@babylonjs/smart-filters 0.1.0-alpha

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Files changed (138) hide show
  1. package/dist/IDisposable.d.ts +10 -0
  2. package/dist/IDisposable.d.ts.map +1 -0
  3. package/dist/IDisposable.js +2 -0
  4. package/dist/IDisposable.js.map +1 -0
  5. package/dist/blocks/aggregateBlock.d.ts +50 -0
  6. package/dist/blocks/aggregateBlock.d.ts.map +1 -0
  7. package/dist/blocks/aggregateBlock.js +103 -0
  8. package/dist/blocks/aggregateBlock.js.map +1 -0
  9. package/dist/blocks/baseBlock.d.ts +160 -0
  10. package/dist/blocks/baseBlock.d.ts.map +1 -0
  11. package/dist/blocks/baseBlock.js +256 -0
  12. package/dist/blocks/baseBlock.js.map +1 -0
  13. package/dist/blocks/copyBlock.d.ts +59 -0
  14. package/dist/blocks/copyBlock.d.ts.map +1 -0
  15. package/dist/blocks/copyBlock.js +84 -0
  16. package/dist/blocks/copyBlock.js.map +1 -0
  17. package/dist/blocks/disableableBlock.d.ts +30 -0
  18. package/dist/blocks/disableableBlock.d.ts.map +1 -0
  19. package/dist/blocks/disableableBlock.js +22 -0
  20. package/dist/blocks/disableableBlock.js.map +1 -0
  21. package/dist/blocks/inputBlock.d.ts +64 -0
  22. package/dist/blocks/inputBlock.d.ts.map +1 -0
  23. package/dist/blocks/inputBlock.js +74 -0
  24. package/dist/blocks/inputBlock.js.map +1 -0
  25. package/dist/blocks/outputBlock.d.ts +42 -0
  26. package/dist/blocks/outputBlock.d.ts.map +1 -0
  27. package/dist/blocks/outputBlock.js +74 -0
  28. package/dist/blocks/outputBlock.js.map +1 -0
  29. package/dist/blocks/shaderBlock.d.ts +68 -0
  30. package/dist/blocks/shaderBlock.d.ts.map +1 -0
  31. package/dist/blocks/shaderBlock.js +101 -0
  32. package/dist/blocks/shaderBlock.js.map +1 -0
  33. package/dist/command/command.d.ts +49 -0
  34. package/dist/command/command.d.ts.map +1 -0
  35. package/dist/command/command.js +15 -0
  36. package/dist/command/command.js.map +1 -0
  37. package/dist/command/commandBuffer.d.ts +40 -0
  38. package/dist/command/commandBuffer.d.ts.map +1 -0
  39. package/dist/command/commandBuffer.js +58 -0
  40. package/dist/command/commandBuffer.js.map +1 -0
  41. package/dist/command/commandBufferDebugger.d.ts +7 -0
  42. package/dist/command/commandBufferDebugger.d.ts.map +1 -0
  43. package/dist/command/commandBufferDebugger.js +12 -0
  44. package/dist/command/commandBufferDebugger.js.map +1 -0
  45. package/dist/connection/connectionPoint.d.ts +110 -0
  46. package/dist/connection/connectionPoint.d.ts.map +1 -0
  47. package/dist/connection/connectionPoint.js +153 -0
  48. package/dist/connection/connectionPoint.js.map +1 -0
  49. package/dist/connection/connectionPointCompatibilityState.d.ts +20 -0
  50. package/dist/connection/connectionPointCompatibilityState.d.ts.map +1 -0
  51. package/dist/connection/connectionPointCompatibilityState.js +32 -0
  52. package/dist/connection/connectionPointCompatibilityState.js.map +1 -0
  53. package/dist/connection/connectionPointDirection.d.ts +10 -0
  54. package/dist/connection/connectionPointDirection.d.ts.map +1 -0
  55. package/dist/connection/connectionPointDirection.js +11 -0
  56. package/dist/connection/connectionPointDirection.js.map +1 -0
  57. package/dist/connection/connectionPointType.d.ts +22 -0
  58. package/dist/connection/connectionPointType.d.ts.map +1 -0
  59. package/dist/connection/connectionPointType.js +17 -0
  60. package/dist/connection/connectionPointType.js.map +1 -0
  61. package/dist/connection/connectionPointWithDefault.d.ts +23 -0
  62. package/dist/connection/connectionPointWithDefault.d.ts.map +1 -0
  63. package/dist/connection/connectionPointWithDefault.js +19 -0
  64. package/dist/connection/connectionPointWithDefault.js.map +1 -0
  65. package/dist/index.d.ts +28 -0
  66. package/dist/index.d.ts.map +1 -0
  67. package/dist/index.js +28 -0
  68. package/dist/index.js.map +1 -0
  69. package/dist/optimization/dependencyGraph.d.ts +31 -0
  70. package/dist/optimization/dependencyGraph.d.ts.map +1 -0
  71. package/dist/optimization/dependencyGraph.js +77 -0
  72. package/dist/optimization/dependencyGraph.js.map +1 -0
  73. package/dist/optimization/optimizedShaderBlock.d.ts +75 -0
  74. package/dist/optimization/optimizedShaderBlock.d.ts.map +1 -0
  75. package/dist/optimization/optimizedShaderBlock.js +105 -0
  76. package/dist/optimization/optimizedShaderBlock.js.map +1 -0
  77. package/dist/optimization/smartFilterOptimizer.d.ts +72 -0
  78. package/dist/optimization/smartFilterOptimizer.d.ts.map +1 -0
  79. package/dist/optimization/smartFilterOptimizer.js +482 -0
  80. package/dist/optimization/smartFilterOptimizer.js.map +1 -0
  81. package/dist/runtime/renderTargetGenerator.d.ts +35 -0
  82. package/dist/runtime/renderTargetGenerator.d.ts.map +1 -0
  83. package/dist/runtime/renderTargetGenerator.js +153 -0
  84. package/dist/runtime/renderTargetGenerator.js.map +1 -0
  85. package/dist/runtime/shaderRuntime.d.ts +95 -0
  86. package/dist/runtime/shaderRuntime.d.ts.map +1 -0
  87. package/dist/runtime/shaderRuntime.js +120 -0
  88. package/dist/runtime/shaderRuntime.js.map +1 -0
  89. package/dist/runtime/smartFilterRuntime.d.ts +69 -0
  90. package/dist/runtime/smartFilterRuntime.d.ts.map +1 -0
  91. package/dist/runtime/smartFilterRuntime.js +57 -0
  92. package/dist/runtime/smartFilterRuntime.js.map +1 -0
  93. package/dist/runtime/strongRef.d.ts +16 -0
  94. package/dist/runtime/strongRef.d.ts.map +1 -0
  95. package/dist/runtime/strongRef.js +9 -0
  96. package/dist/runtime/strongRef.js.map +1 -0
  97. package/dist/smartFilter.d.ts +100 -0
  98. package/dist/smartFilter.d.ts.map +1 -0
  99. package/dist/smartFilter.js +154 -0
  100. package/dist/smartFilter.js.map +1 -0
  101. package/dist/utils/shaderCodeUtils.d.ts +131 -0
  102. package/dist/utils/shaderCodeUtils.d.ts.map +1 -0
  103. package/dist/utils/shaderCodeUtils.js +115 -0
  104. package/dist/utils/shaderCodeUtils.js.map +1 -0
  105. package/dist/utils/textureLoaders.d.ts +14 -0
  106. package/dist/utils/textureLoaders.d.ts.map +1 -0
  107. package/dist/utils/textureLoaders.js +22 -0
  108. package/dist/utils/textureLoaders.js.map +1 -0
  109. package/license.md +21 -0
  110. package/package.json +47 -0
  111. package/readme.md +165 -0
  112. package/src/IDisposable.ts +9 -0
  113. package/src/blocks/aggregateBlock.ts +121 -0
  114. package/src/blocks/baseBlock.ts +341 -0
  115. package/src/blocks/copyBlock.ts +103 -0
  116. package/src/blocks/disableableBlock.ts +40 -0
  117. package/src/blocks/inputBlock.ts +114 -0
  118. package/src/blocks/outputBlock.ts +97 -0
  119. package/src/blocks/shaderBlock.ts +145 -0
  120. package/src/command/command.ts +60 -0
  121. package/src/command/commandBuffer.ts +71 -0
  122. package/src/command/commandBufferDebugger.ts +13 -0
  123. package/src/connection/connectionPoint.ts +212 -0
  124. package/src/connection/connectionPointCompatibilityState.ts +31 -0
  125. package/src/connection/connectionPointDirection.ts +9 -0
  126. package/src/connection/connectionPointType.ts +30 -0
  127. package/src/connection/connectionPointWithDefault.ts +35 -0
  128. package/src/index.ts +36 -0
  129. package/src/optimization/dependencyGraph.ts +94 -0
  130. package/src/optimization/optimizedShaderBlock.ts +133 -0
  131. package/src/optimization/smartFilterOptimizer.ts +706 -0
  132. package/src/runtime/renderTargetGenerator.ts +204 -0
  133. package/src/runtime/shaderRuntime.ts +155 -0
  134. package/src/runtime/smartFilterRuntime.ts +104 -0
  135. package/src/runtime/strongRef.ts +18 -0
  136. package/src/smartFilter.ts +227 -0
  137. package/src/utils/shaderCodeUtils.ts +242 -0
  138. package/src/utils/textureLoaders.ts +28 -0
@@ -0,0 +1,204 @@
1
+ import type { ThinTexture } from "@babylonjs/core/Materials/Textures/thinTexture";
2
+ import type { Nullable } from "@babylonjs/core/types";
3
+ import { ThinRenderTargetTexture } from "@babylonjs/core/Materials/Textures/thinRenderTargetTexture.js";
4
+
5
+ import type { BaseBlock } from "../blocks/baseBlock";
6
+ import type { InitializationData, SmartFilter } from "../smartFilter";
7
+ import type { InternalSmartFilterRuntime } from "./smartFilterRuntime";
8
+ import { ShaderBlock } from "../blocks/shaderBlock.js";
9
+ import { createStrongRef } from "./strongRef.js";
10
+ import { ConnectionPointType } from "../connection/connectionPointType.js";
11
+
12
+ /**
13
+ * @internal
14
+ */
15
+ interface RefCountedTexture {
16
+ /**
17
+ * The texture.
18
+ */
19
+ texture: ThinTexture;
20
+
21
+ /**
22
+ * The reference count.
23
+ */
24
+ refCount: number;
25
+ }
26
+
27
+ /**
28
+ * The render target generator is responsible for creating and assigning render targets to ShaderBlocks.
29
+ */
30
+ export class RenderTargetGenerator {
31
+ private _optimize: boolean;
32
+ private _renderTargetPool: Map<number, Set<RefCountedTexture>>;
33
+ private _numTargetsCreated;
34
+
35
+ /**
36
+ * Creates a new render target generator.
37
+ * @param optimize - If true, the render target generator will try to reuse render targets as much as possible.
38
+ */
39
+ constructor(optimize = true) {
40
+ this._optimize = optimize;
41
+ this._renderTargetPool = new Map();
42
+ this._numTargetsCreated = 0;
43
+ }
44
+
45
+ /**
46
+ * Returns the number of render targets created by the process
47
+ */
48
+ public get numTargetsCreated() {
49
+ return this._numTargetsCreated;
50
+ }
51
+
52
+ /**
53
+ * Sets the output textures for the ShaderBlocks of the smart filter.
54
+ * @param smart - The smart filter to generate the render targets for.
55
+ * @param initializationData - The initialization data to use.
56
+ */
57
+ public setOutputTextures(smart: SmartFilter, initializationData: InitializationData) {
58
+ smart.output.ownerBlock.visit(
59
+ initializationData,
60
+ (block: BaseBlock, initializationData: InitializationData) => {
61
+ if (!(block instanceof ShaderBlock)) {
62
+ return;
63
+ }
64
+
65
+ let refCountedTexture: Nullable<RefCountedTexture> = null;
66
+
67
+ // We assign a texture to the output of the block only if this is not the last block in the chain,
68
+ // i.e. not the block connected to the smart output block (in which case the output of the block is to the canvas and not a texture).
69
+ if (!block.output.endpoints.some((cp) => cp.ownerBlock === smart.output.ownerBlock)) {
70
+ refCountedTexture = this._getTexture(initializationData.runtime, block.textureRatio);
71
+
72
+ if (!block.output.runtimeData) {
73
+ const runtimeOutput = createStrongRef(refCountedTexture.texture);
74
+ block.output.runtimeData = runtimeOutput;
75
+ } else {
76
+ block.output.runtimeData.value = refCountedTexture.texture;
77
+ }
78
+ }
79
+
80
+ if (this._optimize) {
81
+ if (refCountedTexture !== null) {
82
+ for (const output of block.outputs) {
83
+ output.endpoints.forEach((endpoint) => {
84
+ if (endpoint.connectedTo) {
85
+ refCountedTexture!.refCount++;
86
+ }
87
+ });
88
+ }
89
+ }
90
+
91
+ for (const input of block.inputs) {
92
+ if (!input.connectedTo || input.connectedTo.type !== ConnectionPointType.Texture) {
93
+ continue;
94
+ }
95
+ const connectedBlock = input.connectedTo.ownerBlock;
96
+ if (connectedBlock instanceof ShaderBlock && connectedBlock.output.runtimeData) {
97
+ this._releaseTexture(connectedBlock.output.runtimeData.value, connectedBlock.textureRatio);
98
+ }
99
+ }
100
+ }
101
+ }
102
+ );
103
+ this._renderTargetPool.clear();
104
+ }
105
+
106
+ private _findAvailableTexture(ratio: number): Nullable<RefCountedTexture> {
107
+ const refCountedTextures = this._renderTargetPool.get(ratio);
108
+ if (!refCountedTextures) {
109
+ return null;
110
+ }
111
+
112
+ for (const refCountedTexture of refCountedTextures) {
113
+ if (refCountedTexture.refCount === 0) {
114
+ return refCountedTexture;
115
+ }
116
+ }
117
+
118
+ return null;
119
+ }
120
+
121
+ private _getTexture(runtime: InternalSmartFilterRuntime, ratio: number): RefCountedTexture {
122
+ if (!this._optimize) {
123
+ this._numTargetsCreated++;
124
+ return {
125
+ texture: this._createTexture(runtime, ratio),
126
+ refCount: 0,
127
+ };
128
+ }
129
+
130
+ let refCountedTextures = this._renderTargetPool.get(ratio);
131
+ if (!refCountedTextures) {
132
+ refCountedTextures = new Set();
133
+ this._renderTargetPool.set(ratio, refCountedTextures);
134
+ }
135
+
136
+ let refCountedTexture = this._findAvailableTexture(ratio);
137
+ if (!refCountedTexture) {
138
+ refCountedTexture = {
139
+ texture: this._createTexture(runtime, ratio),
140
+ refCount: 0,
141
+ };
142
+ refCountedTextures.add(refCountedTexture);
143
+ this._numTargetsCreated++;
144
+ }
145
+
146
+ return refCountedTexture;
147
+ }
148
+
149
+ private _releaseTexture(texture: ThinTexture, ratio: number) {
150
+ if (!this._optimize) {
151
+ return;
152
+ }
153
+
154
+ const refCountedTextures = this._renderTargetPool.get(ratio);
155
+ if (!refCountedTextures) {
156
+ throw new Error(`_releaseTextureToPool: Trying to add a texture to a non existing pool ${ratio}!`);
157
+ }
158
+
159
+ for (const refCountedTexture of refCountedTextures) {
160
+ if (refCountedTexture.texture === texture) {
161
+ refCountedTexture.refCount--;
162
+ return;
163
+ }
164
+ }
165
+
166
+ throw new Error(`_releaseTextureToPool: Can't find the texture in the pool ${ratio}!`);
167
+ }
168
+
169
+ /**
170
+ * Creates an offscreen texture to hold on the result of the block rendering.
171
+ * @param runtime - The current runtime we create the texture for
172
+ * @param ratio - The ratio of the texture to create compared to the final output
173
+ * @returns The render target texture
174
+ */
175
+ private _createTexture(runtime: InternalSmartFilterRuntime, ratio: number): ThinRenderTargetTexture {
176
+ const engine = runtime.engine;
177
+
178
+ // We are only rendering full screen post process without depth or stencil information
179
+ const setup = {
180
+ generateDepthBuffer: false,
181
+ generateStencilBuffer: false,
182
+ generateMipMaps: false,
183
+ samplingMode: 2, // Babylon Constants.TEXTURE_LINEAR_LINEAR,
184
+ };
185
+
186
+ // The size of the output is by default the current rendering size of the engine
187
+ const width = engine.getRenderWidth(true);
188
+ const height = engine.getRenderHeight(true);
189
+ const size = {
190
+ width: Math.floor(width * ratio),
191
+ height: Math.floor(height * ratio),
192
+ };
193
+
194
+ // Creates frame buffers for effects
195
+ const finalRenderTarget = new ThinRenderTargetTexture(engine, size, setup);
196
+ runtime.registerResource(finalRenderTarget);
197
+
198
+ // Babylon Constants.TEXTURE_CLAMP_ADDRESSMODE; NPOT Friendly
199
+ finalRenderTarget.wrapU = 0;
200
+ finalRenderTarget.wrapV = 0;
201
+
202
+ return finalRenderTarget;
203
+ }
204
+ }
@@ -0,0 +1,155 @@
1
+ import type { EffectRenderer } from "@babylonjs/core/Materials/effectRenderer";
2
+ import type { RenderTargetWrapper } from "@babylonjs/core/Engines/renderTargetWrapper";
3
+ import type { AbstractEngine } from "@babylonjs/core/Engines/abstractEngine";
4
+ import type { Effect } from "@babylonjs/core/Materials/effect";
5
+ import { EffectWrapper } from "@babylonjs/core/Materials/effectRenderer.js";
6
+
7
+ import type { IDisposable } from "../IDisposable";
8
+ import type { ShaderProgram } from "../utils/shaderCodeUtils";
9
+ import { createStrongRef, type StrongRef } from "./strongRef.js";
10
+ import type { IDisableableBlock } from "../blocks/disableableBlock";
11
+ import { decorateSymbol, getShaderCreateOptions } from "../utils/shaderCodeUtils.js";
12
+
13
+ /**
14
+ * The shader bindings for a ShaderBlock that can't be disabled.
15
+ */
16
+ export abstract class Binding {
17
+ /**
18
+ * Binds all the required data to the shader when rendering.
19
+ * @param effect - defines the effect to bind the data to
20
+ * @param width - defines the width of the output
21
+ * @param height - defines the height of the output
22
+ */
23
+ public abstract bind(effect: Effect, width?: number, height?: number): void;
24
+
25
+ private _remappedShaderVariables: { [key: string]: string } = {};
26
+
27
+ /**
28
+ * Gets the remapped shader variable name.
29
+ * @param variableName - The variable name
30
+ * @returns The remapped variable name
31
+ */
32
+ public getRemappedName(variableName: string) {
33
+ variableName = decorateSymbol(variableName);
34
+ return this._remappedShaderVariables[variableName] ?? variableName;
35
+ }
36
+
37
+ /**
38
+ * Sets the remapped shader variables.
39
+ * @param variableName - defines the variable name to remap
40
+ * @param remappedName - defines the remapped name
41
+ */
42
+ public addShaderVariableRemapping(variableName: string, remappedName: string) {
43
+ this._remappedShaderVariables[variableName] = remappedName;
44
+ }
45
+ }
46
+
47
+ /**
48
+ * The shader bindings for a disableable ShaderBlock.
49
+ */
50
+ export abstract class ShaderBinding extends Binding {
51
+ private _disabled: StrongRef<boolean>;
52
+
53
+ /**
54
+ * Construct a ShaderBinding instance.
55
+ * @param parentBlock - The parent block
56
+ */
57
+ constructor(parentBlock: IDisableableBlock) {
58
+ super();
59
+ this._disabled = parentBlock.disabled?.runtimeData || createStrongRef(false);
60
+ }
61
+
62
+ /**
63
+ * Binds all the required data to the shader when rendering.
64
+ * @param effect - defines the effect to bind the data to
65
+ * @param _width - defines the width of the output
66
+ * @param _height - defines the height of the output
67
+ */
68
+ public bind(effect: Effect, _width?: number, _height?: number): void {
69
+ effect.setBool(this.getRemappedName("disabled"), this._disabled.value);
70
+ }
71
+ }
72
+
73
+ /**
74
+ * The shader runtime is the base for any runtime associated with a @see ShaderBlock.
75
+ *
76
+ * It encapsulates the basic needs to render a full screen effect mainly the effect wrapper holding on the shader program.
77
+ *
78
+ * It is able to either render to a texture or directly to the main canvas.
79
+ *
80
+ * It also manages the disposal of the effect wrapper.
81
+ */
82
+ export class ShaderRuntime implements IDisposable {
83
+ /**
84
+ * Promise that resolves when the effect is ready to be used.
85
+ */
86
+ public readonly onReadyAsync: Promise<void>;
87
+
88
+ private readonly _engine: AbstractEngine;
89
+ private readonly _effectRenderer: EffectRenderer;
90
+ private readonly _effectWrapper: EffectWrapper;
91
+ private readonly _shaderBinding: Binding;
92
+
93
+ /**
94
+ * Creates a new @see ShaderRuntime.
95
+ * @param effectRenderer - defines the effect renderer to use to render the full screen effect
96
+ * @param shaderProgram - defines the shader code associated with this runtime
97
+ * @param shaderBinding - defines the shader bindings associated with this runtime
98
+ */
99
+ constructor(effectRenderer: EffectRenderer, shaderProgram: ShaderProgram, shaderBinding: Binding) {
100
+ this._engine = effectRenderer.engine;
101
+ this._effectRenderer = effectRenderer;
102
+ this._shaderBinding = shaderBinding;
103
+ this._effectWrapper = new EffectWrapper({
104
+ engine: this._engine,
105
+ ...getShaderCreateOptions(shaderProgram),
106
+ });
107
+
108
+ // Wraps the effect readiness in a promise to expose it as a public property.
109
+ this.onReadyAsync = new Promise<void>((resolve, reject) => {
110
+ this._effectWrapper.effect.executeWhenCompiled(() => {
111
+ resolve();
112
+ });
113
+
114
+ this._effectWrapper.effect.onErrorObservable.addOnce((error) => {
115
+ reject(error);
116
+ });
117
+ });
118
+ }
119
+
120
+ /**
121
+ * Renders the full screen effect into a texture.
122
+ * @param renderTargetWrapper - The render target wrapper to render into
123
+ */
124
+ public renderToTexture(renderTargetWrapper: RenderTargetWrapper): void {
125
+ this._engine.bindFramebuffer(renderTargetWrapper);
126
+ this._draw(renderTargetWrapper.width, renderTargetWrapper.height);
127
+ this._engine.unBindFramebuffer(renderTargetWrapper);
128
+ }
129
+
130
+ /**
131
+ * Renders the full screen effect into the main canvas.
132
+ */
133
+ public renderToCanvas(): void {
134
+ this._effectRenderer.setViewport();
135
+ this._draw(this._engine.getRenderWidth(), this._engine.getRenderHeight());
136
+ }
137
+
138
+ /**
139
+ * "Draws" the full screen effect into the currently bound output.
140
+ * @param width - defines the width of the output
141
+ * @param height - defines the height of the output
142
+ */
143
+ private _draw(width: number, height: number): void {
144
+ this._effectRenderer.applyEffectWrapper(this._effectWrapper);
145
+ this._shaderBinding.bind(this._effectWrapper.effect, width, height);
146
+ this._effectRenderer.draw();
147
+ }
148
+
149
+ /**
150
+ * Disposes the runtime resources.
151
+ */
152
+ public dispose(): void {
153
+ this._effectWrapper.dispose();
154
+ }
155
+ }
@@ -0,0 +1,104 @@
1
+ import { EffectRenderer } from "@babylonjs/core/Materials/effectRenderer.js";
2
+ import type { ThinEngine } from "@babylonjs/core/Engines/thinEngine";
3
+ import { CommandBuffer } from "../command/commandBuffer.js";
4
+ import type { IDisposable } from "../IDisposable";
5
+ import type { Command } from "../command/command";
6
+
7
+ /**
8
+ * A runtime is a snapshot of a smart filter containing all the
9
+ * required data to render it as well as the entire command buffer.
10
+ */
11
+ export type SmartFilterRuntime = {
12
+ /**
13
+ * The command buffer containing all the commands to execute during a frame.
14
+ */
15
+ readonly commandBuffer: Readonly<CommandBuffer>;
16
+
17
+ /**
18
+ * Renders one frame of the smart filter.
19
+ */
20
+ render(): void;
21
+
22
+ /**
23
+ * Dispose the runtime and all its associated resources
24
+ */
25
+ dispose(): void;
26
+ };
27
+
28
+ /**
29
+ * The internal runtime implementation exposing more information than @see SmartFilterRuntime.
30
+ * This is used internally to render the smart filter.
31
+ *
32
+ * It is not fully exposed publicly to prevent any misuse of the runtime.
33
+ */
34
+ export class InternalSmartFilterRuntime implements SmartFilterRuntime {
35
+ /**
36
+ * The engine used by the smart filter.
37
+ */
38
+ public readonly engine: ThinEngine;
39
+
40
+ /**
41
+ * The effect renderer used by the smart filter.
42
+ */
43
+ public readonly effectRenderer: EffectRenderer;
44
+
45
+ /**
46
+ * The command buffer containing all the commands to execute during a frame.
47
+ */
48
+ public readonly commandBuffer: CommandBuffer;
49
+
50
+ private readonly _resources: IDisposable[];
51
+
52
+ /**
53
+ * Instantiates a new smart filter runtime for one given engine.
54
+ * @param engine - the engine to use to render the smart filter
55
+ */
56
+ constructor(engine: ThinEngine) {
57
+ this.engine = engine;
58
+
59
+ this._resources = [];
60
+
61
+ this.commandBuffer = new CommandBuffer();
62
+
63
+ this.effectRenderer = new EffectRenderer(engine);
64
+ this.registerResource(this.effectRenderer);
65
+ }
66
+
67
+ /**
68
+ * Reference a resource to be disposed when the runtime is disposed.
69
+ * @param resource - defines the resource to dispose once the runtime is disposed
70
+ */
71
+ public registerResource(resource: IDisposable): void {
72
+ this._resources.push(resource);
73
+ }
74
+
75
+ /**
76
+ * Registers a command to be executed during the render loop.
77
+ * @param command - defines the command to execute
78
+ */
79
+ public registerCommand(command: Command): void {
80
+ this.commandBuffer.push(command);
81
+ }
82
+
83
+ /**
84
+ * Renders the smart filter.
85
+ * This function will execute all the commands contained int the command buffer.
86
+ */
87
+ public render(): void {
88
+ try {
89
+ this.commandBuffer.execute();
90
+ } catch (e) {
91
+ // eslint-disable-next-line no-debugger
92
+ debugger;
93
+ }
94
+ }
95
+
96
+ /**
97
+ * Dispose the runtime and all its associated resources
98
+ */
99
+ public dispose(): void {
100
+ for (const resource of this._resources) {
101
+ resource.dispose();
102
+ }
103
+ }
104
+ }
@@ -0,0 +1,18 @@
1
+ /**
2
+ * This describes a strong reference to any data type.
3
+ */
4
+ export type StrongRef<T> = {
5
+ /**
6
+ * The value of the strong reference.
7
+ */
8
+ value: T;
9
+ };
10
+
11
+ /**
12
+ * Create a strong reference to the given value.
13
+ * @param value - the value to wrap in a strong reference
14
+ * @returns the strong reference containing the value
15
+ */
16
+ export function createStrongRef<T>(value: T): StrongRef<T> {
17
+ return { value };
18
+ }