@babylonjs/viewer 5.0.0-rc.3 → 5.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (192) hide show
  1. package/configuration/configuration.d.ts +107 -107
  2. package/configuration/configuration.js +15 -15
  3. package/configuration/configuration.js.map +1 -1
  4. package/configuration/configurationCompatibility.d.ts +8 -8
  5. package/configuration/configurationCompatibility.js +65 -65
  6. package/configuration/configurationCompatibility.js.map +1 -1
  7. package/configuration/configurationContainer.d.ts +10 -10
  8. package/configuration/configurationContainer.js +9 -9
  9. package/configuration/configurationContainer.js.map +1 -1
  10. package/configuration/globals.d.ts +6 -6
  11. package/configuration/globals.js +17 -17
  12. package/configuration/globals.js.map +1 -1
  13. package/configuration/index.d.ts +2 -2
  14. package/configuration/index.js +3 -2
  15. package/configuration/index.js.map +1 -1
  16. package/configuration/interfaces/cameraConfiguration.d.ts +31 -31
  17. package/configuration/interfaces/cameraConfiguration.js +1 -1
  18. package/configuration/interfaces/cameraConfiguration.js.map +1 -1
  19. package/configuration/interfaces/colorGradingConfiguration.d.ts +81 -81
  20. package/configuration/interfaces/colorGradingConfiguration.js +1 -1
  21. package/configuration/interfaces/colorGradingConfiguration.js.map +1 -1
  22. package/configuration/interfaces/defaultRenderingPipelineConfiguration.d.ts +20 -20
  23. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js +1 -1
  24. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js.map +1 -1
  25. package/configuration/interfaces/environmentMapConfiguration.d.ts +22 -22
  26. package/configuration/interfaces/environmentMapConfiguration.js +1 -1
  27. package/configuration/interfaces/environmentMapConfiguration.js.map +1 -1
  28. package/configuration/interfaces/groundConfiguration.d.ts +24 -24
  29. package/configuration/interfaces/groundConfiguration.js +1 -1
  30. package/configuration/interfaces/groundConfiguration.js.map +1 -1
  31. package/configuration/interfaces/imageProcessingConfiguration.d.ts +43 -43
  32. package/configuration/interfaces/imageProcessingConfiguration.js +1 -1
  33. package/configuration/interfaces/imageProcessingConfiguration.js.map +1 -1
  34. package/configuration/interfaces/index.d.ts +15 -15
  35. package/configuration/interfaces/index.js +15 -15
  36. package/configuration/interfaces/index.js.map +1 -1
  37. package/configuration/interfaces/lightConfiguration.d.ts +60 -60
  38. package/configuration/interfaces/lightConfiguration.js +1 -1
  39. package/configuration/interfaces/lightConfiguration.js.map +1 -1
  40. package/configuration/interfaces/modelAnimationConfiguration.d.ts +26 -26
  41. package/configuration/interfaces/modelAnimationConfiguration.js +1 -1
  42. package/configuration/interfaces/modelAnimationConfiguration.js.map +1 -1
  43. package/configuration/interfaces/modelConfiguration.d.ts +65 -65
  44. package/configuration/interfaces/modelConfiguration.js +1 -1
  45. package/configuration/interfaces/modelConfiguration.js.map +1 -1
  46. package/configuration/interfaces/observersConfiguration.d.ts +5 -5
  47. package/configuration/interfaces/observersConfiguration.js +1 -1
  48. package/configuration/interfaces/observersConfiguration.js.map +1 -1
  49. package/configuration/interfaces/sceneConfiguration.d.ts +48 -48
  50. package/configuration/interfaces/sceneConfiguration.js +1 -1
  51. package/configuration/interfaces/sceneConfiguration.js.map +1 -1
  52. package/configuration/interfaces/sceneOptimizerConfiguration.d.ts +23 -23
  53. package/configuration/interfaces/sceneOptimizerConfiguration.js +1 -1
  54. package/configuration/interfaces/sceneOptimizerConfiguration.js.map +1 -1
  55. package/configuration/interfaces/skyboxConfiguration.d.ts +21 -21
  56. package/configuration/interfaces/skyboxConfiguration.js +1 -1
  57. package/configuration/interfaces/skyboxConfiguration.js.map +1 -1
  58. package/configuration/interfaces/templateConfiguration.d.ts +67 -67
  59. package/configuration/interfaces/templateConfiguration.js +1 -1
  60. package/configuration/interfaces/templateConfiguration.js.map +1 -1
  61. package/configuration/interfaces/vrConfiguration.d.ts +16 -16
  62. package/configuration/interfaces/vrConfiguration.js +1 -1
  63. package/configuration/interfaces/vrConfiguration.js.map +1 -1
  64. package/configuration/loader.d.ts +4 -4
  65. package/configuration/loader.js +16 -28
  66. package/configuration/loader.js.map +1 -1
  67. package/configuration/mappers.d.ts +42 -42
  68. package/configuration/mappers.js +190 -189
  69. package/configuration/mappers.js.map +1 -1
  70. package/configuration/renderOnlyLoader.d.ts +33 -33
  71. package/configuration/renderOnlyLoader.js +161 -158
  72. package/configuration/renderOnlyLoader.js.map +1 -1
  73. package/configuration/types/default.d.ts +6 -6
  74. package/configuration/types/default.js +120 -119
  75. package/configuration/types/default.js.map +1 -1
  76. package/configuration/types/environmentMap.d.ts +5 -5
  77. package/configuration/types/environmentMap.js +13 -13
  78. package/configuration/types/environmentMap.js.map +1 -1
  79. package/configuration/types/extended.d.ts +6 -6
  80. package/configuration/types/extended.js +316 -316
  81. package/configuration/types/extended.js.map +1 -1
  82. package/configuration/types/index.d.ts +13 -13
  83. package/configuration/types/index.js +49 -48
  84. package/configuration/types/index.js.map +1 -1
  85. package/configuration/types/minimal.d.ts +6 -6
  86. package/configuration/types/minimal.js +42 -42
  87. package/configuration/types/minimal.js.map +1 -1
  88. package/configuration/types/renderOnlyDefault.d.ts +30 -30
  89. package/configuration/types/renderOnlyDefault.js +30 -30
  90. package/configuration/types/renderOnlyDefault.js.map +1 -1
  91. package/configuration/types/shadowLight.d.ts +9 -9
  92. package/configuration/types/shadowLight.js +63 -63
  93. package/configuration/types/shadowLight.js.map +1 -1
  94. package/helper/index.d.ts +26 -26
  95. package/helper/index.js +62 -56
  96. package/helper/index.js.map +1 -1
  97. package/index.d.ts +30 -30
  98. package/index.js +45 -41
  99. package/index.js.map +1 -1
  100. package/initializer.d.ts +11 -11
  101. package/initializer.js +34 -33
  102. package/initializer.js.map +1 -1
  103. package/interfaces.d.ts +5 -5
  104. package/interfaces.js +1 -1
  105. package/interfaces.js.map +1 -1
  106. package/labs/environmentSerializer.d.ts +126 -126
  107. package/labs/environmentSerializer.js +190 -186
  108. package/labs/environmentSerializer.js.map +1 -1
  109. package/labs/texture.d.ts +183 -184
  110. package/labs/texture.js +300 -297
  111. package/labs/texture.js.map +1 -1
  112. package/labs/viewerLabs.d.ts +51 -51
  113. package/labs/viewerLabs.js +133 -131
  114. package/labs/viewerLabs.js.map +1 -1
  115. package/license.md +71 -0
  116. package/loader/modelLoader.d.ts +47 -44
  117. package/loader/modelLoader.js +189 -182
  118. package/loader/modelLoader.js.map +1 -1
  119. package/loader/plugins/applyMaterialConfig.d.ts +12 -12
  120. package/loader/plugins/applyMaterialConfig.js +15 -15
  121. package/loader/plugins/applyMaterialConfig.js.map +1 -1
  122. package/loader/plugins/extendedMaterialLoaderPlugin.d.ts +9 -9
  123. package/loader/plugins/extendedMaterialLoaderPlugin.js +15 -15
  124. package/loader/plugins/extendedMaterialLoaderPlugin.js.map +1 -1
  125. package/loader/plugins/index.d.ts +18 -17
  126. package/loader/plugins/index.js +42 -41
  127. package/loader/plugins/index.js.map +1 -1
  128. package/loader/plugins/loaderPlugin.d.ts +24 -24
  129. package/loader/plugins/loaderPlugin.js +1 -1
  130. package/loader/plugins/loaderPlugin.js.map +1 -1
  131. package/loader/plugins/msftLodLoaderPlugin.d.ts +12 -12
  132. package/loader/plugins/msftLodLoaderPlugin.js +20 -19
  133. package/loader/plugins/msftLodLoaderPlugin.js.map +1 -1
  134. package/loader/plugins/telemetryLoaderPlugin.d.ts +12 -12
  135. package/loader/plugins/telemetryLoaderPlugin.js +35 -35
  136. package/loader/plugins/telemetryLoaderPlugin.js.map +1 -1
  137. package/managers/observablesManager.d.ts +66 -66
  138. package/managers/observablesManager.js +34 -34
  139. package/managers/observablesManager.js.map +1 -1
  140. package/managers/sceneManager.d.ts +243 -245
  141. package/managers/sceneManager.js +1388 -1387
  142. package/managers/sceneManager.js.map +1 -1
  143. package/managers/telemetryManager.d.ts +57 -57
  144. package/managers/telemetryManager.js +113 -113
  145. package/managers/telemetryManager.js.map +1 -1
  146. package/model/modelAnimation.d.ts +215 -215
  147. package/model/modelAnimation.js +232 -232
  148. package/model/modelAnimation.js.map +1 -1
  149. package/model/viewerModel.d.ts +228 -236
  150. package/model/viewerModel.js +669 -664
  151. package/model/viewerModel.js.map +1 -1
  152. package/optimizer/custom/extended.d.ts +11 -13
  153. package/optimizer/custom/extended.js +98 -100
  154. package/optimizer/custom/extended.js.map +1 -1
  155. package/optimizer/custom/index.d.ts +8 -8
  156. package/optimizer/custom/index.js +24 -24
  157. package/optimizer/custom/index.js.map +1 -1
  158. package/package.json +41 -215
  159. package/readme.md +12 -8
  160. package/renderOnlyIndex.d.ts +11 -11
  161. package/renderOnlyIndex.js +17 -15
  162. package/renderOnlyIndex.js.map +1 -1
  163. package/templating/eventManager.d.ts +35 -35
  164. package/templating/eventManager.js +65 -63
  165. package/templating/eventManager.js.map +1 -1
  166. package/templating/plugins/hdButtonPlugin.d.ts +9 -9
  167. package/templating/plugins/hdButtonPlugin.js +21 -34
  168. package/templating/plugins/hdButtonPlugin.js.map +1 -1
  169. package/templating/plugins/printButton.d.ts +9 -10
  170. package/templating/plugins/printButton.js +40 -53
  171. package/templating/plugins/printButton.js.map +1 -1
  172. package/templating/templateManager.d.ts +190 -189
  173. package/templating/templateManager.js +553 -543
  174. package/templating/templateManager.js.map +1 -1
  175. package/templating/viewerTemplatePlugin.d.ts +21 -21
  176. package/templating/viewerTemplatePlugin.js +68 -68
  177. package/templating/viewerTemplatePlugin.js.map +1 -1
  178. package/viewer/defaultViewer.d.ts +122 -116
  179. package/viewer/defaultViewer.js +665 -670
  180. package/viewer/defaultViewer.js.map +1 -1
  181. package/viewer/renderOnlyViewer.d.ts +8 -8
  182. package/viewer/renderOnlyViewer.js +43 -50
  183. package/viewer/renderOnlyViewer.js.map +1 -1
  184. package/viewer/viewer.d.ts +254 -253
  185. package/viewer/viewer.js +777 -763
  186. package/viewer/viewer.js.map +1 -1
  187. package/viewer/viewerManager.d.ts +55 -55
  188. package/viewer/viewerManager.js +87 -86
  189. package/viewer/viewerManager.js.map +1 -1
  190. package/viewer/viewerWithTemplate.d.ts +9 -9
  191. package/viewer/viewerWithTemplate.js +19 -32
  192. package/viewer/viewerWithTemplate.js.map +1 -1
@@ -1,215 +1,215 @@
1
- import { Vector3 } from "@babylonjs/core/Maths/math.vector";
2
- import { AnimationGroup } from "@babylonjs/core/Animations/index";
3
- /**
4
- * Animation play mode enum - is the animation looping or playing once
5
- */
6
- export declare enum AnimationPlayMode {
7
- ONCE = 0,
8
- LOOP = 1
9
- }
10
- /**
11
- * An enum representing the current state of an animation object
12
- */
13
- export declare enum AnimationState {
14
- INIT = 0,
15
- PLAYING = 1,
16
- PAUSED = 2,
17
- STOPPED = 3,
18
- ENDED = 4
19
- }
20
- /**
21
- * The different type of easing functions available
22
- */
23
- export declare enum EasingFunction {
24
- Linear = 0,
25
- CircleEase = 1,
26
- BackEase = 2,
27
- BounceEase = 3,
28
- CubicEase = 4,
29
- ElasticEase = 5,
30
- ExponentialEase = 6,
31
- PowerEase = 7,
32
- QuadraticEase = 8,
33
- QuarticEase = 9,
34
- QuinticEase = 10,
35
- SineEase = 11
36
- }
37
- /**
38
- * Defines a simple animation to be applied to a model (scale).
39
- */
40
- export interface ModelAnimationConfiguration {
41
- /**
42
- * Time of animation, in seconds
43
- */
44
- time: number;
45
- /**
46
- * Scale to apply
47
- */
48
- scaling?: Vector3;
49
- /**
50
- * Easing function to apply
51
- * See SPECTRE.EasingFunction
52
- */
53
- easingFunction?: number;
54
- /**
55
- * An Easing mode to apply to the easing function
56
- * See BABYLON.EasingFunction
57
- */
58
- easingMode?: number;
59
- }
60
- /**
61
- * This interface can be implemented to define new types of ModelAnimation objects.
62
- */
63
- export interface IModelAnimation {
64
- /**
65
- * Current animation state (playing, stopped etc')
66
- */
67
- readonly state: AnimationState;
68
- /**
69
- * the name of the animation
70
- */
71
- readonly name: string;
72
- /**
73
- * Get the max numbers of frame available in the animation group
74
- *
75
- * In correlation to an arry, this would be ".length"
76
- */
77
- readonly frames: number;
78
- /**
79
- * Get the current frame playing right now.
80
- * This can be used to poll the frame currently playing (and, for exmaple, display a progress bar with the data)
81
- *
82
- * In correlation to an array, this would be the current index
83
- */
84
- readonly currentFrame: number;
85
- /**
86
- * Animation's FPS value
87
- */
88
- readonly fps: number;
89
- /**
90
- * Get or set the animation's speed ration (Frame-to-fps)
91
- */
92
- speedRatio: number;
93
- /**
94
- * Gets or sets the aimation's play mode.
95
- */
96
- playMode: AnimationPlayMode;
97
- /**
98
- * Start the animation
99
- */
100
- start(): any;
101
- /**
102
- * Stop the animation.
103
- * This will fail silently if the animation group is already stopped.
104
- */
105
- stop(): any;
106
- /**
107
- * Pause the animation
108
- * This will fail silently if the animation is not currently playing
109
- */
110
- pause(): any;
111
- /**
112
- * Reset this animation
113
- */
114
- reset(): any;
115
- /**
116
- * Restart the animation
117
- */
118
- restart(): any;
119
- /**
120
- * Go to a specific
121
- * @param frameNumber the frame number to go to
122
- */
123
- goToFrame(frameNumber: number): any;
124
- /**
125
- * Dispose this animation
126
- */
127
- dispose(): any;
128
- }
129
- /**
130
- * The GroupModelAnimation is an implementation of the IModelAnimation interface using BABYLON's
131
- * native GroupAnimation class.
132
- */
133
- export declare class GroupModelAnimation implements IModelAnimation {
134
- private _animationGroup;
135
- private _playMode;
136
- private _state;
137
- /**
138
- * Create a new GroupModelAnimation object using an AnimationGroup object
139
- * @param _animationGroup The aniamtion group to base the class on
140
- */
141
- constructor(_animationGroup: AnimationGroup);
142
- /**
143
- * Get the animation's name
144
- */
145
- get name(): string;
146
- /**
147
- * Get the current animation's state
148
- */
149
- get state(): AnimationState;
150
- /**
151
- * Gets the speed ratio to use for all animations
152
- */
153
- get speedRatio(): number;
154
- /**
155
- * Sets the speed ratio to use for all animations
156
- */
157
- set speedRatio(value: number);
158
- /**
159
- * Get the max numbers of frame available in the animation group
160
- *
161
- * In correlation to an arry, this would be ".length"
162
- */
163
- get frames(): number;
164
- /**
165
- * Get the current frame playing right now.
166
- * This can be used to poll the frame currently playing (and, for exmaple, display a progress bar with the data)
167
- *
168
- * In correlation to an array, this would be the current index
169
- */
170
- get currentFrame(): number;
171
- /**
172
- * Get the FPS value of this animation
173
- */
174
- get fps(): number;
175
- /**
176
- * What is the animation'S play mode (looping or played once)
177
- */
178
- get playMode(): AnimationPlayMode;
179
- /**
180
- * Set the play mode.
181
- * If the animation is played, it will continue playing at least once more, depending on the new play mode set.
182
- * If the animation is not set, the will be initialized and will wait for the user to start playing it.
183
- */
184
- set playMode(value: AnimationPlayMode);
185
- /**
186
- * Reset the animation group
187
- */
188
- reset(): void;
189
- /**
190
- * Restart the animation group
191
- */
192
- restart(): void;
193
- /**
194
- *
195
- * @param frameNumber Go to a specific frame in the animation
196
- */
197
- goToFrame(frameNumber: number): void;
198
- /**
199
- * Start playing the animation.
200
- */
201
- start(): void;
202
- /**
203
- * Pause the animation
204
- */
205
- pause(): void;
206
- /**
207
- * Stop the animation.
208
- * This will fail silently if the animation group is already stopped.
209
- */
210
- stop(): void;
211
- /**
212
- * Dispose this animation object.
213
- */
214
- dispose(): void;
215
- }
1
+ import type { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
2
+ import type { AnimationGroup } from "@babylonjs/core/Animations/index.js";
3
+ /**
4
+ * Animation play mode enum - is the animation looping or playing once
5
+ */
6
+ export declare enum AnimationPlayMode {
7
+ ONCE = 0,
8
+ LOOP = 1
9
+ }
10
+ /**
11
+ * An enum representing the current state of an animation object
12
+ */
13
+ export declare enum AnimationState {
14
+ INIT = 0,
15
+ PLAYING = 1,
16
+ PAUSED = 2,
17
+ STOPPED = 3,
18
+ ENDED = 4
19
+ }
20
+ /**
21
+ * The different type of easing functions available
22
+ */
23
+ export declare enum EasingFunction {
24
+ Linear = 0,
25
+ CircleEase = 1,
26
+ BackEase = 2,
27
+ BounceEase = 3,
28
+ CubicEase = 4,
29
+ ElasticEase = 5,
30
+ ExponentialEase = 6,
31
+ PowerEase = 7,
32
+ QuadraticEase = 8,
33
+ QuarticEase = 9,
34
+ QuinticEase = 10,
35
+ SineEase = 11
36
+ }
37
+ /**
38
+ * Defines a simple animation to be applied to a model (scale).
39
+ */
40
+ export interface ModelAnimationConfiguration {
41
+ /**
42
+ * Time of animation, in seconds
43
+ */
44
+ time: number;
45
+ /**
46
+ * Scale to apply
47
+ */
48
+ scaling?: Vector3;
49
+ /**
50
+ * Easing function to apply
51
+ * See SPECTRE.EasingFunction
52
+ */
53
+ easingFunction?: number;
54
+ /**
55
+ * An Easing mode to apply to the easing function
56
+ * See BABYLON.EasingFunction
57
+ */
58
+ easingMode?: number;
59
+ }
60
+ /**
61
+ * This interface can be implemented to define new types of ModelAnimation objects.
62
+ */
63
+ export interface IModelAnimation {
64
+ /**
65
+ * Current animation state (playing, stopped etc')
66
+ */
67
+ readonly state: AnimationState;
68
+ /**
69
+ * the name of the animation
70
+ */
71
+ readonly name: string;
72
+ /**
73
+ * Get the max numbers of frame available in the animation group
74
+ *
75
+ * In correlation to an array, this would be ".length"
76
+ */
77
+ readonly frames: number;
78
+ /**
79
+ * Get the current frame playing right now.
80
+ * This can be used to poll the frame currently playing (and, for example, display a progress bar with the data)
81
+ *
82
+ * In correlation to an array, this would be the current index
83
+ */
84
+ readonly currentFrame: number;
85
+ /**
86
+ * Animation's FPS value
87
+ */
88
+ readonly fps: number;
89
+ /**
90
+ * Get or set the animation's speed ration (Frame-to-fps)
91
+ */
92
+ speedRatio: number;
93
+ /**
94
+ * Gets or sets the aimation's play mode.
95
+ */
96
+ playMode: AnimationPlayMode;
97
+ /**
98
+ * Start the animation
99
+ */
100
+ start(): void;
101
+ /**
102
+ * Stop the animation.
103
+ * This will fail silently if the animation group is already stopped.
104
+ */
105
+ stop(): void;
106
+ /**
107
+ * Pause the animation
108
+ * This will fail silently if the animation is not currently playing
109
+ */
110
+ pause(): void;
111
+ /**
112
+ * Reset this animation
113
+ */
114
+ reset(): void;
115
+ /**
116
+ * Restart the animation
117
+ */
118
+ restart(): void;
119
+ /**
120
+ * Go to a specific
121
+ * @param frameNumber the frame number to go to
122
+ */
123
+ goToFrame(frameNumber: number): void;
124
+ /**
125
+ * Dispose this animation
126
+ */
127
+ dispose(): void;
128
+ }
129
+ /**
130
+ * The GroupModelAnimation is an implementation of the IModelAnimation interface using BABYLON's
131
+ * native GroupAnimation class.
132
+ */
133
+ export declare class GroupModelAnimation implements IModelAnimation {
134
+ private _animationGroup;
135
+ private _playMode;
136
+ private _state;
137
+ /**
138
+ * Create a new GroupModelAnimation object using an AnimationGroup object
139
+ * @param _animationGroup The animation group to base the class on
140
+ */
141
+ constructor(_animationGroup: AnimationGroup);
142
+ /**
143
+ * Get the animation's name
144
+ */
145
+ get name(): string;
146
+ /**
147
+ * Get the current animation's state
148
+ */
149
+ get state(): AnimationState;
150
+ /**
151
+ * Gets the speed ratio to use for all animations
152
+ */
153
+ get speedRatio(): number;
154
+ /**
155
+ * Sets the speed ratio to use for all animations
156
+ */
157
+ set speedRatio(value: number);
158
+ /**
159
+ * Get the max numbers of frame available in the animation group
160
+ *
161
+ * In correlation to an array, this would be ".length"
162
+ */
163
+ get frames(): number;
164
+ /**
165
+ * Get the current frame playing right now.
166
+ * This can be used to poll the frame currently playing (and, for example, display a progress bar with the data)
167
+ *
168
+ * In correlation to an array, this would be the current index
169
+ */
170
+ get currentFrame(): number;
171
+ /**
172
+ * Get the FPS value of this animation
173
+ */
174
+ get fps(): number;
175
+ /**
176
+ * What is the animation'S play mode (looping or played once)
177
+ */
178
+ get playMode(): AnimationPlayMode;
179
+ /**
180
+ * Set the play mode.
181
+ * If the animation is played, it will continue playing at least once more, depending on the new play mode set.
182
+ * If the animation is not set, the will be initialized and will wait for the user to start playing it.
183
+ */
184
+ set playMode(value: AnimationPlayMode);
185
+ /**
186
+ * Reset the animation group
187
+ */
188
+ reset(): void;
189
+ /**
190
+ * Restart the animation group
191
+ */
192
+ restart(): void;
193
+ /**
194
+ *
195
+ * @param frameNumber Go to a specific frame in the animation
196
+ */
197
+ goToFrame(frameNumber: number): void;
198
+ /**
199
+ * Start playing the animation.
200
+ */
201
+ start(): void;
202
+ /**
203
+ * Pause the animation
204
+ */
205
+ pause(): void;
206
+ /**
207
+ * Stop the animation.
208
+ * This will fail silently if the animation group is already stopped.
209
+ */
210
+ stop(): void;
211
+ /**
212
+ * Dispose this animation object.
213
+ */
214
+ dispose(): void;
215
+ }