@babylonjs/viewer 7.22.5 → 7.23.0-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (286) hide show
  1. package/dist/babylon-viewer.esm.js +2 -0
  2. package/dist/babylon-viewer.esm.js.map +1 -0
  3. package/dist/babylon-viewer.esm.min.js +2 -0
  4. package/dist/babylon-viewer.esm.min.js.map +1 -0
  5. package/dist/chunks/basisTextureLoader-BnIeLUi5.esm.min.js +2 -0
  6. package/dist/chunks/basisTextureLoader-BnIeLUi5.esm.min.js.map +1 -0
  7. package/dist/chunks/basisTextureLoader-D5DAa_qR.esm.js +600 -0
  8. package/dist/chunks/basisTextureLoader-D5DAa_qR.esm.js.map +1 -0
  9. package/dist/chunks/ddsTextureLoader-D9xNsYAT.esm.min.js +2 -0
  10. package/dist/chunks/ddsTextureLoader-D9xNsYAT.esm.min.js.map +1 -0
  11. package/dist/chunks/ddsTextureLoader-DCv39Yn8.esm.js +87 -0
  12. package/dist/chunks/ddsTextureLoader-DCv39Yn8.esm.js.map +1 -0
  13. package/dist/chunks/envTextureLoader-Cmuugxf1.esm.min.js +2 -0
  14. package/dist/chunks/envTextureLoader-Cmuugxf1.esm.min.js.map +1 -0
  15. package/dist/chunks/envTextureLoader-Dl0xiO1G.esm.js +62 -0
  16. package/dist/chunks/envTextureLoader-Dl0xiO1G.esm.js.map +1 -0
  17. package/dist/chunks/exrTextureLoader-C0UEUMfH.esm.js +1682 -0
  18. package/dist/chunks/exrTextureLoader-C0UEUMfH.esm.js.map +1 -0
  19. package/dist/chunks/exrTextureLoader-DVZGHvAz.esm.min.js +2 -0
  20. package/dist/chunks/exrTextureLoader-DVZGHvAz.esm.min.js.map +1 -0
  21. package/dist/chunks/hdrTextureLoader-BM271mLj.esm.min.js +2 -0
  22. package/dist/chunks/hdrTextureLoader-BM271mLj.esm.min.js.map +1 -0
  23. package/dist/chunks/hdrTextureLoader-CrHh5vTV.esm.js +252 -0
  24. package/dist/chunks/hdrTextureLoader-CrHh5vTV.esm.js.map +1 -0
  25. package/dist/chunks/helperFunctions-BQ8X1piK.esm.min.js +2 -0
  26. package/dist/chunks/helperFunctions-BQ8X1piK.esm.min.js.map +1 -0
  27. package/dist/chunks/helperFunctions-CUX6uz_w.esm.js +108 -0
  28. package/dist/chunks/helperFunctions-CUX6uz_w.esm.js.map +1 -0
  29. package/dist/chunks/helperFunctions-ChWwJuKv.esm.min.js +2 -0
  30. package/dist/chunks/helperFunctions-ChWwJuKv.esm.min.js.map +1 -0
  31. package/dist/chunks/helperFunctions-DpMCqZKL.esm.js +80 -0
  32. package/dist/chunks/helperFunctions-DpMCqZKL.esm.js.map +1 -0
  33. package/dist/chunks/index-DHuuBhpP.esm.js +102146 -0
  34. package/dist/chunks/index-DHuuBhpP.esm.js.map +1 -0
  35. package/dist/chunks/index-EA8kJjBu.esm.min.js +56 -0
  36. package/dist/chunks/index-EA8kJjBu.esm.min.js.map +1 -0
  37. package/dist/chunks/ktxTextureLoader-BRR5FQro.esm.min.js +2 -0
  38. package/dist/chunks/ktxTextureLoader-BRR5FQro.esm.min.js.map +1 -0
  39. package/dist/chunks/ktxTextureLoader-gZQU7w7m.esm.js +813 -0
  40. package/dist/chunks/ktxTextureLoader-gZQU7w7m.esm.js.map +1 -0
  41. package/dist/chunks/logDepthDeclaration-B1MaqbwG.esm.min.js +2 -0
  42. package/dist/chunks/logDepthDeclaration-B1MaqbwG.esm.min.js.map +1 -0
  43. package/dist/chunks/logDepthDeclaration-B2UkQWK5.esm.min.js +2 -0
  44. package/dist/chunks/logDepthDeclaration-B2UkQWK5.esm.min.js.map +1 -0
  45. package/dist/chunks/logDepthDeclaration-COhUDa1N.esm.js +73 -0
  46. package/dist/chunks/logDepthDeclaration-COhUDa1N.esm.js.map +1 -0
  47. package/dist/chunks/logDepthDeclaration-CojhsbFY.esm.js +76 -0
  48. package/dist/chunks/logDepthDeclaration-CojhsbFY.esm.js.map +1 -0
  49. package/dist/chunks/pass.fragment-BNKAdmAy.esm.min.js +2 -0
  50. package/dist/chunks/pass.fragment-BNKAdmAy.esm.min.js.map +1 -0
  51. package/dist/chunks/pass.fragment-CDiei_Sn.esm.js +15 -0
  52. package/dist/chunks/pass.fragment-CDiei_Sn.esm.js.map +1 -0
  53. package/dist/chunks/pbr.fragment-BN71FgFx.esm.min.js +2 -0
  54. package/dist/chunks/pbr.fragment-BN71FgFx.esm.min.js.map +1 -0
  55. package/dist/chunks/pbr.fragment-BvCEmvwh.esm.js +4530 -0
  56. package/dist/chunks/pbr.fragment-BvCEmvwh.esm.js.map +1 -0
  57. package/dist/chunks/pbr.fragment-DU4hy3T_.esm.min.js +2 -0
  58. package/dist/chunks/pbr.fragment-DU4hy3T_.esm.min.js.map +1 -0
  59. package/dist/chunks/pbr.fragment-QxF1RFoh.esm.js +4323 -0
  60. package/dist/chunks/pbr.fragment-QxF1RFoh.esm.js.map +1 -0
  61. package/dist/chunks/pbr.vertex-62J9fbA6.esm.js +932 -0
  62. package/dist/chunks/pbr.vertex-62J9fbA6.esm.js.map +1 -0
  63. package/dist/chunks/pbr.vertex-C8vOdMd6.esm.min.js +2 -0
  64. package/dist/chunks/pbr.vertex-C8vOdMd6.esm.min.js.map +1 -0
  65. package/dist/chunks/pbr.vertex-Cp4yABqq.esm.js +809 -0
  66. package/dist/chunks/pbr.vertex-Cp4yABqq.esm.js.map +1 -0
  67. package/dist/chunks/pbr.vertex-DPPPQSbX.esm.min.js +2 -0
  68. package/dist/chunks/pbr.vertex-DPPPQSbX.esm.min.js.map +1 -0
  69. package/dist/chunks/postprocess.vertex-5WWqPw1s.esm.js +20 -0
  70. package/dist/chunks/postprocess.vertex-5WWqPw1s.esm.js.map +1 -0
  71. package/dist/chunks/postprocess.vertex-DzqXlss5.esm.min.js +2 -0
  72. package/dist/chunks/postprocess.vertex-DzqXlss5.esm.min.js.map +1 -0
  73. package/dist/chunks/rgbdDecode.fragment-BdggM8VZ.esm.min.js +2 -0
  74. package/dist/chunks/rgbdDecode.fragment-BdggM8VZ.esm.min.js.map +1 -0
  75. package/dist/chunks/rgbdDecode.fragment-Bpslxg4R.esm.js +17 -0
  76. package/dist/chunks/rgbdDecode.fragment-Bpslxg4R.esm.js.map +1 -0
  77. package/dist/chunks/rgbdDecode.fragment-By7Rc7Xz.esm.js +17 -0
  78. package/dist/chunks/rgbdDecode.fragment-By7Rc7Xz.esm.js.map +1 -0
  79. package/dist/chunks/rgbdDecode.fragment-CnUoEV03.esm.min.js +2 -0
  80. package/dist/chunks/rgbdDecode.fragment-CnUoEV03.esm.min.js.map +1 -0
  81. package/dist/chunks/rgbdEncode.fragment-BBl79-3e.esm.js +17 -0
  82. package/dist/chunks/rgbdEncode.fragment-BBl79-3e.esm.js.map +1 -0
  83. package/dist/chunks/rgbdEncode.fragment-BGkuZmHn.esm.min.js +2 -0
  84. package/dist/chunks/rgbdEncode.fragment-BGkuZmHn.esm.min.js.map +1 -0
  85. package/dist/chunks/rgbdEncode.fragment-LUPpF87m.esm.min.js +2 -0
  86. package/dist/chunks/rgbdEncode.fragment-LUPpF87m.esm.min.js.map +1 -0
  87. package/dist/chunks/rgbdEncode.fragment-PJDNuVns.esm.js +17 -0
  88. package/dist/chunks/rgbdEncode.fragment-PJDNuVns.esm.js.map +1 -0
  89. package/dist/chunks/tgaTextureLoader-CccJYauf.esm.min.js +2 -0
  90. package/dist/chunks/tgaTextureLoader-CccJYauf.esm.min.js.map +1 -0
  91. package/dist/chunks/tgaTextureLoader-DdDpL5u3.esm.js +349 -0
  92. package/dist/chunks/tgaTextureLoader-DdDpL5u3.esm.js.map +1 -0
  93. package/lib/index.d.ts +237 -0
  94. package/lib/index.js +869 -0
  95. package/lib/index.js.map +1 -0
  96. package/package.json +17 -27
  97. package/readme.md +35 -21
  98. package/configuration/configuration.d.ts +0 -107
  99. package/configuration/configuration.js +0 -16
  100. package/configuration/configuration.js.map +0 -1
  101. package/configuration/configurationCompatibility.d.ts +0 -8
  102. package/configuration/configurationCompatibility.js +0 -66
  103. package/configuration/configurationCompatibility.js.map +0 -1
  104. package/configuration/configurationContainer.d.ts +0 -10
  105. package/configuration/configurationContainer.js +0 -10
  106. package/configuration/configurationContainer.js.map +0 -1
  107. package/configuration/globals.d.ts +0 -6
  108. package/configuration/globals.js +0 -18
  109. package/configuration/globals.js.map +0 -1
  110. package/configuration/index.d.ts +0 -2
  111. package/configuration/index.js +0 -4
  112. package/configuration/index.js.map +0 -1
  113. package/configuration/interfaces/cameraConfiguration.d.ts +0 -31
  114. package/configuration/interfaces/cameraConfiguration.js +0 -2
  115. package/configuration/interfaces/cameraConfiguration.js.map +0 -1
  116. package/configuration/interfaces/colorGradingConfiguration.d.ts +0 -81
  117. package/configuration/interfaces/colorGradingConfiguration.js +0 -2
  118. package/configuration/interfaces/colorGradingConfiguration.js.map +0 -1
  119. package/configuration/interfaces/defaultRenderingPipelineConfiguration.d.ts +0 -20
  120. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js +0 -2
  121. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js.map +0 -1
  122. package/configuration/interfaces/environmentMapConfiguration.d.ts +0 -22
  123. package/configuration/interfaces/environmentMapConfiguration.js +0 -2
  124. package/configuration/interfaces/environmentMapConfiguration.js.map +0 -1
  125. package/configuration/interfaces/groundConfiguration.d.ts +0 -24
  126. package/configuration/interfaces/groundConfiguration.js +0 -2
  127. package/configuration/interfaces/groundConfiguration.js.map +0 -1
  128. package/configuration/interfaces/imageProcessingConfiguration.d.ts +0 -45
  129. package/configuration/interfaces/imageProcessingConfiguration.js +0 -2
  130. package/configuration/interfaces/imageProcessingConfiguration.js.map +0 -1
  131. package/configuration/interfaces/index.d.ts +0 -15
  132. package/configuration/interfaces/index.js +0 -16
  133. package/configuration/interfaces/index.js.map +0 -1
  134. package/configuration/interfaces/lightConfiguration.d.ts +0 -60
  135. package/configuration/interfaces/lightConfiguration.js +0 -2
  136. package/configuration/interfaces/lightConfiguration.js.map +0 -1
  137. package/configuration/interfaces/modelAnimationConfiguration.d.ts +0 -26
  138. package/configuration/interfaces/modelAnimationConfiguration.js +0 -2
  139. package/configuration/interfaces/modelAnimationConfiguration.js.map +0 -1
  140. package/configuration/interfaces/modelConfiguration.d.ts +0 -65
  141. package/configuration/interfaces/modelConfiguration.js +0 -2
  142. package/configuration/interfaces/modelConfiguration.js.map +0 -1
  143. package/configuration/interfaces/observersConfiguration.d.ts +0 -5
  144. package/configuration/interfaces/observersConfiguration.js +0 -2
  145. package/configuration/interfaces/observersConfiguration.js.map +0 -1
  146. package/configuration/interfaces/sceneConfiguration.d.ts +0 -48
  147. package/configuration/interfaces/sceneConfiguration.js +0 -2
  148. package/configuration/interfaces/sceneConfiguration.js.map +0 -1
  149. package/configuration/interfaces/sceneOptimizerConfiguration.d.ts +0 -23
  150. package/configuration/interfaces/sceneOptimizerConfiguration.js +0 -2
  151. package/configuration/interfaces/sceneOptimizerConfiguration.js.map +0 -1
  152. package/configuration/interfaces/skyboxConfiguration.d.ts +0 -21
  153. package/configuration/interfaces/skyboxConfiguration.js +0 -2
  154. package/configuration/interfaces/skyboxConfiguration.js.map +0 -1
  155. package/configuration/interfaces/templateConfiguration.d.ts +0 -67
  156. package/configuration/interfaces/templateConfiguration.js +0 -2
  157. package/configuration/interfaces/templateConfiguration.js.map +0 -1
  158. package/configuration/interfaces/vrConfiguration.d.ts +0 -16
  159. package/configuration/interfaces/vrConfiguration.js +0 -2
  160. package/configuration/interfaces/vrConfiguration.js.map +0 -1
  161. package/configuration/loader.d.ts +0 -4
  162. package/configuration/loader.js +0 -17
  163. package/configuration/loader.js.map +0 -1
  164. package/configuration/mappers.d.ts +0 -43
  165. package/configuration/mappers.js +0 -192
  166. package/configuration/mappers.js.map +0 -1
  167. package/configuration/renderOnlyLoader.d.ts +0 -33
  168. package/configuration/renderOnlyLoader.js +0 -162
  169. package/configuration/renderOnlyLoader.js.map +0 -1
  170. package/configuration/types/default.d.ts +0 -6
  171. package/configuration/types/default.js +0 -121
  172. package/configuration/types/default.js.map +0 -1
  173. package/configuration/types/environmentMap.d.ts +0 -5
  174. package/configuration/types/environmentMap.js +0 -14
  175. package/configuration/types/environmentMap.js.map +0 -1
  176. package/configuration/types/extended.d.ts +0 -6
  177. package/configuration/types/extended.js +0 -317
  178. package/configuration/types/extended.js.map +0 -1
  179. package/configuration/types/index.d.ts +0 -14
  180. package/configuration/types/index.js +0 -51
  181. package/configuration/types/index.js.map +0 -1
  182. package/configuration/types/minimal.d.ts +0 -6
  183. package/configuration/types/minimal.js +0 -43
  184. package/configuration/types/minimal.js.map +0 -1
  185. package/configuration/types/renderOnlyDefault.d.ts +0 -30
  186. package/configuration/types/renderOnlyDefault.js +0 -31
  187. package/configuration/types/renderOnlyDefault.js.map +0 -1
  188. package/configuration/types/shadowLight.d.ts +0 -9
  189. package/configuration/types/shadowLight.js +0 -64
  190. package/configuration/types/shadowLight.js.map +0 -1
  191. package/helper/index.d.ts +0 -29
  192. package/helper/index.js +0 -66
  193. package/helper/index.js.map +0 -1
  194. package/index.d.ts +0 -30
  195. package/index.js +0 -46
  196. package/index.js.map +0 -1
  197. package/initializer.d.ts +0 -11
  198. package/initializer.js +0 -35
  199. package/initializer.js.map +0 -1
  200. package/interfaces.d.ts +0 -5
  201. package/interfaces.js +0 -7
  202. package/interfaces.js.map +0 -1
  203. package/labs/environmentSerializer.d.ts +0 -126
  204. package/labs/environmentSerializer.js +0 -191
  205. package/labs/environmentSerializer.js.map +0 -1
  206. package/labs/texture.d.ts +0 -183
  207. package/labs/texture.js +0 -351
  208. package/labs/texture.js.map +0 -1
  209. package/labs/viewerLabs.d.ts +0 -51
  210. package/labs/viewerLabs.js +0 -134
  211. package/labs/viewerLabs.js.map +0 -1
  212. package/loader/modelLoader.d.ts +0 -56
  213. package/loader/modelLoader.js +0 -199
  214. package/loader/modelLoader.js.map +0 -1
  215. package/loader/plugins/applyMaterialConfig.d.ts +0 -12
  216. package/loader/plugins/applyMaterialConfig.js +0 -16
  217. package/loader/plugins/applyMaterialConfig.js.map +0 -1
  218. package/loader/plugins/extendedMaterialLoaderPlugin.d.ts +0 -9
  219. package/loader/plugins/extendedMaterialLoaderPlugin.js +0 -16
  220. package/loader/plugins/extendedMaterialLoaderPlugin.js.map +0 -1
  221. package/loader/plugins/index.d.ts +0 -19
  222. package/loader/plugins/index.js +0 -44
  223. package/loader/plugins/index.js.map +0 -1
  224. package/loader/plugins/loaderPlugin.d.ts +0 -24
  225. package/loader/plugins/loaderPlugin.js +0 -2
  226. package/loader/plugins/loaderPlugin.js.map +0 -1
  227. package/loader/plugins/msftLodLoaderPlugin.d.ts +0 -12
  228. package/loader/plugins/msftLodLoaderPlugin.js +0 -21
  229. package/loader/plugins/msftLodLoaderPlugin.js.map +0 -1
  230. package/loader/plugins/telemetryLoaderPlugin.d.ts +0 -12
  231. package/loader/plugins/telemetryLoaderPlugin.js +0 -36
  232. package/loader/plugins/telemetryLoaderPlugin.js.map +0 -1
  233. package/managers/observablesManager.d.ts +0 -66
  234. package/managers/observablesManager.js +0 -35
  235. package/managers/observablesManager.js.map +0 -1
  236. package/managers/sceneManager.d.ts +0 -245
  237. package/managers/sceneManager.js +0 -1375
  238. package/managers/sceneManager.js.map +0 -1
  239. package/managers/telemetryManager.d.ts +0 -78
  240. package/managers/telemetryManager.js +0 -117
  241. package/managers/telemetryManager.js.map +0 -1
  242. package/model/modelAnimation.d.ts +0 -215
  243. package/model/modelAnimation.js +0 -237
  244. package/model/modelAnimation.js.map +0 -1
  245. package/model/viewerModel.d.ts +0 -233
  246. package/model/viewerModel.js +0 -673
  247. package/model/viewerModel.js.map +0 -1
  248. package/optimizer/custom/extended.d.ts +0 -13
  249. package/optimizer/custom/extended.js +0 -101
  250. package/optimizer/custom/extended.js.map +0 -1
  251. package/optimizer/custom/index.d.ts +0 -9
  252. package/optimizer/custom/index.js +0 -26
  253. package/optimizer/custom/index.js.map +0 -1
  254. package/renderOnlyIndex.d.ts +0 -11
  255. package/renderOnlyIndex.js +0 -18
  256. package/renderOnlyIndex.js.map +0 -1
  257. package/templating/eventManager.d.ts +0 -35
  258. package/templating/eventManager.js +0 -66
  259. package/templating/eventManager.js.map +0 -1
  260. package/templating/plugins/hdButtonPlugin.d.ts +0 -9
  261. package/templating/plugins/hdButtonPlugin.js +0 -21
  262. package/templating/plugins/hdButtonPlugin.js.map +0 -1
  263. package/templating/plugins/printButton.d.ts +0 -9
  264. package/templating/plugins/printButton.js +0 -40
  265. package/templating/plugins/printButton.js.map +0 -1
  266. package/templating/templateManager.d.ts +0 -197
  267. package/templating/templateManager.js +0 -561
  268. package/templating/templateManager.js.map +0 -1
  269. package/templating/viewerTemplatePlugin.d.ts +0 -21
  270. package/templating/viewerTemplatePlugin.js +0 -69
  271. package/templating/viewerTemplatePlugin.js.map +0 -1
  272. package/viewer/defaultViewer.d.ts +0 -130
  273. package/viewer/defaultViewer.js +0 -675
  274. package/viewer/defaultViewer.js.map +0 -1
  275. package/viewer/renderOnlyViewer.d.ts +0 -9
  276. package/viewer/renderOnlyViewer.js +0 -46
  277. package/viewer/renderOnlyViewer.js.map +0 -1
  278. package/viewer/viewer.d.ts +0 -258
  279. package/viewer/viewer.js +0 -783
  280. package/viewer/viewer.js.map +0 -1
  281. package/viewer/viewerManager.d.ts +0 -58
  282. package/viewer/viewerManager.js +0 -91
  283. package/viewer/viewerManager.js.map +0 -1
  284. package/viewer/viewerWithTemplate.d.ts +0 -9
  285. package/viewer/viewerWithTemplate.js +0 -20
  286. package/viewer/viewerWithTemplate.js.map +0 -1
@@ -0,0 +1,932 @@
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+ import { S as ShaderStore } from './index-DHuuBhpP.esm.js';
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+ import './logDepthDeclaration-CojhsbFY.esm.js';
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+ import './helperFunctions-CUX6uz_w.esm.js';
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+
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+ // Do not edit.
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+ const name$t = "decalVertexDeclaration";
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+ const shader$t = `#ifdef DECAL
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+ uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
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+ #endif
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+ `;
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+ // Sideeffect
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+ ShaderStore.IncludesShadersStore[name$t] = shader$t;
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+
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+ // Do not edit.
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+ const name$s = "pbrVertexDeclaration";
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+ const shader$s = `uniform mat4 view;uniform mat4 viewProjection;
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+ #ifdef ALBEDO
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+ uniform mat4 albedoMatrix;uniform vec2 vAlbedoInfos;
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+ #endif
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+ #ifdef AMBIENT
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+ uniform mat4 ambientMatrix;uniform vec4 vAmbientInfos;
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+ #endif
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+ #ifdef OPACITY
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+ uniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;
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+ #endif
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+ #ifdef EMISSIVE
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+ uniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;
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+ #endif
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+ #ifdef LIGHTMAP
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+ uniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;
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+ #endif
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+ #ifdef REFLECTIVITY
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+ uniform vec3 vReflectivityInfos;uniform mat4 reflectivityMatrix;
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+ #endif
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+ #ifdef METALLIC_REFLECTANCE
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+ uniform vec2 vMetallicReflectanceInfos;uniform mat4 metallicReflectanceMatrix;
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+ #endif
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+ #ifdef REFLECTANCE
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+ uniform vec2 vReflectanceInfos;uniform mat4 reflectanceMatrix;
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+ #endif
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+ #ifdef MICROSURFACEMAP
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+ uniform vec2 vMicroSurfaceSamplerInfos;uniform mat4 microSurfaceSamplerMatrix;
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+ #endif
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+ #ifdef BUMP
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+ uniform vec3 vBumpInfos;uniform mat4 bumpMatrix;
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+ #endif
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+ #ifdef POINTSIZE
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+ uniform float pointSize;
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+ #endif
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+ #ifdef REFLECTION
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+ uniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;
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+ #endif
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+ #ifdef CLEARCOAT
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+ #if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)
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+ uniform vec4 vClearCoatInfos;
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+ #endif
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+ #ifdef CLEARCOAT_TEXTURE
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+ uniform mat4 clearCoatMatrix;
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+ #endif
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+ #ifdef CLEARCOAT_TEXTURE_ROUGHNESS
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+ uniform mat4 clearCoatRoughnessMatrix;
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+ #endif
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+ #ifdef CLEARCOAT_BUMP
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+ uniform vec2 vClearCoatBumpInfos;uniform mat4 clearCoatBumpMatrix;
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+ #endif
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+ #ifdef CLEARCOAT_TINT_TEXTURE
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+ uniform vec2 vClearCoatTintInfos;uniform mat4 clearCoatTintMatrix;
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+ #endif
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+ #endif
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+ #ifdef IRIDESCENCE
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+ #if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE)
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+ uniform vec4 vIridescenceInfos;
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+ #endif
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+ #ifdef IRIDESCENCE_TEXTURE
75
+ uniform mat4 iridescenceMatrix;
76
+ #endif
77
+ #ifdef IRIDESCENCE_THICKNESS_TEXTURE
78
+ uniform mat4 iridescenceThicknessMatrix;
79
+ #endif
80
+ #endif
81
+ #ifdef ANISOTROPIC
82
+ #ifdef ANISOTROPIC_TEXTURE
83
+ uniform vec2 vAnisotropyInfos;uniform mat4 anisotropyMatrix;
84
+ #endif
85
+ #endif
86
+ #ifdef SHEEN
87
+ #if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)
88
+ uniform vec4 vSheenInfos;
89
+ #endif
90
+ #ifdef SHEEN_TEXTURE
91
+ uniform mat4 sheenMatrix;
92
+ #endif
93
+ #ifdef SHEEN_TEXTURE_ROUGHNESS
94
+ uniform mat4 sheenRoughnessMatrix;
95
+ #endif
96
+ #endif
97
+ #ifdef SUBSURFACE
98
+ #ifdef SS_REFRACTION
99
+ uniform vec4 vRefractionInfos;uniform mat4 refractionMatrix;
100
+ #endif
101
+ #ifdef SS_THICKNESSANDMASK_TEXTURE
102
+ uniform vec2 vThicknessInfos;uniform mat4 thicknessMatrix;
103
+ #endif
104
+ #ifdef SS_REFRACTIONINTENSITY_TEXTURE
105
+ uniform vec2 vRefractionIntensityInfos;uniform mat4 refractionIntensityMatrix;
106
+ #endif
107
+ #ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
108
+ uniform vec2 vTranslucencyIntensityInfos;uniform mat4 translucencyIntensityMatrix;
109
+ #endif
110
+ #ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
111
+ uniform vec2 vTranslucencyColorInfos;uniform mat4 translucencyColorMatrix;
112
+ #endif
113
+ #endif
114
+ #ifdef NORMAL
115
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
116
+ #ifdef USESPHERICALFROMREFLECTIONMAP
117
+ #ifdef SPHERICAL_HARMONICS
118
+ uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
119
+ #else
120
+ uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
121
+ #endif
122
+ #endif
123
+ #endif
124
+ #endif
125
+ #ifdef DETAIL
126
+ uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
127
+ #endif
128
+ #include<decalVertexDeclaration>
129
+ #define ADDITIONAL_VERTEX_DECLARATION
130
+ `;
131
+ // Sideeffect
132
+ ShaderStore.IncludesShadersStore[name$s] = shader$s;
133
+
134
+ // Do not edit.
135
+ const name$r = "uvAttributeDeclaration";
136
+ const shader$r = `#ifdef UV{X}
137
+ attribute vec2 uv{X};
138
+ #endif
139
+ `;
140
+ // Sideeffect
141
+ ShaderStore.IncludesShadersStore[name$r] = shader$r;
142
+
143
+ // Do not edit.
144
+ const name$q = "bonesDeclaration";
145
+ const shader$q = `#if NUM_BONE_INFLUENCERS>0
146
+ attribute vec4 matricesIndices;attribute vec4 matricesWeights;
147
+ #if NUM_BONE_INFLUENCERS>4
148
+ attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
149
+ #endif
150
+ #ifndef BAKED_VERTEX_ANIMATION_TEXTURE
151
+ #ifdef BONETEXTURE
152
+ uniform highp sampler2D boneSampler;uniform float boneTextureWidth;
153
+ #else
154
+ uniform mat4 mBones[BonesPerMesh];
155
+ #endif
156
+ #ifdef BONES_VELOCITY_ENABLED
157
+ uniform mat4 mPreviousBones[BonesPerMesh];
158
+ #endif
159
+ #ifdef BONETEXTURE
160
+ #define inline
161
+ mat4 readMatrixFromRawSampler(sampler2D smp,float index)
162
+ {float offset=index *4.0;float dx=1.0/boneTextureWidth;vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),0.));vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),0.));vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),0.));vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),0.));return mat4(m0,m1,m2,m3);}
163
+ #endif
164
+ #endif
165
+ #endif
166
+ `;
167
+ // Sideeffect
168
+ ShaderStore.IncludesShadersStore[name$q] = shader$q;
169
+
170
+ // Do not edit.
171
+ const name$p = "bakedVertexAnimationDeclaration";
172
+ const shader$p = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
173
+ uniform float bakedVertexAnimationTime;uniform vec2 bakedVertexAnimationTextureSizeInverted;uniform vec4 bakedVertexAnimationSettings;uniform sampler2D bakedVertexAnimationTexture;
174
+ #ifdef INSTANCES
175
+ attribute vec4 bakedVertexAnimationSettingsInstanced;
176
+ #endif
177
+ #define inline
178
+ mat4 readMatrixFromRawSamplerVAT(sampler2D smp,float index,float frame)
179
+ {float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSizeInverted.y;float dx=bakedVertexAnimationTextureSizeInverted.x;vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),frameUV));vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),frameUV));vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),frameUV));vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),frameUV));return mat4(m0,m1,m2,m3);}
180
+ #endif
181
+ `;
182
+ // Sideeffect
183
+ ShaderStore.IncludesShadersStore[name$p] = shader$p;
184
+
185
+ // Do not edit.
186
+ const name$o = "instancesDeclaration";
187
+ const shader$o = `#ifdef INSTANCES
188
+ attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
189
+ #ifdef INSTANCESCOLOR
190
+ attribute vec4 instanceColor;
191
+ #endif
192
+ #if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
193
+ uniform mat4 world;
194
+ #endif
195
+ #if defined(VELOCITY) || defined(PREPASS_VELOCITY) || \
196
+ defined(PREPASS_VELOCITY_LINEAR)
197
+ attribute vec4 previousWorld0;attribute vec4 previousWorld1;attribute vec4 previousWorld2;attribute vec4 previousWorld3;
198
+ #ifdef THIN_INSTANCES
199
+ uniform mat4 previousWorld;
200
+ #endif
201
+ #endif
202
+ #else
203
+ #if !defined(WORLD_UBO)
204
+ uniform mat4 world;
205
+ #endif
206
+ #if defined(VELOCITY) || defined(PREPASS_VELOCITY) || \
207
+ defined(PREPASS_VELOCITY_LINEAR)
208
+ uniform mat4 previousWorld;
209
+ #endif
210
+ #endif
211
+ `;
212
+ // Sideeffect
213
+ ShaderStore.IncludesShadersStore[name$o] = shader$o;
214
+
215
+ // Do not edit.
216
+ const name$n = "prePassVertexDeclaration";
217
+ const shader$n = `#ifdef PREPASS
218
+ #ifdef PREPASS_LOCAL_POSITION
219
+ varying vec3 vPosition;
220
+ #endif
221
+ #ifdef PREPASS_DEPTH
222
+ varying vec3 vViewPos;
223
+ #endif
224
+ #if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
225
+ uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
226
+ #endif
227
+ #endif
228
+ `;
229
+ // Sideeffect
230
+ ShaderStore.IncludesShadersStore[name$n] = shader$n;
231
+
232
+ // Do not edit.
233
+ const name$m = "samplerVertexDeclaration";
234
+ const shader$m = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
235
+ varying vec2 v_VARYINGNAME_UV;
236
+ #endif
237
+ `;
238
+ // Sideeffect
239
+ ShaderStore.IncludesShadersStore[name$m] = shader$m;
240
+
241
+ // Do not edit.
242
+ const name$l = "bumpVertexDeclaration";
243
+ const shader$l = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
244
+ #if defined(TANGENT) && defined(NORMAL)
245
+ varying mat3 vTBN;
246
+ #endif
247
+ #endif
248
+ `;
249
+ // Sideeffect
250
+ ShaderStore.IncludesShadersStore[name$l] = shader$l;
251
+
252
+ // Do not edit.
253
+ const name$k = "clipPlaneVertexDeclaration";
254
+ const shader$k = `#ifdef CLIPPLANE
255
+ uniform vec4 vClipPlane;varying float fClipDistance;
256
+ #endif
257
+ #ifdef CLIPPLANE2
258
+ uniform vec4 vClipPlane2;varying float fClipDistance2;
259
+ #endif
260
+ #ifdef CLIPPLANE3
261
+ uniform vec4 vClipPlane3;varying float fClipDistance3;
262
+ #endif
263
+ #ifdef CLIPPLANE4
264
+ uniform vec4 vClipPlane4;varying float fClipDistance4;
265
+ #endif
266
+ #ifdef CLIPPLANE5
267
+ uniform vec4 vClipPlane5;varying float fClipDistance5;
268
+ #endif
269
+ #ifdef CLIPPLANE6
270
+ uniform vec4 vClipPlane6;varying float fClipDistance6;
271
+ #endif
272
+ `;
273
+ // Sideeffect
274
+ ShaderStore.IncludesShadersStore[name$k] = shader$k;
275
+
276
+ // Do not edit.
277
+ const name$j = "fogVertexDeclaration";
278
+ const shader$j = `#ifdef FOG
279
+ varying vec3 vFogDistance;
280
+ #endif
281
+ `;
282
+ // Sideeffect
283
+ ShaderStore.IncludesShadersStore[name$j] = shader$j;
284
+
285
+ // Do not edit.
286
+ const name$i = "lightVxFragmentDeclaration";
287
+ const shader$i = `#ifdef LIGHT{X}
288
+ uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
289
+ #ifdef SPECULARTERM
290
+ uniform vec4 vLightSpecular{X};
291
+ #else
292
+ vec4 vLightSpecular{X}=vec4(0.);
293
+ #endif
294
+ #ifdef SHADOW{X}
295
+ #ifdef SHADOWCSM{X}
296
+ uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};
297
+ #elif defined(SHADOWCUBE{X})
298
+ #else
299
+ varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};
300
+ #endif
301
+ uniform vec4 shadowsInfo{X};uniform vec2 depthValues{X};
302
+ #endif
303
+ #ifdef SPOTLIGHT{X}
304
+ uniform vec4 vLightDirection{X};uniform vec4 vLightFalloff{X};
305
+ #elif defined(POINTLIGHT{X})
306
+ uniform vec4 vLightFalloff{X};
307
+ #elif defined(HEMILIGHT{X})
308
+ uniform vec3 vLightGround{X};
309
+ #endif
310
+ #endif
311
+ `;
312
+ // Sideeffect
313
+ ShaderStore.IncludesShadersStore[name$i] = shader$i;
314
+
315
+ // Do not edit.
316
+ const name$h = "lightVxUboDeclaration";
317
+ const shader$h = `#ifdef LIGHT{X}
318
+ uniform Light{X}
319
+ {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
320
+ #ifdef SPOTLIGHT{X}
321
+ vec4 vLightDirection;vec4 vLightFalloff;
322
+ #elif defined(POINTLIGHT{X})
323
+ vec4 vLightFalloff;
324
+ #elif defined(HEMILIGHT{X})
325
+ vec3 vLightGround;
326
+ #endif
327
+ vec4 shadowsInfo;vec2 depthValues;} light{X};
328
+ #ifdef SHADOW{X}
329
+ #ifdef SHADOWCSM{X}
330
+ uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};
331
+ #elif defined(SHADOWCUBE{X})
332
+ #else
333
+ varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};
334
+ #endif
335
+ #endif
336
+ #endif
337
+ `;
338
+ // Sideeffect
339
+ ShaderStore.IncludesShadersStore[name$h] = shader$h;
340
+
341
+ // Do not edit.
342
+ const name$g = "morphTargetsVertexGlobalDeclaration";
343
+ const shader$g = `#ifdef MORPHTARGETS
344
+ uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
345
+ #ifdef MORPHTARGETS_TEXTURE
346
+ uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
347
+ {
348
+ float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphTargetTextureInfo.y;vec3 textureUV=vec3((x+0.5)/morphTargetTextureInfo.y,(y+0.5)/morphTargetTextureInfo.z,morphTargetTextureIndices[targetIndex]);return texture(morphTargets,textureUV).xyz;}
349
+ #endif
350
+ #endif
351
+ `;
352
+ // Sideeffect
353
+ ShaderStore.IncludesShadersStore[name$g] = shader$g;
354
+
355
+ // Do not edit.
356
+ const name$f = "morphTargetsVertexDeclaration";
357
+ const shader$f = `#ifdef MORPHTARGETS
358
+ #ifndef MORPHTARGETS_TEXTURE
359
+ attribute vec3 position{X};
360
+ #ifdef MORPHTARGETS_NORMAL
361
+ attribute vec3 normal{X};
362
+ #endif
363
+ #ifdef MORPHTARGETS_TANGENT
364
+ attribute vec3 tangent{X};
365
+ #endif
366
+ #ifdef MORPHTARGETS_UV
367
+ attribute vec2 uv_{X};
368
+ #endif
369
+ #elif {X}==0
370
+ uniform int morphTargetCount;
371
+ #endif
372
+ #endif
373
+ `;
374
+ // Sideeffect
375
+ ShaderStore.IncludesShadersStore[name$f] = shader$f;
376
+
377
+ // Do not edit.
378
+ const name$e = "morphTargetsVertexGlobal";
379
+ const shader$e = `#ifdef MORPHTARGETS
380
+ #ifdef MORPHTARGETS_TEXTURE
381
+ float vertexID;
382
+ #endif
383
+ #endif
384
+ `;
385
+ // Sideeffect
386
+ ShaderStore.IncludesShadersStore[name$e] = shader$e;
387
+
388
+ // Do not edit.
389
+ const name$d = "morphTargetsVertex";
390
+ const shader$d = `#ifdef MORPHTARGETS
391
+ #ifdef MORPHTARGETS_TEXTURE
392
+ #if {X}==0
393
+ for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (i>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;positionUpdated+=(readVector3FromRawSampler(i,vertexID)-position)*morphTargetInfluences[i];vertexID+=1.0;
394
+ #ifdef MORPHTARGETS_NORMAL
395
+ normalUpdated+=(readVector3FromRawSampler(i,vertexID) -normal)*morphTargetInfluences[i];vertexID+=1.0;
396
+ #endif
397
+ #ifdef MORPHTARGETS_UV
398
+ uvUpdated+=(readVector3FromRawSampler(i,vertexID).xy-uv)*morphTargetInfluences[i];vertexID+=1.0;
399
+ #endif
400
+ #ifdef MORPHTARGETS_TANGENT
401
+ tangentUpdated.xyz+=(readVector3FromRawSampler(i,vertexID) -tangent.xyz)*morphTargetInfluences[i];
402
+ #endif
403
+ }
404
+ #endif
405
+ #else
406
+ positionUpdated+=(position{X}-position)*morphTargetInfluences[{X}];
407
+ #ifdef MORPHTARGETS_NORMAL
408
+ normalUpdated+=(normal{X}-normal)*morphTargetInfluences[{X}];
409
+ #endif
410
+ #ifdef MORPHTARGETS_TANGENT
411
+ tangentUpdated.xyz+=(tangent{X}-tangent.xyz)*morphTargetInfluences[{X}];
412
+ #endif
413
+ #ifdef MORPHTARGETS_UV
414
+ uvUpdated+=(uv_{X}-uv)*morphTargetInfluences[{X}];
415
+ #endif
416
+ #endif
417
+ #endif
418
+ `;
419
+ // Sideeffect
420
+ ShaderStore.IncludesShadersStore[name$d] = shader$d;
421
+
422
+ // Do not edit.
423
+ const name$c = "instancesVertex";
424
+ const shader$c = `#ifdef INSTANCES
425
+ mat4 finalWorld=mat4(world0,world1,world2,world3);
426
+ #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || \
427
+ defined(PREPASS_VELOCITY_LINEAR)
428
+ mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
429
+ previousWorld2,previousWorld3);
430
+ #endif
431
+ #ifdef THIN_INSTANCES
432
+ finalWorld=world*finalWorld;
433
+ #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || \
434
+ defined(PREPASS_VELOCITY_LINEAR)
435
+ finalPreviousWorld=previousWorld*finalPreviousWorld;
436
+ #endif
437
+ #endif
438
+ #else
439
+ mat4 finalWorld=world;
440
+ #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || \
441
+ defined(PREPASS_VELOCITY_LINEAR)
442
+ mat4 finalPreviousWorld=previousWorld;
443
+ #endif
444
+ #endif
445
+ `;
446
+ // Sideeffect
447
+ ShaderStore.IncludesShadersStore[name$c] = shader$c;
448
+
449
+ // Do not edit.
450
+ const name$b = "bonesVertex";
451
+ const shader$b = `#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
452
+ #if NUM_BONE_INFLUENCERS>0
453
+ mat4 influence;
454
+ #ifdef BONETEXTURE
455
+ influence=readMatrixFromRawSampler(boneSampler,matricesIndices[0])*matricesWeights[0];
456
+ #if NUM_BONE_INFLUENCERS>1
457
+ influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[1])*matricesWeights[1];
458
+ #endif
459
+ #if NUM_BONE_INFLUENCERS>2
460
+ influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[2])*matricesWeights[2];
461
+ #endif
462
+ #if NUM_BONE_INFLUENCERS>3
463
+ influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[3])*matricesWeights[3];
464
+ #endif
465
+ #if NUM_BONE_INFLUENCERS>4
466
+ influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[0])*matricesWeightsExtra[0];
467
+ #endif
468
+ #if NUM_BONE_INFLUENCERS>5
469
+ influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[1])*matricesWeightsExtra[1];
470
+ #endif
471
+ #if NUM_BONE_INFLUENCERS>6
472
+ influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[2])*matricesWeightsExtra[2];
473
+ #endif
474
+ #if NUM_BONE_INFLUENCERS>7
475
+ influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[3])*matricesWeightsExtra[3];
476
+ #endif
477
+ #else
478
+ influence=mBones[int(matricesIndices[0])]*matricesWeights[0];
479
+ #if NUM_BONE_INFLUENCERS>1
480
+ influence+=mBones[int(matricesIndices[1])]*matricesWeights[1];
481
+ #endif
482
+ #if NUM_BONE_INFLUENCERS>2
483
+ influence+=mBones[int(matricesIndices[2])]*matricesWeights[2];
484
+ #endif
485
+ #if NUM_BONE_INFLUENCERS>3
486
+ influence+=mBones[int(matricesIndices[3])]*matricesWeights[3];
487
+ #endif
488
+ #if NUM_BONE_INFLUENCERS>4
489
+ influence+=mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
490
+ #endif
491
+ #if NUM_BONE_INFLUENCERS>5
492
+ influence+=mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
493
+ #endif
494
+ #if NUM_BONE_INFLUENCERS>6
495
+ influence+=mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
496
+ #endif
497
+ #if NUM_BONE_INFLUENCERS>7
498
+ influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
499
+ #endif
500
+ #endif
501
+ finalWorld=finalWorld*influence;
502
+ #endif
503
+ #endif
504
+ `;
505
+ // Sideeffect
506
+ ShaderStore.IncludesShadersStore[name$b] = shader$b;
507
+
508
+ // Do not edit.
509
+ const name$a = "bakedVertexAnimation";
510
+ const shader$a = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
511
+ {
512
+ #ifdef INSTANCES
513
+ #define BVASNAME bakedVertexAnimationSettingsInstanced
514
+ #else
515
+ #define BVASNAME bakedVertexAnimationSettings
516
+ #endif
517
+ float VATStartFrame=BVASNAME.x;float VATEndFrame=BVASNAME.y;float VATOffsetFrame=BVASNAME.z;float VATSpeed=BVASNAME.w;float totalFrames=VATEndFrame-VATStartFrame+1.0;float time=bakedVertexAnimationTime*VATSpeed/totalFrames;float frameCorrection=time<1.0 ? 0.0 : 1.0;float numOfFrames=totalFrames-frameCorrection;float VATFrameNum=fract(time)*numOfFrames;VATFrameNum=mod(VATFrameNum+VATOffsetFrame,numOfFrames);VATFrameNum=floor(VATFrameNum);VATFrameNum+=VATStartFrame+frameCorrection;mat4 VATInfluence;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[0],VATFrameNum)*matricesWeights[0];
518
+ #if NUM_BONE_INFLUENCERS>1
519
+ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[1],VATFrameNum)*matricesWeights[1];
520
+ #endif
521
+ #if NUM_BONE_INFLUENCERS>2
522
+ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[2],VATFrameNum)*matricesWeights[2];
523
+ #endif
524
+ #if NUM_BONE_INFLUENCERS>3
525
+ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[3],VATFrameNum)*matricesWeights[3];
526
+ #endif
527
+ #if NUM_BONE_INFLUENCERS>4
528
+ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[0],VATFrameNum)*matricesWeightsExtra[0];
529
+ #endif
530
+ #if NUM_BONE_INFLUENCERS>5
531
+ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[1],VATFrameNum)*matricesWeightsExtra[1];
532
+ #endif
533
+ #if NUM_BONE_INFLUENCERS>6
534
+ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[2],VATFrameNum)*matricesWeightsExtra[2];
535
+ #endif
536
+ #if NUM_BONE_INFLUENCERS>7
537
+ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[3],VATFrameNum)*matricesWeightsExtra[3];
538
+ #endif
539
+ finalWorld=finalWorld*VATInfluence;}
540
+ #endif
541
+ `;
542
+ // Sideeffect
543
+ ShaderStore.IncludesShadersStore[name$a] = shader$a;
544
+
545
+ // Do not edit.
546
+ const name$9 = "prePassVertex";
547
+ const shader$9 = `#ifdef PREPASS_DEPTH
548
+ vViewPos=(view*worldPos).rgb;
549
+ #endif
550
+ #ifdef PREPASS_LOCAL_POSITION
551
+ vPosition=positionUpdated.xyz;
552
+ #endif
553
+ #if defined(PREPASS_VELOCITY) && defined(BONES_VELOCITY_ENABLED) || \
554
+ defined(PREPASS_VELOCITY_LINEAR)
555
+ vCurrentPosition=viewProjection*worldPos;
556
+ #if NUM_BONE_INFLUENCERS>0
557
+ mat4 previousInfluence;previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];
558
+ #if NUM_BONE_INFLUENCERS>1
559
+ previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];
560
+ #endif
561
+ #if NUM_BONE_INFLUENCERS>2
562
+ previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];
563
+ #endif
564
+ #if NUM_BONE_INFLUENCERS>3
565
+ previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];
566
+ #endif
567
+ #if NUM_BONE_INFLUENCERS>4
568
+ previousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
569
+ #endif
570
+ #if NUM_BONE_INFLUENCERS>5
571
+ previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
572
+ #endif
573
+ #if NUM_BONE_INFLUENCERS>6
574
+ previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
575
+ #endif
576
+ #if NUM_BONE_INFLUENCERS>7
577
+ previousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
578
+ #endif
579
+ vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);
580
+ #else
581
+ vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
582
+ #endif
583
+ #endif
584
+ `;
585
+ // Sideeffect
586
+ ShaderStore.IncludesShadersStore[name$9] = shader$9;
587
+
588
+ // Do not edit.
589
+ const name$8 = "uvVariableDeclaration";
590
+ const shader$8 = `#if !defined(UV{X}) && defined(MAINUV{X})
591
+ vec2 uv{X}=vec2(0.,0.);
592
+ #endif
593
+ #ifdef MAINUV{X}
594
+ vMainUV{X}=uv{X};
595
+ #endif
596
+ `;
597
+ // Sideeffect
598
+ ShaderStore.IncludesShadersStore[name$8] = shader$8;
599
+
600
+ // Do not edit.
601
+ const name$7 = "samplerVertexImplementation";
602
+ const shader$7 = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
603
+ if (v_INFONAME_==0.)
604
+ {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
605
+ #ifdef UV2
606
+ else if (v_INFONAME_==1.)
607
+ {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv2,1.0,0.0));}
608
+ #endif
609
+ #ifdef UV3
610
+ else if (v_INFONAME_==2.)
611
+ {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv3,1.0,0.0));}
612
+ #endif
613
+ #ifdef UV4
614
+ else if (v_INFONAME_==3.)
615
+ {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv4,1.0,0.0));}
616
+ #endif
617
+ #ifdef UV5
618
+ else if (v_INFONAME_==4.)
619
+ {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv5,1.0,0.0));}
620
+ #endif
621
+ #ifdef UV6
622
+ else if (v_INFONAME_==5.)
623
+ {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
624
+ #endif
625
+ #endif
626
+ `;
627
+ // Sideeffect
628
+ ShaderStore.IncludesShadersStore[name$7] = shader$7;
629
+
630
+ // Do not edit.
631
+ const name$6 = "bumpVertex";
632
+ const shader$6 = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
633
+ #if defined(TANGENT) && defined(NORMAL)
634
+ vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
635
+ #endif
636
+ #endif
637
+ `;
638
+ // Sideeffect
639
+ ShaderStore.IncludesShadersStore[name$6] = shader$6;
640
+
641
+ // Do not edit.
642
+ const name$5 = "clipPlaneVertex";
643
+ const shader$5 = `#ifdef CLIPPLANE
644
+ fClipDistance=dot(worldPos,vClipPlane);
645
+ #endif
646
+ #ifdef CLIPPLANE2
647
+ fClipDistance2=dot(worldPos,vClipPlane2);
648
+ #endif
649
+ #ifdef CLIPPLANE3
650
+ fClipDistance3=dot(worldPos,vClipPlane3);
651
+ #endif
652
+ #ifdef CLIPPLANE4
653
+ fClipDistance4=dot(worldPos,vClipPlane4);
654
+ #endif
655
+ #ifdef CLIPPLANE5
656
+ fClipDistance5=dot(worldPos,vClipPlane5);
657
+ #endif
658
+ #ifdef CLIPPLANE6
659
+ fClipDistance6=dot(worldPos,vClipPlane6);
660
+ #endif
661
+ `;
662
+ // Sideeffect
663
+ ShaderStore.IncludesShadersStore[name$5] = shader$5;
664
+
665
+ // Do not edit.
666
+ const name$4 = "fogVertex";
667
+ const shader$4 = `#ifdef FOG
668
+ vFogDistance=(view*worldPos).xyz;
669
+ #endif
670
+ `;
671
+ // Sideeffect
672
+ ShaderStore.IncludesShadersStore[name$4] = shader$4;
673
+
674
+ // Do not edit.
675
+ const name$3 = "shadowsVertex";
676
+ const shader$3 = `#ifdef SHADOWS
677
+ #if defined(SHADOWCSM{X})
678
+ vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
679
+ #ifdef USE_REVERSE_DEPTHBUFFER
680
+ vDepthMetric{X}[i]=(-vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
681
+ #else
682
+ vDepthMetric{X}[i]=(vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
683
+ #endif
684
+ }
685
+ #elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})
686
+ vPositionFromLight{X}=lightMatrix{X}*worldPos;
687
+ #ifdef USE_REVERSE_DEPTHBUFFER
688
+ vDepthMetric{X}=(-vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
689
+ #else
690
+ vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
691
+ #endif
692
+ #endif
693
+ #endif
694
+ `;
695
+ // Sideeffect
696
+ ShaderStore.IncludesShadersStore[name$3] = shader$3;
697
+
698
+ // Do not edit.
699
+ const name$2 = "vertexColorMixing";
700
+ const shader$2 = `#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
701
+ vColor=vec4(1.0);
702
+ #ifdef VERTEXCOLOR
703
+ #ifdef VERTEXALPHA
704
+ vColor*=color;
705
+ #else
706
+ vColor.rgb*=color.rgb;
707
+ #endif
708
+ #endif
709
+ #ifdef INSTANCESCOLOR
710
+ vColor*=instanceColor;
711
+ #endif
712
+ #endif
713
+ `;
714
+ // Sideeffect
715
+ ShaderStore.IncludesShadersStore[name$2] = shader$2;
716
+
717
+ // Do not edit.
718
+ const name$1 = "logDepthVertex";
719
+ const shader$1 = `#ifdef LOGARITHMICDEPTH
720
+ vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
721
+ #endif
722
+ `;
723
+ // Sideeffect
724
+ ShaderStore.IncludesShadersStore[name$1] = shader$1;
725
+
726
+ // Do not edit.
727
+ const name = "pbrVertexShader";
728
+ const shader = `precision highp float;
729
+ #include<__decl__pbrVertex>
730
+ #define CUSTOM_VERTEX_BEGIN
731
+ attribute vec3 position;
732
+ #ifdef NORMAL
733
+ attribute vec3 normal;
734
+ #endif
735
+ #ifdef TANGENT
736
+ attribute vec4 tangent;
737
+ #endif
738
+ #ifdef UV1
739
+ attribute vec2 uv;
740
+ #endif
741
+ #include<uvAttributeDeclaration>[2..7]
742
+ #include<mainUVVaryingDeclaration>[1..7]
743
+ #ifdef VERTEXCOLOR
744
+ attribute vec4 color;
745
+ #endif
746
+ #include<helperFunctions>
747
+ #include<bonesDeclaration>
748
+ #include<bakedVertexAnimationDeclaration>
749
+ #include<instancesDeclaration>
750
+ #include<prePassVertexDeclaration>
751
+ #include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)
752
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
753
+ #include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
754
+ #include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
755
+ #include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
756
+ #include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
757
+ #include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)
758
+ #include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)
759
+ #include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)
760
+ #include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)
761
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
762
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
763
+ #ifdef CLEARCOAT
764
+ #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)
765
+ #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
766
+ #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)
767
+ #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)
768
+ #endif
769
+ #ifdef IRIDESCENCE
770
+ #include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)
771
+ #include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)
772
+ #endif
773
+ #ifdef SHEEN
774
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)
775
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
776
+ #endif
777
+ #ifdef ANISOTROPIC
778
+ #include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)
779
+ #endif
780
+ #ifdef SUBSURFACE
781
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)
782
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)
783
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)
784
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)
785
+ #endif
786
+ varying vec3 vPositionW;
787
+ #if DEBUGMODE>0
788
+ varying vec4 vClipSpacePosition;
789
+ #endif
790
+ #ifdef NORMAL
791
+ varying vec3 vNormalW;
792
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
793
+ varying vec3 vEnvironmentIrradiance;
794
+ #include<harmonicsFunctions>
795
+ #endif
796
+ #endif
797
+ #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
798
+ varying vec4 vColor;
799
+ #endif
800
+ #include<bumpVertexDeclaration>
801
+ #include<clipPlaneVertexDeclaration>
802
+ #include<fogVertexDeclaration>
803
+ #include<__decl__lightVxFragment>[0..maxSimultaneousLights]
804
+ #include<morphTargetsVertexGlobalDeclaration>
805
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
806
+ #ifdef REFLECTIONMAP_SKYBOX
807
+ varying vec3 vPositionUVW;
808
+ #endif
809
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
810
+ varying vec3 vDirectionW;
811
+ #endif
812
+ #include<logDepthDeclaration>
813
+ #define CUSTOM_VERTEX_DEFINITIONS
814
+ void main(void) {
815
+ #define CUSTOM_VERTEX_MAIN_BEGIN
816
+ vec3 positionUpdated=position;
817
+ #ifdef NORMAL
818
+ vec3 normalUpdated=normal;
819
+ #endif
820
+ #ifdef TANGENT
821
+ vec4 tangentUpdated=tangent;
822
+ #endif
823
+ #ifdef UV1
824
+ vec2 uvUpdated=uv;
825
+ #endif
826
+ #include<morphTargetsVertexGlobal>
827
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
828
+ #ifdef REFLECTIONMAP_SKYBOX
829
+ vPositionUVW=positionUpdated;
830
+ #endif
831
+ #define CUSTOM_VERTEX_UPDATE_POSITION
832
+ #define CUSTOM_VERTEX_UPDATE_NORMAL
833
+ #include<instancesVertex>
834
+ #if defined(PREPASS) && \
835
+ (defined(PREPASS_VELOCITY) && !defined(BONES_VELOCITY_ENABLED) || \
836
+ defined(PREPASS_VELOCITY_LINEAR))
837
+ vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
838
+ #endif
839
+ #include<bonesVertex>
840
+ #include<bakedVertexAnimation>
841
+ vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);vPositionW=vec3(worldPos);
842
+ #include<prePassVertex>
843
+ #ifdef NORMAL
844
+ mat3 normalWorld=mat3(finalWorld);
845
+ #if defined(INSTANCES) && defined(THIN_INSTANCES)
846
+ vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);
847
+ #else
848
+ #ifdef NONUNIFORMSCALING
849
+ normalWorld=transposeMat3(inverseMat3(normalWorld));
850
+ #endif
851
+ vNormalW=normalize(normalWorld*normalUpdated);
852
+ #endif
853
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
854
+ vec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz;
855
+ #ifdef REFLECTIONMAP_OPPOSITEZ
856
+ reflectionVector.z*=-1.0;
857
+ #endif
858
+ vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
859
+ #endif
860
+ #endif
861
+ #define CUSTOM_VERTEX_UPDATE_WORLDPOS
862
+ #ifdef MULTIVIEW
863
+ if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
864
+ #else
865
+ gl_Position=viewProjection*worldPos;
866
+ #endif
867
+ #if DEBUGMODE>0
868
+ vClipSpacePosition=gl_Position;
869
+ #endif
870
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
871
+ vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
872
+ #endif
873
+ #ifndef UV1
874
+ vec2 uvUpdated=vec2(0.,0.);
875
+ #endif
876
+ #ifdef MAINUV1
877
+ vMainUV1=uvUpdated;
878
+ #endif
879
+ #include<uvVariableDeclaration>[2..7]
880
+ #include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)
881
+ #include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
882
+ #include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
883
+ #include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
884
+ #include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
885
+ #include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
886
+ #include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)
887
+ #include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)
888
+ #include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)
889
+ #include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)
890
+ #include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
891
+ #include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
892
+ #ifdef CLEARCOAT
893
+ #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)
894
+ #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)
895
+ #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)
896
+ #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)
897
+ #endif
898
+ #ifdef IRIDESCENCE
899
+ #include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)
900
+ #include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)
901
+ #endif
902
+ #ifdef SHEEN
903
+ #include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)
904
+ #include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)
905
+ #endif
906
+ #ifdef ANISOTROPIC
907
+ #include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)
908
+ #endif
909
+ #ifdef SUBSURFACE
910
+ #include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)
911
+ #include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)
912
+ #include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)
913
+ #include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)
914
+ #endif
915
+ #include<bumpVertex>
916
+ #include<clipPlaneVertex>
917
+ #include<fogVertex>
918
+ #include<shadowsVertex>[0..maxSimultaneousLights]
919
+ #include<vertexColorMixing>
920
+ #if defined(POINTSIZE) && !defined(WEBGPU)
921
+ gl_PointSize=pointSize;
922
+ #endif
923
+ #include<logDepthVertex>
924
+ #define CUSTOM_VERTEX_MAIN_END
925
+ }`;
926
+ // Sideeffect
927
+ ShaderStore.ShadersStore[name] = shader;
928
+ /** @internal */
929
+ const pbrVertexShader = { name, shader };
930
+
931
+ export { pbrVertexShader };
932
+ //# sourceMappingURL=pbr.vertex-62J9fbA6.esm.js.map