@babylonjs/serializers 8.18.0 → 8.19.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/USDZ/usdzExporter.js +25 -19
- package/USDZ/usdzExporter.js.map +1 -1
- package/package.json +3 -3
package/USDZ/usdzExporter.js
CHANGED
@@ -20,7 +20,7 @@ function BuildHeader() {
|
|
20
20
|
upAxis = "Y"
|
21
21
|
)`;
|
22
22
|
}
|
23
|
-
function
|
23
|
+
function BuildRootAndSceneStart(options) {
|
24
24
|
const alignment = options.includeAnchoringProperties === true
|
25
25
|
? `
|
26
26
|
token preliminary:anchoring:type = "${options.anchoringType}"
|
@@ -45,7 +45,10 @@ function BuildSceneStart(options) {
|
|
45
45
|
function BuildSceneEnd() {
|
46
46
|
return `
|
47
47
|
}
|
48
|
-
}
|
48
|
+
}`;
|
49
|
+
}
|
50
|
+
function BuildRootEnd() {
|
51
|
+
return `
|
49
52
|
}`;
|
50
53
|
}
|
51
54
|
function BuildMeshVertexCount(geometry) {
|
@@ -165,7 +168,7 @@ function BuildXform(mesh, matrix) {
|
|
165
168
|
matrix4d xformOp:transform = ${transform}
|
166
169
|
uniform token[] xformOpOrder = ["xformOp:transform"]
|
167
170
|
|
168
|
-
rel material:binding = </Materials/Material_${mesh.material.uniqueId}>
|
171
|
+
rel material:binding = </Root/Materials/Material_${mesh.material.uniqueId}>
|
169
172
|
}
|
170
173
|
|
171
174
|
`;
|
@@ -230,7 +233,7 @@ function BuildTexture(texture, material, mapType, color, textureToExports, optio
|
|
230
233
|
def Shader "Transform2d_${mapType}"
|
231
234
|
{
|
232
235
|
uniform token info:id = "UsdTransform2d"
|
233
|
-
token inputs:in.connect = </Materials/Material_${material.uniqueId}/PrimvarReader_${mapType}.outputs:result>
|
236
|
+
token inputs:in.connect = </Root/Materials/Material_${material.uniqueId}/PrimvarReader_${mapType}.outputs:result>
|
234
237
|
float inputs:rotation = ${(rotation * (180 / Math.PI)).toFixed(options.precision)}
|
235
238
|
float2 inputs:scale = ${BuildVector2(repeat)}
|
236
239
|
float2 inputs:translation = ${BuildVector2(offset)}
|
@@ -241,7 +244,7 @@ function BuildTexture(texture, material, mapType, color, textureToExports, optio
|
|
241
244
|
{
|
242
245
|
uniform token info:id = "UsdUVTexture"
|
243
246
|
asset inputs:file = @textures/Texture_${id}.png@
|
244
|
-
float2 inputs:st.connect = </Materials/Material_${material.uniqueId}/Transform2d_${mapType}.outputs:result>
|
247
|
+
float2 inputs:st.connect = </Root/Materials/Material_${material.uniqueId}/Transform2d_${mapType}.outputs:result>
|
245
248
|
${color ? "float4 inputs:scale = " + BuildColor4(color) : ""}
|
246
249
|
token inputs:sourceColorSpace = "${texture.gammaSpace ? "sRGB" : "raw"}"
|
247
250
|
token inputs:wrapS = "${BuildWrapping(texture.wrapU)}"
|
@@ -326,12 +329,12 @@ function BuildMaterial(material, textureToExports, options) {
|
|
326
329
|
const samplers = [];
|
327
330
|
const { diffuseMap, diffuse, alphaCutOff, emissiveMap, emissive, normalMap, roughnessMap, roughnessChannel, roughness, metalnessMap, metalnessChannel, metalness, aoMap, aoMapChannel, aoMapIntensity, alphaMap, ior, clearCoatEnabled, clearCoat, clearCoatMap, clearCoatRoughness, clearCoatRoughnessMap, } = ExtractTextureInformations(material);
|
328
331
|
if (diffuseMap !== null) {
|
329
|
-
inputs.push(`${pad}color3f inputs:diffuseColor.connect = </Materials/Material_${material.uniqueId}/Texture_${diffuseMap.uniqueId}_diffuse.outputs:rgb>`);
|
332
|
+
inputs.push(`${pad}color3f inputs:diffuseColor.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${diffuseMap.uniqueId}_diffuse.outputs:rgb>`);
|
330
333
|
if (material.needAlphaBlending()) {
|
331
|
-
inputs.push(`${pad}float inputs:opacity.connect = </Materials/Material_${material.uniqueId}/Texture_${diffuseMap.uniqueId}_diffuse.outputs:a>`);
|
334
|
+
inputs.push(`${pad}float inputs:opacity.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${diffuseMap.uniqueId}_diffuse.outputs:a>`);
|
332
335
|
}
|
333
336
|
else if (material.needAlphaTesting()) {
|
334
|
-
inputs.push(`${pad}float inputs:opacity.connect = </Materials/Material_${material.uniqueId}/Texture_${diffuseMap.uniqueId}_diffuse.outputs:a>`);
|
337
|
+
inputs.push(`${pad}float inputs:opacity.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${diffuseMap.uniqueId}_diffuse.outputs:a>`);
|
335
338
|
inputs.push(`${pad}float inputs:opacityThreshold = ${alphaCutOff}`);
|
336
339
|
}
|
337
340
|
samplers.push(BuildTexture(diffuseMap, material, "diffuse", diffuse, textureToExports, options));
|
@@ -340,36 +343,36 @@ function BuildMaterial(material, textureToExports, options) {
|
|
340
343
|
inputs.push(`${pad}color3f inputs:diffuseColor = ${BuildColor(diffuse || Color3.White())}`);
|
341
344
|
}
|
342
345
|
if (emissiveMap !== null) {
|
343
|
-
inputs.push(`${pad}color3f inputs:emissiveColor.connect = </Materials/Material_${material.uniqueId}/Texture_${emissiveMap.uniqueId}_emissive.outputs:rgb>`);
|
346
|
+
inputs.push(`${pad}color3f inputs:emissiveColor.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${emissiveMap.uniqueId}_emissive.outputs:rgb>`);
|
344
347
|
samplers.push(BuildTexture(emissiveMap, material, "emissive", emissive, textureToExports, options));
|
345
348
|
}
|
346
349
|
else if (emissive && emissive.toLuminance() > 0) {
|
347
350
|
inputs.push(`${pad}color3f inputs:emissiveColor = ${BuildColor(emissive)}`);
|
348
351
|
}
|
349
352
|
if (normalMap !== null) {
|
350
|
-
inputs.push(`${pad}normal3f inputs:normal.connect = </Materials/Material_${material.uniqueId}/Texture_${normalMap.uniqueId}_normal.outputs:rgb>`);
|
353
|
+
inputs.push(`${pad}normal3f inputs:normal.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${normalMap.uniqueId}_normal.outputs:rgb>`);
|
351
354
|
samplers.push(BuildTexture(normalMap, material, "normal", null, textureToExports, options));
|
352
355
|
}
|
353
356
|
if (aoMap !== null) {
|
354
|
-
inputs.push(`${pad}float inputs:occlusion.connect = </Materials/Material_${material.uniqueId}/Texture_${aoMap.uniqueId}_occlusion.outputs:${aoMapChannel}>`);
|
357
|
+
inputs.push(`${pad}float inputs:occlusion.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${aoMap.uniqueId}_occlusion.outputs:${aoMapChannel}>`);
|
355
358
|
samplers.push(BuildTexture(aoMap, material, "occlusion", new Color3(aoMapIntensity, aoMapIntensity, aoMapIntensity), textureToExports, options));
|
356
359
|
}
|
357
360
|
if (roughnessMap !== null) {
|
358
|
-
inputs.push(`${pad}float inputs:roughness.connect = </Materials/Material_${material.uniqueId}/Texture_${roughnessMap.uniqueId}_roughness.outputs:${roughnessChannel}>`);
|
361
|
+
inputs.push(`${pad}float inputs:roughness.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${roughnessMap.uniqueId}_roughness.outputs:${roughnessChannel}>`);
|
359
362
|
samplers.push(BuildTexture(roughnessMap, material, "roughness", new Color3(roughness, roughness, roughness), textureToExports, options));
|
360
363
|
}
|
361
364
|
else {
|
362
365
|
inputs.push(`${pad}float inputs:roughness = ${roughness}`);
|
363
366
|
}
|
364
367
|
if (metalnessMap !== null) {
|
365
|
-
inputs.push(`${pad}float inputs:metallic.connect = </Materials/Material_${material.uniqueId}/Texture_${metalnessMap.uniqueId}_metallic.outputs:${metalnessChannel}>`);
|
368
|
+
inputs.push(`${pad}float inputs:metallic.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${metalnessMap.uniqueId}_metallic.outputs:${metalnessChannel}>`);
|
366
369
|
samplers.push(BuildTexture(metalnessMap, material, "metallic", new Color3(metalness, metalness, metalness), textureToExports, options));
|
367
370
|
}
|
368
371
|
else {
|
369
372
|
inputs.push(`${pad}float inputs:metallic = ${metalness}`);
|
370
373
|
}
|
371
374
|
if (alphaMap !== null) {
|
372
|
-
inputs.push(`${pad}float inputs:opacity.connect = </Materials/Material_${material.uniqueId}/Texture_${alphaMap.uniqueId}_opacity.outputs:r>`);
|
375
|
+
inputs.push(`${pad}float inputs:opacity.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${alphaMap.uniqueId}_opacity.outputs:r>`);
|
373
376
|
inputs.push(`${pad}float inputs:opacityThreshold = 0.0001`);
|
374
377
|
samplers.push(BuildTexture(alphaMap, material, "opacity", null, textureToExports, options));
|
375
378
|
}
|
@@ -378,14 +381,14 @@ function BuildMaterial(material, textureToExports, options) {
|
|
378
381
|
}
|
379
382
|
if (clearCoatEnabled) {
|
380
383
|
if (clearCoatMap !== null) {
|
381
|
-
inputs.push(`${pad}float inputs:clearcoat.connect = </Materials/Material_${material.uniqueId}/Texture_${clearCoatMap.uniqueId}_clearcoat.outputs:r>`);
|
384
|
+
inputs.push(`${pad}float inputs:clearcoat.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${clearCoatMap.uniqueId}_clearcoat.outputs:r>`);
|
382
385
|
samplers.push(BuildTexture(clearCoatMap, material, "clearcoat", new Color3(clearCoat, clearCoat, clearCoat), textureToExports, options));
|
383
386
|
}
|
384
387
|
else {
|
385
388
|
inputs.push(`${pad}float inputs:clearcoat = ${clearCoat}`);
|
386
389
|
}
|
387
390
|
if (clearCoatRoughnessMap !== null) {
|
388
|
-
inputs.push(`${pad}float inputs:clearcoatRoughness.connect = </Materials/Material_${material.uniqueId}/Texture_${clearCoatRoughnessMap.uniqueId}_clearcoatRoughness.outputs:g>`);
|
391
|
+
inputs.push(`${pad}float inputs:clearcoatRoughness.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${clearCoatRoughnessMap.uniqueId}_clearcoatRoughness.outputs:g>`);
|
389
392
|
samplers.push(BuildTexture(clearCoatRoughnessMap, material, "clearcoatRoughness", new Color3(clearCoatRoughness, clearCoatRoughness, clearCoatRoughness), textureToExports, options));
|
390
393
|
}
|
391
394
|
else {
|
@@ -404,7 +407,7 @@ ${inputs.join("\n")}
|
|
404
407
|
token outputs:surface
|
405
408
|
}
|
406
409
|
|
407
|
-
token outputs:surface.connect = </Materials/Material_${material.uniqueId}/PreviewSurface.outputs:surface>
|
410
|
+
token outputs:surface.connect = </Root/Materials/Material_${material.uniqueId}/PreviewSurface.outputs:surface>
|
408
411
|
|
409
412
|
${samplers.join("\n")}
|
410
413
|
|
@@ -448,6 +451,7 @@ function BuildCamera(camera, options) {
|
|
448
451
|
}
|
449
452
|
}
|
450
453
|
function ExtractMeshInformations(mesh) {
|
454
|
+
mesh.computeWorldMatrix(true);
|
451
455
|
const matrix = mesh.getWorldMatrix().clone();
|
452
456
|
const sceneIsRightHanded = mesh.getScene().useRightHandedSystem;
|
453
457
|
let sideOrientation = mesh.material?._getEffectiveOrientation(mesh) ?? mesh.sideOrientation;
|
@@ -468,7 +472,7 @@ function ExtractMeshInformations(mesh) {
|
|
468
472
|
}
|
469
473
|
if (matrix.determinant() < 0) {
|
470
474
|
// RealityKit doesn't seem to automatically flip faces of a mesh with negative scale, like other engines do (including us).
|
471
|
-
Tools.Warn(`Mesh ${mesh} has a negative scale, which may look incorrect in destinations like QuickLook.`);
|
475
|
+
Tools.Warn(`Mesh ${mesh.name} has a negative scale, which may look incorrect in destinations like QuickLook.`);
|
472
476
|
}
|
473
477
|
return {
|
474
478
|
matrix,
|
@@ -507,7 +511,7 @@ export async function USDZExportAsync(scene, options, meshPredicate) {
|
|
507
511
|
// model file should be first in USDZ archive so we init it here
|
508
512
|
files[localOptions.modelFileName] = null;
|
509
513
|
let output = BuildHeader();
|
510
|
-
output +=
|
514
|
+
output += BuildRootAndSceneStart(localOptions);
|
511
515
|
const materialToExports = {};
|
512
516
|
// Meshes
|
513
517
|
for (const abstractMesh of scene.meshes) {
|
@@ -546,6 +550,8 @@ export async function USDZExportAsync(scene, options, meshPredicate) {
|
|
546
550
|
// Materials
|
547
551
|
const textureToExports = {};
|
548
552
|
output += BuildMaterials(materialToExports, textureToExports, localOptions);
|
553
|
+
// Close root
|
554
|
+
output += BuildRootEnd();
|
549
555
|
// Compress
|
550
556
|
files[localOptions.modelFileName] = fflate.strToU8(output);
|
551
557
|
// Textures
|
package/USDZ/usdzExporter.js.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"usdzExporter.js","sourceRoot":"","sources":["../../../../dev/serializers/src/USDZ/usdzExporter.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAEnD,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,QAAQ,EAAE,8CAAgC;AACnD,OAAO,EAAE,eAAe,EAAE,yDAA2C;AACrE,OAAO,EAAE,gBAAgB,EAAE,sDAAwC;AAGnE,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,6CAA+B;AAGzD,OAAO,EAAE,SAAS,EAAE,0CAA4B;AAChD,OAAO,EAAE,KAAK,EAAE,sCAAwB;AAGxC,OAAO,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAgD5C,SAAS,WAAW;IAChB,OAAO;;;;;;;;MAQL,CAAC;AACP,CAAC;AAED,SAAS,eAAe,CAAC,OAA2B;IAChD,MAAM,SAAS,GACX,OAAO,CAAC,0BAA0B,KAAK,IAAI;QACvC,CAAC,CAAC;wCAC0B,OAAO,CAAC,aAAa;kDACX,OAAO,CAAC,uBAAuB,GAAG;QACxE,CAAC,CAAC,EAAE,CAAC;IACb,OAAO;;;;;;;;;;;;;eAaI,SAAS;aACX,CAAC;AACd,CAAC;AAED,SAAS,aAAa;IAClB,OAAO;;;MAGL,CAAC;AACP,CAAC;AAED,SAAS,oBAAoB,CAAC,QAAkB;IAC5C,MAAM,KAAK,GAAG,QAAQ,CAAC,UAAU,EAAE,EAAE,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC;IAEvG,OAAO,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC;SAClB,IAAI,CAAC,CAAC,CAAC;SACP,IAAI,CAAC,IAAI,CAAC,CAAC;AACpB,CAAC;AAED,SAAS,sBAAsB,CAAC,QAAkB;IAC9C,MAAM,OAAO,GAAG,QAAQ,CAAC,UAAU,EAAE,CAAC;IACtC,MAAM,KAAK,GAAG,OAAO,EAAE,MAAM,IAAI,QAAQ,CAAC,gBAAgB,EAAE,CAAC;IAE7D,MAAM,KAAK,GAAa,EAAE,CAAC;IAC3B,IAAI,OAAO,KAAK,IAAI,EAAE,CAAC;QACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7B,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;IACL,CAAC;SAAM,CAAC;QACJ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7B,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAClB,CAAC;IACL,CAAC;IAED,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAC5B,CAAC;AAED,SAAS,iBAAiB,CAAC,SAAqB,EAAE,OAA2B,EAAE,MAAM,GAAG,CAAC,EAAE,oBAAoB,GAAG,KAAK;IACnH,MAAM,KAAK,GAAa,EAAE,CAAC;IAE3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACjD,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAClE,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;QACpC,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;QAEpC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IAClI,CAAC;IAED,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAC5B,CAAC;AAED,SAAS,iBAAiB,CAAC,SAAqB,EAAE,OAA2B;IACzE,MAAM,KAAK,GAAa,EAAE,CAAC;IAE3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QAC5C,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC3B,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAE/B,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IACnG,CAAC;IAED,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAC5B,CAAC;AAED,SAAS,yBAAyB,CAAC,QAAkB,EAAE,OAA2B;IAC9E,IAAI,MAAM,GAAG,EAAE,CAAC;IAEhB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QACzB,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QAC1B,MAAM,WAAW,GAAG,QAAQ,CAAC,eAAe,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,4CAA4C;QAEpI,IAAI,WAAW,EAAE,CAAC;YACd,MAAM,IAAI;4BACM,EAAE,OAAO,iBAAiB,CAAC,WAAW,EAAE,OAAO,CAAC;;IAExE,CAAC;QACG,CAAC;IACL,CAAC;IAED,gBAAgB;IAEhB,MAAM,cAAc,GAAG,QAAQ,CAAC,eAAe,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;IAExE,IAAI,cAAc,EAAE,CAAC;QACjB,MAAM,IAAI;sCACoB,iBAAiB,CAAC,cAAc,EAAE,OAAO,EAAE,cAAc,CAAC,MAAM,GAAG,QAAQ,CAAC,gBAAgB,EAAE,CAAC;;IAEjI,CAAC;IACD,CAAC;IAED,OAAO,MAAM,CAAC;AAClB,CAAC;AAED,SAAS,SAAS,CAAC,QAAkB,EAAE,OAA2B,EAAE,YAAoB,EAAE,oBAA6B;IACnH,MAAM,IAAI,GAAG,UAAU,CAAC;IACxB,MAAM,QAAQ,GAAG,QAAQ,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;IACrE,MAAM,MAAM,GAAG,QAAQ,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;IAEjE,IAAI,CAAC,QAAQ,IAAI,CAAC,MAAM,EAAE,CAAC;QACvB,OAAO;IACX,CAAC;IAED,OAAO;aACE,IAAI;;uCAEsB,YAAY;8BACrB,oBAAoB,CAAC,QAAQ,CAAC;+BAC7B,sBAAsB,CAAC,QAAQ,CAAC;0BACrC,iBAAiB,CAAC,MAAM,EAAE,OAAO,EAAE,SAAS,EAAE,oBAAoB,CAAC;;;wBAGrE,iBAAiB,CAAC,QAAQ,EAAE,OAAO,EAAE,SAAS,EAAE,oBAAoB,CAAC;UACnF,yBAAyB,CAAC,QAAQ,EAAE,OAAO,CAAC;;;CAGrD,CAAC;AACF,CAAC;AAED,SAAS,eAAe,CAAC,QAAkB,EAAE,OAA2B,EAAE,YAAoB,EAAE,oBAA6B;IACzH,MAAM,UAAU,GAAG,SAAS,CAAC,QAAQ,EAAE,OAAO,EAAE,YAAY,EAAE,oBAAoB,CAAC,CAAC;IACpF,OAAO;;;UAGD,UAAU;;SAEX,CAAC;AACV,CAAC;AAED,SAAS,oBAAoB,CAAC,YAAoB;IAC9C,IAAI,MAAM,GAAG,WAAW,EAAE,CAAC;IAC3B,MAAM,IAAI,YAAY,CAAC;IACvB,OAAO,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;AAClC,CAAC;AAED,SAAS,WAAW,CAAC,MAAc;IAC/B,MAAM,KAAK,GAAG,MAAM,CAAC,CAAa,CAAC;IAEnC,OAAO,KAAK,cAAc,CAAC,KAAK,EAAE,CAAC,CAAC,KAAK,cAAc,CAAC,KAAK,EAAE,CAAC,CAAC,KAAK,cAAc,CAAC,KAAK,EAAE,CAAC,CAAC,KAAK,cAAc,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC;AACrI,CAAC;AAED,SAAS,cAAc,CAAC,KAAe,EAAE,MAAc;IACnD,OAAO,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC;AACtG,CAAC;AAED,SAAS,UAAU,CAAC,IAAU,EAAE,MAAc;IAC1C,MAAM,IAAI,GAAG,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC;IACvC,MAAM,SAAS,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;IAEtC,OAAO,cAAc,IAAI;+CACkB,IAAI,CAAC,QAAS,CAAC,QAAQ;;;;gCAItC,SAAS;;;kDAGS,IAAI,CAAC,QAAS,CAAC,QAAQ;;;CAGxE,CAAC;AACF,CAAC;AAED,SAAS,cAAc,CAAC,SAAsC,EAAE,gBAAgD,EAAE,OAA2B;IACzI,MAAM,KAAK,GAAa,EAAE,CAAC;IAE3B,KAAK,MAAM,IAAI,IAAI,SAAS,EAAE,CAAC;QAC3B,MAAM,QAAQ,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;QAEjC,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC,CAAC;IACnE,CAAC;IAED,OAAO;;;EAGT,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC;;;CAGf,CAAC;AACF,CAAC;AAED,SAAS,aAAa,CAAC,QAAgB;IACnC,QAAQ,QAAQ,EAAE,CAAC;QACf,KAAK,SAAS,CAAC,yBAAyB;YACpC,OAAO,OAAO,CAAC;QACnB,KAAK,SAAS,CAAC,0BAA0B;YACrC,OAAO,QAAQ,CAAC;QACpB,KAAK,SAAS,CAAC,wBAAwB,CAAC;QACxC;YACI,OAAO,QAAQ,CAAC;IACxB,CAAC;AACL,CAAC;AAED,SAAS,WAAW,CAAC,KAAa;IAC9B,OAAO,IAAI,KAAK,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,QAAQ,CAAC;AACvD,CAAC;AAED,SAAS,YAAY,CAAC,MAAe;IACjC,OAAO,IAAI,MAAM,CAAC,CAAC,KAAK,MAAM,CAAC,CAAC,GAAG,CAAC;AACxC,CAAC;AAED,SAAS,UAAU,CAAC,KAAa;IAC7B,OAAO,IAAI,KAAK,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,GAAG,CAAC;AAClD,CAAC;AAED,SAAS,YAAY,CACjB,OAAgB,EAChB,QAAkB,EAClB,OAAe,EACf,KAAuB,EACvB,gBAAgD,EAChD,OAA2B;IAE3B,MAAM,EAAE,GAAG,OAAO,CAAC,kBAAkB,EAAG,CAAC,QAAQ,GAAG,GAAG,GAAG,OAAO,CAAC,OAAO,CAAC;IAE1E,gBAAgB,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC;IAE/B,MAAM,EAAE,GAAG,OAAO,CAAC,gBAAgB,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC;IACjF,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;IAC3D,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;IAC7D,MAAM,QAAQ,GAAG,OAAO,CAAC,IAAI,CAAC;IAE9B,gIAAgI;IAChI,MAAM,eAAe,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IAC3C,MAAM,eAAe,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IAE3C,oEAAoE;IACpE,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;IAEnC,MAAM,CAAC,CAAC,IAAI,eAAe,GAAG,MAAM,CAAC,CAAC,CAAC;IACvC,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,eAAe,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;IAE7C,OAAO;gCACqB,OAAO;;;;kCAIL,EAAE;;;;8BAIN,OAAO;;;yDAGoB,QAAQ,CAAC,QAAQ,kBAAkB,OAAO;kCACjE,CAAC,QAAQ,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,CAAC,SAAS,CAAC;gCACzD,YAAY,CAAC,MAAM,CAAC;sCACd,YAAY,CAAC,MAAM,CAAC;;;;0BAIhC,OAAO,CAAC,QAAQ,IAAI,OAAO;;;gDAGL,EAAE;0DACQ,QAAQ,CAAC,QAAQ,gBAAgB,OAAO;UACxF,KAAK,CAAC,CAAC,CAAC,wBAAwB,GAAG,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE;2CACzB,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK;gCAC9C,aAAa,CAAC,OAAO,CAAC,KAAK,CAAC;gCAC5B,aAAa,CAAC,OAAO,CAAC,KAAK,CAAC;;;;;UAKlD,QAAQ,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE;MACzD,CAAC;AACP,CAAC;AAED,SAAS,0BAA0B,CAAC,QAAkB;IAClD,MAAM,QAAQ,GAAG;QACb,UAAU,EAAE,IAAI;QAChB,OAAO,EAAE,IAAI;QACb,WAAW,EAAE,CAAC;QACd,WAAW,EAAE,IAAI;QACjB,QAAQ,EAAE,IAAI;QACd,SAAS,EAAE,IAAI;QACf,YAAY,EAAE,IAAI;QAClB,gBAAgB,EAAE,GAAG;QACrB,SAAS,EAAE,CAAC;QACZ,YAAY,EAAE,IAAI;QAClB,gBAAgB,EAAE,GAAG;QACrB,SAAS,EAAE,CAAC;QACZ,KAAK,EAAE,IAAI;QACX,YAAY,EAAE,KAAK;QACnB,cAAc,EAAE,CAAC;QACjB,QAAQ,EAAE,IAAI;QACd,GAAG,EAAE,CAAC;QACN,gBAAgB,EAAE,KAAK;QACvB,SAAS,EAAE,CAAC;QACZ,YAAY,EAAE,IAAI;QAClB,kBAAkB,EAAE,CAAC;QACrB,qBAAqB,EAAE,IAAI;KAC9B,CAAC;IAEF,IAAI,QAAQ,YAAY,gBAAgB,EAAE,CAAC;QACvC,OAAO;YACH,GAAG,QAAQ;YACX,UAAU,EAAE,QAAQ,CAAC,cAAc;YACnC,OAAO,EAAE,QAAQ,CAAC,YAAY;YAC9B,WAAW,EAAE,QAAQ,CAAC,WAAW;YACjC,WAAW,EAAE,QAAQ,CAAC,eAAe;YACrC,QAAQ,EAAE,QAAQ,CAAC,aAAa;YAChC,SAAS,EAAE,CAAC;YACZ,QAAQ,EAAE,QAAQ,CAAC,cAAc;SACpC,CAAC;IACN,CAAC;IACD,IAAI,QAAQ,YAAY,eAAe,EAAE,CAAC;QACtC,OAAO;YACH,GAAG,QAAQ;YACX,UAAU,EAAE,QAAQ,CAAC,cAAc;YACnC,OAAO,EAAE,QAAQ,CAAC,YAAY;YAC9B,WAAW,EAAE,QAAQ,CAAC,YAAY;YAClC,WAAW,EAAE,QAAQ,CAAC,gBAAgB;YACtC,QAAQ,EAAE,QAAQ,CAAC,cAAc;YACjC,SAAS,EAAE,QAAQ,CAAC,YAAY;YAChC,YAAY,EAAE,QAAQ,CAAC,gBAAgB;YACvC,gBAAgB,EAAE,QAAQ,CAAC,qCAAqC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG;YAC5E,SAAS,EAAE,QAAQ,CAAC,UAAU,IAAI,CAAC;YACnC,YAAY,EAAE,QAAQ,CAAC,gBAAgB;YACvC,gBAAgB,EAAE,QAAQ,CAAC,qCAAqC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG;YAC5E,SAAS,EAAE,QAAQ,CAAC,SAAS,IAAI,CAAC;YAClC,KAAK,EAAE,QAAQ,CAAC,eAAe;YAC/B,YAAY,EAAE,QAAQ,CAAC,sBAAsB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK;YAC3D,cAAc,EAAE,QAAQ,CAAC,uBAAuB;YAChD,QAAQ,EAAE,QAAQ,CAAC,eAAe;YAClC,GAAG,EAAE,QAAQ,CAAC,UAAU,CAAC,iBAAiB;YAC1C,gBAAgB,EAAE,QAAQ,CAAC,SAAS,CAAC,SAAS;YAC9C,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC,SAAS;YACvC,YAAY,EAAE,QAAQ,CAAC,SAAS,CAAC,OAAO;YACxC,kBAAkB,EAAE,QAAQ,CAAC,SAAS,CAAC,SAAS;YAChD,qBAAqB,EAAE,QAAQ,CAAC,SAAS,CAAC,2BAA2B,CAAC,CAAC,CAAC,QAAQ,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,QAAQ,CAAC,SAAS,CAAC,gBAAgB;SAC3I,CAAC;IACN,CAAC;IACD,OAAO,QAAQ,CAAC;AACpB,CAAC;AAED,SAAS,aAAa,CAAC,QAAkB,EAAE,gBAAgD,EAAE,OAA2B;IACpH,sEAAsE;IAEtE,MAAM,GAAG,GAAG,KAAK,CAAC;IAClB,MAAM,MAAM,GAAG,EAAE,CAAC;IAClB,MAAM,QAAQ,GAAG,EAAE,CAAC;IAEpB,MAAM,EACF,UAAU,EACV,OAAO,EACP,WAAW,EACX,WAAW,EACX,QAAQ,EACR,SAAS,EACT,YAAY,EACZ,gBAAgB,EAChB,SAAS,EACT,YAAY,EACZ,gBAAgB,EAChB,SAAS,EACT,KAAK,EACL,YAAY,EACZ,cAAc,EACd,QAAQ,EACR,GAAG,EACH,gBAAgB,EAChB,SAAS,EACT,YAAY,EACZ,kBAAkB,EAClB,qBAAqB,GACxB,GAAG,0BAA0B,CAAC,QAAQ,CAAC,CAAC;IAEzC,IAAI,UAAU,KAAK,IAAI,EAAE,CAAC;QACtB,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,8DAA8D,QAAQ,CAAC,QAAQ,YAAY,UAAU,CAAC,QAAQ,uBAAuB,CAAC,CAAC;QAEzJ,IAAI,QAAQ,CAAC,iBAAiB,EAAE,EAAE,CAAC;YAC/B,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,uDAAuD,QAAQ,CAAC,QAAQ,YAAY,UAAU,CAAC,QAAQ,qBAAqB,CAAC,CAAC;QACpJ,CAAC;aAAM,IAAI,QAAQ,CAAC,gBAAgB,EAAE,EAAE,CAAC;YACrC,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,uDAAuD,QAAQ,CAAC,QAAQ,YAAY,UAAU,CAAC,QAAQ,qBAAqB,CAAC,CAAC;YAChJ,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,mCAAmC,WAAW,EAAE,CAAC,CAAC;QACxE,CAAC;QAED,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,UAAqB,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC,CAAC;IAChH,CAAC;SAAM,CAAC;QACJ,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,iCAAiC,UAAU,CAAC,OAAO,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC;IAChG,CAAC;IAED,IAAI,WAAW,KAAK,IAAI,EAAE,CAAC;QACvB,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,+DAA+D,QAAQ,CAAC,QAAQ,YAAY,WAAW,CAAC,QAAQ,wBAAwB,CAAC,CAAC;QAE5J,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,WAAsB,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC,CAAC;IACnH,CAAC;SAAM,IAAI,QAAQ,IAAI,QAAQ,CAAC,WAAW,EAAE,GAAG,CAAC,EAAE,CAAC;QAChD,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,kCAAkC,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;IAChF,CAAC;IAED,IAAI,SAAS,KAAK,IAAI,EAAE,CAAC;QACrB,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,yDAAyD,QAAQ,CAAC,QAAQ,YAAY,SAAS,CAAC,QAAQ,sBAAsB,CAAC,CAAC;QAElJ,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,SAAoB,EAAE,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC,CAAC;IAC3G,CAAC;IAED,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;QACjB,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,yDAAyD,QAAQ,CAAC,QAAQ,YAAY,KAAK,CAAC,QAAQ,sBAAsB,YAAY,GAAG,CAAC,CAAC;QAE7J,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,KAAgB,EAAE,QAAQ,EAAE,WAAW,EAAE,IAAI,MAAM,CAAC,cAAc,EAAE,cAAc,EAAE,cAAc,CAAC,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC,CAAC;IAChK,CAAC;IAED,IAAI,YAAY,KAAK,IAAI,EAAE,CAAC;QACxB,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,yDAAyD,QAAQ,CAAC,QAAQ,YAAY,YAAY,CAAC,QAAQ,sBAAsB,gBAAgB,GAAG,CAAC,CAAC;QAExK,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,YAAuB,EAAE,QAAQ,EAAE,WAAW,EAAE,IAAI,MAAM,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,CAAC,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC,CAAC;IACxJ,CAAC;SAAM,CAAC;QACJ,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,4BAA4B,SAAS,EAAE,CAAC,CAAC;IAC/D,CAAC;IAED,IAAI,YAAY,KAAK,IAAI,EAAE,CAAC;QACxB,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,wDAAwD,QAAQ,CAAC,QAAQ,YAAY,YAAY,CAAC,QAAQ,qBAAqB,gBAAgB,GAAG,CAAC,CAAC;QAEtK,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,YAAuB,EAAE,QAAQ,EAAE,UAAU,EAAE,IAAI,MAAM,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,CAAC,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC,CAAC;IACvJ,CAAC;SAAM,CAAC;QACJ,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,2BAA2B,SAAS,EAAE,CAAC,CAAC;IAC9D,CAAC;IAED,IAAI,QAAQ,KAAK,IAAI,EAAE,CAAC;QACpB,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,uDAAuD,QAAQ,CAAC,QAAQ,YAAY,QAAQ,CAAC,QAAQ,qBAAqB,CAAC,CAAC;QAC9I,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,wCAAwC,CAAC,CAAC;QAE5D,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,QAAmB,EAAE,QAAQ,EAAE,SAAS,EAAE,IAAI,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC,CAAC;IAC3G,CAAC;SAAM,CAAC;QACJ,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,0BAA0B,QAAQ,CAAC,KAAK,EAAE,CAAC,CAAC;IAClE,CAAC;IAED,IAAI,gBAAgB,EAAE,CAAC;QACnB,IAAI,YAAY,KAAK,IAAI,EAAE,CAAC;YACxB,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,yDAAyD,QAAQ,CAAC,QAAQ,YAAY,YAAY,CAAC,QAAQ,uBAAuB,CAAC,CAAC;YACtJ,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,YAAuB,EAAE,QAAQ,EAAE,WAAW,EAAE,IAAI,MAAM,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,CAAC,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC,CAAC;QACxJ,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,4BAA4B,SAAS,EAAE,CAAC,CAAC;QAC/D,CAAC;QAED,IAAI,qBAAqB,KAAK,IAAI,EAAE,CAAC;YACjC,MAAM,CAAC,IAAI,CACP,GAAG,GAAG,kEAAkE,QAAQ,CAAC,QAAQ,YAAY,qBAAqB,CAAC,QAAQ,gCAAgC,CACtK,CAAC;YACF,QAAQ,CAAC,IAAI,CACT,YAAY,CACR,qBAAgC,EAChC,QAAQ,EACR,oBAAoB,EACpB,IAAI,MAAM,CAAC,kBAAkB,EAAE,kBAAkB,EAAE,kBAAkB,CAAC,EACtE,gBAAgB,EAChB,OAAO,CACV,CACJ,CAAC;QACN,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,qCAAqC,kBAAkB,EAAE,CAAC,CAAC;QACjF,CAAC;IACL,CAAC;IAED,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,sBAAsB,GAAG,EAAE,CAAC,CAAC;IAE/C,OAAO;0BACe,QAAQ,CAAC,QAAQ;;;;;EAKzC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC;;;;;yDAKsC,QAAQ,CAAC,QAAQ;;EAExE,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC;;;CAGpB,CAAC;AACF,CAAC;AAED,SAAS,WAAW,CAAC,MAAc,EAAE,OAA2B;IAC5D,MAAM,IAAI,GAAG,SAAS,GAAG,MAAM,CAAC,QAAQ,CAAC;IACzC,MAAM,MAAM,GAAG,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC,0BAA0B;IAEtG,MAAM,SAAS,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;IAEtC,IAAI,MAAM,CAAC,IAAI,KAAK,SAAS,CAAC,mBAAmB,EAAE,CAAC;QAChD,OAAO,eAAe,IAAI;;kCAEA,SAAS;;;6BAGd,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC;gCACtF,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,SAAS,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,UAAU,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC;8BAC5G,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,WAAW,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC;;;;EAItI,CAAC;IACC,CAAC;SAAM,CAAC;QACJ,MAAM,MAAM,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;QACzD,MAAM,WAAW,GAAG,OAAO,CAAC,iBAAiB,IAAI,EAAE,CAAC;QAEpD,OAAO,eAAe,IAAI;;kCAEA,SAAS;;;6BAGd,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC;yBAC7F,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC;;gCAExE,CAAC,WAAW,GAAG,MAAM,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC;8BACvD,CAAC,WAAW,GAAG,MAAM,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC;;;EAGjF,CAAC;IACC,CAAC;AACL,CAAC;AAED,SAAS,uBAAuB,CAAC,IAAU;IACvC,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC,KAAK,EAAE,CAAC;IAC7C,MAAM,kBAAkB,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,oBAAoB,CAAC;IAChE,IAAI,eAAe,GAAG,IAAI,CAAC,QAAQ,EAAE,wBAAwB,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,eAAe,CAAC;IAC5F,IAAI,oBAAoB,GAAG,CAAC,kBAAkB,CAAC;IAE/C,kFAAkF;IAClF,IAAI,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC;IAC1B,OAAO,OAAO,EAAE,CAAC;QACb,IAAI,UAAU,CAAC,OAAO,EAAE,kBAAkB,CAAC,IAAI,OAAO,CAAC,MAAM,KAAK,IAAI,EAAE,CAAC;YACrE,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBACtB,iGAAiG;gBACjG,MAAM,CAAC,aAAa,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC,MAAM,EAAE,EAAE,MAAM,CAAC,CAAC;gBAChE,eAAe,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,QAAQ,CAAC,+BAA+B,CAAC,CAAC,CAAC,QAAQ,CAAC,wBAAwB,CAAC;YAC3J,CAAC;YACD,oBAAoB,GAAG,KAAK,CAAC;YAC7B,MAAM;QACV,CAAC;QACD,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC;IAC7B,CAAC;IAED,IAAI,MAAM,CAAC,WAAW,EAAE,GAAG,CAAC,EAAE,CAAC;QAC3B,2HAA2H;QAC3H,KAAK,CAAC,IAAI,CAAC,QAAQ,IAAI,iFAAiF,CAAC,CAAC;IAC9G,CAAC;IAED,OAAO;QACH,MAAM;QACN,YAAY,EAAE,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,aAAa;QAClG,oBAAoB;KACvB,CAAC;AACN,CAAC;AAED;;;;;;;;;GASG;AACH,MAAM,CAAC,KAAK,UAAU,eAAe,CAAC,KAAY,EAAE,OAAoC,EAAE,aAAoC;IAC1H,MAAM,YAAY,GAAG;QACjB,SAAS,EAAE,gCAAgC;QAC3C,0BAA0B,EAAE,IAAI;QAChC,aAAa,EAAE,OAAO;QACtB,uBAAuB,EAAE,YAAY;QACrC,aAAa,EAAE,YAAY;QAC3B,SAAS,EAAE,CAAC;QACZ,YAAY,EAAE,KAAK;QACnB,iBAAiB,EAAE,EAAE;QACrB,GAAG,OAAO;KACb,CAAC;IAEF,yBAAyB;IACzB,IAAI,OAAO,MAAM,KAAK,WAAW,EAAE,CAAC;QAChC,MAAM,KAAK,CAAC,eAAe,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;IACxD,CAAC;IAED,mBAAmB;IACnB,MAAM,KAAK,GAA2B,EAAE,CAAC;IAEzC,gEAAgE;IAChE,KAAK,CAAC,YAAY,CAAC,aAAa,CAAC,GAAG,IAAI,CAAC;IAEzC,IAAI,MAAM,GAAG,WAAW,EAAE,CAAC;IAC3B,MAAM,IAAI,eAAe,CAAC,YAAY,CAAC,CAAC;IAExC,MAAM,iBAAiB,GAAgC,EAAE,CAAC;IAE1D,SAAS;IACT,KAAK,MAAM,YAAY,IAAI,KAAK,CAAC,MAAM,EAAE,CAAC;QACtC,IAAI,YAAY,CAAC,gBAAgB,EAAE,KAAK,CAAC,EAAE,CAAC;YACxC,SAAS;QACb,CAAC;QACD,MAAM,IAAI,GAAG,YAAoB,CAAC;QAClC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE/B,IAAI,CAAC,QAAQ,IAAI,CAAC,QAAQ,IAAI,CAAC,aAAa,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC;YACpE,SAAS;QACb,CAAC;QAED,MAAM,kBAAkB,GAAG,CAAC,kBAAkB,EAAE,aAAa,EAAE,8BAA8B,CAAC,CAAC;QAE/F,IAAI,kBAAkB,CAAC,OAAO,CAAC,QAAQ,CAAC,YAAY,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YAC7D,MAAM,gBAAgB,GAAG,sBAAsB,GAAG,QAAQ,CAAC,QAAQ,GAAG,OAAO,CAAC;YAC9E,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,oBAAoB,EAAE,GAAG,uBAAuB,CAAC,IAAI,CAAC,CAAC;YAErF,IAAI,CAAC,CAAC,gBAAgB,IAAI,KAAK,CAAC,EAAE,CAAC;gBAC/B,MAAM,UAAU,GAAG,eAAe,CAAC,QAAQ,EAAE,YAAY,EAAE,YAAY,EAAE,oBAAoB,CAAC,CAAC;gBAC/F,KAAK,CAAC,gBAAgB,CAAC,GAAG,oBAAoB,CAAC,UAAU,CAAC,CAAC;YAC/D,CAAC;YAED,IAAI,CAAC,CAAC,QAAQ,CAAC,QAAQ,IAAI,iBAAiB,CAAC,EAAE,CAAC;gBAC5C,iBAAiB,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC;YACpD,CAAC;YAED,MAAM,IAAI,UAAU,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QACvC,CAAC;aAAM,CAAC;YACJ,KAAK,CAAC,IAAI,CAAC,uDAAuD,GAAG,QAAQ,CAAC,YAAY,EAAE,CAAC,CAAC;QAClG,CAAC;IACL,CAAC;IAED,SAAS;IACT,IAAI,KAAK,CAAC,YAAY,IAAI,YAAY,CAAC,YAAY,EAAE,CAAC;QAClD,MAAM,IAAI,WAAW,CAAC,KAAK,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;IAC5D,CAAC;IAED,cAAc;IACd,MAAM,IAAI,aAAa,EAAE,CAAC;IAE1B,YAAY;IACZ,MAAM,gBAAgB,GAAmC,EAAE,CAAC;IAC5D,MAAM,IAAI,cAAc,CAAC,iBAAiB,EAAE,gBAAgB,EAAE,YAAY,CAAC,CAAC;IAE5E,WAAW;IACX,KAAK,CAAC,YAAY,CAAC,aAAa,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IAE3D,WAAW;IACX,KAAK,MAAM,EAAE,IAAI,gBAAgB,EAAE,CAAC;QAChC,MAAM,OAAO,GAAG,gBAAgB,CAAC,EAAE,CAAC,CAAC;QAErC,MAAM,IAAI,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QAC/B,4CAA4C;QAC5C,MAAM,WAAW,GAAG,MAAM,OAAO,CAAC,UAAU,EAAE,CAAC;QAE/C,IAAI,CAAC,WAAW,EAAE,CAAC;YACf,MAAM,IAAI,KAAK,CAAC,+BAA+B,CAAC,CAAC;QACrD,CAAC;QAED,4CAA4C;QAC5C,MAAM,WAAW,GAAG,MAAM,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,WAAW,EAAE,WAAW,EAAE,SAAS,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAE7H,KAAK,CAAC,oBAAoB,EAAE,MAAM,CAAC,GAAG,IAAI,UAAU,CAAC,WAA0B,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,iDAAiD;IAC/I,CAAC;IAED,oBAAoB;IACpB,uEAAuE;IAEvE,IAAI,MAAM,GAAG,CAAC,CAAC;IAEf,KAAK,MAAM,QAAQ,IAAI,KAAK,EAAE,CAAC;QAC3B,MAAM,IAAI,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC;QAC7B,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,SAAS;QACb,CAAC;QACD,MAAM,UAAU,GAAG,EAAE,GAAG,QAAQ,CAAC,MAAM,CAAC;QAExC,MAAM,IAAI,UAAU,CAAC;QAErB,MAAM,WAAW,GAAG,MAAM,GAAG,EAAE,CAAC;QAEhC,IAAI,WAAW,KAAK,CAAC,EAAE,CAAC;YACpB,MAAM,SAAS,GAAG,EAAE,GAAG,WAAW,CAAC;YACnC,MAAM,OAAO,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,CAAC;YAE1C,gEAAgE;YAChE,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,OAAO,EAAE,EAAE,CAAC,CAAC;QAC5D,CAAC;QAED,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;IACzB,CAAC;IAED,OAAO,MAAM,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC;AAC/C,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { Camera } from \"core/Cameras/camera\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Material } from \"core/Materials/material\";\r\nimport { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Matrix, Vector2 } from \"core/Maths/math.vector\";\r\nimport type { Geometry } from \"core/Meshes/geometry\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { DumpTools } from \"core/Misc/dumpTools\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { FloatArray, Nullable } from \"core/types\";\r\nimport { IsNoopNode } from \"../exportUtils\";\r\n\r\n/**\r\n * Ported from https://github.com/mrdoob/three.js/blob/master/examples/jsm/exporters/USDZExporter.js\r\n * Thanks a lot to the three.js team for their amazing work!\r\n */\r\n\r\n// FFlate access\r\ndeclare const fflate: any;\r\n\r\n/**\r\n * Options for the USDZ export\r\n */\r\nexport interface IUSDZExportOptions {\r\n /**\r\n * URL to load the fflate library from\r\n */\r\n fflateUrl?: string;\r\n /**\r\n * Include anchoring properties in the USDZ file\r\n */\r\n includeAnchoringProperties?: boolean;\r\n /**\r\n * Anchoring type (plane by default)\r\n */\r\n anchoringType?: string;\r\n /**\r\n * Plane anchoring alignment (horizontal by default)\r\n */\r\n planeAnchoringAlignment?: string;\r\n /**\r\n * Model file name (model.usda by default)\r\n */\r\n modelFileName?: string;\r\n /**\r\n * Precision to use for number (5 by default)\r\n */\r\n precision?: number;\r\n /**\r\n * Export the camera (false by default)\r\n */\r\n exportCamera?: boolean;\r\n /**\r\n * Camera sensor width (35 by default)\r\n */\r\n cameraSensorWidth?: number;\r\n}\r\n\r\nfunction BuildHeader() {\r\n return `#usda 1.0\r\n (\r\n customLayerData = {\r\n string creator = \"Babylon.js USDZExportAsync\"\r\n }\r\n defaultPrim = \"Root\"\r\n metersPerUnit = 1\r\n upAxis = \"Y\"\r\n )`;\r\n}\r\n\r\nfunction BuildSceneStart(options: IUSDZExportOptions) {\r\n const alignment =\r\n options.includeAnchoringProperties === true\r\n ? `\r\n\t\ttoken preliminary:anchoring:type = \"${options.anchoringType}\"\r\n\t\ttoken preliminary:planeAnchoring:alignment = \"${options.planeAnchoringAlignment}\"`\r\n : \"\";\r\n return `def Xform \"Root\"\r\n {\r\n def Scope \"Scenes\" (\r\n kind = \"sceneLibrary\"\r\n )\r\n {\r\n def Xform \"Scene\" (\r\n customData = {\r\n bool preliminary_collidesWithEnvironment = 0\r\n string sceneName = \"Scene\"\r\n }\r\n sceneName = \"Scene\"\r\n )\r\n {${alignment}\r\n `;\r\n}\r\n\r\nfunction BuildSceneEnd() {\r\n return `\r\n }\r\n }\r\n }`;\r\n}\r\n\r\nfunction BuildMeshVertexCount(geometry: Geometry) {\r\n const count = geometry.getIndices()?.length ? geometry.getTotalIndices() : geometry.getTotalVertices();\r\n\r\n return Array(count / 3)\r\n .fill(3)\r\n .join(\", \");\r\n}\r\n\r\nfunction BuildMeshVertexIndices(geometry: Geometry) {\r\n const indices = geometry.getIndices();\r\n const count = indices?.length ?? geometry.getTotalVertices();\r\n\r\n const array: number[] = [];\r\n if (indices !== null) {\r\n for (let i = 0; i < count; i++) {\r\n array.push(indices[i]);\r\n }\r\n } else {\r\n for (let i = 0; i < count; i++) {\r\n array.push(i);\r\n }\r\n }\r\n\r\n return array.join(\", \");\r\n}\r\n\r\nfunction BuildVector3Array(attribute: FloatArray, options: IUSDZExportOptions, stride = 3, convertToRightHanded = false) {\r\n const array: string[] = [];\r\n\r\n for (let i = 0; i < attribute.length / stride; i++) {\r\n const x = attribute[i * stride] * (convertToRightHanded ? -1 : 1);\r\n const y = attribute[i * stride + 1];\r\n const z = attribute[i * stride + 2];\r\n\r\n array.push(`(${x.toPrecision(options.precision)}, ${y.toPrecision(options.precision)}, ${z.toPrecision(options.precision)})`);\r\n }\r\n\r\n return array.join(\", \");\r\n}\r\n\r\nfunction BuildVector2Array(attribute: FloatArray, options: IUSDZExportOptions) {\r\n const array: string[] = [];\r\n\r\n for (let i = 0; i < attribute.length / 2; i++) {\r\n const x = attribute[i * 2];\r\n const y = attribute[i * 2 + 1];\r\n\r\n array.push(`(${x.toPrecision(options.precision)}, ${(1 - y).toPrecision(options.precision)})`);\r\n }\r\n\r\n return array.join(\", \");\r\n}\r\n\r\nfunction BuildAdditionalAttributes(geometry: Geometry, options: IUSDZExportOptions) {\r\n let string = \"\";\r\n\r\n for (let i = 0; i < 4; i++) {\r\n const id = i > 0 ? i : \"\";\r\n const uvAttribute = geometry.getVerticesData(VertexBuffer.UVKind + (id ? id + 1 : \"\")); // UV names go like \"uv\", \"uv2\", \"uv3\", etc.\r\n\r\n if (uvAttribute) {\r\n string += `\r\n\t\ttexCoord2f[] primvars:st${id} = [${BuildVector2Array(uvAttribute, options)}] (\r\n\t\t\tinterpolation = \"vertex\"\r\n\t\t)`;\r\n }\r\n }\r\n\r\n // vertex colors\r\n\r\n const colorAttribute = geometry.getVerticesData(VertexBuffer.ColorKind);\r\n\r\n if (colorAttribute) {\r\n string += `\r\n\tcolor3f[] primvars:displayColor = [${BuildVector3Array(colorAttribute, options, colorAttribute.length / geometry.getTotalVertices())}] (\r\n\t\tinterpolation = \"vertex\"\r\n\t\t)`;\r\n }\r\n\r\n return string;\r\n}\r\n\r\nfunction BuildMesh(geometry: Geometry, options: IUSDZExportOptions, windingOrder: string, convertToRightHanded: boolean) {\r\n const name = \"Geometry\";\r\n const position = geometry.getVerticesData(VertexBuffer.PositionKind);\r\n const normal = geometry.getVerticesData(VertexBuffer.NormalKind);\r\n\r\n if (!position || !normal) {\r\n return;\r\n }\r\n\r\n return `\r\n\tdef Mesh \"${name}\"\r\n\t{\r\n uniform token orientation = \"${windingOrder}\"\r\n\t\tint[] faceVertexCounts = [${BuildMeshVertexCount(geometry)}]\r\n\t\tint[] faceVertexIndices = [${BuildMeshVertexIndices(geometry)}]\r\n\t\tnormal3f[] normals = [${BuildVector3Array(normal, options, undefined, convertToRightHanded)}] (\r\n\t\t\tinterpolation = \"vertex\"\r\n\t\t)\r\n\t\tpoint3f[] points = [${BuildVector3Array(position, options, undefined, convertToRightHanded)}]\r\n ${BuildAdditionalAttributes(geometry, options)}\r\n\t\tuniform token subdivisionScheme = \"none\"\r\n\t}\r\n`;\r\n}\r\n\r\nfunction BuildMeshObject(geometry: Geometry, options: IUSDZExportOptions, windingOrder: string, convertToRightHanded: boolean) {\r\n const meshObject = BuildMesh(geometry, options, windingOrder, convertToRightHanded);\r\n return `\r\n def \"Geometry\"\r\n {\r\n ${meshObject}\r\n }\r\n `;\r\n}\r\n\r\nfunction BuildUSDFileAsString(dataToInsert: string) {\r\n let output = BuildHeader();\r\n output += dataToInsert;\r\n return fflate.strToU8(output);\r\n}\r\n\r\nfunction BuildMatrix(matrix: Matrix) {\r\n const array = matrix.m as number[];\r\n\r\n return `( ${BuildMatrixRow(array, 0)}, ${BuildMatrixRow(array, 4)}, ${BuildMatrixRow(array, 8)}, ${BuildMatrixRow(array, 12)} )`;\r\n}\r\n\r\nfunction BuildMatrixRow(array: number[], offset: number) {\r\n return `(${array[offset + 0]}, ${array[offset + 1]}, ${array[offset + 2]}, ${array[offset + 3]})`;\r\n}\r\n\r\nfunction BuildXform(mesh: Mesh, matrix: Matrix) {\r\n const name = \"Object_\" + mesh.uniqueId;\r\n const transform = BuildMatrix(matrix);\r\n\r\n return `def Xform \"${name}\" (\r\n\tprepend references = @./geometries/Geometry_${mesh.geometry!.uniqueId}.usda@</Geometry>\r\n\tprepend apiSchemas = [\"MaterialBindingAPI\"]\r\n)\r\n{\r\n\tmatrix4d xformOp:transform = ${transform}\r\n\tuniform token[] xformOpOrder = [\"xformOp:transform\"]\t\r\n\r\n rel material:binding = </Materials/Material_${mesh.material!.uniqueId}>\r\n}\r\n\r\n`;\r\n}\r\n\r\nfunction BuildMaterials(materials: { [key: string]: Material }, textureToExports: { [key: string]: BaseTexture }, options: IUSDZExportOptions) {\r\n const array: string[] = [];\r\n\r\n for (const uuid in materials) {\r\n const material = materials[uuid];\r\n\r\n array.push(BuildMaterial(material, textureToExports, options));\r\n }\r\n\r\n return `\r\n def \"Materials\"\r\n{\r\n${array.join(\"\")}\r\n}\r\n\r\n`;\r\n}\r\n\r\nfunction BuildWrapping(wrapping: number) {\r\n switch (wrapping) {\r\n case Constants.TEXTURE_CLAMP_ADDRESSMODE:\r\n return \"clamp\";\r\n case Constants.TEXTURE_MIRROR_ADDRESSMODE:\r\n return \"mirror\";\r\n case Constants.TEXTURE_WRAP_ADDRESSMODE:\r\n default:\r\n return \"repeat\";\r\n }\r\n}\r\n\r\nfunction BuildColor4(color: Color3) {\r\n return `(${color.r}, ${color.g}, ${color.b}, 1.0)`;\r\n}\r\n\r\nfunction BuildVector2(vector: Vector2) {\r\n return `(${vector.x}, ${vector.y})`;\r\n}\r\n\r\nfunction BuildColor(color: Color3) {\r\n return `(${color.r}, ${color.g}, ${color.b})`;\r\n}\r\n\r\nfunction BuildTexture(\r\n texture: Texture,\r\n material: Material,\r\n mapType: string,\r\n color: Nullable<Color3>,\r\n textureToExports: { [key: string]: BaseTexture },\r\n options: IUSDZExportOptions\r\n) {\r\n const id = texture.getInternalTexture()!.uniqueId + \"_\" + texture.invertY;\r\n\r\n textureToExports[id] = texture;\r\n\r\n const uv = texture.coordinatesIndex > 0 ? \"st\" + texture.coordinatesIndex : \"st\";\r\n const repeat = new Vector2(texture.uScale, texture.vScale);\r\n const offset = new Vector2(texture.uOffset, texture.vOffset);\r\n const rotation = texture.wAng;\r\n\r\n // rotation is around the wrong point. after rotation we need to shift offset again so that we're rotating around the right spot\r\n const xRotationOffset = Math.sin(rotation);\r\n const yRotationOffset = Math.cos(rotation);\r\n\r\n // texture coordinates start in the opposite corner, need to correct\r\n offset.y = 1 - offset.y - repeat.y;\r\n\r\n offset.x += xRotationOffset * repeat.x;\r\n offset.y += (1 - yRotationOffset) * repeat.y;\r\n\r\n return `\r\n def Shader \"PrimvarReader_${mapType}\"\r\n {\r\n uniform token info:id = \"UsdPrimvarReader_float2\"\r\n float2 inputs:fallback = (0.0, 0.0)\r\n token inputs:varname = \"${uv}\"\r\n float2 outputs:result\r\n }\r\n\r\n def Shader \"Transform2d_${mapType}\"\r\n {\r\n uniform token info:id = \"UsdTransform2d\"\r\n token inputs:in.connect = </Materials/Material_${material.uniqueId}/PrimvarReader_${mapType}.outputs:result>\r\n float inputs:rotation = ${(rotation * (180 / Math.PI)).toFixed(options.precision)}\r\n float2 inputs:scale = ${BuildVector2(repeat)}\r\n float2 inputs:translation = ${BuildVector2(offset)}\r\n float2 outputs:result\r\n }\r\n\r\n def Shader \"Texture_${texture.uniqueId}_${mapType}\"\r\n {\r\n uniform token info:id = \"UsdUVTexture\"\r\n asset inputs:file = @textures/Texture_${id}.png@\r\n float2 inputs:st.connect = </Materials/Material_${material.uniqueId}/Transform2d_${mapType}.outputs:result>\r\n ${color ? \"float4 inputs:scale = \" + BuildColor4(color) : \"\"}\r\n token inputs:sourceColorSpace = \"${texture.gammaSpace ? \"sRGB\" : \"raw\"}\"\r\n token inputs:wrapS = \"${BuildWrapping(texture.wrapU)}\"\r\n token inputs:wrapT = \"${BuildWrapping(texture.wrapV)}\"\r\n float outputs:r\r\n float outputs:g\r\n float outputs:b\r\n float3 outputs:rgb\r\n ${material.needAlphaBlending() ? \"float outputs:a\" : \"\"}\r\n }`;\r\n}\r\n\r\nfunction ExtractTextureInformations(material: Material) {\r\n const defaults = {\r\n diffuseMap: null,\r\n diffuse: null,\r\n alphaCutOff: 0,\r\n emissiveMap: null,\r\n emissive: null,\r\n normalMap: null,\r\n roughnessMap: null,\r\n roughnessChannel: \"a\",\r\n roughness: 0,\r\n metalnessMap: null,\r\n metalnessChannel: \"r\",\r\n metalness: 0,\r\n aoMap: null,\r\n aoMapChannel: \"rgb\",\r\n aoMapIntensity: 0,\r\n alphaMap: null,\r\n ior: 1,\r\n clearCoatEnabled: false,\r\n clearCoat: 0,\r\n clearCoatMap: null,\r\n clearCoatRoughness: 0,\r\n clearCoatRoughnessMap: null,\r\n };\r\n\r\n if (material instanceof StandardMaterial) {\r\n return {\r\n ...defaults,\r\n diffuseMap: material.diffuseTexture,\r\n diffuse: material.diffuseColor,\r\n alphaCutOff: material.alphaCutOff,\r\n emissiveMap: material.emissiveTexture,\r\n emissive: material.emissiveColor,\r\n roughness: 1,\r\n alphaMap: material.opacityTexture,\r\n };\r\n }\r\n if (material instanceof PBRBaseMaterial) {\r\n return {\r\n ...defaults,\r\n diffuseMap: material._albedoTexture,\r\n diffuse: material._albedoColor,\r\n alphaCutOff: material._alphaCutOff,\r\n emissiveMap: material._emissiveTexture,\r\n emissive: material._emissiveColor,\r\n normalMap: material._bumpTexture,\r\n roughnessMap: material._metallicTexture,\r\n roughnessChannel: material._useRoughnessFromMetallicTextureAlpha ? \"a\" : \"g\",\r\n roughness: material._roughness ?? 1,\r\n metalnessMap: material._metallicTexture,\r\n metalnessChannel: material._useMetallnessFromMetallicTextureBlue ? \"b\" : \"r\",\r\n metalness: material._metallic ?? 0,\r\n aoMap: material._ambientTexture,\r\n aoMapChannel: material._useAmbientInGrayScale ? \"r\" : \"rgb\",\r\n aoMapIntensity: material._ambientTextureStrength,\r\n alphaMap: material._opacityTexture,\r\n ior: material.subSurface.indexOfRefraction,\r\n clearCoatEnabled: material.clearCoat.isEnabled,\r\n clearCoat: material.clearCoat.intensity,\r\n clearCoatMap: material.clearCoat.texture,\r\n clearCoatRoughness: material.clearCoat.roughness,\r\n clearCoatRoughnessMap: material.clearCoat.useRoughnessFromMainTexture ? material.clearCoat.texture : material.clearCoat.textureRoughness,\r\n };\r\n }\r\n return defaults;\r\n}\r\n\r\nfunction BuildMaterial(material: Material, textureToExports: { [key: string]: BaseTexture }, options: IUSDZExportOptions) {\r\n // https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html\r\n\r\n const pad = \"\t\t\t\";\r\n const inputs = [];\r\n const samplers = [];\r\n\r\n const {\r\n diffuseMap,\r\n diffuse,\r\n alphaCutOff,\r\n emissiveMap,\r\n emissive,\r\n normalMap,\r\n roughnessMap,\r\n roughnessChannel,\r\n roughness,\r\n metalnessMap,\r\n metalnessChannel,\r\n metalness,\r\n aoMap,\r\n aoMapChannel,\r\n aoMapIntensity,\r\n alphaMap,\r\n ior,\r\n clearCoatEnabled,\r\n clearCoat,\r\n clearCoatMap,\r\n clearCoatRoughness,\r\n clearCoatRoughnessMap,\r\n } = ExtractTextureInformations(material);\r\n\r\n if (diffuseMap !== null) {\r\n inputs.push(`${pad}color3f inputs:diffuseColor.connect = </Materials/Material_${material.uniqueId}/Texture_${diffuseMap.uniqueId}_diffuse.outputs:rgb>`);\r\n\r\n if (material.needAlphaBlending()) {\r\n inputs.push(`${pad}float inputs:opacity.connect = </Materials/Material_${material.uniqueId}/Texture_${diffuseMap.uniqueId}_diffuse.outputs:a>`);\r\n } else if (material.needAlphaTesting()) {\r\n inputs.push(`${pad}float inputs:opacity.connect = </Materials/Material_${material.uniqueId}/Texture_${diffuseMap.uniqueId}_diffuse.outputs:a>`);\r\n inputs.push(`${pad}float inputs:opacityThreshold = ${alphaCutOff}`);\r\n }\r\n\r\n samplers.push(BuildTexture(diffuseMap as Texture, material, \"diffuse\", diffuse, textureToExports, options));\r\n } else {\r\n inputs.push(`${pad}color3f inputs:diffuseColor = ${BuildColor(diffuse || Color3.White())}`);\r\n }\r\n\r\n if (emissiveMap !== null) {\r\n inputs.push(`${pad}color3f inputs:emissiveColor.connect = </Materials/Material_${material.uniqueId}/Texture_${emissiveMap.uniqueId}_emissive.outputs:rgb>`);\r\n\r\n samplers.push(BuildTexture(emissiveMap as Texture, material, \"emissive\", emissive, textureToExports, options));\r\n } else if (emissive && emissive.toLuminance() > 0) {\r\n inputs.push(`${pad}color3f inputs:emissiveColor = ${BuildColor(emissive)}`);\r\n }\r\n\r\n if (normalMap !== null) {\r\n inputs.push(`${pad}normal3f inputs:normal.connect = </Materials/Material_${material.uniqueId}/Texture_${normalMap.uniqueId}_normal.outputs:rgb>`);\r\n\r\n samplers.push(BuildTexture(normalMap as Texture, material, \"normal\", null, textureToExports, options));\r\n }\r\n\r\n if (aoMap !== null) {\r\n inputs.push(`${pad}float inputs:occlusion.connect = </Materials/Material_${material.uniqueId}/Texture_${aoMap.uniqueId}_occlusion.outputs:${aoMapChannel}>`);\r\n\r\n samplers.push(BuildTexture(aoMap as Texture, material, \"occlusion\", new Color3(aoMapIntensity, aoMapIntensity, aoMapIntensity), textureToExports, options));\r\n }\r\n\r\n if (roughnessMap !== null) {\r\n inputs.push(`${pad}float inputs:roughness.connect = </Materials/Material_${material.uniqueId}/Texture_${roughnessMap.uniqueId}_roughness.outputs:${roughnessChannel}>`);\r\n\r\n samplers.push(BuildTexture(roughnessMap as Texture, material, \"roughness\", new Color3(roughness, roughness, roughness), textureToExports, options));\r\n } else {\r\n inputs.push(`${pad}float inputs:roughness = ${roughness}`);\r\n }\r\n\r\n if (metalnessMap !== null) {\r\n inputs.push(`${pad}float inputs:metallic.connect = </Materials/Material_${material.uniqueId}/Texture_${metalnessMap.uniqueId}_metallic.outputs:${metalnessChannel}>`);\r\n\r\n samplers.push(BuildTexture(metalnessMap as Texture, material, \"metallic\", new Color3(metalness, metalness, metalness), textureToExports, options));\r\n } else {\r\n inputs.push(`${pad}float inputs:metallic = ${metalness}`);\r\n }\r\n\r\n if (alphaMap !== null) {\r\n inputs.push(`${pad}float inputs:opacity.connect = </Materials/Material_${material.uniqueId}/Texture_${alphaMap.uniqueId}_opacity.outputs:r>`);\r\n inputs.push(`${pad}float inputs:opacityThreshold = 0.0001`);\r\n\r\n samplers.push(BuildTexture(alphaMap as Texture, material, \"opacity\", null, textureToExports, options));\r\n } else {\r\n inputs.push(`${pad}float inputs:opacity = ${material.alpha}`);\r\n }\r\n\r\n if (clearCoatEnabled) {\r\n if (clearCoatMap !== null) {\r\n inputs.push(`${pad}float inputs:clearcoat.connect = </Materials/Material_${material.uniqueId}/Texture_${clearCoatMap.uniqueId}_clearcoat.outputs:r>`);\r\n samplers.push(BuildTexture(clearCoatMap as Texture, material, \"clearcoat\", new Color3(clearCoat, clearCoat, clearCoat), textureToExports, options));\r\n } else {\r\n inputs.push(`${pad}float inputs:clearcoat = ${clearCoat}`);\r\n }\r\n\r\n if (clearCoatRoughnessMap !== null) {\r\n inputs.push(\r\n `${pad}float inputs:clearcoatRoughness.connect = </Materials/Material_${material.uniqueId}/Texture_${clearCoatRoughnessMap.uniqueId}_clearcoatRoughness.outputs:g>`\r\n );\r\n samplers.push(\r\n BuildTexture(\r\n clearCoatRoughnessMap as Texture,\r\n material,\r\n \"clearcoatRoughness\",\r\n new Color3(clearCoatRoughness, clearCoatRoughness, clearCoatRoughness),\r\n textureToExports,\r\n options\r\n )\r\n );\r\n } else {\r\n inputs.push(`${pad}float inputs:clearcoatRoughness = ${clearCoatRoughness}`);\r\n }\r\n }\r\n\r\n inputs.push(`${pad}float inputs:ior = ${ior}`);\r\n\r\n return `\r\n\tdef Material \"Material_${material.uniqueId}\"\r\n\t{\r\n\t\tdef Shader \"PreviewSurface\"\r\n\t\t{\r\n\t\t\tuniform token info:id = \"UsdPreviewSurface\"\r\n${inputs.join(\"\\n\")}\r\n\t\t\tint inputs:useSpecularWorkflow = 0\r\n\t\t\ttoken outputs:surface\r\n\t\t}\r\n\r\n\t\ttoken outputs:surface.connect = </Materials/Material_${material.uniqueId}/PreviewSurface.outputs:surface>\r\n\r\n${samplers.join(\"\\n\")}\r\n\r\n\t}\r\n`;\r\n}\r\n\r\nfunction BuildCamera(camera: Camera, options: IUSDZExportOptions) {\r\n const name = \"Camera_\" + camera.uniqueId;\r\n const matrix = Matrix.RotationY(Math.PI).multiply(camera.getWorldMatrix()); // work towards positive z\r\n\r\n const transform = BuildMatrix(matrix);\r\n\r\n if (camera.mode === Constants.ORTHOGRAPHIC_CAMERA) {\r\n return `def Camera \"${name}\"\r\n\t\t{\r\n\t\t\tmatrix4d xformOp:transform = ${transform}\r\n\t\t\tuniform token[] xformOpOrder = [\"xformOp:transform\"]\r\n\r\n\t\t\tfloat2 clippingRange = (${camera.minZ.toPrecision(options.precision)}, ${camera.maxZ.toPrecision(options.precision)})\r\n\t\t\tfloat horizontalAperture = ${((Math.abs(camera.orthoLeft || 1) + Math.abs(camera.orthoRight || 1)) * 10).toPrecision(options.precision)}\r\n\t\t\tfloat verticalAperture = ${((Math.abs(camera.orthoTop || 1) + Math.abs(camera.orthoBottom || 1)) * 10).toPrecision(options.precision)}\r\n\t\t\ttoken projection = \"orthographic\"\r\n\t\t}\r\n\t\r\n\t`;\r\n } else {\r\n const aspect = camera.getEngine().getAspectRatio(camera);\r\n const sensorwidth = options.cameraSensorWidth || 35;\r\n\r\n return `def Camera \"${name}\"\r\n\t\t{\r\n\t\t\tmatrix4d xformOp:transform = ${transform}\r\n\t\t\tuniform token[] xformOpOrder = [\"xformOp:transform\"]\r\n\r\n\t\t\tfloat2 clippingRange = (${camera.minZ.toPrecision(options.precision)}, ${camera.maxZ.toPrecision(options.precision)})\r\n\t\t\tfloat focalLength = ${(sensorwidth / (2 * Math.tan(camera.fov * 0.5))).toPrecision(options.precision)}\r\n token projection = \"perspective\"\r\n\t\t\tfloat horizontalAperture = ${(sensorwidth * aspect).toPrecision(options.precision)}\r\n\t\t\tfloat verticalAperture = ${(sensorwidth / aspect).toPrecision(options.precision)} \r\n\t\t}\r\n\t\r\n\t`;\r\n }\r\n}\r\n\r\nfunction ExtractMeshInformations(mesh: Mesh) {\r\n const matrix = mesh.getWorldMatrix().clone();\r\n const sceneIsRightHanded = mesh.getScene().useRightHandedSystem;\r\n let sideOrientation = mesh.material?._getEffectiveOrientation(mesh) ?? mesh.sideOrientation;\r\n let convertToRightHanded = !sceneIsRightHanded;\r\n\r\n // Search for a root conversion node from the glTF loader in the mesh's ancestors.\r\n let current = mesh.parent;\r\n while (current) {\r\n if (IsNoopNode(current, sceneIsRightHanded) && current.parent === null) {\r\n if (!sceneIsRightHanded) {\r\n // If it's a RH->LH node, cancel out its inversion effect on the mesh's matrix and winding order.\r\n matrix.multiplyToRef(current.getWorldMatrix().invert(), matrix);\r\n sideOrientation = sideOrientation === Material.ClockWiseSideOrientation ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;\r\n }\r\n convertToRightHanded = false;\r\n break;\r\n }\r\n current = current.parent;\r\n }\r\n\r\n if (matrix.determinant() < 0) {\r\n // RealityKit doesn't seem to automatically flip faces of a mesh with negative scale, like other engines do (including us).\r\n Tools.Warn(`Mesh ${mesh} has a negative scale, which may look incorrect in destinations like QuickLook.`);\r\n }\r\n\r\n return {\r\n matrix,\r\n windingOrder: sideOrientation === Material.ClockWiseSideOrientation ? \"leftHanded\" : \"rightHanded\",\r\n convertToRightHanded,\r\n };\r\n}\r\n\r\n/**\r\n *\r\n * @param scene scene to export\r\n * @param options options to configure the export\r\n * @param meshPredicate predicate to filter the meshes to export\r\n * @returns a uint8 array containing the USDZ file\r\n * @see [Simple sphere](https://playground.babylonjs.com/#H2G5XW#6)\r\n * @see [Red sphere](https://playground.babylonjs.com/#H2G5XW#7)\r\n * @see [Boombox](https://playground.babylonjs.com/#5N3RWK#5)\r\n */\r\nexport async function USDZExportAsync(scene: Scene, options: Partial<IUSDZExportOptions>, meshPredicate?: (m: Mesh) => boolean): Promise<Uint8Array> {\r\n const localOptions = {\r\n fflateUrl: \"https://unpkg.com/fflate@0.8.2\",\r\n includeAnchoringProperties: true,\r\n anchoringType: \"plane\",\r\n planeAnchoringAlignment: \"horizontal\",\r\n modelFileName: \"model.usda\",\r\n precision: 5,\r\n exportCamera: false,\r\n cameraSensorWidth: 35,\r\n ...options,\r\n };\r\n\r\n // Get the fflate library\r\n if (typeof fflate === \"undefined\") {\r\n await Tools.LoadScriptAsync(localOptions.fflateUrl);\r\n }\r\n\r\n // Start the export\r\n const files: { [key: string]: any } = {};\r\n\r\n // model file should be first in USDZ archive so we init it here\r\n files[localOptions.modelFileName] = null;\r\n\r\n let output = BuildHeader();\r\n output += BuildSceneStart(localOptions);\r\n\r\n const materialToExports: { [key: string]: Material } = {};\r\n\r\n // Meshes\r\n for (const abstractMesh of scene.meshes) {\r\n if (abstractMesh.getTotalVertices() === 0) {\r\n continue;\r\n }\r\n const mesh = abstractMesh as Mesh;\r\n const geometry = mesh.geometry;\r\n const material = mesh.material;\r\n\r\n if (!material || !geometry || (meshPredicate && !meshPredicate(mesh))) {\r\n continue;\r\n }\r\n\r\n const supportedMaterials = [\"StandardMaterial\", \"PBRMaterial\", \"PBRMetallicRoughnessMaterial\"];\r\n\r\n if (supportedMaterials.indexOf(material.getClassName()) !== -1) {\r\n const geometryFileName = \"geometries/Geometry_\" + geometry.uniqueId + \".usda\";\r\n const { matrix, windingOrder, convertToRightHanded } = ExtractMeshInformations(mesh);\r\n\r\n if (!(geometryFileName in files)) {\r\n const meshObject = BuildMeshObject(geometry, localOptions, windingOrder, convertToRightHanded);\r\n files[geometryFileName] = BuildUSDFileAsString(meshObject);\r\n }\r\n\r\n if (!(material.uniqueId in materialToExports)) {\r\n materialToExports[material.uniqueId] = material;\r\n }\r\n\r\n output += BuildXform(mesh, matrix);\r\n } else {\r\n Tools.Warn(\"USDZExportAsync does not support this material type: \" + material.getClassName());\r\n }\r\n }\r\n\r\n // Camera\r\n if (scene.activeCamera && localOptions.exportCamera) {\r\n output += BuildCamera(scene.activeCamera, localOptions);\r\n }\r\n\r\n // Close scene\r\n output += BuildSceneEnd();\r\n\r\n // Materials\r\n const textureToExports: { [key: string]: BaseTexture } = {};\r\n output += BuildMaterials(materialToExports, textureToExports, localOptions);\r\n\r\n // Compress\r\n files[localOptions.modelFileName] = fflate.strToU8(output);\r\n\r\n // Textures\r\n for (const id in textureToExports) {\r\n const texture = textureToExports[id];\r\n\r\n const size = texture.getSize();\r\n // eslint-disable-next-line no-await-in-loop\r\n const textureData = await texture.readPixels();\r\n\r\n if (!textureData) {\r\n throw new Error(\"Texture data is not available\");\r\n }\r\n\r\n // eslint-disable-next-line no-await-in-loop\r\n const fileContent = await DumpTools.DumpDataAsync(size.width, size.height, textureData, \"image/png\", undefined, false, true);\r\n\r\n files[`textures/Texture_${id}.png`] = new Uint8Array(fileContent as ArrayBuffer).slice(); // This is to avoid getting a link and not a copy\r\n }\r\n\r\n // 64 byte alignment\r\n // https://github.com/101arrowz/fflate/issues/39#issuecomment-777263109\r\n\r\n let offset = 0;\r\n\r\n for (const filename in files) {\r\n const file = files[filename];\r\n if (!file) {\r\n continue;\r\n }\r\n const headerSize = 34 + filename.length;\r\n\r\n offset += headerSize;\r\n\r\n const offsetMod64 = offset & 63;\r\n\r\n if (offsetMod64 !== 4) {\r\n const padLength = 64 - offsetMod64;\r\n const padding = new Uint8Array(padLength);\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n files[filename] = [file, { extra: { 12345: padding } }];\r\n }\r\n\r\n offset = file.length;\r\n }\r\n\r\n return fflate.zipSync(files, { level: 0 });\r\n}\r\n"]}
|
1
|
+
{"version":3,"file":"usdzExporter.js","sourceRoot":"","sources":["../../../../dev/serializers/src/USDZ/usdzExporter.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAEnD,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,QAAQ,EAAE,8CAAgC;AACnD,OAAO,EAAE,eAAe,EAAE,yDAA2C;AACrE,OAAO,EAAE,gBAAgB,EAAE,sDAAwC;AAGnE,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,6CAA+B;AAGzD,OAAO,EAAE,SAAS,EAAE,0CAA4B;AAChD,OAAO,EAAE,KAAK,EAAE,sCAAwB;AAGxC,OAAO,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAgD5C,SAAS,WAAW;IAChB,OAAO;;;;;;;;MAQL,CAAC;AACP,CAAC;AAED,SAAS,sBAAsB,CAAC,OAA2B;IACvD,MAAM,SAAS,GACX,OAAO,CAAC,0BAA0B,KAAK,IAAI;QACvC,CAAC,CAAC;wCAC0B,OAAO,CAAC,aAAa;kDACX,OAAO,CAAC,uBAAuB,GAAG;QACxE,CAAC,CAAC,EAAE,CAAC;IACb,OAAO;;;;;;;;;;;;;eAaI,SAAS;aACX,CAAC;AACd,CAAC;AAED,SAAS,aAAa;IAClB,OAAO;;UAED,CAAC;AACX,CAAC;AAED,SAAS,YAAY;IACjB,OAAO;MACL,CAAC;AACP,CAAC;AAED,SAAS,oBAAoB,CAAC,QAAkB;IAC5C,MAAM,KAAK,GAAG,QAAQ,CAAC,UAAU,EAAE,EAAE,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC;IAEvG,OAAO,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC;SAClB,IAAI,CAAC,CAAC,CAAC;SACP,IAAI,CAAC,IAAI,CAAC,CAAC;AACpB,CAAC;AAED,SAAS,sBAAsB,CAAC,QAAkB;IAC9C,MAAM,OAAO,GAAG,QAAQ,CAAC,UAAU,EAAE,CAAC;IACtC,MAAM,KAAK,GAAG,OAAO,EAAE,MAAM,IAAI,QAAQ,CAAC,gBAAgB,EAAE,CAAC;IAE7D,MAAM,KAAK,GAAa,EAAE,CAAC;IAC3B,IAAI,OAAO,KAAK,IAAI,EAAE,CAAC;QACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7B,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;IACL,CAAC;SAAM,CAAC;QACJ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7B,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAClB,CAAC;IACL,CAAC;IAED,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAC5B,CAAC;AAED,SAAS,iBAAiB,CAAC,SAAqB,EAAE,OAA2B,EAAE,MAAM,GAAG,CAAC,EAAE,oBAAoB,GAAG,KAAK;IACnH,MAAM,KAAK,GAAa,EAAE,CAAC;IAE3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACjD,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAClE,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;QACpC,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;QAEpC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IAClI,CAAC;IAED,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAC5B,CAAC;AAED,SAAS,iBAAiB,CAAC,SAAqB,EAAE,OAA2B;IACzE,MAAM,KAAK,GAAa,EAAE,CAAC;IAE3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QAC5C,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC3B,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAE/B,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IACnG,CAAC;IAED,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAC5B,CAAC;AAED,SAAS,yBAAyB,CAAC,QAAkB,EAAE,OAA2B;IAC9E,IAAI,MAAM,GAAG,EAAE,CAAC;IAEhB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QACzB,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QAC1B,MAAM,WAAW,GAAG,QAAQ,CAAC,eAAe,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,4CAA4C;QAEpI,IAAI,WAAW,EAAE,CAAC;YACd,MAAM,IAAI;4BACM,EAAE,OAAO,iBAAiB,CAAC,WAAW,EAAE,OAAO,CAAC;;IAExE,CAAC;QACG,CAAC;IACL,CAAC;IAED,gBAAgB;IAEhB,MAAM,cAAc,GAAG,QAAQ,CAAC,eAAe,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;IAExE,IAAI,cAAc,EAAE,CAAC;QACjB,MAAM,IAAI;sCACoB,iBAAiB,CAAC,cAAc,EAAE,OAAO,EAAE,cAAc,CAAC,MAAM,GAAG,QAAQ,CAAC,gBAAgB,EAAE,CAAC;;IAEjI,CAAC;IACD,CAAC;IAED,OAAO,MAAM,CAAC;AAClB,CAAC;AAED,SAAS,SAAS,CAAC,QAAkB,EAAE,OAA2B,EAAE,YAAoB,EAAE,oBAA6B;IACnH,MAAM,IAAI,GAAG,UAAU,CAAC;IACxB,MAAM,QAAQ,GAAG,QAAQ,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;IACrE,MAAM,MAAM,GAAG,QAAQ,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;IAEjE,IAAI,CAAC,QAAQ,IAAI,CAAC,MAAM,EAAE,CAAC;QACvB,OAAO;IACX,CAAC;IAED,OAAO;aACE,IAAI;;uCAEsB,YAAY;8BACrB,oBAAoB,CAAC,QAAQ,CAAC;+BAC7B,sBAAsB,CAAC,QAAQ,CAAC;0BACrC,iBAAiB,CAAC,MAAM,EAAE,OAAO,EAAE,SAAS,EAAE,oBAAoB,CAAC;;;wBAGrE,iBAAiB,CAAC,QAAQ,EAAE,OAAO,EAAE,SAAS,EAAE,oBAAoB,CAAC;UACnF,yBAAyB,CAAC,QAAQ,EAAE,OAAO,CAAC;;;CAGrD,CAAC;AACF,CAAC;AAED,SAAS,eAAe,CAAC,QAAkB,EAAE,OAA2B,EAAE,YAAoB,EAAE,oBAA6B;IACzH,MAAM,UAAU,GAAG,SAAS,CAAC,QAAQ,EAAE,OAAO,EAAE,YAAY,EAAE,oBAAoB,CAAC,CAAC;IACpF,OAAO;;;UAGD,UAAU;;SAEX,CAAC;AACV,CAAC;AAED,SAAS,oBAAoB,CAAC,YAAoB;IAC9C,IAAI,MAAM,GAAG,WAAW,EAAE,CAAC;IAC3B,MAAM,IAAI,YAAY,CAAC;IACvB,OAAO,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;AAClC,CAAC;AAED,SAAS,WAAW,CAAC,MAAc;IAC/B,MAAM,KAAK,GAAG,MAAM,CAAC,CAAa,CAAC;IAEnC,OAAO,KAAK,cAAc,CAAC,KAAK,EAAE,CAAC,CAAC,KAAK,cAAc,CAAC,KAAK,EAAE,CAAC,CAAC,KAAK,cAAc,CAAC,KAAK,EAAE,CAAC,CAAC,KAAK,cAAc,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC;AACrI,CAAC;AAED,SAAS,cAAc,CAAC,KAAe,EAAE,MAAc;IACnD,OAAO,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC;AACtG,CAAC;AAED,SAAS,UAAU,CAAC,IAAU,EAAE,MAAc;IAC1C,MAAM,IAAI,GAAG,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC;IACvC,MAAM,SAAS,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;IAEtC,OAAO,cAAc,IAAI;+CACkB,IAAI,CAAC,QAAS,CAAC,QAAQ;;;;gCAItC,SAAS;;;uDAGc,IAAI,CAAC,QAAS,CAAC,QAAQ;;;CAG7E,CAAC;AACF,CAAC;AAED,SAAS,cAAc,CAAC,SAAsC,EAAE,gBAAgD,EAAE,OAA2B;IACzI,MAAM,KAAK,GAAa,EAAE,CAAC;IAE3B,KAAK,MAAM,IAAI,IAAI,SAAS,EAAE,CAAC;QAC3B,MAAM,QAAQ,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;QAEjC,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC,CAAC;IACnE,CAAC;IAED,OAAO;;;EAGT,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC;;;CAGf,CAAC;AACF,CAAC;AAED,SAAS,aAAa,CAAC,QAAgB;IACnC,QAAQ,QAAQ,EAAE,CAAC;QACf,KAAK,SAAS,CAAC,yBAAyB;YACpC,OAAO,OAAO,CAAC;QACnB,KAAK,SAAS,CAAC,0BAA0B;YACrC,OAAO,QAAQ,CAAC;QACpB,KAAK,SAAS,CAAC,wBAAwB,CAAC;QACxC;YACI,OAAO,QAAQ,CAAC;IACxB,CAAC;AACL,CAAC;AAED,SAAS,WAAW,CAAC,KAAa;IAC9B,OAAO,IAAI,KAAK,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,QAAQ,CAAC;AACvD,CAAC;AAED,SAAS,YAAY,CAAC,MAAe;IACjC,OAAO,IAAI,MAAM,CAAC,CAAC,KAAK,MAAM,CAAC,CAAC,GAAG,CAAC;AACxC,CAAC;AAED,SAAS,UAAU,CAAC,KAAa;IAC7B,OAAO,IAAI,KAAK,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,GAAG,CAAC;AAClD,CAAC;AAED,SAAS,YAAY,CACjB,OAAgB,EAChB,QAAkB,EAClB,OAAe,EACf,KAAuB,EACvB,gBAAgD,EAChD,OAA2B;IAE3B,MAAM,EAAE,GAAG,OAAO,CAAC,kBAAkB,EAAG,CAAC,QAAQ,GAAG,GAAG,GAAG,OAAO,CAAC,OAAO,CAAC;IAE1E,gBAAgB,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC;IAE/B,MAAM,EAAE,GAAG,OAAO,CAAC,gBAAgB,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC;IACjF,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;IAC3D,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;IAC7D,MAAM,QAAQ,GAAG,OAAO,CAAC,IAAI,CAAC;IAE9B,gIAAgI;IAChI,MAAM,eAAe,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IAC3C,MAAM,eAAe,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IAE3C,oEAAoE;IACpE,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;IAEnC,MAAM,CAAC,CAAC,IAAI,eAAe,GAAG,MAAM,CAAC,CAAC,CAAC;IACvC,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,eAAe,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;IAE7C,OAAO;gCACqB,OAAO;;;;kCAIL,EAAE;;;;8BAIN,OAAO;;;8DAGyB,QAAQ,CAAC,QAAQ,kBAAkB,OAAO;kCACtE,CAAC,QAAQ,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,CAAC,SAAS,CAAC;gCACzD,YAAY,CAAC,MAAM,CAAC;sCACd,YAAY,CAAC,MAAM,CAAC;;;;0BAIhC,OAAO,CAAC,QAAQ,IAAI,OAAO;;;gDAGL,EAAE;+DACa,QAAQ,CAAC,QAAQ,gBAAgB,OAAO;UAC7F,KAAK,CAAC,CAAC,CAAC,wBAAwB,GAAG,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE;2CACzB,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK;gCAC9C,aAAa,CAAC,OAAO,CAAC,KAAK,CAAC;gCAC5B,aAAa,CAAC,OAAO,CAAC,KAAK,CAAC;;;;;UAKlD,QAAQ,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE;MACzD,CAAC;AACP,CAAC;AAED,SAAS,0BAA0B,CAAC,QAAkB;IAClD,MAAM,QAAQ,GAAG;QACb,UAAU,EAAE,IAAI;QAChB,OAAO,EAAE,IAAI;QACb,WAAW,EAAE,CAAC;QACd,WAAW,EAAE,IAAI;QACjB,QAAQ,EAAE,IAAI;QACd,SAAS,EAAE,IAAI;QACf,YAAY,EAAE,IAAI;QAClB,gBAAgB,EAAE,GAAG;QACrB,SAAS,EAAE,CAAC;QACZ,YAAY,EAAE,IAAI;QAClB,gBAAgB,EAAE,GAAG;QACrB,SAAS,EAAE,CAAC;QACZ,KAAK,EAAE,IAAI;QACX,YAAY,EAAE,KAAK;QACnB,cAAc,EAAE,CAAC;QACjB,QAAQ,EAAE,IAAI;QACd,GAAG,EAAE,CAAC;QACN,gBAAgB,EAAE,KAAK;QACvB,SAAS,EAAE,CAAC;QACZ,YAAY,EAAE,IAAI;QAClB,kBAAkB,EAAE,CAAC;QACrB,qBAAqB,EAAE,IAAI;KAC9B,CAAC;IAEF,IAAI,QAAQ,YAAY,gBAAgB,EAAE,CAAC;QACvC,OAAO;YACH,GAAG,QAAQ;YACX,UAAU,EAAE,QAAQ,CAAC,cAAc;YACnC,OAAO,EAAE,QAAQ,CAAC,YAAY;YAC9B,WAAW,EAAE,QAAQ,CAAC,WAAW;YACjC,WAAW,EAAE,QAAQ,CAAC,eAAe;YACrC,QAAQ,EAAE,QAAQ,CAAC,aAAa;YAChC,SAAS,EAAE,CAAC;YACZ,QAAQ,EAAE,QAAQ,CAAC,cAAc;SACpC,CAAC;IACN,CAAC;IACD,IAAI,QAAQ,YAAY,eAAe,EAAE,CAAC;QACtC,OAAO;YACH,GAAG,QAAQ;YACX,UAAU,EAAE,QAAQ,CAAC,cAAc;YACnC,OAAO,EAAE,QAAQ,CAAC,YAAY;YAC9B,WAAW,EAAE,QAAQ,CAAC,YAAY;YAClC,WAAW,EAAE,QAAQ,CAAC,gBAAgB;YACtC,QAAQ,EAAE,QAAQ,CAAC,cAAc;YACjC,SAAS,EAAE,QAAQ,CAAC,YAAY;YAChC,YAAY,EAAE,QAAQ,CAAC,gBAAgB;YACvC,gBAAgB,EAAE,QAAQ,CAAC,qCAAqC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG;YAC5E,SAAS,EAAE,QAAQ,CAAC,UAAU,IAAI,CAAC;YACnC,YAAY,EAAE,QAAQ,CAAC,gBAAgB;YACvC,gBAAgB,EAAE,QAAQ,CAAC,qCAAqC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG;YAC5E,SAAS,EAAE,QAAQ,CAAC,SAAS,IAAI,CAAC;YAClC,KAAK,EAAE,QAAQ,CAAC,eAAe;YAC/B,YAAY,EAAE,QAAQ,CAAC,sBAAsB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK;YAC3D,cAAc,EAAE,QAAQ,CAAC,uBAAuB;YAChD,QAAQ,EAAE,QAAQ,CAAC,eAAe;YAClC,GAAG,EAAE,QAAQ,CAAC,UAAU,CAAC,iBAAiB;YAC1C,gBAAgB,EAAE,QAAQ,CAAC,SAAS,CAAC,SAAS;YAC9C,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC,SAAS;YACvC,YAAY,EAAE,QAAQ,CAAC,SAAS,CAAC,OAAO;YACxC,kBAAkB,EAAE,QAAQ,CAAC,SAAS,CAAC,SAAS;YAChD,qBAAqB,EAAE,QAAQ,CAAC,SAAS,CAAC,2BAA2B,CAAC,CAAC,CAAC,QAAQ,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,QAAQ,CAAC,SAAS,CAAC,gBAAgB;SAC3I,CAAC;IACN,CAAC;IACD,OAAO,QAAQ,CAAC;AACpB,CAAC;AAED,SAAS,aAAa,CAAC,QAAkB,EAAE,gBAAgD,EAAE,OAA2B;IACpH,sEAAsE;IAEtE,MAAM,GAAG,GAAG,KAAK,CAAC;IAClB,MAAM,MAAM,GAAG,EAAE,CAAC;IAClB,MAAM,QAAQ,GAAG,EAAE,CAAC;IAEpB,MAAM,EACF,UAAU,EACV,OAAO,EACP,WAAW,EACX,WAAW,EACX,QAAQ,EACR,SAAS,EACT,YAAY,EACZ,gBAAgB,EAChB,SAAS,EACT,YAAY,EACZ,gBAAgB,EAChB,SAAS,EACT,KAAK,EACL,YAAY,EACZ,cAAc,EACd,QAAQ,EACR,GAAG,EACH,gBAAgB,EAChB,SAAS,EACT,YAAY,EACZ,kBAAkB,EAClB,qBAAqB,GACxB,GAAG,0BAA0B,CAAC,QAAQ,CAAC,CAAC;IAEzC,IAAI,UAAU,KAAK,IAAI,EAAE,CAAC;QACtB,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,mEAAmE,QAAQ,CAAC,QAAQ,YAAY,UAAU,CAAC,QAAQ,uBAAuB,CAAC,CAAC;QAE9J,IAAI,QAAQ,CAAC,iBAAiB,EAAE,EAAE,CAAC;YAC/B,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,4DAA4D,QAAQ,CAAC,QAAQ,YAAY,UAAU,CAAC,QAAQ,qBAAqB,CAAC,CAAC;QACzJ,CAAC;aAAM,IAAI,QAAQ,CAAC,gBAAgB,EAAE,EAAE,CAAC;YACrC,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,4DAA4D,QAAQ,CAAC,QAAQ,YAAY,UAAU,CAAC,QAAQ,qBAAqB,CAAC,CAAC;YACrJ,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,mCAAmC,WAAW,EAAE,CAAC,CAAC;QACxE,CAAC;QAED,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,UAAqB,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC,CAAC;IAChH,CAAC;SAAM,CAAC;QACJ,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,iCAAiC,UAAU,CAAC,OAAO,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC;IAChG,CAAC;IAED,IAAI,WAAW,KAAK,IAAI,EAAE,CAAC;QACvB,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,oEAAoE,QAAQ,CAAC,QAAQ,YAAY,WAAW,CAAC,QAAQ,wBAAwB,CAAC,CAAC;QAEjK,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,WAAsB,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC,CAAC;IACnH,CAAC;SAAM,IAAI,QAAQ,IAAI,QAAQ,CAAC,WAAW,EAAE,GAAG,CAAC,EAAE,CAAC;QAChD,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,kCAAkC,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;IAChF,CAAC;IAED,IAAI,SAAS,KAAK,IAAI,EAAE,CAAC;QACrB,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,8DAA8D,QAAQ,CAAC,QAAQ,YAAY,SAAS,CAAC,QAAQ,sBAAsB,CAAC,CAAC;QAEvJ,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,SAAoB,EAAE,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC,CAAC;IAC3G,CAAC;IAED,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;QACjB,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,8DAA8D,QAAQ,CAAC,QAAQ,YAAY,KAAK,CAAC,QAAQ,sBAAsB,YAAY,GAAG,CAAC,CAAC;QAElK,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,KAAgB,EAAE,QAAQ,EAAE,WAAW,EAAE,IAAI,MAAM,CAAC,cAAc,EAAE,cAAc,EAAE,cAAc,CAAC,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC,CAAC;IAChK,CAAC;IAED,IAAI,YAAY,KAAK,IAAI,EAAE,CAAC;QACxB,MAAM,CAAC,IAAI,CACP,GAAG,GAAG,8DAA8D,QAAQ,CAAC,QAAQ,YAAY,YAAY,CAAC,QAAQ,sBAAsB,gBAAgB,GAAG,CAClK,CAAC;QAEF,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,YAAuB,EAAE,QAAQ,EAAE,WAAW,EAAE,IAAI,MAAM,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,CAAC,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC,CAAC;IACxJ,CAAC;SAAM,CAAC;QACJ,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,4BAA4B,SAAS,EAAE,CAAC,CAAC;IAC/D,CAAC;IAED,IAAI,YAAY,KAAK,IAAI,EAAE,CAAC;QACxB,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,6DAA6D,QAAQ,CAAC,QAAQ,YAAY,YAAY,CAAC,QAAQ,qBAAqB,gBAAgB,GAAG,CAAC,CAAC;QAE3K,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,YAAuB,EAAE,QAAQ,EAAE,UAAU,EAAE,IAAI,MAAM,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,CAAC,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC,CAAC;IACvJ,CAAC;SAAM,CAAC;QACJ,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,2BAA2B,SAAS,EAAE,CAAC,CAAC;IAC9D,CAAC;IAED,IAAI,QAAQ,KAAK,IAAI,EAAE,CAAC;QACpB,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,4DAA4D,QAAQ,CAAC,QAAQ,YAAY,QAAQ,CAAC,QAAQ,qBAAqB,CAAC,CAAC;QACnJ,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,wCAAwC,CAAC,CAAC;QAE5D,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,QAAmB,EAAE,QAAQ,EAAE,SAAS,EAAE,IAAI,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC,CAAC;IAC3G,CAAC;SAAM,CAAC;QACJ,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,0BAA0B,QAAQ,CAAC,KAAK,EAAE,CAAC,CAAC;IAClE,CAAC;IAED,IAAI,gBAAgB,EAAE,CAAC;QACnB,IAAI,YAAY,KAAK,IAAI,EAAE,CAAC;YACxB,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,8DAA8D,QAAQ,CAAC,QAAQ,YAAY,YAAY,CAAC,QAAQ,uBAAuB,CAAC,CAAC;YAC3J,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,YAAuB,EAAE,QAAQ,EAAE,WAAW,EAAE,IAAI,MAAM,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,CAAC,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC,CAAC;QACxJ,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,4BAA4B,SAAS,EAAE,CAAC,CAAC;QAC/D,CAAC;QAED,IAAI,qBAAqB,KAAK,IAAI,EAAE,CAAC;YACjC,MAAM,CAAC,IAAI,CACP,GAAG,GAAG,uEAAuE,QAAQ,CAAC,QAAQ,YAAY,qBAAqB,CAAC,QAAQ,gCAAgC,CAC3K,CAAC;YACF,QAAQ,CAAC,IAAI,CACT,YAAY,CACR,qBAAgC,EAChC,QAAQ,EACR,oBAAoB,EACpB,IAAI,MAAM,CAAC,kBAAkB,EAAE,kBAAkB,EAAE,kBAAkB,CAAC,EACtE,gBAAgB,EAChB,OAAO,CACV,CACJ,CAAC;QACN,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,qCAAqC,kBAAkB,EAAE,CAAC,CAAC;QACjF,CAAC;IACL,CAAC;IAED,MAAM,CAAC,IAAI,CAAC,GAAG,GAAG,sBAAsB,GAAG,EAAE,CAAC,CAAC;IAE/C,OAAO;0BACe,QAAQ,CAAC,QAAQ;;;;;EAKzC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC;;;;;8DAK2C,QAAQ,CAAC,QAAQ;;EAE7E,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC;;;CAGpB,CAAC;AACF,CAAC;AAED,SAAS,WAAW,CAAC,MAAc,EAAE,OAA2B;IAC5D,MAAM,IAAI,GAAG,SAAS,GAAG,MAAM,CAAC,QAAQ,CAAC;IACzC,MAAM,MAAM,GAAG,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC,0BAA0B;IAEtG,MAAM,SAAS,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;IAEtC,IAAI,MAAM,CAAC,IAAI,KAAK,SAAS,CAAC,mBAAmB,EAAE,CAAC;QAChD,OAAO,eAAe,IAAI;;kCAEA,SAAS;;;6BAGd,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC;gCACtF,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,SAAS,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,UAAU,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC;8BAC5G,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,WAAW,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC;;;;EAItI,CAAC;IACC,CAAC;SAAM,CAAC;QACJ,MAAM,MAAM,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;QACzD,MAAM,WAAW,GAAG,OAAO,CAAC,iBAAiB,IAAI,EAAE,CAAC;QAEpD,OAAO,eAAe,IAAI;;kCAEA,SAAS;;;6BAGd,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC;yBAC7F,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC;;gCAExE,CAAC,WAAW,GAAG,MAAM,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC;8BACvD,CAAC,WAAW,GAAG,MAAM,CAAC,CAAC,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC;;;EAGjF,CAAC;IACC,CAAC;AACL,CAAC;AAED,SAAS,uBAAuB,CAAC,IAAU;IACvC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC,KAAK,EAAE,CAAC;IAC7C,MAAM,kBAAkB,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,oBAAoB,CAAC;IAChE,IAAI,eAAe,GAAG,IAAI,CAAC,QAAQ,EAAE,wBAAwB,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,eAAe,CAAC;IAC5F,IAAI,oBAAoB,GAAG,CAAC,kBAAkB,CAAC;IAE/C,kFAAkF;IAClF,IAAI,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC;IAC1B,OAAO,OAAO,EAAE,CAAC;QACb,IAAI,UAAU,CAAC,OAAO,EAAE,kBAAkB,CAAC,IAAI,OAAO,CAAC,MAAM,KAAK,IAAI,EAAE,CAAC;YACrE,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBACtB,iGAAiG;gBACjG,MAAM,CAAC,aAAa,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC,MAAM,EAAE,EAAE,MAAM,CAAC,CAAC;gBAChE,eAAe,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,QAAQ,CAAC,+BAA+B,CAAC,CAAC,CAAC,QAAQ,CAAC,wBAAwB,CAAC;YAC3J,CAAC;YACD,oBAAoB,GAAG,KAAK,CAAC;YAC7B,MAAM;QACV,CAAC;QACD,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC;IAC7B,CAAC;IAED,IAAI,MAAM,CAAC,WAAW,EAAE,GAAG,CAAC,EAAE,CAAC;QAC3B,2HAA2H;QAC3H,KAAK,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,iFAAiF,CAAC,CAAC;IACnH,CAAC;IAED,OAAO;QACH,MAAM;QACN,YAAY,EAAE,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,aAAa;QAClG,oBAAoB;KACvB,CAAC;AACN,CAAC;AAED;;;;;;;;;GASG;AACH,MAAM,CAAC,KAAK,UAAU,eAAe,CAAC,KAAY,EAAE,OAAoC,EAAE,aAAoC;IAC1H,MAAM,YAAY,GAAG;QACjB,SAAS,EAAE,gCAAgC;QAC3C,0BAA0B,EAAE,IAAI;QAChC,aAAa,EAAE,OAAO;QACtB,uBAAuB,EAAE,YAAY;QACrC,aAAa,EAAE,YAAY;QAC3B,SAAS,EAAE,CAAC;QACZ,YAAY,EAAE,KAAK;QACnB,iBAAiB,EAAE,EAAE;QACrB,GAAG,OAAO;KACb,CAAC;IAEF,yBAAyB;IACzB,IAAI,OAAO,MAAM,KAAK,WAAW,EAAE,CAAC;QAChC,MAAM,KAAK,CAAC,eAAe,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;IACxD,CAAC;IAED,mBAAmB;IACnB,MAAM,KAAK,GAA2B,EAAE,CAAC;IAEzC,gEAAgE;IAChE,KAAK,CAAC,YAAY,CAAC,aAAa,CAAC,GAAG,IAAI,CAAC;IAEzC,IAAI,MAAM,GAAG,WAAW,EAAE,CAAC;IAC3B,MAAM,IAAI,sBAAsB,CAAC,YAAY,CAAC,CAAC;IAE/C,MAAM,iBAAiB,GAAgC,EAAE,CAAC;IAE1D,SAAS;IACT,KAAK,MAAM,YAAY,IAAI,KAAK,CAAC,MAAM,EAAE,CAAC;QACtC,IAAI,YAAY,CAAC,gBAAgB,EAAE,KAAK,CAAC,EAAE,CAAC;YACxC,SAAS;QACb,CAAC;QACD,MAAM,IAAI,GAAG,YAAoB,CAAC;QAClC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE/B,IAAI,CAAC,QAAQ,IAAI,CAAC,QAAQ,IAAI,CAAC,aAAa,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC;YACpE,SAAS;QACb,CAAC;QAED,MAAM,kBAAkB,GAAG,CAAC,kBAAkB,EAAE,aAAa,EAAE,8BAA8B,CAAC,CAAC;QAE/F,IAAI,kBAAkB,CAAC,OAAO,CAAC,QAAQ,CAAC,YAAY,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YAC7D,MAAM,gBAAgB,GAAG,sBAAsB,GAAG,QAAQ,CAAC,QAAQ,GAAG,OAAO,CAAC;YAC9E,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,oBAAoB,EAAE,GAAG,uBAAuB,CAAC,IAAI,CAAC,CAAC;YAErF,IAAI,CAAC,CAAC,gBAAgB,IAAI,KAAK,CAAC,EAAE,CAAC;gBAC/B,MAAM,UAAU,GAAG,eAAe,CAAC,QAAQ,EAAE,YAAY,EAAE,YAAY,EAAE,oBAAoB,CAAC,CAAC;gBAC/F,KAAK,CAAC,gBAAgB,CAAC,GAAG,oBAAoB,CAAC,UAAU,CAAC,CAAC;YAC/D,CAAC;YAED,IAAI,CAAC,CAAC,QAAQ,CAAC,QAAQ,IAAI,iBAAiB,CAAC,EAAE,CAAC;gBAC5C,iBAAiB,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC;YACpD,CAAC;YAED,MAAM,IAAI,UAAU,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QACvC,CAAC;aAAM,CAAC;YACJ,KAAK,CAAC,IAAI,CAAC,uDAAuD,GAAG,QAAQ,CAAC,YAAY,EAAE,CAAC,CAAC;QAClG,CAAC;IACL,CAAC;IAED,SAAS;IACT,IAAI,KAAK,CAAC,YAAY,IAAI,YAAY,CAAC,YAAY,EAAE,CAAC;QAClD,MAAM,IAAI,WAAW,CAAC,KAAK,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;IAC5D,CAAC;IAED,cAAc;IACd,MAAM,IAAI,aAAa,EAAE,CAAC;IAE1B,YAAY;IACZ,MAAM,gBAAgB,GAAmC,EAAE,CAAC;IAC5D,MAAM,IAAI,cAAc,CAAC,iBAAiB,EAAE,gBAAgB,EAAE,YAAY,CAAC,CAAC;IAE5E,aAAa;IACb,MAAM,IAAI,YAAY,EAAE,CAAC;IAEzB,WAAW;IACX,KAAK,CAAC,YAAY,CAAC,aAAa,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IAE3D,WAAW;IACX,KAAK,MAAM,EAAE,IAAI,gBAAgB,EAAE,CAAC;QAChC,MAAM,OAAO,GAAG,gBAAgB,CAAC,EAAE,CAAC,CAAC;QAErC,MAAM,IAAI,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QAC/B,4CAA4C;QAC5C,MAAM,WAAW,GAAG,MAAM,OAAO,CAAC,UAAU,EAAE,CAAC;QAE/C,IAAI,CAAC,WAAW,EAAE,CAAC;YACf,MAAM,IAAI,KAAK,CAAC,+BAA+B,CAAC,CAAC;QACrD,CAAC;QAED,4CAA4C;QAC5C,MAAM,WAAW,GAAG,MAAM,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,WAAW,EAAE,WAAW,EAAE,SAAS,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAE7H,KAAK,CAAC,oBAAoB,EAAE,MAAM,CAAC,GAAG,IAAI,UAAU,CAAC,WAA0B,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,iDAAiD;IAC/I,CAAC;IAED,oBAAoB;IACpB,uEAAuE;IAEvE,IAAI,MAAM,GAAG,CAAC,CAAC;IAEf,KAAK,MAAM,QAAQ,IAAI,KAAK,EAAE,CAAC;QAC3B,MAAM,IAAI,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC;QAC7B,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,SAAS;QACb,CAAC;QACD,MAAM,UAAU,GAAG,EAAE,GAAG,QAAQ,CAAC,MAAM,CAAC;QAExC,MAAM,IAAI,UAAU,CAAC;QAErB,MAAM,WAAW,GAAG,MAAM,GAAG,EAAE,CAAC;QAEhC,IAAI,WAAW,KAAK,CAAC,EAAE,CAAC;YACpB,MAAM,SAAS,GAAG,EAAE,GAAG,WAAW,CAAC;YACnC,MAAM,OAAO,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,CAAC;YAE1C,gEAAgE;YAChE,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,OAAO,EAAE,EAAE,CAAC,CAAC;QAC5D,CAAC;QAED,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;IACzB,CAAC;IAED,OAAO,MAAM,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC;AAC/C,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { Camera } from \"core/Cameras/camera\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Material } from \"core/Materials/material\";\r\nimport { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Matrix, Vector2 } from \"core/Maths/math.vector\";\r\nimport type { Geometry } from \"core/Meshes/geometry\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { DumpTools } from \"core/Misc/dumpTools\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { FloatArray, Nullable } from \"core/types\";\r\nimport { IsNoopNode } from \"../exportUtils\";\r\n\r\n/**\r\n * Ported from https://github.com/mrdoob/three.js/blob/master/examples/jsm/exporters/USDZExporter.js\r\n * Thanks a lot to the three.js team for their amazing work!\r\n */\r\n\r\n// FFlate access\r\ndeclare const fflate: any;\r\n\r\n/**\r\n * Options for the USDZ export\r\n */\r\nexport interface IUSDZExportOptions {\r\n /**\r\n * URL to load the fflate library from\r\n */\r\n fflateUrl?: string;\r\n /**\r\n * Include anchoring properties in the USDZ file\r\n */\r\n includeAnchoringProperties?: boolean;\r\n /**\r\n * Anchoring type (plane by default)\r\n */\r\n anchoringType?: string;\r\n /**\r\n * Plane anchoring alignment (horizontal by default)\r\n */\r\n planeAnchoringAlignment?: string;\r\n /**\r\n * Model file name (model.usda by default)\r\n */\r\n modelFileName?: string;\r\n /**\r\n * Precision to use for number (5 by default)\r\n */\r\n precision?: number;\r\n /**\r\n * Export the camera (false by default)\r\n */\r\n exportCamera?: boolean;\r\n /**\r\n * Camera sensor width (35 by default)\r\n */\r\n cameraSensorWidth?: number;\r\n}\r\n\r\nfunction BuildHeader() {\r\n return `#usda 1.0\r\n (\r\n customLayerData = {\r\n string creator = \"Babylon.js USDZExportAsync\"\r\n }\r\n defaultPrim = \"Root\"\r\n metersPerUnit = 1\r\n upAxis = \"Y\"\r\n )`;\r\n}\r\n\r\nfunction BuildRootAndSceneStart(options: IUSDZExportOptions) {\r\n const alignment =\r\n options.includeAnchoringProperties === true\r\n ? `\r\n\t\ttoken preliminary:anchoring:type = \"${options.anchoringType}\"\r\n\t\ttoken preliminary:planeAnchoring:alignment = \"${options.planeAnchoringAlignment}\"`\r\n : \"\";\r\n return `def Xform \"Root\"\r\n {\r\n def Scope \"Scenes\" (\r\n kind = \"sceneLibrary\"\r\n )\r\n {\r\n def Xform \"Scene\" (\r\n customData = {\r\n bool preliminary_collidesWithEnvironment = 0\r\n string sceneName = \"Scene\"\r\n }\r\n sceneName = \"Scene\"\r\n )\r\n {${alignment}\r\n `;\r\n}\r\n\r\nfunction BuildSceneEnd() {\r\n return `\r\n }\r\n }`;\r\n}\r\n\r\nfunction BuildRootEnd() {\r\n return `\r\n }`;\r\n}\r\n\r\nfunction BuildMeshVertexCount(geometry: Geometry) {\r\n const count = geometry.getIndices()?.length ? geometry.getTotalIndices() : geometry.getTotalVertices();\r\n\r\n return Array(count / 3)\r\n .fill(3)\r\n .join(\", \");\r\n}\r\n\r\nfunction BuildMeshVertexIndices(geometry: Geometry) {\r\n const indices = geometry.getIndices();\r\n const count = indices?.length ?? geometry.getTotalVertices();\r\n\r\n const array: number[] = [];\r\n if (indices !== null) {\r\n for (let i = 0; i < count; i++) {\r\n array.push(indices[i]);\r\n }\r\n } else {\r\n for (let i = 0; i < count; i++) {\r\n array.push(i);\r\n }\r\n }\r\n\r\n return array.join(\", \");\r\n}\r\n\r\nfunction BuildVector3Array(attribute: FloatArray, options: IUSDZExportOptions, stride = 3, convertToRightHanded = false) {\r\n const array: string[] = [];\r\n\r\n for (let i = 0; i < attribute.length / stride; i++) {\r\n const x = attribute[i * stride] * (convertToRightHanded ? -1 : 1);\r\n const y = attribute[i * stride + 1];\r\n const z = attribute[i * stride + 2];\r\n\r\n array.push(`(${x.toPrecision(options.precision)}, ${y.toPrecision(options.precision)}, ${z.toPrecision(options.precision)})`);\r\n }\r\n\r\n return array.join(\", \");\r\n}\r\n\r\nfunction BuildVector2Array(attribute: FloatArray, options: IUSDZExportOptions) {\r\n const array: string[] = [];\r\n\r\n for (let i = 0; i < attribute.length / 2; i++) {\r\n const x = attribute[i * 2];\r\n const y = attribute[i * 2 + 1];\r\n\r\n array.push(`(${x.toPrecision(options.precision)}, ${(1 - y).toPrecision(options.precision)})`);\r\n }\r\n\r\n return array.join(\", \");\r\n}\r\n\r\nfunction BuildAdditionalAttributes(geometry: Geometry, options: IUSDZExportOptions) {\r\n let string = \"\";\r\n\r\n for (let i = 0; i < 4; i++) {\r\n const id = i > 0 ? i : \"\";\r\n const uvAttribute = geometry.getVerticesData(VertexBuffer.UVKind + (id ? id + 1 : \"\")); // UV names go like \"uv\", \"uv2\", \"uv3\", etc.\r\n\r\n if (uvAttribute) {\r\n string += `\r\n\t\ttexCoord2f[] primvars:st${id} = [${BuildVector2Array(uvAttribute, options)}] (\r\n\t\t\tinterpolation = \"vertex\"\r\n\t\t)`;\r\n }\r\n }\r\n\r\n // vertex colors\r\n\r\n const colorAttribute = geometry.getVerticesData(VertexBuffer.ColorKind);\r\n\r\n if (colorAttribute) {\r\n string += `\r\n\tcolor3f[] primvars:displayColor = [${BuildVector3Array(colorAttribute, options, colorAttribute.length / geometry.getTotalVertices())}] (\r\n\t\tinterpolation = \"vertex\"\r\n\t\t)`;\r\n }\r\n\r\n return string;\r\n}\r\n\r\nfunction BuildMesh(geometry: Geometry, options: IUSDZExportOptions, windingOrder: string, convertToRightHanded: boolean) {\r\n const name = \"Geometry\";\r\n const position = geometry.getVerticesData(VertexBuffer.PositionKind);\r\n const normal = geometry.getVerticesData(VertexBuffer.NormalKind);\r\n\r\n if (!position || !normal) {\r\n return;\r\n }\r\n\r\n return `\r\n\tdef Mesh \"${name}\"\r\n\t{\r\n uniform token orientation = \"${windingOrder}\"\r\n\t\tint[] faceVertexCounts = [${BuildMeshVertexCount(geometry)}]\r\n\t\tint[] faceVertexIndices = [${BuildMeshVertexIndices(geometry)}]\r\n\t\tnormal3f[] normals = [${BuildVector3Array(normal, options, undefined, convertToRightHanded)}] (\r\n\t\t\tinterpolation = \"vertex\"\r\n\t\t)\r\n\t\tpoint3f[] points = [${BuildVector3Array(position, options, undefined, convertToRightHanded)}]\r\n ${BuildAdditionalAttributes(geometry, options)}\r\n\t\tuniform token subdivisionScheme = \"none\"\r\n\t}\r\n`;\r\n}\r\n\r\nfunction BuildMeshObject(geometry: Geometry, options: IUSDZExportOptions, windingOrder: string, convertToRightHanded: boolean) {\r\n const meshObject = BuildMesh(geometry, options, windingOrder, convertToRightHanded);\r\n return `\r\n def \"Geometry\"\r\n {\r\n ${meshObject}\r\n }\r\n `;\r\n}\r\n\r\nfunction BuildUSDFileAsString(dataToInsert: string) {\r\n let output = BuildHeader();\r\n output += dataToInsert;\r\n return fflate.strToU8(output);\r\n}\r\n\r\nfunction BuildMatrix(matrix: Matrix) {\r\n const array = matrix.m as number[];\r\n\r\n return `( ${BuildMatrixRow(array, 0)}, ${BuildMatrixRow(array, 4)}, ${BuildMatrixRow(array, 8)}, ${BuildMatrixRow(array, 12)} )`;\r\n}\r\n\r\nfunction BuildMatrixRow(array: number[], offset: number) {\r\n return `(${array[offset + 0]}, ${array[offset + 1]}, ${array[offset + 2]}, ${array[offset + 3]})`;\r\n}\r\n\r\nfunction BuildXform(mesh: Mesh, matrix: Matrix) {\r\n const name = \"Object_\" + mesh.uniqueId;\r\n const transform = BuildMatrix(matrix);\r\n\r\n return `def Xform \"${name}\" (\r\n\tprepend references = @./geometries/Geometry_${mesh.geometry!.uniqueId}.usda@</Geometry>\r\n\tprepend apiSchemas = [\"MaterialBindingAPI\"]\r\n)\r\n{\r\n\tmatrix4d xformOp:transform = ${transform}\r\n\tuniform token[] xformOpOrder = [\"xformOp:transform\"]\t\r\n\r\n rel material:binding = </Root/Materials/Material_${mesh.material!.uniqueId}>\r\n}\r\n\r\n`;\r\n}\r\n\r\nfunction BuildMaterials(materials: { [key: string]: Material }, textureToExports: { [key: string]: BaseTexture }, options: IUSDZExportOptions) {\r\n const array: string[] = [];\r\n\r\n for (const uuid in materials) {\r\n const material = materials[uuid];\r\n\r\n array.push(BuildMaterial(material, textureToExports, options));\r\n }\r\n\r\n return `\r\n def \"Materials\"\r\n{\r\n${array.join(\"\")}\r\n}\r\n\r\n`;\r\n}\r\n\r\nfunction BuildWrapping(wrapping: number) {\r\n switch (wrapping) {\r\n case Constants.TEXTURE_CLAMP_ADDRESSMODE:\r\n return \"clamp\";\r\n case Constants.TEXTURE_MIRROR_ADDRESSMODE:\r\n return \"mirror\";\r\n case Constants.TEXTURE_WRAP_ADDRESSMODE:\r\n default:\r\n return \"repeat\";\r\n }\r\n}\r\n\r\nfunction BuildColor4(color: Color3) {\r\n return `(${color.r}, ${color.g}, ${color.b}, 1.0)`;\r\n}\r\n\r\nfunction BuildVector2(vector: Vector2) {\r\n return `(${vector.x}, ${vector.y})`;\r\n}\r\n\r\nfunction BuildColor(color: Color3) {\r\n return `(${color.r}, ${color.g}, ${color.b})`;\r\n}\r\n\r\nfunction BuildTexture(\r\n texture: Texture,\r\n material: Material,\r\n mapType: string,\r\n color: Nullable<Color3>,\r\n textureToExports: { [key: string]: BaseTexture },\r\n options: IUSDZExportOptions\r\n) {\r\n const id = texture.getInternalTexture()!.uniqueId + \"_\" + texture.invertY;\r\n\r\n textureToExports[id] = texture;\r\n\r\n const uv = texture.coordinatesIndex > 0 ? \"st\" + texture.coordinatesIndex : \"st\";\r\n const repeat = new Vector2(texture.uScale, texture.vScale);\r\n const offset = new Vector2(texture.uOffset, texture.vOffset);\r\n const rotation = texture.wAng;\r\n\r\n // rotation is around the wrong point. after rotation we need to shift offset again so that we're rotating around the right spot\r\n const xRotationOffset = Math.sin(rotation);\r\n const yRotationOffset = Math.cos(rotation);\r\n\r\n // texture coordinates start in the opposite corner, need to correct\r\n offset.y = 1 - offset.y - repeat.y;\r\n\r\n offset.x += xRotationOffset * repeat.x;\r\n offset.y += (1 - yRotationOffset) * repeat.y;\r\n\r\n return `\r\n def Shader \"PrimvarReader_${mapType}\"\r\n {\r\n uniform token info:id = \"UsdPrimvarReader_float2\"\r\n float2 inputs:fallback = (0.0, 0.0)\r\n token inputs:varname = \"${uv}\"\r\n float2 outputs:result\r\n }\r\n\r\n def Shader \"Transform2d_${mapType}\"\r\n {\r\n uniform token info:id = \"UsdTransform2d\"\r\n token inputs:in.connect = </Root/Materials/Material_${material.uniqueId}/PrimvarReader_${mapType}.outputs:result>\r\n float inputs:rotation = ${(rotation * (180 / Math.PI)).toFixed(options.precision)}\r\n float2 inputs:scale = ${BuildVector2(repeat)}\r\n float2 inputs:translation = ${BuildVector2(offset)}\r\n float2 outputs:result\r\n }\r\n\r\n def Shader \"Texture_${texture.uniqueId}_${mapType}\"\r\n {\r\n uniform token info:id = \"UsdUVTexture\"\r\n asset inputs:file = @textures/Texture_${id}.png@\r\n float2 inputs:st.connect = </Root/Materials/Material_${material.uniqueId}/Transform2d_${mapType}.outputs:result>\r\n ${color ? \"float4 inputs:scale = \" + BuildColor4(color) : \"\"}\r\n token inputs:sourceColorSpace = \"${texture.gammaSpace ? \"sRGB\" : \"raw\"}\"\r\n token inputs:wrapS = \"${BuildWrapping(texture.wrapU)}\"\r\n token inputs:wrapT = \"${BuildWrapping(texture.wrapV)}\"\r\n float outputs:r\r\n float outputs:g\r\n float outputs:b\r\n float3 outputs:rgb\r\n ${material.needAlphaBlending() ? \"float outputs:a\" : \"\"}\r\n }`;\r\n}\r\n\r\nfunction ExtractTextureInformations(material: Material) {\r\n const defaults = {\r\n diffuseMap: null,\r\n diffuse: null,\r\n alphaCutOff: 0,\r\n emissiveMap: null,\r\n emissive: null,\r\n normalMap: null,\r\n roughnessMap: null,\r\n roughnessChannel: \"a\",\r\n roughness: 0,\r\n metalnessMap: null,\r\n metalnessChannel: \"r\",\r\n metalness: 0,\r\n aoMap: null,\r\n aoMapChannel: \"rgb\",\r\n aoMapIntensity: 0,\r\n alphaMap: null,\r\n ior: 1,\r\n clearCoatEnabled: false,\r\n clearCoat: 0,\r\n clearCoatMap: null,\r\n clearCoatRoughness: 0,\r\n clearCoatRoughnessMap: null,\r\n };\r\n\r\n if (material instanceof StandardMaterial) {\r\n return {\r\n ...defaults,\r\n diffuseMap: material.diffuseTexture,\r\n diffuse: material.diffuseColor,\r\n alphaCutOff: material.alphaCutOff,\r\n emissiveMap: material.emissiveTexture,\r\n emissive: material.emissiveColor,\r\n roughness: 1,\r\n alphaMap: material.opacityTexture,\r\n };\r\n }\r\n if (material instanceof PBRBaseMaterial) {\r\n return {\r\n ...defaults,\r\n diffuseMap: material._albedoTexture,\r\n diffuse: material._albedoColor,\r\n alphaCutOff: material._alphaCutOff,\r\n emissiveMap: material._emissiveTexture,\r\n emissive: material._emissiveColor,\r\n normalMap: material._bumpTexture,\r\n roughnessMap: material._metallicTexture,\r\n roughnessChannel: material._useRoughnessFromMetallicTextureAlpha ? \"a\" : \"g\",\r\n roughness: material._roughness ?? 1,\r\n metalnessMap: material._metallicTexture,\r\n metalnessChannel: material._useMetallnessFromMetallicTextureBlue ? \"b\" : \"r\",\r\n metalness: material._metallic ?? 0,\r\n aoMap: material._ambientTexture,\r\n aoMapChannel: material._useAmbientInGrayScale ? \"r\" : \"rgb\",\r\n aoMapIntensity: material._ambientTextureStrength,\r\n alphaMap: material._opacityTexture,\r\n ior: material.subSurface.indexOfRefraction,\r\n clearCoatEnabled: material.clearCoat.isEnabled,\r\n clearCoat: material.clearCoat.intensity,\r\n clearCoatMap: material.clearCoat.texture,\r\n clearCoatRoughness: material.clearCoat.roughness,\r\n clearCoatRoughnessMap: material.clearCoat.useRoughnessFromMainTexture ? material.clearCoat.texture : material.clearCoat.textureRoughness,\r\n };\r\n }\r\n return defaults;\r\n}\r\n\r\nfunction BuildMaterial(material: Material, textureToExports: { [key: string]: BaseTexture }, options: IUSDZExportOptions) {\r\n // https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html\r\n\r\n const pad = \"\t\t\t\";\r\n const inputs = [];\r\n const samplers = [];\r\n\r\n const {\r\n diffuseMap,\r\n diffuse,\r\n alphaCutOff,\r\n emissiveMap,\r\n emissive,\r\n normalMap,\r\n roughnessMap,\r\n roughnessChannel,\r\n roughness,\r\n metalnessMap,\r\n metalnessChannel,\r\n metalness,\r\n aoMap,\r\n aoMapChannel,\r\n aoMapIntensity,\r\n alphaMap,\r\n ior,\r\n clearCoatEnabled,\r\n clearCoat,\r\n clearCoatMap,\r\n clearCoatRoughness,\r\n clearCoatRoughnessMap,\r\n } = ExtractTextureInformations(material);\r\n\r\n if (diffuseMap !== null) {\r\n inputs.push(`${pad}color3f inputs:diffuseColor.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${diffuseMap.uniqueId}_diffuse.outputs:rgb>`);\r\n\r\n if (material.needAlphaBlending()) {\r\n inputs.push(`${pad}float inputs:opacity.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${diffuseMap.uniqueId}_diffuse.outputs:a>`);\r\n } else if (material.needAlphaTesting()) {\r\n inputs.push(`${pad}float inputs:opacity.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${diffuseMap.uniqueId}_diffuse.outputs:a>`);\r\n inputs.push(`${pad}float inputs:opacityThreshold = ${alphaCutOff}`);\r\n }\r\n\r\n samplers.push(BuildTexture(diffuseMap as Texture, material, \"diffuse\", diffuse, textureToExports, options));\r\n } else {\r\n inputs.push(`${pad}color3f inputs:diffuseColor = ${BuildColor(diffuse || Color3.White())}`);\r\n }\r\n\r\n if (emissiveMap !== null) {\r\n inputs.push(`${pad}color3f inputs:emissiveColor.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${emissiveMap.uniqueId}_emissive.outputs:rgb>`);\r\n\r\n samplers.push(BuildTexture(emissiveMap as Texture, material, \"emissive\", emissive, textureToExports, options));\r\n } else if (emissive && emissive.toLuminance() > 0) {\r\n inputs.push(`${pad}color3f inputs:emissiveColor = ${BuildColor(emissive)}`);\r\n }\r\n\r\n if (normalMap !== null) {\r\n inputs.push(`${pad}normal3f inputs:normal.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${normalMap.uniqueId}_normal.outputs:rgb>`);\r\n\r\n samplers.push(BuildTexture(normalMap as Texture, material, \"normal\", null, textureToExports, options));\r\n }\r\n\r\n if (aoMap !== null) {\r\n inputs.push(`${pad}float inputs:occlusion.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${aoMap.uniqueId}_occlusion.outputs:${aoMapChannel}>`);\r\n\r\n samplers.push(BuildTexture(aoMap as Texture, material, \"occlusion\", new Color3(aoMapIntensity, aoMapIntensity, aoMapIntensity), textureToExports, options));\r\n }\r\n\r\n if (roughnessMap !== null) {\r\n inputs.push(\r\n `${pad}float inputs:roughness.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${roughnessMap.uniqueId}_roughness.outputs:${roughnessChannel}>`\r\n );\r\n\r\n samplers.push(BuildTexture(roughnessMap as Texture, material, \"roughness\", new Color3(roughness, roughness, roughness), textureToExports, options));\r\n } else {\r\n inputs.push(`${pad}float inputs:roughness = ${roughness}`);\r\n }\r\n\r\n if (metalnessMap !== null) {\r\n inputs.push(`${pad}float inputs:metallic.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${metalnessMap.uniqueId}_metallic.outputs:${metalnessChannel}>`);\r\n\r\n samplers.push(BuildTexture(metalnessMap as Texture, material, \"metallic\", new Color3(metalness, metalness, metalness), textureToExports, options));\r\n } else {\r\n inputs.push(`${pad}float inputs:metallic = ${metalness}`);\r\n }\r\n\r\n if (alphaMap !== null) {\r\n inputs.push(`${pad}float inputs:opacity.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${alphaMap.uniqueId}_opacity.outputs:r>`);\r\n inputs.push(`${pad}float inputs:opacityThreshold = 0.0001`);\r\n\r\n samplers.push(BuildTexture(alphaMap as Texture, material, \"opacity\", null, textureToExports, options));\r\n } else {\r\n inputs.push(`${pad}float inputs:opacity = ${material.alpha}`);\r\n }\r\n\r\n if (clearCoatEnabled) {\r\n if (clearCoatMap !== null) {\r\n inputs.push(`${pad}float inputs:clearcoat.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${clearCoatMap.uniqueId}_clearcoat.outputs:r>`);\r\n samplers.push(BuildTexture(clearCoatMap as Texture, material, \"clearcoat\", new Color3(clearCoat, clearCoat, clearCoat), textureToExports, options));\r\n } else {\r\n inputs.push(`${pad}float inputs:clearcoat = ${clearCoat}`);\r\n }\r\n\r\n if (clearCoatRoughnessMap !== null) {\r\n inputs.push(\r\n `${pad}float inputs:clearcoatRoughness.connect = </Root/Materials/Material_${material.uniqueId}/Texture_${clearCoatRoughnessMap.uniqueId}_clearcoatRoughness.outputs:g>`\r\n );\r\n samplers.push(\r\n BuildTexture(\r\n clearCoatRoughnessMap as Texture,\r\n material,\r\n \"clearcoatRoughness\",\r\n new Color3(clearCoatRoughness, clearCoatRoughness, clearCoatRoughness),\r\n textureToExports,\r\n options\r\n )\r\n );\r\n } else {\r\n inputs.push(`${pad}float inputs:clearcoatRoughness = ${clearCoatRoughness}`);\r\n }\r\n }\r\n\r\n inputs.push(`${pad}float inputs:ior = ${ior}`);\r\n\r\n return `\r\n\tdef Material \"Material_${material.uniqueId}\"\r\n\t{\r\n\t\tdef Shader \"PreviewSurface\"\r\n\t\t{\r\n\t\t\tuniform token info:id = \"UsdPreviewSurface\"\r\n${inputs.join(\"\\n\")}\r\n\t\t\tint inputs:useSpecularWorkflow = 0\r\n\t\t\ttoken outputs:surface\r\n\t\t}\r\n\r\n\t\ttoken outputs:surface.connect = </Root/Materials/Material_${material.uniqueId}/PreviewSurface.outputs:surface>\r\n\r\n${samplers.join(\"\\n\")}\r\n\r\n\t}\r\n`;\r\n}\r\n\r\nfunction BuildCamera(camera: Camera, options: IUSDZExportOptions) {\r\n const name = \"Camera_\" + camera.uniqueId;\r\n const matrix = Matrix.RotationY(Math.PI).multiply(camera.getWorldMatrix()); // work towards positive z\r\n\r\n const transform = BuildMatrix(matrix);\r\n\r\n if (camera.mode === Constants.ORTHOGRAPHIC_CAMERA) {\r\n return `def Camera \"${name}\"\r\n\t\t{\r\n\t\t\tmatrix4d xformOp:transform = ${transform}\r\n\t\t\tuniform token[] xformOpOrder = [\"xformOp:transform\"]\r\n\r\n\t\t\tfloat2 clippingRange = (${camera.minZ.toPrecision(options.precision)}, ${camera.maxZ.toPrecision(options.precision)})\r\n\t\t\tfloat horizontalAperture = ${((Math.abs(camera.orthoLeft || 1) + Math.abs(camera.orthoRight || 1)) * 10).toPrecision(options.precision)}\r\n\t\t\tfloat verticalAperture = ${((Math.abs(camera.orthoTop || 1) + Math.abs(camera.orthoBottom || 1)) * 10).toPrecision(options.precision)}\r\n\t\t\ttoken projection = \"orthographic\"\r\n\t\t}\r\n\t\r\n\t`;\r\n } else {\r\n const aspect = camera.getEngine().getAspectRatio(camera);\r\n const sensorwidth = options.cameraSensorWidth || 35;\r\n\r\n return `def Camera \"${name}\"\r\n\t\t{\r\n\t\t\tmatrix4d xformOp:transform = ${transform}\r\n\t\t\tuniform token[] xformOpOrder = [\"xformOp:transform\"]\r\n\r\n\t\t\tfloat2 clippingRange = (${camera.minZ.toPrecision(options.precision)}, ${camera.maxZ.toPrecision(options.precision)})\r\n\t\t\tfloat focalLength = ${(sensorwidth / (2 * Math.tan(camera.fov * 0.5))).toPrecision(options.precision)}\r\n token projection = \"perspective\"\r\n\t\t\tfloat horizontalAperture = ${(sensorwidth * aspect).toPrecision(options.precision)}\r\n\t\t\tfloat verticalAperture = ${(sensorwidth / aspect).toPrecision(options.precision)} \r\n\t\t}\r\n\t\r\n\t`;\r\n }\r\n}\r\n\r\nfunction ExtractMeshInformations(mesh: Mesh) {\r\n mesh.computeWorldMatrix(true);\r\n const matrix = mesh.getWorldMatrix().clone();\r\n const sceneIsRightHanded = mesh.getScene().useRightHandedSystem;\r\n let sideOrientation = mesh.material?._getEffectiveOrientation(mesh) ?? mesh.sideOrientation;\r\n let convertToRightHanded = !sceneIsRightHanded;\r\n\r\n // Search for a root conversion node from the glTF loader in the mesh's ancestors.\r\n let current = mesh.parent;\r\n while (current) {\r\n if (IsNoopNode(current, sceneIsRightHanded) && current.parent === null) {\r\n if (!sceneIsRightHanded) {\r\n // If it's a RH->LH node, cancel out its inversion effect on the mesh's matrix and winding order.\r\n matrix.multiplyToRef(current.getWorldMatrix().invert(), matrix);\r\n sideOrientation = sideOrientation === Material.ClockWiseSideOrientation ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;\r\n }\r\n convertToRightHanded = false;\r\n break;\r\n }\r\n current = current.parent;\r\n }\r\n\r\n if (matrix.determinant() < 0) {\r\n // RealityKit doesn't seem to automatically flip faces of a mesh with negative scale, like other engines do (including us).\r\n Tools.Warn(`Mesh ${mesh.name} has a negative scale, which may look incorrect in destinations like QuickLook.`);\r\n }\r\n\r\n return {\r\n matrix,\r\n windingOrder: sideOrientation === Material.ClockWiseSideOrientation ? \"leftHanded\" : \"rightHanded\",\r\n convertToRightHanded,\r\n };\r\n}\r\n\r\n/**\r\n *\r\n * @param scene scene to export\r\n * @param options options to configure the export\r\n * @param meshPredicate predicate to filter the meshes to export\r\n * @returns a uint8 array containing the USDZ file\r\n * @see [Simple sphere](https://playground.babylonjs.com/#H2G5XW#6)\r\n * @see [Red sphere](https://playground.babylonjs.com/#H2G5XW#7)\r\n * @see [Boombox](https://playground.babylonjs.com/#5N3RWK#5)\r\n */\r\nexport async function USDZExportAsync(scene: Scene, options: Partial<IUSDZExportOptions>, meshPredicate?: (m: Mesh) => boolean): Promise<Uint8Array> {\r\n const localOptions = {\r\n fflateUrl: \"https://unpkg.com/fflate@0.8.2\",\r\n includeAnchoringProperties: true,\r\n anchoringType: \"plane\",\r\n planeAnchoringAlignment: \"horizontal\",\r\n modelFileName: \"model.usda\",\r\n precision: 5,\r\n exportCamera: false,\r\n cameraSensorWidth: 35,\r\n ...options,\r\n };\r\n\r\n // Get the fflate library\r\n if (typeof fflate === \"undefined\") {\r\n await Tools.LoadScriptAsync(localOptions.fflateUrl);\r\n }\r\n\r\n // Start the export\r\n const files: { [key: string]: any } = {};\r\n\r\n // model file should be first in USDZ archive so we init it here\r\n files[localOptions.modelFileName] = null;\r\n\r\n let output = BuildHeader();\r\n output += BuildRootAndSceneStart(localOptions);\r\n\r\n const materialToExports: { [key: string]: Material } = {};\r\n\r\n // Meshes\r\n for (const abstractMesh of scene.meshes) {\r\n if (abstractMesh.getTotalVertices() === 0) {\r\n continue;\r\n }\r\n const mesh = abstractMesh as Mesh;\r\n const geometry = mesh.geometry;\r\n const material = mesh.material;\r\n\r\n if (!material || !geometry || (meshPredicate && !meshPredicate(mesh))) {\r\n continue;\r\n }\r\n\r\n const supportedMaterials = [\"StandardMaterial\", \"PBRMaterial\", \"PBRMetallicRoughnessMaterial\"];\r\n\r\n if (supportedMaterials.indexOf(material.getClassName()) !== -1) {\r\n const geometryFileName = \"geometries/Geometry_\" + geometry.uniqueId + \".usda\";\r\n const { matrix, windingOrder, convertToRightHanded } = ExtractMeshInformations(mesh);\r\n\r\n if (!(geometryFileName in files)) {\r\n const meshObject = BuildMeshObject(geometry, localOptions, windingOrder, convertToRightHanded);\r\n files[geometryFileName] = BuildUSDFileAsString(meshObject);\r\n }\r\n\r\n if (!(material.uniqueId in materialToExports)) {\r\n materialToExports[material.uniqueId] = material;\r\n }\r\n\r\n output += BuildXform(mesh, matrix);\r\n } else {\r\n Tools.Warn(\"USDZExportAsync does not support this material type: \" + material.getClassName());\r\n }\r\n }\r\n\r\n // Camera\r\n if (scene.activeCamera && localOptions.exportCamera) {\r\n output += BuildCamera(scene.activeCamera, localOptions);\r\n }\r\n\r\n // Close scene\r\n output += BuildSceneEnd();\r\n\r\n // Materials\r\n const textureToExports: { [key: string]: BaseTexture } = {};\r\n output += BuildMaterials(materialToExports, textureToExports, localOptions);\r\n\r\n // Close root\r\n output += BuildRootEnd();\r\n\r\n // Compress\r\n files[localOptions.modelFileName] = fflate.strToU8(output);\r\n\r\n // Textures\r\n for (const id in textureToExports) {\r\n const texture = textureToExports[id];\r\n\r\n const size = texture.getSize();\r\n // eslint-disable-next-line no-await-in-loop\r\n const textureData = await texture.readPixels();\r\n\r\n if (!textureData) {\r\n throw new Error(\"Texture data is not available\");\r\n }\r\n\r\n // eslint-disable-next-line no-await-in-loop\r\n const fileContent = await DumpTools.DumpDataAsync(size.width, size.height, textureData, \"image/png\", undefined, false, true);\r\n\r\n files[`textures/Texture_${id}.png`] = new Uint8Array(fileContent as ArrayBuffer).slice(); // This is to avoid getting a link and not a copy\r\n }\r\n\r\n // 64 byte alignment\r\n // https://github.com/101arrowz/fflate/issues/39#issuecomment-777263109\r\n\r\n let offset = 0;\r\n\r\n for (const filename in files) {\r\n const file = files[filename];\r\n if (!file) {\r\n continue;\r\n }\r\n const headerSize = 34 + filename.length;\r\n\r\n offset += headerSize;\r\n\r\n const offsetMod64 = offset & 63;\r\n\r\n if (offsetMod64 !== 4) {\r\n const padLength = 64 - offsetMod64;\r\n const padding = new Uint8Array(padLength);\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n files[filename] = [file, { extra: { 12345: padding } }];\r\n }\r\n\r\n offset = file.length;\r\n }\r\n\r\n return fflate.zipSync(files, { level: 0 });\r\n}\r\n"]}
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "@babylonjs/serializers",
|
3
|
-
"version": "8.
|
3
|
+
"version": "8.19.1",
|
4
4
|
"main": "index.js",
|
5
5
|
"module": "index.js",
|
6
6
|
"types": "index.d.ts",
|
@@ -18,10 +18,10 @@
|
|
18
18
|
"postcompile": "build-tools -c add-js-to-es6"
|
19
19
|
},
|
20
20
|
"devDependencies": {
|
21
|
-
"@babylonjs/core": "^8.
|
21
|
+
"@babylonjs/core": "^8.19.1",
|
22
22
|
"@dev/build-tools": "^1.0.0",
|
23
23
|
"@lts/serializers": "^1.0.0",
|
24
|
-
"babylonjs-gltf2interface": "^8.
|
24
|
+
"babylonjs-gltf2interface": "^8.19.1"
|
25
25
|
},
|
26
26
|
"peerDependencies": {
|
27
27
|
"@babylonjs/core": "^8.0.0",
|