@babylonjs/smart-filters 0.4.2-alpha → 0.5.0-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -5,6 +5,7 @@ import type { ShaderBinding } from "../runtime/shaderRuntime";
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  import type { ConnectionPoint } from "../connection/connectionPoint";
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  import { ConnectionPointType } from "../connection/connectionPointType.js";
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  import { BaseBlock } from "./baseBlock.js";
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+ import { type OutputTextureOptions } from "./textureOptions.js";
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  /**
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  * This is the base class for all shader blocks.
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  *
@@ -31,15 +32,10 @@ export declare abstract class ShaderBlock extends BaseBlock {
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  * The output connection point of the block.
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  */
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  readonly output: ConnectionPoint<ConnectionPointType.Texture>;
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- protected _textureRatio: number;
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  /**
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- * Gets the texture ratio of the output texture.
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+ * The options used when creating the texture this block outputs to
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  */
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- get textureRatio(): number;
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- /**
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- * Sets the texture ratio of the output texture.
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- */
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- set textureRatio(value: number);
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+ outputTextureOptions: OutputTextureOptions;
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  /**
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  * Disconnects the block from the graph.
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  * @param disconnectedConnections - Stores the connections that have been broken in the process. You can reconnect them later if needed.
@@ -1 +1 @@
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- {"version":3,"file":"shaderBlock.d.ts","sourceRoot":"","sources":["../../src/blocks/shaderBlock.ts"],"names":[],"mappings":"AACA,OAAO,2DAA2D,CAAC;AAEnE,OAAO,KAAK,EAAE,kBAAkB,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AACtE,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AAC9D,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AAC9D,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAErE,OAAO,EAAE,mBAAmB,EAAE,MAAM,sCAAsC,CAAC;AAI3E,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C;;;;;;GAMG;AACH,8BAAsB,WAAY,SAAQ,SAAS;IAC/C;;OAEG;IACH,OAAuB,SAAS,SAAiB;IAEjD;;;;OAIG;aACa,gBAAgB,IAAI,aAAa;IAEjD;;OAEG;IACH,OAAc,UAAU,EAAE,aAAa,CAAC;IAExC;;OAEG;IACH,SAAgB,MAAM,+CAA+D;IAErF,SAAS,CAAC,aAAa,EAAE,MAAM,CAAK;IAEpC;;OAEG;IACH,IAAW,YAAY,IAOQ,MAAM,CALpC;IAED;;OAEG;IACH,IAAW,YAAY,CAAC,KAAK,EAAE,MAAM,EAEpC;IAED;;;OAGG;IACa,mBAAmB,CAAC,uBAAuB,CAAC,EAAE,CAAC,eAAe,EAAE,eAAe,CAAC,EAAE,GAAG,IAAI;IASzG,SAAS,CAAC,iCAAiC,IAAI,eAAe;IAc9D;;;;;OAKG;gBACS,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,EAAE,mBAAmB,UAAQ;IAI/E;;;OAGG;IACI,gBAAgB;IAIvB;;;;OAIG;IACa,qCAAqC,CACjD,kBAAkB,EAAE,kBAAkB,EACtC,WAAW,EAAE,OAAO,GACrB,IAAI;CAgCV"}
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+ {"version":3,"file":"shaderBlock.d.ts","sourceRoot":"","sources":["../../src/blocks/shaderBlock.ts"],"names":[],"mappings":"AACA,OAAO,2DAA2D,CAAC;AAEnE,OAAO,KAAK,EAAE,kBAAkB,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AACtE,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AAC9D,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AAC9D,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAErE,OAAO,EAAE,mBAAmB,EAAE,MAAM,sCAAsC,CAAC;AAI3E,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAA8B,KAAK,oBAAoB,EAAE,MAAM,qBAAqB,CAAC;AAK5F;;;;;;GAMG;AACH,8BAAsB,WAAY,SAAQ,SAAS;IAC/C;;OAEG;IACH,OAAuB,SAAS,SAAiB;IAEjD;;;;OAIG;aACa,gBAAgB,IAAI,aAAa;IAEjD;;OAEG;IACH,OAAc,UAAU,EAAE,aAAa,CAAC;IAExC;;OAEG;IACH,SAAgB,MAAM,+CAA+D;IAErF;;OAEG;IAyBI,oBAAoB,EAAE,oBAAoB,CAI/C;IAEF;;;OAGG;IACa,mBAAmB,CAAC,uBAAuB,CAAC,EAAE,CAAC,eAAe,EAAE,eAAe,CAAC,EAAE,GAAG,IAAI;IASzG,SAAS,CAAC,iCAAiC,IAAI,eAAe;IAc9D;;;;;OAKG;gBACS,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,EAAE,mBAAmB,UAAQ;IAI/E;;;OAGG;IACI,gBAAgB;IAIvB;;;;OAIG;IACa,qCAAqC,CACjD,kBAAkB,EAAE,kBAAkB,EACtC,WAAW,EAAE,OAAO,GACrB,IAAI;CAgCV"}
@@ -1,3 +1,9 @@
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+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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+ return c > 3 && r && Object.defineProperty(target, key, r), r;
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+ };
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  import "@babylonjs/core/Engines/Extensions/engine.renderTarget.js";
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  import { ShaderRuntime } from "../runtime/shaderRuntime.js";
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  import { ConnectionPointType } from "../connection/connectionPointType.js";
@@ -5,6 +11,9 @@ import { createCommand } from "../command/command.js";
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  import { undecorateSymbol } from "../utils/shaderCodeUtils.js";
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  import { getRenderTargetWrapper, registerFinalRenderCommand } from "../utils/renderTargetUtils.js";
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  import { BaseBlock } from "./baseBlock.js";
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+ import { TextureFormat, TextureType } from "./textureOptions.js";
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+ import { editableInPropertyPage, PropertyTypeForEdition } from "../editorUtils/editableInPropertyPage.js";
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+ const OutputTexturePropertiesGroupName = "OUTPUT TEXTURE PROPERTIES";
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  /**
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  * This is the base class for all shader blocks.
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  *
@@ -13,18 +22,6 @@ import { BaseBlock } from "./baseBlock.js";
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  * The only required function to implement is the bind function.
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  */
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  export class ShaderBlock extends BaseBlock {
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- /**
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- * Gets the texture ratio of the output texture.
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- */
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- get textureRatio() {
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- return this._textureRatio;
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- }
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- /**
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- * Sets the texture ratio of the output texture.
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- */
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- set textureRatio(value) {
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- this._textureRatio = value;
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- }
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  /**
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  * Disconnects the block from the graph.
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  * @param disconnectedConnections - Stores the connections that have been broken in the process. You can reconnect them later if needed.
@@ -59,7 +56,14 @@ export class ShaderBlock extends BaseBlock {
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  * The output connection point of the block.
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  */
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  this.output = this._registerOutput("output", ConnectionPointType.Texture);
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- this._textureRatio = 1;
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+ /**
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+ * The options used when creating the texture this block outputs to
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+ */
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+ this.outputTextureOptions = {
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+ ratio: 1,
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+ format: TextureFormat.RGBA,
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+ type: TextureType.UNSIGNED_BYTE,
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+ };
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  }
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  /**
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  * Gets the shader program to use to render the block.
@@ -95,4 +99,30 @@ export class ShaderBlock extends BaseBlock {
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  * The class name of the block.
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  */
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  ShaderBlock.ClassName = "ShaderBlock";
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+ __decorate([
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+ editableInPropertyPage("Ratio", PropertyTypeForEdition.Float, OutputTexturePropertiesGroupName, {
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+ min: 0.1,
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+ max: 10.0,
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+ notifiers: { rebuild: true },
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+ subPropertyName: "ratio",
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+ }),
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+ editableInPropertyPage("Format", PropertyTypeForEdition.List, OutputTexturePropertiesGroupName, {
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+ notifiers: { rebuild: true },
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+ subPropertyName: "format",
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+ options: [
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+ { label: "R", value: TextureFormat.R },
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+ { label: "RG", value: TextureFormat.RG },
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+ { label: "RGBA", value: TextureFormat.RGBA },
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+ ],
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+ }),
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+ editableInPropertyPage("Type", PropertyTypeForEdition.List, OutputTexturePropertiesGroupName, {
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+ notifiers: { rebuild: true },
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+ subPropertyName: "type",
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+ options: [
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+ { label: "UByte", value: TextureType.UNSIGNED_BYTE },
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+ { label: "Float", value: TextureType.FLOAT },
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+ { label: "Half Float", value: TextureType.HALF_FLOAT },
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+ ],
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+ })
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+ ], ShaderBlock.prototype, "outputTextureOptions", void 0);
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  //# sourceMappingURL=shaderBlock.js.map
@@ -1 +1 @@
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- {"version":3,"file":"shaderBlock.js","sourceRoot":"","sources":["../../src/blocks/shaderBlock.ts"],"names":[],"mappings":"AACA,OAAO,2DAA2D,CAAC;AAMnE,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,mBAAmB,EAAE,MAAM,sCAAsC,CAAC;AAC3E,OAAO,EAAE,aAAa,EAAE,MAAM,uBAAuB,CAAC;AACtD,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAC/D,OAAO,EAAE,sBAAsB,EAAE,0BAA0B,EAAE,MAAM,+BAA+B,CAAC;AACnG,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C;;;;;;GAMG;AACH,MAAM,OAAgB,WAAY,SAAQ,SAAS;IAyB/C;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY,CAAC,KAAa;QACjC,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACa,mBAAmB,CAAC,uBAA8D;QAC9F,MAAM,KAAK,GAAG,IAAI,CAAC,iCAAiC,EAAE,CAAC;QAEvD,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;YAC3C,uBAAuB,aAAvB,uBAAuB,uBAAvB,uBAAuB,CAAE,IAAI,CAAC,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvD,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;QAC9B,CAAC;IACL,CAAC;IAES,iCAAiC;QACvC,MAAM,oBAAoB,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC,QAAQ,CAAC,gBAAgB,CAAC;QAC/E,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACxB,MAAM,oBAAoB,IAAI,CAAC,IAAI,+CAA+C,CAAC;QACvF,CAAC;QAED,MAAM,gBAAgB,GAAG,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC,oBAAoB,CAAC,CAAC,CAAC;QAChF,IAAI,CAAC,gBAAgB,IAAI,CAAC,gBAAgB,CAAC,WAAW,EAAE,CAAC;YACrD,MAAM,2BAA2B,oBAAoB,qBAAqB,IAAI,CAAC,IAAI,qBAAqB,CAAC;QAC7G,CAAC;QAED,OAAO,gBAAgB,CAAC,WAAW,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACH,YAAY,WAAwB,EAAE,IAAY,EAAE,mBAAmB,GAAG,KAAK;QAC3E,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,mBAAmB,CAAC,CAAC;QAvDlD;;WAEG;QACa,WAAM,GAAG,IAAI,CAAC,eAAe,CAAC,QAAQ,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAE3E,kBAAa,GAAW,CAAC,CAAC;IAmDpC,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,OAAQ,IAAI,CAAC,WAAkC,CAAC,UAAU,CAAC;IAC/D,CAAC;IAED;;;;OAIG;IACa,qCAAqC,CACjD,kBAAsC,EACtC,WAAoB;;QAEpB,MAAM,OAAO,GAAG,kBAAkB,CAAC,OAAO,CAAC;QAC3C,MAAM,kBAAkB,GAAG,IAAI,aAAa,CACxC,OAAO,CAAC,cAAc,EACtB,IAAI,CAAC,gBAAgB,EAAE,EACvB,IAAI,CAAC,gBAAgB,EAAE,CAC1B,CAAC;QACF,kBAAkB,CAAC,sBAAsB,CAAC,IAAI,CAAC,kBAAkB,CAAC,YAAY,CAAC,CAAC;QAChF,OAAO,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;QAE7C,IAAI,WAAW,EAAE,CAAC;YACd,0BAA0B,CACtB,kBAAkB,CAAC,WAAW,CAAC,mBAAmB,EAClD,OAAO,EACP,IAAI,EACJ,kBAAkB,CACrB,CAAC;QACN,CAAC;aAAM,CAAC;YACJ,MAAM,YAAY,GAAG,sBAAsB,CACvC,MAAA,IAAI,CAAC,MAAM,CAAC,WAAW,0CAAE,KAAgC,EACzD,IAAI,CAAC,YAAY,EAAE,CACtB,CAAC;YAEF,OAAO,CAAC,eAAe,CACnB,aAAa,CAAC,GAAG,IAAI,CAAC,YAAY,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,EAAE;gBACtD,kBAAkB,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;YACrD,CAAC,CAAC,CACL,CAAC;QACN,CAAC;QAED,KAAK,CAAC,qCAAqC,CAAC,kBAAkB,EAAE,WAAW,CAAC,CAAC;IACjF,CAAC;;AA1HD;;GAEG;AACoB,qBAAS,GAAG,aAAa,AAAhB,CAAiB"}
1
+ {"version":3,"file":"shaderBlock.js","sourceRoot":"","sources":["../../src/blocks/shaderBlock.ts"],"names":[],"mappings":";;;;;;AACA,OAAO,2DAA2D,CAAC;AAMnE,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,mBAAmB,EAAE,MAAM,sCAAsC,CAAC;AAC3E,OAAO,EAAE,aAAa,EAAE,MAAM,uBAAuB,CAAC;AACtD,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAC/D,OAAO,EAAE,sBAAsB,EAAE,0BAA0B,EAAE,MAAM,+BAA+B,CAAC;AACnG,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,aAAa,EAAE,WAAW,EAA6B,MAAM,qBAAqB,CAAC;AAC5F,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,0CAA0C,CAAC;AAE1G,MAAM,gCAAgC,GAAG,2BAA2B,CAAC;AAErE;;;;;;GAMG;AACH,MAAM,OAAgB,WAAY,SAAQ,SAAS;IAwD/C;;;OAGG;IACa,mBAAmB,CAAC,uBAA8D;QAC9F,MAAM,KAAK,GAAG,IAAI,CAAC,iCAAiC,EAAE,CAAC;QAEvD,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;YAC3C,uBAAuB,aAAvB,uBAAuB,uBAAvB,uBAAuB,CAAE,IAAI,CAAC,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvD,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;QAC9B,CAAC;IACL,CAAC;IAES,iCAAiC;QACvC,MAAM,oBAAoB,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC,QAAQ,CAAC,gBAAgB,CAAC;QAC/E,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACxB,MAAM,oBAAoB,IAAI,CAAC,IAAI,+CAA+C,CAAC;QACvF,CAAC;QAED,MAAM,gBAAgB,GAAG,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC,oBAAoB,CAAC,CAAC,CAAC;QAChF,IAAI,CAAC,gBAAgB,IAAI,CAAC,gBAAgB,CAAC,WAAW,EAAE,CAAC;YACrD,MAAM,2BAA2B,oBAAoB,qBAAqB,IAAI,CAAC,IAAI,qBAAqB,CAAC;QAC7G,CAAC;QAED,OAAO,gBAAgB,CAAC,WAAW,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACH,YAAY,WAAwB,EAAE,IAAY,EAAE,mBAAmB,GAAG,KAAK;QAC3E,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,mBAAmB,CAAC,CAAC;QAxElD;;WAEG;QACa,WAAM,GAAG,IAAI,CAAC,eAAe,CAAC,QAAQ,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAErF;;WAEG;QAyBI,yBAAoB,GAAyB;YAChD,KAAK,EAAE,CAAC;YACR,MAAM,EAAE,aAAa,CAAC,IAAI;YAC1B,IAAI,EAAE,WAAW,CAAC,aAAa;SAClC,CAAC;IAqCF,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,OAAQ,IAAI,CAAC,WAAkC,CAAC,UAAU,CAAC;IAC/D,CAAC;IAED;;;;OAIG;IACa,qCAAqC,CACjD,kBAAsC,EACtC,WAAoB;;QAEpB,MAAM,OAAO,GAAG,kBAAkB,CAAC,OAAO,CAAC;QAC3C,MAAM,kBAAkB,GAAG,IAAI,aAAa,CACxC,OAAO,CAAC,cAAc,EACtB,IAAI,CAAC,gBAAgB,EAAE,EACvB,IAAI,CAAC,gBAAgB,EAAE,CAC1B,CAAC;QACF,kBAAkB,CAAC,sBAAsB,CAAC,IAAI,CAAC,kBAAkB,CAAC,YAAY,CAAC,CAAC;QAChF,OAAO,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;QAE7C,IAAI,WAAW,EAAE,CAAC;YACd,0BAA0B,CACtB,kBAAkB,CAAC,WAAW,CAAC,mBAAmB,EAClD,OAAO,EACP,IAAI,EACJ,kBAAkB,CACrB,CAAC;QACN,CAAC;aAAM,CAAC;YACJ,MAAM,YAAY,GAAG,sBAAsB,CACvC,MAAA,IAAI,CAAC,MAAM,CAAC,WAAW,0CAAE,KAAgC,EACzD,IAAI,CAAC,YAAY,EAAE,CACtB,CAAC;YAEF,OAAO,CAAC,eAAe,CACnB,aAAa,CAAC,GAAG,IAAI,CAAC,YAAY,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,EAAE;gBACtD,kBAAkB,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;YACrD,CAAC,CAAC,CACL,CAAC;QACN,CAAC;QAED,KAAK,CAAC,qCAAqC,CAAC,kBAAkB,EAAE,WAAW,CAAC,CAAC;IACjF,CAAC;;AA3ID;;GAEG;AACoB,qBAAS,GAAG,aAAa,AAAhB,CAAiB;AA8C1C;IAxBN,sBAAsB,CAAC,OAAO,EAAE,sBAAsB,CAAC,KAAK,EAAE,gCAAgC,EAAE;QAC7F,GAAG,EAAE,GAAG;QACR,GAAG,EAAE,IAAI;QACT,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE;QAC5B,eAAe,EAAE,OAAO;KAC3B,CAAC;IACD,sBAAsB,CAAC,QAAQ,EAAE,sBAAsB,CAAC,IAAI,EAAE,gCAAgC,EAAE;QAC7F,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE;QAC5B,eAAe,EAAE,QAAQ;QACzB,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,aAAa,CAAC,CAAC,EAAE;YACtC,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,aAAa,CAAC,EAAE,EAAE;YACxC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,aAAa,CAAC,IAAI,EAAE;SAC/C;KACJ,CAAC;IACD,sBAAsB,CAAC,MAAM,EAAE,sBAAsB,CAAC,IAAI,EAAE,gCAAgC,EAAE;QAC3F,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE;QAC5B,eAAe,EAAE,MAAM;QACvB,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,WAAW,CAAC,aAAa,EAAE;YACpD,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,WAAW,CAAC,KAAK,EAAE;YAC5C,EAAE,KAAK,EAAE,YAAY,EAAE,KAAK,EAAE,WAAW,CAAC,UAAU,EAAE;SACzD;KACJ,CAAC;yDAKA"}
@@ -0,0 +1,47 @@
1
+ /**
2
+ * The format of a texture - corresponds to the Babylon.js TextureFormat constants
3
+ */
4
+ export declare enum TextureFormat {
5
+ /** Babylon Constants.TEXTUREFORMAT_RGBA */
6
+ RGBA = 5,
7
+ /** Babylon Constants.TEXTUREFORMAT_R */
8
+ R = 6,
9
+ /** Babylon Constants.TEXTUREFORMAT_RG */
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+ RG = 7
11
+ }
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+ /**
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+ * The type of a texture - corresponds to the Babylon.js TextureType constants
14
+ */
15
+ export declare enum TextureType {
16
+ /** Babylon Constants.TEXTURETYPE_UNSIGNED_BYTE */
17
+ UNSIGNED_BYTE = 0,
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+ /** Babylon Constants.TEXTURETYPE_FLOAT */
19
+ FLOAT = 1,
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+ /** Babylon Constants.TEXTURETYPE_HALF_FLOAT */
21
+ HALF_FLOAT = 2
22
+ }
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+ /**
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+ * Describes the requirements for the output texture of a shader block.
25
+ */
26
+ export type OutputTextureOptions = {
27
+ /**
28
+ * The texture size ratio (output size of this block / size of the Smart Filter output)
29
+ */
30
+ ratio: number;
31
+ /**
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+ * The format of the texture
33
+ */
34
+ format: TextureFormat;
35
+ /**
36
+ * The type of the texture
37
+ */
38
+ type: TextureType;
39
+ };
40
+ /**
41
+ * Compares two OutputTextureOptions to see if they match.
42
+ * @param a - The first OutputTextureOptions
43
+ * @param b - The second OutputTextureOptions
44
+ * @returns True if the two options match, false otherwise
45
+ */
46
+ export declare function textureOptionsMatch(a: OutputTextureOptions | undefined, b: OutputTextureOptions | undefined): boolean;
47
+ //# sourceMappingURL=textureOptions.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"textureOptions.d.ts","sourceRoot":"","sources":["../../src/blocks/textureOptions.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,oBAAY,aAAa;IACrB,2CAA2C;IAC3C,IAAI,IAAI;IACR,wCAAwC;IACxC,CAAC,IAAI;IACL,yCAAyC;IACzC,EAAE,IAAI;CACT;AAED;;GAEG;AACH,oBAAY,WAAW;IACnB,kDAAkD;IAClD,aAAa,IAAI;IACjB,0CAA0C;IAC1C,KAAK,IAAI;IACT,+CAA+C;IAC/C,UAAU,IAAI;CACjB;AAGD;;GAEG;AACH,MAAM,MAAM,oBAAoB,GAAG;IAC/B;;OAEG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;OAEG;IACH,MAAM,EAAE,aAAa,CAAC;IAEtB;;OAEG;IACH,IAAI,EAAE,WAAW,CAAC;CACrB,CAAC;AAEF;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,EAAE,oBAAoB,GAAG,SAAS,EAAE,CAAC,EAAE,oBAAoB,GAAG,SAAS,GAAG,OAAO,CAKrH"}
@@ -0,0 +1,37 @@
1
+ /**
2
+ * The format of a texture - corresponds to the Babylon.js TextureFormat constants
3
+ */
4
+ export var TextureFormat;
5
+ (function (TextureFormat) {
6
+ /** Babylon Constants.TEXTUREFORMAT_RGBA */
7
+ TextureFormat[TextureFormat["RGBA"] = 5] = "RGBA";
8
+ /** Babylon Constants.TEXTUREFORMAT_R */
9
+ TextureFormat[TextureFormat["R"] = 6] = "R";
10
+ /** Babylon Constants.TEXTUREFORMAT_RG */
11
+ TextureFormat[TextureFormat["RG"] = 7] = "RG";
12
+ })(TextureFormat || (TextureFormat = {}));
13
+ /**
14
+ * The type of a texture - corresponds to the Babylon.js TextureType constants
15
+ */
16
+ export var TextureType;
17
+ (function (TextureType) {
18
+ /** Babylon Constants.TEXTURETYPE_UNSIGNED_BYTE */
19
+ TextureType[TextureType["UNSIGNED_BYTE"] = 0] = "UNSIGNED_BYTE";
20
+ /** Babylon Constants.TEXTURETYPE_FLOAT */
21
+ TextureType[TextureType["FLOAT"] = 1] = "FLOAT";
22
+ /** Babylon Constants.TEXTURETYPE_HALF_FLOAT */
23
+ TextureType[TextureType["HALF_FLOAT"] = 2] = "HALF_FLOAT";
24
+ })(TextureType || (TextureType = {}));
25
+ /**
26
+ * Compares two OutputTextureOptions to see if they match.
27
+ * @param a - The first OutputTextureOptions
28
+ * @param b - The second OutputTextureOptions
29
+ * @returns True if the two options match, false otherwise
30
+ */
31
+ export function textureOptionsMatch(a, b) {
32
+ if (a === undefined || b === undefined) {
33
+ return false;
34
+ }
35
+ return a.ratio === b.ratio && a.format === b.format && a.type === b.type;
36
+ }
37
+ //# sourceMappingURL=textureOptions.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"textureOptions.js","sourceRoot":"","sources":["../../src/blocks/textureOptions.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,CAAN,IAAY,aAOX;AAPD,WAAY,aAAa;IACrB,2CAA2C;IAC3C,iDAAQ,CAAA;IACR,wCAAwC;IACxC,2CAAK,CAAA;IACL,yCAAyC;IACzC,6CAAM,CAAA;AACV,CAAC,EAPW,aAAa,KAAb,aAAa,QAOxB;AAED;;GAEG;AACH,MAAM,CAAN,IAAY,WAOX;AAPD,WAAY,WAAW;IACnB,kDAAkD;IAClD,+DAAiB,CAAA;IACjB,0CAA0C;IAC1C,+CAAS,CAAA;IACT,+CAA+C;IAC/C,yDAAc,CAAA;AAClB,CAAC,EAPW,WAAW,KAAX,WAAW,QAOtB;AAuBD;;;;;GAKG;AACH,MAAM,UAAU,mBAAmB,CAAC,CAAmC,EAAE,CAAmC;IACxG,IAAI,CAAC,KAAK,SAAS,IAAI,CAAC,KAAK,SAAS,EAAE,CAAC;QACrC,OAAO,KAAK,CAAC;IACjB,CAAC;IACD,OAAO,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,IAAI,CAAC;AAC7E,CAAC"}
@@ -48,6 +48,8 @@ export interface IEditablePropertyOption {
48
48
  options?: IEditablePropertyListOption[] | Observable<IEditablePropertyListOption[]>;
49
49
  /** whether the options' values should be treated as strings */
50
50
  valuesAreStrings?: boolean;
51
+ /** If supplied, the sub property to read/write */
52
+ subPropertyName?: string;
51
53
  }
52
54
  /**
53
55
  * Interface that describes an editable property
@@ -63,6 +65,8 @@ export interface IPropertyDescriptionForEdition {
63
65
  groupName: string;
64
66
  /** options for the property */
65
67
  options: IEditablePropertyOption;
68
+ /** name of the class that contains the property */
69
+ className: string;
66
70
  }
67
71
  /**
68
72
  * Decorator that flags a property in a node block as being editable
@@ -1 +1 @@
1
- {"version":3,"file":"editableInPropertyPage.d.ts","sourceRoot":"","sources":["../../src/editorUtils/editableInPropertyPage.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iCAAiC,CAAC;AAElE;;GAEG;AACH,oBAAY,sBAAsB;IAC9B,4BAA4B;IAC5B,OAAO,IAAA;IACP,0BAA0B;IAC1B,KAAK,IAAA;IACL,wBAAwB;IACxB,GAAG,IAAA;IACH,4BAA4B;IAC5B,OAAO,IAAA;IACP,mCAAmC;IACnC,IAAI,IAAA;CACP;AAED;;GAEG;AACH,MAAM,WAAW,2BAA2B;IACxC,0BAA0B;IAC1B,KAAK,EAAE,MAAM,CAAC;IACd,0BAA0B;IAC1B,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC;CAC1B;AAED;;GAEG;AACH,MAAM,WAAW,uBAAuB;IACpC,gBAAgB;IAChB,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,gBAAgB;IAChB,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,8EAA8E;IAC9E,SAAS,CAAC,EAAE;QACR,mCAAmC;QACnC,OAAO,CAAC,EAAE,OAAO,CAAC;QAClB,oCAAoC;QACpC,MAAM,CAAC,EAAE,OAAO,CAAC;QACjB,wFAAwF;QACxF,sBAAsB,CAAC,EAAE,OAAO,CAAC;QACjC,4BAA4B;QAC5B,QAAQ,CAAC,EAAE,MAAM,OAAO,GAAG,SAAS,GAAG,IAAI,CAAC;QAC5C,wJAAwJ;QACxJ,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,GAAG,EAAE,YAAY,EAAE,MAAM,KAAK,OAAO,CAAC;KAChE,CAAC;IACF,wDAAwD;IACxD,OAAO,CAAC,EAAE,2BAA2B,EAAE,GAAG,UAAU,CAAC,2BAA2B,EAAE,CAAC,CAAC;IACpF,+DAA+D;IAC/D,gBAAgB,CAAC,EAAE,OAAO,CAAC;CAC9B;AAED;;GAEG;AACH,MAAM,WAAW,8BAA8B;IAC3C,2BAA2B;IAC3B,YAAY,EAAE,MAAM,CAAC;IACrB,mCAAmC;IACnC,WAAW,EAAE,MAAM,CAAC;IACpB,2BAA2B;IAC3B,IAAI,EAAE,sBAAsB,CAAC;IAC7B,+GAA+G;IAC/G,SAAS,EAAE,MAAM,CAAC;IAClB,+BAA+B;IAC/B,OAAO,EAAE,uBAAuB,CAAC;CACpC;AAED;;;;;;;GAOG;AACH,wBAAgB,sBAAsB,CAClC,WAAW,EAAE,MAAM,EACnB,YAAY,GAAE,sBAAuD,EACrE,SAAS,GAAE,MAAqB,EAChC,OAAO,CAAC,EAAE,uBAAuB,YAEjB,GAAG,eAAe,MAAM,UAe3C"}
1
+ {"version":3,"file":"editableInPropertyPage.d.ts","sourceRoot":"","sources":["../../src/editorUtils/editableInPropertyPage.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iCAAiC,CAAC;AAElE;;GAEG;AACH,oBAAY,sBAAsB;IAC9B,4BAA4B;IAC5B,OAAO,IAAA;IACP,0BAA0B;IAC1B,KAAK,IAAA;IACL,wBAAwB;IACxB,GAAG,IAAA;IACH,4BAA4B;IAC5B,OAAO,IAAA;IACP,mCAAmC;IACnC,IAAI,IAAA;CACP;AAED;;GAEG;AACH,MAAM,WAAW,2BAA2B;IACxC,0BAA0B;IAC1B,KAAK,EAAE,MAAM,CAAC;IACd,0BAA0B;IAC1B,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC;CAC1B;AAED;;GAEG;AACH,MAAM,WAAW,uBAAuB;IACpC,gBAAgB;IAChB,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,gBAAgB;IAChB,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,8EAA8E;IAC9E,SAAS,CAAC,EAAE;QACR,mCAAmC;QACnC,OAAO,CAAC,EAAE,OAAO,CAAC;QAClB,oCAAoC;QACpC,MAAM,CAAC,EAAE,OAAO,CAAC;QACjB,wFAAwF;QACxF,sBAAsB,CAAC,EAAE,OAAO,CAAC;QACjC,4BAA4B;QAC5B,QAAQ,CAAC,EAAE,MAAM,OAAO,GAAG,SAAS,GAAG,IAAI,CAAC;QAC5C,wJAAwJ;QACxJ,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,GAAG,EAAE,YAAY,EAAE,MAAM,KAAK,OAAO,CAAC;KAChE,CAAC;IACF,wDAAwD;IACxD,OAAO,CAAC,EAAE,2BAA2B,EAAE,GAAG,UAAU,CAAC,2BAA2B,EAAE,CAAC,CAAC;IACpF,+DAA+D;IAC/D,gBAAgB,CAAC,EAAE,OAAO,CAAC;IAC3B,kDAAkD;IAClD,eAAe,CAAC,EAAE,MAAM,CAAC;CAC5B;AAED;;GAEG;AACH,MAAM,WAAW,8BAA8B;IAC3C,2BAA2B;IAC3B,YAAY,EAAE,MAAM,CAAC;IACrB,mCAAmC;IACnC,WAAW,EAAE,MAAM,CAAC;IACpB,2BAA2B;IAC3B,IAAI,EAAE,sBAAsB,CAAC;IAC7B,+GAA+G;IAC/G,SAAS,EAAE,MAAM,CAAC;IAClB,+BAA+B;IAC/B,OAAO,EAAE,uBAAuB,CAAC;IACjC,mDAAmD;IACnD,SAAS,EAAE,MAAM,CAAC;CACrB;AAED;;;;;;;GAOG;AACH,wBAAgB,sBAAsB,CAClC,WAAW,EAAE,MAAM,EACnB,YAAY,GAAE,sBAAuD,EACrE,SAAS,GAAE,MAAqB,EAChC,OAAO,CAAC,EAAE,uBAAuB,YAEjB,GAAG,eAAe,MAAM,UAgB3C"}
@@ -35,6 +35,7 @@ export function editableInPropertyPage(displayName, propertyType = PropertyTypeF
35
35
  type: propertyType,
36
36
  groupName: groupName,
37
37
  options: options !== null && options !== void 0 ? options : {},
38
+ className: target.constructor.name,
38
39
  });
39
40
  };
40
41
  }
@@ -1 +1 @@
1
- {"version":3,"file":"editableInPropertyPage.js","sourceRoot":"","sources":["../../src/editorUtils/editableInPropertyPage.ts"],"names":[],"mappings":"AAEA;;GAEG;AACH,MAAM,CAAN,IAAY,sBAWX;AAXD,WAAY,sBAAsB;IAC9B,4BAA4B;IAC5B,yEAAO,CAAA;IACP,0BAA0B;IAC1B,qEAAK,CAAA;IACL,wBAAwB;IACxB,iEAAG,CAAA;IACH,4BAA4B;IAC5B,yEAAO,CAAA;IACP,mCAAmC;IACnC,mEAAI,CAAA;AACR,CAAC,EAXW,sBAAsB,KAAtB,sBAAsB,QAWjC;AAuDD;;;;;;;GAOG;AACH,MAAM,UAAU,sBAAsB,CAClC,WAAmB,EACnB,eAAuC,sBAAsB,CAAC,OAAO,EACrE,YAAoB,YAAY,EAChC,OAAiC;IAEjC,OAAO,CAAC,MAAW,EAAE,WAAmB,EAAE,EAAE;QACxC,IAAI,SAAS,GAAqC,MAAM,CAAC,UAAU,CAAC;QACpE,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,SAAS,GAAG,EAAE,CAAC;YACf,MAAM,CAAC,UAAU,GAAG,SAAS,CAAC;QAClC,CAAC;QAED,SAAS,CAAC,IAAI,CAAC;YACX,YAAY,EAAE,WAAW;YACzB,WAAW,EAAE,WAAW;YACxB,IAAI,EAAE,YAAY;YAClB,SAAS,EAAE,SAAS;YACpB,OAAO,EAAE,OAAO,aAAP,OAAO,cAAP,OAAO,GAAI,EAAE;SACzB,CAAC,CAAC;IACP,CAAC,CAAC;AACN,CAAC"}
1
+ {"version":3,"file":"editableInPropertyPage.js","sourceRoot":"","sources":["../../src/editorUtils/editableInPropertyPage.ts"],"names":[],"mappings":"AAEA;;GAEG;AACH,MAAM,CAAN,IAAY,sBAWX;AAXD,WAAY,sBAAsB;IAC9B,4BAA4B;IAC5B,yEAAO,CAAA;IACP,0BAA0B;IAC1B,qEAAK,CAAA;IACL,wBAAwB;IACxB,iEAAG,CAAA;IACH,4BAA4B;IAC5B,yEAAO,CAAA;IACP,mCAAmC;IACnC,mEAAI,CAAA;AACR,CAAC,EAXW,sBAAsB,KAAtB,sBAAsB,QAWjC;AA2DD;;;;;;;GAOG;AACH,MAAM,UAAU,sBAAsB,CAClC,WAAmB,EACnB,eAAuC,sBAAsB,CAAC,OAAO,EACrE,YAAoB,YAAY,EAChC,OAAiC;IAEjC,OAAO,CAAC,MAAW,EAAE,WAAmB,EAAE,EAAE;QACxC,IAAI,SAAS,GAAqC,MAAM,CAAC,UAAU,CAAC;QACpE,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,SAAS,GAAG,EAAE,CAAC;YACf,MAAM,CAAC,UAAU,GAAG,SAAS,CAAC;QAClC,CAAC;QAED,SAAS,CAAC,IAAI,CAAC;YACX,YAAY,EAAE,WAAW;YACzB,WAAW,EAAE,WAAW;YACxB,IAAI,EAAE,YAAY;YAClB,SAAS,EAAE,SAAS;YACpB,OAAO,EAAE,OAAO,aAAP,OAAO,cAAP,OAAO,GAAI,EAAE;YACtB,SAAS,EAAE,MAAM,CAAC,WAAW,CAAC,IAAI;SACrC,CAAC,CAAC;IACP,CAAC,CAAC;AACN,CAAC"}
@@ -44,7 +44,7 @@ export declare class SmartFilterOptimizer {
44
44
  private _mainFunctionNameToCode;
45
45
  private _dependencyGraph;
46
46
  private _vertexShaderCode;
47
- private _textureRatio;
47
+ private _currentOutputTextureOptions;
48
48
  private _forceUnoptimized;
49
49
  /**
50
50
  * Creates a new smart filter optimizer
@@ -1 +1 @@
1
- {"version":3,"file":"smartFilterOptimizer.d.ts","sourceRoot":"","sources":["../../src/optimization/smartFilterOptimizer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAEtD,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAIrE,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAoDhD;;GAEG;AACH,MAAM,MAAM,SAAS,GAAG;IACpB;;OAEG;IACH,iBAAiB,EAAE,eAAe,EAAE,CAAC;IAErC;;OAEG;IACH,qBAAqB,EAAE,eAAe,CAAC;CAC1C,CAAC;AAEF;;GAEG;AACH,MAAM,WAAW,4BAA4B;IACzC;;OAEG;IACH,2BAA2B,CAAC,EAAE,MAAM,CAAC;IAErC;;;OAGG;IACH,oBAAoB,CAAC,EAAE,OAAO,CAAC;CAClC;AAED;;GAEG;AACH,qBAAa,oBAAoB;IAC7B,OAAO,CAAC,kBAAkB,CAAc;IACxC,OAAO,CAAC,QAAQ,CAA+B;IAC/C,OAAO,CAAC,WAAW,CAAmB;IACtC,OAAO,CAAC,iBAAiB,CAAwC;IACjE,OAAO,CAAC,gBAAgB,CAAmB;IAC3C,OAAO,CAAC,sBAAsB,CAAwC;IAEtE,OAAO,CAAC,kBAAkB,CAAkC;IAC5D,OAAO,CAAC,gBAAgB,CAA6B;IACrD,OAAO,CAAC,wBAAwB,CAAqC;IACrE,OAAO,CAAC,uBAAuB,CAAkC;IACjE,OAAO,CAAC,gBAAgB,CAA0D;IAClF,OAAO,CAAC,iBAAiB,CAAqB;IAC9C,OAAO,CAAC,aAAa,CAAqB;IAC1C,OAAO,CAAC,iBAAiB,CAAkB;IAE3C;;;;OAIG;gBACS,WAAW,EAAE,WAAW,EAAE,OAAO,CAAC,EAAE,4BAA4B;IAQ5E;;;OAGG;IACI,QAAQ,IAAI,QAAQ,CAAC,WAAW,CAAC;IAqExC,OAAO,CAAC,yBAAyB;IAwBjC,OAAO,CAAC,WAAW;IAWnB,OAAO,CAAC,iBAAiB;IAYzB,OAAO,CAAC,uBAAuB;IAuD/B,OAAO,CAAC,iBAAiB;IAsEzB,OAAO,CAAC,qBAAqB;IAiD7B,OAAO,CAAC,eAAe;IAoBvB,OAAO,CAAC,cAAc;IA+JtB,OAAO,CAAC,oBAAoB;IAU5B,OAAO,CAAC,uBAAuB;IAU/B,OAAO,CAAC,aAAa;IA4GrB;;;;;;;;OAQG;IACH,OAAO,CAAC,wBAAwB;CAWnC"}
1
+ {"version":3,"file":"smartFilterOptimizer.d.ts","sourceRoot":"","sources":["../../src/optimization/smartFilterOptimizer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAEtD,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAIrE,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAqDhD;;GAEG;AACH,MAAM,MAAM,SAAS,GAAG;IACpB;;OAEG;IACH,iBAAiB,EAAE,eAAe,EAAE,CAAC;IAErC;;OAEG;IACH,qBAAqB,EAAE,eAAe,CAAC;CAC1C,CAAC;AAEF;;GAEG;AACH,MAAM,WAAW,4BAA4B;IACzC;;OAEG;IACH,2BAA2B,CAAC,EAAE,MAAM,CAAC;IAErC;;;OAGG;IACH,oBAAoB,CAAC,EAAE,OAAO,CAAC;CAClC;AAED;;GAEG;AACH,qBAAa,oBAAoB;IAC7B,OAAO,CAAC,kBAAkB,CAAc;IACxC,OAAO,CAAC,QAAQ,CAA+B;IAC/C,OAAO,CAAC,WAAW,CAAmB;IACtC,OAAO,CAAC,iBAAiB,CAAwC;IACjE,OAAO,CAAC,gBAAgB,CAAmB;IAC3C,OAAO,CAAC,sBAAsB,CAAwC;IAEtE,OAAO,CAAC,kBAAkB,CAAkC;IAC5D,OAAO,CAAC,gBAAgB,CAA6B;IACrD,OAAO,CAAC,wBAAwB,CAAqC;IACrE,OAAO,CAAC,uBAAuB,CAAkC;IACjE,OAAO,CAAC,gBAAgB,CAA0D;IAClF,OAAO,CAAC,iBAAiB,CAAqB;IAC9C,OAAO,CAAC,4BAA4B,CAAmC;IACvE,OAAO,CAAC,iBAAiB,CAAkB;IAE3C;;;;OAIG;gBACS,WAAW,EAAE,WAAW,EAAE,OAAO,CAAC,EAAE,4BAA4B;IAQ5E;;;OAGG;IACI,QAAQ,IAAI,QAAQ,CAAC,WAAW,CAAC;IAqExC,OAAO,CAAC,yBAAyB;IAwBjC,OAAO,CAAC,WAAW;IAWnB,OAAO,CAAC,iBAAiB;IAYzB,OAAO,CAAC,uBAAuB;IAuD/B,OAAO,CAAC,iBAAiB;IAsEzB,OAAO,CAAC,qBAAqB;IAiD7B,OAAO,CAAC,eAAe;IAoBvB,OAAO,CAAC,cAAc;IA+JtB,OAAO,CAAC,oBAAoB;IAU5B,OAAO,CAAC,uBAAuB;IAU/B,OAAO,CAAC,aAAa;IA4GrB;;;;;;;;OAQG;IACH,OAAO,CAAC,wBAAwB;CAWnC"}
@@ -6,6 +6,7 @@ import { OptimizedShaderBlock } from "./optimizedShaderBlock.js";
6
6
  import { AutoDisableMainInputColorName, decorateChar, decorateSymbol, getShaderFragmentCode, undecorateSymbol, } from "../utils/shaderCodeUtils.js";
7
7
  import { DependencyGraph } from "./dependencyGraph.js";
8
8
  import { DisableableShaderBlock, BlockDisableStrategy } from "../blocks/disableableShaderBlock.js";
9
+ import { textureOptionsMatch } from "../blocks/textureOptions.js";
9
10
  const showDebugData = false;
10
11
  /**
11
12
  * Optimizes a smart filter by aggregating blocks whenever possible, to reduce the number of draw calls.
@@ -109,7 +110,7 @@ export class SmartFilterOptimizer {
109
110
  this._mainFunctionNameToCode = new Map();
110
111
  this._dependencyGraph = new DependencyGraph();
111
112
  this._vertexShaderCode = undefined;
112
- this._textureRatio = undefined;
113
+ this._currentOutputTextureOptions = undefined;
113
114
  this._forceUnoptimized = false;
114
115
  }
115
116
  _makeSymbolUnique(symbolName) {
@@ -256,7 +257,7 @@ export class SmartFilterOptimizer {
256
257
  if (block.getShaderProgram().vertex !== this._vertexShaderCode) {
257
258
  return false;
258
259
  }
259
- if (block.textureRatio !== this._textureRatio) {
260
+ if (!textureOptionsMatch(block.outputTextureOptions, this._currentOutputTextureOptions)) {
260
261
  return false;
261
262
  }
262
263
  }
@@ -268,8 +269,8 @@ export class SmartFilterOptimizer {
268
269
  var _a;
269
270
  const block = outputConnectionPoint.ownerBlock;
270
271
  if (block instanceof ShaderBlock) {
271
- if (this._textureRatio === undefined) {
272
- this._textureRatio = block.textureRatio;
272
+ if (this._currentOutputTextureOptions === undefined) {
273
+ this._currentOutputTextureOptions = block.outputTextureOptions;
273
274
  }
274
275
  const shaderProgram = block.getShaderProgram();
275
276
  if (!shaderProgram) {
@@ -479,8 +480,8 @@ export class SmartFilterOptimizer {
479
480
  ],
480
481
  },
481
482
  });
482
- if (this._textureRatio !== undefined) {
483
- optimizedBlock.textureRatio = this._textureRatio;
483
+ if (this._currentOutputTextureOptions !== undefined) {
484
+ optimizedBlock.outputTextureOptions = this._currentOutputTextureOptions;
484
485
  }
485
486
  optimizedBlock.setShaderBindings(Array.from(blockOwnerToShaderBinding.values()));
486
487
  return optimizedBlock;
@@ -1 +1 @@
1
- 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@@ -5,6 +5,7 @@ import type { InitializationData, SmartFilter } from "../smartFilter";
5
5
  export declare class RenderTargetGenerator {
6
6
  private _optimize;
7
7
  private _renderTargetPool;
8
+ private _textureOptionsHashCache;
8
9
  private _numTargetsCreated;
9
10
  /**
10
11
  * Creates a new render target generator.
@@ -28,9 +29,15 @@ export declare class RenderTargetGenerator {
28
29
  * Creates an offscreen texture to hold on the result of the block rendering.
29
30
  * @param runtime - The current runtime we create the texture for
30
31
  * @param smartFilter - The smart filter the texture is created for
31
- * @param ratio - The ratio of the texture to create compared to the final output
32
+ * @param textureOptions - The options to use to create the texture
32
33
  * @returns The render target texture
33
34
  */
34
35
  private _createTexture;
36
+ /**
37
+ * Gets a textureOptionsHash for a block, using a cache to avoid recomputing it.
38
+ * @param block - The block to get the texture options hash for
39
+ * @returns The texture options hash for the block
40
+ */
41
+ private _getTextureOptionsHash;
35
42
  }
36
43
  //# sourceMappingURL=renderTargetGenerator.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderTargetGenerator.d.ts","sourceRoot":"","sources":["../../src/runtime/renderTargetGenerator.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,kBAAkB,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAqBtE;;GAEG;AACH,qBAAa,qBAAqB;IAC9B,OAAO,CAAC,SAAS,CAAU;IAC3B,OAAO,CAAC,iBAAiB,CAAsC;IAC/D,OAAO,CAAC,kBAAkB,CAAC;IAE3B;;;OAGG;gBACS,QAAQ,UAAO;IAM3B;;OAEG;IACH,IAAW,iBAAiB,WAE3B;IAED;;;;OAIG;IACI,iBAAiB,CAAC,WAAW,EAAE,WAAW,EAAE,kBAAkB,EAAE,kBAAkB;IAqDzF,OAAO,CAAC,qBAAqB;IAe7B,OAAO,CAAC,WAAW;IAgCnB,OAAO,CAAC,eAAe;IAoBvB;;;;;;OAMG;IACH,OAAO,CAAC,cAAc;CAwCzB"}
1
+ {"version":3,"file":"renderTargetGenerator.d.ts","sourceRoot":"","sources":["../../src/runtime/renderTargetGenerator.ts"],"names":[],"mappings":"AAMA,OAAO,KAAK,EAAE,kBAAkB,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAsBtE;;GAEG;AACH,qBAAa,qBAAqB;IAC9B,OAAO,CAAC,SAAS,CAAU;IAC3B,OAAO,CAAC,iBAAiB,CAAsC;IAC/D,OAAO,CAAC,wBAAwB,CAAkC;IAElE,OAAO,CAAC,kBAAkB,CAAC;IAE3B;;;OAGG;gBACS,QAAQ,UAAO;IAM3B;;OAEG;IACH,IAAW,iBAAiB,WAE3B;IAED;;;;OAIG;IACI,iBAAiB,CAAC,WAAW,EAAE,WAAW,EAAE,kBAAkB,EAAE,kBAAkB;IA+DzF,OAAO,CAAC,qBAAqB;IAe7B,OAAO,CAAC,WAAW;IAiCnB,OAAO,CAAC,eAAe;IAsBvB;;;;;;OAMG;IACH,OAAO,CAAC,cAAc;IA6CtB;;;;OAIG;IACH,OAAO,CAAC,sBAAsB;CAQjC"}
@@ -11,6 +11,7 @@ export class RenderTargetGenerator {
11
11
  * @param optimize - If true, the render target generator will try to reuse render targets as much as possible.
12
12
  */
13
13
  constructor(optimize = true) {
14
+ this._textureOptionsHashCache = new Map();
14
15
  this._optimize = optimize;
15
16
  this._renderTargetPool = new Map();
16
17
  this._numTargetsCreated = 0;
@@ -32,10 +33,11 @@ export class RenderTargetGenerator {
32
33
  return;
33
34
  }
34
35
  let refCountedTexture = null;
36
+ const textureOptionsHash = this._getTextureOptionsHash(block);
35
37
  // We assign a texture to the output of the block only if this is not the last block in the chain,
36
38
  // i.e. not the block connected to the smart output block (in which case the output of the block is to the canvas and not a texture).
37
39
  if (!block.output.endpoints.some((cp) => cp.ownerBlock === smartFilter.output.ownerBlock)) {
38
- refCountedTexture = this._getTexture(initializationData.runtime, block.textureRatio, smartFilter);
40
+ refCountedTexture = this._getTexture(initializationData.runtime, block.outputTextureOptions, textureOptionsHash, smartFilter);
39
41
  if (!block.output.runtimeData) {
40
42
  const runtimeOutput = createStrongRef(refCountedTexture.texture);
41
43
  block.output.runtimeData = runtimeOutput;
@@ -62,15 +64,16 @@ export class RenderTargetGenerator {
62
64
  if (connectedBlock instanceof ShaderBlock &&
63
65
  connectedBlock.output.runtimeData &&
64
66
  connectedBlock.output.runtimeData.value) {
65
- this._releaseTexture(connectedBlock.output.runtimeData.value, connectedBlock.textureRatio);
67
+ this._releaseTexture(connectedBlock.output.runtimeData.value, this._getTextureOptionsHash(connectedBlock));
66
68
  }
67
69
  }
68
70
  }
69
71
  });
70
72
  this._renderTargetPool.clear();
73
+ this._textureOptionsHashCache.clear();
71
74
  }
72
- _findAvailableTexture(ratio) {
73
- const refCountedTextures = this._renderTargetPool.get(ratio);
75
+ _findAvailableTexture(textureOptionsHash) {
76
+ const refCountedTextures = this._renderTargetPool.get(textureOptionsHash);
74
77
  if (!refCountedTextures) {
75
78
  return null;
76
79
  }
@@ -81,23 +84,23 @@ export class RenderTargetGenerator {
81
84
  }
82
85
  return null;
83
86
  }
84
- _getTexture(runtime, ratio, smartFilter) {
87
+ _getTexture(runtime, textureOptions, textureOptionsHash, smartFilter) {
85
88
  if (!this._optimize) {
86
89
  this._numTargetsCreated++;
87
90
  return {
88
- texture: this._createTexture(runtime, smartFilter, ratio),
91
+ texture: this._createTexture(runtime, smartFilter, textureOptions),
89
92
  refCount: 0,
90
93
  };
91
94
  }
92
- let refCountedTextures = this._renderTargetPool.get(ratio);
95
+ let refCountedTextures = this._renderTargetPool.get(textureOptionsHash);
93
96
  if (!refCountedTextures) {
94
97
  refCountedTextures = new Set();
95
- this._renderTargetPool.set(ratio, refCountedTextures);
98
+ this._renderTargetPool.set(textureOptionsHash, refCountedTextures);
96
99
  }
97
- let refCountedTexture = this._findAvailableTexture(ratio);
100
+ let refCountedTexture = this._findAvailableTexture(textureOptionsHash);
98
101
  if (!refCountedTexture) {
99
102
  refCountedTexture = {
100
- texture: this._createTexture(runtime, smartFilter, ratio),
103
+ texture: this._createTexture(runtime, smartFilter, textureOptions),
101
104
  refCount: 0,
102
105
  };
103
106
  refCountedTextures.add(refCountedTexture);
@@ -105,13 +108,13 @@ export class RenderTargetGenerator {
105
108
  }
106
109
  return refCountedTexture;
107
110
  }
108
- _releaseTexture(texture, ratio) {
111
+ _releaseTexture(texture, textureOptionsHash) {
109
112
  if (!this._optimize) {
110
113
  return;
111
114
  }
112
- const refCountedTextures = this._renderTargetPool.get(ratio);
115
+ const refCountedTextures = this._renderTargetPool.get(textureOptionsHash);
113
116
  if (!refCountedTextures) {
114
- throw new Error(`_releaseTextureToPool: Trying to add a texture to a non existing pool ${ratio}!`);
117
+ throw new Error(`_releaseTexture: Trying to release a texture from a non existing pool ${textureOptionsHash}!`);
115
118
  }
116
119
  for (const refCountedTexture of refCountedTextures) {
117
120
  if (refCountedTexture.texture === texture) {
@@ -119,16 +122,16 @@ export class RenderTargetGenerator {
119
122
  return;
120
123
  }
121
124
  }
122
- throw new Error(`_releaseTextureToPool: Can't find the texture in the pool ${ratio}!`);
125
+ throw new Error(`_releaseTexture: Can't find the texture in the pool ${textureOptionsHash}!`);
123
126
  }
124
127
  /**
125
128
  * Creates an offscreen texture to hold on the result of the block rendering.
126
129
  * @param runtime - The current runtime we create the texture for
127
130
  * @param smartFilter - The smart filter the texture is created for
128
- * @param ratio - The ratio of the texture to create compared to the final output
131
+ * @param textureOptions - The options to use to create the texture
129
132
  * @returns The render target texture
130
133
  */
131
- _createTexture(runtime, smartFilter, ratio) {
134
+ _createTexture(runtime, smartFilter, textureOptions) {
132
135
  const engine = runtime.engine;
133
136
  // We are only rendering full screen post process without depth or stencil information
134
137
  const setup = {
@@ -136,6 +139,8 @@ export class RenderTargetGenerator {
136
139
  generateStencilBuffer: false,
137
140
  generateMipMaps: false,
138
141
  samplingMode: 2, // Babylon Constants.TEXTURE_LINEAR_LINEAR,
142
+ format: textureOptions.format,
143
+ type: textureOptions.type,
139
144
  };
140
145
  // Get the smartFilter output size - either from the output block's renderTargetTexture or the engine's render size
141
146
  let outputWidth;
@@ -149,8 +154,8 @@ export class RenderTargetGenerator {
149
154
  outputHeight = engine.getRenderHeight(true);
150
155
  }
151
156
  const size = {
152
- width: Math.floor(outputWidth * ratio),
153
- height: Math.floor(outputHeight * ratio),
157
+ width: Math.floor(outputWidth * textureOptions.ratio),
158
+ height: Math.floor(outputHeight * textureOptions.ratio),
154
159
  };
155
160
  // Creates frame buffers for effects
156
161
  const finalRenderTarget = new ThinRenderTargetTexture(engine, size, setup);
@@ -158,7 +163,21 @@ export class RenderTargetGenerator {
158
163
  // Babylon Constants.TEXTURE_CLAMP_ADDRESSMODE; NPOT Friendly
159
164
  finalRenderTarget.wrapU = 0;
160
165
  finalRenderTarget.wrapV = 0;
166
+ finalRenderTarget.anisotropicFilteringLevel = 1;
161
167
  return finalRenderTarget;
162
168
  }
169
+ /**
170
+ * Gets a textureOptionsHash for a block, using a cache to avoid recomputing it.
171
+ * @param block - The block to get the texture options hash for
172
+ * @returns The texture options hash for the block
173
+ */
174
+ _getTextureOptionsHash(block) {
175
+ let textureOptionsHash = this._textureOptionsHashCache.get(block);
176
+ if (textureOptionsHash === undefined) {
177
+ textureOptionsHash = JSON.stringify(block.outputTextureOptions);
178
+ this._textureOptionsHashCache.set(block, textureOptionsHash);
179
+ }
180
+ return textureOptionsHash;
181
+ }
163
182
  }
164
183
  //# sourceMappingURL=renderTargetGenerator.js.map
@@ -1 +1 @@
1
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1
+ 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@babylonjs/smart-filters",
3
- "version": "0.4.2-alpha",
3
+ "version": "0.5.0-alpha",
4
4
  "description": "Babylon.js Smart Filter core",
5
5
  "author": {
6
6
  "name": "Sebastien VANDENBERGHE"
@@ -50,6 +50,6 @@
50
50
  "test": "echo \"Error: run test from the root of the monorepo\" && exit 1"
51
51
  },
52
52
  "peerDependencies": {
53
- "@babylonjs/core": "^7.11.2"
53
+ "@babylonjs/core": "^7.35.2"
54
54
  }
55
55
  }
@@ -11,6 +11,10 @@ import { createCommand } from "../command/command.js";
11
11
  import { undecorateSymbol } from "../utils/shaderCodeUtils.js";
12
12
  import { getRenderTargetWrapper, registerFinalRenderCommand } from "../utils/renderTargetUtils.js";
13
13
  import { BaseBlock } from "./baseBlock.js";
14
+ import { TextureFormat, TextureType, type OutputTextureOptions } from "./textureOptions.js";
15
+ import { editableInPropertyPage, PropertyTypeForEdition } from "../editorUtils/editableInPropertyPage.js";
16
+
17
+ const OutputTexturePropertiesGroupName = "OUTPUT TEXTURE PROPERTIES";
14
18
 
15
19
  /**
16
20
  * This is the base class for all shader blocks.
@@ -42,21 +46,38 @@ export abstract class ShaderBlock extends BaseBlock {
42
46
  */
43
47
  public readonly output = this._registerOutput("output", ConnectionPointType.Texture);
44
48
 
45
- protected _textureRatio: number = 1;
46
-
47
49
  /**
48
- * Gets the texture ratio of the output texture.
50
+ * The options used when creating the texture this block outputs to
49
51
  */
50
- public get textureRatio() {
51
- return this._textureRatio;
52
- }
53
-
54
- /**
55
- * Sets the texture ratio of the output texture.
56
- */
57
- public set textureRatio(value: number) {
58
- this._textureRatio = value;
59
- }
52
+ @editableInPropertyPage("Ratio", PropertyTypeForEdition.Float, OutputTexturePropertiesGroupName, {
53
+ min: 0.1,
54
+ max: 10.0,
55
+ notifiers: { rebuild: true },
56
+ subPropertyName: "ratio",
57
+ })
58
+ @editableInPropertyPage("Format", PropertyTypeForEdition.List, OutputTexturePropertiesGroupName, {
59
+ notifiers: { rebuild: true },
60
+ subPropertyName: "format",
61
+ options: [
62
+ { label: "R", value: TextureFormat.R },
63
+ { label: "RG", value: TextureFormat.RG },
64
+ { label: "RGBA", value: TextureFormat.RGBA },
65
+ ],
66
+ })
67
+ @editableInPropertyPage("Type", PropertyTypeForEdition.List, OutputTexturePropertiesGroupName, {
68
+ notifiers: { rebuild: true },
69
+ subPropertyName: "type",
70
+ options: [
71
+ { label: "UByte", value: TextureType.UNSIGNED_BYTE },
72
+ { label: "Float", value: TextureType.FLOAT },
73
+ { label: "Half Float", value: TextureType.HALF_FLOAT },
74
+ ],
75
+ })
76
+ public outputTextureOptions: OutputTextureOptions = {
77
+ ratio: 1,
78
+ format: TextureFormat.RGBA,
79
+ type: TextureType.UNSIGNED_BYTE,
80
+ };
60
81
 
61
82
  /**
62
83
  * Disconnects the block from the graph.
@@ -0,0 +1,57 @@
1
+ /**
2
+ * The format of a texture - corresponds to the Babylon.js TextureFormat constants
3
+ */
4
+ export enum TextureFormat {
5
+ /** Babylon Constants.TEXTUREFORMAT_RGBA */
6
+ RGBA = 5,
7
+ /** Babylon Constants.TEXTUREFORMAT_R */
8
+ R = 6,
9
+ /** Babylon Constants.TEXTUREFORMAT_RG */
10
+ RG = 7,
11
+ }
12
+
13
+ /**
14
+ * The type of a texture - corresponds to the Babylon.js TextureType constants
15
+ */
16
+ export enum TextureType {
17
+ /** Babylon Constants.TEXTURETYPE_UNSIGNED_BYTE */
18
+ UNSIGNED_BYTE = 0,
19
+ /** Babylon Constants.TEXTURETYPE_FLOAT */
20
+ FLOAT = 1,
21
+ /** Babylon Constants.TEXTURETYPE_HALF_FLOAT */
22
+ HALF_FLOAT = 2,
23
+ }
24
+
25
+ // IMPORTANT: Update textureOptionsMatch() if you add more fields to OutputTextureOptions
26
+ /**
27
+ * Describes the requirements for the output texture of a shader block.
28
+ */
29
+ export type OutputTextureOptions = {
30
+ /**
31
+ * The texture size ratio (output size of this block / size of the Smart Filter output)
32
+ */
33
+ ratio: number;
34
+
35
+ /**
36
+ * The format of the texture
37
+ */
38
+ format: TextureFormat;
39
+
40
+ /**
41
+ * The type of the texture
42
+ */
43
+ type: TextureType;
44
+ };
45
+
46
+ /**
47
+ * Compares two OutputTextureOptions to see if they match.
48
+ * @param a - The first OutputTextureOptions
49
+ * @param b - The second OutputTextureOptions
50
+ * @returns True if the two options match, false otherwise
51
+ */
52
+ export function textureOptionsMatch(a: OutputTextureOptions | undefined, b: OutputTextureOptions | undefined): boolean {
53
+ if (a === undefined || b === undefined) {
54
+ return false;
55
+ }
56
+ return a.ratio === b.ratio && a.format === b.format && a.type === b.type;
57
+ }
@@ -51,6 +51,8 @@ export interface IEditablePropertyOption {
51
51
  options?: IEditablePropertyListOption[] | Observable<IEditablePropertyListOption[]>;
52
52
  /** whether the options' values should be treated as strings */
53
53
  valuesAreStrings?: boolean;
54
+ /** If supplied, the sub property to read/write */
55
+ subPropertyName?: string;
54
56
  }
55
57
 
56
58
  /**
@@ -67,6 +69,8 @@ export interface IPropertyDescriptionForEdition {
67
69
  groupName: string;
68
70
  /** options for the property */
69
71
  options: IEditablePropertyOption;
72
+ /** name of the class that contains the property */
73
+ className: string;
70
74
  }
71
75
 
72
76
  /**
@@ -96,6 +100,7 @@ export function editableInPropertyPage(
96
100
  type: propertyType,
97
101
  groupName: groupName,
98
102
  options: options ?? {},
103
+ className: target.constructor.name,
99
104
  });
100
105
  };
101
106
  }
@@ -18,6 +18,7 @@ import {
18
18
  } from "../utils/shaderCodeUtils.js";
19
19
  import { DependencyGraph } from "./dependencyGraph.js";
20
20
  import { DisableableShaderBlock, BlockDisableStrategy } from "../blocks/disableableShaderBlock.js";
21
+ import { textureOptionsMatch, type OutputTextureOptions } from "../blocks/textureOptions.js";
21
22
 
22
23
  const showDebugData = false;
23
24
 
@@ -104,7 +105,7 @@ export class SmartFilterOptimizer {
104
105
  private _mainFunctionNameToCode: Map<string, string> = new Map();
105
106
  private _dependencyGraph: DependencyGraph<string> = new DependencyGraph<string>();
106
107
  private _vertexShaderCode: string | undefined;
107
- private _textureRatio: number | undefined;
108
+ private _currentOutputTextureOptions: OutputTextureOptions | undefined;
108
109
  private _forceUnoptimized: boolean = false;
109
110
 
110
111
  /**
@@ -224,7 +225,7 @@ export class SmartFilterOptimizer {
224
225
  this._mainFunctionNameToCode = new Map();
225
226
  this._dependencyGraph = new DependencyGraph();
226
227
  this._vertexShaderCode = undefined;
227
- this._textureRatio = undefined;
228
+ this._currentOutputTextureOptions = undefined;
228
229
  this._forceUnoptimized = false;
229
230
  }
230
231
 
@@ -424,7 +425,7 @@ export class SmartFilterOptimizer {
424
425
  return false;
425
426
  }
426
427
 
427
- if (block.textureRatio !== this._textureRatio) {
428
+ if (!textureOptionsMatch(block.outputTextureOptions, this._currentOutputTextureOptions)) {
428
429
  return false;
429
430
  }
430
431
  }
@@ -442,8 +443,8 @@ export class SmartFilterOptimizer {
442
443
  const block = outputConnectionPoint.ownerBlock;
443
444
 
444
445
  if (block instanceof ShaderBlock) {
445
- if (this._textureRatio === undefined) {
446
- this._textureRatio = block.textureRatio;
446
+ if (this._currentOutputTextureOptions === undefined) {
447
+ this._currentOutputTextureOptions = block.outputTextureOptions;
447
448
  }
448
449
 
449
450
  const shaderProgram = block.getShaderProgram();
@@ -712,8 +713,8 @@ export class SmartFilterOptimizer {
712
713
  },
713
714
  });
714
715
 
715
- if (this._textureRatio !== undefined) {
716
- optimizedBlock.textureRatio = this._textureRatio;
716
+ if (this._currentOutputTextureOptions !== undefined) {
717
+ optimizedBlock.outputTextureOptions = this._currentOutputTextureOptions;
717
718
  }
718
719
 
719
720
  optimizedBlock.setShaderBindings(Array.from(blockOwnerToShaderBinding.values()));
@@ -1,6 +1,7 @@
1
1
  import type { ThinTexture } from "@babylonjs/core/Materials/Textures/thinTexture";
2
2
  import type { Nullable } from "@babylonjs/core/types";
3
3
  import { ThinRenderTargetTexture } from "@babylonjs/core/Materials/Textures/thinRenderTargetTexture.js";
4
+ import type { RenderTargetCreationOptions } from "@babylonjs/core/Materials/Textures/textureCreationOptions";
4
5
 
5
6
  import type { BaseBlock } from "../blocks/baseBlock";
6
7
  import type { InitializationData, SmartFilter } from "../smartFilter";
@@ -8,6 +9,7 @@ import type { InternalSmartFilterRuntime } from "./smartFilterRuntime";
8
9
  import { ShaderBlock } from "../blocks/shaderBlock.js";
9
10
  import { createStrongRef } from "./strongRef.js";
10
11
  import { ConnectionPointType } from "../connection/connectionPointType.js";
12
+ import type { OutputTextureOptions } from "../blocks/textureOptions";
11
13
 
12
14
  /**
13
15
  * @internal
@@ -29,7 +31,9 @@ interface RefCountedTexture {
29
31
  */
30
32
  export class RenderTargetGenerator {
31
33
  private _optimize: boolean;
32
- private _renderTargetPool: Map<number, Set<RefCountedTexture>>;
34
+ private _renderTargetPool: Map<string, Set<RefCountedTexture>>;
35
+ private _textureOptionsHashCache = new Map<ShaderBlock, string>();
36
+
33
37
  private _numTargetsCreated;
34
38
 
35
39
  /**
@@ -63,11 +67,17 @@ export class RenderTargetGenerator {
63
67
  }
64
68
 
65
69
  let refCountedTexture: Nullable<RefCountedTexture> = null;
70
+ const textureOptionsHash = this._getTextureOptionsHash(block);
66
71
 
67
72
  // We assign a texture to the output of the block only if this is not the last block in the chain,
68
73
  // i.e. not the block connected to the smart output block (in which case the output of the block is to the canvas and not a texture).
69
74
  if (!block.output.endpoints.some((cp) => cp.ownerBlock === smartFilter.output.ownerBlock)) {
70
- refCountedTexture = this._getTexture(initializationData.runtime, block.textureRatio, smartFilter);
75
+ refCountedTexture = this._getTexture(
76
+ initializationData.runtime,
77
+ block.outputTextureOptions,
78
+ textureOptionsHash,
79
+ smartFilter
80
+ );
71
81
 
72
82
  if (!block.output.runtimeData) {
73
83
  const runtimeOutput = createStrongRef(refCountedTexture.texture);
@@ -98,17 +108,21 @@ export class RenderTargetGenerator {
98
108
  connectedBlock.output.runtimeData &&
99
109
  connectedBlock.output.runtimeData.value
100
110
  ) {
101
- this._releaseTexture(connectedBlock.output.runtimeData.value, connectedBlock.textureRatio);
111
+ this._releaseTexture(
112
+ connectedBlock.output.runtimeData.value,
113
+ this._getTextureOptionsHash(connectedBlock)
114
+ );
102
115
  }
103
116
  }
104
117
  }
105
118
  }
106
119
  );
107
120
  this._renderTargetPool.clear();
121
+ this._textureOptionsHashCache.clear();
108
122
  }
109
123
 
110
- private _findAvailableTexture(ratio: number): Nullable<RefCountedTexture> {
111
- const refCountedTextures = this._renderTargetPool.get(ratio);
124
+ private _findAvailableTexture(textureOptionsHash: string): Nullable<RefCountedTexture> {
125
+ const refCountedTextures = this._renderTargetPool.get(textureOptionsHash);
112
126
  if (!refCountedTextures) {
113
127
  return null;
114
128
  }
@@ -124,27 +138,28 @@ export class RenderTargetGenerator {
124
138
 
125
139
  private _getTexture(
126
140
  runtime: InternalSmartFilterRuntime,
127
- ratio: number,
141
+ textureOptions: OutputTextureOptions,
142
+ textureOptionsHash: string,
128
143
  smartFilter: SmartFilter
129
144
  ): RefCountedTexture {
130
145
  if (!this._optimize) {
131
146
  this._numTargetsCreated++;
132
147
  return {
133
- texture: this._createTexture(runtime, smartFilter, ratio),
148
+ texture: this._createTexture(runtime, smartFilter, textureOptions),
134
149
  refCount: 0,
135
150
  };
136
151
  }
137
152
 
138
- let refCountedTextures = this._renderTargetPool.get(ratio);
153
+ let refCountedTextures = this._renderTargetPool.get(textureOptionsHash);
139
154
  if (!refCountedTextures) {
140
155
  refCountedTextures = new Set();
141
- this._renderTargetPool.set(ratio, refCountedTextures);
156
+ this._renderTargetPool.set(textureOptionsHash, refCountedTextures);
142
157
  }
143
158
 
144
- let refCountedTexture = this._findAvailableTexture(ratio);
159
+ let refCountedTexture = this._findAvailableTexture(textureOptionsHash);
145
160
  if (!refCountedTexture) {
146
161
  refCountedTexture = {
147
- texture: this._createTexture(runtime, smartFilter, ratio),
162
+ texture: this._createTexture(runtime, smartFilter, textureOptions),
148
163
  refCount: 0,
149
164
  };
150
165
  refCountedTextures.add(refCountedTexture);
@@ -154,14 +169,16 @@ export class RenderTargetGenerator {
154
169
  return refCountedTexture;
155
170
  }
156
171
 
157
- private _releaseTexture(texture: ThinTexture, ratio: number) {
172
+ private _releaseTexture(texture: ThinTexture, textureOptionsHash: string) {
158
173
  if (!this._optimize) {
159
174
  return;
160
175
  }
161
176
 
162
- const refCountedTextures = this._renderTargetPool.get(ratio);
177
+ const refCountedTextures = this._renderTargetPool.get(textureOptionsHash);
163
178
  if (!refCountedTextures) {
164
- throw new Error(`_releaseTextureToPool: Trying to add a texture to a non existing pool ${ratio}!`);
179
+ throw new Error(
180
+ `_releaseTexture: Trying to release a texture from a non existing pool ${textureOptionsHash}!`
181
+ );
165
182
  }
166
183
 
167
184
  for (const refCountedTexture of refCountedTextures) {
@@ -171,29 +188,31 @@ export class RenderTargetGenerator {
171
188
  }
172
189
  }
173
190
 
174
- throw new Error(`_releaseTextureToPool: Can't find the texture in the pool ${ratio}!`);
191
+ throw new Error(`_releaseTexture: Can't find the texture in the pool ${textureOptionsHash}!`);
175
192
  }
176
193
 
177
194
  /**
178
195
  * Creates an offscreen texture to hold on the result of the block rendering.
179
196
  * @param runtime - The current runtime we create the texture for
180
197
  * @param smartFilter - The smart filter the texture is created for
181
- * @param ratio - The ratio of the texture to create compared to the final output
198
+ * @param textureOptions - The options to use to create the texture
182
199
  * @returns The render target texture
183
200
  */
184
201
  private _createTexture(
185
202
  runtime: InternalSmartFilterRuntime,
186
203
  smartFilter: SmartFilter,
187
- ratio: number
204
+ textureOptions: OutputTextureOptions
188
205
  ): ThinRenderTargetTexture {
189
206
  const engine = runtime.engine;
190
207
 
191
208
  // We are only rendering full screen post process without depth or stencil information
192
- const setup = {
209
+ const setup: RenderTargetCreationOptions = {
193
210
  generateDepthBuffer: false,
194
211
  generateStencilBuffer: false,
195
212
  generateMipMaps: false,
196
213
  samplingMode: 2, // Babylon Constants.TEXTURE_LINEAR_LINEAR,
214
+ format: textureOptions.format,
215
+ type: textureOptions.type,
197
216
  };
198
217
 
199
218
  // Get the smartFilter output size - either from the output block's renderTargetTexture or the engine's render size
@@ -207,8 +226,8 @@ export class RenderTargetGenerator {
207
226
  outputHeight = engine.getRenderHeight(true);
208
227
  }
209
228
  const size = {
210
- width: Math.floor(outputWidth * ratio),
211
- height: Math.floor(outputHeight * ratio),
229
+ width: Math.floor(outputWidth * textureOptions.ratio),
230
+ height: Math.floor(outputHeight * textureOptions.ratio),
212
231
  };
213
232
 
214
233
  // Creates frame buffers for effects
@@ -219,6 +238,22 @@ export class RenderTargetGenerator {
219
238
  finalRenderTarget.wrapU = 0;
220
239
  finalRenderTarget.wrapV = 0;
221
240
 
241
+ finalRenderTarget.anisotropicFilteringLevel = 1;
242
+
222
243
  return finalRenderTarget;
223
244
  }
245
+
246
+ /**
247
+ * Gets a textureOptionsHash for a block, using a cache to avoid recomputing it.
248
+ * @param block - The block to get the texture options hash for
249
+ * @returns The texture options hash for the block
250
+ */
251
+ private _getTextureOptionsHash(block: ShaderBlock): string {
252
+ let textureOptionsHash = this._textureOptionsHashCache.get(block);
253
+ if (textureOptionsHash === undefined) {
254
+ textureOptionsHash = JSON.stringify(block.outputTextureOptions);
255
+ this._textureOptionsHashCache.set(block, textureOptionsHash);
256
+ }
257
+ return textureOptionsHash;
258
+ }
224
259
  }