@babylonjs/viewer 7.27.3 → 7.28.0-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/photoStudio.env +0 -0
- package/dist/babylon-viewer.esm.js +2 -0
- package/dist/babylon-viewer.esm.js.map +1 -0
- package/dist/babylon-viewer.esm.min.js +2 -0
- package/dist/babylon-viewer.esm.min.js.map +1 -0
- package/dist/chunks/EXT_lights_image_based-3eXoqwff.esm.min.js +2 -0
- package/dist/chunks/EXT_lights_image_based-3eXoqwff.esm.min.js.map +1 -0
- package/dist/chunks/EXT_lights_image_based-DgCGZ2BG.esm.js +172 -0
- package/dist/chunks/EXT_lights_image_based-DgCGZ2BG.esm.js.map +1 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-UFRD8RET.esm.js +86 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-UFRD8RET.esm.js.map +1 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-jLXZLcnP.esm.min.js +2 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-jLXZLcnP.esm.min.js.map +1 -0
- package/dist/chunks/EXT_meshopt_compression-2itUWj1c.esm.js +134 -0
- package/dist/chunks/EXT_meshopt_compression-2itUWj1c.esm.js.map +1 -0
- package/dist/chunks/EXT_meshopt_compression-COSiPUUL.esm.min.js +2 -0
- package/dist/chunks/EXT_meshopt_compression-COSiPUUL.esm.min.js.map +1 -0
- package/dist/chunks/EXT_texture_avif-DDk0j61R.esm.js +44 -0
- package/dist/chunks/EXT_texture_avif-DDk0j61R.esm.js.map +1 -0
- package/dist/chunks/EXT_texture_avif-S53GgWUZ.esm.min.js +2 -0
- package/dist/chunks/EXT_texture_avif-S53GgWUZ.esm.min.js.map +1 -0
- package/dist/chunks/EXT_texture_webp-C9RawsOL.esm.js +43 -0
- package/dist/chunks/EXT_texture_webp-C9RawsOL.esm.js.map +1 -0
- package/dist/chunks/EXT_texture_webp-D2XKcbvR.esm.min.js +2 -0
- package/dist/chunks/EXT_texture_webp-D2XKcbvR.esm.min.js.map +1 -0
- package/dist/chunks/ExtrasAsMetadata-CT2uMzBs.esm.js +64 -0
- package/dist/chunks/ExtrasAsMetadata-CT2uMzBs.esm.js.map +1 -0
- package/dist/chunks/ExtrasAsMetadata-CTQija-r.esm.min.js +2 -0
- package/dist/chunks/ExtrasAsMetadata-CTQija-r.esm.min.js.map +1 -0
- package/dist/chunks/KHR_animation_pointer-BRkXpXY_.esm.min.js +2 -0
- package/dist/chunks/KHR_animation_pointer-BRkXpXY_.esm.min.js.map +1 -0
- package/dist/chunks/KHR_animation_pointer-DrPB7NZz.esm.js +343 -0
- package/dist/chunks/KHR_animation_pointer-DrPB7NZz.esm.js.map +1 -0
- package/dist/chunks/KHR_draco_mesh_compression-3KGuSXAA.esm.min.js +2 -0
- package/dist/chunks/KHR_draco_mesh_compression-3KGuSXAA.esm.min.js.map +1 -0
- package/dist/chunks/KHR_draco_mesh_compression-CwTlj-Hp.esm.js +610 -0
- package/dist/chunks/KHR_draco_mesh_compression-CwTlj-Hp.esm.js.map +1 -0
- package/dist/chunks/KHR_interactivity-CPooex_D.esm.js +4033 -0
- package/dist/chunks/KHR_interactivity-CPooex_D.esm.js.map +1 -0
- package/dist/chunks/KHR_interactivity-CjtTFwNc.esm.min.js +2 -0
- package/dist/chunks/KHR_interactivity-CjtTFwNc.esm.min.js.map +1 -0
- package/dist/chunks/KHR_lights_punctual-CE_Pbomw.esm.js +1253 -0
- package/dist/chunks/KHR_lights_punctual-CE_Pbomw.esm.js.map +1 -0
- package/dist/chunks/KHR_lights_punctual-MUrTncyq.esm.min.js +2 -0
- package/dist/chunks/KHR_lights_punctual-MUrTncyq.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_anisotropy-DcEIoErr.esm.js +64 -0
- package/dist/chunks/KHR_materials_anisotropy-DcEIoErr.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_anisotropy-U-61ECua.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_anisotropy-U-61ECua.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_clearcoat-CtK90V8c.esm.js +96 -0
- package/dist/chunks/KHR_materials_clearcoat-CtK90V8c.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_clearcoat-DMi2rgcw.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_clearcoat-DMi2rgcw.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_diffuse_transmission-BwohhmnH.esm.js +97 -0
- package/dist/chunks/KHR_materials_diffuse_transmission-BwohhmnH.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_diffuse_transmission-aRFTAZnS.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_diffuse_transmission-aRFTAZnS.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_dispersion-C0sb52Jw.esm.js +62 -0
- package/dist/chunks/KHR_materials_dispersion-C0sb52Jw.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_dispersion-C4HCJyeO.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_dispersion-C4HCJyeO.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_emissive_strength-CthUQnvM.esm.js +55 -0
- package/dist/chunks/KHR_materials_emissive_strength-CthUQnvM.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_emissive_strength-L5aAyvqr.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_emissive_strength-L5aAyvqr.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_ior-BSUtCKDf.esm.js +64 -0
- package/dist/chunks/KHR_materials_ior-BSUtCKDf.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_ior-DAKNR7z-.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_ior-DAKNR7z-.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_iridescence-BjLvEtdQ.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_iridescence-BjLvEtdQ.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_iridescence-CQ-o2Qag.esm.js +72 -0
- package/dist/chunks/KHR_materials_iridescence-CQ-o2Qag.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-Cx8AsXK8.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-Cx8AsXK8.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-iQiy6qp4.esm.js +81 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-iQiy6qp4.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_sheen-CQkrxBFM.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_sheen-CQkrxBFM.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_sheen-IPqZM4PN.esm.js +85 -0
- package/dist/chunks/KHR_materials_sheen-IPqZM4PN.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_specular-BkCr8Zv5.esm.js +75 -0
- package/dist/chunks/KHR_materials_specular-BkCr8Zv5.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_specular-CVIDVIZl.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_specular-CVIDVIZl.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_transmission--XYp5qZT.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_transmission--XYp5qZT.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_transmission-C5q0bJ71.esm.js +307 -0
- package/dist/chunks/KHR_materials_transmission-C5q0bJ71.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_unlit-C_0UOWUu.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_unlit-C_0UOWUu.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_unlit-qnEYXc2y.esm.js +74 -0
- package/dist/chunks/KHR_materials_unlit-qnEYXc2y.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_variants-CXJiHSOj.esm.js +238 -0
- package/dist/chunks/KHR_materials_variants-CXJiHSOj.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_variants-DYis5Tv2.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_variants-DYis5Tv2.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_volume-BfwkCW5U.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_volume-BfwkCW5U.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_volume-DjJClxGQ.esm.js +87 -0
- package/dist/chunks/KHR_materials_volume-DjJClxGQ.esm.js.map +1 -0
- package/dist/chunks/KHR_mesh_quantization-BVjp41hH.esm.js +26 -0
- package/dist/chunks/KHR_mesh_quantization-BVjp41hH.esm.js.map +1 -0
- package/dist/chunks/KHR_mesh_quantization-Bs1ERLau.esm.min.js +2 -0
- package/dist/chunks/KHR_mesh_quantization-Bs1ERLau.esm.min.js.map +1 -0
- package/dist/chunks/KHR_texture_basisu-CX4ZwCxA.esm.min.js +2 -0
- package/dist/chunks/KHR_texture_basisu-CX4ZwCxA.esm.min.js.map +1 -0
- package/dist/chunks/KHR_texture_basisu-DpzoPKaR.esm.js +43 -0
- package/dist/chunks/KHR_texture_basisu-DpzoPKaR.esm.js.map +1 -0
- package/dist/chunks/KHR_texture_transform-BYTNC2PZ.esm.js +63 -0
- package/dist/chunks/KHR_texture_transform-BYTNC2PZ.esm.js.map +1 -0
- package/dist/chunks/KHR_texture_transform-D2gSKYqq.esm.min.js +2 -0
- package/dist/chunks/KHR_texture_transform-D2gSKYqq.esm.min.js.map +1 -0
- package/dist/chunks/KHR_xmp_json_ld-B9p_mnIE.esm.min.js +2 -0
- package/dist/chunks/KHR_xmp_json_ld-B9p_mnIE.esm.min.js.map +1 -0
- package/dist/chunks/KHR_xmp_json_ld-yryfql1G.esm.js +51 -0
- package/dist/chunks/KHR_xmp_json_ld-yryfql1G.esm.js.map +1 -0
- package/dist/chunks/MSFT_audio_emitter-CsMdhXHJ.esm.min.js +2 -0
- package/dist/chunks/MSFT_audio_emitter-CsMdhXHJ.esm.min.js.map +1 -0
- package/dist/chunks/MSFT_audio_emitter-bdzRBwn5.esm.js +2207 -0
- package/dist/chunks/MSFT_audio_emitter-bdzRBwn5.esm.js.map +1 -0
- package/dist/chunks/MSFT_lod-CRv-taiG.esm.js +337 -0
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- package/dist/chunks/MSFT_lod-DY6GwVy6.esm.min.js +2 -0
- package/dist/chunks/MSFT_lod-DY6GwVy6.esm.min.js.map +1 -0
- package/dist/chunks/MSFT_minecraftMesh-BKt5AmWl.esm.js +46 -0
- package/dist/chunks/MSFT_minecraftMesh-BKt5AmWl.esm.js.map +1 -0
- package/dist/chunks/MSFT_minecraftMesh-Dt7wMpY2.esm.min.js +2 -0
- package/dist/chunks/MSFT_minecraftMesh-Dt7wMpY2.esm.min.js.map +1 -0
- package/dist/chunks/MSFT_sRGBFactors-72Bu-2h1.esm.min.js +2 -0
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- package/dist/chunks/animationGroup-Cnv-QRPm.esm.js +2479 -0
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{"version":3,"file":"logDepthVertex-Da1k46VZ.esm.min.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/bonesDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/morphTargetsVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/bonesVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/prePassVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/uvVariableDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/bumpVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/clipPlaneVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/fogVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/shadowsVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/vertexColorMixing.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/logDepthVertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"uvAttributeDeclaration\";\nconst shader = `#ifdef UV{X}\nattribute uv{X}: vec2f;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const uvAttributeDeclarationWGSL = { name, shader };\n//# sourceMappingURL=uvAttributeDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bonesDeclaration\";\nconst shader = `#if NUM_BONE_INFLUENCERS>0\nattribute matricesIndices : vec4<f32>;attribute matricesWeights : vec4<f32>;\n#if NUM_BONE_INFLUENCERS>4\nattribute matricesIndicesExtra : vec4<f32>;attribute matricesWeightsExtra : vec4<f32>;\n#endif\n#ifndef BAKED_VERTEX_ANIMATION_TEXTURE\n#ifdef BONETEXTURE\nvar boneSampler : texture_2d<f32>;uniform boneTextureWidth : f32;\n#else\nuniform mBones : array<mat4x4,BonesPerMesh>;\n#ifdef BONES_VELOCITY_ENABLED\nuniform mPreviousBones : array<mat4x4,BonesPerMesh>;\n#endif\n#endif\n#ifdef BONETEXTURE\nfn readMatrixFromRawSampler(smp : texture_2d<f32>,index : f32)->mat4x4<f32>\n{let offset=i32(index) *4; \nlet m0=textureLoad(smp,vec2<i32>(offset+0,0),0);let m1=textureLoad(smp,vec2<i32>(offset+1,0),0);let m2=textureLoad(smp,vec2<i32>(offset+2,0),0);let m3=textureLoad(smp,vec2<i32>(offset+3,0),0);return mat4x4<f32>(m0,m1,m2,m3);}\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bonesDeclarationWGSL = { name, shader };\n//# sourceMappingURL=bonesDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"prePassVertexDeclaration\";\nconst shader = `#ifdef PREPASS\n#ifdef PREPASS_LOCAL_POSITION\nvarying vPosition : vec3f;\n#endif\n#ifdef PREPASS_DEPTH\nvarying vViewPos: vec3f;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)\nuniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const prePassVertexDeclarationWGSL = { name, shader };\n//# sourceMappingURL=prePassVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"samplerVertexDeclaration\";\nconst shader = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0\nvarying v_VARYINGNAME_UV: vec2f;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const samplerVertexDeclarationWGSL = { name, shader };\n//# sourceMappingURL=samplerVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bumpVertexDeclaration\";\nconst shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL) \nvarying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bumpVertexDeclarationWGSL = { name, shader };\n//# sourceMappingURL=bumpVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"clipPlaneVertexDeclaration\";\nconst shader = `#ifdef CLIPPLANE\nuniform vClipPlane: vec4<f32>;varying fClipDistance: f32;\n#endif\n#ifdef CLIPPLANE2\nuniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;\n#endif\n#ifdef CLIPPLANE3\nuniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;\n#endif\n#ifdef CLIPPLANE4\nuniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;\n#endif\n#ifdef CLIPPLANE5\nuniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;\n#endif\n#ifdef CLIPPLANE6\nuniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const clipPlaneVertexDeclarationWGSL = { name, shader };\n//# sourceMappingURL=clipPlaneVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"fogVertexDeclaration\";\nconst shader = `#ifdef FOG\nvarying vFogDistance: vec3f;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const fogVertexDeclarationWGSL = { name, shader };\n//# sourceMappingURL=fogVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"lightVxUboDeclaration\";\nconst shader = `#ifdef LIGHT{X}\nstruct Light{X}\n{vLightData: vec4f,\nvLightDiffuse: vec4f,\nvLightSpecular: vec4f,\n#ifdef SPOTLIGHT{X}\nvLightDirection: vec4f,\nvLightFalloff: vec4f,\n#elif defined(POINTLIGHT{X})\nvLightFalloff: vec4f,\n#elif defined(HEMILIGHT{X})\nvLightGround: vec3f,\n#endif\nshadowsInfo: vec4f,\ndepthValues: vec2f} ;var<uniform> light{X} : Light{X};\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform lightMatrix{X}: array<mat4x4f,SHADOWCSMNUM_CASCADES{X}>;varying vPositionFromLight{X}_0: vec4f;varying vDepthMetric{X}_0: f32;varying vPositionFromLight{X}_1: vec4f;varying vDepthMetric{X}_1: f32;varying vPositionFromLight{X}_2: vec4f;varying vDepthMetric{X}_2: f32;varying vPositionFromLight{X}_3: vec4f;varying vDepthMetric{X}_3: f32;varying vPositionFromCamera{X}: vec4f;\n#elif defined(SHADOWCUBE{X})\n#else\nvarying vPositionFromLight{X}: vec4f;varying vDepthMetric{X}: f32;uniform lightMatrix{X}: mat4x4f;\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const lightVxUboDeclarationWGSL = { name, shader };\n//# sourceMappingURL=lightVxUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertexGlobalDeclaration\";\nconst shader = `#ifdef MORPHTARGETS\nuniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;\n#ifdef MORPHTARGETS_TEXTURE \nuniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;var morphTargetsSampler : sampler;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>\n{ \nlet y=floor(vertexIndex/uniforms.morphTargetTextureInfo.y);let x=vertexIndex-y*uniforms.morphTargetTextureInfo.y;let textureUV=vec2<f32>((x+0.5)/uniforms.morphTargetTextureInfo.y,(y+0.5)/uniforms.morphTargetTextureInfo.z);return textureSampleLevel(morphTargets,morphTargetsSampler,textureUV,i32(uniforms.morphTargetTextureIndices[targetIndex]),0.0).xyz;}\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const morphTargetsVertexGlobalDeclarationWGSL = { name, shader };\n//# sourceMappingURL=morphTargetsVertexGlobalDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertexDeclaration\";\nconst shader = `#ifdef MORPHTARGETS\n#ifndef MORPHTARGETS_TEXTURE\nattribute position{X} : vec3<f32>;\n#ifdef MORPHTARGETS_NORMAL\nattribute normal{X} : vec3<f32>;\n#endif\n#ifdef MORPHTARGETS_TANGENT\nattribute tangent{X} : vec3<f32>;\n#endif\n#ifdef MORPHTARGETS_UV\nattribute uv_{X} : vec2<f32>;\n#endif\n#elif {X}==0\nuniform morphTargetCount: i32;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const morphTargetsVertexDeclarationWGSL = { name, shader };\n//# sourceMappingURL=morphTargetsVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertexGlobal\";\nconst shader = `#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE\nvar vertexID : f32;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const morphTargetsVertexGlobalWGSL = { name, shader };\n//# sourceMappingURL=morphTargetsVertexGlobal.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertex\";\nconst shader = `#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE\n#if {X}==0\nfor (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (i>=uniforms.morphTargetCount) {break;}\nvertexID=f32(vertexInputs.vertexIndex)*uniforms.morphTargetTextureInfo.x;positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vertexInputs.position)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vertexInputs.normal)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);\n#endif\n}\n#endif\n#else\npositionUpdated=positionUpdated+(vertexInputs.position{X}-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated+=(vertexInputs.normal{X}-vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated=uvUpdated+(vertexInputs.uv_{X}-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const morphTargetsVertexWGSL = { name, shader };\n//# sourceMappingURL=morphTargetsVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bonesVertex\";\nconst shader = `#ifndef BAKED_VERTEX_ANIMATION_TEXTURE\n#if NUM_BONE_INFLUENCERS>0\nvar influence : mat4x4<f32>;\n#ifdef BONETEXTURE\ninfluence=readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[0])*vertexInputs.matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[1])*vertexInputs.matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[2])*vertexInputs.matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[3])*vertexInputs.matricesWeights[3];\n#endif \n#if NUM_BONE_INFLUENCERS>4\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[0])*vertexInputs.matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[1])*vertexInputs.matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[2])*vertexInputs.matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[3])*vertexInputs.matricesWeightsExtra[3];\n#endif \n#else \ninfluence=uniforms.mBones[int(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];\n#endif \n#if NUM_BONE_INFLUENCERS>4\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];\n#endif \n#endif\nfinalWorld=finalWorld*influence;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bonesVertexWGSL = { name, shader };\n//# sourceMappingURL=bonesVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"prePassVertex\";\nconst shader = `#ifdef PREPASS_DEPTH\nvertexOutputs.vViewPos=(scene.view*worldPos).rgb;\n#endif\n#ifdef PREPASS_LOCAL_POSITION\nvertexOutputs.vPosition=positionUpdated.xyz;\n#endif\n#if defined(PREPASS_VELOCITY) && defined(BONES_VELOCITY_ENABLED) || \\\ndefined(PREPASS_VELOCITY_LINEAR)\nvertexOutputs.vCurrentPosition=scene.viewProjection*worldPos;\n#if NUM_BONE_INFLUENCERS>0\nvar previousInfluence: mat4x4f;previousInfluence=mPreviousBones[ i32(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\npreviousInfluence+=mPreviousBones[ i32(matricesIndices[1])]*matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\npreviousInfluence+=mPreviousBones[ i32(matricesIndices[2])]*matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\npreviousInfluence+=mPreviousBones[ i32(matricesIndices[3])]*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\npreviousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\npreviousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\npreviousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\npreviousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif\nvertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*previousInfluence* vec4f(positionUpdated,1.0);\n#else\nvertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const prePassVertexWGSL = { name, shader };\n//# sourceMappingURL=prePassVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"uvVariableDeclaration\";\nconst shader = `#ifdef MAINUV{X}\n#if !defined(UV{X})\nvar uv{X}: vec2f=vec2f(0.,0.);\n#else\nvar uv{X}: vec2f=vertexInputs.uv{X};\n#endif\nvertexOutputs.vMainUV{X}=uv{X};\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const uvVariableDeclarationWGSL = { name, shader };\n//# sourceMappingURL=uvVariableDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"samplerVertexImplementation\";\nconst shader = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0\nif (uniforms.v_INFONAME_==0.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uvUpdated,1.0,0.0)).xy;}\n#ifdef UV2\nelse if (uniforms.v_INFONAME_==1.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv2,1.0,0.0)).xy;}\n#endif\n#ifdef UV3\nelse if (uniforms.v_INFONAME_==2.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv3,1.0,0.0)).xy;}\n#endif\n#ifdef UV4\nelse if (uniforms.v_INFONAME_==3.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv4,1.0,0.0)).xy;}\n#endif\n#ifdef UV5\nelse if (uniforms.v_INFONAME_==4.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv5,1.0,0.0)).xy;}\n#endif\n#ifdef UV6\nelse if (uniforms.v_INFONAME_==5.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv6,1.0,0.0)).xy;}\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const samplerVertexImplementationWGSL = { name, shader };\n//# sourceMappingURL=samplerVertexImplementation.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bumpVertex\";\nconst shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL)\nvar tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bumpVertexWGSL = { name, shader };\n//# sourceMappingURL=bumpVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"clipPlaneVertex\";\nconst shader = `#ifdef CLIPPLANE\nvertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);\n#endif\n#ifdef CLIPPLANE2\nvertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);\n#endif\n#ifdef CLIPPLANE3\nvertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);\n#endif\n#ifdef CLIPPLANE4\nvertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);\n#endif\n#ifdef CLIPPLANE5\nvertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);\n#endif\n#ifdef CLIPPLANE6\nvertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const clipPlaneVertexWGSL = { name, shader };\n//# sourceMappingURL=clipPlaneVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"fogVertex\";\nconst shader = `#ifdef FOG\nvertexOutputs.vFogDistance=(scene.view*worldPos).xyz;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const fogVertexWGSL = { name, shader };\n//# sourceMappingURL=fogVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"shadowsVertex\";\nconst shader = `#ifdef SHADOWS\n#if defined(SHADOWCSM{X})\nvertexOutputs.vPositionFromCamera{X}=scene.view*worldPos;\n#if SHADOWCSMNUM_CASCADES{X}>0\nvertexOutputs.vPositionFromLight{X}_0=uniforms.lightMatrix{X}[0]*worldPos;\n#ifdef USE_REVERSE_DEPTHBUFFER\nvertexOutputs.vDepthMetric{X}_0=(-vertexOutputs.vPositionFromLight{X}_0.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#else\nvertexOutputs.vDepthMetric{X}_0= (vertexOutputs.vPositionFromLight{X}_0.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#endif\n#endif\n#if SHADOWCSMNUM_CASCADES{X}>1\nvertexOutputs.vPositionFromLight{X}_1=uniforms.lightMatrix{X}[1]*worldPos;\n#ifdef USE_REVERSE_DEPTHBUFFER\nvertexOutputs.vDepthMetric{X}_1=(-vertexOutputs.vPositionFromLight{X}_1.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#else\nvertexOutputs.vDepthMetric{X}_1= (vertexOutputs.vPositionFromLight{X}_1.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#endif\n#endif \n#if SHADOWCSMNUM_CASCADES{X}>2\nvertexOutputs.vPositionFromLight{X}_2=uniforms.lightMatrix{X}[2]*worldPos;\n#ifdef USE_REVERSE_DEPTHBUFFER\nvertexOutputs.vDepthMetric{X}_2=(-vertexOutputs.vPositionFromLight{X}_2.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#else\nvertexOutputs.vDepthMetric{X}_2= (vertexOutputs.vPositionFromLight{X}_2.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#endif\n#endif \n#if SHADOWCSMNUM_CASCADES{X}>3\nvertexOutputs.vPositionFromLight{X}_3=uniforms.lightMatrix{X}[3]*worldPos;\n#ifdef USE_REVERSE_DEPTHBUFFER\nvertexOutputs.vDepthMetric{X}_3=(-vertexOutputs.vPositionFromLight{X}_3.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#else\nvertexOutputs.vDepthMetric{X}_3= (vertexOutputs.vPositionFromLight{X}_3.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#endif\n#endif \n#elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})\nvertexOutputs.vPositionFromLight{X}=uniforms.lightMatrix{X}*worldPos;\n#ifdef USE_REVERSE_DEPTHBUFFER\nvertexOutputs.vDepthMetric{X}=(-vertexOutputs.vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#else\nvertexOutputs.vDepthMetric{X}=(vertexOutputs.vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const shadowsVertexWGSL = { name, shader };\n//# sourceMappingURL=shadowsVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"vertexColorMixing\";\nconst shader = `#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvertexOutputs.vColor=vec4f(1.0);\n#ifdef VERTEXCOLOR\n#ifdef VERTEXALPHA\nvertexOutputs.vColor*=vertexInputs.color;\n#else\nvertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*vertexInputs.color.rgb,vertexOutputs.vColor.a);\n#endif\n#endif\n#ifdef INSTANCESCOLOR\nvertexOutputs.vColor*=vertexInputs.instanceColor;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const vertexColorMixingWGSL = { name, shader };\n//# sourceMappingURL=vertexColorMixing.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"logDepthVertex\";\nconst shader = `#ifdef LOGARITHMICDEPTH\nvertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const logDepthVertexWGSL = { name, shader };\n//# sourceMappingURL=logDepthVertex.js.map"],"names":["ShaderStore","IncludesShadersStoreWGSL"],"mappings":"gDAQAA,EAAYC,yBAA6B,uBAL1B,kDCuBfD,EAAYC,yBAA6B,iBAvB1B,23BCafD,EAAYC,yBAA6B,yBAb1B,4UCKfD,EAAYC,yBAA6B,yBAL1B,mGCOfD,EAAYC,yBAA6B,sBAP1B,yNCoBfD,EAAYC,yBAA6B,2BApB1B,ghBCKfD,EAAYC,yBAA6B,qBAL1B,qDC0BfD,EAAYC,yBAA6B,sBA1B1B,m7BCUfD,EAAYC,yBAA6B,oCAV1B,0vBCkBfD,EAAYC,yBAA6B,8BAlB1B,qWCOfD,EAAYC,yBAA6B,yBAP1B,0FC+BfD,EAAYC,yBAA6B,mBA/B1B,y/CCuDfD,EAAYC,yBAA6B,YAvD1B,6jFCuCfD,EAAYC,yBAA6B,cAvC1B,okDCUfD,EAAYC,yBAA6B,sBAV1B,wKC0BfD,EAAYC,yBAA6B,4BA1B1B,q9BCOfD,EAAYC,yBAA6B,WAP1B,qhBCoBfD,EAAYC,yBAA6B,gBApB1B,8iBCKfD,EAAYC,yBAA6B,UAL1B,8EC8CfD,EAAYC,yBAA6B,cA9C1B,wnECefD,EAAYC,yBAA6B,kBAf1B,yZCKfD,EAAYC,yBAA6B,eAL1B"}
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import{i as n}from"./index-BC5LF5i9.esm.min.js";n.IncludesShadersStore.clipPlaneVertexDeclaration="#ifdef CLIPPLANE\nuniform vec4 vClipPlane;varying float fClipDistance;\n#endif\n#ifdef CLIPPLANE2\nuniform vec4 vClipPlane2;varying float fClipDistance2;\n#endif\n#ifdef CLIPPLANE3\nuniform vec4 vClipPlane3;varying float fClipDistance3;\n#endif\n#ifdef CLIPPLANE4\nuniform vec4 vClipPlane4;varying float fClipDistance4;\n#endif\n#ifdef CLIPPLANE5\nuniform vec4 vClipPlane5;varying float fClipDistance5;\n#endif\n#ifdef CLIPPLANE6\nuniform vec4 vClipPlane6;varying float fClipDistance6;\n#endif\n";n.IncludesShadersStore.fogVertexDeclaration="#ifdef FOG\nvarying vec3 vFogDistance;\n#endif\n";n.IncludesShadersStore.clipPlaneVertex="#ifdef CLIPPLANE\nfClipDistance=dot(worldPos,vClipPlane);\n#endif\n#ifdef CLIPPLANE2\nfClipDistance2=dot(worldPos,vClipPlane2);\n#endif\n#ifdef CLIPPLANE3\nfClipDistance3=dot(worldPos,vClipPlane3);\n#endif\n#ifdef CLIPPLANE4\nfClipDistance4=dot(worldPos,vClipPlane4);\n#endif\n#ifdef CLIPPLANE5\nfClipDistance5=dot(worldPos,vClipPlane5);\n#endif\n#ifdef CLIPPLANE6\nfClipDistance6=dot(worldPos,vClipPlane6);\n#endif\n";n.IncludesShadersStore.fogVertex="#ifdef FOG\nvFogDistance=(view*worldPos).xyz;\n#endif\n";n.IncludesShadersStore.logDepthVertex="#ifdef LOGARITHMICDEPTH\nvFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;\n#endif\n";
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//# sourceMappingURL=logDepthVertex-DgGvTksF.esm.min.js.map
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{"version":3,"file":"logDepthVertex-DgGvTksF.esm.min.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/fogVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/clipPlaneVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/fogVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/logDepthVertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"clipPlaneVertexDeclaration\";\nconst shader = `#ifdef CLIPPLANE\nuniform vec4 vClipPlane;varying float fClipDistance;\n#endif\n#ifdef CLIPPLANE2\nuniform vec4 vClipPlane2;varying float fClipDistance2;\n#endif\n#ifdef CLIPPLANE3\nuniform vec4 vClipPlane3;varying float fClipDistance3;\n#endif\n#ifdef CLIPPLANE4\nuniform vec4 vClipPlane4;varying float fClipDistance4;\n#endif\n#ifdef CLIPPLANE5\nuniform vec4 vClipPlane5;varying float fClipDistance5;\n#endif\n#ifdef CLIPPLANE6\nuniform vec4 vClipPlane6;varying float fClipDistance6;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const clipPlaneVertexDeclaration = { name, shader };\n//# sourceMappingURL=clipPlaneVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"fogVertexDeclaration\";\nconst shader = `#ifdef FOG\nvarying vec3 vFogDistance;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const fogVertexDeclaration = { name, shader };\n//# sourceMappingURL=fogVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"clipPlaneVertex\";\nconst shader = `#ifdef CLIPPLANE\nfClipDistance=dot(worldPos,vClipPlane);\n#endif\n#ifdef CLIPPLANE2\nfClipDistance2=dot(worldPos,vClipPlane2);\n#endif\n#ifdef CLIPPLANE3\nfClipDistance3=dot(worldPos,vClipPlane3);\n#endif\n#ifdef CLIPPLANE4\nfClipDistance4=dot(worldPos,vClipPlane4);\n#endif\n#ifdef CLIPPLANE5\nfClipDistance5=dot(worldPos,vClipPlane5);\n#endif\n#ifdef CLIPPLANE6\nfClipDistance6=dot(worldPos,vClipPlane6);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const clipPlaneVertex = { name, shader };\n//# sourceMappingURL=clipPlaneVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"fogVertex\";\nconst shader = `#ifdef FOG\nvFogDistance=(view*worldPos).xyz;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const fogVertex = { name, shader };\n//# sourceMappingURL=fogVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"logDepthVertex\";\nconst shader = `#ifdef LOGARITHMICDEPTH\nvFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const logDepthVertex = { name, shader };\n//# sourceMappingURL=logDepthVertex.js.map"],"names":["ShaderStore","IncludesShadersStore"],"mappings":"gDAuBAA,EAAYC,qBAAyB,2BApBtB,kfCKfD,EAAYC,qBAAyB,qBALtB,mDCoBfD,EAAYC,qBAAyB,gBApBtB,oaCKfD,EAAYC,qBAAyB,UALtB,0DCKfD,EAAYC,qBAAyB,eALtB"}
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@@ -0,0 +1,77 @@
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import { i as ShaderStore } from './index-D0E1moDr.esm.js';
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// Do not edit.
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4
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const name$4 = "clipPlaneVertexDeclaration";
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const shader$4 = `#ifdef CLIPPLANE
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6
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uniform vec4 vClipPlane;varying float fClipDistance;
|
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7
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#endif
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#ifdef CLIPPLANE2
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9
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uniform vec4 vClipPlane2;varying float fClipDistance2;
|
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#endif
|
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11
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#ifdef CLIPPLANE3
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12
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uniform vec4 vClipPlane3;varying float fClipDistance3;
|
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#endif
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#ifdef CLIPPLANE4
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uniform vec4 vClipPlane4;varying float fClipDistance4;
|
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#endif
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#ifdef CLIPPLANE5
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uniform vec4 vClipPlane5;varying float fClipDistance5;
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#endif
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#ifdef CLIPPLANE6
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uniform vec4 vClipPlane6;varying float fClipDistance6;
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#endif
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`;
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// Sideeffect
|
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+
ShaderStore.IncludesShadersStore[name$4] = shader$4;
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+
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// Do not edit.
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const name$3 = "fogVertexDeclaration";
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const shader$3 = `#ifdef FOG
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varying vec3 vFogDistance;
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#endif
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32
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`;
|
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33
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// Sideeffect
|
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34
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+
ShaderStore.IncludesShadersStore[name$3] = shader$3;
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// Do not edit.
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37
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const name$2 = "clipPlaneVertex";
|
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38
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+
const shader$2 = `#ifdef CLIPPLANE
|
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+
fClipDistance=dot(worldPos,vClipPlane);
|
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40
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+
#endif
|
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41
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+
#ifdef CLIPPLANE2
|
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42
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+
fClipDistance2=dot(worldPos,vClipPlane2);
|
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43
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+
#endif
|
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44
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+
#ifdef CLIPPLANE3
|
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45
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+
fClipDistance3=dot(worldPos,vClipPlane3);
|
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46
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+
#endif
|
|
47
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+
#ifdef CLIPPLANE4
|
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48
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+
fClipDistance4=dot(worldPos,vClipPlane4);
|
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#endif
|
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50
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+
#ifdef CLIPPLANE5
|
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51
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+
fClipDistance5=dot(worldPos,vClipPlane5);
|
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52
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+
#endif
|
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53
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+
#ifdef CLIPPLANE6
|
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54
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+
fClipDistance6=dot(worldPos,vClipPlane6);
|
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+
#endif
|
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56
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+
`;
|
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57
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+
// Sideeffect
|
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58
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+
ShaderStore.IncludesShadersStore[name$2] = shader$2;
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+
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// Do not edit.
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const name$1 = "fogVertex";
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62
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+
const shader$1 = `#ifdef FOG
|
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63
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+
vFogDistance=(view*worldPos).xyz;
|
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64
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+
#endif
|
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65
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+
`;
|
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66
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+
// Sideeffect
|
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67
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+
ShaderStore.IncludesShadersStore[name$1] = shader$1;
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+
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69
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// Do not edit.
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const name = "logDepthVertex";
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const shader = `#ifdef LOGARITHMICDEPTH
|
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72
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+
vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
|
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73
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#endif
|
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74
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+
`;
|
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75
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+
// Sideeffect
|
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76
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+
ShaderStore.IncludesShadersStore[name] = shader;
|
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77
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+
//# sourceMappingURL=logDepthVertex-KLC5ytc9.esm.js.map
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@@ -0,0 +1 @@
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1
|
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{"version":3,"file":"logDepthVertex-KLC5ytc9.esm.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/fogVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/clipPlaneVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/fogVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/logDepthVertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"clipPlaneVertexDeclaration\";\nconst shader = `#ifdef CLIPPLANE\nuniform vec4 vClipPlane;varying float fClipDistance;\n#endif\n#ifdef CLIPPLANE2\nuniform vec4 vClipPlane2;varying float fClipDistance2;\n#endif\n#ifdef CLIPPLANE3\nuniform vec4 vClipPlane3;varying float fClipDistance3;\n#endif\n#ifdef CLIPPLANE4\nuniform vec4 vClipPlane4;varying float fClipDistance4;\n#endif\n#ifdef CLIPPLANE5\nuniform vec4 vClipPlane5;varying float fClipDistance5;\n#endif\n#ifdef CLIPPLANE6\nuniform vec4 vClipPlane6;varying float fClipDistance6;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const clipPlaneVertexDeclaration = { name, shader };\n//# sourceMappingURL=clipPlaneVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"fogVertexDeclaration\";\nconst shader = `#ifdef FOG\nvarying vec3 vFogDistance;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const fogVertexDeclaration = { name, shader };\n//# sourceMappingURL=fogVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"clipPlaneVertex\";\nconst shader = `#ifdef CLIPPLANE\nfClipDistance=dot(worldPos,vClipPlane);\n#endif\n#ifdef CLIPPLANE2\nfClipDistance2=dot(worldPos,vClipPlane2);\n#endif\n#ifdef CLIPPLANE3\nfClipDistance3=dot(worldPos,vClipPlane3);\n#endif\n#ifdef CLIPPLANE4\nfClipDistance4=dot(worldPos,vClipPlane4);\n#endif\n#ifdef CLIPPLANE5\nfClipDistance5=dot(worldPos,vClipPlane5);\n#endif\n#ifdef CLIPPLANE6\nfClipDistance6=dot(worldPos,vClipPlane6);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const clipPlaneVertex = { name, shader };\n//# sourceMappingURL=clipPlaneVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"fogVertex\";\nconst shader = `#ifdef FOG\nvFogDistance=(view*worldPos).xyz;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const fogVertex = { name, shader };\n//# sourceMappingURL=fogVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"logDepthVertex\";\nconst shader = `#ifdef LOGARITHMICDEPTH\nvFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const logDepthVertex = { name, shader };\n//# sourceMappingURL=logDepthVertex.js.map"],"names":["name","shader"],"mappings":";;AAAA;AAEA,MAAMA,MAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACvB/C;AAEA,MAAMD,MAAI,GAAG,sBAAsB,CAAC;AACpC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACR/C;AAEA,MAAMD,MAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACvB/C;AAEA,MAAMD,MAAI,GAAG,WAAW,CAAC;AACzB,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACR/C;AAEA,MAAM,IAAI,GAAG,gBAAgB,CAAC;AAC9B,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM"}
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|
@@ -0,0 +1 @@
|
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1
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+
{"version":3,"file":"mainUVVaryingDeclaration-BBNnWqL3.esm.min.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/mainUVVaryingDeclaration.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"mainUVVaryingDeclaration\";\nconst shader = `#ifdef MAINUV{X}\nvarying vec2 vMainUV{X};\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const mainUVVaryingDeclaration = { name, shader };\n//# sourceMappingURL=mainUVVaryingDeclaration.js.map"],"names":["ShaderStore","IncludesShadersStore"],"mappings":"gDAQAA,EAAYC,qBAAyB,yBALtB"}
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@@ -0,0 +1,11 @@
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1
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import { i as ShaderStore } from './index-D0E1moDr.esm.js';
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// Do not edit.
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const name = "mainUVVaryingDeclaration";
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const shader = `#ifdef MAINUV{X}
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varying vec2 vMainUV{X};
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStore[name] = shader;
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11
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//# sourceMappingURL=mainUVVaryingDeclaration-CrsDQ7Rw.esm.js.map
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{"version":3,"file":"mainUVVaryingDeclaration-CrsDQ7Rw.esm.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/mainUVVaryingDeclaration.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"mainUVVaryingDeclaration\";\nconst shader = `#ifdef MAINUV{X}\nvarying vec2 vMainUV{X};\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const mainUVVaryingDeclaration = { name, shader };\n//# sourceMappingURL=mainUVVaryingDeclaration.js.map"],"names":[],"mappings":";;AAAA;AAEA,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM"}
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@@ -0,0 +1,2 @@
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1
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import{i as e}from"./index-BC5LF5i9.esm.min.js";e.IncludesShadersStoreWGSL.sceneUboDeclaration="struct Scene {viewProjection : mat4x4<f32>,\n#ifdef MULTIVIEW\nviewProjectionR : mat4x4<f32>,\n#endif \nview : mat4x4<f32>,\nprojection : mat4x4<f32>,\nvEyePosition : vec4<f32>,};var<uniform> scene : Scene;\n";e.IncludesShadersStoreWGSL.meshUboDeclaration="struct Mesh {world : mat4x4<f32>,\nvisibility : f32,};var<uniform> mesh : Mesh;\n#define WORLD_UBO\n";
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2
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//# sourceMappingURL=meshUboDeclaration-BvX3Ec7p.esm.min.js.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"meshUboDeclaration-BvX3Ec7p.esm.min.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/meshUboDeclaration.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"sceneUboDeclaration\";\nconst shader = `struct Scene {viewProjection : mat4x4<f32>,\n#ifdef MULTIVIEW\nviewProjectionR : mat4x4<f32>,\n#endif \nview : mat4x4<f32>,\nprojection : mat4x4<f32>,\nvEyePosition : vec4<f32>,};var<uniform> scene : Scene;\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const sceneUboDeclarationWGSL = { name, shader };\n//# sourceMappingURL=sceneUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"meshUboDeclaration\";\nconst shader = `struct Mesh {world : mat4x4<f32>,\nvisibility : f32,};var<uniform> mesh : Mesh;\n#define WORLD_UBO\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const meshUboDeclarationWGSL = { name, shader };\n//# sourceMappingURL=meshUboDeclaration.js.map"],"names":["ShaderStore","IncludesShadersStoreWGSL"],"mappings":"gDAYAA,EAAYC,yBAA6B,oBAT1B,mNCKfD,EAAYC,yBAA6B,mBAL1B"}
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@@ -0,0 +1,24 @@
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1
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import { i as ShaderStore } from './index-D0E1moDr.esm.js';
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// Do not edit.
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4
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const name$1 = "sceneUboDeclaration";
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5
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const shader$1 = `struct Scene {viewProjection : mat4x4<f32>,
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6
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#ifdef MULTIVIEW
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7
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viewProjectionR : mat4x4<f32>,
|
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#endif
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9
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view : mat4x4<f32>,
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projection : mat4x4<f32>,
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11
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vEyePosition : vec4<f32>,};var<uniform> scene : Scene;
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12
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`;
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13
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// Sideeffect
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14
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ShaderStore.IncludesShadersStoreWGSL[name$1] = shader$1;
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15
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+
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16
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// Do not edit.
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17
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const name = "meshUboDeclaration";
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18
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const shader = `struct Mesh {world : mat4x4<f32>,
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visibility : f32,};var<uniform> mesh : Mesh;
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20
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#define WORLD_UBO
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`;
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22
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// Sideeffect
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23
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ShaderStore.IncludesShadersStoreWGSL[name] = shader;
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24
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//# sourceMappingURL=meshUboDeclaration-DRaaTiEk.esm.js.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"meshUboDeclaration-DRaaTiEk.esm.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/meshUboDeclaration.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"sceneUboDeclaration\";\nconst shader = `struct Scene {viewProjection : mat4x4<f32>,\n#ifdef MULTIVIEW\nviewProjectionR : mat4x4<f32>,\n#endif \nview : mat4x4<f32>,\nprojection : mat4x4<f32>,\nvEyePosition : vec4<f32>,};var<uniform> scene : Scene;\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const sceneUboDeclarationWGSL = { name, shader };\n//# sourceMappingURL=sceneUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"meshUboDeclaration\";\nconst shader = `struct Mesh {world : mat4x4<f32>,\nvisibility : f32,};var<uniform> mesh : Mesh;\n#define WORLD_UBO\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const meshUboDeclarationWGSL = { name, shader };\n//# sourceMappingURL=meshUboDeclaration.js.map"],"names":["name","shader"],"mappings":";;AAAA;AAEA,MAAMA,MAAI,GAAG,qBAAqB,CAAC;AACnC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACZnD;AAEA,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM"}
|