@babylonjs/viewer 7.40.0 → 7.40.1-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (615) hide show
  1. package/assets/photoStudio.env +0 -0
  2. package/dist/babylon-viewer.esm.js +2 -0
  3. package/dist/babylon-viewer.esm.js.map +1 -0
  4. package/dist/babylon-viewer.esm.min.js +2 -0
  5. package/dist/babylon-viewer.esm.min.js.map +1 -0
  6. package/dist/chunks/EXT_lights_ies-gxFyrTPG.esm.min.js +2 -0
  7. package/dist/chunks/EXT_lights_ies-gxFyrTPG.esm.min.js.map +1 -0
  8. package/dist/chunks/EXT_lights_ies-pE68tmBj.esm.js +84 -0
  9. package/dist/chunks/EXT_lights_ies-pE68tmBj.esm.js.map +1 -0
  10. package/dist/chunks/EXT_lights_image_based-B8Oal0Ur.esm.min.js +2 -0
  11. package/dist/chunks/EXT_lights_image_based-B8Oal0Ur.esm.min.js.map +1 -0
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  14. package/dist/chunks/EXT_mesh_gpu_instancing-DSFpOud_.esm.min.js +2 -0
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  18. package/dist/chunks/EXT_meshopt_compression-CNUItnkN.esm.min.js +2 -0
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  22. package/dist/chunks/EXT_texture_avif-BWOJV_Yf.esm.js +44 -0
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  26. package/dist/chunks/EXT_texture_webp-4Pxv5jC9.esm.min.js +2 -0
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  34. package/dist/chunks/KHR_animation_pointer-BM2iOlKg.esm.js +352 -0
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  38. package/dist/chunks/KHR_draco_mesh_compression-BocaEHGh.esm.js +617 -0
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  46. package/dist/chunks/KHR_lights_punctual-D0u7ZFj4.esm.js +581 -0
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  78. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-C4K79VpA.esm.min.js +2 -0
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  82. package/dist/chunks/KHR_materials_sheen-CT4KjW_v.esm.js +85 -0
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  86. package/dist/chunks/KHR_materials_specular-CCvL1awH.esm.min.js +2 -0
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  90. package/dist/chunks/KHR_materials_transmission-B64oDwox.esm.js +307 -0
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  94. package/dist/chunks/KHR_materials_unlit-BGPDq328.esm.js +74 -0
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  98. package/dist/chunks/KHR_materials_variants-Cqw7xft3.esm.min.js +2 -0
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  102. package/dist/chunks/KHR_materials_volume-BBsNt0LM.esm.js +87 -0
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  106. package/dist/chunks/KHR_mesh_quantization-BiDGkiGh.esm.min.js +2 -0
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  110. package/dist/chunks/KHR_node_hoverability-DaOK-Y48.esm.min.js +2 -0
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+ {"version":3,"file":"audioEngine-Cx5dB73O.esm.js","sources":["../../../../../dev/core/dist/Audio/audioEngine.js"],"sourcesContent":["import { Observable } from \"../Misc/observable\";\nimport { Logger } from \"../Misc/logger\";\nimport { AbstractEngine } from \"../Engines/abstractEngine\";\nimport { IsWindowObjectExist } from \"../Misc/domManagement\";\n// Sets the default audio engine to Babylon.js\nAbstractEngine.AudioEngineFactory = (hostElement, audioContext, audioDestination) => {\n return new AudioEngine(hostElement, audioContext, audioDestination);\n};\n/**\n * This represents the default audio engine used in babylon.\n * It is responsible to play, synchronize and analyse sounds throughout the application.\n * @see https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic\n */\nexport class AudioEngine {\n /**\n * Gets the current AudioContext if available.\n */\n get audioContext() {\n if (!this._audioContextInitialized) {\n this._initializeAudioContext();\n }\n return this._audioContext;\n }\n /**\n * Instantiates a new audio engine.\n *\n * There should be only one per page as some browsers restrict the number\n * of audio contexts you can create.\n * @param hostElement defines the host element where to display the mute icon if necessary\n * @param audioContext defines the audio context to be used by the audio engine\n * @param audioDestination defines the audio destination node to be used by audio engine\n */\n constructor(hostElement = null, audioContext = null, audioDestination = null) {\n this._audioContext = null;\n this._audioContextInitialized = false;\n this._muteButton = null;\n this._audioDestination = null;\n /**\n * Gets whether the current host supports Web Audio and thus could create AudioContexts.\n */\n this.canUseWebAudio = false;\n /**\n * Defines if Babylon should emit a warning if WebAudio is not supported.\n * @ignoreNaming\n */\n // eslint-disable-next-line @typescript-eslint/naming-convention\n this.WarnedWebAudioUnsupported = false;\n /**\n * Gets whether or not mp3 are supported by your browser.\n */\n this.isMP3supported = false;\n /**\n * Gets whether or not ogg are supported by your browser.\n */\n this.isOGGsupported = false;\n /**\n * Gets whether audio has been unlocked on the device.\n * Some Browsers have strong restrictions about Audio and won't autoplay unless\n * a user interaction has happened.\n */\n this.unlocked = false;\n /**\n * Defines if the audio engine relies on a custom unlocked button.\n * In this case, the embedded button will not be displayed.\n */\n this.useCustomUnlockedButton = false;\n /**\n * Event raised when audio has been unlocked on the browser.\n */\n this.onAudioUnlockedObservable = new Observable();\n /**\n * Event raised when audio has been locked on the browser.\n */\n this.onAudioLockedObservable = new Observable();\n this._tryToRun = false;\n this._onResize = () => {\n this._moveButtonToTopLeft();\n };\n if (!IsWindowObjectExist()) {\n return;\n }\n if (typeof window.AudioContext !== \"undefined\") {\n this.canUseWebAudio = true;\n }\n const audioElem = document.createElement(\"audio\");\n this._hostElement = hostElement;\n this._audioContext = audioContext;\n this._audioDestination = audioDestination;\n try {\n if (audioElem &&\n !!audioElem.canPlayType &&\n (audioElem.canPlayType('audio/mpeg; codecs=\"mp3\"').replace(/^no$/, \"\") || audioElem.canPlayType(\"audio/mp3\").replace(/^no$/, \"\"))) {\n this.isMP3supported = true;\n }\n }\n catch (e) {\n // protect error during capability check.\n }\n try {\n if (audioElem && !!audioElem.canPlayType && audioElem.canPlayType('audio/ogg; codecs=\"vorbis\"').replace(/^no$/, \"\")) {\n this.isOGGsupported = true;\n }\n }\n catch (e) {\n // protect error during capability check.\n }\n }\n /**\n * Flags the audio engine in Locked state.\n * This happens due to new browser policies preventing audio to autoplay.\n */\n lock() {\n this._triggerSuspendedState();\n }\n /**\n * Unlocks the audio engine once a user action has been done on the dom.\n * This is helpful to resume play once browser policies have been satisfied.\n */\n unlock() {\n if (this._audioContext?.state === \"running\") {\n this._hideMuteButton();\n if (!this.unlocked) {\n // Notify users that the audio stack is unlocked/unmuted\n this.unlocked = true;\n this.onAudioUnlockedObservable.notifyObservers(this);\n }\n return;\n }\n // On iOS, if the audio context resume request was sent from an event other than a `click` event, then\n // the resume promise will never resolve and the only way to get the audio context unstuck is to\n // suspend it and make another resume request.\n if (this._tryToRun) {\n this._audioContext?.suspend().then(() => {\n this._tryToRun = false;\n this._triggerRunningState();\n });\n }\n else {\n this._triggerRunningState();\n }\n }\n /** @internal */\n _resumeAudioContextOnStateChange() {\n this._audioContext?.addEventListener(\"statechange\", () => {\n if (this.unlocked && this._audioContext?.state !== \"running\") {\n this._resumeAudioContext();\n }\n }, {\n once: true,\n passive: true,\n signal: AbortSignal.timeout(3000),\n });\n }\n _resumeAudioContext() {\n if (this._audioContext?.resume) {\n return this._audioContext.resume();\n }\n return Promise.resolve();\n }\n _initializeAudioContext() {\n try {\n if (this.canUseWebAudio) {\n if (!this._audioContext) {\n this._audioContext = new AudioContext();\n }\n // create a global volume gain node\n this.masterGain = this._audioContext.createGain();\n this.masterGain.gain.value = 1;\n if (!this._audioDestination) {\n this._audioDestination = this._audioContext.destination;\n }\n this.masterGain.connect(this._audioDestination);\n this._audioContextInitialized = true;\n if (this._audioContext.state === \"running\") {\n // Do not wait for the promise to unlock.\n this._triggerRunningState();\n }\n }\n }\n catch (e) {\n this.canUseWebAudio = false;\n Logger.Error(\"Web Audio: \" + e.message);\n }\n }\n _triggerRunningState() {\n if (this._tryToRun) {\n return;\n }\n this._tryToRun = true;\n this._resumeAudioContext()\n .then(() => {\n this._tryToRun = false;\n if (this._muteButton) {\n this._hideMuteButton();\n }\n // Notify users that the audio stack is unlocked/unmuted\n this.unlocked = true;\n this.onAudioUnlockedObservable.notifyObservers(this);\n })\n .catch(() => {\n this._tryToRun = false;\n this.unlocked = false;\n });\n }\n _triggerSuspendedState() {\n this.unlocked = false;\n this.onAudioLockedObservable.notifyObservers(this);\n this._displayMuteButton();\n }\n _displayMuteButton() {\n if (this.useCustomUnlockedButton || this._muteButton) {\n return;\n }\n this._muteButton = document.createElement(\"BUTTON\");\n this._muteButton.className = \"babylonUnmuteIcon\";\n this._muteButton.id = \"babylonUnmuteIconBtn\";\n this._muteButton.title = \"Unmute\";\n const imageUrl = !window.SVGSVGElement\n ? \"https://cdn.babylonjs.com/Assets/audio.png\"\n : \"data:image/svg+xml;charset=UTF-8,%3Csvg%20version%3D%221.1%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%2239%22%20height%3D%2232%22%20viewBox%3D%220%200%2039%2032%22%3E%3Cpath%20fill%3D%22white%22%20d%3D%22M9.625%2018.938l-0.031%200.016h-4.953q-0.016%200-0.031-0.016v-12.453q0-0.016%200.031-0.016h4.953q0.031%200%200.031%200.016v12.453zM12.125%207.688l8.719-8.703v27.453l-8.719-8.719-0.016-0.047v-9.938zM23.359%207.875l1.406-1.406%204.219%204.203%204.203-4.203%201.422%201.406-4.219%204.219%204.219%204.203-1.484%201.359-4.141-4.156-4.219%204.219-1.406-1.422%204.219-4.203z%22%3E%3C%2Fpath%3E%3C%2Fsvg%3E\";\n const css = \".babylonUnmuteIcon { position: absolute; left: 20px; top: 20px; height: 40px; width: 60px; background-color: rgba(51,51,51,0.7); background-image: url(\" +\n imageUrl +\n \"); background-size: 80%; background-repeat:no-repeat; background-position: center; background-position-y: 4px; border: none; outline: none; transition: transform 0.125s ease-out; cursor: pointer; z-index: 9999; } .babylonUnmuteIcon:hover { transform: scale(1.05) } .babylonUnmuteIcon:active { background-color: rgba(51,51,51,1) }\";\n const style = document.createElement(\"style\");\n style.appendChild(document.createTextNode(css));\n document.getElementsByTagName(\"head\")[0].appendChild(style);\n document.body.appendChild(this._muteButton);\n this._moveButtonToTopLeft();\n this._muteButton.addEventListener(\"touchend\", () => {\n this._triggerRunningState();\n }, true);\n this._muteButton.addEventListener(\"click\", () => {\n this.unlock();\n }, true);\n window.addEventListener(\"resize\", this._onResize);\n }\n _moveButtonToTopLeft() {\n if (this._hostElement && this._muteButton) {\n this._muteButton.style.top = this._hostElement.offsetTop + 20 + \"px\";\n this._muteButton.style.left = this._hostElement.offsetLeft + 20 + \"px\";\n }\n }\n _hideMuteButton() {\n if (this._muteButton) {\n document.body.removeChild(this._muteButton);\n this._muteButton = null;\n }\n }\n /**\n * Destroy and release the resources associated with the audio context.\n */\n dispose() {\n if (this.canUseWebAudio && this._audioContextInitialized) {\n if (this._connectedAnalyser && this._audioContext) {\n this._connectedAnalyser.stopDebugCanvas();\n this._connectedAnalyser.dispose();\n this.masterGain.disconnect();\n this.masterGain.connect(this._audioContext.destination);\n this._connectedAnalyser = null;\n }\n this.masterGain.gain.value = 1;\n }\n this.WarnedWebAudioUnsupported = false;\n this._hideMuteButton();\n window.removeEventListener(\"resize\", this._onResize);\n this.onAudioUnlockedObservable.clear();\n this.onAudioLockedObservable.clear();\n }\n /**\n * Gets the global volume sets on the master gain.\n * @returns the global volume if set or -1 otherwise\n */\n getGlobalVolume() {\n if (this.canUseWebAudio && this._audioContextInitialized) {\n return this.masterGain.gain.value;\n }\n else {\n return -1;\n }\n }\n /**\n * Sets the global volume of your experience (sets on the master gain).\n * @param newVolume Defines the new global volume of the application\n */\n setGlobalVolume(newVolume) {\n if (this.canUseWebAudio && this._audioContextInitialized) {\n this.masterGain.gain.value = newVolume;\n }\n }\n /**\n * Connect the audio engine to an audio analyser allowing some amazing\n * synchronization between the sounds/music and your visualization (VuMeter for instance).\n * @see https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic#using-the-analyser\n * @param analyser The analyser to connect to the engine\n */\n connectToAnalyser(analyser) {\n if (this._connectedAnalyser) {\n this._connectedAnalyser.stopDebugCanvas();\n }\n if (this.canUseWebAudio && this._audioContextInitialized && this._audioContext) {\n this._connectedAnalyser = analyser;\n this.masterGain.disconnect();\n this._connectedAnalyser.connectAudioNodes(this.masterGain, this._audioContext.destination);\n }\n }\n}\n//# 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@@ -0,0 +1,2 @@
1
+ import{A as t,aU as e,p as i,L as n}from"./index-BHIM4QBr.esm.min.js";t.AudioEngineFactory=(t,e,i)=>new o(t,e,i);class o{get audioContext(){return this._audioContextInitialized||this._initializeAudioContext(),this._audioContext}constructor(t=null,n=null,o=null){if(this._audioContext=null,this._audioContextInitialized=!1,this._muteButton=null,this._audioDestination=null,this.canUseWebAudio=!1,this.WarnedWebAudioUnsupported=!1,this.isMP3supported=!1,this.isOGGsupported=!1,this.unlocked=!1,this.useCustomUnlockedButton=!1,this.onAudioUnlockedObservable=new e,this.onAudioLockedObservable=new e,this._tryToRun=!1,this._onResize=()=>{this._moveButtonToTopLeft()},!i())return;void 0!==window.AudioContext&&(this.canUseWebAudio=!0);const s=document.createElement("audio");this._hostElement=t,this._audioContext=n,this._audioDestination=o;try{s&&s.canPlayType&&(s.canPlayType('audio/mpeg; codecs="mp3"').replace(/^no$/,"")||s.canPlayType("audio/mp3").replace(/^no$/,""))&&(this.isMP3supported=!0)}catch(t){}try{s&&s.canPlayType&&s.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/,"")&&(this.isOGGsupported=!0)}catch(t){}}lock(){this._triggerSuspendedState()}unlock(){if("running"===this._audioContext?.state)return this._hideMuteButton(),void(this.unlocked||(this.unlocked=!0,this.onAudioUnlockedObservable.notifyObservers(this)));this._tryToRun?this._audioContext?.suspend().then((()=>{this._tryToRun=!1,this._triggerRunningState()})):this._triggerRunningState()}_resumeAudioContextOnStateChange(){this._audioContext?.addEventListener("statechange",(()=>{this.unlocked&&"running"!==this._audioContext?.state&&this._resumeAudioContext()}),{once:!0,passive:!0,signal:AbortSignal.timeout(3e3)})}_resumeAudioContext(){return this._audioContext?.resume?this._audioContext.resume():Promise.resolve()}_initializeAudioContext(){try{this.canUseWebAudio&&(this._audioContext||(this._audioContext=new AudioContext),this.masterGain=this._audioContext.createGain(),this.masterGain.gain.value=1,this._audioDestination||(this._audioDestination=this._audioContext.destination),this.masterGain.connect(this._audioDestination),this._audioContextInitialized=!0,"running"===this._audioContext.state&&this._triggerRunningState())}catch(t){this.canUseWebAudio=!1,n.Error("Web Audio: "+t.message)}}_triggerRunningState(){this._tryToRun||(this._tryToRun=!0,this._resumeAudioContext().then((()=>{this._tryToRun=!1,this._muteButton&&this._hideMuteButton(),this.unlocked=!0,this.onAudioUnlockedObservable.notifyObservers(this)})).catch((()=>{this._tryToRun=!1,this.unlocked=!1})))}_triggerSuspendedState(){this.unlocked=!1,this.onAudioLockedObservable.notifyObservers(this),this._displayMuteButton()}_displayMuteButton(){if(this.useCustomUnlockedButton||this._muteButton)return;this._muteButton=document.createElement("BUTTON"),this._muteButton.className="babylonUnmuteIcon",this._muteButton.id="babylonUnmuteIconBtn",this._muteButton.title="Unmute";const t=".babylonUnmuteIcon { position: absolute; left: 20px; top: 20px; height: 40px; width: 60px; background-color: rgba(51,51,51,0.7); background-image: url("+(window.SVGSVGElement?"data:image/svg+xml;charset=UTF-8,%3Csvg%20version%3D%221.1%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%2239%22%20height%3D%2232%22%20viewBox%3D%220%200%2039%2032%22%3E%3Cpath%20fill%3D%22white%22%20d%3D%22M9.625%2018.938l-0.031%200.016h-4.953q-0.016%200-0.031-0.016v-12.453q0-0.016%200.031-0.016h4.953q0.031%200%200.031%200.016v12.453zM12.125%207.688l8.719-8.703v27.453l-8.719-8.719-0.016-0.047v-9.938zM23.359%207.875l1.406-1.406%204.219%204.203%204.203-4.203%201.422%201.406-4.219%204.219%204.219%204.203-1.484%201.359-4.141-4.156-4.219%204.219-1.406-1.422%204.219-4.203z%22%3E%3C%2Fpath%3E%3C%2Fsvg%3E":"https://cdn.babylonjs.com/Assets/audio.png")+"); background-size: 80%; background-repeat:no-repeat; background-position: center; background-position-y: 4px; border: none; outline: none; transition: transform 0.125s ease-out; cursor: pointer; z-index: 9999; } .babylonUnmuteIcon:hover { transform: scale(1.05) } .babylonUnmuteIcon:active { background-color: rgba(51,51,51,1) }",e=document.createElement("style");e.appendChild(document.createTextNode(t)),document.getElementsByTagName("head")[0].appendChild(e),document.body.appendChild(this._muteButton),this._moveButtonToTopLeft(),this._muteButton.addEventListener("touchend",(()=>{this._triggerRunningState()}),!0),this._muteButton.addEventListener("click",(()=>{this.unlock()}),!0),window.addEventListener("resize",this._onResize)}_moveButtonToTopLeft(){this._hostElement&&this._muteButton&&(this._muteButton.style.top=this._hostElement.offsetTop+20+"px",this._muteButton.style.left=this._hostElement.offsetLeft+20+"px")}_hideMuteButton(){this._muteButton&&(document.body.removeChild(this._muteButton),this._muteButton=null)}dispose(){this.canUseWebAudio&&this._audioContextInitialized&&(this._connectedAnalyser&&this._audioContext&&(this._connectedAnalyser.stopDebugCanvas(),this._connectedAnalyser.dispose(),this.masterGain.disconnect(),this.masterGain.connect(this._audioContext.destination),this._connectedAnalyser=null),this.masterGain.gain.value=1),this.WarnedWebAudioUnsupported=!1,this._hideMuteButton(),window.removeEventListener("resize",this._onResize),this.onAudioUnlockedObservable.clear(),this.onAudioLockedObservable.clear()}getGlobalVolume(){return this.canUseWebAudio&&this._audioContextInitialized?this.masterGain.gain.value:-1}setGlobalVolume(t){this.canUseWebAudio&&this._audioContextInitialized&&(this.masterGain.gain.value=t)}connectToAnalyser(t){this._connectedAnalyser&&this._connectedAnalyser.stopDebugCanvas(),this.canUseWebAudio&&this._audioContextInitialized&&this._audioContext&&(this._connectedAnalyser=t,this.masterGain.disconnect(),this._connectedAnalyser.connectAudioNodes(this.masterGain,this._audioContext.destination))}}
2
+ //# sourceMappingURL=audioEngine-hKZ2m0jY.esm.min.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"audioEngine-hKZ2m0jY.esm.min.js","sources":["../../../../../dev/core/dist/Audio/audioEngine.js"],"sourcesContent":["import { Observable } from \"../Misc/observable\";\nimport { Logger } from \"../Misc/logger\";\nimport { AbstractEngine } from \"../Engines/abstractEngine\";\nimport { IsWindowObjectExist } from \"../Misc/domManagement\";\n// Sets the default audio engine to Babylon.js\nAbstractEngine.AudioEngineFactory = (hostElement, audioContext, audioDestination) => {\n return new AudioEngine(hostElement, audioContext, audioDestination);\n};\n/**\n * This represents the default audio engine used in babylon.\n * It is responsible to play, synchronize and analyse sounds throughout the application.\n * @see https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic\n */\nexport class AudioEngine {\n /**\n * Gets the current AudioContext if available.\n */\n get audioContext() {\n if (!this._audioContextInitialized) {\n this._initializeAudioContext();\n }\n return this._audioContext;\n }\n /**\n * Instantiates a new audio engine.\n *\n * There should be only one per page as some browsers restrict the number\n * of audio contexts you can create.\n * @param hostElement defines the host element where to display the mute icon if necessary\n * @param audioContext defines the audio context to be used by the audio engine\n * @param audioDestination defines the audio destination node to be used by audio engine\n */\n constructor(hostElement = null, audioContext = null, audioDestination = null) {\n this._audioContext = null;\n this._audioContextInitialized = false;\n this._muteButton = null;\n this._audioDestination = null;\n /**\n * Gets whether the current host supports Web Audio and thus could create AudioContexts.\n */\n this.canUseWebAudio = false;\n /**\n * Defines if Babylon should emit a warning if WebAudio is not supported.\n * @ignoreNaming\n */\n // eslint-disable-next-line @typescript-eslint/naming-convention\n this.WarnedWebAudioUnsupported = false;\n /**\n * Gets whether or not mp3 are supported by your browser.\n */\n this.isMP3supported = false;\n /**\n * Gets whether or not ogg are supported by your browser.\n */\n this.isOGGsupported = false;\n /**\n * Gets whether audio has been unlocked on the device.\n * Some Browsers have strong restrictions about Audio and won't autoplay unless\n * a user interaction has happened.\n */\n this.unlocked = false;\n /**\n * Defines if the audio engine relies on a custom unlocked button.\n * In this case, the embedded button will not be displayed.\n */\n this.useCustomUnlockedButton = false;\n /**\n * Event raised when audio has been unlocked on the browser.\n */\n this.onAudioUnlockedObservable = new Observable();\n /**\n * Event raised when audio has been locked on the browser.\n */\n this.onAudioLockedObservable = new Observable();\n this._tryToRun = false;\n this._onResize = () => {\n this._moveButtonToTopLeft();\n };\n if (!IsWindowObjectExist()) {\n return;\n }\n if (typeof window.AudioContext !== \"undefined\") {\n this.canUseWebAudio = true;\n }\n const audioElem = document.createElement(\"audio\");\n this._hostElement = hostElement;\n this._audioContext = audioContext;\n this._audioDestination = audioDestination;\n try {\n if (audioElem &&\n !!audioElem.canPlayType &&\n (audioElem.canPlayType('audio/mpeg; codecs=\"mp3\"').replace(/^no$/, \"\") || audioElem.canPlayType(\"audio/mp3\").replace(/^no$/, \"\"))) {\n this.isMP3supported = true;\n }\n }\n catch (e) {\n // protect error during capability check.\n }\n try {\n if (audioElem && !!audioElem.canPlayType && audioElem.canPlayType('audio/ogg; codecs=\"vorbis\"').replace(/^no$/, \"\")) {\n this.isOGGsupported = true;\n }\n }\n catch (e) {\n // protect error during capability check.\n }\n }\n /**\n * Flags the audio engine in Locked state.\n * This happens due to new browser policies preventing audio to autoplay.\n */\n lock() {\n this._triggerSuspendedState();\n }\n /**\n * Unlocks the audio engine once a user action has been done on the dom.\n * This is helpful to resume play once browser policies have been satisfied.\n */\n unlock() {\n if (this._audioContext?.state === \"running\") {\n this._hideMuteButton();\n if (!this.unlocked) {\n // Notify users that the audio stack is unlocked/unmuted\n this.unlocked = true;\n this.onAudioUnlockedObservable.notifyObservers(this);\n }\n return;\n }\n // On iOS, if the audio context resume request was sent from an event other than a `click` event, then\n // the resume promise will never resolve and the only way to get the audio context unstuck is to\n // suspend it and make another resume request.\n if (this._tryToRun) {\n this._audioContext?.suspend().then(() => {\n this._tryToRun = false;\n this._triggerRunningState();\n });\n }\n else {\n this._triggerRunningState();\n }\n }\n /** @internal */\n _resumeAudioContextOnStateChange() {\n this._audioContext?.addEventListener(\"statechange\", () => {\n if (this.unlocked && this._audioContext?.state !== \"running\") {\n this._resumeAudioContext();\n }\n }, {\n once: true,\n passive: true,\n signal: AbortSignal.timeout(3000),\n });\n }\n _resumeAudioContext() {\n if (this._audioContext?.resume) {\n return this._audioContext.resume();\n }\n return Promise.resolve();\n }\n _initializeAudioContext() {\n try {\n if (this.canUseWebAudio) {\n if (!this._audioContext) {\n this._audioContext = new AudioContext();\n }\n // create a global volume gain node\n this.masterGain = this._audioContext.createGain();\n this.masterGain.gain.value = 1;\n if (!this._audioDestination) {\n this._audioDestination = this._audioContext.destination;\n }\n this.masterGain.connect(this._audioDestination);\n this._audioContextInitialized = true;\n if (this._audioContext.state === \"running\") {\n // Do not wait for the promise to unlock.\n this._triggerRunningState();\n }\n }\n }\n catch (e) {\n this.canUseWebAudio = false;\n Logger.Error(\"Web Audio: \" + e.message);\n }\n }\n _triggerRunningState() {\n if (this._tryToRun) {\n return;\n }\n this._tryToRun = true;\n this._resumeAudioContext()\n .then(() => {\n this._tryToRun = false;\n if (this._muteButton) {\n this._hideMuteButton();\n }\n // Notify users that the audio stack is unlocked/unmuted\n this.unlocked = true;\n this.onAudioUnlockedObservable.notifyObservers(this);\n })\n .catch(() => {\n this._tryToRun = false;\n this.unlocked = false;\n });\n }\n _triggerSuspendedState() {\n this.unlocked = false;\n this.onAudioLockedObservable.notifyObservers(this);\n this._displayMuteButton();\n }\n _displayMuteButton() {\n if (this.useCustomUnlockedButton || this._muteButton) {\n return;\n }\n this._muteButton = document.createElement(\"BUTTON\");\n this._muteButton.className = \"babylonUnmuteIcon\";\n this._muteButton.id = \"babylonUnmuteIconBtn\";\n this._muteButton.title = \"Unmute\";\n const imageUrl = !window.SVGSVGElement\n ? \"https://cdn.babylonjs.com/Assets/audio.png\"\n : \"data:image/svg+xml;charset=UTF-8,%3Csvg%20version%3D%221.1%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%2239%22%20height%3D%2232%22%20viewBox%3D%220%200%2039%2032%22%3E%3Cpath%20fill%3D%22white%22%20d%3D%22M9.625%2018.938l-0.031%200.016h-4.953q-0.016%200-0.031-0.016v-12.453q0-0.016%200.031-0.016h4.953q0.031%200%200.031%200.016v12.453zM12.125%207.688l8.719-8.703v27.453l-8.719-8.719-0.016-0.047v-9.938zM23.359%207.875l1.406-1.406%204.219%204.203%204.203-4.203%201.422%201.406-4.219%204.219%204.219%204.203-1.484%201.359-4.141-4.156-4.219%204.219-1.406-1.422%204.219-4.203z%22%3E%3C%2Fpath%3E%3C%2Fsvg%3E\";\n const css = \".babylonUnmuteIcon { position: absolute; left: 20px; top: 20px; height: 40px; width: 60px; background-color: rgba(51,51,51,0.7); background-image: url(\" +\n imageUrl +\n \"); background-size: 80%; background-repeat:no-repeat; background-position: center; background-position-y: 4px; border: none; outline: none; transition: transform 0.125s ease-out; cursor: pointer; z-index: 9999; } .babylonUnmuteIcon:hover { transform: scale(1.05) } .babylonUnmuteIcon:active { background-color: rgba(51,51,51,1) }\";\n const style = document.createElement(\"style\");\n style.appendChild(document.createTextNode(css));\n document.getElementsByTagName(\"head\")[0].appendChild(style);\n document.body.appendChild(this._muteButton);\n this._moveButtonToTopLeft();\n this._muteButton.addEventListener(\"touchend\", () => {\n this._triggerRunningState();\n }, true);\n this._muteButton.addEventListener(\"click\", () => {\n this.unlock();\n }, true);\n window.addEventListener(\"resize\", this._onResize);\n }\n _moveButtonToTopLeft() {\n if (this._hostElement && this._muteButton) {\n this._muteButton.style.top = this._hostElement.offsetTop + 20 + \"px\";\n this._muteButton.style.left = this._hostElement.offsetLeft + 20 + \"px\";\n }\n }\n _hideMuteButton() {\n if 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this.masterGain.gain.value;\n }\n else {\n return -1;\n }\n }\n /**\n * Sets the global volume of your experience (sets on the master gain).\n * @param newVolume Defines the new global volume of the application\n */\n setGlobalVolume(newVolume) {\n if (this.canUseWebAudio && this._audioContextInitialized) {\n this.masterGain.gain.value = newVolume;\n }\n }\n /**\n * Connect the audio engine to an audio analyser allowing some amazing\n * synchronization between the sounds/music and your visualization (VuMeter for instance).\n * @see https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic#using-the-analyser\n * @param analyser The analyser to connect to the engine\n */\n connectToAnalyser(analyser) {\n if (this._connectedAnalyser) {\n this._connectedAnalyser.stopDebugCanvas();\n }\n if (this.canUseWebAudio && this._audioContextInitialized && this._audioContext) {\n this._connectedAnalyser = analyser;\n this.masterGain.disconnect();\n this._connectedAnalyser.connectAudioNodes(this.masterGain, this._audioContext.destination);\n }\n }\n}\n//# 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@@ -0,0 +1,2 @@
1
+ import{i as e}from"./index-BHIM4QBr.esm.min.js";e.IncludesShadersStoreWGSL.bakedVertexAnimationDeclaration="#ifdef BAKED_VERTEX_ANIMATION_TEXTURE\nuniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationTextureSizeInverted: vec2<f32>;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;\n#ifdef INSTANCES\nattribute bakedVertexAnimationSettingsInstanced : vec4<f32>;\n#endif\nfn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>\n{let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}\n#endif\n";e.IncludesShadersStoreWGSL.instancesDeclaration="#ifdef INSTANCES\nattribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute 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defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nvar finalPreviousWorld=mat4x4<f32>(\nvertexInputs.previousWorld0,vertexInputs.previousWorld1,\nvertexInputs.previousWorld2,vertexInputs.previousWorld3);\n#endif\n#ifdef THIN_INSTANCES\n#if !defined(WORLD_UBO)\nfinalWorld=uniforms.world*finalWorld;\n#else\nfinalWorld=mesh.world*finalWorld;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nfinalPreviousWorld=uniforms.previousWorld*finalPreviousWorld;\n#endif\n#endif\n#else\n#if !defined(WORLD_UBO)\nvar finalWorld=uniforms.world;\n#else\nvar finalWorld=mesh.world;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nvar finalPreviousWorld=uniforms.previousWorld;\n#endif\n#endif\n";e.IncludesShadersStoreWGSL.bakedVertexAnimation="#ifdef BAKED_VERTEX_ANIMATION_TEXTURE\n{\n#ifdef INSTANCES\nlet VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;\n#else\nlet VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;let VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;let VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;let VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;\n#endif\nlet totalFrames: f32=VATEndFrame-VATStartFrame+1.0;let time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;let frameCorrection: f32=select(1.0,0.0,time<1.0);let numOfFrames: f32=totalFrames-frameCorrection;var VATFrameNum: f32=fract(time)*numOfFrames;VATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;VATFrameNum=floor(VATFrameNum);VATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;var VATInfluence : mat4x4<f32>;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[0],VATFrameNum)*vertexInputs.matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[1],VATFrameNum)*vertexInputs.matricesWeights[1];\n#endif\n#if NUM_BONE_INFLUENCERS>2\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[2],VATFrameNum)*vertexInputs.matricesWeights[2];\n#endif\n#if NUM_BONE_INFLUENCERS>3\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[3],VATFrameNum)*vertexInputs.matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[0],VATFrameNum)*vertexInputs.matricesWeightsExtra[0];\n#endif\n#if NUM_BONE_INFLUENCERS>5\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[1],VATFrameNum)*vertexInputs.matricesWeightsExtra[1];\n#endif\n#if NUM_BONE_INFLUENCERS>6\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[2],VATFrameNum)*vertexInputs.matricesWeightsExtra[2];\n#endif\n#if NUM_BONE_INFLUENCERS>7\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[3],VATFrameNum)*vertexInputs.matricesWeightsExtra[3];\n#endif\nfinalWorld=finalWorld*VATInfluence;}\n#endif\n";
2
+ //# sourceMappingURL=bakedVertexAnimation-BCUFE4CP.esm.min.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bakedVertexAnimation-BCUFE4CP.esm.min.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/instancesDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/instancesVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bakedVertexAnimationDeclaration\";\nconst shader = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE\nuniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationTextureSizeInverted: vec2<f32>;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;\n#ifdef INSTANCES\nattribute bakedVertexAnimationSettingsInstanced : vec4<f32>;\n#endif\nfn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>\n{let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bakedVertexAnimationDeclarationWGSL = { name, shader };\n//# sourceMappingURL=bakedVertexAnimationDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"instancesDeclaration\";\nconst shader = `#ifdef INSTANCES\nattribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;\n#ifdef INSTANCESCOLOR\nattribute instanceColor : vec4<f32>;\n#endif\n#if defined(THIN_INSTANCES) && !defined(WORLD_UBO)\nuniform world : mat4x4<f32>;\n#endif\n#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nattribute previousWorld0 : vec4<f32>;attribute previousWorld1 : vec4<f32>;attribute previousWorld2 : vec4<f32>;attribute previousWorld3 : vec4<f32>;\n#ifdef THIN_INSTANCES\nuniform previousWorld : mat4x4<f32>;\n#endif\n#endif\n#else\n#if !defined(WORLD_UBO)\nuniform world : mat4x4<f32>;\n#endif\n#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nuniform previousWorld : mat4x4<f32>;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const instancesDeclarationWGSL = { name, shader };\n//# sourceMappingURL=instancesDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"instancesVertex\";\nconst shader = `#ifdef INSTANCES\nvar finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nvar finalPreviousWorld=mat4x4<f32>(\nvertexInputs.previousWorld0,vertexInputs.previousWorld1,\nvertexInputs.previousWorld2,vertexInputs.previousWorld3);\n#endif\n#ifdef THIN_INSTANCES\n#if !defined(WORLD_UBO)\nfinalWorld=uniforms.world*finalWorld;\n#else\nfinalWorld=mesh.world*finalWorld;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nfinalPreviousWorld=uniforms.previousWorld*finalPreviousWorld;\n#endif\n#endif\n#else\n#if !defined(WORLD_UBO)\nvar finalWorld=uniforms.world;\n#else\nvar finalWorld=mesh.world;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nvar finalPreviousWorld=uniforms.previousWorld;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const instancesVertexWGSL = { name, shader };\n//# sourceMappingURL=instancesVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bakedVertexAnimation\";\nconst shader = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE\n{\n#ifdef INSTANCES\nlet VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;\n#else\nlet VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;let VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;let VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;let VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;\n#endif\nlet totalFrames: f32=VATEndFrame-VATStartFrame+1.0;let time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;let frameCorrection: f32=select(1.0,0.0,time<1.0);let numOfFrames: f32=totalFrames-frameCorrection;var VATFrameNum: f32=fract(time)*numOfFrames;VATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;VATFrameNum=floor(VATFrameNum);VATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;var VATInfluence : mat4x4<f32>;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[0],VATFrameNum)*vertexInputs.matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[1],VATFrameNum)*vertexInputs.matricesWeights[1];\n#endif\n#if NUM_BONE_INFLUENCERS>2\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[2],VATFrameNum)*vertexInputs.matricesWeights[2];\n#endif\n#if NUM_BONE_INFLUENCERS>3\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[3],VATFrameNum)*vertexInputs.matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[0],VATFrameNum)*vertexInputs.matricesWeightsExtra[0];\n#endif\n#if NUM_BONE_INFLUENCERS>5\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[1],VATFrameNum)*vertexInputs.matricesWeightsExtra[1];\n#endif\n#if NUM_BONE_INFLUENCERS>6\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[2],VATFrameNum)*vertexInputs.matricesWeightsExtra[2];\n#endif\n#if NUM_BONE_INFLUENCERS>7\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[3],VATFrameNum)*vertexInputs.matricesWeightsExtra[3];\n#endif\nfinalWorld=finalWorld*VATInfluence;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bakedVertexAnimationWGSL = { name, shader };\n//# sourceMappingURL=bakedVertexAnimation.js.map"],"names":["ShaderStore","IncludesShadersStoreWGSL"],"mappings":"gDAaAA,EAAYC,yBAA6B,gCAV1B,stBCwBfD,EAAYC,yBAA6B,qBAxB1B,i3BC6BfD,EAAYC,yBAA6B,gBA7B1B,ogCCiCfD,EAAYC,yBAA6B,qBAjC1B"}
@@ -0,0 +1,114 @@
1
+ import { i as ShaderStore } from './index-CtkZLm9J.esm.js';
2
+
3
+ // Do not edit.
4
+ const name$3 = "bakedVertexAnimationDeclaration";
5
+ const shader$3 = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
6
+ uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationTextureSizeInverted: vec2<f32>;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
7
+ #ifdef INSTANCES
8
+ attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
9
+ #endif
10
+ fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
11
+ {let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
12
+ #endif
13
+ `;
14
+ // Sideeffect
15
+ ShaderStore.IncludesShadersStoreWGSL[name$3] = shader$3;
16
+
17
+ // Do not edit.
18
+ const name$2 = "instancesDeclaration";
19
+ const shader$2 = `#ifdef INSTANCES
20
+ attribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;
21
+ #ifdef INSTANCESCOLOR
22
+ attribute instanceColor : vec4<f32>;
23
+ #endif
24
+ #if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
25
+ uniform world : mat4x4<f32>;
26
+ #endif
27
+ #if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
28
+ attribute previousWorld0 : vec4<f32>;attribute previousWorld1 : vec4<f32>;attribute previousWorld2 : vec4<f32>;attribute previousWorld3 : vec4<f32>;
29
+ #ifdef THIN_INSTANCES
30
+ uniform previousWorld : mat4x4<f32>;
31
+ #endif
32
+ #endif
33
+ #else
34
+ #if !defined(WORLD_UBO)
35
+ uniform world : mat4x4<f32>;
36
+ #endif
37
+ #if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
38
+ uniform previousWorld : mat4x4<f32>;
39
+ #endif
40
+ #endif
41
+ `;
42
+ // Sideeffect
43
+ ShaderStore.IncludesShadersStoreWGSL[name$2] = shader$2;
44
+
45
+ // Do not edit.
46
+ const name$1 = "instancesVertex";
47
+ const shader$1 = `#ifdef INSTANCES
48
+ var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
49
+ #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
50
+ var finalPreviousWorld=mat4x4<f32>(
51
+ vertexInputs.previousWorld0,vertexInputs.previousWorld1,
52
+ vertexInputs.previousWorld2,vertexInputs.previousWorld3);
53
+ #endif
54
+ #ifdef THIN_INSTANCES
55
+ #if !defined(WORLD_UBO)
56
+ finalWorld=uniforms.world*finalWorld;
57
+ #else
58
+ finalWorld=mesh.world*finalWorld;
59
+ #endif
60
+ #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
61
+ finalPreviousWorld=uniforms.previousWorld*finalPreviousWorld;
62
+ #endif
63
+ #endif
64
+ #else
65
+ #if !defined(WORLD_UBO)
66
+ var finalWorld=uniforms.world;
67
+ #else
68
+ var finalWorld=mesh.world;
69
+ #endif
70
+ #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
71
+ var finalPreviousWorld=uniforms.previousWorld;
72
+ #endif
73
+ #endif
74
+ `;
75
+ // Sideeffect
76
+ ShaderStore.IncludesShadersStoreWGSL[name$1] = shader$1;
77
+
78
+ // Do not edit.
79
+ const name = "bakedVertexAnimation";
80
+ const shader = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
81
+ {
82
+ #ifdef INSTANCES
83
+ let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
84
+ #else
85
+ let VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;let VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;let VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;let VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;
86
+ #endif
87
+ let totalFrames: f32=VATEndFrame-VATStartFrame+1.0;let time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;let frameCorrection: f32=select(1.0,0.0,time<1.0);let numOfFrames: f32=totalFrames-frameCorrection;var VATFrameNum: f32=fract(time)*numOfFrames;VATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;VATFrameNum=floor(VATFrameNum);VATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;var VATInfluence : mat4x4<f32>;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[0],VATFrameNum)*vertexInputs.matricesWeights[0];
88
+ #if NUM_BONE_INFLUENCERS>1
89
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[1],VATFrameNum)*vertexInputs.matricesWeights[1];
90
+ #endif
91
+ #if NUM_BONE_INFLUENCERS>2
92
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[2],VATFrameNum)*vertexInputs.matricesWeights[2];
93
+ #endif
94
+ #if NUM_BONE_INFLUENCERS>3
95
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[3],VATFrameNum)*vertexInputs.matricesWeights[3];
96
+ #endif
97
+ #if NUM_BONE_INFLUENCERS>4
98
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[0],VATFrameNum)*vertexInputs.matricesWeightsExtra[0];
99
+ #endif
100
+ #if NUM_BONE_INFLUENCERS>5
101
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[1],VATFrameNum)*vertexInputs.matricesWeightsExtra[1];
102
+ #endif
103
+ #if NUM_BONE_INFLUENCERS>6
104
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[2],VATFrameNum)*vertexInputs.matricesWeightsExtra[2];
105
+ #endif
106
+ #if NUM_BONE_INFLUENCERS>7
107
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[3],VATFrameNum)*vertexInputs.matricesWeightsExtra[3];
108
+ #endif
109
+ finalWorld=finalWorld*VATInfluence;}
110
+ #endif
111
+ `;
112
+ // Sideeffect
113
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
114
+ //# sourceMappingURL=bakedVertexAnimation-ByPKjjzz.esm.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bakedVertexAnimation-ByPKjjzz.esm.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/instancesDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/instancesVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bakedVertexAnimationDeclaration\";\nconst shader = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE\nuniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationTextureSizeInverted: vec2<f32>;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;\n#ifdef INSTANCES\nattribute bakedVertexAnimationSettingsInstanced : vec4<f32>;\n#endif\nfn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>\n{let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bakedVertexAnimationDeclarationWGSL = { name, shader };\n//# sourceMappingURL=bakedVertexAnimationDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"instancesDeclaration\";\nconst shader = `#ifdef INSTANCES\nattribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;\n#ifdef INSTANCESCOLOR\nattribute instanceColor : vec4<f32>;\n#endif\n#if defined(THIN_INSTANCES) && !defined(WORLD_UBO)\nuniform world : mat4x4<f32>;\n#endif\n#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nattribute previousWorld0 : vec4<f32>;attribute previousWorld1 : vec4<f32>;attribute previousWorld2 : vec4<f32>;attribute previousWorld3 : vec4<f32>;\n#ifdef THIN_INSTANCES\nuniform previousWorld : mat4x4<f32>;\n#endif\n#endif\n#else\n#if !defined(WORLD_UBO)\nuniform world : mat4x4<f32>;\n#endif\n#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nuniform previousWorld : mat4x4<f32>;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const instancesDeclarationWGSL = { name, shader };\n//# sourceMappingURL=instancesDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"instancesVertex\";\nconst shader = `#ifdef INSTANCES\nvar finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nvar finalPreviousWorld=mat4x4<f32>(\nvertexInputs.previousWorld0,vertexInputs.previousWorld1,\nvertexInputs.previousWorld2,vertexInputs.previousWorld3);\n#endif\n#ifdef THIN_INSTANCES\n#if !defined(WORLD_UBO)\nfinalWorld=uniforms.world*finalWorld;\n#else\nfinalWorld=mesh.world*finalWorld;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nfinalPreviousWorld=uniforms.previousWorld*finalPreviousWorld;\n#endif\n#endif\n#else\n#if !defined(WORLD_UBO)\nvar finalWorld=uniforms.world;\n#else\nvar finalWorld=mesh.world;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nvar finalPreviousWorld=uniforms.previousWorld;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const instancesVertexWGSL = { name, shader };\n//# sourceMappingURL=instancesVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bakedVertexAnimation\";\nconst shader = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE\n{\n#ifdef INSTANCES\nlet VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;\n#else\nlet VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;let VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;let VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;let VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;\n#endif\nlet totalFrames: f32=VATEndFrame-VATStartFrame+1.0;let time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;let frameCorrection: f32=select(1.0,0.0,time<1.0);let numOfFrames: f32=totalFrames-frameCorrection;var VATFrameNum: f32=fract(time)*numOfFrames;VATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;VATFrameNum=floor(VATFrameNum);VATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;var VATInfluence : mat4x4<f32>;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[0],VATFrameNum)*vertexInputs.matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[1],VATFrameNum)*vertexInputs.matricesWeights[1];\n#endif\n#if NUM_BONE_INFLUENCERS>2\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[2],VATFrameNum)*vertexInputs.matricesWeights[2];\n#endif\n#if NUM_BONE_INFLUENCERS>3\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[3],VATFrameNum)*vertexInputs.matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[0],VATFrameNum)*vertexInputs.matricesWeightsExtra[0];\n#endif\n#if NUM_BONE_INFLUENCERS>5\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[1],VATFrameNum)*vertexInputs.matricesWeightsExtra[1];\n#endif\n#if NUM_BONE_INFLUENCERS>6\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[2],VATFrameNum)*vertexInputs.matricesWeightsExtra[2];\n#endif\n#if NUM_BONE_INFLUENCERS>7\nVATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[3],VATFrameNum)*vertexInputs.matricesWeightsExtra[3];\n#endif\nfinalWorld=finalWorld*VATInfluence;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bakedVertexAnimationWGSL = { name, shader };\n//# sourceMappingURL=bakedVertexAnimation.js.map"],"names":["name","shader"],"mappings":";;AAAA;AAEA,MAAMA,MAAI,GAAG,iCAAiC;AAC9C,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACbnD;AAEA,MAAMD,MAAI,GAAG,sBAAsB;AACnC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC3BnD;AAEA,MAAMD,MAAI,GAAG,iBAAiB;AAC9B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AChCnD;AAEA,MAAM,IAAI,GAAG,sBAAsB;AACnC,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM"}
@@ -0,0 +1,2 @@
1
+ import{T as e,C as t,I as a,t as s}from"./index-BHIM4QBr.esm.min.js";function r(){const e=0,t=1,a=2,s=3,r=6,o=8,n=9,i=10,c=14;let T=null;function l(e,t,a,s,r){const o=e.getImageTranscodedSizeInBytes(t,a,s);let n=new Uint8Array(o);if(!e.transcodeImage(n,t,a,s,1,0))return null;if(r){n=function(e,t,a,s){const r=new Uint16Array(4),o=new Uint16Array(a*s),n=a/4,i=s/4;for(let s=0;s<i;s++)for(let i=0;i<n;i++){const c=t+8*(s*n+i);r[0]=e[c]|e[c+1]<<8,r[1]=e[c+2]|e[c+3]<<8,r[2]=(2*(31&r[0])+1*(31&r[1]))/3|(2*(2016&r[0])+1*(2016&r[1]))/3&2016|(2*(63488&r[0])+1*(63488&r[1]))/3&63488,r[3]=(2*(31&r[1])+1*(31&r[0]))/3|(2*(2016&r[1])+1*(2016&r[0]))/3&2016|(2*(63488&r[1])+1*(63488&r[0]))/3&63488;for(let t=0;t<4;t++){const n=e[c+4+t];let T=(4*s+t)*a+4*i;o[T++]=r[3&n],o[T++]=r[n>>2&3],o[T++]=r[n>>4&3],o[T++]=r[n>>6&3]}}return o}(n,0,e.getImageWidth(t,a)+3&-4,e.getImageHeight(t,a)+3&-4)}return n}onmessage=d=>{if("init"===d.data.action){if(d.data.url)try{importScripts(d.data.url)}catch(e){postMessage({action:"error",error:e})}T||(T=BASIS({wasmBinary:d.data.wasmBinary})),null!==T&&T.then((e=>{BASIS=e,e.initializeBasis(),postMessage({action:"init"})}))}else if("transcode"===d.data.action){const T=d.data.config,R=d.data.imageData,u=new BASIS.BasisFile(R),_=function(e){const t=e.getHasAlpha(),a=e.getNumImages(),s=[];for(let t=0;t<a;t++){const a={levels:[]},r=e.getNumLevels(t);for(let s=0;s<r;s++){const r={width:e.getImageWidth(t,s),height:e.getImageHeight(t,s)};a.levels.push(r)}s.push(a)}return{hasAlpha:t,images:s}}(u);let p=d.data.ignoreSupportedFormats?null:function(T,l){let d=null;T.supportedCompressionFormats&&(d=T.supportedCompressionFormats.astc?i:T.supportedCompressionFormats.bc7?r:T.supportedCompressionFormats.s3tc?l.hasAlpha?s:a:T.supportedCompressionFormats.pvrtc?l.hasAlpha?n:o:T.supportedCompressionFormats.etc2?t:T.supportedCompressionFormats.etc1?e:c);return d}(d.data.config,_),g=!1;null===p&&(g=!0,p=_.hasAlpha?s:a);let m=!0;u.startTranscoding()||(m=!1);const f=[];for(let e=0;e<_.images.length&&m;e++){const t=_.images[e];if(void 0===T.loadSingleImage||T.loadSingleImage===e){let a=t.levels.length;!1===T.loadMipmapLevels&&(a=1);for(let s=0;s<a;s++){const a=t.levels[s],r=l(u,e,s,p,g);if(!r){m=!1;break}a.transcodedPixels=r,f.push(a.transcodedPixels.buffer)}}}u.close(),u.delete(),g&&(p=-1),m?postMessage({action:"transcode",success:m,id:d.data.id,fileInfo:_,format:p},f):postMessage({action:"transcode",success:m,id:d.data.id})}}}var o;!function(e){e[e.cTFETC1=0]="cTFETC1",e[e.cTFETC2=1]="cTFETC2",e[e.cTFBC1=2]="cTFBC1",e[e.cTFBC3=3]="cTFBC3",e[e.cTFBC4=4]="cTFBC4",e[e.cTFBC5=5]="cTFBC5",e[e.cTFBC7=6]="cTFBC7",e[e.cTFPVRTC1_4_RGB=8]="cTFPVRTC1_4_RGB",e[e.cTFPVRTC1_4_RGBA=9]="cTFPVRTC1_4_RGBA",e[e.cTFASTC_4x4=10]="cTFASTC_4x4",e[e.cTFATC_RGB=11]="cTFATC_RGB",e[e.cTFATC_RGBA_INTERPOLATED_ALPHA=12]="cTFATC_RGBA_INTERPOLATED_ALPHA",e[e.cTFRGBA32=13]="cTFRGBA32",e[e.cTFRGB565=14]="cTFRGB565",e[e.cTFBGR565=15]="cTFBGR565",e[e.cTFRGBA4444=16]="cTFRGBA4444",e[e.cTFFXT1_RGB=17]="cTFFXT1_RGB",e[e.cTFPVRTC2_4_RGB=18]="cTFPVRTC2_4_RGB",e[e.cTFPVRTC2_4_RGBA=19]="cTFPVRTC2_4_RGBA",e[e.cTFETC2_EAC_R11=20]="cTFETC2_EAC_R11",e[e.cTFETC2_EAC_RG11=21]="cTFETC2_EAC_RG11"}(o||(o={}));const n={JSModuleURL:`${e._DefaultCdnUrl}/basisTranscoder/1/basis_transcoder.js`,WasmModuleURL:`${e._DefaultCdnUrl}/basisTranscoder/1/basis_transcoder.wasm`};let i=null,c=null,T=0;const l=()=>(i||(i=new Promise(((t,a)=>{c?t(c):e.LoadFileAsync(e.GetBabylonScriptURL(n.WasmModuleURL)).then((s=>{if("function"!=typeof URL)return a("Basis transcoder requires an environment with a URL constructor");const o=URL.createObjectURL(new Blob([`(${r})()`],{type:"application/javascript"}));c=new Worker(o),function(t,a,s){return new Promise(((r,o)=>{const n=e=>{"init"===e.data.action?(t.removeEventListener("message",n),r(t)):"error"===e.data.action&&o(e.data.error||"error initializing worker")};t.addEventListener("message",n),t.postMessage({action:"init",url:s?e.GetBabylonScriptURL(s):void 0,wasmBinary:a},[a])}))}(c,s,n.JSModuleURL).then(t,a)})).catch(a)}))),i),d=(e,t)=>{const a=e instanceof ArrayBuffer?new Uint8Array(e):e;return new Promise(((e,s)=>{l().then((()=>{const r=T++,o=t=>{"transcode"===t.data.action&&t.data.id===r&&(c.removeEventListener("message",o),t.data.success?e(t.data):s("Transcode is not supported on this device"))};c.addEventListener("message",o);const n=new Uint8Array(a.byteLength);n.set(new Uint8Array(a.buffer,a.byteOffset,a.byteLength)),c.postMessage({action:"transcode",id:r,imageData:n,config:t,ignoreSupportedFormats:false},[n.buffer])}),(e=>{s(e)}))}))},R=(e,t)=>{let a=t._gl?.TEXTURE_2D;e.isCube&&(a=t._gl?.TEXTURE_CUBE_MAP),t._bindTextureDirectly(a,e,!0)},u=(r,n)=>{const i=r.getEngine();for(let c=0;c<n.fileInfo.images.length;c++){const T=n.fileInfo.images[c].levels[0];if(r._invertVScale=r.invertY,-1===n.format||n.format===o.cTFRGB565)if(r.type=t.TEXTURETYPE_UNSIGNED_SHORT_5_6_5,r.format=t.TEXTUREFORMAT_RGB,!i._features.basisNeedsPOT||Math.log2(T.width)%1==0&&Math.log2(T.height)%1==0)r._invertVScale=!r.invertY,r.width=T.width+3&-4,r.height=T.height+3&-4,r.samplingMode=t.TEXTURE_LINEAR_LINEAR,R(r,i),i._uploadDataToTextureDirectly(r,new Uint16Array(T.transcodedPixels.buffer),c,0,t.TEXTUREFORMAT_RGB,!0);else{const e=new a(i,2);r._invertVScale=r.invertY,e.type=t.TEXTURETYPE_UNSIGNED_SHORT_5_6_5,e.format=t.TEXTUREFORMAT_RGB,e.width=T.width+3&-4,e.height=T.height+3&-4,R(e,i),i._uploadDataToTextureDirectly(e,new Uint16Array(T.transcodedPixels.buffer),c,0,t.TEXTUREFORMAT_RGB,!0),i._rescaleTexture(e,r,i.scenes[0],i._getInternalFormat(t.TEXTUREFORMAT_RGB),(()=>{i._releaseTexture(e),R(r,i)}))}else{r.width=T.width,r.height=T.height,r.generateMipMaps=n.fileInfo.images[c].levels.length>1;const t=_.GetInternalFormatFromBasisFormat(n.format,i);r.format=t,R(r,i),n.fileInfo.images[c].levels.forEach(((e,a)=>{i._uploadCompressedDataToTextureDirectly(r,t,e.width,e.height,e.transcodedPixels,c,a)})),!i._features.basisNeedsPOT||Math.log2(r.width)%1==0&&Math.log2(r.height)%1==0||(e.Warn("Loaded .basis texture width and height are not a power of two. Texture wrapping will be set to Texture.CLAMP_ADDRESSMODE as other modes are not supported with non power of two dimensions in webGL 1."),r._cachedWrapU=s.CLAMP_ADDRESSMODE,r._cachedWrapV=s.CLAMP_ADDRESSMODE)}}},_={JSModuleURL:n.JSModuleURL,WasmModuleURL:n.WasmModuleURL,GetInternalFormatFromBasisFormat:(e,a)=>{let s;switch(e){case o.cTFETC1:s=t.TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL;break;case o.cTFBC1:s=t.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1;break;case o.cTFBC4:s=t.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5;break;case o.cTFASTC_4x4:s=t.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4;break;case o.cTFETC2:s=t.TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC;break;case o.cTFBC7:s=t.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM}if(void 0===s)throw"The chosen Basis transcoder format is not currently supported";return s},TranscodeAsync:d,LoadTextureFromTranscodeResult:u};Object.defineProperty(_,"JSModuleURL",{get:function(){return n.JSModuleURL},set:function(e){n.JSModuleURL=e}}),Object.defineProperty(_,"WasmModuleURL",{get:function(){return n.WasmModuleURL},set:function(e){n.WasmModuleURL=e}});class p{constructor(){this.supportCascades=!1}loadCubeData(t,a,s,r,o){if(Array.isArray(t))return;const n=a.getEngine().getCaps(),i={supportedCompressionFormats:{etc1:!!n.etc1,s3tc:!!n.s3tc,pvrtc:!!n.pvrtc,etc2:!!n.etc2,astc:!!n.astc,bc7:!!n.bptc}};d(t,i).then((e=>{const t=e.fileInfo.images[0].levels.length>1&&a.generateMipMaps;u(a,e),a.getEngine()._setCubeMapTextureParams(a,t),a.isReady=!0,a.onLoadedObservable.notifyObservers(a),a.onLoadedObservable.clear(),r&&r()})).catch((t=>{e.Warn("Failed to transcode Basis file, transcoding may not be supported on this device"),a.isReady=!0,o&&o(t)}))}loadData(t,a,s){const r=a.getEngine().getCaps(),o={supportedCompressionFormats:{etc1:!!r.etc1,s3tc:!!r.s3tc,pvrtc:!!r.pvrtc,etc2:!!r.etc2,astc:!!r.astc,bc7:!!r.bptc}};d(t,o).then((e=>{const t=e.fileInfo.images[0].levels[0],r=e.fileInfo.images[0].levels.length>1&&a.generateMipMaps;s(t.width,t.height,r,-1!==e.format,(()=>{u(a,e)}))})).catch((t=>{e.Warn("Failed to transcode Basis file, transcoding may not be supported on this device"),e.Warn(`Failed to transcode Basis file: ${t}`),s(0,0,!1,!1,(()=>{}),!0)}))}}export{p as _BasisTextureLoader};
2
+ //# sourceMappingURL=basisTextureLoader-BIqCbGFg.esm.min.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"basisTextureLoader-BIqCbGFg.esm.min.js","sources":["../../../../../dev/core/dist/Misc/basisWorker.js","../../../../../dev/core/dist/Misc/basis.js","../../../../../dev/core/dist/Materials/Textures/Loaders/basisTextureLoader.js"],"sourcesContent":["import { Tools } from \"./tools\";\n/**\n * The worker function that gets converted to a blob url to pass into a worker.\n * To be used if a developer wants to create their own worker instance and inject it instead of using the default worker.\n */\nexport function workerFunction() {\n const _BASIS_FORMAT = {\n cTFETC1: 0,\n cTFETC2: 1,\n cTFBC1: 2,\n cTFBC3: 3,\n cTFBC4: 4,\n cTFBC5: 5,\n cTFBC7: 6,\n cTFPVRTC1_4_RGB: 8,\n cTFPVRTC1_4_RGBA: 9,\n cTFASTC_4x4: 10,\n cTFATC_RGB: 11,\n cTFATC_RGBA_INTERPOLATED_ALPHA: 12,\n cTFRGBA32: 13,\n cTFRGB565: 14,\n cTFBGR565: 15,\n cTFRGBA4444: 16,\n cTFFXT1_RGB: 17,\n cTFPVRTC2_4_RGB: 18,\n cTFPVRTC2_4_RGBA: 19,\n cTFETC2_EAC_R11: 20,\n cTFETC2_EAC_RG11: 21,\n };\n let transcoderModulePromise = null;\n onmessage = (event) => {\n if (event.data.action === \"init\") {\n // Load the transcoder if it hasn't been yet\n if (event.data.url) {\n // make sure we loaded the script correctly\n try {\n importScripts(event.data.url);\n }\n catch (e) {\n postMessage({ action: \"error\", error: e });\n }\n }\n if (!transcoderModulePromise) {\n transcoderModulePromise = BASIS({\n // Override wasm binary\n wasmBinary: event.data.wasmBinary,\n });\n }\n if (transcoderModulePromise !== null) {\n transcoderModulePromise.then((m) => {\n BASIS = m;\n m.initializeBasis();\n postMessage({ action: \"init\" });\n });\n }\n }\n else if (event.data.action === \"transcode\") {\n // Transcode the basis image and return the resulting pixels\n const config = event.data.config;\n const imgData = event.data.imageData;\n const loadedFile = new BASIS.BasisFile(imgData);\n const fileInfo = GetFileInfo(loadedFile);\n let format = event.data.ignoreSupportedFormats ? null : GetSupportedTranscodeFormat(event.data.config, fileInfo);\n let needsConversion = false;\n if (format === null) {\n needsConversion = true;\n format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFBC3 : _BASIS_FORMAT.cTFBC1;\n }\n // Begin transcode\n let success = true;\n if (!loadedFile.startTranscoding()) {\n success = false;\n }\n const buffers = [];\n for (let imageIndex = 0; imageIndex < fileInfo.images.length; imageIndex++) {\n if (!success) {\n break;\n }\n const image = fileInfo.images[imageIndex];\n if (config.loadSingleImage === undefined || config.loadSingleImage === imageIndex) {\n let mipCount = image.levels.length;\n if (config.loadMipmapLevels === false) {\n mipCount = 1;\n }\n for (let levelIndex = 0; levelIndex < mipCount; levelIndex++) {\n const levelInfo = image.levels[levelIndex];\n const pixels = TranscodeLevel(loadedFile, imageIndex, levelIndex, format, needsConversion);\n if (!pixels) {\n success = false;\n break;\n }\n levelInfo.transcodedPixels = pixels;\n buffers.push(levelInfo.transcodedPixels.buffer);\n }\n }\n }\n // Close file\n loadedFile.close();\n loadedFile.delete();\n if (needsConversion) {\n format = -1;\n }\n if (!success) {\n postMessage({ action: \"transcode\", success: success, id: event.data.id });\n }\n else {\n postMessage({ action: \"transcode\", success: success, id: event.data.id, fileInfo: fileInfo, format: format }, buffers);\n }\n }\n };\n /**\n * Detects the supported transcode format for the file\n * @param config transcode config\n * @param fileInfo info about the file\n * @returns the chosed format or null if none are supported\n */\n function GetSupportedTranscodeFormat(config, fileInfo) {\n let format = null;\n if (config.supportedCompressionFormats) {\n if (config.supportedCompressionFormats.astc) {\n format = _BASIS_FORMAT.cTFASTC_4x4;\n }\n else if (config.supportedCompressionFormats.bc7) {\n format = _BASIS_FORMAT.cTFBC7;\n }\n else if (config.supportedCompressionFormats.s3tc) {\n format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFBC3 : _BASIS_FORMAT.cTFBC1;\n }\n else if (config.supportedCompressionFormats.pvrtc) {\n format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFPVRTC1_4_RGBA : _BASIS_FORMAT.cTFPVRTC1_4_RGB;\n }\n else if (config.supportedCompressionFormats.etc2) {\n format = _BASIS_FORMAT.cTFETC2;\n }\n else if (config.supportedCompressionFormats.etc1) {\n format = _BASIS_FORMAT.cTFETC1;\n }\n else {\n format = _BASIS_FORMAT.cTFRGB565;\n }\n }\n return format;\n }\n /**\n * Retrieves information about the basis file eg. dimensions\n * @param basisFile the basis file to get the info from\n * @returns information about the basis file\n */\n function GetFileInfo(basisFile) {\n const hasAlpha = basisFile.getHasAlpha();\n const imageCount = basisFile.getNumImages();\n const images = [];\n for (let i = 0; i < imageCount; i++) {\n const imageInfo = {\n levels: [],\n };\n const levelCount = basisFile.getNumLevels(i);\n for (let level = 0; level < levelCount; level++) {\n const levelInfo = {\n width: basisFile.getImageWidth(i, level),\n height: basisFile.getImageHeight(i, level),\n };\n imageInfo.levels.push(levelInfo);\n }\n images.push(imageInfo);\n }\n const info = { hasAlpha, images };\n return info;\n }\n function TranscodeLevel(loadedFile, imageIndex, levelIndex, format, convertToRgb565) {\n const dstSize = loadedFile.getImageTranscodedSizeInBytes(imageIndex, levelIndex, format);\n let dst = new Uint8Array(dstSize);\n if (!loadedFile.transcodeImage(dst, imageIndex, levelIndex, format, 1, 0)) {\n return null;\n }\n // If no supported format is found, load as dxt and convert to rgb565\n if (convertToRgb565) {\n const alignedWidth = (loadedFile.getImageWidth(imageIndex, levelIndex) + 3) & ~3;\n const alignedHeight = (loadedFile.getImageHeight(imageIndex, levelIndex) + 3) & ~3;\n dst = ConvertDxtToRgb565(dst, 0, alignedWidth, alignedHeight);\n }\n return dst;\n }\n /**\n * From https://github.com/BinomialLLC/basis_universal/blob/master/webgl/texture/dxt-to-rgb565.js\n * An unoptimized version of dxtToRgb565. Also, the floating\n * point math used to compute the colors actually results in\n * slightly different colors compared to hardware DXT decoders.\n * @param src dxt src pixels\n * @param srcByteOffset offset for the start of src\n * @param width aligned width of the image\n * @param height aligned height of the image\n * @returns the converted pixels\n */\n function ConvertDxtToRgb565(src, srcByteOffset, width, height) {\n const c = new Uint16Array(4);\n const dst = new Uint16Array(width * height);\n const blockWidth = width / 4;\n const blockHeight = height / 4;\n for (let blockY = 0; blockY < blockHeight; blockY++) {\n for (let blockX = 0; blockX < blockWidth; blockX++) {\n const i = srcByteOffset + 8 * (blockY * blockWidth + blockX);\n c[0] = src[i] | (src[i + 1] << 8);\n c[1] = src[i + 2] | (src[i + 3] << 8);\n c[2] =\n ((2 * (c[0] & 0x1f) + 1 * (c[1] & 0x1f)) / 3) |\n (((2 * (c[0] & 0x7e0) + 1 * (c[1] & 0x7e0)) / 3) & 0x7e0) |\n (((2 * (c[0] & 0xf800) + 1 * (c[1] & 0xf800)) / 3) & 0xf800);\n c[3] =\n ((2 * (c[1] & 0x1f) + 1 * (c[0] & 0x1f)) / 3) |\n (((2 * (c[1] & 0x7e0) + 1 * (c[0] & 0x7e0)) / 3) & 0x7e0) |\n (((2 * (c[1] & 0xf800) + 1 * (c[0] & 0xf800)) / 3) & 0xf800);\n for (let row = 0; row < 4; row++) {\n const m = src[i + 4 + row];\n let dstI = (blockY * 4 + row) * width + blockX * 4;\n dst[dstI++] = c[m & 0x3];\n dst[dstI++] = c[(m >> 2) & 0x3];\n dst[dstI++] = c[(m >> 4) & 0x3];\n dst[dstI++] = c[(m >> 6) & 0x3];\n }\n }\n }\n return dst;\n }\n}\n/**\n * Initialize a web worker with the basis transcoder\n * @param worker the worker to initialize\n * @param wasmBinary the wasm binary to load into the worker\n * @param moduleUrl the url to the basis transcoder module\n * @returns a promise that resolves when the worker is initialized\n */\nexport function initializeWebWorker(worker, wasmBinary, moduleUrl) {\n return new Promise((res, reject) => {\n const initHandler = (msg) => {\n if (msg.data.action === \"init\") {\n worker.removeEventListener(\"message\", initHandler);\n res(worker);\n }\n else if (msg.data.action === \"error\") {\n reject(msg.data.error || \"error initializing worker\");\n }\n };\n worker.addEventListener(\"message\", initHandler);\n // we can use transferable objects here because the worker will own the ArrayBuffer\n worker.postMessage({ action: \"init\", url: moduleUrl ? Tools.GetBabylonScriptURL(moduleUrl) : undefined, wasmBinary }, [wasmBinary]);\n });\n}\n//# sourceMappingURL=basisWorker.js.map","import { Tools } from \"./tools\";\nimport { Texture } from \"../Materials/Textures/texture\";\nimport { InternalTexture } from \"../Materials/Textures/internalTexture\";\nimport { Constants } from \"../Engines/constants\";\nimport { initializeWebWorker, workerFunction } from \"./basisWorker\";\n/**\n * Info about the .basis files\n */\nexport class BasisFileInfo {\n}\n/**\n * Result of transcoding a basis file\n */\nclass TranscodeResult {\n}\n/**\n * Configuration options for the Basis transcoder\n */\nexport class BasisTranscodeConfiguration {\n}\n/**\n * @internal\n * Enum of basis transcoder formats\n */\nvar BASIS_FORMATS;\n(function (BASIS_FORMATS) {\n BASIS_FORMATS[BASIS_FORMATS[\"cTFETC1\"] = 0] = \"cTFETC1\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFETC2\"] = 1] = \"cTFETC2\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFBC1\"] = 2] = \"cTFBC1\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFBC3\"] = 3] = \"cTFBC3\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFBC4\"] = 4] = \"cTFBC4\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFBC5\"] = 5] = \"cTFBC5\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFBC7\"] = 6] = \"cTFBC7\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFPVRTC1_4_RGB\"] = 8] = \"cTFPVRTC1_4_RGB\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFPVRTC1_4_RGBA\"] = 9] = \"cTFPVRTC1_4_RGBA\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFASTC_4x4\"] = 10] = \"cTFASTC_4x4\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFATC_RGB\"] = 11] = \"cTFATC_RGB\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFATC_RGBA_INTERPOLATED_ALPHA\"] = 12] = \"cTFATC_RGBA_INTERPOLATED_ALPHA\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFRGBA32\"] = 13] = \"cTFRGBA32\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFRGB565\"] = 14] = \"cTFRGB565\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFBGR565\"] = 15] = \"cTFBGR565\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFRGBA4444\"] = 16] = \"cTFRGBA4444\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFFXT1_RGB\"] = 17] = \"cTFFXT1_RGB\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFPVRTC2_4_RGB\"] = 18] = \"cTFPVRTC2_4_RGB\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFPVRTC2_4_RGBA\"] = 19] = \"cTFPVRTC2_4_RGBA\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFETC2_EAC_R11\"] = 20] = \"cTFETC2_EAC_R11\";\n BASIS_FORMATS[BASIS_FORMATS[\"cTFETC2_EAC_RG11\"] = 21] = \"cTFETC2_EAC_RG11\";\n})(BASIS_FORMATS || (BASIS_FORMATS = {}));\n/**\n * Used to load .Basis files\n * See https://github.com/BinomialLLC/basis_universal/tree/master/webgl\n */\nexport const BasisToolsOptions = {\n /**\n * URL to use when loading the basis transcoder\n */\n JSModuleURL: `${Tools._DefaultCdnUrl}/basisTranscoder/1/basis_transcoder.js`,\n /**\n * URL to use when loading the wasm module for the transcoder\n */\n WasmModuleURL: `${Tools._DefaultCdnUrl}/basisTranscoder/1/basis_transcoder.wasm`,\n};\n/**\n * Get the internal format to be passed to texImage2D corresponding to the .basis format value\n * @param basisFormat format chosen from GetSupportedTranscodeFormat\n * @param engine\n * @returns internal format corresponding to the Basis format\n */\n// eslint-disable-next-line @typescript-eslint/no-unused-vars\nexport const GetInternalFormatFromBasisFormat = (basisFormat, engine) => {\n let format;\n switch (basisFormat) {\n case BASIS_FORMATS.cTFETC1:\n format = Constants.TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL;\n break;\n case BASIS_FORMATS.cTFBC1:\n format = Constants.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1;\n break;\n case BASIS_FORMATS.cTFBC4:\n format = Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5;\n break;\n case BASIS_FORMATS.cTFASTC_4x4:\n format = Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4;\n break;\n case BASIS_FORMATS.cTFETC2:\n format = Constants.TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC;\n break;\n case BASIS_FORMATS.cTFBC7:\n format = Constants.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM;\n break;\n }\n if (format === undefined) {\n // eslint-disable-next-line no-throw-literal\n throw \"The chosen Basis transcoder format is not currently supported\";\n }\n return format;\n};\nlet _WorkerPromise = null;\nlet _Worker = null;\nlet _actionId = 0;\nconst _IgnoreSupportedFormats = false;\nconst _CreateWorkerAsync = () => {\n if (!_WorkerPromise) {\n _WorkerPromise = new Promise((res, reject) => {\n if (_Worker) {\n res(_Worker);\n }\n else {\n Tools.LoadFileAsync(Tools.GetBabylonScriptURL(BasisToolsOptions.WasmModuleURL))\n .then((wasmBinary) => {\n if (typeof URL !== \"function\") {\n return reject(\"Basis transcoder requires an environment with a URL constructor\");\n }\n const workerBlobUrl = URL.createObjectURL(new Blob([`(${workerFunction})()`], { type: \"application/javascript\" }));\n _Worker = new Worker(workerBlobUrl);\n initializeWebWorker(_Worker, wasmBinary, BasisToolsOptions.JSModuleURL).then(res, reject);\n })\n .catch(reject);\n }\n });\n }\n return _WorkerPromise;\n};\n/**\n * Set the worker to use for transcoding\n * @param worker The worker that will be used for transcoding\n */\nexport const SetBasisTranscoderWorker = (worker) => {\n _Worker = worker;\n};\n/**\n * Transcodes a loaded image file to compressed pixel data\n * @param data image data to transcode\n * @param config configuration options for the transcoding\n * @returns a promise resulting in the transcoded image\n */\nexport const TranscodeAsync = (data, config) => {\n const dataView = data instanceof ArrayBuffer ? new Uint8Array(data) : data;\n return new Promise((res, rej) => {\n _CreateWorkerAsync().then(() => {\n const actionId = _actionId++;\n const messageHandler = (msg) => {\n if (msg.data.action === \"transcode\" && msg.data.id === actionId) {\n _Worker.removeEventListener(\"message\", messageHandler);\n if (!msg.data.success) {\n rej(\"Transcode is not supported on this device\");\n }\n else {\n res(msg.data);\n }\n }\n };\n _Worker.addEventListener(\"message\", messageHandler);\n const dataViewCopy = new Uint8Array(dataView.byteLength);\n dataViewCopy.set(new Uint8Array(dataView.buffer, dataView.byteOffset, dataView.byteLength));\n _Worker.postMessage({ action: \"transcode\", id: actionId, imageData: dataViewCopy, config: config, ignoreSupportedFormats: _IgnoreSupportedFormats }, [\n dataViewCopy.buffer,\n ]);\n }, (error) => {\n rej(error);\n });\n });\n};\n/**\n * Binds a texture according to its underlying target.\n * @param texture texture to bind\n * @param engine the engine to bind the texture in\n */\nconst BindTexture = (texture, engine) => {\n let target = engine._gl?.TEXTURE_2D;\n if (texture.isCube) {\n target = engine._gl?.TEXTURE_CUBE_MAP;\n }\n engine._bindTextureDirectly(target, texture, true);\n};\n/**\n * Loads a texture from the transcode result\n * @param texture texture load to\n * @param transcodeResult the result of transcoding the basis file to load from\n */\nexport const LoadTextureFromTranscodeResult = (texture, transcodeResult) => {\n const engine = texture.getEngine();\n for (let i = 0; i < transcodeResult.fileInfo.images.length; i++) {\n const rootImage = transcodeResult.fileInfo.images[i].levels[0];\n texture._invertVScale = texture.invertY;\n if (transcodeResult.format === -1 || transcodeResult.format === BASIS_FORMATS.cTFRGB565) {\n // No compatable compressed format found, fallback to RGB\n texture.type = Constants.TEXTURETYPE_UNSIGNED_SHORT_5_6_5;\n texture.format = Constants.TEXTUREFORMAT_RGB;\n if (engine._features.basisNeedsPOT && (Math.log2(rootImage.width) % 1 !== 0 || Math.log2(rootImage.height) % 1 !== 0)) {\n // Create non power of two texture\n const source = new InternalTexture(engine, 2 /* InternalTextureSource.Temp */);\n texture._invertVScale = texture.invertY;\n source.type = Constants.TEXTURETYPE_UNSIGNED_SHORT_5_6_5;\n source.format = Constants.TEXTUREFORMAT_RGB;\n // Fallback requires aligned width/height\n source.width = (rootImage.width + 3) & ~3;\n source.height = (rootImage.height + 3) & ~3;\n BindTexture(source, engine);\n engine._uploadDataToTextureDirectly(source, new Uint16Array(rootImage.transcodedPixels.buffer), i, 0, Constants.TEXTUREFORMAT_RGB, true);\n // Resize to power of two\n engine._rescaleTexture(source, texture, engine.scenes[0], engine._getInternalFormat(Constants.TEXTUREFORMAT_RGB), () => {\n engine._releaseTexture(source);\n BindTexture(texture, engine);\n });\n }\n else {\n // Fallback is already inverted\n texture._invertVScale = !texture.invertY;\n // Upload directly\n texture.width = (rootImage.width + 3) & ~3;\n texture.height = (rootImage.height + 3) & ~3;\n texture.samplingMode = Constants.TEXTURE_LINEAR_LINEAR;\n BindTexture(texture, engine);\n engine._uploadDataToTextureDirectly(texture, new Uint16Array(rootImage.transcodedPixels.buffer), i, 0, Constants.TEXTUREFORMAT_RGB, true);\n }\n }\n else {\n texture.width = rootImage.width;\n texture.height = rootImage.height;\n texture.generateMipMaps = transcodeResult.fileInfo.images[i].levels.length > 1;\n const format = BasisTools.GetInternalFormatFromBasisFormat(transcodeResult.format, engine);\n texture.format = format;\n BindTexture(texture, engine);\n // Upload all mip levels in the file\n transcodeResult.fileInfo.images[i].levels.forEach((level, index) => {\n engine._uploadCompressedDataToTextureDirectly(texture, format, level.width, level.height, level.transcodedPixels, i, index);\n });\n if (engine._features.basisNeedsPOT && (Math.log2(texture.width) % 1 !== 0 || Math.log2(texture.height) % 1 !== 0)) {\n Tools.Warn(\"Loaded .basis texture width and height are not a power of two. Texture wrapping will be set to Texture.CLAMP_ADDRESSMODE as other modes are not supported with non power of two dimensions in webGL 1.\");\n texture._cachedWrapU = Texture.CLAMP_ADDRESSMODE;\n texture._cachedWrapV = Texture.CLAMP_ADDRESSMODE;\n }\n }\n }\n};\n/**\n * Used to load .Basis files\n * See https://github.com/BinomialLLC/basis_universal/tree/master/webgl\n */\nexport const BasisTools = {\n /**\n * URL to use when loading the basis transcoder\n */\n JSModuleURL: BasisToolsOptions.JSModuleURL,\n /**\n * URL to use when loading the wasm module for the transcoder\n */\n WasmModuleURL: BasisToolsOptions.WasmModuleURL,\n /**\n * Get the internal format to be passed to texImage2D corresponding to the .basis format value\n * @param basisFormat format chosen from GetSupportedTranscodeFormat\n * @returns internal format corresponding to the Basis format\n */\n GetInternalFormatFromBasisFormat,\n /**\n * Transcodes a loaded image file to compressed pixel data\n * @param data image data to transcode\n * @param config configuration options for the transcoding\n * @returns a promise resulting in the transcoded image\n */\n TranscodeAsync,\n /**\n * Loads a texture from the transcode result\n * @param texture texture load to\n * @param transcodeResult the result of transcoding the basis file to load from\n */\n LoadTextureFromTranscodeResult,\n};\nObject.defineProperty(BasisTools, \"JSModuleURL\", {\n get: function () {\n return BasisToolsOptions.JSModuleURL;\n },\n set: function (value) {\n BasisToolsOptions.JSModuleURL = value;\n },\n});\nObject.defineProperty(BasisTools, \"WasmModuleURL\", {\n get: function () {\n return BasisToolsOptions.WasmModuleURL;\n },\n set: function (value) {\n BasisToolsOptions.WasmModuleURL = value;\n },\n});\n//# sourceMappingURL=basis.js.map","import { LoadTextureFromTranscodeResult, TranscodeAsync } from \"../../../Misc/basis\";\nimport { Tools } from \"../../../Misc/tools\";\n/**\n * Loader for .basis file format\n */\n// eslint-disable-next-line @typescript-eslint/naming-convention\nexport class _BasisTextureLoader {\n constructor() {\n /**\n * Defines whether the loader supports cascade loading the different faces.\n */\n this.supportCascades = false;\n }\n /**\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\n * @param data contains the texture data\n * @param texture defines the BabylonJS internal texture\n * @param createPolynomials will be true if polynomials have been requested\n * @param onLoad defines the callback to trigger once the texture is ready\n * @param onError defines the callback to trigger in case of error\n */\n loadCubeData(data, texture, createPolynomials, onLoad, onError) {\n if (Array.isArray(data)) {\n return;\n }\n const caps = texture.getEngine().getCaps();\n const transcodeConfig = {\n supportedCompressionFormats: {\n etc1: caps.etc1 ? true : false,\n s3tc: caps.s3tc ? true : false,\n pvrtc: caps.pvrtc ? true : false,\n etc2: caps.etc2 ? true : false,\n astc: caps.astc ? true : false,\n bc7: caps.bptc ? true : false,\n },\n };\n TranscodeAsync(data, transcodeConfig)\n .then((result) => {\n const hasMipmap = result.fileInfo.images[0].levels.length > 1 && texture.generateMipMaps;\n LoadTextureFromTranscodeResult(texture, result);\n texture.getEngine()._setCubeMapTextureParams(texture, hasMipmap);\n texture.isReady = true;\n texture.onLoadedObservable.notifyObservers(texture);\n texture.onLoadedObservable.clear();\n if (onLoad) {\n onLoad();\n }\n })\n .catch((err) => {\n const errorMessage = \"Failed to transcode Basis file, transcoding may not be supported on this device\";\n Tools.Warn(errorMessage);\n texture.isReady = true;\n if (onError) {\n onError(err);\n }\n });\n }\n /**\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\n * @param data contains the texture data\n * @param texture defines the BabylonJS internal texture\n * @param callback defines the method to call once ready to upload\n */\n loadData(data, texture, callback) {\n const caps = texture.getEngine().getCaps();\n const transcodeConfig = {\n supportedCompressionFormats: {\n etc1: caps.etc1 ? true : false,\n s3tc: caps.s3tc ? true : false,\n pvrtc: caps.pvrtc ? true : false,\n etc2: caps.etc2 ? true : false,\n astc: caps.astc ? true : false,\n bc7: caps.bptc ? true : false,\n },\n };\n TranscodeAsync(data, transcodeConfig)\n .then((result) => {\n const rootImage = result.fileInfo.images[0].levels[0];\n const hasMipmap = result.fileInfo.images[0].levels.length > 1 && texture.generateMipMaps;\n callback(rootImage.width, rootImage.height, hasMipmap, result.format !== -1, () => {\n LoadTextureFromTranscodeResult(texture, result);\n });\n })\n .catch((err) => {\n Tools.Warn(\"Failed to transcode Basis file, transcoding may not be supported on this device\");\n Tools.Warn(`Failed to transcode Basis file: ${err}`);\n callback(0, 0, false, false, () => { }, true);\n });\n }\n}\n//# 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