0.872921,0.),\nvec3f(0.385784,-0.393902,0.),\nvec3f(-0.146886,-0.859249,0.),\nvec3f(0.643361,0.164098,0.),\nvec3f(0.634388,-0.049471,0.),\nvec3f(-0.688894,0.007843,0.),\nvec3f(0.464034,-0.188818,0.),\nvec3f(-0.440840,0.137486,0.),\nvec3f(0.364483,0.511704,0.),\nvec3f(0.034028,0.325968,0.),\nvec3f(0.099094,-0.308023,0.),\nvec3f(0.693960,-0.366253,0.),\nvec3f(0.678884,-0.204688,0.),\nvec3f(0.001801,0.780328,0.),\nvec3f(0.145177,-0.898984,0.),\nvec3f(0.062655,-0.611866,0.),\nvec3f(0.315226,-0.604297,0.),\nvec3f(-0.780145,0.486251,0.),\nvec3f(-0.371868,0.882138,0.),\nvec3f(0.200476,0.494430,0.),\nvec3f(-0.494552,-0.711051,0.),\nvec3f(0.612476,0.705252,0.),\nvec3f(-0.578845,-0.768792,0.),\nvec3f(-0.772454,-0.090976,0.),\nvec3f(0.504440,0.372295,0.),\nvec3f(0.155736,0.065157,0.),\nvec3f(0.391522,0.849605,0.),\nvec3f(-0.620106,-0.328104,0.),\nvec3f(0.789239,-0.419965,0.),\nvec3f(-0.545396,0.538133,0.),\nvec3f(-0.178564,-0.596057,0.)\n);fn computeShadowWithCSMPCSS(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d_array<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,searchTapCount: i32,pcfTapCount: i32,poissonSamplers: array<vec3f,64>,lightSizeUVCorrection: vec2f,depthCorrection: f32,penumbraDarkness: f32)->f32\n{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=clamp(getZInClip(clipSpace,uvDepth),0.,GREATEST_LESS_THAN_ONE);var uvDepthLayer: vec4f= vec4f(uvDepth.x,uvDepth.y,f32(layer),uvDepth.z);var blockerDepth: f32=0.0;var sumBlockerDepth: f32=0.0;var numBlocker: f32=0.0;for (var i: i32=0; i<searchTapCount; i ++) {blockerDepth=textureSample(depthTexture,depthSampler, uvDepth.xy+(lightSizeUV*lightSizeUVCorrection*shadowMapSizeInverse*PoissonSamplers32[i].xy),layer).r;numBlocker+=select(0.,1.,blockerDepth<depthMetric);sumBlockerDepth+=select(0.,blockerDepth,blockerDepth<depthMetric);}\nvar avgBlockerDepth: f32=sumBlockerDepth/numBlocker;var AAOffset: f32=shadowMapSizeInverse*10.;var penumbraRatio: f32=((depthMetric-avgBlockerDepth)*depthCorrection+AAOffset);var filterRadius: vec4f= vec4f(penumbraRatio*lightSizeUV*lightSizeUVCorrection*shadowMapSizeInverse,0.,0.);var random: f32=getRand(vPositionFromLight.xy);var rotationAngle: f32=random*3.1415926;var rotationVector: vec2f= vec2f(cos(rotationAngle),sin(rotationAngle));var shadow: f32=0.;for (var i: i32=0; i<pcfTapCount; i++) {var offset: vec4f= vec4f(poissonSamplers[i],0.);offset= vec4f(offset.x*rotationVector.x-offset.y*rotationVector.y,offset.y*rotationVector.x+offset.x*rotationVector.y,0.,0.);let coords=uvDepthLayer+offset*filterRadius;shadow+=textureSampleCompare(shadowTexture,shadowSampler,coords.xy,i32(coords.z),coords.w);}\nshadow/= f32(pcfTapCount);shadow=mix(shadow,1.,min((depthMetric-avgBlockerDepth)*depthCorrection*penumbraDarkness,1.));shadow=mix(darkness,1.,shadow);return select(computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff),1.0,numBlocker<1.0);}\nfn computeShadowWithPCSS(vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,searchTapCount: i32,pcfTapCount: i32,poissonSamplers: array<vec3f,64>)->f32\n{var clipSpace: vec3f=vPositionFromLight.xyz/vPositionFromLight.w;var uvDepth: vec3f= vec3f(0.5*clipSpace.xyz+ vec3f(0.5));uvDepth.z=getZInClip(clipSpace,uvDepth);var blockerDepth: f32=0.0;var sumBlockerDepth: f32=0.0;var numBlocker: f32=0.0;var exitCondition: bool=depthMetric>1.0 || depthMetric<0.0;for (var i: i32=0; i<searchTapCount; i ++) {if (exitCondition) {break;}\nblockerDepth=textureSampleLevel(depthTexture,depthSampler,uvDepth.xy+(lightSizeUV*shadowMapSizeInverse*PoissonSamplers32[i].xy),0).r;numBlocker+=select(0.,1.,blockerDepth<depthMetric);sumBlockerDepth+=select(0.,blockerDepth,blockerDepth<depthMetric);}\nexitCondition=exitCondition || numBlocker<1.0;var avgBlockerDepth: f32=sumBlockerDepth/numBlocker;var AAOffset: f32=shadowMapSizeInverse*10.;var penumbraRatio: f32=((depthMetric-avgBlockerDepth)+AAOffset);var filterRadius: f32=penumbraRatio*lightSizeUV*shadowMapSizeInverse;var random: f32=getRand(vPositionFromLight.xy);var rotationAngle: f32=random*3.1415926;var rotationVector: vec2f= vec2f(cos(rotationAngle),sin(rotationAngle));var shadow: f32=0.;for (var i: i32=0; i<pcfTapCount; i++) {if (exitCondition) {break;}\nvar offset: vec3f=poissonSamplers[i];offset= vec3f(offset.x*rotationVector.x-offset.y*rotationVector.y,offset.y*rotationVector.x+offset.x*rotationVector.y,0.);let coords=uvDepth+offset*filterRadius;shadow+=textureSampleCompareLevel(shadowTexture,shadowSampler,coords.xy,coords.z);}\nshadow/= f32(pcfTapCount);shadow=mix(shadow,1.,depthMetric-avgBlockerDepth);shadow=mix(darkness,1.,shadow);return select(computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff),1.0,exitCondition);}\nfn computeShadowWithPCSS16(vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32)->f32\n{return computeShadowWithPCSS(vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,16,PoissonSamplers32);}\nfn computeShadowWithPCSS32(vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32)->f32\n{return computeShadowWithPCSS(vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,32,PoissonSamplers32);}\nfn computeShadowWithPCSS64(vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32)->f32\n{return computeShadowWithPCSS(vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,32,64,PoissonSamplers64);}\nfn computeShadowWithCSMPCSS16(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d_array<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,lightSizeUVCorrection: vec2f,depthCorrection: f32,penumbraDarkness: f32)->f32\n{return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,16,PoissonSamplers32,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}\nfn computeShadowWithCSMPCSS32(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d_array<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,lightSizeUVCorrection: vec2f,depthCorrection: f32,penumbraDarkness: f32)->f32\n{return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,16,32,PoissonSamplers32,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}\nfn computeShadowWithCSMPCSS64(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d_array<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,lightSizeUVCorrection: vec2f,depthCorrection: f32,penumbraDarkness: f32)->f32\n{return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,32,64,PoissonSamplers64,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const shadowsFragmentFunctionsWGSL = { name, shader };\n//# sourceMappingURL=shadowsFragmentFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bumpFragmentMainFunctions\";\nconst shader = `#if defined(BUMP) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(DETAIL)\n#if defined(TANGENT) && defined(NORMAL) \nvarying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\nuniform normalMatrix: mat4x4f;fn toNormalMatrix(m: mat4x4f)->mat4x4f\n{var a00=m[0][0];var a01=m[0][1];var a02=m[0][2];var a03=m[0][3];var a10=m[1][0];var a11=m[1][1];var a12=m[1][2];var a13=m[1][3];var a20=m[2][0]; \nvar a21=m[2][1];var a22=m[2][2];var a23=m[2][3];var a30=m[3][0]; \nvar a31=m[3][1];var a32=m[3][2];var a33=m[3][3];var b00=a00*a11-a01*a10;var b01=a00*a12-a02*a10;var b02=a00*a13-a03*a10;var b03=a01*a12-a02*a11;var b04=a01*a13-a03*a11;var b05=a02*a13-a03*a12;var b06=a20*a31-a21*a30;var b07=a20*a32-a22*a30;var b08=a20*a33-a23*a30;var b09=a21*a32-a22*a31;var b10=a21*a33-a23*a31;var b11=a22*a33-a23*a32;var det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;var mi=mat4x4<f32>(\n(a11*b11-a12*b10+a13*b09)/det,\n(a02*b10-a01*b11-a03*b09)/det,\n(a31*b05-a32*b04+a33*b03)/det,\n(a22*b04-a21*b05-a23*b03)/det,\n(a12*b08-a10*b11-a13*b07)/det,\n(a00*b11-a02*b08+a03*b07)/det,\n(a32*b02-a30*b05-a33*b01)/det,\n(a20*b05-a22*b02+a23*b01)/det,\n(a10*b10-a11*b08+a13*b06)/det,\n(a01*b08-a00*b10-a03*b06)/det,\n(a30*b04-a31*b02+a33*b00)/det,\n(a21*b02-a20*b04-a23*b00)/det,\n(a11*b07-a10*b09-a12*b06)/det,\n(a00*b09-a01*b07+a02*b06)/det,\n(a31*b01-a30*b03-a32*b00)/det,\n(a20*b03-a21*b01+a22*b00)/det);return mat4x4<f32>(mi[0][0],mi[1][0],mi[2][0],mi[3][0],\nmi[0][1],mi[1][1],mi[2][1],mi[3][1],\nmi[0][2],mi[1][2],mi[2][2],mi[3][2],\nmi[0][3],mi[1][3],mi[2][3],mi[3][3]);}\n#endif\nfn perturbNormalBase(cotangentFrame: mat3x3f,normal: vec3f,scale: f32)->vec3f\n{var output=normal;\n#ifdef NORMALXYSCALE\noutput=normalize(output* vec3f(scale,scale,1.0));\n#endif\nreturn normalize(cotangentFrame*output);}\nfn perturbNormal(cotangentFrame: mat3x3f,textureSample: vec3f,scale: f32)->vec3f\n{return perturbNormalBase(cotangentFrame,textureSample*2.0-1.0,scale);}\nfn cotangent_frame(normal: vec3f,p: vec3f,uv: vec2f,tangentSpaceParams: vec2f)->mat3x3f\n{var dp1: vec3f=dpdx(p);var dp2: vec3f=dpdy(p);var duv1: vec2f=dpdx(uv);var duv2: vec2f=dpdy(uv);var dp2perp: vec3f=cross(dp2,normal);var dp1perp: vec3f=cross(normal,dp1);var tangent: vec3f=dp2perp*duv1.x+dp1perp*duv2.x;var bitangent: vec3f=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;var det: f32=max(dot(tangent,tangent),dot(bitangent,bitangent));var invmax: f32=select(inverseSqrt(det),0.0,det==0.0);return mat3x3f(tangent*invmax,bitangent*invmax,normal);}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bumpFragmentMainFunctionsWGSL = { name, shader };\n//# sourceMappingURL=bumpFragmentMainFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./samplerFragmentDeclaration\";\nconst name = \"bumpFragmentFunctions\";\nconst shader = `#if defined(BUMP)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)\n#endif\n#if defined(DETAIL)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_SAMPLERNAME_,detail)\n#endif\n#if defined(BUMP) && defined(PARALLAX)\nconst minSamples: f32=4.;const maxSamples: f32=15.;const iMaxSamples: i32=15;fn parallaxOcclusion(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32)->vec2f {var parallaxLimit: f32=length(vViewDirCoT.xy)/vViewDirCoT.z;parallaxLimit*=parallaxScale;var vOffsetDir: vec2f=normalize(vViewDirCoT.xy);var vMaxOffset: vec2f=vOffsetDir*parallaxLimit;var numSamples: f32=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));var stepSize: f32=1.0/numSamples;var currRayHeight: f32=1.0;var vCurrOffset: vec2f= vec2f(0,0);var vLastOffset: vec2f= vec2f(0,0);var lastSampledHeight: f32=1.0;var currSampledHeight: f32=1.0;var keepWorking: bool=true;for (var i: i32=0; i<iMaxSamples; i++)\n{currSampledHeight=textureSample(bumpSampler,bumpSamplerSampler,texCoord+vCurrOffset).w;if (!keepWorking)\n{}\nelse if (currSampledHeight>currRayHeight)\n{var delta1: f32=currSampledHeight-currRayHeight;var delta2: f32=(currRayHeight+stepSize)-lastSampledHeight;var ratio: f32=delta1/(delta1+delta2);vCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;keepWorking=false;}\nelse\n{currRayHeight-=stepSize;vLastOffset=vCurrOffset;\n#ifdef PARALLAX_RHS\nvCurrOffset-=stepSize*vMaxOffset;\n#else\nvCurrOffset+=stepSize*vMaxOffset;\n#endif\nlastSampledHeight=currSampledHeight;}}\nreturn vCurrOffset;}\nfn parallaxOffset(viewDir: vec3f,heightScale: f32)->vec2f\n{var height: f32=textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV).w;var texCoordOffset: vec2f=heightScale*viewDir.xy*height;\n#ifdef PARALLAX_RHS\nreturn texCoordOffset;\n#else\nreturn -texCoordOffset;\n#endif\n}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bumpFragmentFunctionsWGSL = { name, shader };\n//# sourceMappingURL=bumpFragmentFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"reflectionFunction\";\nconst shader = `fn computeFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f\n{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0); }\nfn computeMirroredFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f\n{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(1.0-s,t,0); }\nfn computeEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f\n{var cameraToVertex: vec3f=normalize(worldPos.xyz-eyePosition);var r: vec3f=normalize(reflect(cameraToVertex,worldNormal));r= (reflectionMatrix* vec4f(r,0)).xyz;var lon: f32=atan2(r.z,r.x);var lat: f32=acos(r.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0);}\nfn computeSphericalCoords(worldPos: vec4f,worldNormal: vec3f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f\n{var viewDir: vec3f=normalize((view*worldPos).xyz);var viewNormal: vec3f=normalize((view* vec4f(worldNormal,0.0)).xyz);var r: vec3f=reflect(viewDir,viewNormal);r= (reflectionMatrix* vec4f(r,0)).xyz;r.z=r.z-1.0;var m: f32=2.0*length(r);return vec3f(r.x/m+0.5,1.0-r.y/m-0.5,0);}\nfn computePlanarCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f\n{var viewDir: vec3f=worldPos.xyz-eyePosition;var coords: vec3f=normalize(reflect(viewDir,worldNormal));return (reflectionMatrix* vec4f(coords,1)).xyz;}\nfn computeCubicCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f\n{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords= (reflectionMatrix* vec4f(coords,0)).xyz;\n#ifdef INVERTCUBICMAP\ncoords.y*=-1.0;\n#endif\nreturn coords;}\nfn computeCubicLocalCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f,reflectionSize: vec3f,reflectionPosition: vec3f)->vec3f\n{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords=parallaxCorrectNormal(worldPos.xyz,coords,reflectionSize,reflectionPosition);coords=(reflectionMatrix* vec4f(coords,0)).xyz;\n#ifdef INVERTCUBICMAP\ncoords.y*=-1.0;\n#endif\nreturn coords;}\nfn computeProjectionCoords(worldPos: vec4f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f\n{return (reflectionMatrix*(view*worldPos)).xyz;}\nfn computeSkyBoxCoords(positionW: vec3f,reflectionMatrix: mat4x4f)->vec3f\n{return (reflectionMatrix* vec4f(positionW,1.)).xyz;}\n#ifdef REFLECTION\nfn computeReflectionCoords(worldPos: vec4f,worldNormal: vec3f)->vec3f\n{\n#ifdef REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED\nvar direction: vec3f=normalize(fragmentInputs.vDirectionW);return computeMirroredFixedEquirectangularCoords(worldPos,worldNormal,direction);\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvar direction: vec3f=normalize(fragmentInputs.vDirectionW);return computeFixedEquirectangularCoords(worldPos,worldNormal,direction);\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR\nreturn computeEquirectangularCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);\n#endif\n#ifdef REFLECTIONMAP_SPHERICAL\nreturn computeSphericalCoords(worldPos,worldNormal,scene.view,uniforms.reflectionMatrix);\n#endif\n#ifdef REFLECTIONMAP_PLANAR\nreturn computePlanarCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);\n#endif\n#ifdef REFLECTIONMAP_CUBIC\n#ifdef USE_LOCAL_REFLECTIONMAP_CUBIC\nreturn computeCubicLocalCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix,uniforms.vReflectionSize,uniforms.vReflectionPosition);\n#else\nreturn computeCubicCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);\n#endif\n#endif\n#ifdef REFLECTIONMAP_PROJECTION\nreturn computeProjectionCoords(worldPos,scene.view,uniforms.reflectionMatrix);\n#endif\n#ifndef REFLECTIONMAP_CUBIC\n#ifdef REFLECTIONMAP_SKYBOX\nreturn computeSkyBoxCoords(fragmentInputs.vPositionUVW,uniforms.reflectionMatrix);\n#endif\n#endif\n#ifdef REFLECTIONMAP_EXPLICIT\nreturn vec3f(0,0,0);\n#endif\n}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const reflectionFunctionWGSL = { name, shader };\n//# sourceMappingURL=reflectionFunction.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bumpFragment\";\nconst shader = `var uvOffset: vec2f= vec2f(0.0,0.0);\n#if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)\n#ifdef NORMALXYSCALE\nvar normalScale: f32=1.0;\n#elif defined(BUMP)\nvar normalScale: f32=uniforms.vBumpInfos.y;\n#else\nvar normalScale: f32=1.0;\n#endif\n#if defined(TANGENT) && defined(NORMAL)\nvar TBN: mat3x3f=mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2); \n#elif defined(BUMP)\nvar TBNUV: vec2f=select(-fragmentInputs.vBumpUV,fragmentInputs.vBumpUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,input.vPositionW,TBNUV,uniforms.vTangentSpaceParams);\n#else\nvar TBNUV: vec2f=select(-fragmentInputs.vDetailUV,fragmentInputs.vDetailUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,input.vPositionW,TBNUV, vec2f(1.,1.));\n#endif\n#elif defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL)\nvar TBN: mat3x3f=mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2); \n#else\nvar TBNUV: vec2f=select( -fragmentInputs.vMainUV1,fragmentInputs.vMainUV1,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW,input.vPositionW,TBNUV, vec2f(1.,1.));\n#endif\n#endif\n#ifdef PARALLAX\nvar invTBN: mat3x3f=transposeMat3(TBN);\n#ifdef PARALLAXOCCLUSION\nuvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,fragmentInputs.vBumpUV,uniforms.vBumpInfos.z);\n#else\nuvOffset=parallaxOffset(invTBN*viewDirectionW,uniforms.vBumpInfos.z);\n#endif\n#endif\n#ifdef DETAIL\nvar detailColor: vec4f=textureSample(detailSampler,detailSamplerSampler,fragmentInputs.vDetailUV+uvOffset);var detailNormalRG: vec2f=detailColor.wy*2.0-1.0;var detailNormalB: f32=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));var detailNormal: vec3f= vec3f(detailNormalRG,detailNormalB);\n#endif\n#ifdef BUMP\n#ifdef OBJECTSPACE_NORMALMAP\n#define CUSTOM_FRAGMENT_BUMP_FRAGMENT\nnormalW=normalize(textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV).xyz *2.0-1.0);normalW=normalize(mat3x3f(uniforms.normalMatrix[0].xyz,uniforms.normalMatrix[1].xyz,uniforms.normalMatrix[2].xyz)*normalW);\n#elif !defined(DETAIL)\nnormalW=perturbNormal(TBN,textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV+uvOffset).xyz,uniforms.vBumpInfos.y);\n#else\nvar bumpNormal: vec3f=textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV+uvOffset).xyz*2.0-1.0;\n#if DETAIL_NORMALBLENDMETHOD==0 \ndetailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);var blendedNormal: vec3f=normalize( vec3f(bumpNormal.xy+detailNormal.xy,bumpNormal.z*detailNormal.z));\n#elif DETAIL_NORMALBLENDMETHOD==1 \ndetailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);bumpNormal+= vec3f(0.0,0.0,1.0);detailNormal*= vec3f(-1.0,-1.0,1.0);var blendedNormal: vec3f=bumpNormal*dot(bumpNormal,detailNormal)/bumpNormal.z-detailNormal;\n#endif\nnormalW=perturbNormalBase(TBN,blendedNormal,uniforms.vBumpInfos.y);\n#endif\n#elif defined(DETAIL)\ndetailNormal=vec3f(detailNormal.xy*uniforms.vDetailInfos.z,detailNormal.z);normalW=perturbNormalBase(TBN,detailNormal,uniforms.vDetailInfos.z);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bumpFragmentWGSL = { name, shader };\n//# sourceMappingURL=bumpFragment.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"depthPrePass\";\nconst shader = `#ifdef DEPTHPREPASS\nfragmentOutputs.color= vec4f(0.,0.,0.,1.0);return fragmentOutputs;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const depthPrePassWGSL = { name, shader };\n//# sourceMappingURL=depthPrePass.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"lightFragment\";\nconst shader = `#ifdef LIGHT{X}\n#if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})\n#else\nvar diffuse{X}: vec4f=light{X}.vLightDiffuse;\n#define CUSTOM_LIGHT{X}_COLOR \n#ifdef PBR\n#ifdef SPOTLIGHT{X}\npreInfo=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,fragmentInputs.vPositionW);\n#elif defined(POINTLIGHT{X})\npreInfo=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW,fragmentInputs.vPositionW);\n#elif defined(HEMILIGHT{X})\npreInfo=computeHemisphericPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);\n#elif defined(DIRLIGHT{X})\npreInfo=computeDirectionalPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW);\n#endif\npreInfo.NdotV=NdotV;\n#ifdef SPOTLIGHT{X}\n#ifdef LIGHT_FALLOFF_GLTF{X}\npreInfo.attenuation=computeDistanceLightFalloff_GLTF(preInfo.lightDistanceSquared,light{X}.vLightFalloff.y);\n#ifdef IESLIGHTTEXTURE{X}\npreInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X},iesLightTexture{X}Sampler);\n#else\npreInfo.attenuation*=computeDirectionalLightFalloff_GLTF(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);\n#endif\n#elif defined(LIGHT_FALLOFF_PHYSICAL{X})\npreInfo.attenuation=computeDistanceLightFalloff_Physical(preInfo.lightDistanceSquared);\n#ifdef IESLIGHTTEXTURE{X}\npreInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X},iesLightTexture{X}Sampler);\n#else\npreInfo.attenuation*=computeDirectionalLightFalloff_Physical(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w);\n#endif\n#elif defined(LIGHT_FALLOFF_STANDARD{X})\npreInfo.attenuation=computeDistanceLightFalloff_Standard(preInfo.lightOffset,light{X}.vLightFalloff.x);\n#ifdef IESLIGHTTEXTURE{X}\npreInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X},iesLightTexture{X}Sampler);\n#else\npreInfo.attenuation*=computeDirectionalLightFalloff_Standard(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w,light{X}.vLightData.w);\n#endif\n#else\npreInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);\n#ifdef IESLIGHTTEXTURE{X}\npreInfo.attenuation*=computeDirectionalLightFalloff_IES(light{X}.vLightDirection.xyz,preInfo.L,iesLightTexture{X},iesLightTexture{X}Sampler);\n#else\npreInfo.attenuation*=computeDirectionalLightFalloff(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w,light{X}.vLightData.w,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w);\n#endif \n#endif \n#elif defined(POINTLIGHT{X})\n#ifdef LIGHT_FALLOFF_GLTF{X}\npreInfo.attenuation=computeDistanceLightFalloff_GLTF(preInfo.lightDistanceSquared,light{X}.vLightFalloff.y);\n#elif defined(LIGHT_FALLOFF_PHYSICAL{X})\npreInfo.attenuation=computeDistanceLightFalloff_Physical(preInfo.lightDistanceSquared);\n#elif defined(LIGHT_FALLOFF_STANDARD{X})\npreInfo.attenuation=computeDistanceLightFalloff_Standard(preInfo.lightOffset,light{X}.vLightFalloff.x);\n#else\npreInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y);\n#endif\n#else\npreInfo.attenuation=1.0;\n#endif\n#ifdef HEMILIGHT{X}\npreInfo.roughness=roughness;\n#else\npreInfo.roughness=adjustRoughnessFromLightProperties(roughness,light{X}.vLightSpecular.a,preInfo.lightDistance);\n#endif\n#ifdef IRIDESCENCE\npreInfo.iridescenceIntensity=iridescenceIntensity;\n#endif\n#ifdef HEMILIGHT{X}\ninfo.diffuse=computeHemisphericDiffuseLighting(preInfo,diffuse{X}.rgb,light{X}.vLightGround);\n#elif defined(SS_TRANSLUCENCY)\ninfo.diffuse=computeDiffuseAndTransmittedLighting(preInfo,diffuse{X}.rgb,subSurfaceOut.transmittance);\n#else\ninfo.diffuse=computeDiffuseLighting(preInfo,diffuse{X}.rgb);\n#endif\n#ifdef SPECULARTERM\n#ifdef ANISOTROPIC\ninfo.specular=computeAnisotropicSpecularLighting(preInfo,viewDirectionW,normalW,anisotropicOut.anisotropicTangent,anisotropicOut.anisotropicBitangent,anisotropicOut.anisotropy,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactors.x,diffuse{X}.rgb);\n#else\ninfo.specular=computeSpecularLighting(preInfo,normalW,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactors.x,diffuse{X}.rgb);\n#endif\n#endif\n#ifdef SHEEN\n#ifdef SHEEN_LINKWITHALBEDO\npreInfo.roughness=sheenOut.sheenIntensity;\n#else\n#ifdef HEMILIGHT{X}\npreInfo.roughness=sheenOut.sheenRoughness;\n#else\npreInfo.roughness=adjustRoughnessFromLightProperties(sheenOut.sheenRoughness,light{X}.vLightSpecular.a,preInfo.lightDistance);\n#endif\n#endif\ninfo.sheen=computeSheenLighting(preInfo,normalW,sheenOut.sheenColor,specularEnvironmentR90,AARoughnessFactors.x,diffuse{X}.rgb);\n#endif\n#ifdef CLEARCOAT\n#ifdef HEMILIGHT{X}\npreInfo.roughness=clearcoatOut.clearCoatRoughness;\n#else\npreInfo.roughness=adjustRoughnessFromLightProperties(clearcoatOut.clearCoatRoughness,light{X}.vLightSpecular.a,preInfo.lightDistance);\n#endif\ninfo.clearCoat=computeClearCoatLighting(preInfo,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatAARoughnessFactors.x,clearcoatOut.clearCoatIntensity,diffuse{X}.rgb);\n#ifdef CLEARCOAT_TINT\nabsorption=computeClearCoatLightingAbsorption(clearcoatOut.clearCoatNdotVRefract,preInfo.L,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatColor,clearcoatOut.clearCoatThickness,clearcoatOut.clearCoatIntensity);info.diffuse*=absorption;\n#ifdef SPECULARTERM\ninfo.specular*=absorption;\n#endif\n#endif\ninfo.diffuse*=info.clearCoat.w;\n#ifdef SPECULARTERM\ninfo.specular*=info.clearCoat.w;\n#endif\n#ifdef SHEEN\ninfo.sheen*=info.clearCoat.w;\n#endif\n#endif\n#else\n#ifdef SPOTLIGHT{X}\n#ifdef IESLIGHTTEXTURE{X}\ninfo=computeIESSpotLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDirection,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,diffuse{X}.a,glossiness,iesLightTexture{X},iesLightTexture{X}Sampler);\n#else\ninfo=computeSpotLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDirection,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,diffuse{X}.a,glossiness);\n#endif \n#elif defined(HEMILIGHT{X})\ninfo=computeHemisphericLighting(viewDirectionW,normalW,light{X}.vLightData,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,light{X}.vLightGround,glossiness);\n#elif defined(POINTLIGHT{X}) || defined(DIRLIGHT{X})\ninfo=computeLighting(viewDirectionW,normalW,light{X}.vLightData,diffuse{X}.rgb,light{X}.vLightSpecular.rgb,diffuse{X}.a,glossiness);\n#endif\n#endif\n#ifdef PROJECTEDLIGHTTEXTURE{X}\ninfo.diffuse*=computeProjectionTextureDiffuseLighting(projectionLightTexture{X},projectionLightTexture{X}Sampler,uniforms.textureProjectionMatrix{X},fragmentInputs.vPositionW);\n#endif\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWCSMDEBUG{X}\nvar shadowDebug{X}: vec3f;\n#endif\n#ifdef SHADOWCSM{X}\n#ifdef SHADOWCSMUSESHADOWMAXZ{X}\nvar index{X}: i32=-1;\n#else\nvar index{X}: i32=SHADOWCSMNUM_CASCADES{X}-1;\n#endif\nvar diff{X}: f32=0.;vPositionFromLight{X}[0]=fragmentInputs.vPositionFromLight{X}_0;vPositionFromLight{X}[1]=fragmentInputs.vPositionFromLight{X}_1;vPositionFromLight{X}[2]=fragmentInputs.vPositionFromLight{X}_2;vPositionFromLight{X}[3]=fragmentInputs.vPositionFromLight{X}_3;vDepthMetric{X}[0]=fragmentInputs.vDepthMetric{X}_0;vDepthMetric{X}[1]=fragmentInputs.vDepthMetric{X}_1;vDepthMetric{X}[2]=fragmentInputs.vDepthMetric{X}_2;vDepthMetric{X}[3]=fragmentInputs.vDepthMetric{X}_3;for (var i:i32=0; i<SHADOWCSMNUM_CASCADES{X}; i++) \n{\n#ifdef SHADOWCSM_RIGHTHANDED{X}\ndiff{X}=uniforms.viewFrustumZ{X}[i]+fragmentInputs.vPositionFromCamera{X}.z;\n#else\ndiff{X}=uniforms.viewFrustumZ{X}[i]-fragmentInputs.vPositionFromCamera{X}.z;\n#endif\nif (diff{X}>=0.) {index{X}=i;break;}}\n#ifdef SHADOWCSMUSESHADOWMAXZ{X}\nif (index{X}>=0)\n#endif\n{\n#if defined(SHADOWPCF{X})\n#if defined(SHADOWLOWQUALITY{X})\nshadow=computeShadowWithCSMPCF1(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#elif defined(SHADOWMEDIUMQUALITY{X})\nshadow=computeShadowWithCSMPCF3(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#else\nshadow=computeShadowWithCSMPCF5(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#endif\n#elif defined(SHADOWPCSS{X})\n#if defined(SHADOWLOWQUALITY{X})\nshadow=computeShadowWithCSMPCSS16(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});\n#elif defined(SHADOWMEDIUMQUALITY{X})\nshadow=computeShadowWithCSMPCSS32(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});\n#else\nshadow=computeShadowWithCSMPCSS64(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});\n#endif\n#else\nshadow=computeShadowCSM(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#endif\n#ifdef SHADOWCSMDEBUG{X}\nshadowDebug{X}=vec3f(shadow)*vCascadeColorsMultiplier{X}[index{X}];\n#endif\n#ifndef SHADOWCSMNOBLEND{X}\nvar frustumLength:f32=uniforms.frustumLengths{X}[index{X}];var diffRatio:f32=clamp(diff{X}/frustumLength,0.,1.)*uniforms.cascadeBlendFactor{X};if (index{X}<(SHADOWCSMNUM_CASCADES{X}-1) && diffRatio<1.)\n{index{X}+=1;var nextShadow: f32=0.;\n#if defined(SHADOWPCF{X})\n#if defined(SHADOWLOWQUALITY{X})\nnextShadow=computeShadowWithCSMPCF1(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],,shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#elif defined(SHADOWMEDIUMQUALITY{X})\nnextShadow=computeShadowWithCSMPCF3(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#else\nnextShadow=computeShadowWithCSMPCF5(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#endif\n#elif defined(SHADOWPCSS{X})\n#if defined(SHADOWLOWQUALITY{X})\nnextShadow=computeShadowWithCSMPCSS16(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});\n#elif defined(SHADOWMEDIUMQUALITY{X})\nnextShadow=computeShadowWithCSMPCSS32(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});\n#else\nnextShadow=computeShadowWithCSMPCSS64(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,uniforms.lightSizeUVCorrection{X}[index{X}],uniforms.depthCorrection{X}[index{X}],uniforms.penumbraDarkness{X});\n#endif\n#else\nnextShadow=computeShadowCSM(index{X},vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#endif\nshadow=mix(nextShadow,shadow,diffRatio);\n#ifdef SHADOWCSMDEBUG{X}\nshadowDebug{X}=mix(vec3(nextShadow)*vCascadeColorsMultiplier{X}[index{X}],shadowDebug{X},diffRatio);\n#endif\n}\n#endif\n}\n#elif defined(SHADOWCLOSEESM{X})\n#if defined(SHADOWCUBE{X})\nshadow=computeShadowWithCloseESMCube(fragmentInputs.vPositionW,light{X}.vLightData.xyz,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);\n#else\nshadow=computeShadowWithCloseESM(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w);\n#endif\n#elif defined(SHADOWESM{X})\n#if defined(SHADOWCUBE{X})\nshadow=computeShadowWithESMCube(fragmentInputs.vPositionW,light{X}.vLightData.xyz,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);\n#else\nshadow=computeShadowWithESM(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w);\n#endif\n#elif defined(SHADOWPOISSON{X})\n#if defined(SHADOWCUBE{X})\nshadow=computeShadowWithPoissonSamplingCube(fragmentInputs.vPositionW,light{X}.vLightData.xyz,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.depthValues);\n#else\nshadow=computeShadowWithPoissonSampling(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#endif\n#elif defined(SHADOWPCF{X})\n#if defined(SHADOWLOWQUALITY{X})\nshadow=computeShadowWithPCF1(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#elif defined(SHADOWMEDIUMQUALITY{X})\nshadow=computeShadowWithPCF3(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#else\nshadow=computeShadowWithPCF5(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#endif\n#elif defined(SHADOWPCSS{X})\n#if defined(SHADOWLOWQUALITY{X})\nshadow=computeShadowWithPCSS16(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#elif defined(SHADOWMEDIUMQUALITY{X})\nshadow=computeShadowWithPCSS32(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#else\nshadow=computeShadowWithPCSS64(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},depthTexture{X},depthTexture{X}Sampler,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#endif\n#else\n#if defined(SHADOWCUBE{X})\nshadow=computeShadowCube(fragmentInputs.vPositionW,light{X}.vLightData.xyz,shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.depthValues);\n#else\nshadow=computeShadow(fragmentInputs.vPositionFromLight{X},fragmentInputs.vDepthMetric{X},shadowTexture{X},shadowTexture{X}Sampler,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#endif\n#endif\n#ifdef SHADOWONLY\n#ifndef SHADOWINUSE\n#define SHADOWINUSE\n#endif\nglobalShadow+=shadow;shadowLightCount+=1.0;\n#endif\n#else\nshadow=1.;\n#endif\naggShadow+=shadow;numLights+=1.0;\n#ifndef SHADOWONLY\n#ifdef CUSTOMUSERLIGHTING\ndiffuseBase+=computeCustomDiffuseLighting(info,diffuseBase,shadow);\n#ifdef SPECULARTERM\nspecularBase+=computeCustomSpecularLighting(info,specularBase,shadow);\n#endif\n#elif defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X})\ndiffuseBase+=lightmapColor.rgb*shadow;\n#ifdef SPECULARTERM\n#ifndef LIGHTMAPNOSPECULAR{X}\nspecularBase+=info.specular*shadow*lightmapColor.rgb;\n#endif\n#endif\n#ifdef CLEARCOAT\n#ifndef LIGHTMAPNOSPECULAR{X}\nclearCoatBase+=info.clearCoat.rgb*shadow*lightmapColor.rgb;\n#endif\n#endif\n#ifdef SHEEN\n#ifndef LIGHTMAPNOSPECULAR{X}\nsheenBase+=info.sheen.rgb*shadow;\n#endif\n#endif\n#else\n#ifdef SHADOWCSMDEBUG{X}\ndiffuseBase+=info.diffuse*shadowDebug{X};\n#else \ndiffuseBase+=info.diffuse*shadow;\n#endif\n#ifdef SPECULARTERM\nspecularBase+=info.specular*shadow;\n#endif\n#ifdef CLEARCOAT\nclearCoatBase+=info.clearCoat.rgb*shadow;\n#endif\n#ifdef SHEEN\nsheenBase+=info.sheen.rgb*shadow;\n#endif\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const lightFragmentWGSL = { name, shader };\n//# sourceMappingURL=lightFragment.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"oitFragment\";\nconst shader = `#ifdef ORDER_INDEPENDENT_TRANSPARENCY\nvar fragDepth: f32=fragmentInputs.position.z; \n#ifdef ORDER_INDEPENDENT_TRANSPARENCY_16BITS\nvar halfFloat: u32=pack2x16float( vec2f(fragDepth));var full: vec2f=unpack2x16float(halfFloat);fragDepth=full.x;\n#endif\nvar fragCoord: vec2i=vec2i(fragmentInputs.position.xy);var lastDepth: vec2f=textureLoad(oitDepthSampler,fragCoord,0).rg;var lastFrontColor: vec4f=textureLoad(oitFrontColorSampler,fragCoord,0);fragmentOutputs.depth=vec2f(-MAX_DEPTH);fragmentOutputs.frontColor=lastFrontColor;fragmentOutputs.backColor= vec4f(0.0);\n#ifdef USE_REVERSE_DEPTHBUFFER\nvar furthestDepth: f32=-lastDepth.x;var nearestDepth: f32=lastDepth.y;\n#else\nvar nearestDepth: f32=-lastDepth.x;var furthestDepth: f32=lastDepth.y;\n#endif\nvar alphaMultiplier: f32=1.0-lastFrontColor.a;\n#ifdef USE_REVERSE_DEPTHBUFFER\nif (fragDepth>nearestDepth || fragDepth<furthestDepth) {\n#else\nif (fragDepth<nearestDepth || fragDepth>furthestDepth) {\n#endif\nreturn fragmentOutputs;}\n#ifdef USE_REVERSE_DEPTHBUFFER\nif (fragDepth<nearestDepth && fragDepth>furthestDepth) {\n#else\nif (fragDepth>nearestDepth && fragDepth<furthestDepth) {\n#endif\nfragmentOutputs.depth=vec2f(-fragDepth,fragDepth);return fragmentOutputs;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const oitFragmentWGSL = { name, shader };\n//# sourceMappingURL=oitFragment.js.map"],"names":["name","shader"],"mappings":";;AAAA;AAEA,MAAMA,MAAI,GAAG,oBAAoB;AACjC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AChBnD;AAEA,MAAMD,MAAI,GAAG,gBAAgB;AAC7B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACTnD;AAEA,MAAMD,MAAI,GAAG,qBAAqB;AAClC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACrEnD;AAEA,MAAMD,MAAI,GAAG,4BAA4B;AACzC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACvBnD;AAEA,MAAMD,MAAI,GAAG,4BAA4B;AACzC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC/BnD;AAEA,MAAMD,MAAI,GAAG,0BAA0B;AACvC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,4BAA4B,CAAC;AAC7B;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AClEnD;AAEA,MAAMD,MAAI,GAAG,0BAA0B;AACvC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC/SnD;AAEA,MAAMD,MAAI,GAAG,2BAA2B;AACxC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC7CnD;AAGA,MAAMD,MAAI,GAAG,uBAAuB;AACpC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACpCnD;AAEA,MAAMD,MAAI,GAAG,oBAAoB;AACjC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACrEnD;AAEA,MAAMD,MAAI,GAAG,cAAc;AAC3B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACzDnD;AAEA,MAAMD,MAAI,GAAG,cAAc;AAC3B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACRnD;AAEA,MAAMD,MAAI,GAAG,eAAe;AAC5B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC7SnD;AAEA,MAAM,IAAI,GAAG,aAAa;AAC1B,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM"}