@babylonjs/serializers 7.9.0 → 7.10.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/OBJ/objSerializer.js +10 -7
- package/OBJ/objSerializer.js.map +1 -1
- package/package.json +3 -3
package/OBJ/objSerializer.js
CHANGED
@@ -1,5 +1,6 @@
|
|
1
1
|
import { Matrix } from "@babylonjs/core/Maths/math.vector.js";
|
2
2
|
import { Tools } from "@babylonjs/core/Misc/tools.js";
|
3
|
+
import { Material } from "@babylonjs/core/Materials/material.js";
|
3
4
|
/**
|
4
5
|
* Class for generating OBJ data from a Babylon scene.
|
5
6
|
*/
|
@@ -24,25 +25,26 @@ export class OBJExport {
|
|
24
25
|
output.push("mtllib " + matlibname + ".mtl");
|
25
26
|
}
|
26
27
|
for (let j = 0; j < meshes.length; j++) {
|
27
|
-
const
|
28
|
+
const mesh = meshes[j];
|
29
|
+
const objectName = mesh.name || `mesh${j}}`;
|
28
30
|
output.push(`o ${objectName}`);
|
29
31
|
//Uses the position of the item in the scene, to the file (this back to normal in the end)
|
30
32
|
let inverseTransform = null;
|
31
33
|
if (globalposition) {
|
32
|
-
const transform =
|
34
|
+
const transform = mesh.computeWorldMatrix(true);
|
33
35
|
inverseTransform = new Matrix();
|
34
36
|
transform.invertToRef(inverseTransform);
|
35
|
-
|
37
|
+
mesh.bakeTransformIntoVertices(transform);
|
36
38
|
}
|
37
39
|
//TODO: submeshes (groups)
|
38
40
|
//TODO: smoothing groups (s 1, s off);
|
39
41
|
if (materials) {
|
40
|
-
const mat =
|
42
|
+
const mat = mesh.material;
|
41
43
|
if (mat) {
|
42
44
|
output.push("usemtl " + mat.id);
|
43
45
|
}
|
44
46
|
}
|
45
|
-
const g =
|
47
|
+
const g = mesh.geometry;
|
46
48
|
if (!g) {
|
47
49
|
Tools.Warn("No geometry is present on the mesh");
|
48
50
|
continue;
|
@@ -75,7 +77,8 @@ export class OBJExport {
|
|
75
77
|
}
|
76
78
|
}
|
77
79
|
const blanks = ["", "", ""];
|
78
|
-
const
|
80
|
+
const sideOrientation = mesh.overrideMaterialSideOrientation ?? mesh.material?.sideOrientation ?? mesh.getScene().defaultMaterial.sideOrientation;
|
81
|
+
const [offset1, offset2] = sideOrientation === Material.ClockWiseSideOrientation ? [2, 1] : [1, 2];
|
79
82
|
for (let i = 0; i < trunkFaces.length; i += 3) {
|
80
83
|
const indices = [String(trunkFaces[i] + v), String(trunkFaces[i + offset1] + v), String(trunkFaces[i + offset2] + v)];
|
81
84
|
const textureIndices = [String(trunkFaces[i] + textureV), String(trunkFaces[i + offset1] + textureV), String(trunkFaces[i + offset2] + textureV)];
|
@@ -103,7 +106,7 @@ export class OBJExport {
|
|
103
106
|
}
|
104
107
|
//back de previous matrix, to not change the original mesh in the scene
|
105
108
|
if (globalposition && inverseTransform) {
|
106
|
-
|
109
|
+
mesh.bakeTransformIntoVertices(inverseTransform);
|
107
110
|
}
|
108
111
|
v += currentV;
|
109
112
|
textureV += currentTextureV;
|
package/OBJ/objSerializer.js.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"objSerializer.js","sourceRoot":"","sources":["../../../../dev/serializers/src/OBJ/objSerializer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,6CAA+B;AAChD,OAAO,EAAE,KAAK,EAAE,sCAAwB;AAKxC;;GAEG;AACH,MAAM,OAAO,SAAS;IAClB;;;;;;;OAOG;IACI,MAAM,CAAC,GAAG,CAAC,MAAc,EAAE,SAAmB,EAAE,UAAmB,EAAE,cAAwB;QAChG,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,4DAA4D;QAC5D,IAAI,QAAQ,GAAG,CAAC,CAAC;QAEjB,IAAI,SAAS,EAAE;YACX,IAAI,CAAC,UAAU,EAAE;gBACb,UAAU,GAAG,KAAK,CAAC;aACtB;YACD,MAAM,CAAC,IAAI,CAAC,SAAS,GAAG,UAAU,GAAG,MAAM,CAAC,CAAC;SAChD;QACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,UAAU,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,OAAO,CAAC,GAAG,CAAC;YACjD,MAAM,CAAC,IAAI,CAAC,KAAK,UAAU,EAAE,CAAC,CAAC;YAE/B,0FAA0F;YAC1F,IAAI,gBAAgB,GAAqB,IAAI,CAAC;YAC9C,IAAI,cAAc,EAAE;gBAChB,MAAM,SAAS,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBACrD,gBAAgB,GAAG,IAAI,MAAM,EAAE,CAAC;gBAChC,SAAS,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC;gBAExC,MAAM,CAAC,CAAC,CAAC,CAAC,yBAAyB,CAAC,SAAS,CAAC,CAAC;aAClD;YAED,0BAA0B;YAC1B,sCAAsC;YACtC,IAAI,SAAS,EAAE;gBACX,MAAM,GAAG,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;gBAE/B,IAAI,GAAG,EAAE;oBACL,MAAM,CAAC,IAAI,CAAC,SAAS,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC;iBACnC;aACJ;YACD,MAAM,CAAC,GAAuB,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;YAEjD,IAAI,CAAC,CAAC,EAAE;gBACJ,KAAK,CAAC,IAAI,CAAC,oCAAoC,CAAC,CAAC;gBACjD,SAAS;aACZ;YAED,MAAM,UAAU,GAAG,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;YACjD,MAAM,YAAY,GAAG,CAAC,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;YACjD,MAAM,OAAO,GAAG,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YACxC,MAAM,UAAU,GAAG,CAAC,CAAC,UAAU,EAAE,CAAC;YAClC,IAAI,QAAQ,GAAG,CAAC,CAAC;YACjB,IAAI,eAAe,GAAG,CAAC,CAAC;YAExB,IAAI,CAAC,UAAU,IAAI,CAAC,UAAU,EAAE;gBAC5B,KAAK,CAAC,IAAI,CAAC,wDAAwD,CAAC,CAAC;gBACrE,SAAS;aACZ;YAED,MAAM,oBAAoB,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,oBAAoB,CAAC;YACvE,MAAM,cAAc,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAErD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;gBAC3C,MAAM,CAAC,IAAI,CAAC,IAAI,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,cAAc,GAAG,GAAG,GAAG,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACvG,QAAQ,EAAE,CAAC;aACd;YAED,IAAI,YAAY,IAAI,IAAI,EAAE;gBACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;oBAC7C,MAAM,CAAC,IAAI,CAAC,KAAK,GAAG,YAAY,CAAC,CAAC,CAAC,GAAG,cAAc,GAAG,GAAG,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;iBACjH;aACJ;YACD,IAAI,OAAO,IAAI,IAAI,EAAE;gBACjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;oBACxC,MAAM,CAAC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;oBACvD,eAAe,EAAE,CAAC;iBACrB;aACJ;YAED,MAAM,MAAM,GAAa,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;YACtC,MAAM,CAAC,OAAO,EAAE,OAAO,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAElE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;gBAC3C,MAAM,OAAO,GAAG,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,UAAU,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,UAAU,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACtH,MAAM,cAAc,GAAG,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,EAAE,MAAM,CAAC,UAAU,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,QAAQ,CAAC,EAAE,MAAM,CAAC,UAAU,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC;gBAElJ,MAAM,aAAa,GAAG,OAAO,CAAC;gBAC9B,MAAM,OAAO,GAAG,OAAO,IAAI,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,MAAM,CAAC;gBAC1D,MAAM,WAAW,GAAG,YAAY,IAAI,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC;gBAE5D,MAAM,CAAC,IAAI,CACP,IAAI;oBACA,aAAa,CAAC,CAAC,CAAC;oBAChB,GAAG;oBACH,OAAO,CAAC,CAAC,CAAC;oBACV,GAAG;oBACH,WAAW,CAAC,CAAC,CAAC;oBACd,GAAG;oBACH,aAAa,CAAC,CAAC,CAAC;oBAChB,GAAG;oBACH,OAAO,CAAC,CAAC,CAAC;oBACV,GAAG;oBACH,WAAW,CAAC,CAAC,CAAC;oBACd,GAAG;oBACH,aAAa,CAAC,CAAC,CAAC;oBAChB,GAAG;oBACH,OAAO,CAAC,CAAC,CAAC;oBACV,GAAG;oBACH,WAAW,CAAC,CAAC,CAAC,CACrB,CAAC;aACL;YACD,uEAAuE;YACvE,IAAI,cAAc,IAAI,gBAAgB,EAAE;gBACpC,MAAM,CAAC,CAAC,CAAC,CAAC,yBAAyB,CAAC,gBAAgB,CAAC,CAAC;aACzD;YACD,CAAC,IAAI,QAAQ,CAAC;YACd,QAAQ,IAAI,eAAe,CAAC;SAC/B;QACD,MAAM,IAAI,GAAW,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACvC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACH,0CAA0C;IACnC,MAAM,CAAC,GAAG,CAAC,IAAU;QACxB,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,MAAM,CAAC,GAAqB,IAAI,CAAC,QAAQ,CAAC;QAC1C,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC3B,MAAM,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC3B,MAAM,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QACzC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC3B,MAAM,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;QACzC,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACzB,MAAM,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3H,MAAM,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3H,MAAM,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9H,MAAM,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAE9H,8BAA8B;QAC9B,iFAAiF;QACjF,MAAM,OAAO,GAAG,EAAE,CAAC;QAEnB,IAAI,CAAC,CAAC,cAAc,EAAE;YAClB,MAAM,CAAC,IAAI,CAAC,WAAW,GAAG,OAAO,GAAG,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;SAC9D;QAED,IAAI,CAAC,CAAC,cAAc,EAAE;YAClB,MAAM,CAAC,IAAI,CAAC,WAAW,GAAG,OAAO,GAAG,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;YAC3D,kGAAkG;SACrG;QAED,IAAI,CAAC,CAAC,eAAe,EAAE;YACnB,MAAM,CAAC,IAAI,CAAC,WAAW,GAAG,OAAO,GAAG,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC5D;;;;cAIE;SACL;QAED;;;;UAIE;QAEF,IAAI,CAAC,CAAC,WAAW,EAAE;YACf,MAAM,CAAC,IAAI,CAAC,wBAAwB,GAAG,OAAO,GAAG,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;SACxE;QAED,IAAI,CAAC,CAAC,cAAc,EAAE;YAClB,MAAM,CAAC,IAAI,CAAC,UAAU,GAAG,OAAO,GAAG,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;SAC7D;QAED,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC/B,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { Matrix } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport type { Geometry } from \"core/Meshes/geometry\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\n\r\n/**\r\n * Class for generating OBJ data from a Babylon scene.\r\n */\r\nexport class OBJExport {\r\n /**\r\n * Exports the geometry of a Mesh array in .OBJ file format (text)\r\n * @param meshes defines the list of meshes to serialize\r\n * @param materials defines if materials should be exported\r\n * @param matlibname defines the name of the associated mtl file\r\n * @param globalposition defines if the exported positions are globals or local to the exported mesh\r\n * @returns the OBJ content\r\n */\r\n public static OBJ(meshes: Mesh[], materials?: boolean, matlibname?: string, globalposition?: boolean): string {\r\n const output: string[] = [];\r\n let v = 1;\r\n // keep track of uv index in case mixed meshes are passed in\r\n let textureV = 1;\r\n\r\n if (materials) {\r\n if (!matlibname) {\r\n matlibname = \"mat\";\r\n }\r\n output.push(\"mtllib \" + matlibname + \".mtl\");\r\n }\r\n for (let j = 0; j < meshes.length; j++) {\r\n const objectName = meshes[j].name || `mesh${j}}`;\r\n output.push(`o ${objectName}`);\r\n\r\n //Uses the position of the item in the scene, to the file (this back to normal in the end)\r\n let inverseTransform: Nullable<Matrix> = null;\r\n if (globalposition) {\r\n const transform = meshes[j].computeWorldMatrix(true);\r\n inverseTransform = new Matrix();\r\n transform.invertToRef(inverseTransform);\r\n\r\n meshes[j].bakeTransformIntoVertices(transform);\r\n }\r\n\r\n //TODO: submeshes (groups)\r\n //TODO: smoothing groups (s 1, s off);\r\n if (materials) {\r\n const mat = meshes[j].material;\r\n\r\n if (mat) {\r\n output.push(\"usemtl \" + mat.id);\r\n }\r\n }\r\n const g: Nullable<Geometry> = meshes[j].geometry;\r\n\r\n if (!g) {\r\n Tools.Warn(\"No geometry is present on the mesh\");\r\n continue;\r\n }\r\n\r\n const trunkVerts = g.getVerticesData(\"position\");\r\n const trunkNormals = g.getVerticesData(\"normal\");\r\n const trunkUV = g.getVerticesData(\"uv\");\r\n const trunkFaces = g.getIndices();\r\n let currentV = 0;\r\n let currentTextureV = 0;\r\n\r\n if (!trunkVerts || !trunkFaces) {\r\n Tools.Warn(\"There are no position vertices or indices on the mesh!\");\r\n continue;\r\n }\r\n\r\n const useRightHandedSystem = meshes[0].getScene().useRightHandedSystem;\r\n const handednessSign = useRightHandedSystem ? 1 : -1;\r\n\r\n for (let i = 0; i < trunkVerts.length; i += 3) {\r\n output.push(\"v \" + trunkVerts[i] * handednessSign + \" \" + trunkVerts[i + 1] + \" \" + trunkVerts[i + 2]);\r\n currentV++;\r\n }\r\n\r\n if (trunkNormals != null) {\r\n for (let i = 0; i < trunkNormals.length; i += 3) {\r\n output.push(\"vn \" + trunkNormals[i] * handednessSign + \" \" + trunkNormals[i + 1] + \" \" + trunkNormals[i + 2]);\r\n }\r\n }\r\n if (trunkUV != null) {\r\n for (let i = 0; i < trunkUV.length; i += 2) {\r\n output.push(\"vt \" + trunkUV[i] + \" \" + trunkUV[i + 1]);\r\n currentTextureV++;\r\n }\r\n }\r\n\r\n const blanks: string[] = [\"\", \"\", \"\"];\r\n const [offset1, offset2] = useRightHandedSystem ? [2, 1] : [1, 2];\r\n\r\n for (let i = 0; i < trunkFaces.length; i += 3) {\r\n const indices = [String(trunkFaces[i] + v), String(trunkFaces[i + offset1] + v), String(trunkFaces[i + offset2] + v)];\r\n const textureIndices = [String(trunkFaces[i] + textureV), String(trunkFaces[i + offset1] + textureV), String(trunkFaces[i + offset2] + textureV)];\r\n\r\n const facePositions = indices;\r\n const faceUVs = trunkUV != null ? textureIndices : blanks;\r\n const faceNormals = trunkNormals != null ? indices : blanks;\r\n\r\n output.push(\r\n \"f \" +\r\n facePositions[0] +\r\n \"/\" +\r\n faceUVs[0] +\r\n \"/\" +\r\n faceNormals[0] +\r\n \" \" +\r\n facePositions[1] +\r\n \"/\" +\r\n faceUVs[1] +\r\n \"/\" +\r\n faceNormals[1] +\r\n \" \" +\r\n facePositions[2] +\r\n \"/\" +\r\n faceUVs[2] +\r\n \"/\" +\r\n faceNormals[2]\r\n );\r\n }\r\n //back de previous matrix, to not change the original mesh in the scene\r\n if (globalposition && inverseTransform) {\r\n meshes[j].bakeTransformIntoVertices(inverseTransform);\r\n }\r\n v += currentV;\r\n textureV += currentTextureV;\r\n }\r\n const text: string = output.join(\"\\n\");\r\n return text;\r\n }\r\n\r\n /**\r\n * Exports the material(s) of a mesh in .MTL file format (text)\r\n * @param mesh defines the mesh to extract the material from\r\n * @returns the mtl content\r\n */\r\n //TODO: Export the materials of mesh array\r\n public static MTL(mesh: Mesh): string {\r\n const output = [];\r\n const m = <StandardMaterial>mesh.material;\r\n output.push(\"newmtl mat1\");\r\n output.push(\" Ns \" + m.specularPower.toFixed(4));\r\n output.push(\" Ni 1.5000\");\r\n output.push(\" d \" + m.alpha.toFixed(4));\r\n output.push(\" Tr 0.0000\");\r\n output.push(\" Tf 1.0000 1.0000 1.0000\");\r\n output.push(\" illum 2\");\r\n output.push(\" Ka \" + m.ambientColor.r.toFixed(4) + \" \" + m.ambientColor.g.toFixed(4) + \" \" + m.ambientColor.b.toFixed(4));\r\n output.push(\" Kd \" + m.diffuseColor.r.toFixed(4) + \" \" + m.diffuseColor.g.toFixed(4) + \" \" + m.diffuseColor.b.toFixed(4));\r\n output.push(\" Ks \" + m.specularColor.r.toFixed(4) + \" \" + m.specularColor.g.toFixed(4) + \" \" + m.specularColor.b.toFixed(4));\r\n output.push(\" Ke \" + m.emissiveColor.r.toFixed(4) + \" \" + m.emissiveColor.g.toFixed(4) + \" \" + m.emissiveColor.b.toFixed(4));\r\n\r\n //TODO: uv scale, offset, wrap\r\n //TODO: UV mirrored in Blender? second UV channel? lightMap? reflection textures?\r\n const uvscale = \"\";\r\n\r\n if (m.ambientTexture) {\r\n output.push(\" map_Ka \" + uvscale + m.ambientTexture.name);\r\n }\r\n\r\n if (m.diffuseTexture) {\r\n output.push(\" map_Kd \" + uvscale + m.diffuseTexture.name);\r\n //TODO: alpha testing, opacity in diffuse texture alpha channel (diffuseTexture.hasAlpha -> map_d)\r\n }\r\n\r\n if (m.specularTexture) {\r\n output.push(\" map_Ks \" + uvscale + m.specularTexture.name);\r\n /* TODO: glossiness = specular highlight component is in alpha channel of specularTexture. (???)\r\n if (m.useGlossinessFromSpecularMapAlpha) {\r\n output.push(\" map_Ns \"+uvscale + m.specularTexture.name);\r\n }\r\n */\r\n }\r\n\r\n /* TODO: emissive texture not in .MAT format (???)\r\n if (m.emissiveTexture) {\r\n output.push(\" map_d \"+uvscale+m.emissiveTexture.name);\r\n }\r\n */\r\n\r\n if (m.bumpTexture) {\r\n output.push(\" map_bump -imfchan z \" + uvscale + m.bumpTexture.name);\r\n }\r\n\r\n if (m.opacityTexture) {\r\n output.push(\" map_d \" + uvscale + m.opacityTexture.name);\r\n }\r\n\r\n const text = output.join(\"\\n\");\r\n return text;\r\n }\r\n}\r\n"]}
|
1
|
+
{"version":3,"file":"objSerializer.js","sourceRoot":"","sources":["../../../../dev/serializers/src/OBJ/objSerializer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,6CAA+B;AAChD,OAAO,EAAE,KAAK,EAAE,sCAAwB;AAIxC,OAAO,EAAE,QAAQ,EAAE,8CAAgC;AAEnD;;GAEG;AACH,MAAM,OAAO,SAAS;IAClB;;;;;;;OAOG;IACI,MAAM,CAAC,GAAG,CAAC,MAAc,EAAE,SAAmB,EAAE,UAAmB,EAAE,cAAwB;QAChG,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,4DAA4D;QAC5D,IAAI,QAAQ,GAAG,CAAC,CAAC;QAEjB,IAAI,SAAS,EAAE;YACX,IAAI,CAAC,UAAU,EAAE;gBACb,UAAU,GAAG,KAAK,CAAC;aACtB;YACD,MAAM,CAAC,IAAI,CAAC,SAAS,GAAG,UAAU,GAAG,MAAM,CAAC,CAAC;SAChD;QACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,IAAI,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;YACvB,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,IAAI,OAAO,CAAC,GAAG,CAAC;YAC5C,MAAM,CAAC,IAAI,CAAC,KAAK,UAAU,EAAE,CAAC,CAAC;YAE/B,0FAA0F;YAC1F,IAAI,gBAAgB,GAAqB,IAAI,CAAC;YAC9C,IAAI,cAAc,EAAE;gBAChB,MAAM,SAAS,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAChD,gBAAgB,GAAG,IAAI,MAAM,EAAE,CAAC;gBAChC,SAAS,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC;gBAExC,IAAI,CAAC,yBAAyB,CAAC,SAAS,CAAC,CAAC;aAC7C;YAED,0BAA0B;YAC1B,sCAAsC;YACtC,IAAI,SAAS,EAAE;gBACX,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC;gBAE1B,IAAI,GAAG,EAAE;oBACL,MAAM,CAAC,IAAI,CAAC,SAAS,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC;iBACnC;aACJ;YACD,MAAM,CAAC,GAAuB,IAAI,CAAC,QAAQ,CAAC;YAE5C,IAAI,CAAC,CAAC,EAAE;gBACJ,KAAK,CAAC,IAAI,CAAC,oCAAoC,CAAC,CAAC;gBACjD,SAAS;aACZ;YAED,MAAM,UAAU,GAAG,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;YACjD,MAAM,YAAY,GAAG,CAAC,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;YACjD,MAAM,OAAO,GAAG,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YACxC,MAAM,UAAU,GAAG,CAAC,CAAC,UAAU,EAAE,CAAC;YAClC,IAAI,QAAQ,GAAG,CAAC,CAAC;YACjB,IAAI,eAAe,GAAG,CAAC,CAAC;YAExB,IAAI,CAAC,UAAU,IAAI,CAAC,UAAU,EAAE;gBAC5B,KAAK,CAAC,IAAI,CAAC,wDAAwD,CAAC,CAAC;gBACrE,SAAS;aACZ;YAED,MAAM,oBAAoB,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,oBAAoB,CAAC;YACvE,MAAM,cAAc,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAErD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;gBAC3C,MAAM,CAAC,IAAI,CAAC,IAAI,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,cAAc,GAAG,GAAG,GAAG,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACvG,QAAQ,EAAE,CAAC;aACd;YAED,IAAI,YAAY,IAAI,IAAI,EAAE;gBACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;oBAC7C,MAAM,CAAC,IAAI,CAAC,KAAK,GAAG,YAAY,CAAC,CAAC,CAAC,GAAG,cAAc,GAAG,GAAG,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;iBACjH;aACJ;YACD,IAAI,OAAO,IAAI,IAAI,EAAE;gBACjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;oBACxC,MAAM,CAAC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;oBACvD,eAAe,EAAE,CAAC;iBACrB;aACJ;YAED,MAAM,MAAM,GAAa,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;YACtC,MAAM,eAAe,GAAG,IAAI,CAAC,+BAA+B,IAAI,IAAI,CAAC,QAAQ,EAAE,eAAe,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC,eAAe,CAAC,eAAe,CAAC;YAClJ,MAAM,CAAC,OAAO,EAAE,OAAO,CAAC,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAEnG,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;gBAC3C,MAAM,OAAO,GAAG,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,UAAU,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,UAAU,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACtH,MAAM,cAAc,GAAG,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,EAAE,MAAM,CAAC,UAAU,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,QAAQ,CAAC,EAAE,MAAM,CAAC,UAAU,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC;gBAElJ,MAAM,aAAa,GAAG,OAAO,CAAC;gBAC9B,MAAM,OAAO,GAAG,OAAO,IAAI,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,MAAM,CAAC;gBAC1D,MAAM,WAAW,GAAG,YAAY,IAAI,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC;gBAE5D,MAAM,CAAC,IAAI,CACP,IAAI;oBACA,aAAa,CAAC,CAAC,CAAC;oBAChB,GAAG;oBACH,OAAO,CAAC,CAAC,CAAC;oBACV,GAAG;oBACH,WAAW,CAAC,CAAC,CAAC;oBACd,GAAG;oBACH,aAAa,CAAC,CAAC,CAAC;oBAChB,GAAG;oBACH,OAAO,CAAC,CAAC,CAAC;oBACV,GAAG;oBACH,WAAW,CAAC,CAAC,CAAC;oBACd,GAAG;oBACH,aAAa,CAAC,CAAC,CAAC;oBAChB,GAAG;oBACH,OAAO,CAAC,CAAC,CAAC;oBACV,GAAG;oBACH,WAAW,CAAC,CAAC,CAAC,CACrB,CAAC;aACL;YACD,uEAAuE;YACvE,IAAI,cAAc,IAAI,gBAAgB,EAAE;gBACpC,IAAI,CAAC,yBAAyB,CAAC,gBAAgB,CAAC,CAAC;aACpD;YACD,CAAC,IAAI,QAAQ,CAAC;YACd,QAAQ,IAAI,eAAe,CAAC;SAC/B;QACD,MAAM,IAAI,GAAW,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACvC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACH,0CAA0C;IACnC,MAAM,CAAC,GAAG,CAAC,IAAU;QACxB,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,MAAM,CAAC,GAAqB,IAAI,CAAC,QAAQ,CAAC;QAC1C,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC3B,MAAM,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC3B,MAAM,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QACzC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC3B,MAAM,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;QACzC,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACzB,MAAM,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3H,MAAM,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3H,MAAM,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9H,MAAM,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAE9H,8BAA8B;QAC9B,iFAAiF;QACjF,MAAM,OAAO,GAAG,EAAE,CAAC;QAEnB,IAAI,CAAC,CAAC,cAAc,EAAE;YAClB,MAAM,CAAC,IAAI,CAAC,WAAW,GAAG,OAAO,GAAG,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;SAC9D;QAED,IAAI,CAAC,CAAC,cAAc,EAAE;YAClB,MAAM,CAAC,IAAI,CAAC,WAAW,GAAG,OAAO,GAAG,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;YAC3D,kGAAkG;SACrG;QAED,IAAI,CAAC,CAAC,eAAe,EAAE;YACnB,MAAM,CAAC,IAAI,CAAC,WAAW,GAAG,OAAO,GAAG,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC5D;;;;cAIE;SACL;QAED;;;;UAIE;QAEF,IAAI,CAAC,CAAC,WAAW,EAAE;YACf,MAAM,CAAC,IAAI,CAAC,wBAAwB,GAAG,OAAO,GAAG,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;SACxE;QAED,IAAI,CAAC,CAAC,cAAc,EAAE;YAClB,MAAM,CAAC,IAAI,CAAC,UAAU,GAAG,OAAO,GAAG,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;SAC7D;QAED,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC/B,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { Matrix } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport type { Geometry } from \"core/Meshes/geometry\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { Material } from \"core/Materials/material\";\r\n\r\n/**\r\n * Class for generating OBJ data from a Babylon scene.\r\n */\r\nexport class OBJExport {\r\n /**\r\n * Exports the geometry of a Mesh array in .OBJ file format (text)\r\n * @param meshes defines the list of meshes to serialize\r\n * @param materials defines if materials should be exported\r\n * @param matlibname defines the name of the associated mtl file\r\n * @param globalposition defines if the exported positions are globals or local to the exported mesh\r\n * @returns the OBJ content\r\n */\r\n public static OBJ(meshes: Mesh[], materials?: boolean, matlibname?: string, globalposition?: boolean): string {\r\n const output: string[] = [];\r\n let v = 1;\r\n // keep track of uv index in case mixed meshes are passed in\r\n let textureV = 1;\r\n\r\n if (materials) {\r\n if (!matlibname) {\r\n matlibname = \"mat\";\r\n }\r\n output.push(\"mtllib \" + matlibname + \".mtl\");\r\n }\r\n for (let j = 0; j < meshes.length; j++) {\r\n const mesh = meshes[j];\r\n const objectName = mesh.name || `mesh${j}}`;\r\n output.push(`o ${objectName}`);\r\n\r\n //Uses the position of the item in the scene, to the file (this back to normal in the end)\r\n let inverseTransform: Nullable<Matrix> = null;\r\n if (globalposition) {\r\n const transform = mesh.computeWorldMatrix(true);\r\n inverseTransform = new Matrix();\r\n transform.invertToRef(inverseTransform);\r\n\r\n mesh.bakeTransformIntoVertices(transform);\r\n }\r\n\r\n //TODO: submeshes (groups)\r\n //TODO: smoothing groups (s 1, s off);\r\n if (materials) {\r\n const mat = mesh.material;\r\n\r\n if (mat) {\r\n output.push(\"usemtl \" + mat.id);\r\n }\r\n }\r\n const g: Nullable<Geometry> = mesh.geometry;\r\n\r\n if (!g) {\r\n Tools.Warn(\"No geometry is present on the mesh\");\r\n continue;\r\n }\r\n\r\n const trunkVerts = g.getVerticesData(\"position\");\r\n const trunkNormals = g.getVerticesData(\"normal\");\r\n const trunkUV = g.getVerticesData(\"uv\");\r\n const trunkFaces = g.getIndices();\r\n let currentV = 0;\r\n let currentTextureV = 0;\r\n\r\n if (!trunkVerts || !trunkFaces) {\r\n Tools.Warn(\"There are no position vertices or indices on the mesh!\");\r\n continue;\r\n }\r\n\r\n const useRightHandedSystem = meshes[0].getScene().useRightHandedSystem;\r\n const handednessSign = useRightHandedSystem ? 1 : -1;\r\n\r\n for (let i = 0; i < trunkVerts.length; i += 3) {\r\n output.push(\"v \" + trunkVerts[i] * handednessSign + \" \" + trunkVerts[i + 1] + \" \" + trunkVerts[i + 2]);\r\n currentV++;\r\n }\r\n\r\n if (trunkNormals != null) {\r\n for (let i = 0; i < trunkNormals.length; i += 3) {\r\n output.push(\"vn \" + trunkNormals[i] * handednessSign + \" \" + trunkNormals[i + 1] + \" \" + trunkNormals[i + 2]);\r\n }\r\n }\r\n if (trunkUV != null) {\r\n for (let i = 0; i < trunkUV.length; i += 2) {\r\n output.push(\"vt \" + trunkUV[i] + \" \" + trunkUV[i + 1]);\r\n currentTextureV++;\r\n }\r\n }\r\n\r\n const blanks: string[] = [\"\", \"\", \"\"];\r\n const sideOrientation = mesh.overrideMaterialSideOrientation ?? mesh.material?.sideOrientation ?? mesh.getScene().defaultMaterial.sideOrientation;\r\n const [offset1, offset2] = sideOrientation === Material.ClockWiseSideOrientation ? [2, 1] : [1, 2];\r\n\r\n for (let i = 0; i < trunkFaces.length; i += 3) {\r\n const indices = [String(trunkFaces[i] + v), String(trunkFaces[i + offset1] + v), String(trunkFaces[i + offset2] + v)];\r\n const textureIndices = [String(trunkFaces[i] + textureV), String(trunkFaces[i + offset1] + textureV), String(trunkFaces[i + offset2] + textureV)];\r\n\r\n const facePositions = indices;\r\n const faceUVs = trunkUV != null ? textureIndices : blanks;\r\n const faceNormals = trunkNormals != null ? indices : blanks;\r\n\r\n output.push(\r\n \"f \" +\r\n facePositions[0] +\r\n \"/\" +\r\n faceUVs[0] +\r\n \"/\" +\r\n faceNormals[0] +\r\n \" \" +\r\n facePositions[1] +\r\n \"/\" +\r\n faceUVs[1] +\r\n \"/\" +\r\n faceNormals[1] +\r\n \" \" +\r\n facePositions[2] +\r\n \"/\" +\r\n faceUVs[2] +\r\n \"/\" +\r\n faceNormals[2]\r\n );\r\n }\r\n //back de previous matrix, to not change the original mesh in the scene\r\n if (globalposition && inverseTransform) {\r\n mesh.bakeTransformIntoVertices(inverseTransform);\r\n }\r\n v += currentV;\r\n textureV += currentTextureV;\r\n }\r\n const text: string = output.join(\"\\n\");\r\n return text;\r\n }\r\n\r\n /**\r\n * Exports the material(s) of a mesh in .MTL file format (text)\r\n * @param mesh defines the mesh to extract the material from\r\n * @returns the mtl content\r\n */\r\n //TODO: Export the materials of mesh array\r\n public static MTL(mesh: Mesh): string {\r\n const output = [];\r\n const m = <StandardMaterial>mesh.material;\r\n output.push(\"newmtl mat1\");\r\n output.push(\" Ns \" + m.specularPower.toFixed(4));\r\n output.push(\" Ni 1.5000\");\r\n output.push(\" d \" + m.alpha.toFixed(4));\r\n output.push(\" Tr 0.0000\");\r\n output.push(\" Tf 1.0000 1.0000 1.0000\");\r\n output.push(\" illum 2\");\r\n output.push(\" Ka \" + m.ambientColor.r.toFixed(4) + \" \" + m.ambientColor.g.toFixed(4) + \" \" + m.ambientColor.b.toFixed(4));\r\n output.push(\" Kd \" + m.diffuseColor.r.toFixed(4) + \" \" + m.diffuseColor.g.toFixed(4) + \" \" + m.diffuseColor.b.toFixed(4));\r\n output.push(\" Ks \" + m.specularColor.r.toFixed(4) + \" \" + m.specularColor.g.toFixed(4) + \" \" + m.specularColor.b.toFixed(4));\r\n output.push(\" Ke \" + m.emissiveColor.r.toFixed(4) + \" \" + m.emissiveColor.g.toFixed(4) + \" \" + m.emissiveColor.b.toFixed(4));\r\n\r\n //TODO: uv scale, offset, wrap\r\n //TODO: UV mirrored in Blender? second UV channel? lightMap? reflection textures?\r\n const uvscale = \"\";\r\n\r\n if (m.ambientTexture) {\r\n output.push(\" map_Ka \" + uvscale + m.ambientTexture.name);\r\n }\r\n\r\n if (m.diffuseTexture) {\r\n output.push(\" map_Kd \" + uvscale + m.diffuseTexture.name);\r\n //TODO: alpha testing, opacity in diffuse texture alpha channel (diffuseTexture.hasAlpha -> map_d)\r\n }\r\n\r\n if (m.specularTexture) {\r\n output.push(\" map_Ks \" + uvscale + m.specularTexture.name);\r\n /* TODO: glossiness = specular highlight component is in alpha channel of specularTexture. (???)\r\n if (m.useGlossinessFromSpecularMapAlpha) {\r\n output.push(\" map_Ns \"+uvscale + m.specularTexture.name);\r\n }\r\n */\r\n }\r\n\r\n /* TODO: emissive texture not in .MAT format (???)\r\n if (m.emissiveTexture) {\r\n output.push(\" map_d \"+uvscale+m.emissiveTexture.name);\r\n }\r\n */\r\n\r\n if (m.bumpTexture) {\r\n output.push(\" map_bump -imfchan z \" + uvscale + m.bumpTexture.name);\r\n }\r\n\r\n if (m.opacityTexture) {\r\n output.push(\" map_d \" + uvscale + m.opacityTexture.name);\r\n }\r\n\r\n const text = output.join(\"\\n\");\r\n return text;\r\n }\r\n}\r\n"]}
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "@babylonjs/serializers",
|
3
|
-
"version": "7.
|
3
|
+
"version": "7.10.1",
|
4
4
|
"main": "index.js",
|
5
5
|
"module": "index.js",
|
6
6
|
"types": "index.d.ts",
|
@@ -18,10 +18,10 @@
|
|
18
18
|
"postcompile": "build-tools -c add-js-to-es6"
|
19
19
|
},
|
20
20
|
"devDependencies": {
|
21
|
-
"@babylonjs/core": "^7.
|
21
|
+
"@babylonjs/core": "^7.10.1",
|
22
22
|
"@dev/build-tools": "^1.0.0",
|
23
23
|
"@lts/serializers": "^1.0.0",
|
24
|
-
"babylonjs-gltf2interface": "^7.
|
24
|
+
"babylonjs-gltf2interface": "^7.10.1"
|
25
25
|
},
|
26
26
|
"peerDependencies": {
|
27
27
|
"@babylonjs/core": "^7.0.0",
|