@babylonjs/viewer 7.39.2 → 7.39.3-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/photoStudio.env +0 -0
- package/dist/babylon-viewer.esm.js +2 -0
- package/dist/babylon-viewer.esm.js.map +1 -0
- package/dist/babylon-viewer.esm.min.js +2 -0
- package/dist/babylon-viewer.esm.min.js.map +1 -0
- package/dist/chunks/EXT_lights_ies-97EXJrte.esm.js +84 -0
- package/dist/chunks/EXT_lights_ies-97EXJrte.esm.js.map +1 -0
- package/dist/chunks/EXT_lights_ies-Bs8SV26p.esm.min.js +2 -0
- package/dist/chunks/EXT_lights_ies-Bs8SV26p.esm.min.js.map +1 -0
- package/dist/chunks/EXT_lights_image_based-B7XrbOXe.esm.js +171 -0
- package/dist/chunks/EXT_lights_image_based-B7XrbOXe.esm.js.map +1 -0
- package/dist/chunks/EXT_lights_image_based-BcbojGc1.esm.min.js +2 -0
- package/dist/chunks/EXT_lights_image_based-BcbojGc1.esm.min.js.map +1 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-9vQAyn9E.esm.js +86 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-9vQAyn9E.esm.js.map +1 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-DR-PwoI4.esm.min.js +2 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-DR-PwoI4.esm.min.js.map +1 -0
- package/dist/chunks/EXT_meshopt_compression-BbyuFZQT.esm.js +134 -0
- package/dist/chunks/EXT_meshopt_compression-BbyuFZQT.esm.js.map +1 -0
- package/dist/chunks/EXT_meshopt_compression-Dj0hQRZw.esm.min.js +2 -0
- package/dist/chunks/EXT_meshopt_compression-Dj0hQRZw.esm.min.js.map +1 -0
- package/dist/chunks/EXT_texture_avif-BMKaawwc.esm.min.js +2 -0
- package/dist/chunks/EXT_texture_avif-BMKaawwc.esm.min.js.map +1 -0
- package/dist/chunks/EXT_texture_avif-zobo13iC.esm.js +44 -0
- package/dist/chunks/EXT_texture_avif-zobo13iC.esm.js.map +1 -0
- package/dist/chunks/EXT_texture_webp-CB4_xGYi.esm.min.js +2 -0
- package/dist/chunks/EXT_texture_webp-CB4_xGYi.esm.min.js.map +1 -0
- package/dist/chunks/EXT_texture_webp-DFk-LsKn.esm.js +43 -0
- package/dist/chunks/EXT_texture_webp-DFk-LsKn.esm.js.map +1 -0
- package/dist/chunks/ExtrasAsMetadata-Coeanpgl.esm.js +64 -0
- package/dist/chunks/ExtrasAsMetadata-Coeanpgl.esm.js.map +1 -0
- package/dist/chunks/ExtrasAsMetadata-CseI8Wr_.esm.min.js +2 -0
- package/dist/chunks/ExtrasAsMetadata-CseI8Wr_.esm.min.js.map +1 -0
- package/dist/chunks/KHR_animation_pointer-BCkS3cVV.esm.min.js +2 -0
- package/dist/chunks/KHR_animation_pointer-BCkS3cVV.esm.min.js.map +1 -0
- package/dist/chunks/KHR_animation_pointer-CO_SE-AM.esm.js +352 -0
- package/dist/chunks/KHR_animation_pointer-CO_SE-AM.esm.js.map +1 -0
- package/dist/chunks/KHR_draco_mesh_compression-CLC9vzXR.esm.js +617 -0
- package/dist/chunks/KHR_draco_mesh_compression-CLC9vzXR.esm.js.map +1 -0
- package/dist/chunks/KHR_draco_mesh_compression-V_MjRbAA.esm.min.js +2 -0
- package/dist/chunks/KHR_draco_mesh_compression-V_MjRbAA.esm.min.js.map +1 -0
- package/dist/chunks/KHR_interactivity-CEME1zIE.esm.min.js +2 -0
- package/dist/chunks/KHR_interactivity-CEME1zIE.esm.min.js.map +1 -0
- package/dist/chunks/KHR_interactivity-DVDWYlZb.esm.js +4033 -0
- package/dist/chunks/KHR_interactivity-DVDWYlZb.esm.js.map +1 -0
- package/dist/chunks/KHR_lights_punctual-BzzHcOhE.esm.min.js +2 -0
- package/dist/chunks/KHR_lights_punctual-BzzHcOhE.esm.min.js.map +1 -0
- package/dist/chunks/KHR_lights_punctual-DS_H2Jug.esm.js +581 -0
- package/dist/chunks/KHR_lights_punctual-DS_H2Jug.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_anisotropy-BRFu8orV.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_anisotropy-BRFu8orV.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_anisotropy-CoSFvsWO.esm.js +65 -0
- package/dist/chunks/KHR_materials_anisotropy-CoSFvsWO.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_clearcoat-Bitg6pDB.esm.js +96 -0
- package/dist/chunks/KHR_materials_clearcoat-Bitg6pDB.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_clearcoat-QvNnK7zl.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_clearcoat-QvNnK7zl.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_diffuse_transmission--x_8CfGM.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_diffuse_transmission--x_8CfGM.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_diffuse_transmission-mnoKeOTp.esm.js +97 -0
- package/dist/chunks/KHR_materials_diffuse_transmission-mnoKeOTp.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_dispersion-CjPvN8DB.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_dispersion-CjPvN8DB.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_dispersion-Cz7mqxa0.esm.js +62 -0
- package/dist/chunks/KHR_materials_dispersion-Cz7mqxa0.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_emissive_strength-DOT47zAE.esm.js +55 -0
- package/dist/chunks/KHR_materials_emissive_strength-DOT47zAE.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_emissive_strength-H2dqmRSK.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_emissive_strength-H2dqmRSK.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_ior-B90P1bZf.esm.js +64 -0
- package/dist/chunks/KHR_materials_ior-B90P1bZf.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_ior-DISumjEk.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_ior-DISumjEk.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_iridescence-BpK8WMLz.esm.js +72 -0
- package/dist/chunks/KHR_materials_iridescence-BpK8WMLz.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_iridescence-C6hrIGXT.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_iridescence-C6hrIGXT.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-B7bxToPy.esm.js +81 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-B7bxToPy.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-BcaiZ9m3.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-BcaiZ9m3.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_sheen-B3Jr0y7m.esm.js +85 -0
- package/dist/chunks/KHR_materials_sheen-B3Jr0y7m.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_sheen-zTp2Ut_g.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_sheen-zTp2Ut_g.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_specular-B_gmfZa7.esm.js +75 -0
- package/dist/chunks/KHR_materials_specular-B_gmfZa7.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_specular-PEHx3UaZ.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_specular-PEHx3UaZ.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_transmission-BnwoC6pa.esm.js +307 -0
- package/dist/chunks/KHR_materials_transmission-BnwoC6pa.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_transmission-DlU5G8Am.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_transmission-DlU5G8Am.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_unlit-B83gSlOu.esm.js +74 -0
- package/dist/chunks/KHR_materials_unlit-B83gSlOu.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_unlit-DZiefCLh.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_unlit-DZiefCLh.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_variants-CPTQHzBB.esm.js +262 -0
- package/dist/chunks/KHR_materials_variants-CPTQHzBB.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_variants-DlbwwHvX.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_variants-DlbwwHvX.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_volume-CcBoempp.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_volume-CcBoempp.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_volume-K-226A8h.esm.js +87 -0
- package/dist/chunks/KHR_materials_volume-K-226A8h.esm.js.map +1 -0
- package/dist/chunks/KHR_mesh_quantization-gnrVRBHE.esm.js +26 -0
- package/dist/chunks/KHR_mesh_quantization-gnrVRBHE.esm.js.map +1 -0
- package/dist/chunks/KHR_mesh_quantization-uqTlybxu.esm.min.js +2 -0
- package/dist/chunks/KHR_mesh_quantization-uqTlybxu.esm.min.js.map +1 -0
- package/dist/chunks/KHR_node_hoverability-DfP_1S27.esm.min.js +2 -0
- package/dist/chunks/KHR_node_hoverability-DfP_1S27.esm.min.js.map +1 -0
- package/dist/chunks/KHR_node_hoverability-qwSfvc7L.esm.js +39 -0
- package/dist/chunks/KHR_node_hoverability-qwSfvc7L.esm.js.map +1 -0
- package/dist/chunks/KHR_node_visibility-Dp-eJSJQ.esm.js +46 -0
- package/dist/chunks/KHR_node_visibility-Dp-eJSJQ.esm.js.map +1 -0
- package/dist/chunks/KHR_node_visibility-ErRRyS3k.esm.min.js +2 -0
- package/dist/chunks/KHR_node_visibility-ErRRyS3k.esm.min.js.map +1 -0
- package/dist/chunks/KHR_texture_basisu-BbfJOGP3.esm.js +43 -0
- package/dist/chunks/KHR_texture_basisu-BbfJOGP3.esm.js.map +1 -0
- package/dist/chunks/KHR_texture_basisu-DeUZ4-bv.esm.min.js +2 -0
- package/dist/chunks/KHR_texture_basisu-DeUZ4-bv.esm.min.js.map +1 -0
- package/dist/chunks/KHR_texture_transform-BknEzZz9.esm.js +63 -0
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- package/dist/chunks/KHR_texture_transform-Bpl4kqf9.esm.min.js.map +1 -0
- package/dist/chunks/KHR_xmp_json_ld-Cg_34LiS.esm.min.js +2 -0
- package/dist/chunks/KHR_xmp_json_ld-Cg_34LiS.esm.min.js.map +1 -0
- package/dist/chunks/KHR_xmp_json_ld-DQv8KqGR.esm.js +51 -0
- package/dist/chunks/KHR_xmp_json_ld-DQv8KqGR.esm.js.map +1 -0
- package/dist/chunks/MSFT_audio_emitter-CisUWFZv.esm.min.js +2 -0
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- package/loader/plugins/telemetryLoaderPlugin.js.map +0 -1
- package/managers/observablesManager.d.ts +0 -66
- package/managers/observablesManager.js +0 -35
- package/managers/observablesManager.js.map +0 -1
- package/managers/sceneManager.d.ts +0 -245
- package/managers/sceneManager.js +0 -1375
- package/managers/sceneManager.js.map +0 -1
- package/managers/telemetryManager.d.ts +0 -78
- package/managers/telemetryManager.js +0 -117
- package/managers/telemetryManager.js.map +0 -1
- package/model/modelAnimation.d.ts +0 -215
- package/model/modelAnimation.js +0 -237
- package/model/modelAnimation.js.map +0 -1
- package/model/viewerModel.d.ts +0 -233
- package/model/viewerModel.js +0 -673
- package/model/viewerModel.js.map +0 -1
- package/optimizer/custom/extended.d.ts +0 -13
- package/optimizer/custom/extended.js +0 -101
- package/optimizer/custom/extended.js.map +0 -1
- package/optimizer/custom/index.d.ts +0 -9
- package/optimizer/custom/index.js +0 -26
- package/optimizer/custom/index.js.map +0 -1
- package/renderOnlyIndex.d.ts +0 -11
- package/renderOnlyIndex.js +0 -18
- package/renderOnlyIndex.js.map +0 -1
- package/templating/eventManager.d.ts +0 -35
- package/templating/eventManager.js +0 -66
- package/templating/eventManager.js.map +0 -1
- package/templating/plugins/hdButtonPlugin.d.ts +0 -9
- package/templating/plugins/hdButtonPlugin.js +0 -22
- package/templating/plugins/hdButtonPlugin.js.map +0 -1
- package/templating/plugins/printButton.d.ts +0 -9
- package/templating/plugins/printButton.js +0 -41
- package/templating/plugins/printButton.js.map +0 -1
- package/templating/templateManager.d.ts +0 -197
- package/templating/templateManager.js +0 -561
- package/templating/templateManager.js.map +0 -1
- package/templating/viewerTemplatePlugin.d.ts +0 -21
- package/templating/viewerTemplatePlugin.js +0 -69
- package/templating/viewerTemplatePlugin.js.map +0 -1
- package/viewer/defaultViewer.d.ts +0 -130
- package/viewer/defaultViewer.js +0 -672
- package/viewer/defaultViewer.js.map +0 -1
- package/viewer/renderOnlyViewer.d.ts +0 -9
- package/viewer/renderOnlyViewer.js +0 -46
- package/viewer/renderOnlyViewer.js.map +0 -1
- package/viewer/viewer.d.ts +0 -258
- package/viewer/viewer.js +0 -783
- package/viewer/viewer.js.map +0 -1
- package/viewer/viewerManager.d.ts +0 -58
- package/viewer/viewerManager.js +0 -91
- package/viewer/viewerManager.js.map +0 -1
- package/viewer/viewerWithTemplate.d.ts +0 -9
- package/viewer/viewerWithTemplate.js +0 -20
- package/viewer/viewerWithTemplate.js.map +0 -1
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import { i as ShaderStore } from './index-BhQWUDWm.esm.js';
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import './harmonicsFunctions-CXu_l8EJ.esm.js';
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import './vertexColorMixing-Cwl2VhX-.esm.js';
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import './mainUVVaryingDeclaration-COide8t4.esm.js';
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import './helperFunctions-BtqXeF16.esm.js';
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import './bakedVertexAnimation-hkhIAAPb.esm.js';
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import './logDepthVertex-ZVNfYVwO.esm.js';
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import './logDepthDeclaration-DStblUDI.esm.js';
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import './meshUboDeclaration-DFEcLuM0.esm.js';
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// Do not edit.
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const name = "pbrVertexShader";
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const shader = `#include<pbrUboDeclaration>
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#define CUSTOM_VERTEX_BEGIN
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attribute position: vec3f;
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#ifdef NORMAL
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attribute normal: vec3f;
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#endif
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#ifdef TANGENT
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attribute tangent: vec4f;
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#endif
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#ifdef UV1
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attribute uv: vec2f;
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#endif
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#include<uvAttributeDeclaration>[2..7]
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#include<mainUVVaryingDeclaration>[1..7]
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#ifdef VERTEXCOLOR
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attribute color: vec4f;
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#endif
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#include<helperFunctions>
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#include<bonesDeclaration>
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#include<bakedVertexAnimationDeclaration>
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#include<instancesDeclaration>
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#include<prePassVertexDeclaration>
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#include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)
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#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
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#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
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#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
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#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
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#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
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#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)
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#include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)
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#include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)
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#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)
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#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
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#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
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#ifdef CLEARCOAT
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#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)
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#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
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#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)
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#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)
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#endif
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#ifdef IRIDESCENCE
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#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)
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#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)
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#endif
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#ifdef SHEEN
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#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)
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#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
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#endif
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#ifdef ANISOTROPIC
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#include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)
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#endif
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#ifdef SUBSURFACE
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#include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)
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#include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)
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#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)
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#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)
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#endif
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varying vPositionW: vec3f;
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#if DEBUGMODE>0
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varying vClipSpacePosition: vec4f;
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#endif
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#ifdef NORMAL
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varying vNormalW: vec3f;
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#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
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varying vEnvironmentIrradiance: vec3f;
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#include<harmonicsFunctions>
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#endif
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#endif
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#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
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varying vColor: vec4f;
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#endif
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#include<bumpVertexDeclaration>
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#include<clipPlaneVertexDeclaration>
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#include<fogVertexDeclaration>
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#include<lightVxUboDeclaration>[0..maxSimultaneousLights]
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#include<morphTargetsVertexGlobalDeclaration>
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#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
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#ifdef REFLECTIONMAP_SKYBOX
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varying vPositionUVW: vec3f;
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#endif
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#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
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varying vDirectionW: vec3f;
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#endif
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#include<logDepthDeclaration>
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#define CUSTOM_VERTEX_DEFINITIONS
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@vertex
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fn main(input : VertexInputs)->FragmentInputs {
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#define CUSTOM_VERTEX_MAIN_BEGIN
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var positionUpdated: vec3f=vertexInputs.position;
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#ifdef NORMAL
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var normalUpdated: vec3f=vertexInputs.normal;
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#endif
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#ifdef TANGENT
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var tangentUpdated: vec4f=vertexInputs.tangent;
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#endif
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#ifdef UV1
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var uvUpdated: vec2f=vertexInputs.uv;
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#endif
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#include<morphTargetsVertexGlobal>
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#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
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#ifdef REFLECTIONMAP_SKYBOX
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vertexOutputs.vPositionUVW=positionUpdated;
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#endif
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#define CUSTOM_VERTEX_UPDATE_POSITION
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#define CUSTOM_VERTEX_UPDATE_NORMAL
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#include<instancesVertex>
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#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
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vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);
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#endif
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#include<bonesVertex>
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#include<bakedVertexAnimation>
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var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPositionW= worldPos.xyz;
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#ifdef PREPASS
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#include<prePassVertex>
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#endif
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#ifdef NORMAL
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var normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
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#if defined(INSTANCES) && defined(THIN_INSTANCES)
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vertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);
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#else
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#ifdef NONUNIFORMSCALING
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normalWorld=transposeMat3(inverseMat3(normalWorld));
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#endif
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vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
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#endif
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#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
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var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(vertexOutputs.vNormalW,0)).xyz;
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#ifdef REFLECTIONMAP_OPPOSITEZ
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reflectionVector.z*=-1.0;
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#endif
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vertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
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#endif
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#endif
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#define CUSTOM_VERTEX_UPDATE_WORLDPOS
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#ifdef MULTIVIEW
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if (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}
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#else
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vertexOutputs.position=scene.viewProjection*worldPos;
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#endif
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#if DEBUGMODE>0
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vertexOutputs.vClipSpacePosition=vertexOutputs.position;
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#endif
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#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
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vertexOutputs.vDirectionW=normalize((finalWorld*vec4f(positionUpdated,0.0)).xyz);
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#endif
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#ifndef UV1
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var uvUpdated: vec2f= vec2f(0.,0.);
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#endif
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#ifdef MAINUV1
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vertexOutputs.vMainUV1=uvUpdated;
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#endif
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#include<uvVariableDeclaration>[2..7]
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#include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
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#ifdef CLEARCOAT
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#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)
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#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)
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#endif
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#ifdef IRIDESCENCE
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#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)
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#endif
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#ifdef SHEEN
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#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)
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#endif
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#ifdef ANISOTROPIC
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#include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)
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#endif
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#ifdef SUBSURFACE
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#include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)
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#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)
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#endif
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#include<bumpVertex>
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#include<clipPlaneVertex>
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#include<fogVertex>
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#include<shadowsVertex>[0..maxSimultaneousLights]
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#include<vertexColorMixing>
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#include<logDepthVertex>
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#define CUSTOM_VERTEX_MAIN_END
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}`;
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// Sideeffect
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ShaderStore.ShadersStoreWGSL[name] = shader;
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/** @internal */
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const pbrVertexShaderWGSL = { name, shader };
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export { pbrVertexShaderWGSL };
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//# sourceMappingURL=pbr.vertex-DRMijc0W.esm.js.map
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{"version":3,"file":"pbr.vertex-DRMijc0W.esm.js","sources":["../../../../../dev/core/dist/ShadersWGSL/pbr.vertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/pbrUboDeclaration\";\nimport \"./ShadersInclude/uvAttributeDeclaration\";\nimport \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/bonesDeclaration\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/prePassVertexDeclaration\";\nimport \"./ShadersInclude/samplerVertexDeclaration\";\nimport \"./ShadersInclude/harmonicsFunctions\";\nimport \"./ShadersInclude/bumpVertexDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/fogVertexDeclaration\";\nimport \"./ShadersInclude/lightVxUboDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobalDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobal\";\nimport \"./ShadersInclude/morphTargetsVertex\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/bonesVertex\";\nimport \"./ShadersInclude/bakedVertexAnimation\";\nimport \"./ShadersInclude/prePassVertex\";\nimport \"./ShadersInclude/uvVariableDeclaration\";\nimport \"./ShadersInclude/samplerVertexImplementation\";\nimport \"./ShadersInclude/bumpVertex\";\nimport \"./ShadersInclude/clipPlaneVertex\";\nimport \"./ShadersInclude/fogVertex\";\nimport \"./ShadersInclude/shadowsVertex\";\nimport \"./ShadersInclude/vertexColorMixing\";\nimport \"./ShadersInclude/logDepthVertex\";\nconst name = \"pbrVertexShader\";\nconst shader = `#include<pbrUboDeclaration>\n#define CUSTOM_VERTEX_BEGIN\nattribute position: vec3f;\n#ifdef NORMAL\nattribute normal: vec3f;\n#endif\n#ifdef TANGENT\nattribute tangent: vec4f;\n#endif\n#ifdef UV1\nattribute uv: vec2f;\n#endif\n#include<uvAttributeDeclaration>[2..7]\n#include<mainUVVaryingDeclaration>[1..7]\n#ifdef VERTEXCOLOR\nattribute color: vec4f;\n#endif\n#include<helperFunctions>\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\n#include<prePassVertexDeclaration>\n#include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)\n#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)\n#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)\n#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)\n#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)\n#include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)\n#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)\n#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)\n#ifdef CLEARCOAT\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)\n#endif\n#ifdef IRIDESCENCE\n#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)\n#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)\n#endif\n#ifdef SHEEN\n#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)\n#endif\n#ifdef ANISOTROPIC\n#include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)\n#endif\n#ifdef SUBSURFACE\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)\n#endif\nvarying vPositionW: vec3f;\n#if DEBUGMODE>0\nvarying vClipSpacePosition: vec4f;\n#endif\n#ifdef NORMAL\nvarying vNormalW: vec3f;\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\nvarying vEnvironmentIrradiance: vec3f;\n#include<harmonicsFunctions>\n#endif\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vColor: vec4f;\n#endif\n#include<bumpVertexDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<lightVxUboDeclaration>[0..maxSimultaneousLights]\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vPositionUVW: vec3f;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vDirectionW: vec3f;\n#endif\n#include<logDepthDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvar positionUpdated: vec3f=vertexInputs.position;\n#ifdef NORMAL\nvar normalUpdated: vec3f=vertexInputs.normal;\n#endif\n#ifdef TANGENT\nvar tangentUpdated: vec4f=vertexInputs.tangent;\n#endif\n#ifdef UV1\nvar uvUpdated: vec2f=vertexInputs.uv;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvertexOutputs.vPositionUVW=positionUpdated;\n#endif\n#define CUSTOM_VERTEX_UPDATE_POSITION\n#define CUSTOM_VERTEX_UPDATE_NORMAL\n#include<instancesVertex>\n#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)\nvertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);\n#endif\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvar worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPositionW= worldPos.xyz;\n#ifdef PREPASS\n#include<prePassVertex>\n#endif\n#ifdef NORMAL\nvar normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);\n#if defined(INSTANCES) && defined(THIN_INSTANCES)\nvertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);\n#else\n#ifdef NONUNIFORMSCALING\nnormalWorld=transposeMat3(inverseMat3(normalWorld));\n#endif\nvertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);\n#endif\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\nvar reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(vertexOutputs.vNormalW,0)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\n#endif\nvertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);\n#endif\n#endif\n#define CUSTOM_VERTEX_UPDATE_WORLDPOS\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}\n#else\nvertexOutputs.position=scene.viewProjection*worldPos;\n#endif\n#if DEBUGMODE>0\nvertexOutputs.vClipSpacePosition=vertexOutputs.position;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvertexOutputs.vDirectionW=normalize((finalWorld*vec4f(positionUpdated,0.0)).xyz);\n#endif\n#ifndef UV1\nvar uvUpdated: vec2f= vec2f(0.,0.);\n#endif\n#ifdef MAINUV1\nvertexOutputs.vMainUV1=uvUpdated;\n#endif\n#include<uvVariableDeclaration>[2..7]\n#include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)\n#ifdef CLEARCOAT\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)\n#endif\n#ifdef IRIDESCENCE\n#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)\n#endif\n#ifdef SHEEN\n#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)\n#endif\n#ifdef ANISOTROPIC\n#include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)\n#endif\n#ifdef SUBSURFACE\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)\n#endif\n#include<bumpVertex>\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrVertexShaderWGSL = { name, shader };\n//# sourceMappingURL=pbr.vertex.js.map"],"names":[],"mappings":";;;;;;;;;;AAAA;AAiCA,MAAM,IAAI,GAAG,iBAAiB;AAC9B,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM;AAC3C;AACY,MAAC,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM;;;;"}
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import{i as e}from"./index-DwypOCt5.esm.min.js";import"./harmonicsFunctions-x4fUV5by.esm.min.js";import"./vertexColorMixing-DGlNZhLC.esm.min.js";import"./mainUVVaryingDeclaration-BEGhTaXx.esm.min.js";import"./helperFunctions-V3uq1xQX.esm.min.js";import"./bakedVertexAnimation-xSCNvgQV.esm.min.js";import"./logDepthVertex-BUgPmoH9.esm.min.js";import"./logDepthDeclaration-DU18xPdr.esm.min.js";import"./meshUboDeclaration-BytngSvP.esm.min.js";const n="pbrVertexShader",E="#include<pbrUboDeclaration>\n#define CUSTOM_VERTEX_BEGIN\nattribute position: vec3f;\n#ifdef NORMAL\nattribute normal: vec3f;\n#endif\n#ifdef TANGENT\nattribute tangent: vec4f;\n#endif\n#ifdef UV1\nattribute uv: vec2f;\n#endif\n#include<uvAttributeDeclaration>[2..7]\n#include<mainUVVaryingDeclaration>[1..7]\n#ifdef VERTEXCOLOR\nattribute color: vec4f;\n#endif\n#include<helperFunctions>\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\n#include<prePassVertexDeclaration>\n#include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)\n#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)\n#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)\n#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)\n#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)\n#include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)\n#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)\n#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)\n#ifdef CLEARCOAT\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)\n#endif\n#ifdef IRIDESCENCE\n#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)\n#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)\n#endif\n#ifdef SHEEN\n#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)\n#endif\n#ifdef ANISOTROPIC\n#include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)\n#endif\n#ifdef SUBSURFACE\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)\n#endif\nvarying vPositionW: vec3f;\n#if DEBUGMODE>0\nvarying vClipSpacePosition: vec4f;\n#endif\n#ifdef NORMAL\nvarying vNormalW: vec3f;\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\nvarying vEnvironmentIrradiance: vec3f;\n#include<harmonicsFunctions>\n#endif\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vColor: vec4f;\n#endif\n#include<bumpVertexDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<lightVxUboDeclaration>[0..maxSimultaneousLights]\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vPositionUVW: vec3f;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vDirectionW: vec3f;\n#endif\n#include<logDepthDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvar positionUpdated: vec3f=vertexInputs.position;\n#ifdef NORMAL\nvar normalUpdated: vec3f=vertexInputs.normal;\n#endif\n#ifdef TANGENT\nvar tangentUpdated: vec4f=vertexInputs.tangent;\n#endif\n#ifdef UV1\nvar uvUpdated: vec2f=vertexInputs.uv;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvertexOutputs.vPositionUVW=positionUpdated;\n#endif\n#define CUSTOM_VERTEX_UPDATE_POSITION\n#define CUSTOM_VERTEX_UPDATE_NORMAL\n#include<instancesVertex>\n#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)\nvertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);\n#endif\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvar worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPositionW= worldPos.xyz;\n#ifdef PREPASS\n#include<prePassVertex>\n#endif\n#ifdef NORMAL\nvar normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);\n#if defined(INSTANCES) && defined(THIN_INSTANCES)\nvertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);\n#else\n#ifdef NONUNIFORMSCALING\nnormalWorld=transposeMat3(inverseMat3(normalWorld));\n#endif\nvertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);\n#endif\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\nvar reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(vertexOutputs.vNormalW,0)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\n#endif\nvertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);\n#endif\n#endif\n#define CUSTOM_VERTEX_UPDATE_WORLDPOS\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}\n#else\nvertexOutputs.position=scene.viewProjection*worldPos;\n#endif\n#if DEBUGMODE>0\nvertexOutputs.vClipSpacePosition=vertexOutputs.position;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvertexOutputs.vDirectionW=normalize((finalWorld*vec4f(positionUpdated,0.0)).xyz);\n#endif\n#ifndef UV1\nvar uvUpdated: vec2f= vec2f(0.,0.);\n#endif\n#ifdef MAINUV1\nvertexOutputs.vMainUV1=uvUpdated;\n#endif\n#include<uvVariableDeclaration>[2..7]\n#include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)\n#ifdef CLEARCOAT\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)\n#endif\n#ifdef IRIDESCENCE\n#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)\n#endif\n#ifdef SHEEN\n#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)\n#endif\n#ifdef ANISOTROPIC\n#include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)\n#endif\n#ifdef SUBSURFACE\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)\n#endif\n#include<bumpVertex>\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}";e.ShadersStoreWGSL[n]=E;const i={name:n,shader:E};export{i as pbrVertexShaderWGSL};
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//# sourceMappingURL=pbr.vertex-vrn897Ye.esm.min.js.map
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{"version":3,"file":"pbr.vertex-vrn897Ye.esm.min.js","sources":["../../../../../dev/core/dist/ShadersWGSL/pbr.vertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/pbrUboDeclaration\";\nimport \"./ShadersInclude/uvAttributeDeclaration\";\nimport \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/bonesDeclaration\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/prePassVertexDeclaration\";\nimport \"./ShadersInclude/samplerVertexDeclaration\";\nimport \"./ShadersInclude/harmonicsFunctions\";\nimport \"./ShadersInclude/bumpVertexDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/fogVertexDeclaration\";\nimport \"./ShadersInclude/lightVxUboDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobalDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobal\";\nimport \"./ShadersInclude/morphTargetsVertex\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/bonesVertex\";\nimport \"./ShadersInclude/bakedVertexAnimation\";\nimport \"./ShadersInclude/prePassVertex\";\nimport \"./ShadersInclude/uvVariableDeclaration\";\nimport \"./ShadersInclude/samplerVertexImplementation\";\nimport \"./ShadersInclude/bumpVertex\";\nimport \"./ShadersInclude/clipPlaneVertex\";\nimport \"./ShadersInclude/fogVertex\";\nimport \"./ShadersInclude/shadowsVertex\";\nimport \"./ShadersInclude/vertexColorMixing\";\nimport \"./ShadersInclude/logDepthVertex\";\nconst name = \"pbrVertexShader\";\nconst shader = `#include<pbrUboDeclaration>\n#define CUSTOM_VERTEX_BEGIN\nattribute position: vec3f;\n#ifdef NORMAL\nattribute normal: vec3f;\n#endif\n#ifdef TANGENT\nattribute tangent: vec4f;\n#endif\n#ifdef UV1\nattribute uv: vec2f;\n#endif\n#include<uvAttributeDeclaration>[2..7]\n#include<mainUVVaryingDeclaration>[1..7]\n#ifdef VERTEXCOLOR\nattribute color: vec4f;\n#endif\n#include<helperFunctions>\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\n#include<prePassVertexDeclaration>\n#include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)\n#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)\n#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)\n#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)\n#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)\n#include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)\n#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)\n#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)\n#ifdef CLEARCOAT\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)\n#endif\n#ifdef IRIDESCENCE\n#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)\n#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)\n#endif\n#ifdef SHEEN\n#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)\n#endif\n#ifdef ANISOTROPIC\n#include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)\n#endif\n#ifdef SUBSURFACE\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)\n#endif\nvarying vPositionW: vec3f;\n#if DEBUGMODE>0\nvarying vClipSpacePosition: vec4f;\n#endif\n#ifdef NORMAL\nvarying vNormalW: vec3f;\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\nvarying vEnvironmentIrradiance: vec3f;\n#include<harmonicsFunctions>\n#endif\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vColor: vec4f;\n#endif\n#include<bumpVertexDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<lightVxUboDeclaration>[0..maxSimultaneousLights]\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vPositionUVW: vec3f;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vDirectionW: vec3f;\n#endif\n#include<logDepthDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvar positionUpdated: vec3f=vertexInputs.position;\n#ifdef NORMAL\nvar normalUpdated: vec3f=vertexInputs.normal;\n#endif\n#ifdef TANGENT\nvar tangentUpdated: vec4f=vertexInputs.tangent;\n#endif\n#ifdef UV1\nvar uvUpdated: vec2f=vertexInputs.uv;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvertexOutputs.vPositionUVW=positionUpdated;\n#endif\n#define CUSTOM_VERTEX_UPDATE_POSITION\n#define CUSTOM_VERTEX_UPDATE_NORMAL\n#include<instancesVertex>\n#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)\nvertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);\n#endif\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvar worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPositionW= worldPos.xyz;\n#ifdef PREPASS\n#include<prePassVertex>\n#endif\n#ifdef NORMAL\nvar normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);\n#if defined(INSTANCES) && defined(THIN_INSTANCES)\nvertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);\n#else\n#ifdef NONUNIFORMSCALING\nnormalWorld=transposeMat3(inverseMat3(normalWorld));\n#endif\nvertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);\n#endif\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\nvar reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(vertexOutputs.vNormalW,0)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\n#endif\nvertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);\n#endif\n#endif\n#define CUSTOM_VERTEX_UPDATE_WORLDPOS\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}\n#else\nvertexOutputs.position=scene.viewProjection*worldPos;\n#endif\n#if DEBUGMODE>0\nvertexOutputs.vClipSpacePosition=vertexOutputs.position;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvertexOutputs.vDirectionW=normalize((finalWorld*vec4f(positionUpdated,0.0)).xyz);\n#endif\n#ifndef UV1\nvar uvUpdated: vec2f= vec2f(0.,0.);\n#endif\n#ifdef MAINUV1\nvertexOutputs.vMainUV1=uvUpdated;\n#endif\n#include<uvVariableDeclaration>[2..7]\n#include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)\n#ifdef CLEARCOAT\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)\n#endif\n#ifdef IRIDESCENCE\n#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)\n#endif\n#ifdef SHEEN\n#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)\n#endif\n#ifdef ANISOTROPIC\n#include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)\n#endif\n#ifdef SUBSURFACE\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)\n#endif\n#include<bumpVertex>\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrVertexShaderWGSL = { name, shader };\n//# sourceMappingURL=pbr.vertex.js.map"],"names":["name","shader","ShaderStore","ShadersStoreWGSL","pbrVertexShaderWGSL"],"mappings":"ybAiCA,MAAMA,EAAO,kBACPC,EAAS,0nVAoMfC,EAAYC,iBAAiBH,GAAQC,EAEzB,MAACG,EAAsB,CAAEJ,OAAMC"}
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import { i as ShaderStore } from './index-BhQWUDWm.esm.js';
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import './vertexColorMixing-C6nQHRy8.esm.js';
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import './harmonicsFunctions-DS7t-Edj.esm.js';
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import './mainUVVaryingDeclaration-B-r7D6-o.esm.js';
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import './helperFunctions-BSy0bShb.esm.js';
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import './logDepthVertex-C_Gp78ZZ.esm.js';
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import './logDepthDeclaration-C0Do8YLF.esm.js';
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// Do not edit.
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const name$1 = "pbrVertexDeclaration";
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const shader$1 = `uniform mat4 view;uniform mat4 viewProjection;
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#ifdef MULTIVIEW
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mat4 viewProjectionR;
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#endif
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#ifdef ALBEDO
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uniform mat4 albedoMatrix;uniform vec2 vAlbedoInfos;
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#endif
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#ifdef AMBIENT
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uniform mat4 ambientMatrix;uniform vec4 vAmbientInfos;
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#endif
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#ifdef OPACITY
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uniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;
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#endif
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#ifdef EMISSIVE
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uniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;
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#endif
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#ifdef LIGHTMAP
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uniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;
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#endif
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#ifdef REFLECTIVITY
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uniform vec3 vReflectivityInfos;uniform mat4 reflectivityMatrix;
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#endif
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#ifdef METALLIC_REFLECTANCE
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uniform vec2 vMetallicReflectanceInfos;uniform mat4 metallicReflectanceMatrix;
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#endif
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#ifdef REFLECTANCE
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uniform vec2 vReflectanceInfos;uniform mat4 reflectanceMatrix;
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#endif
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#ifdef MICROSURFACEMAP
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uniform vec2 vMicroSurfaceSamplerInfos;uniform mat4 microSurfaceSamplerMatrix;
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#endif
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#ifdef BUMP
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uniform vec3 vBumpInfos;uniform mat4 bumpMatrix;
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#endif
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#ifdef POINTSIZE
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uniform float pointSize;
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#endif
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#ifdef REFLECTION
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uniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;
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#endif
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#ifdef CLEARCOAT
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#if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)
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uniform vec4 vClearCoatInfos;
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#endif
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#ifdef CLEARCOAT_TEXTURE
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uniform mat4 clearCoatMatrix;
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#endif
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#ifdef CLEARCOAT_TEXTURE_ROUGHNESS
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uniform mat4 clearCoatRoughnessMatrix;
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|
60
|
+
#endif
|
|
61
|
+
#ifdef CLEARCOAT_BUMP
|
|
62
|
+
uniform vec2 vClearCoatBumpInfos;uniform mat4 clearCoatBumpMatrix;
|
|
63
|
+
#endif
|
|
64
|
+
#ifdef CLEARCOAT_TINT_TEXTURE
|
|
65
|
+
uniform vec2 vClearCoatTintInfos;uniform mat4 clearCoatTintMatrix;
|
|
66
|
+
#endif
|
|
67
|
+
#endif
|
|
68
|
+
#ifdef IRIDESCENCE
|
|
69
|
+
#if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE)
|
|
70
|
+
uniform vec4 vIridescenceInfos;
|
|
71
|
+
#endif
|
|
72
|
+
#ifdef IRIDESCENCE_TEXTURE
|
|
73
|
+
uniform mat4 iridescenceMatrix;
|
|
74
|
+
#endif
|
|
75
|
+
#ifdef IRIDESCENCE_THICKNESS_TEXTURE
|
|
76
|
+
uniform mat4 iridescenceThicknessMatrix;
|
|
77
|
+
#endif
|
|
78
|
+
#endif
|
|
79
|
+
#ifdef ANISOTROPIC
|
|
80
|
+
#ifdef ANISOTROPIC_TEXTURE
|
|
81
|
+
uniform vec2 vAnisotropyInfos;uniform mat4 anisotropyMatrix;
|
|
82
|
+
#endif
|
|
83
|
+
#endif
|
|
84
|
+
#ifdef SHEEN
|
|
85
|
+
#if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)
|
|
86
|
+
uniform vec4 vSheenInfos;
|
|
87
|
+
#endif
|
|
88
|
+
#ifdef SHEEN_TEXTURE
|
|
89
|
+
uniform mat4 sheenMatrix;
|
|
90
|
+
#endif
|
|
91
|
+
#ifdef SHEEN_TEXTURE_ROUGHNESS
|
|
92
|
+
uniform mat4 sheenRoughnessMatrix;
|
|
93
|
+
#endif
|
|
94
|
+
#endif
|
|
95
|
+
#ifdef SUBSURFACE
|
|
96
|
+
#ifdef SS_REFRACTION
|
|
97
|
+
uniform vec4 vRefractionInfos;uniform mat4 refractionMatrix;
|
|
98
|
+
#endif
|
|
99
|
+
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
100
|
+
uniform vec2 vThicknessInfos;uniform mat4 thicknessMatrix;
|
|
101
|
+
#endif
|
|
102
|
+
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
|
|
103
|
+
uniform vec2 vRefractionIntensityInfos;uniform mat4 refractionIntensityMatrix;
|
|
104
|
+
#endif
|
|
105
|
+
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
|
|
106
|
+
uniform vec2 vTranslucencyIntensityInfos;uniform mat4 translucencyIntensityMatrix;
|
|
107
|
+
#endif
|
|
108
|
+
#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
|
|
109
|
+
uniform vec2 vTranslucencyColorInfos;uniform mat4 translucencyColorMatrix;
|
|
110
|
+
#endif
|
|
111
|
+
#endif
|
|
112
|
+
#ifdef NORMAL
|
|
113
|
+
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
114
|
+
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
115
|
+
#ifdef SPHERICAL_HARMONICS
|
|
116
|
+
uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
|
|
117
|
+
#else
|
|
118
|
+
uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
|
|
119
|
+
#endif
|
|
120
|
+
#endif
|
|
121
|
+
#endif
|
|
122
|
+
#endif
|
|
123
|
+
#ifdef DETAIL
|
|
124
|
+
uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
|
|
125
|
+
#endif
|
|
126
|
+
#include<decalVertexDeclaration>
|
|
127
|
+
#define ADDITIONAL_VERTEX_DECLARATION
|
|
128
|
+
`;
|
|
129
|
+
// Sideeffect
|
|
130
|
+
ShaderStore.IncludesShadersStore[name$1] = shader$1;
|
|
131
|
+
|
|
132
|
+
// Do not edit.
|
|
133
|
+
const name = "pbrVertexShader";
|
|
134
|
+
const shader = `#define CUSTOM_VERTEX_EXTENSION
|
|
135
|
+
precision highp float;
|
|
136
|
+
#include<__decl__pbrVertex>
|
|
137
|
+
#define CUSTOM_VERTEX_BEGIN
|
|
138
|
+
attribute vec3 position;
|
|
139
|
+
#ifdef NORMAL
|
|
140
|
+
attribute vec3 normal;
|
|
141
|
+
#endif
|
|
142
|
+
#ifdef TANGENT
|
|
143
|
+
attribute vec4 tangent;
|
|
144
|
+
#endif
|
|
145
|
+
#ifdef UV1
|
|
146
|
+
attribute vec2 uv;
|
|
147
|
+
#endif
|
|
148
|
+
#include<uvAttributeDeclaration>[2..7]
|
|
149
|
+
#include<mainUVVaryingDeclaration>[1..7]
|
|
150
|
+
#ifdef VERTEXCOLOR
|
|
151
|
+
attribute vec4 color;
|
|
152
|
+
#endif
|
|
153
|
+
#include<helperFunctions>
|
|
154
|
+
#include<bonesDeclaration>
|
|
155
|
+
#include<bakedVertexAnimationDeclaration>
|
|
156
|
+
#include<instancesDeclaration>
|
|
157
|
+
#include<prePassVertexDeclaration>
|
|
158
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)
|
|
159
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
|
|
160
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
|
|
161
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
|
|
162
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
|
|
163
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
|
|
164
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)
|
|
165
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)
|
|
166
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)
|
|
167
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)
|
|
168
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
|
|
169
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
|
|
170
|
+
#ifdef CLEARCOAT
|
|
171
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)
|
|
172
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
|
|
173
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)
|
|
174
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)
|
|
175
|
+
#endif
|
|
176
|
+
#ifdef IRIDESCENCE
|
|
177
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)
|
|
178
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)
|
|
179
|
+
#endif
|
|
180
|
+
#ifdef SHEEN
|
|
181
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)
|
|
182
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
|
|
183
|
+
#endif
|
|
184
|
+
#ifdef ANISOTROPIC
|
|
185
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)
|
|
186
|
+
#endif
|
|
187
|
+
#ifdef SUBSURFACE
|
|
188
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)
|
|
189
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)
|
|
190
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)
|
|
191
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)
|
|
192
|
+
#endif
|
|
193
|
+
varying vec3 vPositionW;
|
|
194
|
+
#if DEBUGMODE>0
|
|
195
|
+
varying vec4 vClipSpacePosition;
|
|
196
|
+
#endif
|
|
197
|
+
#ifdef NORMAL
|
|
198
|
+
varying vec3 vNormalW;
|
|
199
|
+
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
200
|
+
varying vec3 vEnvironmentIrradiance;
|
|
201
|
+
#include<harmonicsFunctions>
|
|
202
|
+
#endif
|
|
203
|
+
#endif
|
|
204
|
+
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
205
|
+
varying vec4 vColor;
|
|
206
|
+
#endif
|
|
207
|
+
#include<bumpVertexDeclaration>
|
|
208
|
+
#include<clipPlaneVertexDeclaration>
|
|
209
|
+
#include<fogVertexDeclaration>
|
|
210
|
+
#include<__decl__lightVxFragment>[0..maxSimultaneousLights]
|
|
211
|
+
#include<morphTargetsVertexGlobalDeclaration>
|
|
212
|
+
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
213
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
214
|
+
varying vec3 vPositionUVW;
|
|
215
|
+
#endif
|
|
216
|
+
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
217
|
+
varying vec3 vDirectionW;
|
|
218
|
+
#endif
|
|
219
|
+
#include<logDepthDeclaration>
|
|
220
|
+
#define CUSTOM_VERTEX_DEFINITIONS
|
|
221
|
+
void main(void) {
|
|
222
|
+
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
223
|
+
vec3 positionUpdated=position;
|
|
224
|
+
#ifdef NORMAL
|
|
225
|
+
vec3 normalUpdated=normal;
|
|
226
|
+
#endif
|
|
227
|
+
#ifdef TANGENT
|
|
228
|
+
vec4 tangentUpdated=tangent;
|
|
229
|
+
#endif
|
|
230
|
+
#ifdef UV1
|
|
231
|
+
vec2 uvUpdated=uv;
|
|
232
|
+
#endif
|
|
233
|
+
#include<morphTargetsVertexGlobal>
|
|
234
|
+
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
235
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
236
|
+
vPositionUVW=positionUpdated;
|
|
237
|
+
#endif
|
|
238
|
+
#define CUSTOM_VERTEX_UPDATE_POSITION
|
|
239
|
+
#define CUSTOM_VERTEX_UPDATE_NORMAL
|
|
240
|
+
#include<instancesVertex>
|
|
241
|
+
#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
|
|
242
|
+
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
243
|
+
#endif
|
|
244
|
+
#include<bonesVertex>
|
|
245
|
+
#include<bakedVertexAnimation>
|
|
246
|
+
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);vPositionW=vec3(worldPos);
|
|
247
|
+
#ifdef PREPASS
|
|
248
|
+
#include<prePassVertex>
|
|
249
|
+
#endif
|
|
250
|
+
#ifdef NORMAL
|
|
251
|
+
mat3 normalWorld=mat3(finalWorld);
|
|
252
|
+
#if defined(INSTANCES) && defined(THIN_INSTANCES)
|
|
253
|
+
vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);
|
|
254
|
+
#else
|
|
255
|
+
#ifdef NONUNIFORMSCALING
|
|
256
|
+
normalWorld=transposeMat3(inverseMat3(normalWorld));
|
|
257
|
+
#endif
|
|
258
|
+
vNormalW=normalize(normalWorld*normalUpdated);
|
|
259
|
+
#endif
|
|
260
|
+
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
261
|
+
vec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz;
|
|
262
|
+
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
263
|
+
reflectionVector.z*=-1.0;
|
|
264
|
+
#endif
|
|
265
|
+
vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
|
|
266
|
+
#endif
|
|
267
|
+
#endif
|
|
268
|
+
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
|
|
269
|
+
#ifdef MULTIVIEW
|
|
270
|
+
if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
|
|
271
|
+
#else
|
|
272
|
+
gl_Position=viewProjection*worldPos;
|
|
273
|
+
#endif
|
|
274
|
+
#if DEBUGMODE>0
|
|
275
|
+
vClipSpacePosition=gl_Position;
|
|
276
|
+
#endif
|
|
277
|
+
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
278
|
+
vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
|
|
279
|
+
#endif
|
|
280
|
+
#ifndef UV1
|
|
281
|
+
vec2 uvUpdated=vec2(0.,0.);
|
|
282
|
+
#endif
|
|
283
|
+
#ifdef MAINUV1
|
|
284
|
+
vMainUV1=uvUpdated;
|
|
285
|
+
#endif
|
|
286
|
+
#include<uvVariableDeclaration>[2..7]
|
|
287
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)
|
|
288
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
|
|
289
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
|
|
290
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
|
|
291
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
|
|
292
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
|
|
293
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)
|
|
294
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)
|
|
295
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)
|
|
296
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)
|
|
297
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
|
|
298
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
|
|
299
|
+
#ifdef CLEARCOAT
|
|
300
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)
|
|
301
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)
|
|
302
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)
|
|
303
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)
|
|
304
|
+
#endif
|
|
305
|
+
#ifdef IRIDESCENCE
|
|
306
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)
|
|
307
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)
|
|
308
|
+
#endif
|
|
309
|
+
#ifdef SHEEN
|
|
310
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)
|
|
311
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)
|
|
312
|
+
#endif
|
|
313
|
+
#ifdef ANISOTROPIC
|
|
314
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)
|
|
315
|
+
#endif
|
|
316
|
+
#ifdef SUBSURFACE
|
|
317
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)
|
|
318
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)
|
|
319
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)
|
|
320
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)
|
|
321
|
+
#endif
|
|
322
|
+
#include<bumpVertex>
|
|
323
|
+
#include<clipPlaneVertex>
|
|
324
|
+
#include<fogVertex>
|
|
325
|
+
#include<shadowsVertex>[0..maxSimultaneousLights]
|
|
326
|
+
#include<vertexColorMixing>
|
|
327
|
+
#if defined(POINTSIZE) && !defined(WEBGPU)
|
|
328
|
+
gl_PointSize=pointSize;
|
|
329
|
+
#endif
|
|
330
|
+
#include<logDepthVertex>
|
|
331
|
+
#define CUSTOM_VERTEX_MAIN_END
|
|
332
|
+
}`;
|
|
333
|
+
// Sideeffect
|
|
334
|
+
ShaderStore.ShadersStore[name] = shader;
|
|
335
|
+
/** @internal */
|
|
336
|
+
const pbrVertexShader = { name, shader };
|
|
337
|
+
|
|
338
|
+
export { pbrVertexShader };
|
|
339
|
+
//# sourceMappingURL=pbr.vertex-z6kU-SwJ.esm.js.map
|