@babylonjs/serializers 8.34.0 → 8.35.0

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Files changed (31) hide show
  1. package/glTF/2.0/Extensions/KHR_materials_anisotropy.js +11 -5
  2. package/glTF/2.0/Extensions/KHR_materials_anisotropy.js.map +1 -1
  3. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +8 -0
  4. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +136 -13
  5. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  6. package/glTF/2.0/Extensions/{KHR_materials_clearcoat_darkening.d.ts → KHR_materials_coat.d.ts} +10 -2
  7. package/glTF/2.0/Extensions/KHR_materials_coat.js +383 -0
  8. package/glTF/2.0/Extensions/KHR_materials_coat.js.map +1 -0
  9. package/glTF/2.0/Extensions/{KHR_materials_clearcoat_color.d.ts → KHR_materials_fuzz.d.ts} +13 -5
  10. package/glTF/2.0/Extensions/KHR_materials_fuzz.js +194 -0
  11. package/glTF/2.0/Extensions/KHR_materials_fuzz.js.map +1 -0
  12. package/glTF/2.0/Extensions/index.d.ts +2 -4
  13. package/glTF/2.0/Extensions/index.js +2 -4
  14. package/glTF/2.0/Extensions/index.js.map +1 -1
  15. package/glTF/2.0/glTFExporter.d.ts +2 -5
  16. package/glTF/2.0/glTFExporter.js +1 -1
  17. package/glTF/2.0/glTFExporter.js.map +1 -1
  18. package/glTF/2.0/glTFMaterialExporter.d.ts +1 -3
  19. package/glTF/2.0/glTFMaterialExporter.js +40 -31
  20. package/glTF/2.0/glTFMaterialExporter.js.map +1 -1
  21. package/package.json +3 -3
  22. package/glTF/2.0/Extensions/KHR_materials_clearcoat_anisotropy.d.ts +0 -32
  23. package/glTF/2.0/Extensions/KHR_materials_clearcoat_anisotropy.js +0 -152
  24. package/glTF/2.0/Extensions/KHR_materials_clearcoat_anisotropy.js.map +0 -1
  25. package/glTF/2.0/Extensions/KHR_materials_clearcoat_color.js +0 -101
  26. package/glTF/2.0/Extensions/KHR_materials_clearcoat_color.js.map +0 -1
  27. package/glTF/2.0/Extensions/KHR_materials_clearcoat_darkening.js +0 -70
  28. package/glTF/2.0/Extensions/KHR_materials_clearcoat_darkening.js.map +0 -1
  29. package/glTF/2.0/Extensions/KHR_materials_clearcoat_ior.d.ts +0 -26
  30. package/glTF/2.0/Extensions/KHR_materials_clearcoat_ior.js +0 -60
  31. package/glTF/2.0/Extensions/KHR_materials_clearcoat_ior.js.map +0 -1
@@ -0,0 +1,194 @@
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+ import { GLTFExporter } from "../glTFExporter.js";
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+ import { OpenPBRMaterial } from "@babylonjs/core/Materials/PBR/openpbrMaterial.js";
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+ import { MergeTexturesAsync, CreateRGBAConfiguration, CreateTextureInput, CreateConstantInput } from "@babylonjs/core/Materials/Textures/textureMerger.js";
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+ import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
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+ const NAME = "KHR_materials_fuzz";
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+ /**
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+ * Generate a unique ID for the merged coat textures based on the internal texture data.
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+ * This is used for caching merged textures.
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+ * @param babylonMaterial Source OpenPBR material
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+ * @returns A unique ID string for the merged coat textures
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+ * @internal
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+ */
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+ function GetFuzzColorTextureId(babylonMaterial) {
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+ const fuzzColorTexture = babylonMaterial.fuzzColorTexture;
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+ const fuzzColorId = fuzzColorTexture && fuzzColorTexture.getInternalTexture() ? fuzzColorTexture.getInternalTexture().uniqueId : "NoFuzzColor";
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+ const fuzzRoughnessTexture = babylonMaterial.fuzzRoughnessTexture;
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+ const fuzzRoughnessId = fuzzRoughnessTexture && fuzzRoughnessTexture.getInternalTexture() ? fuzzRoughnessTexture.getInternalTexture().uniqueId : "NoFuzzRoughness";
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+ return `FuzzColor_${fuzzColorId}_FuzzRoughness_${fuzzRoughnessId}`;
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+ }
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+ /**
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+ * Using the coat weight and coat roughness textures, create a merged internal texture that can be used
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+ * for multiple textures (with potentially different transforms) on export.
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+ * @param babylonMaterial The source OpenPBR material
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+ * @returns A new, internal texture with the coat weight in the red channel and coat roughness in the green channel
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+ * @internal
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+ */
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+ async function CreateMergedFuzzInternalTexture(babylonMaterial) {
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+ const scene = babylonMaterial.getScene();
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+ const fuzzColorTexture = babylonMaterial.fuzzColorTexture;
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+ const fuzzRoughnessTexture = babylonMaterial.fuzzRoughnessTexture;
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+ // If we don't have any textures, we don't need to generate anything.
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+ if (!(fuzzColorTexture || fuzzRoughnessTexture)) {
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+ return null;
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+ }
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+ const texture = await MergeTexturesAsync("FuzzTexture", CreateRGBAConfiguration(fuzzColorTexture ? CreateTextureInput(fuzzColorTexture, 0) : CreateConstantInput(1.0), // fuzz color from red channel
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+ fuzzColorTexture ? CreateTextureInput(fuzzColorTexture, 1) : CreateConstantInput(1.0), // fuzz color from green channel
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+ fuzzColorTexture ? CreateTextureInput(fuzzColorTexture, 2) : CreateConstantInput(1.0), // fuzz color from blue channel
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+ // fuzz roughness goes in the alpha channel but may come from red or alpha channels in the source
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+ fuzzRoughnessTexture ? CreateTextureInput(fuzzRoughnessTexture, babylonMaterial._useFuzzRoughnessFromTextureAlpha ? 3 : 0) : CreateConstantInput(1.0)), scene);
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+ return texture.getInternalTexture();
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+ }
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+ /**
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+ * Creates a temporary texture based on the source texture.
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+ * @param internalTexture The source internal texture
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+ * @param sourceTexture The source of the new texture's name, and sampler info
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+ * @returns The new texture
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+ */
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+ function CreateTempTexture(internalTexture, sourceTexture) {
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+ const tempTexture = new Texture(sourceTexture.name, sourceTexture.getScene());
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+ tempTexture._texture = internalTexture;
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+ tempTexture.coordinatesIndex = sourceTexture.coordinatesIndex;
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+ if (sourceTexture instanceof Texture) {
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+ tempTexture.uOffset = sourceTexture.uOffset;
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+ tempTexture.vOffset = sourceTexture.vOffset;
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+ tempTexture.uScale = sourceTexture.uScale;
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+ tempTexture.vScale = sourceTexture.vScale;
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+ tempTexture.wAng = sourceTexture.wAng;
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+ }
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+ tempTexture.wrapU = sourceTexture.wrapU;
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+ tempTexture.wrapV = sourceTexture.wrapV;
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+ return tempTexture;
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+ }
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+ /**
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+ * @internal
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+ */
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+ // eslint-disable-next-line @typescript-eslint/naming-convention
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+ export class KHR_materials_fuzz {
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+ constructor(exporter) {
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+ /** Name of this extension */
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+ this.name = NAME;
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+ /** Defines whether this extension is enabled */
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+ this.enabled = true;
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+ /** Defines whether this extension is required */
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+ this.required = false;
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+ this._wasUsed = false;
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+ /**
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+ * Cache that holds temporary merged textures created during export
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+ */
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+ this._mergedTexturesMap = {};
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+ /**
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+ * Cache that holds internal textures of merged textures created during export
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+ */
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+ this._cachedInternalTexturesMap = {};
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+ this._exporter = exporter;
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+ }
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+ dispose() {
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+ for (const key of Object.keys(this._mergedTexturesMap)) {
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+ const texture = this._mergedTexturesMap[key];
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+ texture.dispose();
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+ }
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+ this._mergedTexturesMap = {};
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+ for (const key of Object.keys(this._cachedInternalTexturesMap)) {
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+ const internalTexture = this._cachedInternalTexturesMap[key];
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+ internalTexture.dispose();
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+ }
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+ this._cachedInternalTexturesMap = {};
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+ }
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+ /** @internal */
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+ get wasUsed() {
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+ return this._wasUsed;
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+ }
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+ async postExportMaterialAdditionalTexturesAsync(context, node, babylonMaterial) {
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+ if (babylonMaterial instanceof OpenPBRMaterial) {
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+ const additionalTextures = [];
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+ if (babylonMaterial.fuzzWeight > 0.0) {
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+ if (babylonMaterial.fuzzWeightTexture) {
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+ additionalTextures.push(babylonMaterial.fuzzWeightTexture);
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+ }
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+ let fuzzTexturesNeedMerge = false;
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+ if (babylonMaterial.fuzzRoughnessTexture) {
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+ if (babylonMaterial._useFuzzRoughnessFromTextureAlpha) {
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+ additionalTextures.push(babylonMaterial.fuzzRoughnessTexture);
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+ }
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+ else {
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+ fuzzTexturesNeedMerge = true;
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+ }
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+ }
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+ if (babylonMaterial.fuzzColorTexture && !fuzzTexturesNeedMerge) {
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+ additionalTextures.push(babylonMaterial.fuzzColorTexture);
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+ }
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+ if (fuzzTexturesNeedMerge) {
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+ const texId = GetFuzzColorTextureId(babylonMaterial);
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+ if (!this._cachedInternalTexturesMap[texId]) {
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+ const mergedInternalTexture = await CreateMergedFuzzInternalTexture(babylonMaterial);
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+ if (mergedInternalTexture) {
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+ this._cachedInternalTexturesMap[texId] = mergedInternalTexture;
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+ }
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+ }
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+ if (this._cachedInternalTexturesMap[texId]) {
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+ if (babylonMaterial.fuzzColorTexture) {
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+ this._mergedTexturesMap[babylonMaterial.fuzzColorTexture.uniqueId] = CreateTempTexture(this._cachedInternalTexturesMap[texId], babylonMaterial.fuzzColorTexture);
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+ additionalTextures.push(this._mergedTexturesMap[babylonMaterial.fuzzColorTexture.uniqueId]);
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+ }
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+ if (babylonMaterial.fuzzRoughnessTexture) {
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+ this._mergedTexturesMap[babylonMaterial.fuzzRoughnessTexture.uniqueId] = CreateTempTexture(this._cachedInternalTexturesMap[texId], babylonMaterial.fuzzRoughnessTexture);
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+ additionalTextures.push(this._mergedTexturesMap[babylonMaterial.fuzzRoughnessTexture.uniqueId]);
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+ }
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+ }
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+ }
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+ }
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+ return additionalTextures;
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+ }
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+ return [];
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+ }
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+ async postExportMaterialAsync(context, node, babylonMaterial) {
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+ return await new Promise((resolve) => {
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+ if (babylonMaterial instanceof OpenPBRMaterial) {
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+ if (babylonMaterial.fuzzWeight == 0.0) {
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+ resolve(node);
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+ return;
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+ }
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+ this._wasUsed = true;
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+ if (node.extensions == null) {
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+ node.extensions = {};
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+ }
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+ const fuzzInfo = {
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+ fuzzFactor: babylonMaterial.fuzzWeight,
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+ fuzzColorFactor: babylonMaterial.fuzzColor.asArray(),
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+ fuzzRoughnessFactor: babylonMaterial.fuzzRoughness,
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+ };
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+ if (babylonMaterial.fuzzWeightTexture) {
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+ fuzzInfo.fuzzTexture = this._exporter._materialExporter.getTextureInfo(babylonMaterial.fuzzWeightTexture) ?? undefined;
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+ }
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+ let fuzzColorTexture = null;
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+ if (babylonMaterial.fuzzColorTexture) {
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+ if (this._mergedTexturesMap[babylonMaterial.fuzzColorTexture.uniqueId]) {
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+ fuzzColorTexture = this._mergedTexturesMap[babylonMaterial.fuzzColorTexture.uniqueId];
168
+ }
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+ else {
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+ fuzzColorTexture = babylonMaterial.fuzzColorTexture;
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+ }
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+ fuzzInfo.fuzzColorTexture = this._exporter._materialExporter.getTextureInfo(fuzzColorTexture) ?? undefined;
173
+ }
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+ let fuzzRoughnessTexture = null;
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+ if (babylonMaterial.fuzzRoughnessTexture) {
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+ if (this._mergedTexturesMap[babylonMaterial.fuzzRoughnessTexture.uniqueId]) {
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+ fuzzRoughnessTexture = this._mergedTexturesMap[babylonMaterial.fuzzRoughnessTexture.uniqueId];
178
+ }
179
+ else {
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+ fuzzRoughnessTexture = babylonMaterial.fuzzRoughnessTexture;
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+ }
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+ fuzzInfo.fuzzRoughnessTexture = this._exporter._materialExporter.getTextureInfo(fuzzRoughnessTexture) ?? undefined;
183
+ }
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+ if (fuzzInfo.fuzzColorTexture !== null || fuzzInfo.fuzzRoughnessTexture !== null) {
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+ this._exporter._materialNeedsUVsSet.add(babylonMaterial);
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+ }
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+ node.extensions[NAME] = fuzzInfo;
188
+ }
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+ resolve(node);
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+ });
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+ }
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+ }
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+ GLTFExporter.RegisterExtension(NAME, (exporter) => new KHR_materials_fuzz(exporter));
194
+ //# sourceMappingURL=KHR_materials_fuzz.js.map
@@ -0,0 +1 @@
1
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type { IMaterial, IKHRMaterialsFuzz } from \"babylonjs-gltf2interface\";\r\nimport type { IGLTFExporterExtensionV2 } from \"../glTFExporterExtension\";\r\nimport { GLTFExporter } from \"../glTFExporter\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { OpenPBRMaterial } from \"core/Materials/PBR/openpbrMaterial\";\r\nimport { MergeTexturesAsync, CreateRGBAConfiguration, CreateTextureInput, CreateConstantInput } from \"core/Materials/Textures/textureMerger\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { InternalTexture } from \"core/Materials/Textures/internalTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\n\r\nconst NAME = \"KHR_materials_fuzz\";\r\n\r\n/**\r\n * Generate a unique ID for the merged coat textures based on the internal texture data.\r\n * This is used for caching merged textures.\r\n * @param babylonMaterial Source OpenPBR material\r\n * @returns A unique ID string for the merged coat textures\r\n * @internal\r\n */\r\nfunction GetFuzzColorTextureId(babylonMaterial: OpenPBRMaterial): string {\r\n const fuzzColorTexture: Nullable<BaseTexture> = babylonMaterial.fuzzColorTexture;\r\n const fuzzColorId = fuzzColorTexture && fuzzColorTexture.getInternalTexture() ? fuzzColorTexture!.getInternalTexture()!.uniqueId : \"NoFuzzColor\";\r\n const fuzzRoughnessTexture: Nullable<BaseTexture> = babylonMaterial.fuzzRoughnessTexture;\r\n const fuzzRoughnessId = fuzzRoughnessTexture && fuzzRoughnessTexture.getInternalTexture() ? fuzzRoughnessTexture!.getInternalTexture()!.uniqueId : \"NoFuzzRoughness\";\r\n return `FuzzColor_${fuzzColorId}_FuzzRoughness_${fuzzRoughnessId}`;\r\n}\r\n\r\n/**\r\n * Using the coat weight and coat roughness textures, create a merged internal texture that can be used\r\n * for multiple textures (with potentially different transforms) on export.\r\n * @param babylonMaterial The source OpenPBR material\r\n * @returns A new, internal texture with the coat weight in the red channel and coat roughness in the green channel\r\n * @internal\r\n */\r\nasync function CreateMergedFuzzInternalTexture(babylonMaterial: OpenPBRMaterial): Promise<Nullable<InternalTexture>> {\r\n const scene = babylonMaterial.getScene();\r\n const fuzzColorTexture: Nullable<BaseTexture> = babylonMaterial.fuzzColorTexture;\r\n const fuzzRoughnessTexture: Nullable<BaseTexture> = babylonMaterial.fuzzRoughnessTexture;\r\n // If we don't have any textures, we don't need to generate anything.\r\n if (!(fuzzColorTexture || fuzzRoughnessTexture)) {\r\n return null;\r\n }\r\n\r\n const texture = await MergeTexturesAsync(\r\n \"FuzzTexture\",\r\n CreateRGBAConfiguration(\r\n fuzzColorTexture ? CreateTextureInput(fuzzColorTexture, 0) : CreateConstantInput(1.0), // fuzz color from red channel\r\n fuzzColorTexture ? CreateTextureInput(fuzzColorTexture, 1) : CreateConstantInput(1.0), // fuzz color from green channel\r\n fuzzColorTexture ? CreateTextureInput(fuzzColorTexture, 2) : CreateConstantInput(1.0), // fuzz color from blue channel\r\n // fuzz roughness goes in the alpha channel but may come from red or alpha channels in the source\r\n fuzzRoughnessTexture ? CreateTextureInput(fuzzRoughnessTexture, babylonMaterial._useFuzzRoughnessFromTextureAlpha ? 3 : 0) : CreateConstantInput(1.0)\r\n ),\r\n scene\r\n );\r\n\r\n return texture.getInternalTexture();\r\n}\r\n\r\n/**\r\n * Creates a temporary texture based on the source texture.\r\n * @param internalTexture The source internal texture\r\n * @param sourceTexture The source of the new texture's name, and sampler info\r\n * @returns The new texture\r\n */\r\nfunction CreateTempTexture(internalTexture: InternalTexture, sourceTexture: BaseTexture): Texture {\r\n const tempTexture = new Texture(sourceTexture.name, sourceTexture.getScene());\r\n tempTexture._texture = internalTexture;\r\n tempTexture.coordinatesIndex = sourceTexture.coordinatesIndex;\r\n if (sourceTexture instanceof Texture) {\r\n tempTexture.uOffset = sourceTexture.uOffset;\r\n tempTexture.vOffset = sourceTexture.vOffset;\r\n tempTexture.uScale = sourceTexture.uScale;\r\n tempTexture.vScale = sourceTexture.vScale;\r\n tempTexture.wAng = sourceTexture.wAng;\r\n }\r\n tempTexture.wrapU = sourceTexture.wrapU;\r\n tempTexture.wrapV = sourceTexture.wrapV;\r\n return tempTexture;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_fuzz implements IGLTFExporterExtensionV2 {\r\n /** Name of this extension */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled */\r\n public enabled = true;\r\n\r\n /** Defines whether this extension is required */\r\n public required = false;\r\n\r\n private _wasUsed = false;\r\n\r\n private _exporter: GLTFExporter;\r\n\r\n constructor(exporter: GLTFExporter) {\r\n this._exporter = exporter;\r\n }\r\n\r\n /**\r\n * Cache that holds temporary merged textures created during export\r\n */\r\n private _mergedTexturesMap: Record<string, BaseTexture> = {};\r\n\r\n /**\r\n * Cache that holds internal textures of merged textures created during export\r\n */\r\n private _cachedInternalTexturesMap: Record<string, InternalTexture> = {};\r\n\r\n public dispose() {\r\n for (const key of Object.keys(this._mergedTexturesMap)) {\r\n const texture = this._mergedTexturesMap[key];\r\n texture.dispose();\r\n }\r\n this._mergedTexturesMap = {};\r\n for (const key of Object.keys(this._cachedInternalTexturesMap)) {\r\n const internalTexture = this._cachedInternalTexturesMap[key];\r\n internalTexture.dispose();\r\n }\r\n this._cachedInternalTexturesMap = {};\r\n }\r\n\r\n /** @internal */\r\n public get wasUsed() {\r\n return this._wasUsed;\r\n }\r\n\r\n public async postExportMaterialAdditionalTexturesAsync(context: string, node: IMaterial, babylonMaterial: Material): Promise<BaseTexture[]> {\r\n if (babylonMaterial instanceof OpenPBRMaterial) {\r\n const additionalTextures: BaseTexture[] = [];\r\n if (babylonMaterial.fuzzWeight > 0.0) {\r\n if (babylonMaterial.fuzzWeightTexture) {\r\n additionalTextures.push(babylonMaterial.fuzzWeightTexture);\r\n }\r\n let fuzzTexturesNeedMerge = false;\r\n if (babylonMaterial.fuzzRoughnessTexture) {\r\n if (babylonMaterial._useFuzzRoughnessFromTextureAlpha) {\r\n additionalTextures.push(babylonMaterial.fuzzRoughnessTexture);\r\n } else {\r\n fuzzTexturesNeedMerge = true;\r\n }\r\n }\r\n if (babylonMaterial.fuzzColorTexture && !fuzzTexturesNeedMerge) {\r\n additionalTextures.push(babylonMaterial.fuzzColorTexture);\r\n }\r\n if (fuzzTexturesNeedMerge) {\r\n const texId = GetFuzzColorTextureId(babylonMaterial);\r\n if (!this._cachedInternalTexturesMap[texId]) {\r\n const mergedInternalTexture = await CreateMergedFuzzInternalTexture(babylonMaterial);\r\n if (mergedInternalTexture) {\r\n this._cachedInternalTexturesMap[texId] = mergedInternalTexture;\r\n }\r\n }\r\n if (this._cachedInternalTexturesMap[texId]) {\r\n if (babylonMaterial.fuzzColorTexture) {\r\n this._mergedTexturesMap[babylonMaterial.fuzzColorTexture.uniqueId] = CreateTempTexture(\r\n this._cachedInternalTexturesMap[texId],\r\n babylonMaterial.fuzzColorTexture\r\n );\r\n additionalTextures.push(this._mergedTexturesMap[babylonMaterial.fuzzColorTexture.uniqueId]);\r\n }\r\n if (babylonMaterial.fuzzRoughnessTexture) {\r\n this._mergedTexturesMap[babylonMaterial.fuzzRoughnessTexture.uniqueId] = CreateTempTexture(\r\n this._cachedInternalTexturesMap[texId],\r\n babylonMaterial.fuzzRoughnessTexture\r\n );\r\n additionalTextures.push(this._mergedTexturesMap[babylonMaterial.fuzzRoughnessTexture.uniqueId]);\r\n }\r\n }\r\n }\r\n }\r\n return additionalTextures;\r\n }\r\n\r\n return [];\r\n }\r\n\r\n public async postExportMaterialAsync(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial> {\r\n return await new Promise((resolve) => {\r\n if (babylonMaterial instanceof OpenPBRMaterial) {\r\n if (babylonMaterial.fuzzWeight == 0.0) {\r\n resolve(node);\r\n return;\r\n }\r\n\r\n this._wasUsed = true;\r\n\r\n if (node.extensions == null) {\r\n node.extensions = {};\r\n }\r\n const fuzzInfo: IKHRMaterialsFuzz = {\r\n fuzzFactor: babylonMaterial.fuzzWeight,\r\n fuzzColorFactor: babylonMaterial.fuzzColor.asArray(),\r\n fuzzRoughnessFactor: babylonMaterial.fuzzRoughness,\r\n };\r\n\r\n if (babylonMaterial.fuzzWeightTexture) {\r\n fuzzInfo.fuzzTexture = this._exporter._materialExporter.getTextureInfo(babylonMaterial.fuzzWeightTexture) ?? undefined;\r\n }\r\n\r\n let fuzzColorTexture: Nullable<BaseTexture> = null;\r\n if (babylonMaterial.fuzzColorTexture) {\r\n if (this._mergedTexturesMap[babylonMaterial.fuzzColorTexture.uniqueId]) {\r\n fuzzColorTexture = this._mergedTexturesMap[babylonMaterial.fuzzColorTexture.uniqueId];\r\n } else {\r\n fuzzColorTexture = babylonMaterial.fuzzColorTexture;\r\n }\r\n fuzzInfo.fuzzColorTexture = this._exporter._materialExporter.getTextureInfo(fuzzColorTexture) ?? undefined;\r\n }\r\n\r\n let fuzzRoughnessTexture: Nullable<BaseTexture> = null;\r\n if (babylonMaterial.fuzzRoughnessTexture) {\r\n if (this._mergedTexturesMap[babylonMaterial.fuzzRoughnessTexture.uniqueId]) {\r\n fuzzRoughnessTexture = this._mergedTexturesMap[babylonMaterial.fuzzRoughnessTexture.uniqueId];\r\n } else {\r\n fuzzRoughnessTexture = babylonMaterial.fuzzRoughnessTexture;\r\n }\r\n fuzzInfo.fuzzRoughnessTexture = this._exporter._materialExporter.getTextureInfo(fuzzRoughnessTexture) ?? undefined;\r\n }\r\n\r\n if (fuzzInfo.fuzzColorTexture !== null || fuzzInfo.fuzzRoughnessTexture !== null) {\r\n this._exporter._materialNeedsUVsSet.add(babylonMaterial);\r\n }\r\n\r\n node.extensions[NAME] = fuzzInfo;\r\n }\r\n resolve(node);\r\n });\r\n }\r\n}\r\n\r\nGLTFExporter.RegisterExtension(NAME, (exporter) => new KHR_materials_fuzz(exporter));\r\n"]}
@@ -4,16 +4,14 @@ export * from "./KHR_lights_punctual.js";
4
4
  export * from "./EXT_lights_area.js";
5
5
  export * from "./KHR_materials_anisotropy.js";
6
6
  export * from "./KHR_materials_clearcoat.js";
7
- export * from "./KHR_materials_clearcoat_darkening.js";
8
- export * from "./KHR_materials_clearcoat_ior.js";
9
- export * from "./KHR_materials_clearcoat_color.js";
10
- export * from "./KHR_materials_clearcoat_anisotropy.js";
7
+ export * from "./KHR_materials_coat.js";
11
8
  export * from "./KHR_materials_diffuse_transmission.js";
12
9
  export * from "./KHR_materials_dispersion.js";
13
10
  export * from "./KHR_materials_emissive_strength.js";
14
11
  export * from "./KHR_materials_ior.js";
15
12
  export * from "./KHR_materials_iridescence.js";
16
13
  export * from "./KHR_materials_sheen.js";
14
+ export * from "./KHR_materials_fuzz.js";
17
15
  export * from "./KHR_materials_specular.js";
18
16
  export * from "./KHR_materials_transmission.js";
19
17
  export * from "./KHR_materials_unlit.js";
@@ -4,16 +4,14 @@ export * from "./KHR_lights_punctual.js";
4
4
  export * from "./EXT_lights_area.js";
5
5
  export * from "./KHR_materials_anisotropy.js";
6
6
  export * from "./KHR_materials_clearcoat.js";
7
- export * from "./KHR_materials_clearcoat_darkening.js";
8
- export * from "./KHR_materials_clearcoat_ior.js";
9
- export * from "./KHR_materials_clearcoat_color.js";
10
- export * from "./KHR_materials_clearcoat_anisotropy.js";
7
+ export * from "./KHR_materials_coat.js";
11
8
  export * from "./KHR_materials_diffuse_transmission.js";
12
9
  export * from "./KHR_materials_dispersion.js";
13
10
  export * from "./KHR_materials_emissive_strength.js";
14
11
  export * from "./KHR_materials_ior.js";
15
12
  export * from "./KHR_materials_iridescence.js";
16
13
  export * from "./KHR_materials_sheen.js";
14
+ export * from "./KHR_materials_fuzz.js";
17
15
  export * from "./KHR_materials_specular.js";
18
16
  export * from "./KHR_materials_transmission.js";
19
17
  export * from "./KHR_materials_unlit.js";
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/serializers/src/glTF/2.0/Extensions/index.ts"],"names":[],"mappings":"AAAA,cAAc,2BAA2B,CAAC;AAC1C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,qCAAqC,CAAC;AACpD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,iCAAiC,CAAC;AAChD,cAAc,sCAAsC,CAAC;AACrD,cAAc,sCAAsC,CAAC;AACrD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mCAAmC,CAAC;AAClD,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,mCAAmC,CAAC;AAClD,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC","sourcesContent":["export * from \"./EXT_mesh_gpu_instancing\";\r\nexport * from \"./KHR_draco_mesh_compression\";\r\nexport * from \"./KHR_lights_punctual\";\r\nexport * from \"./EXT_lights_area\";\r\nexport * from \"./KHR_materials_anisotropy\";\r\nexport * from \"./KHR_materials_clearcoat\";\r\nexport * from \"./KHR_materials_clearcoat_darkening\";\r\nexport * from \"./KHR_materials_clearcoat_ior\";\r\nexport * from \"./KHR_materials_clearcoat_color\";\r\nexport * from \"./KHR_materials_clearcoat_anisotropy\";\r\nexport * from \"./KHR_materials_diffuse_transmission\";\r\nexport * from \"./KHR_materials_dispersion\";\r\nexport * from \"./KHR_materials_emissive_strength\";\r\nexport * from \"./KHR_materials_ior\";\r\nexport * from \"./KHR_materials_iridescence\";\r\nexport * from \"./KHR_materials_sheen\";\r\nexport * from \"./KHR_materials_specular\";\r\nexport * from \"./KHR_materials_transmission\";\r\nexport * from \"./KHR_materials_unlit\";\r\nexport * from \"./KHR_materials_volume\";\r\nexport * from \"./KHR_materials_diffuse_roughness\";\r\nexport * from \"./KHR_texture_transform\";\r\nexport * from \"./KHR_texture_basisu\";\r\nexport * from \"./EXT_texture_webp\";\r\nexport * from \"./EXT_texture_avif\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/serializers/src/glTF/2.0/Extensions/index.ts"],"names":[],"mappings":"AAAA,cAAc,2BAA2B,CAAC;AAC1C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,sBAAsB,CAAC;AACrC,cAAc,sCAAsC,CAAC;AACrD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mCAAmC,CAAC;AAClD,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,mCAAmC,CAAC;AAClD,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC","sourcesContent":["export * from \"./EXT_mesh_gpu_instancing\";\r\nexport * from \"./KHR_draco_mesh_compression\";\r\nexport * from \"./KHR_lights_punctual\";\r\nexport * from \"./EXT_lights_area\";\r\nexport * from \"./KHR_materials_anisotropy\";\r\nexport * from \"./KHR_materials_clearcoat\";\r\nexport * from \"./KHR_materials_coat\";\r\nexport * from \"./KHR_materials_diffuse_transmission\";\r\nexport * from \"./KHR_materials_dispersion\";\r\nexport * from \"./KHR_materials_emissive_strength\";\r\nexport * from \"./KHR_materials_ior\";\r\nexport * from \"./KHR_materials_iridescence\";\r\nexport * from \"./KHR_materials_sheen\";\r\nexport * from \"./KHR_materials_fuzz\";\r\nexport * from \"./KHR_materials_specular\";\r\nexport * from \"./KHR_materials_transmission\";\r\nexport * from \"./KHR_materials_unlit\";\r\nexport * from \"./KHR_materials_volume\";\r\nexport * from \"./KHR_materials_diffuse_roughness\";\r\nexport * from \"./KHR_texture_transform\";\r\nexport * from \"./KHR_texture_basisu\";\r\nexport * from \"./EXT_texture_webp\";\r\nexport * from \"./EXT_texture_avif\";\r\n"]}
@@ -1,4 +1,4 @@
1
- import type { IBufferView, IAccessor, INode, IScene, IMesh, IMaterial, ITexture, IImage, ISampler, IAnimation, IMeshPrimitive, IGLTF, ITextureInfo, ISkin, ICamera, ImageMimeType } from "babylonjs-gltf2interface";
1
+ import type { IBufferView, IAccessor, INode, IScene, IMesh, IMaterial, ITexture, IImage, ISampler, IAnimation, IMeshPrimitive, IGLTF, ITextureInfo, ISkin, ICamera } from "babylonjs-gltf2interface";
2
2
  import type { Nullable } from "@babylonjs/core/types.js";
3
3
  import type { Node } from "@babylonjs/core/node.js";
4
4
  import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
@@ -26,10 +26,7 @@ export declare class GLTFExporter {
26
26
  readonly _textures: ITexture[];
27
27
  readonly _babylonScene: Scene;
28
28
  readonly _imageData: {
29
- [fileName: string]: {
30
- data: ArrayBuffer;
31
- mimeType: ImageMimeType;
32
- };
29
+ [fileName: string]: Blob;
33
30
  };
34
31
  /**
35
32
  * Baked animation sample rate
@@ -393,7 +393,7 @@ export class GLTFExporter {
393
393
  container.files[glTFBinFile] = bin;
394
394
  if (this._imageData) {
395
395
  for (const image in this._imageData) {
396
- container.files[image] = new Blob([this._imageData[image].data], { type: this._imageData[image].mimeType });
396
+ container.files[image] = this._imageData[image];
397
397
  }
398
398
  }
399
399
  return container;