@babylonjs/viewer 7.40.0-alpha → 7.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (615) hide show
  1. package/configuration/configuration.d.ts +107 -0
  2. package/configuration/configuration.js +16 -0
  3. package/configuration/configuration.js.map +1 -0
  4. package/configuration/configurationCompatibility.d.ts +8 -0
  5. package/configuration/configurationCompatibility.js +66 -0
  6. package/configuration/configurationCompatibility.js.map +1 -0
  7. package/configuration/configurationContainer.d.ts +10 -0
  8. package/configuration/configurationContainer.js +10 -0
  9. package/configuration/configurationContainer.js.map +1 -0
  10. package/configuration/globals.d.ts +6 -0
  11. package/configuration/globals.js +18 -0
  12. package/configuration/globals.js.map +1 -0
  13. package/configuration/index.d.ts +2 -0
  14. package/configuration/index.js +4 -0
  15. package/configuration/index.js.map +1 -0
  16. package/configuration/interfaces/cameraConfiguration.d.ts +31 -0
  17. package/configuration/interfaces/cameraConfiguration.js +2 -0
  18. package/configuration/interfaces/cameraConfiguration.js.map +1 -0
  19. package/configuration/interfaces/colorGradingConfiguration.d.ts +81 -0
  20. package/configuration/interfaces/colorGradingConfiguration.js +2 -0
  21. package/configuration/interfaces/colorGradingConfiguration.js.map +1 -0
  22. package/configuration/interfaces/defaultRenderingPipelineConfiguration.d.ts +20 -0
  23. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js +2 -0
  24. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js.map +1 -0
  25. package/configuration/interfaces/environmentMapConfiguration.d.ts +22 -0
  26. package/configuration/interfaces/environmentMapConfiguration.js +2 -0
  27. package/configuration/interfaces/environmentMapConfiguration.js.map +1 -0
  28. package/configuration/interfaces/groundConfiguration.d.ts +24 -0
  29. package/configuration/interfaces/groundConfiguration.js +2 -0
  30. package/configuration/interfaces/groundConfiguration.js.map +1 -0
  31. package/configuration/interfaces/imageProcessingConfiguration.d.ts +45 -0
  32. package/configuration/interfaces/imageProcessingConfiguration.js +2 -0
  33. package/configuration/interfaces/imageProcessingConfiguration.js.map +1 -0
  34. package/configuration/interfaces/index.d.ts +15 -0
  35. package/configuration/interfaces/index.js +16 -0
  36. package/configuration/interfaces/index.js.map +1 -0
  37. package/configuration/interfaces/lightConfiguration.d.ts +60 -0
  38. package/configuration/interfaces/lightConfiguration.js +2 -0
  39. package/configuration/interfaces/lightConfiguration.js.map +1 -0
  40. package/configuration/interfaces/modelAnimationConfiguration.d.ts +26 -0
  41. package/configuration/interfaces/modelAnimationConfiguration.js +2 -0
  42. package/configuration/interfaces/modelAnimationConfiguration.js.map +1 -0
  43. package/configuration/interfaces/modelConfiguration.d.ts +65 -0
  44. package/configuration/interfaces/modelConfiguration.js +2 -0
  45. package/configuration/interfaces/modelConfiguration.js.map +1 -0
  46. package/configuration/interfaces/observersConfiguration.d.ts +5 -0
  47. package/configuration/interfaces/observersConfiguration.js +2 -0
  48. package/configuration/interfaces/observersConfiguration.js.map +1 -0
  49. package/configuration/interfaces/sceneConfiguration.d.ts +48 -0
  50. package/configuration/interfaces/sceneConfiguration.js +2 -0
  51. package/configuration/interfaces/sceneConfiguration.js.map +1 -0
  52. package/configuration/interfaces/sceneOptimizerConfiguration.d.ts +23 -0
  53. package/configuration/interfaces/sceneOptimizerConfiguration.js +2 -0
  54. package/configuration/interfaces/sceneOptimizerConfiguration.js.map +1 -0
  55. package/configuration/interfaces/skyboxConfiguration.d.ts +21 -0
  56. package/configuration/interfaces/skyboxConfiguration.js +2 -0
  57. package/configuration/interfaces/skyboxConfiguration.js.map +1 -0
  58. package/configuration/interfaces/templateConfiguration.d.ts +67 -0
  59. package/configuration/interfaces/templateConfiguration.js +2 -0
  60. package/configuration/interfaces/templateConfiguration.js.map +1 -0
  61. package/configuration/interfaces/vrConfiguration.d.ts +16 -0
  62. package/configuration/interfaces/vrConfiguration.js +2 -0
  63. package/configuration/interfaces/vrConfiguration.js.map +1 -0
  64. package/configuration/loader.d.ts +4 -0
  65. package/configuration/loader.js +17 -0
  66. package/configuration/loader.js.map +1 -0
  67. package/configuration/mappers.d.ts +43 -0
  68. package/configuration/mappers.js +193 -0
  69. package/configuration/mappers.js.map +1 -0
  70. package/configuration/renderOnlyLoader.d.ts +33 -0
  71. package/configuration/renderOnlyLoader.js +162 -0
  72. package/configuration/renderOnlyLoader.js.map +1 -0
  73. package/configuration/types/default.d.ts +6 -0
  74. package/configuration/types/default.js +121 -0
  75. package/configuration/types/default.js.map +1 -0
  76. package/configuration/types/environmentMap.d.ts +5 -0
  77. package/configuration/types/environmentMap.js +14 -0
  78. package/configuration/types/environmentMap.js.map +1 -0
  79. package/configuration/types/extended.d.ts +6 -0
  80. package/configuration/types/extended.js +317 -0
  81. package/configuration/types/extended.js.map +1 -0
  82. package/configuration/types/index.d.ts +14 -0
  83. package/configuration/types/index.js +51 -0
  84. package/configuration/types/index.js.map +1 -0
  85. package/configuration/types/minimal.d.ts +6 -0
  86. package/configuration/types/minimal.js +43 -0
  87. package/configuration/types/minimal.js.map +1 -0
  88. package/configuration/types/renderOnlyDefault.d.ts +30 -0
  89. package/configuration/types/renderOnlyDefault.js +31 -0
  90. package/configuration/types/renderOnlyDefault.js.map +1 -0
  91. package/configuration/types/shadowLight.d.ts +9 -0
  92. package/configuration/types/shadowLight.js +64 -0
  93. package/configuration/types/shadowLight.js.map +1 -0
  94. package/helper/index.d.ts +29 -0
  95. package/helper/index.js +66 -0
  96. package/helper/index.js.map +1 -0
  97. package/index.d.ts +30 -0
  98. package/index.js +46 -0
  99. package/index.js.map +1 -0
  100. package/initializer.d.ts +11 -0
  101. package/initializer.js +35 -0
  102. package/initializer.js.map +1 -0
  103. package/interfaces.d.ts +5 -0
  104. package/interfaces.js +7 -0
  105. package/interfaces.js.map +1 -0
  106. package/labs/environmentSerializer.d.ts +126 -0
  107. package/labs/environmentSerializer.js +191 -0
  108. package/labs/environmentSerializer.js.map +1 -0
  109. package/labs/texture.d.ts +183 -0
  110. package/labs/texture.js +351 -0
  111. package/labs/texture.js.map +1 -0
  112. package/labs/viewerLabs.d.ts +51 -0
  113. package/labs/viewerLabs.js +134 -0
  114. package/labs/viewerLabs.js.map +1 -0
  115. package/loader/modelLoader.d.ts +56 -0
  116. package/loader/modelLoader.js +202 -0
  117. package/loader/modelLoader.js.map +1 -0
  118. package/loader/plugins/applyMaterialConfig.d.ts +12 -0
  119. package/loader/plugins/applyMaterialConfig.js +16 -0
  120. package/loader/plugins/applyMaterialConfig.js.map +1 -0
  121. package/loader/plugins/extendedMaterialLoaderPlugin.d.ts +9 -0
  122. package/loader/plugins/extendedMaterialLoaderPlugin.js +16 -0
  123. package/loader/plugins/extendedMaterialLoaderPlugin.js.map +1 -0
  124. package/loader/plugins/index.d.ts +19 -0
  125. package/loader/plugins/index.js +44 -0
  126. package/loader/plugins/index.js.map +1 -0
  127. package/loader/plugins/loaderPlugin.d.ts +24 -0
  128. package/loader/plugins/loaderPlugin.js +2 -0
  129. package/loader/plugins/loaderPlugin.js.map +1 -0
  130. package/loader/plugins/msftLodLoaderPlugin.d.ts +12 -0
  131. package/loader/plugins/msftLodLoaderPlugin.js +21 -0
  132. package/loader/plugins/msftLodLoaderPlugin.js.map +1 -0
  133. package/loader/plugins/telemetryLoaderPlugin.d.ts +12 -0
  134. package/loader/plugins/telemetryLoaderPlugin.js +36 -0
  135. package/loader/plugins/telemetryLoaderPlugin.js.map +1 -0
  136. package/managers/observablesManager.d.ts +66 -0
  137. package/managers/observablesManager.js +35 -0
  138. package/managers/observablesManager.js.map +1 -0
  139. package/managers/sceneManager.d.ts +245 -0
  140. package/managers/sceneManager.js +1375 -0
  141. package/managers/sceneManager.js.map +1 -0
  142. package/managers/telemetryManager.d.ts +78 -0
  143. package/managers/telemetryManager.js +117 -0
  144. package/managers/telemetryManager.js.map +1 -0
  145. package/model/modelAnimation.d.ts +215 -0
  146. package/model/modelAnimation.js +237 -0
  147. package/model/modelAnimation.js.map +1 -0
  148. package/model/viewerModel.d.ts +233 -0
  149. package/model/viewerModel.js +673 -0
  150. package/model/viewerModel.js.map +1 -0
  151. package/optimizer/custom/extended.d.ts +13 -0
  152. package/optimizer/custom/extended.js +101 -0
  153. package/optimizer/custom/extended.js.map +1 -0
  154. package/optimizer/custom/index.d.ts +9 -0
  155. package/optimizer/custom/index.js +26 -0
  156. package/optimizer/custom/index.js.map +1 -0
  157. package/package.json +28 -19
  158. package/readme.md +28 -28
  159. package/renderOnlyIndex.d.ts +11 -0
  160. package/renderOnlyIndex.js +18 -0
  161. package/renderOnlyIndex.js.map +1 -0
  162. package/templating/eventManager.d.ts +35 -0
  163. package/templating/eventManager.js +66 -0
  164. package/templating/eventManager.js.map +1 -0
  165. package/templating/plugins/hdButtonPlugin.d.ts +9 -0
  166. package/templating/plugins/hdButtonPlugin.js +22 -0
  167. package/templating/plugins/hdButtonPlugin.js.map +1 -0
  168. package/templating/plugins/printButton.d.ts +9 -0
  169. package/templating/plugins/printButton.js +41 -0
  170. package/templating/plugins/printButton.js.map +1 -0
  171. package/templating/templateManager.d.ts +197 -0
  172. package/templating/templateManager.js +561 -0
  173. package/templating/templateManager.js.map +1 -0
  174. package/templating/viewerTemplatePlugin.d.ts +21 -0
  175. package/templating/viewerTemplatePlugin.js +69 -0
  176. package/templating/viewerTemplatePlugin.js.map +1 -0
  177. package/viewer/defaultViewer.d.ts +130 -0
  178. package/viewer/defaultViewer.js +672 -0
  179. package/viewer/defaultViewer.js.map +1 -0
  180. package/viewer/renderOnlyViewer.d.ts +9 -0
  181. package/viewer/renderOnlyViewer.js +46 -0
  182. package/viewer/renderOnlyViewer.js.map +1 -0
  183. package/viewer/viewer.d.ts +258 -0
  184. package/viewer/viewer.js +783 -0
  185. package/viewer/viewer.js.map +1 -0
  186. package/viewer/viewerManager.d.ts +58 -0
  187. package/viewer/viewerManager.js +91 -0
  188. package/viewer/viewerManager.js.map +1 -0
  189. package/viewer/viewerWithTemplate.d.ts +9 -0
  190. package/viewer/viewerWithTemplate.js +20 -0
  191. package/viewer/viewerWithTemplate.js.map +1 -0
  192. package/assets/photoStudio.env +0 -0
  193. package/dist/babylon-viewer.esm.js +0 -2
  194. package/dist/babylon-viewer.esm.js.map +0 -1
  195. package/dist/babylon-viewer.esm.min.js +0 -2
  196. package/dist/babylon-viewer.esm.min.js.map +0 -1
  197. package/dist/chunks/EXT_lights_ies-CWPYWIWN.esm.min.js +0 -2
  198. package/dist/chunks/EXT_lights_ies-CWPYWIWN.esm.min.js.map +0 -1
  199. package/dist/chunks/EXT_lights_ies-DXjx4vS8.esm.js +0 -84
  200. package/dist/chunks/EXT_lights_ies-DXjx4vS8.esm.js.map +0 -1
  201. package/dist/chunks/EXT_lights_image_based-B-Daha_c.esm.js +0 -171
  202. package/dist/chunks/EXT_lights_image_based-B-Daha_c.esm.js.map +0 -1
  203. package/dist/chunks/EXT_lights_image_based-fafIAwHA.esm.min.js +0 -2
  204. package/dist/chunks/EXT_lights_image_based-fafIAwHA.esm.min.js.map +0 -1
  205. package/dist/chunks/EXT_mesh_gpu_instancing-CQHNuvea.esm.min.js +0 -2
  206. package/dist/chunks/EXT_mesh_gpu_instancing-CQHNuvea.esm.min.js.map +0 -1
  207. package/dist/chunks/EXT_mesh_gpu_instancing-xQzfnk4R.esm.js +0 -86
  208. package/dist/chunks/EXT_mesh_gpu_instancing-xQzfnk4R.esm.js.map +0 -1
  209. package/dist/chunks/EXT_meshopt_compression-B2YW8Jul.esm.min.js +0 -2
  210. package/dist/chunks/EXT_meshopt_compression-B2YW8Jul.esm.min.js.map +0 -1
  211. package/dist/chunks/EXT_meshopt_compression-D-WT4x3b.esm.js +0 -134
  212. package/dist/chunks/EXT_meshopt_compression-D-WT4x3b.esm.js.map +0 -1
  213. package/dist/chunks/EXT_texture_avif-B3jJQLi_.esm.js +0 -44
  214. package/dist/chunks/EXT_texture_avif-B3jJQLi_.esm.js.map +0 -1
  215. package/dist/chunks/EXT_texture_avif-Cdp43X9W.esm.min.js +0 -2
  216. package/dist/chunks/EXT_texture_avif-Cdp43X9W.esm.min.js.map +0 -1
  217. package/dist/chunks/EXT_texture_webp-BnjDmIhh.esm.min.js +0 -2
  218. package/dist/chunks/EXT_texture_webp-BnjDmIhh.esm.min.js.map +0 -1
  219. package/dist/chunks/EXT_texture_webp-CJRS8tVF.esm.js +0 -43
  220. package/dist/chunks/EXT_texture_webp-CJRS8tVF.esm.js.map +0 -1
  221. package/dist/chunks/ExtrasAsMetadata-CIJMhaBZ.esm.min.js +0 -2
  222. package/dist/chunks/ExtrasAsMetadata-CIJMhaBZ.esm.min.js.map +0 -1
  223. package/dist/chunks/ExtrasAsMetadata-CwbKTcv7.esm.js +0 -64
  224. package/dist/chunks/ExtrasAsMetadata-CwbKTcv7.esm.js.map +0 -1
  225. package/dist/chunks/KHR_animation_pointer-9iHVi2y-.esm.js +0 -352
  226. package/dist/chunks/KHR_animation_pointer-9iHVi2y-.esm.js.map +0 -1
  227. package/dist/chunks/KHR_animation_pointer-CqdJSFtB.esm.min.js +0 -2
  228. package/dist/chunks/KHR_animation_pointer-CqdJSFtB.esm.min.js.map +0 -1
  229. package/dist/chunks/KHR_draco_mesh_compression-ClL38TL5.esm.min.js +0 -2
  230. package/dist/chunks/KHR_draco_mesh_compression-ClL38TL5.esm.min.js.map +0 -1
  231. package/dist/chunks/KHR_draco_mesh_compression-D3dZicO8.esm.js +0 -617
  232. package/dist/chunks/KHR_draco_mesh_compression-D3dZicO8.esm.js.map +0 -1
  233. package/dist/chunks/KHR_interactivity-6HrLuIjZ.esm.js +0 -4033
  234. package/dist/chunks/KHR_interactivity-6HrLuIjZ.esm.js.map +0 -1
  235. package/dist/chunks/KHR_interactivity-zubZF_6R.esm.min.js +0 -2
  236. package/dist/chunks/KHR_interactivity-zubZF_6R.esm.min.js.map +0 -1
  237. package/dist/chunks/KHR_lights_punctual-ClmFHdd7.esm.js +0 -581
  238. package/dist/chunks/KHR_lights_punctual-ClmFHdd7.esm.js.map +0 -1
  239. package/dist/chunks/KHR_lights_punctual-Fpwx2lSI.esm.min.js +0 -2
  240. package/dist/chunks/KHR_lights_punctual-Fpwx2lSI.esm.min.js.map +0 -1
  241. package/dist/chunks/KHR_materials_anisotropy-DJzuE8wA.esm.js +0 -65
  242. package/dist/chunks/KHR_materials_anisotropy-DJzuE8wA.esm.js.map +0 -1
  243. package/dist/chunks/KHR_materials_anisotropy-DXobrZpb.esm.min.js +0 -2
  244. package/dist/chunks/KHR_materials_anisotropy-DXobrZpb.esm.min.js.map +0 -1
  245. package/dist/chunks/KHR_materials_clearcoat-D0969pHH.esm.js +0 -96
  246. package/dist/chunks/KHR_materials_clearcoat-D0969pHH.esm.js.map +0 -1
  247. package/dist/chunks/KHR_materials_clearcoat-IanIfR8B.esm.min.js +0 -2
  248. package/dist/chunks/KHR_materials_clearcoat-IanIfR8B.esm.min.js.map +0 -1
  249. package/dist/chunks/KHR_materials_diffuse_transmission-CswRFXu1.esm.js +0 -97
  250. package/dist/chunks/KHR_materials_diffuse_transmission-CswRFXu1.esm.js.map +0 -1
  251. package/dist/chunks/KHR_materials_diffuse_transmission-DOSvTGyA.esm.min.js +0 -2
  252. package/dist/chunks/KHR_materials_diffuse_transmission-DOSvTGyA.esm.min.js.map +0 -1
  253. package/dist/chunks/KHR_materials_dispersion-N7vSa0nU.esm.min.js +0 -2
  254. package/dist/chunks/KHR_materials_dispersion-N7vSa0nU.esm.min.js.map +0 -1
  255. package/dist/chunks/KHR_materials_dispersion-lcuIAf7T.esm.js +0 -62
  256. package/dist/chunks/KHR_materials_dispersion-lcuIAf7T.esm.js.map +0 -1
  257. package/dist/chunks/KHR_materials_emissive_strength-CYCr0qYT.esm.min.js +0 -2
  258. package/dist/chunks/KHR_materials_emissive_strength-CYCr0qYT.esm.min.js.map +0 -1
  259. package/dist/chunks/KHR_materials_emissive_strength-Ccj9q0E7.esm.js +0 -55
  260. package/dist/chunks/KHR_materials_emissive_strength-Ccj9q0E7.esm.js.map +0 -1
  261. package/dist/chunks/KHR_materials_ior-CMGgp610.esm.js +0 -64
  262. package/dist/chunks/KHR_materials_ior-CMGgp610.esm.js.map +0 -1
  263. package/dist/chunks/KHR_materials_ior-DLbZJSfw.esm.min.js +0 -2
  264. package/dist/chunks/KHR_materials_ior-DLbZJSfw.esm.min.js.map +0 -1
  265. package/dist/chunks/KHR_materials_iridescence-DxhjIyld.esm.js +0 -72
  266. package/dist/chunks/KHR_materials_iridescence-DxhjIyld.esm.js.map +0 -1
  267. package/dist/chunks/KHR_materials_iridescence-GKx4iT0n.esm.min.js +0 -2
  268. package/dist/chunks/KHR_materials_iridescence-GKx4iT0n.esm.min.js.map +0 -1
  269. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-BhSexHVn.esm.min.js +0 -2
  270. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-BhSexHVn.esm.min.js.map +0 -1
  271. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-CaAfu_3f.esm.js +0 -81
  272. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-CaAfu_3f.esm.js.map +0 -1
  273. package/dist/chunks/KHR_materials_sheen-CN1BYTg2.esm.min.js +0 -2
  274. package/dist/chunks/KHR_materials_sheen-CN1BYTg2.esm.min.js.map +0 -1
  275. package/dist/chunks/KHR_materials_sheen-CTrHpM3p.esm.js +0 -85
  276. package/dist/chunks/KHR_materials_sheen-CTrHpM3p.esm.js.map +0 -1
  277. package/dist/chunks/KHR_materials_specular-D_qAmusR.esm.js +0 -75
  278. package/dist/chunks/KHR_materials_specular-D_qAmusR.esm.js.map +0 -1
  279. package/dist/chunks/KHR_materials_specular-DpKtpzvK.esm.min.js +0 -2
  280. package/dist/chunks/KHR_materials_specular-DpKtpzvK.esm.min.js.map +0 -1
  281. package/dist/chunks/KHR_materials_transmission-CxaJK0KS.esm.min.js +0 -2
  282. package/dist/chunks/KHR_materials_transmission-CxaJK0KS.esm.min.js.map +0 -1
  283. package/dist/chunks/KHR_materials_transmission-jJevhaTD.esm.js +0 -307
  284. package/dist/chunks/KHR_materials_transmission-jJevhaTD.esm.js.map +0 -1
  285. package/dist/chunks/KHR_materials_unlit-B9NoDbLu.esm.js +0 -74
  286. package/dist/chunks/KHR_materials_unlit-B9NoDbLu.esm.js.map +0 -1
  287. package/dist/chunks/KHR_materials_unlit-BV2WFURQ.esm.min.js +0 -2
  288. package/dist/chunks/KHR_materials_unlit-BV2WFURQ.esm.min.js.map +0 -1
  289. package/dist/chunks/KHR_materials_variants-BmH6A7LQ.esm.min.js +0 -2
  290. package/dist/chunks/KHR_materials_variants-BmH6A7LQ.esm.min.js.map +0 -1
  291. package/dist/chunks/KHR_materials_variants-BwlvUynB.esm.js +0 -262
  292. package/dist/chunks/KHR_materials_variants-BwlvUynB.esm.js.map +0 -1
  293. package/dist/chunks/KHR_materials_volume-BxsuFsjg.esm.js +0 -87
  294. package/dist/chunks/KHR_materials_volume-BxsuFsjg.esm.js.map +0 -1
  295. package/dist/chunks/KHR_materials_volume-DgaN4xP_.esm.min.js +0 -2
  296. package/dist/chunks/KHR_materials_volume-DgaN4xP_.esm.min.js.map +0 -1
  297. package/dist/chunks/KHR_mesh_quantization-BiqtT9kx.esm.min.js +0 -2
  298. package/dist/chunks/KHR_mesh_quantization-BiqtT9kx.esm.min.js.map +0 -1
  299. package/dist/chunks/KHR_mesh_quantization-Dui9vNiN.esm.js +0 -26
  300. package/dist/chunks/KHR_mesh_quantization-Dui9vNiN.esm.js.map +0 -1
  301. package/dist/chunks/KHR_node_hoverability-Bb7NACAZ.esm.js +0 -39
  302. package/dist/chunks/KHR_node_hoverability-Bb7NACAZ.esm.js.map +0 -1
  303. package/dist/chunks/KHR_node_hoverability-DO_c3jaM.esm.min.js +0 -2
  304. package/dist/chunks/KHR_node_hoverability-DO_c3jaM.esm.min.js.map +0 -1
  305. package/dist/chunks/KHR_node_visibility-B5DLk18h.esm.js +0 -46
  306. package/dist/chunks/KHR_node_visibility-B5DLk18h.esm.js.map +0 -1
  307. package/dist/chunks/KHR_node_visibility-Cf7iNP2D.esm.min.js +0 -2
  308. package/dist/chunks/KHR_node_visibility-Cf7iNP2D.esm.min.js.map +0 -1
  309. package/dist/chunks/KHR_texture_basisu-DgmXsV7i.esm.js +0 -43
  310. package/dist/chunks/KHR_texture_basisu-DgmXsV7i.esm.js.map +0 -1
  311. package/dist/chunks/KHR_texture_basisu-O4WmrcrG.esm.min.js +0 -2
  312. package/dist/chunks/KHR_texture_basisu-O4WmrcrG.esm.min.js.map +0 -1
  313. package/dist/chunks/KHR_texture_transform-C2B03Q6l.esm.min.js +0 -2
  314. package/dist/chunks/KHR_texture_transform-C2B03Q6l.esm.min.js.map +0 -1
  315. package/dist/chunks/KHR_texture_transform-DkQQG3PK.esm.js +0 -63
  316. package/dist/chunks/KHR_texture_transform-DkQQG3PK.esm.js.map +0 -1
  317. package/dist/chunks/KHR_xmp_json_ld-D9eCYTa2.esm.min.js +0 -2
  318. package/dist/chunks/KHR_xmp_json_ld-D9eCYTa2.esm.min.js.map +0 -1
  319. package/dist/chunks/KHR_xmp_json_ld-gs5UzU_o.esm.js +0 -51
  320. package/dist/chunks/KHR_xmp_json_ld-gs5UzU_o.esm.js.map +0 -1
  321. package/dist/chunks/MSFT_audio_emitter-B9fkUjJ0.esm.js +0 -2207
  322. package/dist/chunks/MSFT_audio_emitter-B9fkUjJ0.esm.js.map +0 -1
  323. package/dist/chunks/MSFT_audio_emitter-DpJ8OxBw.esm.min.js +0 -2
  324. package/dist/chunks/MSFT_audio_emitter-DpJ8OxBw.esm.min.js.map +0 -1
  325. package/dist/chunks/MSFT_lod-DS6_zCB0.esm.js +0 -337
  326. package/dist/chunks/MSFT_lod-DS6_zCB0.esm.js.map +0 -1
  327. package/dist/chunks/MSFT_lod-qGdnTg6f.esm.min.js +0 -2
  328. package/dist/chunks/MSFT_lod-qGdnTg6f.esm.min.js.map +0 -1
  329. package/dist/chunks/MSFT_minecraftMesh-99ZDXpdT.esm.min.js +0 -2
  330. package/dist/chunks/MSFT_minecraftMesh-99ZDXpdT.esm.min.js.map +0 -1
  331. package/dist/chunks/MSFT_minecraftMesh-B60rmY-O.esm.js +0 -46
  332. package/dist/chunks/MSFT_minecraftMesh-B60rmY-O.esm.js.map +0 -1
  333. package/dist/chunks/MSFT_sRGBFactors-Br1RUJsD.esm.min.js +0 -2
  334. package/dist/chunks/MSFT_sRGBFactors-Br1RUJsD.esm.min.js.map +0 -1
  335. package/dist/chunks/MSFT_sRGBFactors-DVcyl59-.esm.js +0 -47
  336. package/dist/chunks/MSFT_sRGBFactors-DVcyl59-.esm.js.map +0 -1
  337. package/dist/chunks/animationGroup-D80NDoJK.esm.min.js +0 -2
  338. package/dist/chunks/animationGroup-D80NDoJK.esm.min.js.map +0 -1
  339. package/dist/chunks/animationGroup-DaKL_xr0.esm.js +0 -2482
  340. package/dist/chunks/animationGroup-DaKL_xr0.esm.js.map +0 -1
  341. package/dist/chunks/assetContainer-DUHXkzRR.esm.js +0 -1720
  342. package/dist/chunks/assetContainer-DUHXkzRR.esm.js.map +0 -1
  343. package/dist/chunks/assetContainer-DrlGfFUd.esm.min.js +0 -2
  344. package/dist/chunks/assetContainer-DrlGfFUd.esm.min.js.map +0 -1
  345. package/dist/chunks/audioEngine-BbaOte04.esm.min.js +0 -2
  346. package/dist/chunks/audioEngine-BbaOte04.esm.min.js.map +0 -1
  347. package/dist/chunks/audioEngine-Cl77hj6S.esm.js +0 -305
  348. package/dist/chunks/audioEngine-Cl77hj6S.esm.js.map +0 -1
  349. package/dist/chunks/bakedVertexAnimation-1Je9P1Wr.esm.js +0 -114
  350. package/dist/chunks/bakedVertexAnimation-1Je9P1Wr.esm.js.map +0 -1
  351. package/dist/chunks/bakedVertexAnimation-CqAC8NlK.esm.min.js +0 -2
  352. package/dist/chunks/bakedVertexAnimation-CqAC8NlK.esm.min.js.map +0 -1
  353. package/dist/chunks/basisTextureLoader-D6HL2Z1j.esm.js +0 -600
  354. package/dist/chunks/basisTextureLoader-D6HL2Z1j.esm.js.map +0 -1
  355. package/dist/chunks/basisTextureLoader-r7SDsKh7.esm.min.js +0 -2
  356. package/dist/chunks/basisTextureLoader-r7SDsKh7.esm.min.js.map +0 -1
  357. package/dist/chunks/dds-B3q7zTkZ.esm.js +0 -540
  358. package/dist/chunks/dds-B3q7zTkZ.esm.js.map +0 -1
  359. package/dist/chunks/dds-BBiaQw-Y.esm.min.js +0 -2
  360. package/dist/chunks/dds-BBiaQw-Y.esm.min.js.map +0 -1
  361. package/dist/chunks/ddsTextureLoader-C4PtTvoL.esm.js +0 -88
  362. package/dist/chunks/ddsTextureLoader-C4PtTvoL.esm.js.map +0 -1
  363. package/dist/chunks/ddsTextureLoader-CGA8DF-Z.esm.min.js +0 -2
  364. package/dist/chunks/ddsTextureLoader-CGA8DF-Z.esm.min.js.map +0 -1
  365. package/dist/chunks/decalFragment-BTxhBHbp.esm.js +0 -18
  366. package/dist/chunks/decalFragment-BTxhBHbp.esm.js.map +0 -1
  367. package/dist/chunks/decalFragment-n8HEgits.esm.min.js +0 -2
  368. package/dist/chunks/decalFragment-n8HEgits.esm.min.js.map +0 -1
  369. package/dist/chunks/default.fragment-CUJQb4Ds.esm.min.js +0 -2
  370. package/dist/chunks/default.fragment-CUJQb4Ds.esm.min.js.map +0 -1
  371. package/dist/chunks/default.fragment-CkvRouhO.esm.min.js +0 -2
  372. package/dist/chunks/default.fragment-CkvRouhO.esm.min.js.map +0 -1
  373. package/dist/chunks/default.fragment-D3CHq-x9.esm.js +0 -515
  374. package/dist/chunks/default.fragment-D3CHq-x9.esm.js.map +0 -1
  375. package/dist/chunks/default.fragment-DIWDeOi3.esm.js +0 -446
  376. package/dist/chunks/default.fragment-DIWDeOi3.esm.js.map +0 -1
  377. package/dist/chunks/default.vertex-7EvlstiX.esm.js +0 -181
  378. package/dist/chunks/default.vertex-7EvlstiX.esm.js.map +0 -1
  379. package/dist/chunks/default.vertex-DNVWc7Pt.esm.min.js +0 -2
  380. package/dist/chunks/default.vertex-DNVWc7Pt.esm.min.js.map +0 -1
  381. package/dist/chunks/default.vertex-DRUHVqKs.esm.min.js +0 -2
  382. package/dist/chunks/default.vertex-DRUHVqKs.esm.min.js.map +0 -1
  383. package/dist/chunks/default.vertex-Vc6tOJMI.esm.js +0 -202
  384. package/dist/chunks/default.vertex-Vc6tOJMI.esm.js.map +0 -1
  385. package/dist/chunks/defaultUboDeclaration-Bf-6awzG.esm.js +0 -15
  386. package/dist/chunks/defaultUboDeclaration-Bf-6awzG.esm.js.map +0 -1
  387. package/dist/chunks/defaultUboDeclaration-DDhQ3CTy.esm.js +0 -13
  388. package/dist/chunks/defaultUboDeclaration-DDhQ3CTy.esm.js.map +0 -1
  389. package/dist/chunks/defaultUboDeclaration-DYX0y14N.esm.min.js +0 -2
  390. package/dist/chunks/defaultUboDeclaration-DYX0y14N.esm.min.js.map +0 -1
  391. package/dist/chunks/defaultUboDeclaration-DcdUryhi.esm.min.js +0 -2
  392. package/dist/chunks/defaultUboDeclaration-DcdUryhi.esm.min.js.map +0 -1
  393. package/dist/chunks/drawWrapper.functions-CKg3_9x4.esm.js +0 -11
  394. package/dist/chunks/drawWrapper.functions-CKg3_9x4.esm.js.map +0 -1
  395. package/dist/chunks/drawWrapper.functions-ng7lvueZ.esm.min.js +0 -2
  396. package/dist/chunks/drawWrapper.functions-ng7lvueZ.esm.min.js.map +0 -1
  397. package/dist/chunks/dumpTools-BWNjR_G6.esm.min.js +0 -2
  398. package/dist/chunks/dumpTools-BWNjR_G6.esm.min.js.map +0 -1
  399. package/dist/chunks/dumpTools-hegDCvBc.esm.js +0 -200
  400. package/dist/chunks/dumpTools-hegDCvBc.esm.js.map +0 -1
  401. package/dist/chunks/engine-CZGy-n30.esm.js +0 -2216
  402. package/dist/chunks/engine-CZGy-n30.esm.js.map +0 -1
  403. package/dist/chunks/engine-iddO2T22.esm.min.js +0 -2
  404. package/dist/chunks/engine-iddO2T22.esm.min.js.map +0 -1
  405. package/dist/chunks/engine.common-CGXs9MDG.esm.min.js +0 -2
  406. package/dist/chunks/engine.common-CGXs9MDG.esm.min.js.map +0 -1
  407. package/dist/chunks/engine.common-Cqb8HjxX.esm.js +0 -1162
  408. package/dist/chunks/engine.common-Cqb8HjxX.esm.js.map +0 -1
  409. package/dist/chunks/envTextureLoader-Czm9uAXM.esm.js +0 -64
  410. package/dist/chunks/envTextureLoader-Czm9uAXM.esm.js.map +0 -1
  411. package/dist/chunks/envTextureLoader-D-YagZnu.esm.min.js +0 -2
  412. package/dist/chunks/envTextureLoader-D-YagZnu.esm.min.js.map +0 -1
  413. package/dist/chunks/environmentTextureTools-B5WZowyO.esm.min.js +0 -2
  414. package/dist/chunks/environmentTextureTools-B5WZowyO.esm.min.js.map +0 -1
  415. package/dist/chunks/environmentTextureTools-BrdD2X7A.esm.js +0 -382
  416. package/dist/chunks/environmentTextureTools-BrdD2X7A.esm.js.map +0 -1
  417. package/dist/chunks/exrTextureLoader-ClJnk3E3.esm.js +0 -1683
  418. package/dist/chunks/exrTextureLoader-ClJnk3E3.esm.js.map +0 -1
  419. package/dist/chunks/exrTextureLoader-s-Mog8_s.esm.min.js +0 -2
  420. package/dist/chunks/exrTextureLoader-s-Mog8_s.esm.min.js.map +0 -1
  421. package/dist/chunks/fogFragment-C2vW2rrh.esm.js +0 -102
  422. package/dist/chunks/fogFragment-C2vW2rrh.esm.js.map +0 -1
  423. package/dist/chunks/fogFragment-CAmhx99G.esm.min.js +0 -2
  424. package/dist/chunks/fogFragment-CAmhx99G.esm.min.js.map +0 -1
  425. package/dist/chunks/fogFragment-VhCT_edc.esm.min.js +0 -2
  426. package/dist/chunks/fogFragment-VhCT_edc.esm.min.js.map +0 -1
  427. package/dist/chunks/fogFragment-weVZWTdd.esm.js +0 -101
  428. package/dist/chunks/fogFragment-weVZWTdd.esm.js.map +0 -1
  429. package/dist/chunks/fresnelFunction-4cImVcNT.esm.js +0 -12
  430. package/dist/chunks/fresnelFunction-4cImVcNT.esm.js.map +0 -1
  431. package/dist/chunks/fresnelFunction-Da1sPcvo.esm.min.js +0 -2
  432. package/dist/chunks/fresnelFunction-Da1sPcvo.esm.min.js.map +0 -1
  433. package/dist/chunks/glTFLoader-7uvFneFt.esm.js +0 -7586
  434. package/dist/chunks/glTFLoader-7uvFneFt.esm.js.map +0 -1
  435. package/dist/chunks/glTFLoader-ChTng_Ew.esm.min.js +0 -2
  436. package/dist/chunks/glTFLoader-ChTng_Ew.esm.min.js.map +0 -1
  437. package/dist/chunks/glTFLoaderAnimation-BeBTAsWq.esm.js +0 -77
  438. package/dist/chunks/glTFLoaderAnimation-BeBTAsWq.esm.js.map +0 -1
  439. package/dist/chunks/glTFLoaderAnimation-CCHLAoRK.esm.min.js +0 -2
  440. package/dist/chunks/glTFLoaderAnimation-CCHLAoRK.esm.min.js.map +0 -1
  441. package/dist/chunks/gltfPathToObjectConverter-Dyt_Y9jE.esm.min.js +0 -2
  442. package/dist/chunks/gltfPathToObjectConverter-Dyt_Y9jE.esm.min.js.map +0 -1
  443. package/dist/chunks/gltfPathToObjectConverter-GcUmfOyo.esm.js +0 -67
  444. package/dist/chunks/gltfPathToObjectConverter-GcUmfOyo.esm.js.map +0 -1
  445. package/dist/chunks/harmonicsFunctions-CIez3XpU.esm.min.js +0 -2
  446. package/dist/chunks/harmonicsFunctions-CIez3XpU.esm.min.js.map +0 -1
  447. package/dist/chunks/harmonicsFunctions-CjYmCnUh.esm.min.js +0 -2
  448. package/dist/chunks/harmonicsFunctions-CjYmCnUh.esm.min.js.map +0 -1
  449. package/dist/chunks/harmonicsFunctions-D8X6XkcB.esm.js +0 -35
  450. package/dist/chunks/harmonicsFunctions-D8X6XkcB.esm.js.map +0 -1
  451. package/dist/chunks/harmonicsFunctions-i7q2aWAO.esm.js +0 -34
  452. package/dist/chunks/harmonicsFunctions-i7q2aWAO.esm.js.map +0 -1
  453. package/dist/chunks/hdrTextureLoader-C6WR9qDu.esm.min.js +0 -2
  454. package/dist/chunks/hdrTextureLoader-C6WR9qDu.esm.min.js.map +0 -1
  455. package/dist/chunks/hdrTextureLoader-DdEmyqh5.esm.js +0 -253
  456. package/dist/chunks/hdrTextureLoader-DdEmyqh5.esm.js.map +0 -1
  457. package/dist/chunks/helperFunctions-B8W8JpaI.esm.min.js +0 -2
  458. package/dist/chunks/helperFunctions-B8W8JpaI.esm.min.js.map +0 -1
  459. package/dist/chunks/helperFunctions-CV2C3XEf.esm.js +0 -108
  460. package/dist/chunks/helperFunctions-CV2C3XEf.esm.js.map +0 -1
  461. package/dist/chunks/helperFunctions-CgUf8pyk.esm.js +0 -80
  462. package/dist/chunks/helperFunctions-CgUf8pyk.esm.js.map +0 -1
  463. package/dist/chunks/helperFunctions-VM--MJVI.esm.min.js +0 -2
  464. package/dist/chunks/helperFunctions-VM--MJVI.esm.min.js.map +0 -1
  465. package/dist/chunks/iesTextureLoader-BuScKRlS.esm.js +0 -189
  466. package/dist/chunks/iesTextureLoader-BuScKRlS.esm.js.map +0 -1
  467. package/dist/chunks/iesTextureLoader-if1ntALJ.esm.min.js +0 -2
  468. package/dist/chunks/iesTextureLoader-if1ntALJ.esm.min.js.map +0 -1
  469. package/dist/chunks/index-7pOUdivR.esm.js +0 -74709
  470. package/dist/chunks/index-7pOUdivR.esm.js.map +0 -1
  471. package/dist/chunks/index-CHb7NKRY.esm.min.js +0 -57
  472. package/dist/chunks/index-CHb7NKRY.esm.min.js.map +0 -1
  473. package/dist/chunks/ktxTextureLoader-9L7lCOMk.esm.min.js +0 -2
  474. package/dist/chunks/ktxTextureLoader-9L7lCOMk.esm.min.js.map +0 -1
  475. package/dist/chunks/ktxTextureLoader-Ct-9NIcu.esm.js +0 -814
  476. package/dist/chunks/ktxTextureLoader-Ct-9NIcu.esm.js.map +0 -1
  477. package/dist/chunks/logDepthDeclaration-CFHaSiET.esm.min.js +0 -2
  478. package/dist/chunks/logDepthDeclaration-CFHaSiET.esm.min.js.map +0 -1
  479. package/dist/chunks/logDepthDeclaration-Cqb_Zo_s.esm.js +0 -11
  480. package/dist/chunks/logDepthDeclaration-Cqb_Zo_s.esm.js.map +0 -1
  481. package/dist/chunks/logDepthDeclaration-DCW2NExX.esm.min.js +0 -2
  482. package/dist/chunks/logDepthDeclaration-DCW2NExX.esm.min.js.map +0 -1
  483. package/dist/chunks/logDepthDeclaration-oJ9tNQ3q.esm.js +0 -35
  484. package/dist/chunks/logDepthDeclaration-oJ9tNQ3q.esm.js.map +0 -1
  485. package/dist/chunks/logDepthVertex-BCP-KTtt.esm.js +0 -81
  486. package/dist/chunks/logDepthVertex-BCP-KTtt.esm.js.map +0 -1
  487. package/dist/chunks/logDepthVertex-BwYkGLpu.esm.js +0 -77
  488. package/dist/chunks/logDepthVertex-BwYkGLpu.esm.js.map +0 -1
  489. package/dist/chunks/logDepthVertex-DoyGVTWA.esm.min.js +0 -2
  490. package/dist/chunks/logDepthVertex-DoyGVTWA.esm.min.js.map +0 -1
  491. package/dist/chunks/logDepthVertex-WdJWwsLV.esm.min.js +0 -2
  492. package/dist/chunks/logDepthVertex-WdJWwsLV.esm.min.js.map +0 -1
  493. package/dist/chunks/mainUVVaryingDeclaration-B_ziE3K3.esm.min.js +0 -2
  494. package/dist/chunks/mainUVVaryingDeclaration-B_ziE3K3.esm.min.js.map +0 -1
  495. package/dist/chunks/mainUVVaryingDeclaration-CRWcERPP.esm.js +0 -11
  496. package/dist/chunks/mainUVVaryingDeclaration-CRWcERPP.esm.js.map +0 -1
  497. package/dist/chunks/mainUVVaryingDeclaration-NuhfZTP4.esm.js +0 -11
  498. package/dist/chunks/mainUVVaryingDeclaration-NuhfZTP4.esm.js.map +0 -1
  499. package/dist/chunks/mainUVVaryingDeclaration-_WOgDBUD.esm.min.js +0 -2
  500. package/dist/chunks/mainUVVaryingDeclaration-_WOgDBUD.esm.min.js.map +0 -1
  501. package/dist/chunks/meshUboDeclaration-BkKdZCAL.esm.min.js +0 -2
  502. package/dist/chunks/meshUboDeclaration-BkKdZCAL.esm.min.js.map +0 -1
  503. package/dist/chunks/meshUboDeclaration-VO75rv0M.esm.js +0 -26
  504. package/dist/chunks/meshUboDeclaration-VO75rv0M.esm.js.map +0 -1
  505. package/dist/chunks/objFileLoader-BcUlaMO0.esm.min.js +0 -2
  506. package/dist/chunks/objFileLoader-BcUlaMO0.esm.min.js.map +0 -1
  507. package/dist/chunks/objFileLoader-CrSk62pN.esm.js +0 -1338
  508. package/dist/chunks/objFileLoader-CrSk62pN.esm.js.map +0 -1
  509. package/dist/chunks/oitFragment-9xHvc1pY.esm.min.js +0 -2
  510. package/dist/chunks/oitFragment-9xHvc1pY.esm.min.js.map +0 -1
  511. package/dist/chunks/oitFragment-BedTygSm.esm.js +0 -1240
  512. package/dist/chunks/oitFragment-BedTygSm.esm.js.map +0 -1
  513. package/dist/chunks/oitFragment-Dx3jhb-Y.esm.js +0 -1078
  514. package/dist/chunks/oitFragment-Dx3jhb-Y.esm.js.map +0 -1
  515. package/dist/chunks/oitFragment-wsShal2z.esm.min.js +0 -2
  516. package/dist/chunks/oitFragment-wsShal2z.esm.min.js.map +0 -1
  517. package/dist/chunks/pass.fragment-BAFAqEd3.esm.js +0 -15
  518. package/dist/chunks/pass.fragment-BAFAqEd3.esm.js.map +0 -1
  519. package/dist/chunks/pass.fragment-BCDgjoaP.esm.min.js +0 -2
  520. package/dist/chunks/pass.fragment-BCDgjoaP.esm.min.js.map +0 -1
  521. package/dist/chunks/pass.fragment-Cw2vMur1.esm.min.js +0 -2
  522. package/dist/chunks/pass.fragment-Cw2vMur1.esm.min.js.map +0 -1
  523. package/dist/chunks/pass.fragment-DvVPDD3q.esm.js +0 -15
  524. package/dist/chunks/pass.fragment-DvVPDD3q.esm.js.map +0 -1
  525. package/dist/chunks/pbr.fragment-BEgWbv9s.esm.min.js +0 -2
  526. package/dist/chunks/pbr.fragment-BEgWbv9s.esm.min.js.map +0 -1
  527. package/dist/chunks/pbr.fragment-CR8wXt2w.esm.js +0 -3232
  528. package/dist/chunks/pbr.fragment-CR8wXt2w.esm.js.map +0 -1
  529. package/dist/chunks/pbr.fragment-CmVN3-cU.esm.js +0 -3273
  530. package/dist/chunks/pbr.fragment-CmVN3-cU.esm.js.map +0 -1
  531. package/dist/chunks/pbr.fragment-DXqzm4Ha.esm.min.js +0 -2
  532. package/dist/chunks/pbr.fragment-DXqzm4Ha.esm.min.js.map +0 -1
  533. package/dist/chunks/pbr.vertex-B7DptLQs.esm.js +0 -214
  534. package/dist/chunks/pbr.vertex-B7DptLQs.esm.js.map +0 -1
  535. package/dist/chunks/pbr.vertex-BNDn-K_8.esm.min.js +0 -2
  536. package/dist/chunks/pbr.vertex-BNDn-K_8.esm.min.js.map +0 -1
  537. package/dist/chunks/pbr.vertex-Cp8jkMaM.esm.min.js +0 -2
  538. package/dist/chunks/pbr.vertex-Cp8jkMaM.esm.min.js.map +0 -1
  539. package/dist/chunks/pbr.vertex-rvNW4KDh.esm.js +0 -339
  540. package/dist/chunks/pbr.vertex-rvNW4KDh.esm.js.map +0 -1
  541. package/dist/chunks/postprocess.vertex-BRHkF-uK.esm.js +0 -20
  542. package/dist/chunks/postprocess.vertex-BRHkF-uK.esm.js.map +0 -1
  543. package/dist/chunks/postprocess.vertex-QT9kbb4b.esm.min.js +0 -2
  544. package/dist/chunks/postprocess.vertex-QT9kbb4b.esm.min.js.map +0 -1
  545. package/dist/chunks/rawTexture-CS3J_QPB.esm.min.js +0 -2
  546. package/dist/chunks/rawTexture-CS3J_QPB.esm.min.js.map +0 -1
  547. package/dist/chunks/rawTexture-CTQXP4lW.esm.js +0 -191
  548. package/dist/chunks/rawTexture-CTQXP4lW.esm.js.map +0 -1
  549. package/dist/chunks/ray-D1I6_i0K.esm.js +0 -946
  550. package/dist/chunks/ray-D1I6_i0K.esm.js.map +0 -1
  551. package/dist/chunks/ray-ffMmFIRM.esm.min.js +0 -2
  552. package/dist/chunks/ray-ffMmFIRM.esm.min.js.map +0 -1
  553. package/dist/chunks/rgbdDecode.fragment-BuXAGpKo.esm.js +0 -17
  554. package/dist/chunks/rgbdDecode.fragment-BuXAGpKo.esm.js.map +0 -1
  555. package/dist/chunks/rgbdDecode.fragment-Uqqwk9hd.esm.min.js +0 -2
  556. package/dist/chunks/rgbdDecode.fragment-Uqqwk9hd.esm.min.js.map +0 -1
  557. package/dist/chunks/rgbdDecode.fragment-iifwD2Tq.esm.js +0 -17
  558. package/dist/chunks/rgbdDecode.fragment-iifwD2Tq.esm.js.map +0 -1
  559. package/dist/chunks/rgbdDecode.fragment-ykJ6BacZ.esm.min.js +0 -2
  560. package/dist/chunks/rgbdDecode.fragment-ykJ6BacZ.esm.min.js.map +0 -1
  561. package/dist/chunks/rgbdEncode.fragment-B8trM95E.esm.js +0 -17
  562. package/dist/chunks/rgbdEncode.fragment-B8trM95E.esm.js.map +0 -1
  563. package/dist/chunks/rgbdEncode.fragment-Dk50Ggfr.esm.min.js +0 -2
  564. package/dist/chunks/rgbdEncode.fragment-Dk50Ggfr.esm.min.js.map +0 -1
  565. package/dist/chunks/rgbdEncode.fragment-OfZ629fV.esm.min.js +0 -2
  566. package/dist/chunks/rgbdEncode.fragment-OfZ629fV.esm.min.js.map +0 -1
  567. package/dist/chunks/rgbdEncode.fragment-S4QKY6JX.esm.js +0 -17
  568. package/dist/chunks/rgbdEncode.fragment-S4QKY6JX.esm.js.map +0 -1
  569. package/dist/chunks/splatFileLoader-BKRNi0Kz.esm.js +0 -3379
  570. package/dist/chunks/splatFileLoader-BKRNi0Kz.esm.js.map +0 -1
  571. package/dist/chunks/splatFileLoader-Bii2polh.esm.min.js +0 -2
  572. package/dist/chunks/splatFileLoader-Bii2polh.esm.min.js.map +0 -1
  573. package/dist/chunks/spotLight-Bx97rCpk.esm.js +0 -701
  574. package/dist/chunks/spotLight-Bx97rCpk.esm.js.map +0 -1
  575. package/dist/chunks/spotLight-WYJhdyXT.esm.min.js +0 -2
  576. package/dist/chunks/spotLight-WYJhdyXT.esm.min.js.map +0 -1
  577. package/dist/chunks/standardMaterial-B2COaxO7.esm.min.js +0 -2
  578. package/dist/chunks/standardMaterial-B2COaxO7.esm.min.js.map +0 -1
  579. package/dist/chunks/standardMaterial-DobO9sHt.esm.js +0 -1805
  580. package/dist/chunks/standardMaterial-DobO9sHt.esm.js.map +0 -1
  581. package/dist/chunks/stlFileLoader-BA8gtxRg.esm.js +0 -238
  582. package/dist/chunks/stlFileLoader-BA8gtxRg.esm.js.map +0 -1
  583. package/dist/chunks/stlFileLoader-hIvh4jC_.esm.min.js +0 -2
  584. package/dist/chunks/stlFileLoader-hIvh4jC_.esm.min.js.map +0 -1
  585. package/dist/chunks/tgaTextureLoader-BVKXLe7s.esm.js +0 -349
  586. package/dist/chunks/tgaTextureLoader-BVKXLe7s.esm.js.map +0 -1
  587. package/dist/chunks/tgaTextureLoader-autBbrGZ.esm.min.js +0 -2
  588. package/dist/chunks/tgaTextureLoader-autBbrGZ.esm.min.js.map +0 -1
  589. package/dist/chunks/thinEngine-BPspbumB.esm.min.js +0 -2
  590. package/dist/chunks/thinEngine-BPspbumB.esm.min.js.map +0 -1
  591. package/dist/chunks/thinEngine-wr-z1XFG.esm.js +0 -3848
  592. package/dist/chunks/thinEngine-wr-z1XFG.esm.js.map +0 -1
  593. package/dist/chunks/thinInstanceMesh-D2RBwifP.esm.min.js +0 -2
  594. package/dist/chunks/thinInstanceMesh-D2RBwifP.esm.min.js.map +0 -1
  595. package/dist/chunks/thinInstanceMesh-DVy1Ya49.esm.js +0 -314
  596. package/dist/chunks/thinInstanceMesh-DVy1Ya49.esm.js.map +0 -1
  597. package/dist/chunks/vertexColorMixing-B_-b5IVj.esm.js +0 -522
  598. package/dist/chunks/vertexColorMixing-B_-b5IVj.esm.js.map +0 -1
  599. package/dist/chunks/vertexColorMixing-Bd53icV7.esm.min.js +0 -2
  600. package/dist/chunks/vertexColorMixing-Bd53icV7.esm.min.js.map +0 -1
  601. package/dist/chunks/vertexColorMixing-Bm_nb2CS.esm.js +0 -412
  602. package/dist/chunks/vertexColorMixing-Bm_nb2CS.esm.js.map +0 -1
  603. package/dist/chunks/vertexColorMixing-DogY4EnF.esm.min.js +0 -2
  604. package/dist/chunks/vertexColorMixing-DogY4EnF.esm.min.js.map +0 -1
  605. package/dist/chunks/webgpuEngine-CZnjGjDY.esm.min.js +0 -2
  606. package/dist/chunks/webgpuEngine-CZnjGjDY.esm.min.js.map +0 -1
  607. package/dist/chunks/webgpuEngine-DQcXBSQC.esm.js +0 -11533
  608. package/dist/chunks/webgpuEngine-DQcXBSQC.esm.js.map +0 -1
  609. package/dist/chunks/workerPool-BUOov2K1.esm.js +0 -122
  610. package/dist/chunks/workerPool-BUOov2K1.esm.js.map +0 -1
  611. package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js +0 -2
  612. package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js.map +0 -1
  613. package/lib/index.d.ts +0 -559
  614. package/lib/index.js +0 -2083
  615. package/lib/index.js.map +0 -1
@@ -1,2 +0,0 @@
1
- import{f as e,a8 as t,by as r,L as a,C as o,bF as f}from"./index-CHb7NKRY.esm.min.js";const n=131072,l=131072;function s(e){return e.charCodeAt(0)+(e.charCodeAt(1)<<8)+(e.charCodeAt(2)<<16)+(e.charCodeAt(3)<<24)}const A=s("DXT1"),T=s("DXT3"),i=s("DXT5"),u=s("DX10");class E{static GetDDSInfo(e){const t=new Int32Array(e.buffer,e.byteOffset,31),r=new Int32Array(e.buffer,e.byteOffset,35);let a=1;t[2]&n&&(a=Math.max(1,t[7]));const f=t[21],s=f===u?r[32]:0;let E=o.TEXTURETYPE_UNSIGNED_BYTE;switch(f){case 113:E=o.TEXTURETYPE_HALF_FLOAT;break;case 116:E=o.TEXTURETYPE_FLOAT;break;case u:if(10===s){E=o.TEXTURETYPE_HALF_FLOAT;break}if(2===s){E=o.TEXTURETYPE_FLOAT;break}}return{width:t[4],height:t[3],mipmapCount:a,isFourCC:!(4&~t[20]),isRGB:!(64&~t[20]),isLuminance:(t[20]&l)===l,isCube:!(512&~t[28]),isCompressed:f===A||f===T||f===i,dxgiFormat:s,textureType:E}}static _GetHalfFloatAsFloatRGBAArrayBuffer(t,r,a,o,f,n){const l=new Float32Array(o),s=new Uint16Array(f,a);let A=0;for(let a=0;a<r;a++)for(let r=0;r<t;r++){const o=4*(r+a*t);l[A]=e(s[o]),l[A+1]=e(s[o+1]),l[A+2]=e(s[o+2]),E.StoreLODInAlphaChannel?l[A+3]=n:l[A+3]=e(s[o+3]),A+=4}return l}static _GetHalfFloatRGBAArrayBuffer(e,r,a,o,f,n){if(E.StoreLODInAlphaChannel){const l=new Uint16Array(o),s=new Uint16Array(f,a);let A=0;for(let a=0;a<r;a++)for(let r=0;r<e;r++){const o=4*(r+a*e);l[A]=s[o],l[A+1]=s[o+1],l[A+2]=s[o+2],l[A+3]=t(n),A+=4}return l}return new Uint16Array(f,a,o)}static _GetFloatRGBAArrayBuffer(e,t,r,a,o,f){if(E.StoreLODInAlphaChannel){const n=new Float32Array(a),l=new Float32Array(o,r);let s=0;for(let r=0;r<t;r++)for(let t=0;t<e;t++){const a=4*(t+r*e);n[s]=l[a],n[s+1]=l[a+1],n[s+2]=l[a+2],n[s+3]=f,s+=4}return n}return new Float32Array(o,r,a)}static _GetFloatAsHalfFloatRGBAArrayBuffer(e,r,a,o,f,n){const l=new Uint16Array(o),s=new Float32Array(f,a);let A=0;for(let a=0;a<r;a++)for(let r=0;r<e;r++)l[A]=t(s[A]),l[A+1]=t(s[A+1]),l[A+2]=t(s[A+2]),E.StoreLODInAlphaChannel?l[A+3]=t(n):l[A+3]=t(s[A+3]),A+=4;return l}static _GetFloatAsUIntRGBAArrayBuffer(e,t,a,o,f,n){const l=new Uint8Array(o),s=new Float32Array(f,a);let A=0;for(let a=0;a<t;a++)for(let t=0;t<e;t++){const o=4*(t+a*e);l[A]=255*r(s[o]),l[A+1]=255*r(s[o+1]),l[A+2]=255*r(s[o+2]),E.StoreLODInAlphaChannel?l[A+3]=n:l[A+3]=255*r(s[o+3]),A+=4}return l}static _GetHalfFloatAsUIntRGBAArrayBuffer(t,a,o,f,n,l){const s=new Uint8Array(f),A=new Uint16Array(n,o);let T=0;for(let o=0;o<a;o++)for(let a=0;a<t;a++){const f=4*(a+o*t);s[T]=255*r(e(A[f])),s[T+1]=255*r(e(A[f+1])),s[T+2]=255*r(e(A[f+2])),E.StoreLODInAlphaChannel?s[T+3]=l:s[T+3]=255*r(e(A[f+3])),T+=4}return s}static _GetRGBAArrayBuffer(e,t,r,a,o,f,n,l,s){const A=new Uint8Array(a),T=new Uint8Array(o,r);let i=0;for(let r=0;r<t;r++)for(let t=0;t<e;t++){const a=4*(t+r*e);A[i]=T[a+f],A[i+1]=T[a+n],A[i+2]=T[a+l],A[i+3]=T[a+s],i+=4}return A}static _ExtractLongWordOrder(e){return 0===e||255===e||-16777216===e?0:1+E._ExtractLongWordOrder(e>>8)}static _GetRGBArrayBuffer(e,t,r,a,o,f,n,l){const s=new Uint8Array(a),A=new Uint8Array(o,r);let T=0;for(let r=0;r<t;r++)for(let t=0;t<e;t++){const a=3*(t+r*e);s[T]=A[a+f],s[T+1]=A[a+n],s[T+2]=A[a+l],T+=3}return s}static _GetLuminanceArrayBuffer(e,t,r,a,o){const f=new Uint8Array(a),n=new Uint8Array(o,r);let l=0;for(let r=0;r<t;r++)for(let t=0;t<e;t++){const a=t+r*e;f[l]=n[a],l++}return f}static UploadDDSLevels(e,t,r,l,s,c,_=-1,y,F=!0){let R=null;l.sphericalPolynomial&&(R=[]);const B=!!e.getCaps().s3tc;t.generateMipMaps=s;const G=new Int32Array(r.buffer,r.byteOffset,31);let U,p,b,d,O,C,h,m=0,D=0,L=1;if(542327876!==G[0])return void a.Error("Invalid magic number in DDS header");if(!l.isFourCC&&!l.isRGB&&!l.isLuminance)return void a.Error("Unsupported format, must contain a FourCC, RGB or LUMINANCE code");if(l.isCompressed&&!B)return void a.Error("Compressed textures are not supported on this platform.");let X=G[22];d=G[1]+4;let S=!1;if(l.isFourCC)switch(U=G[21],U){case A:L=8,D=o.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1;break;case T:L=16,D=o.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3;break;case i:L=16,D=o.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5;break;case 113:S=!0,X=64;break;case 116:S=!0,X=128;break;case u:{d+=20;let e=!1;switch(l.dxgiFormat){case 10:S=!0,X=64,e=!0;break;case 2:S=!0,X=128,e=!0;break;case 88:l.isRGB=!0,l.isFourCC=!1,X=32,e=!0}if(e)break}default:return void a.Error(["Unsupported FourCC code:",(w=U,String.fromCharCode(255&w,w>>8&255,w>>16&255,w>>24&255))])}var w;const x=E._ExtractLongWordOrder(G[23]),I=E._ExtractLongWordOrder(G[24]),Y=E._ExtractLongWordOrder(G[25]),P=E._ExtractLongWordOrder(G[26]);S&&(D=e._getRGBABufferInternalSizedFormat(l.textureType)),C=1,G[2]&n&&!1!==s&&(C=Math.max(1,G[7]));const M=y||0,g=e.getCaps();for(let a=M;a<c;a++){for(p=G[4],b=G[3],h=0;h<C;++h){if(-1===_||_===h){const f=-1===_?h:0;if(!l.isCompressed&&l.isFourCC){t.format=o.TEXTUREFORMAT_RGBA,m=p*b*4;let n=null;if(e._badOS||e._badDesktopOS||!g.textureHalfFloat&&!g.textureFloat)128===X?(n=E._GetFloatAsUIntRGBAArrayBuffer(p,b,r.byteOffset+d,m,r.buffer,f),R&&0==f&&R.push(E._GetFloatRGBAArrayBuffer(p,b,r.byteOffset+d,m,r.buffer,f))):64===X&&(n=E._GetHalfFloatAsUIntRGBAArrayBuffer(p,b,r.byteOffset+d,m,r.buffer,f),R&&0==f&&R.push(E._GetHalfFloatAsFloatRGBAArrayBuffer(p,b,r.byteOffset+d,m,r.buffer,f))),t.type=o.TEXTURETYPE_UNSIGNED_BYTE;else{const e=g.textureFloat&&(F&&g.textureFloatLinearFiltering||!F),a=g.textureHalfFloat&&(F&&g.textureHalfFloatLinearFiltering||!F),l=(128===X||64===X&&!a)&&e?o.TEXTURETYPE_FLOAT:(64===X||128===X&&!e)&&a?o.TEXTURETYPE_HALF_FLOAT:o.TEXTURETYPE_UNSIGNED_BYTE;let s,A=null;if(128===X)switch(l){case o.TEXTURETYPE_FLOAT:s=E._GetFloatRGBAArrayBuffer,A=null;break;case o.TEXTURETYPE_HALF_FLOAT:s=E._GetFloatAsHalfFloatRGBAArrayBuffer,A=E._GetFloatRGBAArrayBuffer;break;case o.TEXTURETYPE_UNSIGNED_BYTE:s=E._GetFloatAsUIntRGBAArrayBuffer,A=E._GetFloatRGBAArrayBuffer}else switch(l){case o.TEXTURETYPE_FLOAT:s=E._GetHalfFloatAsFloatRGBAArrayBuffer,A=null;break;case o.TEXTURETYPE_HALF_FLOAT:s=E._GetHalfFloatRGBAArrayBuffer,A=E._GetHalfFloatAsFloatRGBAArrayBuffer;break;case o.TEXTURETYPE_UNSIGNED_BYTE:s=E._GetHalfFloatAsUIntRGBAArrayBuffer,A=E._GetHalfFloatAsFloatRGBAArrayBuffer}t.type=l,n=s(p,b,r.byteOffset+d,m,r.buffer,f),R&&0==f&&R.push(A?A(p,b,r.byteOffset+d,m,r.buffer,f):n)}n&&e._uploadDataToTextureDirectly(t,n,a,f)}else if(l.isRGB)t.type=o.TEXTURETYPE_UNSIGNED_BYTE,24===X?(t.format=o.TEXTUREFORMAT_RGB,m=p*b*3,O=E._GetRGBArrayBuffer(p,b,r.byteOffset+d,m,r.buffer,x,I,Y),e._uploadDataToTextureDirectly(t,O,a,f)):(t.format=o.TEXTUREFORMAT_RGBA,m=p*b*4,O=E._GetRGBAArrayBuffer(p,b,r.byteOffset+d,m,r.buffer,x,I,Y,P),e._uploadDataToTextureDirectly(t,O,a,f));else if(l.isLuminance){const n=e._getUnpackAlignement(),l=p;m=Math.floor((p+n-1)/n)*n*(b-1)+l,O=E._GetLuminanceArrayBuffer(p,b,r.byteOffset+d,m,r.buffer),t.format=o.TEXTUREFORMAT_LUMINANCE,t.type=o.TEXTURETYPE_UNSIGNED_BYTE,e._uploadDataToTextureDirectly(t,O,a,f)}else m=Math.max(4,p)/4*Math.max(4,b)/4*L,O=new Uint8Array(r.buffer,r.byteOffset+d,m),t.type=o.TEXTURETYPE_UNSIGNED_BYTE,e._uploadCompressedDataToTextureDirectly(t,D,p,b,O,a,f)}d+=X?p*b*(X/8):m,p*=.5,b*=.5,p=Math.max(1,p),b=Math.max(1,b)}if(void 0!==y)break}R&&R.length>0?l.sphericalPolynomial=f.ConvertCubeMapToSphericalPolynomial({size:G[4],right:R[0],left:R[1],up:R[2],down:R[3],front:R[4],back:R[5],format:o.TEXTUREFORMAT_RGBA,type:o.TEXTURETYPE_FLOAT,gammaSpace:!1}):l.sphericalPolynomial=void 0}}E.StoreLODInAlphaChannel=!1;export{E as DDSTools};
2
- //# sourceMappingURL=dds-BBiaQw-Y.esm.min.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"dds-BBiaQw-Y.esm.min.js","sources":["../../../../../dev/core/dist/Misc/dds.js"],"sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\nimport { Clamp } from \"../Maths/math.scalar.functions\";\nimport { Constants } from \"../Engines/constants\";\nimport { Logger } from \"../Misc/logger\";\nimport { CubeMapToSphericalPolynomialTools } from \"../Misc/HighDynamicRange/cubemapToSphericalPolynomial\";\nimport { FromHalfFloat, ToHalfFloat } from \"./textureTools\";\nimport \"../Engines/AbstractEngine/abstractEngine.cubeTexture\";\n// Based on demo done by Brandon Jones - http://media.tojicode.com/webgl-samples/dds.html\n// All values and structures referenced from:\n// http://msdn.microsoft.com/en-us/library/bb943991.aspx/\nconst DDS_MAGIC = 0x20534444;\nconst //DDSD_CAPS = 0x1,\n//DDSD_HEIGHT = 0x2,\n//DDSD_WIDTH = 0x4,\n//DDSD_PITCH = 0x8,\n//DDSD_PIXELFORMAT = 0x1000,\nDDSD_MIPMAPCOUNT = 0x20000;\n//DDSD_LINEARSIZE = 0x80000,\n//DDSD_DEPTH = 0x800000;\n// var DDSCAPS_COMPLEX = 0x8,\n// DDSCAPS_MIPMAP = 0x400000,\n// DDSCAPS_TEXTURE = 0x1000;\nconst DDSCAPS2_CUBEMAP = 0x200;\n// DDSCAPS2_CUBEMAP_POSITIVEX = 0x400,\n// DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800,\n// DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000,\n// DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000,\n// DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000,\n// DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000,\n// DDSCAPS2_VOLUME = 0x200000;\nconst //DDPF_ALPHAPIXELS = 0x1,\n//DDPF_ALPHA = 0x2,\nDDPF_FOURCC = 0x4, DDPF_RGB = 0x40, \n//DDPF_YUV = 0x200,\nDDPF_LUMINANCE = 0x20000;\nfunction FourCCToInt32(value) {\n return value.charCodeAt(0) + (value.charCodeAt(1) << 8) + (value.charCodeAt(2) << 16) + (value.charCodeAt(3) << 24);\n}\nfunction Int32ToFourCC(value) {\n return String.fromCharCode(value & 0xff, (value >> 8) & 0xff, (value >> 16) & 0xff, (value >> 24) & 0xff);\n}\nconst FOURCC_DXT1 = FourCCToInt32(\"DXT1\");\nconst FOURCC_DXT3 = FourCCToInt32(\"DXT3\");\nconst FOURCC_DXT5 = FourCCToInt32(\"DXT5\");\nconst FOURCC_DX10 = FourCCToInt32(\"DX10\");\nconst FOURCC_D3DFMT_R16G16B16A16F = 113;\nconst FOURCC_D3DFMT_R32G32B32A32F = 116;\nconst DXGI_FORMAT_R32G32B32A32_FLOAT = 2;\nconst DXGI_FORMAT_R16G16B16A16_FLOAT = 10;\nconst DXGI_FORMAT_B8G8R8X8_UNORM = 88;\nconst headerLengthInt = 31; // The header length in 32 bit ints\n// Offsets into the header array\nconst off_magic = 0;\nconst off_size = 1;\nconst off_flags = 2;\nconst off_height = 3;\nconst off_width = 4;\nconst off_mipmapCount = 7;\nconst off_pfFlags = 20;\nconst off_pfFourCC = 21;\nconst off_RGBbpp = 22;\nconst off_RMask = 23;\nconst off_GMask = 24;\nconst off_BMask = 25;\nconst off_AMask = 26;\n// var off_caps1 = 27;\nconst off_caps2 = 28;\n// var off_caps3 = 29;\n// var off_caps4 = 30;\nconst off_dxgiFormat = 32;\n/**\n * Class used to provide DDS decompression tools\n */\nexport class DDSTools {\n /**\n * Gets DDS information from an array buffer\n * @param data defines the array buffer view to read data from\n * @returns the DDS information\n */\n static GetDDSInfo(data) {\n const header = new Int32Array(data.buffer, data.byteOffset, headerLengthInt);\n const extendedHeader = new Int32Array(data.buffer, data.byteOffset, headerLengthInt + 4);\n let mipmapCount = 1;\n if (header[off_flags] & DDSD_MIPMAPCOUNT) {\n mipmapCount = Math.max(1, header[off_mipmapCount]);\n }\n const fourCC = header[off_pfFourCC];\n const dxgiFormat = fourCC === FOURCC_DX10 ? extendedHeader[off_dxgiFormat] : 0;\n let textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\n switch (fourCC) {\n case FOURCC_D3DFMT_R16G16B16A16F:\n textureType = Constants.TEXTURETYPE_HALF_FLOAT;\n break;\n case FOURCC_D3DFMT_R32G32B32A32F:\n textureType = Constants.TEXTURETYPE_FLOAT;\n break;\n case FOURCC_DX10:\n if (dxgiFormat === DXGI_FORMAT_R16G16B16A16_FLOAT) {\n textureType = Constants.TEXTURETYPE_HALF_FLOAT;\n break;\n }\n if (dxgiFormat === DXGI_FORMAT_R32G32B32A32_FLOAT) {\n textureType = Constants.TEXTURETYPE_FLOAT;\n break;\n }\n }\n return {\n width: header[off_width],\n height: header[off_height],\n mipmapCount: mipmapCount,\n isFourCC: (header[off_pfFlags] & DDPF_FOURCC) === DDPF_FOURCC,\n isRGB: (header[off_pfFlags] & DDPF_RGB) === DDPF_RGB,\n isLuminance: (header[off_pfFlags] & DDPF_LUMINANCE) === DDPF_LUMINANCE,\n isCube: (header[off_caps2] & DDSCAPS2_CUBEMAP) === DDSCAPS2_CUBEMAP,\n isCompressed: fourCC === FOURCC_DXT1 || fourCC === FOURCC_DXT3 || fourCC === FOURCC_DXT5,\n dxgiFormat: dxgiFormat,\n textureType: textureType,\n };\n }\n static _GetHalfFloatAsFloatRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer, lod) {\n const destArray = new Float32Array(dataLength);\n const srcData = new Uint16Array(arrayBuffer, dataOffset);\n let index = 0;\n for (let y = 0; y < height; y++) {\n for (let x = 0; x < width; x++) {\n const srcPos = (x + y * width) * 4;\n destArray[index] = FromHalfFloat(srcData[srcPos]);\n destArray[index + 1] = FromHalfFloat(srcData[srcPos + 1]);\n destArray[index + 2] = FromHalfFloat(srcData[srcPos + 2]);\n if (DDSTools.StoreLODInAlphaChannel) {\n destArray[index + 3] = lod;\n }\n else {\n destArray[index + 3] = FromHalfFloat(srcData[srcPos + 3]);\n }\n index += 4;\n }\n }\n return destArray;\n }\n static _GetHalfFloatRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer, lod) {\n if (DDSTools.StoreLODInAlphaChannel) {\n const destArray = new Uint16Array(dataLength);\n const srcData = new Uint16Array(arrayBuffer, dataOffset);\n let index = 0;\n for (let y = 0; y < height; y++) {\n for (let x = 0; x < width; x++) {\n const srcPos = (x + y * width) * 4;\n destArray[index] = srcData[srcPos];\n destArray[index + 1] = srcData[srcPos + 1];\n destArray[index + 2] = srcData[srcPos + 2];\n destArray[index + 3] = ToHalfFloat(lod);\n index += 4;\n }\n }\n return destArray;\n }\n return new Uint16Array(arrayBuffer, dataOffset, dataLength);\n }\n static _GetFloatRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer, lod) {\n if (DDSTools.StoreLODInAlphaChannel) {\n const destArray = new Float32Array(dataLength);\n const srcData = new Float32Array(arrayBuffer, dataOffset);\n let index = 0;\n for (let y = 0; y < height; y++) {\n for (let x = 0; x < width; x++) {\n const srcPos = (x + y * width) * 4;\n destArray[index] = srcData[srcPos];\n destArray[index + 1] = srcData[srcPos + 1];\n destArray[index + 2] = srcData[srcPos + 2];\n destArray[index + 3] = lod;\n index += 4;\n }\n }\n return destArray;\n }\n return new Float32Array(arrayBuffer, dataOffset, dataLength);\n }\n static _GetFloatAsHalfFloatRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer, lod) {\n const destArray = new Uint16Array(dataLength);\n const srcData = new Float32Array(arrayBuffer, dataOffset);\n let index = 0;\n for (let y = 0; y < height; y++) {\n for (let x = 0; x < width; x++) {\n destArray[index] = ToHalfFloat(srcData[index]);\n destArray[index + 1] = ToHalfFloat(srcData[index + 1]);\n destArray[index + 2] = ToHalfFloat(srcData[index + 2]);\n if (DDSTools.StoreLODInAlphaChannel) {\n destArray[index + 3] = ToHalfFloat(lod);\n }\n else {\n destArray[index + 3] = ToHalfFloat(srcData[index + 3]);\n }\n index += 4;\n }\n }\n return destArray;\n }\n static _GetFloatAsUIntRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer, lod) {\n const destArray = new Uint8Array(dataLength);\n const srcData = new Float32Array(arrayBuffer, dataOffset);\n let index = 0;\n for (let y = 0; y < height; y++) {\n for (let x = 0; x < width; x++) {\n const srcPos = (x + y * width) * 4;\n destArray[index] = Clamp(srcData[srcPos]) * 255;\n destArray[index + 1] = Clamp(srcData[srcPos + 1]) * 255;\n destArray[index + 2] = Clamp(srcData[srcPos + 2]) * 255;\n if (DDSTools.StoreLODInAlphaChannel) {\n destArray[index + 3] = lod;\n }\n else {\n destArray[index + 3] = Clamp(srcData[srcPos + 3]) * 255;\n }\n index += 4;\n }\n }\n return destArray;\n }\n static _GetHalfFloatAsUIntRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer, lod) {\n const destArray = new Uint8Array(dataLength);\n const srcData = new Uint16Array(arrayBuffer, dataOffset);\n let index = 0;\n for (let y = 0; y < height; y++) {\n for (let x = 0; x < width; x++) {\n const srcPos = (x + y * width) * 4;\n destArray[index] = Clamp(FromHalfFloat(srcData[srcPos])) * 255;\n destArray[index + 1] = Clamp(FromHalfFloat(srcData[srcPos + 1])) * 255;\n destArray[index + 2] = Clamp(FromHalfFloat(srcData[srcPos + 2])) * 255;\n if (DDSTools.StoreLODInAlphaChannel) {\n destArray[index + 3] = lod;\n }\n else {\n destArray[index + 3] = Clamp(FromHalfFloat(srcData[srcPos + 3])) * 255;\n }\n index += 4;\n }\n }\n return destArray;\n }\n static _GetRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer, rOffset, gOffset, bOffset, aOffset) {\n const byteArray = new Uint8Array(dataLength);\n const srcData = new Uint8Array(arrayBuffer, dataOffset);\n let index = 0;\n for (let y = 0; y < height; y++) {\n for (let x = 0; x < width; x++) {\n const srcPos = (x + y * width) * 4;\n byteArray[index] = srcData[srcPos + rOffset];\n byteArray[index + 1] = srcData[srcPos + gOffset];\n byteArray[index + 2] = srcData[srcPos + bOffset];\n byteArray[index + 3] = srcData[srcPos + aOffset];\n index += 4;\n }\n }\n return byteArray;\n }\n static _ExtractLongWordOrder(value) {\n if (value === 0 || value === 255 || value === -16777216) {\n return 0;\n }\n return 1 + DDSTools._ExtractLongWordOrder(value >> 8);\n }\n static _GetRGBArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer, rOffset, gOffset, bOffset) {\n const byteArray = new Uint8Array(dataLength);\n const srcData = new Uint8Array(arrayBuffer, dataOffset);\n let index = 0;\n for (let y = 0; y < height; y++) {\n for (let x = 0; x < width; x++) {\n const srcPos = (x + y * width) * 3;\n byteArray[index] = srcData[srcPos + rOffset];\n byteArray[index + 1] = srcData[srcPos + gOffset];\n byteArray[index + 2] = srcData[srcPos + bOffset];\n index += 3;\n }\n }\n return byteArray;\n }\n static _GetLuminanceArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer) {\n const byteArray = new Uint8Array(dataLength);\n const srcData = new Uint8Array(arrayBuffer, dataOffset);\n let index = 0;\n for (let y = 0; y < height; y++) {\n for (let x = 0; x < width; x++) {\n const srcPos = x + y * width;\n byteArray[index] = srcData[srcPos];\n index++;\n }\n }\n return byteArray;\n }\n /**\n * Uploads DDS Levels to a Babylon Texture\n * @internal\n */\n static UploadDDSLevels(engine, texture, data, info, loadMipmaps, faces, lodIndex = -1, currentFace, destTypeMustBeFilterable = true) {\n let sphericalPolynomialFaces = null;\n if (info.sphericalPolynomial) {\n sphericalPolynomialFaces = [];\n }\n const ext = !!engine.getCaps().s3tc;\n // TODO WEBGPU Once generateMipMaps is split into generateMipMaps + hasMipMaps in InternalTexture this line can be removed\n texture.generateMipMaps = loadMipmaps;\n const header = new Int32Array(data.buffer, data.byteOffset, headerLengthInt);\n let fourCC, width, height, dataLength = 0, dataOffset;\n let byteArray, mipmapCount, mip;\n let internalCompressedFormat = 0;\n let blockBytes = 1;\n if (header[off_magic] !== DDS_MAGIC) {\n Logger.Error(\"Invalid magic number in DDS header\");\n return;\n }\n if (!info.isFourCC && !info.isRGB && !info.isLuminance) {\n Logger.Error(\"Unsupported format, must contain a FourCC, RGB or LUMINANCE code\");\n return;\n }\n if (info.isCompressed && !ext) {\n Logger.Error(\"Compressed textures are not supported on this platform.\");\n return;\n }\n let bpp = header[off_RGBbpp];\n dataOffset = header[off_size] + 4;\n let computeFormats = false;\n if (info.isFourCC) {\n fourCC = header[off_pfFourCC];\n switch (fourCC) {\n case FOURCC_DXT1:\n blockBytes = 8;\n internalCompressedFormat = Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1;\n break;\n case FOURCC_DXT3:\n blockBytes = 16;\n internalCompressedFormat = Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3;\n break;\n case FOURCC_DXT5:\n blockBytes = 16;\n internalCompressedFormat = Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5;\n break;\n case FOURCC_D3DFMT_R16G16B16A16F:\n computeFormats = true;\n bpp = 64;\n break;\n case FOURCC_D3DFMT_R32G32B32A32F:\n computeFormats = true;\n bpp = 128;\n break;\n case FOURCC_DX10: {\n // There is an additionnal header so dataOffset need to be changed\n dataOffset += 5 * 4; // 5 uints\n let supported = false;\n switch (info.dxgiFormat) {\n case DXGI_FORMAT_R16G16B16A16_FLOAT:\n computeFormats = true;\n bpp = 64;\n supported = true;\n break;\n case DXGI_FORMAT_R32G32B32A32_FLOAT:\n computeFormats = true;\n bpp = 128;\n supported = true;\n break;\n case DXGI_FORMAT_B8G8R8X8_UNORM:\n info.isRGB = true;\n info.isFourCC = false;\n bpp = 32;\n supported = true;\n break;\n }\n if (supported) {\n break;\n }\n }\n // eslint-disable-next-line no-fallthrough\n default:\n Logger.Error([\"Unsupported FourCC code:\", Int32ToFourCC(fourCC)]);\n return;\n }\n }\n const rOffset = DDSTools._ExtractLongWordOrder(header[off_RMask]);\n const gOffset = DDSTools._ExtractLongWordOrder(header[off_GMask]);\n const bOffset = DDSTools._ExtractLongWordOrder(header[off_BMask]);\n const aOffset = DDSTools._ExtractLongWordOrder(header[off_AMask]);\n if (computeFormats) {\n internalCompressedFormat = engine._getRGBABufferInternalSizedFormat(info.textureType);\n }\n mipmapCount = 1;\n if (header[off_flags] & DDSD_MIPMAPCOUNT && loadMipmaps !== false) {\n mipmapCount = Math.max(1, header[off_mipmapCount]);\n }\n const startFace = currentFace || 0;\n const caps = engine.getCaps();\n for (let face = startFace; face < faces; face++) {\n width = header[off_width];\n height = header[off_height];\n for (mip = 0; mip < mipmapCount; ++mip) {\n if (lodIndex === -1 || lodIndex === mip) {\n // In case of fixed LOD, if the lod has just been uploaded, early exit.\n const i = lodIndex === -1 ? mip : 0;\n if (!info.isCompressed && info.isFourCC) {\n texture.format = Constants.TEXTUREFORMAT_RGBA;\n dataLength = width * height * 4;\n let floatArray = null;\n if (engine._badOS || engine._badDesktopOS || (!caps.textureHalfFloat && !caps.textureFloat)) {\n // Required because iOS has many issues with float and half float generation\n if (bpp === 128) {\n floatArray = DDSTools._GetFloatAsUIntRGBAArrayBuffer(width, height, data.byteOffset + dataOffset, dataLength, data.buffer, i);\n if (sphericalPolynomialFaces && i == 0) {\n sphericalPolynomialFaces.push(DDSTools._GetFloatRGBAArrayBuffer(width, height, data.byteOffset + dataOffset, dataLength, data.buffer, i));\n }\n }\n else if (bpp === 64) {\n floatArray = DDSTools._GetHalfFloatAsUIntRGBAArrayBuffer(width, height, data.byteOffset + dataOffset, dataLength, data.buffer, i);\n if (sphericalPolynomialFaces && i == 0) {\n sphericalPolynomialFaces.push(DDSTools._GetHalfFloatAsFloatRGBAArrayBuffer(width, height, data.byteOffset + dataOffset, dataLength, data.buffer, i));\n }\n }\n texture.type = Constants.TEXTURETYPE_UNSIGNED_BYTE;\n }\n else {\n const floatAvailable = caps.textureFloat && ((destTypeMustBeFilterable && caps.textureFloatLinearFiltering) || !destTypeMustBeFilterable);\n const halfFloatAvailable = caps.textureHalfFloat && ((destTypeMustBeFilterable && caps.textureHalfFloatLinearFiltering) || !destTypeMustBeFilterable);\n const destType = (bpp === 128 || (bpp === 64 && !halfFloatAvailable)) && floatAvailable\n ? Constants.TEXTURETYPE_FLOAT\n : (bpp === 64 || (bpp === 128 && !floatAvailable)) && halfFloatAvailable\n ? Constants.TEXTURETYPE_HALF_FLOAT\n : Constants.TEXTURETYPE_UNSIGNED_BYTE;\n let dataGetter;\n let dataGetterPolynomial = null;\n switch (bpp) {\n case 128: {\n switch (destType) {\n case Constants.TEXTURETYPE_FLOAT:\n dataGetter = DDSTools._GetFloatRGBAArrayBuffer;\n dataGetterPolynomial = null;\n break;\n case Constants.TEXTURETYPE_HALF_FLOAT:\n dataGetter = DDSTools._GetFloatAsHalfFloatRGBAArrayBuffer;\n dataGetterPolynomial = DDSTools._GetFloatRGBAArrayBuffer;\n break;\n case Constants.TEXTURETYPE_UNSIGNED_BYTE:\n dataGetter = DDSTools._GetFloatAsUIntRGBAArrayBuffer;\n dataGetterPolynomial = DDSTools._GetFloatRGBAArrayBuffer;\n break;\n }\n break;\n }\n default: {\n // 64 bpp\n switch (destType) {\n case Constants.TEXTURETYPE_FLOAT:\n dataGetter = DDSTools._GetHalfFloatAsFloatRGBAArrayBuffer;\n dataGetterPolynomial = null;\n break;\n case Constants.TEXTURETYPE_HALF_FLOAT:\n dataGetter = DDSTools._GetHalfFloatRGBAArrayBuffer;\n dataGetterPolynomial = DDSTools._GetHalfFloatAsFloatRGBAArrayBuffer;\n break;\n case Constants.TEXTURETYPE_UNSIGNED_BYTE:\n dataGetter = DDSTools._GetHalfFloatAsUIntRGBAArrayBuffer;\n dataGetterPolynomial = DDSTools._GetHalfFloatAsFloatRGBAArrayBuffer;\n break;\n }\n break;\n }\n }\n texture.type = destType;\n floatArray = dataGetter(width, height, data.byteOffset + dataOffset, dataLength, data.buffer, i);\n if (sphericalPolynomialFaces && i == 0) {\n sphericalPolynomialFaces.push(dataGetterPolynomial ? dataGetterPolynomial(width, height, data.byteOffset + dataOffset, dataLength, data.buffer, i) : floatArray);\n }\n }\n if (floatArray) {\n engine._uploadDataToTextureDirectly(texture, floatArray, face, i);\n }\n }\n else if (info.isRGB) {\n texture.type = Constants.TEXTURETYPE_UNSIGNED_BYTE;\n if (bpp === 24) {\n texture.format = Constants.TEXTUREFORMAT_RGB;\n dataLength = width * height * 3;\n byteArray = DDSTools._GetRGBArrayBuffer(width, height, data.byteOffset + dataOffset, dataLength, data.buffer, rOffset, gOffset, bOffset);\n engine._uploadDataToTextureDirectly(texture, byteArray, face, i);\n }\n else {\n // 32\n texture.format = Constants.TEXTUREFORMAT_RGBA;\n dataLength = width * height * 4;\n byteArray = DDSTools._GetRGBAArrayBuffer(width, height, data.byteOffset + dataOffset, dataLength, data.buffer, rOffset, gOffset, bOffset, aOffset);\n engine._uploadDataToTextureDirectly(texture, byteArray, face, i);\n }\n }\n else if (info.isLuminance) {\n const unpackAlignment = engine._getUnpackAlignement();\n const unpaddedRowSize = width;\n const paddedRowSize = Math.floor((width + unpackAlignment - 1) / unpackAlignment) * unpackAlignment;\n dataLength = paddedRowSize * (height - 1) + unpaddedRowSize;\n byteArray = DDSTools._GetLuminanceArrayBuffer(width, height, data.byteOffset + dataOffset, dataLength, data.buffer);\n texture.format = Constants.TEXTUREFORMAT_LUMINANCE;\n texture.type = Constants.TEXTURETYPE_UNSIGNED_BYTE;\n engine._uploadDataToTextureDirectly(texture, byteArray, face, i);\n }\n else {\n dataLength = (((Math.max(4, width) / 4) * Math.max(4, height)) / 4) * blockBytes;\n byteArray = new Uint8Array(data.buffer, data.byteOffset + dataOffset, dataLength);\n texture.type = Constants.TEXTURETYPE_UNSIGNED_BYTE;\n engine._uploadCompressedDataToTextureDirectly(texture, internalCompressedFormat, width, height, byteArray, face, i);\n }\n }\n dataOffset += bpp ? width * height * (bpp / 8) : dataLength;\n width *= 0.5;\n height *= 0.5;\n width = Math.max(1.0, width);\n height = Math.max(1.0, height);\n }\n if (currentFace !== undefined) {\n // Loading a single face\n break;\n }\n }\n if (sphericalPolynomialFaces && sphericalPolynomialFaces.length > 0) {\n info.sphericalPolynomial = CubeMapToSphericalPolynomialTools.ConvertCubeMapToSphericalPolynomial({\n size: header[off_width],\n right: sphericalPolynomialFaces[0],\n left: sphericalPolynomialFaces[1],\n up: sphericalPolynomialFaces[2],\n down: sphericalPolynomialFaces[3],\n front: sphericalPolynomialFaces[4],\n back: sphericalPolynomialFaces[5],\n format: Constants.TEXTUREFORMAT_RGBA,\n type: Constants.TEXTURETYPE_FLOAT,\n gammaSpace: false,\n });\n }\n else {\n info.sphericalPolynomial = undefined;\n }\n }\n}\n/**\n * Gets or sets a boolean indicating that LOD info is stored in alpha channel (false by default)\n */\nDDSTools.StoreLODInAlphaChannel = false;\n//# sourceMappingURL=dds.js.map"],"names":["DDSD_MIPMAPCOUNT","DDPF_LUMINANCE","FourCCToInt32","value","charCodeAt","FOURCC_DXT1","FOURCC_DXT3","FOURCC_DXT5","FOURCC_DX10","DDSTools","GetDDSInfo","data","header","Int32Array","buffer","byteOffset","extendedHeader","headerLengthInt","mipmapCount","Math","max","fourCC","dxgiFormat","textureType","Constants","TEXTURETYPE_UNSIGNED_BYTE","TEXTURETYPE_HALF_FLOAT","TEXTURETYPE_FLOAT","width","height","isFourCC","isRGB","isLuminance","isCube","isCompressed","_GetHalfFloatAsFloatRGBAArrayBuffer","dataOffset","dataLength","arrayBuffer","lod","destArray","Float32Array","srcData","Uint16Array","index","y","x","srcPos","FromHalfFloat","StoreLODInAlphaChannel","_GetHalfFloatRGBAArrayBuffer","ToHalfFloat","_GetFloatRGBAArrayBuffer","_GetFloatAsHalfFloatRGBAArrayBuffer","_GetFloatAsUIntRGBAArrayBuffer","Uint8Array","Clamp","_GetHalfFloatAsUIntRGBAArrayBuffer","_GetRGBAArrayBuffer","rOffset","gOffset","bOffset","aOffset","byteArray","_ExtractLongWordOrder","_GetRGBArrayBuffer","_GetLuminanceArrayBuffer","UploadDDSLevels","engine","texture","info","loadMipmaps","faces","lodIndex","currentFace","destTypeMustBeFilterable","sphericalPolynomialFaces","sphericalPolynomial","ext","getCaps","s3tc","generateMipMaps","mip","internalCompressedFormat","blockBytes","Logger","Error","bpp","computeFormats","TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1","TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3","TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5","supported","String","fromCharCode","_getRGBABufferInternalSizedFormat","startFace","caps","face","i","format","TEXTUREFORMAT_RGBA","floatArray","_badOS","_badDesktopOS","textureHalfFloat","textureFloat","push","type","floatAvailable","textureFloatLinearFiltering","halfFloatAvailable","textureHalfFloatLinearFiltering","destType","dataGetter","dataGetterPolynomial","_uploadDataToTextureDirectly","TEXTUREFORMAT_RGB","unpackAlignment","_getUnpackAlignement","unpaddedRowSize","floor","TEXTUREFORMAT_LUMINANCE","_uploadCompressedDataToTextureDirectly","undefined","length","CubeMapToSphericalPolynomialTools","ConvertCubeMapToSphericalPolynomial","size","right","left","up","down","front","back","gammaSpace"],"mappings":"sFAUA,MAMAA,EAAmB,OAkBnBC,EAAiB,OACjB,SAASC,EAAcC,GACnB,OAAOA,EAAMC,WAAW,IAAMD,EAAMC,WAAW,IAAM,IAAMD,EAAMC,WAAW,IAAM,KAAOD,EAAMC,WAAW,IAAM,GACpH,CAIA,MAAMC,EAAcH,EAAc,QAC5BI,EAAcJ,EAAc,QAC5BK,EAAcL,EAAc,QAC5BM,EAAcN,EAAc,QA6B3B,MAAMO,EAMT,iBAAOC,CAAWC,GACd,MAAMC,EAAS,IAAIC,WAAWF,EAAKG,OAAQH,EAAKI,WA9BhC,IA+BVC,EAAiB,IAAIH,WAAWF,EAAKG,OAAQH,EAAKI,WAAYE,IACpE,IAAIC,EAAc,EACdN,EA7BM,GA6BcZ,IACpBkB,EAAcC,KAAKC,IAAI,EAAGR,EA3Bd,KA6BhB,MAAMS,EAAST,EA3BF,IA4BPU,EAAaD,IAAWb,EAAcQ,EAlB7B,IAkB8D,EAC7E,IAAIO,EAAcC,EAAUC,0BAC5B,OAAQJ,GACJ,KA7CwB,IA8CpBE,EAAcC,EAAUE,uBACxB,MACJ,KA/CwB,IAgDpBH,EAAcC,EAAUG,kBACxB,MACJ,KAAKnB,EACD,GAjDuB,KAiDnBc,EAA+C,CAC/CC,EAAcC,EAAUE,uBACxB,KACpB,CACgB,GAtDuB,IAsDnBJ,EAA+C,CAC/CC,EAAcC,EAAUG,kBACxB,KACpB,EAEQ,MAAO,CACHC,MAAOhB,EAnDD,GAoDNiB,OAAQjB,EArDD,GAsDPM,YAAaA,EACbY,WA9EE,GA8ESlB,EApDH,KAqDRmB,QA/EkB,IA+EVnB,EArDA,KAsDRoB,aAAcpB,EAtDN,IAsD4BX,KAAoBA,EACxDgC,SA3Fa,KA2FJrB,EA/CH,KAgDNsB,aAAcb,IAAWhB,GAAegB,IAAWf,GAAee,IAAWd,EAC7Ee,WAAYA,EACZC,YAAaA,EAEzB,CACI,0CAAOY,CAAoCP,EAAOC,EAAQO,EAAYC,EAAYC,EAAaC,GAC3F,MAAMC,EAAY,IAAIC,aAAaJ,GAC7BK,EAAU,IAAIC,YAAYL,EAAaF,GAC7C,IAAIQ,EAAQ,EACZ,IAAK,IAAIC,EAAI,EAAGA,EAAIhB,EAAQgB,IACxB,IAAK,IAAIC,EAAI,EAAGA,EAAIlB,EAAOkB,IAAK,CAC5B,MAAMC,EAA2B,GAAjBD,EAAID,EAAIjB,GACxBY,EAAUI,GAASI,EAAcN,EAAQK,IACzCP,EAAUI,EAAQ,GAAKI,EAAcN,EAAQK,EAAS,IACtDP,EAAUI,EAAQ,GAAKI,EAAcN,EAAQK,EAAS,IAClDtC,EAASwC,uBACTT,EAAUI,EAAQ,GAAKL,EAGvBC,EAAUI,EAAQ,GAAKI,EAAcN,EAAQK,EAAS,IAE1DH,GAAS,CACzB,CAEQ,OAAOJ,CACf,CACI,mCAAOU,CAA6BtB,EAAOC,EAAQO,EAAYC,EAAYC,EAAaC,GACpF,GAAI9B,EAASwC,uBAAwB,CACjC,MAAMT,EAAY,IAAIG,YAAYN,GAC5BK,EAAU,IAAIC,YAAYL,EAAaF,GAC7C,IAAIQ,EAAQ,EACZ,IAAK,IAAIC,EAAI,EAAGA,EAAIhB,EAAQgB,IACxB,IAAK,IAAIC,EAAI,EAAGA,EAAIlB,EAAOkB,IAAK,CAC5B,MAAMC,EAA2B,GAAjBD,EAAID,EAAIjB,GACxBY,EAAUI,GAASF,EAAQK,GAC3BP,EAAUI,EAAQ,GAAKF,EAAQK,EAAS,GACxCP,EAAUI,EAAQ,GAAKF,EAAQK,EAAS,GACxCP,EAAUI,EAAQ,GAAKO,EAAYZ,GACnCK,GAAS,CAC7B,CAEY,OAAOJ,CACnB,CACQ,OAAO,IAAIG,YAAYL,EAAaF,EAAYC,EACxD,CACI,+BAAOe,CAAyBxB,EAAOC,EAAQO,EAAYC,EAAYC,EAAaC,GAChF,GAAI9B,EAASwC,uBAAwB,CACjC,MAAMT,EAAY,IAAIC,aAAaJ,GAC7BK,EAAU,IAAID,aAAaH,EAAaF,GAC9C,IAAIQ,EAAQ,EACZ,IAAK,IAAIC,EAAI,EAAGA,EAAIhB,EAAQgB,IACxB,IAAK,IAAIC,EAAI,EAAGA,EAAIlB,EAAOkB,IAAK,CAC5B,MAAMC,EAA2B,GAAjBD,EAAID,EAAIjB,GACxBY,EAAUI,GAASF,EAAQK,GAC3BP,EAAUI,EAAQ,GAAKF,EAAQK,EAAS,GACxCP,EAAUI,EAAQ,GAAKF,EAAQK,EAAS,GACxCP,EAAUI,EAAQ,GAAKL,EACvBK,GAAS,CAC7B,CAEY,OAAOJ,CACnB,CACQ,OAAO,IAAIC,aAAaH,EAAaF,EAAYC,EACzD,CACI,0CAAOgB,CAAoCzB,EAAOC,EAAQO,EAAYC,EAAYC,EAAaC,GAC3F,MAAMC,EAAY,IAAIG,YAAYN,GAC5BK,EAAU,IAAID,aAAaH,EAAaF,GAC9C,IAAIQ,EAAQ,EACZ,IAAK,IAAIC,EAAI,EAAGA,EAAIhB,EAAQgB,IACxB,IAAK,IAAIC,EAAI,EAAGA,EAAIlB,EAAOkB,IACvBN,EAAUI,GAASO,EAAYT,EAAQE,IACvCJ,EAAUI,EAAQ,GAAKO,EAAYT,EAAQE,EAAQ,IACnDJ,EAAUI,EAAQ,GAAKO,EAAYT,EAAQE,EAAQ,IAC/CnC,EAASwC,uBACTT,EAAUI,EAAQ,GAAKO,EAAYZ,GAGnCC,EAAUI,EAAQ,GAAKO,EAAYT,EAAQE,EAAQ,IAEvDA,GAAS,EAGjB,OAAOJ,CACf,CACI,qCAAOc,CAA+B1B,EAAOC,EAAQO,EAAYC,EAAYC,EAAaC,GACtF,MAAMC,EAAY,IAAIe,WAAWlB,GAC3BK,EAAU,IAAID,aAAaH,EAAaF,GAC9C,IAAIQ,EAAQ,EACZ,IAAK,IAAIC,EAAI,EAAGA,EAAIhB,EAAQgB,IACxB,IAAK,IAAIC,EAAI,EAAGA,EAAIlB,EAAOkB,IAAK,CAC5B,MAAMC,EAA2B,GAAjBD,EAAID,EAAIjB,GACxBY,EAAUI,GAAkC,IAAzBY,EAAMd,EAAQK,IACjCP,EAAUI,EAAQ,GAAkC,IAA7BY,EAAMd,EAAQK,EAAS,IAC9CP,EAAUI,EAAQ,GAAkC,IAA7BY,EAAMd,EAAQK,EAAS,IAC1CtC,EAASwC,uBACTT,EAAUI,EAAQ,GAAKL,EAGvBC,EAAUI,EAAQ,GAAkC,IAA7BY,EAAMd,EAAQK,EAAS,IAElDH,GAAS,CACzB,CAEQ,OAAOJ,CACf,CACI,yCAAOiB,CAAmC7B,EAAOC,EAAQO,EAAYC,EAAYC,EAAaC,GAC1F,MAAMC,EAAY,IAAIe,WAAWlB,GAC3BK,EAAU,IAAIC,YAAYL,EAAaF,GAC7C,IAAIQ,EAAQ,EACZ,IAAK,IAAIC,EAAI,EAAGA,EAAIhB,EAAQgB,IACxB,IAAK,IAAIC,EAAI,EAAGA,EAAIlB,EAAOkB,IAAK,CAC5B,MAAMC,EAA2B,GAAjBD,EAAID,EAAIjB,GACxBY,EAAUI,GAAiD,IAAxCY,EAAMR,EAAcN,EAAQK,KAC/CP,EAAUI,EAAQ,GAAiD,IAA5CY,EAAMR,EAAcN,EAAQK,EAAS,KAC5DP,EAAUI,EAAQ,GAAiD,IAA5CY,EAAMR,EAAcN,EAAQK,EAAS,KACxDtC,EAASwC,uBACTT,EAAUI,EAAQ,GAAKL,EAGvBC,EAAUI,EAAQ,GAAiD,IAA5CY,EAAMR,EAAcN,EAAQK,EAAS,KAEhEH,GAAS,CACzB,CAEQ,OAAOJ,CACf,CACI,0BAAOkB,CAAoB9B,EAAOC,EAAQO,EAAYC,EAAYC,EAAaqB,EAASC,EAASC,EAASC,GACtG,MAAMC,EAAY,IAAIR,WAAWlB,GAC3BK,EAAU,IAAIa,WAAWjB,EAAaF,GAC5C,IAAIQ,EAAQ,EACZ,IAAK,IAAIC,EAAI,EAAGA,EAAIhB,EAAQgB,IACxB,IAAK,IAAIC,EAAI,EAAGA,EAAIlB,EAAOkB,IAAK,CAC5B,MAAMC,EAA2B,GAAjBD,EAAID,EAAIjB,GACxBmC,EAAUnB,GAASF,EAAQK,EAASY,GACpCI,EAAUnB,EAAQ,GAAKF,EAAQK,EAASa,GACxCG,EAAUnB,EAAQ,GAAKF,EAAQK,EAASc,GACxCE,EAAUnB,EAAQ,GAAKF,EAAQK,EAASe,GACxClB,GAAS,CACzB,CAEQ,OAAOmB,CACf,CACI,4BAAOC,CAAsB7D,GACzB,OAAc,IAAVA,GAAyB,MAAVA,IAA4B,WAAXA,EACzB,EAEJ,EAAIM,EAASuD,sBAAsB7D,GAAS,EAC3D,CACI,yBAAO8D,CAAmBrC,EAAOC,EAAQO,EAAYC,EAAYC,EAAaqB,EAASC,EAASC,GAC5F,MAAME,EAAY,IAAIR,WAAWlB,GAC3BK,EAAU,IAAIa,WAAWjB,EAAaF,GAC5C,IAAIQ,EAAQ,EACZ,IAAK,IAAIC,EAAI,EAAGA,EAAIhB,EAAQgB,IACxB,IAAK,IAAIC,EAAI,EAAGA,EAAIlB,EAAOkB,IAAK,CAC5B,MAAMC,EAA2B,GAAjBD,EAAID,EAAIjB,GACxBmC,EAAUnB,GAASF,EAAQK,EAASY,GACpCI,EAAUnB,EAAQ,GAAKF,EAAQK,EAASa,GACxCG,EAAUnB,EAAQ,GAAKF,EAAQK,EAASc,GACxCjB,GAAS,CACzB,CAEQ,OAAOmB,CACf,CACI,+BAAOG,CAAyBtC,EAAOC,EAAQO,EAAYC,EAAYC,GACnE,MAAMyB,EAAY,IAAIR,WAAWlB,GAC3BK,EAAU,IAAIa,WAAWjB,EAAaF,GAC5C,IAAIQ,EAAQ,EACZ,IAAK,IAAIC,EAAI,EAAGA,EAAIhB,EAAQgB,IACxB,IAAK,IAAIC,EAAI,EAAGA,EAAIlB,EAAOkB,IAAK,CAC5B,MAAMC,EAASD,EAAID,EAAIjB,EACvBmC,EAAUnB,GAASF,EAAQK,GAC3BH,GAChB,CAEQ,OAAOmB,CACf,CAKI,sBAAOI,CAAgBC,EAAQC,EAAS1D,EAAM2D,EAAMC,EAAaC,EAAOC,GAAW,EAAIC,EAAaC,GAA2B,GAC3H,IAAIC,EAA2B,KAC3BN,EAAKO,sBACLD,EAA2B,IAE/B,MAAME,IAAQV,EAAOW,UAAUC,KAE/BX,EAAQY,gBAAkBV,EAC1B,MAAM3D,EAAS,IAAIC,WAAWF,EAAKG,OAAQH,EAAKI,WA5PhC,IA6PhB,IAAIM,EAAQO,EAAOC,EAAwBO,EACvC2B,EAAW7C,EAAagE,EADD7C,EAAa,EAEpC8C,EAA2B,EAC3BC,EAAa,EACjB,GAzSU,YAySNxE,EA/PM,GAiQN,YADAyE,EAAOC,MAAM,sCAGjB,IAAKhB,EAAKxC,WAAawC,EAAKvC,QAAUuC,EAAKtC,YAEvC,YADAqD,EAAOC,MAAM,oEAGjB,GAAIhB,EAAKpC,eAAiB4C,EAEtB,YADAO,EAAOC,MAAM,2DAGjB,IAAIC,EAAM3E,EAnQC,IAoQXwB,EAAaxB,EA3QJ,GA2QuB,EAChC,IAAI4E,GAAiB,EACrB,GAAIlB,EAAKxC,SAEL,OADAT,EAAST,EAxQA,IAyQDS,GACJ,KAAKhB,EACD+E,EAAa,EACbD,EAA2B3D,EAAUiE,wCACrC,MACJ,KAAKnF,EACD8E,EAAa,GACbD,EAA2B3D,EAAUkE,wCACrC,MACJ,KAAKnF,EACD6E,EAAa,GACbD,EAA2B3D,EAAUmE,wCACrC,MACJ,KApSoB,IAqShBH,GAAiB,EACjBD,EAAM,GACN,MACJ,KAvSoB,IAwShBC,GAAiB,EACjBD,EAAM,IACN,MACJ,KAAK/E,EAAa,CAEd4B,GAAc,GACd,IAAIwD,GAAY,EAChB,OAAQtB,EAAKhD,YACT,KA9Se,GA+SXkE,GAAiB,EACjBD,EAAM,GACNK,GAAY,EACZ,MACJ,KApTe,EAqTXJ,GAAiB,EACjBD,EAAM,IACNK,GAAY,EACZ,MACJ,KAvTW,GAwTPtB,EAAKvC,OAAQ,EACbuC,EAAKxC,UAAW,EAChByD,EAAM,GACNK,GAAY,EAGpB,GAAIA,EACA,KAExB,CAEgB,QAEI,YADAP,EAAOC,MAAM,CAAC,4BA/UXnF,EA+UqDkB,EA9UjEwE,OAAOC,aAAqB,IAAR3F,EAAeA,GAAS,EAAK,IAAOA,GAAS,GAAM,IAAOA,GAAS,GAAM,QADxG,IAAuBA,EAmVf,MAAMwD,EAAUlD,EAASuD,sBAAsBpD,EA5TrC,KA6TJgD,EAAUnD,EAASuD,sBAAsBpD,EA5TrC,KA6TJiD,EAAUpD,EAASuD,sBAAsBpD,EA5TrC,KA6TJkD,EAAUrD,EAASuD,sBAAsBpD,EA5TrC,KA6TN4E,IACAL,EAA2Bf,EAAO2B,kCAAkCzB,EAAK/C,cAE7EL,EAAc,EACVN,EA3UM,GA2UcZ,IAAoC,IAAhBuE,IACxCrD,EAAcC,KAAKC,IAAI,EAAGR,EAzUd,KA2UhB,MAAMoF,EAAYtB,GAAe,EAC3BuB,EAAO7B,EAAOW,UACpB,IAAK,IAAImB,EAAOF,EAAWE,EAAO1B,EAAO0B,IAAQ,CAG7C,IAFAtE,EAAQhB,EA/UF,GAgVNiB,EAASjB,EAjVF,GAkVFsE,EAAM,EAAGA,EAAMhE,IAAegE,EAAK,CACpC,IAAkB,IAAdT,GAAmBA,IAAaS,EAAK,CAErC,MAAMiB,GAAkB,IAAd1B,EAAkBS,EAAM,EAClC,IAAKZ,EAAKpC,cAAgBoC,EAAKxC,SAAU,CACrCuC,EAAQ+B,OAAS5E,EAAU6E,mBAC3BhE,EAAaT,EAAQC,EAAS,EAC9B,IAAIyE,EAAa,KACjB,GAAIlC,EAAOmC,QAAUnC,EAAOoC,gBAAmBP,EAAKQ,mBAAqBR,EAAKS,aAE9D,MAARnB,GACAe,EAAa7F,EAAS6C,+BAA+B1B,EAAOC,EAAQlB,EAAKI,WAAaqB,EAAYC,EAAY1B,EAAKG,OAAQqF,GACvHvB,GAAiC,GAALuB,GAC5BvB,EAAyB+B,KAAKlG,EAAS2C,yBAAyBxB,EAAOC,EAAQlB,EAAKI,WAAaqB,EAAYC,EAAY1B,EAAKG,OAAQqF,KAG7H,KAARZ,IACLe,EAAa7F,EAASgD,mCAAmC7B,EAAOC,EAAQlB,EAAKI,WAAaqB,EAAYC,EAAY1B,EAAKG,OAAQqF,GAC3HvB,GAAiC,GAALuB,GAC5BvB,EAAyB+B,KAAKlG,EAAS0B,oCAAoCP,EAAOC,EAAQlB,EAAKI,WAAaqB,EAAYC,EAAY1B,EAAKG,OAAQqF,KAGzJ9B,EAAQuC,KAAOpF,EAAUC,8BAExB,CACD,MAAMoF,EAAiBZ,EAAKS,eAAkB/B,GAA4BsB,EAAKa,8BAAiCnC,GAC1GoC,EAAqBd,EAAKQ,mBAAsB9B,GAA4BsB,EAAKe,kCAAqCrC,GACtHsC,GAAoB,MAAR1B,GAAwB,KAARA,IAAewB,IAAwBF,EACnErF,EAAUG,mBACD,KAAR4D,GAAuB,MAARA,IAAgBsB,IAAoBE,EAChDvF,EAAUE,uBACVF,EAAUC,0BACpB,IAAIyF,EACAC,EAAuB,KAC3B,GACS,MADD5B,EAEA,OAAQ0B,GACJ,KAAKzF,EAAUG,kBACXuF,EAAazG,EAAS2C,yBACtB+D,EAAuB,KACvB,MACJ,KAAK3F,EAAUE,uBACXwF,EAAazG,EAAS4C,oCACtB8D,EAAuB1G,EAAS2C,yBAChC,MACJ,KAAK5B,EAAUC,0BACXyF,EAAazG,EAAS6C,+BACtB6D,EAAuB1G,EAAS2C,8BAOxC,OAAQ6D,GACJ,KAAKzF,EAAUG,kBACXuF,EAAazG,EAAS0B,oCACtBgF,EAAuB,KACvB,MACJ,KAAK3F,EAAUE,uBACXwF,EAAazG,EAASyC,6BACtBiE,EAAuB1G,EAAS0B,oCAChC,MACJ,KAAKX,EAAUC,0BACXyF,EAAazG,EAASgD,mCACtB0D,EAAuB1G,EAAS0B,oCAMhDkC,EAAQuC,KAAOK,EACfX,EAAaY,EAAWtF,EAAOC,EAAQlB,EAAKI,WAAaqB,EAAYC,EAAY1B,EAAKG,OAAQqF,GAC1FvB,GAAiC,GAALuB,GAC5BvB,EAAyB+B,KAAKQ,EAAuBA,EAAqBvF,EAAOC,EAAQlB,EAAKI,WAAaqB,EAAYC,EAAY1B,EAAKG,OAAQqF,GAAKG,EAErL,CAC4BA,GACAlC,EAAOgD,6BAA6B/C,EAASiC,EAAYJ,EAAMC,EAE3F,MACyB,GAAI7B,EAAKvC,MACVsC,EAAQuC,KAAOpF,EAAUC,0BACb,KAAR8D,GACAlB,EAAQ+B,OAAS5E,EAAU6F,kBAC3BhF,EAAaT,EAAQC,EAAS,EAC9BkC,EAAYtD,EAASwD,mBAAmBrC,EAAOC,EAAQlB,EAAKI,WAAaqB,EAAYC,EAAY1B,EAAKG,OAAQ6C,EAASC,EAASC,GAChIO,EAAOgD,6BAA6B/C,EAASN,EAAWmC,EAAMC,KAI9D9B,EAAQ+B,OAAS5E,EAAU6E,mBAC3BhE,EAAaT,EAAQC,EAAS,EAC9BkC,EAAYtD,EAASiD,oBAAoB9B,EAAOC,EAAQlB,EAAKI,WAAaqB,EAAYC,EAAY1B,EAAKG,OAAQ6C,EAASC,EAASC,EAASC,GAC1IM,EAAOgD,6BAA6B/C,EAASN,EAAWmC,EAAMC,SAGjE,GAAI7B,EAAKtC,YAAa,CACvB,MAAMsF,EAAkBlD,EAAOmD,uBACzBC,EAAkB5F,EAExBS,EADsBlB,KAAKsG,OAAO7F,EAAQ0F,EAAkB,GAAKA,GAAmBA,GACtDzF,EAAS,GAAK2F,EAC5CzD,EAAYtD,EAASyD,yBAAyBtC,EAAOC,EAAQlB,EAAKI,WAAaqB,EAAYC,EAAY1B,EAAKG,QAC5GuD,EAAQ+B,OAAS5E,EAAUkG,wBAC3BrD,EAAQuC,KAAOpF,EAAUC,0BACzB2C,EAAOgD,6BAA6B/C,EAASN,EAAWmC,EAAMC,EACtF,MAEwB9D,EAAgBlB,KAAKC,IAAI,EAAGQ,GAAS,EAAKT,KAAKC,IAAI,EAAGS,GAAW,EAAKuD,EACtErB,EAAY,IAAIR,WAAW5C,EAAKG,OAAQH,EAAKI,WAAaqB,EAAYC,GACtEgC,EAAQuC,KAAOpF,EAAUC,0BACzB2C,EAAOuD,uCAAuCtD,EAASc,EAA0BvD,EAAOC,EAAQkC,EAAWmC,EAAMC,EAEzI,CACgB/D,GAAcmD,EAAM3D,EAAQC,GAAU0D,EAAM,GAAKlD,EACjDT,GAAS,GACTC,GAAU,GACVD,EAAQT,KAAKC,IAAI,EAAKQ,GACtBC,EAASV,KAAKC,IAAI,EAAKS,EACvC,CACY,QAAoB+F,IAAhBlD,EAEA,KAEhB,CACYE,GAA4BA,EAAyBiD,OAAS,EAC9DvD,EAAKO,oBAAsBiD,EAAkCC,oCAAoC,CAC7FC,KAAMpH,EAhdJ,GAidFqH,MAAOrD,EAAyB,GAChCsD,KAAMtD,EAAyB,GAC/BuD,GAAIvD,EAAyB,GAC7BwD,KAAMxD,EAAyB,GAC/ByD,MAAOzD,EAAyB,GAChC0D,KAAM1D,EAAyB,GAC/BwB,OAAQ5E,EAAU6E,mBAClBO,KAAMpF,EAAUG,kBAChB4G,YAAY,IAIhBjE,EAAKO,yBAAsB+C,CAEvC,EAKAnH,EAASwC,wBAAyB"}
@@ -1,88 +0,0 @@
1
- import { S as SphericalPolynomial } from './index-7pOUdivR.esm.js';
2
- import { DDSTools } from './dds-B3q7zTkZ.esm.js';
3
-
4
- /**
5
- * Implementation of the DDS Texture Loader.
6
- * @internal
7
- */
8
- // eslint-disable-next-line @typescript-eslint/naming-convention
9
- class _DDSTextureLoader {
10
- constructor() {
11
- /**
12
- * Defines whether the loader supports cascade loading the different faces.
13
- */
14
- this.supportCascades = true;
15
- }
16
- /**
17
- * Uploads the cube texture data to the WebGL texture. It has already been bound.
18
- * @param imgs contains the cube maps
19
- * @param texture defines the BabylonJS internal texture
20
- * @param createPolynomials will be true if polynomials have been requested
21
- * @param onLoad defines the callback to trigger once the texture is ready
22
- */
23
- loadCubeData(imgs, texture, createPolynomials, onLoad) {
24
- const engine = texture.getEngine();
25
- let info;
26
- let loadMipmap = false;
27
- let maxLevel = 1000;
28
- if (Array.isArray(imgs)) {
29
- for (let index = 0; index < imgs.length; index++) {
30
- const data = imgs[index];
31
- info = DDSTools.GetDDSInfo(data);
32
- texture.width = info.width;
33
- texture.height = info.height;
34
- loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;
35
- engine._unpackFlipY(info.isCompressed);
36
- DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6, -1, index);
37
- if (!info.isFourCC && info.mipmapCount === 1) {
38
- engine.generateMipMapsForCubemap(texture);
39
- }
40
- else {
41
- maxLevel = info.mipmapCount - 1;
42
- }
43
- }
44
- }
45
- else {
46
- const data = imgs;
47
- info = DDSTools.GetDDSInfo(data);
48
- texture.width = info.width;
49
- texture.height = info.height;
50
- if (createPolynomials) {
51
- info.sphericalPolynomial = new SphericalPolynomial();
52
- }
53
- loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;
54
- engine._unpackFlipY(info.isCompressed);
55
- DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6);
56
- if (!info.isFourCC && info.mipmapCount === 1) {
57
- // Do not unbind as we still need to set the parameters.
58
- engine.generateMipMapsForCubemap(texture, false);
59
- }
60
- else {
61
- maxLevel = info.mipmapCount - 1;
62
- }
63
- }
64
- engine._setCubeMapTextureParams(texture, loadMipmap, maxLevel);
65
- texture.isReady = true;
66
- texture.onLoadedObservable.notifyObservers(texture);
67
- texture.onLoadedObservable.clear();
68
- if (onLoad) {
69
- onLoad({ isDDS: true, width: texture.width, info, data: imgs, texture });
70
- }
71
- }
72
- /**
73
- * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.
74
- * @param data contains the texture data
75
- * @param texture defines the BabylonJS internal texture
76
- * @param callback defines the method to call once ready to upload
77
- */
78
- loadData(data, texture, callback) {
79
- const info = DDSTools.GetDDSInfo(data);
80
- const loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps && Math.max(info.width, info.height) >> (info.mipmapCount - 1) === 1;
81
- callback(info.width, info.height, loadMipmap, info.isFourCC, () => {
82
- DDSTools.UploadDDSLevels(texture.getEngine(), texture, data, info, loadMipmap, 1);
83
- });
84
- }
85
- }
86
-
87
- export { _DDSTextureLoader };
88
- //# sourceMappingURL=ddsTextureLoader-C4PtTvoL.esm.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ddsTextureLoader-C4PtTvoL.esm.js","sources":["../../../../../dev/core/dist/Materials/Textures/Loaders/ddsTextureLoader.js"],"sourcesContent":["import { SphericalPolynomial } from \"../../../Maths/sphericalPolynomial\";\nimport { DDSTools } from \"../../../Misc/dds\";\n/**\n * Implementation of the DDS Texture Loader.\n * @internal\n */\n// eslint-disable-next-line @typescript-eslint/naming-convention\nexport class _DDSTextureLoader {\n constructor() {\n /**\n * Defines whether the loader supports cascade loading the different faces.\n */\n this.supportCascades = true;\n }\n /**\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\n * @param imgs contains the cube maps\n * @param texture defines the BabylonJS internal texture\n * @param createPolynomials will be true if polynomials have been requested\n * @param onLoad defines the callback to trigger once the texture is ready\n */\n loadCubeData(imgs, texture, createPolynomials, onLoad) {\n const engine = texture.getEngine();\n let info;\n let loadMipmap = false;\n let maxLevel = 1000;\n if (Array.isArray(imgs)) {\n for (let index = 0; index < imgs.length; index++) {\n const data = imgs[index];\n info = DDSTools.GetDDSInfo(data);\n texture.width = info.width;\n texture.height = info.height;\n loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;\n engine._unpackFlipY(info.isCompressed);\n DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6, -1, index);\n if (!info.isFourCC && info.mipmapCount === 1) {\n engine.generateMipMapsForCubemap(texture);\n }\n else {\n maxLevel = info.mipmapCount - 1;\n }\n }\n }\n else {\n const data = imgs;\n info = DDSTools.GetDDSInfo(data);\n texture.width = info.width;\n texture.height = info.height;\n if (createPolynomials) {\n info.sphericalPolynomial = new SphericalPolynomial();\n }\n loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;\n engine._unpackFlipY(info.isCompressed);\n DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6);\n if (!info.isFourCC && info.mipmapCount === 1) {\n // Do not unbind as we still need to set the parameters.\n engine.generateMipMapsForCubemap(texture, false);\n }\n else {\n maxLevel = info.mipmapCount - 1;\n }\n }\n engine._setCubeMapTextureParams(texture, loadMipmap, maxLevel);\n texture.isReady = true;\n texture.onLoadedObservable.notifyObservers(texture);\n texture.onLoadedObservable.clear();\n if (onLoad) {\n onLoad({ isDDS: true, width: texture.width, info, data: imgs, texture });\n }\n }\n /**\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\n * @param data contains the texture data\n * @param texture defines the BabylonJS internal texture\n * @param callback defines the method to call once ready to upload\n */\n loadData(data, texture, callback) {\n const info = DDSTools.GetDDSInfo(data);\n const loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps && Math.max(info.width, info.height) >> (info.mipmapCount - 1) === 1;\n callback(info.width, info.height, loadMipmap, info.isFourCC, () => {\n DDSTools.UploadDDSLevels(texture.getEngine(), texture, data, info, loadMipmap, 1);\n });\n }\n}\n//# sourceMappingURL=ddsTextureLoader.js.map"],"names":[],"mappings":";;;AAEA;AACA;AACA;AACA;AACA;AACO,MAAM,iBAAiB,CAAC;AAC/B,IAAI,WAAW,GAAG;AAClB;AACA;AACA;AACA,QAAQ,IAAI,CAAC,eAAe,GAAG,IAAI;AACnC;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,IAAI,YAAY,CAAC,IAAI,EAAE,OAAO,EAAE,iBAAiB,EAAE,MAAM,EAAE;AAC3D,QAAQ,MAAM,MAAM,GAAG,OAAO,CAAC,SAAS,EAAE;AAC1C,QAAQ,IAAI,IAAI;AAChB,QAAQ,IAAI,UAAU,GAAG,KAAK;AAC9B,QAAQ,IAAI,QAAQ,GAAG,IAAI;AAC3B,QAAQ,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;AACjC,YAAY,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;AAC9D,gBAAgB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;AACxC,gBAAgB,IAAI,GAAG,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC;AAChD,gBAAgB,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK;AAC1C,gBAAgB,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM;AAC5C,gBAAgB,UAAU,GAAG,CAAC,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,KAAK,OAAO,CAAC,eAAe;AAChH,gBAAgB,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC;AACtD,gBAAgB,QAAQ,CAAC,eAAe,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC;AAC/F,gBAAgB,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,EAAE;AAC9D,oBAAoB,MAAM,CAAC,yBAAyB,CAAC,OAAO,CAAC;AAC7D;AACA,qBAAqB;AACrB,oBAAoB,QAAQ,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC;AACnD;AACA;AACA;AACA,aAAa;AACb,YAAY,MAAM,IAAI,GAAG,IAAI;AAC7B,YAAY,IAAI,GAAG,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC;AAC5C,YAAY,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK;AACtC,YAAY,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM;AACxC,YAAY,IAAI,iBAAiB,EAAE;AACnC,gBAAgB,IAAI,CAAC,mBAAmB,GAAG,IAAI,mBAAmB,EAAE;AACpE;AACA,YAAY,UAAU,GAAG,CAAC,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,KAAK,OAAO,CAAC,eAAe;AAC5G,YAAY,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC;AAClD,YAAY,QAAQ,CAAC,eAAe,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC,CAAC;AAChF,YAAY,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,EAAE;AAC1D;AACA,gBAAgB,MAAM,CAAC,yBAAyB,CAAC,OAAO,EAAE,KAAK,CAAC;AAChE;AACA,iBAAiB;AACjB,gBAAgB,QAAQ,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC;AAC/C;AACA;AACA,QAAQ,MAAM,CAAC,wBAAwB,CAAC,OAAO,EAAE,UAAU,EAAE,QAAQ,CAAC;AACtE,QAAQ,OAAO,CAAC,OAAO,GAAG,IAAI;AAC9B,QAAQ,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC;AAC3D,QAAQ,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE;AAC1C,QAAQ,IAAI,MAAM,EAAE;AACpB,YAAY,MAAM,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC;AACpF;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,IAAI,QAAQ,CAAC,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE;AACtC,QAAQ,MAAM,IAAI,GAAG,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC;AAC9C,QAAQ,MAAM,UAAU,GAAG,CAAC,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,KAAK,OAAO,CAAC,eAAe,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,KAAK,CAAC;AACnL,QAAQ,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE,MAAM;AAC3E,YAAY,QAAQ,CAAC,eAAe,CAAC,OAAO,CAAC,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC,CAAC;AAC7F,SAAS,CAAC;AACV;AACA;;;;"}
@@ -1,2 +0,0 @@
1
- import{S as e}from"./index-CHb7NKRY.esm.min.js";import{DDSTools as i}from"./dds-BBiaQw-Y.esm.min.js";class a{constructor(){this.supportCascades=!0}loadCubeData(a,t,s,o){const p=t.getEngine();let n,m=!1,r=1e3;if(Array.isArray(a))for(let e=0;e<a.length;e++){const s=a[e];n=i.GetDDSInfo(s),t.width=n.width,t.height=n.height,m=(n.isRGB||n.isLuminance||n.mipmapCount>1)&&t.generateMipMaps,p._unpackFlipY(n.isCompressed),i.UploadDDSLevels(p,t,s,n,m,6,-1,e),n.isFourCC||1!==n.mipmapCount?r=n.mipmapCount-1:p.generateMipMapsForCubemap(t)}else{const o=a;n=i.GetDDSInfo(o),t.width=n.width,t.height=n.height,s&&(n.sphericalPolynomial=new e),m=(n.isRGB||n.isLuminance||n.mipmapCount>1)&&t.generateMipMaps,p._unpackFlipY(n.isCompressed),i.UploadDDSLevels(p,t,o,n,m,6),n.isFourCC||1!==n.mipmapCount?r=n.mipmapCount-1:p.generateMipMapsForCubemap(t,!1)}p._setCubeMapTextureParams(t,m,r),t.isReady=!0,t.onLoadedObservable.notifyObservers(t),t.onLoadedObservable.clear(),o&&o({isDDS:!0,width:t.width,info:n,data:a,texture:t})}loadData(e,a,t){const s=i.GetDDSInfo(e),o=(s.isRGB||s.isLuminance||s.mipmapCount>1)&&a.generateMipMaps&&Math.max(s.width,s.height)>>s.mipmapCount-1==1;t(s.width,s.height,o,s.isFourCC,(()=>{i.UploadDDSLevels(a.getEngine(),a,e,s,o,1)}))}}export{a as _DDSTextureLoader};
2
- //# sourceMappingURL=ddsTextureLoader-CGA8DF-Z.esm.min.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ddsTextureLoader-CGA8DF-Z.esm.min.js","sources":["../../../../../dev/core/dist/Materials/Textures/Loaders/ddsTextureLoader.js"],"sourcesContent":["import { SphericalPolynomial } from \"../../../Maths/sphericalPolynomial\";\nimport { DDSTools } from \"../../../Misc/dds\";\n/**\n * Implementation of the DDS Texture Loader.\n * @internal\n */\n// eslint-disable-next-line @typescript-eslint/naming-convention\nexport class _DDSTextureLoader {\n constructor() {\n /**\n * Defines whether the loader supports cascade loading the different faces.\n */\n this.supportCascades = true;\n }\n /**\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\n * @param imgs contains the cube maps\n * @param texture defines the BabylonJS internal texture\n * @param createPolynomials will be true if polynomials have been requested\n * @param onLoad defines the callback to trigger once the texture is ready\n */\n loadCubeData(imgs, texture, createPolynomials, onLoad) {\n const engine = texture.getEngine();\n let info;\n let loadMipmap = false;\n let maxLevel = 1000;\n if (Array.isArray(imgs)) {\n for (let index = 0; index < imgs.length; index++) {\n const data = imgs[index];\n info = DDSTools.GetDDSInfo(data);\n texture.width = info.width;\n texture.height = info.height;\n loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;\n engine._unpackFlipY(info.isCompressed);\n DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6, -1, index);\n if (!info.isFourCC && info.mipmapCount === 1) {\n engine.generateMipMapsForCubemap(texture);\n }\n else {\n maxLevel = info.mipmapCount - 1;\n }\n }\n }\n else {\n const data = imgs;\n info = DDSTools.GetDDSInfo(data);\n texture.width = info.width;\n texture.height = info.height;\n if (createPolynomials) {\n info.sphericalPolynomial = new SphericalPolynomial();\n }\n loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;\n engine._unpackFlipY(info.isCompressed);\n DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6);\n if (!info.isFourCC && info.mipmapCount === 1) {\n // Do not unbind as we still need to set the parameters.\n engine.generateMipMapsForCubemap(texture, false);\n }\n else {\n maxLevel = info.mipmapCount - 1;\n }\n }\n engine._setCubeMapTextureParams(texture, loadMipmap, maxLevel);\n texture.isReady = true;\n texture.onLoadedObservable.notifyObservers(texture);\n texture.onLoadedObservable.clear();\n if (onLoad) {\n onLoad({ isDDS: true, width: texture.width, info, data: imgs, texture });\n }\n }\n /**\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\n * @param data contains the texture data\n * @param texture defines the BabylonJS internal texture\n * @param callback defines the method to call once ready to upload\n */\n loadData(data, texture, callback) {\n const info = DDSTools.GetDDSInfo(data);\n const loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps && Math.max(info.width, info.height) >> (info.mipmapCount - 1) === 1;\n callback(info.width, info.height, loadMipmap, info.isFourCC, () => {\n DDSTools.UploadDDSLevels(texture.getEngine(), texture, data, info, loadMipmap, 1);\n });\n }\n}\n//# sourceMappingURL=ddsTextureLoader.js.map"],"names":["_DDSTextureLoader","constructor","this","supportCascades","loadCubeData","imgs","texture","createPolynomials","onLoad","engine","getEngine","info","loadMipmap","maxLevel","Array","isArray","index","length","data","DDSTools","GetDDSInfo","width","height","isRGB","isLuminance","mipmapCount","generateMipMaps","_unpackFlipY","isCompressed","UploadDDSLevels","isFourCC","generateMipMapsForCubemap","sphericalPolynomial","SphericalPolynomial","_setCubeMapTextureParams","isReady","onLoadedObservable","notifyObservers","clear","isDDS","loadData","callback","Math","max"],"mappings":"qGAOO,MAAMA,EACT,WAAAC,GAIIC,KAAKC,iBAAkB,CAC/B,CAQI,YAAAC,CAAaC,EAAMC,EAASC,EAAmBC,GAC3C,MAAMC,EAASH,EAAQI,YACvB,IAAIC,EACAC,GAAa,EACbC,EAAW,IACf,GAAIC,MAAMC,QAAQV,GACd,IAAK,IAAIW,EAAQ,EAAGA,EAAQX,EAAKY,OAAQD,IAAS,CAC9C,MAAME,EAAOb,EAAKW,GAClBL,EAAOQ,EAASC,WAAWF,GAC3BZ,EAAQe,MAAQV,EAAKU,MACrBf,EAAQgB,OAASX,EAAKW,OACtBV,GAAcD,EAAKY,OAASZ,EAAKa,aAAeb,EAAKc,YAAc,IAAMnB,EAAQoB,gBACjFjB,EAAOkB,aAAahB,EAAKiB,cACzBT,EAASU,gBAAgBpB,EAAQH,EAASY,EAAMP,EAAMC,EAAY,GAAI,EAAGI,GACpEL,EAAKmB,UAAiC,IAArBnB,EAAKc,YAIvBZ,EAAWF,EAAKc,YAAc,EAH9BhB,EAAOsB,0BAA0BzB,EAKrD,KAEa,CACD,MAAMY,EAAOb,EACbM,EAAOQ,EAASC,WAAWF,GAC3BZ,EAAQe,MAAQV,EAAKU,MACrBf,EAAQgB,OAASX,EAAKW,OAClBf,IACAI,EAAKqB,oBAAsB,IAAIC,GAEnCrB,GAAcD,EAAKY,OAASZ,EAAKa,aAAeb,EAAKc,YAAc,IAAMnB,EAAQoB,gBACjFjB,EAAOkB,aAAahB,EAAKiB,cACzBT,EAASU,gBAAgBpB,EAAQH,EAASY,EAAMP,EAAMC,EAAY,GAC7DD,EAAKmB,UAAiC,IAArBnB,EAAKc,YAKvBZ,EAAWF,EAAKc,YAAc,EAH9BhB,EAAOsB,0BAA0BzB,GAAS,EAK1D,CACQG,EAAOyB,yBAAyB5B,EAASM,EAAYC,GACrDP,EAAQ6B,SAAU,EAClB7B,EAAQ8B,mBAAmBC,gBAAgB/B,GAC3CA,EAAQ8B,mBAAmBE,QACvB9B,GACAA,EAAO,CAAE+B,OAAO,EAAMlB,MAAOf,EAAQe,MAAOV,OAAMO,KAAMb,EAAMC,WAE1E,CAOI,QAAAkC,CAAStB,EAAMZ,EAASmC,GACpB,MAAM9B,EAAOQ,EAASC,WAAWF,GAC3BN,GAAcD,EAAKY,OAASZ,EAAKa,aAAeb,EAAKc,YAAc,IAAMnB,EAAQoB,iBAAmBgB,KAAKC,IAAIhC,EAAKU,MAAOV,EAAKW,SAAYX,EAAKc,YAAc,GAAO,EAC1KgB,EAAS9B,EAAKU,MAAOV,EAAKW,OAAQV,EAAYD,EAAKmB,UAAU,KACzDX,EAASU,gBAAgBvB,EAAQI,YAAaJ,EAASY,EAAMP,EAAMC,EAAY,EAAE,GAE7F"}
@@ -1,18 +0,0 @@
1
- import { i as ShaderStore } from './index-7pOUdivR.esm.js';
2
-
3
- // Do not edit.
4
- const name = "decalFragment";
5
- const shader = `#ifdef DECAL
6
- var decalTempColor=decalColor.rgb;var decalTempAlpha=decalColor.a;
7
- #ifdef GAMMADECAL
8
- decalTempColor=toLinearSpaceVec3(decalColor.rgb);
9
- #endif
10
- #ifdef DECAL_SMOOTHALPHA
11
- decalTempAlpha=decalColor.a*decalColor.a;
12
- #endif
13
- surfaceAlbedo=mix(surfaceAlbedo.rgb,decalTempColor,decalTempAlpha);
14
- #endif
15
- `;
16
- // Sideeffect
17
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
18
- //# sourceMappingURL=decalFragment-BTxhBHbp.esm.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"decalFragment-BTxhBHbp.esm.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/decalFragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"decalFragment\";\nconst shader = `#ifdef DECAL\nvar decalTempColor=decalColor.rgb;var decalTempAlpha=decalColor.a;\n#ifdef GAMMADECAL\ndecalTempColor=toLinearSpaceVec3(decalColor.rgb);\n#endif\n#ifdef DECAL_SMOOTHALPHA\ndecalTempAlpha=decalColor.a*decalColor.a;\n#endif\nsurfaceAlbedo=mix(surfaceAlbedo.rgb,decalTempColor,decalTempAlpha);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const decalFragmentWGSL = { name, shader };\n//# sourceMappingURL=decalFragment.js.map"],"names":[],"mappings":";;AAAA;AAEA,MAAM,IAAI,GAAG,eAAe;AAC5B,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM"}
@@ -1,2 +0,0 @@
1
- import{i as e}from"./index-CHb7NKRY.esm.min.js";e.IncludesShadersStoreWGSL.decalFragment="#ifdef DECAL\nvar decalTempColor=decalColor.rgb;var decalTempAlpha=decalColor.a;\n#ifdef GAMMADECAL\ndecalTempColor=toLinearSpaceVec3(decalColor.rgb);\n#endif\n#ifdef DECAL_SMOOTHALPHA\ndecalTempAlpha=decalColor.a*decalColor.a;\n#endif\nsurfaceAlbedo=mix(surfaceAlbedo.rgb,decalTempColor,decalTempAlpha);\n#endif\n";
2
- //# sourceMappingURL=decalFragment-n8HEgits.esm.min.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"decalFragment-n8HEgits.esm.min.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/decalFragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"decalFragment\";\nconst shader = `#ifdef DECAL\nvar decalTempColor=decalColor.rgb;var decalTempAlpha=decalColor.a;\n#ifdef GAMMADECAL\ndecalTempColor=toLinearSpaceVec3(decalColor.rgb);\n#endif\n#ifdef DECAL_SMOOTHALPHA\ndecalTempAlpha=decalColor.a*decalColor.a;\n#endif\nsurfaceAlbedo=mix(surfaceAlbedo.rgb,decalTempColor,decalTempAlpha);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const decalFragmentWGSL = { name, shader };\n//# sourceMappingURL=decalFragment.js.map"],"names":["ShaderStore","IncludesShadersStoreWGSL"],"mappings":"gDAeAA,EAAYC,yBAA6B,cAZ1B"}
@@ -1,2 +0,0 @@
1
- import{i as e}from"./index-CHb7NKRY.esm.min.js";import"./defaultUboDeclaration-DYX0y14N.esm.min.js";import"./oitFragment-wsShal2z.esm.min.js";import"./mainUVVaryingDeclaration-_WOgDBUD.esm.min.js";import"./helperFunctions-VM--MJVI.esm.min.js";import"./fresnelFunction-Da1sPcvo.esm.min.js";import"./fogFragment-VhCT_edc.esm.min.js";import"./logDepthDeclaration-CFHaSiET.esm.min.js";import"./decalFragment-n8HEgits.esm.min.js";import"./meshUboDeclaration-BkKdZCAL.esm.min.js";e.IncludesShadersStoreWGSL.lightsFragmentFunctions="struct lightingInfo\n{diffuse: vec3f,\n#ifdef SPECULARTERM\nspecular: vec3f,\n#endif\n#ifdef NDOTL\nndl: f32,\n#endif\n};fn computeLighting(viewDirectionW: vec3f,vNormal: vec3f,lightData: vec4f,diffuseColor: vec3f,specularColor: vec3f,range: f32,glossiness: f32)->lightingInfo {var result: lightingInfo;var lightVectorW: vec3f;var attenuation: f32=1.0;if (lightData.w==0.)\n{var direction: vec3f=lightData.xyz-fragmentInputs.vPositionW;var attenuation: f32=max(0.,1.0-length(direction)/range);lightVectorW=normalize(direction);}\nelse\n{lightVectorW=normalize(-lightData.xyz);}\nvar ndl: f32=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\nvar angleW: vec3f=normalize(viewDirectionW+lightVectorW);var specComp: f32=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;}\nfn getAttenuation(cosAngle: f32,exponent: f32)->f32 {return max(0.,pow(cosAngle,exponent));}\nfn getIESAttenuation(cosAngle: f32,iesLightTexture: texture_2d<f32>,iesLightTextureSampler: sampler)->f32 {var angle=acos(cosAngle)/PI;return textureSampleLevel(iesLightTexture,iesLightTextureSampler,vec2f(angle,0),0.).r;}\nfn computeBasicSpotLighting(viewDirectionW: vec3f,lightVectorW: vec3f,vNormal: vec3f,attenuation: f32,diffuseColor: vec3f,specularColor: vec3f,glossiness: f32)->lightingInfo {var result: lightingInfo;var ndl: f32=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\nvar angleW: vec3f=normalize(viewDirectionW+lightVectorW);var specComp: f32=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;}\nfn computeIESSpotLighting(viewDirectionW: vec3f,vNormal: vec3f,lightData: vec4f,lightDirection: vec4f,diffuseColor: vec3f,specularColor: vec3f,range: f32,glossiness: f32,iesLightTexture: texture_2d<f32>,iesLightTextureSampler: sampler)->lightingInfo {var direction: vec3f=lightData.xyz-fragmentInputs.vPositionW;var lightVectorW: vec3f=normalize(direction);var attenuation: f32=max(0.,1.0-length(direction)/range);var dotProduct=dot(lightDirection.xyz,-lightVectorW);var cosAngle: f32=max(0.,dotProduct);if (cosAngle>=lightDirection.w)\n{attenuation*=getIESAttenuation(dotProduct,iesLightTexture,iesLightTextureSampler);return computeBasicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}\nvar result: lightingInfo;result.diffuse=vec3f(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3f(0.);\n#endif\n#ifdef NDOTL\nresult.ndl=0.;\n#endif\nreturn result;}\nfn computeSpotLighting(viewDirectionW: vec3f,vNormal: vec3f ,lightData: vec4f,lightDirection: vec4f,diffuseColor: vec3f,specularColor: vec3f,range: f32,glossiness: f32)->lightingInfo {var direction: vec3f=lightData.xyz-fragmentInputs.vPositionW;var lightVectorW: vec3f=normalize(direction);var attenuation: f32=max(0.,1.0-length(direction)/range);var cosAngle: f32=max(0.,dot(lightDirection.xyz,-lightVectorW));if (cosAngle>=lightDirection.w)\n{attenuation*=getAttenuation(cosAngle,lightData.w);return computeBasicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}\nvar result: lightingInfo;result.diffuse=vec3f(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3f(0.);\n#endif\n#ifdef NDOTL\nresult.ndl=0.;\n#endif\nreturn result;}\nfn computeHemisphericLighting(viewDirectionW: vec3f,vNormal: vec3f,lightData: vec4f,diffuseColor: vec3f,specularColor: vec3f,groundColor: vec3f,glossiness: f32)->lightingInfo {var result: lightingInfo;var ndl: f32=dot(vNormal,lightData.xyz)*0.5+0.5;\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=mix(groundColor,diffuseColor,ndl);\n#ifdef SPECULARTERM\nvar angleW: vec3f=normalize(viewDirectionW+lightData.xyz);var specComp: f32=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor;\n#endif\nreturn result;}\nfn computeProjectionTextureDiffuseLighting(projectionLightTexture: texture_2d<f32>,projectionLightSampler: sampler,textureProjectionMatrix: mat4x4f,posW: vec3f)->vec3f {var strq: vec4f=textureProjectionMatrix*vec4f(posW,1.0);strq/=strq.w;var textureColor: vec3f=textureSample(projectionLightTexture,projectionLightSampler,strq.xy).rgb;return textureColor;}";const n="defaultPixelShader",r="#include<defaultUboDeclaration>\n#include<prePassDeclaration>[SCENE_MRT_COUNT]\n#include<oitDeclaration>\n#define CUSTOM_FRAGMENT_BEGIN\nvarying vPositionW: vec3f;\n#ifdef NORMAL\nvarying vNormalW: vec3f;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vColor: vec4f;\n#endif\n#include<mainUVVaryingDeclaration>[1..7]\n#include<helperFunctions>\n#include<lightUboDeclaration>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<samplerFragmentDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_SAMPLERNAME_,diffuse)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)\n#ifdef REFRACTION\n#ifdef REFRACTIONMAP_3D\nvar refractionCubeSamplerSampler: sampler;var refractionCubeSampler: texture_cube<f32>;\n#else\nvar refraction2DSamplerSampler: sampler;var refraction2DSampler: texture_2d<f32>;\n#endif\n#endif\n#if defined(SPECULARTERM)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_SAMPLERNAME_,specular)\n#endif\n#include<fresnelFunction>\n#ifdef REFLECTION\n#ifdef REFLECTIONMAP_3D\nvar reflectionCubeSamplerSampler: sampler;var reflectionCubeSampler: texture_cube<f32>;\n#else\nvar reflection2DSamplerSampler: sampler;var reflection2DSampler: texture_2d<f32>;\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vPositionUVW: vec3f;\n#else\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vDirectionW: vec3f;\n#endif\n#endif\n#include<reflectionFunction>\n#endif\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n#include<bumpFragmentMainFunctions>\n#include<bumpFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvar viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-fragmentInputs.vPositionW);var baseColor: vec4f= vec4f(1.,1.,1.,1.);var diffuseColor: vec3f=uniforms.vDiffuseColor.rgb;var alpha: f32=uniforms.vDiffuseColor.a;\n#ifdef NORMAL\nvar normalW: vec3f=normalize(fragmentInputs.vNormalW);\n#else\nvar normalW: vec3f=normalize(-cross(dpdx(fragmentInputs.vPositionW),dpdy(fragmentInputs.vPositionW)));\n#endif\n#include<bumpFragment>\n#ifdef TWOSIDEDLIGHTING\nnormalW=select(-normalW,normalW,fragmentInputs.frontFacing);\n#endif\n#ifdef DIFFUSE\nbaseColor=textureSample(diffuseSampler,diffuseSamplerSampler,fragmentInputs.vDiffuseUV+uvOffset);\n#if defined(ALPHATEST) && !defined(ALPHATEST_AFTERALLALPHACOMPUTATIONS)\nif (baseColor.a<uniforms.alphaCutOff) {discard;}\n#endif\n#ifdef ALPHAFROMDIFFUSE\nalpha*=baseColor.a;\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_ALPHA\nbaseColor=vec4f(baseColor.rgb*uniforms.vDiffuseInfos.y,baseColor.a);\n#endif\n#if defined(DECAL) && !defined(DECAL_AFTER_DETAIL)\nvar decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);\n#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)\n#endif\n#include<depthPrePass>\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nbaseColor=vec4f(baseColor.rgb*fragmentInputs.vColor.rgb,baseColor.a);\n#endif\n#ifdef DETAIL\nbaseColor=vec4f(baseColor.rgb*2.0*mix(0.5,detailColor.r,uniforms.vDetailInfos.y),baseColor.a);\n#endif\n#if defined(DECAL) && defined(DECAL_AFTER_DETAIL)\nvar decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);\n#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE\nvar baseAmbientColor: vec3f= vec3f(1.,1.,1.);\n#ifdef AMBIENT\nbaseAmbientColor=textureSample(ambientSampler,ambientSamplerSampler,fragmentInputs.vAmbientUV+uvOffset).rgb*uniforms.vAmbientInfos.y;\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\nvar glossiness: f32=uniforms.vSpecularColor.a;var specularColor: vec3f=uniforms.vSpecularColor.rgb;\n#ifdef SPECULARTERM\n#ifdef SPECULAR\nvar specularMapColor: vec4f=textureSample(specularSampler,specularSamplerSampler,fragmentInputs.vSpecularUV+uvOffset);specularColor=specularMapColor.rgb;\n#ifdef GLOSSINESS\nglossiness=glossiness*specularMapColor.a;\n#endif\n#endif\n#endif\nvar diffuseBase: vec3f= vec3f(0.,0.,0.);var info: lightingInfo;\n#ifdef SPECULARTERM\nvar specularBase: vec3f= vec3f(0.,0.,0.);\n#endif\nvar shadow: f32=1.;var aggShadow: f32=0.;var numLights: f32=0.;\n#ifdef LIGHTMAP\nvar lightmapColor: vec4f=textureSample(lightmapSampler,lightmapSamplerSampler,fragmentInputs.vLightmapUV+uvOffset);\n#ifdef RGBDLIGHTMAP\nlightmapColor=vec4f(fromRGBD(lightmapColor),lightmapColor.a);\n#endif\nlightmapColor=vec4f(lightmapColor.rgb*uniforms.vLightmapInfos.y,lightmapColor.a);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\naggShadow=aggShadow/numLights;var refractionColor: vec4f= vec4f(0.,0.,0.,1.);\n#ifdef REFRACTION\nvar refractionVector: vec3f=normalize(refract(-viewDirectionW,normalW,uniforms.vRefractionInfos.y));\n#ifdef REFRACTIONMAP_3D\n#ifdef USE_LOCAL_REFRACTIONMAP_CUBIC\nrefractionVector=parallaxCorrectNormal(fragmentInputs.vPositionW,refractionVector,uniforms.vRefractionSize,uniforms.vRefractionPosition);\n#endif\nrefractionVector.y=refractionVector.y*uniforms.vRefractionInfos.w;var refractionLookup: vec4f=textureSample(refractionCubeSampler,refractionCubeSamplerSampler,refractionVector);if (dot(refractionVector,viewDirectionW)<1.0) {refractionColor=refractionLookup;}\n#else\nvar vRefractionUVW: vec3f= (uniforms.refractionMatrix*(scene.view* vec4f(fragmentInputs.vPositionW+refractionVector*uniforms.vRefractionInfos.z,1.0))).xyz;var refractionCoords: vec2f=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;refractionColor=textureSample(refraction2DSampler,refraction2DSamplerSampler,refractionCoords);\n#endif\n#ifdef RGBDREFRACTION\nrefractionColor=vec4f(fromRGBD(refractionColor),refractionColor.a);\n#endif\n#ifdef IS_REFRACTION_LINEAR\nrefractionColor=vec4f(toGammaSpaceVec3(refractionColor.rgb),refractionColor.a);\n#endif\nrefractionColor=vec4f(refractionColor.rgb*uniforms.vRefractionInfos.x,refractionColor.a);\n#endif\nvar reflectionColor: vec4f= vec4f(0.,0.,0.,1.);\n#ifdef REFLECTION\nvar vReflectionUVW: vec3f=computeReflectionCoords( vec4f(fragmentInputs.vPositionW,1.0),normalW);\n#ifdef REFLECTIONMAP_OPPOSITEZ\nvReflectionUVW=vec3f(vReflectionUVW.x,vReflectionUVW.y,vReflectionUVW.z*-1.0);\n#endif\n#ifdef REFLECTIONMAP_3D\n#ifdef ROUGHNESS\nvar bias: f32=uniforms.vReflectionInfos.y;\n#ifdef SPECULARTERM\n#ifdef SPECULAR\n#ifdef GLOSSINESS\nbias*=(1.0-specularMapColor.a);\n#endif\n#endif\n#endif\nreflectionColor=textureSampleLevel(reflectionCubeSampler,reflectionCubeSamplerSampler,vReflectionUVW,bias);\n#else\nreflectionColor=textureSample(reflectionCubeSampler,reflectionCubeSamplerSampler,vReflectionUVW);\n#endif\n#else\nvar coords: vec2f=vReflectionUVW.xy;\n#ifdef REFLECTIONMAP_PROJECTION\ncoords/=vReflectionUVW.z;\n#endif\ncoords.y=1.0-coords.y;reflectionColor=textureSample(reflection2DSampler,reflection2DSamplerSampler,coords);\n#endif\n#ifdef RGBDREFLECTION\nreflectionColor=vec4f(fromRGBD(reflectionColor),reflectionColor.a);\n#endif\n#ifdef IS_REFLECTION_LINEAR\nreflectionColor=vec4f(toGammaSpaceVec3(reflectionColor.rgb),reflectionColor.a);\n#endif\nreflectionColor=vec4f(reflectionColor.rgb*uniforms.vReflectionInfos.x,reflectionColor.a);\n#ifdef REFLECTIONFRESNEL\nvar reflectionFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.reflectionRightColor.a,uniforms.reflectionLeftColor.a);\n#ifdef REFLECTIONFRESNELFROMSPECULAR\n#ifdef SPECULARTERM\nreflectionColor=vec4f(reflectionColor.rgb*specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*uniforms.reflectionRightColor.rgb,reflectionColor.a);\n#else\nreflectionColor=vec4f(reflectionColor.rgb*uniforms.reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*uniforms.reflectionRightColor.rgb,reflectionColor.a);\n#endif\n#else\nreflectionColor=vec4f(reflectionColor.rgb*uniforms.reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*uniforms.reflectionRightColor.rgb,reflectionColor.a);\n#endif\n#endif\n#endif\n#ifdef REFRACTIONFRESNEL\nvar refractionFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.refractionRightColor.a,uniforms.refractionLeftColor.a);refractionColor=vec4f(refractionColor.rgb*uniforms.refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*uniforms.refractionRightColor.rgb,refractionColor.a);\n#endif\n#ifdef OPACITY\nvar opacityMap: vec4f=textureSample(opacitySampler,opacitySamplerSampler,fragmentInputs.vOpacityUV+uvOffset);\n#ifdef OPACITYRGB\nopacityMap=vec4f(opacityMap.rgb* vec3f(0.3,0.59,0.11),opacityMap.a);alpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* uniforms.vOpacityInfos.y;\n#else\nalpha*=opacityMap.a*uniforms.vOpacityInfos.y;\n#endif\n#endif\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=fragmentInputs.vColor.a;\n#endif\n#ifdef OPACITYFRESNEL\nvar opacityFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.opacityParts.z,uniforms.opacityParts.w);alpha+=uniforms.opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*uniforms.opacityParts.y;\n#endif\n#ifdef ALPHATEST\n#ifdef ALPHATEST_AFTERALLALPHACOMPUTATIONS\nif (alpha<uniforms.alphaCutOff) {discard;}\n#endif\n#ifndef ALPHABLEND\nalpha=1.0;\n#endif\n#endif\nvar emissiveColor: vec3f=uniforms.vEmissiveColor;\n#ifdef EMISSIVE\nemissiveColor+=textureSample(emissiveSampler,emissiveSamplerSampler,fragmentInputs.vEmissiveUV+uvOffset).rgb*uniforms.vEmissiveInfos.y;\n#endif\n#ifdef EMISSIVEFRESNEL\nvar emissiveFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.emissiveRightColor.a,uniforms.emissiveLeftColor.a);emissiveColor*=uniforms.emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*uniforms.emissiveRightColor.rgb;\n#endif\n#ifdef DIFFUSEFRESNEL\nvar diffuseFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.diffuseRightColor.a,uniforms.diffuseLeftColor.a);diffuseBase*=uniforms.diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*uniforms.diffuseRightColor.rgb;\n#endif\n#ifdef EMISSIVEASILLUMINATION\nvar finalDiffuse: vec3f=clamp(diffuseBase*diffuseColor+uniforms.vAmbientColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;\n#else\n#ifdef LINKEMISSIVEWITHDIFFUSE\nvar finalDiffuse: vec3f=clamp((diffuseBase+emissiveColor)*diffuseColor+uniforms.vAmbientColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;\n#else\nvar finalDiffuse: vec3f=clamp(diffuseBase*diffuseColor+emissiveColor+uniforms.vAmbientColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;\n#endif\n#endif\n#ifdef SPECULARTERM\nvar finalSpecular: vec3f=specularBase*specularColor;\n#ifdef SPECULAROVERALPHA\nalpha=clamp(alpha+dot(finalSpecular, vec3f(0.3,0.59,0.11)),0.0,1.0);\n#endif\n#else\nvar finalSpecular: vec3f= vec3f(0.0);\n#endif\n#ifdef REFLECTIONOVERALPHA\nalpha=clamp(alpha+dot(reflectionColor.rgb, vec3f(0.3,0.59,0.11)),0.0,1.0);\n#endif\n#ifdef EMISSIVEASILLUMINATION\nvar color: vec4f= vec4f(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+emissiveColor+refractionColor.rgb,0.0,1.0),alpha);\n#else\nvar color: vec4f= vec4f(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+refractionColor.rgb,alpha);\n#endif\n#ifdef LIGHTMAP\n#ifndef LIGHTMAPEXCLUDED\n#ifdef USELIGHTMAPASSHADOWMAP\ncolor=vec4f(color.rgb*lightmapColor.rgb,color.a);\n#else\ncolor=vec4f(color.rgb+lightmapColor.rgb,color.a);\n#endif\n#endif\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_FOG\ncolor=vec4f(max(color.rgb,vec3f(0.)),color.a);\n#include<logDepthFragment>\n#include<fogFragment>\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor=vec4f(toLinearSpaceVec3(color.rgb),color.a);\n#else\n#ifdef IMAGEPROCESSING\ncolor=vec4f(toLinearSpaceVec3(color.rgb),color.a);color=applyImageProcessing(color);\n#endif\n#endif\ncolor=vec4f(color.rgb,color.a*mesh.visibility);\n#ifdef PREMULTIPLYALPHA\ncolor=vec4f(color.rgb*color.a, color.a);\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\n#ifdef PREPASS\nvar writeGeometryInfo: f32=select(0.0,1.0,color.a>0.4);var fragData: array<vec4<f32>,SCENE_MRT_COUNT>;\n#ifdef PREPASS_COLOR\nfragData[PREPASS_COLOR_INDEX]=color; \n#endif\n#ifdef PREPASS_POSITION\nfragData[PREPASS_POSITION_INDEX]=vec4f(fragmentInputs.vPositionW,writeGeometryInfo);\n#endif\n#ifdef PREPASS_LOCAL_POSITION\nfragData[PREPASS_LOCAL_POSITION_INDEX]=vec4f(fragmentInputs.vPosition,writeGeometryInfo);\n#endif\n#ifdef PREPASS_VELOCITY\nvar a: vec2f=(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w)*0.5+0.5;var b: vec2f=(fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w)*0.5+0.5;var velocity: vec2f=abs(a-b);velocity= vec2f(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;fragData[PREPASS_VELOCITY_INDEX]= vec4f(velocity,0.0,writeGeometryInfo);\n#elif defined(PREPASS_VELOCITY_LINEAR)\nvar velocity : vec2f=vec2f(0.5)*((fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w) -\n(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w));fragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4f(velocity,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_IRRADIANCE\nfragData[PREPASS_IRRADIANCE_INDEX]=vec4f(0.0,0.0,0.0,writeGeometryInfo); \n#endif\n#ifdef PREPASS_DEPTH\nfragData[PREPASS_DEPTH_INDEX]=vec4f(fragmentInputs.vViewPos.z,0.0,0.0,writeGeometryInfo); \n#endif\n#ifdef PREPASS_SCREENSPACE_DEPTH\nfragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4f(fragmentInputs.position.z,0.0,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_NORMAL\n#ifdef PREPASS_NORMAL_WORLDSPACE\nfragData[PREPASS_NORMAL_INDEX]=vec4f(normalW,writeGeometryInfo);\n#else\nfragData[PREPASS_NORMAL_INDEX]=vec4f(normalize((scene.view*vec4f(normalW,0.0)).rgb),writeGeometryInfo);\n#endif\n#endif\n#ifdef PREPASS_WORLD_NORMAL\nfragData[PREPASS_WORLD_NORMAL_INDEX]=vec4f(normalW*0.5+0.5,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO\nfragData[PREPASS_ALBEDO_INDEX]=vec4f(baseColor.rgb,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO_SQRT\nfragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4f(sqrt(baseColor.rgb),writeGeometryInfo);\n#endif\n#ifdef PREPASS_REFLECTIVITY\n#if defined(SPECULAR)\nfragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(toLinearSpaceVec4(specularMapColor))*writeGeometryInfo; \n#else\nfragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(toLinearSpaceVec3(specularColor),1.0)*writeGeometryInfo;\n#endif\n#endif\n#if SCENE_MRT_COUNT>0\nfragmentOutputs.fragData0=fragData[0];\n#endif\n#if SCENE_MRT_COUNT>1\nfragmentOutputs.fragData1=fragData[1];\n#endif\n#if SCENE_MRT_COUNT>2\nfragmentOutputs.fragData2=fragData[2];\n#endif\n#if SCENE_MRT_COUNT>3\nfragmentOutputs.fragData3=fragData[3];\n#endif\n#if SCENE_MRT_COUNT>4\nfragmentOutputs.fragData4=fragData[4];\n#endif\n#if SCENE_MRT_COUNT>5\nfragmentOutputs.fragData5=fragData[5];\n#endif\n#if SCENE_MRT_COUNT>6\nfragmentOutputs.fragData6=fragData[6];\n#endif\n#if SCENE_MRT_COUNT>7\nfragmentOutputs.fragData7=fragData[7];\n#endif\n#endif\n#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)\nfragmentOutputs.color=color;\n#endif\n#include<oitFragment>\n#if ORDER_INDEPENDENT_TRANSPARENCY\nif (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+color.rgb*color.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-color.a));} else {fragmentOutputs.backColor+=color;}\n#endif\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n";e.ShadersStoreWGSL[n]=r;const i={name:n,shader:r};export{i as defaultPixelShaderWGSL};
2
- //# sourceMappingURL=default.fragment-CUJQb4Ds.esm.min.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"default.fragment-CUJQb4Ds.esm.min.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js","../../../../../dev/core/dist/ShadersWGSL/default.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"lightsFragmentFunctions\";\nconst shader = `struct lightingInfo\n{diffuse: vec3f,\n#ifdef SPECULARTERM\nspecular: vec3f,\n#endif\n#ifdef NDOTL\nndl: f32,\n#endif\n};fn computeLighting(viewDirectionW: vec3f,vNormal: vec3f,lightData: vec4f,diffuseColor: vec3f,specularColor: vec3f,range: f32,glossiness: f32)->lightingInfo {var result: lightingInfo;var lightVectorW: vec3f;var attenuation: f32=1.0;if (lightData.w==0.)\n{var direction: vec3f=lightData.xyz-fragmentInputs.vPositionW;var attenuation: f32=max(0.,1.0-length(direction)/range);lightVectorW=normalize(direction);}\nelse\n{lightVectorW=normalize(-lightData.xyz);}\nvar ndl: f32=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\nvar angleW: vec3f=normalize(viewDirectionW+lightVectorW);var specComp: f32=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;}\nfn getAttenuation(cosAngle: f32,exponent: f32)->f32 {return max(0.,pow(cosAngle,exponent));}\nfn getIESAttenuation(cosAngle: f32,iesLightTexture: texture_2d<f32>,iesLightTextureSampler: sampler)->f32 {var angle=acos(cosAngle)/PI;return textureSampleLevel(iesLightTexture,iesLightTextureSampler,vec2f(angle,0),0.).r;}\nfn computeBasicSpotLighting(viewDirectionW: vec3f,lightVectorW: vec3f,vNormal: vec3f,attenuation: f32,diffuseColor: vec3f,specularColor: vec3f,glossiness: f32)->lightingInfo {var result: lightingInfo;var ndl: f32=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\nvar angleW: vec3f=normalize(viewDirectionW+lightVectorW);var specComp: f32=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;}\nfn computeIESSpotLighting(viewDirectionW: vec3f,vNormal: vec3f,lightData: vec4f,lightDirection: vec4f,diffuseColor: vec3f,specularColor: vec3f,range: f32,glossiness: f32,iesLightTexture: texture_2d<f32>,iesLightTextureSampler: sampler)->lightingInfo {var direction: vec3f=lightData.xyz-fragmentInputs.vPositionW;var lightVectorW: vec3f=normalize(direction);var attenuation: f32=max(0.,1.0-length(direction)/range);var dotProduct=dot(lightDirection.xyz,-lightVectorW);var cosAngle: f32=max(0.,dotProduct);if (cosAngle>=lightDirection.w)\n{attenuation*=getIESAttenuation(dotProduct,iesLightTexture,iesLightTextureSampler);return computeBasicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}\nvar result: lightingInfo;result.diffuse=vec3f(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3f(0.);\n#endif\n#ifdef NDOTL\nresult.ndl=0.;\n#endif\nreturn result;}\nfn computeSpotLighting(viewDirectionW: vec3f,vNormal: vec3f ,lightData: vec4f,lightDirection: vec4f,diffuseColor: vec3f,specularColor: vec3f,range: f32,glossiness: f32)->lightingInfo {var direction: vec3f=lightData.xyz-fragmentInputs.vPositionW;var lightVectorW: vec3f=normalize(direction);var attenuation: f32=max(0.,1.0-length(direction)/range);var cosAngle: f32=max(0.,dot(lightDirection.xyz,-lightVectorW));if (cosAngle>=lightDirection.w)\n{attenuation*=getAttenuation(cosAngle,lightData.w);return computeBasicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}\nvar result: lightingInfo;result.diffuse=vec3f(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3f(0.);\n#endif\n#ifdef NDOTL\nresult.ndl=0.;\n#endif\nreturn result;}\nfn computeHemisphericLighting(viewDirectionW: vec3f,vNormal: vec3f,lightData: vec4f,diffuseColor: vec3f,specularColor: vec3f,groundColor: vec3f,glossiness: f32)->lightingInfo {var result: lightingInfo;var ndl: f32=dot(vNormal,lightData.xyz)*0.5+0.5;\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=mix(groundColor,diffuseColor,ndl);\n#ifdef SPECULARTERM\nvar angleW: vec3f=normalize(viewDirectionW+lightData.xyz);var specComp: f32=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor;\n#endif\nreturn result;}\nfn computeProjectionTextureDiffuseLighting(projectionLightTexture: texture_2d<f32>,projectionLightSampler: sampler,textureProjectionMatrix: mat4x4f,posW: vec3f)->vec3f {var strq: vec4f=textureProjectionMatrix*vec4f(posW,1.0);strq/=strq.w;var textureColor: vec3f=textureSample(projectionLightTexture,projectionLightSampler,strq.xy).rgb;return textureColor;}`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const lightsFragmentFunctionsWGSL = { name, shader };\n//# sourceMappingURL=lightsFragmentFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/defaultUboDeclaration\";\nimport \"./ShadersInclude/prePassDeclaration\";\nimport \"./ShadersInclude/oitDeclaration\";\nimport \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/lightUboDeclaration\";\nimport \"./ShadersInclude/lightsFragmentFunctions\";\nimport \"./ShadersInclude/shadowsFragmentFunctions\";\nimport \"./ShadersInclude/samplerFragmentDeclaration\";\nimport \"./ShadersInclude/fresnelFunction\";\nimport \"./ShadersInclude/reflectionFunction\";\nimport \"./ShadersInclude/imageProcessingDeclaration\";\nimport \"./ShadersInclude/imageProcessingFunctions\";\nimport \"./ShadersInclude/bumpFragmentMainFunctions\";\nimport \"./ShadersInclude/bumpFragmentFunctions\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/fogFragmentDeclaration\";\nimport \"./ShadersInclude/clipPlaneFragment\";\nimport \"./ShadersInclude/bumpFragment\";\nimport \"./ShadersInclude/decalFragment\";\nimport \"./ShadersInclude/depthPrePass\";\nimport \"./ShadersInclude/lightFragment\";\nimport \"./ShadersInclude/logDepthFragment\";\nimport \"./ShadersInclude/fogFragment\";\nimport \"./ShadersInclude/oitFragment\";\nconst name = \"defaultPixelShader\";\nconst shader = `#include<defaultUboDeclaration>\n#include<prePassDeclaration>[SCENE_MRT_COUNT]\n#include<oitDeclaration>\n#define CUSTOM_FRAGMENT_BEGIN\nvarying vPositionW: vec3f;\n#ifdef NORMAL\nvarying vNormalW: vec3f;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vColor: vec4f;\n#endif\n#include<mainUVVaryingDeclaration>[1..7]\n#include<helperFunctions>\n#include<lightUboDeclaration>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<samplerFragmentDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_SAMPLERNAME_,diffuse)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)\n#ifdef REFRACTION\n#ifdef REFRACTIONMAP_3D\nvar refractionCubeSamplerSampler: sampler;var refractionCubeSampler: texture_cube<f32>;\n#else\nvar refraction2DSamplerSampler: sampler;var refraction2DSampler: texture_2d<f32>;\n#endif\n#endif\n#if defined(SPECULARTERM)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_SAMPLERNAME_,specular)\n#endif\n#include<fresnelFunction>\n#ifdef REFLECTION\n#ifdef REFLECTIONMAP_3D\nvar reflectionCubeSamplerSampler: sampler;var reflectionCubeSampler: texture_cube<f32>;\n#else\nvar reflection2DSamplerSampler: sampler;var reflection2DSampler: texture_2d<f32>;\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vPositionUVW: vec3f;\n#else\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vDirectionW: vec3f;\n#endif\n#endif\n#include<reflectionFunction>\n#endif\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n#include<bumpFragmentMainFunctions>\n#include<bumpFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvar viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-fragmentInputs.vPositionW);var baseColor: vec4f= vec4f(1.,1.,1.,1.);var diffuseColor: vec3f=uniforms.vDiffuseColor.rgb;var alpha: f32=uniforms.vDiffuseColor.a;\n#ifdef NORMAL\nvar normalW: vec3f=normalize(fragmentInputs.vNormalW);\n#else\nvar normalW: vec3f=normalize(-cross(dpdx(fragmentInputs.vPositionW),dpdy(fragmentInputs.vPositionW)));\n#endif\n#include<bumpFragment>\n#ifdef TWOSIDEDLIGHTING\nnormalW=select(-normalW,normalW,fragmentInputs.frontFacing);\n#endif\n#ifdef DIFFUSE\nbaseColor=textureSample(diffuseSampler,diffuseSamplerSampler,fragmentInputs.vDiffuseUV+uvOffset);\n#if defined(ALPHATEST) && !defined(ALPHATEST_AFTERALLALPHACOMPUTATIONS)\nif (baseColor.a<uniforms.alphaCutOff) {discard;}\n#endif\n#ifdef ALPHAFROMDIFFUSE\nalpha*=baseColor.a;\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_ALPHA\nbaseColor=vec4f(baseColor.rgb*uniforms.vDiffuseInfos.y,baseColor.a);\n#endif\n#if defined(DECAL) && !defined(DECAL_AFTER_DETAIL)\nvar decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);\n#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)\n#endif\n#include<depthPrePass>\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nbaseColor=vec4f(baseColor.rgb*fragmentInputs.vColor.rgb,baseColor.a);\n#endif\n#ifdef DETAIL\nbaseColor=vec4f(baseColor.rgb*2.0*mix(0.5,detailColor.r,uniforms.vDetailInfos.y),baseColor.a);\n#endif\n#if defined(DECAL) && defined(DECAL_AFTER_DETAIL)\nvar decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);\n#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE\nvar baseAmbientColor: vec3f= vec3f(1.,1.,1.);\n#ifdef AMBIENT\nbaseAmbientColor=textureSample(ambientSampler,ambientSamplerSampler,fragmentInputs.vAmbientUV+uvOffset).rgb*uniforms.vAmbientInfos.y;\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\nvar glossiness: f32=uniforms.vSpecularColor.a;var specularColor: vec3f=uniforms.vSpecularColor.rgb;\n#ifdef SPECULARTERM\n#ifdef SPECULAR\nvar specularMapColor: vec4f=textureSample(specularSampler,specularSamplerSampler,fragmentInputs.vSpecularUV+uvOffset);specularColor=specularMapColor.rgb;\n#ifdef GLOSSINESS\nglossiness=glossiness*specularMapColor.a;\n#endif\n#endif\n#endif\nvar diffuseBase: vec3f= vec3f(0.,0.,0.);var info: lightingInfo;\n#ifdef SPECULARTERM\nvar specularBase: vec3f= vec3f(0.,0.,0.);\n#endif\nvar shadow: f32=1.;var aggShadow: f32=0.;var numLights: f32=0.;\n#ifdef LIGHTMAP\nvar lightmapColor: vec4f=textureSample(lightmapSampler,lightmapSamplerSampler,fragmentInputs.vLightmapUV+uvOffset);\n#ifdef RGBDLIGHTMAP\nlightmapColor=vec4f(fromRGBD(lightmapColor),lightmapColor.a);\n#endif\nlightmapColor=vec4f(lightmapColor.rgb*uniforms.vLightmapInfos.y,lightmapColor.a);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\naggShadow=aggShadow/numLights;var refractionColor: vec4f= vec4f(0.,0.,0.,1.);\n#ifdef REFRACTION\nvar refractionVector: vec3f=normalize(refract(-viewDirectionW,normalW,uniforms.vRefractionInfos.y));\n#ifdef REFRACTIONMAP_3D\n#ifdef USE_LOCAL_REFRACTIONMAP_CUBIC\nrefractionVector=parallaxCorrectNormal(fragmentInputs.vPositionW,refractionVector,uniforms.vRefractionSize,uniforms.vRefractionPosition);\n#endif\nrefractionVector.y=refractionVector.y*uniforms.vRefractionInfos.w;var refractionLookup: vec4f=textureSample(refractionCubeSampler,refractionCubeSamplerSampler,refractionVector);if (dot(refractionVector,viewDirectionW)<1.0) {refractionColor=refractionLookup;}\n#else\nvar vRefractionUVW: vec3f= (uniforms.refractionMatrix*(scene.view* vec4f(fragmentInputs.vPositionW+refractionVector*uniforms.vRefractionInfos.z,1.0))).xyz;var refractionCoords: vec2f=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;refractionColor=textureSample(refraction2DSampler,refraction2DSamplerSampler,refractionCoords);\n#endif\n#ifdef RGBDREFRACTION\nrefractionColor=vec4f(fromRGBD(refractionColor),refractionColor.a);\n#endif\n#ifdef IS_REFRACTION_LINEAR\nrefractionColor=vec4f(toGammaSpaceVec3(refractionColor.rgb),refractionColor.a);\n#endif\nrefractionColor=vec4f(refractionColor.rgb*uniforms.vRefractionInfos.x,refractionColor.a);\n#endif\nvar reflectionColor: vec4f= vec4f(0.,0.,0.,1.);\n#ifdef REFLECTION\nvar vReflectionUVW: vec3f=computeReflectionCoords( vec4f(fragmentInputs.vPositionW,1.0),normalW);\n#ifdef REFLECTIONMAP_OPPOSITEZ\nvReflectionUVW=vec3f(vReflectionUVW.x,vReflectionUVW.y,vReflectionUVW.z*-1.0);\n#endif\n#ifdef REFLECTIONMAP_3D\n#ifdef ROUGHNESS\nvar bias: f32=uniforms.vReflectionInfos.y;\n#ifdef SPECULARTERM\n#ifdef SPECULAR\n#ifdef GLOSSINESS\nbias*=(1.0-specularMapColor.a);\n#endif\n#endif\n#endif\nreflectionColor=textureSampleLevel(reflectionCubeSampler,reflectionCubeSamplerSampler,vReflectionUVW,bias);\n#else\nreflectionColor=textureSample(reflectionCubeSampler,reflectionCubeSamplerSampler,vReflectionUVW);\n#endif\n#else\nvar coords: vec2f=vReflectionUVW.xy;\n#ifdef REFLECTIONMAP_PROJECTION\ncoords/=vReflectionUVW.z;\n#endif\ncoords.y=1.0-coords.y;reflectionColor=textureSample(reflection2DSampler,reflection2DSamplerSampler,coords);\n#endif\n#ifdef RGBDREFLECTION\nreflectionColor=vec4f(fromRGBD(reflectionColor),reflectionColor.a);\n#endif\n#ifdef IS_REFLECTION_LINEAR\nreflectionColor=vec4f(toGammaSpaceVec3(reflectionColor.rgb),reflectionColor.a);\n#endif\nreflectionColor=vec4f(reflectionColor.rgb*uniforms.vReflectionInfos.x,reflectionColor.a);\n#ifdef REFLECTIONFRESNEL\nvar reflectionFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.reflectionRightColor.a,uniforms.reflectionLeftColor.a);\n#ifdef REFLECTIONFRESNELFROMSPECULAR\n#ifdef SPECULARTERM\nreflectionColor=vec4f(reflectionColor.rgb*specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*uniforms.reflectionRightColor.rgb,reflectionColor.a);\n#else\nreflectionColor=vec4f(reflectionColor.rgb*uniforms.reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*uniforms.reflectionRightColor.rgb,reflectionColor.a);\n#endif\n#else\nreflectionColor=vec4f(reflectionColor.rgb*uniforms.reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*uniforms.reflectionRightColor.rgb,reflectionColor.a);\n#endif\n#endif\n#endif\n#ifdef REFRACTIONFRESNEL\nvar refractionFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.refractionRightColor.a,uniforms.refractionLeftColor.a);refractionColor=vec4f(refractionColor.rgb*uniforms.refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*uniforms.refractionRightColor.rgb,refractionColor.a);\n#endif\n#ifdef OPACITY\nvar opacityMap: vec4f=textureSample(opacitySampler,opacitySamplerSampler,fragmentInputs.vOpacityUV+uvOffset);\n#ifdef OPACITYRGB\nopacityMap=vec4f(opacityMap.rgb* vec3f(0.3,0.59,0.11),opacityMap.a);alpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* uniforms.vOpacityInfos.y;\n#else\nalpha*=opacityMap.a*uniforms.vOpacityInfos.y;\n#endif\n#endif\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=fragmentInputs.vColor.a;\n#endif\n#ifdef OPACITYFRESNEL\nvar opacityFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.opacityParts.z,uniforms.opacityParts.w);alpha+=uniforms.opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*uniforms.opacityParts.y;\n#endif\n#ifdef ALPHATEST\n#ifdef ALPHATEST_AFTERALLALPHACOMPUTATIONS\nif (alpha<uniforms.alphaCutOff) {discard;}\n#endif\n#ifndef ALPHABLEND\nalpha=1.0;\n#endif\n#endif\nvar emissiveColor: vec3f=uniforms.vEmissiveColor;\n#ifdef EMISSIVE\nemissiveColor+=textureSample(emissiveSampler,emissiveSamplerSampler,fragmentInputs.vEmissiveUV+uvOffset).rgb*uniforms.vEmissiveInfos.y;\n#endif\n#ifdef EMISSIVEFRESNEL\nvar emissiveFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.emissiveRightColor.a,uniforms.emissiveLeftColor.a);emissiveColor*=uniforms.emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*uniforms.emissiveRightColor.rgb;\n#endif\n#ifdef DIFFUSEFRESNEL\nvar diffuseFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.diffuseRightColor.a,uniforms.diffuseLeftColor.a);diffuseBase*=uniforms.diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*uniforms.diffuseRightColor.rgb;\n#endif\n#ifdef EMISSIVEASILLUMINATION\nvar finalDiffuse: vec3f=clamp(diffuseBase*diffuseColor+uniforms.vAmbientColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;\n#else\n#ifdef LINKEMISSIVEWITHDIFFUSE\nvar finalDiffuse: vec3f=clamp((diffuseBase+emissiveColor)*diffuseColor+uniforms.vAmbientColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;\n#else\nvar finalDiffuse: vec3f=clamp(diffuseBase*diffuseColor+emissiveColor+uniforms.vAmbientColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;\n#endif\n#endif\n#ifdef SPECULARTERM\nvar finalSpecular: vec3f=specularBase*specularColor;\n#ifdef SPECULAROVERALPHA\nalpha=clamp(alpha+dot(finalSpecular, vec3f(0.3,0.59,0.11)),0.0,1.0);\n#endif\n#else\nvar finalSpecular: vec3f= vec3f(0.0);\n#endif\n#ifdef REFLECTIONOVERALPHA\nalpha=clamp(alpha+dot(reflectionColor.rgb, vec3f(0.3,0.59,0.11)),0.0,1.0);\n#endif\n#ifdef EMISSIVEASILLUMINATION\nvar color: vec4f= vec4f(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+emissiveColor+refractionColor.rgb,0.0,1.0),alpha);\n#else\nvar color: vec4f= vec4f(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+refractionColor.rgb,alpha);\n#endif\n#ifdef LIGHTMAP\n#ifndef LIGHTMAPEXCLUDED\n#ifdef USELIGHTMAPASSHADOWMAP\ncolor=vec4f(color.rgb*lightmapColor.rgb,color.a);\n#else\ncolor=vec4f(color.rgb+lightmapColor.rgb,color.a);\n#endif\n#endif\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_FOG\ncolor=vec4f(max(color.rgb,vec3f(0.)),color.a);\n#include<logDepthFragment>\n#include<fogFragment>\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor=vec4f(toLinearSpaceVec3(color.rgb),color.a);\n#else\n#ifdef IMAGEPROCESSING\ncolor=vec4f(toLinearSpaceVec3(color.rgb),color.a);color=applyImageProcessing(color);\n#endif\n#endif\ncolor=vec4f(color.rgb,color.a*mesh.visibility);\n#ifdef PREMULTIPLYALPHA\ncolor=vec4f(color.rgb*color.a, color.a);\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\n#ifdef PREPASS\nvar writeGeometryInfo: f32=select(0.0,1.0,color.a>0.4);var fragData: array<vec4<f32>,SCENE_MRT_COUNT>;\n#ifdef PREPASS_COLOR\nfragData[PREPASS_COLOR_INDEX]=color; \n#endif\n#ifdef PREPASS_POSITION\nfragData[PREPASS_POSITION_INDEX]=vec4f(fragmentInputs.vPositionW,writeGeometryInfo);\n#endif\n#ifdef PREPASS_LOCAL_POSITION\nfragData[PREPASS_LOCAL_POSITION_INDEX]=vec4f(fragmentInputs.vPosition,writeGeometryInfo);\n#endif\n#ifdef PREPASS_VELOCITY\nvar a: vec2f=(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w)*0.5+0.5;var b: vec2f=(fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w)*0.5+0.5;var velocity: vec2f=abs(a-b);velocity= vec2f(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;fragData[PREPASS_VELOCITY_INDEX]= vec4f(velocity,0.0,writeGeometryInfo);\n#elif defined(PREPASS_VELOCITY_LINEAR)\nvar velocity : vec2f=vec2f(0.5)*((fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w) -\n(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w));fragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4f(velocity,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_IRRADIANCE\nfragData[PREPASS_IRRADIANCE_INDEX]=vec4f(0.0,0.0,0.0,writeGeometryInfo); \n#endif\n#ifdef PREPASS_DEPTH\nfragData[PREPASS_DEPTH_INDEX]=vec4f(fragmentInputs.vViewPos.z,0.0,0.0,writeGeometryInfo); \n#endif\n#ifdef PREPASS_SCREENSPACE_DEPTH\nfragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4f(fragmentInputs.position.z,0.0,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_NORMAL\n#ifdef PREPASS_NORMAL_WORLDSPACE\nfragData[PREPASS_NORMAL_INDEX]=vec4f(normalW,writeGeometryInfo);\n#else\nfragData[PREPASS_NORMAL_INDEX]=vec4f(normalize((scene.view*vec4f(normalW,0.0)).rgb),writeGeometryInfo);\n#endif\n#endif\n#ifdef PREPASS_WORLD_NORMAL\nfragData[PREPASS_WORLD_NORMAL_INDEX]=vec4f(normalW*0.5+0.5,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO\nfragData[PREPASS_ALBEDO_INDEX]=vec4f(baseColor.rgb,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO_SQRT\nfragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4f(sqrt(baseColor.rgb),writeGeometryInfo);\n#endif\n#ifdef PREPASS_REFLECTIVITY\n#if defined(SPECULAR)\nfragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(toLinearSpaceVec4(specularMapColor))*writeGeometryInfo; \n#else\nfragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(toLinearSpaceVec3(specularColor),1.0)*writeGeometryInfo;\n#endif\n#endif\n#if SCENE_MRT_COUNT>0\nfragmentOutputs.fragData0=fragData[0];\n#endif\n#if SCENE_MRT_COUNT>1\nfragmentOutputs.fragData1=fragData[1];\n#endif\n#if SCENE_MRT_COUNT>2\nfragmentOutputs.fragData2=fragData[2];\n#endif\n#if SCENE_MRT_COUNT>3\nfragmentOutputs.fragData3=fragData[3];\n#endif\n#if SCENE_MRT_COUNT>4\nfragmentOutputs.fragData4=fragData[4];\n#endif\n#if SCENE_MRT_COUNT>5\nfragmentOutputs.fragData5=fragData[5];\n#endif\n#if SCENE_MRT_COUNT>6\nfragmentOutputs.fragData6=fragData[6];\n#endif\n#if SCENE_MRT_COUNT>7\nfragmentOutputs.fragData7=fragData[7];\n#endif\n#endif\n#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)\nfragmentOutputs.color=color;\n#endif\n#include<oitFragment>\n#if ORDER_INDEPENDENT_TRANSPARENCY\nif (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+color.rgb*color.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-color.a));} else {fragmentOutputs.backColor+=color;}\n#endif\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const defaultPixelShaderWGSL = { name, shader };\n//# sourceMappingURL=default.fragment.js.map"],"names":["ShaderStore","IncludesShadersStoreWGSL","name","shader","ShadersStoreWGSL","defaultPixelShaderWGSL"],"mappings":"0dAkEAA,EAAYC,yBAA6B,wBA/D1B,y3ICyBf,MAAMC,EAAO,qBACPC,EAAS,mtfAwWfH,EAAYI,iBAAiBF,GAAQC,EAEzB,MAACE,EAAyB,CAAEH,OAAMC"}
@@ -1,2 +0,0 @@
1
- import{i as e}from"./index-CHb7NKRY.esm.min.js";import"./oitFragment-9xHvc1pY.esm.min.js";import"./defaultUboDeclaration-DcdUryhi.esm.min.js";import"./mainUVVaryingDeclaration-B_ziE3K3.esm.min.js";import"./helperFunctions-B8W8JpaI.esm.min.js";import"./fogFragment-CAmhx99G.esm.min.js";import"./logDepthDeclaration-DCW2NExX.esm.min.js";e.IncludesShadersStore.defaultFragmentDeclaration="uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;uniform vec4 vSpecularColor;uniform vec3 vEmissiveColor;uniform vec3 vAmbientColor;uniform float visibility;\n#ifdef DIFFUSE\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY \nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;uniform vec2 vTangentSpaceParams;\n#endif\n#ifdef ALPHATEST\nuniform float alphaCutOff;\n#endif\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION) || defined(PREPASS)\nuniform mat4 view;\n#endif\n#ifdef REFRACTION\nuniform vec4 vRefractionInfos;\n#ifndef REFRACTIONMAP_3D\nuniform mat4 refractionMatrix;\n#endif\n#ifdef REFRACTIONFRESNEL\nuniform vec4 refractionLeftColor;uniform vec4 refractionRightColor;\n#endif\n#if defined(USE_LOCAL_REFRACTIONMAP_CUBIC) && defined(REFRACTIONMAP_3D)\nuniform vec3 vRefractionPosition;uniform vec3 vRefractionSize; \n#endif\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nuniform vec2 vSpecularInfos;\n#endif\n#ifdef DIFFUSEFRESNEL\nuniform vec4 diffuseLeftColor;uniform vec4 diffuseRightColor;\n#endif\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;uniform vec4 emissiveRightColor;\n#endif\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;\n#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION) || defined(REFLECTIONMAP_EQUIRECTANGULAR) || defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_SKYBOX)\nuniform mat4 reflectionMatrix;\n#endif\n#ifndef REFLECTIONMAP_SKYBOX\n#if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)\nuniform vec3 vReflectionPosition;uniform vec3 vReflectionSize; \n#endif\n#endif\n#ifdef REFLECTIONFRESNEL\nuniform vec4 reflectionLeftColor;uniform vec4 reflectionRightColor;\n#endif\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;\n#endif\n#include<decalFragmentDeclaration>\n#define ADDITIONAL_FRAGMENT_DECLARATION\n";e.IncludesShadersStore.lightsFragmentFunctions="struct lightingInfo\n{vec3 diffuse;\n#ifdef SPECULARTERM\nvec3 specular;\n#endif\n#ifdef NDOTL\nfloat ndl;\n#endif\n};lightingInfo computeLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {lightingInfo result;vec3 lightVectorW;float attenuation=1.0;if (lightData.w==0.)\n{vec3 direction=lightData.xyz-vPositionW;attenuation=max(0.,1.0-length(direction)/range);lightVectorW=normalize(direction);}\nelse\n{lightVectorW=normalize(-lightData.xyz);}\nfloat ndl=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\nvec3 angleW=normalize(viewDirectionW+lightVectorW);float specComp=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;}\nfloat getAttenuation(float cosAngle,float exponent) {return max(0.,pow(cosAngle,exponent));}\nfloat getIESAttenuation(float cosAngle,sampler2D iesLightSampler) {float angle=acos(cosAngle)/PI;return texture2D(iesLightSampler,vec2(angle,0.)).r;}\nlightingInfo basicSpotLighting(vec3 viewDirectionW,vec3 lightVectorW,vec3 vNormal,float attenuation,vec3 diffuseColor,vec3 specularColor,float glossiness) {lightingInfo result; \nfloat ndl=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\nvec3 angleW=normalize(viewDirectionW+lightVectorW);float specComp=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;}\nlightingInfo computeIESSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float glossiness,sampler2D iesLightSampler) { \nvec3 direction=lightData.xyz-vPositionW;vec3 lightVectorW=normalize(direction);float attenuation=max(0.,1.0-length(direction)/range);float dotProduct=dot(lightDirection.xyz,-lightVectorW);float cosAngle=max(0.,dotProduct);if (cosAngle>=lightDirection.w)\n{ \nattenuation*=getIESAttenuation(dotProduct,iesLightSampler);return basicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}\nlightingInfo result;result.diffuse=vec3(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3(0.);\n#endif\n#ifdef NDOTL\nresult.ndl=0.;\n#endif\nreturn result;}\nlightingInfo computeSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {vec3 direction=lightData.xyz-vPositionW;vec3 lightVectorW=normalize(direction);float attenuation=max(0.,1.0-length(direction)/range);float cosAngle=max(0.,dot(lightDirection.xyz,-lightVectorW));if (cosAngle>=lightDirection.w)\n{ \nattenuation*=getAttenuation(cosAngle,lightData.w);return basicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}\nlightingInfo result;result.diffuse=vec3(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3(0.);\n#endif\n#ifdef NDOTL\nresult.ndl=0.;\n#endif\nreturn result;}\nlightingInfo computeHemisphericLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,vec3 groundColor,float glossiness) {lightingInfo result;float ndl=dot(vNormal,lightData.xyz)*0.5+0.5;\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=mix(groundColor,diffuseColor,ndl);\n#ifdef SPECULARTERM\nvec3 angleW=normalize(viewDirectionW+lightData.xyz);float specComp=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor;\n#endif\nreturn result;}\n#define inline\nvec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler,mat4 textureProjectionMatrix,vec3 posW){vec4 strq=textureProjectionMatrix*vec4(posW,1.0);strq/=strq.w;vec3 textureColor=texture2D(projectionLightSampler,strq.xy).rgb;return textureColor;}";e.IncludesShadersStore.fresnelFunction="#ifdef FRESNEL\nfloat computeFresnelTerm(vec3 viewDirection,vec3 worldNormal,float bias,float power)\n{float fresnelTerm=pow(bias+abs(dot(viewDirection,worldNormal)),power);return clamp(fresnelTerm,0.,1.);}\n#endif\n";const n="defaultPixelShader",i="#define CUSTOM_FRAGMENT_EXTENSION\n#include<__decl__defaultFragment>\n#if defined(BUMP) || !defined(NORMAL)\n#extension GL_OES_standard_derivatives : enable\n#endif\n#include<prePassDeclaration>[SCENE_MRT_COUNT]\n#include<oitDeclaration>\n#define CUSTOM_FRAGMENT_BEGIN\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<mainUVVaryingDeclaration>[1..7]\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<samplerFragmentDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_SAMPLERNAME_,diffuse)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)\n#ifdef REFRACTION\n#ifdef REFRACTIONMAP_3D\nuniform samplerCube refractionCubeSampler;\n#else\nuniform sampler2D refraction2DSampler;\n#endif\n#endif\n#if defined(SPECULARTERM)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_SAMPLERNAME_,specular)\n#endif\n#include<fresnelFunction>\n#ifdef REFLECTION\n#ifdef REFLECTIONMAP_3D\nuniform samplerCube reflectionCubeSampler;\n#else\nuniform sampler2D reflection2DSampler;\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#else\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#endif\n#include<reflectionFunction>\n#endif\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n#include<bumpFragmentMainFunctions>\n#include<bumpFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=normalize(-cross(dFdx(vPositionW),dFdy(vPositionW)));\n#endif\n#include<bumpFragment>\n#ifdef TWOSIDEDLIGHTING\nnormalW=gl_FrontFacing ? normalW : -normalW;\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV+uvOffset);\n#if defined(ALPHATEST) && !defined(ALPHATEST_AFTERALLALPHACOMPUTATIONS)\nif (baseColor.a<alphaCutOff)\ndiscard;\n#endif\n#ifdef ALPHAFROMDIFFUSE\nalpha*=baseColor.a;\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_ALPHA\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#if defined(DECAL) && !defined(DECAL_AFTER_DETAIL)\nvec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);\n#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)\n#endif\n#include<depthPrePass>\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nbaseColor.rgb*=vColor.rgb;\n#endif\n#ifdef DETAIL\nbaseColor.rgb=baseColor.rgb*2.0*mix(0.5,detailColor.r,vDetailInfos.y);\n#endif\n#if defined(DECAL) && defined(DECAL_AFTER_DETAIL)\nvec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);\n#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE\nvec3 baseAmbientColor=vec3(1.,1.,1.);\n#ifdef AMBIENT\nbaseAmbientColor=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb*vAmbientInfos.y;\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\nfloat glossiness=vSpecularColor.a;vec3 specularColor=vSpecularColor.rgb;\n#ifdef SPECULARTERM\n#ifdef SPECULAR\nvec4 specularMapColor=texture2D(specularSampler,vSpecularUV+uvOffset);specularColor=specularMapColor.rgb;\n#ifdef GLOSSINESS\nglossiness=glossiness*specularMapColor.a;\n#endif\n#endif\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);lightingInfo info;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\nfloat shadow=1.;float aggShadow=0.;float numLights=0.;\n#ifdef LIGHTMAP\nvec4 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset);\n#ifdef RGBDLIGHTMAP\nlightmapColor.rgb=fromRGBD(lightmapColor);\n#endif\nlightmapColor.rgb*=vLightmapInfos.y;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\naggShadow=aggShadow/numLights;vec4 refractionColor=vec4(0.,0.,0.,1.);\n#ifdef REFRACTION\nvec3 refractionVector=normalize(refract(-viewDirectionW,normalW,vRefractionInfos.y));\n#ifdef REFRACTIONMAP_3D\n#ifdef USE_LOCAL_REFRACTIONMAP_CUBIC\nrefractionVector=parallaxCorrectNormal(vPositionW,refractionVector,vRefractionSize,vRefractionPosition);\n#endif\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;vec4 refractionLookup=textureCube(refractionCubeSampler,refractionVector);if (dot(refractionVector,viewDirectionW)<1.0) {refractionColor=refractionLookup;}\n#else\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));vec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;refractionColor=texture2D(refraction2DSampler,refractionCoords);\n#endif\n#ifdef RGBDREFRACTION\nrefractionColor.rgb=fromRGBD(refractionColor);\n#endif\n#ifdef IS_REFRACTION_LINEAR\nrefractionColor.rgb=toGammaSpace(refractionColor.rgb);\n#endif\nrefractionColor.rgb*=vRefractionInfos.x;\n#endif\nvec4 reflectionColor=vec4(0.,0.,0.,1.);\n#ifdef REFLECTION\nvec3 vReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\n#ifdef REFLECTIONMAP_OPPOSITEZ\nvReflectionUVW.z*=-1.0;\n#endif\n#ifdef REFLECTIONMAP_3D\n#ifdef ROUGHNESS\nfloat bias=vReflectionInfos.y;\n#ifdef SPECULARTERM\n#ifdef SPECULAR\n#ifdef GLOSSINESS\nbias*=(1.0-specularMapColor.a);\n#endif\n#endif\n#endif\nreflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW,bias);\n#else\nreflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW);\n#endif\n#else\nvec2 coords=vReflectionUVW.xy;\n#ifdef REFLECTIONMAP_PROJECTION\ncoords/=vReflectionUVW.z;\n#endif\ncoords.y=1.0-coords.y;reflectionColor=texture2D(reflection2DSampler,coords);\n#endif\n#ifdef RGBDREFLECTION\nreflectionColor.rgb=fromRGBD(reflectionColor);\n#endif\n#ifdef IS_REFLECTION_LINEAR\nreflectionColor.rgb=toGammaSpace(reflectionColor.rgb);\n#endif\nreflectionColor.rgb*=vReflectionInfos.x;\n#ifdef REFLECTIONFRESNEL\nfloat reflectionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,reflectionRightColor.a,reflectionLeftColor.a);\n#ifdef REFLECTIONFRESNELFROMSPECULAR\n#ifdef SPECULARTERM\nreflectionColor.rgb*=specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#else\nreflectionColor.rgb*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#endif\n#else\nreflectionColor.rgb*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#endif\n#endif\n#endif\n#ifdef REFRACTIONFRESNEL\nfloat refractionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,refractionRightColor.a,refractionLeftColor.a);refractionColor.rgb*=refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*refractionRightColor.rgb;\n#endif\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset);\n#ifdef OPACITYRGB\nopacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);alpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;\n#else\nalpha*=opacityMap.a*vOpacityInfos.y;\n#endif\n#endif\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\n#ifdef OPACITYFRESNEL\nfloat opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);alpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;\n#endif\n#ifdef ALPHATEST\n#ifdef ALPHATEST_AFTERALLALPHACOMPUTATIONS\nif (alpha<alphaCutOff)\ndiscard;\n#endif\n#ifndef ALPHABLEND\nalpha=1.0;\n#endif\n#endif\nvec3 emissiveColor=vEmissiveColor;\n#ifdef EMISSIVE\nemissiveColor+=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb*vEmissiveInfos.y;\n#endif\n#ifdef EMISSIVEFRESNEL\nfloat emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);emissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;\n#endif\n#ifdef DIFFUSEFRESNEL\nfloat diffuseFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,diffuseRightColor.a,diffuseLeftColor.a);diffuseBase*=diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*diffuseRightColor.rgb;\n#endif\n#ifdef EMISSIVEASILLUMINATION\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#else\n#ifdef LINKEMISSIVEWITHDIFFUSE\nvec3 finalDiffuse=clamp((diffuseBase+emissiveColor)*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor+emissiveColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#endif\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#ifdef SPECULAROVERALPHA\nalpha=clamp(alpha+dot(finalSpecular,vec3(0.3,0.59,0.11)),0.,1.);\n#endif\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#ifdef REFLECTIONOVERALPHA\nalpha=clamp(alpha+dot(reflectionColor.rgb,vec3(0.3,0.59,0.11)),0.,1.);\n#endif\n#ifdef EMISSIVEASILLUMINATION\nvec4 color=vec4(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+emissiveColor+refractionColor.rgb,0.0,1.0),alpha);\n#else\nvec4 color=vec4(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+refractionColor.rgb,alpha);\n#endif\n#ifdef LIGHTMAP\n#ifndef LIGHTMAPEXCLUDED\n#ifdef USELIGHTMAPASSHADOWMAP\ncolor.rgb*=lightmapColor.rgb;\n#else\ncolor.rgb+=lightmapColor.rgb;\n#endif\n#endif\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_FOG\ncolor.rgb=max(color.rgb,0.);\n#include<logDepthFragment>\n#include<fogFragment>\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#else\n#ifdef IMAGEPROCESSING\ncolor.rgb=toLinearSpace(color.rgb);color=applyImageProcessing(color);\n#endif\n#endif\ncolor.a*=visibility;\n#ifdef PREMULTIPLYALPHA\ncolor.rgb*=color.a;\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\n#ifdef PREPASS\nfloat writeGeometryInfo=color.a>0.4 ? 1.0 : 0.0;\n#ifdef PREPASS_COLOR\ngl_FragData[PREPASS_COLOR_INDEX]=color; \n#endif\n#ifdef PREPASS_POSITION\ngl_FragData[PREPASS_POSITION_INDEX]=vec4(vPositionW,writeGeometryInfo);\n#endif\n#ifdef PREPASS_LOCAL_POSITION\ngl_FragData[PREPASS_LOCAL_POSITION_INDEX]=vec4(vPosition,writeGeometryInfo);\n#endif\n#if defined(PREPASS_VELOCITY)\nvec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;gl_FragData[PREPASS_VELOCITY_INDEX]=vec4(velocity,0.0,writeGeometryInfo);\n#elif defined(PREPASS_VELOCITY_LINEAR)\nvec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w)-(vCurrentPosition.xy/vCurrentPosition.w));gl_FragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4(velocity,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_IRRADIANCE\ngl_FragData[PREPASS_IRRADIANCE_INDEX]=vec4(0.0,0.0,0.0,writeGeometryInfo); \n#endif\n#ifdef PREPASS_DEPTH\ngl_FragData[PREPASS_DEPTH_INDEX]=vec4(vViewPos.z,0.0,0.0,writeGeometryInfo); \n#endif\n#ifdef PREPASS_SCREENSPACE_DEPTH\ngl_FragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4(gl_FragCoord.z,0.0,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_NORMAL\n#ifdef PREPASS_NORMAL_WORLDSPACE\ngl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalW,writeGeometryInfo);\n#else\ngl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo);\n#endif\n#endif\n#ifdef PREPASS_WORLD_NORMAL\ngl_FragData[PREPASS_WORLD_NORMAL_INDEX]=vec4(normalW*0.5+0.5,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO\ngl_FragData[PREPASS_ALBEDO_INDEX]=vec4(baseColor.rgb,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO_SQRT\ngl_FragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4(sqrt(baseColor.rgb),writeGeometryInfo);\n#endif\n#ifdef PREPASS_REFLECTIVITY\n#if defined(SPECULAR)\ngl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(toLinearSpace(specularMapColor))*writeGeometryInfo; \n#else\ngl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(toLinearSpace(specularColor),1.0)*writeGeometryInfo;\n#endif\n#endif\n#endif\n#if !defined(PREPASS) || defined(WEBGL2)\ngl_FragColor=color;\n#endif\n#include<oitFragment>\n#if ORDER_INDEPENDENT_TRANSPARENCY\nif (fragDepth==nearestDepth) {frontColor.rgb+=color.rgb*color.a*alphaMultiplier;frontColor.a=1.0-alphaMultiplier*(1.0-color.a);} else {backColor+=color;}\n#endif\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n";e.ShadersStore[n]=i;const o={name:n,shader:i};export{o as defaultPixelShader};
2
- //# sourceMappingURL=default.fragment-CkvRouhO.esm.min.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"default.fragment-CkvRouhO.esm.min.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/defaultFragmentDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/lightsFragmentFunctions.js","../../../../../dev/core/dist/Shaders/ShadersInclude/fresnelFunction.js","../../../../../dev/core/dist/Shaders/default.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./decalFragmentDeclaration\";\nconst name = \"defaultFragmentDeclaration\";\nconst shader = `uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;uniform vec4 vSpecularColor;uniform vec3 vEmissiveColor;uniform vec3 vAmbientColor;uniform float visibility;\n#ifdef DIFFUSE\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY \nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;uniform vec2 vTangentSpaceParams;\n#endif\n#ifdef ALPHATEST\nuniform float alphaCutOff;\n#endif\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION) || defined(PREPASS)\nuniform mat4 view;\n#endif\n#ifdef REFRACTION\nuniform vec4 vRefractionInfos;\n#ifndef REFRACTIONMAP_3D\nuniform mat4 refractionMatrix;\n#endif\n#ifdef REFRACTIONFRESNEL\nuniform vec4 refractionLeftColor;uniform vec4 refractionRightColor;\n#endif\n#if defined(USE_LOCAL_REFRACTIONMAP_CUBIC) && defined(REFRACTIONMAP_3D)\nuniform vec3 vRefractionPosition;uniform vec3 vRefractionSize; \n#endif\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nuniform vec2 vSpecularInfos;\n#endif\n#ifdef DIFFUSEFRESNEL\nuniform vec4 diffuseLeftColor;uniform vec4 diffuseRightColor;\n#endif\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;uniform vec4 emissiveRightColor;\n#endif\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;\n#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION) || defined(REFLECTIONMAP_EQUIRECTANGULAR) || defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_SKYBOX)\nuniform mat4 reflectionMatrix;\n#endif\n#ifndef REFLECTIONMAP_SKYBOX\n#if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)\nuniform vec3 vReflectionPosition;uniform vec3 vReflectionSize; \n#endif\n#endif\n#ifdef REFLECTIONFRESNEL\nuniform vec4 reflectionLeftColor;uniform vec4 reflectionRightColor;\n#endif\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;\n#endif\n#include<decalFragmentDeclaration>\n#define ADDITIONAL_FRAGMENT_DECLARATION\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const defaultFragmentDeclaration = { name, shader };\n//# sourceMappingURL=defaultFragmentDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"lightsFragmentFunctions\";\nconst shader = `struct lightingInfo\n{vec3 diffuse;\n#ifdef SPECULARTERM\nvec3 specular;\n#endif\n#ifdef NDOTL\nfloat ndl;\n#endif\n};lightingInfo computeLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {lightingInfo result;vec3 lightVectorW;float attenuation=1.0;if (lightData.w==0.)\n{vec3 direction=lightData.xyz-vPositionW;attenuation=max(0.,1.0-length(direction)/range);lightVectorW=normalize(direction);}\nelse\n{lightVectorW=normalize(-lightData.xyz);}\nfloat ndl=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\nvec3 angleW=normalize(viewDirectionW+lightVectorW);float specComp=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;}\nfloat getAttenuation(float cosAngle,float exponent) {return max(0.,pow(cosAngle,exponent));}\nfloat getIESAttenuation(float cosAngle,sampler2D iesLightSampler) {float angle=acos(cosAngle)/PI;return texture2D(iesLightSampler,vec2(angle,0.)).r;}\nlightingInfo basicSpotLighting(vec3 viewDirectionW,vec3 lightVectorW,vec3 vNormal,float attenuation,vec3 diffuseColor,vec3 specularColor,float glossiness) {lightingInfo result; \nfloat ndl=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\nvec3 angleW=normalize(viewDirectionW+lightVectorW);float specComp=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;}\nlightingInfo computeIESSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float glossiness,sampler2D iesLightSampler) { \nvec3 direction=lightData.xyz-vPositionW;vec3 lightVectorW=normalize(direction);float attenuation=max(0.,1.0-length(direction)/range);float dotProduct=dot(lightDirection.xyz,-lightVectorW);float cosAngle=max(0.,dotProduct);if (cosAngle>=lightDirection.w)\n{ \nattenuation*=getIESAttenuation(dotProduct,iesLightSampler);return basicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}\nlightingInfo result;result.diffuse=vec3(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3(0.);\n#endif\n#ifdef NDOTL\nresult.ndl=0.;\n#endif\nreturn result;}\nlightingInfo computeSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {vec3 direction=lightData.xyz-vPositionW;vec3 lightVectorW=normalize(direction);float attenuation=max(0.,1.0-length(direction)/range);float cosAngle=max(0.,dot(lightDirection.xyz,-lightVectorW));if (cosAngle>=lightDirection.w)\n{ \nattenuation*=getAttenuation(cosAngle,lightData.w);return basicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}\nlightingInfo result;result.diffuse=vec3(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3(0.);\n#endif\n#ifdef NDOTL\nresult.ndl=0.;\n#endif\nreturn result;}\nlightingInfo computeHemisphericLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,vec3 groundColor,float glossiness) {lightingInfo result;float ndl=dot(vNormal,lightData.xyz)*0.5+0.5;\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=mix(groundColor,diffuseColor,ndl);\n#ifdef SPECULARTERM\nvec3 angleW=normalize(viewDirectionW+lightData.xyz);float specComp=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor;\n#endif\nreturn result;}\n#define inline\nvec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler,mat4 textureProjectionMatrix,vec3 posW){vec4 strq=textureProjectionMatrix*vec4(posW,1.0);strq/=strq.w;vec3 textureColor=texture2D(projectionLightSampler,strq.xy).rgb;return textureColor;}`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const lightsFragmentFunctions = { name, shader };\n//# sourceMappingURL=lightsFragmentFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"fresnelFunction\";\nconst shader = `#ifdef FRESNEL\nfloat computeFresnelTerm(vec3 viewDirection,vec3 worldNormal,float bias,float power)\n{float fresnelTerm=pow(bias+abs(dot(viewDirection,worldNormal)),power);return clamp(fresnelTerm,0.,1.);}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const fresnelFunction = { name, shader };\n//# sourceMappingURL=fresnelFunction.js.map","// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/defaultFragmentDeclaration\";\nimport \"./ShadersInclude/defaultUboDeclaration\";\nimport \"./ShadersInclude/prePassDeclaration\";\nimport \"./ShadersInclude/oitDeclaration\";\nimport \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/lightFragmentDeclaration\";\nimport \"./ShadersInclude/lightUboDeclaration\";\nimport \"./ShadersInclude/lightsFragmentFunctions\";\nimport \"./ShadersInclude/shadowsFragmentFunctions\";\nimport \"./ShadersInclude/samplerFragmentDeclaration\";\nimport \"./ShadersInclude/fresnelFunction\";\nimport \"./ShadersInclude/reflectionFunction\";\nimport \"./ShadersInclude/imageProcessingDeclaration\";\nimport \"./ShadersInclude/imageProcessingFunctions\";\nimport \"./ShadersInclude/bumpFragmentMainFunctions\";\nimport \"./ShadersInclude/bumpFragmentFunctions\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/fogFragmentDeclaration\";\nimport \"./ShadersInclude/clipPlaneFragment\";\nimport \"./ShadersInclude/bumpFragment\";\nimport \"./ShadersInclude/decalFragment\";\nimport \"./ShadersInclude/depthPrePass\";\nimport \"./ShadersInclude/lightFragment\";\nimport \"./ShadersInclude/logDepthFragment\";\nimport \"./ShadersInclude/fogFragment\";\nimport \"./ShadersInclude/oitFragment\";\nconst name = \"defaultPixelShader\";\nconst shader = `#define CUSTOM_FRAGMENT_EXTENSION\n#include<__decl__defaultFragment>\n#if defined(BUMP) || !defined(NORMAL)\n#extension GL_OES_standard_derivatives : enable\n#endif\n#include<prePassDeclaration>[SCENE_MRT_COUNT]\n#include<oitDeclaration>\n#define CUSTOM_FRAGMENT_BEGIN\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<mainUVVaryingDeclaration>[1..7]\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<samplerFragmentDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_SAMPLERNAME_,diffuse)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)\n#ifdef REFRACTION\n#ifdef REFRACTIONMAP_3D\nuniform samplerCube refractionCubeSampler;\n#else\nuniform sampler2D refraction2DSampler;\n#endif\n#endif\n#if defined(SPECULARTERM)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_SAMPLERNAME_,specular)\n#endif\n#include<fresnelFunction>\n#ifdef REFLECTION\n#ifdef REFLECTIONMAP_3D\nuniform samplerCube reflectionCubeSampler;\n#else\nuniform sampler2D reflection2DSampler;\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#else\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#endif\n#include<reflectionFunction>\n#endif\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n#include<bumpFragmentMainFunctions>\n#include<bumpFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=normalize(-cross(dFdx(vPositionW),dFdy(vPositionW)));\n#endif\n#include<bumpFragment>\n#ifdef TWOSIDEDLIGHTING\nnormalW=gl_FrontFacing ? normalW : -normalW;\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV+uvOffset);\n#if defined(ALPHATEST) && !defined(ALPHATEST_AFTERALLALPHACOMPUTATIONS)\nif (baseColor.a<alphaCutOff)\ndiscard;\n#endif\n#ifdef ALPHAFROMDIFFUSE\nalpha*=baseColor.a;\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_ALPHA\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#if defined(DECAL) && !defined(DECAL_AFTER_DETAIL)\nvec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);\n#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)\n#endif\n#include<depthPrePass>\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nbaseColor.rgb*=vColor.rgb;\n#endif\n#ifdef DETAIL\nbaseColor.rgb=baseColor.rgb*2.0*mix(0.5,detailColor.r,vDetailInfos.y);\n#endif\n#if defined(DECAL) && defined(DECAL_AFTER_DETAIL)\nvec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);\n#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE\nvec3 baseAmbientColor=vec3(1.,1.,1.);\n#ifdef AMBIENT\nbaseAmbientColor=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb*vAmbientInfos.y;\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\nfloat glossiness=vSpecularColor.a;vec3 specularColor=vSpecularColor.rgb;\n#ifdef SPECULARTERM\n#ifdef SPECULAR\nvec4 specularMapColor=texture2D(specularSampler,vSpecularUV+uvOffset);specularColor=specularMapColor.rgb;\n#ifdef GLOSSINESS\nglossiness=glossiness*specularMapColor.a;\n#endif\n#endif\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);lightingInfo info;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\nfloat shadow=1.;float aggShadow=0.;float numLights=0.;\n#ifdef LIGHTMAP\nvec4 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset);\n#ifdef RGBDLIGHTMAP\nlightmapColor.rgb=fromRGBD(lightmapColor);\n#endif\nlightmapColor.rgb*=vLightmapInfos.y;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\naggShadow=aggShadow/numLights;vec4 refractionColor=vec4(0.,0.,0.,1.);\n#ifdef REFRACTION\nvec3 refractionVector=normalize(refract(-viewDirectionW,normalW,vRefractionInfos.y));\n#ifdef REFRACTIONMAP_3D\n#ifdef USE_LOCAL_REFRACTIONMAP_CUBIC\nrefractionVector=parallaxCorrectNormal(vPositionW,refractionVector,vRefractionSize,vRefractionPosition);\n#endif\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;vec4 refractionLookup=textureCube(refractionCubeSampler,refractionVector);if (dot(refractionVector,viewDirectionW)<1.0) {refractionColor=refractionLookup;}\n#else\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));vec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;refractionColor=texture2D(refraction2DSampler,refractionCoords);\n#endif\n#ifdef RGBDREFRACTION\nrefractionColor.rgb=fromRGBD(refractionColor);\n#endif\n#ifdef IS_REFRACTION_LINEAR\nrefractionColor.rgb=toGammaSpace(refractionColor.rgb);\n#endif\nrefractionColor.rgb*=vRefractionInfos.x;\n#endif\nvec4 reflectionColor=vec4(0.,0.,0.,1.);\n#ifdef REFLECTION\nvec3 vReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\n#ifdef REFLECTIONMAP_OPPOSITEZ\nvReflectionUVW.z*=-1.0;\n#endif\n#ifdef REFLECTIONMAP_3D\n#ifdef ROUGHNESS\nfloat bias=vReflectionInfos.y;\n#ifdef SPECULARTERM\n#ifdef SPECULAR\n#ifdef GLOSSINESS\nbias*=(1.0-specularMapColor.a);\n#endif\n#endif\n#endif\nreflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW,bias);\n#else\nreflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW);\n#endif\n#else\nvec2 coords=vReflectionUVW.xy;\n#ifdef REFLECTIONMAP_PROJECTION\ncoords/=vReflectionUVW.z;\n#endif\ncoords.y=1.0-coords.y;reflectionColor=texture2D(reflection2DSampler,coords);\n#endif\n#ifdef RGBDREFLECTION\nreflectionColor.rgb=fromRGBD(reflectionColor);\n#endif\n#ifdef IS_REFLECTION_LINEAR\nreflectionColor.rgb=toGammaSpace(reflectionColor.rgb);\n#endif\nreflectionColor.rgb*=vReflectionInfos.x;\n#ifdef REFLECTIONFRESNEL\nfloat reflectionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,reflectionRightColor.a,reflectionLeftColor.a);\n#ifdef REFLECTIONFRESNELFROMSPECULAR\n#ifdef SPECULARTERM\nreflectionColor.rgb*=specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#else\nreflectionColor.rgb*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#endif\n#else\nreflectionColor.rgb*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#endif\n#endif\n#endif\n#ifdef REFRACTIONFRESNEL\nfloat refractionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,refractionRightColor.a,refractionLeftColor.a);refractionColor.rgb*=refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*refractionRightColor.rgb;\n#endif\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset);\n#ifdef OPACITYRGB\nopacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);alpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;\n#else\nalpha*=opacityMap.a*vOpacityInfos.y;\n#endif\n#endif\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\n#ifdef OPACITYFRESNEL\nfloat opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);alpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;\n#endif\n#ifdef ALPHATEST\n#ifdef ALPHATEST_AFTERALLALPHACOMPUTATIONS\nif (alpha<alphaCutOff)\ndiscard;\n#endif\n#ifndef ALPHABLEND\nalpha=1.0;\n#endif\n#endif\nvec3 emissiveColor=vEmissiveColor;\n#ifdef EMISSIVE\nemissiveColor+=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb*vEmissiveInfos.y;\n#endif\n#ifdef EMISSIVEFRESNEL\nfloat emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);emissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;\n#endif\n#ifdef DIFFUSEFRESNEL\nfloat diffuseFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,diffuseRightColor.a,diffuseLeftColor.a);diffuseBase*=diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*diffuseRightColor.rgb;\n#endif\n#ifdef EMISSIVEASILLUMINATION\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#else\n#ifdef LINKEMISSIVEWITHDIFFUSE\nvec3 finalDiffuse=clamp((diffuseBase+emissiveColor)*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor+emissiveColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#endif\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#ifdef SPECULAROVERALPHA\nalpha=clamp(alpha+dot(finalSpecular,vec3(0.3,0.59,0.11)),0.,1.);\n#endif\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#ifdef REFLECTIONOVERALPHA\nalpha=clamp(alpha+dot(reflectionColor.rgb,vec3(0.3,0.59,0.11)),0.,1.);\n#endif\n#ifdef EMISSIVEASILLUMINATION\nvec4 color=vec4(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+emissiveColor+refractionColor.rgb,0.0,1.0),alpha);\n#else\nvec4 color=vec4(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+refractionColor.rgb,alpha);\n#endif\n#ifdef LIGHTMAP\n#ifndef LIGHTMAPEXCLUDED\n#ifdef USELIGHTMAPASSHADOWMAP\ncolor.rgb*=lightmapColor.rgb;\n#else\ncolor.rgb+=lightmapColor.rgb;\n#endif\n#endif\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_FOG\ncolor.rgb=max(color.rgb,0.);\n#include<logDepthFragment>\n#include<fogFragment>\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#else\n#ifdef IMAGEPROCESSING\ncolor.rgb=toLinearSpace(color.rgb);color=applyImageProcessing(color);\n#endif\n#endif\ncolor.a*=visibility;\n#ifdef PREMULTIPLYALPHA\ncolor.rgb*=color.a;\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\n#ifdef PREPASS\nfloat writeGeometryInfo=color.a>0.4 ? 1.0 : 0.0;\n#ifdef PREPASS_COLOR\ngl_FragData[PREPASS_COLOR_INDEX]=color; \n#endif\n#ifdef PREPASS_POSITION\ngl_FragData[PREPASS_POSITION_INDEX]=vec4(vPositionW,writeGeometryInfo);\n#endif\n#ifdef PREPASS_LOCAL_POSITION\ngl_FragData[PREPASS_LOCAL_POSITION_INDEX]=vec4(vPosition,writeGeometryInfo);\n#endif\n#if defined(PREPASS_VELOCITY)\nvec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;gl_FragData[PREPASS_VELOCITY_INDEX]=vec4(velocity,0.0,writeGeometryInfo);\n#elif defined(PREPASS_VELOCITY_LINEAR)\nvec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w)-(vCurrentPosition.xy/vCurrentPosition.w));gl_FragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4(velocity,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_IRRADIANCE\ngl_FragData[PREPASS_IRRADIANCE_INDEX]=vec4(0.0,0.0,0.0,writeGeometryInfo); \n#endif\n#ifdef PREPASS_DEPTH\ngl_FragData[PREPASS_DEPTH_INDEX]=vec4(vViewPos.z,0.0,0.0,writeGeometryInfo); \n#endif\n#ifdef PREPASS_SCREENSPACE_DEPTH\ngl_FragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4(gl_FragCoord.z,0.0,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_NORMAL\n#ifdef PREPASS_NORMAL_WORLDSPACE\ngl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalW,writeGeometryInfo);\n#else\ngl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo);\n#endif\n#endif\n#ifdef PREPASS_WORLD_NORMAL\ngl_FragData[PREPASS_WORLD_NORMAL_INDEX]=vec4(normalW*0.5+0.5,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO\ngl_FragData[PREPASS_ALBEDO_INDEX]=vec4(baseColor.rgb,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO_SQRT\ngl_FragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4(sqrt(baseColor.rgb),writeGeometryInfo);\n#endif\n#ifdef PREPASS_REFLECTIVITY\n#if defined(SPECULAR)\ngl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(toLinearSpace(specularMapColor))*writeGeometryInfo; \n#else\ngl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(toLinearSpace(specularColor),1.0)*writeGeometryInfo;\n#endif\n#endif\n#endif\n#if !defined(PREPASS) || defined(WEBGL2)\ngl_FragColor=color;\n#endif\n#include<oitFragment>\n#if ORDER_INDEPENDENT_TRANSPARENCY\nif (fragDepth==nearestDepth) {frontColor.rgb+=color.rgb*color.a*alphaMultiplier;frontColor.a=1.0-alphaMultiplier*(1.0-color.a);} else {backColor+=color;}\n#endif\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const defaultPixelShader = { name, shader };\n//# sourceMappingURL=default.fragment.js.map"],"names":["ShaderStore","IncludesShadersStore","name","shader","ShadersStore","defaultPixelShader"],"mappings":"+UA0EAA,EAAYC,qBAAyB,2BAtEtB,8mECmEfD,EAAYC,qBAAyB,wBApEtB,+6HCMfD,EAAYC,qBAAyB,gBANtB,2NC2Bf,MAAMC,EAAO,qBACPC,EAAS,4zZAuVfH,EAAYI,aAAaF,GAAQC,EAErB,MAACE,EAAqB,CAAEH,OAAMC"}