@babylonjs/smart-filters-blocks 1.0.5 → 1.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/blocks/babylon/demo/effects/contrastBlock.block.js +10 -10
- package/dist/blocks/babylon/demo/effects/contrastBlock.block.js.map +1 -1
- package/dist/blocks/babylon/demo/transitions/wipeBlock.block.js +3 -3
- package/dist/blocks/babylon/demo/transitions/wipeBlock.block.js.map +1 -1
- package/dist/blocks/babylon/demo/utilities/premultiplyAlphaBlock.block.js +3 -3
- package/dist/blocks/babylon/demo/utilities/premultiplyAlphaBlock.block.js.map +1 -1
- package/package.json +2 -2
- package/src/blocks/babylon/demo/effects/contrastBlock.block.ts +10 -10
- package/src/blocks/babylon/demo/transitions/wipeBlock.block.ts +3 -3
- package/src/blocks/babylon/demo/utilities/premultiplyAlphaBlock.block.ts +3 -3
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@@ -13,24 +13,24 @@ const shaderProgram = {
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uniform sampler2D _input_; // main
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uniform float _intensity_;`,
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mainInputTexture: "_input_",
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-
mainFunctionName: "
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+
mainFunctionName: "_contrast_",
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functions: [
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{
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name: "
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name: "_contrast_",
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code: `
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vec4
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vec4 _contrast_(vec2 vUV) {
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vec4 color = texture2D(_input_, vUV);
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float contrastLMin = mix(-2., 0., _intensity_ * 2.0);
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float contrastLMax = mix(3., 1., _intensity_ * 2.0);
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-
vec3 contrastMin =
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vec3 contrastMin = _remap_(color.rgb, contrastLMin, contrastLMax, 0., 1.);
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-
float intensityMapped =
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float intensityMapped = _remap_(_intensity_, 0.5, 1., 0., 1.0);
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float contrastHMin = mix(0., 0.45, intensityMapped);
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float contrastHMax = mix(1., 0.5, intensityMapped);
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-
vec3 contrastMax =
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vec3 contrastMax = _remap_(color.rgb, contrastHMin, contrastHMax, 0., 1.);
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return vec4(mix(contrastMin, contrastMax, step(_intensity_, 0.5)), color.a);
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}
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@@ -38,18 +38,18 @@ const shaderProgram = {
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params: "vec2 vUV",
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},
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{
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name: "
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name: "_remap_",
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code: `
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float
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float _remap_(float i, float smin, float smax, float dmin, float dmax) {
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return dmin + (i - smin) * (dmax - dmin) / (smax - smin);
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}
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`,
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params: "float i, float smin, float smax, float dmin, float dmax",
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},
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{
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name: "
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name: "_remap_",
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code: `
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-
vec3
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vec3 _remap_(vec3 i, float smin, float smax, float dmin, float dmax) {
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return dmin + (i - smin) * (dmax - dmin) / (smax - smin);
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}
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`,
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"contrastBlock.block.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/contrastBlock.block.ts"],"names":[],"mappings":"AAAA,sCAAsC;AACtC,+DAA+D;AAC/D,+DAA+D;AAC/D,+DAA+D;AAS/D,OAAO,EACH,wBAAwB,EAExB,mBAAmB,EAEnB,sBAAsB,EAEtB,eAAe,EAEf,oBAAoB,EAAC,MAAM,0BAA0B,CAAC;AAE1D;;GAEG;AACH,MAAM,aAAa,GAAkB;IACjC,MAAM,EAAE,SAAS;IACjB,QAAQ,EAAE;QACN,OAAO,EAAE;;uCAEsB;QAC/B,gBAAgB,EAAE,SAAS;QAC3B,gBAAgB,EAAE,
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{"version":3,"file":"contrastBlock.block.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/contrastBlock.block.ts"],"names":[],"mappings":"AAAA,sCAAsC;AACtC,+DAA+D;AAC/D,+DAA+D;AAC/D,+DAA+D;AAS/D,OAAO,EACH,wBAAwB,EAExB,mBAAmB,EAEnB,sBAAsB,EAEtB,eAAe,EAEf,oBAAoB,EAAC,MAAM,0BAA0B,CAAC;AAE1D;;GAEG;AACH,MAAM,aAAa,GAAkB;IACjC,MAAM,EAAE,SAAS;IACjB,QAAQ,EAAE;QACN,OAAO,EAAE;;uCAEsB;QAC/B,gBAAgB,EAAE,SAAS;QAC3B,gBAAgB,EAAE,YAAY;QAC9B,SAAS,EAAE;YACP;gBACI,IAAI,EAAE,YAAY;gBAClB,IAAI,EAAE;;;;;;;;;;;;;;;;;qBAiBD;gBACL,MAAM,EAAE,UAAU;aACrB;YACD;gBACI,IAAI,EAAE,SAAS;gBACf,IAAI,EAAE;;;;qBAID;gBACL,MAAM,EAAE,yDAAyD;aACpE;YACD;gBACI,IAAI,EAAE,SAAS;gBACf,IAAI,EAAE;;;;qBAID;gBACL,MAAM,EAAE,wDAAwD;aACnE;SACJ;KACJ;CACJ,CAAC;AAEF;;;GAGG;AACH,MAAM,QAAQ,GAAG;IACb,KAAK,EAAE,OAAO;IACd,SAAS,EAAE,WAAW;CACzB,CAAC;AAEF;;GAEG;AACH,MAAM,0BAA2B,SAAQ,wBAAwB;IAI7D;;;;;OAKG;IACH,YACI,WAA8B,EAC9B,KAA+C,EAC/C,SAAiD;QAEjD,KAAK,CAAC,WAAW,CAAC,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,IAAI,CAAC,MAAc;QAC/B,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QAC3E,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IACrF,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,sBAAsB;IA+BrD;;;;OAIG;IACH,YAAY,WAAwB,EAAE,IAAY;QAC9C,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,oBAAoB,CAAC,UAAU,CAAC,CAAC;QA1BrE;;WAEG;QACa,UAAK,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,KAAK,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAEzF;;;WAGG;QACa,cAAS,GAAG,IAAI,CAAC,sBAAsB,CACnD,WAAW,EACX,mBAAmB,CAAC,KAAK,EACzB,eAAe,CAAC,GAAG,CAAC,CACvB,CAAC;IAcF,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC3D,MAAM,SAAS,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAEnE,OAAO,IAAI,0BAA0B,CAAC,IAAI,EAAC,KAAK,EAAC,SAAS,CAAC,CAAC;IAChE,CAAC;;AAhDD;;GAEG;AACoB,uBAAS,GAAG,eAAe,AAAlB,CAAmB;AAEnD;;GAEG;AACoB,uBAAS,GAAG,sBAAsB,AAAzB,CAA0B;AAiB1D;;GAEG;AACoB,wBAAU,GAAG,aAAa,AAAhB,CAAiB"}
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@@ -14,12 +14,12 @@ const shaderProgram = {
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uniform sampler2D _textureB_;
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uniform float _progress_;`,
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mainInputTexture: "",
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mainFunctionName: "
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mainFunctionName: "_wipe_",
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functions: [
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{
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name: "
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name: "_wipe_",
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code: `
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vec4
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vec4 _wipe_(vec2 vUV) {
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vec4 colorA = texture2D(_textureA_, vUV);
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vec4 colorB = texture2D(_textureB_, vUV);
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return mix(colorB, colorA, step(_progress_, vUV.y));
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@@ -1 +1 @@
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-
{"version":3,"file":"wipeBlock.block.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/transitions/wipeBlock.block.ts"],"names":[],"mappings":"AAAA,sCAAsC;AACtC,+DAA+D;AAC/D,+DAA+D;AAC/D,+DAA+D;AAS/D,OAAO,EACH,aAAa,EAEb,mBAAmB,EAEnB,WAAW,GAEd,MAAM,0BAA0B,CAAC;AAElC;;GAEG;AACH,MAAM,aAAa,GAAkB;IACjC,MAAM,EAAE,SAAS;IACjB,QAAQ,EAAE;QACN,OAAO,EAAE;;;sCAGqB;QAC9B,gBAAgB,EAAE,EAAE;QACpB,gBAAgB,EAAE,
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{"version":3,"file":"wipeBlock.block.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/transitions/wipeBlock.block.ts"],"names":[],"mappings":"AAAA,sCAAsC;AACtC,+DAA+D;AAC/D,+DAA+D;AAC/D,+DAA+D;AAS/D,OAAO,EACH,aAAa,EAEb,mBAAmB,EAEnB,WAAW,GAEd,MAAM,0BAA0B,CAAC;AAElC;;GAEG;AACH,MAAM,aAAa,GAAkB;IACjC,MAAM,EAAE,SAAS;IACjB,QAAQ,EAAE;QACN,OAAO,EAAE;;;sCAGqB;QAC9B,gBAAgB,EAAE,EAAE;QACpB,gBAAgB,EAAE,QAAQ;QAC1B,SAAS,EAAE;YACP;gBACI,IAAI,EAAE,QAAQ;gBACd,IAAI,EAAE;;;;;;qBAMD;gBACL,MAAM,EAAE,UAAU;aACrB;SACJ;KACJ;CACJ,CAAC;AAEF;;;GAGG;AACH,MAAM,QAAQ,GAAG;IACb,QAAQ,EAAE,UAAU;IACpB,QAAQ,EAAE,UAAU;IACpB,QAAQ,EAAE,UAAU;CACvB,CAAC;AAEF;;GAEG;AACH,MAAM,sBAAuB,SAAQ,aAAa;IAK9C;;;;;OAKG;IACH,YACI,QAAkD,EAClD,QAAkD,EAClD,QAAgD;QAEhD,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACa,IAAI,CAAC,MAAc;QAC/B,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QACjF,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QACjF,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;IACnF,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,SAAU,SAAQ,WAAW;IA+BtC;;;;OAIG;IACH,YAAY,WAAwB,EAAE,IAAY;QAC9C,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QA1BpC;;WAEG;QACa,aAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,QAAQ,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAE/F;;WAEG;QACa,aAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,QAAQ,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAE/F;;WAEG;QACa,aAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,QAAQ,EAAE,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAc7F,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,MAAM,QAAQ,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACjE,MAAM,QAAQ,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACjE,MAAM,QAAQ,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEjE,OAAO,IAAI,sBAAsB,CAAC,QAAQ,EAAC,QAAQ,EAAC,QAAQ,CAAC,CAAC;IAClE,CAAC;;AAjDD;;GAEG;AACoB,mBAAS,GAAG,WAAW,AAAd,CAAe;AAE/C;;GAEG;AACoB,mBAAS,GAAG,0BAA0B,AAA7B,CAA8B;AAiB9D;;GAEG;AACoB,oBAAU,GAAG,aAAa,AAAhB,CAAiB"}
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@@ -12,12 +12,12 @@ const shaderProgram = {
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uniform: `
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uniform sampler2D _input_; // main`,
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mainInputTexture: "_input_",
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mainFunctionName: "
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mainFunctionName: "_premultiply_",
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functions: [
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{
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name: "
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name: "_premultiply_",
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code: `
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vec4
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vec4 _premultiply_(vec2 vUV) {
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vec4 color = texture2D(_input_, vUV);
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return vec4(color.rgb * color.a, color.a);
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}
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@@ -1 +1 @@
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{"version":3,"file":"premultiplyAlphaBlock.block.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/utilities/premultiplyAlphaBlock.block.ts"],"names":[],"mappings":"AAAA,sCAAsC;AACtC,+DAA+D;AAC/D,+DAA+D;AAC/D,+DAA+D;AAS/D,OAAO,EACH,wBAAwB,EAExB,mBAAmB,EAEnB,sBAAsB,EAGtB,oBAAoB,EAAC,MAAM,0BAA0B,CAAC;AAE1D;;GAEG;AACH,MAAM,aAAa,GAAkB;IACjC,MAAM,EAAE,SAAS;IACjB,QAAQ,EAAE;QACN,OAAO,EAAE;+CAC8B;QACvC,gBAAgB,EAAE,SAAS;QAC3B,gBAAgB,EAAE,
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{"version":3,"file":"premultiplyAlphaBlock.block.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/utilities/premultiplyAlphaBlock.block.ts"],"names":[],"mappings":"AAAA,sCAAsC;AACtC,+DAA+D;AAC/D,+DAA+D;AAC/D,+DAA+D;AAS/D,OAAO,EACH,wBAAwB,EAExB,mBAAmB,EAEnB,sBAAsB,EAGtB,oBAAoB,EAAC,MAAM,0BAA0B,CAAC;AAE1D;;GAEG;AACH,MAAM,aAAa,GAAkB;IACjC,MAAM,EAAE,SAAS;IACjB,QAAQ,EAAE;QACN,OAAO,EAAE;+CAC8B;QACvC,gBAAgB,EAAE,SAAS;QAC3B,gBAAgB,EAAE,eAAe;QACjC,SAAS,EAAE;YACP;gBACI,IAAI,EAAE,eAAe;gBACrB,IAAI,EAAE;;;;;qBAKD;gBACL,MAAM,EAAE,UAAU;aACrB;SACJ;KACJ;CACJ,CAAC;AAEF;;;GAGG;AACH,MAAM,QAAQ,GAAG;IACb,KAAK,EAAE,OAAO;CACjB,CAAC;AAEF;;GAEG;AACH,MAAM,kCAAmC,SAAQ,wBAAwB;IAGrE;;;;OAIG;IACH,YACI,WAA8B,EAC9B,KAA+C;QAE/C,KAAK,CAAC,WAAW,CAAC,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAED;;;OAGG;IACa,IAAI,CAAC,MAAc;QAC/B,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAC/E,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,sBAAsB;IAqB7D;;;;OAIG;IACH,YAAY,WAAwB,EAAE,IAAY;QAC9C,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,oBAAoB,CAAC,UAAU,CAAC,CAAC;QAhBrE;;WAEG;QACa,UAAK,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,KAAK,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;IAczF,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE3D,OAAO,IAAI,kCAAkC,CAAC,IAAI,EAAC,KAAK,CAAC,CAAC;IAC9D,CAAC;;AArCD;;GAEG;AACoB,+BAAS,GAAG,uBAAuB,AAA1B,CAA2B;AAE3D;;GAEG;AACoB,+BAAS,GAAG,wBAAwB,AAA3B,CAA4B;AAO5D;;GAEG;AACoB,gCAAU,GAAG,aAAa,AAAhB,CAAiB"}
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package/package.json
CHANGED
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{
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"name": "@babylonjs/smart-filters-blocks",
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"version": "1.0.
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"version": "1.0.6",
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"description": "Babylon.js Smart Filter Block Library",
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"keywords": [
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"video",
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"@babylonjs/core": "^8.0.1"
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},
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"dependencies": {
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"@babylonjs/smart-filters": "1.0.
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"@babylonjs/smart-filters": "1.0.6"
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}
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}
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@@ -31,24 +31,24 @@ const shaderProgram: ShaderProgram = {
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uniform sampler2D _input_; // main
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uniform float _intensity_;`,
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mainInputTexture: "_input_",
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mainFunctionName: "
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mainFunctionName: "_contrast_",
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functions: [
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{
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name: "
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name: "_contrast_",
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code: `
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vec4
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vec4 _contrast_(vec2 vUV) {
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vec4 color = texture2D(_input_, vUV);
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float contrastLMin = mix(-2., 0., _intensity_ * 2.0);
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float contrastLMax = mix(3., 1., _intensity_ * 2.0);
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vec3 contrastMin =
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vec3 contrastMin = _remap_(color.rgb, contrastLMin, contrastLMax, 0., 1.);
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|
47
|
-
float intensityMapped =
|
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47
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+
float intensityMapped = _remap_(_intensity_, 0.5, 1., 0., 1.0);
|
|
48
48
|
float contrastHMin = mix(0., 0.45, intensityMapped);
|
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49
49
|
float contrastHMax = mix(1., 0.5, intensityMapped);
|
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50
50
|
|
|
51
|
-
vec3 contrastMax =
|
|
51
|
+
vec3 contrastMax = _remap_(color.rgb, contrastHMin, contrastHMax, 0., 1.);
|
|
52
52
|
|
|
53
53
|
return vec4(mix(contrastMin, contrastMax, step(_intensity_, 0.5)), color.a);
|
|
54
54
|
}
|
|
@@ -56,18 +56,18 @@ const shaderProgram: ShaderProgram = {
|
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56
56
|
params: "vec2 vUV",
|
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57
57
|
},
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58
58
|
{
|
|
59
|
-
name: "
|
|
59
|
+
name: "_remap_",
|
|
60
60
|
code: `
|
|
61
|
-
float
|
|
61
|
+
float _remap_(float i, float smin, float smax, float dmin, float dmax) {
|
|
62
62
|
return dmin + (i - smin) * (dmax - dmin) / (smax - smin);
|
|
63
63
|
}
|
|
64
64
|
`,
|
|
65
65
|
params: "float i, float smin, float smax, float dmin, float dmax",
|
|
66
66
|
},
|
|
67
67
|
{
|
|
68
|
-
name: "
|
|
68
|
+
name: "_remap_",
|
|
69
69
|
code: `
|
|
70
|
-
vec3
|
|
70
|
+
vec3 _remap_(vec3 i, float smin, float smax, float dmin, float dmax) {
|
|
71
71
|
return dmin + (i - smin) * (dmax - dmin) / (smax - smin);
|
|
72
72
|
}
|
|
73
73
|
`,
|
|
@@ -30,12 +30,12 @@ const shaderProgram: ShaderProgram = {
|
|
|
30
30
|
uniform sampler2D _textureB_;
|
|
31
31
|
uniform float _progress_;`,
|
|
32
32
|
mainInputTexture: "",
|
|
33
|
-
mainFunctionName: "
|
|
33
|
+
mainFunctionName: "_wipe_",
|
|
34
34
|
functions: [
|
|
35
35
|
{
|
|
36
|
-
name: "
|
|
36
|
+
name: "_wipe_",
|
|
37
37
|
code: `
|
|
38
|
-
vec4
|
|
38
|
+
vec4 _wipe_(vec2 vUV) {
|
|
39
39
|
vec4 colorA = texture2D(_textureA_, vUV);
|
|
40
40
|
vec4 colorB = texture2D(_textureB_, vUV);
|
|
41
41
|
return mix(colorB, colorA, step(_progress_, vUV.y));
|
|
@@ -29,12 +29,12 @@ const shaderProgram: ShaderProgram = {
|
|
|
29
29
|
uniform: `
|
|
30
30
|
uniform sampler2D _input_; // main`,
|
|
31
31
|
mainInputTexture: "_input_",
|
|
32
|
-
mainFunctionName: "
|
|
32
|
+
mainFunctionName: "_premultiply_",
|
|
33
33
|
functions: [
|
|
34
34
|
{
|
|
35
|
-
name: "
|
|
35
|
+
name: "_premultiply_",
|
|
36
36
|
code: `
|
|
37
|
-
vec4
|
|
37
|
+
vec4 _premultiply_(vec2 vUV) {
|
|
38
38
|
vec4 color = texture2D(_input_, vUV);
|
|
39
39
|
return vec4(color.rgb * color.a, color.a);
|
|
40
40
|
}
|