@babylonjs/viewer 7.24.0-alpha → 7.24.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/configuration/configuration.d.ts +107 -0
- package/configuration/configuration.js +16 -0
- package/configuration/configuration.js.map +1 -0
- package/configuration/configurationCompatibility.d.ts +8 -0
- package/configuration/configurationCompatibility.js +66 -0
- package/configuration/configurationCompatibility.js.map +1 -0
- package/configuration/configurationContainer.d.ts +10 -0
- package/configuration/configurationContainer.js +10 -0
- package/configuration/configurationContainer.js.map +1 -0
- package/configuration/globals.d.ts +6 -0
- package/configuration/globals.js +18 -0
- package/configuration/globals.js.map +1 -0
- package/configuration/index.d.ts +2 -0
- package/configuration/index.js +4 -0
- package/configuration/index.js.map +1 -0
- package/configuration/interfaces/cameraConfiguration.d.ts +31 -0
- package/configuration/interfaces/cameraConfiguration.js +2 -0
- package/configuration/interfaces/cameraConfiguration.js.map +1 -0
- package/configuration/interfaces/colorGradingConfiguration.d.ts +81 -0
- package/configuration/interfaces/colorGradingConfiguration.js +2 -0
- package/configuration/interfaces/colorGradingConfiguration.js.map +1 -0
- package/configuration/interfaces/defaultRenderingPipelineConfiguration.d.ts +20 -0
- package/configuration/interfaces/defaultRenderingPipelineConfiguration.js +2 -0
- package/configuration/interfaces/defaultRenderingPipelineConfiguration.js.map +1 -0
- package/configuration/interfaces/environmentMapConfiguration.d.ts +22 -0
- package/configuration/interfaces/environmentMapConfiguration.js +2 -0
- package/configuration/interfaces/environmentMapConfiguration.js.map +1 -0
- package/configuration/interfaces/groundConfiguration.d.ts +24 -0
- package/configuration/interfaces/groundConfiguration.js +2 -0
- package/configuration/interfaces/groundConfiguration.js.map +1 -0
- package/configuration/interfaces/imageProcessingConfiguration.d.ts +45 -0
- package/configuration/interfaces/imageProcessingConfiguration.js +2 -0
- package/configuration/interfaces/imageProcessingConfiguration.js.map +1 -0
- package/configuration/interfaces/index.d.ts +15 -0
- package/configuration/interfaces/index.js +16 -0
- package/configuration/interfaces/index.js.map +1 -0
- package/configuration/interfaces/lightConfiguration.d.ts +60 -0
- package/configuration/interfaces/lightConfiguration.js +2 -0
- package/configuration/interfaces/lightConfiguration.js.map +1 -0
- package/configuration/interfaces/modelAnimationConfiguration.d.ts +26 -0
- package/configuration/interfaces/modelAnimationConfiguration.js +2 -0
- package/configuration/interfaces/modelAnimationConfiguration.js.map +1 -0
- package/configuration/interfaces/modelConfiguration.d.ts +65 -0
- package/configuration/interfaces/modelConfiguration.js +2 -0
- package/configuration/interfaces/modelConfiguration.js.map +1 -0
- package/configuration/interfaces/observersConfiguration.d.ts +5 -0
- package/configuration/interfaces/observersConfiguration.js +2 -0
- package/configuration/interfaces/observersConfiguration.js.map +1 -0
- package/configuration/interfaces/sceneConfiguration.d.ts +48 -0
- package/configuration/interfaces/sceneConfiguration.js +2 -0
- package/configuration/interfaces/sceneConfiguration.js.map +1 -0
- package/configuration/interfaces/sceneOptimizerConfiguration.d.ts +23 -0
- package/configuration/interfaces/sceneOptimizerConfiguration.js +2 -0
- package/configuration/interfaces/sceneOptimizerConfiguration.js.map +1 -0
- package/configuration/interfaces/skyboxConfiguration.d.ts +21 -0
- package/configuration/interfaces/skyboxConfiguration.js +2 -0
- package/configuration/interfaces/skyboxConfiguration.js.map +1 -0
- package/configuration/interfaces/templateConfiguration.d.ts +67 -0
- package/configuration/interfaces/templateConfiguration.js +2 -0
- package/configuration/interfaces/templateConfiguration.js.map +1 -0
- package/configuration/interfaces/vrConfiguration.d.ts +16 -0
- package/configuration/interfaces/vrConfiguration.js +2 -0
- package/configuration/interfaces/vrConfiguration.js.map +1 -0
- package/configuration/loader.d.ts +4 -0
- package/configuration/loader.js +17 -0
- package/configuration/loader.js.map +1 -0
- package/configuration/mappers.d.ts +43 -0
- package/configuration/mappers.js +192 -0
- package/configuration/mappers.js.map +1 -0
- package/configuration/renderOnlyLoader.d.ts +33 -0
- package/configuration/renderOnlyLoader.js +162 -0
- package/configuration/renderOnlyLoader.js.map +1 -0
- package/configuration/types/default.d.ts +6 -0
- package/configuration/types/default.js +121 -0
- package/configuration/types/default.js.map +1 -0
- package/configuration/types/environmentMap.d.ts +5 -0
- package/configuration/types/environmentMap.js +14 -0
- package/configuration/types/environmentMap.js.map +1 -0
- package/configuration/types/extended.d.ts +6 -0
- package/configuration/types/extended.js +317 -0
- package/configuration/types/extended.js.map +1 -0
- package/configuration/types/index.d.ts +14 -0
- package/configuration/types/index.js +51 -0
- package/configuration/types/index.js.map +1 -0
- package/configuration/types/minimal.d.ts +6 -0
- package/configuration/types/minimal.js +43 -0
- package/configuration/types/minimal.js.map +1 -0
- package/configuration/types/renderOnlyDefault.d.ts +30 -0
- package/configuration/types/renderOnlyDefault.js +31 -0
- package/configuration/types/renderOnlyDefault.js.map +1 -0
- package/configuration/types/shadowLight.d.ts +9 -0
- package/configuration/types/shadowLight.js +64 -0
- package/configuration/types/shadowLight.js.map +1 -0
- package/helper/index.d.ts +29 -0
- package/helper/index.js +66 -0
- package/helper/index.js.map +1 -0
- package/index.d.ts +30 -0
- package/index.js +46 -0
- package/index.js.map +1 -0
- package/initializer.d.ts +11 -0
- package/initializer.js +35 -0
- package/initializer.js.map +1 -0
- package/interfaces.d.ts +5 -0
- package/interfaces.js +7 -0
- package/interfaces.js.map +1 -0
- package/labs/environmentSerializer.d.ts +126 -0
- package/labs/environmentSerializer.js +191 -0
- package/labs/environmentSerializer.js.map +1 -0
- package/labs/texture.d.ts +183 -0
- package/labs/texture.js +351 -0
- package/labs/texture.js.map +1 -0
- package/labs/viewerLabs.d.ts +51 -0
- package/labs/viewerLabs.js +134 -0
- package/labs/viewerLabs.js.map +1 -0
- package/loader/modelLoader.d.ts +56 -0
- package/loader/modelLoader.js +199 -0
- package/loader/modelLoader.js.map +1 -0
- package/loader/plugins/applyMaterialConfig.d.ts +12 -0
- package/loader/plugins/applyMaterialConfig.js +16 -0
- package/loader/plugins/applyMaterialConfig.js.map +1 -0
- package/loader/plugins/extendedMaterialLoaderPlugin.d.ts +9 -0
- package/loader/plugins/extendedMaterialLoaderPlugin.js +16 -0
- package/loader/plugins/extendedMaterialLoaderPlugin.js.map +1 -0
- package/loader/plugins/index.d.ts +19 -0
- package/loader/plugins/index.js +44 -0
- package/loader/plugins/index.js.map +1 -0
- package/loader/plugins/loaderPlugin.d.ts +24 -0
- package/loader/plugins/loaderPlugin.js +2 -0
- package/loader/plugins/loaderPlugin.js.map +1 -0
- package/loader/plugins/msftLodLoaderPlugin.d.ts +12 -0
- package/loader/plugins/msftLodLoaderPlugin.js +21 -0
- package/loader/plugins/msftLodLoaderPlugin.js.map +1 -0
- package/loader/plugins/telemetryLoaderPlugin.d.ts +12 -0
- package/loader/plugins/telemetryLoaderPlugin.js +36 -0
- package/loader/plugins/telemetryLoaderPlugin.js.map +1 -0
- package/managers/observablesManager.d.ts +66 -0
- package/managers/observablesManager.js +35 -0
- package/managers/observablesManager.js.map +1 -0
- package/managers/sceneManager.d.ts +245 -0
- package/managers/sceneManager.js +1375 -0
- package/managers/sceneManager.js.map +1 -0
- package/managers/telemetryManager.d.ts +78 -0
- package/managers/telemetryManager.js +117 -0
- package/managers/telemetryManager.js.map +1 -0
- package/model/modelAnimation.d.ts +215 -0
- package/model/modelAnimation.js +237 -0
- package/model/modelAnimation.js.map +1 -0
- package/model/viewerModel.d.ts +233 -0
- package/model/viewerModel.js +673 -0
- package/model/viewerModel.js.map +1 -0
- package/optimizer/custom/extended.d.ts +13 -0
- package/optimizer/custom/extended.js +101 -0
- package/optimizer/custom/extended.js.map +1 -0
- package/optimizer/custom/index.d.ts +9 -0
- package/optimizer/custom/index.js +26 -0
- package/optimizer/custom/index.js.map +1 -0
- package/package.json +27 -17
- package/readme.md +21 -35
- package/renderOnlyIndex.d.ts +11 -0
- package/renderOnlyIndex.js +18 -0
- package/renderOnlyIndex.js.map +1 -0
- package/templating/eventManager.d.ts +35 -0
- package/templating/eventManager.js +66 -0
- package/templating/eventManager.js.map +1 -0
- package/templating/plugins/hdButtonPlugin.d.ts +9 -0
- package/templating/plugins/hdButtonPlugin.js +21 -0
- package/templating/plugins/hdButtonPlugin.js.map +1 -0
- package/templating/plugins/printButton.d.ts +9 -0
- package/templating/plugins/printButton.js +40 -0
- package/templating/plugins/printButton.js.map +1 -0
- package/templating/templateManager.d.ts +197 -0
- package/templating/templateManager.js +561 -0
- package/templating/templateManager.js.map +1 -0
- package/templating/viewerTemplatePlugin.d.ts +21 -0
- package/templating/viewerTemplatePlugin.js +69 -0
- package/templating/viewerTemplatePlugin.js.map +1 -0
- package/viewer/defaultViewer.d.ts +130 -0
- package/viewer/defaultViewer.js +675 -0
- package/viewer/defaultViewer.js.map +1 -0
- package/viewer/renderOnlyViewer.d.ts +9 -0
- package/viewer/renderOnlyViewer.js +46 -0
- package/viewer/renderOnlyViewer.js.map +1 -0
- package/viewer/viewer.d.ts +258 -0
- package/viewer/viewer.js +783 -0
- package/viewer/viewer.js.map +1 -0
- package/viewer/viewerManager.d.ts +58 -0
- package/viewer/viewerManager.js +91 -0
- package/viewer/viewerManager.js.map +1 -0
- package/viewer/viewerWithTemplate.d.ts +9 -0
- package/viewer/viewerWithTemplate.js +20 -0
- package/viewer/viewerWithTemplate.js.map +1 -0
- package/dist/babylon-viewer.esm.js +0 -2
- package/dist/babylon-viewer.esm.js.map +0 -1
- package/dist/babylon-viewer.esm.min.js +0 -2
- package/dist/babylon-viewer.esm.min.js.map +0 -1
- package/dist/chunks/EXT_lights_image_based-C8Zx_zbb.esm.min.js +0 -2
- package/dist/chunks/EXT_lights_image_based-C8Zx_zbb.esm.min.js.map +0 -1
- package/dist/chunks/EXT_lights_image_based-kduc1dpt.esm.js +0 -170
- package/dist/chunks/EXT_lights_image_based-kduc1dpt.esm.js.map +0 -1
- package/dist/chunks/EXT_mesh_gpu_instancing-CUpO919s.esm.min.js +0 -2
- package/dist/chunks/EXT_mesh_gpu_instancing-CUpO919s.esm.min.js.map +0 -1
- package/dist/chunks/EXT_mesh_gpu_instancing-CYGlESBG.esm.js +0 -86
- package/dist/chunks/EXT_mesh_gpu_instancing-CYGlESBG.esm.js.map +0 -1
- package/dist/chunks/EXT_meshopt_compression-BtWefmPI.esm.js +0 -134
- package/dist/chunks/EXT_meshopt_compression-BtWefmPI.esm.js.map +0 -1
- package/dist/chunks/EXT_meshopt_compression-DNd-1RJ_.esm.min.js +0 -2
- package/dist/chunks/EXT_meshopt_compression-DNd-1RJ_.esm.min.js.map +0 -1
- package/dist/chunks/EXT_texture_avif-BgOmraWM.esm.min.js +0 -2
- package/dist/chunks/EXT_texture_avif-BgOmraWM.esm.min.js.map +0 -1
- package/dist/chunks/EXT_texture_avif-BkBGixX6.esm.js +0 -44
- package/dist/chunks/EXT_texture_avif-BkBGixX6.esm.js.map +0 -1
- package/dist/chunks/EXT_texture_webp-DEij2Hfd.esm.min.js +0 -2
- package/dist/chunks/EXT_texture_webp-DEij2Hfd.esm.min.js.map +0 -1
- package/dist/chunks/EXT_texture_webp-Uw1qOCtv.esm.js +0 -43
- package/dist/chunks/EXT_texture_webp-Uw1qOCtv.esm.js.map +0 -1
- package/dist/chunks/ExtrasAsMetadata-BqsudUT7.esm.min.js +0 -2
- package/dist/chunks/ExtrasAsMetadata-BqsudUT7.esm.min.js.map +0 -1
- package/dist/chunks/ExtrasAsMetadata-CM2jTjHQ.esm.js +0 -64
- package/dist/chunks/ExtrasAsMetadata-CM2jTjHQ.esm.js.map +0 -1
- package/dist/chunks/KHR_animation_pointer-DX9lguJB.esm.js +0 -343
- package/dist/chunks/KHR_animation_pointer-DX9lguJB.esm.js.map +0 -1
- package/dist/chunks/KHR_animation_pointer-D_r3SXH0.esm.min.js +0 -2
- package/dist/chunks/KHR_animation_pointer-D_r3SXH0.esm.min.js.map +0 -1
- package/dist/chunks/KHR_draco_mesh_compression-Bxjw8_pv.esm.min.js +0 -2
- package/dist/chunks/KHR_draco_mesh_compression-Bxjw8_pv.esm.min.js.map +0 -1
- package/dist/chunks/KHR_draco_mesh_compression-CbI7tqZf.esm.js +0 -610
- package/dist/chunks/KHR_draco_mesh_compression-CbI7tqZf.esm.js.map +0 -1
- package/dist/chunks/KHR_interactivity-B9qhnhvi.esm.js +0 -4033
- package/dist/chunks/KHR_interactivity-B9qhnhvi.esm.js.map +0 -1
- package/dist/chunks/KHR_interactivity-ClkL8PwU.esm.min.js +0 -2
- package/dist/chunks/KHR_interactivity-ClkL8PwU.esm.min.js.map +0 -1
- package/dist/chunks/KHR_lights_punctual-C7-LlQCf.esm.js +0 -1253
- package/dist/chunks/KHR_lights_punctual-C7-LlQCf.esm.js.map +0 -1
- package/dist/chunks/KHR_lights_punctual-hn-7LTf-.esm.min.js +0 -2
- package/dist/chunks/KHR_lights_punctual-hn-7LTf-.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_anisotropy-B4Tuk6uT.esm.js +0 -64
- package/dist/chunks/KHR_materials_anisotropy-B4Tuk6uT.esm.js.map +0 -1
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- package/dist/chunks/KHR_materials_anisotropy-CKZ6ypYV.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_clearcoat-B7g-cV_Q.esm.js +0 -96
- package/dist/chunks/KHR_materials_clearcoat-B7g-cV_Q.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_clearcoat-BBlfAKyA.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_clearcoat-BBlfAKyA.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_diffuse_transmission-Cxa1EzSD.esm.js +0 -96
- package/dist/chunks/KHR_materials_diffuse_transmission-Cxa1EzSD.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_diffuse_transmission-D7VVR_6W.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_diffuse_transmission-D7VVR_6W.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_dispersion-BD-i4dhK.esm.js +0 -63
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- package/dist/chunks/KHR_materials_emissive_strength-BUG2Suzu.esm.js +0 -55
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- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-CM3wFF_J.esm.min.js +0 -2
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#if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
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uniform world : mat4x4<f32>;
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#endif
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#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || \
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defined(PREPASS_VELOCITY_LINEAR)
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attribute previousWorld0 : vec4<f32>;attribute previousWorld1 : vec4<f32>;attribute previousWorld2 : vec4<f32>;attribute previousWorld3 : vec4<f32>;
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#ifdef THIN_INSTANCES
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uniform previousWorld : mat4x4<f32>;
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#endif
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#endif
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#else
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#if !defined(WORLD_UBO)
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uniform world : mat4x4<f32>;
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#endif
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#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || \
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defined(PREPASS_VELOCITY_LINEAR)
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uniform previousWorld : mat4x4<f32>;
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#endif
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStoreWGSL[name$m] = shader$m;
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// Do not edit.
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const name$l = "prePassVertexDeclaration";
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const shader$l = `#ifdef PREPASS
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#ifdef PREPASS_LOCAL_POSITION
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varying vPosition : vec3f;
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#endif
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#ifdef PREPASS_DEPTH
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varying vViewPos: vec3f;
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#endif
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#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
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uniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
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#endif
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStoreWGSL[name$l] = shader$l;
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// Do not edit.
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const name$k = "samplerVertexDeclaration";
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const shader$k = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
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varying v_VARYINGNAME_UV: vec2f;
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStoreWGSL[name$k] = shader$k;
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// Do not edit.
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const name$j = "bumpVertexDeclaration";
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const shader$j = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
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#if defined(TANGENT) && defined(NORMAL)
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varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
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#endif
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStoreWGSL[name$j] = shader$j;
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119
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// Do not edit.
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const name$i = "clipPlaneVertexDeclaration";
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const shader$i = `#ifdef CLIPPLANE
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uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
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#endif
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#ifdef CLIPPLANE2
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uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
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#endif
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#ifdef CLIPPLANE3
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uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
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#endif
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#ifdef CLIPPLANE4
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uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
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#endif
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#ifdef CLIPPLANE5
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uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
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#endif
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#ifdef CLIPPLANE6
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uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
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-
#endif
|
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`;
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// Sideeffect
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-
ShaderStore.IncludesShadersStoreWGSL[name$i] = shader$i;
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143
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-
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// Do not edit.
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const name$h = "fogVertexDeclaration";
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const shader$h = `#ifdef FOG
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varying vFogDistance: vec3f;
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#endif
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`;
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// Sideeffect
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151
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-
ShaderStore.IncludesShadersStoreWGSL[name$h] = shader$h;
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152
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-
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// Do not edit.
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const name$g = "lightVxUboDeclaration";
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const shader$g = `#ifdef LIGHT{X}
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struct Light{X}
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{vLightData: vec4f,
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vLightDiffuse: vec4f,
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vLightSpecular: vec4f,
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#ifdef SPOTLIGHT{X}
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vLightDirection: vec4f,
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vLightFalloff: vec4f,
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#elif defined(POINTLIGHT{X})
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vLightFalloff: vec4f,
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#elif defined(HEMILIGHT{X})
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vLightGround: vec3f,
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-
#endif
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shadowsInfo: vec4f,
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depthValues: vec2f} ;var<uniform> light{X} : Light{X};
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#ifdef SHADOW{X}
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#ifdef SHADOWCSM{X}
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uniform lightMatrix{X}: array<mat4x4f,SHADOWCSMNUM_CASCADES{X}>;varying vPositionFromLight{X}_0: vec4f;varying vDepthMetric{X}_0: f32;varying vPositionFromLight{X}_1: vec4f;varying vDepthMetric{X}_1: f32;varying vPositionFromLight{X}_2: vec4f;varying vDepthMetric{X}_2: f32;varying vPositionFromLight{X}_3: vec4f;varying vDepthMetric{X}_3: f32;varying vPositionFromCamera{X}: vec4f;
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#elif defined(SHADOWCUBE{X})
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#else
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varying vPositionFromLight{X}: vec4f;varying vDepthMetric{X}: f32;uniform lightMatrix{X}: mat4x4f;
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-
#endif
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-
#endif
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|
-
#endif
|
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|
-
`;
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-
// Sideeffect
|
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|
-
ShaderStore.IncludesShadersStoreWGSL[name$g] = shader$g;
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182
|
-
|
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// Do not edit.
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-
const name$f = "morphTargetsVertexGlobalDeclaration";
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-
const shader$f = `#ifdef MORPHTARGETS
|
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-
uniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;
|
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-
#ifdef MORPHTARGETS_TEXTURE
|
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-
uniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;var morphTargetsSampler : sampler;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>
|
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-
{
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-
let y=floor(vertexIndex/uniforms.morphTargetTextureInfo.y);let x=vertexIndex-y*uniforms.morphTargetTextureInfo.y;let textureUV=vec2<f32>((x+0.5)/uniforms.morphTargetTextureInfo.y,(y+0.5)/uniforms.morphTargetTextureInfo.z);return textureSampleLevel(morphTargets,morphTargetsSampler,textureUV,i32(uniforms.morphTargetTextureIndices[targetIndex]),0.0).xyz;}
|
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|
-
#endif
|
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|
-
#endif
|
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|
-
`;
|
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|
-
// Sideeffect
|
|
195
|
-
ShaderStore.IncludesShadersStoreWGSL[name$f] = shader$f;
|
|
196
|
-
|
|
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-
// Do not edit.
|
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|
-
const name$e = "morphTargetsVertexDeclaration";
|
|
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|
-
const shader$e = `#ifdef MORPHTARGETS
|
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|
-
#ifndef MORPHTARGETS_TEXTURE
|
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|
-
attribute position{X} : vec3<f32>;
|
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|
-
#ifdef MORPHTARGETS_NORMAL
|
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|
-
attribute normal{X} : vec3<f32>;
|
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|
-
#endif
|
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|
-
#ifdef MORPHTARGETS_TANGENT
|
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|
-
attribute tangent{X} : vec3<f32>;
|
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207
|
-
#endif
|
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|
-
#ifdef MORPHTARGETS_UV
|
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|
-
attribute uv_{X} : vec2<f32>;
|
|
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|
-
#endif
|
|
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|
-
#elif {X}==0
|
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|
-
uniform morphTargetCount: i32;
|
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|
-
#endif
|
|
214
|
-
#endif
|
|
215
|
-
`;
|
|
216
|
-
// Sideeffect
|
|
217
|
-
ShaderStore.IncludesShadersStoreWGSL[name$e] = shader$e;
|
|
218
|
-
|
|
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|
-
// Do not edit.
|
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220
|
-
const name$d = "morphTargetsVertexGlobal";
|
|
221
|
-
const shader$d = `#ifdef MORPHTARGETS
|
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-
#ifdef MORPHTARGETS_TEXTURE
|
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-
var vertexID : f32;
|
|
224
|
-
#endif
|
|
225
|
-
#endif
|
|
226
|
-
`;
|
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227
|
-
// Sideeffect
|
|
228
|
-
ShaderStore.IncludesShadersStoreWGSL[name$d] = shader$d;
|
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229
|
-
|
|
230
|
-
// Do not edit.
|
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231
|
-
const name$c = "morphTargetsVertex";
|
|
232
|
-
const shader$c = `#ifdef MORPHTARGETS
|
|
233
|
-
#ifdef MORPHTARGETS_TEXTURE
|
|
234
|
-
#if {X}==0
|
|
235
|
-
for (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (i>=uniforms.morphTargetCount) {break;}
|
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|
-
vertexID=f32(vertexInputs.vertexIndex)*uniforms.morphTargetTextureInfo.x;positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vertexInputs.position)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;
|
|
237
|
-
#ifdef MORPHTARGETS_NORMAL
|
|
238
|
-
normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vertexInputs.normal)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;
|
|
239
|
-
#endif
|
|
240
|
-
#ifdef MORPHTARGETS_UV
|
|
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|
-
uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;
|
|
242
|
-
#endif
|
|
243
|
-
#ifdef MORPHTARGETS_TANGENT
|
|
244
|
-
tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
|
|
245
|
-
#endif
|
|
246
|
-
}
|
|
247
|
-
#endif
|
|
248
|
-
#else
|
|
249
|
-
positionUpdated=positionUpdated+(vertexInputs.position{X}-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];
|
|
250
|
-
#ifdef MORPHTARGETS_NORMAL
|
|
251
|
-
normalUpdated+=(vertexInputs.normal{X}-vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];
|
|
252
|
-
#endif
|
|
253
|
-
#ifdef MORPHTARGETS_TANGENT
|
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|
-
tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
|
|
255
|
-
#endif
|
|
256
|
-
#ifdef MORPHTARGETS_UV
|
|
257
|
-
uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];
|
|
258
|
-
#endif
|
|
259
|
-
#endif
|
|
260
|
-
#endif
|
|
261
|
-
`;
|
|
262
|
-
// Sideeffect
|
|
263
|
-
ShaderStore.IncludesShadersStoreWGSL[name$c] = shader$c;
|
|
264
|
-
|
|
265
|
-
// Do not edit.
|
|
266
|
-
const name$b = "instancesVertex";
|
|
267
|
-
const shader$b = `#ifdef INSTANCES
|
|
268
|
-
var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
|
|
269
|
-
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || \
|
|
270
|
-
defined(PREPASS_VELOCITY_LINEAR)
|
|
271
|
-
var finalPreviousWorld=mat4x4<f32>(
|
|
272
|
-
vertexInputs.previousWorld0,vertexInputs.previousWorld1,
|
|
273
|
-
vertexInputs.previousWorld2,vertexInputs.previousWorld3);
|
|
274
|
-
#endif
|
|
275
|
-
#ifdef THIN_INSTANCES
|
|
276
|
-
#if !defined(WORLD_UBO)
|
|
277
|
-
finalWorld=uniforms.world*finalWorld;
|
|
278
|
-
#else
|
|
279
|
-
finalWorld=mesh.world*finalWorld;
|
|
280
|
-
#endif
|
|
281
|
-
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || \
|
|
282
|
-
defined(PREPASS_VELOCITY_LINEAR)
|
|
283
|
-
finalPreviousWorld=uniforms.previousWorld*finalPreviousWorld;
|
|
284
|
-
#endif
|
|
285
|
-
#endif
|
|
286
|
-
#else
|
|
287
|
-
#if !defined(WORLD_UBO)
|
|
288
|
-
var finalWorld=uniforms.world;
|
|
289
|
-
#else
|
|
290
|
-
var finalWorld=mesh.world;
|
|
291
|
-
#endif
|
|
292
|
-
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || \
|
|
293
|
-
defined(PREPASS_VELOCITY_LINEAR)
|
|
294
|
-
var finalPreviousWorld=uniforms.previousWorld;
|
|
295
|
-
#endif
|
|
296
|
-
#endif
|
|
297
|
-
`;
|
|
298
|
-
// Sideeffect
|
|
299
|
-
ShaderStore.IncludesShadersStoreWGSL[name$b] = shader$b;
|
|
300
|
-
|
|
301
|
-
// Do not edit.
|
|
302
|
-
const name$a = "bonesVertex";
|
|
303
|
-
const shader$a = `#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
|
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304
|
-
#if NUM_BONE_INFLUENCERS>0
|
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305
|
-
var influence : mat4x4<f32>;
|
|
306
|
-
#ifdef BONETEXTURE
|
|
307
|
-
influence=readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[0])*vertexInputs.matricesWeights[0];
|
|
308
|
-
#if NUM_BONE_INFLUENCERS>1
|
|
309
|
-
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[1])*vertexInputs.matricesWeights[1];
|
|
310
|
-
#endif
|
|
311
|
-
#if NUM_BONE_INFLUENCERS>2
|
|
312
|
-
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[2])*vertexInputs.matricesWeights[2];
|
|
313
|
-
#endif
|
|
314
|
-
#if NUM_BONE_INFLUENCERS>3
|
|
315
|
-
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[3])*vertexInputs.matricesWeights[3];
|
|
316
|
-
#endif
|
|
317
|
-
#if NUM_BONE_INFLUENCERS>4
|
|
318
|
-
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[0])*vertexInputs.matricesWeightsExtra[0];
|
|
319
|
-
#endif
|
|
320
|
-
#if NUM_BONE_INFLUENCERS>5
|
|
321
|
-
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[1])*vertexInputs.matricesWeightsExtra[1];
|
|
322
|
-
#endif
|
|
323
|
-
#if NUM_BONE_INFLUENCERS>6
|
|
324
|
-
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[2])*vertexInputs.matricesWeightsExtra[2];
|
|
325
|
-
#endif
|
|
326
|
-
#if NUM_BONE_INFLUENCERS>7
|
|
327
|
-
influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[3])*vertexInputs.matricesWeightsExtra[3];
|
|
328
|
-
#endif
|
|
329
|
-
#else
|
|
330
|
-
influence=uniforms.mBones[int(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];
|
|
331
|
-
#if NUM_BONE_INFLUENCERS>1
|
|
332
|
-
influence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];
|
|
333
|
-
#endif
|
|
334
|
-
#if NUM_BONE_INFLUENCERS>2
|
|
335
|
-
influence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];
|
|
336
|
-
#endif
|
|
337
|
-
#if NUM_BONE_INFLUENCERS>3
|
|
338
|
-
influence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];
|
|
339
|
-
#endif
|
|
340
|
-
#if NUM_BONE_INFLUENCERS>4
|
|
341
|
-
influence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];
|
|
342
|
-
#endif
|
|
343
|
-
#if NUM_BONE_INFLUENCERS>5
|
|
344
|
-
influence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];
|
|
345
|
-
#endif
|
|
346
|
-
#if NUM_BONE_INFLUENCERS>6
|
|
347
|
-
influence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];
|
|
348
|
-
#endif
|
|
349
|
-
#if NUM_BONE_INFLUENCERS>7
|
|
350
|
-
influence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];
|
|
351
|
-
#endif
|
|
352
|
-
#endif
|
|
353
|
-
finalWorld=finalWorld*influence;
|
|
354
|
-
#endif
|
|
355
|
-
#endif
|
|
356
|
-
`;
|
|
357
|
-
// Sideeffect
|
|
358
|
-
ShaderStore.IncludesShadersStoreWGSL[name$a] = shader$a;
|
|
359
|
-
|
|
360
|
-
// Do not edit.
|
|
361
|
-
const name$9 = "bakedVertexAnimation";
|
|
362
|
-
const shader$9 = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
363
|
-
{
|
|
364
|
-
#ifdef INSTANCES
|
|
365
|
-
let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
|
|
366
|
-
#else
|
|
367
|
-
let VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;let VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;let VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;let VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;
|
|
368
|
-
#endif
|
|
369
|
-
let totalFrames: f32=VATEndFrame-VATStartFrame+1.0;let time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;let frameCorrection: f32=select(1.0,0.0,time<1.0);let numOfFrames: f32=totalFrames-frameCorrection;var VATFrameNum: f32=fract(time)*numOfFrames;VATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;VATFrameNum=floor(VATFrameNum);VATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;var VATInfluence : mat4x4<f32>;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[0],VATFrameNum)*vertexInputs.matricesWeights[0];
|
|
370
|
-
#if NUM_BONE_INFLUENCERS>1
|
|
371
|
-
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[1],VATFrameNum)*vertexInputs.matricesWeights[1];
|
|
372
|
-
#endif
|
|
373
|
-
#if NUM_BONE_INFLUENCERS>2
|
|
374
|
-
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[2],VATFrameNum)*vertexInputs.matricesWeights[2];
|
|
375
|
-
#endif
|
|
376
|
-
#if NUM_BONE_INFLUENCERS>3
|
|
377
|
-
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[3],VATFrameNum)*vertexInputs.matricesWeights[3];
|
|
378
|
-
#endif
|
|
379
|
-
#if NUM_BONE_INFLUENCERS>4
|
|
380
|
-
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[0],VATFrameNum)*vertexInputs.matricesWeightsExtra[0];
|
|
381
|
-
#endif
|
|
382
|
-
#if NUM_BONE_INFLUENCERS>5
|
|
383
|
-
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[1],VATFrameNum)*vertexInputs.matricesWeightsExtra[1];
|
|
384
|
-
#endif
|
|
385
|
-
#if NUM_BONE_INFLUENCERS>6
|
|
386
|
-
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[2],VATFrameNum)*vertexInputs.matricesWeightsExtra[2];
|
|
387
|
-
#endif
|
|
388
|
-
#if NUM_BONE_INFLUENCERS>7
|
|
389
|
-
VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[3],VATFrameNum)*vertexInputs.matricesWeightsExtra[3];
|
|
390
|
-
#endif
|
|
391
|
-
finalWorld=finalWorld*VATInfluence;}
|
|
392
|
-
#endif
|
|
393
|
-
`;
|
|
394
|
-
// Sideeffect
|
|
395
|
-
ShaderStore.IncludesShadersStoreWGSL[name$9] = shader$9;
|
|
396
|
-
|
|
397
|
-
// Do not edit.
|
|
398
|
-
const name$8 = "prePassVertex";
|
|
399
|
-
const shader$8 = `#ifdef PREPASS_DEPTH
|
|
400
|
-
vertexOutputs.vViewPos=(scene.view*worldPos).rgb;
|
|
401
|
-
#endif
|
|
402
|
-
#ifdef PREPASS_LOCAL_POSITION
|
|
403
|
-
vertexOutputs.vPosition=positionUpdated.xyz;
|
|
404
|
-
#endif
|
|
405
|
-
#if defined(PREPASS_VELOCITY) && defined(BONES_VELOCITY_ENABLED) || \
|
|
406
|
-
defined(PREPASS_VELOCITY_LINEAR)
|
|
407
|
-
vertexOutputs.vCurrentPosition=scene.viewProjection*worldPos;
|
|
408
|
-
#if NUM_BONE_INFLUENCERS>0
|
|
409
|
-
var previousInfluence: mat4x4f;previousInfluence=mPreviousBones[ i32(matricesIndices[0])]*matricesWeights[0];
|
|
410
|
-
#if NUM_BONE_INFLUENCERS>1
|
|
411
|
-
previousInfluence+=mPreviousBones[ i32(matricesIndices[1])]*matricesWeights[1];
|
|
412
|
-
#endif
|
|
413
|
-
#if NUM_BONE_INFLUENCERS>2
|
|
414
|
-
previousInfluence+=mPreviousBones[ i32(matricesIndices[2])]*matricesWeights[2];
|
|
415
|
-
#endif
|
|
416
|
-
#if NUM_BONE_INFLUENCERS>3
|
|
417
|
-
previousInfluence+=mPreviousBones[ i32(matricesIndices[3])]*matricesWeights[3];
|
|
418
|
-
#endif
|
|
419
|
-
#if NUM_BONE_INFLUENCERS>4
|
|
420
|
-
previousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
|
|
421
|
-
#endif
|
|
422
|
-
#if NUM_BONE_INFLUENCERS>5
|
|
423
|
-
previousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
|
|
424
|
-
#endif
|
|
425
|
-
#if NUM_BONE_INFLUENCERS>6
|
|
426
|
-
previousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
|
|
427
|
-
#endif
|
|
428
|
-
#if NUM_BONE_INFLUENCERS>7
|
|
429
|
-
previousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
|
|
430
|
-
#endif
|
|
431
|
-
vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*previousInfluence* vec4f(positionUpdated,1.0);
|
|
432
|
-
#else
|
|
433
|
-
vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
|
|
434
|
-
#endif
|
|
435
|
-
#endif
|
|
436
|
-
`;
|
|
437
|
-
// Sideeffect
|
|
438
|
-
ShaderStore.IncludesShadersStoreWGSL[name$8] = shader$8;
|
|
439
|
-
|
|
440
|
-
// Do not edit.
|
|
441
|
-
const name$7 = "uvVariableDeclaration";
|
|
442
|
-
const shader$7 = `#ifdef MAINUV{X}
|
|
443
|
-
#if !defined(UV{X})
|
|
444
|
-
var uv{X}: vec2f=vec2f(0.,0.);
|
|
445
|
-
#else
|
|
446
|
-
var uv{X}: vec2f=vertexInputs.uv{X};
|
|
447
|
-
#endif
|
|
448
|
-
vertexOutputs.vMainUV{X}=uv{X};
|
|
449
|
-
#endif
|
|
450
|
-
`;
|
|
451
|
-
// Sideeffect
|
|
452
|
-
ShaderStore.IncludesShadersStoreWGSL[name$7] = shader$7;
|
|
453
|
-
|
|
454
|
-
// Do not edit.
|
|
455
|
-
const name$6 = "samplerVertexImplementation";
|
|
456
|
-
const shader$6 = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
|
457
|
-
if (uniforms.v_INFONAME_==0.)
|
|
458
|
-
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uvUpdated,1.0,0.0)).xy;}
|
|
459
|
-
#ifdef UV2
|
|
460
|
-
else if (uniforms.v_INFONAME_==1.)
|
|
461
|
-
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv2,1.0,0.0)).xy;}
|
|
462
|
-
#endif
|
|
463
|
-
#ifdef UV3
|
|
464
|
-
else if (uniforms.v_INFONAME_==2.)
|
|
465
|
-
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv3,1.0,0.0)).xy;}
|
|
466
|
-
#endif
|
|
467
|
-
#ifdef UV4
|
|
468
|
-
else if (uniforms.v_INFONAME_==3.)
|
|
469
|
-
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv4,1.0,0.0)).xy;}
|
|
470
|
-
#endif
|
|
471
|
-
#ifdef UV5
|
|
472
|
-
else if (uniforms.v_INFONAME_==4.)
|
|
473
|
-
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv5,1.0,0.0)).xy;}
|
|
474
|
-
#endif
|
|
475
|
-
#ifdef UV6
|
|
476
|
-
else if (uniforms.v_INFONAME_==5.)
|
|
477
|
-
{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv6,1.0,0.0)).xy;}
|
|
478
|
-
#endif
|
|
479
|
-
#endif
|
|
480
|
-
`;
|
|
481
|
-
// Sideeffect
|
|
482
|
-
ShaderStore.IncludesShadersStoreWGSL[name$6] = shader$6;
|
|
483
|
-
|
|
484
|
-
// Do not edit.
|
|
485
|
-
const name$5 = "bumpVertex";
|
|
486
|
-
const shader$5 = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
|
|
487
|
-
#if defined(TANGENT) && defined(NORMAL)
|
|
488
|
-
var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
|
|
489
|
-
#endif
|
|
490
|
-
#endif
|
|
491
|
-
`;
|
|
492
|
-
// Sideeffect
|
|
493
|
-
ShaderStore.IncludesShadersStoreWGSL[name$5] = shader$5;
|
|
494
|
-
|
|
495
|
-
// Do not edit.
|
|
496
|
-
const name$4 = "clipPlaneVertex";
|
|
497
|
-
const shader$4 = `#ifdef CLIPPLANE
|
|
498
|
-
vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
|
|
499
|
-
#endif
|
|
500
|
-
#ifdef CLIPPLANE2
|
|
501
|
-
vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);
|
|
502
|
-
#endif
|
|
503
|
-
#ifdef CLIPPLANE3
|
|
504
|
-
vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);
|
|
505
|
-
#endif
|
|
506
|
-
#ifdef CLIPPLANE4
|
|
507
|
-
vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);
|
|
508
|
-
#endif
|
|
509
|
-
#ifdef CLIPPLANE5
|
|
510
|
-
vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
|
|
511
|
-
#endif
|
|
512
|
-
#ifdef CLIPPLANE6
|
|
513
|
-
vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
|
|
514
|
-
#endif
|
|
515
|
-
`;
|
|
516
|
-
// Sideeffect
|
|
517
|
-
ShaderStore.IncludesShadersStoreWGSL[name$4] = shader$4;
|
|
518
|
-
|
|
519
|
-
// Do not edit.
|
|
520
|
-
const name$3 = "fogVertex";
|
|
521
|
-
const shader$3 = `#ifdef FOG
|
|
522
|
-
vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
|
|
523
|
-
#endif
|
|
524
|
-
`;
|
|
525
|
-
// Sideeffect
|
|
526
|
-
ShaderStore.IncludesShadersStoreWGSL[name$3] = shader$3;
|
|
527
|
-
|
|
528
|
-
// Do not edit.
|
|
529
|
-
const name$2 = "shadowsVertex";
|
|
530
|
-
const shader$2 = `#ifdef SHADOWS
|
|
531
|
-
#if defined(SHADOWCSM{X})
|
|
532
|
-
vertexOutputs.vPositionFromCamera{X}=scene.view*worldPos;
|
|
533
|
-
#if SHADOWCSMNUM_CASCADES{X}>0
|
|
534
|
-
vertexOutputs.vPositionFromLight{X}_0=uniforms.lightMatrix{X}[0]*worldPos;
|
|
535
|
-
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
536
|
-
vertexOutputs.vDepthMetric{X}_0=(-vertexOutputs.vPositionFromLight{X}_0.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
537
|
-
#else
|
|
538
|
-
vertexOutputs.vDepthMetric{X}_0= (vertexOutputs.vPositionFromLight{X}_0.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
539
|
-
#endif
|
|
540
|
-
#endif
|
|
541
|
-
#if SHADOWCSMNUM_CASCADES{X}>1
|
|
542
|
-
vertexOutputs.vPositionFromLight{X}_1=uniforms.lightMatrix{X}[1]*worldPos;
|
|
543
|
-
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
544
|
-
vertexOutputs.vDepthMetric{X}_1=(-vertexOutputs.vPositionFromLight{X}_1.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
545
|
-
#else
|
|
546
|
-
vertexOutputs.vDepthMetric{X}_1= (vertexOutputs.vPositionFromLight{X}_1.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
547
|
-
#endif
|
|
548
|
-
#endif
|
|
549
|
-
#if SHADOWCSMNUM_CASCADES{X}>2
|
|
550
|
-
vertexOutputs.vPositionFromLight{X}_2=uniforms.lightMatrix{X}[2]*worldPos;
|
|
551
|
-
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
552
|
-
vertexOutputs.vDepthMetric{X}_2=(-vertexOutputs.vPositionFromLight{X}_2.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
553
|
-
#else
|
|
554
|
-
vertexOutputs.vDepthMetric{X}_2= (vertexOutputs.vPositionFromLight{X}_2.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
555
|
-
#endif
|
|
556
|
-
#endif
|
|
557
|
-
#if SHADOWCSMNUM_CASCADES{X}>3
|
|
558
|
-
vertexOutputs.vPositionFromLight{X}_3=uniforms.lightMatrix{X}[3]*worldPos;
|
|
559
|
-
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
560
|
-
vertexOutputs.vDepthMetric{X}_3=(-vertexOutputs.vPositionFromLight{X}_3.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
561
|
-
#else
|
|
562
|
-
vertexOutputs.vDepthMetric{X}_3= (vertexOutputs.vPositionFromLight{X}_3.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
563
|
-
#endif
|
|
564
|
-
#endif
|
|
565
|
-
#elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})
|
|
566
|
-
vertexOutputs.vPositionFromLight{X}=uniforms.lightMatrix{X}*worldPos;
|
|
567
|
-
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
568
|
-
vertexOutputs.vDepthMetric{X}=(-vertexOutputs.vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
569
|
-
#else
|
|
570
|
-
vertexOutputs.vDepthMetric{X}=(vertexOutputs.vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
571
|
-
#endif
|
|
572
|
-
#endif
|
|
573
|
-
#endif
|
|
574
|
-
`;
|
|
575
|
-
// Sideeffect
|
|
576
|
-
ShaderStore.IncludesShadersStoreWGSL[name$2] = shader$2;
|
|
577
|
-
|
|
578
|
-
// Do not edit.
|
|
579
|
-
const name$1 = "vertexColorMixing";
|
|
580
|
-
const shader$1 = `#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
581
|
-
vertexOutputs.vColor=vec4f(1.0);
|
|
582
|
-
#ifdef VERTEXCOLOR
|
|
583
|
-
#ifdef VERTEXALPHA
|
|
584
|
-
vertexOutputs.vColor*=vertexInputs.color;
|
|
585
|
-
#else
|
|
586
|
-
vertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*vertexInputs.color.rgb,vertexOutputs.vColor.a);
|
|
587
|
-
#endif
|
|
588
|
-
#endif
|
|
589
|
-
#ifdef INSTANCESCOLOR
|
|
590
|
-
vertexOutputs.vColor*=vertexInputs.instanceColor;
|
|
591
|
-
#endif
|
|
592
|
-
#endif
|
|
593
|
-
`;
|
|
594
|
-
// Sideeffect
|
|
595
|
-
ShaderStore.IncludesShadersStoreWGSL[name$1] = shader$1;
|
|
596
|
-
|
|
597
|
-
// Do not edit.
|
|
598
|
-
const name = "logDepthVertex";
|
|
599
|
-
const shader = `#ifdef LOGARITHMICDEPTH
|
|
600
|
-
vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
|
|
601
|
-
#endif
|
|
602
|
-
`;
|
|
603
|
-
// Sideeffect
|
|
604
|
-
ShaderStore.IncludesShadersStoreWGSL[name] = shader;
|
|
605
|
-
//# sourceMappingURL=logDepthVertex-B7lJf18n.esm.js.map
|