@babylonjs/viewer 7.25.2-alpha → 7.25.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (530) hide show
  1. package/configuration/configuration.d.ts +107 -0
  2. package/configuration/configuration.js +16 -0
  3. package/configuration/configuration.js.map +1 -0
  4. package/configuration/configurationCompatibility.d.ts +8 -0
  5. package/configuration/configurationCompatibility.js +66 -0
  6. package/configuration/configurationCompatibility.js.map +1 -0
  7. package/configuration/configurationContainer.d.ts +10 -0
  8. package/configuration/configurationContainer.js +10 -0
  9. package/configuration/configurationContainer.js.map +1 -0
  10. package/configuration/globals.d.ts +6 -0
  11. package/configuration/globals.js +18 -0
  12. package/configuration/globals.js.map +1 -0
  13. package/configuration/index.d.ts +2 -0
  14. package/configuration/index.js +4 -0
  15. package/configuration/index.js.map +1 -0
  16. package/configuration/interfaces/cameraConfiguration.d.ts +31 -0
  17. package/configuration/interfaces/cameraConfiguration.js +2 -0
  18. package/configuration/interfaces/cameraConfiguration.js.map +1 -0
  19. package/configuration/interfaces/colorGradingConfiguration.d.ts +81 -0
  20. package/configuration/interfaces/colorGradingConfiguration.js +2 -0
  21. package/configuration/interfaces/colorGradingConfiguration.js.map +1 -0
  22. package/configuration/interfaces/defaultRenderingPipelineConfiguration.d.ts +20 -0
  23. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js +2 -0
  24. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js.map +1 -0
  25. package/configuration/interfaces/environmentMapConfiguration.d.ts +22 -0
  26. package/configuration/interfaces/environmentMapConfiguration.js +2 -0
  27. package/configuration/interfaces/environmentMapConfiguration.js.map +1 -0
  28. package/configuration/interfaces/groundConfiguration.d.ts +24 -0
  29. package/configuration/interfaces/groundConfiguration.js +2 -0
  30. package/configuration/interfaces/groundConfiguration.js.map +1 -0
  31. package/configuration/interfaces/imageProcessingConfiguration.d.ts +45 -0
  32. package/configuration/interfaces/imageProcessingConfiguration.js +2 -0
  33. package/configuration/interfaces/imageProcessingConfiguration.js.map +1 -0
  34. package/configuration/interfaces/index.d.ts +15 -0
  35. package/configuration/interfaces/index.js +16 -0
  36. package/configuration/interfaces/index.js.map +1 -0
  37. package/configuration/interfaces/lightConfiguration.d.ts +60 -0
  38. package/configuration/interfaces/lightConfiguration.js +2 -0
  39. package/configuration/interfaces/lightConfiguration.js.map +1 -0
  40. package/configuration/interfaces/modelAnimationConfiguration.d.ts +26 -0
  41. package/configuration/interfaces/modelAnimationConfiguration.js +2 -0
  42. package/configuration/interfaces/modelAnimationConfiguration.js.map +1 -0
  43. package/configuration/interfaces/modelConfiguration.d.ts +65 -0
  44. package/configuration/interfaces/modelConfiguration.js +2 -0
  45. package/configuration/interfaces/modelConfiguration.js.map +1 -0
  46. package/configuration/interfaces/observersConfiguration.d.ts +5 -0
  47. package/configuration/interfaces/observersConfiguration.js +2 -0
  48. package/configuration/interfaces/observersConfiguration.js.map +1 -0
  49. package/configuration/interfaces/sceneConfiguration.d.ts +48 -0
  50. package/configuration/interfaces/sceneConfiguration.js +2 -0
  51. package/configuration/interfaces/sceneConfiguration.js.map +1 -0
  52. package/configuration/interfaces/sceneOptimizerConfiguration.d.ts +23 -0
  53. package/configuration/interfaces/sceneOptimizerConfiguration.js +2 -0
  54. package/configuration/interfaces/sceneOptimizerConfiguration.js.map +1 -0
  55. package/configuration/interfaces/skyboxConfiguration.d.ts +21 -0
  56. package/configuration/interfaces/skyboxConfiguration.js +2 -0
  57. package/configuration/interfaces/skyboxConfiguration.js.map +1 -0
  58. package/configuration/interfaces/templateConfiguration.d.ts +67 -0
  59. package/configuration/interfaces/templateConfiguration.js +2 -0
  60. package/configuration/interfaces/templateConfiguration.js.map +1 -0
  61. package/configuration/interfaces/vrConfiguration.d.ts +16 -0
  62. package/configuration/interfaces/vrConfiguration.js +2 -0
  63. package/configuration/interfaces/vrConfiguration.js.map +1 -0
  64. package/configuration/loader.d.ts +4 -0
  65. package/configuration/loader.js +17 -0
  66. package/configuration/loader.js.map +1 -0
  67. package/configuration/mappers.d.ts +43 -0
  68. package/configuration/mappers.js +192 -0
  69. package/configuration/mappers.js.map +1 -0
  70. package/configuration/renderOnlyLoader.d.ts +33 -0
  71. package/configuration/renderOnlyLoader.js +162 -0
  72. package/configuration/renderOnlyLoader.js.map +1 -0
  73. package/configuration/types/default.d.ts +6 -0
  74. package/configuration/types/default.js +121 -0
  75. package/configuration/types/default.js.map +1 -0
  76. package/configuration/types/environmentMap.d.ts +5 -0
  77. package/configuration/types/environmentMap.js +14 -0
  78. package/configuration/types/environmentMap.js.map +1 -0
  79. package/configuration/types/extended.d.ts +6 -0
  80. package/configuration/types/extended.js +317 -0
  81. package/configuration/types/extended.js.map +1 -0
  82. package/configuration/types/index.d.ts +14 -0
  83. package/configuration/types/index.js +51 -0
  84. package/configuration/types/index.js.map +1 -0
  85. package/configuration/types/minimal.d.ts +6 -0
  86. package/configuration/types/minimal.js +43 -0
  87. package/configuration/types/minimal.js.map +1 -0
  88. package/configuration/types/renderOnlyDefault.d.ts +30 -0
  89. package/configuration/types/renderOnlyDefault.js +31 -0
  90. package/configuration/types/renderOnlyDefault.js.map +1 -0
  91. package/configuration/types/shadowLight.d.ts +9 -0
  92. package/configuration/types/shadowLight.js +64 -0
  93. package/configuration/types/shadowLight.js.map +1 -0
  94. package/helper/index.d.ts +29 -0
  95. package/helper/index.js +66 -0
  96. package/helper/index.js.map +1 -0
  97. package/index.d.ts +30 -0
  98. package/index.js +46 -0
  99. package/index.js.map +1 -0
  100. package/initializer.d.ts +11 -0
  101. package/initializer.js +35 -0
  102. package/initializer.js.map +1 -0
  103. package/interfaces.d.ts +5 -0
  104. package/interfaces.js +7 -0
  105. package/interfaces.js.map +1 -0
  106. package/labs/environmentSerializer.d.ts +126 -0
  107. package/labs/environmentSerializer.js +191 -0
  108. package/labs/environmentSerializer.js.map +1 -0
  109. package/labs/texture.d.ts +183 -0
  110. package/labs/texture.js +350 -0
  111. package/labs/texture.js.map +1 -0
  112. package/labs/viewerLabs.d.ts +51 -0
  113. package/labs/viewerLabs.js +134 -0
  114. package/labs/viewerLabs.js.map +1 -0
  115. package/loader/modelLoader.d.ts +56 -0
  116. package/loader/modelLoader.js +199 -0
  117. package/loader/modelLoader.js.map +1 -0
  118. package/loader/plugins/applyMaterialConfig.d.ts +12 -0
  119. package/loader/plugins/applyMaterialConfig.js +16 -0
  120. package/loader/plugins/applyMaterialConfig.js.map +1 -0
  121. package/loader/plugins/extendedMaterialLoaderPlugin.d.ts +9 -0
  122. package/loader/plugins/extendedMaterialLoaderPlugin.js +16 -0
  123. package/loader/plugins/extendedMaterialLoaderPlugin.js.map +1 -0
  124. package/loader/plugins/index.d.ts +19 -0
  125. package/loader/plugins/index.js +44 -0
  126. package/loader/plugins/index.js.map +1 -0
  127. package/loader/plugins/loaderPlugin.d.ts +24 -0
  128. package/loader/plugins/loaderPlugin.js +2 -0
  129. package/loader/plugins/loaderPlugin.js.map +1 -0
  130. package/loader/plugins/msftLodLoaderPlugin.d.ts +12 -0
  131. package/loader/plugins/msftLodLoaderPlugin.js +21 -0
  132. package/loader/plugins/msftLodLoaderPlugin.js.map +1 -0
  133. package/loader/plugins/telemetryLoaderPlugin.d.ts +12 -0
  134. package/loader/plugins/telemetryLoaderPlugin.js +36 -0
  135. package/loader/plugins/telemetryLoaderPlugin.js.map +1 -0
  136. package/managers/observablesManager.d.ts +66 -0
  137. package/managers/observablesManager.js +35 -0
  138. package/managers/observablesManager.js.map +1 -0
  139. package/managers/sceneManager.d.ts +245 -0
  140. package/managers/sceneManager.js +1375 -0
  141. package/managers/sceneManager.js.map +1 -0
  142. package/managers/telemetryManager.d.ts +78 -0
  143. package/managers/telemetryManager.js +117 -0
  144. package/managers/telemetryManager.js.map +1 -0
  145. package/model/modelAnimation.d.ts +215 -0
  146. package/model/modelAnimation.js +237 -0
  147. package/model/modelAnimation.js.map +1 -0
  148. package/model/viewerModel.d.ts +233 -0
  149. package/model/viewerModel.js +673 -0
  150. package/model/viewerModel.js.map +1 -0
  151. package/optimizer/custom/extended.d.ts +13 -0
  152. package/optimizer/custom/extended.js +101 -0
  153. package/optimizer/custom/extended.js.map +1 -0
  154. package/optimizer/custom/index.d.ts +9 -0
  155. package/optimizer/custom/index.js +26 -0
  156. package/optimizer/custom/index.js.map +1 -0
  157. package/package.json +27 -17
  158. package/readme.md +21 -35
  159. package/renderOnlyIndex.d.ts +11 -0
  160. package/renderOnlyIndex.js +18 -0
  161. package/renderOnlyIndex.js.map +1 -0
  162. package/templating/eventManager.d.ts +35 -0
  163. package/templating/eventManager.js +66 -0
  164. package/templating/eventManager.js.map +1 -0
  165. package/templating/plugins/hdButtonPlugin.d.ts +9 -0
  166. package/templating/plugins/hdButtonPlugin.js +21 -0
  167. package/templating/plugins/hdButtonPlugin.js.map +1 -0
  168. package/templating/plugins/printButton.d.ts +9 -0
  169. package/templating/plugins/printButton.js +40 -0
  170. package/templating/plugins/printButton.js.map +1 -0
  171. package/templating/templateManager.d.ts +197 -0
  172. package/templating/templateManager.js +561 -0
  173. package/templating/templateManager.js.map +1 -0
  174. package/templating/viewerTemplatePlugin.d.ts +21 -0
  175. package/templating/viewerTemplatePlugin.js +69 -0
  176. package/templating/viewerTemplatePlugin.js.map +1 -0
  177. package/viewer/defaultViewer.d.ts +130 -0
  178. package/viewer/defaultViewer.js +675 -0
  179. package/viewer/defaultViewer.js.map +1 -0
  180. package/viewer/renderOnlyViewer.d.ts +9 -0
  181. package/viewer/renderOnlyViewer.js +46 -0
  182. package/viewer/renderOnlyViewer.js.map +1 -0
  183. package/viewer/viewer.d.ts +258 -0
  184. package/viewer/viewer.js +783 -0
  185. package/viewer/viewer.js.map +1 -0
  186. package/viewer/viewerManager.d.ts +58 -0
  187. package/viewer/viewerManager.js +91 -0
  188. package/viewer/viewerManager.js.map +1 -0
  189. package/viewer/viewerWithTemplate.d.ts +9 -0
  190. package/viewer/viewerWithTemplate.js +20 -0
  191. package/viewer/viewerWithTemplate.js.map +1 -0
  192. package/dist/babylon-viewer.esm.js +0 -2
  193. package/dist/babylon-viewer.esm.js.map +0 -1
  194. package/dist/babylon-viewer.esm.min.js +0 -2
  195. package/dist/babylon-viewer.esm.min.js.map +0 -1
  196. package/dist/chunks/EXT_lights_image_based-BH3hZg5O.esm.min.js +0 -2
  197. package/dist/chunks/EXT_lights_image_based-BH3hZg5O.esm.min.js.map +0 -1
  198. package/dist/chunks/EXT_lights_image_based-DzfllwXH.esm.js +0 -170
  199. package/dist/chunks/EXT_lights_image_based-DzfllwXH.esm.js.map +0 -1
  200. package/dist/chunks/EXT_mesh_gpu_instancing-C9OEhnvW.esm.js +0 -86
  201. package/dist/chunks/EXT_mesh_gpu_instancing-C9OEhnvW.esm.js.map +0 -1
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  203. package/dist/chunks/EXT_mesh_gpu_instancing-CXIBSaqJ.esm.min.js.map +0 -1
  204. package/dist/chunks/EXT_meshopt_compression-FHhysyRP.esm.min.js +0 -2
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  208. package/dist/chunks/EXT_texture_avif-DYg5PN0r.esm.js +0 -44
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  220. package/dist/chunks/KHR_animation_pointer-BP1GTrPy.esm.js +0 -343
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  228. package/dist/chunks/KHR_interactivity-CG9wdbbE.esm.js +0 -4033
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  232. package/dist/chunks/KHR_lights_punctual-BJoC3s-k.esm.js +0 -1253
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- import { S as ShaderStore } from './index-5EaMDaGg.esm.js';
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-
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- // Do not edit.
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- const name$p = "uvAttributeDeclaration";
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- const shader$p = `#ifdef UV{X}
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- attribute uv{X}: vec2f;
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- #endif
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- `;
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- // Sideeffect
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- ShaderStore.IncludesShadersStoreWGSL[name$p] = shader$p;
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-
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- // Do not edit.
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- const name$o = "bonesDeclaration";
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- const shader$o = `#if NUM_BONE_INFLUENCERS>0
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- attribute matricesIndices : vec4<f32>;attribute matricesWeights : vec4<f32>;
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- #if NUM_BONE_INFLUENCERS>4
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- attribute matricesIndicesExtra : vec4<f32>;attribute matricesWeightsExtra : vec4<f32>;
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- #endif
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- #ifndef BAKED_VERTEX_ANIMATION_TEXTURE
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- #ifdef BONETEXTURE
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- var boneSampler : texture_2d<f32>;uniform boneTextureWidth : f32;
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- #else
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- uniform mBones : array<mat4x4,BonesPerMesh>;
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- #ifdef BONES_VELOCITY_ENABLED
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- uniform mPreviousBones : array<mat4x4,BonesPerMesh>;
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- #endif
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- #endif
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- #ifdef BONETEXTURE
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- fn readMatrixFromRawSampler(smp : texture_2d<f32>,index : f32)->mat4x4<f32>
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- {let offset=i32(index) *4;
31
- let m0=textureLoad(smp,vec2<i32>(offset+0,0),0);let m1=textureLoad(smp,vec2<i32>(offset+1,0),0);let m2=textureLoad(smp,vec2<i32>(offset+2,0),0);let m3=textureLoad(smp,vec2<i32>(offset+3,0),0);return mat4x4<f32>(m0,m1,m2,m3);}
32
- #endif
33
- #endif
34
- #endif
35
- `;
36
- // Sideeffect
37
- ShaderStore.IncludesShadersStoreWGSL[name$o] = shader$o;
38
-
39
- // Do not edit.
40
- const name$n = "bakedVertexAnimationDeclaration";
41
- const shader$n = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
42
- uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationTextureSizeInverted: vec2<f32>;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
43
- #ifdef INSTANCES
44
- attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
45
- #endif
46
- fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
47
- {let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
48
- #endif
49
- `;
50
- // Sideeffect
51
- ShaderStore.IncludesShadersStoreWGSL[name$n] = shader$n;
52
-
53
- // Do not edit.
54
- const name$m = "instancesDeclaration";
55
- const shader$m = `#ifdef INSTANCES
56
- attribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;
57
- #ifdef INSTANCESCOLOR
58
- attribute instanceColor : vec4<f32>;
59
- #endif
60
- #if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
61
- uniform world : mat4x4<f32>;
62
- #endif
63
- #if defined(VELOCITY) || defined(PREPASS_VELOCITY) || \
64
- defined(PREPASS_VELOCITY_LINEAR)
65
- attribute previousWorld0 : vec4<f32>;attribute previousWorld1 : vec4<f32>;attribute previousWorld2 : vec4<f32>;attribute previousWorld3 : vec4<f32>;
66
- #ifdef THIN_INSTANCES
67
- uniform previousWorld : mat4x4<f32>;
68
- #endif
69
- #endif
70
- #else
71
- #if !defined(WORLD_UBO)
72
- uniform world : mat4x4<f32>;
73
- #endif
74
- #if defined(VELOCITY) || defined(PREPASS_VELOCITY) || \
75
- defined(PREPASS_VELOCITY_LINEAR)
76
- uniform previousWorld : mat4x4<f32>;
77
- #endif
78
- #endif
79
- `;
80
- // Sideeffect
81
- ShaderStore.IncludesShadersStoreWGSL[name$m] = shader$m;
82
-
83
- // Do not edit.
84
- const name$l = "prePassVertexDeclaration";
85
- const shader$l = `#ifdef PREPASS
86
- #ifdef PREPASS_LOCAL_POSITION
87
- varying vPosition : vec3f;
88
- #endif
89
- #ifdef PREPASS_DEPTH
90
- varying vViewPos: vec3f;
91
- #endif
92
- #if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
93
- uniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
94
- #endif
95
- #endif
96
- `;
97
- // Sideeffect
98
- ShaderStore.IncludesShadersStoreWGSL[name$l] = shader$l;
99
-
100
- // Do not edit.
101
- const name$k = "samplerVertexDeclaration";
102
- const shader$k = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
103
- varying v_VARYINGNAME_UV: vec2f;
104
- #endif
105
- `;
106
- // Sideeffect
107
- ShaderStore.IncludesShadersStoreWGSL[name$k] = shader$k;
108
-
109
- // Do not edit.
110
- const name$j = "bumpVertexDeclaration";
111
- const shader$j = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
112
- #if defined(TANGENT) && defined(NORMAL)
113
- varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
114
- #endif
115
- #endif
116
- `;
117
- // Sideeffect
118
- ShaderStore.IncludesShadersStoreWGSL[name$j] = shader$j;
119
-
120
- // Do not edit.
121
- const name$i = "clipPlaneVertexDeclaration";
122
- const shader$i = `#ifdef CLIPPLANE
123
- uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
124
- #endif
125
- #ifdef CLIPPLANE2
126
- uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
127
- #endif
128
- #ifdef CLIPPLANE3
129
- uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
130
- #endif
131
- #ifdef CLIPPLANE4
132
- uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
133
- #endif
134
- #ifdef CLIPPLANE5
135
- uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
136
- #endif
137
- #ifdef CLIPPLANE6
138
- uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
139
- #endif
140
- `;
141
- // Sideeffect
142
- ShaderStore.IncludesShadersStoreWGSL[name$i] = shader$i;
143
-
144
- // Do not edit.
145
- const name$h = "fogVertexDeclaration";
146
- const shader$h = `#ifdef FOG
147
- varying vFogDistance: vec3f;
148
- #endif
149
- `;
150
- // Sideeffect
151
- ShaderStore.IncludesShadersStoreWGSL[name$h] = shader$h;
152
-
153
- // Do not edit.
154
- const name$g = "lightVxUboDeclaration";
155
- const shader$g = `#ifdef LIGHT{X}
156
- struct Light{X}
157
- {vLightData: vec4f,
158
- vLightDiffuse: vec4f,
159
- vLightSpecular: vec4f,
160
- #ifdef SPOTLIGHT{X}
161
- vLightDirection: vec4f,
162
- vLightFalloff: vec4f,
163
- #elif defined(POINTLIGHT{X})
164
- vLightFalloff: vec4f,
165
- #elif defined(HEMILIGHT{X})
166
- vLightGround: vec3f,
167
- #endif
168
- shadowsInfo: vec4f,
169
- depthValues: vec2f} ;var<uniform> light{X} : Light{X};
170
- #ifdef SHADOW{X}
171
- #ifdef SHADOWCSM{X}
172
- uniform lightMatrix{X}: array<mat4x4f,SHADOWCSMNUM_CASCADES{X}>;varying vPositionFromLight{X}_0: vec4f;varying vDepthMetric{X}_0: f32;varying vPositionFromLight{X}_1: vec4f;varying vDepthMetric{X}_1: f32;varying vPositionFromLight{X}_2: vec4f;varying vDepthMetric{X}_2: f32;varying vPositionFromLight{X}_3: vec4f;varying vDepthMetric{X}_3: f32;varying vPositionFromCamera{X}: vec4f;
173
- #elif defined(SHADOWCUBE{X})
174
- #else
175
- varying vPositionFromLight{X}: vec4f;varying vDepthMetric{X}: f32;uniform lightMatrix{X}: mat4x4f;
176
- #endif
177
- #endif
178
- #endif
179
- `;
180
- // Sideeffect
181
- ShaderStore.IncludesShadersStoreWGSL[name$g] = shader$g;
182
-
183
- // Do not edit.
184
- const name$f = "morphTargetsVertexGlobalDeclaration";
185
- const shader$f = `#ifdef MORPHTARGETS
186
- uniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;
187
- #ifdef MORPHTARGETS_TEXTURE
188
- uniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;var morphTargetsSampler : sampler;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>
189
- {
190
- let y=floor(vertexIndex/uniforms.morphTargetTextureInfo.y);let x=vertexIndex-y*uniforms.morphTargetTextureInfo.y;let textureUV=vec2<f32>((x+0.5)/uniforms.morphTargetTextureInfo.y,(y+0.5)/uniforms.morphTargetTextureInfo.z);return textureSampleLevel(morphTargets,morphTargetsSampler,textureUV,i32(uniforms.morphTargetTextureIndices[targetIndex]),0.0).xyz;}
191
- #endif
192
- #endif
193
- `;
194
- // Sideeffect
195
- ShaderStore.IncludesShadersStoreWGSL[name$f] = shader$f;
196
-
197
- // Do not edit.
198
- const name$e = "morphTargetsVertexDeclaration";
199
- const shader$e = `#ifdef MORPHTARGETS
200
- #ifndef MORPHTARGETS_TEXTURE
201
- attribute position{X} : vec3<f32>;
202
- #ifdef MORPHTARGETS_NORMAL
203
- attribute normal{X} : vec3<f32>;
204
- #endif
205
- #ifdef MORPHTARGETS_TANGENT
206
- attribute tangent{X} : vec3<f32>;
207
- #endif
208
- #ifdef MORPHTARGETS_UV
209
- attribute uv_{X} : vec2<f32>;
210
- #endif
211
- #elif {X}==0
212
- uniform morphTargetCount: i32;
213
- #endif
214
- #endif
215
- `;
216
- // Sideeffect
217
- ShaderStore.IncludesShadersStoreWGSL[name$e] = shader$e;
218
-
219
- // Do not edit.
220
- const name$d = "morphTargetsVertexGlobal";
221
- const shader$d = `#ifdef MORPHTARGETS
222
- #ifdef MORPHTARGETS_TEXTURE
223
- var vertexID : f32;
224
- #endif
225
- #endif
226
- `;
227
- // Sideeffect
228
- ShaderStore.IncludesShadersStoreWGSL[name$d] = shader$d;
229
-
230
- // Do not edit.
231
- const name$c = "morphTargetsVertex";
232
- const shader$c = `#ifdef MORPHTARGETS
233
- #ifdef MORPHTARGETS_TEXTURE
234
- #if {X}==0
235
- for (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (i>=uniforms.morphTargetCount) {break;}
236
- vertexID=f32(vertexInputs.vertexIndex)*uniforms.morphTargetTextureInfo.x;positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vertexInputs.position)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;
237
- #ifdef MORPHTARGETS_NORMAL
238
- normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vertexInputs.normal)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;
239
- #endif
240
- #ifdef MORPHTARGETS_UV
241
- uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;
242
- #endif
243
- #ifdef MORPHTARGETS_TANGENT
244
- tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
245
- #endif
246
- }
247
- #endif
248
- #else
249
- positionUpdated=positionUpdated+(vertexInputs.position{X}-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];
250
- #ifdef MORPHTARGETS_NORMAL
251
- normalUpdated+=(vertexInputs.normal{X}-vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];
252
- #endif
253
- #ifdef MORPHTARGETS_TANGENT
254
- tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
255
- #endif
256
- #ifdef MORPHTARGETS_UV
257
- uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];
258
- #endif
259
- #endif
260
- #endif
261
- `;
262
- // Sideeffect
263
- ShaderStore.IncludesShadersStoreWGSL[name$c] = shader$c;
264
-
265
- // Do not edit.
266
- const name$b = "instancesVertex";
267
- const shader$b = `#ifdef INSTANCES
268
- var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
269
- #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || \
270
- defined(PREPASS_VELOCITY_LINEAR)
271
- var finalPreviousWorld=mat4x4<f32>(
272
- vertexInputs.previousWorld0,vertexInputs.previousWorld1,
273
- vertexInputs.previousWorld2,vertexInputs.previousWorld3);
274
- #endif
275
- #ifdef THIN_INSTANCES
276
- #if !defined(WORLD_UBO)
277
- finalWorld=uniforms.world*finalWorld;
278
- #else
279
- finalWorld=mesh.world*finalWorld;
280
- #endif
281
- #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || \
282
- defined(PREPASS_VELOCITY_LINEAR)
283
- finalPreviousWorld=uniforms.previousWorld*finalPreviousWorld;
284
- #endif
285
- #endif
286
- #else
287
- #if !defined(WORLD_UBO)
288
- var finalWorld=uniforms.world;
289
- #else
290
- var finalWorld=mesh.world;
291
- #endif
292
- #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || \
293
- defined(PREPASS_VELOCITY_LINEAR)
294
- var finalPreviousWorld=uniforms.previousWorld;
295
- #endif
296
- #endif
297
- `;
298
- // Sideeffect
299
- ShaderStore.IncludesShadersStoreWGSL[name$b] = shader$b;
300
-
301
- // Do not edit.
302
- const name$a = "bonesVertex";
303
- const shader$a = `#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
304
- #if NUM_BONE_INFLUENCERS>0
305
- var influence : mat4x4<f32>;
306
- #ifdef BONETEXTURE
307
- influence=readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[0])*vertexInputs.matricesWeights[0];
308
- #if NUM_BONE_INFLUENCERS>1
309
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[1])*vertexInputs.matricesWeights[1];
310
- #endif
311
- #if NUM_BONE_INFLUENCERS>2
312
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[2])*vertexInputs.matricesWeights[2];
313
- #endif
314
- #if NUM_BONE_INFLUENCERS>3
315
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[3])*vertexInputs.matricesWeights[3];
316
- #endif
317
- #if NUM_BONE_INFLUENCERS>4
318
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[0])*vertexInputs.matricesWeightsExtra[0];
319
- #endif
320
- #if NUM_BONE_INFLUENCERS>5
321
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[1])*vertexInputs.matricesWeightsExtra[1];
322
- #endif
323
- #if NUM_BONE_INFLUENCERS>6
324
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[2])*vertexInputs.matricesWeightsExtra[2];
325
- #endif
326
- #if NUM_BONE_INFLUENCERS>7
327
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[3])*vertexInputs.matricesWeightsExtra[3];
328
- #endif
329
- #else
330
- influence=uniforms.mBones[int(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];
331
- #if NUM_BONE_INFLUENCERS>1
332
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];
333
- #endif
334
- #if NUM_BONE_INFLUENCERS>2
335
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];
336
- #endif
337
- #if NUM_BONE_INFLUENCERS>3
338
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];
339
- #endif
340
- #if NUM_BONE_INFLUENCERS>4
341
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];
342
- #endif
343
- #if NUM_BONE_INFLUENCERS>5
344
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];
345
- #endif
346
- #if NUM_BONE_INFLUENCERS>6
347
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];
348
- #endif
349
- #if NUM_BONE_INFLUENCERS>7
350
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];
351
- #endif
352
- #endif
353
- finalWorld=finalWorld*influence;
354
- #endif
355
- #endif
356
- `;
357
- // Sideeffect
358
- ShaderStore.IncludesShadersStoreWGSL[name$a] = shader$a;
359
-
360
- // Do not edit.
361
- const name$9 = "bakedVertexAnimation";
362
- const shader$9 = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
363
- {
364
- #ifdef INSTANCES
365
- let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
366
- #else
367
- let VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;let VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;let VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;let VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;
368
- #endif
369
- let totalFrames: f32=VATEndFrame-VATStartFrame+1.0;let time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;let frameCorrection: f32=select(1.0,0.0,time<1.0);let numOfFrames: f32=totalFrames-frameCorrection;var VATFrameNum: f32=fract(time)*numOfFrames;VATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;VATFrameNum=floor(VATFrameNum);VATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;var VATInfluence : mat4x4<f32>;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[0],VATFrameNum)*vertexInputs.matricesWeights[0];
370
- #if NUM_BONE_INFLUENCERS>1
371
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[1],VATFrameNum)*vertexInputs.matricesWeights[1];
372
- #endif
373
- #if NUM_BONE_INFLUENCERS>2
374
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[2],VATFrameNum)*vertexInputs.matricesWeights[2];
375
- #endif
376
- #if NUM_BONE_INFLUENCERS>3
377
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[3],VATFrameNum)*vertexInputs.matricesWeights[3];
378
- #endif
379
- #if NUM_BONE_INFLUENCERS>4
380
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[0],VATFrameNum)*vertexInputs.matricesWeightsExtra[0];
381
- #endif
382
- #if NUM_BONE_INFLUENCERS>5
383
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[1],VATFrameNum)*vertexInputs.matricesWeightsExtra[1];
384
- #endif
385
- #if NUM_BONE_INFLUENCERS>6
386
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[2],VATFrameNum)*vertexInputs.matricesWeightsExtra[2];
387
- #endif
388
- #if NUM_BONE_INFLUENCERS>7
389
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[3],VATFrameNum)*vertexInputs.matricesWeightsExtra[3];
390
- #endif
391
- finalWorld=finalWorld*VATInfluence;}
392
- #endif
393
- `;
394
- // Sideeffect
395
- ShaderStore.IncludesShadersStoreWGSL[name$9] = shader$9;
396
-
397
- // Do not edit.
398
- const name$8 = "prePassVertex";
399
- const shader$8 = `#ifdef PREPASS_DEPTH
400
- vertexOutputs.vViewPos=(scene.view*worldPos).rgb;
401
- #endif
402
- #ifdef PREPASS_LOCAL_POSITION
403
- vertexOutputs.vPosition=positionUpdated.xyz;
404
- #endif
405
- #if defined(PREPASS_VELOCITY) && defined(BONES_VELOCITY_ENABLED) || \
406
- defined(PREPASS_VELOCITY_LINEAR)
407
- vertexOutputs.vCurrentPosition=scene.viewProjection*worldPos;
408
- #if NUM_BONE_INFLUENCERS>0
409
- var previousInfluence: mat4x4f;previousInfluence=mPreviousBones[ i32(matricesIndices[0])]*matricesWeights[0];
410
- #if NUM_BONE_INFLUENCERS>1
411
- previousInfluence+=mPreviousBones[ i32(matricesIndices[1])]*matricesWeights[1];
412
- #endif
413
- #if NUM_BONE_INFLUENCERS>2
414
- previousInfluence+=mPreviousBones[ i32(matricesIndices[2])]*matricesWeights[2];
415
- #endif
416
- #if NUM_BONE_INFLUENCERS>3
417
- previousInfluence+=mPreviousBones[ i32(matricesIndices[3])]*matricesWeights[3];
418
- #endif
419
- #if NUM_BONE_INFLUENCERS>4
420
- previousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
421
- #endif
422
- #if NUM_BONE_INFLUENCERS>5
423
- previousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
424
- #endif
425
- #if NUM_BONE_INFLUENCERS>6
426
- previousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
427
- #endif
428
- #if NUM_BONE_INFLUENCERS>7
429
- previousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
430
- #endif
431
- vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*previousInfluence* vec4f(positionUpdated,1.0);
432
- #else
433
- vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
434
- #endif
435
- #endif
436
- `;
437
- // Sideeffect
438
- ShaderStore.IncludesShadersStoreWGSL[name$8] = shader$8;
439
-
440
- // Do not edit.
441
- const name$7 = "uvVariableDeclaration";
442
- const shader$7 = `#ifdef MAINUV{X}
443
- #if !defined(UV{X})
444
- var uv{X}: vec2f=vec2f(0.,0.);
445
- #else
446
- var uv{X}: vec2f=vertexInputs.uv{X};
447
- #endif
448
- vertexOutputs.vMainUV{X}=uv{X};
449
- #endif
450
- `;
451
- // Sideeffect
452
- ShaderStore.IncludesShadersStoreWGSL[name$7] = shader$7;
453
-
454
- // Do not edit.
455
- const name$6 = "samplerVertexImplementation";
456
- const shader$6 = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
457
- if (uniforms.v_INFONAME_==0.)
458
- {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uvUpdated,1.0,0.0)).xy;}
459
- #ifdef UV2
460
- else if (uniforms.v_INFONAME_==1.)
461
- {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv2,1.0,0.0)).xy;}
462
- #endif
463
- #ifdef UV3
464
- else if (uniforms.v_INFONAME_==2.)
465
- {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv3,1.0,0.0)).xy;}
466
- #endif
467
- #ifdef UV4
468
- else if (uniforms.v_INFONAME_==3.)
469
- {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv4,1.0,0.0)).xy;}
470
- #endif
471
- #ifdef UV5
472
- else if (uniforms.v_INFONAME_==4.)
473
- {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv5,1.0,0.0)).xy;}
474
- #endif
475
- #ifdef UV6
476
- else if (uniforms.v_INFONAME_==5.)
477
- {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv6,1.0,0.0)).xy;}
478
- #endif
479
- #endif
480
- `;
481
- // Sideeffect
482
- ShaderStore.IncludesShadersStoreWGSL[name$6] = shader$6;
483
-
484
- // Do not edit.
485
- const name$5 = "bumpVertex";
486
- const shader$5 = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
487
- #if defined(TANGENT) && defined(NORMAL)
488
- var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
489
- #endif
490
- #endif
491
- `;
492
- // Sideeffect
493
- ShaderStore.IncludesShadersStoreWGSL[name$5] = shader$5;
494
-
495
- // Do not edit.
496
- const name$4 = "clipPlaneVertex";
497
- const shader$4 = `#ifdef CLIPPLANE
498
- vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
499
- #endif
500
- #ifdef CLIPPLANE2
501
- vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);
502
- #endif
503
- #ifdef CLIPPLANE3
504
- vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);
505
- #endif
506
- #ifdef CLIPPLANE4
507
- vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);
508
- #endif
509
- #ifdef CLIPPLANE5
510
- vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
511
- #endif
512
- #ifdef CLIPPLANE6
513
- vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
514
- #endif
515
- `;
516
- // Sideeffect
517
- ShaderStore.IncludesShadersStoreWGSL[name$4] = shader$4;
518
-
519
- // Do not edit.
520
- const name$3 = "fogVertex";
521
- const shader$3 = `#ifdef FOG
522
- vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
523
- #endif
524
- `;
525
- // Sideeffect
526
- ShaderStore.IncludesShadersStoreWGSL[name$3] = shader$3;
527
-
528
- // Do not edit.
529
- const name$2 = "shadowsVertex";
530
- const shader$2 = `#ifdef SHADOWS
531
- #if defined(SHADOWCSM{X})
532
- vertexOutputs.vPositionFromCamera{X}=scene.view*worldPos;
533
- #if SHADOWCSMNUM_CASCADES{X}>0
534
- vertexOutputs.vPositionFromLight{X}_0=uniforms.lightMatrix{X}[0]*worldPos;
535
- #ifdef USE_REVERSE_DEPTHBUFFER
536
- vertexOutputs.vDepthMetric{X}_0=(-vertexOutputs.vPositionFromLight{X}_0.z+light{X}.depthValues.x)/light{X}.depthValues.y;
537
- #else
538
- vertexOutputs.vDepthMetric{X}_0= (vertexOutputs.vPositionFromLight{X}_0.z+light{X}.depthValues.x)/light{X}.depthValues.y;
539
- #endif
540
- #endif
541
- #if SHADOWCSMNUM_CASCADES{X}>1
542
- vertexOutputs.vPositionFromLight{X}_1=uniforms.lightMatrix{X}[1]*worldPos;
543
- #ifdef USE_REVERSE_DEPTHBUFFER
544
- vertexOutputs.vDepthMetric{X}_1=(-vertexOutputs.vPositionFromLight{X}_1.z+light{X}.depthValues.x)/light{X}.depthValues.y;
545
- #else
546
- vertexOutputs.vDepthMetric{X}_1= (vertexOutputs.vPositionFromLight{X}_1.z+light{X}.depthValues.x)/light{X}.depthValues.y;
547
- #endif
548
- #endif
549
- #if SHADOWCSMNUM_CASCADES{X}>2
550
- vertexOutputs.vPositionFromLight{X}_2=uniforms.lightMatrix{X}[2]*worldPos;
551
- #ifdef USE_REVERSE_DEPTHBUFFER
552
- vertexOutputs.vDepthMetric{X}_2=(-vertexOutputs.vPositionFromLight{X}_2.z+light{X}.depthValues.x)/light{X}.depthValues.y;
553
- #else
554
- vertexOutputs.vDepthMetric{X}_2= (vertexOutputs.vPositionFromLight{X}_2.z+light{X}.depthValues.x)/light{X}.depthValues.y;
555
- #endif
556
- #endif
557
- #if SHADOWCSMNUM_CASCADES{X}>3
558
- vertexOutputs.vPositionFromLight{X}_3=uniforms.lightMatrix{X}[3]*worldPos;
559
- #ifdef USE_REVERSE_DEPTHBUFFER
560
- vertexOutputs.vDepthMetric{X}_3=(-vertexOutputs.vPositionFromLight{X}_3.z+light{X}.depthValues.x)/light{X}.depthValues.y;
561
- #else
562
- vertexOutputs.vDepthMetric{X}_3= (vertexOutputs.vPositionFromLight{X}_3.z+light{X}.depthValues.x)/light{X}.depthValues.y;
563
- #endif
564
- #endif
565
- #elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})
566
- vertexOutputs.vPositionFromLight{X}=uniforms.lightMatrix{X}*worldPos;
567
- #ifdef USE_REVERSE_DEPTHBUFFER
568
- vertexOutputs.vDepthMetric{X}=(-vertexOutputs.vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
569
- #else
570
- vertexOutputs.vDepthMetric{X}=(vertexOutputs.vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
571
- #endif
572
- #endif
573
- #endif
574
- `;
575
- // Sideeffect
576
- ShaderStore.IncludesShadersStoreWGSL[name$2] = shader$2;
577
-
578
- // Do not edit.
579
- const name$1 = "vertexColorMixing";
580
- const shader$1 = `#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
581
- vertexOutputs.vColor=vec4f(1.0);
582
- #ifdef VERTEXCOLOR
583
- #ifdef VERTEXALPHA
584
- vertexOutputs.vColor*=vertexInputs.color;
585
- #else
586
- vertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*vertexInputs.color.rgb,vertexOutputs.vColor.a);
587
- #endif
588
- #endif
589
- #ifdef INSTANCESCOLOR
590
- vertexOutputs.vColor*=vertexInputs.instanceColor;
591
- #endif
592
- #endif
593
- `;
594
- // Sideeffect
595
- ShaderStore.IncludesShadersStoreWGSL[name$1] = shader$1;
596
-
597
- // Do not edit.
598
- const name = "logDepthVertex";
599
- const shader = `#ifdef LOGARITHMICDEPTH
600
- vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
601
- #endif
602
- `;
603
- // Sideeffect
604
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
605
- //# sourceMappingURL=logDepthVertex-C7FgfYJH.esm.js.map