@babylonjs/serializers 7.37.1 → 7.37.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +6 -7
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +18 -12
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +5 -6
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +99 -109
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.d.ts +2 -2
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.js +6 -6
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +2 -2
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +9 -9
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.d.ts +2 -2
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js +7 -7
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_dispersion.js +2 -2
- package/glTF/2.0/Extensions/KHR_materials_dispersion.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +2 -2
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.js +2 -2
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +2 -2
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js +7 -7
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +2 -2
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +8 -8
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +2 -2
- package/glTF/2.0/Extensions/KHR_materials_specular.js +7 -7
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +2 -2
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +6 -6
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +2 -2
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +2 -2
- package/glTF/2.0/Extensions/KHR_materials_volume.js +6 -6
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.js +2 -2
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
- package/glTF/2.0/Extensions/index.d.ts +9 -9
- package/glTF/2.0/Extensions/index.js +9 -9
- package/glTF/2.0/Extensions/index.js.map +1 -1
- package/glTF/2.0/dataWriter.d.ts +18 -0
- package/glTF/2.0/dataWriter.js +65 -0
- package/glTF/2.0/dataWriter.js.map +1 -0
- package/glTF/2.0/glTFAnimation.d.ts +4 -10
- package/glTF/2.0/glTFAnimation.js +87 -19
- package/glTF/2.0/glTFAnimation.js.map +1 -1
- package/glTF/2.0/glTFData.d.ts +5 -3
- package/glTF/2.0/glTFData.js +35 -36
- package/glTF/2.0/glTFData.js.map +1 -1
- package/glTF/2.0/glTFExporter.d.ts +62 -363
- package/glTF/2.0/glTFExporter.js +867 -1579
- package/glTF/2.0/glTFExporter.js.map +1 -1
- package/glTF/2.0/glTFExporterExtension.d.ts +8 -9
- package/glTF/2.0/glTFExporterExtension.js.map +1 -1
- package/glTF/2.0/glTFMaterialExporter.d.ts +26 -126
- package/glTF/2.0/glTFMaterialExporter.js +276 -438
- package/glTF/2.0/glTFMaterialExporter.js.map +1 -1
- package/glTF/2.0/glTFMorphTargetsUtilities.d.ts +14 -0
- package/glTF/2.0/glTFMorphTargetsUtilities.js +105 -0
- package/glTF/2.0/glTFMorphTargetsUtilities.js.map +1 -0
- package/glTF/2.0/glTFSerializer.d.ts +10 -13
- package/glTF/2.0/glTFSerializer.js +25 -44
- package/glTF/2.0/glTFSerializer.js.map +1 -1
- package/glTF/2.0/glTFUtilities.d.ts +75 -43
- package/glTF/2.0/glTFUtilities.js +350 -103
- package/glTF/2.0/glTFUtilities.js.map +1 -1
- package/package.json +3 -3
@@ -4,10 +4,10 @@ import type { Nullable } from "@babylonjs/core/types.js";
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import type { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
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import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
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import type { IDisposable } from "@babylonjs/core/scene.js";
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import type { _BinaryWriter } from "./glTFExporter";
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import type { IGLTFExporterExtension } from "../glTFFileExporter";
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import type { Material } from "@babylonjs/core/Materials/material.js";
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import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
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import type { DataWriter } from "./dataWriter";
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/** @internal */
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export declare var __IGLTFExporterExtensionV2: number;
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/**
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@@ -22,7 +22,7 @@ export interface IGLTFExporterExtensionV2 extends IGLTFExporterExtension, IDispo
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* @param mimeType The mime-type of the generated image
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* @returns A promise that resolves with the exported texture
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*/
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preExportTextureAsync?(context: string, babylonTexture:
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preExportTextureAsync?(context: string, babylonTexture: Texture, mimeType: ImageMimeType): Promise<Nullable<Texture>>;
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/**
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* Define this method to get notified when a texture info is created
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* @param context The context when loading the asset
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@@ -31,31 +31,30 @@ export interface IGLTFExporterExtensionV2 extends IGLTFExporterExtension, IDispo
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*/
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postExportTexture?(context: string, textureInfo: ITextureInfo, babylonTexture: BaseTexture): void;
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/**
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* Define this method to modify the default behavior when exporting
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* Define this method to modify the default behavior when exporting a mesh primitive
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* @param context The context when loading the asset
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* @param meshPrimitive glTF mesh primitive
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* @param babylonSubMesh Babylon submesh
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* @param binaryWriter glTF serializer binary writer instance
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* @returns nullable IMeshPrimitive promise
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*/
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postExportMeshPrimitiveAsync?(context: string, meshPrimitive:
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postExportMeshPrimitiveAsync?(context: string, meshPrimitive: IMeshPrimitive, babylonSubMesh: SubMesh): Promise<IMeshPrimitive>;
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/**
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* Define this method to modify the default behavior when exporting a node
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* @param context The context when exporting the node
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* @param node glTF node
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* @param babylonNode BabylonJS node
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* @param nodeMap Current node mapping of babylon node to glTF node index. Useful for combining nodes together.
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* @param convertToRightHanded Flag indicating whether to convert values to right-handed
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* @returns nullable INode promise
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*/
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postExportNodeAsync?(context: string, node:
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[key: number]: number;
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}, binaryWriter: _BinaryWriter): Promise<Nullable<INode>>;
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postExportNodeAsync?(context: string, node: INode, babylonNode: Node, nodeMap: Map<Node, number>, convertToRightHanded: boolean, dataWriter: DataWriter): Promise<Nullable<INode>>;
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/**
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* Define this method to modify the default behavior when exporting a material
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* @param material glTF material
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* @param babylonMaterial BabylonJS material
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* @returns nullable IMaterial promise
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*/
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postExportMaterialAsync?(context: string, node:
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postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial>;
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/**
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* Define this method to return additional textures to export from a material
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* @param material glTF material
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{"version":3,"file":"glTFExporterExtension.js","sourceRoot":"","sources":["../../../../../dev/serializers/src/glTF/2.0/glTFExporterExtension.ts"],"names":[],"mappings":"AAaA,gBAAgB;AAChB,wEAAwE;AACxE,MAAM,CAAC,IAAI,0BAA0B,GAAG,CAAC,CAAC,CAAC,uCAAuC","sourcesContent":["import type { ImageMimeType, IMeshPrimitive, INode, IMaterial, ITextureInfo } from \"babylonjs-gltf2interface\";\r\nimport type { Node } from \"core/node\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { IDisposable } from \"core/scene\";\r\n\r\nimport type {
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{"version":3,"file":"glTFExporterExtension.js","sourceRoot":"","sources":["../../../../../dev/serializers/src/glTF/2.0/glTFExporterExtension.ts"],"names":[],"mappings":"AAaA,gBAAgB;AAChB,wEAAwE;AACxE,MAAM,CAAC,IAAI,0BAA0B,GAAG,CAAC,CAAC,CAAC,uCAAuC","sourcesContent":["import type { ImageMimeType, IMeshPrimitive, INode, IMaterial, ITextureInfo } from \"babylonjs-gltf2interface\";\r\nimport type { Node } from \"core/node\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { IDisposable } from \"core/scene\";\r\n\r\nimport type { IGLTFExporterExtension } from \"../glTFFileExporter\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { DataWriter } from \"./dataWriter\";\r\n\r\n/** @internal */\r\n// eslint-disable-next-line no-var, @typescript-eslint/naming-convention\r\nexport var __IGLTFExporterExtensionV2 = 0; // I am here to allow dts to be created\r\n\r\n/**\r\n * Interface for a glTF exporter extension\r\n * @internal\r\n */\r\nexport interface IGLTFExporterExtensionV2 extends IGLTFExporterExtension, IDisposable {\r\n /**\r\n * Define this method to modify the default behavior before exporting a texture\r\n * @param context The context when loading the asset\r\n * @param babylonTexture The Babylon.js texture\r\n * @param mimeType The mime-type of the generated image\r\n * @returns A promise that resolves with the exported texture\r\n */\r\n preExportTextureAsync?(context: string, babylonTexture: Texture, mimeType: ImageMimeType): Promise<Nullable<Texture>>;\r\n\r\n /**\r\n * Define this method to get notified when a texture info is created\r\n * @param context The context when loading the asset\r\n * @param textureInfo The glTF texture info\r\n * @param babylonTexture The Babylon.js texture\r\n */\r\n postExportTexture?(context: string, textureInfo: ITextureInfo, babylonTexture: BaseTexture): void;\r\n\r\n /**\r\n * Define this method to modify the default behavior when exporting a mesh primitive\r\n * @param context The context when loading the asset\r\n * @param meshPrimitive glTF mesh primitive\r\n * @param babylonSubMesh Babylon submesh\r\n * @returns nullable IMeshPrimitive promise\r\n */\r\n postExportMeshPrimitiveAsync?(context: string, meshPrimitive: IMeshPrimitive, babylonSubMesh: SubMesh): Promise<IMeshPrimitive>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when exporting a node\r\n * @param context The context when exporting the node\r\n * @param node glTF node\r\n * @param babylonNode BabylonJS node\r\n * @param nodeMap Current node mapping of babylon node to glTF node index. Useful for combining nodes together.\r\n * @param convertToRightHanded Flag indicating whether to convert values to right-handed\r\n * @returns nullable INode promise\r\n */\r\n postExportNodeAsync?(\r\n context: string,\r\n node: INode,\r\n babylonNode: Node,\r\n nodeMap: Map<Node, number>,\r\n convertToRightHanded: boolean,\r\n dataWriter: DataWriter\r\n ): Promise<Nullable<INode>>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when exporting a material\r\n * @param material glTF material\r\n * @param babylonMaterial BabylonJS material\r\n * @returns nullable IMaterial promise\r\n */\r\n postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial>;\r\n\r\n /**\r\n * Define this method to return additional textures to export from a material\r\n * @param material glTF material\r\n * @param babylonMaterial BabylonJS material\r\n * @returns List of textures\r\n */\r\n postExportMaterialAdditionalTextures?(context: string, node: IMaterial, babylonMaterial: Material): BaseTexture[];\r\n\r\n /** Gets a boolean indicating that this extension was used */\r\n wasUsed: boolean;\r\n\r\n /** Gets a boolean indicating that this extension is required for the file to work */\r\n required: boolean;\r\n\r\n /**\r\n * Called after the exporter state changes to EXPORTING\r\n */\r\n onExporting?(): void;\r\n}\r\n"]}
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import type { ITextureInfo
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import type { ITextureInfo } from "babylonjs-gltf2interface";
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import { ImageMimeType } from "babylonjs-gltf2interface";
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import type { Nullable } from "@babylonjs/core/types.js";
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import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
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import type {
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import type { Material } from "@babylonjs/core/Materials/material.js";
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import type { GLTFExporter } from "./glTFExporter";
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import type { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
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import type { PBRBaseMaterial } from "@babylonjs/core/Materials/PBR/pbrBaseMaterial.js";
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/**
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*
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* Computes the metallic factor.
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* @param diffuse diffused value
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* @param specular specular value
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* @param oneMinusSpecularStrength one minus the specular strength
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* @returns metallic value
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* @internal
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*/
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export declare
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private static readonly _MaxSpecularPower;
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* Mapping to store textures
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export declare function _SolveMetallic(diffuse: number, specular: number, oneMinusSpecularStrength: number): number;
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/**
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* Utility methods for working with glTF material conversion properties.
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* @internal
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*/
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export declare class GLTFMaterialExporter {
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private readonly _exporter;
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private _textureMap;
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private _internalTextureToImage;
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* Reference to the glTF Exporter
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constructor(exporter: _Exporter);
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* Specifies if two colors are approximately equal in value
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private static _FuzzyEquals;
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* Gets the materials from a Babylon scene and converts them to glTF materials
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* @param exportMaterials
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_convertMaterialsToGLTFAsync(exportMaterials: Set<Material>, mimeType: ImageMimeType, hasTextureCoords: boolean): Promise<void>;
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_getTextureInfo(babylonTexture: Nullable<BaseTexture>): Nullable<ITextureInfo>;
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_convertToGLTFPBRMetallicRoughness(babylonStandardMaterial: StandardMaterial): IMaterialPbrMetallicRoughness;
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static _SolveMetallic(diffuse: number, specular: number, oneMinusSpecularStrength: number): number;
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_convertStandardMaterialAsync(babylonStandardMaterial: StandardMaterial, mimeType: ImageMimeType, hasTextureCoords: boolean): Promise<IMaterial>;
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private _finishMaterial;
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* Converts an image typed array buffer to a base64 image
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constructor(_exporter: GLTFExporter);
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exportStandardMaterialAsync(babylonStandardMaterial: StandardMaterial, mimeType: ImageMimeType, hasUVs: boolean): Promise<number>;
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private _convertToGLTFPBRMetallicRoughness;
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private _createWhiteTexture;
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@@ -116,17 +36,10 @@ export declare class _GLTFMaterialExporter {
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* @returns resized textures or null
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*/
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38
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private _resizeTexturesToSameDimensions;
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-
/**
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* Converts an array of pixels to a Float32Array
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* Throws an error if the pixel format is not supported
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* @param pixels - array buffer containing pixel values
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-
* @returns Float32 of pixels
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124
|
-
*/
|
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-
private _convertPixelArrayToFloat32;
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126
39
|
/**
|
127
40
|
* Convert Specular Glossiness Textures to Metallic Roughness
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41
|
* See link below for info on the material conversions from PBR Metallic/Roughness and Specular/Glossiness
|
129
|
-
* @
|
42
|
+
* @see https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Archived/KHR_materials_pbrSpecularGlossiness/examples/convert-between-workflows-bjs/js/babylon.pbrUtilities.js
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43
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* @param diffuseTexture texture used to store diffuse information
|
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44
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* @param specularGlossinessTexture texture used to store specular and glossiness information
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45
|
* @param factors specular glossiness material factors
|
@@ -157,7 +70,7 @@ export declare class _GLTFMaterialExporter {
|
|
157
70
|
* @param babylonPBRMaterial BJS PBR Metallic Roughness Material
|
158
71
|
* @param mimeType mime type to use for the textures
|
159
72
|
* @param glTFPbrMetallicRoughness glTF PBR Metallic Roughness interface
|
160
|
-
* @param
|
73
|
+
* @param hasUVs specifies if texture coordinates are present on the submesh to determine if textures should be applied
|
161
74
|
* @returns glTF PBR Metallic Roughness factors
|
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75
|
*/
|
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76
|
private _convertMetalRoughFactorsToMetallicRoughnessAsync;
|
@@ -168,28 +81,15 @@ export declare class _GLTFMaterialExporter {
|
|
168
81
|
* @param babylonPBRMaterial BJS PBR Metallic Roughness Material
|
169
82
|
* @param mimeType mime type to use for the textures
|
170
83
|
* @param pbrMetallicRoughness glTF PBR Metallic Roughness interface
|
171
|
-
* @param
|
84
|
+
* @param hasUVs specifies if texture coordinates are present on the submesh to determine if textures should be applied
|
172
85
|
* @returns glTF PBR Metallic Roughness factors
|
173
86
|
*/
|
174
87
|
private _convertSpecGlossFactorsToMetallicRoughnessAsync;
|
175
|
-
|
176
|
-
|
177
|
-
* @param babylonPBRMaterial BJS PBR Base Material
|
178
|
-
* @param mimeType mime type to use for the textures
|
179
|
-
* @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
|
180
|
-
* @returns async glTF Material representation
|
181
|
-
*/
|
182
|
-
_convertPBRMaterialAsync(babylonPBRMaterial: PBRBaseMaterial, mimeType: ImageMimeType, hasTextureCoords: boolean): Promise<IMaterial>;
|
183
|
-
private _setMetallicRoughnessPbrMaterial;
|
88
|
+
exportPBRMaterialAsync(babylonPBRMaterial: PBRBaseMaterial, mimeType: ImageMimeType, hasUVs: boolean): Promise<number>;
|
89
|
+
private _setMetallicRoughnessPbrMaterialAsync;
|
184
90
|
private _getPixelsFromTexture;
|
185
|
-
|
186
|
-
|
187
|
-
* @param babylonTexture Babylon texture to extract
|
188
|
-
* @param mimeType Mime Type of the babylonTexture
|
189
|
-
* @returns glTF texture info, or null if the texture format is not supported
|
190
|
-
*/
|
191
|
-
_exportTextureAsync(babylonTexture: BaseTexture, mimeType: ImageMimeType): Promise<Nullable<ITextureInfo>>;
|
192
|
-
_exportTextureInfoAsync(babylonTexture: BaseTexture, mimeType: ImageMimeType): Promise<Nullable<ITextureInfo>>;
|
91
|
+
exportTextureAsync(babylonTexture: BaseTexture, mimeType: ImageMimeType): Promise<Nullable<ITextureInfo>>;
|
92
|
+
private _exportTextureInfoAsync;
|
193
93
|
private _exportImage;
|
194
94
|
private _exportTextureInfo;
|
195
95
|
private _exportTextureSampler;
|