@babylonjs/viewer 7.34.4 → 7.35.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/configuration/configuration.js.map +1 -1
- package/configuration/configurationCompatibility.js.map +1 -1
- package/configuration/mappers.js +2 -1
- package/configuration/mappers.js.map +1 -1
- package/configuration/renderOnlyLoader.js.map +1 -1
- package/configuration/types/index.js.map +1 -1
- package/helper/index.js.map +1 -1
- package/initializer.js.map +1 -1
- package/labs/environmentSerializer.js.map +1 -1
- package/labs/texture.js +2 -1
- package/labs/texture.js.map +1 -1
- package/labs/viewerLabs.js.map +1 -1
- package/loader/modelLoader.js.map +1 -1
- package/loader/plugins/index.js.map +1 -1
- package/loader/plugins/msftLodLoaderPlugin.js.map +1 -1
- package/managers/sceneManager.js.map +1 -1
- package/managers/telemetryManager.d.ts +1 -1
- package/managers/telemetryManager.js.map +1 -1
- package/model/modelAnimation.js.map +1 -1
- package/model/viewerModel.js.map +1 -1
- package/optimizer/custom/extended.js.map +1 -1
- package/optimizer/custom/index.js.map +1 -1
- package/package.json +5 -5
- package/templating/eventManager.js.map +1 -1
- package/templating/plugins/hdButtonPlugin.js +2 -1
- package/templating/plugins/hdButtonPlugin.js.map +1 -1
- package/templating/plugins/printButton.js +2 -1
- package/templating/plugins/printButton.js.map +1 -1
- package/templating/templateManager.js.map +1 -1
- package/templating/viewerTemplatePlugin.js.map +1 -1
- package/viewer/defaultViewer.js.map +1 -1
- package/viewer/renderOnlyViewer.js.map +1 -1
- package/viewer/viewer.js.map +1 -1
- package/viewer/viewerManager.js.map +1 -1
package/labs/viewerLabs.js.map
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type { PBREnvironment } from \"./environmentSerializer\";\r\nimport { EnvironmentDeserializer } from \"./environmentSerializer\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { Vector3, Quaternion, Matrix, TmpVectors } from \"core/Maths/math.vector\";\r\nimport { SphericalPolynomial } from \"core/Maths/sphericalPolynomial\";\r\nimport type { ShadowLight } from \"core/Lights/shadowLight\";\r\nimport { TextureUtils } from \"./texture\";\r\nimport { Axis } from \"core/Maths/math.axis\";\r\n\r\n/**\r\n * The ViewerLabs class will hold functions that are not (!) backwards compatible.\r\n * The APIs in all labs-related classes and configuration might change.\r\n * Once stable, lab features will be moved to the publis API and configuration object.\r\n */\r\nexport class ViewerLabs {\r\n constructor(private _scene: Scene) {}\r\n\r\n public assetsRootURL: string;\r\n public environment: PBREnvironment = {\r\n //irradiance\r\n irradiancePolynomialCoefficients: {\r\n x: new Vector3(0, 0, 0),\r\n y: new Vector3(0, 0, 0),\r\n z: new Vector3(0, 0, 0),\r\n xx: new Vector3(0, 0, 0),\r\n yy: new Vector3(0, 0, 0),\r\n zz: new Vector3(0, 0, 0),\r\n yz: new Vector3(0, 0, 0),\r\n zx: new Vector3(0, 0, 0),\r\n xy: new Vector3(0, 0, 0),\r\n },\r\n\r\n textureIntensityScale: 1.0,\r\n };\r\n\r\n /**\r\n * Loads an environment map from a given URL\r\n * @param url URL of environment map\r\n * @param onSuccess Callback fired after environment successfully applied to the scene\r\n * @param onProgress Callback fired at progress events while loading the environment map\r\n * @param onError Callback fired when the load fails\r\n */\r\n public loadEnvironment(\r\n url: string,\r\n onSuccess?: (env: PBREnvironment) => void,\r\n onProgress?: (bytesLoaded: number, bytesTotal: number) => void,\r\n onError?: (e: any) => void\r\n ): void;\r\n /**\r\n * Loads an environment map from a given URL\r\n * @param buffer ArrayBuffer containing environment map\r\n * @param onSuccess Callback fired after environment successfully applied to the scene\r\n * @param onProgress Callback fired at progress events while loading the environment map\r\n * @param onError Callback fired when the load fails\r\n */\r\n public loadEnvironment(\r\n buffer: ArrayBuffer,\r\n onSuccess?: (env: PBREnvironment) => void,\r\n onProgress?: (bytesLoaded: number, bytesTotal: number) => void,\r\n onError?: (e: any) => void\r\n ): void;\r\n /**\r\n * Sets the environment to an already loaded environment\r\n * @param env PBREnvironment instance\r\n * @param onSuccess Callback fired after environment successfully applied to the scene\r\n * @param onProgress Callback fired at progress events while loading the environment map\r\n * @param onError Callback fired when the load fails\r\n */\r\n public loadEnvironment(\r\n env: PBREnvironment,\r\n onSuccess?: (env: PBREnvironment) => void,\r\n onProgress?: (bytesLoaded: number, bytesTotal: number) => void,\r\n onError?: (e: any) => void\r\n ): void;\r\n public loadEnvironment(\r\n data: string | ArrayBuffer | PBREnvironment,\r\n onSuccess?: (env: PBREnvironment) => void,\r\n onProgress?: (bytesLoaded: number, bytesTotal: number) => void,\r\n onError?: (e: any) => void\r\n ): void {\r\n //@! todo: should loadEnvironment cancel any currently loading environments?\r\n if (data instanceof ArrayBuffer) {\r\n this.environment = EnvironmentDeserializer.Parse(data);\r\n if (onSuccess) {\r\n onSuccess(this.environment);\r\n }\r\n } else if (typeof data === \"string\") {\r\n const url = this.getAssetUrl(data);\r\n this._scene._loadFile(\r\n url,\r\n (arrayBuffer: string | ArrayBuffer) => {\r\n this.environment = EnvironmentDeserializer.Parse(arrayBuffer as ArrayBuffer);\r\n if (onSuccess) {\r\n onSuccess(this.environment);\r\n }\r\n },\r\n (progressEvent) => {\r\n if (onProgress) {\r\n onProgress(progressEvent.loaded, progressEvent.total);\r\n }\r\n },\r\n false,\r\n true,\r\n (r, e) => {\r\n if (onError) {\r\n onError(e);\r\n }\r\n }\r\n );\r\n } else {\r\n //data assumed to be PBREnvironment object\r\n this.environment = data;\r\n if (onSuccess) {\r\n onSuccess(data);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Applies an `EnvironmentMapConfiguration` to the scene\r\n * @param rotationY\r\n */\r\n public applyEnvironmentMapConfiguration(rotationY?: number) {\r\n if (!this.environment) {\r\n return;\r\n }\r\n\r\n //set orientation\r\n const rotatquatRotationionY = Quaternion.RotationAxis(Axis.Y, rotationY || 0);\r\n\r\n // Add env texture to the scene.\r\n if (this.environment.specularTexture) {\r\n // IE crashes when disposing the old texture and setting a new one\r\n if (!this._scene.environmentTexture) {\r\n this._scene.environmentTexture = TextureUtils.GetBabylonCubeTexture(this._scene, this.environment.specularTexture, false, true);\r\n }\r\n if (this._scene.environmentTexture) {\r\n this._scene.environmentTexture.level = this.environment.textureIntensityScale;\r\n this._scene.environmentTexture.invertZ = true;\r\n this._scene.environmentTexture.lodLevelInAlpha = true;\r\n\r\n const poly = this._scene.environmentTexture.sphericalPolynomial || new SphericalPolynomial();\r\n poly.x = this.environment.irradiancePolynomialCoefficients.x;\r\n poly.y = this.environment.irradiancePolynomialCoefficients.y;\r\n poly.z = this.environment.irradiancePolynomialCoefficients.z;\r\n poly.xx = this.environment.irradiancePolynomialCoefficients.xx;\r\n poly.xy = this.environment.irradiancePolynomialCoefficients.xy;\r\n poly.yy = this.environment.irradiancePolynomialCoefficients.yy;\r\n poly.yz = this.environment.irradiancePolynomialCoefficients.yz;\r\n poly.zx = this.environment.irradiancePolynomialCoefficients.zx;\r\n poly.zz = this.environment.irradiancePolynomialCoefficients.zz;\r\n this._scene.environmentTexture.sphericalPolynomial = poly;\r\n\r\n //set orientation\r\n Matrix.FromQuaternionToRef(rotatquatRotationionY, this._scene.environmentTexture.getReflectionTextureMatrix());\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Get an environment asset url by using the configuration if the path is not absolute.\r\n * @param url Asset url\r\n * @returns The Asset url using the `environmentAssetsRootURL` if the url is not an absolute path.\r\n */\r\n public getAssetUrl(url: string): string {\r\n let returnUrl = url;\r\n if (url && url.toLowerCase().indexOf(\"//\") === -1) {\r\n if (!this.assetsRootURL) {\r\n // Tools.Warn(\"Please, specify the root url of your assets before loading the configuration (labs.environmentAssetsRootURL) or disable the background through the viewer options.\");\r\n return url;\r\n }\r\n\r\n returnUrl = this.assetsRootURL + returnUrl;\r\n }\r\n\r\n return returnUrl;\r\n }\r\n\r\n public rotateShadowLight(shadowLight: ShadowLight, amount: number, point = Vector3.Zero(), axis = Axis.Y, target = Vector3.Zero()) {\r\n axis.normalize();\r\n point.subtractToRef(shadowLight.position, TmpVectors.Vector3[0]);\r\n Matrix.TranslationToRef(TmpVectors.Vector3[0].x, TmpVectors.Vector3[0].y, TmpVectors.Vector3[0].z, TmpVectors.Matrix[0]);\r\n TmpVectors.Matrix[0].invertToRef(TmpVectors.Matrix[2]);\r\n Matrix.RotationAxisToRef(axis, amount, TmpVectors.Matrix[1]);\r\n TmpVectors.Matrix[2].multiplyToRef(TmpVectors.Matrix[1], TmpVectors.Matrix[2]);\r\n TmpVectors.Matrix[2].multiplyToRef(TmpVectors.Matrix[0], TmpVectors.Matrix[2]);\r\n\r\n TmpVectors.Matrix[2].decompose(TmpVectors.Vector3[0], TmpVectors.Quaternion[0], TmpVectors.Vector3[1]);\r\n\r\n shadowLight.position.addInPlace(TmpVectors.Vector3[1]);\r\n\r\n shadowLight.setDirectionToTarget(target);\r\n }\r\n}\r\n"]}
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type { PBREnvironment } from \"./environmentSerializer\";\r\nimport { EnvironmentDeserializer } from \"./environmentSerializer\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { Vector3, Quaternion, Matrix, TmpVectors } from \"core/Maths/math.vector\";\r\nimport { SphericalPolynomial } from \"core/Maths/sphericalPolynomial\";\r\nimport type { ShadowLight } from \"core/Lights/shadowLight\";\r\nimport { TextureUtils } from \"./texture\";\r\nimport { Axis } from \"core/Maths/math.axis\";\r\n\r\n/**\r\n * The ViewerLabs class will hold functions that are not (!) backwards compatible.\r\n * The APIs in all labs-related classes and configuration might change.\r\n * Once stable, lab features will be moved to the publis API and configuration object.\r\n */\r\nexport class ViewerLabs {\r\n constructor(private _scene: Scene) {}\r\n\r\n public assetsRootURL: string;\r\n public environment: PBREnvironment = {\r\n //irradiance\r\n irradiancePolynomialCoefficients: {\r\n x: new Vector3(0, 0, 0),\r\n y: new Vector3(0, 0, 0),\r\n z: new Vector3(0, 0, 0),\r\n xx: new Vector3(0, 0, 0),\r\n yy: new Vector3(0, 0, 0),\r\n zz: new Vector3(0, 0, 0),\r\n yz: new Vector3(0, 0, 0),\r\n zx: new Vector3(0, 0, 0),\r\n xy: new Vector3(0, 0, 0),\r\n },\r\n\r\n textureIntensityScale: 1.0,\r\n };\r\n\r\n /**\r\n * Loads an environment map from a given URL\r\n * @param url URL of environment map\r\n * @param onSuccess Callback fired after environment successfully applied to the scene\r\n * @param onProgress Callback fired at progress events while loading the environment map\r\n * @param onError Callback fired when the load fails\r\n */\r\n public loadEnvironment(\r\n url: string,\r\n onSuccess?: (env: PBREnvironment) => void,\r\n onProgress?: (bytesLoaded: number, bytesTotal: number) => void,\r\n onError?: (e: any) => void\r\n ): void;\r\n /**\r\n * Loads an environment map from a given URL\r\n * @param buffer ArrayBuffer containing environment map\r\n * @param onSuccess Callback fired after environment successfully applied to the scene\r\n * @param onProgress Callback fired at progress events while loading the environment map\r\n * @param onError Callback fired when the load fails\r\n */\r\n public loadEnvironment(\r\n buffer: ArrayBuffer,\r\n onSuccess?: (env: PBREnvironment) => void,\r\n onProgress?: (bytesLoaded: number, bytesTotal: number) => void,\r\n onError?: (e: any) => void\r\n ): void;\r\n /**\r\n * Sets the environment to an already loaded environment\r\n * @param env PBREnvironment instance\r\n * @param onSuccess Callback fired after environment successfully applied to the scene\r\n * @param onProgress Callback fired at progress events while loading the environment map\r\n * @param onError Callback fired when the load fails\r\n */\r\n public loadEnvironment(\r\n env: PBREnvironment,\r\n onSuccess?: (env: PBREnvironment) => void,\r\n onProgress?: (bytesLoaded: number, bytesTotal: number) => void,\r\n onError?: (e: any) => void\r\n ): void;\r\n public loadEnvironment(\r\n data: string | ArrayBuffer | PBREnvironment,\r\n onSuccess?: (env: PBREnvironment) => void,\r\n onProgress?: (bytesLoaded: number, bytesTotal: number) => void,\r\n onError?: (e: any) => void\r\n ): void {\r\n //@! todo: should loadEnvironment cancel any currently loading environments?\r\n if (data instanceof ArrayBuffer) {\r\n this.environment = EnvironmentDeserializer.Parse(data);\r\n if (onSuccess) {\r\n onSuccess(this.environment);\r\n }\r\n } else if (typeof data === \"string\") {\r\n const url = this.getAssetUrl(data);\r\n this._scene._loadFile(\r\n url,\r\n (arrayBuffer: string | ArrayBuffer) => {\r\n this.environment = EnvironmentDeserializer.Parse(arrayBuffer as ArrayBuffer);\r\n if (onSuccess) {\r\n onSuccess(this.environment);\r\n }\r\n },\r\n (progressEvent) => {\r\n if (onProgress) {\r\n onProgress(progressEvent.loaded, progressEvent.total);\r\n }\r\n },\r\n false,\r\n true,\r\n (r, e) => {\r\n if (onError) {\r\n onError(e);\r\n }\r\n }\r\n );\r\n } else {\r\n //data assumed to be PBREnvironment object\r\n this.environment = data;\r\n if (onSuccess) {\r\n onSuccess(data);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Applies an `EnvironmentMapConfiguration` to the scene\r\n * @param rotationY\r\n */\r\n public applyEnvironmentMapConfiguration(rotationY?: number) {\r\n if (!this.environment) {\r\n return;\r\n }\r\n\r\n //set orientation\r\n const rotatquatRotationionY = Quaternion.RotationAxis(Axis.Y, rotationY || 0);\r\n\r\n // Add env texture to the scene.\r\n if (this.environment.specularTexture) {\r\n // IE crashes when disposing the old texture and setting a new one\r\n if (!this._scene.environmentTexture) {\r\n this._scene.environmentTexture = TextureUtils.GetBabylonCubeTexture(this._scene, this.environment.specularTexture, false, true);\r\n }\r\n if (this._scene.environmentTexture) {\r\n this._scene.environmentTexture.level = this.environment.textureIntensityScale;\r\n this._scene.environmentTexture.invertZ = true;\r\n this._scene.environmentTexture.lodLevelInAlpha = true;\r\n\r\n const poly = this._scene.environmentTexture.sphericalPolynomial || new SphericalPolynomial();\r\n poly.x = this.environment.irradiancePolynomialCoefficients.x;\r\n poly.y = this.environment.irradiancePolynomialCoefficients.y;\r\n poly.z = this.environment.irradiancePolynomialCoefficients.z;\r\n poly.xx = this.environment.irradiancePolynomialCoefficients.xx;\r\n poly.xy = this.environment.irradiancePolynomialCoefficients.xy;\r\n poly.yy = this.environment.irradiancePolynomialCoefficients.yy;\r\n poly.yz = this.environment.irradiancePolynomialCoefficients.yz;\r\n poly.zx = this.environment.irradiancePolynomialCoefficients.zx;\r\n poly.zz = this.environment.irradiancePolynomialCoefficients.zz;\r\n this._scene.environmentTexture.sphericalPolynomial = poly;\r\n\r\n //set orientation\r\n Matrix.FromQuaternionToRef(rotatquatRotationionY, this._scene.environmentTexture.getReflectionTextureMatrix());\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Get an environment asset url by using the configuration if the path is not absolute.\r\n * @param url Asset url\r\n * @returns The Asset url using the `environmentAssetsRootURL` if the url is not an absolute path.\r\n */\r\n public getAssetUrl(url: string): string {\r\n let returnUrl = url;\r\n if (url && url.toLowerCase().indexOf(\"//\") === -1) {\r\n if (!this.assetsRootURL) {\r\n // Tools.Warn(\"Please, specify the root url of your assets before loading the configuration (labs.environmentAssetsRootURL) or disable the background through the viewer options.\");\r\n return url;\r\n }\r\n\r\n returnUrl = this.assetsRootURL + returnUrl;\r\n }\r\n\r\n return returnUrl;\r\n }\r\n\r\n public rotateShadowLight(shadowLight: ShadowLight, amount: number, point = Vector3.Zero(), axis = Axis.Y, target = Vector3.Zero()) {\r\n axis.normalize();\r\n point.subtractToRef(shadowLight.position, TmpVectors.Vector3[0]);\r\n Matrix.TranslationToRef(TmpVectors.Vector3[0].x, TmpVectors.Vector3[0].y, TmpVectors.Vector3[0].z, TmpVectors.Matrix[0]);\r\n TmpVectors.Matrix[0].invertToRef(TmpVectors.Matrix[2]);\r\n Matrix.RotationAxisToRef(axis, amount, TmpVectors.Matrix[1]);\r\n TmpVectors.Matrix[2].multiplyToRef(TmpVectors.Matrix[1], TmpVectors.Matrix[2]);\r\n TmpVectors.Matrix[2].multiplyToRef(TmpVectors.Matrix[0], TmpVectors.Matrix[2]);\r\n\r\n TmpVectors.Matrix[2].decompose(TmpVectors.Vector3[0], TmpVectors.Quaternion[0], TmpVectors.Vector3[1]);\r\n\r\n shadowLight.position.addInPlace(TmpVectors.Vector3[1]);\r\n\r\n shadowLight.setDirectionToTarget(target);\r\n }\r\n}\r\n"]}
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eslint-disable import/no-internal-modules */\r\nimport type { GLTFFileLoader } from \"loaders/glTF/glTFFileLoader\";\r\nimport { GLTFLoaderAnimationStartMode } from \"loaders/glTF/glTFFileLoader\";\r\nimport type { ISceneLoaderPlugin, ISceneLoaderPluginAsync } from \"core/Loading/sceneLoader\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { Tags } from \"core/Misc/tags\";\r\nimport \"core/Misc/observable.extensions\";\r\nimport type { ConfigurationContainer } from \"../configuration/configurationContainer\";\r\nimport type { IModelConfiguration } from \"../configuration/interfaces/modelConfiguration\";\r\nimport type { ObservablesManager } from \"../managers/observablesManager\";\r\nimport { ModelState, ViewerModel } from \"../model/viewerModel\";\r\nimport type { ILoaderPlugin } from \"./plugins/index\";\r\nimport { getLoaderPluginByName } from \"./plugins/index\";\r\nimport \"loaders/glTF/index\";\r\nimport \"core/Loading/Plugins/babylonFileLoader\";\r\n\r\n/**\r\n * An instance of the class is in charge of loading the model correctly.\r\n * This class will continuously be expended with tasks required from the specific loaders Babylon has.\r\n *\r\n * A Model loader is unique per (Abstract)Viewer. It is being generated by the viewer\r\n */\r\nexport class ModelLoader {\r\n private _loadId: number;\r\n private _disposed = false;\r\n\r\n private _loaders: Array<ISceneLoaderPlugin | ISceneLoaderPluginAsync>;\r\n\r\n private _plugins: Array<ILoaderPlugin>;\r\n\r\n private _baseUrl: string;\r\n\r\n /**\r\n * @returns the base url of the model loader\r\n */\r\n public get baseUrl(): string {\r\n return this._baseUrl;\r\n }\r\n\r\n /**\r\n * Create a new Model loader\r\n * @param _observablesManager\r\n * @param _configurationContainer\r\n */\r\n constructor(\r\n private _observablesManager: ObservablesManager,\r\n private _configurationContainer?: ConfigurationContainer\r\n ) {\r\n this._loaders = [];\r\n this._loadId = 0;\r\n this._plugins = [];\r\n }\r\n\r\n /**\r\n * Adds a new plugin to the loader process.\r\n *\r\n * @param plugin the plugin name or the plugin itself\r\n */\r\n public addPlugin(plugin: ILoaderPlugin | string) {\r\n let actualPlugin: ILoaderPlugin = {};\r\n if (typeof plugin === \"string\") {\r\n const loadedPlugin = getLoaderPluginByName(plugin);\r\n if (loadedPlugin) {\r\n actualPlugin = loadedPlugin;\r\n }\r\n } else {\r\n actualPlugin = plugin;\r\n }\r\n if (actualPlugin && this._plugins.indexOf(actualPlugin) === -1) {\r\n this._plugins.push(actualPlugin);\r\n }\r\n }\r\n\r\n /**\r\n * Load a model using predefined configuration\r\n * @param modelConfiguration the modelConfiguration to use to load the model\r\n * @returns the loaded model\r\n */\r\n public load(modelConfiguration: IModelConfiguration): ViewerModel {\r\n const model = new ViewerModel(this._observablesManager, modelConfiguration, this._configurationContainer);\r\n\r\n model.loadId = this._loadId++;\r\n\r\n let filename: any;\r\n if (modelConfiguration.file) {\r\n this._baseUrl = \"file:\";\r\n filename = modelConfiguration.file;\r\n } else if (modelConfiguration.url) {\r\n filename = Tools.GetFilename(modelConfiguration.url) || modelConfiguration.url;\r\n this._baseUrl = modelConfiguration.root || Tools.GetFolderPath(modelConfiguration.url);\r\n }\r\n\r\n if (!filename || !this._baseUrl) {\r\n model.state = ModelState.ERROR;\r\n Tools.Error(\"No URL provided\");\r\n return model;\r\n }\r\n\r\n const plugin = modelConfiguration.loader;\r\n\r\n const scene = model.rootMesh.getScene();\r\n\r\n SceneLoader.OnPluginActivatedObservable.addOnce((plugin) => {\r\n model.loader = plugin;\r\n if (model.loader.name === \"gltf\") {\r\n const gltfLoader = <GLTFFileLoader>model.loader;\r\n gltfLoader.animationStartMode = GLTFLoaderAnimationStartMode.NONE;\r\n gltfLoader.compileMaterials = true;\r\n\r\n if (!modelConfiguration.file) {\r\n gltfLoader.rewriteRootURL = (rootURL, responseURL) => {\r\n return modelConfiguration.root || Tools.GetFolderPath(responseURL || modelConfiguration.url || \"\");\r\n };\r\n }\r\n // if ground is set to \"mirror\":\r\n if (\r\n this._configurationContainer &&\r\n this._configurationContainer.configuration &&\r\n this._configurationContainer.configuration.ground &&\r\n typeof this._configurationContainer.configuration.ground === \"object\" &&\r\n this._configurationContainer.configuration.ground.mirror\r\n ) {\r\n gltfLoader.useClipPlane = true;\r\n }\r\n Object.keys(gltfLoader)\r\n .filter((name) => name.indexOf(\"on\") === 0 && name.indexOf(\"Observable\") !== -1)\r\n .forEach((functionName) => {\r\n (gltfLoader as any)[functionName].add((payload: any[]) => {\r\n this._checkAndRun(functionName.replace(\"Observable\", \"\"), payload);\r\n });\r\n });\r\n\r\n gltfLoader.onParsedObservable.add((data) => {\r\n if (data && data.json && (data.json as any)[\"asset\"]) {\r\n model.loadInfo = (data.json as any)[\"asset\"];\r\n }\r\n });\r\n\r\n gltfLoader.onCompleteObservable.add(() => {\r\n model.loaderDone = true;\r\n });\r\n } else {\r\n model.loaderDone = true;\r\n }\r\n\r\n this._checkAndRun(\"onInit\", model.loader, model);\r\n\r\n this._loaders.push(model.loader);\r\n });\r\n\r\n SceneLoader.ImportMesh(\r\n undefined,\r\n this._baseUrl,\r\n filename,\r\n scene,\r\n (meshes, particleSystems, skeletons, animationGroups) => {\r\n meshes.forEach((mesh) => {\r\n Tags.AddTagsTo(mesh, \"viewerMesh\");\r\n model.addMesh(mesh);\r\n });\r\n model.particleSystems = particleSystems;\r\n model.skeletons = skeletons;\r\n\r\n for (const animationGroup of animationGroups) {\r\n model.addAnimationGroup(animationGroup);\r\n }\r\n\r\n this._checkAndRun(\"onLoaded\", model);\r\n scene.executeWhenReady(() => {\r\n model.onLoadedObservable.notifyObservers(model);\r\n });\r\n },\r\n (progressEvent) => {\r\n this._checkAndRun(\"onProgress\", progressEvent);\r\n model.onLoadProgressObservable.notifyObserversWithPromise(progressEvent);\r\n },\r\n (scene, m, exception) => {\r\n model.state = ModelState.ERROR;\r\n Tools.Error(\"Load Error: There was an error loading the model. \" + m);\r\n this._checkAndRun(\"onError\", m, exception);\r\n model.onLoadErrorObservable.notifyObserversWithPromise({ message: m, exception: exception });\r\n },\r\n plugin\r\n )!;\r\n\r\n return model;\r\n }\r\n\r\n /**\r\n * Cancel the loading of a model.\r\n * @param model the model to cancel the loading of\r\n */\r\n public cancelLoad(model: ViewerModel) {\r\n const loader = model.loader || this._loaders[model.loadId];\r\n // ATM only available in the GLTF Loader\r\n if (loader && loader.name === \"gltf\") {\r\n const gltfLoader = <GLTFFileLoader>loader;\r\n gltfLoader.dispose();\r\n model.state = ModelState.CANCELED;\r\n } else {\r\n Tools.Warn(\"This type of loader cannot cancel the request\");\r\n }\r\n }\r\n\r\n /**\r\n * dispose the model loader.\r\n * If loaders are registered and are in the middle of loading, they will be disposed and the request(s) will be cancelled.\r\n */\r\n public dispose() {\r\n this._loaders.forEach((loader) => {\r\n if (loader.name === \"gltf\") {\r\n (<GLTFFileLoader>loader).dispose();\r\n }\r\n });\r\n this._loaders.length = 0;\r\n this._disposed = true;\r\n }\r\n\r\n private _checkAndRun(functionName: string, ...payload: Array<any>) {\r\n if (this._disposed) {\r\n return;\r\n }\r\n this._plugins\r\n .filter((p) => p[functionName as keyof ILoaderPlugin])\r\n .forEach((plugin) => {\r\n try {\r\n (plugin as any)[functionName as keyof ILoaderPlugin].apply(this, payload);\r\n } catch (e) {}\r\n });\r\n }\r\n}\r\n"]}
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eslint-disable import/no-internal-modules */\r\nimport type { GLTFFileLoader } from \"loaders/glTF/glTFFileLoader\";\r\nimport { GLTFLoaderAnimationStartMode } from \"loaders/glTF/glTFFileLoader\";\r\nimport type { ISceneLoaderPlugin, ISceneLoaderPluginAsync } from \"core/Loading/sceneLoader\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { Tags } from \"core/Misc/tags\";\r\nimport \"core/Misc/observable.extensions\";\r\nimport type { ConfigurationContainer } from \"../configuration/configurationContainer\";\r\nimport type { IModelConfiguration } from \"../configuration/interfaces/modelConfiguration\";\r\nimport type { ObservablesManager } from \"../managers/observablesManager\";\r\nimport { ModelState, ViewerModel } from \"../model/viewerModel\";\r\nimport type { ILoaderPlugin } from \"./plugins/index\";\r\nimport { getLoaderPluginByName } from \"./plugins/index\";\r\nimport \"loaders/glTF/index\";\r\nimport \"core/Loading/Plugins/babylonFileLoader\";\r\n\r\n/**\r\n * An instance of the class is in charge of loading the model correctly.\r\n * This class will continuously be expended with tasks required from the specific loaders Babylon has.\r\n *\r\n * A Model loader is unique per (Abstract)Viewer. It is being generated by the viewer\r\n */\r\nexport class ModelLoader {\r\n private _loadId: number;\r\n private _disposed = false;\r\n\r\n private _loaders: Array<ISceneLoaderPlugin | ISceneLoaderPluginAsync>;\r\n\r\n private _plugins: Array<ILoaderPlugin>;\r\n\r\n private _baseUrl: string;\r\n\r\n /**\r\n * @returns the base url of the model loader\r\n */\r\n public get baseUrl(): string {\r\n return this._baseUrl;\r\n }\r\n\r\n /**\r\n * Create a new Model loader\r\n * @param _observablesManager\r\n * @param _configurationContainer\r\n */\r\n constructor(\r\n private _observablesManager: ObservablesManager,\r\n private _configurationContainer?: ConfigurationContainer\r\n ) {\r\n this._loaders = [];\r\n this._loadId = 0;\r\n this._plugins = [];\r\n }\r\n\r\n /**\r\n * Adds a new plugin to the loader process.\r\n *\r\n * @param plugin the plugin name or the plugin itself\r\n */\r\n public addPlugin(plugin: ILoaderPlugin | string) {\r\n let actualPlugin: ILoaderPlugin = {};\r\n if (typeof plugin === \"string\") {\r\n const loadedPlugin = getLoaderPluginByName(plugin);\r\n if (loadedPlugin) {\r\n actualPlugin = loadedPlugin;\r\n }\r\n } else {\r\n actualPlugin = plugin;\r\n }\r\n if (actualPlugin && this._plugins.indexOf(actualPlugin) === -1) {\r\n this._plugins.push(actualPlugin);\r\n }\r\n }\r\n\r\n /**\r\n * Load a model using predefined configuration\r\n * @param modelConfiguration the modelConfiguration to use to load the model\r\n * @returns the loaded model\r\n */\r\n public load(modelConfiguration: IModelConfiguration): ViewerModel {\r\n const model = new ViewerModel(this._observablesManager, modelConfiguration, this._configurationContainer);\r\n\r\n model.loadId = this._loadId++;\r\n\r\n let filename: any;\r\n if (modelConfiguration.file) {\r\n this._baseUrl = \"file:\";\r\n filename = modelConfiguration.file;\r\n } else if (modelConfiguration.url) {\r\n filename = Tools.GetFilename(modelConfiguration.url) || modelConfiguration.url;\r\n this._baseUrl = modelConfiguration.root || Tools.GetFolderPath(modelConfiguration.url);\r\n }\r\n\r\n if (!filename || !this._baseUrl) {\r\n model.state = ModelState.ERROR;\r\n Tools.Error(\"No URL provided\");\r\n return model;\r\n }\r\n\r\n const plugin = modelConfiguration.loader;\r\n\r\n const scene = model.rootMesh.getScene();\r\n\r\n SceneLoader.OnPluginActivatedObservable.addOnce((plugin) => {\r\n model.loader = plugin;\r\n if (model.loader.name === \"gltf\") {\r\n const gltfLoader = <GLTFFileLoader>model.loader;\r\n gltfLoader.animationStartMode = GLTFLoaderAnimationStartMode.NONE;\r\n gltfLoader.compileMaterials = true;\r\n\r\n if (!modelConfiguration.file) {\r\n gltfLoader.rewriteRootURL = (rootURL, responseURL) => {\r\n return modelConfiguration.root || Tools.GetFolderPath(responseURL || modelConfiguration.url || \"\");\r\n };\r\n }\r\n // if ground is set to \"mirror\":\r\n if (\r\n this._configurationContainer &&\r\n this._configurationContainer.configuration &&\r\n this._configurationContainer.configuration.ground &&\r\n typeof this._configurationContainer.configuration.ground === \"object\" &&\r\n this._configurationContainer.configuration.ground.mirror\r\n ) {\r\n gltfLoader.useClipPlane = true;\r\n }\r\n Object.keys(gltfLoader)\r\n .filter((name) => name.indexOf(\"on\") === 0 && name.indexOf(\"Observable\") !== -1)\r\n .forEach((functionName) => {\r\n (gltfLoader as any)[functionName].add((payload: any[]) => {\r\n this._checkAndRun(functionName.replace(\"Observable\", \"\"), payload);\r\n });\r\n });\r\n\r\n gltfLoader.onParsedObservable.add((data) => {\r\n if (data && data.json && (data.json as any)[\"asset\"]) {\r\n model.loadInfo = (data.json as any)[\"asset\"];\r\n }\r\n });\r\n\r\n gltfLoader.onCompleteObservable.add(() => {\r\n model.loaderDone = true;\r\n });\r\n } else {\r\n model.loaderDone = true;\r\n }\r\n\r\n this._checkAndRun(\"onInit\", model.loader, model);\r\n\r\n this._loaders.push(model.loader);\r\n });\r\n\r\n SceneLoader.ImportMesh(\r\n undefined,\r\n this._baseUrl,\r\n filename,\r\n scene,\r\n (meshes, particleSystems, skeletons, animationGroups) => {\r\n meshes.forEach((mesh) => {\r\n Tags.AddTagsTo(mesh, \"viewerMesh\");\r\n model.addMesh(mesh);\r\n });\r\n model.particleSystems = particleSystems;\r\n model.skeletons = skeletons;\r\n\r\n for (const animationGroup of animationGroups) {\r\n model.addAnimationGroup(animationGroup);\r\n }\r\n\r\n this._checkAndRun(\"onLoaded\", model);\r\n scene.executeWhenReady(() => {\r\n model.onLoadedObservable.notifyObservers(model);\r\n });\r\n },\r\n (progressEvent) => {\r\n this._checkAndRun(\"onProgress\", progressEvent);\r\n model.onLoadProgressObservable.notifyObserversWithPromise(progressEvent);\r\n },\r\n (scene, m, exception) => {\r\n model.state = ModelState.ERROR;\r\n Tools.Error(\"Load Error: There was an error loading the model. \" + m);\r\n this._checkAndRun(\"onError\", m, exception);\r\n model.onLoadErrorObservable.notifyObserversWithPromise({ message: m, exception: exception });\r\n },\r\n plugin\r\n )!;\r\n\r\n return model;\r\n }\r\n\r\n /**\r\n * Cancel the loading of a model.\r\n * @param model the model to cancel the loading of\r\n */\r\n public cancelLoad(model: ViewerModel) {\r\n const loader = model.loader || this._loaders[model.loadId];\r\n // ATM only available in the GLTF Loader\r\n if (loader && loader.name === \"gltf\") {\r\n const gltfLoader = <GLTFFileLoader>loader;\r\n gltfLoader.dispose();\r\n model.state = ModelState.CANCELED;\r\n } else {\r\n Tools.Warn(\"This type of loader cannot cancel the request\");\r\n }\r\n }\r\n\r\n /**\r\n * dispose the model loader.\r\n * If loaders are registered and are in the middle of loading, they will be disposed and the request(s) will be cancelled.\r\n */\r\n public dispose() {\r\n this._loaders.forEach((loader) => {\r\n if (loader.name === \"gltf\") {\r\n (<GLTFFileLoader>loader).dispose();\r\n }\r\n });\r\n this._loaders.length = 0;\r\n this._disposed = true;\r\n }\r\n\r\n private _checkAndRun(functionName: string, ...payload: Array<any>) {\r\n if (this._disposed) {\r\n return;\r\n }\r\n this._plugins\r\n .filter((p) => p[functionName as keyof ILoaderPlugin])\r\n .forEach((plugin) => {\r\n try {\r\n (plugin as any)[functionName as keyof ILoaderPlugin].apply(this, payload);\r\n } catch (e) {}\r\n });\r\n }\r\n}\r\n"]}
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../tools/viewer/src/loader/plugins/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAEhE,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,yBAAyB,EAAE,MAAM,uBAAuB,CAAC;AAClE,OAAO,EAAE,4BAA4B,EAAE,MAAM,gCAAgC,CAAC;AAC9E,OAAO,EAAE,KAAK,EAAE,sCAAwB;AAExC,IAAM,WAAW,GAAqC,EAAE,CAAC;AAEzD,OAAO,EAAE,qBAAqB,EAAiB,mBAAmB,EAAE,yBAAyB,EAAE,4BAA4B,EAAE,CAAC;AAE9H;;;;;;GAMG;AACH,MAAM,UAAU,qBAAqB,CAAC,IAAY;IAC9C,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,EAAE,CAAC;QACrB,QAAQ,IAAI,EAAE,CAAC;YACX,KAAK,WAAW;gBACZ,WAAW,CAAC,IAAI,CAAC,GAAG,IAAI,qBAAqB,EAAE,CAAC;gBAChD,MAAM;YACV,KAAK,SAAS;gBACV,WAAW,CAAC,IAAI,CAAC,GAAG,IAAI,mBAAmB,EAAE,CAAC;gBAC9C,MAAM;YACV,KAAK,qBAAqB;gBACtB,WAAW,CAAC,IAAI,CAAC,GAAG,IAAI,yBAAyB,EAAE,CAAC;gBACpD,MAAM;YACV,KAAK,kBAAkB;gBACnB,WAAW,CAAC,IAAI,CAAC,GAAG,IAAI,4BAA4B,EAAE,CAAC;gBACvD,MAAM;QACd,CAAC;IACL,CAAC;IAED,OAAO,WAAW,CAAC,IAAI,CAAC,CAAC;AAC7B,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,eAAe,CAAC,IAAY,EAAE,MAAqB;IAC/D,IAAI,WAAW,CAAC,IAAI,CAAC,EAAE,CAAC;QACpB,KAAK,CAAC,IAAI,CAAC,0CAA0C,GAAG,IAAI,CAAC,CAAC;IAClE,CAAC;IACD,WAAW,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC/B,CAAC","sourcesContent":["import { TelemetryLoaderPlugin } from \"./telemetryLoaderPlugin\";\r\nimport { ILoaderPlugin } from \"./loaderPlugin\";\r\nimport { MSFTLodLoaderPlugin } from \"./msftLodLoaderPlugin\";\r\nimport { ApplyMaterialConfigPlugin } from \"./applyMaterialConfig\";\r\nimport { ExtendedMaterialLoaderPlugin } from \"./extendedMaterialLoaderPlugin\";\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\nconst pluginCache: { [key: string]: ILoaderPlugin } = {};\r\n\r\nexport { TelemetryLoaderPlugin, ILoaderPlugin, MSFTLodLoaderPlugin, ApplyMaterialConfigPlugin, ExtendedMaterialLoaderPlugin };\r\n\r\n/**\r\n * Get a loader plugin according to its name.\r\n * The plugin will be cached and will be reused if called for again.\r\n *\r\n * @param name the name of the plugin\r\n * @returns the plugin\r\n */\r\nexport function getLoaderPluginByName(name: string) {\r\n if (!pluginCache[name]) {\r\n switch (name) {\r\n case \"telemetry\":\r\n pluginCache[name] = new TelemetryLoaderPlugin();\r\n break;\r\n case \"msftLod\":\r\n pluginCache[name] = new MSFTLodLoaderPlugin();\r\n break;\r\n case \"applyMaterialConfig\":\r\n pluginCache[name] = new ApplyMaterialConfigPlugin();\r\n break;\r\n case \"extendedMaterial\":\r\n pluginCache[name] = new ExtendedMaterialLoaderPlugin();\r\n break;\r\n }\r\n }\r\n\r\n return pluginCache[name];\r\n}\r\n\r\n/**\r\n * @param name\r\n * @param plugin\r\n */\r\nexport function addLoaderPlugin(name: string, plugin: ILoaderPlugin) {\r\n if (pluginCache[name]) {\r\n Tools.Warn(\"Overwriting plugin with the same name - \" + name);\r\n }\r\n pluginCache[name] = plugin;\r\n}\r\n"]}
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{"version":3,"file":"msftLodLoaderPlugin.js","sourceRoot":"","sources":["../../../../../tools/viewer/src/loader/plugins/msftLodLoaderPlugin.ts"],"names":[],"mappings":"AAOA;;GAEG;AACH;IAAA;IAeA,CAAC;IAZU,oCAAM,GAAb,UAAc,MAAoD,EAAE,KAAkB;QAClF,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAEM,+CAAiB,GAAxB,UAAyB,SAA+B;QACpD,IAAI,SAAS,CAAC,IAAI,KAAK,UAAU,IAAI,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,mBAAmB,EAAE;
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{"version":3,"file":"msftLodLoaderPlugin.js","sourceRoot":"","sources":["../../../../../tools/viewer/src/loader/plugins/msftLodLoaderPlugin.ts"],"names":[],"mappings":"AAOA;;GAEG;AACH;IAAA;IAeA,CAAC;IAZU,oCAAM,GAAb,UAAc,MAAoD,EAAE,KAAkB;QAClF,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAEM,+CAAiB,GAAxB,UAAyB,SAA+B;QACpD,IAAI,SAAS,CAAC,IAAI,KAAK,UAAU,IAAI,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,mBAAmB,EAAE,CAAC;YACjF,gEAAgE;YAChE,IAAM,QAAQ,GAAG,SAA2B,CAAC;YAC7C,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,mBAAmB,CAAC,kBAAkB,CAAC;YACtF,QAAQ,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,mBAAmB,CAAC,aAAa,IAAI,MAAM,CAAC,SAAS,CAAC;QAC7G,CAAC;IACL,CAAC;IACL,0BAAC;AAAD,CAAC,AAfD,IAeC","sourcesContent":["import type { ISceneLoaderPlugin, ISceneLoaderPluginAsync } from \"core/Loading/sceneLoader\";\r\nimport type { IGLTFLoaderExtension } from \"loaders/glTF/2.0/glTFLoaderExtension\";\r\n// eslint-disable-next-line import/no-internal-modules\r\nimport type { GLTF2 } from \"loaders/glTF/index\";\r\nimport type { ViewerModel } from \"../../model/viewerModel\";\r\nimport type { ILoaderPlugin } from \"./loaderPlugin\";\r\n\r\n/**\r\n * A loader plugin to use MSFT_lod extension correctly (glTF)\r\n */\r\nexport class MSFTLodLoaderPlugin implements ILoaderPlugin {\r\n private _model: ViewerModel;\r\n\r\n public onInit(loader: ISceneLoaderPlugin | ISceneLoaderPluginAsync, model: ViewerModel) {\r\n this._model = model;\r\n }\r\n\r\n public onExtensionLoaded(extension: IGLTFLoaderExtension) {\r\n if (extension.name === \"MSFT_lod\" && this._model.configuration.loaderConfiguration) {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n const MSFT_lod = extension as GLTF2.MSFT_lod;\r\n MSFT_lod.enabled = !!this._model.configuration.loaderConfiguration.progressiveLoading;\r\n MSFT_lod.maxLODsToLoad = this._model.configuration.loaderConfiguration.maxLODsToLoad || Number.MAX_VALUE;\r\n }\r\n }\r\n}\r\n"]}
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