@babylonjs/serializers 8.28.1 → 8.28.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.d.ts +9 -1
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.js +192 -1
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +47 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat_anisotropy.d.ts +32 -0
- package/glTF/2.0/Extensions/KHR_materials_clearcoat_anisotropy.js +231 -0
- package/glTF/2.0/Extensions/KHR_materials_clearcoat_anisotropy.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_clearcoat_color.d.ts +24 -0
- package/glTF/2.0/Extensions/KHR_materials_clearcoat_color.js +101 -0
- package/glTF/2.0/Extensions/KHR_materials_clearcoat_color.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_clearcoat_darkening.d.ts +24 -0
- package/glTF/2.0/Extensions/KHR_materials_clearcoat_darkening.js +70 -0
- package/glTF/2.0/Extensions/KHR_materials_clearcoat_darkening.js.map +1 -0
- package/glTF/2.0/Extensions/{EXT_materials_diffuse_roughness.d.ts → KHR_materials_diffuse_roughness.d.ts} +3 -3
- package/glTF/2.0/Extensions/KHR_materials_diffuse_roughness.js +78 -0
- package/glTF/2.0/Extensions/KHR_materials_diffuse_roughness.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js +1 -1
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js +1 -1
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.js +33 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.js +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
- package/glTF/2.0/Extensions/index.d.ts +4 -1
- package/glTF/2.0/Extensions/index.js +4 -1
- package/glTF/2.0/Extensions/index.js.map +1 -1
- package/glTF/2.0/glTFExporter.d.ts +8 -1
- package/glTF/2.0/glTFExporter.js +17 -5
- package/glTF/2.0/glTFExporter.js.map +1 -1
- package/glTF/2.0/glTFExporterExtension.d.ts +1 -1
- package/glTF/2.0/glTFExporterExtension.js.map +1 -1
- package/glTF/2.0/glTFMaterialExporter.d.ts +9 -1
- package/glTF/2.0/glTFMaterialExporter.js +41 -15
- package/glTF/2.0/glTFMaterialExporter.js.map +1 -1
- package/package.json +3 -3
- package/glTF/2.0/Extensions/EXT_materials_diffuse_roughness.js +0 -61
- package/glTF/2.0/Extensions/EXT_materials_diffuse_roughness.js.map +0 -1
@@ -15,10 +15,18 @@ export declare class KHR_materials_anisotropy implements IGLTFExporterExtensionV
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required: boolean;
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private _exporter;
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private _wasUsed;
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private _anisoTexturesMap;
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constructor(exporter: GLTFExporter);
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dispose(): void;
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/** @internal */
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get wasUsed(): boolean;
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-
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/**
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* After exporting a material, deal with the additional textures
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* @param context GLTF context of the material
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* @param node exported GLTF node
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* @param babylonMaterial corresponding babylon material
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* @returns array of additional textures to export
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*/
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postExportMaterialAdditionalTexturesAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial>;
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}
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@@ -1,6 +1,123 @@
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import { GLTFExporter } from "../glTFExporter.js";
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import { PBRBaseMaterial } from "@babylonjs/core/Materials/PBR/pbrBaseMaterial.js";
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import { OpenPBRMaterial } from "@babylonjs/core/Materials/PBR/openPbrMaterial.js";
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import { Constants } from "@babylonjs/core/Engines/constants.js";
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import { Effect } from "@babylonjs/core/Materials/effect.js";
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import { ProceduralTexture } from "@babylonjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
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const NAME = "KHR_materials_anisotropy";
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// Convert OpenPBR anisotropy values to glTF-compatible values
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function OpenpbrAnisotropyStrengthToGltf(baseRoughness, anisotropy) {
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const baseAlpha = baseRoughness * baseRoughness;
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const roughnessT = baseAlpha * Math.sqrt(2.0 / (1.0 + (1 - anisotropy) * (1 - anisotropy)));
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const roughnessB = (1 - anisotropy) * roughnessT;
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const newBaseRoughness = Math.sqrt(roughnessB);
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const newAnisotropyStrength = Math.min(Math.sqrt((roughnessT - baseAlpha) / Math.max(1.0 - baseAlpha, 0.0001)), 1.0);
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return { newBaseRoughness, newAnisotropyStrength };
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}
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function CopyTextureTransform(source, destination) {
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destination.uOffset = source.uOffset;
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destination.vOffset = source.vOffset;
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destination.uScale = source.uScale;
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destination.vScale = source.vScale;
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destination.uAng = source.uAng;
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destination.vAng = source.vAng;
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destination.wAng = source.wAng;
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destination.uRotationCenter = source.uRotationCenter;
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destination.vRotationCenter = source.vRotationCenter;
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}
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// Custom shader for merging anisotropy into tangent texture
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const AnisotropyMergeFragment = `
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precision highp float;
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#ifdef HAS_TANGENT_TEXTURE
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uniform sampler2D tangentTexture;
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#endif
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#ifdef HAS_ANISOTROPY_TEXTURE
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uniform sampler2D anisotropyTexture;
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#endif
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uniform int useRoughnessFromMetallicGreen;
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uniform int useAnisotropyFromTangentBlue;
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varying vec2 vUV;
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void main() {
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vec2 tangent = vec2(1.0, 0.0);
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float anisotropy = 1.0;
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#ifdef HAS_TANGENT_TEXTURE
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// Tangent texture is present
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vec4 tangentSample = texture2D(tangentTexture, vUV);
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tangent = tangentSample.rg;
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if (useAnisotropyFromTangentBlue > 0) {
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anisotropy = tangentSample.b;
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}
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#endif
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#ifdef HAS_ANISOTROPY_TEXTURE
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// Anisotropy texture is present
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vec4 anisotropySample = texture2D(anisotropyTexture, vUV);
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anisotropy = anisotropySample.r;
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#endif
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// Output: RG = tangent XY, B = anisotropy strength
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vec4 anisotropyData = vec4(tangent.x, tangent.y, anisotropy, 1.0);
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gl_FragColor = anisotropyData;
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}
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`;
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// In your postExportMaterialAsync method:
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async function CreateMergedAnisotropyTexture(babylonMaterial) {
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const scene = babylonMaterial.getScene();
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// Register the custom shader if not already done
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if (!Effect.ShadersStore["anisotropyMergeFragmentShader"]) {
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Effect.ShadersStore["anisotropyMergeFragmentShader"] = AnisotropyMergeFragment;
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}
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const anisoStrengthTexture = babylonMaterial.specularRoughnessAnisotropyTexture;
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const tangentTexture = babylonMaterial.geometryTangentTexture;
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// If we don't have any textures, we don't need to generate anything.
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if (!(anisoStrengthTexture || tangentTexture)) {
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return null;
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}
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const width = Math.max(anisoStrengthTexture ? anisoStrengthTexture.getSize().width : 1, tangentTexture ? tangentTexture.getSize().width : 1);
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const height = Math.max(anisoStrengthTexture ? anisoStrengthTexture.getSize().height : 1, tangentTexture ? tangentTexture.getSize().height : 1);
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const textureOptions = {
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type: Constants.TEXTURETYPE_UNSIGNED_BYTE,
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format: Constants.TEXTUREFORMAT_RGBA,
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samplingMode: Constants.TEXTURE_BILINEAR_SAMPLINGMODE,
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generateDepthBuffer: false,
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generateStencilBuffer: false,
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generateMipMaps: false,
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};
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const rtTexture = new ProceduralTexture(babylonMaterial.name + "_anisotropy", {
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width,
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height,
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}, "anisotropyMerge", scene, textureOptions);
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rtTexture.refreshRate = -1;
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// Set uniforms and defines
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let defines = "";
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if (tangentTexture) {
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defines += "#define HAS_TANGENT_TEXTURE\n";
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rtTexture.setTexture("tangentTexture", tangentTexture);
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CopyTextureTransform(tangentTexture, rtTexture);
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}
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rtTexture.setVector2("tangentVector", babylonMaterial.geometryTangent);
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if (anisoStrengthTexture) {
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defines += "#define HAS_ANISOTROPY_TEXTURE\n";
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rtTexture.setTexture("anisotropyTexture", anisoStrengthTexture);
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CopyTextureTransform(anisoStrengthTexture, rtTexture);
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}
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rtTexture.setInt("useAnisotropyFromTangentBlue", babylonMaterial._useSpecularRoughnessAnisotropyFromTangentTexture ? 1 : 0);
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rtTexture.defines = defines;
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return await new Promise((resolve, reject) => {
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// Compile and render
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rtTexture.executeWhenReady(() => {
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try {
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rtTexture.render();
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resolve(rtTexture);
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}
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catch (error) {
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reject(error instanceof Error ? error : new Error(String(error)));
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}
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});
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});
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}
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/**
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* @internal
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*/
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@@ -14,6 +131,7 @@ export class KHR_materials_anisotropy {
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/** Defines whether this extension is required */
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this.required = false;
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this._wasUsed = false;
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this._anisoTexturesMap = {};
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this._exporter = exporter;
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}
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dispose() { }
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get wasUsed() {
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return this._wasUsed;
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}
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/**
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* After exporting a material, deal with the additional textures
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* @param context GLTF context of the material
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* @param node exported GLTF node
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* @param babylonMaterial corresponding babylon material
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* @returns array of additional textures to export
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*/
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async postExportMaterialAdditionalTexturesAsync(context, node, babylonMaterial) {
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const additionalTextures = [];
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if (babylonMaterial instanceof PBRBaseMaterial) {
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if (babylonMaterial.anisotropy.isEnabled && !babylonMaterial.anisotropy.legacy) {
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return additionalTextures;
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}
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}
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else if (babylonMaterial instanceof OpenPBRMaterial) {
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if (babylonMaterial.specularRoughnessAnisotropy > 0) {
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const anisoTexture = await CreateMergedAnisotropyTexture(babylonMaterial);
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if (anisoTexture) {
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additionalTextures.push(anisoTexture);
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this._anisoTexturesMap[babylonMaterial.id] = anisoTexture;
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}
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return additionalTextures;
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}
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}
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return [];
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}
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// eslint-disable-next-line no-restricted-syntax
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postExportMaterialAsync(context, node, babylonMaterial) {
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return new Promise((resolve) => {
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var _a;
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if (babylonMaterial instanceof PBRBaseMaterial) {
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if (!babylonMaterial.anisotropy.isEnabled || babylonMaterial.anisotropy.legacy) {
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resolve(node);
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}
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node.extensions[NAME] = anisotropyInfo;
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}
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else if (babylonMaterial instanceof OpenPBRMaterial) {
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if (babylonMaterial.specularRoughnessAnisotropy > 0) {
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this._wasUsed = true;
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node.extensions = node.extensions || {};
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// Check if we can convert from OpenPBR anisotropy to glTF anisotropy
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// Conversion involves both specular roughness and anisotropic roughness changes so,
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// if there are textures for either, we can't reliably convert due to there potentially
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// being different mappings between the textures.
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let roughnessTexture = babylonMaterial.specularRoughnessTexture;
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if (babylonMaterial._useRoughnessFromMetallicTextureGreen) {
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roughnessTexture = babylonMaterial.baseMetalnessTexture;
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}
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const mergedAnisoTexture = this._anisoTexturesMap[babylonMaterial.id];
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// If no textures are being used, we'll always output glTF-style anisotropy.
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// If using OpenPBR anisotropy, convert the constants. Otherwise, just export what we have.
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if (!roughnessTexture && !mergedAnisoTexture) {
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// Convert constants
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let newBaseRoughness = babylonMaterial.specularRoughness;
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let newAnisotropyStrength = babylonMaterial.specularRoughnessAnisotropy;
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if (!babylonMaterial._useGltfStyleAnisotropy) {
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const newParams = OpenpbrAnisotropyStrengthToGltf(babylonMaterial.specularRoughness, babylonMaterial.specularRoughnessAnisotropy);
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newBaseRoughness = newParams.newBaseRoughness;
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newAnisotropyStrength = newParams.newAnisotropyStrength;
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}
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if (node.pbrMetallicRoughness) {
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node.pbrMetallicRoughness.roughnessFactor = newBaseRoughness;
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}
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const anisotropyInfo = {
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anisotropyStrength: newAnisotropyStrength,
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anisotropyRotation: babylonMaterial.geometryTangentAngle + Math.PI * 0.5,
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anisotropyTexture: undefined,
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};
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node.extensions[NAME] = anisotropyInfo;
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return resolve(node);
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}
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const mergedAnisoTextureInfo = mergedAnisoTexture ? this._exporter._materialExporter.getTextureInfo(mergedAnisoTexture) : null;
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const anisotropyInfo = {
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anisotropyStrength: babylonMaterial.specularRoughnessAnisotropy,
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anisotropyRotation: babylonMaterial.geometryTangentAngle,
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anisotropyTexture: mergedAnisoTextureInfo ? mergedAnisoTextureInfo : undefined,
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extensions: {},
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};
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if (!babylonMaterial._useGltfStyleAnisotropy) {
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anisotropyInfo.extensions["EXT_materials_anisotropy_openpbr"] = {
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openPbrAnisotropyEnabled: true,
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};
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(_a = this._exporter._glTF).extensionsUsed || (_a.extensionsUsed = []);
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if (this._exporter._glTF.extensionsUsed.indexOf("EXT_materials_anisotropy_openpbr") === -1) {
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this._exporter._glTF.extensionsUsed.push("EXT_materials_anisotropy_openpbr");
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}
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}
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this._exporter._materialNeedsUVsSet.add(babylonMaterial);
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node.extensions[NAME] = anisotropyInfo;
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}
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}
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resolve(node);
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});
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}
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|
1
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+
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type { IMaterial, IKHRMaterialsAnisotropy } from \"babylonjs-gltf2interface\";\r\nimport type { IGLTFExporterExtensionV2 } from \"../glTFExporterExtension\";\r\nimport { GLTFExporter } from \"../glTFExporter\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { OpenPBRMaterial } from \"core/Materials/PBR/openPbrMaterial\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Effect } from \"core/Materials/effect\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { IProceduralTextureCreationOptions } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\n\r\nconst NAME = \"KHR_materials_anisotropy\";\r\n\r\n// Convert OpenPBR anisotropy values to glTF-compatible values\r\nfunction OpenpbrAnisotropyStrengthToGltf(baseRoughness: number, anisotropy: number) {\r\n const baseAlpha = baseRoughness * baseRoughness;\r\n const roughnessT = baseAlpha * Math.sqrt(2.0 / (1.0 + (1 - anisotropy) * (1 - anisotropy)));\r\n const roughnessB = (1 - anisotropy) * roughnessT;\r\n const newBaseRoughness = Math.sqrt(roughnessB);\r\n const newAnisotropyStrength = Math.min(Math.sqrt((roughnessT - baseAlpha) / Math.max(1.0 - baseAlpha, 0.0001)), 1.0);\r\n\r\n return { newBaseRoughness, newAnisotropyStrength };\r\n}\r\n\r\nfunction CopyTextureTransform(source: Texture, destination: Texture) {\r\n destination.uOffset = source.uOffset;\r\n destination.vOffset = source.vOffset;\r\n destination.uScale = source.uScale;\r\n destination.vScale = source.vScale;\r\n destination.uAng = source.uAng;\r\n destination.vAng = source.vAng;\r\n destination.wAng = source.wAng;\r\n destination.uRotationCenter = source.uRotationCenter;\r\n destination.vRotationCenter = source.vRotationCenter;\r\n}\r\n\r\n// Custom shader for merging anisotropy into tangent texture\r\nconst AnisotropyMergeFragment = `\r\n precision highp float;\r\n#ifdef HAS_TANGENT_TEXTURE\r\n uniform sampler2D tangentTexture;\r\n#endif\r\n#ifdef HAS_ANISOTROPY_TEXTURE\r\n uniform sampler2D anisotropyTexture;\r\n#endif\r\n uniform int useRoughnessFromMetallicGreen;\r\n uniform int useAnisotropyFromTangentBlue;\r\n\r\n varying vec2 vUV;\r\n\r\n void main() {\r\n vec2 tangent = vec2(1.0, 0.0);\r\n float anisotropy = 1.0;\r\n #ifdef HAS_TANGENT_TEXTURE\r\n // Tangent texture is present\r\n vec4 tangentSample = texture2D(tangentTexture, vUV);\r\n tangent = tangentSample.rg;\r\n\r\n if (useAnisotropyFromTangentBlue > 0) {\r\n anisotropy = tangentSample.b;\r\n }\r\n #endif\r\n #ifdef HAS_ANISOTROPY_TEXTURE\r\n // Anisotropy texture is present\r\n vec4 anisotropySample = texture2D(anisotropyTexture, vUV);\r\n anisotropy = anisotropySample.r;\r\n #endif\r\n \r\n // Output: RG = tangent XY, B = anisotropy strength\r\n vec4 anisotropyData = vec4(tangent.x, tangent.y, anisotropy, 1.0);\r\n gl_FragColor = anisotropyData;\r\n }\r\n`;\r\n\r\n// In your postExportMaterialAsync method:\r\nasync function CreateMergedAnisotropyTexture(babylonMaterial: OpenPBRMaterial): Promise<Nullable<ProceduralTexture>> {\r\n const scene = babylonMaterial.getScene();\r\n\r\n // Register the custom shader if not already done\r\n if (!Effect.ShadersStore[\"anisotropyMergeFragmentShader\"]) {\r\n Effect.ShadersStore[\"anisotropyMergeFragmentShader\"] = AnisotropyMergeFragment;\r\n }\r\n\r\n const anisoStrengthTexture: Nullable<BaseTexture> = babylonMaterial.specularRoughnessAnisotropyTexture;\r\n const tangentTexture = babylonMaterial.geometryTangentTexture;\r\n\r\n // If we don't have any textures, we don't need to generate anything.\r\n if (!(anisoStrengthTexture || tangentTexture)) {\r\n return null;\r\n }\r\n\r\n const width = Math.max(anisoStrengthTexture ? anisoStrengthTexture.getSize().width : 1, tangentTexture ? tangentTexture.getSize().width : 1);\r\n const height = Math.max(anisoStrengthTexture ? anisoStrengthTexture.getSize().height : 1, tangentTexture ? tangentTexture.getSize().height : 1);\r\n const textureOptions: IProceduralTextureCreationOptions = {\r\n type: Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n format: Constants.TEXTUREFORMAT_RGBA,\r\n samplingMode: Constants.TEXTURE_BILINEAR_SAMPLINGMODE,\r\n generateDepthBuffer: false,\r\n generateStencilBuffer: false,\r\n generateMipMaps: false,\r\n };\r\n const rtTexture = new ProceduralTexture(\r\n babylonMaterial.name + \"_anisotropy\",\r\n {\r\n width,\r\n height,\r\n },\r\n \"anisotropyMerge\",\r\n scene,\r\n textureOptions\r\n );\r\n rtTexture.refreshRate = -1;\r\n\r\n // Set uniforms and defines\r\n let defines = \"\";\r\n if (tangentTexture) {\r\n defines += \"#define HAS_TANGENT_TEXTURE\\n\";\r\n rtTexture.setTexture(\"tangentTexture\", tangentTexture);\r\n CopyTextureTransform(tangentTexture as Texture, rtTexture);\r\n }\r\n rtTexture.setVector2(\"tangentVector\", babylonMaterial.geometryTangent);\r\n if (anisoStrengthTexture) {\r\n defines += \"#define HAS_ANISOTROPY_TEXTURE\\n\";\r\n rtTexture.setTexture(\"anisotropyTexture\", anisoStrengthTexture);\r\n CopyTextureTransform(anisoStrengthTexture as Texture, rtTexture);\r\n }\r\n rtTexture.setInt(\"useAnisotropyFromTangentBlue\", babylonMaterial._useSpecularRoughnessAnisotropyFromTangentTexture ? 1 : 0);\r\n rtTexture.defines = defines;\r\n\r\n return await new Promise<ProceduralTexture>((resolve, reject) => {\r\n // Compile and render\r\n rtTexture.executeWhenReady(() => {\r\n try {\r\n rtTexture.render();\r\n resolve(rtTexture);\r\n } catch (error) {\r\n reject(error instanceof Error ? error : new Error(String(error)));\r\n }\r\n });\r\n });\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_anisotropy implements IGLTFExporterExtensionV2 {\r\n /** Name of this extension */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled */\r\n public enabled = true;\r\n\r\n /** Defines whether this extension is required */\r\n public required = false;\r\n\r\n private _exporter: GLTFExporter;\r\n\r\n private _wasUsed = false;\r\n\r\n private _anisoTexturesMap: Record<string, ProceduralTexture> = {};\r\n\r\n constructor(exporter: GLTFExporter) {\r\n this._exporter = exporter;\r\n }\r\n\r\n public dispose() {}\r\n\r\n /** @internal */\r\n public get wasUsed() {\r\n return this._wasUsed;\r\n }\r\n\r\n /**\r\n * After exporting a material, deal with the additional textures\r\n * @param context GLTF context of the material\r\n * @param node exported GLTF node\r\n * @param babylonMaterial corresponding babylon material\r\n * @returns array of additional textures to export\r\n */\r\n public async postExportMaterialAdditionalTexturesAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<BaseTexture[]> {\r\n const additionalTextures: BaseTexture[] = [];\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (babylonMaterial.anisotropy.isEnabled && !babylonMaterial.anisotropy.legacy) {\r\n if (babylonMaterial.anisotropy.texture) {\r\n additionalTextures.push(babylonMaterial.anisotropy.texture);\r\n }\r\n return additionalTextures;\r\n }\r\n } else if (babylonMaterial instanceof OpenPBRMaterial) {\r\n if (babylonMaterial.specularRoughnessAnisotropy > 0) {\r\n const anisoTexture = await CreateMergedAnisotropyTexture(babylonMaterial);\r\n if (anisoTexture) {\r\n additionalTextures.push(anisoTexture);\r\n this._anisoTexturesMap[babylonMaterial.id] = anisoTexture;\r\n }\r\n return additionalTextures;\r\n }\r\n }\r\n\r\n return [];\r\n }\r\n\r\n // eslint-disable-next-line no-restricted-syntax\r\n public postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial> {\r\n return new Promise((resolve) => {\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (!babylonMaterial.anisotropy.isEnabled || babylonMaterial.anisotropy.legacy) {\r\n resolve(node);\r\n return;\r\n }\r\n\r\n this._wasUsed = true;\r\n\r\n node.extensions = node.extensions || {};\r\n\r\n const anisotropyTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.anisotropy.texture);\r\n\r\n const anisotropyInfo: IKHRMaterialsAnisotropy = {\r\n anisotropyStrength: babylonMaterial.anisotropy.intensity,\r\n anisotropyRotation: babylonMaterial.anisotropy.angle,\r\n anisotropyTexture: anisotropyTextureInfo ?? undefined,\r\n };\r\n\r\n if (anisotropyInfo.anisotropyTexture !== null) {\r\n this._exporter._materialNeedsUVsSet.add(babylonMaterial);\r\n }\r\n\r\n node.extensions[NAME] = anisotropyInfo;\r\n } else if (babylonMaterial instanceof OpenPBRMaterial) {\r\n if (babylonMaterial.specularRoughnessAnisotropy > 0) {\r\n this._wasUsed = true;\r\n\r\n node.extensions = node.extensions || {};\r\n\r\n // Check if we can convert from OpenPBR anisotropy to glTF anisotropy\r\n // Conversion involves both specular roughness and anisotropic roughness changes so,\r\n // if there are textures for either, we can't reliably convert due to there potentially\r\n // being different mappings between the textures.\r\n let roughnessTexture: Nullable<BaseTexture> = babylonMaterial.specularRoughnessTexture;\r\n if (babylonMaterial._useRoughnessFromMetallicTextureGreen) {\r\n roughnessTexture = babylonMaterial.baseMetalnessTexture;\r\n }\r\n const mergedAnisoTexture = this._anisoTexturesMap[babylonMaterial.id];\r\n\r\n // If no textures are being used, we'll always output glTF-style anisotropy.\r\n // If using OpenPBR anisotropy, convert the constants. Otherwise, just export what we have.\r\n if (!roughnessTexture && !mergedAnisoTexture) {\r\n // Convert constants\r\n let newBaseRoughness = babylonMaterial.specularRoughness;\r\n let newAnisotropyStrength = babylonMaterial.specularRoughnessAnisotropy;\r\n if (!babylonMaterial._useGltfStyleAnisotropy) {\r\n const newParams = OpenpbrAnisotropyStrengthToGltf(babylonMaterial.specularRoughness, babylonMaterial.specularRoughnessAnisotropy);\r\n newBaseRoughness = newParams.newBaseRoughness;\r\n newAnisotropyStrength = newParams.newAnisotropyStrength;\r\n }\r\n if (node.pbrMetallicRoughness) {\r\n node.pbrMetallicRoughness.roughnessFactor = newBaseRoughness;\r\n }\r\n const anisotropyInfo: IKHRMaterialsAnisotropy = {\r\n anisotropyStrength: newAnisotropyStrength,\r\n anisotropyRotation: babylonMaterial.geometryTangentAngle + Math.PI * 0.5,\r\n anisotropyTexture: undefined,\r\n };\r\n node.extensions[NAME] = anisotropyInfo;\r\n return resolve(node);\r\n }\r\n\r\n const mergedAnisoTextureInfo = mergedAnisoTexture ? this._exporter._materialExporter.getTextureInfo(mergedAnisoTexture) : null;\r\n\r\n const anisotropyInfo: IKHRMaterialsAnisotropy = {\r\n anisotropyStrength: babylonMaterial.specularRoughnessAnisotropy,\r\n anisotropyRotation: babylonMaterial.geometryTangentAngle,\r\n anisotropyTexture: mergedAnisoTextureInfo ? mergedAnisoTextureInfo : undefined,\r\n extensions: {},\r\n };\r\n\r\n if (!babylonMaterial._useGltfStyleAnisotropy) {\r\n anisotropyInfo.extensions![\"EXT_materials_anisotropy_openpbr\"] = {\r\n openPbrAnisotropyEnabled: true,\r\n };\r\n this._exporter._glTF.extensionsUsed ||= [];\r\n if (this._exporter._glTF.extensionsUsed.indexOf(\"EXT_materials_anisotropy_openpbr\") === -1) {\r\n this._exporter._glTF.extensionsUsed.push(\"EXT_materials_anisotropy_openpbr\");\r\n }\r\n }\r\n\r\n this._exporter._materialNeedsUVsSet.add(babylonMaterial);\r\n\r\n node.extensions[NAME] = anisotropyInfo;\r\n }\r\n }\r\n resolve(node);\r\n });\r\n }\r\n}\r\n\r\nGLTFExporter.RegisterExtension(NAME, (exporter) => new KHR_materials_anisotropy(exporter));\r\n"]}
|
@@ -19,6 +19,6 @@ export declare class KHR_materials_clearcoat implements IGLTFExporterExtensionV2
|
|
19
19
|
dispose(): void;
|
20
20
|
/** @internal */
|
21
21
|
get wasUsed(): boolean;
|
22
|
-
|
22
|
+
postExportMaterialAdditionalTexturesAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
|
23
23
|
postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial>;
|
24
24
|
}
|
@@ -1,6 +1,7 @@
|
|
1
1
|
import { GLTFExporter } from "../glTFExporter.js";
|
2
2
|
import { PBRBaseMaterial } from "@babylonjs/core/Materials/PBR/pbrBaseMaterial.js";
|
3
3
|
import { Tools } from "@babylonjs/core/Misc/tools.js";
|
4
|
+
import { OpenPBRMaterial } from "@babylonjs/core/Materials/PBR/openPbrMaterial.js";
|
4
5
|
const NAME = "KHR_materials_clearcoat";
|
5
6
|
/**
|
6
7
|
* @internal
|
@@ -22,7 +23,7 @@ export class KHR_materials_clearcoat {
|
|
22
23
|
get wasUsed() {
|
23
24
|
return this._wasUsed;
|
24
25
|
}
|
25
|
-
|
26
|
+
async postExportMaterialAdditionalTexturesAsync(context, node, babylonMaterial) {
|
26
27
|
const additionalTextures = [];
|
27
28
|
if (babylonMaterial instanceof PBRBaseMaterial) {
|
28
29
|
if (babylonMaterial.clearCoat.isEnabled) {
|
@@ -38,6 +39,20 @@ export class KHR_materials_clearcoat {
|
|
38
39
|
return additionalTextures;
|
39
40
|
}
|
40
41
|
}
|
42
|
+
else if (babylonMaterial instanceof OpenPBRMaterial) {
|
43
|
+
if (babylonMaterial.coatWeight > 0) {
|
44
|
+
if (babylonMaterial.coatWeightTexture) {
|
45
|
+
additionalTextures.push(babylonMaterial.coatWeightTexture);
|
46
|
+
}
|
47
|
+
if (babylonMaterial.geometryCoatNormalTexture) {
|
48
|
+
additionalTextures.push(babylonMaterial.geometryCoatNormalTexture);
|
49
|
+
}
|
50
|
+
if (babylonMaterial.coatRoughnessTexture) {
|
51
|
+
additionalTextures.push(babylonMaterial.coatRoughnessTexture);
|
52
|
+
}
|
53
|
+
return additionalTextures;
|
54
|
+
}
|
55
|
+
}
|
41
56
|
return [];
|
42
57
|
}
|
43
58
|
// eslint-disable-next-line no-restricted-syntax
|
@@ -77,6 +92,37 @@ export class KHR_materials_clearcoat {
|
|
77
92
|
}
|
78
93
|
node.extensions[NAME] = clearCoatInfo;
|
79
94
|
}
|
95
|
+
else if (babylonMaterial instanceof OpenPBRMaterial) {
|
96
|
+
if (babylonMaterial.coatWeight == 0.0) {
|
97
|
+
resolve(node);
|
98
|
+
return;
|
99
|
+
}
|
100
|
+
this._wasUsed = true;
|
101
|
+
node.extensions = node.extensions || {};
|
102
|
+
const clearCoatTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.coatWeightTexture);
|
103
|
+
let clearCoatTextureRoughnessInfo;
|
104
|
+
if (babylonMaterial.useCoatRoughnessFromWeightTexture) {
|
105
|
+
clearCoatTextureRoughnessInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.coatWeightTexture);
|
106
|
+
}
|
107
|
+
else {
|
108
|
+
clearCoatTextureRoughnessInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.coatRoughnessTexture);
|
109
|
+
}
|
110
|
+
if (babylonMaterial.coatColorTexture) {
|
111
|
+
Tools.Warn(`Clear Color tint is not supported for glTF export. Ignoring for: ${babylonMaterial.name}`);
|
112
|
+
}
|
113
|
+
const clearCoatNormalTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.geometryCoatNormalTexture);
|
114
|
+
const clearCoatInfo = {
|
115
|
+
clearcoatFactor: babylonMaterial.coatWeight,
|
116
|
+
clearcoatTexture: clearCoatTextureInfo ?? undefined,
|
117
|
+
clearcoatRoughnessFactor: babylonMaterial.coatRoughness,
|
118
|
+
clearcoatRoughnessTexture: clearCoatTextureRoughnessInfo ?? undefined,
|
119
|
+
clearcoatNormalTexture: clearCoatNormalTextureInfo ?? undefined,
|
120
|
+
};
|
121
|
+
if (clearCoatInfo.clearcoatTexture !== null || clearCoatInfo.clearcoatRoughnessTexture !== null || clearCoatInfo.clearcoatRoughnessTexture !== null) {
|
122
|
+
this._exporter._materialNeedsUVsSet.add(babylonMaterial);
|
123
|
+
}
|
124
|
+
node.extensions[NAME] = clearCoatInfo;
|
125
|
+
}
|
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|
resolve(node);
|
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127
|
});
|
82
128
|
}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"KHR_materials_clearcoat.js","sourceRoot":"","sources":["../../../../../../dev/serializers/src/glTF/2.0/Extensions/KHR_materials_clearcoat.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,OAAO,EAAE,eAAe,EAAE,yDAA2C;AAGrE,OAAO,EAAE,KAAK,EAAE,sCAAwB;AAExC,MAAM,IAAI,GAAG,yBAAyB,CAAC;AAEvC;;GAEG;AACH,gEAAgE;AAChE,MAAM,OAAO,uBAAuB;IAchC,YAAY,QAAsB;QAblC,6BAA6B;QACb,SAAI,GAAG,IAAI,CAAC;QAE5B,gDAAgD;QACzC,YAAO,GAAG,IAAI,CAAC;QAEtB,iDAAiD;QAC1C,aAAQ,GAAG,KAAK,CAAC;QAIhB,aAAQ,GAAG,KAAK,CAAC;QAGrB,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;IAC9B,CAAC;IAEM,OAAO,KAAI,CAAC;IAEnB,gBAAgB;IAChB,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAEM,oCAAoC,CAAE,OAAe,EAAE,IAAe,EAAE,eAAyB;QACpG,MAAM,kBAAkB,GAAkB,EAAE,CAAC;QAC7C,IAAI,eAAe,YAAY,eAAe,EAAE,CAAC;YAC7C,IAAI,eAAe,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;gBACtC,IAAI,eAAe,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;oBACpC,kBAAkB,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;gBAC/D,CAAC;gBACD,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,2BAA2B,IAAI,eAAe,CAAC,SAAS,CAAC,gBAAgB,EAAE,CAAC;oBACvG,kBAAkB,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,gBAAgB,CAAC,CAAC;gBACxE,CAAC;gBACD,IAAI,eAAe,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC;oBACxC,kBAAkB,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;gBACnE,CAAC;gBACD,OAAO,kBAAkB,CAAC;YAC9B,CAAC;QACL,CAAC;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAED,gDAAgD;IACzC,uBAAuB,CAAE,OAAe,EAAE,IAAe,EAAE,eAAyB;QACvF,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,IAAI,eAAe,YAAY,eAAe,EAAE,CAAC;gBAC7C,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;oBACvC,OAAO,CAAC,IAAI,CAAC,CAAC;oBACd,OAAO;gBACX,CAAC;gBAED,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;gBAErB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,IAAI,EAAE,CAAC;gBAExC,MAAM,oBAAoB,GAAG,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC,cAAc,CAAC,eAAe,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;gBAChH,IAAI,6BAA6B,CAAC;gBAClC,IAAI,eAAe,CAAC,SAAS,CAAC,2BAA2B,EAAE,CAAC;oBACxD,6BAA6B,GAAG,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC,cAAc,CAAC,eAAe,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;gBACvH,CAAC;qBAAM,CAAC;oBACJ,6BAA6B,GAAG,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC,cAAc,CAAC,eAAe,CAAC,SAAS,CAAC,gBAAgB,CAAC,CAAC;gBAChI,CAAC;gBAED,IAAI,eAAe,CAAC,SAAS,CAAC,aAAa,EAAE,CAAC;oBAC1C,KAAK,CAAC,IAAI,CAAC,oEAAoE,eAAe,CAAC,IAAI,EAAE,CAAC,CAAC;gBAC3G,CAAC;gBAED,IAAI,eAAe,CAAC,SAAS,CAAC,wBAAwB,EAAE,CAAC;oBACrD,KAAK,CAAC,IAAI,CAAC,4EAA4E,eAAe,CAAC,IAAI,EAAE,CAAC,CAAC;gBACnH,CAAC;gBAED,MAAM,0BAA0B,GAAG,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC,cAAc,CAAC,eAAe,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;gBAE1H,MAAM,aAAa,GAA2B;oBAC1C,eAAe,EAAE,eAAe,CAAC,SAAS,CAAC,SAAS;oBACpD,gBAAgB,EAAE,oBAAoB,IAAI,SAAS;oBACnD,wBAAwB,EAAE,eAAe,CAAC,SAAS,CAAC,SAAS;oBAC7D,yBAAyB,EAAE,6BAA6B,IAAI,SAAS;oBACrE,sBAAsB,EAAE,0BAA0B,IAAI,SAAS;iBAClE,CAAC;gBAEF,IAAI,aAAa,CAAC,gBAAgB,KAAK,IAAI,IAAI,aAAa,CAAC,yBAAyB,KAAK,IAAI,IAAI,aAAa,CAAC,yBAAyB,KAAK,IAAI,EAAE,CAAC;oBAClJ,IAAI,CAAC,SAAS,CAAC,oBAAoB,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;gBAC7D,CAAC;gBAED,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,aAAa,CAAC;YAC1C,CAAC;YACD,OAAO,CAAC,IAAI,CAAC,CAAC;QAClB,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,YAAY,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,IAAI,uBAAuB,CAAC,QAAQ,CAAC,CAAC,CAAC","sourcesContent":["import type { IMaterial, IKHRMaterialsClearcoat } from \"babylonjs-gltf2interface\";\r\nimport type { IGLTFExporterExtensionV2 } from \"../glTFExporterExtension\";\r\nimport { GLTFExporter } from \"../glTFExporter\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\n\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\nconst NAME = \"KHR_materials_clearcoat\";\r\n\r\n/**\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_clearcoat implements IGLTFExporterExtensionV2 {\r\n /** Name of this extension */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled */\r\n public enabled = true;\r\n\r\n /** Defines whether this extension is required */\r\n public required = false;\r\n\r\n private _exporter: GLTFExporter;\r\n\r\n private _wasUsed = false;\r\n\r\n constructor(exporter: GLTFExporter) {\r\n this._exporter = exporter;\r\n }\r\n\r\n public dispose() {}\r\n\r\n /** @internal */\r\n public get wasUsed() {\r\n return this._wasUsed;\r\n }\r\n\r\n public postExportMaterialAdditionalTextures?(context: string, node: IMaterial, babylonMaterial: Material): BaseTexture[] {\r\n const additionalTextures: BaseTexture[] = [];\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (babylonMaterial.clearCoat.isEnabled) {\r\n if (babylonMaterial.clearCoat.texture) {\r\n additionalTextures.push(babylonMaterial.clearCoat.texture);\r\n }\r\n if (!babylonMaterial.clearCoat.useRoughnessFromMainTexture && babylonMaterial.clearCoat.textureRoughness) {\r\n additionalTextures.push(babylonMaterial.clearCoat.textureRoughness);\r\n }\r\n if (babylonMaterial.clearCoat.bumpTexture) {\r\n additionalTextures.push(babylonMaterial.clearCoat.bumpTexture);\r\n }\r\n return additionalTextures;\r\n }\r\n }\r\n\r\n return [];\r\n }\r\n\r\n // eslint-disable-next-line no-restricted-syntax\r\n public postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial> {\r\n return new Promise((resolve) => {\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (!babylonMaterial.clearCoat.isEnabled) {\r\n resolve(node);\r\n return;\r\n }\r\n\r\n this._wasUsed = true;\r\n\r\n node.extensions = node.extensions || {};\r\n\r\n const clearCoatTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.clearCoat.texture);\r\n let clearCoatTextureRoughnessInfo;\r\n if (babylonMaterial.clearCoat.useRoughnessFromMainTexture) {\r\n clearCoatTextureRoughnessInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.clearCoat.texture);\r\n } else {\r\n clearCoatTextureRoughnessInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.clearCoat.textureRoughness);\r\n }\r\n\r\n if (babylonMaterial.clearCoat.isTintEnabled) {\r\n Tools.Warn(`Clear Color tint is not supported for glTF export. Ignoring for: ${babylonMaterial.name}`);\r\n }\r\n\r\n if (babylonMaterial.clearCoat.remapF0OnInterfaceChange) {\r\n Tools.Warn(`Clear Color F0 remapping is not supported for glTF export. Ignoring for: ${babylonMaterial.name}`);\r\n }\r\n\r\n const clearCoatNormalTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.clearCoat.bumpTexture);\r\n\r\n const clearCoatInfo: IKHRMaterialsClearcoat = {\r\n clearcoatFactor: babylonMaterial.clearCoat.intensity,\r\n clearcoatTexture: clearCoatTextureInfo ?? undefined,\r\n clearcoatRoughnessFactor: babylonMaterial.clearCoat.roughness,\r\n clearcoatRoughnessTexture: clearCoatTextureRoughnessInfo ?? undefined,\r\n clearcoatNormalTexture: clearCoatNormalTextureInfo ?? undefined,\r\n };\r\n\r\n if (clearCoatInfo.clearcoatTexture !== null || clearCoatInfo.clearcoatRoughnessTexture !== null || clearCoatInfo.clearcoatRoughnessTexture !== null) {\r\n this._exporter._materialNeedsUVsSet.add(babylonMaterial);\r\n }\r\n\r\n node.extensions[NAME] = clearCoatInfo;\r\n }\r\n resolve(node);\r\n });\r\n }\r\n}\r\n\r\nGLTFExporter.RegisterExtension(NAME, (exporter) => new KHR_materials_clearcoat(exporter));\r\n"]}
|
1
|
+
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type { IMaterial, IKHRMaterialsClearcoat } from \"babylonjs-gltf2interface\";\r\nimport type { IGLTFExporterExtensionV2 } from \"../glTFExporterExtension\";\r\nimport { GLTFExporter } from \"../glTFExporter\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\n\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { OpenPBRMaterial } from \"core/Materials/PBR/openPbrMaterial\";\r\n\r\nconst NAME = \"KHR_materials_clearcoat\";\r\n\r\n/**\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_clearcoat implements IGLTFExporterExtensionV2 {\r\n /** Name of this extension */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled */\r\n public enabled = true;\r\n\r\n /** Defines whether this extension is required */\r\n public required = false;\r\n\r\n private _exporter: GLTFExporter;\r\n\r\n private _wasUsed = false;\r\n\r\n constructor(exporter: GLTFExporter) {\r\n this._exporter = exporter;\r\n }\r\n\r\n public dispose() {}\r\n\r\n /** @internal */\r\n public get wasUsed() {\r\n return this._wasUsed;\r\n }\r\n\r\n public async postExportMaterialAdditionalTexturesAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<BaseTexture[]> {\r\n const additionalTextures: BaseTexture[] = [];\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (babylonMaterial.clearCoat.isEnabled) {\r\n if (babylonMaterial.clearCoat.texture) {\r\n additionalTextures.push(babylonMaterial.clearCoat.texture);\r\n }\r\n if (!babylonMaterial.clearCoat.useRoughnessFromMainTexture && babylonMaterial.clearCoat.textureRoughness) {\r\n additionalTextures.push(babylonMaterial.clearCoat.textureRoughness);\r\n }\r\n if (babylonMaterial.clearCoat.bumpTexture) {\r\n additionalTextures.push(babylonMaterial.clearCoat.bumpTexture);\r\n }\r\n return additionalTextures;\r\n }\r\n } else if (babylonMaterial instanceof OpenPBRMaterial) {\r\n if (babylonMaterial.coatWeight > 0) {\r\n if (babylonMaterial.coatWeightTexture) {\r\n additionalTextures.push(babylonMaterial.coatWeightTexture);\r\n }\r\n if (babylonMaterial.geometryCoatNormalTexture) {\r\n additionalTextures.push(babylonMaterial.geometryCoatNormalTexture);\r\n }\r\n if (babylonMaterial.coatRoughnessTexture) {\r\n additionalTextures.push(babylonMaterial.coatRoughnessTexture);\r\n }\r\n return additionalTextures;\r\n }\r\n }\r\n\r\n return [];\r\n }\r\n\r\n // eslint-disable-next-line no-restricted-syntax\r\n public postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial> {\r\n return new Promise((resolve) => {\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (!babylonMaterial.clearCoat.isEnabled) {\r\n resolve(node);\r\n return;\r\n }\r\n\r\n this._wasUsed = true;\r\n\r\n node.extensions = node.extensions || {};\r\n\r\n const clearCoatTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.clearCoat.texture);\r\n let clearCoatTextureRoughnessInfo;\r\n if (babylonMaterial.clearCoat.useRoughnessFromMainTexture) {\r\n clearCoatTextureRoughnessInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.clearCoat.texture);\r\n } else {\r\n clearCoatTextureRoughnessInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.clearCoat.textureRoughness);\r\n }\r\n\r\n if (babylonMaterial.clearCoat.isTintEnabled) {\r\n Tools.Warn(`Clear Color tint is not supported for glTF export. Ignoring for: ${babylonMaterial.name}`);\r\n }\r\n\r\n if (babylonMaterial.clearCoat.remapF0OnInterfaceChange) {\r\n Tools.Warn(`Clear Color F0 remapping is not supported for glTF export. Ignoring for: ${babylonMaterial.name}`);\r\n }\r\n\r\n const clearCoatNormalTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.clearCoat.bumpTexture);\r\n\r\n const clearCoatInfo: IKHRMaterialsClearcoat = {\r\n clearcoatFactor: babylonMaterial.clearCoat.intensity,\r\n clearcoatTexture: clearCoatTextureInfo ?? undefined,\r\n clearcoatRoughnessFactor: babylonMaterial.clearCoat.roughness,\r\n clearcoatRoughnessTexture: clearCoatTextureRoughnessInfo ?? undefined,\r\n clearcoatNormalTexture: clearCoatNormalTextureInfo ?? undefined,\r\n };\r\n\r\n if (clearCoatInfo.clearcoatTexture !== null || clearCoatInfo.clearcoatRoughnessTexture !== null || clearCoatInfo.clearcoatRoughnessTexture !== null) {\r\n this._exporter._materialNeedsUVsSet.add(babylonMaterial);\r\n }\r\n\r\n node.extensions[NAME] = clearCoatInfo;\r\n } else if (babylonMaterial instanceof OpenPBRMaterial) {\r\n if (babylonMaterial.coatWeight == 0.0) {\r\n resolve(node);\r\n return;\r\n }\r\n\r\n this._wasUsed = true;\r\n\r\n node.extensions = node.extensions || {};\r\n\r\n const clearCoatTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.coatWeightTexture);\r\n let clearCoatTextureRoughnessInfo;\r\n if (babylonMaterial.useCoatRoughnessFromWeightTexture) {\r\n clearCoatTextureRoughnessInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.coatWeightTexture);\r\n } else {\r\n clearCoatTextureRoughnessInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.coatRoughnessTexture);\r\n }\r\n\r\n if (babylonMaterial.coatColorTexture) {\r\n Tools.Warn(`Clear Color tint is not supported for glTF export. Ignoring for: ${babylonMaterial.name}`);\r\n }\r\n\r\n const clearCoatNormalTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.geometryCoatNormalTexture);\r\n\r\n const clearCoatInfo: IKHRMaterialsClearcoat = {\r\n clearcoatFactor: babylonMaterial.coatWeight,\r\n clearcoatTexture: clearCoatTextureInfo ?? undefined,\r\n clearcoatRoughnessFactor: babylonMaterial.coatRoughness,\r\n clearcoatRoughnessTexture: clearCoatTextureRoughnessInfo ?? undefined,\r\n clearcoatNormalTexture: clearCoatNormalTextureInfo ?? undefined,\r\n };\r\n\r\n if (clearCoatInfo.clearcoatTexture !== null || clearCoatInfo.clearcoatRoughnessTexture !== null || clearCoatInfo.clearcoatRoughnessTexture !== null) {\r\n this._exporter._materialNeedsUVsSet.add(babylonMaterial);\r\n }\r\n\r\n node.extensions[NAME] = clearCoatInfo;\r\n }\r\n resolve(node);\r\n });\r\n }\r\n}\r\n\r\nGLTFExporter.RegisterExtension(NAME, (exporter) => new KHR_materials_clearcoat(exporter));\r\n"]}
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@@ -0,0 +1,32 @@
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1
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import type { IMaterial } from "babylonjs-gltf2interface";
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2
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import type { IGLTFExporterExtensionV2 } from "../glTFExporterExtension.js";
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3
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import { GLTFExporter } from "../glTFExporter.js";
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import type { Material } from "@babylonjs/core/Materials/material.js";
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import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
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/**
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* @internal
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*/
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9
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export declare class KHR_materials_clearcoat_anisotropy implements IGLTFExporterExtensionV2 {
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/** Name of this extension */
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11
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readonly name = "KHR_materials_clearcoat_anisotropy";
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/** Defines whether this extension is enabled */
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enabled: boolean;
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/** Defines whether this extension is required */
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required: boolean;
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private _exporter;
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private _wasUsed;
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private _anisoTexturesMap;
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constructor(exporter: GLTFExporter);
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dispose(): void;
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/** @internal */
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get wasUsed(): boolean;
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/**
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* After exporting a material, deal with the additional textures
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* @param context GLTF context of the material
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* @param node exported GLTF node
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* @param babylonMaterial corresponding babylon material
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* @returns array of additional textures to export
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*/
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postExportMaterialAdditionalTexturesAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial>;
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}
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