@babylonjs/serializers 8.33.4 → 8.34.1

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Files changed (35) hide show
  1. package/glTF/2.0/Extensions/EXT_lights_area.d.ts +39 -0
  2. package/glTF/2.0/Extensions/EXT_lights_area.js +133 -0
  3. package/glTF/2.0/Extensions/EXT_lights_area.js.map +1 -0
  4. package/glTF/2.0/Extensions/KHR_materials_anisotropy.js +32 -105
  5. package/glTF/2.0/Extensions/KHR_materials_anisotropy.js.map +1 -1
  6. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +8 -0
  7. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +136 -13
  8. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  9. package/glTF/2.0/Extensions/{KHR_materials_clearcoat_darkening.d.ts → KHR_materials_coat.d.ts} +10 -2
  10. package/glTF/2.0/Extensions/KHR_materials_coat.js +383 -0
  11. package/glTF/2.0/Extensions/KHR_materials_coat.js.map +1 -0
  12. package/glTF/2.0/Extensions/{KHR_materials_clearcoat_color.d.ts → KHR_materials_fuzz.d.ts} +13 -5
  13. package/glTF/2.0/Extensions/KHR_materials_fuzz.js +194 -0
  14. package/glTF/2.0/Extensions/KHR_materials_fuzz.js.map +1 -0
  15. package/glTF/2.0/Extensions/index.d.ts +3 -4
  16. package/glTF/2.0/Extensions/index.js +3 -4
  17. package/glTF/2.0/Extensions/index.js.map +1 -1
  18. package/glTF/2.0/glTFAnimation.js +2 -2
  19. package/glTF/2.0/glTFAnimation.js.map +1 -1
  20. package/glTF/2.0/glTFMaterialExporter.d.ts +2 -2
  21. package/glTF/2.0/glTFMaterialExporter.js +85 -14
  22. package/glTF/2.0/glTFMaterialExporter.js.map +1 -1
  23. package/glTF/2.0/glTFUtilities.d.ts +2 -1
  24. package/glTF/2.0/glTFUtilities.js.map +1 -1
  25. package/package.json +3 -3
  26. package/glTF/2.0/Extensions/KHR_materials_clearcoat_anisotropy.d.ts +0 -32
  27. package/glTF/2.0/Extensions/KHR_materials_clearcoat_anisotropy.js +0 -231
  28. package/glTF/2.0/Extensions/KHR_materials_clearcoat_anisotropy.js.map +0 -1
  29. package/glTF/2.0/Extensions/KHR_materials_clearcoat_color.js +0 -101
  30. package/glTF/2.0/Extensions/KHR_materials_clearcoat_color.js.map +0 -1
  31. package/glTF/2.0/Extensions/KHR_materials_clearcoat_darkening.js +0 -70
  32. package/glTF/2.0/Extensions/KHR_materials_clearcoat_darkening.js.map +0 -1
  33. package/glTF/2.0/Extensions/KHR_materials_clearcoat_ior.d.ts +0 -26
  34. package/glTF/2.0/Extensions/KHR_materials_clearcoat_ior.js +0 -60
  35. package/glTF/2.0/Extensions/KHR_materials_clearcoat_ior.js.map +0 -1
@@ -0,0 +1,39 @@
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+ import type { Nullable } from "@babylonjs/core/types.js";
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+ import type { Node } from "@babylonjs/core/node.js";
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+ import type { INode } from "babylonjs-gltf2interface";
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+ import type { IGLTFExporterExtensionV2 } from "../glTFExporterExtension.js";
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+ import { GLTFExporter } from "../glTFExporter.js";
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+ /**
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+ * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/EXT_lights_area/README.md)
8
+ */
9
+ export declare class EXT_lights_area implements IGLTFExporterExtensionV2 {
10
+ /** The name of this extension. */
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+ readonly name = "EXT_lights_area";
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+ /** Defines whether this extension is enabled. */
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+ enabled: boolean;
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+ /** Defines whether this extension is required */
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+ required: boolean;
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+ /** Reference to the glTF exporter */
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+ private _exporter;
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+ private _lights;
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+ /**
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+ * @internal
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+ */
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+ constructor(exporter: GLTFExporter);
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+ /** @internal */
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+ dispose(): void;
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+ /** @internal */
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+ get wasUsed(): boolean;
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+ /** @internal */
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+ onExporting(): void;
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+ /**
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+ * Define this method to modify the default behavior when exporting a node
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+ * @param context The context when exporting the node
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+ * @param node glTF node
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+ * @param babylonNode BabylonJS node
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+ * @param nodeMap Node mapping of babylon node to glTF node index
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+ * @param convertToRightHanded Flag to convert the values to right-handed
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+ * @returns nullable INode promise
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+ */
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+ postExportNodeAsync(context: string, node: INode, babylonNode: Node, nodeMap: Map<Node, number>, convertToRightHanded: boolean): Promise<Nullable<INode>>;
39
+ }
@@ -0,0 +1,133 @@
1
+ import { Vector3, Quaternion, TmpVectors } from "@babylonjs/core/Maths/math.vector.js";
2
+ import { Light } from "@babylonjs/core/Lights/light.js";
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+ import { GLTFExporter } from "../glTFExporter.js";
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+ import { Logger } from "@babylonjs/core/Misc/logger.js";
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+ import { ConvertToRightHandedPosition, OmitDefaultValues, CollapseChildIntoParent, IsChildCollapsible } from "../glTFUtilities.js";
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+ const NAME = "EXT_lights_area";
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+ const DEFAULTS = {
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+ name: "",
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+ color: [1, 1, 1],
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+ intensity: 1,
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+ size: 1,
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+ };
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+ const RECTDEFAULTS = {
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+ aspect: 1,
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+ };
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+ const LIGHTDIRECTION = Vector3.Backward();
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+ /**
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+ * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/EXT_lights_area/README.md)
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+ */
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+ // eslint-disable-next-line @typescript-eslint/naming-convention
21
+ export class EXT_lights_area {
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+ /**
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+ * @internal
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+ */
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+ constructor(exporter) {
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+ /** The name of this extension. */
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+ this.name = NAME;
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+ /** Defines whether this extension is enabled. */
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+ this.enabled = true;
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+ /** Defines whether this extension is required */
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+ this.required = false;
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+ this._exporter = exporter;
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+ }
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+ /** @internal */
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+ dispose() {
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+ this._lights = null;
37
+ }
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+ /** @internal */
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+ get wasUsed() {
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+ return !!this._lights;
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+ }
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+ /** @internal */
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+ onExporting() {
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+ this._exporter._glTF.extensions[NAME] = this._lights;
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+ }
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+ /**
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+ * Define this method to modify the default behavior when exporting a node
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+ * @param context The context when exporting the node
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+ * @param node glTF node
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+ * @param babylonNode BabylonJS node
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+ * @param nodeMap Node mapping of babylon node to glTF node index
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+ * @param convertToRightHanded Flag to convert the values to right-handed
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+ * @returns nullable INode promise
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+ */
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+ async postExportNodeAsync(context, node, babylonNode, nodeMap, convertToRightHanded) {
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+ return await new Promise((resolve) => {
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+ if (!(babylonNode instanceof Light)) {
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+ resolve(node);
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+ return;
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+ }
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+ const lightType = babylonNode.getTypeID() == Light.LIGHTTYPEID_RECT_AREALIGHT ? "rect" /* EXTLightsArea_LightType.RECT */ : null;
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+ if (!lightType) {
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+ Logger.Warn(`${context}: Light ${babylonNode.name} is not supported in ${NAME}`);
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+ resolve(node);
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+ return;
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+ }
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+ const areaLight = babylonNode;
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+ if (areaLight.falloffType !== Light.FALLOFF_GLTF) {
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+ Logger.Warn(`${context}: Light falloff for ${babylonNode.name} does not match the ${NAME} specification!`);
70
+ }
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+ // Set the node's translation and rotation here, since lights are not handled in exportNodeAsync
72
+ if (!areaLight.position.equalsToFloats(0, 0, 0)) {
73
+ const translation = TmpVectors.Vector3[0].copyFrom(areaLight.position);
74
+ if (convertToRightHanded) {
75
+ ConvertToRightHandedPosition(translation);
76
+ }
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+ node.translation = translation.asArray();
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+ }
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+ // Represent the Babylon light's direction as a quaternion
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+ // relative to glTF lights' forward direction, (0, 0, -1).
81
+ const direction = Vector3.Forward();
82
+ if (convertToRightHanded) {
83
+ ConvertToRightHandedPosition(direction);
84
+ }
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+ const lightRotationQuaternion = Quaternion.FromUnitVectorsToRef(LIGHTDIRECTION, direction, TmpVectors.Quaternion[0]);
86
+ if (!Quaternion.IsIdentity(lightRotationQuaternion)) {
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+ node.rotation = lightRotationQuaternion.asArray();
88
+ }
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+ const light = {
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+ type: lightType,
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+ name: areaLight.name,
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+ color: areaLight.diffuse.asArray(),
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+ intensity: areaLight.intensity,
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+ size: areaLight.height,
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+ rect: {
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+ aspect: areaLight.width / areaLight.height,
97
+ },
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+ };
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+ OmitDefaultValues(light, DEFAULTS);
100
+ if (light.rect) {
101
+ OmitDefaultValues(light.rect, RECTDEFAULTS);
102
+ }
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+ this._lights || (this._lights = {
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+ lights: [],
105
+ });
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+ this._lights.lights.push(light);
107
+ const lightReference = {
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+ light: this._lights.lights.length - 1,
109
+ };
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+ // Assign the light to its parent node, if possible, to condense the glTF
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+ // Why and when: the glTF loader generates a new parent TransformNode for each light node, which we should undo on export
112
+ const parentBabylonNode = babylonNode.parent;
113
+ if (parentBabylonNode && IsChildCollapsible(areaLight, parentBabylonNode)) {
114
+ const parentNodeIndex = nodeMap.get(parentBabylonNode);
115
+ if (parentNodeIndex) {
116
+ // Combine the light's transformation with the parent's
117
+ const parentNode = this._exporter._nodes[parentNodeIndex];
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+ CollapseChildIntoParent(node, parentNode);
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+ parentNode.extensions || (parentNode.extensions = {});
120
+ parentNode.extensions[NAME] = lightReference;
121
+ // Do not export the original node
122
+ resolve(null);
123
+ return;
124
+ }
125
+ }
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+ node.extensions || (node.extensions = {});
127
+ node.extensions[NAME] = lightReference;
128
+ resolve(node);
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+ });
130
+ }
131
+ }
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+ GLTFExporter.RegisterExtension(NAME, (exporter) => new EXT_lights_area(exporter));
133
+ //# sourceMappingURL=EXT_lights_area.js.map
@@ -0,0 +1 @@
1
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type { Nullable } from \"core/types\";\r\nimport { Vector3, Quaternion, TmpVectors } from \"core/Maths/math.vector\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport type { Node } from \"core/node\";\r\nimport type { INode, IEXTLightsArea_LightReference, IEXTLightsArea_Light, IEXTLightsArea } from \"babylonjs-gltf2interface\";\r\nimport { EXTLightsArea_LightType } from \"babylonjs-gltf2interface\";\r\nimport type { IGLTFExporterExtensionV2 } from \"../glTFExporterExtension\";\r\nimport { GLTFExporter } from \"../glTFExporter\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { ConvertToRightHandedPosition, OmitDefaultValues, CollapseChildIntoParent, IsChildCollapsible } from \"../glTFUtilities\";\r\nimport type { RectAreaLight } from \"core/Lights/rectAreaLight\";\r\n\r\nconst NAME = \"EXT_lights_area\";\r\nconst DEFAULTS: Omit<IEXTLightsArea_Light, \"type\"> = {\r\n name: \"\",\r\n color: [1, 1, 1],\r\n intensity: 1,\r\n size: 1,\r\n};\r\nconst RECTDEFAULTS: NonNullable<IEXTLightsArea_Light[\"rect\"]> = {\r\n aspect: 1,\r\n};\r\nconst LIGHTDIRECTION = Vector3.Backward();\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/EXT_lights_area/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class EXT_lights_area implements IGLTFExporterExtensionV2 {\r\n /** The name of this extension. */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled. */\r\n public enabled = true;\r\n\r\n /** Defines whether this extension is required */\r\n public required = false;\r\n\r\n /** Reference to the glTF exporter */\r\n private _exporter: GLTFExporter;\r\n\r\n private _lights: IEXTLightsArea;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(exporter: GLTFExporter) {\r\n this._exporter = exporter;\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._lights as any) = null;\r\n }\r\n\r\n /** @internal */\r\n public get wasUsed() {\r\n return !!this._lights;\r\n }\r\n\r\n /** @internal */\r\n public onExporting(): void {\r\n this._exporter._glTF.extensions![NAME] = this._lights;\r\n }\r\n /**\r\n * Define this method to modify the default behavior when exporting a node\r\n * @param context The context when exporting the node\r\n * @param node glTF node\r\n * @param babylonNode BabylonJS node\r\n * @param nodeMap Node mapping of babylon node to glTF node index\r\n * @param convertToRightHanded Flag to convert the values to right-handed\r\n * @returns nullable INode promise\r\n */\r\n public async postExportNodeAsync(context: string, node: INode, babylonNode: Node, nodeMap: Map<Node, number>, convertToRightHanded: boolean): Promise<Nullable<INode>> {\r\n return await new Promise((resolve) => {\r\n if (!(babylonNode instanceof Light)) {\r\n resolve(node);\r\n return;\r\n }\r\n\r\n const lightType = babylonNode.getTypeID() == Light.LIGHTTYPEID_RECT_AREALIGHT ? EXTLightsArea_LightType.RECT : null;\r\n if (!lightType) {\r\n Logger.Warn(`${context}: Light ${babylonNode.name} is not supported in ${NAME}`);\r\n resolve(node);\r\n return;\r\n }\r\n\r\n const areaLight = babylonNode as RectAreaLight;\r\n\r\n if (areaLight.falloffType !== Light.FALLOFF_GLTF) {\r\n Logger.Warn(`${context}: Light falloff for ${babylonNode.name} does not match the ${NAME} specification!`);\r\n }\r\n\r\n // Set the node's translation and rotation here, since lights are not handled in exportNodeAsync\r\n if (!areaLight.position.equalsToFloats(0, 0, 0)) {\r\n const translation = TmpVectors.Vector3[0].copyFrom(areaLight.position);\r\n if (convertToRightHanded) {\r\n ConvertToRightHandedPosition(translation);\r\n }\r\n node.translation = translation.asArray();\r\n }\r\n\r\n // Represent the Babylon light's direction as a quaternion\r\n // relative to glTF lights' forward direction, (0, 0, -1).\r\n const direction = Vector3.Forward();\r\n if (convertToRightHanded) {\r\n ConvertToRightHandedPosition(direction);\r\n }\r\n\r\n const lightRotationQuaternion = Quaternion.FromUnitVectorsToRef(LIGHTDIRECTION, direction, TmpVectors.Quaternion[0]);\r\n if (!Quaternion.IsIdentity(lightRotationQuaternion)) {\r\n node.rotation = lightRotationQuaternion.asArray();\r\n }\r\n\r\n const light: IEXTLightsArea_Light = {\r\n type: lightType,\r\n name: areaLight.name,\r\n color: areaLight.diffuse.asArray(),\r\n intensity: areaLight.intensity,\r\n size: areaLight.height,\r\n rect: {\r\n aspect: areaLight.width / areaLight.height,\r\n },\r\n };\r\n OmitDefaultValues(light, DEFAULTS);\r\n\r\n if (light.rect) {\r\n OmitDefaultValues(light.rect, RECTDEFAULTS);\r\n }\r\n\r\n this._lights ||= {\r\n lights: [],\r\n };\r\n this._lights.lights.push(light);\r\n\r\n const lightReference: IEXTLightsArea_LightReference = {\r\n light: this._lights.lights.length - 1,\r\n };\r\n\r\n // Assign the light to its parent node, if possible, to condense the glTF\r\n // Why and when: the glTF loader generates a new parent TransformNode for each light node, which we should undo on export\r\n const parentBabylonNode = babylonNode.parent;\r\n\r\n if (parentBabylonNode && IsChildCollapsible(areaLight, parentBabylonNode)) {\r\n const parentNodeIndex = nodeMap.get(parentBabylonNode);\r\n if (parentNodeIndex) {\r\n // Combine the light's transformation with the parent's\r\n const parentNode = this._exporter._nodes[parentNodeIndex];\r\n CollapseChildIntoParent(node, parentNode);\r\n parentNode.extensions ||= {};\r\n parentNode.extensions[NAME] = lightReference;\r\n\r\n // Do not export the original node\r\n resolve(null);\r\n return;\r\n }\r\n }\r\n\r\n node.extensions ||= {};\r\n node.extensions[NAME] = lightReference;\r\n resolve(node);\r\n });\r\n }\r\n}\r\n\r\nGLTFExporter.RegisterExtension(NAME, (exporter) => new EXT_lights_area(exporter));\r\n"]}
@@ -1,9 +1,7 @@
1
1
  import { GLTFExporter } from "../glTFExporter.js";
2
2
  import { PBRBaseMaterial } from "@babylonjs/core/Materials/PBR/pbrBaseMaterial.js";
3
3
  import { OpenPBRMaterial } from "@babylonjs/core/Materials/PBR/openpbrMaterial.js";
4
- import { Constants } from "@babylonjs/core/Engines/constants.js";
5
- import { Effect } from "@babylonjs/core/Materials/effect.js";
6
- import { ProceduralTexture } from "@babylonjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
4
+ import { MergeTexturesAsync, CreateRGBAConfiguration, CreateTextureInput, CreateConstantInput } from "@babylonjs/core/Materials/Textures/textureMerger.js";
7
5
  const NAME = "KHR_materials_anisotropy";
8
6
  // Convert OpenPBR anisotropy values to glTF-compatible values
9
7
  function OpenpbrAnisotropyStrengthToGltf(baseRoughness, anisotropy) {
@@ -14,109 +12,33 @@ function OpenpbrAnisotropyStrengthToGltf(baseRoughness, anisotropy) {
14
12
  const newAnisotropyStrength = Math.min(Math.sqrt((roughnessT - baseAlpha) / Math.max(1.0 - baseAlpha, 0.0001)), 1.0);
15
13
  return { newBaseRoughness, newAnisotropyStrength };
16
14
  }
17
- function CopyTextureTransform(source, destination) {
18
- destination.uOffset = source.uOffset;
19
- destination.vOffset = source.vOffset;
20
- destination.uScale = source.uScale;
21
- destination.vScale = source.vScale;
22
- destination.uAng = source.uAng;
23
- destination.vAng = source.vAng;
24
- destination.wAng = source.wAng;
25
- destination.uRotationCenter = source.uRotationCenter;
26
- destination.vRotationCenter = source.vRotationCenter;
15
+ /**
16
+ * Generate a unique ID for the merged anisotropy textures based on the internal texture data.
17
+ * This is used for caching merged textures.
18
+ * @param babylonMaterial Source OpenPBR material
19
+ * @returns A unique ID string for the merged anisotropy textures
20
+ * @internal
21
+ */
22
+ function GetAnisoTextureId(babylonMaterial) {
23
+ const anisoStrengthTexture = babylonMaterial.specularRoughnessAnisotropyTexture;
24
+ const tangentTexture = babylonMaterial.geometryTangentTexture;
25
+ const strengthId = anisoStrengthTexture && anisoStrengthTexture.getInternalTexture() ? anisoStrengthTexture.getInternalTexture().uniqueId : "NoStrength";
26
+ const tangentId = tangentTexture && tangentTexture.getInternalTexture() ? tangentTexture.getInternalTexture().uniqueId : "NoTangent";
27
+ return `${strengthId}_${tangentId}`;
27
28
  }
28
- // Custom shader for merging anisotropy into tangent texture
29
- const AnisotropyMergeFragment = `
30
- precision highp float;
31
- #ifdef HAS_TANGENT_TEXTURE
32
- uniform sampler2D tangentTexture;
33
- #endif
34
- #ifdef HAS_ANISOTROPY_TEXTURE
35
- uniform sampler2D anisotropyTexture;
36
- #endif
37
- uniform int useRoughnessFromMetallicGreen;
38
- uniform int useAnisotropyFromTangentBlue;
39
-
40
- varying vec2 vUV;
41
-
42
- void main() {
43
- vec2 tangent = vec2(1.0, 0.0);
44
- float anisotropy = 1.0;
45
- #ifdef HAS_TANGENT_TEXTURE
46
- // Tangent texture is present
47
- vec4 tangentSample = texture2D(tangentTexture, vUV);
48
- tangent = tangentSample.rg;
49
-
50
- if (useAnisotropyFromTangentBlue > 0) {
51
- anisotropy = tangentSample.b;
52
- }
53
- #endif
54
- #ifdef HAS_ANISOTROPY_TEXTURE
55
- // Anisotropy texture is present
56
- vec4 anisotropySample = texture2D(anisotropyTexture, vUV);
57
- anisotropy = anisotropySample.r;
58
- #endif
59
-
60
- // Output: RG = tangent XY, B = anisotropy strength
61
- vec4 anisotropyData = vec4(tangent.x, tangent.y, anisotropy, 1.0);
62
- gl_FragColor = anisotropyData;
63
- }
64
- `;
65
29
  // In your postExportMaterialAsync method:
66
30
  async function CreateMergedAnisotropyTexture(babylonMaterial) {
67
31
  const scene = babylonMaterial.getScene();
68
- // Register the custom shader if not already done
69
- if (!Effect.ShadersStore["anisotropyMergeFragmentShader"]) {
70
- Effect.ShadersStore["anisotropyMergeFragmentShader"] = AnisotropyMergeFragment;
71
- }
72
32
  const anisoStrengthTexture = babylonMaterial.specularRoughnessAnisotropyTexture;
73
33
  const tangentTexture = babylonMaterial.geometryTangentTexture;
74
34
  // If we don't have any textures, we don't need to generate anything.
75
35
  if (!(anisoStrengthTexture || tangentTexture)) {
76
36
  return null;
77
37
  }
78
- const width = Math.max(anisoStrengthTexture ? anisoStrengthTexture.getSize().width : 1, tangentTexture ? tangentTexture.getSize().width : 1);
79
- const height = Math.max(anisoStrengthTexture ? anisoStrengthTexture.getSize().height : 1, tangentTexture ? tangentTexture.getSize().height : 1);
80
- const textureOptions = {
81
- type: Constants.TEXTURETYPE_UNSIGNED_BYTE,
82
- format: Constants.TEXTUREFORMAT_RGBA,
83
- samplingMode: Constants.TEXTURE_BILINEAR_SAMPLINGMODE,
84
- generateDepthBuffer: false,
85
- generateStencilBuffer: false,
86
- generateMipMaps: false,
87
- };
88
- const rtTexture = new ProceduralTexture(babylonMaterial.name + "_anisotropy", {
89
- width,
90
- height,
91
- }, "anisotropyMerge", scene, textureOptions);
92
- rtTexture.refreshRate = -1;
93
- // Set uniforms and defines
94
- let defines = "";
95
- if (tangentTexture) {
96
- defines += "#define HAS_TANGENT_TEXTURE\n";
97
- rtTexture.setTexture("tangentTexture", tangentTexture);
98
- CopyTextureTransform(tangentTexture, rtTexture);
99
- }
100
- rtTexture.setVector2("tangentVector", babylonMaterial.geometryTangent);
101
- if (anisoStrengthTexture) {
102
- defines += "#define HAS_ANISOTROPY_TEXTURE\n";
103
- rtTexture.setTexture("anisotropyTexture", anisoStrengthTexture);
104
- CopyTextureTransform(anisoStrengthTexture, rtTexture);
105
- }
106
- rtTexture.setInt("useAnisotropyFromTangentBlue", babylonMaterial._useSpecularRoughnessAnisotropyFromTangentTexture ? 1 : 0);
107
- rtTexture.defines = defines;
108
- return await new Promise((resolve, reject) => {
109
- // Compile and render
110
- rtTexture.executeWhenReady(() => {
111
- try {
112
- rtTexture.render();
113
- resolve(rtTexture);
114
- }
115
- catch (error) {
116
- reject(error instanceof Error ? error : new Error(String(error)));
117
- }
118
- });
119
- });
38
+ return await MergeTexturesAsync("AnisotropyTexture", CreateRGBAConfiguration(tangentTexture ? CreateTextureInput(tangentTexture, 0) : CreateConstantInput(1.0), // tangent x from red channel
39
+ tangentTexture ? CreateTextureInput(tangentTexture, 1) : CreateConstantInput(0.0), // tangent y from green channel
40
+ anisoStrengthTexture ? CreateTextureInput(anisoStrengthTexture, 0) : CreateConstantInput(1.0) // Anisotropy from red channel
41
+ ), scene);
120
42
  }
121
43
  /**
122
44
  * @internal
@@ -158,10 +80,16 @@ export class KHR_materials_anisotropy {
158
80
  }
159
81
  else if (babylonMaterial instanceof OpenPBRMaterial) {
160
82
  if (babylonMaterial.specularRoughnessAnisotropy > 0) {
161
- const anisoTexture = await CreateMergedAnisotropyTexture(babylonMaterial);
162
- if (anisoTexture) {
163
- additionalTextures.push(anisoTexture);
164
- this._anisoTexturesMap[babylonMaterial.id] = anisoTexture;
83
+ const texId = GetAnisoTextureId(babylonMaterial);
84
+ if (this._anisoTexturesMap[texId]) {
85
+ additionalTextures.push(this._anisoTexturesMap[texId]);
86
+ }
87
+ else {
88
+ const anisoTexture = await CreateMergedAnisotropyTexture(babylonMaterial);
89
+ if (anisoTexture) {
90
+ additionalTextures.push(anisoTexture);
91
+ this._anisoTexturesMap[texId] = anisoTexture;
92
+ }
165
93
  }
166
94
  return additionalTextures;
167
95
  }
@@ -233,12 +161,11 @@ export class KHR_materials_anisotropy {
233
161
  extensions: {},
234
162
  };
235
163
  if (!babylonMaterial._useGltfStyleAnisotropy) {
236
- anisotropyInfo.extensions["EXT_materials_anisotropy_openpbr"] = {
237
- openPbrAnisotropyEnabled: true,
238
- };
164
+ // Enable OpenPBR extension on this material.
165
+ node.extensions["KHR_materials_openpbr"] = {};
239
166
  (_a = this._exporter._glTF).extensionsUsed || (_a.extensionsUsed = []);
240
- if (this._exporter._glTF.extensionsUsed.indexOf("EXT_materials_anisotropy_openpbr") === -1) {
241
- this._exporter._glTF.extensionsUsed.push("EXT_materials_anisotropy_openpbr");
167
+ if (this._exporter._glTF.extensionsUsed.indexOf("KHR_materials_openpbr") === -1) {
168
+ this._exporter._glTF.extensionsUsed.push("KHR_materials_openpbr");
242
169
  }
243
170
  }
244
171
  this._exporter._materialNeedsUVsSet.add(babylonMaterial);
@@ -1 +1 @@
1
- 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type { IMaterial, IKHRMaterialsAnisotropy } from \"babylonjs-gltf2interface\";\r\nimport type { IGLTFExporterExtensionV2 } from \"../glTFExporterExtension\";\r\nimport { GLTFExporter } from \"../glTFExporter\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { OpenPBRMaterial } from \"core/Materials/PBR/openpbrMaterial\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Effect } from \"core/Materials/effect\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { IProceduralTextureCreationOptions } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\n\r\nconst NAME = \"KHR_materials_anisotropy\";\r\n\r\n// Convert OpenPBR anisotropy values to glTF-compatible values\r\nfunction OpenpbrAnisotropyStrengthToGltf(baseRoughness: number, anisotropy: number) {\r\n const baseAlpha = baseRoughness * baseRoughness;\r\n const roughnessT = baseAlpha * Math.sqrt(2.0 / (1.0 + (1 - anisotropy) * (1 - anisotropy)));\r\n const roughnessB = (1 - anisotropy) * roughnessT;\r\n const newBaseRoughness = Math.sqrt(roughnessB);\r\n const newAnisotropyStrength = Math.min(Math.sqrt((roughnessT - baseAlpha) / Math.max(1.0 - baseAlpha, 0.0001)), 1.0);\r\n\r\n return { newBaseRoughness, newAnisotropyStrength };\r\n}\r\n\r\nfunction CopyTextureTransform(source: Texture, destination: Texture) {\r\n destination.uOffset = source.uOffset;\r\n destination.vOffset = source.vOffset;\r\n destination.uScale = source.uScale;\r\n destination.vScale = source.vScale;\r\n destination.uAng = source.uAng;\r\n destination.vAng = source.vAng;\r\n destination.wAng = source.wAng;\r\n destination.uRotationCenter = source.uRotationCenter;\r\n destination.vRotationCenter = source.vRotationCenter;\r\n}\r\n\r\n// Custom shader for merging anisotropy into tangent texture\r\nconst AnisotropyMergeFragment = `\r\n precision highp float;\r\n#ifdef HAS_TANGENT_TEXTURE\r\n uniform sampler2D tangentTexture;\r\n#endif\r\n#ifdef HAS_ANISOTROPY_TEXTURE\r\n uniform sampler2D anisotropyTexture;\r\n#endif\r\n uniform int useRoughnessFromMetallicGreen;\r\n uniform int useAnisotropyFromTangentBlue;\r\n\r\n varying vec2 vUV;\r\n\r\n void main() {\r\n vec2 tangent = vec2(1.0, 0.0);\r\n float anisotropy = 1.0;\r\n #ifdef HAS_TANGENT_TEXTURE\r\n // Tangent texture is present\r\n vec4 tangentSample = texture2D(tangentTexture, vUV);\r\n tangent = tangentSample.rg;\r\n\r\n if (useAnisotropyFromTangentBlue > 0) {\r\n anisotropy = tangentSample.b;\r\n }\r\n #endif\r\n #ifdef HAS_ANISOTROPY_TEXTURE\r\n // Anisotropy texture is present\r\n vec4 anisotropySample = texture2D(anisotropyTexture, vUV);\r\n anisotropy = anisotropySample.r;\r\n #endif\r\n \r\n // Output: RG = tangent XY, B = anisotropy strength\r\n vec4 anisotropyData = vec4(tangent.x, tangent.y, anisotropy, 1.0);\r\n gl_FragColor = anisotropyData;\r\n }\r\n`;\r\n\r\n// In your postExportMaterialAsync method:\r\nasync function CreateMergedAnisotropyTexture(babylonMaterial: OpenPBRMaterial): Promise<Nullable<ProceduralTexture>> {\r\n const scene = babylonMaterial.getScene();\r\n\r\n // Register the custom shader if not already done\r\n if (!Effect.ShadersStore[\"anisotropyMergeFragmentShader\"]) {\r\n Effect.ShadersStore[\"anisotropyMergeFragmentShader\"] = AnisotropyMergeFragment;\r\n }\r\n\r\n const anisoStrengthTexture: Nullable<BaseTexture> = babylonMaterial.specularRoughnessAnisotropyTexture;\r\n const tangentTexture = babylonMaterial.geometryTangentTexture;\r\n\r\n // If we don't have any textures, we don't need to generate anything.\r\n if (!(anisoStrengthTexture || tangentTexture)) {\r\n return null;\r\n }\r\n\r\n const width = Math.max(anisoStrengthTexture ? anisoStrengthTexture.getSize().width : 1, tangentTexture ? tangentTexture.getSize().width : 1);\r\n const height = Math.max(anisoStrengthTexture ? anisoStrengthTexture.getSize().height : 1, tangentTexture ? tangentTexture.getSize().height : 1);\r\n const textureOptions: IProceduralTextureCreationOptions = {\r\n type: Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n format: Constants.TEXTUREFORMAT_RGBA,\r\n samplingMode: Constants.TEXTURE_BILINEAR_SAMPLINGMODE,\r\n generateDepthBuffer: false,\r\n generateStencilBuffer: false,\r\n generateMipMaps: false,\r\n };\r\n const rtTexture = new ProceduralTexture(\r\n babylonMaterial.name + \"_anisotropy\",\r\n {\r\n width,\r\n height,\r\n },\r\n \"anisotropyMerge\",\r\n scene,\r\n textureOptions\r\n );\r\n rtTexture.refreshRate = -1;\r\n\r\n // Set uniforms and defines\r\n let defines = \"\";\r\n if (tangentTexture) {\r\n defines += \"#define HAS_TANGENT_TEXTURE\\n\";\r\n rtTexture.setTexture(\"tangentTexture\", tangentTexture);\r\n CopyTextureTransform(tangentTexture as Texture, rtTexture);\r\n }\r\n rtTexture.setVector2(\"tangentVector\", babylonMaterial.geometryTangent);\r\n if (anisoStrengthTexture) {\r\n defines += \"#define HAS_ANISOTROPY_TEXTURE\\n\";\r\n rtTexture.setTexture(\"anisotropyTexture\", anisoStrengthTexture);\r\n CopyTextureTransform(anisoStrengthTexture as Texture, rtTexture);\r\n }\r\n rtTexture.setInt(\"useAnisotropyFromTangentBlue\", babylonMaterial._useSpecularRoughnessAnisotropyFromTangentTexture ? 1 : 0);\r\n rtTexture.defines = defines;\r\n\r\n return await new Promise<ProceduralTexture>((resolve, reject) => {\r\n // Compile and render\r\n rtTexture.executeWhenReady(() => {\r\n try {\r\n rtTexture.render();\r\n resolve(rtTexture);\r\n } catch (error) {\r\n reject(error instanceof Error ? error : new Error(String(error)));\r\n }\r\n });\r\n });\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_anisotropy implements IGLTFExporterExtensionV2 {\r\n /** Name of this extension */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled */\r\n public enabled = true;\r\n\r\n /** Defines whether this extension is required */\r\n public required = false;\r\n\r\n private _exporter: GLTFExporter;\r\n\r\n private _wasUsed = false;\r\n\r\n private _anisoTexturesMap: Record<string, ProceduralTexture> = {};\r\n\r\n constructor(exporter: GLTFExporter) {\r\n this._exporter = exporter;\r\n }\r\n\r\n public dispose() {}\r\n\r\n /** @internal */\r\n public get wasUsed() {\r\n return this._wasUsed;\r\n }\r\n\r\n /**\r\n * After exporting a material, deal with the additional textures\r\n * @param context GLTF context of the material\r\n * @param node exported GLTF node\r\n * @param babylonMaterial corresponding babylon material\r\n * @returns array of additional textures to export\r\n */\r\n public async postExportMaterialAdditionalTexturesAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<BaseTexture[]> {\r\n const additionalTextures: BaseTexture[] = [];\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (babylonMaterial.anisotropy.isEnabled && !babylonMaterial.anisotropy.legacy) {\r\n if (babylonMaterial.anisotropy.texture) {\r\n additionalTextures.push(babylonMaterial.anisotropy.texture);\r\n }\r\n return additionalTextures;\r\n }\r\n } else if (babylonMaterial instanceof OpenPBRMaterial) {\r\n if (babylonMaterial.specularRoughnessAnisotropy > 0) {\r\n const anisoTexture = await CreateMergedAnisotropyTexture(babylonMaterial);\r\n if (anisoTexture) {\r\n additionalTextures.push(anisoTexture);\r\n this._anisoTexturesMap[babylonMaterial.id] = anisoTexture;\r\n }\r\n return additionalTextures;\r\n }\r\n }\r\n\r\n return [];\r\n }\r\n\r\n // eslint-disable-next-line no-restricted-syntax\r\n public postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial> {\r\n return new Promise((resolve) => {\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (!babylonMaterial.anisotropy.isEnabled || babylonMaterial.anisotropy.legacy) {\r\n resolve(node);\r\n return;\r\n }\r\n\r\n this._wasUsed = true;\r\n\r\n node.extensions = node.extensions || {};\r\n\r\n const anisotropyTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.anisotropy.texture);\r\n\r\n const anisotropyInfo: IKHRMaterialsAnisotropy = {\r\n anisotropyStrength: babylonMaterial.anisotropy.intensity,\r\n anisotropyRotation: babylonMaterial.anisotropy.angle,\r\n anisotropyTexture: anisotropyTextureInfo ?? undefined,\r\n };\r\n\r\n if (anisotropyInfo.anisotropyTexture !== null) {\r\n this._exporter._materialNeedsUVsSet.add(babylonMaterial);\r\n }\r\n\r\n node.extensions[NAME] = anisotropyInfo;\r\n } else if (babylonMaterial instanceof OpenPBRMaterial) {\r\n if (babylonMaterial.specularRoughnessAnisotropy > 0) {\r\n this._wasUsed = true;\r\n\r\n node.extensions = node.extensions || {};\r\n\r\n // Check if we can convert from OpenPBR anisotropy to glTF anisotropy\r\n // Conversion involves both specular roughness and anisotropic roughness changes so,\r\n // if there are textures for either, we can't reliably convert due to there potentially\r\n // being different mappings between the textures.\r\n let roughnessTexture: Nullable<BaseTexture> = babylonMaterial.specularRoughnessTexture;\r\n if (babylonMaterial._useRoughnessFromMetallicTextureGreen) {\r\n roughnessTexture = babylonMaterial.baseMetalnessTexture;\r\n }\r\n const mergedAnisoTexture = this._anisoTexturesMap[babylonMaterial.id];\r\n\r\n // If no textures are being used, we'll always output glTF-style anisotropy.\r\n // If using OpenPBR anisotropy, convert the constants. Otherwise, just export what we have.\r\n if (!roughnessTexture && !mergedAnisoTexture) {\r\n // Convert constants\r\n let newBaseRoughness = babylonMaterial.specularRoughness;\r\n let newAnisotropyStrength = babylonMaterial.specularRoughnessAnisotropy;\r\n if (!babylonMaterial._useGltfStyleAnisotropy) {\r\n const newParams = OpenpbrAnisotropyStrengthToGltf(babylonMaterial.specularRoughness, babylonMaterial.specularRoughnessAnisotropy);\r\n newBaseRoughness = newParams.newBaseRoughness;\r\n newAnisotropyStrength = newParams.newAnisotropyStrength;\r\n }\r\n if (node.pbrMetallicRoughness) {\r\n node.pbrMetallicRoughness.roughnessFactor = newBaseRoughness;\r\n }\r\n const anisotropyInfo: IKHRMaterialsAnisotropy = {\r\n anisotropyStrength: newAnisotropyStrength,\r\n anisotropyRotation: babylonMaterial.geometryTangentAngle + Math.PI * 0.5,\r\n anisotropyTexture: undefined,\r\n };\r\n node.extensions[NAME] = anisotropyInfo;\r\n return resolve(node);\r\n }\r\n\r\n const mergedAnisoTextureInfo = mergedAnisoTexture ? this._exporter._materialExporter.getTextureInfo(mergedAnisoTexture) : null;\r\n\r\n const anisotropyInfo: IKHRMaterialsAnisotropy = {\r\n anisotropyStrength: babylonMaterial.specularRoughnessAnisotropy,\r\n anisotropyRotation: babylonMaterial.geometryTangentAngle,\r\n anisotropyTexture: mergedAnisoTextureInfo ? mergedAnisoTextureInfo : undefined,\r\n extensions: {},\r\n };\r\n\r\n if (!babylonMaterial._useGltfStyleAnisotropy) {\r\n anisotropyInfo.extensions![\"EXT_materials_anisotropy_openpbr\"] = {\r\n openPbrAnisotropyEnabled: true,\r\n };\r\n this._exporter._glTF.extensionsUsed ||= [];\r\n if (this._exporter._glTF.extensionsUsed.indexOf(\"EXT_materials_anisotropy_openpbr\") === -1) {\r\n this._exporter._glTF.extensionsUsed.push(\"EXT_materials_anisotropy_openpbr\");\r\n }\r\n }\r\n\r\n this._exporter._materialNeedsUVsSet.add(babylonMaterial);\r\n\r\n node.extensions[NAME] = anisotropyInfo;\r\n }\r\n }\r\n resolve(node);\r\n });\r\n }\r\n}\r\n\r\nGLTFExporter.RegisterExtension(NAME, (exporter) => new KHR_materials_anisotropy(exporter));\r\n"]}
1
+ 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type { IMaterial, IKHRMaterialsAnisotropy } from \"babylonjs-gltf2interface\";\r\nimport type { IGLTFExporterExtensionV2 } from \"../glTFExporterExtension\";\r\nimport { GLTFExporter } from \"../glTFExporter\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { OpenPBRMaterial } from \"core/Materials/PBR/openpbrMaterial\";\r\nimport type { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport { MergeTexturesAsync, CreateRGBAConfiguration, CreateTextureInput, CreateConstantInput } from \"core/Materials/Textures/textureMerger\";\r\n\r\nconst NAME = \"KHR_materials_anisotropy\";\r\n\r\n// Convert OpenPBR anisotropy values to glTF-compatible values\r\nfunction OpenpbrAnisotropyStrengthToGltf(baseRoughness: number, anisotropy: number) {\r\n const baseAlpha = baseRoughness * baseRoughness;\r\n const roughnessT = baseAlpha * Math.sqrt(2.0 / (1.0 + (1 - anisotropy) * (1 - anisotropy)));\r\n const roughnessB = (1 - anisotropy) * roughnessT;\r\n const newBaseRoughness = Math.sqrt(roughnessB);\r\n const newAnisotropyStrength = Math.min(Math.sqrt((roughnessT - baseAlpha) / Math.max(1.0 - baseAlpha, 0.0001)), 1.0);\r\n\r\n return { newBaseRoughness, newAnisotropyStrength };\r\n}\r\n\r\n/**\r\n * Generate a unique ID for the merged anisotropy textures based on the internal texture data.\r\n * This is used for caching merged textures.\r\n * @param babylonMaterial Source OpenPBR material\r\n * @returns A unique ID string for the merged anisotropy textures\r\n * @internal\r\n */\r\nfunction GetAnisoTextureId(babylonMaterial: OpenPBRMaterial): string {\r\n const anisoStrengthTexture: Nullable<BaseTexture> = babylonMaterial.specularRoughnessAnisotropyTexture;\r\n const tangentTexture = babylonMaterial.geometryTangentTexture;\r\n const strengthId = anisoStrengthTexture && anisoStrengthTexture.getInternalTexture() ? anisoStrengthTexture!.getInternalTexture()!.uniqueId : \"NoStrength\";\r\n const tangentId = tangentTexture && tangentTexture.getInternalTexture() ? tangentTexture!.getInternalTexture()!.uniqueId : \"NoTangent\";\r\n return `${strengthId}_${tangentId}`;\r\n}\r\n\r\n// In your postExportMaterialAsync method:\r\nasync function CreateMergedAnisotropyTexture(babylonMaterial: OpenPBRMaterial): Promise<Nullable<ProceduralTexture>> {\r\n const scene = babylonMaterial.getScene();\r\n\r\n const anisoStrengthTexture: Nullable<BaseTexture> = babylonMaterial.specularRoughnessAnisotropyTexture;\r\n const tangentTexture = babylonMaterial.geometryTangentTexture;\r\n\r\n // If we don't have any textures, we don't need to generate anything.\r\n if (!(anisoStrengthTexture || tangentTexture)) {\r\n return null;\r\n }\r\n\r\n return await MergeTexturesAsync(\r\n \"AnisotropyTexture\",\r\n CreateRGBAConfiguration(\r\n tangentTexture ? CreateTextureInput(tangentTexture, 0) : CreateConstantInput(1.0), // tangent x from red channel\r\n tangentTexture ? CreateTextureInput(tangentTexture, 1) : CreateConstantInput(0.0), // tangent y from green channel\r\n anisoStrengthTexture ? CreateTextureInput(anisoStrengthTexture, 0) : CreateConstantInput(1.0) // Anisotropy from red channel\r\n ),\r\n scene\r\n );\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_anisotropy implements IGLTFExporterExtensionV2 {\r\n /** Name of this extension */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled */\r\n public enabled = true;\r\n\r\n /** Defines whether this extension is required */\r\n public required = false;\r\n\r\n private _exporter: GLTFExporter;\r\n\r\n private _wasUsed = false;\r\n\r\n private _anisoTexturesMap: Record<string, ProceduralTexture> = {};\r\n\r\n constructor(exporter: GLTFExporter) {\r\n this._exporter = exporter;\r\n }\r\n\r\n public dispose() {}\r\n\r\n /** @internal */\r\n public get wasUsed() {\r\n return this._wasUsed;\r\n }\r\n\r\n /**\r\n * After exporting a material, deal with the additional textures\r\n * @param context GLTF context of the material\r\n * @param node exported GLTF node\r\n * @param babylonMaterial corresponding babylon material\r\n * @returns array of additional textures to export\r\n */\r\n public async postExportMaterialAdditionalTexturesAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<BaseTexture[]> {\r\n const additionalTextures: BaseTexture[] = [];\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (babylonMaterial.anisotropy.isEnabled && !babylonMaterial.anisotropy.legacy) {\r\n if (babylonMaterial.anisotropy.texture) {\r\n additionalTextures.push(babylonMaterial.anisotropy.texture);\r\n }\r\n return additionalTextures;\r\n }\r\n } else if (babylonMaterial instanceof OpenPBRMaterial) {\r\n if (babylonMaterial.specularRoughnessAnisotropy > 0) {\r\n const texId = GetAnisoTextureId(babylonMaterial);\r\n if (this._anisoTexturesMap[texId]) {\r\n additionalTextures.push(this._anisoTexturesMap[texId]);\r\n } else {\r\n const anisoTexture = await CreateMergedAnisotropyTexture(babylonMaterial);\r\n if (anisoTexture) {\r\n additionalTextures.push(anisoTexture);\r\n this._anisoTexturesMap[texId] = anisoTexture;\r\n }\r\n }\r\n return additionalTextures;\r\n }\r\n }\r\n\r\n return [];\r\n }\r\n\r\n // eslint-disable-next-line no-restricted-syntax\r\n public postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial> {\r\n return new Promise((resolve) => {\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (!babylonMaterial.anisotropy.isEnabled || babylonMaterial.anisotropy.legacy) {\r\n resolve(node);\r\n return;\r\n }\r\n\r\n this._wasUsed = true;\r\n\r\n node.extensions = node.extensions || {};\r\n\r\n const anisotropyTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.anisotropy.texture);\r\n\r\n const anisotropyInfo: IKHRMaterialsAnisotropy = {\r\n anisotropyStrength: babylonMaterial.anisotropy.intensity,\r\n anisotropyRotation: babylonMaterial.anisotropy.angle,\r\n anisotropyTexture: anisotropyTextureInfo ?? undefined,\r\n };\r\n\r\n if (anisotropyInfo.anisotropyTexture !== null) {\r\n this._exporter._materialNeedsUVsSet.add(babylonMaterial);\r\n }\r\n\r\n node.extensions[NAME] = anisotropyInfo;\r\n } else if (babylonMaterial instanceof OpenPBRMaterial) {\r\n if (babylonMaterial.specularRoughnessAnisotropy > 0) {\r\n this._wasUsed = true;\r\n\r\n node.extensions = node.extensions || {};\r\n\r\n // Check if we can convert from OpenPBR anisotropy to glTF anisotropy\r\n // Conversion involves both specular roughness and anisotropic roughness changes so,\r\n // if there are textures for either, we can't reliably convert due to there potentially\r\n // being different mappings between the textures.\r\n let roughnessTexture: Nullable<BaseTexture> = babylonMaterial.specularRoughnessTexture;\r\n if (babylonMaterial._useRoughnessFromMetallicTextureGreen) {\r\n roughnessTexture = babylonMaterial.baseMetalnessTexture;\r\n }\r\n const mergedAnisoTexture = this._anisoTexturesMap[babylonMaterial.id];\r\n\r\n // If no textures are being used, we'll always output glTF-style anisotropy.\r\n // If using OpenPBR anisotropy, convert the constants. Otherwise, just export what we have.\r\n if (!roughnessTexture && !mergedAnisoTexture) {\r\n // Convert constants\r\n let newBaseRoughness = babylonMaterial.specularRoughness;\r\n let newAnisotropyStrength = babylonMaterial.specularRoughnessAnisotropy;\r\n if (!babylonMaterial._useGltfStyleAnisotropy) {\r\n const newParams = OpenpbrAnisotropyStrengthToGltf(babylonMaterial.specularRoughness, babylonMaterial.specularRoughnessAnisotropy);\r\n newBaseRoughness = newParams.newBaseRoughness;\r\n newAnisotropyStrength = newParams.newAnisotropyStrength;\r\n }\r\n if (node.pbrMetallicRoughness) {\r\n node.pbrMetallicRoughness.roughnessFactor = newBaseRoughness;\r\n }\r\n const anisotropyInfo: IKHRMaterialsAnisotropy = {\r\n anisotropyStrength: newAnisotropyStrength,\r\n anisotropyRotation: babylonMaterial.geometryTangentAngle + Math.PI * 0.5,\r\n anisotropyTexture: undefined,\r\n };\r\n node.extensions[NAME] = anisotropyInfo;\r\n return resolve(node);\r\n }\r\n\r\n const mergedAnisoTextureInfo = mergedAnisoTexture ? this._exporter._materialExporter.getTextureInfo(mergedAnisoTexture) : null;\r\n\r\n const anisotropyInfo: IKHRMaterialsAnisotropy = {\r\n anisotropyStrength: babylonMaterial.specularRoughnessAnisotropy,\r\n anisotropyRotation: babylonMaterial.geometryTangentAngle,\r\n anisotropyTexture: mergedAnisoTextureInfo ? mergedAnisoTextureInfo : undefined,\r\n extensions: {},\r\n };\r\n\r\n if (!babylonMaterial._useGltfStyleAnisotropy) {\r\n // Enable OpenPBR extension on this material.\r\n node.extensions![\"KHR_materials_openpbr\"] = {};\r\n this._exporter._glTF.extensionsUsed ||= [];\r\n if (this._exporter._glTF.extensionsUsed.indexOf(\"KHR_materials_openpbr\") === -1) {\r\n this._exporter._glTF.extensionsUsed.push(\"KHR_materials_openpbr\");\r\n }\r\n }\r\n\r\n this._exporter._materialNeedsUVsSet.add(babylonMaterial);\r\n\r\n node.extensions[NAME] = anisotropyInfo;\r\n }\r\n }\r\n resolve(node);\r\n });\r\n }\r\n}\r\n\r\nGLTFExporter.RegisterExtension(NAME, (exporter) => new KHR_materials_anisotropy(exporter));\r\n"]}
@@ -16,6 +16,14 @@ export declare class KHR_materials_clearcoat implements IGLTFExporterExtensionV2
16
16
  private _exporter;
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  private _wasUsed;
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  constructor(exporter: GLTFExporter);
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+ /**
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+ * Cache that holds temporary merged textures created during export
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+ */
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+ private _mergedTexturesMap;
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+ /**
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+ * Cache that holds internal textures of merged textures created during export
25
+ */
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+ private _cachedInternalTexturesMap;
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  dispose(): void;
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  /** @internal */
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29
  get wasUsed(): boolean;