@babylonjs/viewer 7.27.3-alpha → 7.27.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (587) hide show
  1. package/configuration/configuration.d.ts +107 -0
  2. package/configuration/configuration.js +16 -0
  3. package/configuration/configuration.js.map +1 -0
  4. package/configuration/configurationCompatibility.d.ts +8 -0
  5. package/configuration/configurationCompatibility.js +66 -0
  6. package/configuration/configurationCompatibility.js.map +1 -0
  7. package/configuration/configurationContainer.d.ts +10 -0
  8. package/configuration/configurationContainer.js +10 -0
  9. package/configuration/configurationContainer.js.map +1 -0
  10. package/configuration/globals.d.ts +6 -0
  11. package/configuration/globals.js +18 -0
  12. package/configuration/globals.js.map +1 -0
  13. package/configuration/index.d.ts +2 -0
  14. package/configuration/index.js +4 -0
  15. package/configuration/index.js.map +1 -0
  16. package/configuration/interfaces/cameraConfiguration.d.ts +31 -0
  17. package/configuration/interfaces/cameraConfiguration.js +2 -0
  18. package/configuration/interfaces/cameraConfiguration.js.map +1 -0
  19. package/configuration/interfaces/colorGradingConfiguration.d.ts +81 -0
  20. package/configuration/interfaces/colorGradingConfiguration.js +2 -0
  21. package/configuration/interfaces/colorGradingConfiguration.js.map +1 -0
  22. package/configuration/interfaces/defaultRenderingPipelineConfiguration.d.ts +20 -0
  23. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js +2 -0
  24. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js.map +1 -0
  25. package/configuration/interfaces/environmentMapConfiguration.d.ts +22 -0
  26. package/configuration/interfaces/environmentMapConfiguration.js +2 -0
  27. package/configuration/interfaces/environmentMapConfiguration.js.map +1 -0
  28. package/configuration/interfaces/groundConfiguration.d.ts +24 -0
  29. package/configuration/interfaces/groundConfiguration.js +2 -0
  30. package/configuration/interfaces/groundConfiguration.js.map +1 -0
  31. package/configuration/interfaces/imageProcessingConfiguration.d.ts +45 -0
  32. package/configuration/interfaces/imageProcessingConfiguration.js +2 -0
  33. package/configuration/interfaces/imageProcessingConfiguration.js.map +1 -0
  34. package/configuration/interfaces/index.d.ts +15 -0
  35. package/configuration/interfaces/index.js +16 -0
  36. package/configuration/interfaces/index.js.map +1 -0
  37. package/configuration/interfaces/lightConfiguration.d.ts +60 -0
  38. package/configuration/interfaces/lightConfiguration.js +2 -0
  39. package/configuration/interfaces/lightConfiguration.js.map +1 -0
  40. package/configuration/interfaces/modelAnimationConfiguration.d.ts +26 -0
  41. package/configuration/interfaces/modelAnimationConfiguration.js +2 -0
  42. package/configuration/interfaces/modelAnimationConfiguration.js.map +1 -0
  43. package/configuration/interfaces/modelConfiguration.d.ts +65 -0
  44. package/configuration/interfaces/modelConfiguration.js +2 -0
  45. package/configuration/interfaces/modelConfiguration.js.map +1 -0
  46. package/configuration/interfaces/observersConfiguration.d.ts +5 -0
  47. package/configuration/interfaces/observersConfiguration.js +2 -0
  48. package/configuration/interfaces/observersConfiguration.js.map +1 -0
  49. package/configuration/interfaces/sceneConfiguration.d.ts +48 -0
  50. package/configuration/interfaces/sceneConfiguration.js +2 -0
  51. package/configuration/interfaces/sceneConfiguration.js.map +1 -0
  52. package/configuration/interfaces/sceneOptimizerConfiguration.d.ts +23 -0
  53. package/configuration/interfaces/sceneOptimizerConfiguration.js +2 -0
  54. package/configuration/interfaces/sceneOptimizerConfiguration.js.map +1 -0
  55. package/configuration/interfaces/skyboxConfiguration.d.ts +21 -0
  56. package/configuration/interfaces/skyboxConfiguration.js +2 -0
  57. package/configuration/interfaces/skyboxConfiguration.js.map +1 -0
  58. package/configuration/interfaces/templateConfiguration.d.ts +67 -0
  59. package/configuration/interfaces/templateConfiguration.js +2 -0
  60. package/configuration/interfaces/templateConfiguration.js.map +1 -0
  61. package/configuration/interfaces/vrConfiguration.d.ts +16 -0
  62. package/configuration/interfaces/vrConfiguration.js +2 -0
  63. package/configuration/interfaces/vrConfiguration.js.map +1 -0
  64. package/configuration/loader.d.ts +4 -0
  65. package/configuration/loader.js +17 -0
  66. package/configuration/loader.js.map +1 -0
  67. package/configuration/mappers.d.ts +43 -0
  68. package/configuration/mappers.js +192 -0
  69. package/configuration/mappers.js.map +1 -0
  70. package/configuration/renderOnlyLoader.d.ts +33 -0
  71. package/configuration/renderOnlyLoader.js +162 -0
  72. package/configuration/renderOnlyLoader.js.map +1 -0
  73. package/configuration/types/default.d.ts +6 -0
  74. package/configuration/types/default.js +121 -0
  75. package/configuration/types/default.js.map +1 -0
  76. package/configuration/types/environmentMap.d.ts +5 -0
  77. package/configuration/types/environmentMap.js +14 -0
  78. package/configuration/types/environmentMap.js.map +1 -0
  79. package/configuration/types/extended.d.ts +6 -0
  80. package/configuration/types/extended.js +317 -0
  81. package/configuration/types/extended.js.map +1 -0
  82. package/configuration/types/index.d.ts +14 -0
  83. package/configuration/types/index.js +51 -0
  84. package/configuration/types/index.js.map +1 -0
  85. package/configuration/types/minimal.d.ts +6 -0
  86. package/configuration/types/minimal.js +43 -0
  87. package/configuration/types/minimal.js.map +1 -0
  88. package/configuration/types/renderOnlyDefault.d.ts +30 -0
  89. package/configuration/types/renderOnlyDefault.js +31 -0
  90. package/configuration/types/renderOnlyDefault.js.map +1 -0
  91. package/configuration/types/shadowLight.d.ts +9 -0
  92. package/configuration/types/shadowLight.js +64 -0
  93. package/configuration/types/shadowLight.js.map +1 -0
  94. package/helper/index.d.ts +29 -0
  95. package/helper/index.js +66 -0
  96. package/helper/index.js.map +1 -0
  97. package/index.d.ts +30 -0
  98. package/index.js +46 -0
  99. package/index.js.map +1 -0
  100. package/initializer.d.ts +11 -0
  101. package/initializer.js +35 -0
  102. package/initializer.js.map +1 -0
  103. package/interfaces.d.ts +5 -0
  104. package/interfaces.js +7 -0
  105. package/interfaces.js.map +1 -0
  106. package/labs/environmentSerializer.d.ts +126 -0
  107. package/labs/environmentSerializer.js +191 -0
  108. package/labs/environmentSerializer.js.map +1 -0
  109. package/labs/texture.d.ts +183 -0
  110. package/labs/texture.js +350 -0
  111. package/labs/texture.js.map +1 -0
  112. package/labs/viewerLabs.d.ts +51 -0
  113. package/labs/viewerLabs.js +134 -0
  114. package/labs/viewerLabs.js.map +1 -0
  115. package/loader/modelLoader.d.ts +56 -0
  116. package/loader/modelLoader.js +199 -0
  117. package/loader/modelLoader.js.map +1 -0
  118. package/loader/plugins/applyMaterialConfig.d.ts +12 -0
  119. package/loader/plugins/applyMaterialConfig.js +16 -0
  120. package/loader/plugins/applyMaterialConfig.js.map +1 -0
  121. package/loader/plugins/extendedMaterialLoaderPlugin.d.ts +9 -0
  122. package/loader/plugins/extendedMaterialLoaderPlugin.js +16 -0
  123. package/loader/plugins/extendedMaterialLoaderPlugin.js.map +1 -0
  124. package/loader/plugins/index.d.ts +19 -0
  125. package/loader/plugins/index.js +44 -0
  126. package/loader/plugins/index.js.map +1 -0
  127. package/loader/plugins/loaderPlugin.d.ts +24 -0
  128. package/loader/plugins/loaderPlugin.js +2 -0
  129. package/loader/plugins/loaderPlugin.js.map +1 -0
  130. package/loader/plugins/msftLodLoaderPlugin.d.ts +12 -0
  131. package/loader/plugins/msftLodLoaderPlugin.js +21 -0
  132. package/loader/plugins/msftLodLoaderPlugin.js.map +1 -0
  133. package/loader/plugins/telemetryLoaderPlugin.d.ts +12 -0
  134. package/loader/plugins/telemetryLoaderPlugin.js +36 -0
  135. package/loader/plugins/telemetryLoaderPlugin.js.map +1 -0
  136. package/managers/observablesManager.d.ts +66 -0
  137. package/managers/observablesManager.js +35 -0
  138. package/managers/observablesManager.js.map +1 -0
  139. package/managers/sceneManager.d.ts +245 -0
  140. package/managers/sceneManager.js +1375 -0
  141. package/managers/sceneManager.js.map +1 -0
  142. package/managers/telemetryManager.d.ts +78 -0
  143. package/managers/telemetryManager.js +117 -0
  144. package/managers/telemetryManager.js.map +1 -0
  145. package/model/modelAnimation.d.ts +215 -0
  146. package/model/modelAnimation.js +237 -0
  147. package/model/modelAnimation.js.map +1 -0
  148. package/model/viewerModel.d.ts +233 -0
  149. package/model/viewerModel.js +673 -0
  150. package/model/viewerModel.js.map +1 -0
  151. package/optimizer/custom/extended.d.ts +13 -0
  152. package/optimizer/custom/extended.js +101 -0
  153. package/optimizer/custom/extended.js.map +1 -0
  154. package/optimizer/custom/index.d.ts +9 -0
  155. package/optimizer/custom/index.js +26 -0
  156. package/optimizer/custom/index.js.map +1 -0
  157. package/package.json +27 -18
  158. package/readme.md +21 -145
  159. package/renderOnlyIndex.d.ts +11 -0
  160. package/renderOnlyIndex.js +18 -0
  161. package/renderOnlyIndex.js.map +1 -0
  162. package/templating/eventManager.d.ts +35 -0
  163. package/templating/eventManager.js +66 -0
  164. package/templating/eventManager.js.map +1 -0
  165. package/templating/plugins/hdButtonPlugin.d.ts +9 -0
  166. package/templating/plugins/hdButtonPlugin.js +21 -0
  167. package/templating/plugins/hdButtonPlugin.js.map +1 -0
  168. package/templating/plugins/printButton.d.ts +9 -0
  169. package/templating/plugins/printButton.js +40 -0
  170. package/templating/plugins/printButton.js.map +1 -0
  171. package/templating/templateManager.d.ts +197 -0
  172. package/templating/templateManager.js +561 -0
  173. package/templating/templateManager.js.map +1 -0
  174. package/templating/viewerTemplatePlugin.d.ts +21 -0
  175. package/templating/viewerTemplatePlugin.js +69 -0
  176. package/templating/viewerTemplatePlugin.js.map +1 -0
  177. package/viewer/defaultViewer.d.ts +130 -0
  178. package/viewer/defaultViewer.js +672 -0
  179. package/viewer/defaultViewer.js.map +1 -0
  180. package/viewer/renderOnlyViewer.d.ts +9 -0
  181. package/viewer/renderOnlyViewer.js +46 -0
  182. package/viewer/renderOnlyViewer.js.map +1 -0
  183. package/viewer/viewer.d.ts +258 -0
  184. package/viewer/viewer.js +783 -0
  185. package/viewer/viewer.js.map +1 -0
  186. package/viewer/viewerManager.d.ts +58 -0
  187. package/viewer/viewerManager.js +91 -0
  188. package/viewer/viewerManager.js.map +1 -0
  189. package/viewer/viewerWithTemplate.d.ts +9 -0
  190. package/viewer/viewerWithTemplate.js +20 -0
  191. package/viewer/viewerWithTemplate.js.map +1 -0
  192. package/assets/photoStudio.env +0 -0
  193. package/dist/babylon-viewer.esm.js +0 -2
  194. package/dist/babylon-viewer.esm.js.map +0 -1
  195. package/dist/babylon-viewer.esm.min.js +0 -2
  196. package/dist/babylon-viewer.esm.min.js.map +0 -1
  197. package/dist/chunks/EXT_lights_image_based-Ygf4Ve6D.esm.js +0 -172
  198. package/dist/chunks/EXT_lights_image_based-Ygf4Ve6D.esm.js.map +0 -1
  199. package/dist/chunks/EXT_lights_image_based-aZgj5lRS.esm.min.js +0 -2
  200. package/dist/chunks/EXT_lights_image_based-aZgj5lRS.esm.min.js.map +0 -1
  201. package/dist/chunks/EXT_mesh_gpu_instancing-CLnpX1XX.esm.min.js +0 -2
  202. package/dist/chunks/EXT_mesh_gpu_instancing-CLnpX1XX.esm.min.js.map +0 -1
  203. package/dist/chunks/EXT_mesh_gpu_instancing-DNNLBNJD.esm.js +0 -86
  204. package/dist/chunks/EXT_mesh_gpu_instancing-DNNLBNJD.esm.js.map +0 -1
  205. package/dist/chunks/EXT_meshopt_compression-CDgY0yqt.esm.js +0 -134
  206. package/dist/chunks/EXT_meshopt_compression-CDgY0yqt.esm.js.map +0 -1
  207. package/dist/chunks/EXT_meshopt_compression-D7fFCYZZ.esm.min.js +0 -2
  208. package/dist/chunks/EXT_meshopt_compression-D7fFCYZZ.esm.min.js.map +0 -1
  209. package/dist/chunks/EXT_texture_avif-CKViN1K5.esm.js +0 -44
  210. package/dist/chunks/EXT_texture_avif-CKViN1K5.esm.js.map +0 -1
  211. package/dist/chunks/EXT_texture_avif-DixidFAT.esm.min.js +0 -2
  212. package/dist/chunks/EXT_texture_avif-DixidFAT.esm.min.js.map +0 -1
  213. package/dist/chunks/EXT_texture_webp-8TIjfk7F.esm.min.js +0 -2
  214. package/dist/chunks/EXT_texture_webp-8TIjfk7F.esm.min.js.map +0 -1
  215. package/dist/chunks/EXT_texture_webp-WHKcm2rJ.esm.js +0 -43
  216. package/dist/chunks/EXT_texture_webp-WHKcm2rJ.esm.js.map +0 -1
  217. package/dist/chunks/ExtrasAsMetadata-qz55vCnu.esm.min.js +0 -2
  218. package/dist/chunks/ExtrasAsMetadata-qz55vCnu.esm.min.js.map +0 -1
  219. package/dist/chunks/ExtrasAsMetadata-uNoOr-f7.esm.js +0 -64
  220. package/dist/chunks/ExtrasAsMetadata-uNoOr-f7.esm.js.map +0 -1
  221. package/dist/chunks/KHR_animation_pointer-Dzof_6Sa.esm.min.js +0 -2
  222. package/dist/chunks/KHR_animation_pointer-Dzof_6Sa.esm.min.js.map +0 -1
  223. package/dist/chunks/KHR_animation_pointer-lcvkJ14B.esm.js +0 -343
  224. package/dist/chunks/KHR_animation_pointer-lcvkJ14B.esm.js.map +0 -1
  225. package/dist/chunks/KHR_draco_mesh_compression-DPuBeXqI.esm.min.js +0 -2
  226. package/dist/chunks/KHR_draco_mesh_compression-DPuBeXqI.esm.min.js.map +0 -1
  227. package/dist/chunks/KHR_draco_mesh_compression-DfZ7T94l.esm.js +0 -610
  228. package/dist/chunks/KHR_draco_mesh_compression-DfZ7T94l.esm.js.map +0 -1
  229. package/dist/chunks/KHR_interactivity-CGWEHMj7.esm.js +0 -4033
  230. package/dist/chunks/KHR_interactivity-CGWEHMj7.esm.js.map +0 -1
  231. package/dist/chunks/KHR_interactivity-zFBtjDpF.esm.min.js +0 -2
  232. package/dist/chunks/KHR_interactivity-zFBtjDpF.esm.min.js.map +0 -1
  233. package/dist/chunks/KHR_lights_punctual-D9a7fWsv.esm.min.js +0 -2
  234. package/dist/chunks/KHR_lights_punctual-D9a7fWsv.esm.min.js.map +0 -1
  235. package/dist/chunks/KHR_lights_punctual-DcNThlQv.esm.js +0 -1253
  236. package/dist/chunks/KHR_lights_punctual-DcNThlQv.esm.js.map +0 -1
  237. package/dist/chunks/KHR_materials_anisotropy-CYEooloh.esm.js +0 -64
  238. package/dist/chunks/KHR_materials_anisotropy-CYEooloh.esm.js.map +0 -1
  239. package/dist/chunks/KHR_materials_anisotropy-CntgB2dg.esm.min.js +0 -2
  240. package/dist/chunks/KHR_materials_anisotropy-CntgB2dg.esm.min.js.map +0 -1
  241. package/dist/chunks/KHR_materials_clearcoat-Dj4cp2I3.esm.js +0 -96
  242. package/dist/chunks/KHR_materials_clearcoat-Dj4cp2I3.esm.js.map +0 -1
  243. package/dist/chunks/KHR_materials_clearcoat-pjZQfpxT.esm.min.js +0 -2
  244. package/dist/chunks/KHR_materials_clearcoat-pjZQfpxT.esm.min.js.map +0 -1
  245. package/dist/chunks/KHR_materials_diffuse_transmission-CdquLCQ1.esm.js +0 -97
  246. package/dist/chunks/KHR_materials_diffuse_transmission-CdquLCQ1.esm.js.map +0 -1
  247. package/dist/chunks/KHR_materials_diffuse_transmission-Cw4pzSbK.esm.min.js +0 -2
  248. package/dist/chunks/KHR_materials_diffuse_transmission-Cw4pzSbK.esm.min.js.map +0 -1
  249. package/dist/chunks/KHR_materials_dispersion-B-lnOwLh.esm.js +0 -62
  250. package/dist/chunks/KHR_materials_dispersion-B-lnOwLh.esm.js.map +0 -1
  251. package/dist/chunks/KHR_materials_dispersion-CTCYvLde.esm.min.js +0 -2
  252. package/dist/chunks/KHR_materials_dispersion-CTCYvLde.esm.min.js.map +0 -1
  253. package/dist/chunks/KHR_materials_emissive_strength-CctNsiUs.esm.min.js +0 -2
  254. package/dist/chunks/KHR_materials_emissive_strength-CctNsiUs.esm.min.js.map +0 -1
  255. package/dist/chunks/KHR_materials_emissive_strength-ysB9iNJe.esm.js +0 -55
  256. package/dist/chunks/KHR_materials_emissive_strength-ysB9iNJe.esm.js.map +0 -1
  257. package/dist/chunks/KHR_materials_ior-BkR1ysuW.esm.min.js +0 -2
  258. package/dist/chunks/KHR_materials_ior-BkR1ysuW.esm.min.js.map +0 -1
  259. package/dist/chunks/KHR_materials_ior-Doqepxmq.esm.js +0 -64
  260. package/dist/chunks/KHR_materials_ior-Doqepxmq.esm.js.map +0 -1
  261. package/dist/chunks/KHR_materials_iridescence-CHpYLMd0.esm.min.js +0 -2
  262. package/dist/chunks/KHR_materials_iridescence-CHpYLMd0.esm.min.js.map +0 -1
  263. package/dist/chunks/KHR_materials_iridescence-pugw8izD.esm.js +0 -72
  264. package/dist/chunks/KHR_materials_iridescence-pugw8izD.esm.js.map +0 -1
  265. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-9Vxmtog7.esm.js +0 -81
  266. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-9Vxmtog7.esm.js.map +0 -1
  267. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-ClzKCEUH.esm.min.js +0 -2
  268. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-ClzKCEUH.esm.min.js.map +0 -1
  269. package/dist/chunks/KHR_materials_sheen-Cb2GejUe.esm.js +0 -85
  270. package/dist/chunks/KHR_materials_sheen-Cb2GejUe.esm.js.map +0 -1
  271. package/dist/chunks/KHR_materials_sheen-ozFjYHiJ.esm.min.js +0 -2
  272. package/dist/chunks/KHR_materials_sheen-ozFjYHiJ.esm.min.js.map +0 -1
  273. package/dist/chunks/KHR_materials_specular-B3JFPowx.esm.js +0 -75
  274. package/dist/chunks/KHR_materials_specular-B3JFPowx.esm.js.map +0 -1
  275. package/dist/chunks/KHR_materials_specular-CWeE9DzG.esm.min.js +0 -2
  276. package/dist/chunks/KHR_materials_specular-CWeE9DzG.esm.min.js.map +0 -1
  277. package/dist/chunks/KHR_materials_transmission-BfzyObgX.esm.js +0 -307
  278. package/dist/chunks/KHR_materials_transmission-BfzyObgX.esm.js.map +0 -1
  279. package/dist/chunks/KHR_materials_transmission-Ye6uaejW.esm.min.js +0 -2
  280. package/dist/chunks/KHR_materials_transmission-Ye6uaejW.esm.min.js.map +0 -1
  281. package/dist/chunks/KHR_materials_unlit-B5Is72ED.esm.min.js +0 -2
  282. package/dist/chunks/KHR_materials_unlit-B5Is72ED.esm.min.js.map +0 -1
  283. package/dist/chunks/KHR_materials_unlit-BC0vEvbj.esm.js +0 -74
  284. package/dist/chunks/KHR_materials_unlit-BC0vEvbj.esm.js.map +0 -1
  285. package/dist/chunks/KHR_materials_variants-DGE8rFOL.esm.js +0 -238
  286. package/dist/chunks/KHR_materials_variants-DGE8rFOL.esm.js.map +0 -1
  287. package/dist/chunks/KHR_materials_variants-DTf-LiNj.esm.min.js +0 -2
  288. package/dist/chunks/KHR_materials_variants-DTf-LiNj.esm.min.js.map +0 -1
  289. package/dist/chunks/KHR_materials_volume-BS8cOCRE.esm.js +0 -87
  290. package/dist/chunks/KHR_materials_volume-BS8cOCRE.esm.js.map +0 -1
  291. package/dist/chunks/KHR_materials_volume-CYuL15du.esm.min.js +0 -2
  292. package/dist/chunks/KHR_materials_volume-CYuL15du.esm.min.js.map +0 -1
  293. package/dist/chunks/KHR_mesh_quantization-BrwUFNds.esm.js +0 -26
  294. package/dist/chunks/KHR_mesh_quantization-BrwUFNds.esm.js.map +0 -1
  295. package/dist/chunks/KHR_mesh_quantization-By2LdaRV.esm.min.js +0 -2
  296. package/dist/chunks/KHR_mesh_quantization-By2LdaRV.esm.min.js.map +0 -1
  297. package/dist/chunks/KHR_texture_basisu-Bk28e0ni.esm.min.js +0 -2
  298. package/dist/chunks/KHR_texture_basisu-Bk28e0ni.esm.min.js.map +0 -1
  299. package/dist/chunks/KHR_texture_basisu-CGRgjN8r.esm.js +0 -43
  300. package/dist/chunks/KHR_texture_basisu-CGRgjN8r.esm.js.map +0 -1
  301. package/dist/chunks/KHR_texture_transform-DSaILA4W.esm.js +0 -63
  302. package/dist/chunks/KHR_texture_transform-DSaILA4W.esm.js.map +0 -1
  303. package/dist/chunks/KHR_texture_transform-Dasq4SAC.esm.min.js +0 -2
  304. package/dist/chunks/KHR_texture_transform-Dasq4SAC.esm.min.js.map +0 -1
  305. package/dist/chunks/KHR_xmp_json_ld-A2CnOVQ_.esm.min.js +0 -2
  306. package/dist/chunks/KHR_xmp_json_ld-A2CnOVQ_.esm.min.js.map +0 -1
  307. package/dist/chunks/KHR_xmp_json_ld-DZOs1Tn7.esm.js +0 -51
  308. package/dist/chunks/KHR_xmp_json_ld-DZOs1Tn7.esm.js.map +0 -1
  309. package/dist/chunks/MSFT_audio_emitter-Cl_mYa_q.esm.min.js +0 -2
  310. package/dist/chunks/MSFT_audio_emitter-Cl_mYa_q.esm.min.js.map +0 -1
  311. package/dist/chunks/MSFT_audio_emitter-D8OS1PWo.esm.js +0 -2207
  312. package/dist/chunks/MSFT_audio_emitter-D8OS1PWo.esm.js.map +0 -1
  313. package/dist/chunks/MSFT_lod-BaXwpvgc.esm.min.js +0 -2
  314. package/dist/chunks/MSFT_lod-BaXwpvgc.esm.min.js.map +0 -1
  315. package/dist/chunks/MSFT_lod-lJZg3bm6.esm.js +0 -337
  316. package/dist/chunks/MSFT_lod-lJZg3bm6.esm.js.map +0 -1
  317. package/dist/chunks/MSFT_minecraftMesh-DPsFg0KM.esm.min.js +0 -2
  318. package/dist/chunks/MSFT_minecraftMesh-DPsFg0KM.esm.min.js.map +0 -1
  319. package/dist/chunks/MSFT_minecraftMesh-DvBs1Jwy.esm.js +0 -46
  320. package/dist/chunks/MSFT_minecraftMesh-DvBs1Jwy.esm.js.map +0 -1
  321. package/dist/chunks/MSFT_sRGBFactors-B9-KnAwj.esm.js +0 -47
  322. package/dist/chunks/MSFT_sRGBFactors-B9-KnAwj.esm.js.map +0 -1
  323. package/dist/chunks/MSFT_sRGBFactors-Db7ZXsPI.esm.min.js +0 -2
  324. package/dist/chunks/MSFT_sRGBFactors-Db7ZXsPI.esm.min.js.map +0 -1
  325. package/dist/chunks/animationGroup-B1oPqs33.esm.js +0 -2479
  326. package/dist/chunks/animationGroup-B1oPqs33.esm.js.map +0 -1
  327. package/dist/chunks/animationGroup-DFHOhO5V.esm.min.js +0 -2
  328. package/dist/chunks/animationGroup-DFHOhO5V.esm.min.js.map +0 -1
  329. package/dist/chunks/assetContainer-Dg1QbxRd.esm.min.js +0 -2
  330. package/dist/chunks/assetContainer-Dg1QbxRd.esm.min.js.map +0 -1
  331. package/dist/chunks/assetContainer-MxMg-sp3.esm.js +0 -1720
  332. package/dist/chunks/assetContainer-MxMg-sp3.esm.js.map +0 -1
  333. package/dist/chunks/audioEngine-DuOtCD-T.esm.js +0 -305
  334. package/dist/chunks/audioEngine-DuOtCD-T.esm.js.map +0 -1
  335. package/dist/chunks/audioEngine-PZkzKVve.esm.min.js +0 -2
  336. package/dist/chunks/audioEngine-PZkzKVve.esm.min.js.map +0 -1
  337. package/dist/chunks/bakedVertexAnimation-BKixdc-O.esm.js +0 -119
  338. package/dist/chunks/bakedVertexAnimation-BKixdc-O.esm.js.map +0 -1
  339. package/dist/chunks/bakedVertexAnimation-CVyTi-o9.esm.min.js +0 -2
  340. package/dist/chunks/bakedVertexAnimation-CVyTi-o9.esm.min.js.map +0 -1
  341. package/dist/chunks/basisTextureLoader-BAYJCOf3.esm.min.js +0 -2
  342. package/dist/chunks/basisTextureLoader-BAYJCOf3.esm.min.js.map +0 -1
  343. package/dist/chunks/basisTextureLoader-Dv6fpeks.esm.js +0 -600
  344. package/dist/chunks/basisTextureLoader-Dv6fpeks.esm.js.map +0 -1
  345. package/dist/chunks/dds-A809lttS.esm.js +0 -540
  346. package/dist/chunks/dds-A809lttS.esm.js.map +0 -1
  347. package/dist/chunks/dds-C1Le3FXM.esm.min.js +0 -2
  348. package/dist/chunks/dds-C1Le3FXM.esm.min.js.map +0 -1
  349. package/dist/chunks/ddsTextureLoader-BHWp4kKo.esm.js +0 -88
  350. package/dist/chunks/ddsTextureLoader-BHWp4kKo.esm.js.map +0 -1
  351. package/dist/chunks/ddsTextureLoader-DBix2sUk.esm.min.js +0 -2
  352. package/dist/chunks/ddsTextureLoader-DBix2sUk.esm.min.js.map +0 -1
  353. package/dist/chunks/decalFragment-B244ARUe.esm.min.js +0 -2
  354. package/dist/chunks/decalFragment-B244ARUe.esm.min.js.map +0 -1
  355. package/dist/chunks/decalFragment-DrWcKj4G.esm.js +0 -18
  356. package/dist/chunks/decalFragment-DrWcKj4G.esm.js.map +0 -1
  357. package/dist/chunks/default.fragment-BBWl_Nk9.esm.min.js +0 -2
  358. package/dist/chunks/default.fragment-BBWl_Nk9.esm.min.js.map +0 -1
  359. package/dist/chunks/default.fragment-C2oy9mM3.esm.min.js +0 -2
  360. package/dist/chunks/default.fragment-C2oy9mM3.esm.min.js.map +0 -1
  361. package/dist/chunks/default.fragment-Dm7K4II5.esm.js +0 -449
  362. package/dist/chunks/default.fragment-Dm7K4II5.esm.js.map +0 -1
  363. package/dist/chunks/default.fragment-oGTMg7mF.esm.js +0 -515
  364. package/dist/chunks/default.fragment-oGTMg7mF.esm.js.map +0 -1
  365. package/dist/chunks/default.vertex-BBvbssIy.esm.js +0 -180
  366. package/dist/chunks/default.vertex-BBvbssIy.esm.js.map +0 -1
  367. package/dist/chunks/default.vertex-EBX2mmsC.esm.min.js +0 -2
  368. package/dist/chunks/default.vertex-EBX2mmsC.esm.min.js.map +0 -1
  369. package/dist/chunks/default.vertex-M90-09le.esm.min.js +0 -2
  370. package/dist/chunks/default.vertex-M90-09le.esm.min.js.map +0 -1
  371. package/dist/chunks/default.vertex-fETlDBid.esm.js +0 -199
  372. package/dist/chunks/default.vertex-fETlDBid.esm.js.map +0 -1
  373. package/dist/chunks/defaultUboDeclaration-BgptXziZ.esm.js +0 -13
  374. package/dist/chunks/defaultUboDeclaration-BgptXziZ.esm.js.map +0 -1
  375. package/dist/chunks/defaultUboDeclaration-C9z6HhL0.esm.js +0 -15
  376. package/dist/chunks/defaultUboDeclaration-C9z6HhL0.esm.js.map +0 -1
  377. package/dist/chunks/defaultUboDeclaration-CKjaCHTr.esm.min.js +0 -2
  378. package/dist/chunks/defaultUboDeclaration-CKjaCHTr.esm.min.js.map +0 -1
  379. package/dist/chunks/defaultUboDeclaration-DWqfSK6k.esm.min.js +0 -2
  380. package/dist/chunks/defaultUboDeclaration-DWqfSK6k.esm.min.js.map +0 -1
  381. package/dist/chunks/drawWrapper.functions-CKg3_9x4.esm.js +0 -11
  382. package/dist/chunks/drawWrapper.functions-CKg3_9x4.esm.js.map +0 -1
  383. package/dist/chunks/drawWrapper.functions-ng7lvueZ.esm.min.js +0 -2
  384. package/dist/chunks/drawWrapper.functions-ng7lvueZ.esm.min.js.map +0 -1
  385. package/dist/chunks/dumpTools-BlDyPX53.esm.js +0 -401
  386. package/dist/chunks/dumpTools-BlDyPX53.esm.js.map +0 -1
  387. package/dist/chunks/dumpTools-CQV4uT1J.esm.min.js +0 -2
  388. package/dist/chunks/dumpTools-CQV4uT1J.esm.min.js.map +0 -1
  389. package/dist/chunks/engine--aYhwp2N.esm.min.js +0 -2
  390. package/dist/chunks/engine--aYhwp2N.esm.min.js.map +0 -1
  391. package/dist/chunks/engine-LGpBpXDb.esm.js +0 -2174
  392. package/dist/chunks/engine-LGpBpXDb.esm.js.map +0 -1
  393. package/dist/chunks/engine.common-BGhVKqsM.esm.js +0 -1088
  394. package/dist/chunks/engine.common-BGhVKqsM.esm.js.map +0 -1
  395. package/dist/chunks/engine.common-DSJsp8kE.esm.min.js +0 -2
  396. package/dist/chunks/engine.common-DSJsp8kE.esm.min.js.map +0 -1
  397. package/dist/chunks/envTextureLoader-BWACBI7q.esm.js +0 -65
  398. package/dist/chunks/envTextureLoader-BWACBI7q.esm.js.map +0 -1
  399. package/dist/chunks/envTextureLoader-COieWhmh.esm.min.js +0 -2
  400. package/dist/chunks/envTextureLoader-COieWhmh.esm.min.js.map +0 -1
  401. package/dist/chunks/environmentTextureTools-B34IF0Wu.esm.js +0 -382
  402. package/dist/chunks/environmentTextureTools-B34IF0Wu.esm.js.map +0 -1
  403. package/dist/chunks/environmentTextureTools-CMNXRt-X.esm.min.js +0 -2
  404. package/dist/chunks/environmentTextureTools-CMNXRt-X.esm.min.js.map +0 -1
  405. package/dist/chunks/exrTextureLoader-NS4TiorD.esm.min.js +0 -2
  406. package/dist/chunks/exrTextureLoader-NS4TiorD.esm.min.js.map +0 -1
  407. package/dist/chunks/exrTextureLoader-SkKsm_kE.esm.js +0 -1682
  408. package/dist/chunks/exrTextureLoader-SkKsm_kE.esm.js.map +0 -1
  409. package/dist/chunks/fogFragment-LT8zYkLA.esm.min.js +0 -2
  410. package/dist/chunks/fogFragment-LT8zYkLA.esm.min.js.map +0 -1
  411. package/dist/chunks/fogFragment-U1Pc06dI.esm.js +0 -102
  412. package/dist/chunks/fogFragment-U1Pc06dI.esm.js.map +0 -1
  413. package/dist/chunks/fresnelFunction-8LQw3KF2.esm.min.js +0 -2
  414. package/dist/chunks/fresnelFunction-8LQw3KF2.esm.min.js.map +0 -1
  415. package/dist/chunks/fresnelFunction-t7n57Vdh.esm.js +0 -12
  416. package/dist/chunks/fresnelFunction-t7n57Vdh.esm.js.map +0 -1
  417. package/dist/chunks/glTFLoader-DbbHaBqn.esm.js +0 -7563
  418. package/dist/chunks/glTFLoader-DbbHaBqn.esm.js.map +0 -1
  419. package/dist/chunks/glTFLoader-DzS5evvi.esm.min.js +0 -2
  420. package/dist/chunks/glTFLoader-DzS5evvi.esm.min.js.map +0 -1
  421. package/dist/chunks/glTFLoaderAnimation-0Poh5xlZ.esm.min.js +0 -2
  422. package/dist/chunks/glTFLoaderAnimation-0Poh5xlZ.esm.min.js.map +0 -1
  423. package/dist/chunks/glTFLoaderAnimation-CSLbRDfZ.esm.js +0 -77
  424. package/dist/chunks/glTFLoaderAnimation-CSLbRDfZ.esm.js.map +0 -1
  425. package/dist/chunks/gltfPathToObjectConverter-Dyt_Y9jE.esm.min.js +0 -2
  426. package/dist/chunks/gltfPathToObjectConverter-Dyt_Y9jE.esm.min.js.map +0 -1
  427. package/dist/chunks/gltfPathToObjectConverter-GcUmfOyo.esm.js +0 -67
  428. package/dist/chunks/gltfPathToObjectConverter-GcUmfOyo.esm.js.map +0 -1
  429. package/dist/chunks/harmonicsFunctions-C2lm51MF.esm.min.js +0 -2
  430. package/dist/chunks/harmonicsFunctions-C2lm51MF.esm.min.js.map +0 -1
  431. package/dist/chunks/harmonicsFunctions-CVKERnoD.esm.js +0 -34
  432. package/dist/chunks/harmonicsFunctions-CVKERnoD.esm.js.map +0 -1
  433. package/dist/chunks/harmonicsFunctions-CeQbmg1x.esm.min.js +0 -2
  434. package/dist/chunks/harmonicsFunctions-CeQbmg1x.esm.min.js.map +0 -1
  435. package/dist/chunks/harmonicsFunctions-DUlyAl4T.esm.js +0 -35
  436. package/dist/chunks/harmonicsFunctions-DUlyAl4T.esm.js.map +0 -1
  437. package/dist/chunks/hdrTextureLoader-CG4Foz5m.esm.min.js +0 -2
  438. package/dist/chunks/hdrTextureLoader-CG4Foz5m.esm.min.js.map +0 -1
  439. package/dist/chunks/hdrTextureLoader-D39QMxFP.esm.js +0 -252
  440. package/dist/chunks/hdrTextureLoader-D39QMxFP.esm.js.map +0 -1
  441. package/dist/chunks/helperFunctions-0IKgjSdY.esm.min.js +0 -2
  442. package/dist/chunks/helperFunctions-0IKgjSdY.esm.min.js.map +0 -1
  443. package/dist/chunks/helperFunctions-BN9iVPlY.esm.min.js +0 -2
  444. package/dist/chunks/helperFunctions-BN9iVPlY.esm.min.js.map +0 -1
  445. package/dist/chunks/helperFunctions-BXQuFBdR.esm.js +0 -108
  446. package/dist/chunks/helperFunctions-BXQuFBdR.esm.js.map +0 -1
  447. package/dist/chunks/helperFunctions-D-M9OKG7.esm.js +0 -80
  448. package/dist/chunks/helperFunctions-D-M9OKG7.esm.js.map +0 -1
  449. package/dist/chunks/index-CmxfKF36.esm.js +0 -71426
  450. package/dist/chunks/index-CmxfKF36.esm.js.map +0 -1
  451. package/dist/chunks/index-D26y1EtY.esm.min.js +0 -57
  452. package/dist/chunks/index-D26y1EtY.esm.min.js.map +0 -1
  453. package/dist/chunks/ktxTextureLoader-BAvR2hyc.esm.min.js +0 -2
  454. package/dist/chunks/ktxTextureLoader-BAvR2hyc.esm.min.js.map +0 -1
  455. package/dist/chunks/ktxTextureLoader-Bfh49LMF.esm.js +0 -814
  456. package/dist/chunks/ktxTextureLoader-Bfh49LMF.esm.js.map +0 -1
  457. package/dist/chunks/logDepthDeclaration-D1bDUT11.esm.min.js +0 -2
  458. package/dist/chunks/logDepthDeclaration-D1bDUT11.esm.min.js.map +0 -1
  459. package/dist/chunks/logDepthDeclaration-DEuA-X0_.esm.js +0 -20
  460. package/dist/chunks/logDepthDeclaration-DEuA-X0_.esm.js.map +0 -1
  461. package/dist/chunks/logDepthDeclaration-Df7xMOV6.esm.js +0 -35
  462. package/dist/chunks/logDepthDeclaration-Df7xMOV6.esm.js.map +0 -1
  463. package/dist/chunks/logDepthDeclaration-hu2SIiR_.esm.min.js +0 -2
  464. package/dist/chunks/logDepthDeclaration-hu2SIiR_.esm.min.js.map +0 -1
  465. package/dist/chunks/logDepthVertex-B7IBqULl.esm.js +0 -77
  466. package/dist/chunks/logDepthVertex-B7IBqULl.esm.js.map +0 -1
  467. package/dist/chunks/logDepthVertex-C0wI9SMm.esm.js +0 -488
  468. package/dist/chunks/logDepthVertex-C0wI9SMm.esm.js.map +0 -1
  469. package/dist/chunks/logDepthVertex-CVD3Mf3L.esm.min.js +0 -2
  470. package/dist/chunks/logDepthVertex-CVD3Mf3L.esm.min.js.map +0 -1
  471. package/dist/chunks/logDepthVertex-DJB2NHRC.esm.min.js +0 -2
  472. package/dist/chunks/logDepthVertex-DJB2NHRC.esm.min.js.map +0 -1
  473. package/dist/chunks/mainUVVaryingDeclaration-CvKBnwI6.esm.min.js +0 -2
  474. package/dist/chunks/mainUVVaryingDeclaration-CvKBnwI6.esm.min.js.map +0 -1
  475. package/dist/chunks/mainUVVaryingDeclaration-DfbCqCAG.esm.js +0 -11
  476. package/dist/chunks/mainUVVaryingDeclaration-DfbCqCAG.esm.js.map +0 -1
  477. package/dist/chunks/meshUboDeclaration-CEddmeXN.esm.min.js +0 -2
  478. package/dist/chunks/meshUboDeclaration-CEddmeXN.esm.min.js.map +0 -1
  479. package/dist/chunks/meshUboDeclaration-CosMwf63.esm.js +0 -24
  480. package/dist/chunks/meshUboDeclaration-CosMwf63.esm.js.map +0 -1
  481. package/dist/chunks/objFileLoader-CFfBtBXK.esm.js +0 -1338
  482. package/dist/chunks/objFileLoader-CFfBtBXK.esm.js.map +0 -1
  483. package/dist/chunks/objFileLoader-CLLtmN75.esm.min.js +0 -2
  484. package/dist/chunks/objFileLoader-CLLtmN75.esm.min.js.map +0 -1
  485. package/dist/chunks/oitFragment-BPxzkgmy.esm.js +0 -1150
  486. package/dist/chunks/oitFragment-BPxzkgmy.esm.js.map +0 -1
  487. package/dist/chunks/oitFragment-CKyYKk_V.esm.js +0 -1210
  488. package/dist/chunks/oitFragment-CKyYKk_V.esm.js.map +0 -1
  489. package/dist/chunks/oitFragment-D__F_mwd.esm.min.js +0 -2
  490. package/dist/chunks/oitFragment-D__F_mwd.esm.min.js.map +0 -1
  491. package/dist/chunks/oitFragment-d1nZ2t4K.esm.min.js +0 -2
  492. package/dist/chunks/oitFragment-d1nZ2t4K.esm.min.js.map +0 -1
  493. package/dist/chunks/pass.fragment-BNxucekE.esm.js +0 -15
  494. package/dist/chunks/pass.fragment-BNxucekE.esm.js.map +0 -1
  495. package/dist/chunks/pass.fragment-BPWOV-np.esm.min.js +0 -2
  496. package/dist/chunks/pass.fragment-BPWOV-np.esm.min.js.map +0 -1
  497. package/dist/chunks/pass.fragment-BT7Wkeay.esm.js +0 -15
  498. package/dist/chunks/pass.fragment-BT7Wkeay.esm.js.map +0 -1
  499. package/dist/chunks/pass.fragment-LRSSF8o-.esm.min.js +0 -2
  500. package/dist/chunks/pass.fragment-LRSSF8o-.esm.min.js.map +0 -1
  501. package/dist/chunks/pbr.fragment-B-1FVaiM.esm.min.js +0 -2
  502. package/dist/chunks/pbr.fragment-B-1FVaiM.esm.min.js.map +0 -1
  503. package/dist/chunks/pbr.fragment-Cnob4F0w.esm.js +0 -3165
  504. package/dist/chunks/pbr.fragment-Cnob4F0w.esm.js.map +0 -1
  505. package/dist/chunks/pbr.fragment-DKP5BPM5.esm.min.js +0 -2
  506. package/dist/chunks/pbr.fragment-DKP5BPM5.esm.min.js.map +0 -1
  507. package/dist/chunks/pbr.fragment-dkGgJBhW.esm.js +0 -3219
  508. package/dist/chunks/pbr.fragment-dkGgJBhW.esm.js.map +0 -1
  509. package/dist/chunks/pbr.vertex-BkhVZoqd.esm.min.js +0 -2
  510. package/dist/chunks/pbr.vertex-BkhVZoqd.esm.min.js.map +0 -1
  511. package/dist/chunks/pbr.vertex-CDl2_yqv.esm.min.js +0 -2
  512. package/dist/chunks/pbr.vertex-CDl2_yqv.esm.min.js.map +0 -1
  513. package/dist/chunks/pbr.vertex-D0xvyV6H.esm.js +0 -335
  514. package/dist/chunks/pbr.vertex-D0xvyV6H.esm.js.map +0 -1
  515. package/dist/chunks/pbr.vertex-Dj0oqlUE.esm.js +0 -210
  516. package/dist/chunks/pbr.vertex-Dj0oqlUE.esm.js.map +0 -1
  517. package/dist/chunks/postprocess.vertex-DDpCNC2k.esm.min.js +0 -2
  518. package/dist/chunks/postprocess.vertex-DDpCNC2k.esm.min.js.map +0 -1
  519. package/dist/chunks/postprocess.vertex-GjsTEgwN.esm.js +0 -18
  520. package/dist/chunks/postprocess.vertex-GjsTEgwN.esm.js.map +0 -1
  521. package/dist/chunks/postprocess.vertex-KKSOfy8-.esm.js +0 -20
  522. package/dist/chunks/postprocess.vertex-KKSOfy8-.esm.js.map +0 -1
  523. package/dist/chunks/postprocess.vertex-VHyB8mOY.esm.min.js +0 -2
  524. package/dist/chunks/postprocess.vertex-VHyB8mOY.esm.min.js.map +0 -1
  525. package/dist/chunks/rawTexture-7josWE_E.esm.min.js +0 -2
  526. package/dist/chunks/rawTexture-7josWE_E.esm.min.js.map +0 -1
  527. package/dist/chunks/rawTexture-D3RGn_Y3.esm.js +0 -191
  528. package/dist/chunks/rawTexture-D3RGn_Y3.esm.js.map +0 -1
  529. package/dist/chunks/rgbdDecode.fragment-BtUJN13h.esm.min.js +0 -2
  530. package/dist/chunks/rgbdDecode.fragment-BtUJN13h.esm.min.js.map +0 -1
  531. package/dist/chunks/rgbdDecode.fragment-BtdqfTWQ.esm.min.js +0 -2
  532. package/dist/chunks/rgbdDecode.fragment-BtdqfTWQ.esm.min.js.map +0 -1
  533. package/dist/chunks/rgbdDecode.fragment-CLNFajlp.esm.js +0 -17
  534. package/dist/chunks/rgbdDecode.fragment-CLNFajlp.esm.js.map +0 -1
  535. package/dist/chunks/rgbdDecode.fragment-DMB5yPRL.esm.js +0 -17
  536. package/dist/chunks/rgbdDecode.fragment-DMB5yPRL.esm.js.map +0 -1
  537. package/dist/chunks/rgbdEncode.fragment-BnOVA4HW.esm.min.js +0 -2
  538. package/dist/chunks/rgbdEncode.fragment-BnOVA4HW.esm.min.js.map +0 -1
  539. package/dist/chunks/rgbdEncode.fragment-CSJcTm4k.esm.min.js +0 -2
  540. package/dist/chunks/rgbdEncode.fragment-CSJcTm4k.esm.min.js.map +0 -1
  541. package/dist/chunks/rgbdEncode.fragment-DHzrld7f.esm.js +0 -17
  542. package/dist/chunks/rgbdEncode.fragment-DHzrld7f.esm.js.map +0 -1
  543. package/dist/chunks/rgbdEncode.fragment-DZI2P9CT.esm.js +0 -17
  544. package/dist/chunks/rgbdEncode.fragment-DZI2P9CT.esm.js.map +0 -1
  545. package/dist/chunks/splatFileLoader-CJ9hkIU9.esm.js +0 -3344
  546. package/dist/chunks/splatFileLoader-CJ9hkIU9.esm.js.map +0 -1
  547. package/dist/chunks/splatFileLoader-D3Xuf1wd.esm.min.js +0 -2
  548. package/dist/chunks/splatFileLoader-D3Xuf1wd.esm.min.js.map +0 -1
  549. package/dist/chunks/standardMaterial-B97i8ObR.esm.min.js +0 -2
  550. package/dist/chunks/standardMaterial-B97i8ObR.esm.min.js.map +0 -1
  551. package/dist/chunks/standardMaterial-Dcm3xcYZ.esm.js +0 -1809
  552. package/dist/chunks/standardMaterial-Dcm3xcYZ.esm.js.map +0 -1
  553. package/dist/chunks/stlFileLoader-BSakO34j.esm.min.js +0 -2
  554. package/dist/chunks/stlFileLoader-BSakO34j.esm.min.js.map +0 -1
  555. package/dist/chunks/stlFileLoader-Ces0qL5y.esm.js +0 -238
  556. package/dist/chunks/stlFileLoader-Ces0qL5y.esm.js.map +0 -1
  557. package/dist/chunks/tgaTextureLoader-CP2ER_7M.esm.min.js +0 -2
  558. package/dist/chunks/tgaTextureLoader-CP2ER_7M.esm.min.js.map +0 -1
  559. package/dist/chunks/tgaTextureLoader-Ctm-sK7q.esm.js +0 -349
  560. package/dist/chunks/tgaTextureLoader-Ctm-sK7q.esm.js.map +0 -1
  561. package/dist/chunks/thinEngine--tZshyei.esm.min.js +0 -2
  562. package/dist/chunks/thinEngine--tZshyei.esm.min.js.map +0 -1
  563. package/dist/chunks/thinEngine-CSZs3Ke9.esm.js +0 -3721
  564. package/dist/chunks/thinEngine-CSZs3Ke9.esm.js.map +0 -1
  565. package/dist/chunks/thinInstanceMesh-DkrLzadP.esm.js +0 -314
  566. package/dist/chunks/thinInstanceMesh-DkrLzadP.esm.js.map +0 -1
  567. package/dist/chunks/thinInstanceMesh-lJhTtbGF.esm.min.js +0 -2
  568. package/dist/chunks/thinInstanceMesh-lJhTtbGF.esm.min.js.map +0 -1
  569. package/dist/chunks/vertexColorMixing-BxbZ0s-J.esm.js +0 -528
  570. package/dist/chunks/vertexColorMixing-BxbZ0s-J.esm.js.map +0 -1
  571. package/dist/chunks/vertexColorMixing-hZMijwrN.esm.min.js +0 -2
  572. package/dist/chunks/vertexColorMixing-hZMijwrN.esm.min.js.map +0 -1
  573. package/dist/chunks/webgpuEngine-4asfvMRb.esm.js +0 -11173
  574. package/dist/chunks/webgpuEngine-4asfvMRb.esm.js.map +0 -1
  575. package/dist/chunks/webgpuEngine-DVdq-XT7.esm.min.js +0 -2
  576. package/dist/chunks/webgpuEngine-DVdq-XT7.esm.min.js.map +0 -1
  577. package/dist/chunks/workerPool-BUOov2K1.esm.js +0 -122
  578. package/dist/chunks/workerPool-BUOov2K1.esm.js.map +0 -1
  579. package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js +0 -2
  580. package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js.map +0 -1
  581. package/docs/ViewerDefault.jpg +0 -0
  582. package/docs/ViewerParts.jpg +0 -0
  583. package/docs/ViewerSlots.jpg +0 -0
  584. package/docs/ViewerStyled.jpg +0 -0
  585. package/lib/index.d.ts +0 -287
  586. package/lib/index.js +0 -1020
  587. package/lib/index.js.map +0 -1
@@ -1,335 +0,0 @@
1
- import { i as ShaderStore } from './index-CmxfKF36.esm.js';
2
- import './vertexColorMixing-BxbZ0s-J.esm.js';
3
- import './harmonicsFunctions-DUlyAl4T.esm.js';
4
- import './mainUVVaryingDeclaration-DfbCqCAG.esm.js';
5
- import './helperFunctions-BXQuFBdR.esm.js';
6
- import './logDepthVertex-B7IBqULl.esm.js';
7
- import './logDepthDeclaration-Df7xMOV6.esm.js';
8
-
9
- // Do not edit.
10
- const name$1 = "pbrVertexDeclaration";
11
- const shader$1 = `uniform mat4 view;uniform mat4 viewProjection;
12
- #ifdef ALBEDO
13
- uniform mat4 albedoMatrix;uniform vec2 vAlbedoInfos;
14
- #endif
15
- #ifdef AMBIENT
16
- uniform mat4 ambientMatrix;uniform vec4 vAmbientInfos;
17
- #endif
18
- #ifdef OPACITY
19
- uniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;
20
- #endif
21
- #ifdef EMISSIVE
22
- uniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;
23
- #endif
24
- #ifdef LIGHTMAP
25
- uniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;
26
- #endif
27
- #ifdef REFLECTIVITY
28
- uniform vec3 vReflectivityInfos;uniform mat4 reflectivityMatrix;
29
- #endif
30
- #ifdef METALLIC_REFLECTANCE
31
- uniform vec2 vMetallicReflectanceInfos;uniform mat4 metallicReflectanceMatrix;
32
- #endif
33
- #ifdef REFLECTANCE
34
- uniform vec2 vReflectanceInfos;uniform mat4 reflectanceMatrix;
35
- #endif
36
- #ifdef MICROSURFACEMAP
37
- uniform vec2 vMicroSurfaceSamplerInfos;uniform mat4 microSurfaceSamplerMatrix;
38
- #endif
39
- #ifdef BUMP
40
- uniform vec3 vBumpInfos;uniform mat4 bumpMatrix;
41
- #endif
42
- #ifdef POINTSIZE
43
- uniform float pointSize;
44
- #endif
45
- #ifdef REFLECTION
46
- uniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;
47
- #endif
48
- #ifdef CLEARCOAT
49
- #if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)
50
- uniform vec4 vClearCoatInfos;
51
- #endif
52
- #ifdef CLEARCOAT_TEXTURE
53
- uniform mat4 clearCoatMatrix;
54
- #endif
55
- #ifdef CLEARCOAT_TEXTURE_ROUGHNESS
56
- uniform mat4 clearCoatRoughnessMatrix;
57
- #endif
58
- #ifdef CLEARCOAT_BUMP
59
- uniform vec2 vClearCoatBumpInfos;uniform mat4 clearCoatBumpMatrix;
60
- #endif
61
- #ifdef CLEARCOAT_TINT_TEXTURE
62
- uniform vec2 vClearCoatTintInfos;uniform mat4 clearCoatTintMatrix;
63
- #endif
64
- #endif
65
- #ifdef IRIDESCENCE
66
- #if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE)
67
- uniform vec4 vIridescenceInfos;
68
- #endif
69
- #ifdef IRIDESCENCE_TEXTURE
70
- uniform mat4 iridescenceMatrix;
71
- #endif
72
- #ifdef IRIDESCENCE_THICKNESS_TEXTURE
73
- uniform mat4 iridescenceThicknessMatrix;
74
- #endif
75
- #endif
76
- #ifdef ANISOTROPIC
77
- #ifdef ANISOTROPIC_TEXTURE
78
- uniform vec2 vAnisotropyInfos;uniform mat4 anisotropyMatrix;
79
- #endif
80
- #endif
81
- #ifdef SHEEN
82
- #if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)
83
- uniform vec4 vSheenInfos;
84
- #endif
85
- #ifdef SHEEN_TEXTURE
86
- uniform mat4 sheenMatrix;
87
- #endif
88
- #ifdef SHEEN_TEXTURE_ROUGHNESS
89
- uniform mat4 sheenRoughnessMatrix;
90
- #endif
91
- #endif
92
- #ifdef SUBSURFACE
93
- #ifdef SS_REFRACTION
94
- uniform vec4 vRefractionInfos;uniform mat4 refractionMatrix;
95
- #endif
96
- #ifdef SS_THICKNESSANDMASK_TEXTURE
97
- uniform vec2 vThicknessInfos;uniform mat4 thicknessMatrix;
98
- #endif
99
- #ifdef SS_REFRACTIONINTENSITY_TEXTURE
100
- uniform vec2 vRefractionIntensityInfos;uniform mat4 refractionIntensityMatrix;
101
- #endif
102
- #ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
103
- uniform vec2 vTranslucencyIntensityInfos;uniform mat4 translucencyIntensityMatrix;
104
- #endif
105
- #ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
106
- uniform vec2 vTranslucencyColorInfos;uniform mat4 translucencyColorMatrix;
107
- #endif
108
- #endif
109
- #ifdef NORMAL
110
- #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
111
- #ifdef USESPHERICALFROMREFLECTIONMAP
112
- #ifdef SPHERICAL_HARMONICS
113
- uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
114
- #else
115
- uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
116
- #endif
117
- #endif
118
- #endif
119
- #endif
120
- #ifdef DETAIL
121
- uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
122
- #endif
123
- #include<decalVertexDeclaration>
124
- #define ADDITIONAL_VERTEX_DECLARATION
125
- `;
126
- // Sideeffect
127
- ShaderStore.IncludesShadersStore[name$1] = shader$1;
128
-
129
- // Do not edit.
130
- const name = "pbrVertexShader";
131
- const shader = `precision highp float;
132
- #include<__decl__pbrVertex>
133
- #define CUSTOM_VERTEX_BEGIN
134
- attribute vec3 position;
135
- #ifdef NORMAL
136
- attribute vec3 normal;
137
- #endif
138
- #ifdef TANGENT
139
- attribute vec4 tangent;
140
- #endif
141
- #ifdef UV1
142
- attribute vec2 uv;
143
- #endif
144
- #include<uvAttributeDeclaration>[2..7]
145
- #include<mainUVVaryingDeclaration>[1..7]
146
- #ifdef VERTEXCOLOR
147
- attribute vec4 color;
148
- #endif
149
- #include<helperFunctions>
150
- #include<bonesDeclaration>
151
- #include<bakedVertexAnimationDeclaration>
152
- #include<instancesDeclaration>
153
- #include<prePassVertexDeclaration>
154
- #include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)
155
- #include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
156
- #include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
157
- #include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
158
- #include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
159
- #include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
160
- #include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)
161
- #include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)
162
- #include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)
163
- #include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)
164
- #include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
165
- #include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
166
- #ifdef CLEARCOAT
167
- #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)
168
- #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
169
- #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)
170
- #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)
171
- #endif
172
- #ifdef IRIDESCENCE
173
- #include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)
174
- #include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)
175
- #endif
176
- #ifdef SHEEN
177
- #include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)
178
- #include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
179
- #endif
180
- #ifdef ANISOTROPIC
181
- #include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)
182
- #endif
183
- #ifdef SUBSURFACE
184
- #include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)
185
- #include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)
186
- #include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)
187
- #include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)
188
- #endif
189
- varying vec3 vPositionW;
190
- #if DEBUGMODE>0
191
- varying vec4 vClipSpacePosition;
192
- #endif
193
- #ifdef NORMAL
194
- varying vec3 vNormalW;
195
- #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
196
- varying vec3 vEnvironmentIrradiance;
197
- #include<harmonicsFunctions>
198
- #endif
199
- #endif
200
- #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
201
- varying vec4 vColor;
202
- #endif
203
- #include<bumpVertexDeclaration>
204
- #include<clipPlaneVertexDeclaration>
205
- #include<fogVertexDeclaration>
206
- #include<__decl__lightVxFragment>[0..maxSimultaneousLights]
207
- #include<morphTargetsVertexGlobalDeclaration>
208
- #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
209
- #ifdef REFLECTIONMAP_SKYBOX
210
- varying vec3 vPositionUVW;
211
- #endif
212
- #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
213
- varying vec3 vDirectionW;
214
- #endif
215
- #include<logDepthDeclaration>
216
- #define CUSTOM_VERTEX_DEFINITIONS
217
- void main(void) {
218
- #define CUSTOM_VERTEX_MAIN_BEGIN
219
- vec3 positionUpdated=position;
220
- #ifdef NORMAL
221
- vec3 normalUpdated=normal;
222
- #endif
223
- #ifdef TANGENT
224
- vec4 tangentUpdated=tangent;
225
- #endif
226
- #ifdef UV1
227
- vec2 uvUpdated=uv;
228
- #endif
229
- #include<morphTargetsVertexGlobal>
230
- #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
231
- #ifdef REFLECTIONMAP_SKYBOX
232
- vPositionUVW=positionUpdated;
233
- #endif
234
- #define CUSTOM_VERTEX_UPDATE_POSITION
235
- #define CUSTOM_VERTEX_UPDATE_NORMAL
236
- #include<instancesVertex>
237
- #if defined(PREPASS) && \
238
- (defined(PREPASS_VELOCITY) && !defined(BONES_VELOCITY_ENABLED) || \
239
- defined(PREPASS_VELOCITY_LINEAR))
240
- vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
241
- #endif
242
- #include<bonesVertex>
243
- #include<bakedVertexAnimation>
244
- vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);vPositionW=vec3(worldPos);
245
- #include<prePassVertex>
246
- #ifdef NORMAL
247
- mat3 normalWorld=mat3(finalWorld);
248
- #if defined(INSTANCES) && defined(THIN_INSTANCES)
249
- vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);
250
- #else
251
- #ifdef NONUNIFORMSCALING
252
- normalWorld=transposeMat3(inverseMat3(normalWorld));
253
- #endif
254
- vNormalW=normalize(normalWorld*normalUpdated);
255
- #endif
256
- #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
257
- vec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz;
258
- #ifdef REFLECTIONMAP_OPPOSITEZ
259
- reflectionVector.z*=-1.0;
260
- #endif
261
- vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
262
- #endif
263
- #endif
264
- #define CUSTOM_VERTEX_UPDATE_WORLDPOS
265
- #ifdef MULTIVIEW
266
- if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
267
- #else
268
- gl_Position=viewProjection*worldPos;
269
- #endif
270
- #if DEBUGMODE>0
271
- vClipSpacePosition=gl_Position;
272
- #endif
273
- #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
274
- vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
275
- #endif
276
- #ifndef UV1
277
- vec2 uvUpdated=vec2(0.,0.);
278
- #endif
279
- #ifdef MAINUV1
280
- vMainUV1=uvUpdated;
281
- #endif
282
- #include<uvVariableDeclaration>[2..7]
283
- #include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)
284
- #include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
285
- #include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
286
- #include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
287
- #include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
288
- #include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
289
- #include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)
290
- #include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)
291
- #include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)
292
- #include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)
293
- #include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
294
- #include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
295
- #ifdef CLEARCOAT
296
- #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)
297
- #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)
298
- #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)
299
- #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)
300
- #endif
301
- #ifdef IRIDESCENCE
302
- #include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)
303
- #include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)
304
- #endif
305
- #ifdef SHEEN
306
- #include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)
307
- #include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)
308
- #endif
309
- #ifdef ANISOTROPIC
310
- #include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)
311
- #endif
312
- #ifdef SUBSURFACE
313
- #include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)
314
- #include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)
315
- #include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)
316
- #include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)
317
- #endif
318
- #include<bumpVertex>
319
- #include<clipPlaneVertex>
320
- #include<fogVertex>
321
- #include<shadowsVertex>[0..maxSimultaneousLights]
322
- #include<vertexColorMixing>
323
- #if defined(POINTSIZE) && !defined(WEBGPU)
324
- gl_PointSize=pointSize;
325
- #endif
326
- #include<logDepthVertex>
327
- #define CUSTOM_VERTEX_MAIN_END
328
- }`;
329
- // Sideeffect
330
- ShaderStore.ShadersStore[name] = shader;
331
- /** @internal */
332
- const pbrVertexShader = { name, shader };
333
-
334
- export { pbrVertexShader };
335
- //# sourceMappingURL=pbr.vertex-D0xvyV6H.esm.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"pbr.vertex-D0xvyV6H.esm.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/pbrVertexDeclaration.js","../../../../../dev/core/dist/Shaders/pbr.vertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./decalVertexDeclaration\";\nconst name = \"pbrVertexDeclaration\";\nconst shader = `uniform mat4 view;uniform mat4 viewProjection;\n#ifdef ALBEDO\nuniform mat4 albedoMatrix;uniform vec2 vAlbedoInfos;\n#endif\n#ifdef AMBIENT\nuniform mat4 ambientMatrix;uniform vec4 vAmbientInfos;\n#endif\n#ifdef OPACITY\nuniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;\n#endif\n#ifdef REFLECTIVITY \nuniform vec3 vReflectivityInfos;uniform mat4 reflectivityMatrix;\n#endif\n#ifdef METALLIC_REFLECTANCE\nuniform vec2 vMetallicReflectanceInfos;uniform mat4 metallicReflectanceMatrix;\n#endif\n#ifdef REFLECTANCE\nuniform vec2 vReflectanceInfos;uniform mat4 reflectanceMatrix;\n#endif\n#ifdef MICROSURFACEMAP\nuniform vec2 vMicroSurfaceSamplerInfos;uniform mat4 microSurfaceSamplerMatrix;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;uniform mat4 bumpMatrix;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;\n#endif\n#ifdef CLEARCOAT\n#if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)\nuniform vec4 vClearCoatInfos;\n#endif\n#ifdef CLEARCOAT_TEXTURE\nuniform mat4 clearCoatMatrix;\n#endif\n#ifdef CLEARCOAT_TEXTURE_ROUGHNESS\nuniform mat4 clearCoatRoughnessMatrix;\n#endif\n#ifdef CLEARCOAT_BUMP\nuniform vec2 vClearCoatBumpInfos;uniform mat4 clearCoatBumpMatrix;\n#endif\n#ifdef CLEARCOAT_TINT_TEXTURE\nuniform vec2 vClearCoatTintInfos;uniform mat4 clearCoatTintMatrix;\n#endif\n#endif\n#ifdef IRIDESCENCE\n#if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE)\nuniform vec4 vIridescenceInfos;\n#endif\n#ifdef IRIDESCENCE_TEXTURE\nuniform mat4 iridescenceMatrix;\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\nuniform mat4 iridescenceThicknessMatrix;\n#endif\n#endif\n#ifdef ANISOTROPIC\n#ifdef ANISOTROPIC_TEXTURE\nuniform vec2 vAnisotropyInfos;uniform mat4 anisotropyMatrix;\n#endif\n#endif\n#ifdef SHEEN\n#if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)\nuniform vec4 vSheenInfos;\n#endif\n#ifdef SHEEN_TEXTURE\nuniform mat4 sheenMatrix;\n#endif\n#ifdef SHEEN_TEXTURE_ROUGHNESS\nuniform mat4 sheenRoughnessMatrix;\n#endif\n#endif\n#ifdef SUBSURFACE\n#ifdef SS_REFRACTION\nuniform vec4 vRefractionInfos;uniform mat4 refractionMatrix;\n#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nuniform vec2 vThicknessInfos;uniform mat4 thicknessMatrix;\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nuniform vec2 vRefractionIntensityInfos;uniform mat4 refractionIntensityMatrix;\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\nuniform vec2 vTranslucencyIntensityInfos;uniform mat4 translucencyIntensityMatrix;\n#endif\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\nuniform vec2 vTranslucencyColorInfos;uniform mat4 translucencyColorMatrix;\n#endif\n#endif\n#ifdef NORMAL\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef SPHERICAL_HARMONICS\nuniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;\n#else\nuniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;\n#endif\n#endif\n#endif\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;uniform mat4 detailMatrix;\n#endif\n#include<decalVertexDeclaration>\n#define ADDITIONAL_VERTEX_DECLARATION\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrVertexDeclaration = { name, shader };\n//# sourceMappingURL=pbrVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/pbrVertexDeclaration\";\nimport \"./ShadersInclude/pbrUboDeclaration\";\nimport \"./ShadersInclude/uvAttributeDeclaration\";\nimport \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/bonesDeclaration\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/prePassVertexDeclaration\";\nimport \"./ShadersInclude/samplerVertexDeclaration\";\nimport \"./ShadersInclude/harmonicsFunctions\";\nimport \"./ShadersInclude/bumpVertexDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/fogVertexDeclaration\";\nimport \"./ShadersInclude/lightVxFragmentDeclaration\";\nimport \"./ShadersInclude/lightVxUboDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobalDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobal\";\nimport \"./ShadersInclude/morphTargetsVertex\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/bonesVertex\";\nimport \"./ShadersInclude/bakedVertexAnimation\";\nimport \"./ShadersInclude/prePassVertex\";\nimport \"./ShadersInclude/uvVariableDeclaration\";\nimport \"./ShadersInclude/samplerVertexImplementation\";\nimport \"./ShadersInclude/bumpVertex\";\nimport \"./ShadersInclude/clipPlaneVertex\";\nimport \"./ShadersInclude/fogVertex\";\nimport \"./ShadersInclude/shadowsVertex\";\nimport \"./ShadersInclude/vertexColorMixing\";\nimport \"./ShadersInclude/logDepthVertex\";\nconst name = \"pbrVertexShader\";\nconst shader = `precision highp float;\n#include<__decl__pbrVertex>\n#define CUSTOM_VERTEX_BEGIN\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef TANGENT\nattribute vec4 tangent;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#include<uvAttributeDeclaration>[2..7]\n#include<mainUVVaryingDeclaration>[1..7]\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<helperFunctions>\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\n#include<prePassVertexDeclaration>\n#include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)\n#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)\n#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)\n#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)\n#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)\n#include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)\n#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)\n#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)\n#ifdef CLEARCOAT\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)\n#endif\n#ifdef IRIDESCENCE\n#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)\n#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)\n#endif\n#ifdef SHEEN\n#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)\n#endif\n#ifdef ANISOTROPIC\n#include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)\n#endif\n#ifdef SUBSURFACE\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)\n#endif\nvarying vec3 vPositionW;\n#if DEBUGMODE>0\nvarying vec4 vClipSpacePosition;\n#endif\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\nvarying vec3 vEnvironmentIrradiance;\n#include<harmonicsFunctions>\n#endif\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<bumpVertexDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightVxFragment>[0..maxSimultaneousLights]\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#include<logDepthDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvec3 positionUpdated=position;\n#ifdef NORMAL\nvec3 normalUpdated=normal;\n#endif\n#ifdef TANGENT\nvec4 tangentUpdated=tangent;\n#endif\n#ifdef UV1\nvec2 uvUpdated=uv;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvPositionUVW=positionUpdated;\n#endif\n#define CUSTOM_VERTEX_UPDATE_POSITION\n#define CUSTOM_VERTEX_UPDATE_NORMAL\n#include<instancesVertex>\n#if defined(PREPASS) && \\\n(defined(PREPASS_VELOCITY) && !defined(BONES_VELOCITY_ENABLED) || \\\ndefined(PREPASS_VELOCITY_LINEAR))\nvCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);\n#endif\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(positionUpdated,1.0);vPositionW=vec3(worldPos);\n#include<prePassVertex>\n#ifdef NORMAL\nmat3 normalWorld=mat3(finalWorld);\n#if defined(INSTANCES) && defined(THIN_INSTANCES)\nvNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);\n#else\n#ifdef NONUNIFORMSCALING\nnormalWorld=transposeMat3(inverseMat3(normalWorld));\n#endif\nvNormalW=normalize(normalWorld*normalUpdated);\n#endif\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\nvec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\n#endif\nvEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);\n#endif\n#endif\n#define CUSTOM_VERTEX_UPDATE_WORLDPOS\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}\n#else\ngl_Position=viewProjection*worldPos;\n#endif\n#if DEBUGMODE>0\nvClipSpacePosition=gl_Position;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));\n#endif\n#ifndef UV1\nvec2 uvUpdated=vec2(0.,0.);\n#endif\n#ifdef MAINUV1\nvMainUV1=uvUpdated;\n#endif\n#include<uvVariableDeclaration>[2..7]\n#include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)\n#ifdef CLEARCOAT\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)\n#endif\n#ifdef IRIDESCENCE\n#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)\n#endif\n#ifdef SHEEN\n#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)\n#endif\n#ifdef ANISOTROPIC\n#include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)\n#endif\n#ifdef SUBSURFACE\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)\n#endif\n#include<bumpVertex>\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const pbrVertexShader = { name, shader };\n//# sourceMappingURL=pbr.vertex.js.map"],"names":["name","shader"],"mappings":";;;;;;;;AAAA;AAGA,MAAMA,MAAI,GAAG,sBAAsB,CAAC;AACpC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACxH/C;AAmCA,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC,CAAC;AACH;AACA,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC;AACY,MAAC,eAAe,GAAG,EAAE,IAAI,EAAE,MAAM;;;;"}
@@ -1,210 +0,0 @@
1
- import { i as ShaderStore } from './index-CmxfKF36.esm.js';
2
- import './harmonicsFunctions-CVKERnoD.esm.js';
3
- import './logDepthVertex-C0wI9SMm.esm.js';
4
- import './logDepthDeclaration-DEuA-X0_.esm.js';
5
- import './helperFunctions-D-M9OKG7.esm.js';
6
- import './bakedVertexAnimation-BKixdc-O.esm.js';
7
- import './meshUboDeclaration-CosMwf63.esm.js';
8
-
9
- // Do not edit.
10
- const name = "pbrVertexShader";
11
- const shader = `#include<pbrUboDeclaration>
12
- #define CUSTOM_VERTEX_BEGIN
13
- attribute position: vec3f;
14
- #ifdef NORMAL
15
- attribute normal: vec3f;
16
- #endif
17
- #ifdef TANGENT
18
- attribute tangent: vec4f;
19
- #endif
20
- #ifdef UV1
21
- attribute uv: vec2f;
22
- #endif
23
- #include<uvAttributeDeclaration>[2..7]
24
- #include<mainUVVaryingDeclaration>[1..7]
25
- #ifdef VERTEXCOLOR
26
- attribute color: vec4f;
27
- #endif
28
- #include<helperFunctions>
29
- #include<bonesDeclaration>
30
- #include<bakedVertexAnimationDeclaration>
31
- #include<instancesDeclaration>
32
- #include<prePassVertexDeclaration>
33
- #include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)
34
- #include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
35
- #include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
36
- #include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
37
- #include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
38
- #include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
39
- #include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)
40
- #include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)
41
- #include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)
42
- #include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)
43
- #include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
44
- #include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
45
- #ifdef CLEARCOAT
46
- #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)
47
- #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
48
- #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)
49
- #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)
50
- #endif
51
- #ifdef IRIDESCENCE
52
- #include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)
53
- #include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)
54
- #endif
55
- #ifdef SHEEN
56
- #include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)
57
- #include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
58
- #endif
59
- #ifdef ANISOTROPIC
60
- #include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)
61
- #endif
62
- #ifdef SUBSURFACE
63
- #include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)
64
- #include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)
65
- #include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)
66
- #include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)
67
- #endif
68
- varying vPositionW: vec3f;
69
- #if DEBUGMODE>0
70
- varying vClipSpacePosition: vec4f;
71
- #endif
72
- #ifdef NORMAL
73
- varying vNormalW: vec3f;
74
- #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
75
- varying vEnvironmentIrradiance: vec3f;
76
- #include<harmonicsFunctions>
77
- #endif
78
- #endif
79
- #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
80
- varying vColor: vec4f;
81
- #endif
82
- #include<bumpVertexDeclaration>
83
- #include<clipPlaneVertexDeclaration>
84
- #include<fogVertexDeclaration>
85
- #include<lightVxUboDeclaration>[0..maxSimultaneousLights]
86
- #include<morphTargetsVertexGlobalDeclaration>
87
- #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
88
- #ifdef REFLECTIONMAP_SKYBOX
89
- varying vPositionUVW: vec3f;
90
- #endif
91
- #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
92
- varying vDirectionW: vec3f;
93
- #endif
94
- #include<logDepthDeclaration>
95
- #define CUSTOM_VERTEX_DEFINITIONS
96
- @vertex
97
- fn main(input : VertexInputs)->FragmentInputs {
98
- #define CUSTOM_VERTEX_MAIN_BEGIN
99
- var positionUpdated: vec3f=vertexInputs.position;
100
- #ifdef NORMAL
101
- var normalUpdated: vec3f=vertexInputs.normal;
102
- #endif
103
- #ifdef TANGENT
104
- var tangentUpdated: vec4f=vertexInputs.tangent;
105
- #endif
106
- #ifdef UV1
107
- var uvUpdated: vec2f=vertexInputs.uv;
108
- #endif
109
- #include<morphTargetsVertexGlobal>
110
- #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
111
- #ifdef REFLECTIONMAP_SKYBOX
112
- vertexOutputs.vPositionUVW=positionUpdated;
113
- #endif
114
- #define CUSTOM_VERTEX_UPDATE_POSITION
115
- #define CUSTOM_VERTEX_UPDATE_NORMAL
116
- #include<instancesVertex>
117
- #if defined(PREPASS) && (defined(PREPASS_VELOCITY) && !defined(BONES_VELOCITY_ENABLED) || defined(PREPASS_VELOCITY_LINEAR))
118
- vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
119
- #endif
120
- #include<bonesVertex>
121
- #include<bakedVertexAnimation>
122
- var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPositionW= worldPos.xyz;
123
- #include<prePassVertex>
124
- #ifdef NORMAL
125
- var normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
126
- #if defined(INSTANCES) && defined(THIN_INSTANCES)
127
- vertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);
128
- #else
129
- #ifdef NONUNIFORMSCALING
130
- normalWorld=transposeMat3(inverseMat3(normalWorld));
131
- #endif
132
- vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
133
- #endif
134
- #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
135
- var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(vertexOutputs.vNormalW,0)).xyz;
136
- #ifdef REFLECTIONMAP_OPPOSITEZ
137
- reflectionVector.z*=-1.0;
138
- #endif
139
- vertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
140
- #endif
141
- #endif
142
- #define CUSTOM_VERTEX_UPDATE_WORLDPOS
143
- #ifdef MULTIVIEW
144
- if (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}
145
- #else
146
- vertexOutputs.position=scene.viewProjection*worldPos;
147
- #endif
148
- #if DEBUGMODE>0
149
- vertexOutputs.vClipSpacePosition=vertexOutputs.position;
150
- #endif
151
- #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
152
- vertexOutputs.vDirectionW=normalize((finalWorld*vec4f(positionUpdated,0.0)).xyz);
153
- #endif
154
- #ifndef UV1
155
- var uvUpdated: vec2f= vec2f(0.,0.);
156
- #endif
157
- #ifdef MAINUV1
158
- vertexOutputs.vMainUV1=uvUpdated;
159
- #endif
160
- #include<uvVariableDeclaration>[2..7]
161
- #include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)
162
- #include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
163
- #include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
164
- #include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
165
- #include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
166
- #include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
167
- #include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)
168
- #include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)
169
- #include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)
170
- #include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)
171
- #include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
172
- #include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
173
- #ifdef CLEARCOAT
174
- #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)
175
- #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)
176
- #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)
177
- #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)
178
- #endif
179
- #ifdef IRIDESCENCE
180
- #include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)
181
- #include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)
182
- #endif
183
- #ifdef SHEEN
184
- #include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)
185
- #include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)
186
- #endif
187
- #ifdef ANISOTROPIC
188
- #include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)
189
- #endif
190
- #ifdef SUBSURFACE
191
- #include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)
192
- #include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)
193
- #include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)
194
- #include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)
195
- #endif
196
- #include<bumpVertex>
197
- #include<clipPlaneVertex>
198
- #include<fogVertex>
199
- #include<shadowsVertex>[0..maxSimultaneousLights]
200
- #include<vertexColorMixing>
201
- #include<logDepthVertex>
202
- #define CUSTOM_VERTEX_MAIN_END
203
- }`;
204
- // Sideeffect
205
- ShaderStore.ShadersStoreWGSL[name] = shader;
206
- /** @internal */
207
- const pbrVertexShaderWGSL = { name, shader };
208
-
209
- export { pbrVertexShaderWGSL };
210
- //# sourceMappingURL=pbr.vertex-Dj0oqlUE.esm.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"pbr.vertex-Dj0oqlUE.esm.js","sources":["../../../../../dev/core/dist/ShadersWGSL/pbr.vertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/pbrUboDeclaration\";\nimport \"./ShadersInclude/uvAttributeDeclaration\";\nimport \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/bonesDeclaration\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/prePassVertexDeclaration\";\nimport \"./ShadersInclude/samplerVertexDeclaration\";\nimport \"./ShadersInclude/harmonicsFunctions\";\nimport \"./ShadersInclude/bumpVertexDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/fogVertexDeclaration\";\nimport \"./ShadersInclude/lightVxUboDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobalDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobal\";\nimport \"./ShadersInclude/morphTargetsVertex\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/bonesVertex\";\nimport \"./ShadersInclude/bakedVertexAnimation\";\nimport \"./ShadersInclude/prePassVertex\";\nimport \"./ShadersInclude/uvVariableDeclaration\";\nimport \"./ShadersInclude/samplerVertexImplementation\";\nimport \"./ShadersInclude/bumpVertex\";\nimport \"./ShadersInclude/clipPlaneVertex\";\nimport \"./ShadersInclude/fogVertex\";\nimport \"./ShadersInclude/shadowsVertex\";\nimport \"./ShadersInclude/vertexColorMixing\";\nimport \"./ShadersInclude/logDepthVertex\";\nconst name = \"pbrVertexShader\";\nconst shader = `#include<pbrUboDeclaration>\n#define CUSTOM_VERTEX_BEGIN\nattribute position: vec3f;\n#ifdef NORMAL\nattribute normal: vec3f;\n#endif\n#ifdef TANGENT\nattribute tangent: vec4f;\n#endif\n#ifdef UV1\nattribute uv: vec2f;\n#endif\n#include<uvAttributeDeclaration>[2..7]\n#include<mainUVVaryingDeclaration>[1..7]\n#ifdef VERTEXCOLOR\nattribute color: vec4f;\n#endif\n#include<helperFunctions>\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\n#include<prePassVertexDeclaration>\n#include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)\n#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)\n#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)\n#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)\n#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)\n#include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)\n#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)\n#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)\n#ifdef CLEARCOAT\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)\n#endif\n#ifdef IRIDESCENCE\n#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)\n#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)\n#endif\n#ifdef SHEEN\n#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)\n#endif\n#ifdef ANISOTROPIC\n#include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)\n#endif\n#ifdef SUBSURFACE\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)\n#endif\nvarying vPositionW: vec3f;\n#if DEBUGMODE>0\nvarying vClipSpacePosition: vec4f;\n#endif\n#ifdef NORMAL\nvarying vNormalW: vec3f;\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\nvarying vEnvironmentIrradiance: vec3f;\n#include<harmonicsFunctions>\n#endif\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vColor: vec4f;\n#endif\n#include<bumpVertexDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<lightVxUboDeclaration>[0..maxSimultaneousLights]\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vPositionUVW: vec3f;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vDirectionW: vec3f;\n#endif\n#include<logDepthDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvar positionUpdated: vec3f=vertexInputs.position;\n#ifdef NORMAL\nvar normalUpdated: vec3f=vertexInputs.normal;\n#endif\n#ifdef TANGENT\nvar tangentUpdated: vec4f=vertexInputs.tangent;\n#endif\n#ifdef UV1\nvar uvUpdated: vec2f=vertexInputs.uv;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvertexOutputs.vPositionUVW=positionUpdated;\n#endif\n#define CUSTOM_VERTEX_UPDATE_POSITION\n#define CUSTOM_VERTEX_UPDATE_NORMAL\n#include<instancesVertex>\n#if defined(PREPASS) && (defined(PREPASS_VELOCITY) && !defined(BONES_VELOCITY_ENABLED) || defined(PREPASS_VELOCITY_LINEAR))\nvertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);\n#endif\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvar worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPositionW= worldPos.xyz;\n#include<prePassVertex>\n#ifdef NORMAL\nvar normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);\n#if defined(INSTANCES) && defined(THIN_INSTANCES)\nvertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);\n#else\n#ifdef NONUNIFORMSCALING\nnormalWorld=transposeMat3(inverseMat3(normalWorld));\n#endif\nvertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);\n#endif\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\nvar reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(vertexOutputs.vNormalW,0)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\n#endif\nvertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);\n#endif\n#endif\n#define CUSTOM_VERTEX_UPDATE_WORLDPOS\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}\n#else\nvertexOutputs.position=scene.viewProjection*worldPos;\n#endif\n#if DEBUGMODE>0\nvertexOutputs.vClipSpacePosition=vertexOutputs.position;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvertexOutputs.vDirectionW=normalize((finalWorld*vec4f(positionUpdated,0.0)).xyz);\n#endif\n#ifndef UV1\nvar uvUpdated: vec2f= vec2f(0.,0.);\n#endif\n#ifdef MAINUV1\nvertexOutputs.vMainUV1=uvUpdated;\n#endif\n#include<uvVariableDeclaration>[2..7]\n#include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)\n#ifdef CLEARCOAT\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)\n#endif\n#ifdef IRIDESCENCE\n#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)\n#endif\n#ifdef SHEEN\n#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)\n#endif\n#ifdef ANISOTROPIC\n#include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)\n#endif\n#ifdef SUBSURFACE\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)\n#endif\n#include<bumpVertex>\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrVertexShaderWGSL = { name, shader };\n//# sourceMappingURL=pbr.vertex.js.map"],"names":[],"mappings":";;;;;;;;AAAA;AAiCA,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC,CAAC;AACH;AACA,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C;AACY,MAAC,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM;;;;"}
@@ -1,2 +0,0 @@
1
- import{i as e}from"./index-D26y1EtY.esm.min.js";const n="postprocessVertexShader",i="attribute vec2 position;uniform vec2 scale;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvUV=(position*madd+madd)*scale;gl_Position=vec4(position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}";e.ShadersStore[n]=i;const o={name:n,shader:i};export{o as postprocessVertexShader};
2
- //# sourceMappingURL=postprocess.vertex-DDpCNC2k.esm.min.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"postprocess.vertex-DDpCNC2k.esm.min.js","sources":["../../../../../dev/core/dist/Shaders/postprocess.vertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nconst name = \"postprocessVertexShader\";\nconst shader = `attribute vec2 position;uniform vec2 scale;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvUV=(position*madd+madd)*scale;gl_Position=vec4(position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const postprocessVertexShader = { name, shader };\n//# sourceMappingURL=postprocess.vertex.js.map"],"names":["name","shader","ShaderStore","ShadersStore","postprocessVertexShader"],"mappings":"gDAEA,MAAMA,EAAO,0BACPC,EAAS,4RAQfC,EAAYC,aAAaH,GAAQC,EAErB,MAACG,EAA0B,CAAEJ,OAAMC"}
@@ -1,18 +0,0 @@
1
- import { i as ShaderStore } from './index-CmxfKF36.esm.js';
2
-
3
- // Do not edit.
4
- const name = "postprocessVertexShader";
5
- const shader = `attribute vec2 position;uniform vec2 scale;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);
6
- #define CUSTOM_VERTEX_DEFINITIONS
7
- void main(void) {
8
- #define CUSTOM_VERTEX_MAIN_BEGIN
9
- vUV=(position*madd+madd)*scale;gl_Position=vec4(position,0.0,1.0);
10
- #define CUSTOM_VERTEX_MAIN_END
11
- }`;
12
- // Sideeffect
13
- ShaderStore.ShadersStore[name] = shader;
14
- /** @internal */
15
- const postprocessVertexShader = { name, shader };
16
-
17
- export { postprocessVertexShader };
18
- //# sourceMappingURL=postprocess.vertex-GjsTEgwN.esm.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"postprocess.vertex-GjsTEgwN.esm.js","sources":["../../../../../dev/core/dist/Shaders/postprocess.vertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nconst name = \"postprocessVertexShader\";\nconst shader = `attribute vec2 position;uniform vec2 scale;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvUV=(position*madd+madd)*scale;gl_Position=vec4(position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const postprocessVertexShader = { name, shader };\n//# sourceMappingURL=postprocess.vertex.js.map"],"names":[],"mappings":";;AAAA;AAEA,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC,CAAC;AACH;AACA,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC;AACY,MAAC,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM;;;;"}