@babylonjs/serializers 7.41.0 → 7.41.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -91,10 +91,15 @@ export declare class GLTFExporter {
|
|
91
91
|
private _exportBuffers;
|
92
92
|
/**
|
93
93
|
* Processes a node to be exported to the glTF file
|
94
|
-
* @returns A promise that resolves
|
94
|
+
* @returns A promise that resolves once the node has been exported
|
95
95
|
* @internal
|
96
96
|
*/
|
97
97
|
private _exportNodeAsync;
|
98
|
+
/**
|
99
|
+
* Creates a glTF node from a Babylon.js node. If skipped, returns null.
|
100
|
+
* @internal
|
101
|
+
*/
|
102
|
+
private _createNodeAsync;
|
98
103
|
private _exportIndices;
|
99
104
|
private _exportVertexBuffer;
|
100
105
|
private _exportMaterialAsync;
|
package/glTF/2.0/glTFExporter.js
CHANGED
@@ -697,20 +697,12 @@ export class GLTFExporter {
|
|
697
697
|
const nodes = new Array();
|
698
698
|
this._exportBuffers(babylonRootNodes, state);
|
699
699
|
for (const babylonNode of babylonRootNodes) {
|
700
|
-
|
701
|
-
const nodeIndex = await this._exportNodeAsync(babylonNode, state);
|
702
|
-
if (nodeIndex !== null) {
|
703
|
-
nodes.push(nodeIndex);
|
704
|
-
}
|
705
|
-
}
|
700
|
+
await this._exportNodeAsync(babylonNode, nodes, state);
|
706
701
|
}
|
707
702
|
return nodes;
|
708
703
|
}
|
709
704
|
_collectBuffers(babylonNode, bufferToVertexBuffersMap, vertexBufferToMeshesMap, morphTargetsToMeshesMap, state) {
|
710
|
-
if (
|
711
|
-
return;
|
712
|
-
}
|
713
|
-
if (babylonNode instanceof Mesh && babylonNode.geometry) {
|
705
|
+
if (this._shouldExportNode(babylonNode) && babylonNode instanceof Mesh && babylonNode.geometry) {
|
714
706
|
const vertexBuffers = babylonNode.geometry.getVertexBuffers();
|
715
707
|
if (vertexBuffers) {
|
716
708
|
for (const kind in vertexBuffers) {
|
@@ -904,13 +896,62 @@ export class GLTFExporter {
|
|
904
896
|
}
|
905
897
|
/**
|
906
898
|
* Processes a node to be exported to the glTF file
|
907
|
-
* @returns A promise that resolves
|
899
|
+
* @returns A promise that resolves once the node has been exported
|
908
900
|
* @internal
|
909
901
|
*/
|
910
|
-
async _exportNodeAsync(babylonNode, state) {
|
902
|
+
async _exportNodeAsync(babylonNode, parentNodeChildren, state) {
|
911
903
|
let nodeIndex = this._nodeMap.get(babylonNode);
|
912
904
|
if (nodeIndex !== undefined) {
|
913
|
-
|
905
|
+
if (!parentNodeChildren.includes(nodeIndex)) {
|
906
|
+
parentNodeChildren.push(nodeIndex);
|
907
|
+
}
|
908
|
+
return;
|
909
|
+
}
|
910
|
+
const node = await this._createNodeAsync(babylonNode, state);
|
911
|
+
if (node) {
|
912
|
+
nodeIndex = this._nodes.length;
|
913
|
+
this._nodes.push(node);
|
914
|
+
this._nodeMap.set(babylonNode, nodeIndex);
|
915
|
+
state.pushExportedNode(babylonNode);
|
916
|
+
parentNodeChildren.push(nodeIndex);
|
917
|
+
// Process node's animations once the node has been added to nodeMap (TODO: This should be refactored)
|
918
|
+
const runtimeGLTFAnimation = {
|
919
|
+
name: "runtime animations",
|
920
|
+
channels: [],
|
921
|
+
samplers: [],
|
922
|
+
};
|
923
|
+
const idleGLTFAnimations = [];
|
924
|
+
if (!this._babylonScene.animationGroups.length) {
|
925
|
+
_GLTFAnimation._CreateMorphTargetAnimationFromMorphTargetAnimations(babylonNode, runtimeGLTFAnimation, idleGLTFAnimations, this._nodeMap, this._nodes, this._dataWriter, this._bufferViews, this._accessors, this._animationSampleRate, state.convertToRightHanded, this._options.shouldExportAnimation);
|
926
|
+
if (babylonNode.animations.length) {
|
927
|
+
_GLTFAnimation._CreateNodeAnimationFromNodeAnimations(babylonNode, runtimeGLTFAnimation, idleGLTFAnimations, this._nodeMap, this._nodes, this._dataWriter, this._bufferViews, this._accessors, this._animationSampleRate, state.convertToRightHanded, this._options.shouldExportAnimation);
|
928
|
+
}
|
929
|
+
}
|
930
|
+
if (runtimeGLTFAnimation.channels.length && runtimeGLTFAnimation.samplers.length) {
|
931
|
+
this._animations.push(runtimeGLTFAnimation);
|
932
|
+
}
|
933
|
+
idleGLTFAnimations.forEach((idleGLTFAnimation) => {
|
934
|
+
if (idleGLTFAnimation.channels.length && idleGLTFAnimation.samplers.length) {
|
935
|
+
this._animations.push(idleGLTFAnimation);
|
936
|
+
}
|
937
|
+
});
|
938
|
+
}
|
939
|
+
// Begin processing child nodes once parent has been added to the node list
|
940
|
+
const children = node ? [] : parentNodeChildren;
|
941
|
+
for (const babylonChildNode of babylonNode.getChildren()) {
|
942
|
+
await this._exportNodeAsync(babylonChildNode, children, state);
|
943
|
+
}
|
944
|
+
if (node && children.length) {
|
945
|
+
node.children = children;
|
946
|
+
}
|
947
|
+
}
|
948
|
+
/**
|
949
|
+
* Creates a glTF node from a Babylon.js node. If skipped, returns null.
|
950
|
+
* @internal
|
951
|
+
*/
|
952
|
+
async _createNodeAsync(babylonNode, state) {
|
953
|
+
if (!this._shouldExportNode(babylonNode)) {
|
954
|
+
return null;
|
914
955
|
}
|
915
956
|
const node = {};
|
916
957
|
if (babylonNode.name) {
|
@@ -951,57 +992,20 @@ export class GLTFExporter {
|
|
951
992
|
return null; // Skip exporting this node
|
952
993
|
}
|
953
994
|
}
|
954
|
-
|
955
|
-
|
956
|
-
|
957
|
-
RotateNode180Y(node);
|
958
|
-
}
|
959
|
-
this._nodesCameraMap.get(gltfCamera)?.push(node);
|
995
|
+
if (state.convertToRightHanded) {
|
996
|
+
ConvertToRightHandedNode(node);
|
997
|
+
RotateNode180Y(node);
|
960
998
|
}
|
999
|
+
this._nodesCameraMap.get(gltfCamera)?.push(node);
|
961
1000
|
}
|
962
1001
|
}
|
963
|
-
// Apply extensions to the node. If this resolves to null, it means we should skip exporting this node
|
1002
|
+
// Apply extensions to the node. If this resolves to null, it means we should skip exporting this node
|
964
1003
|
const processedNode = await this._extensionsPostExportNodeAsync("exportNodeAsync", node, babylonNode, this._nodeMap, state.convertToRightHanded);
|
965
1004
|
if (!processedNode) {
|
966
1005
|
Logger.Warn(`Not exporting node ${babylonNode.name}`);
|
967
1006
|
return null;
|
968
1007
|
}
|
969
|
-
|
970
|
-
this._nodes.push(node);
|
971
|
-
this._nodeMap.set(babylonNode, nodeIndex);
|
972
|
-
state.pushExportedNode(babylonNode);
|
973
|
-
// Process node's animations once the node has been added to nodeMap (TODO: This should be refactored)
|
974
|
-
const runtimeGLTFAnimation = {
|
975
|
-
name: "runtime animations",
|
976
|
-
channels: [],
|
977
|
-
samplers: [],
|
978
|
-
};
|
979
|
-
const idleGLTFAnimations = [];
|
980
|
-
if (!this._babylonScene.animationGroups.length) {
|
981
|
-
_GLTFAnimation._CreateMorphTargetAnimationFromMorphTargetAnimations(babylonNode, runtimeGLTFAnimation, idleGLTFAnimations, this._nodeMap, this._nodes, this._dataWriter, this._bufferViews, this._accessors, this._animationSampleRate, state.convertToRightHanded, this._options.shouldExportAnimation);
|
982
|
-
if (babylonNode.animations.length) {
|
983
|
-
_GLTFAnimation._CreateNodeAnimationFromNodeAnimations(babylonNode, runtimeGLTFAnimation, idleGLTFAnimations, this._nodeMap, this._nodes, this._dataWriter, this._bufferViews, this._accessors, this._animationSampleRate, state.convertToRightHanded, this._options.shouldExportAnimation);
|
984
|
-
}
|
985
|
-
}
|
986
|
-
if (runtimeGLTFAnimation.channels.length && runtimeGLTFAnimation.samplers.length) {
|
987
|
-
this._animations.push(runtimeGLTFAnimation);
|
988
|
-
}
|
989
|
-
idleGLTFAnimations.forEach((idleGLTFAnimation) => {
|
990
|
-
if (idleGLTFAnimation.channels.length && idleGLTFAnimation.samplers.length) {
|
991
|
-
this._animations.push(idleGLTFAnimation);
|
992
|
-
}
|
993
|
-
});
|
994
|
-
// Begin processing child nodes once parent has been added to the node list
|
995
|
-
for (const babylonChildNode of babylonNode.getChildren()) {
|
996
|
-
if (this._shouldExportNode(babylonChildNode)) {
|
997
|
-
const childNodeIndex = await this._exportNodeAsync(babylonChildNode, state);
|
998
|
-
if (childNodeIndex !== null) {
|
999
|
-
node.children || (node.children = []);
|
1000
|
-
node.children.push(childNodeIndex);
|
1001
|
-
}
|
1002
|
-
}
|
1003
|
-
}
|
1004
|
-
return nodeIndex;
|
1008
|
+
return node;
|
1005
1009
|
}
|
1006
1010
|
_exportIndices(indices, start, count, offset, fillMode, sideOrientation, state, primitive) {
|
1007
1011
|
const is32Bits = AreIndices32Bits(indices, count);
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"glTFExporter.js","sourceRoot":"","sources":["../../../../../dev/serializers/src/glTF/2.0/glTFExporter.ts"],"names":[],"mappings":"AAqBA,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,EAAE,6CAA+B;AACxE,OAAO,EAAE,KAAK,EAAE,sCAAwB;AAExC,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAEnD,OAAO,EAAE,aAAa,EAAE,gDAAkC;AAE1D,OAAO,EAAE,IAAI,EAAE,uCAAyB;AACxC,OAAO,EAAE,aAAa,EAAE,gDAAkC;AAG1D,OAAO,EAAE,QAAQ,EAAE,8CAAgC;AACnD,OAAO,EAAE,MAAM,EAAE,0CAA4B;AAE7C,OAAO,EAAE,WAAW,EAAE,+CAAiC;AAGvD,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAE9D,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EACH,gBAAgB,EAChB,4BAA4B,EAC5B,4BAA4B,EAC5B,cAAc,EACd,gBAAgB,EAChB,qBAAqB,EACrB,eAAe,EACf,gBAAgB,EAChB,SAAS,EACT,gBAAgB,EAChB,wBAAwB,EACxB,UAAU,EACV,kBAAkB,EAClB,uBAAuB,EACvB,wBAAwB,EACxB,cAAc,EACd,sBAAsB,EACtB,yBAAyB,GAC5B,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,MAAM,EAAE,0CAA4B;AAC7C,OAAO,EAAE,aAAa,EAAE,mDAAqC;AAC7D,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAC7D,OAAO,EAAE,gBAAgB,EAAE,sDAAwC;AACnE,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAC1C,OAAO,EAAE,oBAAoB,EAAE,+CAAiC;AAEhE,OAAO,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAEjD,OAAO,EAAE,uBAAuB,EAAE,MAAM,6BAA6B,CAAC;AAEtE,OAAO,EAAE,SAAS,EAAE,4CAA8B;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,4CAA8B;AAEvD,MAAM,aAAa;IAqBf,YAAmB,oBAA6B,EAAE,kBAA2B;QApB7E,2EAA2E;QACnE,wBAAmB,GAAG,IAAI,GAAG,EAAuF,CAAC;QAE7H,2CAA2C;QACnC,yBAAoB,GAAG,IAAI,GAAG,EAAkB,CAAC;QAEzD,6DAA6D;QACrD,uBAAkB,GAAG,IAAI,GAAG,EAAkD,CAAC;QAE/E,wBAAmB,GAAG,IAAI,GAAG,EAAqC,CAAC;QAEnE,wBAAmB,GAAG,IAAI,GAAG,EAA4B,CAAC;QAE1D,yBAAoB,GAAG,IAAI,GAAG,EAAyB,CAAC;QAExD,mBAAc,GAAG,IAAI,GAAG,EAAQ,CAAC;QAEzC,kCAAkC;QAC1B,aAAQ,GAAG,IAAI,GAAG,EAAgB,CAAC;QAW3C,+CAA+C;QAC/B,kCAA6B,GAAG,IAAI,GAAG,EAAsB,CAAC;QAT1E,IAAI,CAAC,oBAAoB,GAAG,oBAAoB,CAAC;QACjD,IAAI,CAAC,kBAAkB,GAAG,kBAAkB,CAAC;IACjD,CAAC;IASM,kBAAkB,CAAC,OAA+B,EAAE,KAAa,EAAE,KAAa,EAAE,MAAc,EAAE,IAAa;QAClH,OAAO,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC;IACjG,CAAC;IAEM,kBAAkB,CAAC,OAA+B,EAAE,KAAa,EAAE,KAAa,EAAE,MAAc,EAAE,IAAa,EAAE,aAAqB;QACzI,IAAI,IAAI,GAAG,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACjD,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,IAAI,GAAG,IAAI,GAAG,EAA0D,CAAC;YACzE,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAChD,CAAC;QAED,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC3B,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,IAAI,GAAG,IAAI,GAAG,EAA6C,CAAC;YAC5D,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC1B,CAAC;QAED,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC3B,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,IAAI,GAAG,IAAI,GAAG,EAAgC,CAAC;YAC/C,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC1B,CAAC;QAED,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC5B,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,IAAI,GAAG,IAAI,GAAG,EAAmB,CAAC;YAClC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC3B,CAAC;QAED,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;IAClC,CAAC;IAEM,gBAAgB,CAAC,IAAU;QAC9B,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;YACjC,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAClC,CAAC;IACL,CAAC;IAEM,WAAW;QACd,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAEM,mBAAmB,CAAC,MAAc;QACrC,OAAO,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;IACjD,CAAC;IAEM,mBAAmB,CAAC,MAAc,EAAE,eAAuB;QAC9D,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,MAAM,EAAE,eAAe,CAAC,CAAC;IAC3D,CAAC;IAEM,qBAAqB,CAAC,MAAc,EAAE,YAA0B,EAAE,eAAuB;QAC5F,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,GAAG,EAAwB,CAAC,CAAC;QACtE,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,MAAM,CAAE,CAAC,GAAG,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;IAC7E,CAAC;IAEM,qBAAqB,CAAC,MAAc,EAAE,YAA0B;QACnE,OAAO,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,GAAG,CAAC,YAAY,CAAC,CAAC;IACnE,CAAC;IAEM,iBAAiB,CAAC,YAA0B,EAAE,KAAa,EAAE,KAAa;QAC7E,OAAO,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,YAAY,CAAC,EAAE,GAAG,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC;IAC7E,CAAC;IAEM,iBAAiB,CAAC,YAA0B,EAAE,KAAa,EAAE,KAAa,EAAE,aAAqB;QACpG,IAAI,IAAI,GAAG,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;QACrD,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,IAAI,GAAG,IAAI,GAAG,EAA+B,CAAC;YAC9C,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;QACpD,CAAC;QAED,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC3B,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,IAAI,GAAG,IAAI,GAAG,EAAkB,CAAC;YACjC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC1B,CAAC;QAED,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,aAAa,CAAC,CAAC;IACnC,CAAC;IAEM,mBAAmB,CAAC,YAA0B;QACjD,OAAO,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,YAAY,CAAC,IAAI,KAAK,CAAC;IAChE,CAAC;IAEM,sBAAsB,CAAC,YAA0B,EAAE,QAAiB;QACvE,OAAO,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,YAAY,EAAE,QAAQ,CAAC,CAAC;IACjE,CAAC;IAEM,OAAO,CAAC,IAAU;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAEM,OAAO,CAAC,IAAU,EAAE,SAAiB;QACxC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;IACvC,CAAC;IAEM,mBAAmB,CAAC,IAAU,EAAE,SAA2B;QAC9D,MAAM,YAAY,GAAG,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;QAC9D,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC;QACjD,IAAI,YAAY,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACzC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACjC,CAAC;IACL,CAAC;IAEM,uBAAuB,CAAC,IAAU;QACrC,OAAO,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9C,CAAC;CACJ;AAED,gBAAgB;AAChB,MAAM,OAAO,YAAY;IAqDb,eAAe,CACnB,IAAO,EACP,UAAsC,EACtC,KAAa,EACb,WAA+F;QAE/F,IAAI,KAAK,IAAI,UAAU,CAAC,MAAM,EAAE,CAAC;YAC7B,OAAO,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACjC,CAAC;QAED,MAAM,cAAc,GAAG,WAAW,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC;QAE5D,IAAI,CAAC,cAAc,EAAE,CAAC;YAClB,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC;QAC1E,CAAC;QAED,OAAO,cAAc,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,UAAU,EAAE,KAAK,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;IAClI,CAAC;IAEO,gBAAgB,CAAI,IAAO,EAAE,WAA+F;QAChI,MAAM,UAAU,GAA+B,EAAE,CAAC;QAClD,KAAK,MAAM,IAAI,IAAI,YAAY,CAAC,eAAe,EAAE,CAAC;YAC9C,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC5C,CAAC;QAED,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,UAAU,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;IAClE,CAAC;IAEM,gCAAgC,CAAC,OAAe,EAAE,cAAuB,EAAE,QAAuB;QACrG,OAAO,IAAI,CAAC,gBAAgB,CAAC,cAAc,EAAE,CAAC,SAAS,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,qBAAqB,IAAI,SAAS,CAAC,qBAAqB,CAAC,OAAO,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC;IACnK,CAAC;IAEM,uCAAuC,CAAC,OAAe,EAAE,aAA6B,EAAE,cAAuB;QAClH,OAAO,IAAI,CAAC,gBAAgB,CACxB,aAAa,EACb,CAAC,SAAS,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,4BAA4B,IAAI,SAAS,CAAC,4BAA4B,CAAC,OAAO,EAAE,IAAI,EAAE,cAAc,CAAC,CACvI,CAAC;IACN,CAAC;IAEM,8BAA8B,CAAC,OAAe,EAAE,IAAW,EAAE,WAAiB,EAAE,OAA0B,EAAE,oBAA6B;QAC5I,OAAO,IAAI,CAAC,gBAAgB,CACxB,IAAI,EACJ,CAAC,SAAS,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,mBAAmB,IAAI,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,oBAAoB,EAAE,IAAI,CAAC,WAAW,CAAC,CACnK,CAAC;IACN,CAAC;IAEM,kCAAkC,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QACrG,OAAO,IAAI,CAAC,gBAAgB,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,uBAAuB,IAAI,SAAS,CAAC,uBAAuB,CAAC,OAAO,EAAE,IAAI,EAAE,eAAe,CAAC,CAAC,CAAC;IACxK,CAAC;IAEM,+CAA+C,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAClH,MAAM,MAAM,GAAkB,EAAE,CAAC;QAEjC,KAAK,MAAM,IAAI,IAAI,YAAY,CAAC,eAAe,EAAE,CAAC;YAC9C,MAAM,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAEzC,IAAI,SAAS,CAAC,oCAAoC,EAAE,CAAC;gBACjD,MAAM,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC,oCAAoC,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC,CAAC;YACvG,CAAC;QACL,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAEM,6BAA6B,CAAC,OAAe,EAAE,WAAyB,EAAE,cAA2B;QACxG,KAAK,MAAM,IAAI,IAAI,YAAY,CAAC,eAAe,EAAE,CAAC;YAC9C,MAAM,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAEzC,IAAI,SAAS,CAAC,iBAAiB,EAAE,CAAC;gBAC9B,SAAS,CAAC,iBAAiB,CAAC,OAAO,EAAE,WAAW,EAAE,cAAc,CAAC,CAAC;YACtE,CAAC;QACL,CAAC;IACL,CAAC;IAEO,kBAAkB,CAAC,MAAqD;QAC5E,KAAK,MAAM,IAAI,IAAI,YAAY,CAAC,eAAe,EAAE,CAAC;YAC9C,MAAM,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YACzC,IAAI,SAAS,CAAC,OAAO,EAAE,CAAC;gBACpB,MAAM,CAAC,SAAS,CAAC,CAAC;YACtB,CAAC;QACL,CAAC;IACL,CAAC;IAEO,sBAAsB;QAC1B,IAAI,CAAC,kBAAkB,CAAC,CAAC,SAAS,EAAE,EAAE;;YAClC,IAAI,SAAS,CAAC,OAAO,EAAE,CAAC;gBACpB,MAAA,IAAI,CAAC,KAAK,EAAC,cAAc,QAAd,cAAc,GAAK,EAAE,EAAC;gBACjC,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBAC3D,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;gBACnD,CAAC;gBAED,IAAI,SAAS,CAAC,QAAQ,EAAE,CAAC;oBACrB,MAAA,IAAI,CAAC,KAAK,EAAC,kBAAkB,QAAlB,kBAAkB,GAAK,EAAE,EAAC;oBACrC,IAAI,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBAC/D,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;oBACvD,CAAC;gBACL,CAAC;gBAED,MAAA,IAAI,CAAC,KAAK,EAAC,UAAU,QAAV,UAAU,GAAK,EAAE,EAAC;gBAC7B,IAAI,SAAS,CAAC,WAAW,EAAE,CAAC;oBACxB,SAAS,CAAC,WAAW,EAAE,CAAC;gBAC5B,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,eAAe;QACnB,KAAK,MAAM,IAAI,IAAI,YAAY,CAAC,eAAe,EAAE,CAAC;YAC9C,MAAM,SAAS,GAAG,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;YAC/D,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC;QACvC,CAAC;IACL,CAAC;IAED,YAAmB,eAAgC,WAAW,CAAC,gBAAgB,EAAE,OAAwB;QArKzF,UAAK,GAAU;YAC3B,KAAK,EAAE,EAAE,SAAS,EAAE,eAAe,MAAM,CAAC,OAAO,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE;SACxE,CAAC;QAEc,gBAAW,GAAiB,EAAE,CAAC;QAC/B,eAAU,GAAgB,EAAE,CAAC;QAC7B,iBAAY,GAAkB,EAAE,CAAC;QACjC,aAAQ,GAAc,EAAE,CAAC;QACzB,YAAO,GAAa,EAAE,CAAC;QACvB,eAAU,GAAgB,EAAE,CAAC;QAC7B,YAAO,GAAY,EAAE,CAAC;QACtB,WAAM,GAAY,EAAE,CAAC;QACrB,cAAS,GAAe,EAAE,CAAC;QAC3B,YAAO,GAAa,EAAE,CAAC;QACvB,WAAM,GAAY,EAAE,CAAC;QACrB,cAAS,GAAe,EAAE,CAAC;QAG3B,eAAU,GAA2E,EAAE,CAAC;QACvF,sBAAiB,GAA0D,EAAE,CAAC;QAS/E,sBAAiB,GAAG,IAAI,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAElD,gBAAW,GAAiD,EAAE,CAAC;QAE/D,gBAAW,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC;QAEhC,yBAAoB,GAAG,IAAI,GAAG,EAAiB,CAAC;QAEjE,kCAAkC;QACjB,aAAQ,GAAG,IAAI,GAAG,EAAgB,CAAC;QAEpD,0CAA0C;QAC1B,iBAAY,GAAG,IAAI,GAAG,EAAoB,CAAC;QAC1C,gBAAW,GAAG,IAAI,GAAG,EAAmB,CAAC;QACzC,oBAAe,GAAG,IAAI,GAAG,EAAoB,CAAC;QAC9C,aAAQ,GAAG,IAAI,GAAG,EAAmB,CAAC;QACtC,kBAAa,GAAG,IAAI,GAAG,EAAkB,CAAC;QAE3D,sCAAsC;QACtB,yBAAoB,GAAG,IAAI,GAAG,EAAY,CAAC;QAuHvD,IAAI,CAAC,YAAY,EAAE,CAAC;YAChB,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;QACpD,CAAC;QAED,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAElC,IAAI,CAAC,QAAQ,GAAG;YACZ,gBAAgB,EAAE,GAAG,EAAE,CAAC,IAAI;YAC5B,qBAAqB,EAAE,GAAG,EAAE,CAAC,IAAI;YACjC,gBAAgB,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ;YACxC,mBAAmB,EAAE,CAAC,GAAG,EAAE;YAC3B,4BAA4B,EAAE,KAAK;YACnC,eAAe,EAAE,KAAK;YACtB,mBAAmB,EAAE,IAAI;YACzB,sCAAsC,EAAE,KAAK;YAC7C,GAAG,OAAO;SACb,CAAC;QAEF,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAEM,OAAO;QACV,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACjC,MAAM,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YACxC,SAAS,CAAC,OAAO,EAAE,CAAC;QACxB,CAAC;IACL,CAAC;IAED,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAEM,MAAM,CAAC,iBAAiB,CAAC,IAAY,EAAE,OAA6D;QACvG,IAAI,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC,EAAE,CAAC;YACzC,KAAK,CAAC,IAAI,CAAC,2BAA2B,IAAI,iBAAiB,CAAC,CAAC;QACjE,CAAC;QAED,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC;QACjD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC5C,CAAC;IAEM,MAAM,CAAC,mBAAmB,CAAC,IAAY;QAC1C,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC,EAAE,CAAC;YAC1C,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,OAAO,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QAE9C,MAAM,KAAK,GAAG,YAAY,CAAC,eAAe,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACzD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;YACf,YAAY,CAAC,eAAe,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAClD,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,aAAa,CAAC,YAAqB,EAAE,gBAAwB,EAAE,QAAiB,EAAE,WAAqB;QAC3G,MAAM,MAAM,GAAY,EAAE,UAAU,EAAE,gBAAgB,EAAE,CAAC;QACzD,IAAI,SAAiB,CAAC;QACtB,IAAI,SAAyD,CAAC;QAC9D,IAAI,UAAuB,CAAC;QAC5B,IAAI,UAAU,GAAW,gBAAgB,CAAC;QAE1C,IAAI,MAAM,CAAC,UAAU,EAAE,CAAC;YACpB,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,CAAC,MAAM,CAAC,CAAC;QAClC,CAAC;QACD,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;YACpC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QACnC,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;YACtC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QACrC,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;YACtC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;YACjC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC;QACzB,CAAC;QACD,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YACxC,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QACvC,CAAC;QACD,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,CAAC;YAChD,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QAC/C,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;YAC5C,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAC3C,CAAC;QACD,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC;YAC9C,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QAC7C,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;YAC5C,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAC3C,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;YAC1C,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QACzC,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;YAC1C,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QACzC,CAAC;QACD,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;YACpC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QACnC,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;YACtC,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;YACrC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,EAAE,CAAC;gBAEvB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;oBAC3B,IAAI,KAAK,CAAC,GAAG,EAAE,CAAC;wBACZ,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;wBACvC,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;wBACvC,UAAU,GAAG,gBAAgB,CAAC,CAAC,EAAE,UAAU,EAAE,SAAS,CAAC,IAAI,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;wBACnF,UAAU,IAAI,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC;wBACxC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;wBACnC,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC;wBAChD,KAAK,CAAC,IAAI,GAAG,SAAS,CAAC;wBACvB,KAAK,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC;wBACpC,KAAK,CAAC,GAAG,GAAG,SAAS,CAAC;wBACtB,IAAI,CAAC,KAAK,CAAC,MAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;oBACnC,CAAC;gBACL,CAAC,CAAC,CAAC;gBAEH,oDAAoD;gBACpD,MAAM,CAAC,UAAU,GAAG,UAAU,CAAC;YACnC,CAAC;QACL,CAAC;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;YAChB,MAAM,CAAC,GAAG,GAAG,QAAQ,GAAG,MAAM,CAAC;QACnC,CAAC;QAED,OAAO,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC1F,CAAC;IAEM,KAAK,CAAC,iBAAiB,CAAC,UAAkB;QAC7C,MAAM,YAAY,GAAG,MAAM,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAEvD,IAAI,CAAC,sBAAsB,EAAE,CAAC;QAC9B,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;QACtF,MAAM,GAAG,GAAG,IAAI,IAAI,CAAC,CAAC,YAAY,CAAC,EAAE,EAAE,IAAI,EAAE,0BAA0B,EAAE,CAAC,CAAC;QAE3E,MAAM,YAAY,GAAG,UAAU,GAAG,OAAO,CAAC;QAC1C,MAAM,WAAW,GAAG,UAAU,GAAG,MAAM,CAAC;QAExC,MAAM,SAAS,GAAG,IAAI,QAAQ,EAAE,CAAC;QAEjC,SAAS,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,QAAQ,CAAC;QACzC,SAAS,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC;QAEnC,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;gBAClC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC;YAChH,CAAC;QACL,CAAC;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAEO,KAAK,CAAC,oBAAoB;QAC9B,MAAM,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAC/B,OAAO,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,CAAC;IAC5C,CAAC;IAED;;;;OAIG;IACK,WAAW,CAAC,GAAW;QAC3B,MAAM,SAAS,GAAG,GAAG,GAAG,CAAC,CAAC;QAC1B,MAAM,OAAO,GAAG,SAAS,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC;QAE5D,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,KAAK,CAAC,gBAAgB,CAAC,UAAkB;QAC5C,MAAM,YAAY,GAAG,MAAM,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAEvD,IAAI,CAAC,sBAAsB,EAAE,CAAC;QAC9B,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,YAAY,CAAC,UAAU,CAAC,CAAC;QACnE,MAAM,WAAW,GAAG,UAAU,GAAG,MAAM,CAAC;QACxC,MAAM,YAAY,GAAG,EAAE,CAAC;QACxB,MAAM,iBAAiB,GAAG,CAAC,CAAC;QAC5B,IAAI,UAAU,GAAG,QAAQ,CAAC,MAAM,CAAC;QACjC,IAAI,eAAe,CAAC;QACpB,IAAI,eAAe,GAAG,CAAC,CAAC;QACxB,yCAAyC;QACzC,IAAI,OAAO,WAAW,KAAK,WAAW,EAAE,CAAC;YACrC,MAAM,OAAO,GAAG,IAAI,WAAW,EAAE,CAAC;YAClC,eAAe,GAAG,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YAC3C,UAAU,GAAG,eAAe,CAAC,MAAM,CAAC;QACxC,CAAC;QACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YACrD,eAAe,IAAI,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC;QACjE,CAAC;QACD,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;QACjD,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;QAC7D,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;QAEvD,MAAM,UAAU,GAAG,YAAY,GAAG,CAAC,GAAG,iBAAiB,GAAG,UAAU,GAAG,WAAW,GAAG,YAAY,CAAC,UAAU,GAAG,UAAU,GAAG,eAAe,GAAG,YAAY,CAAC;QAE3J,SAAS;QACT,MAAM,YAAY,GAAG,IAAI,WAAW,CAAC,YAAY,CAAC,CAAC;QACnD,MAAM,gBAAgB,GAAG,IAAI,QAAQ,CAAC,YAAY,CAAC,CAAC;QACpD,gBAAgB,CAAC,SAAS,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC,CAAC,MAAM;QACvD,gBAAgB,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,UAAU;QAClD,gBAAgB,CAAC,SAAS,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC,CAAC,sBAAsB;QAEvE,aAAa;QACb,MAAM,eAAe,GAAG,IAAI,WAAW,CAAC,iBAAiB,GAAG,UAAU,GAAG,WAAW,CAAC,CAAC;QACtF,MAAM,mBAAmB,GAAG,IAAI,QAAQ,CAAC,eAAe,CAAC,CAAC;QAC1D,mBAAmB,CAAC,SAAS,CAAC,CAAC,EAAE,UAAU,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QACjE,mBAAmB,CAAC,SAAS,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;QAEnD,mBAAmB;QACnB,MAAM,QAAQ,GAAG,IAAI,UAAU,CAAC,eAAe,EAAE,iBAAiB,CAAC,CAAC;QACpE,qEAAqE;QACrE,IAAI,eAAe,EAAE,CAAC;YAClB,QAAQ,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAClC,CAAC;aAAM,CAAC;YACJ,MAAM,aAAa,GAAG,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,EAAE,CAAC,EAAE,CAAC;gBAClC,MAAM,QAAQ,GAAG,QAAQ,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;gBACxC,0FAA0F;gBAC1F,IAAI,QAAQ,IAAI,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC;oBACtC,QAAQ,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC;gBAChC,CAAC;qBAAM,CAAC;oBACJ,QAAQ,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;gBAC3B,CAAC;YACL,CAAC;QACL,CAAC;QAED,eAAe;QACf,MAAM,eAAe,GAAG,IAAI,UAAU,CAAC,eAAe,EAAE,iBAAiB,GAAG,UAAU,CAAC,CAAC;QACxF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,EAAE,CAAC,EAAE,CAAC;YACnC,eAAe,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;QAC9B,CAAC;QAED,eAAe;QACf,MAAM,iBAAiB,GAAG,IAAI,WAAW,CAAC,iBAAiB,CAAC,CAAC;QAC7D,MAAM,qBAAqB,GAAG,IAAI,QAAQ,CAAC,iBAAiB,CAAC,CAAC;QAC9D,qBAAqB,CAAC,SAAS,CAAC,CAAC,EAAE,YAAY,CAAC,UAAU,GAAG,UAAU,GAAG,eAAe,GAAG,YAAY,EAAE,IAAI,CAAC,CAAC;QAChH,qBAAqB,CAAC,SAAS,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;QAErD,iBAAiB;QACjB,MAAM,gBAAgB,GAAG,IAAI,WAAW,CAAC,UAAU,CAAC,CAAC;QACrD,MAAM,cAAc,GAAG,IAAI,UAAU,CAAC,gBAAgB,CAAC,CAAC;QACxD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,EAAE,CAAC,EAAE,CAAC;YAClC,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1B,CAAC;QAED,MAAM,kBAAkB,GAAG,IAAI,WAAW,CAAC,YAAY,CAAC,CAAC;QACzD,MAAM,gBAAgB,GAAG,IAAI,UAAU,CAAC,kBAAkB,CAAC,CAAC;QAC5D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,EAAE,CAAC,EAAE,CAAC;YACpC,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC5B,CAAC;QAED,MAAM,OAAO,GAAG,CAAC,YAAY,EAAE,eAAe,EAAE,iBAAiB,EAAE,YAAY,CAAC,CAAC;QAEjF,cAAc;QACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YACrD,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QACjD,CAAC;QAED,OAAO,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAE/B,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAEjC,MAAM,OAAO,GAAG,IAAI,IAAI,CAAC,OAAO,EAAE,EAAE,IAAI,EAAE,0BAA0B,EAAE,CAAC,CAAC;QAExE,MAAM,SAAS,GAAG,IAAI,QAAQ,EAAE,CAAC;QACjC,SAAS,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,OAAO,CAAC;QAEvC,OAAO,SAAS,CAAC;IACrB,CAAC;IAEO,sBAAsB,CAAC,IAAW,EAAE,oBAAmC,EAAE,oBAA6B;QAC1G,IAAI,CAAC,oBAAoB,CAAC,aAAa,EAAE,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;YAChE,KAAK,CAAC,IAAI,CAAC,uDAAuD,CAAC,CAAC;QACxE,CAAC;QAED,IAAI,CAAC,oBAAoB,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;YACzD,MAAM,WAAW,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAClF,IAAI,oBAAoB,EAAE,CAAC;gBACvB,4BAA4B,CAAC,WAAW,CAAC,CAAC;YAC9C,CAAC;YAED,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC,OAAO,EAAE,CAAC;QAC7C,CAAC;QAED,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;YACxD,IAAI,CAAC,KAAK,GAAG,oBAAoB,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QACxD,CAAC;QAED,MAAM,kBAAkB,GAAG,UAAU,CAAC,eAAe,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC,EAAE,oBAAoB,CAAC,QAAQ,CAAC,CAAC,EAAE,oBAAoB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACzJ,IAAI,oBAAoB,CAAC,kBAAkB,EAAE,CAAC;YAC1C,kBAAkB,CAAC,eAAe,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAChF,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,kBAAkB,CAAC,EAAE,CAAC;YAC7C,IAAI,oBAAoB,EAAE,CAAC;gBACvB,4BAA4B,CAAC,kBAAkB,CAAC,CAAC;YACrD,CAAC;YAED,IAAI,CAAC,QAAQ,GAAG,kBAAkB,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC;QAC7D,CAAC;IACL,CAAC;IAEO,wBAAwB,CAAC,IAAW,EAAE,aAAqB,EAAE,oBAA6B,EAAE,MAAsB;QACtH,MAAM,WAAW,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC1C,MAAM,QAAQ,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QAE1C,IAAI,MAAM,KAAK,IAAI,EAAE,CAAC;YAClB,0JAA0J;YAC1J,MAAM,iBAAiB,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC,CAAC;YACjE,MAAM,iBAAiB,GAAG,aAAa,CAAC,cAAc,EAAE,CAAC;YACzD,MAAM,WAAW,GAAG,iBAAiB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;YAClE,WAAW,CAAC,SAAS,CAAC,SAAS,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;QAC5D,CAAC;aAAM,CAAC;YACJ,aAAa,CAAC,cAAc,EAAE,CAAC,SAAS,CAAC,SAAS,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;QAC/E,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;YACvC,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC,OAAO,EAAE,CAAC;QAC7C,CAAC;QAED,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC;YACnC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,OAAO,EAAE,CAAC;QACvC,CAAC;IACL,CAAC;IAED,yCAAyC;IACjC,qBAAqB;QACzB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;YAC9C,MAAM,UAAU,GAAY;gBACxB,IAAI,EAAE,MAAM,CAAC,IAAI,KAAK,MAAM,CAAC,kBAAkB,CAAC,CAAC,4CAAwB,CAAC,6CAAwB;aACrG,CAAC;YAEF,IAAI,MAAM,CAAC,IAAI,EAAE,CAAC;gBACd,UAAU,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;YAClC,CAAC;YAED,IAAI,UAAU,CAAC,IAAI,+CAA2B,EAAE,CAAC;gBAC7C,UAAU,CAAC,WAAW,GAAG;oBACrB,WAAW,EAAE,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,CAAC,MAAM,CAAC;oBACtD,IAAI,EAAE,MAAM,CAAC,OAAO,KAAK,MAAM,CAAC,sBAAsB,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,CAAC,MAAM,CAAC;oBAC5H,KAAK,EAAE,MAAM,CAAC,IAAI;oBAClB,IAAI,EAAE,MAAM,CAAC,IAAI;iBACpB,CAAC;YACN,CAAC;iBAAM,IAAI,UAAU,CAAC,IAAI,iDAA4B,EAAE,CAAC;gBACrD,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,IAAI,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC,UAAU,GAAG,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,EAAE,GAAG,GAAG,CAAC;gBACnJ,MAAM,UAAU,GAAG,MAAM,CAAC,WAAW,IAAI,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,eAAe,EAAE,GAAG,GAAG,CAAC;gBACrJ,UAAU,CAAC,YAAY,GAAG;oBACtB,IAAI,EAAE,SAAS;oBACf,IAAI,EAAE,UAAU;oBAChB,KAAK,EAAE,MAAM,CAAC,IAAI;oBAClB,IAAI,EAAE,MAAM,CAAC,IAAI;iBACpB,CAAC;YACN,CAAC;YACD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;QAC7C,CAAC;IACL,CAAC;IAED,oDAAoD;IAC5C,uBAAuB;QAC3B,MAAM,WAAW,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,CAAC;QAC1D,KAAK,MAAM,UAAU,IAAI,WAAW,EAAE,CAAC;YACnC,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;YACvD,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;gBAC1B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBAC/B,KAAK,MAAM,IAAI,IAAI,SAAS,EAAE,CAAC;oBAC3B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;gBAC3C,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED,qFAAqF;IAC7E,uBAAuB;QAC3B,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC;YAClD,IAAI,QAAQ,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;gBAC7B,SAAS;YACb,CAAC;YAED,MAAM,IAAI,GAAU,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC;YACnC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QACtC,CAAC;IACL,CAAC;IAEO,yBAAyB;QAC7B,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC;YAClD,IAAI,QAAQ,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;gBAC7B,SAAS;YACb,CAAC;YAED,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;YAEzC,IAAI,IAAI,IAAI,SAAS,EAAE,CAAC;gBACpB,SAAS;YACb,CAAC;YAED,MAAM,YAAY,GAA8B,EAAE,CAAC;YACnD,MAAM,mBAAmB,GAAa,EAAE,CAAC;YAEzC,IAAI,YAAY,GAAG,CAAC,CAAC,CAAC;YACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC7C,MAAM,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBAC/B,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;gBACvC,IAAI,SAAS,KAAK,CAAC,CAAC,EAAE,CAAC;oBACnB,YAAY,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;oBAC/B,IAAI,SAAS,GAAG,YAAY,EAAE,CAAC;wBAC3B,YAAY,GAAG,SAAS,CAAC;oBAC7B,CAAC;gBACL,CAAC;YACL,CAAC;YAED,kCAAkC;YAClC,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,IAAI,YAAY,EAAE,EAAE,SAAS,EAAE,CAAC;gBAC7D,MAAM,IAAI,GAAG,YAAY,CAAC,SAAS,CAAC,CAAC;gBACrC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,4BAA4B,EAAE,CAAC,CAAC;gBAC9D,MAAM,aAAa,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBAE9C,IAAI,aAAa,KAAK,IAAI,EAAE,CAAC;oBACzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;oBAChD,IAAI,aAAa,IAAI,MAAM,KAAK,IAAI,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;wBAC3D,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;oBAC7B,CAAC;yBAAM,CAAC;wBACJ,KAAK,CAAC,IAAI,CAAC,2EAA2E,CAAC,CAAC;oBAC5F,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,KAAK,CAAC,IAAI,CAAC,2EAA2E,CAAC,CAAC;gBAC5F,CAAC;YACL,CAAC;YAED,4BAA4B;YAC5B,MAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;YAEjD,2EAA2E;YAC3E,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,WAAW,KAAK,SAAS,EAAE,CAAC;gBACtD,+CAA+C;gBAC/C,MAAM,UAAU,GAAG,EAAE,CAAC,CAAC,+BAA+B;gBACtD,MAAM,UAAU,GAAG,mBAAmB,CAAC,MAAM,GAAG,UAAU,CAAC;gBAC3D,MAAM,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC;gBACrD,MAAM,UAAU,GAAG,gBAAgB,CAAC,CAAC,EAAE,gBAAgB,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;gBAChF,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBACnC,MAAM,eAAe,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC;gBACrD,MAAM,kBAAkB,GAAG,cAAc,CAAC,eAAe,0EAAkD,mBAAmB,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;gBACnJ,MAAM,wBAAwB,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC9E,IAAI,CAAC,mBAAmB,GAAG,wBAAwB,CAAC;gBACpD,mBAAmB,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;oBAChC,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,IAAY,EAAE,EAAE;wBAC3B,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;oBACxC,CAAC,CAAC,CAAC;gBACP,CAAC,CAAC,CAAC;gBAEH,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACvB,KAAK,MAAM,UAAU,IAAI,WAAW,EAAE,CAAC;oBACnC,UAAU,CAAC,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;gBAC7C,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAEO,KAAK,CAAC,iBAAiB;QAC3B,MAAM,KAAK,GAAW,EAAE,KAAK,EAAE,EAAE,EAAE,CAAC;QAEpC,iBAAiB;QACjB,IAAI,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC;YAC9B,IAAI,IAAI,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC;gBACjC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;YAC/E,CAAC;iBAAM,IAAI,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;gBAC1C,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC;YAC3D,CAAC;QACL,CAAC;QAED,SAAS;QACT,mCAAmC;QACnC,gFAAgF;QAChF,+EAA+E;QAE/E,MAAM,WAAW,GAAG,IAAI,KAAK,EAAQ,CAAC;QACtC,MAAM,WAAW,GAAG,IAAI,KAAK,EAAQ,CAAC;QACtC,MAAM,eAAe,GAAG,IAAI,KAAK,EAAQ,CAAC;QAE1C,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC;YAClD,IAAI,IAAI,CAAC,QAAQ,CAAC,mBAAmB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,sCAAsC,IAAI,UAAU,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,CAAC,oBAAoB,CAAC,EAAE,CAAC;gBAC9J,eAAe,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,WAAW,EAAE,CAAC,CAAC;YACpD,CAAC;iBAAM,IAAI,IAAI,CAAC,aAAa,CAAC,oBAAoB,EAAE,CAAC;gBACjD,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC/B,CAAC;iBAAM,CAAC;gBACJ,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC/B,CAAC;QACL,CAAC;QAED,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,uBAAuB,EAAE,CAAC;QAE/B,MAAM,OAAO,GAAG,IAAI,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAC/C,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;QAC1E,MAAM,OAAO,GAAG,IAAI,aAAa,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAChD,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;QAC1E,MAAM,MAAM,GAAG,IAAI,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC9C,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,IAAI,CAAC,iBAAiB,CAAC,eAAe,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;QAE7E,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;YACrB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC7B,CAAC;QAED,IAAI,CAAC,uBAAuB,EAAE,CAAC;QAC/B,IAAI,CAAC,yBAAyB,EAAE,CAAC;QAEjC,IAAI,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,MAAM,EAAE,CAAC;YAC5C,cAAc,CAAC,+CAA+C,CAC1D,IAAI,CAAC,aAAa,EAClB,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,QAAQ,EACb,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,UAAU,EACf,IAAI,CAAC,oBAAoB,EACzB,OAAO,CAAC,WAAW,EAAE,CACxB,CAAC;QACN,CAAC;IACL,CAAC;IAEO,iBAAiB,CAAC,WAAiB;QACvC,IAAI,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAExD,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;YACvB,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;YACrD,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;QACvD,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAEO,KAAK,CAAC,iBAAiB,CAAC,gBAAwB,EAAE,KAAoB;QAC1E,MAAM,KAAK,GAAG,IAAI,KAAK,EAAU,CAAC;QAElC,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;QAE7C,KAAK,MAAM,WAAW,IAAI,gBAAgB,EAAE,CAAC;YACzC,IAAI,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,EAAE,CAAC;gBACtC,MAAM,SAAS,GAAG,MAAM,IAAI,CAAC,gBAAgB,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;gBAClE,IAAI,SAAS,KAAK,IAAI,EAAE,CAAC;oBACrB,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAC1B,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,eAAe,CACnB,WAAiB,EACjB,wBAAqD,EACrD,uBAAkD,EAClD,uBAAiD,EACjD,KAAoB;QAEpB,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,EAAE,CAAC;YACvC,OAAO;QACX,CAAC;QAED,IAAI,WAAW,YAAY,IAAI,IAAI,WAAW,CAAC,QAAQ,EAAE,CAAC;YACtD,MAAM,aAAa,GAAG,WAAW,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC;YAC9D,IAAI,aAAa,EAAE,CAAC;gBAChB,KAAK,MAAM,IAAI,IAAI,aAAa,EAAE,CAAC;oBAC/B,MAAM,YAAY,GAAG,aAAa,CAAC,IAAI,CAAC,CAAC;oBACzC,KAAK,CAAC,sBAAsB,CAAC,YAAY,EAAE,WAAW,CAAC,cAAc,CAAC,CAAC;oBACvE,MAAM,MAAM,GAAG,YAAY,CAAC,OAAO,CAAC;oBACpC,MAAM,iBAAiB,GAAG,wBAAwB,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC;oBACrE,wBAAwB,CAAC,GAAG,CAAC,MAAM,EAAE,iBAAiB,CAAC,CAAC;oBACxD,IAAI,iBAAiB,CAAC,OAAO,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBACjD,iBAAiB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;oBACzC,CAAC;oBAED,MAAM,MAAM,GAAG,uBAAuB,CAAC,GAAG,CAAC,YAAY,CAAC,IAAI,EAAE,CAAC;oBAC/D,uBAAuB,CAAC,GAAG,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;oBAClD,IAAI,MAAM,CAAC,OAAO,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBACrC,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;oBAC7B,CAAC;gBACL,CAAC;YACL,CAAC;YAED,MAAM,kBAAkB,GAAG,WAAW,CAAC,kBAAkB,CAAC;YAE1D,IAAI,kBAAkB,EAAE,CAAC;gBACrB,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,kBAAkB,CAAC,UAAU,EAAE,UAAU,EAAE,EAAE,CAAC;oBAChF,MAAM,WAAW,GAAG,kBAAkB,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;oBAE7D,MAAM,MAAM,GAAG,uBAAuB,CAAC,GAAG,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC;oBAC9D,uBAAuB,CAAC,GAAG,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;oBACjD,IAAI,MAAM,CAAC,OAAO,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBACrC,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;oBAC7B,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,KAAK,MAAM,gBAAgB,IAAI,WAAW,CAAC,WAAW,EAAE,EAAE,CAAC;YACvD,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE,wBAAwB,EAAE,uBAAuB,EAAE,uBAAuB,EAAE,KAAK,CAAC,CAAC;QAC9H,CAAC;IACL,CAAC;IAEO,cAAc,CAAC,gBAAwB,EAAE,KAAoB;QACjE,MAAM,wBAAwB,GAAG,IAAI,GAAG,EAA0B,CAAC;QACnE,MAAM,uBAAuB,GAAG,IAAI,GAAG,EAAwB,CAAC;QAChE,MAAM,oBAAoB,GAAG,IAAI,GAAG,EAAuB,CAAC;QAE5D,KAAK,MAAM,WAAW,IAAI,gBAAgB,EAAE,CAAC;YACzC,IAAI,CAAC,eAAe,CAAC,WAAW,EAAE,wBAAwB,EAAE,uBAAuB,EAAE,oBAAoB,EAAE,KAAK,CAAC,CAAC;QACtH,CAAC;QAED,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,CAAC,CAAC;QAE5D,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE,CAAC;YAC3B,MAAM,IAAI,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,IAAI,EAAE,CAAC;gBACR,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;YACpD,CAAC;YAED,MAAM,aAAa,GAAG,wBAAwB,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;YAE3D,IAAI,CAAC,aAAa,EAAE,CAAC;gBACjB,SAAS;YACb,CAAC;YAED,MAAM,UAAU,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;YAC/C,IAAI,aAAa,CAAC,IAAI,CAAC,CAAC,YAAY,EAAE,EAAE,CAAC,YAAY,CAAC,UAAU,KAAK,UAAU,CAAC,EAAE,CAAC;gBAC/E,MAAM,IAAI,KAAK,CAAC,2EAA2E,CAAC,CAAC;YACjG,CAAC;YAED,MAAM,KAAK,GAAG,qBAAqB,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,CAAC;YAElD,6CAA6C;YAC7C,KAAK,MAAM,YAAY,IAAI,aAAa,EAAE,CAAC;gBACvC,MAAM,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,EAAE,UAAU,EAAE,GAAG,YAAY,CAAC;gBAClE,MAAM,IAAI,GAAG,YAAY,CAAC,OAAO,EAAE,CAAC;gBACpC,MAAM,MAAM,GAAG,uBAAuB,CAAC,GAAG,CAAC,YAAY,CAAE,CAAC;gBAC1D,MAAM,gBAAgB,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,OAAO,EAAE,EAAE;oBACpD,OAAO,OAAO,CAAC,gBAAgB,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC;gBAC/E,CAAC,EAAE,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,0EAA0E;gBAEjG,QAAQ,YAAY,CAAC,OAAO,EAAE,EAAE,CAAC;oBAC7B,kCAAkC;oBAClC,KAAK,YAAY,CAAC,UAAU,CAAC;oBAC7B,KAAK,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC;wBAC5B,oBAAoB,CAAC,KAAK,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,EAAE,gBAAgB,GAAG,IAAI,EAAE,UAAU,EAAE,CAAC,MAAM,EAAE,EAAE;4BAC5G,MAAM,SAAS,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;4BACvG,MAAM,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC;4BACvB,MAAM,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC;4BACvB,MAAM,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC;wBAC3B,CAAC,CAAC,CAAC;wBACH,MAAM;oBACV,CAAC;oBACD,qEAAqE;oBACrE,KAAK,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC;wBAC1B,MAAM,gBAAgB,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,QAAQ,YAAY,gBAAgB,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,CAAC,MAAM,CAAC;wBAE5H,IAAI,gBAAgB,IAAI,CAAC,EAAE,CAAC;4BACxB,MAAM,CAAC,iEAAiE;wBAC5E,CAAC;wBAED,6BAA6B;wBAC7B,IAAI,gBAAgB,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;4BACpC,MAAM,CAAC,IAAI,CAAC,mIAAmI,CAAC,CAAC;4BACjJ,MAAM;wBACV,CAAC;wBAED,IAAI,IAAI,IAAI,YAAY,CAAC,aAAa,EAAE,CAAC;4BACrC,MAAM,CAAC,IAAI,CAAC,6EAA6E,CAAC,CAAC;wBAC/F,CAAC;wBAED,MAAM,WAAW,GAAG,IAAI,MAAM,EAAE,CAAC;wBACjC,MAAM,WAAW,GAAG,IAAI,MAAM,EAAE,CAAC;wBACjC,MAAM,uBAAuB,GAAG,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC;wBAEvF,oBAAoB,CAAC,KAAK,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,EAAE,gBAAgB,GAAG,IAAI,EAAE,UAAU,EAAE,CAAC,MAAM,EAAE,EAAE;4BAC5G,qFAAqF;4BACrF,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gCACtB,WAAW,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;gCACjC,WAAW,CAAC,kBAAkB,CAAC,WAAW,EAAE,uBAAuB,CAAC,CAAC;gCACrE,WAAW,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;4BACnC,CAAC;iCAAM,CAAC;gCACJ,WAAW,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;gCACjC,WAAW,CAAC,kBAAkB,CAAC,WAAW,EAAE,uBAAuB,CAAC,CAAC;gCACrE,WAAW,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;4BACnC,CAAC;wBACL,CAAC,CAAC,CAAC;oBACP,CAAC;gBACL,CAAC;YACL,CAAC;YAED,mFAAmF;YACnF,IAAI,KAAK,CAAC,oBAAoB,EAAE,CAAC;gBAC7B,KAAK,MAAM,YAAY,IAAI,aAAa,EAAE,CAAC;oBACvC,QAAQ,YAAY,CAAC,OAAO,EAAE,EAAE,CAAC;wBAC7B,KAAK,YAAY,CAAC,YAAY,CAAC;wBAC/B,KAAK,YAAY,CAAC,UAAU,CAAC;wBAC7B,KAAK,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC;4BAC5B,KAAK,MAAM,IAAI,IAAI,uBAAuB,CAAC,GAAG,CAAC,YAAY,CAAE,EAAE,CAAC;gCAC5D,MAAM,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,EAAE,UAAU,EAAE,GAAG,YAAY,CAAC;gCAClE,MAAM,IAAI,GAAG,YAAY,CAAC,OAAO,EAAE,CAAC;gCACpC,oBAAoB,CAAC,KAAK,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,gBAAgB,EAAE,GAAG,IAAI,EAAE,UAAU,EAAE,CAAC,MAAM,EAAE,EAAE;oCACnH,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gCAC3B,CAAC,CAAC,CAAC;4BACP,CAAC;wBACL,CAAC;oBACL,CAAC;gBACL,CAAC;gBAED,gDAAgD;gBAChD,KAAK,CAAC,6BAA6B,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;YAC3D,CAAC;YAED,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC;YAC/C,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;YACxC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,EAAE,KAAK,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC,CAAC;YAClF,KAAK,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAEhE,MAAM,oBAAoB,GAAG,IAAI,GAAG,EAA4B,CAAC;YAEjE,4GAA4G;YAC5G,KAAK,MAAM,YAAY,IAAI,aAAa,EAAE,CAAC;gBACvC,QAAQ,YAAY,CAAC,OAAO,EAAE,EAAE,CAAC;oBAC7B,KAAK,YAAY,CAAC,mBAAmB,CAAC;oBACtC,KAAK,YAAY,CAAC,wBAAwB,CAAC,CAAC,CAAC;wBACzC,IAAI,YAAY,CAAC,IAAI,IAAI,YAAY,CAAC,KAAK,EAAE,CAAC;4BAC1C,KAAK,MAAM,IAAI,IAAI,uBAAuB,CAAC,GAAG,CAAC,YAAY,CAAE,EAAE,CAAC;gCAC5D,MAAM,SAAS,GAAG,YAAY,CAAC,YAAY,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC,CAAC;gCACrE,IAAI,SAAS,KAAK,IAAI,EAAE,CAAC;oCACrB,oBAAoB,CAAC,GAAG,CAAC,YAAY,EAAE,SAAS,CAAC,CAAC;gCACtD,CAAC;4BACL,CAAC;wBACL,CAAC;oBACL,CAAC;gBACL,CAAC;YACL,CAAC;YAED,IAAI,oBAAoB,CAAC,IAAI,KAAK,CAAC,EAAE,CAAC;gBAClC,MAAM,CAAC,IAAI,CACP,0LAA0L,CAC7L,CAAC;YACN,CAAC;YAED,MAAM,uBAAuB,GAAG,KAAK,CAAC,IAAI,CAAC,oBAAoB,CAAC,IAAI,EAAE,CAAC,CAAC;YAExE,KAAK,MAAM,YAAY,IAAI,uBAAuB,EAAE,CAAC;gBACjD,MAAM,KAAK,GAAG,oBAAoB,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;gBAErD,IAAI,CAAC,KAAK,EAAE,CAAC;oBACT,SAAS;gBACb,CAAC;gBAED,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC;gBAC/C,IAAI,sBAAsB,CAAC,KAAK,CAAC,EAAE,CAAC;oBAChC,MAAM,QAAQ,GAAG,IAAI,WAAW,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;oBAC/C,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;wBAChD,QAAQ,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC;oBACnC,CAAC;oBACD,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;oBAC5C,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,EAAE,QAAQ,CAAC,UAAU,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACxF,CAAC;qBAAM,CAAC;oBACJ,MAAM,QAAQ,GAAG,IAAI,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;oBAC9C,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;wBAChD,QAAQ,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC;oBACnC,CAAC;oBACD,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;oBAC3C,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,EAAE,QAAQ,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;gBACpF,CAAC;gBAED,KAAK,CAAC,qBAAqB,CAAC,MAAM,EAAE,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YACpF,CAAC;QACL,CAAC;QAED,MAAM,YAAY,GAAG,KAAK,CAAC,IAAI,CAAC,oBAAoB,CAAC,IAAI,EAAE,CAAC,CAAC;QAE7D,KAAK,MAAM,WAAW,IAAI,YAAY,EAAE,CAAC;YACrC,MAAM,MAAM,GAAG,oBAAoB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;YAErD,IAAI,CAAC,MAAM,EAAE,CAAC;gBACV,SAAS;YACb,CAAC;YAED,MAAM,eAAe,GAAG,uBAAuB,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,EAAE,KAAK,CAAC,oBAAoB,CAAC,CAAC;YAE1J,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE,CAAC;gBACxB,KAAK,CAAC,mBAAmB,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;YACrD,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACK,KAAK,CAAC,gBAAgB,CAAC,WAAiB,EAAE,KAAoB;QAClE,IAAI,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAC/C,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;YAC1B,OAAO,SAAS,CAAC;QACrB,CAAC;QAED,MAAM,IAAI,GAAU,EAAE,CAAC;QAEvB,IAAI,WAAW,CAAC,IAAI,EAAE,CAAC;YACnB,IAAI,CAAC,IAAI,GAAG,WAAW,CAAC,IAAI,CAAC;QACjC,CAAC;QAED,IAAI,WAAW,YAAY,aAAa,EAAE,CAAC;YACvC,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,WAAW,EAAE,KAAK,CAAC,oBAAoB,CAAC,CAAC;YAE3E,IAAI,WAAW,YAAY,IAAI,IAAI,WAAW,YAAY,aAAa,EAAE,CAAC;gBACtE,MAAM,WAAW,GAAG,WAAW,YAAY,IAAI,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,CAAC,UAAU,CAAC;gBACvF,IAAI,WAAW,CAAC,SAAS,IAAI,WAAW,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC5D,IAAI,CAAC,IAAI,GAAG,MAAM,IAAI,CAAC,gBAAgB,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;gBAChE,CAAC;gBAED,IAAI,WAAW,CAAC,QAAQ,EAAE,CAAC;oBACvB,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;oBAErD,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;wBACrB,IAAI,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,SAAS,EAAE,CAAC;4BAC7C,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;wBACrC,CAAC;wBAED,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;oBAC7C,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,IAAI,WAAW,YAAY,MAAM,EAAE,CAAC;YAChC,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;YAErD,IAAI,UAAU,EAAE,CAAC;gBACb,IAAI,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,UAAU,CAAC,KAAK,SAAS,EAAE,CAAC;oBACrD,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,UAAU,EAAE,EAAE,CAAC,CAAC;gBAC7C,CAAC;gBAED,MAAM,iBAAiB,GAAG,WAAW,CAAC,MAAM,CAAC;gBAC7C,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,WAAW,EAAE,KAAK,CAAC,oBAAoB,EAAE,iBAAiB,CAAC,CAAC;gBAEhG,mIAAmI;gBACnI,IAAI,iBAAiB,IAAI,uBAAuB,CAAC,WAAW,EAAE,iBAAiB,CAAC,EAAE,CAAC;oBAC/E,MAAM,eAAe,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;oBAC7D,IAAI,eAAe,EAAE,CAAC;wBAClB,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC;wBAChD,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;wBACvD,OAAO,IAAI,CAAC,CAAC,2BAA2B;oBAC5C,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,IAAI,KAAK,CAAC,oBAAoB,EAAE,CAAC;wBAC7B,wBAAwB,CAAC,IAAI,CAAC,CAAC;wBAC/B,cAAc,CAAC,IAAI,CAAC,CAAC;oBACzB,CAAC;oBACD,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;gBACrD,CAAC;YACL,CAAC;QACL,CAAC;QAED,+IAA+I;QAC/I,MAAM,aAAa,GAAG,MAAM,IAAI,CAAC,8BAA8B,CAAC,iBAAiB,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,CAAC,oBAAoB,CAAC,CAAC;QACjJ,IAAI,CAAC,aAAa,EAAE,CAAC;YACjB,MAAM,CAAC,IAAI,CAAC,sBAAsB,WAAW,CAAC,IAAI,EAAE,CAAC,CAAC;YACtD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;QAC/B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACvB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,WAAW,EAAE,SAAS,CAAC,CAAC;QAC1C,KAAK,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;QAEpC,sGAAsG;QACtG,MAAM,oBAAoB,GAAe;YACrC,IAAI,EAAE,oBAAoB;YAC1B,QAAQ,EAAE,EAAE;YACZ,QAAQ,EAAE,EAAE;SACf,CAAC;QACF,MAAM,kBAAkB,GAAiB,EAAE,CAAC;QAE5C,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,MAAM,EAAE,CAAC;YAC7C,cAAc,CAAC,oDAAoD,CAC/D,WAAW,EACX,oBAAoB,EACpB,kBAAkB,EAClB,IAAI,CAAC,QAAQ,EACb,IAAI,CAAC,MAAM,EACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,UAAU,EACf,IAAI,CAAC,oBAAoB,EACzB,KAAK,CAAC,oBAAoB,EAC1B,IAAI,CAAC,QAAQ,CAAC,qBAAqB,CACtC,CAAC;YACF,IAAI,WAAW,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;gBAChC,cAAc,CAAC,sCAAsC,CACjD,WAAW,EACX,oBAAoB,EACpB,kBAAkB,EAClB,IAAI,CAAC,QAAQ,EACb,IAAI,CAAC,MAAM,EACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,UAAU,EACf,IAAI,CAAC,oBAAoB,EACzB,KAAK,CAAC,oBAAoB,EAC1B,IAAI,CAAC,QAAQ,CAAC,qBAAqB,CACtC,CAAC;YACN,CAAC;QACL,CAAC;QAED,IAAI,oBAAoB,CAAC,QAAQ,CAAC,MAAM,IAAI,oBAAoB,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YAC/E,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAChD,CAAC;QACD,kBAAkB,CAAC,OAAO,CAAC,CAAC,iBAAiB,EAAE,EAAE;YAC7C,IAAI,iBAAiB,CAAC,QAAQ,CAAC,MAAM,IAAI,iBAAiB,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;gBACzE,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAC7C,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,2EAA2E;QAC3E,KAAK,MAAM,gBAAgB,IAAI,WAAW,CAAC,WAAW,EAAE,EAAE,CAAC;YACvD,IAAI,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,EAAE,CAAC;gBAC3C,MAAM,cAAc,GAAG,MAAM,IAAI,CAAC,gBAAgB,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;gBAC5E,IAAI,cAAc,KAAK,IAAI,EAAE,CAAC;oBAC1B,IAAI,CAAC,QAAQ,KAAb,IAAI,CAAC,QAAQ,GAAK,EAAE,EAAC;oBACrB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;gBACvC,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAEO,cAAc,CAClB,OAA+B,EAC/B,KAAa,EACb,KAAa,EACb,MAAc,EACd,QAAgB,EAChB,eAAuB,EACvB,KAAoB,EACpB,SAAyB;QAEzB,MAAM,QAAQ,GAAG,gBAAgB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAClD,IAAI,eAAe,GAAG,OAAO,CAAC;QAE9B,SAAS,CAAC,IAAI,GAAG,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QAE5C,mEAAmE;QACnE,MAAM,gBAAgB,GAAG,eAAe,KAAK,QAAQ,CAAC,+BAA+B,CAAC;QAEtF,MAAM,wBAAwB,GAAG,CAAC,KAAK,CAAC,kBAAkB,IAAI,gBAAgB,CAAC;QAE/E,MAAM,IAAI,GAAG,kBAAkB,CAAC,QAAQ,CAAC,IAAI,wBAAwB,CAAC;QAEtE,IAAI,IAAI,EAAE,CAAC;YACP,IAAI,QAAQ,KAAK,QAAQ,CAAC,qBAAqB,IAAI,QAAQ,KAAK,QAAQ,CAAC,mBAAmB,EAAE,CAAC;gBAC3F,MAAM,IAAI,KAAK,CAAC,iDAAiD,CAAC,CAAC;YACvE,CAAC;YAED,SAAS,CAAC,IAAI,GAAG,gBAAgB,CAAC,QAAQ,CAAC,CAAC;YAE5C,MAAM,UAAU,GAAG,QAAQ,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC;YAE9E,IAAI,OAAO,EAAE,CAAC;gBACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,KAAK,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;oBACpC,UAAU,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;oBAC5C,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;oBACpD,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;gBACxD,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,KAAK,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;oBACpC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;oBAClB,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;oBAC1B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBAC9B,CAAC;YACL,CAAC;YAED,eAAe,GAAG,UAAU,CAAC;QACjC,CAAC;aAAM,IAAI,OAAO,IAAI,MAAM,KAAK,CAAC,EAAE,CAAC;YACjC,MAAM,UAAU,GAAG,QAAQ,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC;YAC9E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;YAChD,CAAC;YAED,eAAe,GAAG,UAAU,CAAC;QACjC,CAAC;QAED,IAAI,eAAe,EAAE,CAAC;YAClB,IAAI,aAAa,GAAG,KAAK,CAAC,kBAAkB,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;YAClF,IAAI,aAAa,KAAK,SAAS,EAAE,CAAC;gBAC9B,MAAM,oBAAoB,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC;gBACzD,MAAM,KAAK,GAAG,wBAAwB,CAAC,eAAe,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;gBAChF,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;gBACxC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,oBAAoB,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;gBAChF,MAAM,eAAe,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC;gBAErD,MAAM,aAAa,GAAG,QAAQ,CAAC,CAAC,+CAAoC,CAAC,gDAAqC,CAAC;gBAC3G,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,eAAe,sCAAuB,aAAa,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC;gBACpG,aAAa,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;gBAC3C,KAAK,CAAC,kBAAkB,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC;YACjF,CAAC;YAED,SAAS,CAAC,OAAO,GAAG,aAAa,CAAC;QACtC,CAAC;IACL,CAAC;IAEO,mBAAmB,CAAC,YAA0B,EAAE,eAAyB,EAAE,KAAa,EAAE,KAAa,EAAE,KAAoB,EAAE,SAAyB;QAC5J,MAAM,IAAI,GAAG,YAAY,CAAC,OAAO,EAAE,CAAC;QAEpC,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,EAAE,CAAC;YACnC,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,CAAC;YAC1D,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,eAAe,CAAC,EAAE,CAAC;gBACtE,OAAO;YACX,CAAC;QACL,CAAC;QAED,IAAI,aAAa,GAAG,KAAK,CAAC,iBAAiB,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAExE,IAAI,aAAa,KAAK,SAAS,EAAE,CAAC;YAC9B,+CAA+C;YAC/C,MAAM,IAAI,GAAG,KAAK,CAAC,6BAA6B,CAAC,GAAG,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,YAAY,CAAC,OAAO,CAAC,OAAO,EAAG,CAAC;YAC9G,MAAM,MAAM,GAAG,IAAI,KAAK,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC,IAAI,EAAE,YAAY,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;YAEvG,IAAI,CAAC,IAAI,KAAK,YAAY,CAAC,mBAAmB,IAAI,IAAI,KAAK,YAAY,CAAC,wBAAwB,CAAC,IAAI,YAAY,CAAC,IAAI,KAAK,YAAY,CAAC,KAAK,EAAE,CAAC;gBAC5I,MAAM,eAAe,GAAG,KAAK,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC;gBACxF,IAAI,eAAe,KAAK,SAAS,EAAE,CAAC;oBAChC,MAAM,UAAU,GAAG,YAAY,CAAC,UAAU,GAAG,KAAK,GAAG,YAAY,CAAC,UAAU,CAAC;oBAC7E,IAAI,CAAC,UAAU,CAAC,IAAI,CAChB,cAAc,CAAC,eAAe,EAAE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,mBAAmB,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,aAAa,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,CAAC,CACzJ,CAAC;oBACF,aAAa,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;oBAC3C,KAAK,CAAC,iBAAiB,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,EAAE,aAAa,CAAC,CAAC;oBACnE,SAAS,CAAC,UAAU,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,GAAG,aAAa,CAAC;gBACjE,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,MAAM,eAAe,GAAG,KAAK,CAAC,mBAAmB,CAAC,YAAY,CAAC,OAAO,CAAE,CAAC;gBACzE,MAAM,UAAU,GAAG,YAAY,CAAC,UAAU,GAAG,KAAK,GAAG,YAAY,CAAC,UAAU,CAAC;gBAC7E,IAAI,CAAC,UAAU,CAAC,IAAI,CAChB,cAAc,CACV,eAAe,EACf,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,mBAAmB,CAAC,YAAY,CAAC,CAAC,EAC9D,YAAY,CAAC,IAAI,EACjB,KAAK,EACL,UAAU,EACV,MAAM,EACN,YAAY,CAAC,UAAU,CAAC,gDAAgD;iBAC3E,CACJ,CAAC;gBACF,aAAa,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;gBAC3C,KAAK,CAAC,iBAAiB,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,EAAE,aAAa,CAAC,CAAC;gBACnE,SAAS,CAAC,UAAU,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,GAAG,aAAa,CAAC;YACjE,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,SAAS,CAAC,UAAU,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,GAAG,aAAa,CAAC;QACjE,CAAC;IACL,CAAC;IAEO,KAAK,CAAC,oBAAoB,CAAC,eAAyB,EAAE,aAA+C,EAAE,OAAgB,EAAE,SAAyB;QACtJ,IAAI,aAAa,GAAG,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAC3D,IAAI,aAAa,KAAK,SAAS,EAAE,CAAC;YAC9B,MAAM,MAAM,GAAG,aAAa,IAAI,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC;YACjG,eAAe,GAAG,eAAe,YAAY,aAAa,CAAC,CAAC,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC,aAAa,CAAE,CAAC,CAAC,CAAC,eAAe,CAAC;YACpI,IAAI,eAAe,YAAY,WAAW,EAAE,CAAC;gBACzC,aAAa,GAAG,MAAM,IAAI,CAAC,iBAAiB,CAAC,sBAAsB,CAAC,eAAe,uCAAqB,MAAM,CAAC,CAAC;YACpH,CAAC;iBAAM,IAAI,eAAe,YAAY,gBAAgB,EAAE,CAAC;gBACrD,aAAa,GAAG,MAAM,IAAI,CAAC,iBAAiB,CAAC,2BAA2B,CAAC,eAAe,uCAAqB,MAAM,CAAC,CAAC;YACzH,CAAC;iBAAM,CAAC;gBACJ,MAAM,CAAC,IAAI,CAAC,yBAAyB,eAAe,CAAC,IAAI,eAAe,eAAe,CAAC,YAAY,EAAE,EAAE,CAAC,CAAC;gBAC1G,OAAO;YACX,CAAC;YAED,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;QAC1D,CAAC;QAED,SAAS,CAAC,QAAQ,GAAG,aAAa,CAAC;IACvC,CAAC;IAEO,KAAK,CAAC,gBAAgB,CAAC,WAAiB,EAAE,KAAoB;QAClE,IAAI,SAAS,GAAG,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QAC3C,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;YAC1B,OAAO,SAAS,CAAC;QACrB,CAAC;QAED,MAAM,IAAI,GAAU,EAAE,UAAU,EAAE,EAAE,EAAE,CAAC;QACvC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACxB,KAAK,CAAC,OAAO,CAAC,WAAW,EAAE,SAAS,CAAC,CAAC;QAEtC,MAAM,OAAO,GAAG,WAAW,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,WAAW,CAAC,UAAU,EAAE,CAAC;QAC1E,MAAM,aAAa,GAAG,WAAW,CAAC,QAAQ,EAAE,gBAAgB,EAAE,CAAC;QAC/D,MAAM,YAAY,GAAG,KAAK,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;QAEhE,IAAI,WAAW,GAAG,KAAK,CAAC;QAExB,IAAI,WAAW,YAAY,SAAS,EAAE,CAAC;YACnC,WAAW,GAAG,IAAI,CAAC;QACvB,CAAC;QAED,MAAM,SAAS,GAAG,WAAW,CAAC,SAAS,CAAC;QACxC,IAAI,aAAa,IAAI,SAAS,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACrD,KAAK,MAAM,OAAO,IAAI,SAAS,EAAE,CAAC;gBAC9B,MAAM,SAAS,GAAmB,EAAE,UAAU,EAAE,EAAE,EAAE,CAAC;gBAErD,MAAM,eAAe,GAAG,OAAO,CAAC,WAAW,EAAE,IAAI,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC;gBAEpF,6BAA6B;gBAC7B,IAAI,WAAW,EAAE,CAAC;oBACd,MAAM,QAAQ,GAAc;wBACxB,IAAI,EAAE,eAAe,CAAC,IAAI;qBAC7B,CAAC;oBAEF,MAAM,gBAAgB,GAAG,WAAwB,CAAC;oBAElD,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,IAAI,gBAAgB,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC;wBAC/E,QAAQ,CAAC,oBAAoB,GAAG;4BAC5B,eAAe,EAAE,CAAC,GAAG,gBAAgB,CAAC,KAAK,CAAC,OAAO,EAAE,EAAE,gBAAgB,CAAC,KAAK,CAAC;yBACjF,CAAC;oBACN,CAAC;oBAED,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;oBAC/B,SAAS,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;gBACpD,CAAC;qBAAM,CAAC;oBACJ,WAAW;oBACX,MAAM,IAAI,CAAC,oBAAoB,CAAC,eAAe,EAAE,aAAa,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;gBACxF,CAAC;gBAED,eAAe;gBACf,MAAM,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,yBAAyB,IAAI,eAAe,CAAC,QAAQ,CAAC,CAAC;gBAE/H,MAAM,eAAe,GAAG,eAAe,CAAC,wBAAwB,CAAC,WAAW,CAAC,CAAC;gBAE9E,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,UAAU,EAAE,CAAC,OAAO,CAAC,aAAa,EAAE,QAAQ,EAAE,eAAe,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;gBAE1I,iBAAiB;gBACjB,KAAK,MAAM,YAAY,IAAI,MAAM,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,CAAC;oBACtD,IAAI,CAAC,mBAAmB,CAAC,YAAY,EAAE,eAAe,EAAE,OAAO,CAAC,aAAa,EAAE,OAAO,CAAC,aAAa,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;gBAC5H,CAAC;gBAED,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAEhC,IAAI,YAAY,EAAE,CAAC;oBACf,SAAS,CAAC,OAAO,GAAG,EAAE,CAAC;oBACvB,KAAK,MAAM,eAAe,IAAI,YAAY,EAAE,CAAC;wBACzC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;oBACvD,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,IAAI,YAAY,EAAE,CAAC;YACf,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;YAElB,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;gBACf,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;YACrB,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,WAAW,GAAG,EAAE,CAAC;YAE7B,KAAK,MAAM,eAAe,IAAI,YAAY,EAAE,CAAC;gBACzC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;gBAC7C,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YACvD,CAAC;QACL,CAAC;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;;AArwCuB,4BAAe,GAAG,IAAI,KAAK,EAAU,AAAtB,CAAuB;AACtC,gCAAmB,GAA6E,EAAE,AAA/E,CAAgF","sourcesContent":["import type {\r\n IBufferView,\r\n IAccessor,\r\n INode,\r\n IScene,\r\n IMesh,\r\n IMaterial,\r\n ITexture,\r\n IImage,\r\n ISampler,\r\n IAnimation,\r\n IMeshPrimitive,\r\n IBuffer,\r\n IGLTF,\r\n ITextureInfo,\r\n ISkin,\r\n ICamera,\r\n} from \"babylonjs-gltf2interface\";\r\nimport { AccessorComponentType, AccessorType, CameraType, ImageMimeType } from \"babylonjs-gltf2interface\";\r\n\r\nimport type { FloatArray, IndicesArray, Nullable } from \"core/types\";\r\nimport { TmpVectors, Quaternion, Matrix } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { Buffer } from \"core/Buffers/buffer\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { Node } from \"core/node\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { InstancedMesh } from \"core/Meshes/instancedMesh\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Material } from \"core/Materials/material\";\r\nimport { Engine } from \"core/Engines/engine\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { EngineStore } from \"core/Engines/engineStore\";\r\n\r\nimport type { IGLTFExporterExtensionV2 } from \"./glTFExporterExtension\";\r\nimport { GLTFMaterialExporter } from \"./glTFMaterialExporter\";\r\nimport type { IExportOptions } from \"./glTFSerializer\";\r\nimport { GLTFData } from \"./glTFData\";\r\nimport {\r\n AreIndices32Bits,\r\n ConvertToRightHandedPosition,\r\n ConvertToRightHandedRotation,\r\n CreateAccessor,\r\n CreateBufferView,\r\n DataArrayToUint8Array,\r\n GetAccessorType,\r\n GetAttributeType,\r\n GetMinMax,\r\n GetPrimitiveMode,\r\n IndicesArrayToUint8Array,\r\n IsNoopNode,\r\n IsTriangleFillMode,\r\n IsParentAddedByImporter,\r\n ConvertToRightHandedNode,\r\n RotateNode180Y,\r\n FloatsNeed16BitInteger,\r\n IsStandardVertexAttribute,\r\n} from \"./glTFUtilities\";\r\nimport { DataWriter } from \"./dataWriter\";\r\nimport { Camera } from \"core/Cameras/camera\";\r\nimport { MultiMaterial } from \"core/Materials/multiMaterial\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { EnumerateFloatValues } from \"core/Buffers/bufferUtils\";\r\nimport type { Bone, Skeleton } from \"core/Bones\";\r\nimport { _GLTFAnimation } from \"./glTFAnimation\";\r\nimport type { MorphTarget } from \"core/Morph\";\r\nimport { BuildMorphTargetBuffers } from \"./glTFMorphTargetsUtilities\";\r\nimport type { IMorphTargetData } from \"./glTFMorphTargetsUtilities\";\r\nimport { LinesMesh } from \"core/Meshes/linesMesh\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\n\r\nclass ExporterState {\r\n // Babylon indices array, start, count, offset, flip -> glTF accessor index\r\n private _indicesAccessorMap = new Map<Nullable<IndicesArray>, Map<number, Map<number, Map<number, Map<boolean, number>>>>>();\r\n\r\n // Babylon buffer -> glTF buffer view index\r\n private _vertexBufferViewMap = new Map<Buffer, number>();\r\n\r\n // Babylon vertex buffer, start, count -> glTF accessor index\r\n private _vertexAccessorMap = new Map<VertexBuffer, Map<number, Map<number, number>>>();\r\n\r\n private _remappedBufferView = new Map<Buffer, Map<VertexBuffer, number>>();\r\n\r\n private _meshMorphTargetMap = new Map<Mesh, IMorphTargetData[]>();\r\n\r\n private _vertexMapColorAlpha = new Map<VertexBuffer, boolean>();\r\n\r\n private _exportedNodes = new Set<Node>();\r\n\r\n // Babylon mesh -> glTF mesh index\r\n private _meshMap = new Map<Mesh, number>();\r\n\r\n public constructor(convertToRightHanded: boolean, wasAddedByNoopNode: boolean) {\r\n this.convertToRightHanded = convertToRightHanded;\r\n this.wasAddedByNoopNode = wasAddedByNoopNode;\r\n }\r\n\r\n public readonly convertToRightHanded: boolean;\r\n\r\n public readonly wasAddedByNoopNode: boolean;\r\n\r\n // Only used when convertToRightHanded is true.\r\n public readonly convertedToRightHandedBuffers = new Map<Buffer, Uint8Array>();\r\n\r\n public getIndicesAccessor(indices: Nullable<IndicesArray>, start: number, count: number, offset: number, flip: boolean): number | undefined {\r\n return this._indicesAccessorMap.get(indices)?.get(start)?.get(count)?.get(offset)?.get(flip);\r\n }\r\n\r\n public setIndicesAccessor(indices: Nullable<IndicesArray>, start: number, count: number, offset: number, flip: boolean, accessorIndex: number): void {\r\n let map1 = this._indicesAccessorMap.get(indices);\r\n if (!map1) {\r\n map1 = new Map<number, Map<number, Map<number, Map<boolean, number>>>>();\r\n this._indicesAccessorMap.set(indices, map1);\r\n }\r\n\r\n let map2 = map1.get(start);\r\n if (!map2) {\r\n map2 = new Map<number, Map<number, Map<boolean, number>>>();\r\n map1.set(start, map2);\r\n }\r\n\r\n let map3 = map2.get(count);\r\n if (!map3) {\r\n map3 = new Map<number, Map<boolean, number>>();\r\n map2.set(count, map3);\r\n }\r\n\r\n let map4 = map3.get(offset);\r\n if (!map4) {\r\n map4 = new Map<boolean, number>();\r\n map3.set(offset, map4);\r\n }\r\n\r\n map4.set(flip, accessorIndex);\r\n }\r\n\r\n public pushExportedNode(node: Node) {\r\n if (!this._exportedNodes.has(node)) {\r\n this._exportedNodes.add(node);\r\n }\r\n }\r\n\r\n public getNodesSet(): Set<Node> {\r\n return this._exportedNodes;\r\n }\r\n\r\n public getVertexBufferView(buffer: Buffer): number | undefined {\r\n return this._vertexBufferViewMap.get(buffer);\r\n }\r\n\r\n public setVertexBufferView(buffer: Buffer, bufferViewIndex: number): void {\r\n this._vertexBufferViewMap.set(buffer, bufferViewIndex);\r\n }\r\n\r\n public setRemappedBufferView(buffer: Buffer, vertexBuffer: VertexBuffer, bufferViewIndex: number) {\r\n this._remappedBufferView.set(buffer, new Map<VertexBuffer, number>());\r\n this._remappedBufferView.get(buffer)!.set(vertexBuffer, bufferViewIndex);\r\n }\r\n\r\n public getRemappedBufferView(buffer: Buffer, vertexBuffer: VertexBuffer): number | undefined {\r\n return this._remappedBufferView.get(buffer)?.get(vertexBuffer);\r\n }\r\n\r\n public getVertexAccessor(vertexBuffer: VertexBuffer, start: number, count: number): number | undefined {\r\n return this._vertexAccessorMap.get(vertexBuffer)?.get(start)?.get(count);\r\n }\r\n\r\n public setVertexAccessor(vertexBuffer: VertexBuffer, start: number, count: number, accessorIndex: number): void {\r\n let map1 = this._vertexAccessorMap.get(vertexBuffer);\r\n if (!map1) {\r\n map1 = new Map<number, Map<number, number>>();\r\n this._vertexAccessorMap.set(vertexBuffer, map1);\r\n }\r\n\r\n let map2 = map1.get(start);\r\n if (!map2) {\r\n map2 = new Map<number, number>();\r\n map1.set(start, map2);\r\n }\r\n\r\n map2.set(count, accessorIndex);\r\n }\r\n\r\n public hasVertexColorAlpha(vertexBuffer: VertexBuffer): boolean {\r\n return this._vertexMapColorAlpha.get(vertexBuffer) || false;\r\n }\r\n\r\n public setHasVertexColorAlpha(vertexBuffer: VertexBuffer, hasAlpha: boolean) {\r\n return this._vertexMapColorAlpha.set(vertexBuffer, hasAlpha);\r\n }\r\n\r\n public getMesh(mesh: Mesh): number | undefined {\r\n return this._meshMap.get(mesh);\r\n }\r\n\r\n public setMesh(mesh: Mesh, meshIndex: number): void {\r\n this._meshMap.set(mesh, meshIndex);\r\n }\r\n\r\n public bindMorphDataToMesh(mesh: Mesh, morphData: IMorphTargetData) {\r\n const morphTargets = this._meshMorphTargetMap.get(mesh) || [];\r\n this._meshMorphTargetMap.set(mesh, morphTargets);\r\n if (morphTargets.indexOf(morphData) === -1) {\r\n morphTargets.push(morphData);\r\n }\r\n }\r\n\r\n public getMorphTargetsFromMesh(mesh: Mesh): IMorphTargetData[] | undefined {\r\n return this._meshMorphTargetMap.get(mesh);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class GLTFExporter {\r\n public readonly _glTF: IGLTF = {\r\n asset: { generator: `Babylon.js v${Engine.Version}`, version: \"2.0\" },\r\n };\r\n\r\n public readonly _animations: IAnimation[] = [];\r\n public readonly _accessors: IAccessor[] = [];\r\n public readonly _bufferViews: IBufferView[] = [];\r\n public readonly _cameras: ICamera[] = [];\r\n public readonly _images: IImage[] = [];\r\n public readonly _materials: IMaterial[] = [];\r\n public readonly _meshes: IMesh[] = [];\r\n public readonly _nodes: INode[] = [];\r\n public readonly _samplers: ISampler[] = [];\r\n public readonly _scenes: IScene[] = [];\r\n public readonly _skins: ISkin[] = [];\r\n public readonly _textures: ITexture[] = [];\r\n\r\n public readonly _babylonScene: Scene;\r\n public readonly _imageData: { [fileName: string]: { data: ArrayBuffer; mimeType: ImageMimeType } } = {};\r\n private readonly _orderedImageData: Array<{ data: ArrayBuffer; mimeType: ImageMimeType }> = [];\r\n\r\n /**\r\n * Baked animation sample rate\r\n */\r\n private _animationSampleRate: number;\r\n\r\n private readonly _options: Required<IExportOptions>;\r\n\r\n public readonly _materialExporter = new GLTFMaterialExporter(this);\r\n\r\n private readonly _extensions: { [name: string]: IGLTFExporterExtensionV2 } = {};\r\n\r\n private readonly _dataWriter = new DataWriter(4);\r\n\r\n private readonly _shouldExportNodeMap = new Map<Node, boolean>();\r\n\r\n // Babylon node -> glTF node index\r\n private readonly _nodeMap = new Map<Node, number>();\r\n\r\n // Babylon material -> glTF material index\r\n public readonly _materialMap = new Map<Material, number>();\r\n private readonly _camerasMap = new Map<Camera, ICamera>();\r\n private readonly _nodesCameraMap = new Map<ICamera, INode[]>();\r\n private readonly _skinMap = new Map<Skeleton, ISkin>();\r\n private readonly _nodesSkinMap = new Map<ISkin, INode[]>();\r\n\r\n // A material in this set requires UVs\r\n public readonly _materialNeedsUVsSet = new Set<Material>();\r\n\r\n private static readonly _ExtensionNames = new Array<string>();\r\n private static readonly _ExtensionFactories: { [name: string]: (exporter: GLTFExporter) => IGLTFExporterExtensionV2 } = {};\r\n\r\n private _applyExtension<T>(\r\n node: T,\r\n extensions: IGLTFExporterExtensionV2[],\r\n index: number,\r\n actionAsync: (extension: IGLTFExporterExtensionV2, node: T) => Promise<Nullable<T>> | undefined\r\n ): Promise<Nullable<T>> {\r\n if (index >= extensions.length) {\r\n return Promise.resolve(node);\r\n }\r\n\r\n const currentPromise = actionAsync(extensions[index], node);\r\n\r\n if (!currentPromise) {\r\n return this._applyExtension(node, extensions, index + 1, actionAsync);\r\n }\r\n\r\n return currentPromise.then((newNode) => (newNode ? this._applyExtension(newNode, extensions, index + 1, actionAsync) : null));\r\n }\r\n\r\n private _applyExtensions<T>(node: T, actionAsync: (extension: IGLTFExporterExtensionV2, node: T) => Promise<Nullable<T>> | undefined): Promise<Nullable<T>> {\r\n const extensions: IGLTFExporterExtensionV2[] = [];\r\n for (const name of GLTFExporter._ExtensionNames) {\r\n extensions.push(this._extensions[name]);\r\n }\r\n\r\n return this._applyExtension(node, extensions, 0, actionAsync);\r\n }\r\n\r\n public _extensionsPreExportTextureAsync(context: string, babylonTexture: Texture, mimeType: ImageMimeType): Promise<Nullable<BaseTexture>> {\r\n return this._applyExtensions(babylonTexture, (extension, node) => extension.preExportTextureAsync && extension.preExportTextureAsync(context, node, mimeType));\r\n }\r\n\r\n public _extensionsPostExportMeshPrimitiveAsync(context: string, meshPrimitive: IMeshPrimitive, babylonSubMesh: SubMesh): Promise<Nullable<IMeshPrimitive>> {\r\n return this._applyExtensions(\r\n meshPrimitive,\r\n (extension, node) => extension.postExportMeshPrimitiveAsync && extension.postExportMeshPrimitiveAsync(context, node, babylonSubMesh)\r\n );\r\n }\r\n\r\n public _extensionsPostExportNodeAsync(context: string, node: INode, babylonNode: Node, nodeMap: Map<Node, number>, convertToRightHanded: boolean): Promise<Nullable<INode>> {\r\n return this._applyExtensions(\r\n node,\r\n (extension, node) => extension.postExportNodeAsync && extension.postExportNodeAsync(context, node, babylonNode, nodeMap, convertToRightHanded, this._dataWriter)\r\n );\r\n }\r\n\r\n public _extensionsPostExportMaterialAsync(context: string, material: IMaterial, babylonMaterial: Material): Promise<Nullable<IMaterial>> {\r\n return this._applyExtensions(material, (extension, node) => extension.postExportMaterialAsync && extension.postExportMaterialAsync(context, node, babylonMaterial));\r\n }\r\n\r\n public _extensionsPostExportMaterialAdditionalTextures(context: string, material: IMaterial, babylonMaterial: Material): BaseTexture[] {\r\n const output: BaseTexture[] = [];\r\n\r\n for (const name of GLTFExporter._ExtensionNames) {\r\n const extension = this._extensions[name];\r\n\r\n if (extension.postExportMaterialAdditionalTextures) {\r\n output.push(...extension.postExportMaterialAdditionalTextures(context, material, babylonMaterial));\r\n }\r\n }\r\n\r\n return output;\r\n }\r\n\r\n public _extensionsPostExportTextures(context: string, textureInfo: ITextureInfo, babylonTexture: BaseTexture): void {\r\n for (const name of GLTFExporter._ExtensionNames) {\r\n const extension = this._extensions[name];\r\n\r\n if (extension.postExportTexture) {\r\n extension.postExportTexture(context, textureInfo, babylonTexture);\r\n }\r\n }\r\n }\r\n\r\n private _forEachExtensions(action: (extension: IGLTFExporterExtensionV2) => void): void {\r\n for (const name of GLTFExporter._ExtensionNames) {\r\n const extension = this._extensions[name];\r\n if (extension.enabled) {\r\n action(extension);\r\n }\r\n }\r\n }\r\n\r\n private _extensionsOnExporting(): void {\r\n this._forEachExtensions((extension) => {\r\n if (extension.wasUsed) {\r\n this._glTF.extensionsUsed ||= [];\r\n if (this._glTF.extensionsUsed.indexOf(extension.name) === -1) {\r\n this._glTF.extensionsUsed.push(extension.name);\r\n }\r\n\r\n if (extension.required) {\r\n this._glTF.extensionsRequired ||= [];\r\n if (this._glTF.extensionsRequired.indexOf(extension.name) === -1) {\r\n this._glTF.extensionsRequired.push(extension.name);\r\n }\r\n }\r\n\r\n this._glTF.extensions ||= {};\r\n if (extension.onExporting) {\r\n extension.onExporting();\r\n }\r\n }\r\n });\r\n }\r\n\r\n private _loadExtensions(): void {\r\n for (const name of GLTFExporter._ExtensionNames) {\r\n const extension = GLTFExporter._ExtensionFactories[name](this);\r\n this._extensions[name] = extension;\r\n }\r\n }\r\n\r\n public constructor(babylonScene: Nullable<Scene> = EngineStore.LastCreatedScene, options?: IExportOptions) {\r\n if (!babylonScene) {\r\n throw new Error(\"No scene available to export\");\r\n }\r\n\r\n this._babylonScene = babylonScene;\r\n\r\n this._options = {\r\n shouldExportNode: () => true,\r\n shouldExportAnimation: () => true,\r\n metadataSelector: (metadata) => metadata,\r\n animationSampleRate: 1 / 60,\r\n exportWithoutWaitingForScene: false,\r\n exportUnusedUVs: false,\r\n removeNoopRootNodes: true,\r\n includeCoordinateSystemConversionNodes: false,\r\n ...options,\r\n };\r\n\r\n this._loadExtensions();\r\n }\r\n\r\n public dispose() {\r\n for (const key in this._extensions) {\r\n const extension = this._extensions[key];\r\n extension.dispose();\r\n }\r\n }\r\n\r\n public get options() {\r\n return this._options;\r\n }\r\n\r\n public static RegisterExtension(name: string, factory: (exporter: GLTFExporter) => IGLTFExporterExtensionV2): void {\r\n if (GLTFExporter.UnregisterExtension(name)) {\r\n Tools.Warn(`Extension with the name ${name} already exists`);\r\n }\r\n\r\n GLTFExporter._ExtensionFactories[name] = factory;\r\n GLTFExporter._ExtensionNames.push(name);\r\n }\r\n\r\n public static UnregisterExtension(name: string): boolean {\r\n if (!GLTFExporter._ExtensionFactories[name]) {\r\n return false;\r\n }\r\n delete GLTFExporter._ExtensionFactories[name];\r\n\r\n const index = GLTFExporter._ExtensionNames.indexOf(name);\r\n if (index !== -1) {\r\n GLTFExporter._ExtensionNames.splice(index, 1);\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private _generateJSON(shouldUseGlb: boolean, bufferByteLength: number, fileName?: string, prettyPrint?: boolean): string {\r\n const buffer: IBuffer = { byteLength: bufferByteLength };\r\n let imageName: string;\r\n let imageData: { data: ArrayBuffer; mimeType: ImageMimeType };\r\n let bufferView: IBufferView;\r\n let byteOffset: number = bufferByteLength;\r\n\r\n if (buffer.byteLength) {\r\n this._glTF.buffers = [buffer];\r\n }\r\n if (this._nodes && this._nodes.length) {\r\n this._glTF.nodes = this._nodes;\r\n }\r\n if (this._meshes && this._meshes.length) {\r\n this._glTF.meshes = this._meshes;\r\n }\r\n if (this._scenes && this._scenes.length) {\r\n this._glTF.scenes = this._scenes;\r\n this._glTF.scene = 0;\r\n }\r\n if (this._cameras && this._cameras.length) {\r\n this._glTF.cameras = this._cameras;\r\n }\r\n if (this._bufferViews && this._bufferViews.length) {\r\n this._glTF.bufferViews = this._bufferViews;\r\n }\r\n if (this._accessors && this._accessors.length) {\r\n this._glTF.accessors = this._accessors;\r\n }\r\n if (this._animations && this._animations.length) {\r\n this._glTF.animations = this._animations;\r\n }\r\n if (this._materials && this._materials.length) {\r\n this._glTF.materials = this._materials;\r\n }\r\n if (this._textures && this._textures.length) {\r\n this._glTF.textures = this._textures;\r\n }\r\n if (this._samplers && this._samplers.length) {\r\n this._glTF.samplers = this._samplers;\r\n }\r\n if (this._skins && this._skins.length) {\r\n this._glTF.skins = this._skins;\r\n }\r\n if (this._images && this._images.length) {\r\n if (!shouldUseGlb) {\r\n this._glTF.images = this._images;\r\n } else {\r\n this._glTF.images = [];\r\n\r\n this._images.forEach((image) => {\r\n if (image.uri) {\r\n imageData = this._imageData[image.uri];\r\n this._orderedImageData.push(imageData);\r\n bufferView = CreateBufferView(0, byteOffset, imageData.data.byteLength, undefined);\r\n byteOffset += imageData.data.byteLength;\r\n this._bufferViews.push(bufferView);\r\n image.bufferView = this._bufferViews.length - 1;\r\n image.name = imageName;\r\n image.mimeType = imageData.mimeType;\r\n image.uri = undefined;\r\n this._glTF.images!.push(image);\r\n }\r\n });\r\n\r\n // Replace uri with bufferview and mime type for glb\r\n buffer.byteLength = byteOffset;\r\n }\r\n }\r\n\r\n if (!shouldUseGlb) {\r\n buffer.uri = fileName + \".bin\";\r\n }\r\n\r\n return prettyPrint ? JSON.stringify(this._glTF, null, 2) : JSON.stringify(this._glTF);\r\n }\r\n\r\n public async generateGLTFAsync(glTFPrefix: string): Promise<GLTFData> {\r\n const binaryBuffer = await this._generateBinaryAsync();\r\n\r\n this._extensionsOnExporting();\r\n const jsonText = this._generateJSON(false, binaryBuffer.byteLength, glTFPrefix, true);\r\n const bin = new Blob([binaryBuffer], { type: \"application/octet-stream\" });\r\n\r\n const glTFFileName = glTFPrefix + \".gltf\";\r\n const glTFBinFile = glTFPrefix + \".bin\";\r\n\r\n const container = new GLTFData();\r\n\r\n container.files[glTFFileName] = jsonText;\r\n container.files[glTFBinFile] = bin;\r\n\r\n if (this._imageData) {\r\n for (const image in this._imageData) {\r\n container.files[image] = new Blob([this._imageData[image].data], { type: this._imageData[image].mimeType });\r\n }\r\n }\r\n\r\n return container;\r\n }\r\n\r\n private async _generateBinaryAsync(): Promise<Uint8Array> {\r\n await this._exportSceneAsync();\r\n return this._dataWriter.getOutputData();\r\n }\r\n\r\n /**\r\n * Pads the number to a multiple of 4\r\n * @param num number to pad\r\n * @returns padded number\r\n */\r\n private _getPadding(num: number): number {\r\n const remainder = num % 4;\r\n const padding = remainder === 0 ? remainder : 4 - remainder;\r\n\r\n return padding;\r\n }\r\n\r\n public async generateGLBAsync(glTFPrefix: string): Promise<GLTFData> {\r\n const binaryBuffer = await this._generateBinaryAsync();\r\n\r\n this._extensionsOnExporting();\r\n const jsonText = this._generateJSON(true, binaryBuffer.byteLength);\r\n const glbFileName = glTFPrefix + \".glb\";\r\n const headerLength = 12;\r\n const chunkLengthPrefix = 8;\r\n let jsonLength = jsonText.length;\r\n let encodedJsonText;\r\n let imageByteLength = 0;\r\n // make use of TextEncoder when available\r\n if (typeof TextEncoder !== \"undefined\") {\r\n const encoder = new TextEncoder();\r\n encodedJsonText = encoder.encode(jsonText);\r\n jsonLength = encodedJsonText.length;\r\n }\r\n for (let i = 0; i < this._orderedImageData.length; ++i) {\r\n imageByteLength += this._orderedImageData[i].data.byteLength;\r\n }\r\n const jsonPadding = this._getPadding(jsonLength);\r\n const binPadding = this._getPadding(binaryBuffer.byteLength);\r\n const imagePadding = this._getPadding(imageByteLength);\r\n\r\n const byteLength = headerLength + 2 * chunkLengthPrefix + jsonLength + jsonPadding + binaryBuffer.byteLength + binPadding + imageByteLength + imagePadding;\r\n\r\n // header\r\n const headerBuffer = new ArrayBuffer(headerLength);\r\n const headerBufferView = new DataView(headerBuffer);\r\n headerBufferView.setUint32(0, 0x46546c67, true); //glTF\r\n headerBufferView.setUint32(4, 2, true); // version\r\n headerBufferView.setUint32(8, byteLength, true); // total bytes in file\r\n\r\n // json chunk\r\n const jsonChunkBuffer = new ArrayBuffer(chunkLengthPrefix + jsonLength + jsonPadding);\r\n const jsonChunkBufferView = new DataView(jsonChunkBuffer);\r\n jsonChunkBufferView.setUint32(0, jsonLength + jsonPadding, true);\r\n jsonChunkBufferView.setUint32(4, 0x4e4f534a, true);\r\n\r\n // json chunk bytes\r\n const jsonData = new Uint8Array(jsonChunkBuffer, chunkLengthPrefix);\r\n // if TextEncoder was available, we can simply copy the encoded array\r\n if (encodedJsonText) {\r\n jsonData.set(encodedJsonText);\r\n } else {\r\n const blankCharCode = \"_\".charCodeAt(0);\r\n for (let i = 0; i < jsonLength; ++i) {\r\n const charCode = jsonText.charCodeAt(i);\r\n // if the character doesn't fit into a single UTF-16 code unit, just put a blank character\r\n if (charCode != jsonText.codePointAt(i)) {\r\n jsonData[i] = blankCharCode;\r\n } else {\r\n jsonData[i] = charCode;\r\n }\r\n }\r\n }\r\n\r\n // json padding\r\n const jsonPaddingView = new Uint8Array(jsonChunkBuffer, chunkLengthPrefix + jsonLength);\r\n for (let i = 0; i < jsonPadding; ++i) {\r\n jsonPaddingView[i] = 0x20;\r\n }\r\n\r\n // binary chunk\r\n const binaryChunkBuffer = new ArrayBuffer(chunkLengthPrefix);\r\n const binaryChunkBufferView = new DataView(binaryChunkBuffer);\r\n binaryChunkBufferView.setUint32(0, binaryBuffer.byteLength + binPadding + imageByteLength + imagePadding, true);\r\n binaryChunkBufferView.setUint32(4, 0x004e4942, true);\r\n\r\n // binary padding\r\n const binPaddingBuffer = new ArrayBuffer(binPadding);\r\n const binPaddingView = new Uint8Array(binPaddingBuffer);\r\n for (let i = 0; i < binPadding; ++i) {\r\n binPaddingView[i] = 0;\r\n }\r\n\r\n const imagePaddingBuffer = new ArrayBuffer(imagePadding);\r\n const imagePaddingView = new Uint8Array(imagePaddingBuffer);\r\n for (let i = 0; i < imagePadding; ++i) {\r\n imagePaddingView[i] = 0;\r\n }\r\n\r\n const glbData = [headerBuffer, jsonChunkBuffer, binaryChunkBuffer, binaryBuffer];\r\n\r\n // binary data\r\n for (let i = 0; i < this._orderedImageData.length; ++i) {\r\n glbData.push(this._orderedImageData[i].data);\r\n }\r\n\r\n glbData.push(binPaddingBuffer);\r\n\r\n glbData.push(imagePaddingBuffer);\r\n\r\n const glbFile = new Blob(glbData, { type: \"application/octet-stream\" });\r\n\r\n const container = new GLTFData();\r\n container.files[glbFileName] = glbFile;\r\n\r\n return container;\r\n }\r\n\r\n private _setNodeTransformation(node: INode, babylonTransformNode: TransformNode, convertToRightHanded: boolean): void {\r\n if (!babylonTransformNode.getPivotPoint().equalsToFloats(0, 0, 0)) {\r\n Tools.Warn(\"Pivot points are not supported in the glTF serializer\");\r\n }\r\n\r\n if (!babylonTransformNode.position.equalsToFloats(0, 0, 0)) {\r\n const translation = TmpVectors.Vector3[0].copyFrom(babylonTransformNode.position);\r\n if (convertToRightHanded) {\r\n ConvertToRightHandedPosition(translation);\r\n }\r\n\r\n node.translation = translation.asArray();\r\n }\r\n\r\n if (!babylonTransformNode.scaling.equalsToFloats(1, 1, 1)) {\r\n node.scale = babylonTransformNode.scaling.asArray();\r\n }\r\n\r\n const rotationQuaternion = Quaternion.FromEulerAngles(babylonTransformNode.rotation.x, babylonTransformNode.rotation.y, babylonTransformNode.rotation.z);\r\n if (babylonTransformNode.rotationQuaternion) {\r\n rotationQuaternion.multiplyInPlace(babylonTransformNode.rotationQuaternion);\r\n }\r\n if (!Quaternion.IsIdentity(rotationQuaternion)) {\r\n if (convertToRightHanded) {\r\n ConvertToRightHandedRotation(rotationQuaternion);\r\n }\r\n\r\n node.rotation = rotationQuaternion.normalize().asArray();\r\n }\r\n }\r\n\r\n private _setCameraTransformation(node: INode, babylonCamera: Camera, convertToRightHanded: boolean, parent: Nullable<Node>): void {\r\n const translation = TmpVectors.Vector3[0];\r\n const rotation = TmpVectors.Quaternion[0];\r\n\r\n if (parent !== null) {\r\n // Camera.getWorldMatrix returns global coordinates. GLTF node must use local coordinates. If camera has parent we need to use local translation/rotation.\r\n const parentWorldMatrix = Matrix.Invert(parent.getWorldMatrix());\r\n const cameraWorldMatrix = babylonCamera.getWorldMatrix();\r\n const cameraLocal = cameraWorldMatrix.multiply(parentWorldMatrix);\r\n cameraLocal.decompose(undefined, rotation, translation);\r\n } else {\r\n babylonCamera.getWorldMatrix().decompose(undefined, rotation, translation);\r\n }\r\n\r\n if (!translation.equalsToFloats(0, 0, 0)) {\r\n node.translation = translation.asArray();\r\n }\r\n\r\n if (!Quaternion.IsIdentity(rotation)) {\r\n node.rotation = rotation.asArray();\r\n }\r\n }\r\n\r\n // Export babylon cameras to glTF cameras\r\n private _listAvailableCameras(): void {\r\n for (const camera of this._babylonScene.cameras) {\r\n const glTFCamera: ICamera = {\r\n type: camera.mode === Camera.PERSPECTIVE_CAMERA ? CameraType.PERSPECTIVE : CameraType.ORTHOGRAPHIC,\r\n };\r\n\r\n if (camera.name) {\r\n glTFCamera.name = camera.name;\r\n }\r\n\r\n if (glTFCamera.type === CameraType.PERSPECTIVE) {\r\n glTFCamera.perspective = {\r\n aspectRatio: camera.getEngine().getAspectRatio(camera),\r\n yfov: camera.fovMode === Camera.FOVMODE_VERTICAL_FIXED ? camera.fov : camera.fov * camera.getEngine().getAspectRatio(camera),\r\n znear: camera.minZ,\r\n zfar: camera.maxZ,\r\n };\r\n } else if (glTFCamera.type === CameraType.ORTHOGRAPHIC) {\r\n const halfWidth = camera.orthoLeft && camera.orthoRight ? 0.5 * (camera.orthoRight - camera.orthoLeft) : camera.getEngine().getRenderWidth() * 0.5;\r\n const halfHeight = camera.orthoBottom && camera.orthoTop ? 0.5 * (camera.orthoTop - camera.orthoBottom) : camera.getEngine().getRenderHeight() * 0.5;\r\n glTFCamera.orthographic = {\r\n xmag: halfWidth,\r\n ymag: halfHeight,\r\n znear: camera.minZ,\r\n zfar: camera.maxZ,\r\n };\r\n }\r\n this._camerasMap.set(camera, glTFCamera);\r\n }\r\n }\r\n\r\n // Cleanup unused cameras and assign index to nodes.\r\n private _exportAndAssignCameras(): void {\r\n const gltfCameras = Array.from(this._camerasMap.values());\r\n for (const gltfCamera of gltfCameras) {\r\n const usedNodes = this._nodesCameraMap.get(gltfCamera);\r\n if (usedNodes !== undefined) {\r\n this._cameras.push(gltfCamera);\r\n for (const node of usedNodes) {\r\n node.camera = this._cameras.length - 1;\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Builds all skins in the skins array so nodes can reference it during node parsing.\r\n private _listAvailableSkeletons(): void {\r\n for (const skeleton of this._babylonScene.skeletons) {\r\n if (skeleton.bones.length <= 0) {\r\n continue;\r\n }\r\n\r\n const skin: ISkin = { joints: [] };\r\n this._skinMap.set(skeleton, skin);\r\n }\r\n }\r\n\r\n private _exportAndAssignSkeletons() {\r\n for (const skeleton of this._babylonScene.skeletons) {\r\n if (skeleton.bones.length <= 0) {\r\n continue;\r\n }\r\n\r\n const skin = this._skinMap.get(skeleton);\r\n\r\n if (skin == undefined) {\r\n continue;\r\n }\r\n\r\n const boneIndexMap: { [index: number]: Bone } = {};\r\n const inverseBindMatrices: Matrix[] = [];\r\n\r\n let maxBoneIndex = -1;\r\n for (let i = 0; i < skeleton.bones.length; ++i) {\r\n const bone = skeleton.bones[i];\r\n const boneIndex = bone.getIndex() ?? i;\r\n if (boneIndex !== -1) {\r\n boneIndexMap[boneIndex] = bone;\r\n if (boneIndex > maxBoneIndex) {\r\n maxBoneIndex = boneIndex;\r\n }\r\n }\r\n }\r\n\r\n // Set joints index to scene node.\r\n for (let boneIndex = 0; boneIndex <= maxBoneIndex; ++boneIndex) {\r\n const bone = boneIndexMap[boneIndex];\r\n inverseBindMatrices.push(bone.getAbsoluteInverseBindMatrix());\r\n const transformNode = bone.getTransformNode();\r\n\r\n if (transformNode !== null) {\r\n const nodeID = this._nodeMap.get(transformNode);\r\n if (transformNode && nodeID !== null && nodeID !== undefined) {\r\n skin.joints.push(nodeID);\r\n } else {\r\n Tools.Warn(\"Exporting a bone without a linked transform node is currently unsupported\");\r\n }\r\n } else {\r\n Tools.Warn(\"Exporting a bone without a linked transform node is currently unsupported\");\r\n }\r\n }\r\n\r\n // Nodes that use this skin.\r\n const skinedNodes = this._nodesSkinMap.get(skin);\r\n\r\n // Only create skeleton if it has at least one joint and is used by a mesh.\r\n if (skin.joints.length > 0 && skinedNodes !== undefined) {\r\n // create buffer view for inverse bind matrices\r\n const byteStride = 64; // 4 x 4 matrix of 32 bit float\r\n const byteLength = inverseBindMatrices.length * byteStride;\r\n const bufferViewOffset = this._dataWriter.byteOffset;\r\n const bufferView = CreateBufferView(0, bufferViewOffset, byteLength, undefined);\r\n this._bufferViews.push(bufferView);\r\n const bufferViewIndex = this._bufferViews.length - 1;\r\n const bindMatrixAccessor = CreateAccessor(bufferViewIndex, AccessorType.MAT4, AccessorComponentType.FLOAT, inverseBindMatrices.length, null, null);\r\n const inverseBindAccessorIndex = this._accessors.push(bindMatrixAccessor) - 1;\r\n skin.inverseBindMatrices = inverseBindAccessorIndex;\r\n inverseBindMatrices.forEach((mat) => {\r\n mat.m.forEach((cell: number) => {\r\n this._dataWriter.writeFloat32(cell);\r\n });\r\n });\r\n\r\n this._skins.push(skin);\r\n for (const skinedNode of skinedNodes) {\r\n skinedNode.skin = this._skins.length - 1;\r\n }\r\n }\r\n }\r\n }\r\n\r\n private async _exportSceneAsync(): Promise<void> {\r\n const scene: IScene = { nodes: [] };\r\n\r\n // Scene metadata\r\n if (this._babylonScene.metadata) {\r\n if (this._options.metadataSelector) {\r\n scene.extras = this._options.metadataSelector(this._babylonScene.metadata);\r\n } else if (this._babylonScene.metadata.gltf) {\r\n scene.extras = this._babylonScene.metadata.gltf.extras;\r\n }\r\n }\r\n\r\n // TODO:\r\n // deal with this from the loader:\r\n // babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem;\r\n // babylonMaterial.invertNormalMapY = this._babylonScene.useRightHandedSystem;\r\n\r\n const rootNodesRH = new Array<Node>();\r\n const rootNodesLH = new Array<Node>();\r\n const rootNoopNodesRH = new Array<Node>();\r\n\r\n for (const rootNode of this._babylonScene.rootNodes) {\r\n if (this._options.removeNoopRootNodes && !this._options.includeCoordinateSystemConversionNodes && IsNoopNode(rootNode, this._babylonScene.useRightHandedSystem)) {\r\n rootNoopNodesRH.push(...rootNode.getChildren());\r\n } else if (this._babylonScene.useRightHandedSystem) {\r\n rootNodesRH.push(rootNode);\r\n } else {\r\n rootNodesLH.push(rootNode);\r\n }\r\n }\r\n\r\n this._listAvailableCameras();\r\n this._listAvailableSkeletons();\r\n\r\n const stateLH = new ExporterState(true, false);\r\n scene.nodes.push(...(await this._exportNodesAsync(rootNodesLH, stateLH)));\r\n const stateRH = new ExporterState(false, false);\r\n scene.nodes.push(...(await this._exportNodesAsync(rootNodesRH, stateRH)));\r\n const noopRH = new ExporterState(false, true);\r\n scene.nodes.push(...(await this._exportNodesAsync(rootNoopNodesRH, noopRH)));\r\n\r\n if (scene.nodes.length) {\r\n this._scenes.push(scene);\r\n }\r\n\r\n this._exportAndAssignCameras();\r\n this._exportAndAssignSkeletons();\r\n\r\n if (this._babylonScene.animationGroups.length) {\r\n _GLTFAnimation._CreateNodeAndMorphAnimationFromAnimationGroups(\r\n this._babylonScene,\r\n this._animations,\r\n this._nodeMap,\r\n this._dataWriter,\r\n this._bufferViews,\r\n this._accessors,\r\n this._animationSampleRate,\r\n stateLH.getNodesSet()\r\n );\r\n }\r\n }\r\n\r\n private _shouldExportNode(babylonNode: Node): boolean {\r\n let result = this._shouldExportNodeMap.get(babylonNode);\r\n\r\n if (result === undefined) {\r\n result = this._options.shouldExportNode(babylonNode);\r\n this._shouldExportNodeMap.set(babylonNode, result);\r\n }\r\n\r\n return result;\r\n }\r\n\r\n private async _exportNodesAsync(babylonRootNodes: Node[], state: ExporterState): Promise<number[]> {\r\n const nodes = new Array<number>();\r\n\r\n this._exportBuffers(babylonRootNodes, state);\r\n\r\n for (const babylonNode of babylonRootNodes) {\r\n if (this._shouldExportNode(babylonNode)) {\r\n const nodeIndex = await this._exportNodeAsync(babylonNode, state);\r\n if (nodeIndex !== null) {\r\n nodes.push(nodeIndex);\r\n }\r\n }\r\n }\r\n\r\n return nodes;\r\n }\r\n\r\n private _collectBuffers(\r\n babylonNode: Node,\r\n bufferToVertexBuffersMap: Map<Buffer, VertexBuffer[]>,\r\n vertexBufferToMeshesMap: Map<VertexBuffer, Mesh[]>,\r\n morphTargetsToMeshesMap: Map<MorphTarget, Mesh[]>,\r\n state: ExporterState\r\n ): void {\r\n if (!this._shouldExportNode(babylonNode)) {\r\n return;\r\n }\r\n\r\n if (babylonNode instanceof Mesh && babylonNode.geometry) {\r\n const vertexBuffers = babylonNode.geometry.getVertexBuffers();\r\n if (vertexBuffers) {\r\n for (const kind in vertexBuffers) {\r\n const vertexBuffer = vertexBuffers[kind];\r\n state.setHasVertexColorAlpha(vertexBuffer, babylonNode.hasVertexAlpha);\r\n const buffer = vertexBuffer._buffer;\r\n const vertexBufferArray = bufferToVertexBuffersMap.get(buffer) || [];\r\n bufferToVertexBuffersMap.set(buffer, vertexBufferArray);\r\n if (vertexBufferArray.indexOf(vertexBuffer) === -1) {\r\n vertexBufferArray.push(vertexBuffer);\r\n }\r\n\r\n const meshes = vertexBufferToMeshesMap.get(vertexBuffer) || [];\r\n vertexBufferToMeshesMap.set(vertexBuffer, meshes);\r\n if (meshes.indexOf(babylonNode) === -1) {\r\n meshes.push(babylonNode);\r\n }\r\n }\r\n }\r\n\r\n const morphTargetManager = babylonNode.morphTargetManager;\r\n\r\n if (morphTargetManager) {\r\n for (let morphIndex = 0; morphIndex < morphTargetManager.numTargets; morphIndex++) {\r\n const morphTarget = morphTargetManager.getTarget(morphIndex);\r\n\r\n const meshes = morphTargetsToMeshesMap.get(morphTarget) || [];\r\n morphTargetsToMeshesMap.set(morphTarget, meshes);\r\n if (meshes.indexOf(babylonNode) === -1) {\r\n meshes.push(babylonNode);\r\n }\r\n }\r\n }\r\n }\r\n\r\n for (const babylonChildNode of babylonNode.getChildren()) {\r\n this._collectBuffers(babylonChildNode, bufferToVertexBuffersMap, vertexBufferToMeshesMap, morphTargetsToMeshesMap, state);\r\n }\r\n }\r\n\r\n private _exportBuffers(babylonRootNodes: Node[], state: ExporterState): void {\r\n const bufferToVertexBuffersMap = new Map<Buffer, VertexBuffer[]>();\r\n const vertexBufferToMeshesMap = new Map<VertexBuffer, Mesh[]>();\r\n const morphTagetsMeshesMap = new Map<MorphTarget, Mesh[]>();\r\n\r\n for (const babylonNode of babylonRootNodes) {\r\n this._collectBuffers(babylonNode, bufferToVertexBuffersMap, vertexBufferToMeshesMap, morphTagetsMeshesMap, state);\r\n }\r\n\r\n const buffers = Array.from(bufferToVertexBuffersMap.keys());\r\n\r\n for (const buffer of buffers) {\r\n const data = buffer.getData();\r\n if (!data) {\r\n throw new Error(\"Buffer data is not available\");\r\n }\r\n\r\n const vertexBuffers = bufferToVertexBuffersMap.get(buffer);\r\n\r\n if (!vertexBuffers) {\r\n continue;\r\n }\r\n\r\n const byteStride = vertexBuffers[0].byteStride;\r\n if (vertexBuffers.some((vertexBuffer) => vertexBuffer.byteStride !== byteStride)) {\r\n throw new Error(\"Vertex buffers pointing to the same buffer must have the same byte stride\");\r\n }\r\n\r\n const bytes = DataArrayToUint8Array(data).slice();\r\n\r\n // Apply conversions to buffer data in-place.\r\n for (const vertexBuffer of vertexBuffers) {\r\n const { byteOffset, byteStride, type, normalized } = vertexBuffer;\r\n const size = vertexBuffer.getSize();\r\n const meshes = vertexBufferToMeshesMap.get(vertexBuffer)!;\r\n const maxTotalVertices = meshes.reduce((max, current) => {\r\n return current.getTotalVertices() > max ? current.getTotalVertices() : max;\r\n }, -Number.MAX_VALUE); // To ensure nothing is missed when enumerating, but may not be necessary.\r\n\r\n switch (vertexBuffer.getKind()) {\r\n // Normalize normals and tangents.\r\n case VertexBuffer.NormalKind:\r\n case VertexBuffer.TangentKind: {\r\n EnumerateFloatValues(bytes, byteOffset, byteStride, size, type, maxTotalVertices * size, normalized, (values) => {\r\n const invLength = 1 / Math.sqrt(values[0] * values[0] + values[1] * values[1] + values[2] * values[2]);\r\n values[0] *= invLength;\r\n values[1] *= invLength;\r\n values[2] *= invLength;\r\n });\r\n break;\r\n }\r\n // Convert StandardMaterial vertex colors from gamma to linear space.\r\n case VertexBuffer.ColorKind: {\r\n const stdMaterialCount = meshes.filter((mesh) => mesh.material instanceof StandardMaterial || mesh.material == null).length;\r\n\r\n if (stdMaterialCount == 0) {\r\n break; // Buffer not used by StandardMaterials, so no conversion needed.\r\n }\r\n\r\n // TODO: Implement this case.\r\n if (stdMaterialCount != meshes.length) {\r\n Logger.Warn(\"Not converting vertex color space, as buffer is shared by StandardMaterials and other material types. Results may look incorrect.\");\r\n break;\r\n }\r\n\r\n if (type == VertexBuffer.UNSIGNED_BYTE) {\r\n Logger.Warn(\"Converting uint8 vertex colors to linear space. Results may look incorrect.\");\r\n }\r\n\r\n const vertexData3 = new Color3();\r\n const vertexData4 = new Color4();\r\n const useExactSrgbConversions = this._babylonScene.getEngine().useExactSrgbConversions;\r\n\r\n EnumerateFloatValues(bytes, byteOffset, byteStride, size, type, maxTotalVertices * size, normalized, (values) => {\r\n // Using separate Color3 and Color4 objects to ensure the right functions are called.\r\n if (values.length === 3) {\r\n vertexData3.fromArray(values, 0);\r\n vertexData3.toLinearSpaceToRef(vertexData3, useExactSrgbConversions);\r\n vertexData3.toArray(values, 0);\r\n } else {\r\n vertexData4.fromArray(values, 0);\r\n vertexData4.toLinearSpaceToRef(vertexData4, useExactSrgbConversions);\r\n vertexData4.toArray(values, 0);\r\n }\r\n });\r\n }\r\n }\r\n }\r\n\r\n // Performs coordinate conversion if needed (only for position, normal and tanget).\r\n if (state.convertToRightHanded) {\r\n for (const vertexBuffer of vertexBuffers) {\r\n switch (vertexBuffer.getKind()) {\r\n case VertexBuffer.PositionKind:\r\n case VertexBuffer.NormalKind:\r\n case VertexBuffer.TangentKind: {\r\n for (const mesh of vertexBufferToMeshesMap.get(vertexBuffer)!) {\r\n const { byteOffset, byteStride, type, normalized } = vertexBuffer;\r\n const size = vertexBuffer.getSize();\r\n EnumerateFloatValues(bytes, byteOffset, byteStride, size, type, mesh.getTotalVertices() * size, normalized, (values) => {\r\n values[0] = -values[0];\r\n });\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Save converted bytes for min/max computation.\r\n state.convertedToRightHandedBuffers.set(buffer, bytes);\r\n }\r\n\r\n const byteOffset = this._dataWriter.byteOffset;\r\n this._dataWriter.writeUint8Array(bytes);\r\n this._bufferViews.push(CreateBufferView(0, byteOffset, bytes.length, byteStride));\r\n state.setVertexBufferView(buffer, this._bufferViews.length - 1);\r\n\r\n const floatMatricesIndices = new Map<VertexBuffer, FloatArray>();\r\n\r\n // If buffers are of type MatricesWeightsKind and have float values, we need to create a new buffer instead.\r\n for (const vertexBuffer of vertexBuffers) {\r\n switch (vertexBuffer.getKind()) {\r\n case VertexBuffer.MatricesIndicesKind:\r\n case VertexBuffer.MatricesIndicesExtraKind: {\r\n if (vertexBuffer.type == VertexBuffer.FLOAT) {\r\n for (const mesh of vertexBufferToMeshesMap.get(vertexBuffer)!) {\r\n const floatData = vertexBuffer.getFloatData(mesh.getTotalVertices());\r\n if (floatData !== null) {\r\n floatMatricesIndices.set(vertexBuffer, floatData);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (floatMatricesIndices.size !== 0) {\r\n Logger.Warn(\r\n `Joints conversion needed: some joints are stored as floats in Babylon but GLTF requires UNSIGNED BYTES. We will perform the conversion but this might lead to unused data in the buffer.`\r\n );\r\n }\r\n\r\n const floatArrayVertexBuffers = Array.from(floatMatricesIndices.keys());\r\n\r\n for (const vertexBuffer of floatArrayVertexBuffers) {\r\n const array = floatMatricesIndices.get(vertexBuffer);\r\n\r\n if (!array) {\r\n continue;\r\n }\r\n\r\n const byteOffset = this._dataWriter.byteOffset;\r\n if (FloatsNeed16BitInteger(array)) {\r\n const newArray = new Uint16Array(array.length);\r\n for (let index = 0; index < array.length; index++) {\r\n newArray[index] = array[index];\r\n }\r\n this._dataWriter.writeUint16Array(newArray);\r\n this._bufferViews.push(CreateBufferView(0, byteOffset, newArray.byteLength, 4 * 2));\r\n } else {\r\n const newArray = new Uint8Array(array.length);\r\n for (let index = 0; index < array.length; index++) {\r\n newArray[index] = array[index];\r\n }\r\n this._dataWriter.writeUint8Array(newArray);\r\n this._bufferViews.push(CreateBufferView(0, byteOffset, newArray.byteLength, 4));\r\n }\r\n\r\n state.setRemappedBufferView(buffer, vertexBuffer, this._bufferViews.length - 1);\r\n }\r\n }\r\n\r\n const morphTargets = Array.from(morphTagetsMeshesMap.keys());\r\n\r\n for (const morphTarget of morphTargets) {\r\n const meshes = morphTagetsMeshesMap.get(morphTarget);\r\n\r\n if (!meshes) {\r\n continue;\r\n }\r\n\r\n const glTFMorphTarget = BuildMorphTargetBuffers(morphTarget, meshes[0], this._dataWriter, this._bufferViews, this._accessors, state.convertToRightHanded);\r\n\r\n for (const mesh of meshes) {\r\n state.bindMorphDataToMesh(mesh, glTFMorphTarget);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Processes a node to be exported to the glTF file\r\n * @returns A promise that resolves with the node index when the processing is complete, or null if the node should not be exported\r\n * @internal\r\n */\r\n private async _exportNodeAsync(babylonNode: Node, state: ExporterState): Promise<Nullable<number>> {\r\n let nodeIndex = this._nodeMap.get(babylonNode);\r\n if (nodeIndex !== undefined) {\r\n return nodeIndex;\r\n }\r\n\r\n const node: INode = {};\r\n\r\n if (babylonNode.name) {\r\n node.name = babylonNode.name;\r\n }\r\n\r\n if (babylonNode instanceof TransformNode) {\r\n this._setNodeTransformation(node, babylonNode, state.convertToRightHanded);\r\n\r\n if (babylonNode instanceof Mesh || babylonNode instanceof InstancedMesh) {\r\n const babylonMesh = babylonNode instanceof Mesh ? babylonNode : babylonNode.sourceMesh;\r\n if (babylonMesh.subMeshes && babylonMesh.subMeshes.length > 0) {\r\n node.mesh = await this._exportMeshAsync(babylonMesh, state);\r\n }\r\n\r\n if (babylonNode.skeleton) {\r\n const skin = this._skinMap.get(babylonNode.skeleton);\r\n\r\n if (skin !== undefined) {\r\n if (this._nodesSkinMap.get(skin) === undefined) {\r\n this._nodesSkinMap.set(skin, []);\r\n }\r\n\r\n this._nodesSkinMap.get(skin)?.push(node);\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (babylonNode instanceof Camera) {\r\n const gltfCamera = this._camerasMap.get(babylonNode);\r\n\r\n if (gltfCamera) {\r\n if (this._nodesCameraMap.get(gltfCamera) === undefined) {\r\n this._nodesCameraMap.set(gltfCamera, []);\r\n }\r\n\r\n const parentBabylonNode = babylonNode.parent;\r\n this._setCameraTransformation(node, babylonNode, state.convertToRightHanded, parentBabylonNode);\r\n\r\n // If a camera has a node that was added by the GLTF importer, we can just use the parent node transform as the \"camera\" transform.\r\n if (parentBabylonNode && IsParentAddedByImporter(babylonNode, parentBabylonNode)) {\r\n const parentNodeIndex = this._nodeMap.get(parentBabylonNode);\r\n if (parentNodeIndex) {\r\n const parentNode = this._nodes[parentNodeIndex];\r\n this._nodesCameraMap.get(gltfCamera)?.push(parentNode);\r\n return null; // Skip exporting this node\r\n }\r\n } else {\r\n if (state.convertToRightHanded) {\r\n ConvertToRightHandedNode(node);\r\n RotateNode180Y(node);\r\n }\r\n this._nodesCameraMap.get(gltfCamera)?.push(node);\r\n }\r\n }\r\n }\r\n\r\n // Apply extensions to the node. If this resolves to null, it means we should skip exporting this node (NOTE: This will also skip its children)\r\n const processedNode = await this._extensionsPostExportNodeAsync(\"exportNodeAsync\", node, babylonNode, this._nodeMap, state.convertToRightHanded);\r\n if (!processedNode) {\r\n Logger.Warn(`Not exporting node ${babylonNode.name}`);\r\n return null;\r\n }\r\n\r\n nodeIndex = this._nodes.length;\r\n this._nodes.push(node);\r\n this._nodeMap.set(babylonNode, nodeIndex);\r\n state.pushExportedNode(babylonNode);\r\n\r\n // Process node's animations once the node has been added to nodeMap (TODO: This should be refactored)\r\n const runtimeGLTFAnimation: IAnimation = {\r\n name: \"runtime animations\",\r\n channels: [],\r\n samplers: [],\r\n };\r\n const idleGLTFAnimations: IAnimation[] = [];\r\n\r\n if (!this._babylonScene.animationGroups.length) {\r\n _GLTFAnimation._CreateMorphTargetAnimationFromMorphTargetAnimations(\r\n babylonNode,\r\n runtimeGLTFAnimation,\r\n idleGLTFAnimations,\r\n this._nodeMap,\r\n this._nodes,\r\n this._dataWriter,\r\n this._bufferViews,\r\n this._accessors,\r\n this._animationSampleRate,\r\n state.convertToRightHanded,\r\n this._options.shouldExportAnimation\r\n );\r\n if (babylonNode.animations.length) {\r\n _GLTFAnimation._CreateNodeAnimationFromNodeAnimations(\r\n babylonNode,\r\n runtimeGLTFAnimation,\r\n idleGLTFAnimations,\r\n this._nodeMap,\r\n this._nodes,\r\n this._dataWriter,\r\n this._bufferViews,\r\n this._accessors,\r\n this._animationSampleRate,\r\n state.convertToRightHanded,\r\n this._options.shouldExportAnimation\r\n );\r\n }\r\n }\r\n\r\n if (runtimeGLTFAnimation.channels.length && runtimeGLTFAnimation.samplers.length) {\r\n this._animations.push(runtimeGLTFAnimation);\r\n }\r\n idleGLTFAnimations.forEach((idleGLTFAnimation) => {\r\n if (idleGLTFAnimation.channels.length && idleGLTFAnimation.samplers.length) {\r\n this._animations.push(idleGLTFAnimation);\r\n }\r\n });\r\n\r\n // Begin processing child nodes once parent has been added to the node list\r\n for (const babylonChildNode of babylonNode.getChildren()) {\r\n if (this._shouldExportNode(babylonChildNode)) {\r\n const childNodeIndex = await this._exportNodeAsync(babylonChildNode, state);\r\n if (childNodeIndex !== null) {\r\n node.children ||= [];\r\n node.children.push(childNodeIndex);\r\n }\r\n }\r\n }\r\n\r\n return nodeIndex;\r\n }\r\n\r\n private _exportIndices(\r\n indices: Nullable<IndicesArray>,\r\n start: number,\r\n count: number,\r\n offset: number,\r\n fillMode: number,\r\n sideOrientation: number,\r\n state: ExporterState,\r\n primitive: IMeshPrimitive\r\n ): void {\r\n const is32Bits = AreIndices32Bits(indices, count);\r\n let indicesToExport = indices;\r\n\r\n primitive.mode = GetPrimitiveMode(fillMode);\r\n\r\n // Flip if triangle winding order is not CCW as glTF is always CCW.\r\n const invertedMaterial = sideOrientation !== Material.CounterClockWiseSideOrientation;\r\n\r\n const flipWhenInvertedMaterial = !state.wasAddedByNoopNode && invertedMaterial;\r\n\r\n const flip = IsTriangleFillMode(fillMode) && flipWhenInvertedMaterial;\r\n\r\n if (flip) {\r\n if (fillMode === Material.TriangleStripDrawMode || fillMode === Material.TriangleFanDrawMode) {\r\n throw new Error(\"Triangle strip/fan fill mode is not implemented\");\r\n }\r\n\r\n primitive.mode = GetPrimitiveMode(fillMode);\r\n\r\n const newIndices = is32Bits ? new Uint32Array(count) : new Uint16Array(count);\r\n\r\n if (indices) {\r\n for (let i = 0; i + 2 < count; i += 3) {\r\n newIndices[i] = indices[start + i] + offset;\r\n newIndices[i + 1] = indices[start + i + 2] + offset;\r\n newIndices[i + 2] = indices[start + i + 1] + offset;\r\n }\r\n } else {\r\n for (let i = 0; i + 2 < count; i += 3) {\r\n newIndices[i] = i;\r\n newIndices[i + 1] = i + 2;\r\n newIndices[i + 2] = i + 1;\r\n }\r\n }\r\n\r\n indicesToExport = newIndices;\r\n } else if (indices && offset !== 0) {\r\n const newIndices = is32Bits ? new Uint32Array(count) : new Uint16Array(count);\r\n for (let i = 0; i < count; i++) {\r\n newIndices[i] = indices[start + i] + offset;\r\n }\r\n\r\n indicesToExport = newIndices;\r\n }\r\n\r\n if (indicesToExport) {\r\n let accessorIndex = state.getIndicesAccessor(indices, start, count, offset, flip);\r\n if (accessorIndex === undefined) {\r\n const bufferViewByteOffset = this._dataWriter.byteOffset;\r\n const bytes = IndicesArrayToUint8Array(indicesToExport, start, count, is32Bits);\r\n this._dataWriter.writeUint8Array(bytes);\r\n this._bufferViews.push(CreateBufferView(0, bufferViewByteOffset, bytes.length));\r\n const bufferViewIndex = this._bufferViews.length - 1;\r\n\r\n const componentType = is32Bits ? AccessorComponentType.UNSIGNED_INT : AccessorComponentType.UNSIGNED_SHORT;\r\n this._accessors.push(CreateAccessor(bufferViewIndex, AccessorType.SCALAR, componentType, count, 0));\r\n accessorIndex = this._accessors.length - 1;\r\n state.setIndicesAccessor(indices, start, count, offset, flip, accessorIndex);\r\n }\r\n\r\n primitive.indices = accessorIndex;\r\n }\r\n }\r\n\r\n private _exportVertexBuffer(vertexBuffer: VertexBuffer, babylonMaterial: Material, start: number, count: number, state: ExporterState, primitive: IMeshPrimitive): void {\r\n const kind = vertexBuffer.getKind();\r\n\r\n if (!IsStandardVertexAttribute(kind)) {\r\n return;\r\n }\r\n\r\n if (kind.startsWith(\"uv\") && !this._options.exportUnusedUVs) {\r\n if (!babylonMaterial || !this._materialNeedsUVsSet.has(babylonMaterial)) {\r\n return;\r\n }\r\n }\r\n\r\n let accessorIndex = state.getVertexAccessor(vertexBuffer, start, count);\r\n\r\n if (accessorIndex === undefined) {\r\n // Get min/max from converted or original data.\r\n const data = state.convertedToRightHandedBuffers.get(vertexBuffer._buffer) || vertexBuffer._buffer.getData()!;\r\n const minMax = kind === VertexBuffer.PositionKind ? GetMinMax(data, vertexBuffer, start, count) : null;\r\n\r\n if ((kind === VertexBuffer.MatricesIndicesKind || kind === VertexBuffer.MatricesIndicesExtraKind) && vertexBuffer.type === VertexBuffer.FLOAT) {\r\n const bufferViewIndex = state.getRemappedBufferView(vertexBuffer._buffer, vertexBuffer);\r\n if (bufferViewIndex !== undefined) {\r\n const byteOffset = vertexBuffer.byteOffset + start * vertexBuffer.byteStride;\r\n this._accessors.push(\r\n CreateAccessor(bufferViewIndex, GetAccessorType(kind, state.hasVertexColorAlpha(vertexBuffer)), VertexBuffer.UNSIGNED_BYTE, count, byteOffset, minMax)\r\n );\r\n accessorIndex = this._accessors.length - 1;\r\n state.setVertexAccessor(vertexBuffer, start, count, accessorIndex);\r\n primitive.attributes[GetAttributeType(kind)] = accessorIndex;\r\n }\r\n } else {\r\n const bufferViewIndex = state.getVertexBufferView(vertexBuffer._buffer)!;\r\n const byteOffset = vertexBuffer.byteOffset + start * vertexBuffer.byteStride;\r\n this._accessors.push(\r\n CreateAccessor(\r\n bufferViewIndex,\r\n GetAccessorType(kind, state.hasVertexColorAlpha(vertexBuffer)),\r\n vertexBuffer.type,\r\n count,\r\n byteOffset,\r\n minMax,\r\n vertexBuffer.normalized // TODO: Find other places where this is needed.\r\n )\r\n );\r\n accessorIndex = this._accessors.length - 1;\r\n state.setVertexAccessor(vertexBuffer, start, count, accessorIndex);\r\n primitive.attributes[GetAttributeType(kind)] = accessorIndex;\r\n }\r\n } else {\r\n primitive.attributes[GetAttributeType(kind)] = accessorIndex;\r\n }\r\n }\r\n\r\n private async _exportMaterialAsync(babylonMaterial: Material, vertexBuffers: { [kind: string]: VertexBuffer }, subMesh: SubMesh, primitive: IMeshPrimitive): Promise<void> {\r\n let materialIndex = this._materialMap.get(babylonMaterial);\r\n if (materialIndex === undefined) {\r\n const hasUVs = vertexBuffers && Object.keys(vertexBuffers).some((kind) => kind.startsWith(\"uv\"));\r\n babylonMaterial = babylonMaterial instanceof MultiMaterial ? babylonMaterial.subMaterials[subMesh.materialIndex]! : babylonMaterial;\r\n if (babylonMaterial instanceof PBRMaterial) {\r\n materialIndex = await this._materialExporter.exportPBRMaterialAsync(babylonMaterial, ImageMimeType.PNG, hasUVs);\r\n } else if (babylonMaterial instanceof StandardMaterial) {\r\n materialIndex = await this._materialExporter.exportStandardMaterialAsync(babylonMaterial, ImageMimeType.PNG, hasUVs);\r\n } else {\r\n Logger.Warn(`Unsupported material '${babylonMaterial.name}' with type ${babylonMaterial.getClassName()}`);\r\n return;\r\n }\r\n\r\n this._materialMap.set(babylonMaterial, materialIndex);\r\n }\r\n\r\n primitive.material = materialIndex;\r\n }\r\n\r\n private async _exportMeshAsync(babylonMesh: Mesh, state: ExporterState): Promise<number> {\r\n let meshIndex = state.getMesh(babylonMesh);\r\n if (meshIndex !== undefined) {\r\n return meshIndex;\r\n }\r\n\r\n const mesh: IMesh = { primitives: [] };\r\n meshIndex = this._meshes.length;\r\n this._meshes.push(mesh);\r\n state.setMesh(babylonMesh, meshIndex);\r\n\r\n const indices = babylonMesh.isUnIndexed ? null : babylonMesh.getIndices();\r\n const vertexBuffers = babylonMesh.geometry?.getVertexBuffers();\r\n const morphTargets = state.getMorphTargetsFromMesh(babylonMesh);\r\n\r\n let isLinesMesh = false;\r\n\r\n if (babylonMesh instanceof LinesMesh) {\r\n isLinesMesh = true;\r\n }\r\n\r\n const subMeshes = babylonMesh.subMeshes;\r\n if (vertexBuffers && subMeshes && subMeshes.length > 0) {\r\n for (const subMesh of subMeshes) {\r\n const primitive: IMeshPrimitive = { attributes: {} };\r\n\r\n const babylonMaterial = subMesh.getMaterial() || this._babylonScene.defaultMaterial;\r\n\r\n // Special case for LinesMesh\r\n if (isLinesMesh) {\r\n const material: IMaterial = {\r\n name: babylonMaterial.name,\r\n };\r\n\r\n const babylonLinesMesh = babylonMesh as LinesMesh;\r\n\r\n if (!babylonLinesMesh.color.equals(Color3.White()) || babylonLinesMesh.alpha < 1) {\r\n material.pbrMetallicRoughness = {\r\n baseColorFactor: [...babylonLinesMesh.color.asArray(), babylonLinesMesh.alpha],\r\n };\r\n }\r\n\r\n this._materials.push(material);\r\n primitive.material = this._materials.length - 1;\r\n } else {\r\n // Material\r\n await this._exportMaterialAsync(babylonMaterial, vertexBuffers, subMesh, primitive);\r\n }\r\n\r\n // Index buffer\r\n const fillMode = isLinesMesh ? Material.LineListDrawMode : (babylonMesh.overrideRenderingFillMode ?? babylonMaterial.fillMode);\r\n\r\n const sideOrientation = babylonMaterial._getEffectiveOrientation(babylonMesh);\r\n\r\n this._exportIndices(indices, subMesh.indexStart, subMesh.indexCount, -subMesh.verticesStart, fillMode, sideOrientation, state, primitive);\r\n\r\n // Vertex buffers\r\n for (const vertexBuffer of Object.values(vertexBuffers)) {\r\n this._exportVertexBuffer(vertexBuffer, babylonMaterial, subMesh.verticesStart, subMesh.verticesCount, state, primitive);\r\n }\r\n\r\n mesh.primitives.push(primitive);\r\n\r\n if (morphTargets) {\r\n primitive.targets = [];\r\n for (const gltfMorphTarget of morphTargets) {\r\n primitive.targets.push(gltfMorphTarget.attributes);\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (morphTargets) {\r\n mesh.weights = [];\r\n\r\n if (!mesh.extras) {\r\n mesh.extras = {};\r\n }\r\n mesh.extras.targetNames = [];\r\n\r\n for (const gltfMorphTarget of morphTargets) {\r\n mesh.weights.push(gltfMorphTarget.influence);\r\n mesh.extras.targetNames.push(gltfMorphTarget.name);\r\n }\r\n }\r\n\r\n return meshIndex;\r\n }\r\n}\r\n"]}
|
1
|
+
{"version":3,"file":"glTFExporter.js","sourceRoot":"","sources":["../../../../../dev/serializers/src/glTF/2.0/glTFExporter.ts"],"names":[],"mappings":"AAqBA,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,EAAE,6CAA+B;AACxE,OAAO,EAAE,KAAK,EAAE,sCAAwB;AAExC,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAEnD,OAAO,EAAE,aAAa,EAAE,gDAAkC;AAE1D,OAAO,EAAE,IAAI,EAAE,uCAAyB;AACxC,OAAO,EAAE,aAAa,EAAE,gDAAkC;AAG1D,OAAO,EAAE,QAAQ,EAAE,8CAAgC;AACnD,OAAO,EAAE,MAAM,EAAE,0CAA4B;AAE7C,OAAO,EAAE,WAAW,EAAE,+CAAiC;AAGvD,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAE9D,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EACH,gBAAgB,EAChB,4BAA4B,EAC5B,4BAA4B,EAC5B,cAAc,EACd,gBAAgB,EAChB,qBAAqB,EACrB,eAAe,EACf,gBAAgB,EAChB,SAAS,EACT,gBAAgB,EAChB,wBAAwB,EACxB,UAAU,EACV,kBAAkB,EAClB,uBAAuB,EACvB,wBAAwB,EACxB,cAAc,EACd,sBAAsB,EACtB,yBAAyB,GAC5B,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,MAAM,EAAE,0CAA4B;AAC7C,OAAO,EAAE,aAAa,EAAE,mDAAqC;AAC7D,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAC7D,OAAO,EAAE,gBAAgB,EAAE,sDAAwC;AACnE,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAC1C,OAAO,EAAE,oBAAoB,EAAE,+CAAiC;AAEhE,OAAO,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAEjD,OAAO,EAAE,uBAAuB,EAAE,MAAM,6BAA6B,CAAC;AAEtE,OAAO,EAAE,SAAS,EAAE,4CAA8B;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,4CAA8B;AAEvD,MAAM,aAAa;IAqBf,YAAmB,oBAA6B,EAAE,kBAA2B;QApB7E,2EAA2E;QACnE,wBAAmB,GAAG,IAAI,GAAG,EAAuF,CAAC;QAE7H,2CAA2C;QACnC,yBAAoB,GAAG,IAAI,GAAG,EAAkB,CAAC;QAEzD,6DAA6D;QACrD,uBAAkB,GAAG,IAAI,GAAG,EAAkD,CAAC;QAE/E,wBAAmB,GAAG,IAAI,GAAG,EAAqC,CAAC;QAEnE,wBAAmB,GAAG,IAAI,GAAG,EAA4B,CAAC;QAE1D,yBAAoB,GAAG,IAAI,GAAG,EAAyB,CAAC;QAExD,mBAAc,GAAG,IAAI,GAAG,EAAQ,CAAC;QAEzC,kCAAkC;QAC1B,aAAQ,GAAG,IAAI,GAAG,EAAgB,CAAC;QAW3C,+CAA+C;QAC/B,kCAA6B,GAAG,IAAI,GAAG,EAAsB,CAAC;QAT1E,IAAI,CAAC,oBAAoB,GAAG,oBAAoB,CAAC;QACjD,IAAI,CAAC,kBAAkB,GAAG,kBAAkB,CAAC;IACjD,CAAC;IASM,kBAAkB,CAAC,OAA+B,EAAE,KAAa,EAAE,KAAa,EAAE,MAAc,EAAE,IAAa;QAClH,OAAO,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC;IACjG,CAAC;IAEM,kBAAkB,CAAC,OAA+B,EAAE,KAAa,EAAE,KAAa,EAAE,MAAc,EAAE,IAAa,EAAE,aAAqB;QACzI,IAAI,IAAI,GAAG,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACjD,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,IAAI,GAAG,IAAI,GAAG,EAA0D,CAAC;YACzE,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAChD,CAAC;QAED,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC3B,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,IAAI,GAAG,IAAI,GAAG,EAA6C,CAAC;YAC5D,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC1B,CAAC;QAED,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC3B,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,IAAI,GAAG,IAAI,GAAG,EAAgC,CAAC;YAC/C,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC1B,CAAC;QAED,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC5B,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,IAAI,GAAG,IAAI,GAAG,EAAmB,CAAC;YAClC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC3B,CAAC;QAED,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;IAClC,CAAC;IAEM,gBAAgB,CAAC,IAAU;QAC9B,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;YACjC,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAClC,CAAC;IACL,CAAC;IAEM,WAAW;QACd,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAEM,mBAAmB,CAAC,MAAc;QACrC,OAAO,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;IACjD,CAAC;IAEM,mBAAmB,CAAC,MAAc,EAAE,eAAuB;QAC9D,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,MAAM,EAAE,eAAe,CAAC,CAAC;IAC3D,CAAC;IAEM,qBAAqB,CAAC,MAAc,EAAE,YAA0B,EAAE,eAAuB;QAC5F,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,GAAG,EAAwB,CAAC,CAAC;QACtE,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,MAAM,CAAE,CAAC,GAAG,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;IAC7E,CAAC;IAEM,qBAAqB,CAAC,MAAc,EAAE,YAA0B;QACnE,OAAO,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,GAAG,CAAC,YAAY,CAAC,CAAC;IACnE,CAAC;IAEM,iBAAiB,CAAC,YAA0B,EAAE,KAAa,EAAE,KAAa;QAC7E,OAAO,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,YAAY,CAAC,EAAE,GAAG,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC;IAC7E,CAAC;IAEM,iBAAiB,CAAC,YAA0B,EAAE,KAAa,EAAE,KAAa,EAAE,aAAqB;QACpG,IAAI,IAAI,GAAG,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;QACrD,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,IAAI,GAAG,IAAI,GAAG,EAA+B,CAAC;YAC9C,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;QACpD,CAAC;QAED,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC3B,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,IAAI,GAAG,IAAI,GAAG,EAAkB,CAAC;YACjC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC1B,CAAC;QAED,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,aAAa,CAAC,CAAC;IACnC,CAAC;IAEM,mBAAmB,CAAC,YAA0B;QACjD,OAAO,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,YAAY,CAAC,IAAI,KAAK,CAAC;IAChE,CAAC;IAEM,sBAAsB,CAAC,YAA0B,EAAE,QAAiB;QACvE,OAAO,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,YAAY,EAAE,QAAQ,CAAC,CAAC;IACjE,CAAC;IAEM,OAAO,CAAC,IAAU;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAEM,OAAO,CAAC,IAAU,EAAE,SAAiB;QACxC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;IACvC,CAAC;IAEM,mBAAmB,CAAC,IAAU,EAAE,SAA2B;QAC9D,MAAM,YAAY,GAAG,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;QAC9D,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC;QACjD,IAAI,YAAY,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACzC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACjC,CAAC;IACL,CAAC;IAEM,uBAAuB,CAAC,IAAU;QACrC,OAAO,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9C,CAAC;CACJ;AAED,gBAAgB;AAChB,MAAM,OAAO,YAAY;IAqDb,eAAe,CACnB,IAAO,EACP,UAAsC,EACtC,KAAa,EACb,WAA+F;QAE/F,IAAI,KAAK,IAAI,UAAU,CAAC,MAAM,EAAE,CAAC;YAC7B,OAAO,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACjC,CAAC;QAED,MAAM,cAAc,GAAG,WAAW,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC;QAE5D,IAAI,CAAC,cAAc,EAAE,CAAC;YAClB,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC;QAC1E,CAAC;QAED,OAAO,cAAc,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,UAAU,EAAE,KAAK,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;IAClI,CAAC;IAEO,gBAAgB,CAAI,IAAO,EAAE,WAA+F;QAChI,MAAM,UAAU,GAA+B,EAAE,CAAC;QAClD,KAAK,MAAM,IAAI,IAAI,YAAY,CAAC,eAAe,EAAE,CAAC;YAC9C,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC5C,CAAC;QAED,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,UAAU,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;IAClE,CAAC;IAEM,gCAAgC,CAAC,OAAe,EAAE,cAAuB,EAAE,QAAuB;QACrG,OAAO,IAAI,CAAC,gBAAgB,CAAC,cAAc,EAAE,CAAC,SAAS,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,qBAAqB,IAAI,SAAS,CAAC,qBAAqB,CAAC,OAAO,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC;IACnK,CAAC;IAEM,uCAAuC,CAAC,OAAe,EAAE,aAA6B,EAAE,cAAuB;QAClH,OAAO,IAAI,CAAC,gBAAgB,CACxB,aAAa,EACb,CAAC,SAAS,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,4BAA4B,IAAI,SAAS,CAAC,4BAA4B,CAAC,OAAO,EAAE,IAAI,EAAE,cAAc,CAAC,CACvI,CAAC;IACN,CAAC;IAEM,8BAA8B,CAAC,OAAe,EAAE,IAAW,EAAE,WAAiB,EAAE,OAA0B,EAAE,oBAA6B;QAC5I,OAAO,IAAI,CAAC,gBAAgB,CACxB,IAAI,EACJ,CAAC,SAAS,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,mBAAmB,IAAI,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,oBAAoB,EAAE,IAAI,CAAC,WAAW,CAAC,CACnK,CAAC;IACN,CAAC;IAEM,kCAAkC,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QACrG,OAAO,IAAI,CAAC,gBAAgB,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,uBAAuB,IAAI,SAAS,CAAC,uBAAuB,CAAC,OAAO,EAAE,IAAI,EAAE,eAAe,CAAC,CAAC,CAAC;IACxK,CAAC;IAEM,+CAA+C,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAClH,MAAM,MAAM,GAAkB,EAAE,CAAC;QAEjC,KAAK,MAAM,IAAI,IAAI,YAAY,CAAC,eAAe,EAAE,CAAC;YAC9C,MAAM,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAEzC,IAAI,SAAS,CAAC,oCAAoC,EAAE,CAAC;gBACjD,MAAM,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC,oCAAoC,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC,CAAC;YACvG,CAAC;QACL,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAEM,6BAA6B,CAAC,OAAe,EAAE,WAAyB,EAAE,cAA2B;QACxG,KAAK,MAAM,IAAI,IAAI,YAAY,CAAC,eAAe,EAAE,CAAC;YAC9C,MAAM,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAEzC,IAAI,SAAS,CAAC,iBAAiB,EAAE,CAAC;gBAC9B,SAAS,CAAC,iBAAiB,CAAC,OAAO,EAAE,WAAW,EAAE,cAAc,CAAC,CAAC;YACtE,CAAC;QACL,CAAC;IACL,CAAC;IAEO,kBAAkB,CAAC,MAAqD;QAC5E,KAAK,MAAM,IAAI,IAAI,YAAY,CAAC,eAAe,EAAE,CAAC;YAC9C,MAAM,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YACzC,IAAI,SAAS,CAAC,OAAO,EAAE,CAAC;gBACpB,MAAM,CAAC,SAAS,CAAC,CAAC;YACtB,CAAC;QACL,CAAC;IACL,CAAC;IAEO,sBAAsB;QAC1B,IAAI,CAAC,kBAAkB,CAAC,CAAC,SAAS,EAAE,EAAE;;YAClC,IAAI,SAAS,CAAC,OAAO,EAAE,CAAC;gBACpB,MAAA,IAAI,CAAC,KAAK,EAAC,cAAc,QAAd,cAAc,GAAK,EAAE,EAAC;gBACjC,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBAC3D,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;gBACnD,CAAC;gBAED,IAAI,SAAS,CAAC,QAAQ,EAAE,CAAC;oBACrB,MAAA,IAAI,CAAC,KAAK,EAAC,kBAAkB,QAAlB,kBAAkB,GAAK,EAAE,EAAC;oBACrC,IAAI,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBAC/D,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;oBACvD,CAAC;gBACL,CAAC;gBAED,MAAA,IAAI,CAAC,KAAK,EAAC,UAAU,QAAV,UAAU,GAAK,EAAE,EAAC;gBAC7B,IAAI,SAAS,CAAC,WAAW,EAAE,CAAC;oBACxB,SAAS,CAAC,WAAW,EAAE,CAAC;gBAC5B,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,eAAe;QACnB,KAAK,MAAM,IAAI,IAAI,YAAY,CAAC,eAAe,EAAE,CAAC;YAC9C,MAAM,SAAS,GAAG,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;YAC/D,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC;QACvC,CAAC;IACL,CAAC;IAED,YAAmB,eAAgC,WAAW,CAAC,gBAAgB,EAAE,OAAwB;QArKzF,UAAK,GAAU;YAC3B,KAAK,EAAE,EAAE,SAAS,EAAE,eAAe,MAAM,CAAC,OAAO,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE;SACxE,CAAC;QAEc,gBAAW,GAAiB,EAAE,CAAC;QAC/B,eAAU,GAAgB,EAAE,CAAC;QAC7B,iBAAY,GAAkB,EAAE,CAAC;QACjC,aAAQ,GAAc,EAAE,CAAC;QACzB,YAAO,GAAa,EAAE,CAAC;QACvB,eAAU,GAAgB,EAAE,CAAC;QAC7B,YAAO,GAAY,EAAE,CAAC;QACtB,WAAM,GAAY,EAAE,CAAC;QACrB,cAAS,GAAe,EAAE,CAAC;QAC3B,YAAO,GAAa,EAAE,CAAC;QACvB,WAAM,GAAY,EAAE,CAAC;QACrB,cAAS,GAAe,EAAE,CAAC;QAG3B,eAAU,GAA2E,EAAE,CAAC;QACvF,sBAAiB,GAA0D,EAAE,CAAC;QAS/E,sBAAiB,GAAG,IAAI,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAElD,gBAAW,GAAiD,EAAE,CAAC;QAE/D,gBAAW,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC;QAEhC,yBAAoB,GAAG,IAAI,GAAG,EAAiB,CAAC;QAEjE,kCAAkC;QACjB,aAAQ,GAAG,IAAI,GAAG,EAAgB,CAAC;QAEpD,0CAA0C;QAC1B,iBAAY,GAAG,IAAI,GAAG,EAAoB,CAAC;QAC1C,gBAAW,GAAG,IAAI,GAAG,EAAmB,CAAC;QACzC,oBAAe,GAAG,IAAI,GAAG,EAAoB,CAAC;QAC9C,aAAQ,GAAG,IAAI,GAAG,EAAmB,CAAC;QACtC,kBAAa,GAAG,IAAI,GAAG,EAAkB,CAAC;QAE3D,sCAAsC;QACtB,yBAAoB,GAAG,IAAI,GAAG,EAAY,CAAC;QAuHvD,IAAI,CAAC,YAAY,EAAE,CAAC;YAChB,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;QACpD,CAAC;QAED,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAElC,IAAI,CAAC,QAAQ,GAAG;YACZ,gBAAgB,EAAE,GAAG,EAAE,CAAC,IAAI;YAC5B,qBAAqB,EAAE,GAAG,EAAE,CAAC,IAAI;YACjC,gBAAgB,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ;YACxC,mBAAmB,EAAE,CAAC,GAAG,EAAE;YAC3B,4BAA4B,EAAE,KAAK;YACnC,eAAe,EAAE,KAAK;YACtB,mBAAmB,EAAE,IAAI;YACzB,sCAAsC,EAAE,KAAK;YAC7C,GAAG,OAAO;SACb,CAAC;QAEF,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAEM,OAAO;QACV,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACjC,MAAM,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YACxC,SAAS,CAAC,OAAO,EAAE,CAAC;QACxB,CAAC;IACL,CAAC;IAED,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAEM,MAAM,CAAC,iBAAiB,CAAC,IAAY,EAAE,OAA6D;QACvG,IAAI,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC,EAAE,CAAC;YACzC,KAAK,CAAC,IAAI,CAAC,2BAA2B,IAAI,iBAAiB,CAAC,CAAC;QACjE,CAAC;QAED,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC;QACjD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC5C,CAAC;IAEM,MAAM,CAAC,mBAAmB,CAAC,IAAY;QAC1C,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC,EAAE,CAAC;YAC1C,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,OAAO,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QAE9C,MAAM,KAAK,GAAG,YAAY,CAAC,eAAe,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACzD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;YACf,YAAY,CAAC,eAAe,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAClD,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,aAAa,CAAC,YAAqB,EAAE,gBAAwB,EAAE,QAAiB,EAAE,WAAqB;QAC3G,MAAM,MAAM,GAAY,EAAE,UAAU,EAAE,gBAAgB,EAAE,CAAC;QACzD,IAAI,SAAiB,CAAC;QACtB,IAAI,SAAyD,CAAC;QAC9D,IAAI,UAAuB,CAAC;QAC5B,IAAI,UAAU,GAAW,gBAAgB,CAAC;QAE1C,IAAI,MAAM,CAAC,UAAU,EAAE,CAAC;YACpB,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,CAAC,MAAM,CAAC,CAAC;QAClC,CAAC;QACD,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;YACpC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QACnC,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;YACtC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QACrC,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;YACtC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;YACjC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC;QACzB,CAAC;QACD,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YACxC,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QACvC,CAAC;QACD,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,CAAC;YAChD,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QAC/C,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;YAC5C,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAC3C,CAAC;QACD,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC;YAC9C,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QAC7C,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;YAC5C,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAC3C,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;YAC1C,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QACzC,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;YAC1C,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QACzC,CAAC;QACD,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;YACpC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QACnC,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;YACtC,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;YACrC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,EAAE,CAAC;gBAEvB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;oBAC3B,IAAI,KAAK,CAAC,GAAG,EAAE,CAAC;wBACZ,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;wBACvC,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;wBACvC,UAAU,GAAG,gBAAgB,CAAC,CAAC,EAAE,UAAU,EAAE,SAAS,CAAC,IAAI,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;wBACnF,UAAU,IAAI,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC;wBACxC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;wBACnC,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC;wBAChD,KAAK,CAAC,IAAI,GAAG,SAAS,CAAC;wBACvB,KAAK,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC;wBACpC,KAAK,CAAC,GAAG,GAAG,SAAS,CAAC;wBACtB,IAAI,CAAC,KAAK,CAAC,MAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;oBACnC,CAAC;gBACL,CAAC,CAAC,CAAC;gBAEH,oDAAoD;gBACpD,MAAM,CAAC,UAAU,GAAG,UAAU,CAAC;YACnC,CAAC;QACL,CAAC;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;YAChB,MAAM,CAAC,GAAG,GAAG,QAAQ,GAAG,MAAM,CAAC;QACnC,CAAC;QAED,OAAO,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC1F,CAAC;IAEM,KAAK,CAAC,iBAAiB,CAAC,UAAkB;QAC7C,MAAM,YAAY,GAAG,MAAM,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAEvD,IAAI,CAAC,sBAAsB,EAAE,CAAC;QAC9B,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;QACtF,MAAM,GAAG,GAAG,IAAI,IAAI,CAAC,CAAC,YAAY,CAAC,EAAE,EAAE,IAAI,EAAE,0BAA0B,EAAE,CAAC,CAAC;QAE3E,MAAM,YAAY,GAAG,UAAU,GAAG,OAAO,CAAC;QAC1C,MAAM,WAAW,GAAG,UAAU,GAAG,MAAM,CAAC;QAExC,MAAM,SAAS,GAAG,IAAI,QAAQ,EAAE,CAAC;QAEjC,SAAS,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,QAAQ,CAAC;QACzC,SAAS,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC;QAEnC,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;gBAClC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC;YAChH,CAAC;QACL,CAAC;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAEO,KAAK,CAAC,oBAAoB;QAC9B,MAAM,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAC/B,OAAO,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,CAAC;IAC5C,CAAC;IAED;;;;OAIG;IACK,WAAW,CAAC,GAAW;QAC3B,MAAM,SAAS,GAAG,GAAG,GAAG,CAAC,CAAC;QAC1B,MAAM,OAAO,GAAG,SAAS,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC;QAE5D,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,KAAK,CAAC,gBAAgB,CAAC,UAAkB;QAC5C,MAAM,YAAY,GAAG,MAAM,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAEvD,IAAI,CAAC,sBAAsB,EAAE,CAAC;QAC9B,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,YAAY,CAAC,UAAU,CAAC,CAAC;QACnE,MAAM,WAAW,GAAG,UAAU,GAAG,MAAM,CAAC;QACxC,MAAM,YAAY,GAAG,EAAE,CAAC;QACxB,MAAM,iBAAiB,GAAG,CAAC,CAAC;QAC5B,IAAI,UAAU,GAAG,QAAQ,CAAC,MAAM,CAAC;QACjC,IAAI,eAAe,CAAC;QACpB,IAAI,eAAe,GAAG,CAAC,CAAC;QACxB,yCAAyC;QACzC,IAAI,OAAO,WAAW,KAAK,WAAW,EAAE,CAAC;YACrC,MAAM,OAAO,GAAG,IAAI,WAAW,EAAE,CAAC;YAClC,eAAe,GAAG,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YAC3C,UAAU,GAAG,eAAe,CAAC,MAAM,CAAC;QACxC,CAAC;QACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YACrD,eAAe,IAAI,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC;QACjE,CAAC;QACD,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;QACjD,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;QAC7D,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;QAEvD,MAAM,UAAU,GAAG,YAAY,GAAG,CAAC,GAAG,iBAAiB,GAAG,UAAU,GAAG,WAAW,GAAG,YAAY,CAAC,UAAU,GAAG,UAAU,GAAG,eAAe,GAAG,YAAY,CAAC;QAE3J,SAAS;QACT,MAAM,YAAY,GAAG,IAAI,WAAW,CAAC,YAAY,CAAC,CAAC;QACnD,MAAM,gBAAgB,GAAG,IAAI,QAAQ,CAAC,YAAY,CAAC,CAAC;QACpD,gBAAgB,CAAC,SAAS,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC,CAAC,MAAM;QACvD,gBAAgB,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,UAAU;QAClD,gBAAgB,CAAC,SAAS,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC,CAAC,sBAAsB;QAEvE,aAAa;QACb,MAAM,eAAe,GAAG,IAAI,WAAW,CAAC,iBAAiB,GAAG,UAAU,GAAG,WAAW,CAAC,CAAC;QACtF,MAAM,mBAAmB,GAAG,IAAI,QAAQ,CAAC,eAAe,CAAC,CAAC;QAC1D,mBAAmB,CAAC,SAAS,CAAC,CAAC,EAAE,UAAU,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QACjE,mBAAmB,CAAC,SAAS,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;QAEnD,mBAAmB;QACnB,MAAM,QAAQ,GAAG,IAAI,UAAU,CAAC,eAAe,EAAE,iBAAiB,CAAC,CAAC;QACpE,qEAAqE;QACrE,IAAI,eAAe,EAAE,CAAC;YAClB,QAAQ,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAClC,CAAC;aAAM,CAAC;YACJ,MAAM,aAAa,GAAG,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,EAAE,CAAC,EAAE,CAAC;gBAClC,MAAM,QAAQ,GAAG,QAAQ,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;gBACxC,0FAA0F;gBAC1F,IAAI,QAAQ,IAAI,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC;oBACtC,QAAQ,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC;gBAChC,CAAC;qBAAM,CAAC;oBACJ,QAAQ,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;gBAC3B,CAAC;YACL,CAAC;QACL,CAAC;QAED,eAAe;QACf,MAAM,eAAe,GAAG,IAAI,UAAU,CAAC,eAAe,EAAE,iBAAiB,GAAG,UAAU,CAAC,CAAC;QACxF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,EAAE,CAAC,EAAE,CAAC;YACnC,eAAe,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;QAC9B,CAAC;QAED,eAAe;QACf,MAAM,iBAAiB,GAAG,IAAI,WAAW,CAAC,iBAAiB,CAAC,CAAC;QAC7D,MAAM,qBAAqB,GAAG,IAAI,QAAQ,CAAC,iBAAiB,CAAC,CAAC;QAC9D,qBAAqB,CAAC,SAAS,CAAC,CAAC,EAAE,YAAY,CAAC,UAAU,GAAG,UAAU,GAAG,eAAe,GAAG,YAAY,EAAE,IAAI,CAAC,CAAC;QAChH,qBAAqB,CAAC,SAAS,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;QAErD,iBAAiB;QACjB,MAAM,gBAAgB,GAAG,IAAI,WAAW,CAAC,UAAU,CAAC,CAAC;QACrD,MAAM,cAAc,GAAG,IAAI,UAAU,CAAC,gBAAgB,CAAC,CAAC;QACxD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,EAAE,CAAC,EAAE,CAAC;YAClC,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1B,CAAC;QAED,MAAM,kBAAkB,GAAG,IAAI,WAAW,CAAC,YAAY,CAAC,CAAC;QACzD,MAAM,gBAAgB,GAAG,IAAI,UAAU,CAAC,kBAAkB,CAAC,CAAC;QAC5D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,EAAE,CAAC,EAAE,CAAC;YACpC,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC5B,CAAC;QAED,MAAM,OAAO,GAAG,CAAC,YAAY,EAAE,eAAe,EAAE,iBAAiB,EAAE,YAAY,CAAC,CAAC;QAEjF,cAAc;QACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YACrD,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QACjD,CAAC;QAED,OAAO,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAE/B,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAEjC,MAAM,OAAO,GAAG,IAAI,IAAI,CAAC,OAAO,EAAE,EAAE,IAAI,EAAE,0BAA0B,EAAE,CAAC,CAAC;QAExE,MAAM,SAAS,GAAG,IAAI,QAAQ,EAAE,CAAC;QACjC,SAAS,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,OAAO,CAAC;QAEvC,OAAO,SAAS,CAAC;IACrB,CAAC;IAEO,sBAAsB,CAAC,IAAW,EAAE,oBAAmC,EAAE,oBAA6B;QAC1G,IAAI,CAAC,oBAAoB,CAAC,aAAa,EAAE,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;YAChE,KAAK,CAAC,IAAI,CAAC,uDAAuD,CAAC,CAAC;QACxE,CAAC;QAED,IAAI,CAAC,oBAAoB,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;YACzD,MAAM,WAAW,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAClF,IAAI,oBAAoB,EAAE,CAAC;gBACvB,4BAA4B,CAAC,WAAW,CAAC,CAAC;YAC9C,CAAC;YAED,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC,OAAO,EAAE,CAAC;QAC7C,CAAC;QAED,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;YACxD,IAAI,CAAC,KAAK,GAAG,oBAAoB,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QACxD,CAAC;QAED,MAAM,kBAAkB,GAAG,UAAU,CAAC,eAAe,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC,EAAE,oBAAoB,CAAC,QAAQ,CAAC,CAAC,EAAE,oBAAoB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACzJ,IAAI,oBAAoB,CAAC,kBAAkB,EAAE,CAAC;YAC1C,kBAAkB,CAAC,eAAe,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAChF,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,kBAAkB,CAAC,EAAE,CAAC;YAC7C,IAAI,oBAAoB,EAAE,CAAC;gBACvB,4BAA4B,CAAC,kBAAkB,CAAC,CAAC;YACrD,CAAC;YAED,IAAI,CAAC,QAAQ,GAAG,kBAAkB,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC;QAC7D,CAAC;IACL,CAAC;IAEO,wBAAwB,CAAC,IAAW,EAAE,aAAqB,EAAE,oBAA6B,EAAE,MAAsB;QACtH,MAAM,WAAW,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC1C,MAAM,QAAQ,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QAE1C,IAAI,MAAM,KAAK,IAAI,EAAE,CAAC;YAClB,0JAA0J;YAC1J,MAAM,iBAAiB,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC,CAAC;YACjE,MAAM,iBAAiB,GAAG,aAAa,CAAC,cAAc,EAAE,CAAC;YACzD,MAAM,WAAW,GAAG,iBAAiB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;YAClE,WAAW,CAAC,SAAS,CAAC,SAAS,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;QAC5D,CAAC;aAAM,CAAC;YACJ,aAAa,CAAC,cAAc,EAAE,CAAC,SAAS,CAAC,SAAS,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;QAC/E,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;YACvC,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC,OAAO,EAAE,CAAC;QAC7C,CAAC;QAED,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC;YACnC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,OAAO,EAAE,CAAC;QACvC,CAAC;IACL,CAAC;IAED,yCAAyC;IACjC,qBAAqB;QACzB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;YAC9C,MAAM,UAAU,GAAY;gBACxB,IAAI,EAAE,MAAM,CAAC,IAAI,KAAK,MAAM,CAAC,kBAAkB,CAAC,CAAC,4CAAwB,CAAC,6CAAwB;aACrG,CAAC;YAEF,IAAI,MAAM,CAAC,IAAI,EAAE,CAAC;gBACd,UAAU,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;YAClC,CAAC;YAED,IAAI,UAAU,CAAC,IAAI,+CAA2B,EAAE,CAAC;gBAC7C,UAAU,CAAC,WAAW,GAAG;oBACrB,WAAW,EAAE,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,CAAC,MAAM,CAAC;oBACtD,IAAI,EAAE,MAAM,CAAC,OAAO,KAAK,MAAM,CAAC,sBAAsB,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,CAAC,MAAM,CAAC;oBAC5H,KAAK,EAAE,MAAM,CAAC,IAAI;oBAClB,IAAI,EAAE,MAAM,CAAC,IAAI;iBACpB,CAAC;YACN,CAAC;iBAAM,IAAI,UAAU,CAAC,IAAI,iDAA4B,EAAE,CAAC;gBACrD,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,IAAI,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC,UAAU,GAAG,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,EAAE,GAAG,GAAG,CAAC;gBACnJ,MAAM,UAAU,GAAG,MAAM,CAAC,WAAW,IAAI,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,eAAe,EAAE,GAAG,GAAG,CAAC;gBACrJ,UAAU,CAAC,YAAY,GAAG;oBACtB,IAAI,EAAE,SAAS;oBACf,IAAI,EAAE,UAAU;oBAChB,KAAK,EAAE,MAAM,CAAC,IAAI;oBAClB,IAAI,EAAE,MAAM,CAAC,IAAI;iBACpB,CAAC;YACN,CAAC;YACD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;QAC7C,CAAC;IACL,CAAC;IAED,oDAAoD;IAC5C,uBAAuB;QAC3B,MAAM,WAAW,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,CAAC;QAC1D,KAAK,MAAM,UAAU,IAAI,WAAW,EAAE,CAAC;YACnC,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;YACvD,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;gBAC1B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBAC/B,KAAK,MAAM,IAAI,IAAI,SAAS,EAAE,CAAC;oBAC3B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;gBAC3C,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED,qFAAqF;IAC7E,uBAAuB;QAC3B,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC;YAClD,IAAI,QAAQ,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;gBAC7B,SAAS;YACb,CAAC;YAED,MAAM,IAAI,GAAU,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC;YACnC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QACtC,CAAC;IACL,CAAC;IAEO,yBAAyB;QAC7B,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC;YAClD,IAAI,QAAQ,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;gBAC7B,SAAS;YACb,CAAC;YAED,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;YAEzC,IAAI,IAAI,IAAI,SAAS,EAAE,CAAC;gBACpB,SAAS;YACb,CAAC;YAED,MAAM,YAAY,GAA8B,EAAE,CAAC;YACnD,MAAM,mBAAmB,GAAa,EAAE,CAAC;YAEzC,IAAI,YAAY,GAAG,CAAC,CAAC,CAAC;YACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC7C,MAAM,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBAC/B,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;gBACvC,IAAI,SAAS,KAAK,CAAC,CAAC,EAAE,CAAC;oBACnB,YAAY,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;oBAC/B,IAAI,SAAS,GAAG,YAAY,EAAE,CAAC;wBAC3B,YAAY,GAAG,SAAS,CAAC;oBAC7B,CAAC;gBACL,CAAC;YACL,CAAC;YAED,kCAAkC;YAClC,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,IAAI,YAAY,EAAE,EAAE,SAAS,EAAE,CAAC;gBAC7D,MAAM,IAAI,GAAG,YAAY,CAAC,SAAS,CAAC,CAAC;gBACrC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,4BAA4B,EAAE,CAAC,CAAC;gBAC9D,MAAM,aAAa,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBAE9C,IAAI,aAAa,KAAK,IAAI,EAAE,CAAC;oBACzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;oBAChD,IAAI,aAAa,IAAI,MAAM,KAAK,IAAI,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;wBAC3D,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;oBAC7B,CAAC;yBAAM,CAAC;wBACJ,KAAK,CAAC,IAAI,CAAC,2EAA2E,CAAC,CAAC;oBAC5F,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,KAAK,CAAC,IAAI,CAAC,2EAA2E,CAAC,CAAC;gBAC5F,CAAC;YACL,CAAC;YAED,4BAA4B;YAC5B,MAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;YAEjD,2EAA2E;YAC3E,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,WAAW,KAAK,SAAS,EAAE,CAAC;gBACtD,+CAA+C;gBAC/C,MAAM,UAAU,GAAG,EAAE,CAAC,CAAC,+BAA+B;gBACtD,MAAM,UAAU,GAAG,mBAAmB,CAAC,MAAM,GAAG,UAAU,CAAC;gBAC3D,MAAM,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC;gBACrD,MAAM,UAAU,GAAG,gBAAgB,CAAC,CAAC,EAAE,gBAAgB,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;gBAChF,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBACnC,MAAM,eAAe,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC;gBACrD,MAAM,kBAAkB,GAAG,cAAc,CAAC,eAAe,0EAAkD,mBAAmB,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;gBACnJ,MAAM,wBAAwB,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBAC9E,IAAI,CAAC,mBAAmB,GAAG,wBAAwB,CAAC;gBACpD,mBAAmB,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;oBAChC,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,IAAY,EAAE,EAAE;wBAC3B,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;oBACxC,CAAC,CAAC,CAAC;gBACP,CAAC,CAAC,CAAC;gBAEH,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACvB,KAAK,MAAM,UAAU,IAAI,WAAW,EAAE,CAAC;oBACnC,UAAU,CAAC,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;gBAC7C,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAEO,KAAK,CAAC,iBAAiB;QAC3B,MAAM,KAAK,GAAW,EAAE,KAAK,EAAE,EAAE,EAAE,CAAC;QAEpC,iBAAiB;QACjB,IAAI,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC;YAC9B,IAAI,IAAI,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC;gBACjC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;YAC/E,CAAC;iBAAM,IAAI,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;gBAC1C,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC;YAC3D,CAAC;QACL,CAAC;QAED,SAAS;QACT,mCAAmC;QACnC,gFAAgF;QAChF,+EAA+E;QAE/E,MAAM,WAAW,GAAG,IAAI,KAAK,EAAQ,CAAC;QACtC,MAAM,WAAW,GAAG,IAAI,KAAK,EAAQ,CAAC;QACtC,MAAM,eAAe,GAAG,IAAI,KAAK,EAAQ,CAAC;QAE1C,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC;YAClD,IAAI,IAAI,CAAC,QAAQ,CAAC,mBAAmB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,sCAAsC,IAAI,UAAU,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,CAAC,oBAAoB,CAAC,EAAE,CAAC;gBAC9J,eAAe,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,WAAW,EAAE,CAAC,CAAC;YACpD,CAAC;iBAAM,IAAI,IAAI,CAAC,aAAa,CAAC,oBAAoB,EAAE,CAAC;gBACjD,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC/B,CAAC;iBAAM,CAAC;gBACJ,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC/B,CAAC;QACL,CAAC;QAED,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,uBAAuB,EAAE,CAAC;QAE/B,MAAM,OAAO,GAAG,IAAI,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAC/C,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;QAC1E,MAAM,OAAO,GAAG,IAAI,aAAa,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAChD,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;QAC1E,MAAM,MAAM,GAAG,IAAI,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC9C,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,IAAI,CAAC,iBAAiB,CAAC,eAAe,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;QAE7E,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;YACrB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC7B,CAAC;QAED,IAAI,CAAC,uBAAuB,EAAE,CAAC;QAC/B,IAAI,CAAC,yBAAyB,EAAE,CAAC;QAEjC,IAAI,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,MAAM,EAAE,CAAC;YAC5C,cAAc,CAAC,+CAA+C,CAC1D,IAAI,CAAC,aAAa,EAClB,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,QAAQ,EACb,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,UAAU,EACf,IAAI,CAAC,oBAAoB,EACzB,OAAO,CAAC,WAAW,EAAE,CACxB,CAAC;QACN,CAAC;IACL,CAAC;IAEO,iBAAiB,CAAC,WAAiB;QACvC,IAAI,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAExD,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;YACvB,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;YACrD,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;QACvD,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAEO,KAAK,CAAC,iBAAiB,CAAC,gBAAwB,EAAE,KAAoB;QAC1E,MAAM,KAAK,GAAG,IAAI,KAAK,EAAU,CAAC;QAElC,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;QAE7C,KAAK,MAAM,WAAW,IAAI,gBAAgB,EAAE,CAAC;YACzC,MAAM,IAAI,CAAC,gBAAgB,CAAC,WAAW,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAC3D,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,eAAe,CACnB,WAAiB,EACjB,wBAAqD,EACrD,uBAAkD,EAClD,uBAAiD,EACjD,KAAoB;QAEpB,IAAI,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,IAAI,WAAW,YAAY,IAAI,IAAI,WAAW,CAAC,QAAQ,EAAE,CAAC;YAC7F,MAAM,aAAa,GAAG,WAAW,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC;YAC9D,IAAI,aAAa,EAAE,CAAC;gBAChB,KAAK,MAAM,IAAI,IAAI,aAAa,EAAE,CAAC;oBAC/B,MAAM,YAAY,GAAG,aAAa,CAAC,IAAI,CAAC,CAAC;oBACzC,KAAK,CAAC,sBAAsB,CAAC,YAAY,EAAE,WAAW,CAAC,cAAc,CAAC,CAAC;oBACvE,MAAM,MAAM,GAAG,YAAY,CAAC,OAAO,CAAC;oBACpC,MAAM,iBAAiB,GAAG,wBAAwB,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC;oBACrE,wBAAwB,CAAC,GAAG,CAAC,MAAM,EAAE,iBAAiB,CAAC,CAAC;oBACxD,IAAI,iBAAiB,CAAC,OAAO,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBACjD,iBAAiB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;oBACzC,CAAC;oBAED,MAAM,MAAM,GAAG,uBAAuB,CAAC,GAAG,CAAC,YAAY,CAAC,IAAI,EAAE,CAAC;oBAC/D,uBAAuB,CAAC,GAAG,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;oBAClD,IAAI,MAAM,CAAC,OAAO,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBACrC,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;oBAC7B,CAAC;gBACL,CAAC;YACL,CAAC;YAED,MAAM,kBAAkB,GAAG,WAAW,CAAC,kBAAkB,CAAC;YAE1D,IAAI,kBAAkB,EAAE,CAAC;gBACrB,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,kBAAkB,CAAC,UAAU,EAAE,UAAU,EAAE,EAAE,CAAC;oBAChF,MAAM,WAAW,GAAG,kBAAkB,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;oBAE7D,MAAM,MAAM,GAAG,uBAAuB,CAAC,GAAG,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC;oBAC9D,uBAAuB,CAAC,GAAG,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;oBACjD,IAAI,MAAM,CAAC,OAAO,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBACrC,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;oBAC7B,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,KAAK,MAAM,gBAAgB,IAAI,WAAW,CAAC,WAAW,EAAE,EAAE,CAAC;YACvD,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE,wBAAwB,EAAE,uBAAuB,EAAE,uBAAuB,EAAE,KAAK,CAAC,CAAC;QAC9H,CAAC;IACL,CAAC;IAEO,cAAc,CAAC,gBAAwB,EAAE,KAAoB;QACjE,MAAM,wBAAwB,GAAG,IAAI,GAAG,EAA0B,CAAC;QACnE,MAAM,uBAAuB,GAAG,IAAI,GAAG,EAAwB,CAAC;QAChE,MAAM,oBAAoB,GAAG,IAAI,GAAG,EAAuB,CAAC;QAE5D,KAAK,MAAM,WAAW,IAAI,gBAAgB,EAAE,CAAC;YACzC,IAAI,CAAC,eAAe,CAAC,WAAW,EAAE,wBAAwB,EAAE,uBAAuB,EAAE,oBAAoB,EAAE,KAAK,CAAC,CAAC;QACtH,CAAC;QAED,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,CAAC,CAAC;QAE5D,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE,CAAC;YAC3B,MAAM,IAAI,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,IAAI,EAAE,CAAC;gBACR,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;YACpD,CAAC;YAED,MAAM,aAAa,GAAG,wBAAwB,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;YAE3D,IAAI,CAAC,aAAa,EAAE,CAAC;gBACjB,SAAS;YACb,CAAC;YAED,MAAM,UAAU,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;YAC/C,IAAI,aAAa,CAAC,IAAI,CAAC,CAAC,YAAY,EAAE,EAAE,CAAC,YAAY,CAAC,UAAU,KAAK,UAAU,CAAC,EAAE,CAAC;gBAC/E,MAAM,IAAI,KAAK,CAAC,2EAA2E,CAAC,CAAC;YACjG,CAAC;YAED,MAAM,KAAK,GAAG,qBAAqB,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,CAAC;YAElD,6CAA6C;YAC7C,KAAK,MAAM,YAAY,IAAI,aAAa,EAAE,CAAC;gBACvC,MAAM,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,EAAE,UAAU,EAAE,GAAG,YAAY,CAAC;gBAClE,MAAM,IAAI,GAAG,YAAY,CAAC,OAAO,EAAE,CAAC;gBACpC,MAAM,MAAM,GAAG,uBAAuB,CAAC,GAAG,CAAC,YAAY,CAAE,CAAC;gBAC1D,MAAM,gBAAgB,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,OAAO,EAAE,EAAE;oBACpD,OAAO,OAAO,CAAC,gBAAgB,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC;gBAC/E,CAAC,EAAE,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,0EAA0E;gBAEjG,QAAQ,YAAY,CAAC,OAAO,EAAE,EAAE,CAAC;oBAC7B,kCAAkC;oBAClC,KAAK,YAAY,CAAC,UAAU,CAAC;oBAC7B,KAAK,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC;wBAC5B,oBAAoB,CAAC,KAAK,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,EAAE,gBAAgB,GAAG,IAAI,EAAE,UAAU,EAAE,CAAC,MAAM,EAAE,EAAE;4BAC5G,MAAM,SAAS,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;4BACvG,MAAM,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC;4BACvB,MAAM,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC;4BACvB,MAAM,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC;wBAC3B,CAAC,CAAC,CAAC;wBACH,MAAM;oBACV,CAAC;oBACD,qEAAqE;oBACrE,KAAK,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC;wBAC1B,MAAM,gBAAgB,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,QAAQ,YAAY,gBAAgB,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,CAAC,MAAM,CAAC;wBAE5H,IAAI,gBAAgB,IAAI,CAAC,EAAE,CAAC;4BACxB,MAAM,CAAC,iEAAiE;wBAC5E,CAAC;wBAED,6BAA6B;wBAC7B,IAAI,gBAAgB,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;4BACpC,MAAM,CAAC,IAAI,CAAC,mIAAmI,CAAC,CAAC;4BACjJ,MAAM;wBACV,CAAC;wBAED,IAAI,IAAI,IAAI,YAAY,CAAC,aAAa,EAAE,CAAC;4BACrC,MAAM,CAAC,IAAI,CAAC,6EAA6E,CAAC,CAAC;wBAC/F,CAAC;wBAED,MAAM,WAAW,GAAG,IAAI,MAAM,EAAE,CAAC;wBACjC,MAAM,WAAW,GAAG,IAAI,MAAM,EAAE,CAAC;wBACjC,MAAM,uBAAuB,GAAG,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC;wBAEvF,oBAAoB,CAAC,KAAK,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,EAAE,gBAAgB,GAAG,IAAI,EAAE,UAAU,EAAE,CAAC,MAAM,EAAE,EAAE;4BAC5G,qFAAqF;4BACrF,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gCACtB,WAAW,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;gCACjC,WAAW,CAAC,kBAAkB,CAAC,WAAW,EAAE,uBAAuB,CAAC,CAAC;gCACrE,WAAW,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;4BACnC,CAAC;iCAAM,CAAC;gCACJ,WAAW,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;gCACjC,WAAW,CAAC,kBAAkB,CAAC,WAAW,EAAE,uBAAuB,CAAC,CAAC;gCACrE,WAAW,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;4BACnC,CAAC;wBACL,CAAC,CAAC,CAAC;oBACP,CAAC;gBACL,CAAC;YACL,CAAC;YAED,mFAAmF;YACnF,IAAI,KAAK,CAAC,oBAAoB,EAAE,CAAC;gBAC7B,KAAK,MAAM,YAAY,IAAI,aAAa,EAAE,CAAC;oBACvC,QAAQ,YAAY,CAAC,OAAO,EAAE,EAAE,CAAC;wBAC7B,KAAK,YAAY,CAAC,YAAY,CAAC;wBAC/B,KAAK,YAAY,CAAC,UAAU,CAAC;wBAC7B,KAAK,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC;4BAC5B,KAAK,MAAM,IAAI,IAAI,uBAAuB,CAAC,GAAG,CAAC,YAAY,CAAE,EAAE,CAAC;gCAC5D,MAAM,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,EAAE,UAAU,EAAE,GAAG,YAAY,CAAC;gCAClE,MAAM,IAAI,GAAG,YAAY,CAAC,OAAO,EAAE,CAAC;gCACpC,oBAAoB,CAAC,KAAK,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,gBAAgB,EAAE,GAAG,IAAI,EAAE,UAAU,EAAE,CAAC,MAAM,EAAE,EAAE;oCACnH,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gCAC3B,CAAC,CAAC,CAAC;4BACP,CAAC;wBACL,CAAC;oBACL,CAAC;gBACL,CAAC;gBAED,gDAAgD;gBAChD,KAAK,CAAC,6BAA6B,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;YAC3D,CAAC;YAED,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC;YAC/C,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;YACxC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,EAAE,KAAK,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC,CAAC;YAClF,KAAK,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAEhE,MAAM,oBAAoB,GAAG,IAAI,GAAG,EAA4B,CAAC;YAEjE,4GAA4G;YAC5G,KAAK,MAAM,YAAY,IAAI,aAAa,EAAE,CAAC;gBACvC,QAAQ,YAAY,CAAC,OAAO,EAAE,EAAE,CAAC;oBAC7B,KAAK,YAAY,CAAC,mBAAmB,CAAC;oBACtC,KAAK,YAAY,CAAC,wBAAwB,CAAC,CAAC,CAAC;wBACzC,IAAI,YAAY,CAAC,IAAI,IAAI,YAAY,CAAC,KAAK,EAAE,CAAC;4BAC1C,KAAK,MAAM,IAAI,IAAI,uBAAuB,CAAC,GAAG,CAAC,YAAY,CAAE,EAAE,CAAC;gCAC5D,MAAM,SAAS,GAAG,YAAY,CAAC,YAAY,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC,CAAC;gCACrE,IAAI,SAAS,KAAK,IAAI,EAAE,CAAC;oCACrB,oBAAoB,CAAC,GAAG,CAAC,YAAY,EAAE,SAAS,CAAC,CAAC;gCACtD,CAAC;4BACL,CAAC;wBACL,CAAC;oBACL,CAAC;gBACL,CAAC;YACL,CAAC;YAED,IAAI,oBAAoB,CAAC,IAAI,KAAK,CAAC,EAAE,CAAC;gBAClC,MAAM,CAAC,IAAI,CACP,0LAA0L,CAC7L,CAAC;YACN,CAAC;YAED,MAAM,uBAAuB,GAAG,KAAK,CAAC,IAAI,CAAC,oBAAoB,CAAC,IAAI,EAAE,CAAC,CAAC;YAExE,KAAK,MAAM,YAAY,IAAI,uBAAuB,EAAE,CAAC;gBACjD,MAAM,KAAK,GAAG,oBAAoB,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;gBAErD,IAAI,CAAC,KAAK,EAAE,CAAC;oBACT,SAAS;gBACb,CAAC;gBAED,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC;gBAC/C,IAAI,sBAAsB,CAAC,KAAK,CAAC,EAAE,CAAC;oBAChC,MAAM,QAAQ,GAAG,IAAI,WAAW,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;oBAC/C,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;wBAChD,QAAQ,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC;oBACnC,CAAC;oBACD,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;oBAC5C,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,EAAE,QAAQ,CAAC,UAAU,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACxF,CAAC;qBAAM,CAAC;oBACJ,MAAM,QAAQ,GAAG,IAAI,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;oBAC9C,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;wBAChD,QAAQ,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC;oBACnC,CAAC;oBACD,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;oBAC3C,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,EAAE,QAAQ,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;gBACpF,CAAC;gBAED,KAAK,CAAC,qBAAqB,CAAC,MAAM,EAAE,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YACpF,CAAC;QACL,CAAC;QAED,MAAM,YAAY,GAAG,KAAK,CAAC,IAAI,CAAC,oBAAoB,CAAC,IAAI,EAAE,CAAC,CAAC;QAE7D,KAAK,MAAM,WAAW,IAAI,YAAY,EAAE,CAAC;YACrC,MAAM,MAAM,GAAG,oBAAoB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;YAErD,IAAI,CAAC,MAAM,EAAE,CAAC;gBACV,SAAS;YACb,CAAC;YAED,MAAM,eAAe,GAAG,uBAAuB,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,EAAE,KAAK,CAAC,oBAAoB,CAAC,CAAC;YAE1J,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE,CAAC;gBACxB,KAAK,CAAC,mBAAmB,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;YACrD,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACK,KAAK,CAAC,gBAAgB,CAAC,WAAiB,EAAE,kBAAiC,EAAE,KAAoB;QACrG,IAAI,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAC/C,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;YAC1B,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,SAAS,CAAC,EAAE,CAAC;gBAC1C,kBAAkB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YACvC,CAAC;YACD,OAAO;QACX,CAAC;QAED,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,gBAAgB,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;QAE7D,IAAI,IAAI,EAAE,CAAC;YACP,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;YAC/B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,WAAW,EAAE,SAAS,CAAC,CAAC;YAC1C,KAAK,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;YACpC,kBAAkB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YAEnC,sGAAsG;YACtG,MAAM,oBAAoB,GAAe;gBACrC,IAAI,EAAE,oBAAoB;gBAC1B,QAAQ,EAAE,EAAE;gBACZ,QAAQ,EAAE,EAAE;aACf,CAAC;YACF,MAAM,kBAAkB,GAAiB,EAAE,CAAC;YAE5C,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,MAAM,EAAE,CAAC;gBAC7C,cAAc,CAAC,oDAAoD,CAC/D,WAAW,EACX,oBAAoB,EACpB,kBAAkB,EAClB,IAAI,CAAC,QAAQ,EACb,IAAI,CAAC,MAAM,EACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,UAAU,EACf,IAAI,CAAC,oBAAoB,EACzB,KAAK,CAAC,oBAAoB,EAC1B,IAAI,CAAC,QAAQ,CAAC,qBAAqB,CACtC,CAAC;gBACF,IAAI,WAAW,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;oBAChC,cAAc,CAAC,sCAAsC,CACjD,WAAW,EACX,oBAAoB,EACpB,kBAAkB,EAClB,IAAI,CAAC,QAAQ,EACb,IAAI,CAAC,MAAM,EACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,UAAU,EACf,IAAI,CAAC,oBAAoB,EACzB,KAAK,CAAC,oBAAoB,EAC1B,IAAI,CAAC,QAAQ,CAAC,qBAAqB,CACtC,CAAC;gBACN,CAAC;YACL,CAAC;YAED,IAAI,oBAAoB,CAAC,QAAQ,CAAC,MAAM,IAAI,oBAAoB,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;gBAC/E,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;YAChD,CAAC;YACD,kBAAkB,CAAC,OAAO,CAAC,CAAC,iBAAiB,EAAE,EAAE;gBAC7C,IAAI,iBAAiB,CAAC,QAAQ,CAAC,MAAM,IAAI,iBAAiB,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;oBACzE,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;gBAC7C,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QAED,2EAA2E;QAC3E,MAAM,QAAQ,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,kBAAkB,CAAC;QAChD,KAAK,MAAM,gBAAgB,IAAI,WAAW,CAAC,WAAW,EAAE,EAAE,CAAC;YACvD,MAAM,IAAI,CAAC,gBAAgB,CAAC,gBAAgB,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;QACnE,CAAC;QAED,IAAI,IAAI,IAAI,QAAQ,CAAC,MAAM,EAAE,CAAC;YAC1B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAC7B,CAAC;IACL,CAAC;IAED;;;OAGG;IACK,KAAK,CAAC,gBAAgB,CAAC,WAAiB,EAAE,KAAoB;QAClE,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,EAAE,CAAC;YACvC,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,IAAI,GAAU,EAAE,CAAC;QAEvB,IAAI,WAAW,CAAC,IAAI,EAAE,CAAC;YACnB,IAAI,CAAC,IAAI,GAAG,WAAW,CAAC,IAAI,CAAC;QACjC,CAAC;QAED,IAAI,WAAW,YAAY,aAAa,EAAE,CAAC;YACvC,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,WAAW,EAAE,KAAK,CAAC,oBAAoB,CAAC,CAAC;YAE3E,IAAI,WAAW,YAAY,IAAI,IAAI,WAAW,YAAY,aAAa,EAAE,CAAC;gBACtE,MAAM,WAAW,GAAG,WAAW,YAAY,IAAI,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,CAAC,UAAU,CAAC;gBACvF,IAAI,WAAW,CAAC,SAAS,IAAI,WAAW,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC5D,IAAI,CAAC,IAAI,GAAG,MAAM,IAAI,CAAC,gBAAgB,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;gBAChE,CAAC;gBAED,IAAI,WAAW,CAAC,QAAQ,EAAE,CAAC;oBACvB,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;oBAErD,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;wBACrB,IAAI,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,SAAS,EAAE,CAAC;4BAC7C,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;wBACrC,CAAC;wBAED,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;oBAC7C,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,IAAI,WAAW,YAAY,MAAM,EAAE,CAAC;YAChC,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;YAErD,IAAI,UAAU,EAAE,CAAC;gBACb,IAAI,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,UAAU,CAAC,KAAK,SAAS,EAAE,CAAC;oBACrD,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,UAAU,EAAE,EAAE,CAAC,CAAC;gBAC7C,CAAC;gBAED,MAAM,iBAAiB,GAAG,WAAW,CAAC,MAAM,CAAC;gBAC7C,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,WAAW,EAAE,KAAK,CAAC,oBAAoB,EAAE,iBAAiB,CAAC,CAAC;gBAEhG,mIAAmI;gBACnI,IAAI,iBAAiB,IAAI,uBAAuB,CAAC,WAAW,EAAE,iBAAiB,CAAC,EAAE,CAAC;oBAC/E,MAAM,eAAe,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;oBAC7D,IAAI,eAAe,EAAE,CAAC;wBAClB,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC;wBAChD,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;wBACvD,OAAO,IAAI,CAAC,CAAC,2BAA2B;oBAC5C,CAAC;gBACL,CAAC;gBACD,IAAI,KAAK,CAAC,oBAAoB,EAAE,CAAC;oBAC7B,wBAAwB,CAAC,IAAI,CAAC,CAAC;oBAC/B,cAAc,CAAC,IAAI,CAAC,CAAC;gBACzB,CAAC;gBACD,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YACrD,CAAC;QACL,CAAC;QAED,sGAAsG;QACtG,MAAM,aAAa,GAAG,MAAM,IAAI,CAAC,8BAA8B,CAAC,iBAAiB,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,CAAC,oBAAoB,CAAC,CAAC;QACjJ,IAAI,CAAC,aAAa,EAAE,CAAC;YACjB,MAAM,CAAC,IAAI,CAAC,sBAAsB,WAAW,CAAC,IAAI,EAAE,CAAC,CAAC;YACtD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,cAAc,CAClB,OAA+B,EAC/B,KAAa,EACb,KAAa,EACb,MAAc,EACd,QAAgB,EAChB,eAAuB,EACvB,KAAoB,EACpB,SAAyB;QAEzB,MAAM,QAAQ,GAAG,gBAAgB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAClD,IAAI,eAAe,GAAG,OAAO,CAAC;QAE9B,SAAS,CAAC,IAAI,GAAG,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QAE5C,mEAAmE;QACnE,MAAM,gBAAgB,GAAG,eAAe,KAAK,QAAQ,CAAC,+BAA+B,CAAC;QAEtF,MAAM,wBAAwB,GAAG,CAAC,KAAK,CAAC,kBAAkB,IAAI,gBAAgB,CAAC;QAE/E,MAAM,IAAI,GAAG,kBAAkB,CAAC,QAAQ,CAAC,IAAI,wBAAwB,CAAC;QAEtE,IAAI,IAAI,EAAE,CAAC;YACP,IAAI,QAAQ,KAAK,QAAQ,CAAC,qBAAqB,IAAI,QAAQ,KAAK,QAAQ,CAAC,mBAAmB,EAAE,CAAC;gBAC3F,MAAM,IAAI,KAAK,CAAC,iDAAiD,CAAC,CAAC;YACvE,CAAC;YAED,SAAS,CAAC,IAAI,GAAG,gBAAgB,CAAC,QAAQ,CAAC,CAAC;YAE5C,MAAM,UAAU,GAAG,QAAQ,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC;YAE9E,IAAI,OAAO,EAAE,CAAC;gBACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,KAAK,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;oBACpC,UAAU,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;oBAC5C,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;oBACpD,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;gBACxD,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,KAAK,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;oBACpC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;oBAClB,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;oBAC1B,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBAC9B,CAAC;YACL,CAAC;YAED,eAAe,GAAG,UAAU,CAAC;QACjC,CAAC;aAAM,IAAI,OAAO,IAAI,MAAM,KAAK,CAAC,EAAE,CAAC;YACjC,MAAM,UAAU,GAAG,QAAQ,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC;YAC9E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC7B,UAAU,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;YAChD,CAAC;YAED,eAAe,GAAG,UAAU,CAAC;QACjC,CAAC;QAED,IAAI,eAAe,EAAE,CAAC;YAClB,IAAI,aAAa,GAAG,KAAK,CAAC,kBAAkB,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;YAClF,IAAI,aAAa,KAAK,SAAS,EAAE,CAAC;gBAC9B,MAAM,oBAAoB,GAAG,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC;gBACzD,MAAM,KAAK,GAAG,wBAAwB,CAAC,eAAe,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;gBAChF,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;gBACxC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,oBAAoB,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;gBAChF,MAAM,eAAe,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC;gBAErD,MAAM,aAAa,GAAG,QAAQ,CAAC,CAAC,+CAAoC,CAAC,gDAAqC,CAAC;gBAC3G,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,eAAe,sCAAuB,aAAa,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC;gBACpG,aAAa,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;gBAC3C,KAAK,CAAC,kBAAkB,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC;YACjF,CAAC;YAED,SAAS,CAAC,OAAO,GAAG,aAAa,CAAC;QACtC,CAAC;IACL,CAAC;IAEO,mBAAmB,CAAC,YAA0B,EAAE,eAAyB,EAAE,KAAa,EAAE,KAAa,EAAE,KAAoB,EAAE,SAAyB;QAC5J,MAAM,IAAI,GAAG,YAAY,CAAC,OAAO,EAAE,CAAC;QAEpC,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,EAAE,CAAC;YACnC,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,CAAC;YAC1D,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,eAAe,CAAC,EAAE,CAAC;gBACtE,OAAO;YACX,CAAC;QACL,CAAC;QAED,IAAI,aAAa,GAAG,KAAK,CAAC,iBAAiB,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAExE,IAAI,aAAa,KAAK,SAAS,EAAE,CAAC;YAC9B,+CAA+C;YAC/C,MAAM,IAAI,GAAG,KAAK,CAAC,6BAA6B,CAAC,GAAG,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,YAAY,CAAC,OAAO,CAAC,OAAO,EAAG,CAAC;YAC9G,MAAM,MAAM,GAAG,IAAI,KAAK,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,SAAS,CAAC,IAAI,EAAE,YAAY,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;YAEvG,IAAI,CAAC,IAAI,KAAK,YAAY,CAAC,mBAAmB,IAAI,IAAI,KAAK,YAAY,CAAC,wBAAwB,CAAC,IAAI,YAAY,CAAC,IAAI,KAAK,YAAY,CAAC,KAAK,EAAE,CAAC;gBAC5I,MAAM,eAAe,GAAG,KAAK,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC;gBACxF,IAAI,eAAe,KAAK,SAAS,EAAE,CAAC;oBAChC,MAAM,UAAU,GAAG,YAAY,CAAC,UAAU,GAAG,KAAK,GAAG,YAAY,CAAC,UAAU,CAAC;oBAC7E,IAAI,CAAC,UAAU,CAAC,IAAI,CAChB,cAAc,CAAC,eAAe,EAAE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,mBAAmB,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,aAAa,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,CAAC,CACzJ,CAAC;oBACF,aAAa,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;oBAC3C,KAAK,CAAC,iBAAiB,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,EAAE,aAAa,CAAC,CAAC;oBACnE,SAAS,CAAC,UAAU,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,GAAG,aAAa,CAAC;gBACjE,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,MAAM,eAAe,GAAG,KAAK,CAAC,mBAAmB,CAAC,YAAY,CAAC,OAAO,CAAE,CAAC;gBACzE,MAAM,UAAU,GAAG,YAAY,CAAC,UAAU,GAAG,KAAK,GAAG,YAAY,CAAC,UAAU,CAAC;gBAC7E,IAAI,CAAC,UAAU,CAAC,IAAI,CAChB,cAAc,CACV,eAAe,EACf,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,mBAAmB,CAAC,YAAY,CAAC,CAAC,EAC9D,YAAY,CAAC,IAAI,EACjB,KAAK,EACL,UAAU,EACV,MAAM,EACN,YAAY,CAAC,UAAU,CAAC,gDAAgD;iBAC3E,CACJ,CAAC;gBACF,aAAa,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;gBAC3C,KAAK,CAAC,iBAAiB,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,EAAE,aAAa,CAAC,CAAC;gBACnE,SAAS,CAAC,UAAU,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,GAAG,aAAa,CAAC;YACjE,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,SAAS,CAAC,UAAU,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,GAAG,aAAa,CAAC;QACjE,CAAC;IACL,CAAC;IAEO,KAAK,CAAC,oBAAoB,CAAC,eAAyB,EAAE,aAA+C,EAAE,OAAgB,EAAE,SAAyB;QACtJ,IAAI,aAAa,GAAG,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAC3D,IAAI,aAAa,KAAK,SAAS,EAAE,CAAC;YAC9B,MAAM,MAAM,GAAG,aAAa,IAAI,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC;YACjG,eAAe,GAAG,eAAe,YAAY,aAAa,CAAC,CAAC,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC,aAAa,CAAE,CAAC,CAAC,CAAC,eAAe,CAAC;YACpI,IAAI,eAAe,YAAY,WAAW,EAAE,CAAC;gBACzC,aAAa,GAAG,MAAM,IAAI,CAAC,iBAAiB,CAAC,sBAAsB,CAAC,eAAe,uCAAqB,MAAM,CAAC,CAAC;YACpH,CAAC;iBAAM,IAAI,eAAe,YAAY,gBAAgB,EAAE,CAAC;gBACrD,aAAa,GAAG,MAAM,IAAI,CAAC,iBAAiB,CAAC,2BAA2B,CAAC,eAAe,uCAAqB,MAAM,CAAC,CAAC;YACzH,CAAC;iBAAM,CAAC;gBACJ,MAAM,CAAC,IAAI,CAAC,yBAAyB,eAAe,CAAC,IAAI,eAAe,eAAe,CAAC,YAAY,EAAE,EAAE,CAAC,CAAC;gBAC1G,OAAO;YACX,CAAC;YAED,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;QAC1D,CAAC;QAED,SAAS,CAAC,QAAQ,GAAG,aAAa,CAAC;IACvC,CAAC;IAEO,KAAK,CAAC,gBAAgB,CAAC,WAAiB,EAAE,KAAoB;QAClE,IAAI,SAAS,GAAG,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QAC3C,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;YAC1B,OAAO,SAAS,CAAC;QACrB,CAAC;QAED,MAAM,IAAI,GAAU,EAAE,UAAU,EAAE,EAAE,EAAE,CAAC;QACvC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACxB,KAAK,CAAC,OAAO,CAAC,WAAW,EAAE,SAAS,CAAC,CAAC;QAEtC,MAAM,OAAO,GAAG,WAAW,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,WAAW,CAAC,UAAU,EAAE,CAAC;QAC1E,MAAM,aAAa,GAAG,WAAW,CAAC,QAAQ,EAAE,gBAAgB,EAAE,CAAC;QAC/D,MAAM,YAAY,GAAG,KAAK,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;QAEhE,IAAI,WAAW,GAAG,KAAK,CAAC;QAExB,IAAI,WAAW,YAAY,SAAS,EAAE,CAAC;YACnC,WAAW,GAAG,IAAI,CAAC;QACvB,CAAC;QAED,MAAM,SAAS,GAAG,WAAW,CAAC,SAAS,CAAC;QACxC,IAAI,aAAa,IAAI,SAAS,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACrD,KAAK,MAAM,OAAO,IAAI,SAAS,EAAE,CAAC;gBAC9B,MAAM,SAAS,GAAmB,EAAE,UAAU,EAAE,EAAE,EAAE,CAAC;gBAErD,MAAM,eAAe,GAAG,OAAO,CAAC,WAAW,EAAE,IAAI,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC;gBAEpF,6BAA6B;gBAC7B,IAAI,WAAW,EAAE,CAAC;oBACd,MAAM,QAAQ,GAAc;wBACxB,IAAI,EAAE,eAAe,CAAC,IAAI;qBAC7B,CAAC;oBAEF,MAAM,gBAAgB,GAAG,WAAwB,CAAC;oBAElD,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,IAAI,gBAAgB,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC;wBAC/E,QAAQ,CAAC,oBAAoB,GAAG;4BAC5B,eAAe,EAAE,CAAC,GAAG,gBAAgB,CAAC,KAAK,CAAC,OAAO,EAAE,EAAE,gBAAgB,CAAC,KAAK,CAAC;yBACjF,CAAC;oBACN,CAAC;oBAED,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;oBAC/B,SAAS,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;gBACpD,CAAC;qBAAM,CAAC;oBACJ,WAAW;oBACX,MAAM,IAAI,CAAC,oBAAoB,CAAC,eAAe,EAAE,aAAa,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;gBACxF,CAAC;gBAED,eAAe;gBACf,MAAM,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,yBAAyB,IAAI,eAAe,CAAC,QAAQ,CAAC,CAAC;gBAE/H,MAAM,eAAe,GAAG,eAAe,CAAC,wBAAwB,CAAC,WAAW,CAAC,CAAC;gBAE9E,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,UAAU,EAAE,CAAC,OAAO,CAAC,aAAa,EAAE,QAAQ,EAAE,eAAe,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;gBAE1I,iBAAiB;gBACjB,KAAK,MAAM,YAAY,IAAI,MAAM,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,CAAC;oBACtD,IAAI,CAAC,mBAAmB,CAAC,YAAY,EAAE,eAAe,EAAE,OAAO,CAAC,aAAa,EAAE,OAAO,CAAC,aAAa,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;gBAC5H,CAAC;gBAED,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAEhC,IAAI,YAAY,EAAE,CAAC;oBACf,SAAS,CAAC,OAAO,GAAG,EAAE,CAAC;oBACvB,KAAK,MAAM,eAAe,IAAI,YAAY,EAAE,CAAC;wBACzC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;oBACvD,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,IAAI,YAAY,EAAE,CAAC;YACf,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;YAElB,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;gBACf,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;YACrB,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,WAAW,GAAG,EAAE,CAAC;YAE7B,KAAK,MAAM,eAAe,IAAI,YAAY,EAAE,CAAC;gBACzC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;gBAC7C,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YACvD,CAAC;QACL,CAAC;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;;AA5wCuB,4BAAe,GAAG,IAAI,KAAK,EAAU,AAAtB,CAAuB;AACtC,gCAAmB,GAA6E,EAAE,AAA/E,CAAgF","sourcesContent":["import type {\r\n IBufferView,\r\n IAccessor,\r\n INode,\r\n IScene,\r\n IMesh,\r\n IMaterial,\r\n ITexture,\r\n IImage,\r\n ISampler,\r\n IAnimation,\r\n IMeshPrimitive,\r\n IBuffer,\r\n IGLTF,\r\n ITextureInfo,\r\n ISkin,\r\n ICamera,\r\n} from \"babylonjs-gltf2interface\";\r\nimport { AccessorComponentType, AccessorType, CameraType, ImageMimeType } from \"babylonjs-gltf2interface\";\r\n\r\nimport type { FloatArray, IndicesArray, Nullable } from \"core/types\";\r\nimport { TmpVectors, Quaternion, Matrix } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { Buffer } from \"core/Buffers/buffer\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { Node } from \"core/node\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { InstancedMesh } from \"core/Meshes/instancedMesh\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Material } from \"core/Materials/material\";\r\nimport { Engine } from \"core/Engines/engine\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { EngineStore } from \"core/Engines/engineStore\";\r\n\r\nimport type { IGLTFExporterExtensionV2 } from \"./glTFExporterExtension\";\r\nimport { GLTFMaterialExporter } from \"./glTFMaterialExporter\";\r\nimport type { IExportOptions } from \"./glTFSerializer\";\r\nimport { GLTFData } from \"./glTFData\";\r\nimport {\r\n AreIndices32Bits,\r\n ConvertToRightHandedPosition,\r\n ConvertToRightHandedRotation,\r\n CreateAccessor,\r\n CreateBufferView,\r\n DataArrayToUint8Array,\r\n GetAccessorType,\r\n GetAttributeType,\r\n GetMinMax,\r\n GetPrimitiveMode,\r\n IndicesArrayToUint8Array,\r\n IsNoopNode,\r\n IsTriangleFillMode,\r\n IsParentAddedByImporter,\r\n ConvertToRightHandedNode,\r\n RotateNode180Y,\r\n FloatsNeed16BitInteger,\r\n IsStandardVertexAttribute,\r\n} from \"./glTFUtilities\";\r\nimport { DataWriter } from \"./dataWriter\";\r\nimport { Camera } from \"core/Cameras/camera\";\r\nimport { MultiMaterial } from \"core/Materials/multiMaterial\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { EnumerateFloatValues } from \"core/Buffers/bufferUtils\";\r\nimport type { Bone, Skeleton } from \"core/Bones\";\r\nimport { _GLTFAnimation } from \"./glTFAnimation\";\r\nimport type { MorphTarget } from \"core/Morph\";\r\nimport { BuildMorphTargetBuffers } from \"./glTFMorphTargetsUtilities\";\r\nimport type { IMorphTargetData } from \"./glTFMorphTargetsUtilities\";\r\nimport { LinesMesh } from \"core/Meshes/linesMesh\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\n\r\nclass ExporterState {\r\n // Babylon indices array, start, count, offset, flip -> glTF accessor index\r\n private _indicesAccessorMap = new Map<Nullable<IndicesArray>, Map<number, Map<number, Map<number, Map<boolean, number>>>>>();\r\n\r\n // Babylon buffer -> glTF buffer view index\r\n private _vertexBufferViewMap = new Map<Buffer, number>();\r\n\r\n // Babylon vertex buffer, start, count -> glTF accessor index\r\n private _vertexAccessorMap = new Map<VertexBuffer, Map<number, Map<number, number>>>();\r\n\r\n private _remappedBufferView = new Map<Buffer, Map<VertexBuffer, number>>();\r\n\r\n private _meshMorphTargetMap = new Map<Mesh, IMorphTargetData[]>();\r\n\r\n private _vertexMapColorAlpha = new Map<VertexBuffer, boolean>();\r\n\r\n private _exportedNodes = new Set<Node>();\r\n\r\n // Babylon mesh -> glTF mesh index\r\n private _meshMap = new Map<Mesh, number>();\r\n\r\n public constructor(convertToRightHanded: boolean, wasAddedByNoopNode: boolean) {\r\n this.convertToRightHanded = convertToRightHanded;\r\n this.wasAddedByNoopNode = wasAddedByNoopNode;\r\n }\r\n\r\n public readonly convertToRightHanded: boolean;\r\n\r\n public readonly wasAddedByNoopNode: boolean;\r\n\r\n // Only used when convertToRightHanded is true.\r\n public readonly convertedToRightHandedBuffers = new Map<Buffer, Uint8Array>();\r\n\r\n public getIndicesAccessor(indices: Nullable<IndicesArray>, start: number, count: number, offset: number, flip: boolean): number | undefined {\r\n return this._indicesAccessorMap.get(indices)?.get(start)?.get(count)?.get(offset)?.get(flip);\r\n }\r\n\r\n public setIndicesAccessor(indices: Nullable<IndicesArray>, start: number, count: number, offset: number, flip: boolean, accessorIndex: number): void {\r\n let map1 = this._indicesAccessorMap.get(indices);\r\n if (!map1) {\r\n map1 = new Map<number, Map<number, Map<number, Map<boolean, number>>>>();\r\n this._indicesAccessorMap.set(indices, map1);\r\n }\r\n\r\n let map2 = map1.get(start);\r\n if (!map2) {\r\n map2 = new Map<number, Map<number, Map<boolean, number>>>();\r\n map1.set(start, map2);\r\n }\r\n\r\n let map3 = map2.get(count);\r\n if (!map3) {\r\n map3 = new Map<number, Map<boolean, number>>();\r\n map2.set(count, map3);\r\n }\r\n\r\n let map4 = map3.get(offset);\r\n if (!map4) {\r\n map4 = new Map<boolean, number>();\r\n map3.set(offset, map4);\r\n }\r\n\r\n map4.set(flip, accessorIndex);\r\n }\r\n\r\n public pushExportedNode(node: Node) {\r\n if (!this._exportedNodes.has(node)) {\r\n this._exportedNodes.add(node);\r\n }\r\n }\r\n\r\n public getNodesSet(): Set<Node> {\r\n return this._exportedNodes;\r\n }\r\n\r\n public getVertexBufferView(buffer: Buffer): number | undefined {\r\n return this._vertexBufferViewMap.get(buffer);\r\n }\r\n\r\n public setVertexBufferView(buffer: Buffer, bufferViewIndex: number): void {\r\n this._vertexBufferViewMap.set(buffer, bufferViewIndex);\r\n }\r\n\r\n public setRemappedBufferView(buffer: Buffer, vertexBuffer: VertexBuffer, bufferViewIndex: number) {\r\n this._remappedBufferView.set(buffer, new Map<VertexBuffer, number>());\r\n this._remappedBufferView.get(buffer)!.set(vertexBuffer, bufferViewIndex);\r\n }\r\n\r\n public getRemappedBufferView(buffer: Buffer, vertexBuffer: VertexBuffer): number | undefined {\r\n return this._remappedBufferView.get(buffer)?.get(vertexBuffer);\r\n }\r\n\r\n public getVertexAccessor(vertexBuffer: VertexBuffer, start: number, count: number): number | undefined {\r\n return this._vertexAccessorMap.get(vertexBuffer)?.get(start)?.get(count);\r\n }\r\n\r\n public setVertexAccessor(vertexBuffer: VertexBuffer, start: number, count: number, accessorIndex: number): void {\r\n let map1 = this._vertexAccessorMap.get(vertexBuffer);\r\n if (!map1) {\r\n map1 = new Map<number, Map<number, number>>();\r\n this._vertexAccessorMap.set(vertexBuffer, map1);\r\n }\r\n\r\n let map2 = map1.get(start);\r\n if (!map2) {\r\n map2 = new Map<number, number>();\r\n map1.set(start, map2);\r\n }\r\n\r\n map2.set(count, accessorIndex);\r\n }\r\n\r\n public hasVertexColorAlpha(vertexBuffer: VertexBuffer): boolean {\r\n return this._vertexMapColorAlpha.get(vertexBuffer) || false;\r\n }\r\n\r\n public setHasVertexColorAlpha(vertexBuffer: VertexBuffer, hasAlpha: boolean) {\r\n return this._vertexMapColorAlpha.set(vertexBuffer, hasAlpha);\r\n }\r\n\r\n public getMesh(mesh: Mesh): number | undefined {\r\n return this._meshMap.get(mesh);\r\n }\r\n\r\n public setMesh(mesh: Mesh, meshIndex: number): void {\r\n this._meshMap.set(mesh, meshIndex);\r\n }\r\n\r\n public bindMorphDataToMesh(mesh: Mesh, morphData: IMorphTargetData) {\r\n const morphTargets = this._meshMorphTargetMap.get(mesh) || [];\r\n this._meshMorphTargetMap.set(mesh, morphTargets);\r\n if (morphTargets.indexOf(morphData) === -1) {\r\n morphTargets.push(morphData);\r\n }\r\n }\r\n\r\n public getMorphTargetsFromMesh(mesh: Mesh): IMorphTargetData[] | undefined {\r\n return this._meshMorphTargetMap.get(mesh);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class GLTFExporter {\r\n public readonly _glTF: IGLTF = {\r\n asset: { generator: `Babylon.js v${Engine.Version}`, version: \"2.0\" },\r\n };\r\n\r\n public readonly _animations: IAnimation[] = [];\r\n public readonly _accessors: IAccessor[] = [];\r\n public readonly _bufferViews: IBufferView[] = [];\r\n public readonly _cameras: ICamera[] = [];\r\n public readonly _images: IImage[] = [];\r\n public readonly _materials: IMaterial[] = [];\r\n public readonly _meshes: IMesh[] = [];\r\n public readonly _nodes: INode[] = [];\r\n public readonly _samplers: ISampler[] = [];\r\n public readonly _scenes: IScene[] = [];\r\n public readonly _skins: ISkin[] = [];\r\n public readonly _textures: ITexture[] = [];\r\n\r\n public readonly _babylonScene: Scene;\r\n public readonly _imageData: { [fileName: string]: { data: ArrayBuffer; mimeType: ImageMimeType } } = {};\r\n private readonly _orderedImageData: Array<{ data: ArrayBuffer; mimeType: ImageMimeType }> = [];\r\n\r\n /**\r\n * Baked animation sample rate\r\n */\r\n private _animationSampleRate: number;\r\n\r\n private readonly _options: Required<IExportOptions>;\r\n\r\n public readonly _materialExporter = new GLTFMaterialExporter(this);\r\n\r\n private readonly _extensions: { [name: string]: IGLTFExporterExtensionV2 } = {};\r\n\r\n private readonly _dataWriter = new DataWriter(4);\r\n\r\n private readonly _shouldExportNodeMap = new Map<Node, boolean>();\r\n\r\n // Babylon node -> glTF node index\r\n private readonly _nodeMap = new Map<Node, number>();\r\n\r\n // Babylon material -> glTF material index\r\n public readonly _materialMap = new Map<Material, number>();\r\n private readonly _camerasMap = new Map<Camera, ICamera>();\r\n private readonly _nodesCameraMap = new Map<ICamera, INode[]>();\r\n private readonly _skinMap = new Map<Skeleton, ISkin>();\r\n private readonly _nodesSkinMap = new Map<ISkin, INode[]>();\r\n\r\n // A material in this set requires UVs\r\n public readonly _materialNeedsUVsSet = new Set<Material>();\r\n\r\n private static readonly _ExtensionNames = new Array<string>();\r\n private static readonly _ExtensionFactories: { [name: string]: (exporter: GLTFExporter) => IGLTFExporterExtensionV2 } = {};\r\n\r\n private _applyExtension<T>(\r\n node: T,\r\n extensions: IGLTFExporterExtensionV2[],\r\n index: number,\r\n actionAsync: (extension: IGLTFExporterExtensionV2, node: T) => Promise<Nullable<T>> | undefined\r\n ): Promise<Nullable<T>> {\r\n if (index >= extensions.length) {\r\n return Promise.resolve(node);\r\n }\r\n\r\n const currentPromise = actionAsync(extensions[index], node);\r\n\r\n if (!currentPromise) {\r\n return this._applyExtension(node, extensions, index + 1, actionAsync);\r\n }\r\n\r\n return currentPromise.then((newNode) => (newNode ? this._applyExtension(newNode, extensions, index + 1, actionAsync) : null));\r\n }\r\n\r\n private _applyExtensions<T>(node: T, actionAsync: (extension: IGLTFExporterExtensionV2, node: T) => Promise<Nullable<T>> | undefined): Promise<Nullable<T>> {\r\n const extensions: IGLTFExporterExtensionV2[] = [];\r\n for (const name of GLTFExporter._ExtensionNames) {\r\n extensions.push(this._extensions[name]);\r\n }\r\n\r\n return this._applyExtension(node, extensions, 0, actionAsync);\r\n }\r\n\r\n public _extensionsPreExportTextureAsync(context: string, babylonTexture: Texture, mimeType: ImageMimeType): Promise<Nullable<BaseTexture>> {\r\n return this._applyExtensions(babylonTexture, (extension, node) => extension.preExportTextureAsync && extension.preExportTextureAsync(context, node, mimeType));\r\n }\r\n\r\n public _extensionsPostExportMeshPrimitiveAsync(context: string, meshPrimitive: IMeshPrimitive, babylonSubMesh: SubMesh): Promise<Nullable<IMeshPrimitive>> {\r\n return this._applyExtensions(\r\n meshPrimitive,\r\n (extension, node) => extension.postExportMeshPrimitiveAsync && extension.postExportMeshPrimitiveAsync(context, node, babylonSubMesh)\r\n );\r\n }\r\n\r\n public _extensionsPostExportNodeAsync(context: string, node: INode, babylonNode: Node, nodeMap: Map<Node, number>, convertToRightHanded: boolean): Promise<Nullable<INode>> {\r\n return this._applyExtensions(\r\n node,\r\n (extension, node) => extension.postExportNodeAsync && extension.postExportNodeAsync(context, node, babylonNode, nodeMap, convertToRightHanded, this._dataWriter)\r\n );\r\n }\r\n\r\n public _extensionsPostExportMaterialAsync(context: string, material: IMaterial, babylonMaterial: Material): Promise<Nullable<IMaterial>> {\r\n return this._applyExtensions(material, (extension, node) => extension.postExportMaterialAsync && extension.postExportMaterialAsync(context, node, babylonMaterial));\r\n }\r\n\r\n public _extensionsPostExportMaterialAdditionalTextures(context: string, material: IMaterial, babylonMaterial: Material): BaseTexture[] {\r\n const output: BaseTexture[] = [];\r\n\r\n for (const name of GLTFExporter._ExtensionNames) {\r\n const extension = this._extensions[name];\r\n\r\n if (extension.postExportMaterialAdditionalTextures) {\r\n output.push(...extension.postExportMaterialAdditionalTextures(context, material, babylonMaterial));\r\n }\r\n }\r\n\r\n return output;\r\n }\r\n\r\n public _extensionsPostExportTextures(context: string, textureInfo: ITextureInfo, babylonTexture: BaseTexture): void {\r\n for (const name of GLTFExporter._ExtensionNames) {\r\n const extension = this._extensions[name];\r\n\r\n if (extension.postExportTexture) {\r\n extension.postExportTexture(context, textureInfo, babylonTexture);\r\n }\r\n }\r\n }\r\n\r\n private _forEachExtensions(action: (extension: IGLTFExporterExtensionV2) => void): void {\r\n for (const name of GLTFExporter._ExtensionNames) {\r\n const extension = this._extensions[name];\r\n if (extension.enabled) {\r\n action(extension);\r\n }\r\n }\r\n }\r\n\r\n private _extensionsOnExporting(): void {\r\n this._forEachExtensions((extension) => {\r\n if (extension.wasUsed) {\r\n this._glTF.extensionsUsed ||= [];\r\n if (this._glTF.extensionsUsed.indexOf(extension.name) === -1) {\r\n this._glTF.extensionsUsed.push(extension.name);\r\n }\r\n\r\n if (extension.required) {\r\n this._glTF.extensionsRequired ||= [];\r\n if (this._glTF.extensionsRequired.indexOf(extension.name) === -1) {\r\n this._glTF.extensionsRequired.push(extension.name);\r\n }\r\n }\r\n\r\n this._glTF.extensions ||= {};\r\n if (extension.onExporting) {\r\n extension.onExporting();\r\n }\r\n }\r\n });\r\n }\r\n\r\n private _loadExtensions(): void {\r\n for (const name of GLTFExporter._ExtensionNames) {\r\n const extension = GLTFExporter._ExtensionFactories[name](this);\r\n this._extensions[name] = extension;\r\n }\r\n }\r\n\r\n public constructor(babylonScene: Nullable<Scene> = EngineStore.LastCreatedScene, options?: IExportOptions) {\r\n if (!babylonScene) {\r\n throw new Error(\"No scene available to export\");\r\n }\r\n\r\n this._babylonScene = babylonScene;\r\n\r\n this._options = {\r\n shouldExportNode: () => true,\r\n shouldExportAnimation: () => true,\r\n metadataSelector: (metadata) => metadata,\r\n animationSampleRate: 1 / 60,\r\n exportWithoutWaitingForScene: false,\r\n exportUnusedUVs: false,\r\n removeNoopRootNodes: true,\r\n includeCoordinateSystemConversionNodes: false,\r\n ...options,\r\n };\r\n\r\n this._loadExtensions();\r\n }\r\n\r\n public dispose() {\r\n for (const key in this._extensions) {\r\n const extension = this._extensions[key];\r\n extension.dispose();\r\n }\r\n }\r\n\r\n public get options() {\r\n return this._options;\r\n }\r\n\r\n public static RegisterExtension(name: string, factory: (exporter: GLTFExporter) => IGLTFExporterExtensionV2): void {\r\n if (GLTFExporter.UnregisterExtension(name)) {\r\n Tools.Warn(`Extension with the name ${name} already exists`);\r\n }\r\n\r\n GLTFExporter._ExtensionFactories[name] = factory;\r\n GLTFExporter._ExtensionNames.push(name);\r\n }\r\n\r\n public static UnregisterExtension(name: string): boolean {\r\n if (!GLTFExporter._ExtensionFactories[name]) {\r\n return false;\r\n }\r\n delete GLTFExporter._ExtensionFactories[name];\r\n\r\n const index = GLTFExporter._ExtensionNames.indexOf(name);\r\n if (index !== -1) {\r\n GLTFExporter._ExtensionNames.splice(index, 1);\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private _generateJSON(shouldUseGlb: boolean, bufferByteLength: number, fileName?: string, prettyPrint?: boolean): string {\r\n const buffer: IBuffer = { byteLength: bufferByteLength };\r\n let imageName: string;\r\n let imageData: { data: ArrayBuffer; mimeType: ImageMimeType };\r\n let bufferView: IBufferView;\r\n let byteOffset: number = bufferByteLength;\r\n\r\n if (buffer.byteLength) {\r\n this._glTF.buffers = [buffer];\r\n }\r\n if (this._nodes && this._nodes.length) {\r\n this._glTF.nodes = this._nodes;\r\n }\r\n if (this._meshes && this._meshes.length) {\r\n this._glTF.meshes = this._meshes;\r\n }\r\n if (this._scenes && this._scenes.length) {\r\n this._glTF.scenes = this._scenes;\r\n this._glTF.scene = 0;\r\n }\r\n if (this._cameras && this._cameras.length) {\r\n this._glTF.cameras = this._cameras;\r\n }\r\n if (this._bufferViews && this._bufferViews.length) {\r\n this._glTF.bufferViews = this._bufferViews;\r\n }\r\n if (this._accessors && this._accessors.length) {\r\n this._glTF.accessors = this._accessors;\r\n }\r\n if (this._animations && this._animations.length) {\r\n this._glTF.animations = this._animations;\r\n }\r\n if (this._materials && this._materials.length) {\r\n this._glTF.materials = this._materials;\r\n }\r\n if (this._textures && this._textures.length) {\r\n this._glTF.textures = this._textures;\r\n }\r\n if (this._samplers && this._samplers.length) {\r\n this._glTF.samplers = this._samplers;\r\n }\r\n if (this._skins && this._skins.length) {\r\n this._glTF.skins = this._skins;\r\n }\r\n if (this._images && this._images.length) {\r\n if (!shouldUseGlb) {\r\n this._glTF.images = this._images;\r\n } else {\r\n this._glTF.images = [];\r\n\r\n this._images.forEach((image) => {\r\n if (image.uri) {\r\n imageData = this._imageData[image.uri];\r\n this._orderedImageData.push(imageData);\r\n bufferView = CreateBufferView(0, byteOffset, imageData.data.byteLength, undefined);\r\n byteOffset += imageData.data.byteLength;\r\n this._bufferViews.push(bufferView);\r\n image.bufferView = this._bufferViews.length - 1;\r\n image.name = imageName;\r\n image.mimeType = imageData.mimeType;\r\n image.uri = undefined;\r\n this._glTF.images!.push(image);\r\n }\r\n });\r\n\r\n // Replace uri with bufferview and mime type for glb\r\n buffer.byteLength = byteOffset;\r\n }\r\n }\r\n\r\n if (!shouldUseGlb) {\r\n buffer.uri = fileName + \".bin\";\r\n }\r\n\r\n return prettyPrint ? JSON.stringify(this._glTF, null, 2) : JSON.stringify(this._glTF);\r\n }\r\n\r\n public async generateGLTFAsync(glTFPrefix: string): Promise<GLTFData> {\r\n const binaryBuffer = await this._generateBinaryAsync();\r\n\r\n this._extensionsOnExporting();\r\n const jsonText = this._generateJSON(false, binaryBuffer.byteLength, glTFPrefix, true);\r\n const bin = new Blob([binaryBuffer], { type: \"application/octet-stream\" });\r\n\r\n const glTFFileName = glTFPrefix + \".gltf\";\r\n const glTFBinFile = glTFPrefix + \".bin\";\r\n\r\n const container = new GLTFData();\r\n\r\n container.files[glTFFileName] = jsonText;\r\n container.files[glTFBinFile] = bin;\r\n\r\n if (this._imageData) {\r\n for (const image in this._imageData) {\r\n container.files[image] = new Blob([this._imageData[image].data], { type: this._imageData[image].mimeType });\r\n }\r\n }\r\n\r\n return container;\r\n }\r\n\r\n private async _generateBinaryAsync(): Promise<Uint8Array> {\r\n await this._exportSceneAsync();\r\n return this._dataWriter.getOutputData();\r\n }\r\n\r\n /**\r\n * Pads the number to a multiple of 4\r\n * @param num number to pad\r\n * @returns padded number\r\n */\r\n private _getPadding(num: number): number {\r\n const remainder = num % 4;\r\n const padding = remainder === 0 ? remainder : 4 - remainder;\r\n\r\n return padding;\r\n }\r\n\r\n public async generateGLBAsync(glTFPrefix: string): Promise<GLTFData> {\r\n const binaryBuffer = await this._generateBinaryAsync();\r\n\r\n this._extensionsOnExporting();\r\n const jsonText = this._generateJSON(true, binaryBuffer.byteLength);\r\n const glbFileName = glTFPrefix + \".glb\";\r\n const headerLength = 12;\r\n const chunkLengthPrefix = 8;\r\n let jsonLength = jsonText.length;\r\n let encodedJsonText;\r\n let imageByteLength = 0;\r\n // make use of TextEncoder when available\r\n if (typeof TextEncoder !== \"undefined\") {\r\n const encoder = new TextEncoder();\r\n encodedJsonText = encoder.encode(jsonText);\r\n jsonLength = encodedJsonText.length;\r\n }\r\n for (let i = 0; i < this._orderedImageData.length; ++i) {\r\n imageByteLength += this._orderedImageData[i].data.byteLength;\r\n }\r\n const jsonPadding = this._getPadding(jsonLength);\r\n const binPadding = this._getPadding(binaryBuffer.byteLength);\r\n const imagePadding = this._getPadding(imageByteLength);\r\n\r\n const byteLength = headerLength + 2 * chunkLengthPrefix + jsonLength + jsonPadding + binaryBuffer.byteLength + binPadding + imageByteLength + imagePadding;\r\n\r\n // header\r\n const headerBuffer = new ArrayBuffer(headerLength);\r\n const headerBufferView = new DataView(headerBuffer);\r\n headerBufferView.setUint32(0, 0x46546c67, true); //glTF\r\n headerBufferView.setUint32(4, 2, true); // version\r\n headerBufferView.setUint32(8, byteLength, true); // total bytes in file\r\n\r\n // json chunk\r\n const jsonChunkBuffer = new ArrayBuffer(chunkLengthPrefix + jsonLength + jsonPadding);\r\n const jsonChunkBufferView = new DataView(jsonChunkBuffer);\r\n jsonChunkBufferView.setUint32(0, jsonLength + jsonPadding, true);\r\n jsonChunkBufferView.setUint32(4, 0x4e4f534a, true);\r\n\r\n // json chunk bytes\r\n const jsonData = new Uint8Array(jsonChunkBuffer, chunkLengthPrefix);\r\n // if TextEncoder was available, we can simply copy the encoded array\r\n if (encodedJsonText) {\r\n jsonData.set(encodedJsonText);\r\n } else {\r\n const blankCharCode = \"_\".charCodeAt(0);\r\n for (let i = 0; i < jsonLength; ++i) {\r\n const charCode = jsonText.charCodeAt(i);\r\n // if the character doesn't fit into a single UTF-16 code unit, just put a blank character\r\n if (charCode != jsonText.codePointAt(i)) {\r\n jsonData[i] = blankCharCode;\r\n } else {\r\n jsonData[i] = charCode;\r\n }\r\n }\r\n }\r\n\r\n // json padding\r\n const jsonPaddingView = new Uint8Array(jsonChunkBuffer, chunkLengthPrefix + jsonLength);\r\n for (let i = 0; i < jsonPadding; ++i) {\r\n jsonPaddingView[i] = 0x20;\r\n }\r\n\r\n // binary chunk\r\n const binaryChunkBuffer = new ArrayBuffer(chunkLengthPrefix);\r\n const binaryChunkBufferView = new DataView(binaryChunkBuffer);\r\n binaryChunkBufferView.setUint32(0, binaryBuffer.byteLength + binPadding + imageByteLength + imagePadding, true);\r\n binaryChunkBufferView.setUint32(4, 0x004e4942, true);\r\n\r\n // binary padding\r\n const binPaddingBuffer = new ArrayBuffer(binPadding);\r\n const binPaddingView = new Uint8Array(binPaddingBuffer);\r\n for (let i = 0; i < binPadding; ++i) {\r\n binPaddingView[i] = 0;\r\n }\r\n\r\n const imagePaddingBuffer = new ArrayBuffer(imagePadding);\r\n const imagePaddingView = new Uint8Array(imagePaddingBuffer);\r\n for (let i = 0; i < imagePadding; ++i) {\r\n imagePaddingView[i] = 0;\r\n }\r\n\r\n const glbData = [headerBuffer, jsonChunkBuffer, binaryChunkBuffer, binaryBuffer];\r\n\r\n // binary data\r\n for (let i = 0; i < this._orderedImageData.length; ++i) {\r\n glbData.push(this._orderedImageData[i].data);\r\n }\r\n\r\n glbData.push(binPaddingBuffer);\r\n\r\n glbData.push(imagePaddingBuffer);\r\n\r\n const glbFile = new Blob(glbData, { type: \"application/octet-stream\" });\r\n\r\n const container = new GLTFData();\r\n container.files[glbFileName] = glbFile;\r\n\r\n return container;\r\n }\r\n\r\n private _setNodeTransformation(node: INode, babylonTransformNode: TransformNode, convertToRightHanded: boolean): void {\r\n if (!babylonTransformNode.getPivotPoint().equalsToFloats(0, 0, 0)) {\r\n Tools.Warn(\"Pivot points are not supported in the glTF serializer\");\r\n }\r\n\r\n if (!babylonTransformNode.position.equalsToFloats(0, 0, 0)) {\r\n const translation = TmpVectors.Vector3[0].copyFrom(babylonTransformNode.position);\r\n if (convertToRightHanded) {\r\n ConvertToRightHandedPosition(translation);\r\n }\r\n\r\n node.translation = translation.asArray();\r\n }\r\n\r\n if (!babylonTransformNode.scaling.equalsToFloats(1, 1, 1)) {\r\n node.scale = babylonTransformNode.scaling.asArray();\r\n }\r\n\r\n const rotationQuaternion = Quaternion.FromEulerAngles(babylonTransformNode.rotation.x, babylonTransformNode.rotation.y, babylonTransformNode.rotation.z);\r\n if (babylonTransformNode.rotationQuaternion) {\r\n rotationQuaternion.multiplyInPlace(babylonTransformNode.rotationQuaternion);\r\n }\r\n if (!Quaternion.IsIdentity(rotationQuaternion)) {\r\n if (convertToRightHanded) {\r\n ConvertToRightHandedRotation(rotationQuaternion);\r\n }\r\n\r\n node.rotation = rotationQuaternion.normalize().asArray();\r\n }\r\n }\r\n\r\n private _setCameraTransformation(node: INode, babylonCamera: Camera, convertToRightHanded: boolean, parent: Nullable<Node>): void {\r\n const translation = TmpVectors.Vector3[0];\r\n const rotation = TmpVectors.Quaternion[0];\r\n\r\n if (parent !== null) {\r\n // Camera.getWorldMatrix returns global coordinates. GLTF node must use local coordinates. If camera has parent we need to use local translation/rotation.\r\n const parentWorldMatrix = Matrix.Invert(parent.getWorldMatrix());\r\n const cameraWorldMatrix = babylonCamera.getWorldMatrix();\r\n const cameraLocal = cameraWorldMatrix.multiply(parentWorldMatrix);\r\n cameraLocal.decompose(undefined, rotation, translation);\r\n } else {\r\n babylonCamera.getWorldMatrix().decompose(undefined, rotation, translation);\r\n }\r\n\r\n if (!translation.equalsToFloats(0, 0, 0)) {\r\n node.translation = translation.asArray();\r\n }\r\n\r\n if (!Quaternion.IsIdentity(rotation)) {\r\n node.rotation = rotation.asArray();\r\n }\r\n }\r\n\r\n // Export babylon cameras to glTF cameras\r\n private _listAvailableCameras(): void {\r\n for (const camera of this._babylonScene.cameras) {\r\n const glTFCamera: ICamera = {\r\n type: camera.mode === Camera.PERSPECTIVE_CAMERA ? CameraType.PERSPECTIVE : CameraType.ORTHOGRAPHIC,\r\n };\r\n\r\n if (camera.name) {\r\n glTFCamera.name = camera.name;\r\n }\r\n\r\n if (glTFCamera.type === CameraType.PERSPECTIVE) {\r\n glTFCamera.perspective = {\r\n aspectRatio: camera.getEngine().getAspectRatio(camera),\r\n yfov: camera.fovMode === Camera.FOVMODE_VERTICAL_FIXED ? camera.fov : camera.fov * camera.getEngine().getAspectRatio(camera),\r\n znear: camera.minZ,\r\n zfar: camera.maxZ,\r\n };\r\n } else if (glTFCamera.type === CameraType.ORTHOGRAPHIC) {\r\n const halfWidth = camera.orthoLeft && camera.orthoRight ? 0.5 * (camera.orthoRight - camera.orthoLeft) : camera.getEngine().getRenderWidth() * 0.5;\r\n const halfHeight = camera.orthoBottom && camera.orthoTop ? 0.5 * (camera.orthoTop - camera.orthoBottom) : camera.getEngine().getRenderHeight() * 0.5;\r\n glTFCamera.orthographic = {\r\n xmag: halfWidth,\r\n ymag: halfHeight,\r\n znear: camera.minZ,\r\n zfar: camera.maxZ,\r\n };\r\n }\r\n this._camerasMap.set(camera, glTFCamera);\r\n }\r\n }\r\n\r\n // Cleanup unused cameras and assign index to nodes.\r\n private _exportAndAssignCameras(): void {\r\n const gltfCameras = Array.from(this._camerasMap.values());\r\n for (const gltfCamera of gltfCameras) {\r\n const usedNodes = this._nodesCameraMap.get(gltfCamera);\r\n if (usedNodes !== undefined) {\r\n this._cameras.push(gltfCamera);\r\n for (const node of usedNodes) {\r\n node.camera = this._cameras.length - 1;\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Builds all skins in the skins array so nodes can reference it during node parsing.\r\n private _listAvailableSkeletons(): void {\r\n for (const skeleton of this._babylonScene.skeletons) {\r\n if (skeleton.bones.length <= 0) {\r\n continue;\r\n }\r\n\r\n const skin: ISkin = { joints: [] };\r\n this._skinMap.set(skeleton, skin);\r\n }\r\n }\r\n\r\n private _exportAndAssignSkeletons() {\r\n for (const skeleton of this._babylonScene.skeletons) {\r\n if (skeleton.bones.length <= 0) {\r\n continue;\r\n }\r\n\r\n const skin = this._skinMap.get(skeleton);\r\n\r\n if (skin == undefined) {\r\n continue;\r\n }\r\n\r\n const boneIndexMap: { [index: number]: Bone } = {};\r\n const inverseBindMatrices: Matrix[] = [];\r\n\r\n let maxBoneIndex = -1;\r\n for (let i = 0; i < skeleton.bones.length; ++i) {\r\n const bone = skeleton.bones[i];\r\n const boneIndex = bone.getIndex() ?? i;\r\n if (boneIndex !== -1) {\r\n boneIndexMap[boneIndex] = bone;\r\n if (boneIndex > maxBoneIndex) {\r\n maxBoneIndex = boneIndex;\r\n }\r\n }\r\n }\r\n\r\n // Set joints index to scene node.\r\n for (let boneIndex = 0; boneIndex <= maxBoneIndex; ++boneIndex) {\r\n const bone = boneIndexMap[boneIndex];\r\n inverseBindMatrices.push(bone.getAbsoluteInverseBindMatrix());\r\n const transformNode = bone.getTransformNode();\r\n\r\n if (transformNode !== null) {\r\n const nodeID = this._nodeMap.get(transformNode);\r\n if (transformNode && nodeID !== null && nodeID !== undefined) {\r\n skin.joints.push(nodeID);\r\n } else {\r\n Tools.Warn(\"Exporting a bone without a linked transform node is currently unsupported\");\r\n }\r\n } else {\r\n Tools.Warn(\"Exporting a bone without a linked transform node is currently unsupported\");\r\n }\r\n }\r\n\r\n // Nodes that use this skin.\r\n const skinedNodes = this._nodesSkinMap.get(skin);\r\n\r\n // Only create skeleton if it has at least one joint and is used by a mesh.\r\n if (skin.joints.length > 0 && skinedNodes !== undefined) {\r\n // create buffer view for inverse bind matrices\r\n const byteStride = 64; // 4 x 4 matrix of 32 bit float\r\n const byteLength = inverseBindMatrices.length * byteStride;\r\n const bufferViewOffset = this._dataWriter.byteOffset;\r\n const bufferView = CreateBufferView(0, bufferViewOffset, byteLength, undefined);\r\n this._bufferViews.push(bufferView);\r\n const bufferViewIndex = this._bufferViews.length - 1;\r\n const bindMatrixAccessor = CreateAccessor(bufferViewIndex, AccessorType.MAT4, AccessorComponentType.FLOAT, inverseBindMatrices.length, null, null);\r\n const inverseBindAccessorIndex = this._accessors.push(bindMatrixAccessor) - 1;\r\n skin.inverseBindMatrices = inverseBindAccessorIndex;\r\n inverseBindMatrices.forEach((mat) => {\r\n mat.m.forEach((cell: number) => {\r\n this._dataWriter.writeFloat32(cell);\r\n });\r\n });\r\n\r\n this._skins.push(skin);\r\n for (const skinedNode of skinedNodes) {\r\n skinedNode.skin = this._skins.length - 1;\r\n }\r\n }\r\n }\r\n }\r\n\r\n private async _exportSceneAsync(): Promise<void> {\r\n const scene: IScene = { nodes: [] };\r\n\r\n // Scene metadata\r\n if (this._babylonScene.metadata) {\r\n if (this._options.metadataSelector) {\r\n scene.extras = this._options.metadataSelector(this._babylonScene.metadata);\r\n } else if (this._babylonScene.metadata.gltf) {\r\n scene.extras = this._babylonScene.metadata.gltf.extras;\r\n }\r\n }\r\n\r\n // TODO:\r\n // deal with this from the loader:\r\n // babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem;\r\n // babylonMaterial.invertNormalMapY = this._babylonScene.useRightHandedSystem;\r\n\r\n const rootNodesRH = new Array<Node>();\r\n const rootNodesLH = new Array<Node>();\r\n const rootNoopNodesRH = new Array<Node>();\r\n\r\n for (const rootNode of this._babylonScene.rootNodes) {\r\n if (this._options.removeNoopRootNodes && !this._options.includeCoordinateSystemConversionNodes && IsNoopNode(rootNode, this._babylonScene.useRightHandedSystem)) {\r\n rootNoopNodesRH.push(...rootNode.getChildren());\r\n } else if (this._babylonScene.useRightHandedSystem) {\r\n rootNodesRH.push(rootNode);\r\n } else {\r\n rootNodesLH.push(rootNode);\r\n }\r\n }\r\n\r\n this._listAvailableCameras();\r\n this._listAvailableSkeletons();\r\n\r\n const stateLH = new ExporterState(true, false);\r\n scene.nodes.push(...(await this._exportNodesAsync(rootNodesLH, stateLH)));\r\n const stateRH = new ExporterState(false, false);\r\n scene.nodes.push(...(await this._exportNodesAsync(rootNodesRH, stateRH)));\r\n const noopRH = new ExporterState(false, true);\r\n scene.nodes.push(...(await this._exportNodesAsync(rootNoopNodesRH, noopRH)));\r\n\r\n if (scene.nodes.length) {\r\n this._scenes.push(scene);\r\n }\r\n\r\n this._exportAndAssignCameras();\r\n this._exportAndAssignSkeletons();\r\n\r\n if (this._babylonScene.animationGroups.length) {\r\n _GLTFAnimation._CreateNodeAndMorphAnimationFromAnimationGroups(\r\n this._babylonScene,\r\n this._animations,\r\n this._nodeMap,\r\n this._dataWriter,\r\n this._bufferViews,\r\n this._accessors,\r\n this._animationSampleRate,\r\n stateLH.getNodesSet()\r\n );\r\n }\r\n }\r\n\r\n private _shouldExportNode(babylonNode: Node): boolean {\r\n let result = this._shouldExportNodeMap.get(babylonNode);\r\n\r\n if (result === undefined) {\r\n result = this._options.shouldExportNode(babylonNode);\r\n this._shouldExportNodeMap.set(babylonNode, result);\r\n }\r\n\r\n return result;\r\n }\r\n\r\n private async _exportNodesAsync(babylonRootNodes: Node[], state: ExporterState): Promise<number[]> {\r\n const nodes = new Array<number>();\r\n\r\n this._exportBuffers(babylonRootNodes, state);\r\n\r\n for (const babylonNode of babylonRootNodes) {\r\n await this._exportNodeAsync(babylonNode, nodes, state);\r\n }\r\n\r\n return nodes;\r\n }\r\n\r\n private _collectBuffers(\r\n babylonNode: Node,\r\n bufferToVertexBuffersMap: Map<Buffer, VertexBuffer[]>,\r\n vertexBufferToMeshesMap: Map<VertexBuffer, Mesh[]>,\r\n morphTargetsToMeshesMap: Map<MorphTarget, Mesh[]>,\r\n state: ExporterState\r\n ): void {\r\n if (this._shouldExportNode(babylonNode) && babylonNode instanceof Mesh && babylonNode.geometry) {\r\n const vertexBuffers = babylonNode.geometry.getVertexBuffers();\r\n if (vertexBuffers) {\r\n for (const kind in vertexBuffers) {\r\n const vertexBuffer = vertexBuffers[kind];\r\n state.setHasVertexColorAlpha(vertexBuffer, babylonNode.hasVertexAlpha);\r\n const buffer = vertexBuffer._buffer;\r\n const vertexBufferArray = bufferToVertexBuffersMap.get(buffer) || [];\r\n bufferToVertexBuffersMap.set(buffer, vertexBufferArray);\r\n if (vertexBufferArray.indexOf(vertexBuffer) === -1) {\r\n vertexBufferArray.push(vertexBuffer);\r\n }\r\n\r\n const meshes = vertexBufferToMeshesMap.get(vertexBuffer) || [];\r\n vertexBufferToMeshesMap.set(vertexBuffer, meshes);\r\n if (meshes.indexOf(babylonNode) === -1) {\r\n meshes.push(babylonNode);\r\n }\r\n }\r\n }\r\n\r\n const morphTargetManager = babylonNode.morphTargetManager;\r\n\r\n if (morphTargetManager) {\r\n for (let morphIndex = 0; morphIndex < morphTargetManager.numTargets; morphIndex++) {\r\n const morphTarget = morphTargetManager.getTarget(morphIndex);\r\n\r\n const meshes = morphTargetsToMeshesMap.get(morphTarget) || [];\r\n morphTargetsToMeshesMap.set(morphTarget, meshes);\r\n if (meshes.indexOf(babylonNode) === -1) {\r\n meshes.push(babylonNode);\r\n }\r\n }\r\n }\r\n }\r\n\r\n for (const babylonChildNode of babylonNode.getChildren()) {\r\n this._collectBuffers(babylonChildNode, bufferToVertexBuffersMap, vertexBufferToMeshesMap, morphTargetsToMeshesMap, state);\r\n }\r\n }\r\n\r\n private _exportBuffers(babylonRootNodes: Node[], state: ExporterState): void {\r\n const bufferToVertexBuffersMap = new Map<Buffer, VertexBuffer[]>();\r\n const vertexBufferToMeshesMap = new Map<VertexBuffer, Mesh[]>();\r\n const morphTagetsMeshesMap = new Map<MorphTarget, Mesh[]>();\r\n\r\n for (const babylonNode of babylonRootNodes) {\r\n this._collectBuffers(babylonNode, bufferToVertexBuffersMap, vertexBufferToMeshesMap, morphTagetsMeshesMap, state);\r\n }\r\n\r\n const buffers = Array.from(bufferToVertexBuffersMap.keys());\r\n\r\n for (const buffer of buffers) {\r\n const data = buffer.getData();\r\n if (!data) {\r\n throw new Error(\"Buffer data is not available\");\r\n }\r\n\r\n const vertexBuffers = bufferToVertexBuffersMap.get(buffer);\r\n\r\n if (!vertexBuffers) {\r\n continue;\r\n }\r\n\r\n const byteStride = vertexBuffers[0].byteStride;\r\n if (vertexBuffers.some((vertexBuffer) => vertexBuffer.byteStride !== byteStride)) {\r\n throw new Error(\"Vertex buffers pointing to the same buffer must have the same byte stride\");\r\n }\r\n\r\n const bytes = DataArrayToUint8Array(data).slice();\r\n\r\n // Apply conversions to buffer data in-place.\r\n for (const vertexBuffer of vertexBuffers) {\r\n const { byteOffset, byteStride, type, normalized } = vertexBuffer;\r\n const size = vertexBuffer.getSize();\r\n const meshes = vertexBufferToMeshesMap.get(vertexBuffer)!;\r\n const maxTotalVertices = meshes.reduce((max, current) => {\r\n return current.getTotalVertices() > max ? current.getTotalVertices() : max;\r\n }, -Number.MAX_VALUE); // To ensure nothing is missed when enumerating, but may not be necessary.\r\n\r\n switch (vertexBuffer.getKind()) {\r\n // Normalize normals and tangents.\r\n case VertexBuffer.NormalKind:\r\n case VertexBuffer.TangentKind: {\r\n EnumerateFloatValues(bytes, byteOffset, byteStride, size, type, maxTotalVertices * size, normalized, (values) => {\r\n const invLength = 1 / Math.sqrt(values[0] * values[0] + values[1] * values[1] + values[2] * values[2]);\r\n values[0] *= invLength;\r\n values[1] *= invLength;\r\n values[2] *= invLength;\r\n });\r\n break;\r\n }\r\n // Convert StandardMaterial vertex colors from gamma to linear space.\r\n case VertexBuffer.ColorKind: {\r\n const stdMaterialCount = meshes.filter((mesh) => mesh.material instanceof StandardMaterial || mesh.material == null).length;\r\n\r\n if (stdMaterialCount == 0) {\r\n break; // Buffer not used by StandardMaterials, so no conversion needed.\r\n }\r\n\r\n // TODO: Implement this case.\r\n if (stdMaterialCount != meshes.length) {\r\n Logger.Warn(\"Not converting vertex color space, as buffer is shared by StandardMaterials and other material types. Results may look incorrect.\");\r\n break;\r\n }\r\n\r\n if (type == VertexBuffer.UNSIGNED_BYTE) {\r\n Logger.Warn(\"Converting uint8 vertex colors to linear space. Results may look incorrect.\");\r\n }\r\n\r\n const vertexData3 = new Color3();\r\n const vertexData4 = new Color4();\r\n const useExactSrgbConversions = this._babylonScene.getEngine().useExactSrgbConversions;\r\n\r\n EnumerateFloatValues(bytes, byteOffset, byteStride, size, type, maxTotalVertices * size, normalized, (values) => {\r\n // Using separate Color3 and Color4 objects to ensure the right functions are called.\r\n if (values.length === 3) {\r\n vertexData3.fromArray(values, 0);\r\n vertexData3.toLinearSpaceToRef(vertexData3, useExactSrgbConversions);\r\n vertexData3.toArray(values, 0);\r\n } else {\r\n vertexData4.fromArray(values, 0);\r\n vertexData4.toLinearSpaceToRef(vertexData4, useExactSrgbConversions);\r\n vertexData4.toArray(values, 0);\r\n }\r\n });\r\n }\r\n }\r\n }\r\n\r\n // Performs coordinate conversion if needed (only for position, normal and tanget).\r\n if (state.convertToRightHanded) {\r\n for (const vertexBuffer of vertexBuffers) {\r\n switch (vertexBuffer.getKind()) {\r\n case VertexBuffer.PositionKind:\r\n case VertexBuffer.NormalKind:\r\n case VertexBuffer.TangentKind: {\r\n for (const mesh of vertexBufferToMeshesMap.get(vertexBuffer)!) {\r\n const { byteOffset, byteStride, type, normalized } = vertexBuffer;\r\n const size = vertexBuffer.getSize();\r\n EnumerateFloatValues(bytes, byteOffset, byteStride, size, type, mesh.getTotalVertices() * size, normalized, (values) => {\r\n values[0] = -values[0];\r\n });\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Save converted bytes for min/max computation.\r\n state.convertedToRightHandedBuffers.set(buffer, bytes);\r\n }\r\n\r\n const byteOffset = this._dataWriter.byteOffset;\r\n this._dataWriter.writeUint8Array(bytes);\r\n this._bufferViews.push(CreateBufferView(0, byteOffset, bytes.length, byteStride));\r\n state.setVertexBufferView(buffer, this._bufferViews.length - 1);\r\n\r\n const floatMatricesIndices = new Map<VertexBuffer, FloatArray>();\r\n\r\n // If buffers are of type MatricesWeightsKind and have float values, we need to create a new buffer instead.\r\n for (const vertexBuffer of vertexBuffers) {\r\n switch (vertexBuffer.getKind()) {\r\n case VertexBuffer.MatricesIndicesKind:\r\n case VertexBuffer.MatricesIndicesExtraKind: {\r\n if (vertexBuffer.type == VertexBuffer.FLOAT) {\r\n for (const mesh of vertexBufferToMeshesMap.get(vertexBuffer)!) {\r\n const floatData = vertexBuffer.getFloatData(mesh.getTotalVertices());\r\n if (floatData !== null) {\r\n floatMatricesIndices.set(vertexBuffer, floatData);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (floatMatricesIndices.size !== 0) {\r\n Logger.Warn(\r\n `Joints conversion needed: some joints are stored as floats in Babylon but GLTF requires UNSIGNED BYTES. We will perform the conversion but this might lead to unused data in the buffer.`\r\n );\r\n }\r\n\r\n const floatArrayVertexBuffers = Array.from(floatMatricesIndices.keys());\r\n\r\n for (const vertexBuffer of floatArrayVertexBuffers) {\r\n const array = floatMatricesIndices.get(vertexBuffer);\r\n\r\n if (!array) {\r\n continue;\r\n }\r\n\r\n const byteOffset = this._dataWriter.byteOffset;\r\n if (FloatsNeed16BitInteger(array)) {\r\n const newArray = new Uint16Array(array.length);\r\n for (let index = 0; index < array.length; index++) {\r\n newArray[index] = array[index];\r\n }\r\n this._dataWriter.writeUint16Array(newArray);\r\n this._bufferViews.push(CreateBufferView(0, byteOffset, newArray.byteLength, 4 * 2));\r\n } else {\r\n const newArray = new Uint8Array(array.length);\r\n for (let index = 0; index < array.length; index++) {\r\n newArray[index] = array[index];\r\n }\r\n this._dataWriter.writeUint8Array(newArray);\r\n this._bufferViews.push(CreateBufferView(0, byteOffset, newArray.byteLength, 4));\r\n }\r\n\r\n state.setRemappedBufferView(buffer, vertexBuffer, this._bufferViews.length - 1);\r\n }\r\n }\r\n\r\n const morphTargets = Array.from(morphTagetsMeshesMap.keys());\r\n\r\n for (const morphTarget of morphTargets) {\r\n const meshes = morphTagetsMeshesMap.get(morphTarget);\r\n\r\n if (!meshes) {\r\n continue;\r\n }\r\n\r\n const glTFMorphTarget = BuildMorphTargetBuffers(morphTarget, meshes[0], this._dataWriter, this._bufferViews, this._accessors, state.convertToRightHanded);\r\n\r\n for (const mesh of meshes) {\r\n state.bindMorphDataToMesh(mesh, glTFMorphTarget);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Processes a node to be exported to the glTF file\r\n * @returns A promise that resolves once the node has been exported\r\n * @internal\r\n */\r\n private async _exportNodeAsync(babylonNode: Node, parentNodeChildren: Array<number>, state: ExporterState): Promise<void> {\r\n let nodeIndex = this._nodeMap.get(babylonNode);\r\n if (nodeIndex !== undefined) {\r\n if (!parentNodeChildren.includes(nodeIndex)) {\r\n parentNodeChildren.push(nodeIndex);\r\n }\r\n return;\r\n }\r\n\r\n const node = await this._createNodeAsync(babylonNode, state);\r\n\r\n if (node) {\r\n nodeIndex = this._nodes.length;\r\n this._nodes.push(node);\r\n this._nodeMap.set(babylonNode, nodeIndex);\r\n state.pushExportedNode(babylonNode);\r\n parentNodeChildren.push(nodeIndex);\r\n\r\n // Process node's animations once the node has been added to nodeMap (TODO: This should be refactored)\r\n const runtimeGLTFAnimation: IAnimation = {\r\n name: \"runtime animations\",\r\n channels: [],\r\n samplers: [],\r\n };\r\n const idleGLTFAnimations: IAnimation[] = [];\r\n\r\n if (!this._babylonScene.animationGroups.length) {\r\n _GLTFAnimation._CreateMorphTargetAnimationFromMorphTargetAnimations(\r\n babylonNode,\r\n runtimeGLTFAnimation,\r\n idleGLTFAnimations,\r\n this._nodeMap,\r\n this._nodes,\r\n this._dataWriter,\r\n this._bufferViews,\r\n this._accessors,\r\n this._animationSampleRate,\r\n state.convertToRightHanded,\r\n this._options.shouldExportAnimation\r\n );\r\n if (babylonNode.animations.length) {\r\n _GLTFAnimation._CreateNodeAnimationFromNodeAnimations(\r\n babylonNode,\r\n runtimeGLTFAnimation,\r\n idleGLTFAnimations,\r\n this._nodeMap,\r\n this._nodes,\r\n this._dataWriter,\r\n this._bufferViews,\r\n this._accessors,\r\n this._animationSampleRate,\r\n state.convertToRightHanded,\r\n this._options.shouldExportAnimation\r\n );\r\n }\r\n }\r\n\r\n if (runtimeGLTFAnimation.channels.length && runtimeGLTFAnimation.samplers.length) {\r\n this._animations.push(runtimeGLTFAnimation);\r\n }\r\n idleGLTFAnimations.forEach((idleGLTFAnimation) => {\r\n if (idleGLTFAnimation.channels.length && idleGLTFAnimation.samplers.length) {\r\n this._animations.push(idleGLTFAnimation);\r\n }\r\n });\r\n }\r\n\r\n // Begin processing child nodes once parent has been added to the node list\r\n const children = node ? [] : parentNodeChildren;\r\n for (const babylonChildNode of babylonNode.getChildren()) {\r\n await this._exportNodeAsync(babylonChildNode, children, state);\r\n }\r\n\r\n if (node && children.length) {\r\n node.children = children;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a glTF node from a Babylon.js node. If skipped, returns null.\r\n * @internal\r\n */\r\n private async _createNodeAsync(babylonNode: Node, state: ExporterState): Promise<Nullable<INode>> {\r\n if (!this._shouldExportNode(babylonNode)) {\r\n return null;\r\n }\r\n\r\n const node: INode = {};\r\n\r\n if (babylonNode.name) {\r\n node.name = babylonNode.name;\r\n }\r\n\r\n if (babylonNode instanceof TransformNode) {\r\n this._setNodeTransformation(node, babylonNode, state.convertToRightHanded);\r\n\r\n if (babylonNode instanceof Mesh || babylonNode instanceof InstancedMesh) {\r\n const babylonMesh = babylonNode instanceof Mesh ? babylonNode : babylonNode.sourceMesh;\r\n if (babylonMesh.subMeshes && babylonMesh.subMeshes.length > 0) {\r\n node.mesh = await this._exportMeshAsync(babylonMesh, state);\r\n }\r\n\r\n if (babylonNode.skeleton) {\r\n const skin = this._skinMap.get(babylonNode.skeleton);\r\n\r\n if (skin !== undefined) {\r\n if (this._nodesSkinMap.get(skin) === undefined) {\r\n this._nodesSkinMap.set(skin, []);\r\n }\r\n\r\n this._nodesSkinMap.get(skin)?.push(node);\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (babylonNode instanceof Camera) {\r\n const gltfCamera = this._camerasMap.get(babylonNode);\r\n\r\n if (gltfCamera) {\r\n if (this._nodesCameraMap.get(gltfCamera) === undefined) {\r\n this._nodesCameraMap.set(gltfCamera, []);\r\n }\r\n\r\n const parentBabylonNode = babylonNode.parent;\r\n this._setCameraTransformation(node, babylonNode, state.convertToRightHanded, parentBabylonNode);\r\n\r\n // If a camera has a node that was added by the GLTF importer, we can just use the parent node transform as the \"camera\" transform.\r\n if (parentBabylonNode && IsParentAddedByImporter(babylonNode, parentBabylonNode)) {\r\n const parentNodeIndex = this._nodeMap.get(parentBabylonNode);\r\n if (parentNodeIndex) {\r\n const parentNode = this._nodes[parentNodeIndex];\r\n this._nodesCameraMap.get(gltfCamera)?.push(parentNode);\r\n return null; // Skip exporting this node\r\n }\r\n }\r\n if (state.convertToRightHanded) {\r\n ConvertToRightHandedNode(node);\r\n RotateNode180Y(node);\r\n }\r\n this._nodesCameraMap.get(gltfCamera)?.push(node);\r\n }\r\n }\r\n\r\n // Apply extensions to the node. If this resolves to null, it means we should skip exporting this node\r\n const processedNode = await this._extensionsPostExportNodeAsync(\"exportNodeAsync\", node, babylonNode, this._nodeMap, state.convertToRightHanded);\r\n if (!processedNode) {\r\n Logger.Warn(`Not exporting node ${babylonNode.name}`);\r\n return null;\r\n }\r\n\r\n return node;\r\n }\r\n\r\n private _exportIndices(\r\n indices: Nullable<IndicesArray>,\r\n start: number,\r\n count: number,\r\n offset: number,\r\n fillMode: number,\r\n sideOrientation: number,\r\n state: ExporterState,\r\n primitive: IMeshPrimitive\r\n ): void {\r\n const is32Bits = AreIndices32Bits(indices, count);\r\n let indicesToExport = indices;\r\n\r\n primitive.mode = GetPrimitiveMode(fillMode);\r\n\r\n // Flip if triangle winding order is not CCW as glTF is always CCW.\r\n const invertedMaterial = sideOrientation !== Material.CounterClockWiseSideOrientation;\r\n\r\n const flipWhenInvertedMaterial = !state.wasAddedByNoopNode && invertedMaterial;\r\n\r\n const flip = IsTriangleFillMode(fillMode) && flipWhenInvertedMaterial;\r\n\r\n if (flip) {\r\n if (fillMode === Material.TriangleStripDrawMode || fillMode === Material.TriangleFanDrawMode) {\r\n throw new Error(\"Triangle strip/fan fill mode is not implemented\");\r\n }\r\n\r\n primitive.mode = GetPrimitiveMode(fillMode);\r\n\r\n const newIndices = is32Bits ? new Uint32Array(count) : new Uint16Array(count);\r\n\r\n if (indices) {\r\n for (let i = 0; i + 2 < count; i += 3) {\r\n newIndices[i] = indices[start + i] + offset;\r\n newIndices[i + 1] = indices[start + i + 2] + offset;\r\n newIndices[i + 2] = indices[start + i + 1] + offset;\r\n }\r\n } else {\r\n for (let i = 0; i + 2 < count; i += 3) {\r\n newIndices[i] = i;\r\n newIndices[i + 1] = i + 2;\r\n newIndices[i + 2] = i + 1;\r\n }\r\n }\r\n\r\n indicesToExport = newIndices;\r\n } else if (indices && offset !== 0) {\r\n const newIndices = is32Bits ? new Uint32Array(count) : new Uint16Array(count);\r\n for (let i = 0; i < count; i++) {\r\n newIndices[i] = indices[start + i] + offset;\r\n }\r\n\r\n indicesToExport = newIndices;\r\n }\r\n\r\n if (indicesToExport) {\r\n let accessorIndex = state.getIndicesAccessor(indices, start, count, offset, flip);\r\n if (accessorIndex === undefined) {\r\n const bufferViewByteOffset = this._dataWriter.byteOffset;\r\n const bytes = IndicesArrayToUint8Array(indicesToExport, start, count, is32Bits);\r\n this._dataWriter.writeUint8Array(bytes);\r\n this._bufferViews.push(CreateBufferView(0, bufferViewByteOffset, bytes.length));\r\n const bufferViewIndex = this._bufferViews.length - 1;\r\n\r\n const componentType = is32Bits ? AccessorComponentType.UNSIGNED_INT : AccessorComponentType.UNSIGNED_SHORT;\r\n this._accessors.push(CreateAccessor(bufferViewIndex, AccessorType.SCALAR, componentType, count, 0));\r\n accessorIndex = this._accessors.length - 1;\r\n state.setIndicesAccessor(indices, start, count, offset, flip, accessorIndex);\r\n }\r\n\r\n primitive.indices = accessorIndex;\r\n }\r\n }\r\n\r\n private _exportVertexBuffer(vertexBuffer: VertexBuffer, babylonMaterial: Material, start: number, count: number, state: ExporterState, primitive: IMeshPrimitive): void {\r\n const kind = vertexBuffer.getKind();\r\n\r\n if (!IsStandardVertexAttribute(kind)) {\r\n return;\r\n }\r\n\r\n if (kind.startsWith(\"uv\") && !this._options.exportUnusedUVs) {\r\n if (!babylonMaterial || !this._materialNeedsUVsSet.has(babylonMaterial)) {\r\n return;\r\n }\r\n }\r\n\r\n let accessorIndex = state.getVertexAccessor(vertexBuffer, start, count);\r\n\r\n if (accessorIndex === undefined) {\r\n // Get min/max from converted or original data.\r\n const data = state.convertedToRightHandedBuffers.get(vertexBuffer._buffer) || vertexBuffer._buffer.getData()!;\r\n const minMax = kind === VertexBuffer.PositionKind ? GetMinMax(data, vertexBuffer, start, count) : null;\r\n\r\n if ((kind === VertexBuffer.MatricesIndicesKind || kind === VertexBuffer.MatricesIndicesExtraKind) && vertexBuffer.type === VertexBuffer.FLOAT) {\r\n const bufferViewIndex = state.getRemappedBufferView(vertexBuffer._buffer, vertexBuffer);\r\n if (bufferViewIndex !== undefined) {\r\n const byteOffset = vertexBuffer.byteOffset + start * vertexBuffer.byteStride;\r\n this._accessors.push(\r\n CreateAccessor(bufferViewIndex, GetAccessorType(kind, state.hasVertexColorAlpha(vertexBuffer)), VertexBuffer.UNSIGNED_BYTE, count, byteOffset, minMax)\r\n );\r\n accessorIndex = this._accessors.length - 1;\r\n state.setVertexAccessor(vertexBuffer, start, count, accessorIndex);\r\n primitive.attributes[GetAttributeType(kind)] = accessorIndex;\r\n }\r\n } else {\r\n const bufferViewIndex = state.getVertexBufferView(vertexBuffer._buffer)!;\r\n const byteOffset = vertexBuffer.byteOffset + start * vertexBuffer.byteStride;\r\n this._accessors.push(\r\n CreateAccessor(\r\n bufferViewIndex,\r\n GetAccessorType(kind, state.hasVertexColorAlpha(vertexBuffer)),\r\n vertexBuffer.type,\r\n count,\r\n byteOffset,\r\n minMax,\r\n vertexBuffer.normalized // TODO: Find other places where this is needed.\r\n )\r\n );\r\n accessorIndex = this._accessors.length - 1;\r\n state.setVertexAccessor(vertexBuffer, start, count, accessorIndex);\r\n primitive.attributes[GetAttributeType(kind)] = accessorIndex;\r\n }\r\n } else {\r\n primitive.attributes[GetAttributeType(kind)] = accessorIndex;\r\n }\r\n }\r\n\r\n private async _exportMaterialAsync(babylonMaterial: Material, vertexBuffers: { [kind: string]: VertexBuffer }, subMesh: SubMesh, primitive: IMeshPrimitive): Promise<void> {\r\n let materialIndex = this._materialMap.get(babylonMaterial);\r\n if (materialIndex === undefined) {\r\n const hasUVs = vertexBuffers && Object.keys(vertexBuffers).some((kind) => kind.startsWith(\"uv\"));\r\n babylonMaterial = babylonMaterial instanceof MultiMaterial ? babylonMaterial.subMaterials[subMesh.materialIndex]! : babylonMaterial;\r\n if (babylonMaterial instanceof PBRMaterial) {\r\n materialIndex = await this._materialExporter.exportPBRMaterialAsync(babylonMaterial, ImageMimeType.PNG, hasUVs);\r\n } else if (babylonMaterial instanceof StandardMaterial) {\r\n materialIndex = await this._materialExporter.exportStandardMaterialAsync(babylonMaterial, ImageMimeType.PNG, hasUVs);\r\n } else {\r\n Logger.Warn(`Unsupported material '${babylonMaterial.name}' with type ${babylonMaterial.getClassName()}`);\r\n return;\r\n }\r\n\r\n this._materialMap.set(babylonMaterial, materialIndex);\r\n }\r\n\r\n primitive.material = materialIndex;\r\n }\r\n\r\n private async _exportMeshAsync(babylonMesh: Mesh, state: ExporterState): Promise<number> {\r\n let meshIndex = state.getMesh(babylonMesh);\r\n if (meshIndex !== undefined) {\r\n return meshIndex;\r\n }\r\n\r\n const mesh: IMesh = { primitives: [] };\r\n meshIndex = this._meshes.length;\r\n this._meshes.push(mesh);\r\n state.setMesh(babylonMesh, meshIndex);\r\n\r\n const indices = babylonMesh.isUnIndexed ? null : babylonMesh.getIndices();\r\n const vertexBuffers = babylonMesh.geometry?.getVertexBuffers();\r\n const morphTargets = state.getMorphTargetsFromMesh(babylonMesh);\r\n\r\n let isLinesMesh = false;\r\n\r\n if (babylonMesh instanceof LinesMesh) {\r\n isLinesMesh = true;\r\n }\r\n\r\n const subMeshes = babylonMesh.subMeshes;\r\n if (vertexBuffers && subMeshes && subMeshes.length > 0) {\r\n for (const subMesh of subMeshes) {\r\n const primitive: IMeshPrimitive = { attributes: {} };\r\n\r\n const babylonMaterial = subMesh.getMaterial() || this._babylonScene.defaultMaterial;\r\n\r\n // Special case for LinesMesh\r\n if (isLinesMesh) {\r\n const material: IMaterial = {\r\n name: babylonMaterial.name,\r\n };\r\n\r\n const babylonLinesMesh = babylonMesh as LinesMesh;\r\n\r\n if (!babylonLinesMesh.color.equals(Color3.White()) || babylonLinesMesh.alpha < 1) {\r\n material.pbrMetallicRoughness = {\r\n baseColorFactor: [...babylonLinesMesh.color.asArray(), babylonLinesMesh.alpha],\r\n };\r\n }\r\n\r\n this._materials.push(material);\r\n primitive.material = this._materials.length - 1;\r\n } else {\r\n // Material\r\n await this._exportMaterialAsync(babylonMaterial, vertexBuffers, subMesh, primitive);\r\n }\r\n\r\n // Index buffer\r\n const fillMode = isLinesMesh ? Material.LineListDrawMode : (babylonMesh.overrideRenderingFillMode ?? babylonMaterial.fillMode);\r\n\r\n const sideOrientation = babylonMaterial._getEffectiveOrientation(babylonMesh);\r\n\r\n this._exportIndices(indices, subMesh.indexStart, subMesh.indexCount, -subMesh.verticesStart, fillMode, sideOrientation, state, primitive);\r\n\r\n // Vertex buffers\r\n for (const vertexBuffer of Object.values(vertexBuffers)) {\r\n this._exportVertexBuffer(vertexBuffer, babylonMaterial, subMesh.verticesStart, subMesh.verticesCount, state, primitive);\r\n }\r\n\r\n mesh.primitives.push(primitive);\r\n\r\n if (morphTargets) {\r\n primitive.targets = [];\r\n for (const gltfMorphTarget of morphTargets) {\r\n primitive.targets.push(gltfMorphTarget.attributes);\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (morphTargets) {\r\n mesh.weights = [];\r\n\r\n if (!mesh.extras) {\r\n mesh.extras = {};\r\n }\r\n mesh.extras.targetNames = [];\r\n\r\n for (const gltfMorphTarget of morphTargets) {\r\n mesh.weights.push(gltfMorphTarget.influence);\r\n mesh.extras.targetNames.push(gltfMorphTarget.name);\r\n }\r\n }\r\n\r\n return meshIndex;\r\n }\r\n}\r\n"]}
|
@@ -232,6 +232,7 @@ export class GLTFMaterialExporter {
|
|
232
232
|
const engine = hostingScene.getEngine();
|
233
233
|
// Create a temporary texture with the texture buffer data
|
234
234
|
const tempTexture = engine.createRawTexture(buffer, width, height, Constants.TEXTUREFORMAT_RGBA, false, true, Texture.NEAREST_SAMPLINGMODE, null, textureType);
|
235
|
+
engine.isWebGPU ? await import("@babylonjs/core/ShadersWGSL/pass.fragment.js") : await import("@babylonjs/core/Shaders/pass.fragment.js");
|
235
236
|
await TextureTools.ApplyPostProcess("pass", tempTexture, hostingScene, textureType, Constants.TEXTURE_NEAREST_SAMPLINGMODE, Constants.TEXTUREFORMAT_RGBA);
|
236
237
|
const data = await engine._readTexturePixels(tempTexture, width, height);
|
237
238
|
return (await DumpTools.DumpDataAsync(width, height, data, mimeType, undefined, true, true));
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"glTFMaterialExporter.js","sourceRoot":"","sources":["../../../../../dev/serializers/src/glTF/2.0/glTFMaterialExporter.ts"],"names":[],"mappings":"AAAA,wCAAwC;AAMxC,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,MAAM,EAAE,6CAA+B;AAChD,OAAO,EAAE,KAAK,EAAE,sCAAwB;AACxC,OAAO,EAAE,YAAY,EAAE,6CAA+B;AAEtD,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAC1D,OAAO,EAAE,UAAU,EAAE,yDAA2C;AAKhE,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,SAAS,EAAE,0CAA4B;AAMhD,MAAM,OAAO,GAAG,IAAI,CAAC;AACrB,MAAM,kBAAkB,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AACxD,MAAM,gBAAgB,GAAG,IAAI,CAAC;AAC9B,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;AAC7B,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;AAuB7B,SAAS,4BAA4B,CAAC,QAAuB;IACzD,QAAQ,QAAQ,EAAE,CAAC;QACf;YACI,OAAO,MAAM,CAAC;QAClB;YACI,OAAO,MAAM,CAAC;QAClB;YACI,OAAO,OAAO,CAAC;QACnB;YACI,OAAO,OAAO,CAAC;IACvB,CAAC;AACL,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,UAAU,cAAc,CAAC,OAAe,EAAE,QAAgB,EAAE,wBAAgC;IAC9F,IAAI,QAAQ,GAAG,kBAAkB,CAAC,CAAC,EAAE,CAAC;QAClC,kBAAkB,CAAC;QACnB,OAAO,CAAC,CAAC;IACb,CAAC;IAED,MAAM,CAAC,GAAG,kBAAkB,CAAC,CAAC,CAAC;IAC/B,MAAM,CAAC,GAAG,CAAC,OAAO,GAAG,wBAAwB,CAAC,GAAG,CAAC,GAAG,GAAG,kBAAkB,CAAC,CAAC,CAAC,GAAG,QAAQ,GAAG,GAAG,GAAG,kBAAkB,CAAC,CAAC,CAAC;IACtH,MAAM,CAAC,GAAG,kBAAkB,CAAC,CAAC,GAAG,QAAQ,CAAC;IAC1C,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;IAC9B,OAAO,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC/D,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,kCAAkC,CAAC,uBAAyC;IACxF,4EAA4E;IAC5E,MAAM,EAAE,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC7B,MAAM,EAAE,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IAC/B,MAAM,EAAE,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IAC/B,MAAM,EAAE,GAAG,IAAI,OAAO,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IAElC;;;;;;;;OAQG;IACH,SAAS,gBAAgB,CAAC,CAAS,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QAC/E,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;IACzH,CAAC;IAED;;;;;;OAMG;IACH,SAAS,iBAAiB,CAAC,aAAqB;QAC5C,qCAAqC;QACrC,yBAAyB;QACzB,yBAAyB;QACzB,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,GAAG,EAAE,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;QACnD,OAAO,gBAAgB,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;IACvD,CAAC;IAED,MAAM,OAAO,GAAG,uBAAuB,CAAC,YAAY,CAAC,aAAa,CAAC,uBAAuB,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;IACtJ,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,CAAC;IAC9C,MAAM,aAAa,GAAG,MAAM,CAAC,KAAK,CAAC,uBAAuB,CAAC,aAAa,EAAE,CAAC,EAAE,gBAAgB,CAAC,CAAC;IAE/F,MAAM,SAAS,GAAG,iBAAiB,CAAC,aAAa,CAAC,CAAC;IAEnD,MAAM,wBAAwB,GAAkC;QAC5D,eAAe,EAAE,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC;QAC3D,cAAc,EAAE,CAAC;QACjB,eAAe,EAAE,SAAS;KAC7B,CAAC;IAEF,OAAO,wBAAwB,CAAC;AACpC,CAAC;AAED;;;;GAIG;AACH,SAAS,YAAY,CAAC,YAAuB,EAAE,eAAoD;IAC/F,IAAI,eAAe,CAAC,iBAAiB,EAAE,EAAE,CAAC;QACtC,YAAY,CAAC,SAAS,wCAA0B,CAAC;IACrD,CAAC;SAAM,IAAI,eAAe,CAAC,gBAAgB,EAAE,EAAE,CAAC;QAC5C,YAAY,CAAC,SAAS,sCAAyB,CAAC;QAChD,YAAY,CAAC,WAAW,GAAG,eAAe,CAAC,WAAW,CAAC;IAC3D,CAAC;AACL,CAAC;AAED,SAAS,kBAAkB,CAAC,KAAa,EAAE,MAAc,EAAE,KAAY;IACnE,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;IAEhD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;QACzC,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC;IAC7D,CAAC;IAED,MAAM,UAAU,GAAG,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IAE5E,OAAO,UAAU,CAAC;AACtB,CAAC;AAED,SAAS,0BAA0B,CAAC,MAAuB;IACvD,IAAI,MAAM,YAAY,UAAU,EAAE,CAAC;QAC/B,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;QAC7B,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAC/C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YAC9B,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QAChC,CAAC;QACD,OAAO,MAAM,CAAC;IAClB,CAAC;SAAM,IAAI,MAAM,YAAY,YAAY,EAAE,CAAC;QACxC,OAAO,MAAM,CAAC;IAClB,CAAC;SAAM,CAAC;QACJ,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;IACjD,CAAC;AACL,CAAC;AAED;;;GAGG;AACH,MAAM,OAAO,oBAAoB;IAO7B,YAA6B,SAAuB;QAAvB,cAAS,GAAT,SAAS,CAAc;QANpD,4BAA4B;QACpB,gBAAW,GAAG,IAAI,GAAG,EAA6B,CAAC;QAE3D,6EAA6E;QACrE,4BAAuB,GAAoE,EAAE,CAAC;IAE/C,CAAC;IAEjD,cAAc,CAAC,cAAqC;QACvD,OAAO,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,cAAc,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAClF,CAAC;IAEM,KAAK,CAAC,2BAA2B,CAAC,uBAAyC,EAAE,QAAuB,EAAE,MAAe;QACxH,MAAM,oBAAoB,GAAG,kCAAkC,CAAC,uBAAuB,CAAC,CAAC;QAEzF,MAAM,QAAQ,GAAc,EAAE,IAAI,EAAE,uBAAuB,CAAC,IAAI,EAAE,CAAC;QACnE,IAAI,uBAAuB,CAAC,eAAe,IAAI,IAAI,IAAI,CAAC,uBAAuB,CAAC,eAAe,EAAE,CAAC;YAC9F,IAAI,CAAC,uBAAuB,CAAC,gBAAgB,EAAE,CAAC;gBAC5C,KAAK,CAAC,IAAI,CAAC,uBAAuB,CAAC,IAAI,GAAG,wFAAwF,CAAC,CAAC;YACxI,CAAC;YACD,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;QAChC,CAAC;QAED,IAAI,MAAM,EAAE,CAAC;YACT,MAAM,QAAQ,GAAoB,EAAE,CAAC;YAErC,MAAM,cAAc,GAAG,uBAAuB,CAAC,cAAc,CAAC;YAC9D,IAAI,cAAc,EAAE,CAAC;gBACjB,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,cAAc,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;oBACnE,IAAI,WAAW,EAAE,CAAC;wBACd,oBAAoB,CAAC,gBAAgB,GAAG,WAAW,CAAC;oBACxD,CAAC;gBACL,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YAED,MAAM,WAAW,GAAG,uBAAuB,CAAC,WAAW,CAAC;YACxD,IAAI,WAAW,EAAE,CAAC;gBACd,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;oBAChE,IAAI,WAAW,EAAE,CAAC;wBACd,QAAQ,CAAC,aAAa,GAAG,WAAW,CAAC;wBACrC,IAAI,WAAW,CAAC,KAAK,KAAK,CAAC,EAAE,CAAC;4BAC1B,QAAQ,CAAC,aAAa,CAAC,KAAK,GAAG,WAAW,CAAC,KAAK,CAAC;wBACrD,CAAC;oBACL,CAAC;gBACL,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YAED,MAAM,eAAe,GAAG,uBAAuB,CAAC,eAAe,CAAC;YAChE,IAAI,eAAe,EAAE,CAAC;gBAClB,QAAQ,CAAC,cAAc,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;gBAE1C,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;oBACpE,IAAI,WAAW,EAAE,CAAC;wBACd,QAAQ,CAAC,eAAe,GAAG,WAAW,CAAC;oBAC3C,CAAC;gBACL,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YAED,MAAM,cAAc,GAAG,uBAAuB,CAAC,cAAc,CAAC;YAC9D,IAAI,cAAc,EAAE,CAAC;gBACjB,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,cAAc,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;oBACnE,IAAI,WAAW,EAAE,CAAC;wBACd,MAAM,gBAAgB,GAAkC;4BACpD,KAAK,EAAE,WAAW,CAAC,KAAK;yBAC3B,CAAC;wBACF,QAAQ,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;oBACjD,CAAC;gBACL,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YAED,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACtB,IAAI,CAAC,SAAS,CAAC,oBAAoB,CAAC,GAAG,CAAC,uBAAuB,CAAC,CAAC;gBACjE,MAAM,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;YAChC,CAAC;QACL,CAAC;QAED,IAAI,uBAAuB,CAAC,KAAK,GAAG,GAAG,IAAI,uBAAuB,CAAC,cAAc,EAAE,CAAC;YAChF,IAAI,uBAAuB,CAAC,SAAS,KAAK,SAAS,CAAC,aAAa,EAAE,CAAC;gBAChE,QAAQ,CAAC,SAAS,wCAA0B,CAAC;YACjD,CAAC;iBAAM,CAAC;gBACJ,KAAK,CAAC,IAAI,CAAC,uBAAuB,CAAC,IAAI,GAAG,0CAA0C,GAAG,uBAAuB,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC,CAAC;YACzI,CAAC;QACL,CAAC;QAED,IAAI,uBAAuB,CAAC,aAAa,IAAI,CAAC,uBAAuB,CAAC,aAAa,CAAC,iBAAiB,CAAC,KAAK,EAAE,OAAO,CAAC,EAAE,CAAC;YACpH,QAAQ,CAAC,cAAc,GAAG,uBAAuB,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC9E,CAAC;QAED,QAAQ,CAAC,oBAAoB,GAAG,oBAAoB,CAAC;QACrD,YAAY,CAAC,QAAQ,EAAE,uBAAuB,CAAC,CAAC;QAEhD,MAAM,IAAI,CAAC,oBAAoB,CAAC,QAAQ,EAAE,uBAAuB,EAAE,QAAQ,CAAC,CAAC;QAE7E,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC;QAC5C,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACzB,OAAO,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;IAChC,CAAC;IAEO,KAAK,CAAC,oBAAoB,CAAC,YAAuB,EAAE,eAAyB,EAAE,QAAuB;QAC1G,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,+CAA+C,CAAC,gBAAgB,EAAE,YAAY,EAAE,eAAe,CAAC,CAAC;QAEjI,MAAM,QAAQ,GAA2C,EAAE,CAAC;QAE5D,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAC7B,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC,CAAC;QAC9D,CAAC;QAED,MAAM,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAE5B,MAAM,IAAI,CAAC,SAAS,CAAC,kCAAkC,CAAC,gBAAgB,EAAE,YAAY,EAAE,eAAe,CAAC,CAAC;IAC7G,CAAC;IAEO,KAAK,CAAC,kBAAkB,CAAC,MAAiC,EAAE,KAAa,EAAE,MAAc,EAAE,QAAuB;QACtH,MAAM,WAAW,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAExD,MAAM,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC;QAClD,MAAM,MAAM,GAAG,YAAY,CAAC,SAAS,EAAE,CAAC;QAExC,0DAA0D;QAC1D,MAAM,WAAW,GAAG,MAAM,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,CAAC,kBAAkB,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,oBAAoB,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC;QAE/J,MAAM,YAAY,CAAC,gBAAgB,CAAC,MAAM,EAAE,WAAW,EAAE,YAAY,EAAE,WAAW,EAAE,SAAS,CAAC,4BAA4B,EAAE,SAAS,CAAC,kBAAkB,CAAC,CAAC;QAE1J,MAAM,IAAI,GAAG,MAAM,MAAM,CAAC,kBAAkB,CAAC,WAAW,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAEzE,OAAO,CAAC,MAAM,SAAS,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,SAAS,EAAE,IAAI,EAAE,IAAI,CAAC,CAAgB,CAAC;IAChH,CAAC;IAED;;;;;;OAMG;IACK,+BAA+B,CAAC,QAA+B,EAAE,QAA+B,EAAE,KAAY;QAClH,MAAM,YAAY,GAAG,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;QAC7E,MAAM,YAAY,GAAG,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;QAC7E,IAAI,eAA4B,CAAC;QACjC,IAAI,eAA4B,CAAC;QAEjC,IAAI,YAAY,CAAC,KAAK,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;YAC1C,IAAI,QAAQ,IAAI,QAAQ,YAAY,OAAO,EAAE,CAAC;gBAC1C,eAAe,GAAG,YAAY,CAAC,iBAAiB,CAAC,QAAQ,EAAE,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;YAC9G,CAAC;iBAAM,CAAC;gBACJ,eAAe,GAAG,kBAAkB,CAAC,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;YACzF,CAAC;YACD,eAAe,GAAG,QAAS,CAAC;QAChC,CAAC;aAAM,IAAI,YAAY,CAAC,KAAK,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;YACjD,IAAI,QAAQ,IAAI,QAAQ,YAAY,OAAO,EAAE,CAAC;gBAC1C,eAAe,GAAG,YAAY,CAAC,iBAAiB,CAAC,QAAQ,EAAE,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;YAC9G,CAAC;iBAAM,CAAC;gBACJ,eAAe,GAAG,kBAAkB,CAAC,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;YACzF,CAAC;YACD,eAAe,GAAG,QAAS,CAAC;QAChC,CAAC;aAAM,CAAC;YACJ,eAAe,GAAG,QAAS,CAAC;YAC5B,eAAe,GAAG,QAAS,CAAC;QAChC,CAAC;QAED,OAAO;YACH,QAAQ,EAAE,eAAgB;YAC1B,QAAQ,EAAE,eAAgB;SAC7B,CAAC;IACN,CAAC;IAED;;;;;;;;;OASG;IACK,KAAK,CAAC,0DAA0D,CACpE,cAAqC,EACrC,yBAAgD,EAChD,OAA+B,EAC/B,QAAuB;QAEvB,MAAM,QAAQ,GAAG,IAAI,KAAK,EAAiB,CAAC;QAC5C,IAAI,CAAC,CAAC,cAAc,IAAI,yBAAyB,CAAC,EAAE,CAAC;YACjD,OAAO,OAAO,CAAC,MAAM,CAAC,2DAA2D,CAAC,CAAC;QACvF,CAAC;QAED,MAAM,KAAK,GAAoB,cAAc,CAAC,CAAC,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,yBAAyB,CAAC,CAAC,CAAC,yBAAyB,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QACpJ,IAAI,KAAK,EAAE,CAAC;YACR,MAAM,eAAe,GAAG,IAAI,CAAC,+BAA+B,CAAC,cAAc,EAAE,yBAAyB,EAAE,KAAK,CAAC,CAAC;YAE/G,MAAM,WAAW,GAAG,eAAe,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC;YAExD,IAAI,aAA2B,CAAC;YAChC,IAAI,wBAAsC,CAAC;YAE3C,MAAM,KAAK,GAAG,WAAW,CAAC,KAAK,CAAC;YAChC,MAAM,MAAM,GAAG,WAAW,CAAC,MAAM,CAAC;YAElC,MAAM,aAAa,GAAG,MAAM,eAAe,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC;YAClE,MAAM,cAAc,GAAG,MAAM,eAAe,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC;YAEnE,IAAI,aAAa,EAAE,CAAC;gBAChB,aAAa,GAAG,0BAA0B,CAAC,aAAa,CAAC,CAAC;YAC9D,CAAC;iBAAM,CAAC;gBACJ,OAAO,OAAO,CAAC,MAAM,CAAC,iDAAiD,CAAC,CAAC;YAC7E,CAAC;YACD,IAAI,cAAc,EAAE,CAAC;gBACjB,wBAAwB,GAAG,0BAA0B,CAAC,cAAc,CAAC,CAAC;YAC1E,CAAC;iBAAM,CAAC;gBACJ,OAAO,OAAO,CAAC,MAAM,CAAC,6DAA6D,CAAC,CAAC;YACzF,CAAC;YAED,MAAM,UAAU,GAAG,wBAAwB,CAAC,UAAU,CAAC;YAEvD,MAAM,uBAAuB,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;YAC3D,MAAM,eAAe,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;YAEnD,MAAM,UAAU,GAAG,CAAC,CAAC;YACrB,MAAM,YAAY,GAAG,KAAK,CAAC;YAC3B,IAAI,WAAW,GAAG,CAAC,CAAC;YACpB,IAAI,YAAY,GAAG,CAAC,CAAC;YAErB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE,CAAC;oBAC7B,MAAM,MAAM,GAAG,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC;oBAE5C,MAAM,YAAY,GAAG,IAAI,MAAM,CAAC,aAAa,CAAC,MAAM,CAAC,EAAE,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;yBACvG,aAAa,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC;yBACxD,QAAQ,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;oBACpC,MAAM,aAAa,GAAG,IAAI,MAAM,CAAC,wBAAwB,CAAC,MAAM,CAAC,EAAE,wBAAwB,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,wBAAwB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;yBACzI,aAAa,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC;yBACxD,QAAQ,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC;oBACrC,MAAM,UAAU,GAAG,wBAAwB,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,UAAU,CAAC;oBAE7E,MAAM,kBAAkB,GAA2B;wBAC/C,YAAY,EAAE,YAAY;wBAC1B,aAAa,EAAE,aAAa;wBAC5B,UAAU,EAAE,UAAU;qBACzB,CAAC;oBAEF,MAAM,iBAAiB,GAAG,IAAI,CAAC,6CAA6C,CAAC,kBAAkB,CAAC,CAAC;oBACjG,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,iBAAiB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oBACzE,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,iBAAiB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oBACzE,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,iBAAiB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oBACzE,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,iBAAiB,CAAC,QAAS,CAAC,CAAC;oBACjE,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE,iBAAiB,CAAC,SAAU,CAAC,CAAC;oBAEpE,eAAe,CAAC,MAAM,CAAC,GAAG,iBAAiB,CAAC,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC;oBAC9D,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,iBAAiB,CAAC,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC;oBAClE,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,iBAAiB,CAAC,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC;oBAClE,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC;oBAExG,uBAAuB,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;oBACpC,uBAAuB,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,iBAAiB,CAAC,SAAU,GAAG,GAAG,CAAC;oBACzE,uBAAuB,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,iBAAiB,CAAC,QAAS,GAAG,GAAG,CAAC;oBACxE,uBAAuB,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAC9C,CAAC;YACL,CAAC;YAED,4EAA4E;YAC5E,MAAM,wBAAwB,GAA0B;gBACpD,SAAS,EAAE,YAAY;gBACvB,QAAQ,EAAE,WAAW;gBACrB,SAAS,EAAE,YAAY;aAC1B,CAAC;YAEF,IAAI,gCAAgC,GAAG,KAAK,CAAC;YAC7C,IAAI,wBAAwB,GAAG,KAAK,CAAC;YAErC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE,CAAC;oBAC7B,MAAM,iBAAiB,GAAG,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC;oBAEvD,eAAe,CAAC,iBAAiB,CAAC,IAAI,wBAAwB,CAAC,SAAS,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,wBAAwB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAChI,eAAe,CAAC,iBAAiB,GAAG,CAAC,CAAC,IAAI,wBAAwB,CAAC,SAAS,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,wBAAwB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACpI,eAAe,CAAC,iBAAiB,GAAG,CAAC,CAAC,IAAI,wBAAwB,CAAC,SAAS,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,wBAAwB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAEpI,MAAM,oBAAoB,GAAG,MAAM,CAAC,QAAQ,CACxC,eAAe,CAAC,iBAAiB,CAAC,EAClC,eAAe,CAAC,iBAAiB,GAAG,CAAC,CAAC,EACtC,eAAe,CAAC,iBAAiB,GAAG,CAAC,CAAC,CACzC,CAAC;oBACF,MAAM,kBAAkB,GAAG,oBAAoB,CAAC,YAAY,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;oBACxG,eAAe,CAAC,iBAAiB,CAAC,GAAG,kBAAkB,CAAC,CAAC,GAAG,GAAG,CAAC;oBAChE,eAAe,CAAC,iBAAiB,GAAG,CAAC,CAAC,GAAG,kBAAkB,CAAC,CAAC,GAAG,GAAG,CAAC;oBACpE,eAAe,CAAC,iBAAiB,GAAG,CAAC,CAAC,GAAG,kBAAkB,CAAC,CAAC,GAAG,GAAG,CAAC;oBAEpE,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,KAAK,EAAE,OAAO,CAAC,EAAE,CAAC;wBACxD,wBAAwB,GAAG,IAAI,CAAC;oBACpC,CAAC;oBAED,uBAAuB,CAAC,iBAAiB,GAAG,CAAC,CAAC,IAAI,wBAAwB,CAAC,SAAU,GAAG,OAAO,CAAC,CAAC,CAAC,wBAAwB,CAAC,SAAU,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC1I,uBAAuB,CAAC,iBAAiB,GAAG,CAAC,CAAC,IAAI,wBAAwB,CAAC,QAAS,GAAG,OAAO,CAAC,CAAC,CAAC,wBAAwB,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC,CAAC;oBAExI,MAAM,sBAAsB,GAAG,MAAM,CAAC,QAAQ,CAAC,GAAG,EAAE,uBAAuB,CAAC,iBAAiB,GAAG,CAAC,CAAC,EAAE,uBAAuB,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC,CAAC;oBAEpJ,IAAI,CAAC,sBAAsB,CAAC,iBAAiB,CAAC,KAAK,EAAE,OAAO,CAAC,EAAE,CAAC;wBAC5D,gCAAgC,GAAG,IAAI,CAAC;oBAC5C,CAAC;gBACL,CAAC;YACL,CAAC;YAED,IAAI,gCAAgC,EAAE,CAAC;gBACnC,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,uBAAuB,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;oBACpF,wBAAwB,CAAC,4BAA4B,GAAG,IAAI,CAAC;gBACjE,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YACD,IAAI,wBAAwB,EAAE,CAAC;gBAC3B,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,eAAe,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;oBAC5E,wBAAwB,CAAC,oBAAoB,GAAG,IAAI,CAAC;gBACzD,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YAED,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;gBACnC,OAAO,wBAAwB,CAAC;YACpC,CAAC,CAAC,CAAC;QACP,CAAC;aAAM,CAAC;YACJ,OAAO,OAAO,CAAC,MAAM,CAAC,wFAAwF,CAAC,CAAC;QACpH,CAAC;IACL,CAAC;IAED;;;;OAIG;IACK,6CAA6C,CAAC,kBAA0C;QAC5F,MAAM,0BAA0B,GAAG,IAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,YAAY,CAAC,CAAC;QACjG,MAAM,2BAA2B,GAAG,IAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC;QACnG,MAAM,wBAAwB,GAAG,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC;QAC7F,MAAM,QAAQ,GAAG,cAAc,CAAC,0BAA0B,EAAE,2BAA2B,EAAE,wBAAwB,CAAC,CAAC;QACnH,MAAM,oBAAoB,GAAG,kBAAkB,CAAC,YAAY,CAAC,KAAK,CAAC,wBAAwB,GAAG,CAAC,GAAG,GAAG,kBAAkB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC;QACrJ,MAAM,qBAAqB,GAAG,kBAAkB,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC;QAC9I,IAAI,SAAS,GAAG,MAAM,CAAC,IAAI,CAAC,oBAAoB,EAAE,qBAAqB,EAAE,QAAQ,GAAG,QAAQ,CAAC,CAAC;QAC9F,SAAS,GAAG,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC;QAElD,MAAM,iBAAiB,GAA0B;YAC7C,SAAS,EAAE,SAAS;YACpB,QAAQ,EAAE,QAAQ;YAClB,SAAS,EAAE,CAAC,GAAG,kBAAkB,CAAC,UAAU;SAC/C,CAAC;QAEF,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;;;OAIG;IACK,uBAAuB,CAAC,KAAa;QACzC,IAAI,KAAK,EAAE,CAAC;YACR,OAAO,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;QACxG,CAAC;QACD,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;;;OAIG;IACK,gBAAgB,CAAC,KAAa;QAClC,IAAI,KAAK,EAAE,CAAC;YACR,OAAO,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACzD,CAAC;QACD,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;;;;;;OAOG;IACK,KAAK,CAAC,iDAAiD,CAC3D,kBAAmC,EACnC,QAAuB,EACvB,wBAAuD,EACvD,MAAe;QAEf,MAAM,QAAQ,GAAoB,EAAE,CAAC;QAErC,MAAM,iBAAiB,GAA0B;YAC7C,SAAS,EAAE,kBAAkB,CAAC,YAAY;YAC1C,QAAQ,EAAE,kBAAkB,CAAC,SAAS;YACtC,SAAS,EAAE,kBAAkB,CAAC,UAAU;SAC3C,CAAC;QAEF,IAAI,MAAM,EAAE,CAAC;YACT,MAAM,aAAa,GAAG,kBAAkB,CAAC,cAAc,CAAC;YACxD,IAAI,aAAa,EAAE,CAAC;gBAChB,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,kBAAkB,CAAC,cAAe,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;oBACvF,IAAI,WAAW,EAAE,CAAC;wBACd,wBAAwB,CAAC,gBAAgB,GAAG,WAAW,CAAC;oBAC5D,CAAC;gBACL,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YACD,MAAM,eAAe,GAAG,kBAAkB,CAAC,gBAAgB,CAAC;YAC5D,IAAI,eAAe,EAAE,CAAC;gBAClB,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;oBACpE,IAAI,WAAW,EAAE,CAAC;wBACd,wBAAwB,CAAC,wBAAwB,GAAG,WAAW,CAAC;oBACpE,CAAC;gBACL,CAAC,CAAC,CACL,CAAC;YACN,CAAC;QACL,CAAC;QAED,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACtB,IAAI,CAAC,SAAS,CAAC,oBAAoB,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;YAC5D,MAAM,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAChC,CAAC;QAED,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAEO,kBAAkB,CAAC,OAA8B;QACrD,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC,OAAO,YAAY,OAAO,CAAC,EAAE,CAAC;YAC5C,OAAO,OAAO,CAAC;QACnB,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QAC1D,IAAI,KAAK,uCAA2B,EAAE,CAAC;YACnC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QAC1B,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QAC1D,IAAI,KAAK,uCAA2B,EAAE,CAAC;YACnC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QAC1B,CAAC;QAED,QAAQ,OAAO,CAAC,YAAY,EAAE,CAAC;YAC3B,KAAK,OAAO,CAAC,aAAa,CAAC,CAAC,CAAC;gBACzB,OAAO,CAAC,SAAS,qCAA0B,CAAC;gBAC5C,OAAO,CAAC,SAAS,qCAA0B,CAAC;gBAC5C,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,cAAc,CAAC,CAAC,CAAC;gBAC1B,OAAO,CAAC,SAAS,qCAA0B,CAAC;gBAC5C,OAAO,CAAC,SAAS,sCAA2B,CAAC;gBAC7C,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,cAAc,CAAC,CAAC,CAAC;gBAC1B,OAAO,CAAC,SAAS,sCAA2B,CAAC;gBAC7C,OAAO,CAAC,SAAS,qCAA0B,CAAC;gBAC5C,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,wBAAwB,CAAC,CAAC,CAAC;gBACpC,OAAO,CAAC,SAAS,sCAA2B,CAAC;gBAC7C,OAAO,CAAC,SAAS,mDAAwC,CAAC;gBAC1D,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,eAAe,CAAC,CAAC,CAAC;gBAC3B,OAAO,CAAC,SAAS,sCAA2B,CAAC;gBAC7C,OAAO,CAAC,SAAS,sCAA2B,CAAC;gBAC7C,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,yBAAyB,CAAC,CAAC,CAAC;gBACrC,OAAO,CAAC,SAAS,sCAA2B,CAAC;gBAC7C,OAAO,CAAC,SAAS,oDAAyC,CAAC;gBAC3D,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,yBAAyB,CAAC,CAAC,CAAC;gBACrC,OAAO,CAAC,SAAS,qCAA0B,CAAC;gBAC5C,OAAO,CAAC,SAAS,qDAA0C,CAAC;gBAC5D,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,wBAAwB,CAAC,CAAC,CAAC;gBACpC,OAAO,CAAC,SAAS,qCAA0B,CAAC;gBAC5C,OAAO,CAAC,SAAS,oDAAyC,CAAC;gBAC3D,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,yBAAyB,CAAC,CAAC,CAAC;gBACrC,OAAO,CAAC,SAAS,sCAA2B,CAAC;gBAC7C,OAAO,CAAC,SAAS,oDAAyC,CAAC;gBAC3D,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,uBAAuB,CAAC,CAAC,CAAC;gBACnC,OAAO,CAAC,SAAS,qCAA0B,CAAC;gBAC5C,OAAO,CAAC,SAAS,mDAAwC,CAAC;gBAC1D,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,wBAAwB,CAAC,CAAC,CAAC;gBACpC,OAAO,CAAC,SAAS,qCAA0B,CAAC;gBAC5C,OAAO,CAAC,SAAS,oDAAyC,CAAC;gBAC3D,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,0BAA0B,CAAC,CAAC,CAAC;gBACtC,OAAO,CAAC,SAAS,sCAA2B,CAAC;gBAC7C,OAAO,CAAC,SAAS,qDAA0C,CAAC;gBAC5D,MAAM;YACV,CAAC;QACL,CAAC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEO,uBAAuB,CAAC,QAAgB;QAC5C,QAAQ,QAAQ,EAAE,CAAC;YACf,KAAK,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC;gBAC5B,0CAA8B;YAClC,CAAC;YACD,KAAK,OAAO,CAAC,iBAAiB,CAAC,CAAC,CAAC;gBAC7B,iDAAqC;YACzC,CAAC;YACD,KAAK,OAAO,CAAC,kBAAkB,CAAC,CAAC,CAAC;gBAC9B,mDAAuC;YAC3C,CAAC;YACD,OAAO,CAAC,CAAC,CAAC;gBACN,KAAK,CAAC,KAAK,CAAC,iCAAiC,QAAQ,GAAG,CAAC,CAAC;gBAC1D,0CAA8B;YAClC,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;;;;OAOG;IACK,KAAK,CAAC,gDAAgD,CAC1D,kBAAmC,EACnC,QAAuB,EACvB,oBAAmD,EACnD,MAAe;QAEf,MAAM,SAAS,GAA2B;YACtC,YAAY,EAAE,kBAAkB,CAAC,YAAY;YAC7C,aAAa,EAAE,kBAAkB,CAAC,kBAAkB;YACpD,UAAU,EAAE,kBAAkB,CAAC,aAAa;SAC/C,CAAC;QAEF,MAAM,aAAa,GAAG,kBAAkB,CAAC,cAAc,CAAC;QACxD,MAAM,mBAAmB,GAAG,kBAAkB,CAAC,oBAAoB,CAAC;QACpE,MAAM,uCAAuC,GAAG,kBAAkB,CAAC,wCAAwC,CAAC;QAC5G,IAAI,mBAAmB,IAAI,CAAC,uCAAuC,EAAE,CAAC;YAClE,OAAO,OAAO,CAAC,MAAM,CAAC,6GAA6G,CAAC,CAAC;QACzI,CAAC;QAED,IAAI,CAAC,aAAa,IAAI,mBAAmB,CAAC,IAAI,MAAM,EAAE,CAAC;YACnD,IAAI,CAAC,SAAS,CAAC,oBAAoB,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;YAE5D,MAAM,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,aAAa,IAAI,mBAAmB,CAAC,CAAC;YACtF,MAAM,wBAAwB,GAAG,MAAM,IAAI,CAAC,0DAA0D,CAAC,aAAa,EAAE,mBAAmB,EAAE,SAAS,EAAE,QAAQ,CAAC,CAAC;YAEhK,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC;YAE1C,IAAI,wBAAwB,CAAC,oBAAoB,EAAE,CAAC;gBAChD,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,YAAY,QAAQ,CAAC,MAAM,EAAE,EAAE,QAAQ,EAAE,wBAAwB,CAAC,oBAAoB,CAAC,CAAC;gBAC7H,oBAAoB,CAAC,gBAAgB,GAAG,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,YAAY,EAAE,aAAa,EAAE,gBAAgB,CAAC,CAAC;YAC/H,CAAC;YAED,IAAI,wBAAwB,CAAC,4BAA4B,EAAE,CAAC;gBACxD,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,oBAAoB,QAAQ,CAAC,MAAM,EAAE,EAAE,QAAQ,EAAE,wBAAwB,CAAC,4BAA4B,CAAC,CAAC;gBAC7I,oBAAoB,CAAC,wBAAwB,GAAG,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,YAAY,EAAE,mBAAmB,EAAE,gBAAgB,CAAC,CAAC;YAC7I,CAAC;YAED,OAAO,wBAAwB,CAAC;QACpC,CAAC;aAAM,CAAC;YACJ,OAAO,IAAI,CAAC,6CAA6C,CAAC,SAAS,CAAC,CAAC;QACzE,CAAC;IACL,CAAC;IAEM,KAAK,CAAC,sBAAsB,CAAC,kBAAmC,EAAE,QAAuB,EAAE,MAAe;QAC7G,MAAM,wBAAwB,GAAkC,EAAE,CAAC;QAEnE,MAAM,YAAY,GAAc;YAC5B,IAAI,EAAE,kBAAkB,CAAC,IAAI;SAChC,CAAC;QAEF,MAAM,oBAAoB,GAAG,kBAAkB,CAAC,kBAAkB,EAAE,CAAC;QAErE,IAAI,oBAAoB,EAAE,CAAC;YACvB,MAAM,WAAW,GAAG,kBAAkB,CAAC,YAAY,CAAC;YACpD,MAAM,KAAK,GAAG,kBAAkB,CAAC,KAAK,CAAC;YACvC,IAAI,WAAW,EAAE,CAAC;gBACd,wBAAwB,CAAC,eAAe,GAAG,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YACpG,CAAC;QACL,CAAC;QAED,MAAM,iBAAiB,GAAG,oBAAoB;YAC1C,CAAC,CAAC,MAAM,IAAI,CAAC,iDAAiD,CAAC,kBAAkB,EAAE,QAAQ,EAAE,wBAAwB,EAAE,MAAM,CAAC;YAC9H,CAAC,CAAC,MAAM,IAAI,CAAC,gDAAgD,CAAC,kBAAkB,EAAE,QAAQ,EAAE,wBAAwB,EAAE,MAAM,CAAC,CAAC;QAElI,MAAM,IAAI,CAAC,qCAAqC,CAAC,iBAAiB,EAAE,kBAAkB,EAAE,YAAY,EAAE,wBAAwB,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;QAClJ,MAAM,IAAI,CAAC,oBAAoB,CAAC,YAAY,EAAE,kBAAkB,EAAE,QAAQ,CAAC,CAAC;QAE5E,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC;QAC5C,SAAS,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC7B,OAAO,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;IAChC,CAAC;IAEO,KAAK,CAAC,qCAAqC,CAC/C,iBAAwC,EACxC,kBAAmC,EACnC,YAAuB,EACvB,wBAAuD,EACvD,QAAuB,EACvB,MAAe;QAEf,YAAY,CAAC,YAAY,EAAE,kBAAkB,CAAC,CAAC;QAE/C,IAAI,CAAC,iBAAiB,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,EAAE,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC,EAAE,OAAO,CAAC,EAAE,CAAC;YAChI,wBAAwB,CAAC,eAAe,GAAG,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC,EAAE,iBAAiB,CAAC,SAAS,CAAC,CAAC,EAAE,iBAAiB,CAAC,SAAS,CAAC,CAAC,EAAE,kBAAkB,CAAC,KAAK,CAAC,CAAC;QACvK,CAAC;QAED,IAAI,iBAAiB,CAAC,QAAQ,IAAI,IAAI,IAAI,iBAAiB,CAAC,QAAQ,KAAK,CAAC,EAAE,CAAC;YACzE,wBAAwB,CAAC,cAAc,GAAG,iBAAiB,CAAC,QAAQ,CAAC;QACzE,CAAC;QACD,IAAI,iBAAiB,CAAC,SAAS,IAAI,IAAI,IAAI,iBAAiB,CAAC,SAAS,KAAK,CAAC,EAAE,CAAC;YAC3E,wBAAwB,CAAC,eAAe,GAAG,iBAAiB,CAAC,SAAS,CAAC;QAC3E,CAAC;QAED,IAAI,kBAAkB,CAAC,eAAe,IAAI,IAAI,IAAI,CAAC,kBAAkB,CAAC,eAAe,EAAE,CAAC;YACpF,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,CAAC;gBACxC,KAAK,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,GAAG,wFAAwF,CAAC,CAAC;YACnI,CAAC;YACD,YAAY,CAAC,WAAW,GAAG,IAAI,CAAC;QACpC,CAAC;QAED,IAAI,MAAM,EAAE,CAAC;YACT,MAAM,QAAQ,GAAoB,EAAE,CAAC;YAErC,MAAM,WAAW,GAAG,kBAAkB,CAAC,YAAY,CAAC;YACpD,IAAI,WAAW,EAAE,CAAC;gBACd,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;oBAChE,IAAI,WAAW,EAAE,CAAC;wBACd,YAAY,CAAC,aAAa,GAAG,WAAW,CAAC;wBACzC,IAAI,WAAW,CAAC,KAAK,KAAK,CAAC,EAAE,CAAC;4BAC1B,YAAY,CAAC,aAAa,CAAC,KAAK,GAAG,WAAW,CAAC,KAAK,CAAC;wBACzD,CAAC;oBACL,CAAC;gBACL,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YAED,MAAM,cAAc,GAAG,kBAAkB,CAAC,eAAe,CAAC;YAC1D,IAAI,cAAc,EAAE,CAAC;gBACjB,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,cAAc,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;oBACnE,IAAI,WAAW,EAAE,CAAC;wBACd,MAAM,gBAAgB,GAAkC;4BACpD,KAAK,EAAE,WAAW,CAAC,KAAK;4BACxB,QAAQ,EAAE,WAAW,CAAC,QAAQ;4BAC9B,UAAU,EAAE,WAAW,CAAC,UAAU;yBACrC,CAAC;wBAEF,YAAY,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;wBACjD,MAAM,sBAAsB,GAAG,kBAAkB,CAAC,uBAAuB,CAAC;wBAC1E,IAAI,sBAAsB,EAAE,CAAC;4BACzB,gBAAgB,CAAC,QAAQ,GAAG,sBAAsB,CAAC;wBACvD,CAAC;oBACL,CAAC;gBACL,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YAED,MAAM,eAAe,GAAG,kBAAkB,CAAC,gBAAgB,CAAC;YAC5D,IAAI,eAAe,EAAE,CAAC;gBAClB,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;oBACpE,IAAI,WAAW,EAAE,CAAC;wBACd,YAAY,CAAC,eAAe,GAAG,WAAW,CAAC;oBAC/C,CAAC;gBACL,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YAED,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACtB,IAAI,CAAC,SAAS,CAAC,oBAAoB,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;gBAC5D,MAAM,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;YAChC,CAAC;QACL,CAAC;QAED,MAAM,aAAa,GAAG,kBAAkB,CAAC,cAAc,CAAC;QACxD,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,KAAK,EAAE,OAAO,CAAC,EAAE,CAAC;YACnD,YAAY,CAAC,cAAc,GAAG,aAAa,CAAC,OAAO,EAAE,CAAC;QAC1D,CAAC;QAED,YAAY,CAAC,oBAAoB,GAAG,wBAAwB,CAAC;IACjE,CAAC;IAEO,qBAAqB,CAAC,cAA2B;QACrD,MAAM,MAAM,GACR,cAAc,CAAC,WAAW,KAAK,SAAS,CAAC,yBAAyB;YAC9D,CAAC,CAAE,cAAc,CAAC,UAAU,EAA0B;YACtD,CAAC,CAAE,cAAc,CAAC,UAAU,EAA4B,CAAC;QACjE,OAAO,MAAM,CAAC;IAClB,CAAC;IAEM,KAAK,CAAC,kBAAkB,CAAC,cAA2B,EAAE,QAAuB;QAChF,MAAM,gBAAgB,GAAG,IAAI,CAAC,SAAS,CAAC,gCAAgC,CAAC,UAAU,EAAE,cAAyB,EAAE,QAAQ,CAAC,CAAC;QAC1H,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACpB,OAAO,IAAI,CAAC,uBAAuB,CAAC,cAAc,EAAE,QAAQ,CAAC,CAAC;QAClE,CAAC;QAED,OAAO,gBAAgB,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,EAAE;YACrC,IAAI,CAAC,OAAO,EAAE,CAAC;gBACX,OAAO,IAAI,CAAC,uBAAuB,CAAC,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClE,CAAC;YACD,OAAO,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC;QAC3D,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,KAAK,CAAC,uBAAuB,CAAC,cAA2B,EAAE,QAAuB;QACtF,IAAI,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC;QACvD,IAAI,CAAC,WAAW,EAAE,CAAC;YACf,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,qBAAqB,CAAC,cAAc,CAAC,CAAC;YAChE,IAAI,CAAC,MAAM,EAAE,CAAC;gBACV,OAAO,IAAI,CAAC;YAChB,CAAC;YAED,MAAM,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,cAAc,CAAC,CAAC;YAEhE,wCAAwC;YACxC,MAAM,eAAe,GAAI,cAA0B,CAAC,QAAQ,CAAC;YAC7D,IAAI,eAAe,EAAE,CAAC;gBAClB,QAAQ,eAAe,EAAE,CAAC;oBACtB,KAAK,YAAY,CAAC;oBAClB,KAAK,WAAW,CAAC;oBACjB,KAAK,YAAY;wBACb,QAAQ,GAAG,eAAgC,CAAC;wBAC5C,MAAM;oBACV;wBACI,KAAK,CAAC,IAAI,CAAC,2BAA2B,eAAe,EAAE,CAAC,CAAC;wBACzD,MAAM;gBACd,CAAC;YACL,CAAC;YAED,MAAM,sBAAsB,GAAG,IAAI,CAAC,uBAAuB,CAAC;YAC5D,MAAM,uBAAuB,GAAG,cAAc,CAAC,kBAAkB,EAAG,CAAC,QAAQ,CAAC;YAC9E,sBAAsB,CAAC,uBAAuB,MAA9C,sBAAsB,CAAC,uBAAuB,IAAM,EAAE,EAAC;YACvD,IAAI,iBAAiB,GAAG,sBAAsB,CAAC,uBAAuB,CAAC,CAAC,QAAQ,CAAC,CAAC;YAClF,IAAI,iBAAiB,KAAK,SAAS,EAAE,CAAC;gBAClC,MAAM,IAAI,GAAG,cAAc,CAAC,OAAO,EAAE,CAAC;gBACtC,iBAAiB,GAAG,CAAC,KAAK,IAAI,EAAE;oBAC5B,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;oBACtF,OAAO,IAAI,CAAC,YAAY,CAAC,cAAc,CAAC,IAAI,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC;gBAClE,CAAC,CAAC,EAAE,CAAC;gBACL,sBAAsB,CAAC,uBAAuB,CAAC,CAAC,QAAQ,CAAC,GAAG,iBAAiB,CAAC;YAClF,CAAC;YAED,WAAW,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,iBAAiB,EAAE,YAAY,EAAE,cAAc,CAAC,gBAAgB,CAAC,CAAC;YAC9G,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,cAAc,EAAE,WAAW,CAAC,CAAC;YAClD,IAAI,CAAC,SAAS,CAAC,6BAA6B,CAAC,UAAU,EAAE,WAAW,EAAE,cAAc,CAAC,CAAC;QAC1F,CAAC;QAED,OAAO,WAAW,CAAC;IACvB,CAAC;IAEO,YAAY,CAAC,IAAY,EAAE,QAAuB,EAAE,IAAiB;QACzE,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC;QAE5C,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,EAAE,GAAG,CAAC,CAAC;QACvD,MAAM,SAAS,GAAG,4BAA4B,CAAC,QAAQ,CAAC,CAAC;QACzD,IAAI,QAAQ,GAAG,QAAQ,GAAG,SAAS,CAAC;QACpC,IAAI,QAAQ,IAAI,SAAS,EAAE,CAAC;YACxB,QAAQ,GAAG,GAAG,QAAQ,IAAI,KAAK,CAAC,QAAQ,EAAE,GAAG,SAAS,EAAE,CAAC;QAC7D,CAAC;QAED,SAAS,CAAC,QAAQ,CAAC,GAAG;YAClB,IAAI,EAAE,IAAI;YACV,QAAQ,EAAE,QAAQ;SACrB,CAAC;QAEF,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC;QACtC,MAAM,CAAC,IAAI,CAAC;YACR,IAAI,EAAE,IAAI;YACV,GAAG,EAAE,QAAQ;SAChB,CAAC,CAAC;QAEH,OAAO,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;IAC7B,CAAC;IAEO,kBAAkB,CAAC,UAAkB,EAAE,YAAoB,EAAE,gBAAyB;QAC1F,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC;QAC1C,IAAI,YAAY,GAAG,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,OAAO,IAAI,YAAY,IAAI,CAAC,CAAC,MAAM,KAAK,UAAU,CAAC,CAAC;QACnG,IAAI,YAAY,KAAK,CAAC,CAAC,EAAE,CAAC;YACtB,YAAY,GAAG,QAAQ,CAAC,MAAM,CAAC;YAC/B,QAAQ,CAAC,IAAI,CAAC;gBACV,MAAM,EAAE,UAAU;gBAClB,OAAO,EAAE,YAAY;aACxB,CAAC,CAAC;QACP,CAAC;QAED,MAAM,WAAW,GAAiB,EAAE,KAAK,EAAE,YAAY,EAAE,CAAC;QAC1D,IAAI,gBAAgB,EAAE,CAAC;YACnB,WAAW,CAAC,QAAQ,GAAG,gBAAgB,CAAC;QAC5C,CAAC;QACD,OAAO,WAAW,CAAC;IACvB,CAAC;IAEO,qBAAqB,CAAC,OAA8B;QACxD,MAAM,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;QAEjD,8FAA8F;QAC9F,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC;QAC1C,MAAM,YAAY,GAAG,QAAQ,CAAC,SAAS,CACnC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,KAAK,OAAO,CAAC,SAAS,IAAI,CAAC,CAAC,SAAS,KAAK,OAAO,CAAC,SAAS,IAAI,CAAC,CAAC,KAAK,KAAK,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,KAAK,KAAK,OAAO,CAAC,KAAK,CAC1I,CAAC;QACF,IAAI,YAAY,KAAK,CAAC,CAAC,EAAE,CAAC;YACtB,OAAO,YAAY,CAAC;QACxB,CAAC;QAED,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACvB,OAAO,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;CACJ","sourcesContent":["/* eslint-disable babylonjs/available */\r\n\r\nimport type { ITextureInfo, IMaterial, IMaterialPbrMetallicRoughness, IMaterialOcclusionTextureInfo, ISampler } from \"babylonjs-gltf2interface\";\r\nimport { ImageMimeType, MaterialAlphaMode, TextureMagFilter, TextureMinFilter, TextureWrapMode } from \"babylonjs-gltf2interface\";\r\n\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { TextureTools } from \"core/Misc/textureTools\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { RawTexture } from \"core/Materials/Textures/rawTexture\";\r\n\r\nimport type { Scene } from \"core/scene\";\r\n\r\nimport type { GLTFExporter } from \"./glTFExporter\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { DumpTools } from \"core/Misc/dumpTools\";\r\n\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport type { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial\";\r\n\r\nconst epsilon = 1e-6;\r\nconst dielectricSpecular = new Color3(0.04, 0.04, 0.04);\r\nconst maxSpecularPower = 1024;\r\nconst white = Color3.White();\r\nconst black = Color3.Black();\r\n\r\n/**\r\n * Interface for storing specular glossiness factors\r\n * @internal\r\n */\r\ninterface IPBRSpecularGlossiness {\r\n /**\r\n * Represents the linear diffuse factors of the material\r\n */\r\n diffuseColor: Color3;\r\n specularColor: Color3;\r\n glossiness: number;\r\n}\r\n\r\ninterface IPBRMetallicRoughness {\r\n baseColor: Color3;\r\n metallic: Nullable<number>;\r\n roughness: Nullable<number>;\r\n metallicRoughnessTextureData?: Nullable<ArrayBuffer>;\r\n baseColorTextureData?: Nullable<ArrayBuffer>;\r\n}\r\n\r\nfunction GetFileExtensionFromMimeType(mimeType: ImageMimeType): string {\r\n switch (mimeType) {\r\n case ImageMimeType.JPEG:\r\n return \".jpg\";\r\n case ImageMimeType.PNG:\r\n return \".png\";\r\n case ImageMimeType.WEBP:\r\n return \".webp\";\r\n case ImageMimeType.AVIF:\r\n return \".avif\";\r\n }\r\n}\r\n\r\n/**\r\n * Computes the metallic factor from specular glossiness values.\r\n * @param diffuse diffused value\r\n * @param specular specular value\r\n * @param oneMinusSpecularStrength one minus the specular strength\r\n * @returns metallic value\r\n * @internal\r\n */\r\nexport function _SolveMetallic(diffuse: number, specular: number, oneMinusSpecularStrength: number): number {\r\n if (specular < dielectricSpecular.r) {\r\n dielectricSpecular;\r\n return 0;\r\n }\r\n\r\n const a = dielectricSpecular.r;\r\n const b = (diffuse * oneMinusSpecularStrength) / (1.0 - dielectricSpecular.r) + specular - 2.0 * dielectricSpecular.r;\r\n const c = dielectricSpecular.r - specular;\r\n const d = b * b - 4.0 * a * c;\r\n return Scalar.Clamp((-b + Math.sqrt(d)) / (2.0 * a), 0, 1);\r\n}\r\n\r\n/**\r\n * Computes the metallic/roughness factors from a Standard Material.\r\n * @internal\r\n */\r\nexport function _ConvertToGLTFPBRMetallicRoughness(babylonStandardMaterial: StandardMaterial): IMaterialPbrMetallicRoughness {\r\n // Defines a cubic bezier curve where x is specular power and y is roughness\r\n const P0 = new Vector2(0, 1);\r\n const P1 = new Vector2(0, 0.1);\r\n const P2 = new Vector2(0, 0.1);\r\n const P3 = new Vector2(1300, 0.1);\r\n\r\n /**\r\n * Given the control points, solve for x based on a given t for a cubic bezier curve\r\n * @param t a value between 0 and 1\r\n * @param p0 first control point\r\n * @param p1 second control point\r\n * @param p2 third control point\r\n * @param p3 fourth control point\r\n * @returns number result of cubic bezier curve at the specified t\r\n */\r\n function cubicBezierCurve(t: number, p0: number, p1: number, p2: number, p3: number): number {\r\n return (1 - t) * (1 - t) * (1 - t) * p0 + 3 * (1 - t) * (1 - t) * t * p1 + 3 * (1 - t) * t * t * p2 + t * t * t * p3;\r\n }\r\n\r\n /**\r\n * Evaluates a specified specular power value to determine the appropriate roughness value,\r\n * based on a pre-defined cubic bezier curve with specular on the abscissa axis (x-axis)\r\n * and roughness on the ordinant axis (y-axis)\r\n * @param specularPower specular power of standard material\r\n * @returns Number representing the roughness value\r\n */\r\n function solveForRoughness(specularPower: number): number {\r\n // Given P0.x = 0, P1.x = 0, P2.x = 0\r\n // x = t * t * t * P3.x\r\n // t = (x / P3.x)^(1/3)\r\n const t = Math.pow(specularPower / P3.x, 0.333333);\r\n return cubicBezierCurve(t, P0.y, P1.y, P2.y, P3.y);\r\n }\r\n\r\n const diffuse = babylonStandardMaterial.diffuseColor.toLinearSpace(babylonStandardMaterial.getScene().getEngine().useExactSrgbConversions).scale(0.5);\r\n const opacity = babylonStandardMaterial.alpha;\r\n const specularPower = Scalar.Clamp(babylonStandardMaterial.specularPower, 0, maxSpecularPower);\r\n\r\n const roughness = solveForRoughness(specularPower);\r\n\r\n const glTFPbrMetallicRoughness: IMaterialPbrMetallicRoughness = {\r\n baseColorFactor: [diffuse.r, diffuse.g, diffuse.b, opacity],\r\n metallicFactor: 0,\r\n roughnessFactor: roughness,\r\n };\r\n\r\n return glTFPbrMetallicRoughness;\r\n}\r\n\r\n/**\r\n * Sets the glTF alpha mode to a glTF material from the Babylon Material\r\n * @param glTFMaterial glTF material\r\n * @param babylonMaterial Babylon material\r\n */\r\nfunction SetAlphaMode(glTFMaterial: IMaterial, babylonMaterial: Material & { alphaCutOff?: number }): void {\r\n if (babylonMaterial.needAlphaBlending()) {\r\n glTFMaterial.alphaMode = MaterialAlphaMode.BLEND;\r\n } else if (babylonMaterial.needAlphaTesting()) {\r\n glTFMaterial.alphaMode = MaterialAlphaMode.MASK;\r\n glTFMaterial.alphaCutoff = babylonMaterial.alphaCutOff;\r\n }\r\n}\r\n\r\nfunction CreateWhiteTexture(width: number, height: number, scene: Scene): Texture {\r\n const data = new Uint8Array(width * height * 4);\r\n\r\n for (let i = 0; i < data.length; i = i + 4) {\r\n data[i] = data[i + 1] = data[i + 2] = data[i + 3] = 0xff;\r\n }\r\n\r\n const rawTexture = RawTexture.CreateRGBATexture(data, width, height, scene);\r\n\r\n return rawTexture;\r\n}\r\n\r\nfunction ConvertPixelArrayToFloat32(pixels: ArrayBufferView): Float32Array {\r\n if (pixels instanceof Uint8Array) {\r\n const length = pixels.length;\r\n const buffer = new Float32Array(pixels.length);\r\n for (let i = 0; i < length; ++i) {\r\n buffer[i] = pixels[i] / 255;\r\n }\r\n return buffer;\r\n } else if (pixels instanceof Float32Array) {\r\n return pixels;\r\n } else {\r\n throw new Error(\"Unsupported pixel format!\");\r\n }\r\n}\r\n\r\n/**\r\n * Utility methods for working with glTF material conversion properties.\r\n * @internal\r\n */\r\nexport class GLTFMaterialExporter {\r\n // Mapping to store textures\r\n private _textureMap = new Map<BaseTexture, ITextureInfo>();\r\n\r\n // Mapping of internal textures to images to avoid exporting duplicate images\r\n private _internalTextureToImage: { [uniqueId: number]: { [mimeType: string]: Promise<number> } } = {};\r\n\r\n constructor(private readonly _exporter: GLTFExporter) {}\r\n\r\n public getTextureInfo(babylonTexture: Nullable<BaseTexture>): Nullable<ITextureInfo> {\r\n return babylonTexture ? (this._textureMap.get(babylonTexture) ?? null) : null;\r\n }\r\n\r\n public async exportStandardMaterialAsync(babylonStandardMaterial: StandardMaterial, mimeType: ImageMimeType, hasUVs: boolean): Promise<number> {\r\n const pbrMetallicRoughness = _ConvertToGLTFPBRMetallicRoughness(babylonStandardMaterial);\r\n\r\n const material: IMaterial = { name: babylonStandardMaterial.name };\r\n if (babylonStandardMaterial.backFaceCulling != null && !babylonStandardMaterial.backFaceCulling) {\r\n if (!babylonStandardMaterial.twoSidedLighting) {\r\n Tools.Warn(babylonStandardMaterial.name + \": Back-face culling disabled and two-sided lighting disabled is not supported in glTF.\");\r\n }\r\n material.doubleSided = true;\r\n }\r\n\r\n if (hasUVs) {\r\n const promises: Promise<void>[] = [];\r\n\r\n const diffuseTexture = babylonStandardMaterial.diffuseTexture;\r\n if (diffuseTexture) {\r\n promises.push(\r\n this.exportTextureAsync(diffuseTexture, mimeType).then((textureInfo) => {\r\n if (textureInfo) {\r\n pbrMetallicRoughness.baseColorTexture = textureInfo;\r\n }\r\n })\r\n );\r\n }\r\n\r\n const bumpTexture = babylonStandardMaterial.bumpTexture;\r\n if (bumpTexture) {\r\n promises.push(\r\n this.exportTextureAsync(bumpTexture, mimeType).then((textureInfo) => {\r\n if (textureInfo) {\r\n material.normalTexture = textureInfo;\r\n if (bumpTexture.level !== 1) {\r\n material.normalTexture.scale = bumpTexture.level;\r\n }\r\n }\r\n })\r\n );\r\n }\r\n\r\n const emissiveTexture = babylonStandardMaterial.emissiveTexture;\r\n if (emissiveTexture) {\r\n material.emissiveFactor = [1.0, 1.0, 1.0];\r\n\r\n promises.push(\r\n this.exportTextureAsync(emissiveTexture, mimeType).then((textureInfo) => {\r\n if (textureInfo) {\r\n material.emissiveTexture = textureInfo;\r\n }\r\n })\r\n );\r\n }\r\n\r\n const ambientTexture = babylonStandardMaterial.ambientTexture;\r\n if (ambientTexture) {\r\n promises.push(\r\n this.exportTextureAsync(ambientTexture, mimeType).then((textureInfo) => {\r\n if (textureInfo) {\r\n const occlusionTexture: IMaterialOcclusionTextureInfo = {\r\n index: textureInfo.index,\r\n };\r\n material.occlusionTexture = occlusionTexture;\r\n }\r\n })\r\n );\r\n }\r\n\r\n if (promises.length > 0) {\r\n this._exporter._materialNeedsUVsSet.add(babylonStandardMaterial);\r\n await Promise.all(promises);\r\n }\r\n }\r\n\r\n if (babylonStandardMaterial.alpha < 1.0 || babylonStandardMaterial.opacityTexture) {\r\n if (babylonStandardMaterial.alphaMode === Constants.ALPHA_COMBINE) {\r\n material.alphaMode = MaterialAlphaMode.BLEND;\r\n } else {\r\n Tools.Warn(babylonStandardMaterial.name + \": glTF 2.0 does not support alpha mode: \" + babylonStandardMaterial.alphaMode.toString());\r\n }\r\n }\r\n\r\n if (babylonStandardMaterial.emissiveColor && !babylonStandardMaterial.emissiveColor.equalsWithEpsilon(black, epsilon)) {\r\n material.emissiveFactor = babylonStandardMaterial.emissiveColor.asArray();\r\n }\r\n\r\n material.pbrMetallicRoughness = pbrMetallicRoughness;\r\n SetAlphaMode(material, babylonStandardMaterial);\r\n\r\n await this._finishMaterialAsync(material, babylonStandardMaterial, mimeType);\r\n\r\n const materials = this._exporter._materials;\r\n materials.push(material);\r\n return materials.length - 1;\r\n }\r\n\r\n private async _finishMaterialAsync(glTFMaterial: IMaterial, babylonMaterial: Material, mimeType: ImageMimeType): Promise<void> {\r\n const textures = this._exporter._extensionsPostExportMaterialAdditionalTextures(\"exportMaterial\", glTFMaterial, babylonMaterial);\r\n\r\n const promises: Array<Promise<Nullable<ITextureInfo>>> = [];\r\n\r\n for (const texture of textures) {\r\n promises.push(this.exportTextureAsync(texture, mimeType));\r\n }\r\n\r\n await Promise.all(promises);\r\n\r\n await this._exporter._extensionsPostExportMaterialAsync(\"exportMaterial\", glTFMaterial, babylonMaterial);\r\n }\r\n\r\n private async _getImageDataAsync(buffer: Uint8Array | Float32Array, width: number, height: number, mimeType: ImageMimeType): Promise<ArrayBuffer> {\r\n const textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n const hostingScene = this._exporter._babylonScene;\r\n const engine = hostingScene.getEngine();\r\n\r\n // Create a temporary texture with the texture buffer data\r\n const tempTexture = engine.createRawTexture(buffer, width, height, Constants.TEXTUREFORMAT_RGBA, false, true, Texture.NEAREST_SAMPLINGMODE, null, textureType);\r\n\r\n await TextureTools.ApplyPostProcess(\"pass\", tempTexture, hostingScene, textureType, Constants.TEXTURE_NEAREST_SAMPLINGMODE, Constants.TEXTUREFORMAT_RGBA);\r\n\r\n const data = await engine._readTexturePixels(tempTexture, width, height);\r\n\r\n return (await DumpTools.DumpDataAsync(width, height, data, mimeType, undefined, true, true)) as ArrayBuffer;\r\n }\r\n\r\n /**\r\n * Resizes the two source textures to the same dimensions. If a texture is null, a default white texture is generated. If both textures are null, returns null\r\n * @param texture1 first texture to resize\r\n * @param texture2 second texture to resize\r\n * @param scene babylonjs scene\r\n * @returns resized textures or null\r\n */\r\n private _resizeTexturesToSameDimensions(texture1: Nullable<BaseTexture>, texture2: Nullable<BaseTexture>, scene: Scene): { texture1: BaseTexture; texture2: BaseTexture } {\r\n const texture1Size = texture1 ? texture1.getSize() : { width: 0, height: 0 };\r\n const texture2Size = texture2 ? texture2.getSize() : { width: 0, height: 0 };\r\n let resizedTexture1: BaseTexture;\r\n let resizedTexture2: BaseTexture;\r\n\r\n if (texture1Size.width < texture2Size.width) {\r\n if (texture1 && texture1 instanceof Texture) {\r\n resizedTexture1 = TextureTools.CreateResizedCopy(texture1, texture2Size.width, texture2Size.height, true);\r\n } else {\r\n resizedTexture1 = CreateWhiteTexture(texture2Size.width, texture2Size.height, scene);\r\n }\r\n resizedTexture2 = texture2!;\r\n } else if (texture1Size.width > texture2Size.width) {\r\n if (texture2 && texture2 instanceof Texture) {\r\n resizedTexture2 = TextureTools.CreateResizedCopy(texture2, texture1Size.width, texture1Size.height, true);\r\n } else {\r\n resizedTexture2 = CreateWhiteTexture(texture1Size.width, texture1Size.height, scene);\r\n }\r\n resizedTexture1 = texture1!;\r\n } else {\r\n resizedTexture1 = texture1!;\r\n resizedTexture2 = texture2!;\r\n }\r\n\r\n return {\r\n texture1: resizedTexture1!,\r\n texture2: resizedTexture2!,\r\n };\r\n }\r\n\r\n /**\r\n * Convert Specular Glossiness Textures to Metallic Roughness\r\n * See link below for info on the material conversions from PBR Metallic/Roughness and Specular/Glossiness\r\n * @see https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Archived/KHR_materials_pbrSpecularGlossiness/examples/convert-between-workflows-bjs/js/babylon.pbrUtilities.js\r\n * @param diffuseTexture texture used to store diffuse information\r\n * @param specularGlossinessTexture texture used to store specular and glossiness information\r\n * @param factors specular glossiness material factors\r\n * @param mimeType the mime type to use for the texture\r\n * @returns pbr metallic roughness interface or null\r\n */\r\n private async _convertSpecularGlossinessTexturesToMetallicRoughnessAsync(\r\n diffuseTexture: Nullable<BaseTexture>,\r\n specularGlossinessTexture: Nullable<BaseTexture>,\r\n factors: IPBRSpecularGlossiness,\r\n mimeType: ImageMimeType\r\n ): Promise<IPBRMetallicRoughness> {\r\n const promises = new Array<Promise<void>>();\r\n if (!(diffuseTexture || specularGlossinessTexture)) {\r\n return Promise.reject(\"diffuse and specular glossiness textures are not defined!\");\r\n }\r\n\r\n const scene: Nullable<Scene> = diffuseTexture ? diffuseTexture.getScene() : specularGlossinessTexture ? specularGlossinessTexture.getScene() : null;\r\n if (scene) {\r\n const resizedTextures = this._resizeTexturesToSameDimensions(diffuseTexture, specularGlossinessTexture, scene);\r\n\r\n const diffuseSize = resizedTextures.texture1?.getSize();\r\n\r\n let diffuseBuffer: Float32Array;\r\n let specularGlossinessBuffer: Float32Array;\r\n\r\n const width = diffuseSize.width;\r\n const height = diffuseSize.height;\r\n\r\n const diffusePixels = await resizedTextures.texture1.readPixels();\r\n const specularPixels = await resizedTextures.texture2.readPixels();\r\n\r\n if (diffusePixels) {\r\n diffuseBuffer = ConvertPixelArrayToFloat32(diffusePixels);\r\n } else {\r\n return Promise.reject(\"Failed to retrieve pixels from diffuse texture!\");\r\n }\r\n if (specularPixels) {\r\n specularGlossinessBuffer = ConvertPixelArrayToFloat32(specularPixels);\r\n } else {\r\n return Promise.reject(\"Failed to retrieve pixels from specular glossiness texture!\");\r\n }\r\n\r\n const byteLength = specularGlossinessBuffer.byteLength;\r\n\r\n const metallicRoughnessBuffer = new Uint8Array(byteLength);\r\n const baseColorBuffer = new Uint8Array(byteLength);\r\n\r\n const strideSize = 4;\r\n const maxBaseColor = black;\r\n let maxMetallic = 0;\r\n let maxRoughness = 0;\r\n\r\n for (let h = 0; h < height; ++h) {\r\n for (let w = 0; w < width; ++w) {\r\n const offset = (width * h + w) * strideSize;\r\n\r\n const diffuseColor = new Color3(diffuseBuffer[offset], diffuseBuffer[offset + 1], diffuseBuffer[offset + 2])\r\n .toLinearSpace(scene.getEngine().useExactSrgbConversions)\r\n .multiply(factors.diffuseColor);\r\n const specularColor = new Color3(specularGlossinessBuffer[offset], specularGlossinessBuffer[offset + 1], specularGlossinessBuffer[offset + 2])\r\n .toLinearSpace(scene.getEngine().useExactSrgbConversions)\r\n .multiply(factors.specularColor);\r\n const glossiness = specularGlossinessBuffer[offset + 3] * factors.glossiness;\r\n\r\n const specularGlossiness: IPBRSpecularGlossiness = {\r\n diffuseColor: diffuseColor,\r\n specularColor: specularColor,\r\n glossiness: glossiness,\r\n };\r\n\r\n const metallicRoughness = this._convertSpecularGlossinessToMetallicRoughness(specularGlossiness);\r\n maxBaseColor.r = Math.max(maxBaseColor.r, metallicRoughness.baseColor.r);\r\n maxBaseColor.g = Math.max(maxBaseColor.g, metallicRoughness.baseColor.g);\r\n maxBaseColor.b = Math.max(maxBaseColor.b, metallicRoughness.baseColor.b);\r\n maxMetallic = Math.max(maxMetallic, metallicRoughness.metallic!);\r\n maxRoughness = Math.max(maxRoughness, metallicRoughness.roughness!);\r\n\r\n baseColorBuffer[offset] = metallicRoughness.baseColor.r * 255;\r\n baseColorBuffer[offset + 1] = metallicRoughness.baseColor.g * 255;\r\n baseColorBuffer[offset + 2] = metallicRoughness.baseColor.b * 255;\r\n baseColorBuffer[offset + 3] = resizedTextures.texture1.hasAlpha ? diffuseBuffer[offset + 3] * 255 : 255;\r\n\r\n metallicRoughnessBuffer[offset] = 0;\r\n metallicRoughnessBuffer[offset + 1] = metallicRoughness.roughness! * 255;\r\n metallicRoughnessBuffer[offset + 2] = metallicRoughness.metallic! * 255;\r\n metallicRoughnessBuffer[offset + 3] = 255;\r\n }\r\n }\r\n\r\n // Retrieves the metallic roughness factors from the maximum texture values.\r\n const metallicRoughnessFactors: IPBRMetallicRoughness = {\r\n baseColor: maxBaseColor,\r\n metallic: maxMetallic,\r\n roughness: maxRoughness,\r\n };\r\n\r\n let writeOutMetallicRoughnessTexture = false;\r\n let writeOutBaseColorTexture = false;\r\n\r\n for (let h = 0; h < height; ++h) {\r\n for (let w = 0; w < width; ++w) {\r\n const destinationOffset = (width * h + w) * strideSize;\r\n\r\n baseColorBuffer[destinationOffset] /= metallicRoughnessFactors.baseColor.r > epsilon ? metallicRoughnessFactors.baseColor.r : 1;\r\n baseColorBuffer[destinationOffset + 1] /= metallicRoughnessFactors.baseColor.g > epsilon ? metallicRoughnessFactors.baseColor.g : 1;\r\n baseColorBuffer[destinationOffset + 2] /= metallicRoughnessFactors.baseColor.b > epsilon ? metallicRoughnessFactors.baseColor.b : 1;\r\n\r\n const linearBaseColorPixel = Color3.FromInts(\r\n baseColorBuffer[destinationOffset],\r\n baseColorBuffer[destinationOffset + 1],\r\n baseColorBuffer[destinationOffset + 2]\r\n );\r\n const sRGBBaseColorPixel = linearBaseColorPixel.toGammaSpace(scene.getEngine().useExactSrgbConversions);\r\n baseColorBuffer[destinationOffset] = sRGBBaseColorPixel.r * 255;\r\n baseColorBuffer[destinationOffset + 1] = sRGBBaseColorPixel.g * 255;\r\n baseColorBuffer[destinationOffset + 2] = sRGBBaseColorPixel.b * 255;\r\n\r\n if (!sRGBBaseColorPixel.equalsWithEpsilon(white, epsilon)) {\r\n writeOutBaseColorTexture = true;\r\n }\r\n\r\n metallicRoughnessBuffer[destinationOffset + 1] /= metallicRoughnessFactors.roughness! > epsilon ? metallicRoughnessFactors.roughness! : 1;\r\n metallicRoughnessBuffer[destinationOffset + 2] /= metallicRoughnessFactors.metallic! > epsilon ? metallicRoughnessFactors.metallic! : 1;\r\n\r\n const metallicRoughnessPixel = Color3.FromInts(255, metallicRoughnessBuffer[destinationOffset + 1], metallicRoughnessBuffer[destinationOffset + 2]);\r\n\r\n if (!metallicRoughnessPixel.equalsWithEpsilon(white, epsilon)) {\r\n writeOutMetallicRoughnessTexture = true;\r\n }\r\n }\r\n }\r\n\r\n if (writeOutMetallicRoughnessTexture) {\r\n promises.push(\r\n this._getImageDataAsync(metallicRoughnessBuffer, width, height, mimeType).then((data) => {\r\n metallicRoughnessFactors.metallicRoughnessTextureData = data;\r\n })\r\n );\r\n }\r\n if (writeOutBaseColorTexture) {\r\n promises.push(\r\n this._getImageDataAsync(baseColorBuffer, width, height, mimeType).then((data) => {\r\n metallicRoughnessFactors.baseColorTextureData = data;\r\n })\r\n );\r\n }\r\n\r\n return Promise.all(promises).then(() => {\r\n return metallicRoughnessFactors;\r\n });\r\n } else {\r\n return Promise.reject(\"_ConvertSpecularGlossinessTexturesToMetallicRoughness: Scene from textures is missing!\");\r\n }\r\n }\r\n\r\n /**\r\n * Converts specular glossiness material properties to metallic roughness\r\n * @param specularGlossiness interface with specular glossiness material properties\r\n * @returns interface with metallic roughness material properties\r\n */\r\n private _convertSpecularGlossinessToMetallicRoughness(specularGlossiness: IPBRSpecularGlossiness): IPBRMetallicRoughness {\r\n const diffusePerceivedBrightness = this._getPerceivedBrightness(specularGlossiness.diffuseColor);\r\n const specularPerceivedBrightness = this._getPerceivedBrightness(specularGlossiness.specularColor);\r\n const oneMinusSpecularStrength = 1 - this._getMaxComponent(specularGlossiness.specularColor);\r\n const metallic = _SolveMetallic(diffusePerceivedBrightness, specularPerceivedBrightness, oneMinusSpecularStrength);\r\n const baseColorFromDiffuse = specularGlossiness.diffuseColor.scale(oneMinusSpecularStrength / (1.0 - dielectricSpecular.r) / Math.max(1 - metallic));\r\n const baseColorFromSpecular = specularGlossiness.specularColor.subtract(dielectricSpecular.scale(1 - metallic)).scale(1 / Math.max(metallic));\r\n let baseColor = Color3.Lerp(baseColorFromDiffuse, baseColorFromSpecular, metallic * metallic);\r\n baseColor = baseColor.clampToRef(0, 1, baseColor);\r\n\r\n const metallicRoughness: IPBRMetallicRoughness = {\r\n baseColor: baseColor,\r\n metallic: metallic,\r\n roughness: 1 - specularGlossiness.glossiness,\r\n };\r\n\r\n return metallicRoughness;\r\n }\r\n\r\n /**\r\n * Calculates the surface reflectance, independent of lighting conditions\r\n * @param color Color source to calculate brightness from\r\n * @returns number representing the perceived brightness, or zero if color is undefined\r\n */\r\n private _getPerceivedBrightness(color: Color3): number {\r\n if (color) {\r\n return Math.sqrt(0.299 * color.r * color.r + 0.587 * color.g * color.g + 0.114 * color.b * color.b);\r\n }\r\n return 0;\r\n }\r\n\r\n /**\r\n * Returns the maximum color component value\r\n * @param color\r\n * @returns maximum color component value, or zero if color is null or undefined\r\n */\r\n private _getMaxComponent(color: Color3): number {\r\n if (color) {\r\n return Math.max(color.r, Math.max(color.g, color.b));\r\n }\r\n return 0;\r\n }\r\n\r\n /**\r\n * Convert a PBRMaterial (Metallic/Roughness) to Metallic Roughness factors\r\n * @param babylonPBRMaterial BJS PBR Metallic Roughness Material\r\n * @param mimeType mime type to use for the textures\r\n * @param glTFPbrMetallicRoughness glTF PBR Metallic Roughness interface\r\n * @param hasUVs specifies if texture coordinates are present on the submesh to determine if textures should be applied\r\n * @returns glTF PBR Metallic Roughness factors\r\n */\r\n private async _convertMetalRoughFactorsToMetallicRoughnessAsync(\r\n babylonPBRMaterial: PBRBaseMaterial,\r\n mimeType: ImageMimeType,\r\n glTFPbrMetallicRoughness: IMaterialPbrMetallicRoughness,\r\n hasUVs: boolean\r\n ): Promise<IPBRMetallicRoughness> {\r\n const promises: Promise<void>[] = [];\r\n\r\n const metallicRoughness: IPBRMetallicRoughness = {\r\n baseColor: babylonPBRMaterial._albedoColor,\r\n metallic: babylonPBRMaterial._metallic,\r\n roughness: babylonPBRMaterial._roughness,\r\n };\r\n\r\n if (hasUVs) {\r\n const albedoTexture = babylonPBRMaterial._albedoTexture;\r\n if (albedoTexture) {\r\n promises.push(\r\n this.exportTextureAsync(babylonPBRMaterial._albedoTexture!, mimeType).then((glTFTexture) => {\r\n if (glTFTexture) {\r\n glTFPbrMetallicRoughness.baseColorTexture = glTFTexture;\r\n }\r\n })\r\n );\r\n }\r\n const metallicTexture = babylonPBRMaterial._metallicTexture;\r\n if (metallicTexture) {\r\n promises.push(\r\n this.exportTextureAsync(metallicTexture, mimeType).then((glTFTexture) => {\r\n if (glTFTexture) {\r\n glTFPbrMetallicRoughness.metallicRoughnessTexture = glTFTexture;\r\n }\r\n })\r\n );\r\n }\r\n }\r\n\r\n if (promises.length > 0) {\r\n this._exporter._materialNeedsUVsSet.add(babylonPBRMaterial);\r\n await Promise.all(promises);\r\n }\r\n\r\n return metallicRoughness;\r\n }\r\n\r\n private _getTextureSampler(texture: Nullable<BaseTexture>): ISampler {\r\n const sampler: ISampler = {};\r\n if (!texture || !(texture instanceof Texture)) {\r\n return sampler;\r\n }\r\n\r\n const wrapS = this._getGLTFTextureWrapMode(texture.wrapU);\r\n if (wrapS !== TextureWrapMode.REPEAT) {\r\n sampler.wrapS = wrapS;\r\n }\r\n\r\n const wrapT = this._getGLTFTextureWrapMode(texture.wrapV);\r\n if (wrapT !== TextureWrapMode.REPEAT) {\r\n sampler.wrapT = wrapT;\r\n }\r\n\r\n switch (texture.samplingMode) {\r\n case Texture.LINEAR_LINEAR: {\r\n sampler.magFilter = TextureMagFilter.LINEAR;\r\n sampler.minFilter = TextureMinFilter.LINEAR;\r\n break;\r\n }\r\n case Texture.LINEAR_NEAREST: {\r\n sampler.magFilter = TextureMagFilter.LINEAR;\r\n sampler.minFilter = TextureMinFilter.NEAREST;\r\n break;\r\n }\r\n case Texture.NEAREST_LINEAR: {\r\n sampler.magFilter = TextureMagFilter.NEAREST;\r\n sampler.minFilter = TextureMinFilter.LINEAR;\r\n break;\r\n }\r\n case Texture.NEAREST_LINEAR_MIPLINEAR: {\r\n sampler.magFilter = TextureMagFilter.NEAREST;\r\n sampler.minFilter = TextureMinFilter.LINEAR_MIPMAP_LINEAR;\r\n break;\r\n }\r\n case Texture.NEAREST_NEAREST: {\r\n sampler.magFilter = TextureMagFilter.NEAREST;\r\n sampler.minFilter = TextureMinFilter.NEAREST;\r\n break;\r\n }\r\n case Texture.NEAREST_LINEAR_MIPNEAREST: {\r\n sampler.magFilter = TextureMagFilter.NEAREST;\r\n sampler.minFilter = TextureMinFilter.LINEAR_MIPMAP_NEAREST;\r\n break;\r\n }\r\n case Texture.LINEAR_NEAREST_MIPNEAREST: {\r\n sampler.magFilter = TextureMagFilter.LINEAR;\r\n sampler.minFilter = TextureMinFilter.NEAREST_MIPMAP_NEAREST;\r\n break;\r\n }\r\n case Texture.LINEAR_NEAREST_MIPLINEAR: {\r\n sampler.magFilter = TextureMagFilter.LINEAR;\r\n sampler.minFilter = TextureMinFilter.NEAREST_MIPMAP_LINEAR;\r\n break;\r\n }\r\n case Texture.NEAREST_NEAREST_MIPLINEAR: {\r\n sampler.magFilter = TextureMagFilter.NEAREST;\r\n sampler.minFilter = TextureMinFilter.NEAREST_MIPMAP_LINEAR;\r\n break;\r\n }\r\n case Texture.LINEAR_LINEAR_MIPLINEAR: {\r\n sampler.magFilter = TextureMagFilter.LINEAR;\r\n sampler.minFilter = TextureMinFilter.LINEAR_MIPMAP_LINEAR;\r\n break;\r\n }\r\n case Texture.LINEAR_LINEAR_MIPNEAREST: {\r\n sampler.magFilter = TextureMagFilter.LINEAR;\r\n sampler.minFilter = TextureMinFilter.LINEAR_MIPMAP_NEAREST;\r\n break;\r\n }\r\n case Texture.NEAREST_NEAREST_MIPNEAREST: {\r\n sampler.magFilter = TextureMagFilter.NEAREST;\r\n sampler.minFilter = TextureMinFilter.NEAREST_MIPMAP_NEAREST;\r\n break;\r\n }\r\n }\r\n\r\n return sampler;\r\n }\r\n\r\n private _getGLTFTextureWrapMode(wrapMode: number): TextureWrapMode {\r\n switch (wrapMode) {\r\n case Texture.WRAP_ADDRESSMODE: {\r\n return TextureWrapMode.REPEAT;\r\n }\r\n case Texture.CLAMP_ADDRESSMODE: {\r\n return TextureWrapMode.CLAMP_TO_EDGE;\r\n }\r\n case Texture.MIRROR_ADDRESSMODE: {\r\n return TextureWrapMode.MIRRORED_REPEAT;\r\n }\r\n default: {\r\n Tools.Error(`Unsupported Texture Wrap Mode ${wrapMode}!`);\r\n return TextureWrapMode.REPEAT;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Convert a PBRMaterial (Specular/Glossiness) to Metallic Roughness factors\r\n * @param babylonPBRMaterial BJS PBR Metallic Roughness Material\r\n * @param mimeType mime type to use for the textures\r\n * @param pbrMetallicRoughness glTF PBR Metallic Roughness interface\r\n * @param hasUVs specifies if texture coordinates are present on the submesh to determine if textures should be applied\r\n * @returns glTF PBR Metallic Roughness factors\r\n */\r\n private async _convertSpecGlossFactorsToMetallicRoughnessAsync(\r\n babylonPBRMaterial: PBRBaseMaterial,\r\n mimeType: ImageMimeType,\r\n pbrMetallicRoughness: IMaterialPbrMetallicRoughness,\r\n hasUVs: boolean\r\n ): Promise<IPBRMetallicRoughness> {\r\n const specGloss: IPBRSpecularGlossiness = {\r\n diffuseColor: babylonPBRMaterial._albedoColor,\r\n specularColor: babylonPBRMaterial._reflectivityColor,\r\n glossiness: babylonPBRMaterial._microSurface,\r\n };\r\n\r\n const albedoTexture = babylonPBRMaterial._albedoTexture;\r\n const reflectivityTexture = babylonPBRMaterial._reflectivityTexture;\r\n const useMicrosurfaceFromReflectivityMapAlpha = babylonPBRMaterial._useMicroSurfaceFromReflectivityMapAlpha;\r\n if (reflectivityTexture && !useMicrosurfaceFromReflectivityMapAlpha) {\r\n return Promise.reject(\"_ConvertPBRMaterial: Glossiness values not included in the reflectivity texture are currently not supported\");\r\n }\r\n\r\n if ((albedoTexture || reflectivityTexture) && hasUVs) {\r\n this._exporter._materialNeedsUVsSet.add(babylonPBRMaterial);\r\n\r\n const samplerIndex = this._exportTextureSampler(albedoTexture || reflectivityTexture);\r\n const metallicRoughnessFactors = await this._convertSpecularGlossinessTexturesToMetallicRoughnessAsync(albedoTexture, reflectivityTexture, specGloss, mimeType);\r\n\r\n const textures = this._exporter._textures;\r\n\r\n if (metallicRoughnessFactors.baseColorTextureData) {\r\n const imageIndex = this._exportImage(`baseColor${textures.length}`, mimeType, metallicRoughnessFactors.baseColorTextureData);\r\n pbrMetallicRoughness.baseColorTexture = this._exportTextureInfo(imageIndex, samplerIndex, albedoTexture?.coordinatesIndex);\r\n }\r\n\r\n if (metallicRoughnessFactors.metallicRoughnessTextureData) {\r\n const imageIndex = this._exportImage(`metallicRoughness${textures.length}`, mimeType, metallicRoughnessFactors.metallicRoughnessTextureData);\r\n pbrMetallicRoughness.metallicRoughnessTexture = this._exportTextureInfo(imageIndex, samplerIndex, reflectivityTexture?.coordinatesIndex);\r\n }\r\n\r\n return metallicRoughnessFactors;\r\n } else {\r\n return this._convertSpecularGlossinessToMetallicRoughness(specGloss);\r\n }\r\n }\r\n\r\n public async exportPBRMaterialAsync(babylonPBRMaterial: PBRBaseMaterial, mimeType: ImageMimeType, hasUVs: boolean): Promise<number> {\r\n const glTFPbrMetallicRoughness: IMaterialPbrMetallicRoughness = {};\r\n\r\n const glTFMaterial: IMaterial = {\r\n name: babylonPBRMaterial.name,\r\n };\r\n\r\n const useMetallicRoughness = babylonPBRMaterial.isMetallicWorkflow();\r\n\r\n if (useMetallicRoughness) {\r\n const albedoColor = babylonPBRMaterial._albedoColor;\r\n const alpha = babylonPBRMaterial.alpha;\r\n if (albedoColor) {\r\n glTFPbrMetallicRoughness.baseColorFactor = [albedoColor.r, albedoColor.g, albedoColor.b, alpha];\r\n }\r\n }\r\n\r\n const metallicRoughness = useMetallicRoughness\r\n ? await this._convertMetalRoughFactorsToMetallicRoughnessAsync(babylonPBRMaterial, mimeType, glTFPbrMetallicRoughness, hasUVs)\r\n : await this._convertSpecGlossFactorsToMetallicRoughnessAsync(babylonPBRMaterial, mimeType, glTFPbrMetallicRoughness, hasUVs);\r\n\r\n await this._setMetallicRoughnessPbrMaterialAsync(metallicRoughness, babylonPBRMaterial, glTFMaterial, glTFPbrMetallicRoughness, mimeType, hasUVs);\r\n await this._finishMaterialAsync(glTFMaterial, babylonPBRMaterial, mimeType);\r\n\r\n const materials = this._exporter._materials;\r\n materials.push(glTFMaterial);\r\n return materials.length - 1;\r\n }\r\n\r\n private async _setMetallicRoughnessPbrMaterialAsync(\r\n metallicRoughness: IPBRMetallicRoughness,\r\n babylonPBRMaterial: PBRBaseMaterial,\r\n glTFMaterial: IMaterial,\r\n glTFPbrMetallicRoughness: IMaterialPbrMetallicRoughness,\r\n mimeType: ImageMimeType,\r\n hasUVs: boolean\r\n ): Promise<void> {\r\n SetAlphaMode(glTFMaterial, babylonPBRMaterial);\r\n\r\n if (!metallicRoughness.baseColor.equalsWithEpsilon(white, epsilon) || !Scalar.WithinEpsilon(babylonPBRMaterial.alpha, 1, epsilon)) {\r\n glTFPbrMetallicRoughness.baseColorFactor = [metallicRoughness.baseColor.r, metallicRoughness.baseColor.g, metallicRoughness.baseColor.b, babylonPBRMaterial.alpha];\r\n }\r\n\r\n if (metallicRoughness.metallic != null && metallicRoughness.metallic !== 1) {\r\n glTFPbrMetallicRoughness.metallicFactor = metallicRoughness.metallic;\r\n }\r\n if (metallicRoughness.roughness != null && metallicRoughness.roughness !== 1) {\r\n glTFPbrMetallicRoughness.roughnessFactor = metallicRoughness.roughness;\r\n }\r\n\r\n if (babylonPBRMaterial.backFaceCulling != null && !babylonPBRMaterial.backFaceCulling) {\r\n if (!babylonPBRMaterial._twoSidedLighting) {\r\n Tools.Warn(babylonPBRMaterial.name + \": Back-face culling disabled and two-sided lighting disabled is not supported in glTF.\");\r\n }\r\n glTFMaterial.doubleSided = true;\r\n }\r\n\r\n if (hasUVs) {\r\n const promises: Promise<void>[] = [];\r\n\r\n const bumpTexture = babylonPBRMaterial._bumpTexture;\r\n if (bumpTexture) {\r\n promises.push(\r\n this.exportTextureAsync(bumpTexture, mimeType).then((glTFTexture) => {\r\n if (glTFTexture) {\r\n glTFMaterial.normalTexture = glTFTexture;\r\n if (bumpTexture.level !== 1) {\r\n glTFMaterial.normalTexture.scale = bumpTexture.level;\r\n }\r\n }\r\n })\r\n );\r\n }\r\n\r\n const ambientTexture = babylonPBRMaterial._ambientTexture;\r\n if (ambientTexture) {\r\n promises.push(\r\n this.exportTextureAsync(ambientTexture, mimeType).then((glTFTexture) => {\r\n if (glTFTexture) {\r\n const occlusionTexture: IMaterialOcclusionTextureInfo = {\r\n index: glTFTexture.index,\r\n texCoord: glTFTexture.texCoord,\r\n extensions: glTFTexture.extensions,\r\n };\r\n\r\n glTFMaterial.occlusionTexture = occlusionTexture;\r\n const ambientTextureStrength = babylonPBRMaterial._ambientTextureStrength;\r\n if (ambientTextureStrength) {\r\n occlusionTexture.strength = ambientTextureStrength;\r\n }\r\n }\r\n })\r\n );\r\n }\r\n\r\n const emissiveTexture = babylonPBRMaterial._emissiveTexture;\r\n if (emissiveTexture) {\r\n promises.push(\r\n this.exportTextureAsync(emissiveTexture, mimeType).then((glTFTexture) => {\r\n if (glTFTexture) {\r\n glTFMaterial.emissiveTexture = glTFTexture;\r\n }\r\n })\r\n );\r\n }\r\n\r\n if (promises.length > 0) {\r\n this._exporter._materialNeedsUVsSet.add(babylonPBRMaterial);\r\n await Promise.all(promises);\r\n }\r\n }\r\n\r\n const emissiveColor = babylonPBRMaterial._emissiveColor;\r\n if (!emissiveColor.equalsWithEpsilon(black, epsilon)) {\r\n glTFMaterial.emissiveFactor = emissiveColor.asArray();\r\n }\r\n\r\n glTFMaterial.pbrMetallicRoughness = glTFPbrMetallicRoughness;\r\n }\r\n\r\n private _getPixelsFromTexture(babylonTexture: BaseTexture): Promise<Nullable<Uint8Array | Float32Array>> {\r\n const pixels =\r\n babylonTexture.textureType === Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n ? (babylonTexture.readPixels() as Promise<Uint8Array>)\r\n : (babylonTexture.readPixels() as Promise<Float32Array>);\r\n return pixels;\r\n }\r\n\r\n public async exportTextureAsync(babylonTexture: BaseTexture, mimeType: ImageMimeType): Promise<Nullable<ITextureInfo>> {\r\n const extensionPromise = this._exporter._extensionsPreExportTextureAsync(\"exporter\", babylonTexture as Texture, mimeType);\r\n if (!extensionPromise) {\r\n return this._exportTextureInfoAsync(babylonTexture, mimeType);\r\n }\r\n\r\n return extensionPromise.then((texture) => {\r\n if (!texture) {\r\n return this._exportTextureInfoAsync(babylonTexture, mimeType);\r\n }\r\n return this._exportTextureInfoAsync(texture, mimeType);\r\n });\r\n }\r\n\r\n private async _exportTextureInfoAsync(babylonTexture: BaseTexture, mimeType: ImageMimeType): Promise<Nullable<ITextureInfo>> {\r\n let textureInfo = this._textureMap.get(babylonTexture);\r\n if (!textureInfo) {\r\n const pixels = await this._getPixelsFromTexture(babylonTexture);\r\n if (!pixels) {\r\n return null;\r\n }\r\n\r\n const samplerIndex = this._exportTextureSampler(babylonTexture);\r\n\r\n // Preserve texture mime type if defined\r\n const textureMimeType = (babylonTexture as Texture).mimeType;\r\n if (textureMimeType) {\r\n switch (textureMimeType) {\r\n case \"image/jpeg\":\r\n case \"image/png\":\r\n case \"image/webp\":\r\n mimeType = textureMimeType as ImageMimeType;\r\n break;\r\n default:\r\n Tools.Warn(`Unsupported media type: ${textureMimeType}`);\r\n break;\r\n }\r\n }\r\n\r\n const internalTextureToImage = this._internalTextureToImage;\r\n const internalTextureUniqueId = babylonTexture.getInternalTexture()!.uniqueId;\r\n internalTextureToImage[internalTextureUniqueId] ||= {};\r\n let imageIndexPromise = internalTextureToImage[internalTextureUniqueId][mimeType];\r\n if (imageIndexPromise === undefined) {\r\n const size = babylonTexture.getSize();\r\n imageIndexPromise = (async () => {\r\n const data = await this._getImageDataAsync(pixels, size.width, size.height, mimeType);\r\n return this._exportImage(babylonTexture.name, mimeType, data);\r\n })();\r\n internalTextureToImage[internalTextureUniqueId][mimeType] = imageIndexPromise;\r\n }\r\n\r\n textureInfo = this._exportTextureInfo(await imageIndexPromise, samplerIndex, babylonTexture.coordinatesIndex);\r\n this._textureMap.set(babylonTexture, textureInfo);\r\n this._exporter._extensionsPostExportTextures(\"exporter\", textureInfo, babylonTexture);\r\n }\r\n\r\n return textureInfo;\r\n }\r\n\r\n private _exportImage(name: string, mimeType: ImageMimeType, data: ArrayBuffer): number {\r\n const imageData = this._exporter._imageData;\r\n\r\n const baseName = name.replace(/\\.\\/|\\/|\\.\\\\|\\\\/g, \"_\");\r\n const extension = GetFileExtensionFromMimeType(mimeType);\r\n let fileName = baseName + extension;\r\n if (fileName in imageData) {\r\n fileName = `${baseName}_${Tools.RandomId()}${extension}`;\r\n }\r\n\r\n imageData[fileName] = {\r\n data: data,\r\n mimeType: mimeType,\r\n };\r\n\r\n const images = this._exporter._images;\r\n images.push({\r\n name: name,\r\n uri: fileName,\r\n });\r\n\r\n return images.length - 1;\r\n }\r\n\r\n private _exportTextureInfo(imageIndex: number, samplerIndex: number, coordinatesIndex?: number): ITextureInfo {\r\n const textures = this._exporter._textures;\r\n let textureIndex = textures.findIndex((t) => t.sampler == samplerIndex && t.source === imageIndex);\r\n if (textureIndex === -1) {\r\n textureIndex = textures.length;\r\n textures.push({\r\n source: imageIndex,\r\n sampler: samplerIndex,\r\n });\r\n }\r\n\r\n const textureInfo: ITextureInfo = { index: textureIndex };\r\n if (coordinatesIndex) {\r\n textureInfo.texCoord = coordinatesIndex;\r\n }\r\n return textureInfo;\r\n }\r\n\r\n private _exportTextureSampler(texture: Nullable<BaseTexture>): number {\r\n const sampler = this._getTextureSampler(texture);\r\n\r\n // if a pre-existing sampler with identical parameters exists, then reuse the previous sampler\r\n const samplers = this._exporter._samplers;\r\n const samplerIndex = samplers.findIndex(\r\n (s) => s.minFilter === sampler.minFilter && s.magFilter === sampler.magFilter && s.wrapS === sampler.wrapS && s.wrapT === sampler.wrapT\r\n );\r\n if (samplerIndex !== -1) {\r\n return samplerIndex;\r\n }\r\n\r\n samplers.push(sampler);\r\n return samplers.length - 1;\r\n }\r\n}\r\n"]}
|
1
|
+
{"version":3,"file":"glTFMaterialExporter.js","sourceRoot":"","sources":["../../../../../dev/serializers/src/glTF/2.0/glTFMaterialExporter.ts"],"names":[],"mappings":"AAAA,wCAAwC;AAMxC,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,MAAM,EAAE,6CAA+B;AAChD,OAAO,EAAE,KAAK,EAAE,sCAAwB;AACxC,OAAO,EAAE,YAAY,EAAE,6CAA+B;AAEtD,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAC1D,OAAO,EAAE,UAAU,EAAE,yDAA2C;AAKhE,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,SAAS,EAAE,0CAA4B;AAMhD,MAAM,OAAO,GAAG,IAAI,CAAC;AACrB,MAAM,kBAAkB,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AACxD,MAAM,gBAAgB,GAAG,IAAI,CAAC;AAC9B,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;AAC7B,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;AAuB7B,SAAS,4BAA4B,CAAC,QAAuB;IACzD,QAAQ,QAAQ,EAAE,CAAC;QACf;YACI,OAAO,MAAM,CAAC;QAClB;YACI,OAAO,MAAM,CAAC;QAClB;YACI,OAAO,OAAO,CAAC;QACnB;YACI,OAAO,OAAO,CAAC;IACvB,CAAC;AACL,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,UAAU,cAAc,CAAC,OAAe,EAAE,QAAgB,EAAE,wBAAgC;IAC9F,IAAI,QAAQ,GAAG,kBAAkB,CAAC,CAAC,EAAE,CAAC;QAClC,kBAAkB,CAAC;QACnB,OAAO,CAAC,CAAC;IACb,CAAC;IAED,MAAM,CAAC,GAAG,kBAAkB,CAAC,CAAC,CAAC;IAC/B,MAAM,CAAC,GAAG,CAAC,OAAO,GAAG,wBAAwB,CAAC,GAAG,CAAC,GAAG,GAAG,kBAAkB,CAAC,CAAC,CAAC,GAAG,QAAQ,GAAG,GAAG,GAAG,kBAAkB,CAAC,CAAC,CAAC;IACtH,MAAM,CAAC,GAAG,kBAAkB,CAAC,CAAC,GAAG,QAAQ,CAAC;IAC1C,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;IAC9B,OAAO,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC/D,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,kCAAkC,CAAC,uBAAyC;IACxF,4EAA4E;IAC5E,MAAM,EAAE,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC7B,MAAM,EAAE,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IAC/B,MAAM,EAAE,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IAC/B,MAAM,EAAE,GAAG,IAAI,OAAO,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IAElC;;;;;;;;OAQG;IACH,SAAS,gBAAgB,CAAC,CAAS,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QAC/E,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;IACzH,CAAC;IAED;;;;;;OAMG;IACH,SAAS,iBAAiB,CAAC,aAAqB;QAC5C,qCAAqC;QACrC,yBAAyB;QACzB,yBAAyB;QACzB,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,GAAG,EAAE,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;QACnD,OAAO,gBAAgB,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;IACvD,CAAC;IAED,MAAM,OAAO,GAAG,uBAAuB,CAAC,YAAY,CAAC,aAAa,CAAC,uBAAuB,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;IACtJ,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,CAAC;IAC9C,MAAM,aAAa,GAAG,MAAM,CAAC,KAAK,CAAC,uBAAuB,CAAC,aAAa,EAAE,CAAC,EAAE,gBAAgB,CAAC,CAAC;IAE/F,MAAM,SAAS,GAAG,iBAAiB,CAAC,aAAa,CAAC,CAAC;IAEnD,MAAM,wBAAwB,GAAkC;QAC5D,eAAe,EAAE,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC;QAC3D,cAAc,EAAE,CAAC;QACjB,eAAe,EAAE,SAAS;KAC7B,CAAC;IAEF,OAAO,wBAAwB,CAAC;AACpC,CAAC;AAED;;;;GAIG;AACH,SAAS,YAAY,CAAC,YAAuB,EAAE,eAAoD;IAC/F,IAAI,eAAe,CAAC,iBAAiB,EAAE,EAAE,CAAC;QACtC,YAAY,CAAC,SAAS,wCAA0B,CAAC;IACrD,CAAC;SAAM,IAAI,eAAe,CAAC,gBAAgB,EAAE,EAAE,CAAC;QAC5C,YAAY,CAAC,SAAS,sCAAyB,CAAC;QAChD,YAAY,CAAC,WAAW,GAAG,eAAe,CAAC,WAAW,CAAC;IAC3D,CAAC;AACL,CAAC;AAED,SAAS,kBAAkB,CAAC,KAAa,EAAE,MAAc,EAAE,KAAY;IACnE,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;IAEhD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;QACzC,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC;IAC7D,CAAC;IAED,MAAM,UAAU,GAAG,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IAE5E,OAAO,UAAU,CAAC;AACtB,CAAC;AAED,SAAS,0BAA0B,CAAC,MAAuB;IACvD,IAAI,MAAM,YAAY,UAAU,EAAE,CAAC;QAC/B,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;QAC7B,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAC/C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YAC9B,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QAChC,CAAC;QACD,OAAO,MAAM,CAAC;IAClB,CAAC;SAAM,IAAI,MAAM,YAAY,YAAY,EAAE,CAAC;QACxC,OAAO,MAAM,CAAC;IAClB,CAAC;SAAM,CAAC;QACJ,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;IACjD,CAAC;AACL,CAAC;AAED;;;GAGG;AACH,MAAM,OAAO,oBAAoB;IAO7B,YAA6B,SAAuB;QAAvB,cAAS,GAAT,SAAS,CAAc;QANpD,4BAA4B;QACpB,gBAAW,GAAG,IAAI,GAAG,EAA6B,CAAC;QAE3D,6EAA6E;QACrE,4BAAuB,GAAoE,EAAE,CAAC;IAE/C,CAAC;IAEjD,cAAc,CAAC,cAAqC;QACvD,OAAO,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,cAAc,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAClF,CAAC;IAEM,KAAK,CAAC,2BAA2B,CAAC,uBAAyC,EAAE,QAAuB,EAAE,MAAe;QACxH,MAAM,oBAAoB,GAAG,kCAAkC,CAAC,uBAAuB,CAAC,CAAC;QAEzF,MAAM,QAAQ,GAAc,EAAE,IAAI,EAAE,uBAAuB,CAAC,IAAI,EAAE,CAAC;QACnE,IAAI,uBAAuB,CAAC,eAAe,IAAI,IAAI,IAAI,CAAC,uBAAuB,CAAC,eAAe,EAAE,CAAC;YAC9F,IAAI,CAAC,uBAAuB,CAAC,gBAAgB,EAAE,CAAC;gBAC5C,KAAK,CAAC,IAAI,CAAC,uBAAuB,CAAC,IAAI,GAAG,wFAAwF,CAAC,CAAC;YACxI,CAAC;YACD,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;QAChC,CAAC;QAED,IAAI,MAAM,EAAE,CAAC;YACT,MAAM,QAAQ,GAAoB,EAAE,CAAC;YAErC,MAAM,cAAc,GAAG,uBAAuB,CAAC,cAAc,CAAC;YAC9D,IAAI,cAAc,EAAE,CAAC;gBACjB,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,cAAc,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;oBACnE,IAAI,WAAW,EAAE,CAAC;wBACd,oBAAoB,CAAC,gBAAgB,GAAG,WAAW,CAAC;oBACxD,CAAC;gBACL,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YAED,MAAM,WAAW,GAAG,uBAAuB,CAAC,WAAW,CAAC;YACxD,IAAI,WAAW,EAAE,CAAC;gBACd,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;oBAChE,IAAI,WAAW,EAAE,CAAC;wBACd,QAAQ,CAAC,aAAa,GAAG,WAAW,CAAC;wBACrC,IAAI,WAAW,CAAC,KAAK,KAAK,CAAC,EAAE,CAAC;4BAC1B,QAAQ,CAAC,aAAa,CAAC,KAAK,GAAG,WAAW,CAAC,KAAK,CAAC;wBACrD,CAAC;oBACL,CAAC;gBACL,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YAED,MAAM,eAAe,GAAG,uBAAuB,CAAC,eAAe,CAAC;YAChE,IAAI,eAAe,EAAE,CAAC;gBAClB,QAAQ,CAAC,cAAc,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;gBAE1C,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;oBACpE,IAAI,WAAW,EAAE,CAAC;wBACd,QAAQ,CAAC,eAAe,GAAG,WAAW,CAAC;oBAC3C,CAAC;gBACL,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YAED,MAAM,cAAc,GAAG,uBAAuB,CAAC,cAAc,CAAC;YAC9D,IAAI,cAAc,EAAE,CAAC;gBACjB,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,cAAc,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;oBACnE,IAAI,WAAW,EAAE,CAAC;wBACd,MAAM,gBAAgB,GAAkC;4BACpD,KAAK,EAAE,WAAW,CAAC,KAAK;yBAC3B,CAAC;wBACF,QAAQ,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;oBACjD,CAAC;gBACL,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YAED,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACtB,IAAI,CAAC,SAAS,CAAC,oBAAoB,CAAC,GAAG,CAAC,uBAAuB,CAAC,CAAC;gBACjE,MAAM,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;YAChC,CAAC;QACL,CAAC;QAED,IAAI,uBAAuB,CAAC,KAAK,GAAG,GAAG,IAAI,uBAAuB,CAAC,cAAc,EAAE,CAAC;YAChF,IAAI,uBAAuB,CAAC,SAAS,KAAK,SAAS,CAAC,aAAa,EAAE,CAAC;gBAChE,QAAQ,CAAC,SAAS,wCAA0B,CAAC;YACjD,CAAC;iBAAM,CAAC;gBACJ,KAAK,CAAC,IAAI,CAAC,uBAAuB,CAAC,IAAI,GAAG,0CAA0C,GAAG,uBAAuB,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC,CAAC;YACzI,CAAC;QACL,CAAC;QAED,IAAI,uBAAuB,CAAC,aAAa,IAAI,CAAC,uBAAuB,CAAC,aAAa,CAAC,iBAAiB,CAAC,KAAK,EAAE,OAAO,CAAC,EAAE,CAAC;YACpH,QAAQ,CAAC,cAAc,GAAG,uBAAuB,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC9E,CAAC;QAED,QAAQ,CAAC,oBAAoB,GAAG,oBAAoB,CAAC;QACrD,YAAY,CAAC,QAAQ,EAAE,uBAAuB,CAAC,CAAC;QAEhD,MAAM,IAAI,CAAC,oBAAoB,CAAC,QAAQ,EAAE,uBAAuB,EAAE,QAAQ,CAAC,CAAC;QAE7E,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC;QAC5C,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACzB,OAAO,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;IAChC,CAAC;IAEO,KAAK,CAAC,oBAAoB,CAAC,YAAuB,EAAE,eAAyB,EAAE,QAAuB;QAC1G,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,+CAA+C,CAAC,gBAAgB,EAAE,YAAY,EAAE,eAAe,CAAC,CAAC;QAEjI,MAAM,QAAQ,GAA2C,EAAE,CAAC;QAE5D,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAC7B,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC,CAAC;QAC9D,CAAC;QAED,MAAM,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAE5B,MAAM,IAAI,CAAC,SAAS,CAAC,kCAAkC,CAAC,gBAAgB,EAAE,YAAY,EAAE,eAAe,CAAC,CAAC;IAC7G,CAAC;IAEO,KAAK,CAAC,kBAAkB,CAAC,MAAiC,EAAE,KAAa,EAAE,MAAc,EAAE,QAAuB;QACtH,MAAM,WAAW,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAExD,MAAM,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC;QAClD,MAAM,MAAM,GAAG,YAAY,CAAC,SAAS,EAAE,CAAC;QAExC,0DAA0D;QAC1D,MAAM,WAAW,GAAG,MAAM,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,CAAC,kBAAkB,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,oBAAoB,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC;QAE/J,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,MAAM,gDAAkC,CAAC,CAAC,CAAC,MAAM,MAAM,4CAA8B,CAAC;QAC9G,MAAM,YAAY,CAAC,gBAAgB,CAAC,MAAM,EAAE,WAAW,EAAE,YAAY,EAAE,WAAW,EAAE,SAAS,CAAC,4BAA4B,EAAE,SAAS,CAAC,kBAAkB,CAAC,CAAC;QAE1J,MAAM,IAAI,GAAG,MAAM,MAAM,CAAC,kBAAkB,CAAC,WAAW,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAEzE,OAAO,CAAC,MAAM,SAAS,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,SAAS,EAAE,IAAI,EAAE,IAAI,CAAC,CAAgB,CAAC;IAChH,CAAC;IAED;;;;;;OAMG;IACK,+BAA+B,CAAC,QAA+B,EAAE,QAA+B,EAAE,KAAY;QAClH,MAAM,YAAY,GAAG,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;QAC7E,MAAM,YAAY,GAAG,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;QAC7E,IAAI,eAA4B,CAAC;QACjC,IAAI,eAA4B,CAAC;QAEjC,IAAI,YAAY,CAAC,KAAK,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;YAC1C,IAAI,QAAQ,IAAI,QAAQ,YAAY,OAAO,EAAE,CAAC;gBAC1C,eAAe,GAAG,YAAY,CAAC,iBAAiB,CAAC,QAAQ,EAAE,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;YAC9G,CAAC;iBAAM,CAAC;gBACJ,eAAe,GAAG,kBAAkB,CAAC,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;YACzF,CAAC;YACD,eAAe,GAAG,QAAS,CAAC;QAChC,CAAC;aAAM,IAAI,YAAY,CAAC,KAAK,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;YACjD,IAAI,QAAQ,IAAI,QAAQ,YAAY,OAAO,EAAE,CAAC;gBAC1C,eAAe,GAAG,YAAY,CAAC,iBAAiB,CAAC,QAAQ,EAAE,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;YAC9G,CAAC;iBAAM,CAAC;gBACJ,eAAe,GAAG,kBAAkB,CAAC,YAAY,CAAC,KAAK,EAAE,YAAY,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;YACzF,CAAC;YACD,eAAe,GAAG,QAAS,CAAC;QAChC,CAAC;aAAM,CAAC;YACJ,eAAe,GAAG,QAAS,CAAC;YAC5B,eAAe,GAAG,QAAS,CAAC;QAChC,CAAC;QAED,OAAO;YACH,QAAQ,EAAE,eAAgB;YAC1B,QAAQ,EAAE,eAAgB;SAC7B,CAAC;IACN,CAAC;IAED;;;;;;;;;OASG;IACK,KAAK,CAAC,0DAA0D,CACpE,cAAqC,EACrC,yBAAgD,EAChD,OAA+B,EAC/B,QAAuB;QAEvB,MAAM,QAAQ,GAAG,IAAI,KAAK,EAAiB,CAAC;QAC5C,IAAI,CAAC,CAAC,cAAc,IAAI,yBAAyB,CAAC,EAAE,CAAC;YACjD,OAAO,OAAO,CAAC,MAAM,CAAC,2DAA2D,CAAC,CAAC;QACvF,CAAC;QAED,MAAM,KAAK,GAAoB,cAAc,CAAC,CAAC,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,yBAAyB,CAAC,CAAC,CAAC,yBAAyB,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QACpJ,IAAI,KAAK,EAAE,CAAC;YACR,MAAM,eAAe,GAAG,IAAI,CAAC,+BAA+B,CAAC,cAAc,EAAE,yBAAyB,EAAE,KAAK,CAAC,CAAC;YAE/G,MAAM,WAAW,GAAG,eAAe,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC;YAExD,IAAI,aAA2B,CAAC;YAChC,IAAI,wBAAsC,CAAC;YAE3C,MAAM,KAAK,GAAG,WAAW,CAAC,KAAK,CAAC;YAChC,MAAM,MAAM,GAAG,WAAW,CAAC,MAAM,CAAC;YAElC,MAAM,aAAa,GAAG,MAAM,eAAe,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC;YAClE,MAAM,cAAc,GAAG,MAAM,eAAe,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC;YAEnE,IAAI,aAAa,EAAE,CAAC;gBAChB,aAAa,GAAG,0BAA0B,CAAC,aAAa,CAAC,CAAC;YAC9D,CAAC;iBAAM,CAAC;gBACJ,OAAO,OAAO,CAAC,MAAM,CAAC,iDAAiD,CAAC,CAAC;YAC7E,CAAC;YACD,IAAI,cAAc,EAAE,CAAC;gBACjB,wBAAwB,GAAG,0BAA0B,CAAC,cAAc,CAAC,CAAC;YAC1E,CAAC;iBAAM,CAAC;gBACJ,OAAO,OAAO,CAAC,MAAM,CAAC,6DAA6D,CAAC,CAAC;YACzF,CAAC;YAED,MAAM,UAAU,GAAG,wBAAwB,CAAC,UAAU,CAAC;YAEvD,MAAM,uBAAuB,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;YAC3D,MAAM,eAAe,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;YAEnD,MAAM,UAAU,GAAG,CAAC,CAAC;YACrB,MAAM,YAAY,GAAG,KAAK,CAAC;YAC3B,IAAI,WAAW,GAAG,CAAC,CAAC;YACpB,IAAI,YAAY,GAAG,CAAC,CAAC;YAErB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE,CAAC;oBAC7B,MAAM,MAAM,GAAG,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC;oBAE5C,MAAM,YAAY,GAAG,IAAI,MAAM,CAAC,aAAa,CAAC,MAAM,CAAC,EAAE,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;yBACvG,aAAa,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC;yBACxD,QAAQ,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;oBACpC,MAAM,aAAa,GAAG,IAAI,MAAM,CAAC,wBAAwB,CAAC,MAAM,CAAC,EAAE,wBAAwB,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,wBAAwB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;yBACzI,aAAa,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC;yBACxD,QAAQ,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC;oBACrC,MAAM,UAAU,GAAG,wBAAwB,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,UAAU,CAAC;oBAE7E,MAAM,kBAAkB,GAA2B;wBAC/C,YAAY,EAAE,YAAY;wBAC1B,aAAa,EAAE,aAAa;wBAC5B,UAAU,EAAE,UAAU;qBACzB,CAAC;oBAEF,MAAM,iBAAiB,GAAG,IAAI,CAAC,6CAA6C,CAAC,kBAAkB,CAAC,CAAC;oBACjG,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,iBAAiB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oBACzE,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,iBAAiB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oBACzE,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,iBAAiB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oBACzE,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,iBAAiB,CAAC,QAAS,CAAC,CAAC;oBACjE,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE,iBAAiB,CAAC,SAAU,CAAC,CAAC;oBAEpE,eAAe,CAAC,MAAM,CAAC,GAAG,iBAAiB,CAAC,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC;oBAC9D,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,iBAAiB,CAAC,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC;oBAClE,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,iBAAiB,CAAC,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC;oBAClE,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC;oBAExG,uBAAuB,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;oBACpC,uBAAuB,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,iBAAiB,CAAC,SAAU,GAAG,GAAG,CAAC;oBACzE,uBAAuB,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,iBAAiB,CAAC,QAAS,GAAG,GAAG,CAAC;oBACxE,uBAAuB,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAC9C,CAAC;YACL,CAAC;YAED,4EAA4E;YAC5E,MAAM,wBAAwB,GAA0B;gBACpD,SAAS,EAAE,YAAY;gBACvB,QAAQ,EAAE,WAAW;gBACrB,SAAS,EAAE,YAAY;aAC1B,CAAC;YAEF,IAAI,gCAAgC,GAAG,KAAK,CAAC;YAC7C,IAAI,wBAAwB,GAAG,KAAK,CAAC;YAErC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE,CAAC;oBAC7B,MAAM,iBAAiB,GAAG,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC;oBAEvD,eAAe,CAAC,iBAAiB,CAAC,IAAI,wBAAwB,CAAC,SAAS,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,wBAAwB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAChI,eAAe,CAAC,iBAAiB,GAAG,CAAC,CAAC,IAAI,wBAAwB,CAAC,SAAS,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,wBAAwB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACpI,eAAe,CAAC,iBAAiB,GAAG,CAAC,CAAC,IAAI,wBAAwB,CAAC,SAAS,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,wBAAwB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAEpI,MAAM,oBAAoB,GAAG,MAAM,CAAC,QAAQ,CACxC,eAAe,CAAC,iBAAiB,CAAC,EAClC,eAAe,CAAC,iBAAiB,GAAG,CAAC,CAAC,EACtC,eAAe,CAAC,iBAAiB,GAAG,CAAC,CAAC,CACzC,CAAC;oBACF,MAAM,kBAAkB,GAAG,oBAAoB,CAAC,YAAY,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;oBACxG,eAAe,CAAC,iBAAiB,CAAC,GAAG,kBAAkB,CAAC,CAAC,GAAG,GAAG,CAAC;oBAChE,eAAe,CAAC,iBAAiB,GAAG,CAAC,CAAC,GAAG,kBAAkB,CAAC,CAAC,GAAG,GAAG,CAAC;oBACpE,eAAe,CAAC,iBAAiB,GAAG,CAAC,CAAC,GAAG,kBAAkB,CAAC,CAAC,GAAG,GAAG,CAAC;oBAEpE,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,KAAK,EAAE,OAAO,CAAC,EAAE,CAAC;wBACxD,wBAAwB,GAAG,IAAI,CAAC;oBACpC,CAAC;oBAED,uBAAuB,CAAC,iBAAiB,GAAG,CAAC,CAAC,IAAI,wBAAwB,CAAC,SAAU,GAAG,OAAO,CAAC,CAAC,CAAC,wBAAwB,CAAC,SAAU,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC1I,uBAAuB,CAAC,iBAAiB,GAAG,CAAC,CAAC,IAAI,wBAAwB,CAAC,QAAS,GAAG,OAAO,CAAC,CAAC,CAAC,wBAAwB,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC,CAAC;oBAExI,MAAM,sBAAsB,GAAG,MAAM,CAAC,QAAQ,CAAC,GAAG,EAAE,uBAAuB,CAAC,iBAAiB,GAAG,CAAC,CAAC,EAAE,uBAAuB,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC,CAAC;oBAEpJ,IAAI,CAAC,sBAAsB,CAAC,iBAAiB,CAAC,KAAK,EAAE,OAAO,CAAC,EAAE,CAAC;wBAC5D,gCAAgC,GAAG,IAAI,CAAC;oBAC5C,CAAC;gBACL,CAAC;YACL,CAAC;YAED,IAAI,gCAAgC,EAAE,CAAC;gBACnC,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,uBAAuB,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;oBACpF,wBAAwB,CAAC,4BAA4B,GAAG,IAAI,CAAC;gBACjE,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YACD,IAAI,wBAAwB,EAAE,CAAC;gBAC3B,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,eAAe,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;oBAC5E,wBAAwB,CAAC,oBAAoB,GAAG,IAAI,CAAC;gBACzD,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YAED,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;gBACnC,OAAO,wBAAwB,CAAC;YACpC,CAAC,CAAC,CAAC;QACP,CAAC;aAAM,CAAC;YACJ,OAAO,OAAO,CAAC,MAAM,CAAC,wFAAwF,CAAC,CAAC;QACpH,CAAC;IACL,CAAC;IAED;;;;OAIG;IACK,6CAA6C,CAAC,kBAA0C;QAC5F,MAAM,0BAA0B,GAAG,IAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,YAAY,CAAC,CAAC;QACjG,MAAM,2BAA2B,GAAG,IAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC;QACnG,MAAM,wBAAwB,GAAG,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC;QAC7F,MAAM,QAAQ,GAAG,cAAc,CAAC,0BAA0B,EAAE,2BAA2B,EAAE,wBAAwB,CAAC,CAAC;QACnH,MAAM,oBAAoB,GAAG,kBAAkB,CAAC,YAAY,CAAC,KAAK,CAAC,wBAAwB,GAAG,CAAC,GAAG,GAAG,kBAAkB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC;QACrJ,MAAM,qBAAqB,GAAG,kBAAkB,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC;QAC9I,IAAI,SAAS,GAAG,MAAM,CAAC,IAAI,CAAC,oBAAoB,EAAE,qBAAqB,EAAE,QAAQ,GAAG,QAAQ,CAAC,CAAC;QAC9F,SAAS,GAAG,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC;QAElD,MAAM,iBAAiB,GAA0B;YAC7C,SAAS,EAAE,SAAS;YACpB,QAAQ,EAAE,QAAQ;YAClB,SAAS,EAAE,CAAC,GAAG,kBAAkB,CAAC,UAAU;SAC/C,CAAC;QAEF,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;;;OAIG;IACK,uBAAuB,CAAC,KAAa;QACzC,IAAI,KAAK,EAAE,CAAC;YACR,OAAO,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;QACxG,CAAC;QACD,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;;;OAIG;IACK,gBAAgB,CAAC,KAAa;QAClC,IAAI,KAAK,EAAE,CAAC;YACR,OAAO,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACzD,CAAC;QACD,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;;;;;;OAOG;IACK,KAAK,CAAC,iDAAiD,CAC3D,kBAAmC,EACnC,QAAuB,EACvB,wBAAuD,EACvD,MAAe;QAEf,MAAM,QAAQ,GAAoB,EAAE,CAAC;QAErC,MAAM,iBAAiB,GAA0B;YAC7C,SAAS,EAAE,kBAAkB,CAAC,YAAY;YAC1C,QAAQ,EAAE,kBAAkB,CAAC,SAAS;YACtC,SAAS,EAAE,kBAAkB,CAAC,UAAU;SAC3C,CAAC;QAEF,IAAI,MAAM,EAAE,CAAC;YACT,MAAM,aAAa,GAAG,kBAAkB,CAAC,cAAc,CAAC;YACxD,IAAI,aAAa,EAAE,CAAC;gBAChB,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,kBAAkB,CAAC,cAAe,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;oBACvF,IAAI,WAAW,EAAE,CAAC;wBACd,wBAAwB,CAAC,gBAAgB,GAAG,WAAW,CAAC;oBAC5D,CAAC;gBACL,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YACD,MAAM,eAAe,GAAG,kBAAkB,CAAC,gBAAgB,CAAC;YAC5D,IAAI,eAAe,EAAE,CAAC;gBAClB,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;oBACpE,IAAI,WAAW,EAAE,CAAC;wBACd,wBAAwB,CAAC,wBAAwB,GAAG,WAAW,CAAC;oBACpE,CAAC;gBACL,CAAC,CAAC,CACL,CAAC;YACN,CAAC;QACL,CAAC;QAED,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACtB,IAAI,CAAC,SAAS,CAAC,oBAAoB,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;YAC5D,MAAM,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAChC,CAAC;QAED,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAEO,kBAAkB,CAAC,OAA8B;QACrD,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC,OAAO,YAAY,OAAO,CAAC,EAAE,CAAC;YAC5C,OAAO,OAAO,CAAC;QACnB,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QAC1D,IAAI,KAAK,uCAA2B,EAAE,CAAC;YACnC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QAC1B,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QAC1D,IAAI,KAAK,uCAA2B,EAAE,CAAC;YACnC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QAC1B,CAAC;QAED,QAAQ,OAAO,CAAC,YAAY,EAAE,CAAC;YAC3B,KAAK,OAAO,CAAC,aAAa,CAAC,CAAC,CAAC;gBACzB,OAAO,CAAC,SAAS,qCAA0B,CAAC;gBAC5C,OAAO,CAAC,SAAS,qCAA0B,CAAC;gBAC5C,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,cAAc,CAAC,CAAC,CAAC;gBAC1B,OAAO,CAAC,SAAS,qCAA0B,CAAC;gBAC5C,OAAO,CAAC,SAAS,sCAA2B,CAAC;gBAC7C,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,cAAc,CAAC,CAAC,CAAC;gBAC1B,OAAO,CAAC,SAAS,sCAA2B,CAAC;gBAC7C,OAAO,CAAC,SAAS,qCAA0B,CAAC;gBAC5C,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,wBAAwB,CAAC,CAAC,CAAC;gBACpC,OAAO,CAAC,SAAS,sCAA2B,CAAC;gBAC7C,OAAO,CAAC,SAAS,mDAAwC,CAAC;gBAC1D,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,eAAe,CAAC,CAAC,CAAC;gBAC3B,OAAO,CAAC,SAAS,sCAA2B,CAAC;gBAC7C,OAAO,CAAC,SAAS,sCAA2B,CAAC;gBAC7C,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,yBAAyB,CAAC,CAAC,CAAC;gBACrC,OAAO,CAAC,SAAS,sCAA2B,CAAC;gBAC7C,OAAO,CAAC,SAAS,oDAAyC,CAAC;gBAC3D,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,yBAAyB,CAAC,CAAC,CAAC;gBACrC,OAAO,CAAC,SAAS,qCAA0B,CAAC;gBAC5C,OAAO,CAAC,SAAS,qDAA0C,CAAC;gBAC5D,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,wBAAwB,CAAC,CAAC,CAAC;gBACpC,OAAO,CAAC,SAAS,qCAA0B,CAAC;gBAC5C,OAAO,CAAC,SAAS,oDAAyC,CAAC;gBAC3D,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,yBAAyB,CAAC,CAAC,CAAC;gBACrC,OAAO,CAAC,SAAS,sCAA2B,CAAC;gBAC7C,OAAO,CAAC,SAAS,oDAAyC,CAAC;gBAC3D,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,uBAAuB,CAAC,CAAC,CAAC;gBACnC,OAAO,CAAC,SAAS,qCAA0B,CAAC;gBAC5C,OAAO,CAAC,SAAS,mDAAwC,CAAC;gBAC1D,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,wBAAwB,CAAC,CAAC,CAAC;gBACpC,OAAO,CAAC,SAAS,qCAA0B,CAAC;gBAC5C,OAAO,CAAC,SAAS,oDAAyC,CAAC;gBAC3D,MAAM;YACV,CAAC;YACD,KAAK,OAAO,CAAC,0BAA0B,CAAC,CAAC,CAAC;gBACtC,OAAO,CAAC,SAAS,sCAA2B,CAAC;gBAC7C,OAAO,CAAC,SAAS,qDAA0C,CAAC;gBAC5D,MAAM;YACV,CAAC;QACL,CAAC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEO,uBAAuB,CAAC,QAAgB;QAC5C,QAAQ,QAAQ,EAAE,CAAC;YACf,KAAK,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC;gBAC5B,0CAA8B;YAClC,CAAC;YACD,KAAK,OAAO,CAAC,iBAAiB,CAAC,CAAC,CAAC;gBAC7B,iDAAqC;YACzC,CAAC;YACD,KAAK,OAAO,CAAC,kBAAkB,CAAC,CAAC,CAAC;gBAC9B,mDAAuC;YAC3C,CAAC;YACD,OAAO,CAAC,CAAC,CAAC;gBACN,KAAK,CAAC,KAAK,CAAC,iCAAiC,QAAQ,GAAG,CAAC,CAAC;gBAC1D,0CAA8B;YAClC,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;;;;OAOG;IACK,KAAK,CAAC,gDAAgD,CAC1D,kBAAmC,EACnC,QAAuB,EACvB,oBAAmD,EACnD,MAAe;QAEf,MAAM,SAAS,GAA2B;YACtC,YAAY,EAAE,kBAAkB,CAAC,YAAY;YAC7C,aAAa,EAAE,kBAAkB,CAAC,kBAAkB;YACpD,UAAU,EAAE,kBAAkB,CAAC,aAAa;SAC/C,CAAC;QAEF,MAAM,aAAa,GAAG,kBAAkB,CAAC,cAAc,CAAC;QACxD,MAAM,mBAAmB,GAAG,kBAAkB,CAAC,oBAAoB,CAAC;QACpE,MAAM,uCAAuC,GAAG,kBAAkB,CAAC,wCAAwC,CAAC;QAC5G,IAAI,mBAAmB,IAAI,CAAC,uCAAuC,EAAE,CAAC;YAClE,OAAO,OAAO,CAAC,MAAM,CAAC,6GAA6G,CAAC,CAAC;QACzI,CAAC;QAED,IAAI,CAAC,aAAa,IAAI,mBAAmB,CAAC,IAAI,MAAM,EAAE,CAAC;YACnD,IAAI,CAAC,SAAS,CAAC,oBAAoB,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;YAE5D,MAAM,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,aAAa,IAAI,mBAAmB,CAAC,CAAC;YACtF,MAAM,wBAAwB,GAAG,MAAM,IAAI,CAAC,0DAA0D,CAAC,aAAa,EAAE,mBAAmB,EAAE,SAAS,EAAE,QAAQ,CAAC,CAAC;YAEhK,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC;YAE1C,IAAI,wBAAwB,CAAC,oBAAoB,EAAE,CAAC;gBAChD,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,YAAY,QAAQ,CAAC,MAAM,EAAE,EAAE,QAAQ,EAAE,wBAAwB,CAAC,oBAAoB,CAAC,CAAC;gBAC7H,oBAAoB,CAAC,gBAAgB,GAAG,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,YAAY,EAAE,aAAa,EAAE,gBAAgB,CAAC,CAAC;YAC/H,CAAC;YAED,IAAI,wBAAwB,CAAC,4BAA4B,EAAE,CAAC;gBACxD,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,oBAAoB,QAAQ,CAAC,MAAM,EAAE,EAAE,QAAQ,EAAE,wBAAwB,CAAC,4BAA4B,CAAC,CAAC;gBAC7I,oBAAoB,CAAC,wBAAwB,GAAG,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,YAAY,EAAE,mBAAmB,EAAE,gBAAgB,CAAC,CAAC;YAC7I,CAAC;YAED,OAAO,wBAAwB,CAAC;QACpC,CAAC;aAAM,CAAC;YACJ,OAAO,IAAI,CAAC,6CAA6C,CAAC,SAAS,CAAC,CAAC;QACzE,CAAC;IACL,CAAC;IAEM,KAAK,CAAC,sBAAsB,CAAC,kBAAmC,EAAE,QAAuB,EAAE,MAAe;QAC7G,MAAM,wBAAwB,GAAkC,EAAE,CAAC;QAEnE,MAAM,YAAY,GAAc;YAC5B,IAAI,EAAE,kBAAkB,CAAC,IAAI;SAChC,CAAC;QAEF,MAAM,oBAAoB,GAAG,kBAAkB,CAAC,kBAAkB,EAAE,CAAC;QAErE,IAAI,oBAAoB,EAAE,CAAC;YACvB,MAAM,WAAW,GAAG,kBAAkB,CAAC,YAAY,CAAC;YACpD,MAAM,KAAK,GAAG,kBAAkB,CAAC,KAAK,CAAC;YACvC,IAAI,WAAW,EAAE,CAAC;gBACd,wBAAwB,CAAC,eAAe,GAAG,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YACpG,CAAC;QACL,CAAC;QAED,MAAM,iBAAiB,GAAG,oBAAoB;YAC1C,CAAC,CAAC,MAAM,IAAI,CAAC,iDAAiD,CAAC,kBAAkB,EAAE,QAAQ,EAAE,wBAAwB,EAAE,MAAM,CAAC;YAC9H,CAAC,CAAC,MAAM,IAAI,CAAC,gDAAgD,CAAC,kBAAkB,EAAE,QAAQ,EAAE,wBAAwB,EAAE,MAAM,CAAC,CAAC;QAElI,MAAM,IAAI,CAAC,qCAAqC,CAAC,iBAAiB,EAAE,kBAAkB,EAAE,YAAY,EAAE,wBAAwB,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;QAClJ,MAAM,IAAI,CAAC,oBAAoB,CAAC,YAAY,EAAE,kBAAkB,EAAE,QAAQ,CAAC,CAAC;QAE5E,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC;QAC5C,SAAS,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC7B,OAAO,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;IAChC,CAAC;IAEO,KAAK,CAAC,qCAAqC,CAC/C,iBAAwC,EACxC,kBAAmC,EACnC,YAAuB,EACvB,wBAAuD,EACvD,QAAuB,EACvB,MAAe;QAEf,YAAY,CAAC,YAAY,EAAE,kBAAkB,CAAC,CAAC;QAE/C,IAAI,CAAC,iBAAiB,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,EAAE,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC,EAAE,OAAO,CAAC,EAAE,CAAC;YAChI,wBAAwB,CAAC,eAAe,GAAG,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC,EAAE,iBAAiB,CAAC,SAAS,CAAC,CAAC,EAAE,iBAAiB,CAAC,SAAS,CAAC,CAAC,EAAE,kBAAkB,CAAC,KAAK,CAAC,CAAC;QACvK,CAAC;QAED,IAAI,iBAAiB,CAAC,QAAQ,IAAI,IAAI,IAAI,iBAAiB,CAAC,QAAQ,KAAK,CAAC,EAAE,CAAC;YACzE,wBAAwB,CAAC,cAAc,GAAG,iBAAiB,CAAC,QAAQ,CAAC;QACzE,CAAC;QACD,IAAI,iBAAiB,CAAC,SAAS,IAAI,IAAI,IAAI,iBAAiB,CAAC,SAAS,KAAK,CAAC,EAAE,CAAC;YAC3E,wBAAwB,CAAC,eAAe,GAAG,iBAAiB,CAAC,SAAS,CAAC;QAC3E,CAAC;QAED,IAAI,kBAAkB,CAAC,eAAe,IAAI,IAAI,IAAI,CAAC,kBAAkB,CAAC,eAAe,EAAE,CAAC;YACpF,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,CAAC;gBACxC,KAAK,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,GAAG,wFAAwF,CAAC,CAAC;YACnI,CAAC;YACD,YAAY,CAAC,WAAW,GAAG,IAAI,CAAC;QACpC,CAAC;QAED,IAAI,MAAM,EAAE,CAAC;YACT,MAAM,QAAQ,GAAoB,EAAE,CAAC;YAErC,MAAM,WAAW,GAAG,kBAAkB,CAAC,YAAY,CAAC;YACpD,IAAI,WAAW,EAAE,CAAC;gBACd,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;oBAChE,IAAI,WAAW,EAAE,CAAC;wBACd,YAAY,CAAC,aAAa,GAAG,WAAW,CAAC;wBACzC,IAAI,WAAW,CAAC,KAAK,KAAK,CAAC,EAAE,CAAC;4BAC1B,YAAY,CAAC,aAAa,CAAC,KAAK,GAAG,WAAW,CAAC,KAAK,CAAC;wBACzD,CAAC;oBACL,CAAC;gBACL,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YAED,MAAM,cAAc,GAAG,kBAAkB,CAAC,eAAe,CAAC;YAC1D,IAAI,cAAc,EAAE,CAAC;gBACjB,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,cAAc,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;oBACnE,IAAI,WAAW,EAAE,CAAC;wBACd,MAAM,gBAAgB,GAAkC;4BACpD,KAAK,EAAE,WAAW,CAAC,KAAK;4BACxB,QAAQ,EAAE,WAAW,CAAC,QAAQ;4BAC9B,UAAU,EAAE,WAAW,CAAC,UAAU;yBACrC,CAAC;wBAEF,YAAY,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;wBACjD,MAAM,sBAAsB,GAAG,kBAAkB,CAAC,uBAAuB,CAAC;wBAC1E,IAAI,sBAAsB,EAAE,CAAC;4BACzB,gBAAgB,CAAC,QAAQ,GAAG,sBAAsB,CAAC;wBACvD,CAAC;oBACL,CAAC;gBACL,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YAED,MAAM,eAAe,GAAG,kBAAkB,CAAC,gBAAgB,CAAC;YAC5D,IAAI,eAAe,EAAE,CAAC;gBAClB,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,kBAAkB,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE;oBACpE,IAAI,WAAW,EAAE,CAAC;wBACd,YAAY,CAAC,eAAe,GAAG,WAAW,CAAC;oBAC/C,CAAC;gBACL,CAAC,CAAC,CACL,CAAC;YACN,CAAC;YAED,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACtB,IAAI,CAAC,SAAS,CAAC,oBAAoB,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;gBAC5D,MAAM,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;YAChC,CAAC;QACL,CAAC;QAED,MAAM,aAAa,GAAG,kBAAkB,CAAC,cAAc,CAAC;QACxD,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,KAAK,EAAE,OAAO,CAAC,EAAE,CAAC;YACnD,YAAY,CAAC,cAAc,GAAG,aAAa,CAAC,OAAO,EAAE,CAAC;QAC1D,CAAC;QAED,YAAY,CAAC,oBAAoB,GAAG,wBAAwB,CAAC;IACjE,CAAC;IAEO,qBAAqB,CAAC,cAA2B;QACrD,MAAM,MAAM,GACR,cAAc,CAAC,WAAW,KAAK,SAAS,CAAC,yBAAyB;YAC9D,CAAC,CAAE,cAAc,CAAC,UAAU,EAA0B;YACtD,CAAC,CAAE,cAAc,CAAC,UAAU,EAA4B,CAAC;QACjE,OAAO,MAAM,CAAC;IAClB,CAAC;IAEM,KAAK,CAAC,kBAAkB,CAAC,cAA2B,EAAE,QAAuB;QAChF,MAAM,gBAAgB,GAAG,IAAI,CAAC,SAAS,CAAC,gCAAgC,CAAC,UAAU,EAAE,cAAyB,EAAE,QAAQ,CAAC,CAAC;QAC1H,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACpB,OAAO,IAAI,CAAC,uBAAuB,CAAC,cAAc,EAAE,QAAQ,CAAC,CAAC;QAClE,CAAC;QAED,OAAO,gBAAgB,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,EAAE;YACrC,IAAI,CAAC,OAAO,EAAE,CAAC;gBACX,OAAO,IAAI,CAAC,uBAAuB,CAAC,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClE,CAAC;YACD,OAAO,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC;QAC3D,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,KAAK,CAAC,uBAAuB,CAAC,cAA2B,EAAE,QAAuB;QACtF,IAAI,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC;QACvD,IAAI,CAAC,WAAW,EAAE,CAAC;YACf,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,qBAAqB,CAAC,cAAc,CAAC,CAAC;YAChE,IAAI,CAAC,MAAM,EAAE,CAAC;gBACV,OAAO,IAAI,CAAC;YAChB,CAAC;YAED,MAAM,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,cAAc,CAAC,CAAC;YAEhE,wCAAwC;YACxC,MAAM,eAAe,GAAI,cAA0B,CAAC,QAAQ,CAAC;YAC7D,IAAI,eAAe,EAAE,CAAC;gBAClB,QAAQ,eAAe,EAAE,CAAC;oBACtB,KAAK,YAAY,CAAC;oBAClB,KAAK,WAAW,CAAC;oBACjB,KAAK,YAAY;wBACb,QAAQ,GAAG,eAAgC,CAAC;wBAC5C,MAAM;oBACV;wBACI,KAAK,CAAC,IAAI,CAAC,2BAA2B,eAAe,EAAE,CAAC,CAAC;wBACzD,MAAM;gBACd,CAAC;YACL,CAAC;YAED,MAAM,sBAAsB,GAAG,IAAI,CAAC,uBAAuB,CAAC;YAC5D,MAAM,uBAAuB,GAAG,cAAc,CAAC,kBAAkB,EAAG,CAAC,QAAQ,CAAC;YAC9E,sBAAsB,CAAC,uBAAuB,MAA9C,sBAAsB,CAAC,uBAAuB,IAAM,EAAE,EAAC;YACvD,IAAI,iBAAiB,GAAG,sBAAsB,CAAC,uBAAuB,CAAC,CAAC,QAAQ,CAAC,CAAC;YAClF,IAAI,iBAAiB,KAAK,SAAS,EAAE,CAAC;gBAClC,MAAM,IAAI,GAAG,cAAc,CAAC,OAAO,EAAE,CAAC;gBACtC,iBAAiB,GAAG,CAAC,KAAK,IAAI,EAAE;oBAC5B,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;oBACtF,OAAO,IAAI,CAAC,YAAY,CAAC,cAAc,CAAC,IAAI,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC;gBAClE,CAAC,CAAC,EAAE,CAAC;gBACL,sBAAsB,CAAC,uBAAuB,CAAC,CAAC,QAAQ,CAAC,GAAG,iBAAiB,CAAC;YAClF,CAAC;YAED,WAAW,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,iBAAiB,EAAE,YAAY,EAAE,cAAc,CAAC,gBAAgB,CAAC,CAAC;YAC9G,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,cAAc,EAAE,WAAW,CAAC,CAAC;YAClD,IAAI,CAAC,SAAS,CAAC,6BAA6B,CAAC,UAAU,EAAE,WAAW,EAAE,cAAc,CAAC,CAAC;QAC1F,CAAC;QAED,OAAO,WAAW,CAAC;IACvB,CAAC;IAEO,YAAY,CAAC,IAAY,EAAE,QAAuB,EAAE,IAAiB;QACzE,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC;QAE5C,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,EAAE,GAAG,CAAC,CAAC;QACvD,MAAM,SAAS,GAAG,4BAA4B,CAAC,QAAQ,CAAC,CAAC;QACzD,IAAI,QAAQ,GAAG,QAAQ,GAAG,SAAS,CAAC;QACpC,IAAI,QAAQ,IAAI,SAAS,EAAE,CAAC;YACxB,QAAQ,GAAG,GAAG,QAAQ,IAAI,KAAK,CAAC,QAAQ,EAAE,GAAG,SAAS,EAAE,CAAC;QAC7D,CAAC;QAED,SAAS,CAAC,QAAQ,CAAC,GAAG;YAClB,IAAI,EAAE,IAAI;YACV,QAAQ,EAAE,QAAQ;SACrB,CAAC;QAEF,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC;QACtC,MAAM,CAAC,IAAI,CAAC;YACR,IAAI,EAAE,IAAI;YACV,GAAG,EAAE,QAAQ;SAChB,CAAC,CAAC;QAEH,OAAO,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;IAC7B,CAAC;IAEO,kBAAkB,CAAC,UAAkB,EAAE,YAAoB,EAAE,gBAAyB;QAC1F,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC;QAC1C,IAAI,YAAY,GAAG,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,OAAO,IAAI,YAAY,IAAI,CAAC,CAAC,MAAM,KAAK,UAAU,CAAC,CAAC;QACnG,IAAI,YAAY,KAAK,CAAC,CAAC,EAAE,CAAC;YACtB,YAAY,GAAG,QAAQ,CAAC,MAAM,CAAC;YAC/B,QAAQ,CAAC,IAAI,CAAC;gBACV,MAAM,EAAE,UAAU;gBAClB,OAAO,EAAE,YAAY;aACxB,CAAC,CAAC;QACP,CAAC;QAED,MAAM,WAAW,GAAiB,EAAE,KAAK,EAAE,YAAY,EAAE,CAAC;QAC1D,IAAI,gBAAgB,EAAE,CAAC;YACnB,WAAW,CAAC,QAAQ,GAAG,gBAAgB,CAAC;QAC5C,CAAC;QACD,OAAO,WAAW,CAAC;IACvB,CAAC;IAEO,qBAAqB,CAAC,OAA8B;QACxD,MAAM,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;QAEjD,8FAA8F;QAC9F,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC;QAC1C,MAAM,YAAY,GAAG,QAAQ,CAAC,SAAS,CACnC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,KAAK,OAAO,CAAC,SAAS,IAAI,CAAC,CAAC,SAAS,KAAK,OAAO,CAAC,SAAS,IAAI,CAAC,CAAC,KAAK,KAAK,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,KAAK,KAAK,OAAO,CAAC,KAAK,CAC1I,CAAC;QACF,IAAI,YAAY,KAAK,CAAC,CAAC,EAAE,CAAC;YACtB,OAAO,YAAY,CAAC;QACxB,CAAC;QAED,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACvB,OAAO,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;CACJ","sourcesContent":["/* eslint-disable babylonjs/available */\r\n\r\nimport type { ITextureInfo, IMaterial, IMaterialPbrMetallicRoughness, IMaterialOcclusionTextureInfo, ISampler } from \"babylonjs-gltf2interface\";\r\nimport { ImageMimeType, MaterialAlphaMode, TextureMagFilter, TextureMinFilter, TextureWrapMode } from \"babylonjs-gltf2interface\";\r\n\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { TextureTools } from \"core/Misc/textureTools\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { RawTexture } from \"core/Materials/Textures/rawTexture\";\r\n\r\nimport type { Scene } from \"core/scene\";\r\n\r\nimport type { GLTFExporter } from \"./glTFExporter\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { DumpTools } from \"core/Misc/dumpTools\";\r\n\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport type { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial\";\r\n\r\nconst epsilon = 1e-6;\r\nconst dielectricSpecular = new Color3(0.04, 0.04, 0.04);\r\nconst maxSpecularPower = 1024;\r\nconst white = Color3.White();\r\nconst black = Color3.Black();\r\n\r\n/**\r\n * Interface for storing specular glossiness factors\r\n * @internal\r\n */\r\ninterface IPBRSpecularGlossiness {\r\n /**\r\n * Represents the linear diffuse factors of the material\r\n */\r\n diffuseColor: Color3;\r\n specularColor: Color3;\r\n glossiness: number;\r\n}\r\n\r\ninterface IPBRMetallicRoughness {\r\n baseColor: Color3;\r\n metallic: Nullable<number>;\r\n roughness: Nullable<number>;\r\n metallicRoughnessTextureData?: Nullable<ArrayBuffer>;\r\n baseColorTextureData?: Nullable<ArrayBuffer>;\r\n}\r\n\r\nfunction GetFileExtensionFromMimeType(mimeType: ImageMimeType): string {\r\n switch (mimeType) {\r\n case ImageMimeType.JPEG:\r\n return \".jpg\";\r\n case ImageMimeType.PNG:\r\n return \".png\";\r\n case ImageMimeType.WEBP:\r\n return \".webp\";\r\n case ImageMimeType.AVIF:\r\n return \".avif\";\r\n }\r\n}\r\n\r\n/**\r\n * Computes the metallic factor from specular glossiness values.\r\n * @param diffuse diffused value\r\n * @param specular specular value\r\n * @param oneMinusSpecularStrength one minus the specular strength\r\n * @returns metallic value\r\n * @internal\r\n */\r\nexport function _SolveMetallic(diffuse: number, specular: number, oneMinusSpecularStrength: number): number {\r\n if (specular < dielectricSpecular.r) {\r\n dielectricSpecular;\r\n return 0;\r\n }\r\n\r\n const a = dielectricSpecular.r;\r\n const b = (diffuse * oneMinusSpecularStrength) / (1.0 - dielectricSpecular.r) + specular - 2.0 * dielectricSpecular.r;\r\n const c = dielectricSpecular.r - specular;\r\n const d = b * b - 4.0 * a * c;\r\n return Scalar.Clamp((-b + Math.sqrt(d)) / (2.0 * a), 0, 1);\r\n}\r\n\r\n/**\r\n * Computes the metallic/roughness factors from a Standard Material.\r\n * @internal\r\n */\r\nexport function _ConvertToGLTFPBRMetallicRoughness(babylonStandardMaterial: StandardMaterial): IMaterialPbrMetallicRoughness {\r\n // Defines a cubic bezier curve where x is specular power and y is roughness\r\n const P0 = new Vector2(0, 1);\r\n const P1 = new Vector2(0, 0.1);\r\n const P2 = new Vector2(0, 0.1);\r\n const P3 = new Vector2(1300, 0.1);\r\n\r\n /**\r\n * Given the control points, solve for x based on a given t for a cubic bezier curve\r\n * @param t a value between 0 and 1\r\n * @param p0 first control point\r\n * @param p1 second control point\r\n * @param p2 third control point\r\n * @param p3 fourth control point\r\n * @returns number result of cubic bezier curve at the specified t\r\n */\r\n function cubicBezierCurve(t: number, p0: number, p1: number, p2: number, p3: number): number {\r\n return (1 - t) * (1 - t) * (1 - t) * p0 + 3 * (1 - t) * (1 - t) * t * p1 + 3 * (1 - t) * t * t * p2 + t * t * t * p3;\r\n }\r\n\r\n /**\r\n * Evaluates a specified specular power value to determine the appropriate roughness value,\r\n * based on a pre-defined cubic bezier curve with specular on the abscissa axis (x-axis)\r\n * and roughness on the ordinant axis (y-axis)\r\n * @param specularPower specular power of standard material\r\n * @returns Number representing the roughness value\r\n */\r\n function solveForRoughness(specularPower: number): number {\r\n // Given P0.x = 0, P1.x = 0, P2.x = 0\r\n // x = t * t * t * P3.x\r\n // t = (x / P3.x)^(1/3)\r\n const t = Math.pow(specularPower / P3.x, 0.333333);\r\n return cubicBezierCurve(t, P0.y, P1.y, P2.y, P3.y);\r\n }\r\n\r\n const diffuse = babylonStandardMaterial.diffuseColor.toLinearSpace(babylonStandardMaterial.getScene().getEngine().useExactSrgbConversions).scale(0.5);\r\n const opacity = babylonStandardMaterial.alpha;\r\n const specularPower = Scalar.Clamp(babylonStandardMaterial.specularPower, 0, maxSpecularPower);\r\n\r\n const roughness = solveForRoughness(specularPower);\r\n\r\n const glTFPbrMetallicRoughness: IMaterialPbrMetallicRoughness = {\r\n baseColorFactor: [diffuse.r, diffuse.g, diffuse.b, opacity],\r\n metallicFactor: 0,\r\n roughnessFactor: roughness,\r\n };\r\n\r\n return glTFPbrMetallicRoughness;\r\n}\r\n\r\n/**\r\n * Sets the glTF alpha mode to a glTF material from the Babylon Material\r\n * @param glTFMaterial glTF material\r\n * @param babylonMaterial Babylon material\r\n */\r\nfunction SetAlphaMode(glTFMaterial: IMaterial, babylonMaterial: Material & { alphaCutOff?: number }): void {\r\n if (babylonMaterial.needAlphaBlending()) {\r\n glTFMaterial.alphaMode = MaterialAlphaMode.BLEND;\r\n } else if (babylonMaterial.needAlphaTesting()) {\r\n glTFMaterial.alphaMode = MaterialAlphaMode.MASK;\r\n glTFMaterial.alphaCutoff = babylonMaterial.alphaCutOff;\r\n }\r\n}\r\n\r\nfunction CreateWhiteTexture(width: number, height: number, scene: Scene): Texture {\r\n const data = new Uint8Array(width * height * 4);\r\n\r\n for (let i = 0; i < data.length; i = i + 4) {\r\n data[i] = data[i + 1] = data[i + 2] = data[i + 3] = 0xff;\r\n }\r\n\r\n const rawTexture = RawTexture.CreateRGBATexture(data, width, height, scene);\r\n\r\n return rawTexture;\r\n}\r\n\r\nfunction ConvertPixelArrayToFloat32(pixels: ArrayBufferView): Float32Array {\r\n if (pixels instanceof Uint8Array) {\r\n const length = pixels.length;\r\n const buffer = new Float32Array(pixels.length);\r\n for (let i = 0; i < length; ++i) {\r\n buffer[i] = pixels[i] / 255;\r\n }\r\n return buffer;\r\n } else if (pixels instanceof Float32Array) {\r\n return pixels;\r\n } else {\r\n throw new Error(\"Unsupported pixel format!\");\r\n }\r\n}\r\n\r\n/**\r\n * Utility methods for working with glTF material conversion properties.\r\n * @internal\r\n */\r\nexport class GLTFMaterialExporter {\r\n // Mapping to store textures\r\n private _textureMap = new Map<BaseTexture, ITextureInfo>();\r\n\r\n // Mapping of internal textures to images to avoid exporting duplicate images\r\n private _internalTextureToImage: { [uniqueId: number]: { [mimeType: string]: Promise<number> } } = {};\r\n\r\n constructor(private readonly _exporter: GLTFExporter) {}\r\n\r\n public getTextureInfo(babylonTexture: Nullable<BaseTexture>): Nullable<ITextureInfo> {\r\n return babylonTexture ? (this._textureMap.get(babylonTexture) ?? null) : null;\r\n }\r\n\r\n public async exportStandardMaterialAsync(babylonStandardMaterial: StandardMaterial, mimeType: ImageMimeType, hasUVs: boolean): Promise<number> {\r\n const pbrMetallicRoughness = _ConvertToGLTFPBRMetallicRoughness(babylonStandardMaterial);\r\n\r\n const material: IMaterial = { name: babylonStandardMaterial.name };\r\n if (babylonStandardMaterial.backFaceCulling != null && !babylonStandardMaterial.backFaceCulling) {\r\n if (!babylonStandardMaterial.twoSidedLighting) {\r\n Tools.Warn(babylonStandardMaterial.name + \": Back-face culling disabled and two-sided lighting disabled is not supported in glTF.\");\r\n }\r\n material.doubleSided = true;\r\n }\r\n\r\n if (hasUVs) {\r\n const promises: Promise<void>[] = [];\r\n\r\n const diffuseTexture = babylonStandardMaterial.diffuseTexture;\r\n if (diffuseTexture) {\r\n promises.push(\r\n this.exportTextureAsync(diffuseTexture, mimeType).then((textureInfo) => {\r\n if (textureInfo) {\r\n pbrMetallicRoughness.baseColorTexture = textureInfo;\r\n }\r\n })\r\n );\r\n }\r\n\r\n const bumpTexture = babylonStandardMaterial.bumpTexture;\r\n if (bumpTexture) {\r\n promises.push(\r\n this.exportTextureAsync(bumpTexture, mimeType).then((textureInfo) => {\r\n if (textureInfo) {\r\n material.normalTexture = textureInfo;\r\n if (bumpTexture.level !== 1) {\r\n material.normalTexture.scale = bumpTexture.level;\r\n }\r\n }\r\n })\r\n );\r\n }\r\n\r\n const emissiveTexture = babylonStandardMaterial.emissiveTexture;\r\n if (emissiveTexture) {\r\n material.emissiveFactor = [1.0, 1.0, 1.0];\r\n\r\n promises.push(\r\n this.exportTextureAsync(emissiveTexture, mimeType).then((textureInfo) => {\r\n if (textureInfo) {\r\n material.emissiveTexture = textureInfo;\r\n }\r\n })\r\n );\r\n }\r\n\r\n const ambientTexture = babylonStandardMaterial.ambientTexture;\r\n if (ambientTexture) {\r\n promises.push(\r\n this.exportTextureAsync(ambientTexture, mimeType).then((textureInfo) => {\r\n if (textureInfo) {\r\n const occlusionTexture: IMaterialOcclusionTextureInfo = {\r\n index: textureInfo.index,\r\n };\r\n material.occlusionTexture = occlusionTexture;\r\n }\r\n })\r\n );\r\n }\r\n\r\n if (promises.length > 0) {\r\n this._exporter._materialNeedsUVsSet.add(babylonStandardMaterial);\r\n await Promise.all(promises);\r\n }\r\n }\r\n\r\n if (babylonStandardMaterial.alpha < 1.0 || babylonStandardMaterial.opacityTexture) {\r\n if (babylonStandardMaterial.alphaMode === Constants.ALPHA_COMBINE) {\r\n material.alphaMode = MaterialAlphaMode.BLEND;\r\n } else {\r\n Tools.Warn(babylonStandardMaterial.name + \": glTF 2.0 does not support alpha mode: \" + babylonStandardMaterial.alphaMode.toString());\r\n }\r\n }\r\n\r\n if (babylonStandardMaterial.emissiveColor && !babylonStandardMaterial.emissiveColor.equalsWithEpsilon(black, epsilon)) {\r\n material.emissiveFactor = babylonStandardMaterial.emissiveColor.asArray();\r\n }\r\n\r\n material.pbrMetallicRoughness = pbrMetallicRoughness;\r\n SetAlphaMode(material, babylonStandardMaterial);\r\n\r\n await this._finishMaterialAsync(material, babylonStandardMaterial, mimeType);\r\n\r\n const materials = this._exporter._materials;\r\n materials.push(material);\r\n return materials.length - 1;\r\n }\r\n\r\n private async _finishMaterialAsync(glTFMaterial: IMaterial, babylonMaterial: Material, mimeType: ImageMimeType): Promise<void> {\r\n const textures = this._exporter._extensionsPostExportMaterialAdditionalTextures(\"exportMaterial\", glTFMaterial, babylonMaterial);\r\n\r\n const promises: Array<Promise<Nullable<ITextureInfo>>> = [];\r\n\r\n for (const texture of textures) {\r\n promises.push(this.exportTextureAsync(texture, mimeType));\r\n }\r\n\r\n await Promise.all(promises);\r\n\r\n await this._exporter._extensionsPostExportMaterialAsync(\"exportMaterial\", glTFMaterial, babylonMaterial);\r\n }\r\n\r\n private async _getImageDataAsync(buffer: Uint8Array | Float32Array, width: number, height: number, mimeType: ImageMimeType): Promise<ArrayBuffer> {\r\n const textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n const hostingScene = this._exporter._babylonScene;\r\n const engine = hostingScene.getEngine();\r\n\r\n // Create a temporary texture with the texture buffer data\r\n const tempTexture = engine.createRawTexture(buffer, width, height, Constants.TEXTUREFORMAT_RGBA, false, true, Texture.NEAREST_SAMPLINGMODE, null, textureType);\r\n\r\n engine.isWebGPU ? await import(\"core/ShadersWGSL/pass.fragment\") : await import(\"core/Shaders/pass.fragment\");\r\n await TextureTools.ApplyPostProcess(\"pass\", tempTexture, hostingScene, textureType, Constants.TEXTURE_NEAREST_SAMPLINGMODE, Constants.TEXTUREFORMAT_RGBA);\r\n\r\n const data = await engine._readTexturePixels(tempTexture, width, height);\r\n\r\n return (await DumpTools.DumpDataAsync(width, height, data, mimeType, undefined, true, true)) as ArrayBuffer;\r\n }\r\n\r\n /**\r\n * Resizes the two source textures to the same dimensions. If a texture is null, a default white texture is generated. If both textures are null, returns null\r\n * @param texture1 first texture to resize\r\n * @param texture2 second texture to resize\r\n * @param scene babylonjs scene\r\n * @returns resized textures or null\r\n */\r\n private _resizeTexturesToSameDimensions(texture1: Nullable<BaseTexture>, texture2: Nullable<BaseTexture>, scene: Scene): { texture1: BaseTexture; texture2: BaseTexture } {\r\n const texture1Size = texture1 ? texture1.getSize() : { width: 0, height: 0 };\r\n const texture2Size = texture2 ? texture2.getSize() : { width: 0, height: 0 };\r\n let resizedTexture1: BaseTexture;\r\n let resizedTexture2: BaseTexture;\r\n\r\n if (texture1Size.width < texture2Size.width) {\r\n if (texture1 && texture1 instanceof Texture) {\r\n resizedTexture1 = TextureTools.CreateResizedCopy(texture1, texture2Size.width, texture2Size.height, true);\r\n } else {\r\n resizedTexture1 = CreateWhiteTexture(texture2Size.width, texture2Size.height, scene);\r\n }\r\n resizedTexture2 = texture2!;\r\n } else if (texture1Size.width > texture2Size.width) {\r\n if (texture2 && texture2 instanceof Texture) {\r\n resizedTexture2 = TextureTools.CreateResizedCopy(texture2, texture1Size.width, texture1Size.height, true);\r\n } else {\r\n resizedTexture2 = CreateWhiteTexture(texture1Size.width, texture1Size.height, scene);\r\n }\r\n resizedTexture1 = texture1!;\r\n } else {\r\n resizedTexture1 = texture1!;\r\n resizedTexture2 = texture2!;\r\n }\r\n\r\n return {\r\n texture1: resizedTexture1!,\r\n texture2: resizedTexture2!,\r\n };\r\n }\r\n\r\n /**\r\n * Convert Specular Glossiness Textures to Metallic Roughness\r\n * See link below for info on the material conversions from PBR Metallic/Roughness and Specular/Glossiness\r\n * @see https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Archived/KHR_materials_pbrSpecularGlossiness/examples/convert-between-workflows-bjs/js/babylon.pbrUtilities.js\r\n * @param diffuseTexture texture used to store diffuse information\r\n * @param specularGlossinessTexture texture used to store specular and glossiness information\r\n * @param factors specular glossiness material factors\r\n * @param mimeType the mime type to use for the texture\r\n * @returns pbr metallic roughness interface or null\r\n */\r\n private async _convertSpecularGlossinessTexturesToMetallicRoughnessAsync(\r\n diffuseTexture: Nullable<BaseTexture>,\r\n specularGlossinessTexture: Nullable<BaseTexture>,\r\n factors: IPBRSpecularGlossiness,\r\n mimeType: ImageMimeType\r\n ): Promise<IPBRMetallicRoughness> {\r\n const promises = new Array<Promise<void>>();\r\n if (!(diffuseTexture || specularGlossinessTexture)) {\r\n return Promise.reject(\"diffuse and specular glossiness textures are not defined!\");\r\n }\r\n\r\n const scene: Nullable<Scene> = diffuseTexture ? diffuseTexture.getScene() : specularGlossinessTexture ? specularGlossinessTexture.getScene() : null;\r\n if (scene) {\r\n const resizedTextures = this._resizeTexturesToSameDimensions(diffuseTexture, specularGlossinessTexture, scene);\r\n\r\n const diffuseSize = resizedTextures.texture1?.getSize();\r\n\r\n let diffuseBuffer: Float32Array;\r\n let specularGlossinessBuffer: Float32Array;\r\n\r\n const width = diffuseSize.width;\r\n const height = diffuseSize.height;\r\n\r\n const diffusePixels = await resizedTextures.texture1.readPixels();\r\n const specularPixels = await resizedTextures.texture2.readPixels();\r\n\r\n if (diffusePixels) {\r\n diffuseBuffer = ConvertPixelArrayToFloat32(diffusePixels);\r\n } else {\r\n return Promise.reject(\"Failed to retrieve pixels from diffuse texture!\");\r\n }\r\n if (specularPixels) {\r\n specularGlossinessBuffer = ConvertPixelArrayToFloat32(specularPixels);\r\n } else {\r\n return Promise.reject(\"Failed to retrieve pixels from specular glossiness texture!\");\r\n }\r\n\r\n const byteLength = specularGlossinessBuffer.byteLength;\r\n\r\n const metallicRoughnessBuffer = new Uint8Array(byteLength);\r\n const baseColorBuffer = new Uint8Array(byteLength);\r\n\r\n const strideSize = 4;\r\n const maxBaseColor = black;\r\n let maxMetallic = 0;\r\n let maxRoughness = 0;\r\n\r\n for (let h = 0; h < height; ++h) {\r\n for (let w = 0; w < width; ++w) {\r\n const offset = (width * h + w) * strideSize;\r\n\r\n const diffuseColor = new Color3(diffuseBuffer[offset], diffuseBuffer[offset + 1], diffuseBuffer[offset + 2])\r\n .toLinearSpace(scene.getEngine().useExactSrgbConversions)\r\n .multiply(factors.diffuseColor);\r\n const specularColor = new Color3(specularGlossinessBuffer[offset], specularGlossinessBuffer[offset + 1], specularGlossinessBuffer[offset + 2])\r\n .toLinearSpace(scene.getEngine().useExactSrgbConversions)\r\n .multiply(factors.specularColor);\r\n const glossiness = specularGlossinessBuffer[offset + 3] * factors.glossiness;\r\n\r\n const specularGlossiness: IPBRSpecularGlossiness = {\r\n diffuseColor: diffuseColor,\r\n specularColor: specularColor,\r\n glossiness: glossiness,\r\n };\r\n\r\n const metallicRoughness = this._convertSpecularGlossinessToMetallicRoughness(specularGlossiness);\r\n maxBaseColor.r = Math.max(maxBaseColor.r, metallicRoughness.baseColor.r);\r\n maxBaseColor.g = Math.max(maxBaseColor.g, metallicRoughness.baseColor.g);\r\n maxBaseColor.b = Math.max(maxBaseColor.b, metallicRoughness.baseColor.b);\r\n maxMetallic = Math.max(maxMetallic, metallicRoughness.metallic!);\r\n maxRoughness = Math.max(maxRoughness, metallicRoughness.roughness!);\r\n\r\n baseColorBuffer[offset] = metallicRoughness.baseColor.r * 255;\r\n baseColorBuffer[offset + 1] = metallicRoughness.baseColor.g * 255;\r\n baseColorBuffer[offset + 2] = metallicRoughness.baseColor.b * 255;\r\n baseColorBuffer[offset + 3] = resizedTextures.texture1.hasAlpha ? diffuseBuffer[offset + 3] * 255 : 255;\r\n\r\n metallicRoughnessBuffer[offset] = 0;\r\n metallicRoughnessBuffer[offset + 1] = metallicRoughness.roughness! * 255;\r\n metallicRoughnessBuffer[offset + 2] = metallicRoughness.metallic! * 255;\r\n metallicRoughnessBuffer[offset + 3] = 255;\r\n }\r\n }\r\n\r\n // Retrieves the metallic roughness factors from the maximum texture values.\r\n const metallicRoughnessFactors: IPBRMetallicRoughness = {\r\n baseColor: maxBaseColor,\r\n metallic: maxMetallic,\r\n roughness: maxRoughness,\r\n };\r\n\r\n let writeOutMetallicRoughnessTexture = false;\r\n let writeOutBaseColorTexture = false;\r\n\r\n for (let h = 0; h < height; ++h) {\r\n for (let w = 0; w < width; ++w) {\r\n const destinationOffset = (width * h + w) * strideSize;\r\n\r\n baseColorBuffer[destinationOffset] /= metallicRoughnessFactors.baseColor.r > epsilon ? metallicRoughnessFactors.baseColor.r : 1;\r\n baseColorBuffer[destinationOffset + 1] /= metallicRoughnessFactors.baseColor.g > epsilon ? metallicRoughnessFactors.baseColor.g : 1;\r\n baseColorBuffer[destinationOffset + 2] /= metallicRoughnessFactors.baseColor.b > epsilon ? metallicRoughnessFactors.baseColor.b : 1;\r\n\r\n const linearBaseColorPixel = Color3.FromInts(\r\n baseColorBuffer[destinationOffset],\r\n baseColorBuffer[destinationOffset + 1],\r\n baseColorBuffer[destinationOffset + 2]\r\n );\r\n const sRGBBaseColorPixel = linearBaseColorPixel.toGammaSpace(scene.getEngine().useExactSrgbConversions);\r\n baseColorBuffer[destinationOffset] = sRGBBaseColorPixel.r * 255;\r\n baseColorBuffer[destinationOffset + 1] = sRGBBaseColorPixel.g * 255;\r\n baseColorBuffer[destinationOffset + 2] = sRGBBaseColorPixel.b * 255;\r\n\r\n if (!sRGBBaseColorPixel.equalsWithEpsilon(white, epsilon)) {\r\n writeOutBaseColorTexture = true;\r\n }\r\n\r\n metallicRoughnessBuffer[destinationOffset + 1] /= metallicRoughnessFactors.roughness! > epsilon ? metallicRoughnessFactors.roughness! : 1;\r\n metallicRoughnessBuffer[destinationOffset + 2] /= metallicRoughnessFactors.metallic! > epsilon ? metallicRoughnessFactors.metallic! : 1;\r\n\r\n const metallicRoughnessPixel = Color3.FromInts(255, metallicRoughnessBuffer[destinationOffset + 1], metallicRoughnessBuffer[destinationOffset + 2]);\r\n\r\n if (!metallicRoughnessPixel.equalsWithEpsilon(white, epsilon)) {\r\n writeOutMetallicRoughnessTexture = true;\r\n }\r\n }\r\n }\r\n\r\n if (writeOutMetallicRoughnessTexture) {\r\n promises.push(\r\n this._getImageDataAsync(metallicRoughnessBuffer, width, height, mimeType).then((data) => {\r\n metallicRoughnessFactors.metallicRoughnessTextureData = data;\r\n })\r\n );\r\n }\r\n if (writeOutBaseColorTexture) {\r\n promises.push(\r\n this._getImageDataAsync(baseColorBuffer, width, height, mimeType).then((data) => {\r\n metallicRoughnessFactors.baseColorTextureData = data;\r\n })\r\n );\r\n }\r\n\r\n return Promise.all(promises).then(() => {\r\n return metallicRoughnessFactors;\r\n });\r\n } else {\r\n return Promise.reject(\"_ConvertSpecularGlossinessTexturesToMetallicRoughness: Scene from textures is missing!\");\r\n }\r\n }\r\n\r\n /**\r\n * Converts specular glossiness material properties to metallic roughness\r\n * @param specularGlossiness interface with specular glossiness material properties\r\n * @returns interface with metallic roughness material properties\r\n */\r\n private _convertSpecularGlossinessToMetallicRoughness(specularGlossiness: IPBRSpecularGlossiness): IPBRMetallicRoughness {\r\n const diffusePerceivedBrightness = this._getPerceivedBrightness(specularGlossiness.diffuseColor);\r\n const specularPerceivedBrightness = this._getPerceivedBrightness(specularGlossiness.specularColor);\r\n const oneMinusSpecularStrength = 1 - this._getMaxComponent(specularGlossiness.specularColor);\r\n const metallic = _SolveMetallic(diffusePerceivedBrightness, specularPerceivedBrightness, oneMinusSpecularStrength);\r\n const baseColorFromDiffuse = specularGlossiness.diffuseColor.scale(oneMinusSpecularStrength / (1.0 - dielectricSpecular.r) / Math.max(1 - metallic));\r\n const baseColorFromSpecular = specularGlossiness.specularColor.subtract(dielectricSpecular.scale(1 - metallic)).scale(1 / Math.max(metallic));\r\n let baseColor = Color3.Lerp(baseColorFromDiffuse, baseColorFromSpecular, metallic * metallic);\r\n baseColor = baseColor.clampToRef(0, 1, baseColor);\r\n\r\n const metallicRoughness: IPBRMetallicRoughness = {\r\n baseColor: baseColor,\r\n metallic: metallic,\r\n roughness: 1 - specularGlossiness.glossiness,\r\n };\r\n\r\n return metallicRoughness;\r\n }\r\n\r\n /**\r\n * Calculates the surface reflectance, independent of lighting conditions\r\n * @param color Color source to calculate brightness from\r\n * @returns number representing the perceived brightness, or zero if color is undefined\r\n */\r\n private _getPerceivedBrightness(color: Color3): number {\r\n if (color) {\r\n return Math.sqrt(0.299 * color.r * color.r + 0.587 * color.g * color.g + 0.114 * color.b * color.b);\r\n }\r\n return 0;\r\n }\r\n\r\n /**\r\n * Returns the maximum color component value\r\n * @param color\r\n * @returns maximum color component value, or zero if color is null or undefined\r\n */\r\n private _getMaxComponent(color: Color3): number {\r\n if (color) {\r\n return Math.max(color.r, Math.max(color.g, color.b));\r\n }\r\n return 0;\r\n }\r\n\r\n /**\r\n * Convert a PBRMaterial (Metallic/Roughness) to Metallic Roughness factors\r\n * @param babylonPBRMaterial BJS PBR Metallic Roughness Material\r\n * @param mimeType mime type to use for the textures\r\n * @param glTFPbrMetallicRoughness glTF PBR Metallic Roughness interface\r\n * @param hasUVs specifies if texture coordinates are present on the submesh to determine if textures should be applied\r\n * @returns glTF PBR Metallic Roughness factors\r\n */\r\n private async _convertMetalRoughFactorsToMetallicRoughnessAsync(\r\n babylonPBRMaterial: PBRBaseMaterial,\r\n mimeType: ImageMimeType,\r\n glTFPbrMetallicRoughness: IMaterialPbrMetallicRoughness,\r\n hasUVs: boolean\r\n ): Promise<IPBRMetallicRoughness> {\r\n const promises: Promise<void>[] = [];\r\n\r\n const metallicRoughness: IPBRMetallicRoughness = {\r\n baseColor: babylonPBRMaterial._albedoColor,\r\n metallic: babylonPBRMaterial._metallic,\r\n roughness: babylonPBRMaterial._roughness,\r\n };\r\n\r\n if (hasUVs) {\r\n const albedoTexture = babylonPBRMaterial._albedoTexture;\r\n if (albedoTexture) {\r\n promises.push(\r\n this.exportTextureAsync(babylonPBRMaterial._albedoTexture!, mimeType).then((glTFTexture) => {\r\n if (glTFTexture) {\r\n glTFPbrMetallicRoughness.baseColorTexture = glTFTexture;\r\n }\r\n })\r\n );\r\n }\r\n const metallicTexture = babylonPBRMaterial._metallicTexture;\r\n if (metallicTexture) {\r\n promises.push(\r\n this.exportTextureAsync(metallicTexture, mimeType).then((glTFTexture) => {\r\n if (glTFTexture) {\r\n glTFPbrMetallicRoughness.metallicRoughnessTexture = glTFTexture;\r\n }\r\n })\r\n );\r\n }\r\n }\r\n\r\n if (promises.length > 0) {\r\n this._exporter._materialNeedsUVsSet.add(babylonPBRMaterial);\r\n await Promise.all(promises);\r\n }\r\n\r\n return metallicRoughness;\r\n }\r\n\r\n private _getTextureSampler(texture: Nullable<BaseTexture>): ISampler {\r\n const sampler: ISampler = {};\r\n if (!texture || !(texture instanceof Texture)) {\r\n return sampler;\r\n }\r\n\r\n const wrapS = this._getGLTFTextureWrapMode(texture.wrapU);\r\n if (wrapS !== TextureWrapMode.REPEAT) {\r\n sampler.wrapS = wrapS;\r\n }\r\n\r\n const wrapT = this._getGLTFTextureWrapMode(texture.wrapV);\r\n if (wrapT !== TextureWrapMode.REPEAT) {\r\n sampler.wrapT = wrapT;\r\n }\r\n\r\n switch (texture.samplingMode) {\r\n case Texture.LINEAR_LINEAR: {\r\n sampler.magFilter = TextureMagFilter.LINEAR;\r\n sampler.minFilter = TextureMinFilter.LINEAR;\r\n break;\r\n }\r\n case Texture.LINEAR_NEAREST: {\r\n sampler.magFilter = TextureMagFilter.LINEAR;\r\n sampler.minFilter = TextureMinFilter.NEAREST;\r\n break;\r\n }\r\n case Texture.NEAREST_LINEAR: {\r\n sampler.magFilter = TextureMagFilter.NEAREST;\r\n sampler.minFilter = TextureMinFilter.LINEAR;\r\n break;\r\n }\r\n case Texture.NEAREST_LINEAR_MIPLINEAR: {\r\n sampler.magFilter = TextureMagFilter.NEAREST;\r\n sampler.minFilter = TextureMinFilter.LINEAR_MIPMAP_LINEAR;\r\n break;\r\n }\r\n case Texture.NEAREST_NEAREST: {\r\n sampler.magFilter = TextureMagFilter.NEAREST;\r\n sampler.minFilter = TextureMinFilter.NEAREST;\r\n break;\r\n }\r\n case Texture.NEAREST_LINEAR_MIPNEAREST: {\r\n sampler.magFilter = TextureMagFilter.NEAREST;\r\n sampler.minFilter = TextureMinFilter.LINEAR_MIPMAP_NEAREST;\r\n break;\r\n }\r\n case Texture.LINEAR_NEAREST_MIPNEAREST: {\r\n sampler.magFilter = TextureMagFilter.LINEAR;\r\n sampler.minFilter = TextureMinFilter.NEAREST_MIPMAP_NEAREST;\r\n break;\r\n }\r\n case Texture.LINEAR_NEAREST_MIPLINEAR: {\r\n sampler.magFilter = TextureMagFilter.LINEAR;\r\n sampler.minFilter = TextureMinFilter.NEAREST_MIPMAP_LINEAR;\r\n break;\r\n }\r\n case Texture.NEAREST_NEAREST_MIPLINEAR: {\r\n sampler.magFilter = TextureMagFilter.NEAREST;\r\n sampler.minFilter = TextureMinFilter.NEAREST_MIPMAP_LINEAR;\r\n break;\r\n }\r\n case Texture.LINEAR_LINEAR_MIPLINEAR: {\r\n sampler.magFilter = TextureMagFilter.LINEAR;\r\n sampler.minFilter = TextureMinFilter.LINEAR_MIPMAP_LINEAR;\r\n break;\r\n }\r\n case Texture.LINEAR_LINEAR_MIPNEAREST: {\r\n sampler.magFilter = TextureMagFilter.LINEAR;\r\n sampler.minFilter = TextureMinFilter.LINEAR_MIPMAP_NEAREST;\r\n break;\r\n }\r\n case Texture.NEAREST_NEAREST_MIPNEAREST: {\r\n sampler.magFilter = TextureMagFilter.NEAREST;\r\n sampler.minFilter = TextureMinFilter.NEAREST_MIPMAP_NEAREST;\r\n break;\r\n }\r\n }\r\n\r\n return sampler;\r\n }\r\n\r\n private _getGLTFTextureWrapMode(wrapMode: number): TextureWrapMode {\r\n switch (wrapMode) {\r\n case Texture.WRAP_ADDRESSMODE: {\r\n return TextureWrapMode.REPEAT;\r\n }\r\n case Texture.CLAMP_ADDRESSMODE: {\r\n return TextureWrapMode.CLAMP_TO_EDGE;\r\n }\r\n case Texture.MIRROR_ADDRESSMODE: {\r\n return TextureWrapMode.MIRRORED_REPEAT;\r\n }\r\n default: {\r\n Tools.Error(`Unsupported Texture Wrap Mode ${wrapMode}!`);\r\n return TextureWrapMode.REPEAT;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Convert a PBRMaterial (Specular/Glossiness) to Metallic Roughness factors\r\n * @param babylonPBRMaterial BJS PBR Metallic Roughness Material\r\n * @param mimeType mime type to use for the textures\r\n * @param pbrMetallicRoughness glTF PBR Metallic Roughness interface\r\n * @param hasUVs specifies if texture coordinates are present on the submesh to determine if textures should be applied\r\n * @returns glTF PBR Metallic Roughness factors\r\n */\r\n private async _convertSpecGlossFactorsToMetallicRoughnessAsync(\r\n babylonPBRMaterial: PBRBaseMaterial,\r\n mimeType: ImageMimeType,\r\n pbrMetallicRoughness: IMaterialPbrMetallicRoughness,\r\n hasUVs: boolean\r\n ): Promise<IPBRMetallicRoughness> {\r\n const specGloss: IPBRSpecularGlossiness = {\r\n diffuseColor: babylonPBRMaterial._albedoColor,\r\n specularColor: babylonPBRMaterial._reflectivityColor,\r\n glossiness: babylonPBRMaterial._microSurface,\r\n };\r\n\r\n const albedoTexture = babylonPBRMaterial._albedoTexture;\r\n const reflectivityTexture = babylonPBRMaterial._reflectivityTexture;\r\n const useMicrosurfaceFromReflectivityMapAlpha = babylonPBRMaterial._useMicroSurfaceFromReflectivityMapAlpha;\r\n if (reflectivityTexture && !useMicrosurfaceFromReflectivityMapAlpha) {\r\n return Promise.reject(\"_ConvertPBRMaterial: Glossiness values not included in the reflectivity texture are currently not supported\");\r\n }\r\n\r\n if ((albedoTexture || reflectivityTexture) && hasUVs) {\r\n this._exporter._materialNeedsUVsSet.add(babylonPBRMaterial);\r\n\r\n const samplerIndex = this._exportTextureSampler(albedoTexture || reflectivityTexture);\r\n const metallicRoughnessFactors = await this._convertSpecularGlossinessTexturesToMetallicRoughnessAsync(albedoTexture, reflectivityTexture, specGloss, mimeType);\r\n\r\n const textures = this._exporter._textures;\r\n\r\n if (metallicRoughnessFactors.baseColorTextureData) {\r\n const imageIndex = this._exportImage(`baseColor${textures.length}`, mimeType, metallicRoughnessFactors.baseColorTextureData);\r\n pbrMetallicRoughness.baseColorTexture = this._exportTextureInfo(imageIndex, samplerIndex, albedoTexture?.coordinatesIndex);\r\n }\r\n\r\n if (metallicRoughnessFactors.metallicRoughnessTextureData) {\r\n const imageIndex = this._exportImage(`metallicRoughness${textures.length}`, mimeType, metallicRoughnessFactors.metallicRoughnessTextureData);\r\n pbrMetallicRoughness.metallicRoughnessTexture = this._exportTextureInfo(imageIndex, samplerIndex, reflectivityTexture?.coordinatesIndex);\r\n }\r\n\r\n return metallicRoughnessFactors;\r\n } else {\r\n return this._convertSpecularGlossinessToMetallicRoughness(specGloss);\r\n }\r\n }\r\n\r\n public async exportPBRMaterialAsync(babylonPBRMaterial: PBRBaseMaterial, mimeType: ImageMimeType, hasUVs: boolean): Promise<number> {\r\n const glTFPbrMetallicRoughness: IMaterialPbrMetallicRoughness = {};\r\n\r\n const glTFMaterial: IMaterial = {\r\n name: babylonPBRMaterial.name,\r\n };\r\n\r\n const useMetallicRoughness = babylonPBRMaterial.isMetallicWorkflow();\r\n\r\n if (useMetallicRoughness) {\r\n const albedoColor = babylonPBRMaterial._albedoColor;\r\n const alpha = babylonPBRMaterial.alpha;\r\n if (albedoColor) {\r\n glTFPbrMetallicRoughness.baseColorFactor = [albedoColor.r, albedoColor.g, albedoColor.b, alpha];\r\n }\r\n }\r\n\r\n const metallicRoughness = useMetallicRoughness\r\n ? await this._convertMetalRoughFactorsToMetallicRoughnessAsync(babylonPBRMaterial, mimeType, glTFPbrMetallicRoughness, hasUVs)\r\n : await this._convertSpecGlossFactorsToMetallicRoughnessAsync(babylonPBRMaterial, mimeType, glTFPbrMetallicRoughness, hasUVs);\r\n\r\n await this._setMetallicRoughnessPbrMaterialAsync(metallicRoughness, babylonPBRMaterial, glTFMaterial, glTFPbrMetallicRoughness, mimeType, hasUVs);\r\n await this._finishMaterialAsync(glTFMaterial, babylonPBRMaterial, mimeType);\r\n\r\n const materials = this._exporter._materials;\r\n materials.push(glTFMaterial);\r\n return materials.length - 1;\r\n }\r\n\r\n private async _setMetallicRoughnessPbrMaterialAsync(\r\n metallicRoughness: IPBRMetallicRoughness,\r\n babylonPBRMaterial: PBRBaseMaterial,\r\n glTFMaterial: IMaterial,\r\n glTFPbrMetallicRoughness: IMaterialPbrMetallicRoughness,\r\n mimeType: ImageMimeType,\r\n hasUVs: boolean\r\n ): Promise<void> {\r\n SetAlphaMode(glTFMaterial, babylonPBRMaterial);\r\n\r\n if (!metallicRoughness.baseColor.equalsWithEpsilon(white, epsilon) || !Scalar.WithinEpsilon(babylonPBRMaterial.alpha, 1, epsilon)) {\r\n glTFPbrMetallicRoughness.baseColorFactor = [metallicRoughness.baseColor.r, metallicRoughness.baseColor.g, metallicRoughness.baseColor.b, babylonPBRMaterial.alpha];\r\n }\r\n\r\n if (metallicRoughness.metallic != null && metallicRoughness.metallic !== 1) {\r\n glTFPbrMetallicRoughness.metallicFactor = metallicRoughness.metallic;\r\n }\r\n if (metallicRoughness.roughness != null && metallicRoughness.roughness !== 1) {\r\n glTFPbrMetallicRoughness.roughnessFactor = metallicRoughness.roughness;\r\n }\r\n\r\n if (babylonPBRMaterial.backFaceCulling != null && !babylonPBRMaterial.backFaceCulling) {\r\n if (!babylonPBRMaterial._twoSidedLighting) {\r\n Tools.Warn(babylonPBRMaterial.name + \": Back-face culling disabled and two-sided lighting disabled is not supported in glTF.\");\r\n }\r\n glTFMaterial.doubleSided = true;\r\n }\r\n\r\n if (hasUVs) {\r\n const promises: Promise<void>[] = [];\r\n\r\n const bumpTexture = babylonPBRMaterial._bumpTexture;\r\n if (bumpTexture) {\r\n promises.push(\r\n this.exportTextureAsync(bumpTexture, mimeType).then((glTFTexture) => {\r\n if (glTFTexture) {\r\n glTFMaterial.normalTexture = glTFTexture;\r\n if (bumpTexture.level !== 1) {\r\n glTFMaterial.normalTexture.scale = bumpTexture.level;\r\n }\r\n }\r\n })\r\n );\r\n }\r\n\r\n const ambientTexture = babylonPBRMaterial._ambientTexture;\r\n if (ambientTexture) {\r\n promises.push(\r\n this.exportTextureAsync(ambientTexture, mimeType).then((glTFTexture) => {\r\n if (glTFTexture) {\r\n const occlusionTexture: IMaterialOcclusionTextureInfo = {\r\n index: glTFTexture.index,\r\n texCoord: glTFTexture.texCoord,\r\n extensions: glTFTexture.extensions,\r\n };\r\n\r\n glTFMaterial.occlusionTexture = occlusionTexture;\r\n const ambientTextureStrength = babylonPBRMaterial._ambientTextureStrength;\r\n if (ambientTextureStrength) {\r\n occlusionTexture.strength = ambientTextureStrength;\r\n }\r\n }\r\n })\r\n );\r\n }\r\n\r\n const emissiveTexture = babylonPBRMaterial._emissiveTexture;\r\n if (emissiveTexture) {\r\n promises.push(\r\n this.exportTextureAsync(emissiveTexture, mimeType).then((glTFTexture) => {\r\n if (glTFTexture) {\r\n glTFMaterial.emissiveTexture = glTFTexture;\r\n }\r\n })\r\n );\r\n }\r\n\r\n if (promises.length > 0) {\r\n this._exporter._materialNeedsUVsSet.add(babylonPBRMaterial);\r\n await Promise.all(promises);\r\n }\r\n }\r\n\r\n const emissiveColor = babylonPBRMaterial._emissiveColor;\r\n if (!emissiveColor.equalsWithEpsilon(black, epsilon)) {\r\n glTFMaterial.emissiveFactor = emissiveColor.asArray();\r\n }\r\n\r\n glTFMaterial.pbrMetallicRoughness = glTFPbrMetallicRoughness;\r\n }\r\n\r\n private _getPixelsFromTexture(babylonTexture: BaseTexture): Promise<Nullable<Uint8Array | Float32Array>> {\r\n const pixels =\r\n babylonTexture.textureType === Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n ? (babylonTexture.readPixels() as Promise<Uint8Array>)\r\n : (babylonTexture.readPixels() as Promise<Float32Array>);\r\n return pixels;\r\n }\r\n\r\n public async exportTextureAsync(babylonTexture: BaseTexture, mimeType: ImageMimeType): Promise<Nullable<ITextureInfo>> {\r\n const extensionPromise = this._exporter._extensionsPreExportTextureAsync(\"exporter\", babylonTexture as Texture, mimeType);\r\n if (!extensionPromise) {\r\n return this._exportTextureInfoAsync(babylonTexture, mimeType);\r\n }\r\n\r\n return extensionPromise.then((texture) => {\r\n if (!texture) {\r\n return this._exportTextureInfoAsync(babylonTexture, mimeType);\r\n }\r\n return this._exportTextureInfoAsync(texture, mimeType);\r\n });\r\n }\r\n\r\n private async _exportTextureInfoAsync(babylonTexture: BaseTexture, mimeType: ImageMimeType): Promise<Nullable<ITextureInfo>> {\r\n let textureInfo = this._textureMap.get(babylonTexture);\r\n if (!textureInfo) {\r\n const pixels = await this._getPixelsFromTexture(babylonTexture);\r\n if (!pixels) {\r\n return null;\r\n }\r\n\r\n const samplerIndex = this._exportTextureSampler(babylonTexture);\r\n\r\n // Preserve texture mime type if defined\r\n const textureMimeType = (babylonTexture as Texture).mimeType;\r\n if (textureMimeType) {\r\n switch (textureMimeType) {\r\n case \"image/jpeg\":\r\n case \"image/png\":\r\n case \"image/webp\":\r\n mimeType = textureMimeType as ImageMimeType;\r\n break;\r\n default:\r\n Tools.Warn(`Unsupported media type: ${textureMimeType}`);\r\n break;\r\n }\r\n }\r\n\r\n const internalTextureToImage = this._internalTextureToImage;\r\n const internalTextureUniqueId = babylonTexture.getInternalTexture()!.uniqueId;\r\n internalTextureToImage[internalTextureUniqueId] ||= {};\r\n let imageIndexPromise = internalTextureToImage[internalTextureUniqueId][mimeType];\r\n if (imageIndexPromise === undefined) {\r\n const size = babylonTexture.getSize();\r\n imageIndexPromise = (async () => {\r\n const data = await this._getImageDataAsync(pixels, size.width, size.height, mimeType);\r\n return this._exportImage(babylonTexture.name, mimeType, data);\r\n })();\r\n internalTextureToImage[internalTextureUniqueId][mimeType] = imageIndexPromise;\r\n }\r\n\r\n textureInfo = this._exportTextureInfo(await imageIndexPromise, samplerIndex, babylonTexture.coordinatesIndex);\r\n this._textureMap.set(babylonTexture, textureInfo);\r\n this._exporter._extensionsPostExportTextures(\"exporter\", textureInfo, babylonTexture);\r\n }\r\n\r\n return textureInfo;\r\n }\r\n\r\n private _exportImage(name: string, mimeType: ImageMimeType, data: ArrayBuffer): number {\r\n const imageData = this._exporter._imageData;\r\n\r\n const baseName = name.replace(/\\.\\/|\\/|\\.\\\\|\\\\/g, \"_\");\r\n const extension = GetFileExtensionFromMimeType(mimeType);\r\n let fileName = baseName + extension;\r\n if (fileName in imageData) {\r\n fileName = `${baseName}_${Tools.RandomId()}${extension}`;\r\n }\r\n\r\n imageData[fileName] = {\r\n data: data,\r\n mimeType: mimeType,\r\n };\r\n\r\n const images = this._exporter._images;\r\n images.push({\r\n name: name,\r\n uri: fileName,\r\n });\r\n\r\n return images.length - 1;\r\n }\r\n\r\n private _exportTextureInfo(imageIndex: number, samplerIndex: number, coordinatesIndex?: number): ITextureInfo {\r\n const textures = this._exporter._textures;\r\n let textureIndex = textures.findIndex((t) => t.sampler == samplerIndex && t.source === imageIndex);\r\n if (textureIndex === -1) {\r\n textureIndex = textures.length;\r\n textures.push({\r\n source: imageIndex,\r\n sampler: samplerIndex,\r\n });\r\n }\r\n\r\n const textureInfo: ITextureInfo = { index: textureIndex };\r\n if (coordinatesIndex) {\r\n textureInfo.texCoord = coordinatesIndex;\r\n }\r\n return textureInfo;\r\n }\r\n\r\n private _exportTextureSampler(texture: Nullable<BaseTexture>): number {\r\n const sampler = this._getTextureSampler(texture);\r\n\r\n // if a pre-existing sampler with identical parameters exists, then reuse the previous sampler\r\n const samplers = this._exporter._samplers;\r\n const samplerIndex = samplers.findIndex(\r\n (s) => s.minFilter === sampler.minFilter && s.magFilter === sampler.magFilter && s.wrapS === sampler.wrapS && s.wrapT === sampler.wrapT\r\n );\r\n if (samplerIndex !== -1) {\r\n return samplerIndex;\r\n }\r\n\r\n samplers.push(sampler);\r\n return samplers.length - 1;\r\n }\r\n}\r\n"]}
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "@babylonjs/serializers",
|
3
|
-
"version": "7.41.
|
3
|
+
"version": "7.41.1",
|
4
4
|
"main": "index.js",
|
5
5
|
"module": "index.js",
|
6
6
|
"types": "index.d.ts",
|
@@ -18,10 +18,10 @@
|
|
18
18
|
"postcompile": "build-tools -c add-js-to-es6"
|
19
19
|
},
|
20
20
|
"devDependencies": {
|
21
|
-
"@babylonjs/core": "^7.41.
|
21
|
+
"@babylonjs/core": "^7.41.1",
|
22
22
|
"@dev/build-tools": "^1.0.0",
|
23
23
|
"@lts/serializers": "^1.0.0",
|
24
|
-
"babylonjs-gltf2interface": "^7.41.
|
24
|
+
"babylonjs-gltf2interface": "^7.41.1"
|
25
25
|
},
|
26
26
|
"peerDependencies": {
|
27
27
|
"@babylonjs/core": "^7.0.0",
|