@babylonjs/viewer 5.0.0-rc.2 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (159) hide show
  1. package/configuration/configuration.d.ts +13 -13
  2. package/configuration/configuration.js +1 -1
  3. package/configuration/configuration.js.map +1 -1
  4. package/configuration/configurationCompatibility.d.ts +1 -1
  5. package/configuration/configurationCompatibility.js +2 -2
  6. package/configuration/configurationCompatibility.js.map +1 -1
  7. package/configuration/configurationContainer.d.ts +3 -3
  8. package/configuration/configurationContainer.js +1 -1
  9. package/configuration/configurationContainer.js.map +1 -1
  10. package/configuration/globals.d.ts +1 -1
  11. package/configuration/globals.js.map +1 -1
  12. package/configuration/index.d.ts +2 -2
  13. package/configuration/index.js +3 -2
  14. package/configuration/index.js.map +1 -1
  15. package/configuration/interfaces/cameraConfiguration.js.map +1 -1
  16. package/configuration/interfaces/colorGradingConfiguration.js.map +1 -1
  17. package/configuration/interfaces/defaultRenderingPipelineConfiguration.d.ts +1 -1
  18. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js.map +1 -1
  19. package/configuration/interfaces/environmentMapConfiguration.js.map +1 -1
  20. package/configuration/interfaces/groundConfiguration.js.map +1 -1
  21. package/configuration/interfaces/imageProcessingConfiguration.js.map +1 -1
  22. package/configuration/interfaces/index.d.ts +15 -15
  23. package/configuration/interfaces/index.js +15 -15
  24. package/configuration/interfaces/index.js.map +1 -1
  25. package/configuration/interfaces/lightConfiguration.js.map +1 -1
  26. package/configuration/interfaces/modelAnimationConfiguration.js.map +1 -1
  27. package/configuration/interfaces/modelConfiguration.d.ts +1 -1
  28. package/configuration/interfaces/modelConfiguration.js.map +1 -1
  29. package/configuration/interfaces/observersConfiguration.js.map +1 -1
  30. package/configuration/interfaces/sceneConfiguration.d.ts +3 -3
  31. package/configuration/interfaces/sceneConfiguration.js.map +1 -1
  32. package/configuration/interfaces/sceneOptimizerConfiguration.js.map +1 -1
  33. package/configuration/interfaces/skyboxConfiguration.d.ts +1 -1
  34. package/configuration/interfaces/skyboxConfiguration.js.map +1 -1
  35. package/configuration/interfaces/templateConfiguration.js.map +1 -1
  36. package/configuration/interfaces/vrConfiguration.d.ts +1 -1
  37. package/configuration/interfaces/vrConfiguration.js.map +1 -1
  38. package/configuration/loader.js +3 -15
  39. package/configuration/loader.js.map +1 -1
  40. package/configuration/mappers.d.ts +3 -3
  41. package/configuration/mappers.js +13 -12
  42. package/configuration/mappers.js.map +1 -1
  43. package/configuration/renderOnlyLoader.d.ts +1 -1
  44. package/configuration/renderOnlyLoader.js +18 -15
  45. package/configuration/renderOnlyLoader.js.map +1 -1
  46. package/configuration/types/default.d.ts +2 -2
  47. package/configuration/types/default.js +37 -36
  48. package/configuration/types/default.js.map +1 -1
  49. package/configuration/types/environmentMap.d.ts +1 -1
  50. package/configuration/types/environmentMap.js +5 -5
  51. package/configuration/types/environmentMap.js.map +1 -1
  52. package/configuration/types/extended.d.ts +2 -2
  53. package/configuration/types/extended.js +49 -49
  54. package/configuration/types/extended.js.map +1 -1
  55. package/configuration/types/index.d.ts +4 -4
  56. package/configuration/types/index.js +14 -13
  57. package/configuration/types/index.js.map +1 -1
  58. package/configuration/types/minimal.d.ts +2 -2
  59. package/configuration/types/minimal.js +12 -12
  60. package/configuration/types/minimal.js.map +1 -1
  61. package/configuration/types/renderOnlyDefault.d.ts +1 -1
  62. package/configuration/types/renderOnlyDefault.js +8 -8
  63. package/configuration/types/renderOnlyDefault.js.map +1 -1
  64. package/configuration/types/shadowLight.d.ts +1 -1
  65. package/configuration/types/shadowLight.js +12 -12
  66. package/configuration/types/shadowLight.js.map +1 -1
  67. package/helper/index.d.ts +3 -3
  68. package/helper/index.js +14 -8
  69. package/helper/index.js.map +1 -1
  70. package/index.d.ts +20 -20
  71. package/index.js +22 -18
  72. package/index.js.map +1 -1
  73. package/initializer.js +8 -7
  74. package/initializer.js.map +1 -1
  75. package/interfaces.js.map +1 -1
  76. package/labs/environmentSerializer.d.ts +6 -6
  77. package/labs/environmentSerializer.js +18 -14
  78. package/labs/environmentSerializer.js.map +1 -1
  79. package/labs/texture.d.ts +7 -8
  80. package/labs/texture.js +30 -27
  81. package/labs/texture.js.map +1 -1
  82. package/labs/viewerLabs.d.ts +11 -11
  83. package/labs/viewerLabs.js +9 -7
  84. package/labs/viewerLabs.js.map +1 -1
  85. package/license.md +71 -0
  86. package/loader/modelLoader.d.ts +10 -7
  87. package/loader/modelLoader.js +26 -19
  88. package/loader/modelLoader.js.map +1 -1
  89. package/loader/plugins/applyMaterialConfig.d.ts +4 -4
  90. package/loader/plugins/applyMaterialConfig.js.map +1 -1
  91. package/loader/plugins/extendedMaterialLoaderPlugin.d.ts +2 -2
  92. package/loader/plugins/extendedMaterialLoaderPlugin.js +1 -1
  93. package/loader/plugins/extendedMaterialLoaderPlugin.js.map +1 -1
  94. package/loader/plugins/index.d.ts +5 -4
  95. package/loader/plugins/index.js +9 -8
  96. package/loader/plugins/index.js.map +1 -1
  97. package/loader/plugins/loaderPlugin.d.ts +7 -7
  98. package/loader/plugins/loaderPlugin.js.map +1 -1
  99. package/loader/plugins/msftLodLoaderPlugin.d.ts +5 -5
  100. package/loader/plugins/msftLodLoaderPlugin.js +2 -1
  101. package/loader/plugins/msftLodLoaderPlugin.js.map +1 -1
  102. package/loader/plugins/telemetryLoaderPlugin.d.ts +4 -4
  103. package/loader/plugins/telemetryLoaderPlugin.js +4 -4
  104. package/loader/plugins/telemetryLoaderPlugin.js.map +1 -1
  105. package/managers/observablesManager.d.ts +6 -6
  106. package/managers/observablesManager.js +1 -1
  107. package/managers/observablesManager.js.map +1 -1
  108. package/managers/sceneManager.d.ts +28 -30
  109. package/managers/sceneManager.js +96 -95
  110. package/managers/sceneManager.js.map +1 -1
  111. package/managers/telemetryManager.d.ts +6 -6
  112. package/managers/telemetryManager.js +6 -6
  113. package/managers/telemetryManager.js.map +1 -1
  114. package/model/modelAnimation.d.ts +14 -14
  115. package/model/modelAnimation.js +3 -3
  116. package/model/modelAnimation.js.map +1 -1
  117. package/model/viewerModel.d.ts +23 -31
  118. package/model/viewerModel.js +51 -46
  119. package/model/viewerModel.js.map +1 -1
  120. package/optimizer/custom/extended.d.ts +3 -5
  121. package/optimizer/custom/extended.js +3 -5
  122. package/optimizer/custom/extended.js.map +1 -1
  123. package/optimizer/custom/index.d.ts +1 -1
  124. package/optimizer/custom/index.js +1 -1
  125. package/optimizer/custom/index.js.map +1 -1
  126. package/package.json +41 -215
  127. package/readme.md +12 -8
  128. package/renderOnlyIndex.d.ts +10 -10
  129. package/renderOnlyIndex.js +6 -4
  130. package/renderOnlyIndex.js.map +1 -1
  131. package/templating/eventManager.d.ts +1 -1
  132. package/templating/eventManager.js +4 -2
  133. package/templating/eventManager.js.map +1 -1
  134. package/templating/plugins/hdButtonPlugin.d.ts +2 -2
  135. package/templating/plugins/hdButtonPlugin.js +2 -15
  136. package/templating/plugins/hdButtonPlugin.js.map +1 -1
  137. package/templating/plugins/printButton.d.ts +2 -3
  138. package/templating/plugins/printButton.js +3 -16
  139. package/templating/plugins/printButton.js.map +1 -1
  140. package/templating/templateManager.d.ts +8 -7
  141. package/templating/templateManager.js +72 -62
  142. package/templating/templateManager.js.map +1 -1
  143. package/templating/viewerTemplatePlugin.d.ts +1 -1
  144. package/templating/viewerTemplatePlugin.js +4 -4
  145. package/templating/viewerTemplatePlugin.js.map +1 -1
  146. package/viewer/defaultViewer.d.ts +17 -11
  147. package/viewer/defaultViewer.js +116 -121
  148. package/viewer/defaultViewer.js.map +1 -1
  149. package/viewer/renderOnlyViewer.d.ts +2 -2
  150. package/viewer/renderOnlyViewer.js +17 -24
  151. package/viewer/renderOnlyViewer.js.map +1 -1
  152. package/viewer/viewer.d.ts +19 -18
  153. package/viewer/viewer.js +63 -49
  154. package/viewer/viewer.js.map +1 -1
  155. package/viewer/viewerManager.d.ts +5 -5
  156. package/viewer/viewerManager.js +4 -3
  157. package/viewer/viewerManager.js.map +1 -1
  158. package/viewer/viewerWithTemplate.js +2 -15
  159. package/viewer/viewerWithTemplate.js.map +1 -1
package/viewer/viewer.js CHANGED
@@ -1,26 +1,27 @@
1
- import { Engine } from '@babylonjs/core/Engines/engine.js';
2
- import { SceneLoader } from '@babylonjs/core/Loading/sceneLoader.js';
3
- import { RenderingManager } from '@babylonjs/core/Rendering/renderingManager.js';
4
- import { Tools } from '@babylonjs/core/Misc/tools.js';
5
- import { Effect } from '@babylonjs/core/Materials/effect.js';
6
- import { processConfigurationCompatibility } from '../configuration/configurationCompatibility.js';
7
- import { ConfigurationContainer } from '../configuration/configurationContainer.js';
8
- import { viewerGlobals } from '../configuration/globals.js';
9
- import { RenderOnlyConfigurationLoader } from '../configuration/renderOnlyLoader.js';
10
- import { deepmerge } from '../helper/index.js';
11
- import { ModelLoader } from '../loader/modelLoader.js';
12
- import { ObservablesManager } from '../managers/observablesManager.js';
13
- import { SceneManager } from '../managers/sceneManager.js';
14
- import { telemetryManager } from '../managers/telemetryManager.js';
15
- import { viewerManager } from './viewerManager.js';
1
+ import { Engine } from "@babylonjs/core/Engines/engine.js";
2
+ import { SceneLoader } from "@babylonjs/core/Loading/sceneLoader.js";
3
+ import { RenderingManager } from "@babylonjs/core/Rendering/renderingManager.js";
4
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
5
+ import { Effect } from "@babylonjs/core/Materials/effect.js";
6
+ import { processConfigurationCompatibility } from "../configuration/configurationCompatibility.js";
7
+ import { ConfigurationContainer } from "../configuration/configurationContainer.js";
8
+ import { viewerGlobals } from "../configuration/globals.js";
9
+ import { RenderOnlyConfigurationLoader } from "../configuration/renderOnlyLoader.js";
10
+ // eslint-disable-next-line import/no-internal-modules
11
+ import { deepmerge } from "../helper/index.js";
12
+ import { ModelLoader } from "../loader/modelLoader.js";
13
+ import { ObservablesManager } from "../managers/observablesManager.js";
14
+ import { SceneManager } from "../managers/sceneManager.js";
15
+ import { telemetryManager } from "../managers/telemetryManager.js";
16
+ import { viewerManager } from "./viewerManager.js";
16
17
  /**
17
18
  * The AbstractViewer is the center of Babylon's viewer.
18
19
  * It is the basic implementation of the default viewer and is responsible of loading and showing the model and the templates
19
20
  */
20
21
  var AbstractViewer = /** @class */ (function () {
21
22
  function AbstractViewer(containerElement, initialConfiguration) {
22
- var _this = this;
23
23
  if (initialConfiguration === void 0) { initialConfiguration = {}; }
24
+ var _this = this;
24
25
  this.containerElement = containerElement;
25
26
  /**
26
27
  * A flag that controls whether or not the render loop should be executed
@@ -53,6 +54,7 @@ var AbstractViewer = /** @class */ (function () {
53
54
  };
54
55
  /**
55
56
  * render loop that will be executed by the engine
57
+ * @param force
56
58
  */
57
59
  this._render = function (force) {
58
60
  if (force === void 0) { force = false; }
@@ -74,7 +76,7 @@ var AbstractViewer = /** @class */ (function () {
74
76
  this.baseId = containerElement.id;
75
77
  }
76
78
  else {
77
- this.baseId = containerElement.id = 'bjs' + Math.random().toString(32).substr(2, 8);
79
+ this.baseId = containerElement.id = "bjs" + Math.random().toString(32).substr(2, 8);
78
80
  }
79
81
  this._registeredOnBeforeRenderFunctions = [];
80
82
  this._configurationContainer = new ConfigurationContainer();
@@ -121,7 +123,7 @@ var AbstractViewer = /** @class */ (function () {
121
123
  Object.defineProperty(AbstractViewer.prototype, "onModelAddedObservable", {
122
124
  /**
123
125
  * Will notify when a new model was added to the scene.
124
- * Note that added does not neccessarily mean loaded!
126
+ * Note that added does not necessarily mean loaded!
125
127
  */
126
128
  get: function () {
127
129
  return this.observablesManager.onModelAddedObservable;
@@ -237,6 +239,7 @@ var AbstractViewer = /** @class */ (function () {
237
239
  enumerable: false,
238
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  configurable: true
239
241
  });
242
+ // eslint-disable-next-line @typescript-eslint/naming-convention
240
243
  AbstractViewer.prototype.getConfigurationLoader = function () {
241
244
  return new RenderOnlyConfigurationLoader();
242
245
  };
@@ -254,7 +257,7 @@ var AbstractViewer = /** @class */ (function () {
254
257
  };
255
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  Object.defineProperty(AbstractViewer.prototype, "renderInBackground", {
256
259
  /**
257
- * Is the engine currently set to rende even when the page is in background
260
+ * Is the engine currently set to render even when the page is in background
258
261
  */
259
262
  get: function () {
260
263
  return this.engine && this.engine.renderEvenInBackground;
@@ -312,10 +315,11 @@ var AbstractViewer = /** @class */ (function () {
312
315
  else {
313
316
  this.sceneManager.vrHelper.currentVRCamera.position.copyFromFloats(0, this.sceneManager.vrHelper.currentVRCamera.position.y, -1);
314
317
  }
315
- this.sceneManager.vrHelper.currentVRCamera.rotationQuaternion && this.sceneManager.vrHelper.currentVRCamera.rotationQuaternion.copyFromFloats(0, 0, 0, 1);
318
+ this.sceneManager.vrHelper.currentVRCamera.rotationQuaternion &&
319
+ this.sceneManager.vrHelper.currentVRCamera.rotationQuaternion.copyFromFloats(0, 0, 0, 1);
316
320
  // set the height of the model to be what the user has configured, or floating by default
317
321
  if (this.configuration.vr && this.configuration.vr.modelHeightCorrection !== undefined) {
318
- if (typeof this.configuration.vr.modelHeightCorrection === 'number') {
322
+ if (typeof this.configuration.vr.modelHeightCorrection === "number") {
319
323
  this._vrModelRepositioning = this.configuration.vr.modelHeightCorrection;
320
324
  }
321
325
  else if (this.configuration.vr.modelHeightCorrection) {
@@ -330,7 +334,7 @@ var AbstractViewer = /** @class */ (function () {
330
334
  var boundingVectors = this.sceneManager.models[0].rootMesh.getHierarchyBoundingVectors();
331
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  var sizeVec = boundingVectors.max.subtract(boundingVectors.min);
332
336
  var maxDimension = Math.max(sizeVec.x, sizeVec.y, sizeVec.z);
333
- this._vrScale = (1 / maxDimension);
337
+ this._vrScale = 1 / maxDimension;
334
338
  if (this.configuration.vr && this.configuration.vr.objectScaleFactor) {
335
339
  this._vrScale *= this.configuration.vr.objectScaleFactor;
336
340
  }
@@ -381,7 +385,7 @@ var AbstractViewer = /** @class */ (function () {
381
385
  _this.sceneManager.defaultRenderingPipeline.imageProcessingEnabled = true;
382
386
  _this.sceneManager.defaultRenderingPipeline.prepare();
383
387
  }
384
- // clear set height and eidth
388
+ // clear set height and width
385
389
  _this.canvas.removeAttribute("height");
386
390
  _this.canvas.removeAttribute("width");
387
391
  _this.engine.resize();
@@ -398,11 +402,11 @@ var AbstractViewer = /** @class */ (function () {
398
402
  }
399
403
  // TODO remove this after testing, as this is done in the updateConfiguration as well.
400
404
  if (this.configuration.loaderPlugins) {
401
- Object.keys(this.configuration.loaderPlugins).forEach((function (name) {
405
+ Object.keys(this.configuration.loaderPlugins).forEach(function (name) {
402
406
  if (_this.configuration.loaderPlugins && _this.configuration.loaderPlugins[name]) {
403
407
  _this.modelLoader.addPlugin(name);
404
408
  }
405
- }));
409
+ });
406
410
  }
407
411
  this.observablesManager.onViewerInitStartedObservable.notifyObservers(this);
408
412
  };
@@ -475,11 +479,11 @@ var AbstractViewer = /** @class */ (function () {
475
479
  this._configureObservers(newConfiguration.observers);
476
480
  }
477
481
  if (newConfiguration.loaderPlugins) {
478
- Object.keys(newConfiguration.loaderPlugins).forEach((function (name) {
482
+ Object.keys(newConfiguration.loaderPlugins).forEach(function (name) {
479
483
  if (newConfiguration.loaderPlugins && newConfiguration.loaderPlugins[name]) {
480
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  _this.modelLoader.addPlugin(name);
481
485
  }
482
- }));
486
+ });
483
487
  }
484
488
  }
485
489
  };
@@ -493,7 +497,7 @@ var AbstractViewer = /** @class */ (function () {
493
497
  this.onEngineInitObservable.add(window[observersConfiguration.onEngineInit]);
494
498
  }
495
499
  else {
496
- if (observersConfiguration.onEngineInit === '' && this.configuration.observers && this.configuration.observers.onEngineInit) {
500
+ if (observersConfiguration.onEngineInit === "" && this.configuration.observers && this.configuration.observers.onEngineInit) {
497
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  this.onEngineInitObservable.removeCallback(window[this.configuration.observers.onEngineInit]);
498
502
  }
499
503
  }
@@ -501,7 +505,7 @@ var AbstractViewer = /** @class */ (function () {
501
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  this.onSceneInitObservable.add(window[observersConfiguration.onSceneInit]);
502
506
  }
503
507
  else {
504
- if (observersConfiguration.onSceneInit === '' && this.configuration.observers && this.configuration.observers.onSceneInit) {
508
+ if (observersConfiguration.onSceneInit === "" && this.configuration.observers && this.configuration.observers.onSceneInit) {
505
509
  this.onSceneInitObservable.removeCallback(window[this.configuration.observers.onSceneInit]);
506
510
  }
507
511
  }
@@ -509,7 +513,7 @@ var AbstractViewer = /** @class */ (function () {
509
513
  this.onModelLoadedObservable.add(window[observersConfiguration.onModelLoaded]);
510
514
  }
511
515
  else {
512
- if (observersConfiguration.onModelLoaded === '' && this.configuration.observers && this.configuration.observers.onModelLoaded) {
516
+ if (observersConfiguration.onModelLoaded === "" && this.configuration.observers && this.configuration.observers.onModelLoaded) {
513
517
  this.onModelLoadedObservable.removeCallback(window[this.configuration.observers.onModelLoaded]);
514
518
  }
515
519
  }
@@ -521,7 +525,7 @@ var AbstractViewer = /** @class */ (function () {
521
525
  if (this._isDisposed) {
522
526
  return;
523
527
  }
524
- window.removeEventListener('resize', this._resize);
528
+ window.removeEventListener("resize", this._resize);
525
529
  if (this.sceneManager) {
526
530
  if (this.sceneManager.scene && this.sceneManager.scene.activeCamera) {
527
531
  this.sceneManager.scene.activeCamera.detachControl();
@@ -558,27 +562,35 @@ var AbstractViewer = /** @class */ (function () {
558
562
  return Promise.reject("viewer was disposed");
559
563
  }
560
564
  return this._onTemplatesLoaded().then(function () {
561
- var autoLoad = typeof _this.configuration.model === 'string' || (_this.configuration.model && _this.configuration.model.url);
562
- return _this._initEngine().then(function (engine) {
565
+ var autoLoad = typeof _this.configuration.model === "string" || (_this.configuration.model && _this.configuration.model.url);
566
+ return _this._initEngine()
567
+ .then(function (engine) {
563
568
  return _this.onEngineInitObservable.notifyObserversWithPromise(engine);
564
- }).then(function () {
569
+ })
570
+ .then(function () {
565
571
  _this._initTelemetryEvents();
566
572
  if (autoLoad) {
567
- return _this.loadModel(_this.configuration.model).catch(function () { }).then(function () { return _this.sceneManager.scene; });
573
+ return _this.loadModel(_this.configuration.model)
574
+ .catch(function () { })
575
+ .then(function () {
576
+ return _this.sceneManager.scene;
577
+ });
568
578
  }
569
579
  else {
570
580
  return _this.sceneManager.scene || _this.sceneManager.initScene(_this.configuration.scene);
571
581
  }
572
- }).then(function () {
582
+ })
583
+ .then(function () {
573
584
  return _this.onInitDoneObservable.notifyObserversWithPromise(_this);
574
- }).catch(function (e) {
585
+ })
586
+ .catch(function (e) {
575
587
  Tools.Warn(e.toString());
576
588
  return _this;
577
589
  });
578
590
  });
579
591
  };
580
592
  /**
581
- * Initialize the engine. Retruns a promise in case async calls are needed.
593
+ * Initialize the engine. Returns a promise in case async calls are needed.
582
594
  *
583
595
  * @protected
584
596
  * @returns {Promise<Engine>}
@@ -589,7 +601,7 @@ var AbstractViewer = /** @class */ (function () {
589
601
  this._injectCustomShaders();
590
602
  //let canvasElement = this.templateManager.getCanvas();
591
603
  if (!this.canvas) {
592
- return Promise.reject('Canvas element not found!');
604
+ return Promise.reject("Canvas element not found!");
593
605
  }
594
606
  var config = this.configuration.engine || {};
595
607
  // TDO enable further configuration
@@ -614,7 +626,7 @@ var AbstractViewer = /** @class */ (function () {
614
626
  }
615
627
  this.engine = new Engine(this.canvas, !!config.antialiasing, config.engineOptions);
616
628
  if (!config.disableResize) {
617
- window.addEventListener('resize', this._resize);
629
+ window.addEventListener("resize", this._resize);
618
630
  }
619
631
  if (this.configuration.engine) {
620
632
  if (this.configuration.engine.adaptiveQuality) {
@@ -641,15 +653,15 @@ var AbstractViewer = /** @class */ (function () {
641
653
  var _this = this;
642
654
  if (clearScene === void 0) { clearScene = true; }
643
655
  var configuration;
644
- if (typeof modelConfig === 'string') {
656
+ if (typeof modelConfig === "string") {
645
657
  configuration = {
646
- url: modelConfig
658
+ url: modelConfig,
647
659
  };
648
660
  }
649
661
  else if (modelConfig instanceof File) {
650
662
  configuration = {
651
663
  file: modelConfig,
652
- root: "file:"
664
+ root: "file:",
653
665
  };
654
666
  }
655
667
  else {
@@ -662,7 +674,7 @@ var AbstractViewer = /** @class */ (function () {
662
674
  this.sceneManager.clearScene(true, false);
663
675
  }
664
676
  //merge the configuration for future models:
665
- if (this.configuration.model && typeof this.configuration.model === 'object') {
677
+ if (this.configuration.model && typeof this.configuration.model === "object") {
666
678
  var globalConfig = deepmerge({}, this.configuration.model);
667
679
  configuration = deepmerge(globalConfig, configuration);
668
680
  if (modelConfig instanceof File) {
@@ -690,7 +702,7 @@ var AbstractViewer = /** @class */ (function () {
690
702
  /**
691
703
  * load a model using the provided configuration.
692
704
  * This function, as opposed to initModel, will return a promise that resolves when the model is loaded, and rejects with error.
693
- * If you want to attach to the observables of the model, use initModle instead.
705
+ * If you want to attach to the observables of the model, use initModel instead.
694
706
  *
695
707
  * @param modelConfig the model configuration or URL to load.
696
708
  * @param clearScene Should the scene be cleared before loading the model
@@ -703,12 +715,14 @@ var AbstractViewer = /** @class */ (function () {
703
715
  // We can decide here whether or not to cancel the lst load, but the developer can do that.
704
716
  return Promise.reject("another model is curently being loaded.");
705
717
  }
706
- return Promise.resolve(this.sceneManager.scene).then(function (scene) {
718
+ return Promise.resolve(this.sceneManager.scene)
719
+ .then(function (scene) {
707
720
  if (!scene) {
708
- return _this.sceneManager.initScene(_this.configuration.scene, _this.configuration.optimizer);
721
+ return _this.sceneManager.initScene(_this.configuration.scene);
709
722
  }
710
723
  return scene;
711
- }).then(function () {
724
+ })
725
+ .then(function () {
712
726
  var model = _this.initModel(modelConfig, clearScene);
713
727
  return new Promise(function (resolve, reject) {
714
728
  // at this point, configuration.model is an object, not a string
@@ -726,7 +740,7 @@ var AbstractViewer = /** @class */ (function () {
726
740
  telemetryManager.broadcast("Engine Capabilities", this.baseId, this.engine.getCaps());
727
741
  telemetryManager.broadcast("Platform Details", this.baseId, {
728
742
  userAgent: navigator.userAgent,
729
- platform: navigator.platform
743
+ platform: navigator.platform,
730
744
  });
731
745
  telemetryManager.flushWebGLErrors(this.engine, this.baseId);
732
746
  var trackFPS = function () {
@@ -1 +1 @@
1
- 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{ Engine } from '@babylonjs/core/Engines/engine';\r\nimport { ISceneLoaderPlugin, ISceneLoaderPluginAsync, ISceneLoaderProgressEvent, SceneLoader } from '@babylonjs/core/Loading/sceneLoader';\r\nimport { Observable } from '@babylonjs/core/Misc/observable';\r\nimport { Scene } from '@babylonjs/core/scene';\r\nimport { RenderingManager } from '@babylonjs/core/Rendering/renderingManager';\r\nimport { TargetCamera } from '@babylonjs/core/Cameras/targetCamera';\r\nimport { Tools } from '@babylonjs/core/Misc/tools';\r\nimport { Effect } from '@babylonjs/core/Materials/effect';\r\nimport { processConfigurationCompatibility } from '../configuration/configurationCompatibility';\r\nimport { ConfigurationContainer } from '../configuration/configurationContainer';\r\nimport { viewerGlobals } from '../configuration/globals';\r\nimport { RenderOnlyConfigurationLoader } from '../configuration/renderOnlyLoader';\r\nimport { deepmerge } from '../helper/index';\r\nimport { ModelLoader } from '../loader/modelLoader';\r\nimport { ObservablesManager } from '../managers/observablesManager';\r\nimport { SceneManager } from '../managers/sceneManager';\r\nimport { telemetryManager } from '../managers/telemetryManager';\r\nimport { ViewerModel } from '../model/viewerModel';\r\nimport { viewerManager } from './viewerManager';\r\nimport { ViewerConfiguration } from '../configuration/configuration';\r\nimport { IObserversConfiguration } from '../configuration/interfaces/observersConfiguration';\r\nimport { IModelConfiguration } from '../configuration/interfaces/modelConfiguration';\r\nimport { GLTFFileLoader } from '@babylonjs/loaders/glTF/glTFFileLoader';\r\n\r\n/**\r\n * The AbstractViewer is the center of Babylon's viewer.\r\n * It is the basic implementation of the default viewer and is responsible of loading and showing the model and the templates\r\n */\r\nexport abstract class AbstractViewer {\r\n /**\r\n * Babylon Engine corresponding with this viewer\r\n */\r\n public engine: Engine;\r\n /**\r\n * The ID of this viewer. it will be generated randomly or use the HTML Element's ID.\r\n */\r\n public readonly baseId: string;\r\n\r\n /**\r\n * The last loader used to load a model.\r\n * @deprecated\r\n */\r\n public lastUsedLoader: ISceneLoaderPlugin | ISceneLoaderPluginAsync;\r\n /**\r\n * The ModelLoader instance connected with this viewer.\r\n */\r\n public modelLoader: ModelLoader;\r\n\r\n /**\r\n * A flag that controls whether or not the render loop should be executed\r\n */\r\n public runRenderLoop: boolean = true;\r\n\r\n /**\r\n * The scene manager connected with this viewer instance\r\n */\r\n public sceneManager: SceneManager;\r\n\r\n // observables\r\n /**\r\n * Will notify when the scene was initialized\r\n */\r\n public get onSceneInitObservable(): Observable<Scene> {\r\n return this.observablesManager.onSceneInitObservable;\r\n }\r\n /**\r\n * will notify when the engine was initialized\r\n */\r\n public get onEngineInitObservable(): Observable<Engine> {\r\n return this.observablesManager.onEngineInitObservable;\r\n }\r\n\r\n /**\r\n * Will notify when a new model was added to the scene.\r\n * Note that added does not neccessarily mean loaded!\r\n */\r\n public get onModelAddedObservable(): Observable<ViewerModel> {\r\n return this.observablesManager.onModelAddedObservable;\r\n }\r\n /**\r\n * will notify after every model load\r\n */\r\n public get onModelLoadedObservable(): Observable<ViewerModel> {\r\n return this.observablesManager.onModelLoadedObservable;\r\n }\r\n /**\r\n * will notify when any model notify of progress\r\n */\r\n public get onModelLoadProgressObservable(): Observable<ISceneLoaderProgressEvent> {\r\n return this.observablesManager.onModelLoadProgressObservable;\r\n }\r\n /**\r\n * will notify when any model load failed.\r\n */\r\n public get onModelLoadErrorObservable(): Observable<{ message: string; exception: any }> {\r\n return this.observablesManager.onModelLoadErrorObservable;\r\n }\r\n /**\r\n * Will notify when a model was removed from the scene;\r\n */\r\n public get onModelRemovedObservable(): Observable<ViewerModel> {\r\n return this.observablesManager.onModelRemovedObservable;\r\n }\r\n /**\r\n * will notify when a new loader was initialized.\r\n * Used mainly to know when a model starts loading.\r\n */\r\n public get onLoaderInitObservable(): Observable<ISceneLoaderPlugin | ISceneLoaderPluginAsync> {\r\n return this.observablesManager.onLoaderInitObservable;\r\n }\r\n /**\r\n * Observers registered here will be executed when the entire load process has finished.\r\n */\r\n public get onInitDoneObservable(): Observable<AbstractViewer> {\r\n return this.observablesManager.onViewerInitDoneObservable;\r\n }\r\n\r\n /**\r\n * Functions added to this observable will be executed on each frame rendered.\r\n */\r\n public get onFrameRenderedObservable(): Observable<AbstractViewer> {\r\n return this.observablesManager.onFrameRenderedObservable;\r\n }\r\n\r\n /**\r\n * Observers registered here will be executed when VR more is entered.\r\n */\r\n public get onEnteringVRObservable(): Observable<AbstractViewer> {\r\n return this.observablesManager.onEnteringVRObservable;\r\n }\r\n /**\r\n * Observers registered here will be executed when VR mode is exited.\r\n */\r\n public get onExitingVRObservable(): Observable<AbstractViewer> {\r\n return this.observablesManager.onExitingVRObservable;\r\n }\r\n\r\n public observablesManager: ObservablesManager;\r\n\r\n /**\r\n * The canvas associated with this viewer\r\n */\r\n protected _canvas: HTMLCanvasElement;\r\n\r\n /**\r\n * The (single) canvas of this viewer\r\n */\r\n public get canvas(): HTMLCanvasElement {\r\n return this._canvas;\r\n }\r\n\r\n /**\r\n * is this viewer disposed?\r\n */\r\n protected _isDisposed: boolean = false;\r\n\r\n /**\r\n * registered onBeforeRender functions.\r\n * This functions are also registered at the native scene. The reference can be used to unregister them.\r\n */\r\n protected _registeredOnBeforeRenderFunctions: Array<() => void>;\r\n /**\r\n * The configuration loader of this viewer\r\n */\r\n protected _configurationLoader: RenderOnlyConfigurationLoader;\r\n\r\n /**\r\n * Is the viewer already initialized. for internal use.\r\n */\r\n protected _isInit: boolean;\r\n\r\n protected _configurationContainer: ConfigurationContainer;\r\n\r\n public get configurationContainer() {\r\n return this._configurationContainer;\r\n }\r\n\r\n protected getConfigurationLoader() {\r\n return new RenderOnlyConfigurationLoader();\r\n }\r\n\r\n constructor(public containerElement: Element, initialConfiguration: ViewerConfiguration = {}) {\r\n // if exists, use the container id. otherwise, generate a random string.\r\n if (containerElement.id) {\r\n this.baseId = containerElement.id;\r\n } else {\r\n this.baseId = containerElement.id = 'bjs' + Math.random().toString(32).substr(2, 8);\r\n }\r\n\r\n this._registeredOnBeforeRenderFunctions = [];\r\n\r\n this._configurationContainer = new ConfigurationContainer();\r\n\r\n this.observablesManager = new ObservablesManager();\r\n\r\n this.modelLoader = new ModelLoader(this.observablesManager, this._configurationContainer);\r\n\r\n RenderingManager.AUTOCLEAR = false;\r\n\r\n // extend the configuration\r\n this._configurationLoader = this.getConfigurationLoader();\r\n this._configurationLoader.loadConfiguration(initialConfiguration, (configuration) => {\r\n this._onConfigurationLoaded(configuration);\r\n });\r\n\r\n this.onSceneInitObservable.add(() => {\r\n this.updateConfiguration();\r\n });\r\n\r\n this.onInitDoneObservable.add(() => {\r\n this._isInit = true;\r\n this.engine.runRenderLoop(this._render);\r\n });\r\n\r\n this._prepareContainerElement();\r\n\r\n // add this viewer to the viewer manager\r\n viewerManager.addViewer(this);\r\n\r\n }\r\n\r\n /**\r\n * get the baseId of this viewer\r\n */\r\n public getBaseId(): string {\r\n return this.baseId;\r\n }\r\n\r\n /**\r\n * Do we have a canvas to render on, and is it a part of the scene\r\n */\r\n public isCanvasInDOM(): boolean {\r\n return !!this._canvas && !!this._canvas.parentElement;\r\n }\r\n\r\n /**\r\n * Is the engine currently set to rende even when the page is in background\r\n */\r\n public get renderInBackground() {\r\n return this.engine && this.engine.renderEvenInBackground;\r\n }\r\n\r\n /**\r\n * Set the viewer's background rendering flag.\r\n */\r\n public set renderInBackground(value: boolean) {\r\n if (this.engine) {\r\n this.engine.renderEvenInBackground = value;\r\n }\r\n }\r\n\r\n /**\r\n * Get the configuration object. This is a reference only.\r\n * The configuration can ONLY be updated using the updateConfiguration function.\r\n * changing this object will have no direct effect on the scene.\r\n */\r\n public get configuration(): ViewerConfiguration {\r\n return this._configurationContainer.configuration;\r\n }\r\n\r\n /**\r\n * force resizing the engine.\r\n */\r\n public forceResize() {\r\n this._resize();\r\n }\r\n\r\n protected _hdToggled: boolean = false;\r\n\r\n public toggleHD() {\r\n this._hdToggled = !this._hdToggled;\r\n\r\n var scale = this._hdToggled ? Math.max(0.5, 1 / (window.devicePixelRatio || 2)) : 1;\r\n\r\n this.engine.setHardwareScalingLevel(scale);\r\n }\r\n\r\n protected _vrToggled: boolean = false;\r\n private _vrModelRepositioning: number = 0;\r\n protected _vrScale: number = 1;\r\n\r\n protected _vrInit: boolean = false;\r\n\r\n public toggleVR() {\r\n if (!this._vrInit) {\r\n this._initVR();\r\n }\r\n\r\n if (this.sceneManager.vrHelper && !this.sceneManager.vrHelper.isInVRMode) {\r\n\r\n // make sure the floor is set\r\n if (this.sceneManager.environmentHelper && this.sceneManager.environmentHelper.ground) {\r\n this.sceneManager.vrHelper.addFloorMesh(this.sceneManager.environmentHelper.ground);\r\n }\r\n\r\n this._vrToggled = true;\r\n this.sceneManager.vrHelper.enterVR();\r\n\r\n // position the vr camera to be in front of the object or wherever the user has configured it to be\r\n if (this.sceneManager.vrHelper.currentVRCamera && this.sceneManager.vrHelper.currentVRCamera !== this.sceneManager.camera) {\r\n if (this.configuration.vr && this.configuration.vr.cameraPosition !== undefined) {\r\n this.sceneManager.vrHelper.currentVRCamera.position.copyFromFloats(this.configuration.vr.cameraPosition.x, this.configuration.vr.cameraPosition.y, this.configuration.vr.cameraPosition.z);\r\n } else {\r\n this.sceneManager.vrHelper.currentVRCamera.position.copyFromFloats(0, this.sceneManager.vrHelper.currentVRCamera.position.y, -1);\r\n }\r\n (<TargetCamera>this.sceneManager.vrHelper.currentVRCamera).rotationQuaternion && (<TargetCamera>this.sceneManager.vrHelper.currentVRCamera).rotationQuaternion.copyFromFloats(0, 0, 0, 1);\r\n // set the height of the model to be what the user has configured, or floating by default\r\n if (this.configuration.vr && this.configuration.vr.modelHeightCorrection !== undefined) {\r\n if (typeof this.configuration.vr.modelHeightCorrection === 'number') {\r\n this._vrModelRepositioning = this.configuration.vr.modelHeightCorrection;\r\n } else if (this.configuration.vr.modelHeightCorrection) {\r\n this._vrModelRepositioning = this.sceneManager.vrHelper.currentVRCamera.position.y / 2;\r\n } else {\r\n this._vrModelRepositioning = 0;\r\n }\r\n }\r\n\r\n // scale the model\r\n if (this.sceneManager.models.length) {\r\n let boundingVectors = this.sceneManager.models[0].rootMesh.getHierarchyBoundingVectors();\r\n let sizeVec = boundingVectors.max.subtract(boundingVectors.min);\r\n let maxDimension = Math.max(sizeVec.x, sizeVec.y, sizeVec.z);\r\n this._vrScale = (1 / maxDimension);\r\n if (this.configuration.vr && this.configuration.vr.objectScaleFactor) {\r\n this._vrScale *= this.configuration.vr.objectScaleFactor;\r\n }\r\n\r\n this.sceneManager.models[0].rootMesh.scaling.scaleInPlace(this._vrScale);\r\n\r\n // reposition the object to \"float\" in front of the user\r\n this.sceneManager.models[0].rootMesh.position.y += this._vrModelRepositioning;\r\n this.sceneManager.models[0].rootMesh.rotationQuaternion = null;\r\n }\r\n\r\n // scale the environment to match the model\r\n if (this.sceneManager.environmentHelper) {\r\n this.sceneManager.environmentHelper.ground && this.sceneManager.environmentHelper.ground.scaling.scaleInPlace(this._vrScale);\r\n this.sceneManager.environmentHelper.skybox && this.sceneManager.environmentHelper.skybox.scaling.scaleInPlace(this._vrScale);\r\n }\r\n\r\n // post processing\r\n if (this.sceneManager.defaultRenderingPipelineEnabled && this.sceneManager.defaultRenderingPipeline) {\r\n this.sceneManager.defaultRenderingPipeline.imageProcessingEnabled = false;\r\n this.sceneManager.defaultRenderingPipeline.prepare();\r\n }\r\n } else {\r\n this._vrModelRepositioning = 0;\r\n }\r\n } else {\r\n if (this.sceneManager.vrHelper) {\r\n this.sceneManager.vrHelper.exitVR();\r\n }\r\n }\r\n }\r\n\r\n protected _initVR() {\r\n\r\n if (this.sceneManager.vrHelper) {\r\n this.observablesManager.onExitingVRObservable.add(() => {\r\n if (this._vrToggled) {\r\n this._vrToggled = false;\r\n\r\n // undo the scaling of the model\r\n if (this.sceneManager.models.length) {\r\n this.sceneManager.models[0].rootMesh.scaling.scaleInPlace(1 / this._vrScale);\r\n this.sceneManager.models[0].rootMesh.position.y -= this._vrModelRepositioning;\r\n }\r\n\r\n // undo the scaling of the environment\r\n if (this.sceneManager.environmentHelper) {\r\n this.sceneManager.environmentHelper.ground && this.sceneManager.environmentHelper.ground.scaling.scaleInPlace(1 / this._vrScale);\r\n this.sceneManager.environmentHelper.skybox && this.sceneManager.environmentHelper.skybox.scaling.scaleInPlace(1 / this._vrScale);\r\n }\r\n\r\n // post processing\r\n if (this.sceneManager.defaultRenderingPipelineEnabled && this.sceneManager.defaultRenderingPipeline) {\r\n this.sceneManager.defaultRenderingPipeline.imageProcessingEnabled = true;\r\n this.sceneManager.defaultRenderingPipeline.prepare();\r\n }\r\n\r\n // clear set height and eidth\r\n this.canvas.removeAttribute(\"height\");\r\n this.canvas.removeAttribute(\"width\");\r\n this.engine.resize();\r\n }\r\n });\r\n }\r\n\r\n this._vrInit = true;\r\n }\r\n\r\n /**\r\n * The resize function that will be registered with the window object\r\n */\r\n protected _resize = (): void => {\r\n // Only resize if Canvas is in the DOM\r\n if (!this.isCanvasInDOM()) {\r\n return;\r\n }\r\n\r\n if (this.canvas.clientWidth <= 0 || this.canvas.clientHeight <= 0) {\r\n return;\r\n }\r\n\r\n if (this.configuration.engine && this.configuration.engine.disableResize) {\r\n return;\r\n }\r\n\r\n this.engine.resize();\r\n }\r\n\r\n protected _onConfigurationLoaded(configuration: ViewerConfiguration) {\r\n this._configurationContainer.configuration = deepmerge(this.configuration || {}, configuration);\r\n if (this.configuration.observers) {\r\n this._configureObservers(this.configuration.observers);\r\n }\r\n // TODO remove this after testing, as this is done in the updateConfiguration as well.\r\n if (this.configuration.loaderPlugins) {\r\n Object.keys(this.configuration.loaderPlugins).forEach(((name) => {\r\n if (this.configuration.loaderPlugins && this.configuration.loaderPlugins[name]) {\r\n this.modelLoader.addPlugin(name);\r\n }\r\n }));\r\n }\r\n\r\n this.observablesManager.onViewerInitStartedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Force a single render loop execution.\r\n */\r\n public forceRender() {\r\n this._render(true);\r\n }\r\n\r\n /**\r\n * render loop that will be executed by the engine\r\n */\r\n protected _render = (force: boolean = false): void => {\r\n if (force || (this.sceneManager.scene && this.sceneManager.scene.activeCamera)) {\r\n if (this.runRenderLoop || force) {\r\n this.engine.performanceMonitor.enable();\r\n this.sceneManager.scene.render();\r\n this.onFrameRenderedObservable.notifyObservers(this);\r\n } else {\r\n this.engine.performanceMonitor.disable();\r\n\r\n // update camera instead of rendering\r\n this.sceneManager.scene.activeCamera && this.sceneManager.scene.activeCamera.update();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Takes a screenshot of the scene and returns it as a base64 encoded png.\r\n * @param callback optional callback that will be triggered when screenshot is done.\r\n * @param width Optional screenshot width (default to 512).\r\n * @param height Optional screenshot height (default to 512).\r\n * @returns a promise with the screenshot data\r\n */\r\n public takeScreenshot(callback?: (data: string) => void, width = 0, height = 0): Promise<string> {\r\n width = width || this.canvas.clientWidth;\r\n height = height || this.canvas.clientHeight;\r\n\r\n // Create the screenshot\r\n return new Promise<string>((resolve, reject) => {\r\n try {\r\n Tools.CreateScreenshot(this.engine, this.sceneManager.camera, { width, height }, (data) => {\r\n if (callback) {\r\n callback(data);\r\n }\r\n resolve(data);\r\n });\r\n } catch (e) {\r\n reject(e);\r\n }\r\n });\r\n\r\n }\r\n\r\n /**\r\n * Update the current viewer configuration with new values.\r\n * Only provided information will be updated, old configuration values will be kept.\r\n * If this.configuration was manually changed, you can trigger this function with no parameters,\r\n * and the entire configuration will be updated.\r\n * @param newConfiguration the partial configuration to update or a URL to a JSON holding the updated configuration\r\n *\r\n */\r\n public updateConfiguration(newConfiguration: Partial<ViewerConfiguration> | string = this.configuration) {\r\n if (typeof newConfiguration === \"string\") {\r\n Tools.LoadFile(newConfiguration, (data) => {\r\n try {\r\n const newData = JSON.parse(data.toString()) as ViewerConfiguration;\r\n return this.updateConfiguration(newData);\r\n } catch (e) {\r\n console.log(\"Error parsing file \" + newConfiguration);\r\n }\r\n\r\n }, undefined, undefined, undefined, (error) => {\r\n console.log(\"Error parsing file \" + newConfiguration, error);\r\n });\r\n } else {\r\n //backcompat\r\n processConfigurationCompatibility(newConfiguration);\r\n // update this.configuration with the new data\r\n this._configurationContainer.configuration = deepmerge(this.configuration || {}, newConfiguration);\r\n\r\n this.sceneManager.updateConfiguration(newConfiguration);\r\n\r\n // observers in configuration\r\n if (newConfiguration.observers) {\r\n this._configureObservers(newConfiguration.observers);\r\n }\r\n\r\n if (newConfiguration.loaderPlugins) {\r\n Object.keys(newConfiguration.loaderPlugins).forEach(((name) => {\r\n if (newConfiguration.loaderPlugins && newConfiguration.loaderPlugins[name]) {\r\n this.modelLoader.addPlugin(name);\r\n }\r\n }));\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * this is used to register native functions using the configuration object.\r\n * This will configure the observers.\r\n * @param observersConfiguration observers configuration\r\n */\r\n protected _configureObservers(observersConfiguration: IObserversConfiguration) {\r\n if (observersConfiguration.onEngineInit) {\r\n this.onEngineInitObservable.add(window[observersConfiguration.onEngineInit]);\r\n } else {\r\n if (observersConfiguration.onEngineInit === '' && this.configuration.observers && this.configuration.observers!.onEngineInit) {\r\n this.onEngineInitObservable.removeCallback(window[this.configuration.observers!.onEngineInit!]);\r\n }\r\n }\r\n if (observersConfiguration.onSceneInit) {\r\n this.onSceneInitObservable.add(window[observersConfiguration.onSceneInit]);\r\n } else {\r\n if (observersConfiguration.onSceneInit === '' && this.configuration.observers && this.configuration.observers!.onSceneInit) {\r\n this.onSceneInitObservable.removeCallback(window[this.configuration.observers!.onSceneInit!]);\r\n }\r\n }\r\n if (observersConfiguration.onModelLoaded) {\r\n this.onModelLoadedObservable.add(window[observersConfiguration.onModelLoaded]);\r\n } else {\r\n if (observersConfiguration.onModelLoaded === '' && this.configuration.observers && this.configuration.observers!.onModelLoaded) {\r\n this.onModelLoadedObservable.removeCallback(window[this.configuration.observers!.onModelLoaded!]);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Dispose the entire viewer including the scene and the engine\r\n */\r\n public dispose() {\r\n if (this._isDisposed) {\r\n return;\r\n }\r\n window.removeEventListener('resize', this._resize);\r\n\r\n if (this.sceneManager) {\r\n if (this.sceneManager.scene && this.sceneManager.scene.activeCamera) {\r\n this.sceneManager.scene.activeCamera.detachControl();\r\n }\r\n this.sceneManager.dispose();\r\n }\r\n\r\n this._fpsTimeoutInterval && clearInterval(this._fpsTimeoutInterval);\r\n\r\n this.observablesManager.dispose();\r\n\r\n this.modelLoader.dispose();\r\n\r\n if (this.engine) {\r\n this.engine.dispose();\r\n }\r\n\r\n viewerManager.removeViewer(this);\r\n this._isDisposed = true;\r\n }\r\n\r\n /**\r\n * This will prepare the container element for the viewer\r\n */\r\n protected abstract _prepareContainerElement();\r\n\r\n /**\r\n * This function will execute when the HTML templates finished initializing.\r\n * It should initialize the engine and continue execution.\r\n *\r\n * @returns {Promise<AbstractViewer>} The viewer object will be returned after the object was loaded.\r\n */\r\n protected _onTemplatesLoaded(): Promise<AbstractViewer> {\r\n return Promise.resolve(this);\r\n }\r\n\r\n /**\r\n * This will force the creation of an engine and a scene.\r\n * It will also load a model if preconfigured.\r\n * But first - it will load the extendible onTemplateLoaded()!\r\n */\r\n protected _onTemplateLoaded(): Promise<AbstractViewer> {\r\n // check if viewer was disposed right after created\r\n if (this._isDisposed) {\r\n return Promise.reject(\"viewer was disposed\");\r\n }\r\n return this._onTemplatesLoaded().then(() => {\r\n let autoLoad = typeof this.configuration.model === 'string' || (this.configuration.model && this.configuration.model.url);\r\n return this._initEngine().then((engine) => {\r\n return this.onEngineInitObservable.notifyObserversWithPromise(engine);\r\n }).then(() => {\r\n this._initTelemetryEvents();\r\n if (autoLoad) {\r\n return this.loadModel(this.configuration.model!).catch(() => { }).then(() => { return this.sceneManager.scene; });\r\n } else {\r\n return this.sceneManager.scene || this.sceneManager.initScene(this.configuration.scene);\r\n }\r\n }).then(() => {\r\n return this.onInitDoneObservable.notifyObserversWithPromise(this);\r\n }).catch((e) => {\r\n Tools.Warn(e.toString());\r\n return this;\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * Initialize the engine. Retruns a promise in case async calls are needed.\r\n *\r\n * @protected\r\n * @returns {Promise<Engine>}\r\n * @memberof Viewer\r\n */\r\n protected _initEngine(): Promise<Engine> {\r\n\r\n // init custom shaders\r\n this._injectCustomShaders();\r\n\r\n //let canvasElement = this.templateManager.getCanvas();\r\n if (!this.canvas) {\r\n return Promise.reject('Canvas element not found!');\r\n }\r\n let config = this.configuration.engine || {};\r\n // TDO enable further configuration\r\n\r\n // check for webgl2 support, force-disable if needed.\r\n if (viewerGlobals.disableWebGL2Support) {\r\n config.engineOptions = config.engineOptions || {};\r\n config.engineOptions.disableWebGL2Support = true;\r\n }\r\n\r\n if(this.configuration[\"3dCommerceCertified\"]) {\r\n config.engineOptions = config.engineOptions || {};\r\n config.engineOptions.forceSRGBBufferSupportState = true;\r\n const loader = SceneLoader.GetPluginForExtension(\".gltf\");\r\n if(loader) {\r\n (loader as GLTFFileLoader).transparencyAsCoverage = true;\r\n }\r\n SceneLoader.OnPluginActivatedObservable.add((plugin) => {\r\n if (plugin.name === \"gltf\") {\r\n const loader = plugin as GLTFFileLoader;\r\n loader.transparencyAsCoverage = true;\r\n }\r\n });\r\n }\r\n\r\n this.engine = new Engine(this.canvas, !!config.antialiasing, config.engineOptions);\r\n\r\n if (!config.disableResize) {\r\n window.addEventListener('resize', this._resize);\r\n }\r\n\r\n if (this.configuration.engine) {\r\n if (this.configuration.engine.adaptiveQuality) {\r\n var scale = Math.max(0.5, 1 / (window.devicePixelRatio || 2));\r\n this.engine.setHardwareScalingLevel(scale);\r\n }\r\n if (this.configuration.engine.hdEnabled) {\r\n this.toggleHD();\r\n }\r\n }\r\n\r\n // create a new template manager for this viewer\r\n this.sceneManager = new SceneManager(this.engine, this._configurationContainer, this.observablesManager);\r\n\r\n return Promise.resolve(this.engine);\r\n }\r\n\r\n private _isLoading: boolean;\r\n\r\n /**\r\n * Initialize a model loading. The returned object (a ViewerModel object) will be loaded in the background.\r\n * The difference between this and loadModel is that loadModel will fulfill the promise when the model finished loading.\r\n *\r\n * @param modelConfig model configuration to use when loading the model.\r\n * @param clearScene should the scene be cleared before loading this model\r\n * @returns a ViewerModel object that is not yet fully loaded.\r\n */\r\n public initModel(modelConfig: string | File | IModelConfiguration, clearScene: boolean = true): ViewerModel {\r\n let configuration: IModelConfiguration;\r\n if (typeof modelConfig === 'string') {\r\n configuration = {\r\n url: modelConfig\r\n };\r\n } else if (modelConfig instanceof File) {\r\n configuration = {\r\n file: modelConfig,\r\n root: \"file:\"\r\n };\r\n } else {\r\n configuration = modelConfig;\r\n }\r\n\r\n if (!configuration.url && !configuration.file) {\r\n throw new Error(\"no model provided\");\r\n }\r\n\r\n if (clearScene) {\r\n this.sceneManager.clearScene(true, false);\r\n }\r\n\r\n //merge the configuration for future models:\r\n if (this.configuration.model && typeof this.configuration.model === 'object') {\r\n let globalConfig = deepmerge({}, this.configuration.model);\r\n configuration = deepmerge(globalConfig, configuration);\r\n if (modelConfig instanceof File) {\r\n configuration.file = modelConfig;\r\n }\r\n } else {\r\n this.configuration.model = configuration;\r\n }\r\n\r\n this._isLoading = true;\r\n\r\n let model = this.modelLoader.load(configuration);\r\n\r\n this.lastUsedLoader = model.loader;\r\n model.onLoadErrorObservable.add((errorObject) => {\r\n this.onModelLoadErrorObservable.notifyObserversWithPromise(errorObject);\r\n });\r\n model.onLoadProgressObservable.add((progressEvent) => {\r\n this.onModelLoadProgressObservable.notifyObserversWithPromise(progressEvent);\r\n });\r\n this.onLoaderInitObservable.notifyObserversWithPromise(this.lastUsedLoader);\r\n\r\n model.onLoadedObservable.add(() => {\r\n this._isLoading = false;\r\n });\r\n\r\n return model;\r\n }\r\n\r\n /**\r\n * load a model using the provided configuration.\r\n * This function, as opposed to initModel, will return a promise that resolves when the model is loaded, and rejects with error.\r\n * If you want to attach to the observables of the model, use initModle instead.\r\n *\r\n * @param modelConfig the model configuration or URL to load.\r\n * @param clearScene Should the scene be cleared before loading the model\r\n * @returns a Promise the fulfills when the model finished loading successfully.\r\n */\r\n public loadModel(modelConfig: string | File | IModelConfiguration, clearScene: boolean = true): Promise<ViewerModel> {\r\n if (this._isLoading) {\r\n // We can decide here whether or not to cancel the lst load, but the developer can do that.\r\n return Promise.reject(\"another model is curently being loaded.\");\r\n }\r\n\r\n return Promise.resolve(this.sceneManager.scene).then((scene) => {\r\n if (!scene) { return this.sceneManager.initScene(this.configuration.scene, this.configuration.optimizer); }\r\n return scene;\r\n }).then(() => {\r\n let model = this.initModel(modelConfig, clearScene);\r\n return new Promise<ViewerModel>((resolve, reject) => {\r\n // at this point, configuration.model is an object, not a string\r\n model.onLoadedObservable.add(() => {\r\n resolve(model);\r\n });\r\n model.onLoadErrorObservable.add((error) => {\r\n reject(error);\r\n });\r\n });\r\n });\r\n }\r\n\r\n private _fpsTimeoutInterval: number;\r\n\r\n protected _initTelemetryEvents() {\r\n telemetryManager.broadcast(\"Engine Capabilities\", this.baseId, this.engine.getCaps());\r\n telemetryManager.broadcast(\"Platform Details\", this.baseId, {\r\n userAgent: navigator.userAgent,\r\n platform: navigator.platform\r\n });\r\n\r\n telemetryManager.flushWebGLErrors(this.engine, this.baseId);\r\n\r\n let trackFPS: Function = () => {\r\n telemetryManager.broadcast(\"Current FPS\", this.baseId, { fps: this.engine.getFps() });\r\n };\r\n\r\n trackFPS();\r\n // Track the FPS again after 60 seconds\r\n this._fpsTimeoutInterval = window.setInterval(trackFPS, 60 * 1000);\r\n }\r\n\r\n /**\r\n * Injects all the spectre shader in the babylon shader store\r\n */\r\n protected _injectCustomShaders(): void {\r\n let customShaders = this.configuration.customShaders;\r\n // Inject all the spectre shader in the babylon shader store.\r\n if (!customShaders) {\r\n return;\r\n }\r\n if (customShaders.shaders) {\r\n Object.keys(customShaders.shaders).forEach((key) => {\r\n // typescript considers a callback \"unsafe\", so... '!'\r\n Effect.ShadersStore[key] = customShaders!.shaders![key];\r\n });\r\n }\r\n if (customShaders.includes) {\r\n Object.keys(customShaders.includes).forEach((key) => {\r\n // typescript considers a callback \"unsafe\", so... '!'\r\n Effect.IncludesShadersStore[key] = customShaders!.includes![key];\r\n });\r\n }\r\n }\r\n}"]}
1
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{ Engine } from \"core/Engines/engine\";\r\nimport type { ISceneLoaderPlugin, ISceneLoaderPluginAsync, ISceneLoaderProgressEvent } from \"core/Loading/sceneLoader\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport type { Observable } from \"core/Misc/observable\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RenderingManager } from \"core/Rendering/renderingManager\";\r\nimport type { TargetCamera } from \"core/Cameras/targetCamera\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { Effect } from \"core/Materials/effect\";\r\nimport { processConfigurationCompatibility } from \"../configuration/configurationCompatibility\";\r\nimport { ConfigurationContainer } from \"../configuration/configurationContainer\";\r\nimport { viewerGlobals } from \"../configuration/globals\";\r\nimport { RenderOnlyConfigurationLoader } from \"../configuration/renderOnlyLoader\";\r\n// eslint-disable-next-line import/no-internal-modules\r\nimport { deepmerge } from \"../helper/index\";\r\nimport { ModelLoader } from \"../loader/modelLoader\";\r\nimport { ObservablesManager } from \"../managers/observablesManager\";\r\nimport { SceneManager } from \"../managers/sceneManager\";\r\nimport { telemetryManager } from \"../managers/telemetryManager\";\r\nimport type { ViewerModel } from \"../model/viewerModel\";\r\nimport { viewerManager } from \"./viewerManager\";\r\nimport type { ViewerConfiguration } from \"../configuration/configuration\";\r\nimport type { IObserversConfiguration } from \"../configuration/interfaces/observersConfiguration\";\r\nimport type { IModelConfiguration } from \"../configuration/interfaces/modelConfiguration\";\r\nimport type { GLTFFileLoader } from \"loaders/glTF/glTFFileLoader\";\r\n\r\n/**\r\n * The AbstractViewer is the center of Babylon's viewer.\r\n * It is the basic implementation of the default viewer and is responsible of loading and showing the model and the templates\r\n */\r\nexport abstract class AbstractViewer {\r\n /**\r\n * Babylon Engine corresponding with this viewer\r\n */\r\n public engine: Engine;\r\n /**\r\n * The ID of this viewer. it will be generated randomly or use the HTML Element's ID.\r\n */\r\n public readonly baseId: string;\r\n\r\n /**\r\n * The last loader used to load a model.\r\n * @deprecated\r\n */\r\n public lastUsedLoader: ISceneLoaderPlugin | ISceneLoaderPluginAsync;\r\n /**\r\n * The ModelLoader instance connected with this viewer.\r\n */\r\n public modelLoader: ModelLoader;\r\n\r\n /**\r\n * A flag that controls whether or not the render loop should be executed\r\n */\r\n public runRenderLoop: boolean = true;\r\n\r\n /**\r\n * The scene manager connected with this viewer instance\r\n */\r\n public sceneManager: SceneManager;\r\n\r\n // observables\r\n /**\r\n * Will notify when the scene was initialized\r\n */\r\n public get onSceneInitObservable(): Observable<Scene> {\r\n return this.observablesManager.onSceneInitObservable;\r\n }\r\n /**\r\n * will notify when the engine was initialized\r\n */\r\n public get onEngineInitObservable(): Observable<Engine> {\r\n return this.observablesManager.onEngineInitObservable;\r\n }\r\n\r\n /**\r\n * Will notify when a new model was added to the scene.\r\n * Note that added does not necessarily mean loaded!\r\n */\r\n public get onModelAddedObservable(): Observable<ViewerModel> {\r\n return this.observablesManager.onModelAddedObservable;\r\n }\r\n /**\r\n * will notify after every model load\r\n */\r\n public get onModelLoadedObservable(): Observable<ViewerModel> {\r\n return this.observablesManager.onModelLoadedObservable;\r\n }\r\n /**\r\n * will notify when any model notify of progress\r\n */\r\n public get onModelLoadProgressObservable(): Observable<ISceneLoaderProgressEvent> {\r\n return this.observablesManager.onModelLoadProgressObservable;\r\n }\r\n /**\r\n * will notify when any model load failed.\r\n */\r\n public get onModelLoadErrorObservable(): Observable<{ message: string; exception: any }> {\r\n return this.observablesManager.onModelLoadErrorObservable;\r\n }\r\n /**\r\n * Will notify when a model was removed from the scene;\r\n */\r\n public get onModelRemovedObservable(): Observable<ViewerModel> {\r\n return this.observablesManager.onModelRemovedObservable;\r\n }\r\n /**\r\n * will notify when a new loader was initialized.\r\n * Used mainly to know when a model starts loading.\r\n */\r\n public get onLoaderInitObservable(): Observable<ISceneLoaderPlugin | ISceneLoaderPluginAsync> {\r\n return this.observablesManager.onLoaderInitObservable;\r\n }\r\n /**\r\n * Observers registered here will be executed when the entire load process has finished.\r\n */\r\n public get onInitDoneObservable(): Observable<AbstractViewer> {\r\n return this.observablesManager.onViewerInitDoneObservable;\r\n }\r\n\r\n /**\r\n * Functions added to this observable will be executed on each frame rendered.\r\n */\r\n public get onFrameRenderedObservable(): Observable<AbstractViewer> {\r\n return this.observablesManager.onFrameRenderedObservable;\r\n }\r\n\r\n /**\r\n * Observers registered here will be executed when VR more is entered.\r\n */\r\n public get onEnteringVRObservable(): Observable<AbstractViewer> {\r\n return this.observablesManager.onEnteringVRObservable;\r\n }\r\n /**\r\n * Observers registered here will be executed when VR mode is exited.\r\n */\r\n public get onExitingVRObservable(): Observable<AbstractViewer> {\r\n return this.observablesManager.onExitingVRObservable;\r\n }\r\n\r\n public observablesManager: ObservablesManager;\r\n\r\n /**\r\n * The canvas associated with this viewer\r\n */\r\n protected _canvas: HTMLCanvasElement;\r\n\r\n /**\r\n * The (single) canvas of this viewer\r\n */\r\n public get canvas(): HTMLCanvasElement {\r\n return this._canvas;\r\n }\r\n\r\n /**\r\n * is this viewer disposed?\r\n */\r\n protected _isDisposed: boolean = false;\r\n\r\n /**\r\n * registered onBeforeRender functions.\r\n * This functions are also registered at the native scene. The reference can be used to unregister them.\r\n */\r\n protected _registeredOnBeforeRenderFunctions: Array<() => void>;\r\n /**\r\n * The configuration loader of this viewer\r\n */\r\n protected _configurationLoader: RenderOnlyConfigurationLoader;\r\n\r\n /**\r\n * Is the viewer already initialized. for internal use.\r\n */\r\n protected _isInit: boolean;\r\n\r\n protected _configurationContainer: ConfigurationContainer;\r\n\r\n public get configurationContainer() {\r\n return this._configurationContainer;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected getConfigurationLoader() {\r\n return new RenderOnlyConfigurationLoader();\r\n }\r\n\r\n constructor(public containerElement: Element, initialConfiguration: ViewerConfiguration = {}) {\r\n // if exists, use the container id. otherwise, generate a random string.\r\n if (containerElement.id) {\r\n this.baseId = containerElement.id;\r\n } else {\r\n this.baseId = containerElement.id = \"bjs\" + Math.random().toString(32).substr(2, 8);\r\n }\r\n\r\n this._registeredOnBeforeRenderFunctions = [];\r\n\r\n this._configurationContainer = new ConfigurationContainer();\r\n\r\n this.observablesManager = new ObservablesManager();\r\n\r\n this.modelLoader = new ModelLoader(this.observablesManager, this._configurationContainer);\r\n\r\n RenderingManager.AUTOCLEAR = false;\r\n\r\n // extend the configuration\r\n this._configurationLoader = this.getConfigurationLoader();\r\n this._configurationLoader.loadConfiguration(initialConfiguration, (configuration) => {\r\n this._onConfigurationLoaded(configuration);\r\n });\r\n\r\n this.onSceneInitObservable.add(() => {\r\n this.updateConfiguration();\r\n });\r\n\r\n this.onInitDoneObservable.add(() => {\r\n this._isInit = true;\r\n this.engine.runRenderLoop(this._render);\r\n });\r\n\r\n this._prepareContainerElement();\r\n\r\n // add this viewer to the viewer manager\r\n viewerManager.addViewer(this);\r\n }\r\n\r\n /**\r\n * get the baseId of this viewer\r\n */\r\n public getBaseId(): string {\r\n return this.baseId;\r\n }\r\n\r\n /**\r\n * Do we have a canvas to render on, and is it a part of the scene\r\n */\r\n public isCanvasInDOM(): boolean {\r\n return !!this._canvas && !!this._canvas.parentElement;\r\n }\r\n\r\n /**\r\n * Is the engine currently set to render even when the page is in background\r\n */\r\n public get renderInBackground() {\r\n return this.engine && this.engine.renderEvenInBackground;\r\n }\r\n\r\n /**\r\n * Set the viewer's background rendering flag.\r\n */\r\n public set renderInBackground(value: boolean) {\r\n if (this.engine) {\r\n this.engine.renderEvenInBackground = value;\r\n }\r\n }\r\n\r\n /**\r\n * Get the configuration object. This is a reference only.\r\n * The configuration can ONLY be updated using the updateConfiguration function.\r\n * changing this object will have no direct effect on the scene.\r\n */\r\n public get configuration(): ViewerConfiguration {\r\n return this._configurationContainer.configuration;\r\n }\r\n\r\n /**\r\n * force resizing the engine.\r\n */\r\n public forceResize() {\r\n this._resize();\r\n }\r\n\r\n protected _hdToggled: boolean = false;\r\n\r\n public toggleHD() {\r\n this._hdToggled = !this._hdToggled;\r\n\r\n const scale = this._hdToggled ? Math.max(0.5, 1 / (window.devicePixelRatio || 2)) : 1;\r\n\r\n this.engine.setHardwareScalingLevel(scale);\r\n }\r\n\r\n protected _vrToggled: boolean = false;\r\n private _vrModelRepositioning: number = 0;\r\n protected _vrScale: number = 1;\r\n\r\n protected _vrInit: boolean = false;\r\n\r\n public toggleVR() {\r\n if (!this._vrInit) {\r\n this._initVR();\r\n }\r\n\r\n if (this.sceneManager.vrHelper && !this.sceneManager.vrHelper.isInVRMode) {\r\n // make sure the floor is set\r\n if (this.sceneManager.environmentHelper && this.sceneManager.environmentHelper.ground) {\r\n this.sceneManager.vrHelper.addFloorMesh(this.sceneManager.environmentHelper.ground);\r\n }\r\n\r\n this._vrToggled = true;\r\n this.sceneManager.vrHelper.enterVR();\r\n\r\n // position the vr camera to be in front of the object or wherever the user has configured it to be\r\n if (this.sceneManager.vrHelper.currentVRCamera && this.sceneManager.vrHelper.currentVRCamera !== this.sceneManager.camera) {\r\n if (this.configuration.vr && this.configuration.vr.cameraPosition !== undefined) {\r\n this.sceneManager.vrHelper.currentVRCamera.position.copyFromFloats(\r\n this.configuration.vr.cameraPosition.x,\r\n this.configuration.vr.cameraPosition.y,\r\n this.configuration.vr.cameraPosition.z\r\n );\r\n } else {\r\n this.sceneManager.vrHelper.currentVRCamera.position.copyFromFloats(0, this.sceneManager.vrHelper.currentVRCamera.position.y, -1);\r\n }\r\n (<TargetCamera>this.sceneManager.vrHelper.currentVRCamera).rotationQuaternion &&\r\n (<TargetCamera>this.sceneManager.vrHelper.currentVRCamera).rotationQuaternion.copyFromFloats(0, 0, 0, 1);\r\n // set the height of the model to be what the user has configured, or floating by default\r\n if (this.configuration.vr && this.configuration.vr.modelHeightCorrection !== undefined) {\r\n if (typeof this.configuration.vr.modelHeightCorrection === \"number\") {\r\n this._vrModelRepositioning = this.configuration.vr.modelHeightCorrection;\r\n } else if (this.configuration.vr.modelHeightCorrection) {\r\n this._vrModelRepositioning = this.sceneManager.vrHelper.currentVRCamera.position.y / 2;\r\n } else {\r\n this._vrModelRepositioning = 0;\r\n }\r\n }\r\n\r\n // scale the model\r\n if (this.sceneManager.models.length) {\r\n const boundingVectors = this.sceneManager.models[0].rootMesh.getHierarchyBoundingVectors();\r\n const sizeVec = boundingVectors.max.subtract(boundingVectors.min);\r\n const maxDimension = Math.max(sizeVec.x, sizeVec.y, sizeVec.z);\r\n this._vrScale = 1 / maxDimension;\r\n if (this.configuration.vr && this.configuration.vr.objectScaleFactor) {\r\n this._vrScale *= this.configuration.vr.objectScaleFactor;\r\n }\r\n\r\n this.sceneManager.models[0].rootMesh.scaling.scaleInPlace(this._vrScale);\r\n\r\n // reposition the object to \"float\" in front of the user\r\n this.sceneManager.models[0].rootMesh.position.y += this._vrModelRepositioning;\r\n this.sceneManager.models[0].rootMesh.rotationQuaternion = null;\r\n }\r\n\r\n // scale the environment to match the model\r\n if (this.sceneManager.environmentHelper) {\r\n this.sceneManager.environmentHelper.ground && this.sceneManager.environmentHelper.ground.scaling.scaleInPlace(this._vrScale);\r\n this.sceneManager.environmentHelper.skybox && this.sceneManager.environmentHelper.skybox.scaling.scaleInPlace(this._vrScale);\r\n }\r\n\r\n // post processing\r\n if (this.sceneManager.defaultRenderingPipelineEnabled && this.sceneManager.defaultRenderingPipeline) {\r\n this.sceneManager.defaultRenderingPipeline.imageProcessingEnabled = false;\r\n this.sceneManager.defaultRenderingPipeline.prepare();\r\n }\r\n } else {\r\n this._vrModelRepositioning = 0;\r\n }\r\n } else {\r\n if (this.sceneManager.vrHelper) {\r\n this.sceneManager.vrHelper.exitVR();\r\n }\r\n }\r\n }\r\n\r\n protected _initVR() {\r\n if (this.sceneManager.vrHelper) {\r\n this.observablesManager.onExitingVRObservable.add(() => {\r\n if (this._vrToggled) {\r\n this._vrToggled = false;\r\n\r\n // undo the scaling of the model\r\n if (this.sceneManager.models.length) {\r\n this.sceneManager.models[0].rootMesh.scaling.scaleInPlace(1 / this._vrScale);\r\n this.sceneManager.models[0].rootMesh.position.y -= this._vrModelRepositioning;\r\n }\r\n\r\n // undo the scaling of the environment\r\n if (this.sceneManager.environmentHelper) {\r\n this.sceneManager.environmentHelper.ground && this.sceneManager.environmentHelper.ground.scaling.scaleInPlace(1 / this._vrScale);\r\n this.sceneManager.environmentHelper.skybox && this.sceneManager.environmentHelper.skybox.scaling.scaleInPlace(1 / this._vrScale);\r\n }\r\n\r\n // post processing\r\n if (this.sceneManager.defaultRenderingPipelineEnabled && this.sceneManager.defaultRenderingPipeline) {\r\n this.sceneManager.defaultRenderingPipeline.imageProcessingEnabled = true;\r\n this.sceneManager.defaultRenderingPipeline.prepare();\r\n }\r\n\r\n // clear set height and width\r\n this.canvas.removeAttribute(\"height\");\r\n this.canvas.removeAttribute(\"width\");\r\n this.engine.resize();\r\n }\r\n });\r\n }\r\n\r\n this._vrInit = true;\r\n }\r\n\r\n /**\r\n * The resize function that will be registered with the window object\r\n */\r\n protected _resize = (): void => {\r\n // Only resize if Canvas is in the DOM\r\n if (!this.isCanvasInDOM()) {\r\n return;\r\n }\r\n\r\n if (this.canvas.clientWidth <= 0 || this.canvas.clientHeight <= 0) {\r\n return;\r\n }\r\n\r\n if (this.configuration.engine && this.configuration.engine.disableResize) {\r\n return;\r\n }\r\n\r\n this.engine.resize();\r\n };\r\n\r\n protected _onConfigurationLoaded(configuration: ViewerConfiguration) {\r\n this._configurationContainer.configuration = deepmerge(this.configuration || {}, configuration);\r\n if (this.configuration.observers) {\r\n this._configureObservers(this.configuration.observers);\r\n }\r\n // TODO remove this after testing, as this is done in the updateConfiguration as well.\r\n if (this.configuration.loaderPlugins) {\r\n Object.keys(this.configuration.loaderPlugins).forEach((name) => {\r\n if (this.configuration.loaderPlugins && this.configuration.loaderPlugins[name]) {\r\n this.modelLoader.addPlugin(name);\r\n }\r\n });\r\n }\r\n\r\n this.observablesManager.onViewerInitStartedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Force a single render loop execution.\r\n */\r\n public forceRender() {\r\n this._render(true);\r\n }\r\n\r\n /**\r\n * render loop that will be executed by the engine\r\n * @param force\r\n */\r\n protected _render = (force: boolean = false): void => {\r\n if (force || (this.sceneManager.scene && this.sceneManager.scene.activeCamera)) {\r\n if (this.runRenderLoop || force) {\r\n this.engine.performanceMonitor.enable();\r\n this.sceneManager.scene.render();\r\n this.onFrameRenderedObservable.notifyObservers(this);\r\n } else {\r\n this.engine.performanceMonitor.disable();\r\n\r\n // update camera instead of rendering\r\n this.sceneManager.scene.activeCamera && this.sceneManager.scene.activeCamera.update();\r\n }\r\n }\r\n };\r\n\r\n /**\r\n * Takes a screenshot of the scene and returns it as a base64 encoded png.\r\n * @param callback optional callback that will be triggered when screenshot is done.\r\n * @param width Optional screenshot width (default to 512).\r\n * @param height Optional screenshot height (default to 512).\r\n * @returns a promise with the screenshot data\r\n */\r\n public takeScreenshot(callback?: (data: string) => void, width = 0, height = 0): Promise<string> {\r\n width = width || this.canvas.clientWidth;\r\n height = height || this.canvas.clientHeight;\r\n\r\n // Create the screenshot\r\n return new Promise<string>((resolve, reject) => {\r\n try {\r\n Tools.CreateScreenshot(this.engine, this.sceneManager.camera, { width, height }, (data) => {\r\n if (callback) {\r\n callback(data);\r\n }\r\n resolve(data);\r\n });\r\n } catch (e) {\r\n reject(e);\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Update the current viewer configuration with new values.\r\n * Only provided information will be updated, old configuration values will be kept.\r\n * If this.configuration was manually changed, you can trigger this function with no parameters,\r\n * and the entire configuration will be updated.\r\n * @param newConfiguration the partial configuration to update or a URL to a JSON holding the updated configuration\r\n *\r\n */\r\n public updateConfiguration(newConfiguration: Partial<ViewerConfiguration> | string = this.configuration) {\r\n if (typeof newConfiguration === \"string\") {\r\n Tools.LoadFile(\r\n newConfiguration,\r\n (data) => {\r\n try {\r\n const newData = JSON.parse(data.toString()) as ViewerConfiguration;\r\n return this.updateConfiguration(newData);\r\n } catch (e) {\r\n console.log(\"Error parsing file \" + newConfiguration);\r\n }\r\n },\r\n undefined,\r\n undefined,\r\n undefined,\r\n (error) => {\r\n console.log(\"Error parsing file \" + newConfiguration, error);\r\n }\r\n );\r\n } else {\r\n //backcompat\r\n processConfigurationCompatibility(newConfiguration);\r\n // update this.configuration with the new data\r\n this._configurationContainer.configuration = deepmerge(this.configuration || {}, newConfiguration);\r\n\r\n this.sceneManager.updateConfiguration(newConfiguration);\r\n\r\n // observers in configuration\r\n if (newConfiguration.observers) {\r\n this._configureObservers(newConfiguration.observers);\r\n }\r\n\r\n if (newConfiguration.loaderPlugins) {\r\n Object.keys(newConfiguration.loaderPlugins).forEach((name) => {\r\n if (newConfiguration.loaderPlugins && newConfiguration.loaderPlugins[name]) {\r\n this.modelLoader.addPlugin(name);\r\n }\r\n });\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * this is used to register native functions using the configuration object.\r\n * This will configure the observers.\r\n * @param observersConfiguration observers configuration\r\n */\r\n protected _configureObservers(observersConfiguration: IObserversConfiguration) {\r\n if (observersConfiguration.onEngineInit) {\r\n this.onEngineInitObservable.add((window as any)[observersConfiguration.onEngineInit]);\r\n } else {\r\n if (observersConfiguration.onEngineInit === \"\" && this.configuration.observers && this.configuration.observers!.onEngineInit) {\r\n this.onEngineInitObservable.removeCallback((window as any)[this.configuration.observers!.onEngineInit!]);\r\n }\r\n }\r\n if (observersConfiguration.onSceneInit) {\r\n this.onSceneInitObservable.add((window as any)[observersConfiguration.onSceneInit]);\r\n } else {\r\n if (observersConfiguration.onSceneInit === \"\" && this.configuration.observers && this.configuration.observers!.onSceneInit) {\r\n this.onSceneInitObservable.removeCallback((window as any)[this.configuration.observers!.onSceneInit!]);\r\n }\r\n }\r\n if (observersConfiguration.onModelLoaded) {\r\n this.onModelLoadedObservable.add((window as any)[observersConfiguration.onModelLoaded]);\r\n } else {\r\n if (observersConfiguration.onModelLoaded === \"\" && this.configuration.observers && this.configuration.observers!.onModelLoaded) {\r\n this.onModelLoadedObservable.removeCallback((window as any)[this.configuration.observers!.onModelLoaded!]);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Dispose the entire viewer including the scene and the engine\r\n */\r\n public dispose() {\r\n if (this._isDisposed) {\r\n return;\r\n }\r\n window.removeEventListener(\"resize\", this._resize);\r\n\r\n if (this.sceneManager) {\r\n if (this.sceneManager.scene && this.sceneManager.scene.activeCamera) {\r\n this.sceneManager.scene.activeCamera.detachControl();\r\n }\r\n this.sceneManager.dispose();\r\n }\r\n\r\n this._fpsTimeoutInterval && clearInterval(this._fpsTimeoutInterval);\r\n\r\n this.observablesManager.dispose();\r\n\r\n this.modelLoader.dispose();\r\n\r\n if (this.engine) {\r\n this.engine.dispose();\r\n }\r\n\r\n viewerManager.removeViewer(this);\r\n this._isDisposed = true;\r\n }\r\n\r\n /**\r\n * This will prepare the container element for the viewer\r\n */\r\n protected abstract _prepareContainerElement(): void;\r\n\r\n /**\r\n * This function will execute when the HTML templates finished initializing.\r\n * It should initialize the engine and continue execution.\r\n *\r\n * @returns {Promise<AbstractViewer>} The viewer object will be returned after the object was loaded.\r\n */\r\n protected _onTemplatesLoaded(): Promise<AbstractViewer> {\r\n return Promise.resolve(this);\r\n }\r\n\r\n /**\r\n * This will force the creation of an engine and a scene.\r\n * It will also load a model if preconfigured.\r\n * But first - it will load the extendible onTemplateLoaded()!\r\n */\r\n protected _onTemplateLoaded(): Promise<AbstractViewer> {\r\n // check if viewer was disposed right after created\r\n if (this._isDisposed) {\r\n return Promise.reject(\"viewer was disposed\");\r\n }\r\n return this._onTemplatesLoaded().then(() => {\r\n const autoLoad = typeof this.configuration.model === \"string\" || (this.configuration.model && this.configuration.model.url);\r\n return this._initEngine()\r\n .then((engine) => {\r\n return this.onEngineInitObservable.notifyObserversWithPromise(engine);\r\n })\r\n .then(() => {\r\n this._initTelemetryEvents();\r\n if (autoLoad) {\r\n return this.loadModel(this.configuration.model!)\r\n .catch(() => {})\r\n .then(() => {\r\n return this.sceneManager.scene;\r\n });\r\n } else {\r\n return this.sceneManager.scene || this.sceneManager.initScene(this.configuration.scene);\r\n }\r\n })\r\n .then(() => {\r\n return this.onInitDoneObservable.notifyObserversWithPromise(this);\r\n })\r\n .catch((e) => {\r\n Tools.Warn(e.toString());\r\n return this;\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * Initialize the engine. Returns a promise in case async calls are needed.\r\n *\r\n * @protected\r\n * @returns {Promise<Engine>}\r\n * @memberof Viewer\r\n */\r\n protected _initEngine(): Promise<Engine> {\r\n // init custom shaders\r\n this._injectCustomShaders();\r\n\r\n //let canvasElement = this.templateManager.getCanvas();\r\n if (!this.canvas) {\r\n return Promise.reject(\"Canvas element not found!\");\r\n }\r\n const config = this.configuration.engine || {};\r\n // TDO enable further configuration\r\n\r\n // check for webgl2 support, force-disable if needed.\r\n if (viewerGlobals.disableWebGL2Support) {\r\n config.engineOptions = config.engineOptions || {};\r\n config.engineOptions.disableWebGL2Support = true;\r\n }\r\n\r\n if (this.configuration[\"3dCommerceCertified\"]) {\r\n config.engineOptions = config.engineOptions || {};\r\n config.engineOptions.forceSRGBBufferSupportState = true;\r\n const loader = SceneLoader.GetPluginForExtension(\".gltf\");\r\n if (loader) {\r\n (loader as GLTFFileLoader).transparencyAsCoverage = true;\r\n }\r\n SceneLoader.OnPluginActivatedObservable.add((plugin) => {\r\n if (plugin.name === \"gltf\") {\r\n const loader = plugin as GLTFFileLoader;\r\n loader.transparencyAsCoverage = true;\r\n }\r\n });\r\n }\r\n\r\n this.engine = new Engine(this.canvas, !!config.antialiasing, config.engineOptions);\r\n\r\n if (!config.disableResize) {\r\n window.addEventListener(\"resize\", this._resize);\r\n }\r\n\r\n if (this.configuration.engine) {\r\n if (this.configuration.engine.adaptiveQuality) {\r\n const scale = Math.max(0.5, 1 / (window.devicePixelRatio || 2));\r\n this.engine.setHardwareScalingLevel(scale);\r\n }\r\n if (this.configuration.engine.hdEnabled) {\r\n this.toggleHD();\r\n }\r\n }\r\n\r\n // create a new template manager for this viewer\r\n this.sceneManager = new SceneManager(this.engine, this._configurationContainer, this.observablesManager);\r\n\r\n return Promise.resolve(this.engine);\r\n }\r\n\r\n private _isLoading: boolean;\r\n\r\n /**\r\n * Initialize a model loading. The returned object (a ViewerModel object) will be loaded in the background.\r\n * The difference between this and loadModel is that loadModel will fulfill the promise when the model finished loading.\r\n *\r\n * @param modelConfig model configuration to use when loading the model.\r\n * @param clearScene should the scene be cleared before loading this model\r\n * @returns a ViewerModel object that is not yet fully loaded.\r\n */\r\n public initModel(modelConfig: string | File | IModelConfiguration, clearScene: boolean = true): ViewerModel {\r\n let configuration: IModelConfiguration;\r\n if (typeof modelConfig === \"string\") {\r\n configuration = {\r\n url: modelConfig,\r\n };\r\n } else if (modelConfig instanceof File) {\r\n configuration = {\r\n file: modelConfig,\r\n root: \"file:\",\r\n };\r\n } else {\r\n configuration = modelConfig;\r\n }\r\n\r\n if (!configuration.url && !configuration.file) {\r\n throw new Error(\"no model provided\");\r\n }\r\n\r\n if (clearScene) {\r\n this.sceneManager.clearScene(true, false);\r\n }\r\n\r\n //merge the configuration for future models:\r\n if (this.configuration.model && typeof this.configuration.model === \"object\") {\r\n const globalConfig = deepmerge({}, this.configuration.model);\r\n configuration = deepmerge(globalConfig, configuration);\r\n if (modelConfig instanceof File) {\r\n configuration.file = modelConfig;\r\n }\r\n } else {\r\n this.configuration.model = configuration;\r\n }\r\n\r\n this._isLoading = true;\r\n\r\n const model = this.modelLoader.load(configuration);\r\n\r\n this.lastUsedLoader = model.loader;\r\n model.onLoadErrorObservable.add((errorObject) => {\r\n this.onModelLoadErrorObservable.notifyObserversWithPromise(errorObject);\r\n });\r\n model.onLoadProgressObservable.add((progressEvent) => {\r\n this.onModelLoadProgressObservable.notifyObserversWithPromise(progressEvent);\r\n });\r\n this.onLoaderInitObservable.notifyObserversWithPromise(this.lastUsedLoader);\r\n\r\n model.onLoadedObservable.add(() => {\r\n this._isLoading = false;\r\n });\r\n\r\n return model;\r\n }\r\n\r\n /**\r\n * load a model using the provided configuration.\r\n * This function, as opposed to initModel, will return a promise that resolves when the model is loaded, and rejects with error.\r\n * If you want to attach to the observables of the model, use initModel instead.\r\n *\r\n * @param modelConfig the model configuration or URL to load.\r\n * @param clearScene Should the scene be cleared before loading the model\r\n * @returns a Promise the fulfills when the model finished loading successfully.\r\n */\r\n public loadModel(modelConfig: string | File | IModelConfiguration, clearScene: boolean = true): Promise<ViewerModel> {\r\n if (this._isLoading) {\r\n // We can decide here whether or not to cancel the lst load, but the developer can do that.\r\n return Promise.reject(\"another model is curently being loaded.\");\r\n }\r\n\r\n return Promise.resolve(this.sceneManager.scene)\r\n .then((scene) => {\r\n if (!scene) {\r\n return this.sceneManager.initScene(this.configuration.scene);\r\n }\r\n return scene;\r\n })\r\n .then(() => {\r\n const model = this.initModel(modelConfig, clearScene);\r\n return new Promise<ViewerModel>((resolve, reject) => {\r\n // at this point, configuration.model is an object, not a string\r\n model.onLoadedObservable.add(() => {\r\n resolve(model);\r\n });\r\n model.onLoadErrorObservable.add((error) => {\r\n reject(error);\r\n });\r\n });\r\n });\r\n }\r\n\r\n private _fpsTimeoutInterval: number;\r\n\r\n protected _initTelemetryEvents() {\r\n telemetryManager.broadcast(\"Engine Capabilities\", this.baseId, this.engine.getCaps());\r\n telemetryManager.broadcast(\"Platform Details\", this.baseId, {\r\n userAgent: navigator.userAgent,\r\n platform: navigator.platform,\r\n });\r\n\r\n telemetryManager.flushWebGLErrors(this.engine, this.baseId);\r\n\r\n const trackFPS: Function = () => {\r\n telemetryManager.broadcast(\"Current FPS\", this.baseId, { fps: this.engine.getFps() });\r\n };\r\n\r\n trackFPS();\r\n // Track the FPS again after 60 seconds\r\n this._fpsTimeoutInterval = window.setInterval(trackFPS, 60 * 1000);\r\n }\r\n\r\n /**\r\n * Injects all the spectre shader in the babylon shader store\r\n */\r\n protected _injectCustomShaders(): void {\r\n const customShaders = this.configuration.customShaders;\r\n // Inject all the spectre shader in the babylon shader store.\r\n if (!customShaders) {\r\n return;\r\n }\r\n if (customShaders.shaders) {\r\n Object.keys(customShaders.shaders).forEach((key) => {\r\n // typescript considers a callback \"unsafe\", so... '!'\r\n Effect.ShadersStore[key] = customShaders!.shaders![key];\r\n });\r\n }\r\n if (customShaders.includes) {\r\n Object.keys(customShaders.includes).forEach((key) => {\r\n // typescript considers a callback \"unsafe\", so... '!'\r\n Effect.IncludesShadersStore[key] = customShaders!.includes![key];\r\n });\r\n }\r\n }\r\n}\r\n"]}
@@ -1,5 +1,5 @@
1
- import { Observable } from '@babylonjs/core/Misc/observable';
2
- import { AbstractViewer } from './viewer';
1
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
2
+ import type { AbstractViewer } from "./viewer";
3
3
  /**
4
4
  * The viewer manager is the container for all viewers currently registered on this page.
5
5
  * It is possible to have more than one viewer on a single page.
@@ -38,9 +38,9 @@ export declare class ViewerManager {
38
38
  * Get a viewer using a container element
39
39
  * @param element the HTML element to search viewers associated with
40
40
  */
41
- getViewerByHTMLElement(element: HTMLElement): AbstractViewer | undefined;
41
+ getViewerByHTMLElement(element: HTMLElement): AbstractViewer | null;
42
42
  /**
43
- * Get a promise that will fullfil when this viewer was initialized.
43
+ * Get a promise that will fulfill when this viewer was initialized.
44
44
  * Since viewer initialization and template injection is asynchronous, using the promise will guaranty that
45
45
  * you will get the viewer after everything was already configured.
46
46
  * @param id the viewer id to find
@@ -52,4 +52,4 @@ export declare class ViewerManager {
52
52
  */
53
53
  dispose(): void;
54
54
  }
55
- export declare let viewerManager: ViewerManager;
55
+ export declare const viewerManager: ViewerManager;
@@ -1,4 +1,4 @@
1
- import { Observable } from '@babylonjs/core/Misc/observable.js';
1
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
2
2
  /**
3
3
  * The viewer manager is the container for all viewers currently registered on this page.
4
4
  * It is possible to have more than one viewer on a single page.
@@ -43,16 +43,17 @@ var ViewerManager = /** @class */ (function () {
43
43
  return this.getViewerById(id);
44
44
  }
45
45
  }
46
+ return null;
46
47
  };
47
48
  /**
48
- * Get a promise that will fullfil when this viewer was initialized.
49
+ * Get a promise that will fulfill when this viewer was initialized.
49
50
  * Since viewer initialization and template injection is asynchronous, using the promise will guaranty that
50
51
  * you will get the viewer after everything was already configured.
51
52
  * @param id the viewer id to find
52
53
  */
53
54
  ViewerManager.prototype.getViewerPromiseById = function (id) {
54
55
  var _this = this;
55
- return new Promise(function (resolve, reject) {
56
+ return new Promise(function (resolve) {
56
57
  var localViewer = _this.getViewerById(id);
57
58
  if (localViewer) {
58
59
  return resolve(localViewer);