@babylonjs/smart-filters-blocks 1.0.13 → 8.19.0

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Files changed (147) hide show
  1. package/dist/blocks/babylon/demo/effects/blackAndWhiteBlock.block.d.ts.map +1 -1
  2. package/dist/blocks/babylon/demo/effects/blackAndWhiteBlock.block.js +5 -5
  3. package/dist/blocks/babylon/demo/effects/blackAndWhiteBlock.block.js.map +1 -1
  4. package/dist/blocks/babylon/demo/effects/blurBlock.d.ts.map +1 -1
  5. package/dist/blocks/babylon/demo/effects/blurBlock.deserializer.d.ts +1 -1
  6. package/dist/blocks/babylon/demo/effects/blurBlock.deserializer.d.ts.map +1 -1
  7. package/dist/blocks/babylon/demo/effects/blurBlock.deserializer.js +3 -5
  8. package/dist/blocks/babylon/demo/effects/blurBlock.deserializer.js.map +1 -1
  9. package/dist/blocks/babylon/demo/effects/blurBlock.js +8 -13
  10. package/dist/blocks/babylon/demo/effects/blurBlock.js.map +1 -1
  11. package/dist/blocks/babylon/demo/effects/blurBlock.serializer.d.ts +1 -1
  12. package/dist/blocks/babylon/demo/effects/blurBlock.serializer.d.ts.map +1 -1
  13. package/dist/blocks/babylon/demo/effects/blurBlock.serializer.js +1 -1
  14. package/dist/blocks/babylon/demo/effects/compositionBlock.d.ts +7 -7
  15. package/dist/blocks/babylon/demo/effects/compositionBlock.d.ts.map +1 -1
  16. package/dist/blocks/babylon/demo/effects/compositionBlock.deserializer.d.ts +1 -1
  17. package/dist/blocks/babylon/demo/effects/compositionBlock.deserializer.d.ts.map +1 -1
  18. package/dist/blocks/babylon/demo/effects/compositionBlock.deserializer.js +2 -3
  19. package/dist/blocks/babylon/demo/effects/compositionBlock.deserializer.js.map +1 -1
  20. package/dist/blocks/babylon/demo/effects/compositionBlock.fragment.d.ts +4 -2
  21. package/dist/blocks/babylon/demo/effects/compositionBlock.fragment.d.ts.map +1 -1
  22. package/dist/blocks/babylon/demo/effects/compositionBlock.fragment.js +5 -2
  23. package/dist/blocks/babylon/demo/effects/compositionBlock.fragment.js.map +1 -1
  24. package/dist/blocks/babylon/demo/effects/compositionBlock.js +2 -6
  25. package/dist/blocks/babylon/demo/effects/compositionBlock.js.map +1 -1
  26. package/dist/blocks/babylon/demo/effects/compositionBlock.serializer.d.ts +1 -1
  27. package/dist/blocks/babylon/demo/effects/compositionBlock.serializer.d.ts.map +1 -1
  28. package/dist/blocks/babylon/demo/effects/compositionBlock.serializer.js +1 -1
  29. package/dist/blocks/babylon/demo/effects/contrastBlock.block.d.ts +1 -1
  30. package/dist/blocks/babylon/demo/effects/contrastBlock.block.d.ts.map +1 -1
  31. package/dist/blocks/babylon/demo/effects/contrastBlock.block.js +6 -6
  32. package/dist/blocks/babylon/demo/effects/contrastBlock.block.js.map +1 -1
  33. package/dist/blocks/babylon/demo/effects/desaturateBlock.block.d.ts +1 -1
  34. package/dist/blocks/babylon/demo/effects/desaturateBlock.block.d.ts.map +1 -1
  35. package/dist/blocks/babylon/demo/effects/desaturateBlock.block.js +6 -6
  36. package/dist/blocks/babylon/demo/effects/desaturateBlock.block.js.map +1 -1
  37. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.d.ts +3 -1
  38. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.d.ts.map +1 -1
  39. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.deserializer.d.ts +1 -1
  40. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.deserializer.d.ts.map +1 -1
  41. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.deserializer.js +4 -5
  42. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.deserializer.js.map +1 -1
  43. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.js +32 -37
  44. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.js.map +1 -1
  45. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.serializer.d.ts +1 -1
  46. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.serializer.d.ts.map +1 -1
  47. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.serializer.js +1 -1
  48. package/dist/blocks/babylon/demo/effects/exposureBlock.block.d.ts.map +1 -1
  49. package/dist/blocks/babylon/demo/effects/exposureBlock.block.js +7 -7
  50. package/dist/blocks/babylon/demo/effects/exposureBlock.block.js.map +1 -1
  51. package/dist/blocks/babylon/demo/effects/greenScreenBlock.block.d.ts.map +1 -1
  52. package/dist/blocks/babylon/demo/effects/greenScreenBlock.block.js +11 -11
  53. package/dist/blocks/babylon/demo/effects/greenScreenBlock.block.js.map +1 -1
  54. package/dist/blocks/babylon/demo/effects/kaleidoscopeBlock.d.ts +6 -1
  55. package/dist/blocks/babylon/demo/effects/kaleidoscopeBlock.d.ts.map +1 -1
  56. package/dist/blocks/babylon/demo/effects/kaleidoscopeBlock.js +71 -71
  57. package/dist/blocks/babylon/demo/effects/kaleidoscopeBlock.js.map +1 -1
  58. package/dist/blocks/babylon/demo/effects/maskBlock.block.d.ts.map +1 -1
  59. package/dist/blocks/babylon/demo/effects/maskBlock.block.js +7 -7
  60. package/dist/blocks/babylon/demo/effects/maskBlock.block.js.map +1 -1
  61. package/dist/blocks/babylon/demo/effects/pixelateBlock.block.d.ts +2 -2
  62. package/dist/blocks/babylon/demo/effects/pixelateBlock.block.d.ts.map +1 -1
  63. package/dist/blocks/babylon/demo/effects/pixelateBlock.block.js +8 -8
  64. package/dist/blocks/babylon/demo/effects/pixelateBlock.block.js.map +1 -1
  65. package/dist/blocks/babylon/demo/effects/posterizeBlock.block.d.ts +1 -1
  66. package/dist/blocks/babylon/demo/effects/posterizeBlock.block.d.ts.map +1 -1
  67. package/dist/blocks/babylon/demo/effects/posterizeBlock.block.js +6 -6
  68. package/dist/blocks/babylon/demo/effects/posterizeBlock.block.js.map +1 -1
  69. package/dist/blocks/babylon/demo/effects/spritesheetBlock.d.ts +5 -5
  70. package/dist/blocks/babylon/demo/effects/spritesheetBlock.d.ts.map +1 -1
  71. package/dist/blocks/babylon/demo/effects/spritesheetBlock.fragment.d.ts +4 -2
  72. package/dist/blocks/babylon/demo/effects/spritesheetBlock.fragment.d.ts.map +1 -1
  73. package/dist/blocks/babylon/demo/effects/spritesheetBlock.fragment.js +5 -2
  74. package/dist/blocks/babylon/demo/effects/spritesheetBlock.fragment.js.map +1 -1
  75. package/dist/blocks/babylon/demo/effects/spritesheetBlock.js.map +1 -1
  76. package/dist/blocks/babylon/demo/effects/tintBlock.d.ts +1 -1
  77. package/dist/blocks/babylon/demo/effects/tintBlock.d.ts.map +1 -1
  78. package/dist/blocks/babylon/demo/effects/tintBlock.js +10 -10
  79. package/dist/blocks/babylon/demo/effects/tintBlock.js.map +1 -1
  80. package/dist/blocks/babylon/demo/transitions/wipeBlock.block.d.ts.map +1 -1
  81. package/dist/blocks/babylon/demo/transitions/wipeBlock.block.js +9 -9
  82. package/dist/blocks/babylon/demo/transitions/wipeBlock.block.js.map +1 -1
  83. package/dist/blocks/babylon/demo/utilities/premultiplyAlphaBlock.block.d.ts.map +1 -1
  84. package/dist/blocks/babylon/demo/utilities/premultiplyAlphaBlock.block.js +5 -5
  85. package/dist/blocks/babylon/demo/utilities/premultiplyAlphaBlock.block.js.map +1 -1
  86. package/dist/blocks/blockNamespaces.d.ts.map +1 -1
  87. package/dist/blocks/blockNamespaces.js +2 -0
  88. package/dist/blocks/blockNamespaces.js.map +1 -1
  89. package/dist/blocks/blockTypes.d.ts.map +1 -1
  90. package/dist/blocks/blockTypes.js +2 -0
  91. package/dist/blocks/blockTypes.js.map +1 -1
  92. package/dist/blocks/index.d.ts.map +1 -1
  93. package/dist/blocks/index.js +1 -0
  94. package/dist/blocks/index.js.map +1 -1
  95. package/dist/index.d.ts.map +1 -1
  96. package/dist/index.js +1 -0
  97. package/dist/index.js.map +1 -1
  98. package/dist/registration/IBlockRegistration.d.ts +1 -1
  99. package/dist/registration/IBlockRegistration.d.ts.map +1 -1
  100. package/dist/registration/blockSerializers.d.ts.map +1 -1
  101. package/dist/registration/blockSerializers.js +6 -8
  102. package/dist/registration/blockSerializers.js.map +1 -1
  103. package/dist/registration/builtInBlockRegistrations.d.ts +1 -1
  104. package/dist/registration/builtInBlockRegistrations.d.ts.map +1 -1
  105. package/dist/registration/builtInBlockRegistrations.js +50 -52
  106. package/dist/registration/builtInBlockRegistrations.js.map +1 -1
  107. package/dist/registration/index.d.ts +1 -0
  108. package/dist/registration/index.d.ts.map +1 -1
  109. package/dist/registration/index.js +2 -0
  110. package/dist/registration/index.js.map +1 -1
  111. package/license.md +21 -21
  112. package/package.json +15 -13
  113. package/src/blocks/babylon/demo/effects/blackAndWhiteBlock.block.ts +8 -7
  114. package/src/blocks/babylon/demo/effects/blurBlock.deserializer.ts +37 -37
  115. package/src/blocks/babylon/demo/effects/blurBlock.serializer.ts +31 -31
  116. package/src/blocks/babylon/demo/effects/blurBlock.ts +115 -122
  117. package/src/blocks/babylon/demo/effects/compositionBlock.deserializer.ts +31 -31
  118. package/src/blocks/babylon/demo/effects/compositionBlock.fragment.ts +7 -3
  119. package/src/blocks/babylon/demo/effects/compositionBlock.serializer.ts +28 -28
  120. package/src/blocks/babylon/demo/effects/compositionBlock.ts +211 -243
  121. package/src/blocks/babylon/demo/effects/contrastBlock.block.ts +9 -8
  122. package/src/blocks/babylon/demo/effects/desaturateBlock.block.ts +9 -8
  123. package/src/blocks/babylon/demo/effects/directionalBlurBlock.deserializer.ts +43 -46
  124. package/src/blocks/babylon/demo/effects/directionalBlurBlock.serializer.ts +30 -30
  125. package/src/blocks/babylon/demo/effects/directionalBlurBlock.ts +192 -196
  126. package/src/blocks/babylon/demo/effects/exposureBlock.block.ts +10 -9
  127. package/src/blocks/babylon/demo/effects/greenScreenBlock.block.ts +14 -13
  128. package/src/blocks/babylon/demo/effects/index.ts +14 -14
  129. package/src/blocks/babylon/demo/effects/kaleidoscopeBlock.ts +188 -192
  130. package/src/blocks/babylon/demo/effects/maskBlock.block.ts +10 -9
  131. package/src/blocks/babylon/demo/effects/pixelateBlock.block.ts +11 -10
  132. package/src/blocks/babylon/demo/effects/posterizeBlock.block.ts +9 -8
  133. package/src/blocks/babylon/demo/effects/spritesheetBlock.fragment.ts +7 -3
  134. package/src/blocks/babylon/demo/effects/spritesheetBlock.ts +135 -138
  135. package/src/blocks/babylon/demo/effects/tintBlock.ts +51 -51
  136. package/src/blocks/babylon/demo/transitions/index.ts +1 -1
  137. package/src/blocks/babylon/demo/transitions/wipeBlock.block.ts +12 -11
  138. package/src/blocks/babylon/demo/utilities/index.ts +1 -1
  139. package/src/blocks/babylon/demo/utilities/premultiplyAlphaBlock.block.ts +8 -7
  140. package/src/blocks/blockNamespaces.ts +6 -4
  141. package/src/blocks/blockTypes.ts +23 -21
  142. package/src/blocks/index.ts +6 -5
  143. package/src/index.ts +3 -2
  144. package/src/registration/IBlockRegistration.ts +43 -48
  145. package/src/registration/blockSerializers.ts +50 -52
  146. package/src/registration/builtInBlockRegistrations.ts +293 -403
  147. package/src/registration/index.ts +4 -2
@@ -1 +1 @@
1
- {"version":3,"file":"directionalBlurBlock.deserializer.d.ts","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/directionalBlurBlock.deserializer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,kBAAkB,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAChF,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AAEjE;;GAEG;AACH,MAAM,WAAW,iCAAkC,SAAQ,kBAAkB;IACzE;;OAEG;IACH,IAAI,EAAE;QACF;;WAEG;QACH,mBAAmB,EAAE,MAAM,CAAC;QAE5B;;WAEG;QACH,iBAAiB,EAAE,MAAM,CAAC;QAE1B;;WAEG;QACH,gBAAgB,EAAE,MAAM,CAAC;KAC5B,CAAC;CACL;AAED;;;;;GAKG;AACH,wBAAgB,2BAA2B,CACvC,WAAW,EAAE,WAAW,EACxB,eAAe,EAAE,iCAAiC,wBASrD"}
1
+ {"version":3,"file":"directionalBlurBlock.deserializer.d.ts","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/directionalBlurBlock.deserializer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,kBAAkB,EAAE,WAAW,EAAE,iCAAsB;AACrE,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AAEjE;;GAEG;AACH,MAAM,WAAW,iCAAkC,SAAQ,kBAAkB;IACzE;;OAEG;IACH,IAAI,EAAE;QACF;;WAEG;QACH,mBAAmB,EAAE,MAAM,CAAC;QAE5B;;WAEG;QACH,iBAAiB,EAAE,MAAM,CAAC;QAE1B;;WAEG;QACH,gBAAgB,EAAE,MAAM,CAAC;KAC5B,CAAC;CACL;AAED;;;;;GAKG;AACH,wBAAgB,2BAA2B,CAAC,WAAW,EAAE,WAAW,EAAE,eAAe,EAAE,iCAAiC,wBAQvH"}
@@ -5,13 +5,12 @@ import { DirectionalBlurBlock } from "./directionalBlurBlock.js";
5
5
  * @param serializedBlock - The serialized block data
6
6
  * @returns A deserialized DirectionalBlurBlock
7
7
  */
8
- export function directionalBlurDeserializer(smartFilter, serializedBlock) {
9
- var _a, _b, _c;
8
+ export function DirectionalBlurDeserializer(smartFilter, serializedBlock) {
10
9
  const block = new DirectionalBlurBlock(smartFilter, serializedBlock.name);
11
10
  // If data is missing, use the default value set by the block
12
- block.blurHorizontalWidth = (_a = serializedBlock.data.blurHorizontalWidth) !== null && _a !== void 0 ? _a : block.blurHorizontalWidth;
13
- block.blurVerticalWidth = (_b = serializedBlock.data.blurVerticalWidth) !== null && _b !== void 0 ? _b : block.blurVerticalWidth;
14
- block.blurTextureRatio = (_c = serializedBlock.data.blurTextureRatio) !== null && _c !== void 0 ? _c : block.blurTextureRatio;
11
+ block.blurHorizontalWidth = serializedBlock.data.blurHorizontalWidth ?? block.blurHorizontalWidth;
12
+ block.blurVerticalWidth = serializedBlock.data.blurVerticalWidth ?? block.blurVerticalWidth;
13
+ block.blurTextureRatio = serializedBlock.data.blurTextureRatio ?? block.blurTextureRatio;
15
14
  return block;
16
15
  }
17
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  //# sourceMappingURL=directionalBlurBlock.deserializer.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"directionalBlurBlock.deserializer.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/directionalBlurBlock.deserializer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AA2BjE;;;;;GAKG;AACH,MAAM,UAAU,2BAA2B,CACvC,WAAwB,EACxB,eAAkD;;IAElD,MAAM,KAAK,GAAG,IAAI,oBAAoB,CAAC,WAAW,EAAE,eAAe,CAAC,IAAI,CAAC,CAAC;IAE1E,6DAA6D;IAC7D,KAAK,CAAC,mBAAmB,GAAG,MAAA,eAAe,CAAC,IAAI,CAAC,mBAAmB,mCAAI,KAAK,CAAC,mBAAmB,CAAC;IAClG,KAAK,CAAC,iBAAiB,GAAG,MAAA,eAAe,CAAC,IAAI,CAAC,iBAAiB,mCAAI,KAAK,CAAC,iBAAiB,CAAC;IAC5F,KAAK,CAAC,gBAAgB,GAAG,MAAA,eAAe,CAAC,IAAI,CAAC,gBAAgB,mCAAI,KAAK,CAAC,gBAAgB,CAAC;IACzF,OAAO,KAAK,CAAC;AACjB,CAAC"}
1
+ {"version":3,"file":"directionalBlurBlock.deserializer.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/directionalBlurBlock.deserializer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AA2BjE;;;;;GAKG;AACH,MAAM,UAAU,2BAA2B,CAAC,WAAwB,EAAE,eAAkD;IACpH,MAAM,KAAK,GAAG,IAAI,oBAAoB,CAAC,WAAW,EAAE,eAAe,CAAC,IAAI,CAAC,CAAC;IAE1E,6DAA6D;IAC7D,KAAK,CAAC,mBAAmB,GAAG,eAAe,CAAC,IAAI,CAAC,mBAAmB,IAAI,KAAK,CAAC,mBAAmB,CAAC;IAClG,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,IAAI,CAAC,iBAAiB,IAAI,KAAK,CAAC,iBAAiB,CAAC;IAC5F,KAAK,CAAC,gBAAgB,GAAG,eAAe,CAAC,IAAI,CAAC,gBAAgB,IAAI,KAAK,CAAC,gBAAgB,CAAC;IACzF,OAAO,KAAK,CAAC;AACjB,CAAC"}
@@ -1,55 +1,50 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
1
+ import { __decorate } from "@babylonjs/core/tslib.es6.js";
7
2
  import { ConnectionPointType, editableInPropertyPage, PropertyTypeForEdition, ShaderBinding, ShaderBlock, } from "@babylonjs/smart-filters";
8
3
  import { directionalBlurBlockType } from "../../../blockTypes.js";
9
4
  import { babylonDemoEffectsNamespace } from "../../../blockNamespaces.js";
10
- const shaderProgram = {
5
+ const ShaderProgram = {
11
6
  fragment: {
12
- const: `
13
- const float _epsilon_ = 0.01;
7
+ const: `
8
+ const float _epsilon_ = 0.01;
14
9
  `,
15
- uniform: `
16
- uniform vec2 _texelStep_;
17
- uniform sampler2D _input_;
10
+ uniform: `
11
+ uniform vec2 _texelStep_;
12
+ uniform sampler2D _input_;
18
13
  `,
19
- uniformSingle: `
20
- uniform float[7] _weights_;
14
+ uniformSingle: `
15
+ uniform float[7] _weights_;
21
16
  `,
22
17
  mainFunctionName: "_directionalBlur_",
23
18
  mainInputTexture: "_input_",
24
19
  functions: [
25
20
  {
26
21
  name: "_directionalBlur_",
27
- code: `
28
- vec4 _directionalBlur_(vec2 vUV) {
29
- vec2 start = vUV - 3.0 * _texelStep_;
30
-
31
- vec4 finalWeightedColor = vec4(0., 0., 0., 0.);
32
-
33
- for (int i = 0; i < 7; i++)
34
- {
35
- vec2 fetchUV = start + _texelStep_ * float(i);
36
- fetchUV = clamp(fetchUV, 0., 1.);
37
- vec4 colorSample = texture2D(_input_, fetchUV);
38
-
39
- // Ignore samples from mostly transparent pixels
40
- if (colorSample.a < _epsilon_) continue;
41
-
42
- finalWeightedColor += colorSample * _weights_[i];
43
- }
44
-
45
- return finalWeightedColor;
46
- }
22
+ code: `
23
+ vec4 _directionalBlur_(vec2 vUV) {
24
+ vec2 start = vUV - 3.0 * _texelStep_;
25
+
26
+ vec4 finalWeightedColor = vec4(0., 0., 0., 0.);
27
+
28
+ for (int i = 0; i < 7; i++)
29
+ {
30
+ vec2 fetchUV = start + _texelStep_ * float(i);
31
+ fetchUV = clamp(fetchUV, 0., 1.);
32
+ vec4 colorSample = texture2D(_input_, fetchUV);
33
+
34
+ // Ignore samples from mostly transparent pixels
35
+ if (colorSample.a < _epsilon_) continue;
36
+
37
+ finalWeightedColor += colorSample * _weights_[i];
38
+ }
39
+
40
+ return finalWeightedColor;
41
+ }
47
42
  `,
48
43
  },
49
44
  ],
50
45
  },
51
46
  };
52
- const wideWeights = Float32Array.from([0.05, 0.1, 0.2, 0.3, 0.2, 0.1, 0.05]);
47
+ const WideWeights = Float32Array.from([0.05, 0.1, 0.2, 0.3, 0.2, 0.1, 0.05]);
53
48
  /**
54
49
  * The shader bindings for the DirectionalBlur block.
55
50
  */
@@ -72,7 +67,7 @@ export class DirectionalBlurShaderBinding extends ShaderBinding {
72
67
  */
73
68
  bind(effect) {
74
69
  // Global pass Setup
75
- effect.setFloatArray(this.getRemappedName("weights"), wideWeights);
70
+ effect.setFloatArray(this.getRemappedName("weights"), WideWeights);
76
71
  // V blur
77
72
  effect.setTexture(this.getRemappedName("input"), this._inputTexture.value);
78
73
  // Texel size
@@ -142,7 +137,7 @@ DirectionalBlurBlock.Namespace = babylonDemoEffectsNamespace;
142
137
  /**
143
138
  * The shader program (vertex and fragment code) to use to render the block
144
139
  */
145
- DirectionalBlurBlock.ShaderCode = shaderProgram;
140
+ DirectionalBlurBlock.ShaderCode = ShaderProgram;
146
141
  __decorate([
147
142
  editableInPropertyPage("Texture Ratio", PropertyTypeForEdition.Float, "PROPERTIES", {
148
143
  min: 0,
@@ -1 +1 @@
1
- {"version":3,"file":"directionalBlurBlock.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/directionalBlurBlock.ts"],"names":[],"mappings":";;;;;;AAEA,OAAO,EAGH,mBAAmB,EAEnB,sBAAsB,EACtB,sBAAsB,EACtB,aAAa,EACb,WAAW,GACd,MAAM,0BAA0B,CAAC;AAElC,OAAO,EAAE,wBAAwB,EAAE,MAAM,wBAAwB,CAAC;AAClE,OAAO,EAAE,2BAA2B,EAAE,MAAM,6BAA6B,CAAC;AAE1E,MAAM,aAAa,GAAkB;IACjC,QAAQ,EAAE;QACN,KAAK,EAAE;;aAEF;QACL,OAAO,EAAE;;;aAGJ;QAEL,aAAa,EAAE;;aAEV;QAEL,gBAAgB,EAAE,mBAAmB;QAErC,gBAAgB,EAAE,SAAS;QAE3B,SAAS,EAAE;YACP;gBACI,IAAI,EAAE,mBAAmB;gBACzB,IAAI,EAAE;;;;;;;;;;;;;;;;;;;;aAoBT;aACA;SACJ;KACJ;CACJ,CAAC;AAEF,MAAM,WAAW,GAAG,YAAY,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,4BAA6B,SAAQ,aAAa;IAK3D;;;;;OAKG;IACH,YACI,YAAsD,EACtD,mBAA2B,EAC3B,iBAAyB;QAEzB,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;QAChD,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;IAChD,CAAC;IAED;;;OAGG;IACa,IAAI,CAAC,MAAc;QAC/B,oBAAoB;QACpB,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,EAAE,WAAW,CAAC,CAAC;QAEnE,SAAS;QACT,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAE3E,aAAa;QACb,IAAI,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC;YAC3B,MAAM,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;YACrD,MAAM,UAAU,GAAG,IAAI,CAAC,oBAAoB,GAAG,SAAS,CAAC,KAAK,CAAC;YAC/D,MAAM,WAAW,GAAG,IAAI,CAAC,kBAAkB,GAAG,SAAS,CAAC,MAAM,CAAC;YAC/D,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;QACjF,CAAC;IACL,CAAC;CACJ;AAED;;;;GAIG;AACH,MAAM,OAAO,oBAAqB,SAAQ,WAAW;IAmDjD;;;;OAIG;IACH,YAAY,WAAwB,EAAE,IAAY;QAC9C,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QA9CnC;;WAEG;QACa,UAAK,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAElF;;WAEG;QAMI,qBAAgB,GAAG,GAAG,CAAC;QAE9B;;WAEG;QAMI,wBAAmB,GAAG,CAAC,CAAC;QAE/B;;WAEG;QAMI,sBAAiB,GAAG,CAAC,CAAC;IAc7B,CAAC;IAED;;;OAGG;IACa,iBAAiB;QAC7B,KAAK,CAAC,iBAAiB,EAAE,CAAC;QAE1B,IAAI,CAAC,oBAAoB,CAAC,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC;IAC5D,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE3D,OAAO,IAAI,4BAA4B,CAAC,KAAK,EAAE,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;IACrG,CAAC;;AA7ED;;GAEG;AACoB,8BAAS,GAAG,wBAAwB,AAA3B,CAA4B;AAE5D;;GAEG;AACoB,8BAAS,GAAG,2BAA2B,AAA9B,CAA+B;AAqC/D;;GAEG;AACoB,+BAAU,GAAG,aAAa,AAAhB,CAAiB;AAzB3C;IALN,sBAAsB,CAAC,eAAe,EAAE,sBAAsB,CAAC,KAAK,EAAE,YAAY,EAAE;QACjF,GAAG,EAAE,CAAC;QACN,GAAG,EAAE,CAAC;QACN,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE;KAC/B,CAAC;8DAC4B;AAUvB;IALN,sBAAsB,CAAC,qBAAqB,EAAE,sBAAsB,CAAC,KAAK,EAAE,YAAY,EAAE;QACvF,GAAG,EAAE,CAAC;QACN,GAAG,EAAE,CAAC;QACN,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE;KAC/B,CAAC;iEAC6B;AAUxB;IALN,sBAAsB,CAAC,mBAAmB,EAAE,sBAAsB,CAAC,KAAK,EAAE,YAAY,EAAE;QACrF,GAAG,EAAE,CAAC;QACN,GAAG,EAAE,CAAC;QACN,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE;KAC/B,CAAC;+DAC2B"}
1
+ {"version":3,"file":"directionalBlurBlock.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/directionalBlurBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAGH,mBAAmB,EAEnB,sBAAsB,EACtB,sBAAsB,EACtB,aAAa,EACb,WAAW,GACd,iCAAsB;AAEvB,OAAO,EAAE,wBAAwB,EAAE,MAAM,wBAAwB,CAAC;AAClE,OAAO,EAAE,2BAA2B,EAAE,MAAM,6BAA6B,CAAC;AAE1E,MAAM,aAAa,GAAkB;IACjC,QAAQ,EAAE;QACN,KAAK,EAAE;;aAEF;QACL,OAAO,EAAE;;;aAGJ;QAEL,aAAa,EAAE;;aAEV;QAEL,gBAAgB,EAAE,mBAAmB;QAErC,gBAAgB,EAAE,SAAS;QAE3B,SAAS,EAAE;YACP;gBACI,IAAI,EAAE,mBAAmB;gBACzB,IAAI,EAAE;;;;;;;;;;;;;;;;;;;;aAoBT;aACA;SACJ;KACJ;CACJ,CAAC;AAEF,MAAM,WAAW,GAAG,YAAY,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,4BAA6B,SAAQ,aAAa;IAK3D;;;;;OAKG;IACH,YAAY,YAAsD,EAAE,mBAA2B,EAAE,iBAAyB;QACtH,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;QAChD,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;IAChD,CAAC;IAED;;;OAGG;IACa,IAAI,CAAC,MAAc;QAC/B,oBAAoB;QACpB,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,EAAE,WAAW,CAAC,CAAC;QAEnE,SAAS;QACT,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAE3E,aAAa;QACb,IAAI,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC;YAC3B,MAAM,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;YACrD,MAAM,UAAU,GAAG,IAAI,CAAC,oBAAoB,GAAG,SAAS,CAAC,KAAK,CAAC;YAC/D,MAAM,WAAW,GAAG,IAAI,CAAC,kBAAkB,GAAG,SAAS,CAAC,MAAM,CAAC;YAC/D,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;QACjF,CAAC;IACL,CAAC;CACJ;AAED;;;;GAIG;AACH,MAAM,OAAO,oBAAqB,SAAQ,WAAW;IAmDjD;;;;OAIG;IACH,YAAY,WAAwB,EAAE,IAAY;QAC9C,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QA9CnC;;WAEG;QACa,UAAK,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAElF;;WAEG;QAMI,qBAAgB,GAAG,GAAG,CAAC;QAE9B;;WAEG;QAMI,wBAAmB,GAAG,CAAC,CAAC;QAE/B;;WAEG;QAMI,sBAAiB,GAAG,CAAC,CAAC;IAc7B,CAAC;IAED;;;OAGG;IACa,iBAAiB;QAC7B,KAAK,CAAC,iBAAiB,EAAE,CAAC;QAE1B,IAAI,CAAC,oBAAoB,CAAC,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC;IAC5D,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE3D,OAAO,IAAI,4BAA4B,CAAC,KAAK,EAAE,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;IACrG,CAAC;;AA7ED;;GAEG;AACoB,8BAAS,GAAG,wBAAwB,AAA3B,CAA4B;AAE5D;;GAEG;AACoB,8BAAS,GAAG,2BAA2B,AAA9B,CAA+B;AAqC/D;;GAEG;AACoB,+BAAU,GAAG,aAAa,AAAhB,CAAiB;AAzB3C;IALN,sBAAsB,CAAC,eAAe,EAAE,sBAAsB,CAAC,KAAK,EAAE,YAAY,EAAE;QACjF,GAAG,EAAE,CAAC;QACN,GAAG,EAAE,CAAC;QACN,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE;KAC/B,CAAC;8DAC4B;AAUvB;IALN,sBAAsB,CAAC,qBAAqB,EAAE,sBAAsB,CAAC,KAAK,EAAE,YAAY,EAAE;QACvF,GAAG,EAAE,CAAC;QACN,GAAG,EAAE,CAAC;QACN,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE;KAC/B,CAAC;iEAC6B;AAUxB;IALN,sBAAsB,CAAC,mBAAmB,EAAE,sBAAsB,CAAC,KAAK,EAAE,YAAY,EAAE;QACrF,GAAG,EAAE,CAAC;QACN,GAAG,EAAE,CAAC;QACN,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE;KAC/B,CAAC;+DAC2B"}
@@ -2,5 +2,5 @@ import type { IBlockSerializerV1 } from "@babylonjs/smart-filters";
2
2
  /**
3
3
  * The V1 serializer for a Directional Blur Block
4
4
  */
5
- export declare const directionalBlurBlockSerializer: IBlockSerializerV1;
5
+ export declare const DirectionalBlurBlockSerializer: IBlockSerializerV1;
6
6
  //# sourceMappingURL=directionalBlurBlock.serializer.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"directionalBlurBlock.serializer.d.ts","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/directionalBlurBlock.serializer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,kBAAkB,EAAa,MAAM,0BAA0B,CAAC;AAK9E;;GAEG;AACH,eAAO,MAAM,8BAA8B,EAAE,kBAqB5C,CAAC"}
1
+ {"version":3,"file":"directionalBlurBlock.serializer.d.ts","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/directionalBlurBlock.serializer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,kBAAkB,EAAa,iCAAsB;AAKnE;;GAEG;AACH,eAAO,MAAM,8BAA8B,EAAE,kBAqB5C,CAAC"}
@@ -3,7 +3,7 @@ import { babylonDemoEffectsNamespace } from "../../../blockNamespaces.js";
3
3
  /**
4
4
  * The V1 serializer for a Directional Blur Block
5
5
  */
6
- export const directionalBlurBlockSerializer = {
6
+ export const DirectionalBlurBlockSerializer = {
7
7
  blockType: directionalBlurBlockType,
8
8
  serialize: (block) => {
9
9
  if (block.getClassName() !== directionalBlurBlockType) {
@@ -1 +1 @@
1
- {"version":3,"file":"exposureBlock.block.d.ts","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/exposureBlock.block.ts"],"names":[],"mappings":"AAYA,OAAO,EACH,wBAAwB,EAExB,mBAAmB,EACnB,KAAK,WAAW,EAChB,sBAAsB,EACtB,KAAK,aAAa,EAEG,MAAM,0BAA0B,CAAC;AAuE1D;;GAEG;AACH,qBAAa,aAAc,SAAQ,sBAAsB;IACrD;;OAEG;IACH,OAAuB,SAAS,SAAmB;IAEnD;;OAEG;IACH,OAAuB,SAAS,SAA0B;IAE1D;;OAEG;IACH,SAAgB,KAAK,kFAAoE;IAEzF;;OAEG;IACH,SAAgB,MAAM,gFAAmE;IAEzF;;OAEG;IACH,OAAuB,UAAU,gBAAiB;IAElD;;;;OAIG;gBACS,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM;IAIlD;;;OAGG;IACI,gBAAgB,IAAI,wBAAwB;CAMtD"}
1
+ {"version":3,"file":"exposureBlock.block.d.ts","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/exposureBlock.block.ts"],"names":[],"mappings":"AAYA,OAAO,EACH,wBAAwB,EAExB,mBAAmB,EACnB,KAAK,WAAW,EAChB,sBAAsB,EACtB,KAAK,aAAa,EAEG,iCAAsB;AAwE/C;;GAEG;AACH,qBAAa,aAAc,SAAQ,sBAAsB;IACrD;;OAEG;IACH,OAAuB,SAAS,SAAmB;IAEnD;;OAEG;IACH,OAAuB,SAAS,SAA0B;IAE1D;;OAEG;IACH,SAAgB,KAAK,kFAAoE;IAEzF;;OAEG;IACH,SAAgB,MAAM,gFAAmE;IAEzF;;OAEG;IACH,OAAuB,UAAU,gBAAsB;IAEvD;;;;OAIG;gBACS,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM;IAIlD;;;OAGG;IACI,gBAAgB,IAAI,wBAAwB;CAMtD"}
@@ -6,7 +6,7 @@ import { DisableableShaderBinding, ConnectionPointType, DisableableShaderBlock,
6
6
  /**
7
7
  * The shader program for the block.
8
8
  */
9
- const shaderProgram = {
9
+ const BlockShaderProgram = {
10
10
  vertex: undefined,
11
11
  fragment: {
12
12
  uniform: `
@@ -32,7 +32,7 @@ const shaderProgram = {
32
32
  * The uniform names for this shader, to be used in the shader binding so
33
33
  * that the names are always in sync.
34
34
  */
35
- const uniforms = {
35
+ const Uniforms = {
36
36
  input: "input",
37
37
  amount: "amount",
38
38
  };
@@ -57,8 +57,8 @@ class ExposureBlockShaderBinding extends DisableableShaderBinding {
57
57
  */
58
58
  bind(effect) {
59
59
  super.bind(effect);
60
- effect.setTexture(this.getRemappedName(uniforms.input), this._input.value);
61
- effect.setFloat(this.getRemappedName(uniforms.amount), this._amount.value);
60
+ effect.setTexture(this.getRemappedName(Uniforms.input), this._input.value);
61
+ effect.setFloat(this.getRemappedName(Uniforms.amount), this._amount.value);
62
62
  }
63
63
  }
64
64
  /**
@@ -75,11 +75,11 @@ export class ExposureBlock extends DisableableShaderBlock {
75
75
  /**
76
76
  * The input connection point.
77
77
  */
78
- this.input = this._registerInput(uniforms.input, ConnectionPointType.Texture);
78
+ this.input = this._registerInput(Uniforms.input, ConnectionPointType.Texture);
79
79
  /**
80
80
  * The amount connection point.
81
81
  */
82
- this.amount = this._registerInput(uniforms.amount, ConnectionPointType.Float);
82
+ this.amount = this._registerInput(Uniforms.amount, ConnectionPointType.Float);
83
83
  }
84
84
  /**
85
85
  * Get the class instance that binds all the required data to the shader (effect) when rendering.
@@ -102,5 +102,5 @@ ExposureBlock.Namespace = "Babylon.Demo.Effects";
102
102
  /**
103
103
  * The shader program (vertex and fragment code) to use to render the block
104
104
  */
105
- ExposureBlock.ShaderCode = shaderProgram;
105
+ ExposureBlock.ShaderCode = BlockShaderProgram;
106
106
  //# sourceMappingURL=exposureBlock.block.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"exposureBlock.block.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/exposureBlock.block.ts"],"names":[],"mappings":"AAAA,sCAAsC;AACtC,+DAA+D;AAC/D,+DAA+D;AAC/D,+DAA+D;AAS/D,OAAO,EACH,wBAAwB,EAExB,mBAAmB,EAEnB,sBAAsB,EAGtB,oBAAoB,EAAC,MAAM,0BAA0B,CAAC;AAE1D;;GAEG;AACH,MAAM,aAAa,GAAkB;IACjC,MAAM,EAAE,SAAS;IACjB,QAAQ,EAAE;QACN,OAAO,EAAE;;oCAEmB;QAC5B,gBAAgB,EAAE,SAAS;QAC3B,gBAAgB,EAAE,YAAY;QAC9B,SAAS,EAAE;YACP;gBACI,IAAI,EAAE,YAAY;gBAClB,IAAI,EAAE;;;;;qBAKD;gBACL,MAAM,EAAE,UAAU;aACrB;SACJ;KACJ;CACJ,CAAC;AAEF;;;GAGG;AACH,MAAM,QAAQ,GAAG;IACb,KAAK,EAAE,OAAO;IACd,MAAM,EAAE,QAAQ;CACnB,CAAC;AAEF;;GAEG;AACH,MAAM,0BAA2B,SAAQ,wBAAwB;IAI7D;;;;;OAKG;IACH,YACI,WAA8B,EAC9B,KAA+C,EAC/C,MAA8C;QAE9C,KAAK,CAAC,WAAW,CAAC,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACa,IAAI,CAAC,MAAc;QAC/B,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QAC3E,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;IAC/E,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,sBAAsB;IA0BrD;;;;OAIG;IACH,YAAY,WAAwB,EAAE,IAAY;QAC9C,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,oBAAoB,CAAC,UAAU,CAAC,CAAC;QArBrE;;WAEG;QACa,UAAK,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,KAAK,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAEzF;;WAEG;QACa,WAAM,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,MAAM,EAAE,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAczF,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC3D,MAAM,MAAM,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAE7D,OAAO,IAAI,0BAA0B,CAAC,IAAI,EAAC,KAAK,EAAC,MAAM,CAAC,CAAC;IAC7D,CAAC;;AA3CD;;GAEG;AACoB,uBAAS,GAAG,eAAe,AAAlB,CAAmB;AAEnD;;GAEG;AACoB,uBAAS,GAAG,sBAAsB,AAAzB,CAA0B;AAY1D;;GAEG;AACoB,wBAAU,GAAG,aAAa,AAAhB,CAAiB"}
1
+ {"version":3,"file":"exposureBlock.block.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/exposureBlock.block.ts"],"names":[],"mappings":"AAAA,sCAAsC;AACtC,+DAA+D;AAC/D,+DAA+D;AAC/D,+DAA+D;AAS/D,OAAO,EACH,wBAAwB,EAExB,mBAAmB,EAEnB,sBAAsB,EAGtB,oBAAoB,EAAC,iCAAsB;AAE/C;;GAEG;AACH,MAAM,kBAAkB,GAAkB;IACtC,MAAM,EAAE,SAAS;IACjB,QAAQ,EAAE;QACN,OAAO,EAAE;;oCAEmB;QAC5B,gBAAgB,EAAE,SAAS;QAC3B,gBAAgB,EAAE,YAAY;QAC9B,SAAS,EAAE;YACP;gBACI,IAAI,EAAE,YAAY;gBAClB,IAAI,EAAE;;;;;qBAKD;gBACL,MAAM,EAAE,UAAU;aACrB;SACJ;KACJ;CACJ,CAAC;AAEF;;;GAGG;AACH,MAAM,QAAQ,GAAG;IACb,KAAK,EAAE,OAAO;IACd,MAAM,EAAE,QAAQ;CACnB,CAAC;AAGF;;GAEG;AACH,MAAM,0BAA2B,SAAQ,wBAAwB;IAI7D;;;;;OAKG;IACH,YACI,WAA8B,EAC9B,KAA+C,EAC/C,MAA8C;QAE9C,KAAK,CAAC,WAAW,CAAC,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACa,IAAI,CAAC,MAAc;QAC/B,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QAC3E,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;IAC/E,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,sBAAsB;IA0BrD;;;;OAIG;IACH,YAAY,WAAwB,EAAE,IAAY;QAC9C,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,oBAAoB,CAAC,UAAU,CAAC,CAAC;QArBrE;;WAEG;QACa,UAAK,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,KAAK,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAEzF;;WAEG;QACa,WAAM,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,MAAM,EAAE,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAczF,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC3D,MAAM,MAAM,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAE7D,OAAO,IAAI,0BAA0B,CAAC,IAAI,EAAC,KAAK,EAAC,MAAM,CAAC,CAAC;IAC7D,CAAC;;AA3CD;;GAEG;AACoB,uBAAS,GAAG,eAAe,AAAlB,CAAmB;AAEnD;;GAEG;AACoB,uBAAS,GAAG,sBAAsB,AAAzB,CAA0B;AAY1D;;GAEG;AACoB,wBAAU,GAAG,kBAAkB,AAArB,CAAsB"}
@@ -1 +1 @@
1
- {"version":3,"file":"greenScreenBlock.block.d.ts","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/greenScreenBlock.block.ts"],"names":[],"mappings":"AAYA,OAAO,EACH,wBAAwB,EAExB,mBAAmB,EACnB,KAAK,WAAW,EAChB,sBAAsB,EACtB,KAAK,aAAa,EAEG,MAAM,0BAA0B,CAAC;AA2F1D;;GAEG;AACH,qBAAa,gBAAiB,SAAQ,sBAAsB;IACxD;;OAEG;IACH,OAAuB,SAAS,SAAsB;IAEtD;;OAEG;IACH,OAAuB,SAAS,SAA0B;IAE1D;;OAEG;IACH,SAAgB,KAAK,kFAAoE;IAEzF;;OAEG;IACH,SAAgB,UAAU,kFAAyE;IAEnG;;OAEG;IACH,SAAgB,SAAS,iFAAuE;IAEhG;;OAEG;IACH,SAAgB,QAAQ,gFAAqE;IAE7F;;OAEG;IACH,OAAuB,UAAU,gBAAiB;IAElD;;;;OAIG;gBACS,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM;IAIlD;;;OAGG;IACI,gBAAgB,IAAI,wBAAwB;CAQtD"}
1
+ {"version":3,"file":"greenScreenBlock.block.d.ts","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/greenScreenBlock.block.ts"],"names":[],"mappings":"AAYA,OAAO,EACH,wBAAwB,EAExB,mBAAmB,EACnB,KAAK,WAAW,EAChB,sBAAsB,EACtB,KAAK,aAAa,EAEG,iCAAsB;AA4F/C;;GAEG;AACH,qBAAa,gBAAiB,SAAQ,sBAAsB;IACxD;;OAEG;IACH,OAAuB,SAAS,SAAsB;IAEtD;;OAEG;IACH,OAAuB,SAAS,SAA0B;IAE1D;;OAEG;IACH,SAAgB,KAAK,kFAAoE;IAEzF;;OAEG;IACH,SAAgB,UAAU,kFAAyE;IAEnG;;OAEG;IACH,SAAgB,SAAS,iFAAuE;IAEhG;;OAEG;IACH,SAAgB,QAAQ,gFAAqE;IAE7F;;OAEG;IACH,OAAuB,UAAU,gBAAsB;IAEvD;;;;OAIG;gBACS,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM;IAIlD;;;OAGG;IACI,gBAAgB,IAAI,wBAAwB;CAQtD"}
@@ -6,7 +6,7 @@ import { DisableableShaderBinding, ConnectionPointType, DisableableShaderBlock,
6
6
  /**
7
7
  * The shader program for the block.
8
8
  */
9
- const shaderProgram = {
9
+ const BlockShaderProgram = {
10
10
  vertex: undefined,
11
11
  fragment: {
12
12
  uniform: `
@@ -40,7 +40,7 @@ const shaderProgram = {
40
40
  * The uniform names for this shader, to be used in the shader binding so
41
41
  * that the names are always in sync.
42
42
  */
43
- const uniforms = {
43
+ const Uniforms = {
44
44
  input: "input",
45
45
  background: "background",
46
46
  reference: "reference",
@@ -71,10 +71,10 @@ class GreenScreenBlockShaderBinding extends DisableableShaderBinding {
71
71
  */
72
72
  bind(effect) {
73
73
  super.bind(effect);
74
- effect.setTexture(this.getRemappedName(uniforms.input), this._input.value);
75
- effect.setTexture(this.getRemappedName(uniforms.background), this._background.value);
76
- effect.setColor3(this.getRemappedName(uniforms.reference), this._reference.value);
77
- effect.setFloat(this.getRemappedName(uniforms.distance), this._distance.value);
74
+ effect.setTexture(this.getRemappedName(Uniforms.input), this._input.value);
75
+ effect.setTexture(this.getRemappedName(Uniforms.background), this._background.value);
76
+ effect.setColor3(this.getRemappedName(Uniforms.reference), this._reference.value);
77
+ effect.setFloat(this.getRemappedName(Uniforms.distance), this._distance.value);
78
78
  }
79
79
  }
80
80
  /**
@@ -91,19 +91,19 @@ export class GreenScreenBlock extends DisableableShaderBlock {
91
91
  /**
92
92
  * The input connection point.
93
93
  */
94
- this.input = this._registerInput(uniforms.input, ConnectionPointType.Texture);
94
+ this.input = this._registerInput(Uniforms.input, ConnectionPointType.Texture);
95
95
  /**
96
96
  * The background connection point.
97
97
  */
98
- this.background = this._registerInput(uniforms.background, ConnectionPointType.Texture);
98
+ this.background = this._registerInput(Uniforms.background, ConnectionPointType.Texture);
99
99
  /**
100
100
  * The reference connection point.
101
101
  */
102
- this.reference = this._registerInput(uniforms.reference, ConnectionPointType.Color3);
102
+ this.reference = this._registerInput(Uniforms.reference, ConnectionPointType.Color3);
103
103
  /**
104
104
  * The distance connection point.
105
105
  */
106
- this.distance = this._registerInput(uniforms.distance, ConnectionPointType.Float);
106
+ this.distance = this._registerInput(Uniforms.distance, ConnectionPointType.Float);
107
107
  }
108
108
  /**
109
109
  * Get the class instance that binds all the required data to the shader (effect) when rendering.
@@ -128,5 +128,5 @@ GreenScreenBlock.Namespace = "Babylon.Demo.Effects";
128
128
  /**
129
129
  * The shader program (vertex and fragment code) to use to render the block
130
130
  */
131
- GreenScreenBlock.ShaderCode = shaderProgram;
131
+ GreenScreenBlock.ShaderCode = BlockShaderProgram;
132
132
  //# sourceMappingURL=greenScreenBlock.block.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"greenScreenBlock.block.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/greenScreenBlock.block.ts"],"names":[],"mappings":"AAAA,sCAAsC;AACtC,+DAA+D;AAC/D,+DAA+D;AAC/D,+DAA+D;AAS/D,OAAO,EACH,wBAAwB,EAExB,mBAAmB,EAEnB,sBAAsB,EAGtB,oBAAoB,EAAC,MAAM,0BAA0B,CAAC;AAE1D;;GAEG;AACH,MAAM,aAAa,GAAkB;IACjC,MAAM,EAAE,SAAS;IACjB,QAAQ,EAAE;QACN,OAAO,EAAE;;;;sCAIqB;QAC9B,gBAAgB,EAAE,SAAS;QAC3B,gBAAgB,EAAE,eAAe;QACjC,SAAS,EAAE;YACP;gBACI,IAAI,EAAE,eAAe;gBACrB,IAAI,EAAE;;;;;;;;;;;qBAWD;gBACL,MAAM,EAAE,UAAU;aACrB;SACJ;KACJ;CACJ,CAAC;AAEF;;;GAGG;AACH,MAAM,QAAQ,GAAG;IACb,KAAK,EAAE,OAAO;IACd,UAAU,EAAE,YAAY;IACxB,SAAS,EAAE,WAAW;IACtB,QAAQ,EAAE,UAAU;CACvB,CAAC;AAEF;;GAEG;AACH,MAAM,6BAA8B,SAAQ,wBAAwB;IAMhE;;;;;;;OAOG;IACH,YACI,WAA8B,EAC9B,KAA+C,EAC/C,UAAoD,EACpD,SAAkD,EAClD,QAAgD;QAEhD,KAAK,CAAC,WAAW,CAAC,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACa,IAAI,CAAC,MAAc;QAC/B,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QAC3E,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACrF,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAClF,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;IACnF,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,sBAAsB;IAoCxD;;;;OAIG;IACH,YAAY,WAAwB,EAAE,IAAY;QAC9C,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,oBAAoB,CAAC,UAAU,CAAC,CAAC;QA/BrE;;WAEG;QACa,UAAK,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,KAAK,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAEzF;;WAEG;QACa,eAAU,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,UAAU,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAEnG;;WAEG;QACa,cAAS,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,SAAS,EAAE,mBAAmB,CAAC,MAAM,CAAC,CAAC;QAEhG;;WAEG;QACa,aAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,QAAQ,EAAE,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAc7F,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACrE,MAAM,SAAS,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACnE,MAAM,QAAQ,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEjE,OAAO,IAAI,6BAA6B,CAAC,IAAI,EAAC,KAAK,EAAC,UAAU,EAAC,SAAS,EAAC,QAAQ,CAAC,CAAC;IACvF,CAAC;;AAvDD;;GAEG;AACoB,0BAAS,GAAG,kBAAkB,AAArB,CAAsB;AAEtD;;GAEG;AACoB,0BAAS,GAAG,sBAAsB,AAAzB,CAA0B;AAsB1D;;GAEG;AACoB,2BAAU,GAAG,aAAa,AAAhB,CAAiB"}
1
+ {"version":3,"file":"greenScreenBlock.block.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/greenScreenBlock.block.ts"],"names":[],"mappings":"AAAA,sCAAsC;AACtC,+DAA+D;AAC/D,+DAA+D;AAC/D,+DAA+D;AAS/D,OAAO,EACH,wBAAwB,EAExB,mBAAmB,EAEnB,sBAAsB,EAGtB,oBAAoB,EAAC,iCAAsB;AAE/C;;GAEG;AACH,MAAM,kBAAkB,GAAkB;IACtC,MAAM,EAAE,SAAS;IACjB,QAAQ,EAAE;QACN,OAAO,EAAE;;;;sCAIqB;QAC9B,gBAAgB,EAAE,SAAS;QAC3B,gBAAgB,EAAE,eAAe;QACjC,SAAS,EAAE;YACP;gBACI,IAAI,EAAE,eAAe;gBACrB,IAAI,EAAE;;;;;;;;;;;qBAWD;gBACL,MAAM,EAAE,UAAU;aACrB;SACJ;KACJ;CACJ,CAAC;AAEF;;;GAGG;AACH,MAAM,QAAQ,GAAG;IACb,KAAK,EAAE,OAAO;IACd,UAAU,EAAE,YAAY;IACxB,SAAS,EAAE,WAAW;IACtB,QAAQ,EAAE,UAAU;CACvB,CAAC;AAGF;;GAEG;AACH,MAAM,6BAA8B,SAAQ,wBAAwB;IAMhE;;;;;;;OAOG;IACH,YACI,WAA8B,EAC9B,KAA+C,EAC/C,UAAoD,EACpD,SAAkD,EAClD,QAAgD;QAEhD,KAAK,CAAC,WAAW,CAAC,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACa,IAAI,CAAC,MAAc;QAC/B,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QAC3E,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACrF,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAClF,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;IACnF,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,sBAAsB;IAoCxD;;;;OAIG;IACH,YAAY,WAAwB,EAAE,IAAY;QAC9C,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,oBAAoB,CAAC,UAAU,CAAC,CAAC;QA/BrE;;WAEG;QACa,UAAK,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,KAAK,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAEzF;;WAEG;QACa,eAAU,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,UAAU,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAEnG;;WAEG;QACa,cAAS,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,SAAS,EAAE,mBAAmB,CAAC,MAAM,CAAC,CAAC;QAEhG;;WAEG;QACa,aAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,QAAQ,EAAE,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAc7F,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACrE,MAAM,SAAS,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACnE,MAAM,QAAQ,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEjE,OAAO,IAAI,6BAA6B,CAAC,IAAI,EAAC,KAAK,EAAC,UAAU,EAAC,SAAS,EAAC,QAAQ,CAAC,CAAC;IACvF,CAAC;;AAvDD;;GAEG;AACoB,0BAAS,GAAG,kBAAkB,AAArB,CAAsB;AAEtD;;GAEG;AACoB,0BAAS,GAAG,sBAAsB,AAAzB,CAA0B;AAsB1D;;GAEG;AACoB,2BAAU,GAAG,kBAAkB,AAArB,CAAsB"}
@@ -1,5 +1,9 @@
1
- import type { Effect } from "@babylonjs/core/Materials/effect";
1
+ import type { Effect } from "@babylonjs/core/Materials/effect.js";
2
2
  import { type ShaderProgram, DisableableShaderBinding, type RuntimeData, ConnectionPointType, type IDisableableBlock, DisableableShaderBlock, type SmartFilter } from "@babylonjs/smart-filters";
3
+ /**
4
+ * This block uses a custom vertex shader, so it defines the ShaderProgram inline
5
+ */
6
+ declare const ShaderProgram: ShaderProgram;
3
7
  /**
4
8
  * The shader bindings for the Kaleidoscope block.
5
9
  */
@@ -55,4 +59,5 @@ export declare class KaleidoscopeBlock extends DisableableShaderBlock {
55
59
  */
56
60
  getShaderBinding(): DisableableShaderBinding;
57
61
  }
62
+ export {};
58
63
  //# sourceMappingURL=kaleidoscopeBlock.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"kaleidoscopeBlock.d.ts","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/kaleidoscopeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAE/D,OAAO,EACH,KAAK,aAAa,EAClB,wBAAwB,EACxB,KAAK,WAAW,EAChB,mBAAmB,EACnB,KAAK,iBAAiB,EACtB,sBAAsB,EACtB,KAAK,WAAW,EAEnB,MAAM,0BAA0B,CAAC;AAkGlC;;GAEG;AACH,qBAAa,yBAA0B,SAAQ,wBAAwB;IACnE,OAAO,CAAC,QAAQ,CAAC,aAAa,CAA2C;IACzE,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAyC;IAE/D;;;;;OAKG;gBAEC,WAAW,EAAE,iBAAiB,EAC9B,YAAY,EAAE,WAAW,CAAC,mBAAmB,CAAC,OAAO,CAAC,EACtD,IAAI,EAAE,WAAW,CAAC,mBAAmB,CAAC,KAAK,CAAC;IAOhD;;;OAGG;IACa,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;CAK7C;AAED;;GAEG;AACH,qBAAa,iBAAkB,SAAQ,sBAAsB;IACzD;;OAEG;IACH,OAAuB,SAAS,SAAyB;IAEzD;;OAEG;IACH,OAAuB,SAAS,SAA+B;IAE/D;;OAEG;IACH,SAAgB,KAAK,kFAA6D;IAElF;;OAEG;IACH,SAAgB,IAAI,gFAA0D;IAE9E;;OAEG;IACH,OAAuB,UAAU,gBAAiB;IAElD;;;;OAIG;gBACS,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM;IAIlD;;;OAGG;IACI,gBAAgB,IAAI,wBAAwB;CAMtD"}
1
+ {"version":3,"file":"kaleidoscopeBlock.d.ts","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/kaleidoscopeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,4CAAiC;AAEvD,OAAO,EACH,KAAK,aAAa,EAClB,wBAAwB,EACxB,KAAK,WAAW,EAChB,mBAAmB,EACnB,KAAK,iBAAiB,EACtB,sBAAsB,EACtB,KAAK,WAAW,EAEnB,iCAAsB;AAKvB;;GAEG;AACH,QAAA,MAAM,aAAa,EAAE,aAwFpB,CAAC;AAEF;;GAEG;AACH,qBAAa,yBAA0B,SAAQ,wBAAwB;IACnE,OAAO,CAAC,QAAQ,CAAC,aAAa,CAA2C;IACzE,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAyC;IAE/D;;;;;OAKG;gBACS,WAAW,EAAE,iBAAiB,EAAE,YAAY,EAAE,WAAW,CAAC,mBAAmB,CAAC,OAAO,CAAC,EAAE,IAAI,EAAE,WAAW,CAAC,mBAAmB,CAAC,KAAK,CAAC;IAMhJ;;;OAGG;IACa,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;CAK7C;AAED;;GAEG;AACH,qBAAa,iBAAkB,SAAQ,sBAAsB;IACzD;;OAEG;IACH,OAAuB,SAAS,SAAyB;IAEzD;;OAEG;IACH,OAAuB,SAAS,SAA+B;IAE/D;;OAEG;IACH,SAAgB,KAAK,kFAA6D;IAElF;;OAEG;IACH,SAAgB,IAAI,gFAA0D;IAE9E;;OAEG;IACH,OAAuB,UAAU,gBAAiB;IAElD;;;;OAIG;gBACS,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM;IAIlD;;;OAGG;IACI,gBAAgB,IAAI,wBAAwB;CAMtD"}
@@ -4,85 +4,85 @@ import { babylonDemoEffectsNamespace } from "../../../blockNamespaces.js";
4
4
  /**
5
5
  * This block uses a custom vertex shader, so it defines the ShaderProgram inline
6
6
  */
7
- const shaderProgram = {
8
- vertex: `
9
- // Attributes
10
- attribute vec2 position;
11
-
12
- // Output
13
- varying vec2 vUV;
14
-
15
- void main(void) {
16
- vUV = position;
17
- gl_Position = vec4(position, 0.0, 1.0);
18
- }
7
+ const ShaderProgram = {
8
+ vertex: `
9
+ // Attributes
10
+ attribute vec2 position;
11
+
12
+ // Output
13
+ varying vec2 vUV;
14
+
15
+ void main(void) {
16
+ vUV = position;
17
+ gl_Position = vec4(position, 0.0, 1.0);
18
+ }
19
19
  `,
20
20
  fragment: {
21
- uniform: `
22
- uniform sampler2D _input_;
23
- uniform float _time_;
24
- uniform bool _disabled_;
21
+ uniform: `
22
+ uniform sampler2D _input_;
23
+ uniform float _time_;
24
+ uniform bool _disabled_;
25
25
  `,
26
- const: `
27
- const float _width_ = 200.;
28
- const float _height_ = 300.;
29
- const vec2 _imageRatio_ = vec2(700. / _width_, 1024. / _height_);
30
- const vec2 _imageRelativeSize_ = 1. / _imageRatio_;
31
- const float _halfDiag_ = sqrt(_imageRelativeSize_.x * _imageRelativeSize_.x + _imageRelativeSize_.y * _imageRelativeSize_.y) * 0.5;
32
-
33
- const float _radius_ = 0.9;
34
- const float _radius2_ = 0.4;
35
-
36
- const float _segments_ = 6.;
37
- const float _segmentArc_ = (2. * 3.1415926535897932384626433832795 / _segments_);
26
+ const: `
27
+ const float _width_ = 200.;
28
+ const float _height_ = 300.;
29
+ const vec2 _imageRatio_ = vec2(700. / _width_, 1024. / _height_);
30
+ const vec2 _imageRelativeSize_ = 1. / _imageRatio_;
31
+ const float _halfDiag_ = sqrt(_imageRelativeSize_.x * _imageRelativeSize_.x + _imageRelativeSize_.y * _imageRelativeSize_.y) * 0.5;
32
+
33
+ const float _radius_ = 0.9;
34
+ const float _radius2_ = 0.4;
35
+
36
+ const float _segments_ = 6.;
37
+ const float _segmentArc_ = (2. * 3.1415926535897932384626433832795 / _segments_);
38
38
  `,
39
39
  mainFunctionName: "_kaleidoscope_",
40
40
  mainInputTexture: "_input_",
41
41
  functions: [
42
42
  {
43
43
  name: "_kaleidoscope_",
44
- code: `
45
- vec4 _kaleidoscope_(vec2 vUV) {
46
- if (_disabled_) return texture2D(_input_, vUV);
47
-
48
- float distanceToCircle = abs(length(vUV) - _radius_);
49
- vec4 result = vec4(0., 0., 0., 0.);
50
-
51
- if (distanceToCircle < _halfDiag_ * 10000.) {
52
- float pointTheta = atan(vUV.y, vUV.x);
53
- pointTheta += _time_;
54
- for (float i = -1.; i < 2.; i += 1.) {
55
- float chunk = floor(pointTheta / _segmentArc_) + i;
56
- float chunkStart = -_time_ + chunk * _segmentArc_ + _segmentArc_ * 0.5;
57
- vec2 chunkStartCenter = vec2(cos(chunkStart), sin(chunkStart)) * _radius_;
58
- vec2 chunkStartPoint = vUV - chunkStartCenter;
59
- chunkStartPoint *= _imageRatio_;
60
- chunkStartPoint *= vec2(0.5, 0.5);
61
- chunkStartPoint += vec2(0.5, 0.5);
62
-
63
- if (chunkStartPoint.x > 0. && chunkStartPoint.x < 1. && chunkStartPoint.y > 0. && chunkStartPoint.y < 1.) {
64
- result = texture2D(_input_, chunkStartPoint);
65
- }
66
- }
67
-
68
- for (float i = -1.; i < 2.; i += 1.) {
69
- float chunk = floor(pointTheta / _segmentArc_) + i;
70
- float chunkStart = -_time_ + chunk * _segmentArc_ + _segmentArc_ * 0.5;
71
- vec2 chunkStartCenter = vec2(cos(chunkStart), sin(chunkStart)) * _radius2_;
72
- vec2 chunkStartPoint = vUV - chunkStartCenter;
73
- chunkStartPoint *= _imageRatio_;
74
- chunkStartPoint *= vec2(0.5, 0.5);
75
- chunkStartPoint += vec2(0.5, 0.5);
76
-
77
- if (chunkStartPoint.x > 0. && chunkStartPoint.x < 1. && chunkStartPoint.y > 0. && chunkStartPoint.y < 1.) {
78
- vec4 top = texture2D(_input_, chunkStartPoint);
79
- result = mix(result, top, (result.a <= 0.) ? 1. : top.a);
80
- }
81
- }
82
- }
83
-
84
- return result;
85
- }
44
+ code: `
45
+ vec4 _kaleidoscope_(vec2 vUV) {
46
+ if (_disabled_) return texture2D(_input_, vUV);
47
+
48
+ float distanceToCircle = abs(length(vUV) - _radius_);
49
+ vec4 result = vec4(0., 0., 0., 0.);
50
+
51
+ if (distanceToCircle < _halfDiag_ * 10000.) {
52
+ float pointTheta = atan(vUV.y, vUV.x);
53
+ pointTheta += _time_;
54
+ for (float i = -1.; i < 2.; i += 1.) {
55
+ float chunk = floor(pointTheta / _segmentArc_) + i;
56
+ float chunkStart = -_time_ + chunk * _segmentArc_ + _segmentArc_ * 0.5;
57
+ vec2 chunkStartCenter = vec2(cos(chunkStart), sin(chunkStart)) * _radius_;
58
+ vec2 chunkStartPoint = vUV - chunkStartCenter;
59
+ chunkStartPoint *= _imageRatio_;
60
+ chunkStartPoint *= vec2(0.5, 0.5);
61
+ chunkStartPoint += vec2(0.5, 0.5);
62
+
63
+ if (chunkStartPoint.x > 0. && chunkStartPoint.x < 1. && chunkStartPoint.y > 0. && chunkStartPoint.y < 1.) {
64
+ result = texture2D(_input_, chunkStartPoint);
65
+ }
66
+ }
67
+
68
+ for (float i = -1.; i < 2.; i += 1.) {
69
+ float chunk = floor(pointTheta / _segmentArc_) + i;
70
+ float chunkStart = -_time_ + chunk * _segmentArc_ + _segmentArc_ * 0.5;
71
+ vec2 chunkStartCenter = vec2(cos(chunkStart), sin(chunkStart)) * _radius2_;
72
+ vec2 chunkStartPoint = vUV - chunkStartCenter;
73
+ chunkStartPoint *= _imageRatio_;
74
+ chunkStartPoint *= vec2(0.5, 0.5);
75
+ chunkStartPoint += vec2(0.5, 0.5);
76
+
77
+ if (chunkStartPoint.x > 0. && chunkStartPoint.x < 1. && chunkStartPoint.y > 0. && chunkStartPoint.y < 1.) {
78
+ vec4 top = texture2D(_input_, chunkStartPoint);
79
+ result = mix(result, top, (result.a <= 0.) ? 1. : top.a);
80
+ }
81
+ }
82
+ }
83
+
84
+ return result;
85
+ }
86
86
  `,
87
87
  },
88
88
  ],
@@ -154,5 +154,5 @@ KaleidoscopeBlock.Namespace = babylonDemoEffectsNamespace;
154
154
  /**
155
155
  * The shader program (vertex and fragment code) to use to render the block
156
156
  */
157
- KaleidoscopeBlock.ShaderCode = shaderProgram;
157
+ KaleidoscopeBlock.ShaderCode = ShaderProgram;
158
158
  //# sourceMappingURL=kaleidoscopeBlock.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"kaleidoscopeBlock.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/kaleidoscopeBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAEH,wBAAwB,EAExB,mBAAmB,EAEnB,sBAAsB,EAEtB,oBAAoB,GACvB,MAAM,0BAA0B,CAAC;AAElC,OAAO,EAAE,qBAAqB,EAAE,MAAM,wBAAwB,CAAC;AAC/D,OAAO,EAAE,2BAA2B,EAAE,MAAM,6BAA6B,CAAC;AAE1E;;GAEG;AACH,MAAM,aAAa,GAAkB;IACjC,MAAM,EAAE;;;;;;;;;;;KAWP;IAED,QAAQ,EAAE;QACN,OAAO,EAAE;;;;aAIJ;QAEL,KAAK,EAAE;;;;;;;;;;;;aAYF;QAEL,gBAAgB,EAAE,gBAAgB;QAElC,gBAAgB,EAAE,SAAS;QAE3B,SAAS,EAAE;YACP;gBACI,IAAI,EAAE,gBAAgB;gBACtB,IAAI,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aA0CT;aACA;SACJ;KACJ;CACJ,CAAC;AAEF;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,wBAAwB;IAInE;;;;;OAKG;IACH,YACI,WAA8B,EAC9B,YAAsD,EACtD,IAA4C;QAE5C,KAAK,CAAC,WAAW,CAAC,CAAC;QACnB,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACtB,CAAC;IAED;;;OAGG;IACa,IAAI,CAAC,MAAc;QAC/B,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC3E,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IACpE,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,sBAAsB;IA0BzD;;;;OAIG;IACH,YAAY,WAAwB,EAAE,IAAY;QAC9C,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,oBAAoB,CAAC,MAAM,CAAC,CAAC;QArBjE;;WAEG;QACa,UAAK,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAElF;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAc9E,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC3D,MAAM,IAAI,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzD,OAAO,IAAI,yBAAyB,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;IAC5D,CAAC;;AA3CD;;GAEG;AACoB,2BAAS,GAAG,qBAAqB,AAAxB,CAAyB;AAEzD;;GAEG;AACoB,2BAAS,GAAG,2BAA2B,AAA9B,CAA+B;AAY/D;;GAEG;AACoB,4BAAU,GAAG,aAAa,AAAhB,CAAiB"}
1
+ {"version":3,"file":"kaleidoscopeBlock.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/kaleidoscopeBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAEH,wBAAwB,EAExB,mBAAmB,EAEnB,sBAAsB,EAEtB,oBAAoB,GACvB,iCAAsB;AAEvB,OAAO,EAAE,qBAAqB,EAAE,MAAM,wBAAwB,CAAC;AAC/D,OAAO,EAAE,2BAA2B,EAAE,MAAM,6BAA6B,CAAC;AAE1E;;GAEG;AACH,MAAM,aAAa,GAAkB;IACjC,MAAM,EAAE;;;;;;;;;;;KAWP;IAED,QAAQ,EAAE;QACN,OAAO,EAAE;;;;aAIJ;QAEL,KAAK,EAAE;;;;;;;;;;;;aAYF;QAEL,gBAAgB,EAAE,gBAAgB;QAElC,gBAAgB,EAAE,SAAS;QAE3B,SAAS,EAAE;YACP;gBACI,IAAI,EAAE,gBAAgB;gBACtB,IAAI,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aA0CT;aACA;SACJ;KACJ;CACJ,CAAC;AAEF;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,wBAAwB;IAInE;;;;;OAKG;IACH,YAAY,WAA8B,EAAE,YAAsD,EAAE,IAA4C;QAC5I,KAAK,CAAC,WAAW,CAAC,CAAC;QACnB,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACtB,CAAC;IAED;;;OAGG;IACa,IAAI,CAAC,MAAc;QAC/B,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC3E,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IACpE,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,sBAAsB;IA0BzD;;;;OAIG;IACH,YAAY,WAAwB,EAAE,IAAY;QAC9C,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,oBAAoB,CAAC,MAAM,CAAC,CAAC;QArBjE;;WAEG;QACa,UAAK,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAElF;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAc9E,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC3D,MAAM,IAAI,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzD,OAAO,IAAI,yBAAyB,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;IAC5D,CAAC;;AA3CD;;GAEG;AACoB,2BAAS,GAAG,qBAAqB,AAAxB,CAAyB;AAEzD;;GAEG;AACoB,2BAAS,GAAG,2BAA2B,AAA9B,CAA+B;AAY/D;;GAEG;AACoB,4BAAU,GAAG,aAAa,AAAhB,CAAiB"}
@@ -1 +1 @@
1
- {"version":3,"file":"maskBlock.block.d.ts","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/maskBlock.block.ts"],"names":[],"mappings":"AAYA,OAAO,EACH,wBAAwB,EAExB,mBAAmB,EACnB,KAAK,WAAW,EAChB,sBAAsB,EACtB,KAAK,aAAa,EAEG,MAAM,0BAA0B,CAAC;AA0E1D;;GAEG;AACH,qBAAa,SAAU,SAAQ,sBAAsB;IACjD;;OAEG;IACH,OAAuB,SAAS,SAAe;IAE/C;;OAEG;IACH,OAAuB,SAAS,SAA0B;IAE1D;;OAEG;IACH,SAAgB,KAAK,kFAAoE;IAEzF;;OAEG;IACH,SAAgB,IAAI,kFAAmE;IAEvF;;OAEG;IACH,OAAuB,UAAU,gBAAiB;IAElD;;;;OAIG;gBACS,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM;IAIlD;;;OAGG;IACI,gBAAgB,IAAI,wBAAwB;CAMtD"}
1
+ {"version":3,"file":"maskBlock.block.d.ts","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/maskBlock.block.ts"],"names":[],"mappings":"AAYA,OAAO,EACH,wBAAwB,EAExB,mBAAmB,EACnB,KAAK,WAAW,EAChB,sBAAsB,EACtB,KAAK,aAAa,EAEG,iCAAsB;AA2E/C;;GAEG;AACH,qBAAa,SAAU,SAAQ,sBAAsB;IACjD;;OAEG;IACH,OAAuB,SAAS,SAAe;IAE/C;;OAEG;IACH,OAAuB,SAAS,SAA0B;IAE1D;;OAEG;IACH,SAAgB,KAAK,kFAAoE;IAEzF;;OAEG;IACH,SAAgB,IAAI,kFAAmE;IAEvF;;OAEG;IACH,OAAuB,UAAU,gBAAsB;IAEvD;;;;OAIG;gBACS,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM;IAIlD;;;OAGG;IACI,gBAAgB,IAAI,wBAAwB;CAMtD"}
@@ -6,7 +6,7 @@ import { DisableableShaderBinding, ConnectionPointType, DisableableShaderBlock,
6
6
  /**
7
7
  * The shader program for the block.
8
8
  */
9
- const shaderProgram = {
9
+ const BlockShaderProgram = {
10
10
  vertex: undefined,
11
11
  fragment: {
12
12
  uniform: `
@@ -35,7 +35,7 @@ const shaderProgram = {
35
35
  * The uniform names for this shader, to be used in the shader binding so
36
36
  * that the names are always in sync.
37
37
  */
38
- const uniforms = {
38
+ const Uniforms = {
39
39
  input: "input",
40
40
  mask: "mask",
41
41
  };
@@ -60,8 +60,8 @@ class MaskBlockShaderBinding extends DisableableShaderBinding {
60
60
  */
61
61
  bind(effect) {
62
62
  super.bind(effect);
63
- effect.setTexture(this.getRemappedName(uniforms.input), this._input.value);
64
- effect.setTexture(this.getRemappedName(uniforms.mask), this._mask.value);
63
+ effect.setTexture(this.getRemappedName(Uniforms.input), this._input.value);
64
+ effect.setTexture(this.getRemappedName(Uniforms.mask), this._mask.value);
65
65
  }
66
66
  }
67
67
  /**
@@ -78,11 +78,11 @@ export class MaskBlock extends DisableableShaderBlock {
78
78
  /**
79
79
  * The input connection point.
80
80
  */
81
- this.input = this._registerInput(uniforms.input, ConnectionPointType.Texture);
81
+ this.input = this._registerInput(Uniforms.input, ConnectionPointType.Texture);
82
82
  /**
83
83
  * The mask connection point.
84
84
  */
85
- this.mask = this._registerInput(uniforms.mask, ConnectionPointType.Texture);
85
+ this.mask = this._registerInput(Uniforms.mask, ConnectionPointType.Texture);
86
86
  }
87
87
  /**
88
88
  * Get the class instance that binds all the required data to the shader (effect) when rendering.
@@ -105,5 +105,5 @@ MaskBlock.Namespace = "Babylon.Demo.Effects";
105
105
  /**
106
106
  * The shader program (vertex and fragment code) to use to render the block
107
107
  */
108
- MaskBlock.ShaderCode = shaderProgram;
108
+ MaskBlock.ShaderCode = BlockShaderProgram;
109
109
  //# sourceMappingURL=maskBlock.block.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"maskBlock.block.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/maskBlock.block.ts"],"names":[],"mappings":"AAAA,sCAAsC;AACtC,+DAA+D;AAC/D,+DAA+D;AAC/D,+DAA+D;AAS/D,OAAO,EACH,wBAAwB,EAExB,mBAAmB,EAEnB,sBAAsB,EAGtB,oBAAoB,EAAC,MAAM,0BAA0B,CAAC;AAE1D;;GAEG;AACH,MAAM,aAAa,GAAkB;IACjC,MAAM,EAAE,SAAS;IACjB,QAAQ,EAAE;QACN,OAAO,EAAE;;sCAEqB;QAC9B,gBAAgB,EAAE,SAAS;QAC3B,gBAAgB,EAAE,aAAa;QAC/B,SAAS,EAAE;YACP;gBACI,IAAI,EAAE,aAAa;gBACnB,IAAI,EAAE;;;;;;;;qBAQD;gBACL,MAAM,EAAE,UAAU;aACrB;SACJ;KACJ;CACJ,CAAC;AAEF;;;GAGG;AACH,MAAM,QAAQ,GAAG;IACb,KAAK,EAAE,OAAO;IACd,IAAI,EAAE,MAAM;CACf,CAAC;AAEF;;GAEG;AACH,MAAM,sBAAuB,SAAQ,wBAAwB;IAIzD;;;;;OAKG;IACH,YACI,WAA8B,EAC9B,KAA+C,EAC/C,IAA8C;QAE9C,KAAK,CAAC,WAAW,CAAC,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACtB,CAAC;IAED;;;OAGG;IACa,IAAI,CAAC,MAAc;QAC/B,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QAC3E,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IAC7E,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,SAAU,SAAQ,sBAAsB;IA0BjD;;;;OAIG;IACH,YAAY,WAAwB,EAAE,IAAY;QAC9C,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,oBAAoB,CAAC,UAAU,CAAC,CAAC;QArBrE;;WAEG;QACa,UAAK,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,KAAK,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAEzF;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;IAcvF,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC3D,MAAM,IAAI,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzD,OAAO,IAAI,sBAAsB,CAAC,IAAI,EAAC,KAAK,EAAC,IAAI,CAAC,CAAC;IACvD,CAAC;;AA3CD;;GAEG;AACoB,mBAAS,GAAG,WAAW,AAAd,CAAe;AAE/C;;GAEG;AACoB,mBAAS,GAAG,sBAAsB,AAAzB,CAA0B;AAY1D;;GAEG;AACoB,oBAAU,GAAG,aAAa,AAAhB,CAAiB"}
1
+ {"version":3,"file":"maskBlock.block.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/maskBlock.block.ts"],"names":[],"mappings":"AAAA,sCAAsC;AACtC,+DAA+D;AAC/D,+DAA+D;AAC/D,+DAA+D;AAS/D,OAAO,EACH,wBAAwB,EAExB,mBAAmB,EAEnB,sBAAsB,EAGtB,oBAAoB,EAAC,iCAAsB;AAE/C;;GAEG;AACH,MAAM,kBAAkB,GAAkB;IACtC,MAAM,EAAE,SAAS;IACjB,QAAQ,EAAE;QACN,OAAO,EAAE;;sCAEqB;QAC9B,gBAAgB,EAAE,SAAS;QAC3B,gBAAgB,EAAE,aAAa;QAC/B,SAAS,EAAE;YACP;gBACI,IAAI,EAAE,aAAa;gBACnB,IAAI,EAAE;;;;;;;;qBAQD;gBACL,MAAM,EAAE,UAAU;aACrB;SACJ;KACJ;CACJ,CAAC;AAEF;;;GAGG;AACH,MAAM,QAAQ,GAAG;IACb,KAAK,EAAE,OAAO;IACd,IAAI,EAAE,MAAM;CACf,CAAC;AAGF;;GAEG;AACH,MAAM,sBAAuB,SAAQ,wBAAwB;IAIzD;;;;;OAKG;IACH,YACI,WAA8B,EAC9B,KAA+C,EAC/C,IAA8C;QAE9C,KAAK,CAAC,WAAW,CAAC,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACtB,CAAC;IAED;;;OAGG;IACa,IAAI,CAAC,MAAc;QAC/B,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QAC3E,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IAC7E,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,SAAU,SAAQ,sBAAsB;IA0BjD;;;;OAIG;IACH,YAAY,WAAwB,EAAE,IAAY;QAC9C,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,oBAAoB,CAAC,UAAU,CAAC,CAAC;QArBrE;;WAEG;QACa,UAAK,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,KAAK,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAEzF;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;IAcvF,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC3D,MAAM,IAAI,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzD,OAAO,IAAI,sBAAsB,CAAC,IAAI,EAAC,KAAK,EAAC,IAAI,CAAC,CAAC;IACvD,CAAC;;AA3CD;;GAEG;AACoB,mBAAS,GAAG,WAAW,AAAd,CAAe;AAE/C;;GAEG;AACoB,mBAAS,GAAG,sBAAsB,AAAzB,CAA0B;AAY1D;;GAEG;AACoB,oBAAU,GAAG,kBAAkB,AAArB,CAAsB"}
@@ -19,12 +19,12 @@ export declare class PixelateBlock extends ShaderBlock {
19
19
  /**
20
20
  * The intensity connection point.
21
21
  */
22
- readonly intensity: import("@babylonjs/smart-filters/dist/connection/connectionPointWithDefault").ConnectionPointWithDefault<ConnectionPointType.Float>;
22
+ readonly intensity: import("dev/smartFilters/dist/connection/connectionPointWithDefault").ConnectionPointWithDefault<ConnectionPointType.Float>;
23
23
  /**
24
24
  /**
25
25
  * The disabled connection point.
26
26
  */
27
- readonly disabled: import("@babylonjs/smart-filters/dist/connection/connectionPointWithDefault").ConnectionPointWithDefault<ConnectionPointType.Boolean>;
27
+ readonly disabled: import("dev/smartFilters/dist/connection/connectionPointWithDefault").ConnectionPointWithDefault<ConnectionPointType.Boolean>;
28
28
  /**
29
29
  * The shader program (vertex and fragment code) to use to render the block
30
30
  */