@babylonjs/serializers 6.4.1 → 6.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,24 @@
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+ import type { IMaterial } from "babylonjs-gltf2interface";
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+ import type { IGLTFExporterExtensionV2 } from "../glTFExporterExtension";
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+ import { _Exporter } from "../glTFExporter";
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+ import type { Material } from "@babylonjs/core/Materials/material.js";
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+ import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
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+ /**
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+ * @internal
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+ */
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+ export declare class KHR_materials_anisotropy implements IGLTFExporterExtensionV2 {
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+ /** Name of this extension */
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+ readonly name = "KHR_materials_anisotropy";
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+ /** Defines whether this extension is enabled */
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+ enabled: boolean;
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+ /** Defines whether this extension is required */
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+ required: boolean;
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+ private _exporter;
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+ private _wasUsed;
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+ constructor(exporter: _Exporter);
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+ dispose(): void;
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+ /** @internal */
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+ get wasUsed(): boolean;
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+ postExportMaterialAdditionalTextures?(context: string, node: IMaterial, babylonMaterial: Material): BaseTexture[];
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+ postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial>;
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+ }
@@ -0,0 +1,61 @@
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+ import { _Exporter } from "../glTFExporter.js";
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+ import { PBRBaseMaterial } from "@babylonjs/core/Materials/PBR/pbrBaseMaterial.js";
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+ const NAME = "KHR_materials_anisotropy";
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+ /**
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+ * @internal
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+ */
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+ // eslint-disable-next-line @typescript-eslint/naming-convention
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+ export class KHR_materials_anisotropy {
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+ constructor(exporter) {
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+ /** Name of this extension */
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+ this.name = NAME;
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+ /** Defines whether this extension is enabled */
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+ this.enabled = true;
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+ /** Defines whether this extension is required */
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+ this.required = false;
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+ this._wasUsed = false;
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+ this._exporter = exporter;
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+ }
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+ dispose() { }
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+ /** @internal */
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+ get wasUsed() {
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+ return this._wasUsed;
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+ }
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+ postExportMaterialAdditionalTextures(context, node, babylonMaterial) {
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+ const additionalTextures = [];
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+ if (babylonMaterial instanceof PBRBaseMaterial) {
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+ if (babylonMaterial.anisotropy.isEnabled && !babylonMaterial.anisotropy.legacy) {
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+ if (babylonMaterial.anisotropy.texture) {
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+ additionalTextures.push(babylonMaterial.anisotropy.texture);
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+ }
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+ return additionalTextures;
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+ }
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+ }
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+ return [];
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+ }
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+ postExportMaterialAsync(context, node, babylonMaterial) {
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+ return new Promise((resolve) => {
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+ if (babylonMaterial instanceof PBRBaseMaterial) {
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+ if (!babylonMaterial.anisotropy.isEnabled || babylonMaterial.anisotropy.legacy) {
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+ resolve(node);
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+ return;
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+ }
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+ this._wasUsed = true;
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+ node.extensions = node.extensions || {};
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+ const anisotropyTextureInfo = this._exporter._glTFMaterialExporter._getTextureInfo(babylonMaterial.anisotropy.texture);
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+ const anisotropyInfo = {
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+ anisotropyStrength: babylonMaterial.anisotropy.intensity,
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+ anisotropyRotation: babylonMaterial.anisotropy.angle,
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+ anisotropyTexture: anisotropyTextureInfo !== null && anisotropyTextureInfo !== void 0 ? anisotropyTextureInfo : undefined,
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+ hasTextures: () => {
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+ return anisotropyInfo.anisotropyTexture !== null;
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+ },
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+ };
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+ node.extensions[NAME] = anisotropyInfo;
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+ }
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+ resolve(node);
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+ });
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+ }
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+ }
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+ _Exporter.RegisterExtension(NAME, (exporter) => new KHR_materials_anisotropy(exporter));
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+ //# sourceMappingURL=KHR_materials_anisotropy.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"KHR_materials_anisotropy.js","sourceRoot":"","sources":["../../../../../../lts/serializers/generated/glTF/2.0/Extensions/KHR_materials_anisotropy.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAE5C,OAAO,EAAE,eAAe,EAAE,yDAA2C;AAGrE,MAAM,IAAI,GAAG,0BAA0B,CAAC;AAExC;;GAEG;AACH,gEAAgE;AAChE,MAAM,OAAO,wBAAwB;IAcjC,YAAY,QAAmB;QAb/B,6BAA6B;QACb,SAAI,GAAG,IAAI,CAAC;QAE5B,gDAAgD;QACzC,YAAO,GAAG,IAAI,CAAC;QAEtB,iDAAiD;QAC1C,aAAQ,GAAG,KAAK,CAAC;QAIhB,aAAQ,GAAG,KAAK,CAAC;QAGrB,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;IAC9B,CAAC;IAEM,OAAO,KAAI,CAAC;IAEnB,gBAAgB;IAChB,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAEM,oCAAoC,CAAE,OAAe,EAAE,IAAe,EAAE,eAAyB;QACpG,MAAM,kBAAkB,GAAkB,EAAE,CAAC;QAC7C,IAAI,eAAe,YAAY,eAAe,EAAE;YAC5C,IAAI,eAAe,CAAC,UAAU,CAAC,SAAS,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,MAAM,EAAE;gBAC5E,IAAI,eAAe,CAAC,UAAU,CAAC,OAAO,EAAE;oBACpC,kBAAkB,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;iBAC/D;gBACD,OAAO,kBAAkB,CAAC;aAC7B;SACJ;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAEM,uBAAuB,CAAE,OAAe,EAAE,IAAe,EAAE,eAAyB;QACvF,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,IAAI,eAAe,YAAY,eAAe,EAAE;gBAC5C,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,SAAS,IAAI,eAAe,CAAC,UAAU,CAAC,MAAM,EAAE;oBAC5E,OAAO,CAAC,IAAI,CAAC,CAAC;oBACd,OAAO;iBACV;gBAED,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;gBAErB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,IAAI,EAAE,CAAC;gBAExC,MAAM,qBAAqB,GAAG,IAAI,CAAC,SAAS,CAAC,qBAAqB,CAAC,eAAe,CAAC,eAAe,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;gBAEvH,MAAM,cAAc,GAA4B;oBAC5C,kBAAkB,EAAE,eAAe,CAAC,UAAU,CAAC,SAAS;oBACxD,kBAAkB,EAAE,eAAe,CAAC,UAAU,CAAC,KAAK;oBACpD,iBAAiB,EAAE,qBAAqB,aAArB,qBAAqB,cAArB,qBAAqB,GAAI,SAAS;oBACrD,WAAW,EAAE,GAAG,EAAE;wBACd,OAAO,cAAc,CAAC,iBAAiB,KAAK,IAAI,CAAC;oBACrD,CAAC;iBACJ,CAAC;gBAEF,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,cAAc,CAAC;aAC1C;YACD,OAAO,CAAC,IAAI,CAAC,CAAC;QAClB,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,SAAS,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,IAAI,wBAAwB,CAAC,QAAQ,CAAC,CAAC,CAAC","sourcesContent":["import type { IMaterial, IKHRMaterialsAnisotropy } from \"babylonjs-gltf2interface\";\r\nimport type { IGLTFExporterExtensionV2 } from \"../glTFExporterExtension\";\r\nimport { _Exporter } from \"../glTFExporter\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\n\r\nconst NAME = \"KHR_materials_anisotropy\";\r\n\r\n/**\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_anisotropy implements IGLTFExporterExtensionV2 {\r\n /** Name of this extension */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled */\r\n public enabled = true;\r\n\r\n /** Defines whether this extension is required */\r\n public required = false;\r\n\r\n private _exporter: _Exporter;\r\n\r\n private _wasUsed = false;\r\n\r\n constructor(exporter: _Exporter) {\r\n this._exporter = exporter;\r\n }\r\n\r\n public dispose() {}\r\n\r\n /** @internal */\r\n public get wasUsed() {\r\n return this._wasUsed;\r\n }\r\n\r\n public postExportMaterialAdditionalTextures?(context: string, node: IMaterial, babylonMaterial: Material): BaseTexture[] {\r\n const additionalTextures: BaseTexture[] = [];\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (babylonMaterial.anisotropy.isEnabled && !babylonMaterial.anisotropy.legacy) {\r\n if (babylonMaterial.anisotropy.texture) {\r\n additionalTextures.push(babylonMaterial.anisotropy.texture);\r\n }\r\n return additionalTextures;\r\n }\r\n }\r\n\r\n return [];\r\n }\r\n\r\n public postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial> {\r\n return new Promise((resolve) => {\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (!babylonMaterial.anisotropy.isEnabled || babylonMaterial.anisotropy.legacy) {\r\n resolve(node);\r\n return;\r\n }\r\n\r\n this._wasUsed = true;\r\n\r\n node.extensions = node.extensions || {};\r\n\r\n const anisotropyTextureInfo = this._exporter._glTFMaterialExporter._getTextureInfo(babylonMaterial.anisotropy.texture);\r\n\r\n const anisotropyInfo: IKHRMaterialsAnisotropy = {\r\n anisotropyStrength: babylonMaterial.anisotropy.intensity,\r\n anisotropyRotation: babylonMaterial.anisotropy.angle,\r\n anisotropyTexture: anisotropyTextureInfo ?? undefined,\r\n hasTextures: () => {\r\n return anisotropyInfo.anisotropyTexture !== null;\r\n },\r\n };\r\n\r\n node.extensions[NAME] = anisotropyInfo;\r\n }\r\n resolve(node);\r\n });\r\n }\r\n}\r\n\r\n_Exporter.RegisterExtension(NAME, (exporter) => new KHR_materials_anisotropy(exporter));\r\n"]}
@@ -2,6 +2,7 @@ export * from "./KHR_texture_transform";
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  export * from "./KHR_lights_punctual";
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  export * from "./KHR_materials_clearcoat";
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  export * from "./KHR_materials_iridescence";
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+ export * from "./KHR_materials_anisotropy";
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  export * from "./KHR_materials_sheen";
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  export * from "./KHR_materials_unlit";
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  export * from "./KHR_materials_ior";
@@ -2,6 +2,7 @@ export * from "./KHR_texture_transform.js";
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  export * from "./KHR_lights_punctual.js";
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  export * from "./KHR_materials_clearcoat.js";
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  export * from "./KHR_materials_iridescence.js";
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+ export * from "./KHR_materials_anisotropy.js";
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  export * from "./KHR_materials_sheen.js";
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  export * from "./KHR_materials_unlit.js";
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  export * from "./KHR_materials_ior.js";
@@ -1 +1 @@
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- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../lts/serializers/generated/glTF/2.0/Extensions/index.ts"],"names":[],"mappings":"AAAA,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,wBAAwB,CAAC;AACvC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mCAAmC,CAAC","sourcesContent":["export * from \"./KHR_texture_transform\";\r\nexport * from \"./KHR_lights_punctual\";\r\nexport * from \"./KHR_materials_clearcoat\";\r\nexport * from \"./KHR_materials_iridescence\";\r\nexport * from \"./KHR_materials_sheen\";\r\nexport * from \"./KHR_materials_unlit\";\r\nexport * from \"./KHR_materials_ior\";\r\nexport * from \"./KHR_materials_specular\";\r\nexport * from \"./KHR_materials_volume\";\r\nexport * from \"./KHR_materials_transmission\";\r\nexport * from \"./EXT_mesh_gpu_instancing\";\r\nexport * from \"./KHR_materials_emissive_strength\";\r\n"]}
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+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../lts/serializers/generated/glTF/2.0/Extensions/index.ts"],"names":[],"mappings":"AAAA,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,wBAAwB,CAAC;AACvC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mCAAmC,CAAC","sourcesContent":["export * from \"./KHR_texture_transform\";\r\nexport * from \"./KHR_lights_punctual\";\r\nexport * from \"./KHR_materials_clearcoat\";\r\nexport * from \"./KHR_materials_iridescence\";\r\nexport * from \"./KHR_materials_anisotropy\";\r\nexport * from \"./KHR_materials_sheen\";\r\nexport * from \"./KHR_materials_unlit\";\r\nexport * from \"./KHR_materials_ior\";\r\nexport * from \"./KHR_materials_specular\";\r\nexport * from \"./KHR_materials_volume\";\r\nexport * from \"./KHR_materials_transmission\";\r\nexport * from \"./EXT_mesh_gpu_instancing\";\r\nexport * from \"./KHR_materials_emissive_strength\";\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@babylonjs/serializers",
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- "version": "6.4.1",
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+ "version": "6.5.1",
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  "main": "index.js",
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  "module": "index.js",
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  "types": "index.d.ts",
@@ -18,10 +18,10 @@
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  "postcompile": "build-tools -c add-js-to-es6"
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  },
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  "devDependencies": {
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- "@babylonjs/core": "^6.4.1",
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+ "@babylonjs/core": "^6.5.1",
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  "@dev/build-tools": "^1.0.0",
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  "@lts/serializers": "^1.0.0",
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- "babylonjs-gltf2interface": "^6.4.1",
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+ "babylonjs-gltf2interface": "^6.5.1",
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  "rimraf": "^3.0.2",
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  "typescript": "^4.4.4"
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  },
@@ -13,7 +13,8 @@ export declare class STLExport {
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  * @param isLittleEndian toggle for binary type exporter.
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  * @param doNotBakeTransform toggle if meshes transforms should be baked or not.
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  * @param supportInstancedMeshes toggle to export instanced Meshes. Enabling support for instanced meshes will override doNoBakeTransform as true
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+ * @param exportIndividualMeshes toggle to export each mesh as an independent mesh. By default, all the meshes are combined into one mesh. This property has no effect when exporting in binary format
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  * @returns the STL as UTF8 string
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  */
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- static CreateSTL(meshes: (Mesh | InstancedMesh)[], download?: boolean, fileName?: string, binary?: boolean, isLittleEndian?: boolean, doNotBakeTransform?: boolean, supportInstancedMeshes?: boolean): any;
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+ static CreateSTL(meshes: (Mesh | InstancedMesh)[], download?: boolean, fileName?: string, binary?: boolean, isLittleEndian?: boolean, doNotBakeTransform?: boolean, supportInstancedMeshes?: boolean, exportIndividualMeshes?: boolean): any;
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  }
@@ -15,9 +15,10 @@ export class STLExport {
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  * @param isLittleEndian toggle for binary type exporter.
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  * @param doNotBakeTransform toggle if meshes transforms should be baked or not.
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  * @param supportInstancedMeshes toggle to export instanced Meshes. Enabling support for instanced meshes will override doNoBakeTransform as true
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+ * @param exportIndividualMeshes toggle to export each mesh as an independent mesh. By default, all the meshes are combined into one mesh. This property has no effect when exporting in binary format
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  * @returns the STL as UTF8 string
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  */
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- static CreateSTL(meshes, download = true, fileName = "stlmesh", binary = false, isLittleEndian = true, doNotBakeTransform = false, supportInstancedMeshes = false) {
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+ static CreateSTL(meshes, download = true, fileName = "stlmesh", binary = false, isLittleEndian = true, doNotBakeTransform = false, supportInstancedMeshes = false, exportIndividualMeshes = false) {
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  //Binary support adapted from https://gist.github.com/paulkaplan/6d5f0ab2c7e8fdc68a61
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  const getFaceData = function (indices, vertices, i) {
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  const id = [indices[i] * 3, indices[i + 1] * 3, indices[i + 2] * 3];
@@ -63,7 +64,7 @@ export class STLExport {
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  if (supportInstancedMeshes) {
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  doNotBakeTransform = true;
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  }
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- let data;
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+ let data = "";
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  let faceCount = 0;
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  let offset = 0;
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  if (binary) {
@@ -80,10 +81,15 @@ export class STLExport {
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  offset += 4;
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  }
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  else {
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- data = "solid stlmesh\r\n";
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+ if (!exportIndividualMeshes) {
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+ data = "solid stlmesh\r\n";
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+ }
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  }
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  for (let i = 0; i < meshes.length; i++) {
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  const mesh = meshes[i];
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+ if (!binary && exportIndividualMeshes) {
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+ data += "solid " + mesh.name + "\r\n";
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+ }
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  if (!doNotBakeTransform && mesh instanceof Mesh) {
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  mesh.bakeCurrentTransformIntoVertices();
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  }
@@ -99,17 +105,20 @@ export class STLExport {
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  offset += 2;
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  }
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  else {
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- data += "facet normal " + fd.n.x + " " + fd.n.y + " " + fd.n.z + "\r\n";
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- data += "\touter loop\r\n";
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- data += "\t\tvertex " + fd.v[0].x + " " + fd.v[0].y + " " + fd.v[0].z + "\r\n";
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- data += "\t\tvertex " + fd.v[1].x + " " + fd.v[1].y + " " + fd.v[1].z + "\r\n";
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- data += "\t\tvertex " + fd.v[2].x + " " + fd.v[2].y + " " + fd.v[2].z + "\r\n";
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- data += "\tendloop\r\n";
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- data += "endfacet\r\n";
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+ data += "\tfacet normal " + fd.n.x + " " + fd.n.y + " " + fd.n.z + "\r\n";
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+ data += "\t\touter loop\r\n";
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+ data += "\t\t\tvertex " + fd.v[0].x + " " + fd.v[0].y + " " + fd.v[0].z + "\r\n";
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+ data += "\t\t\tvertex " + fd.v[1].x + " " + fd.v[1].y + " " + fd.v[1].z + "\r\n";
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+ data += "\t\t\tvertex " + fd.v[2].x + " " + fd.v[2].y + " " + fd.v[2].z + "\r\n";
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+ data += "\t\tendloop\r\n";
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+ data += "\tendfacet\r\n";
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  }
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  }
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+ if (!binary && exportIndividualMeshes) {
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+ data += "endsolid " + name + "\r\n";
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+ }
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  }
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- if (!binary) {
121
+ if (!binary && !exportIndividualMeshes) {
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  data += "endsolid stlmesh";
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  }
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  if (download) {
@@ -1 +1 @@
1
- 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{ Mesh } from \"core/Meshes/mesh\";\r\nimport { InstancedMesh } from \"core/Meshes/instancedMesh\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\n\r\n/**\r\n * Class for generating STL data from a Babylon scene.\r\n */\r\nexport class STLExport {\r\n /**\r\n * Exports the geometry of a Mesh array in .STL file format (ASCII)\r\n * @param meshes list defines the mesh to serialize\r\n * @param download triggers the automatic download of the file.\r\n * @param fileName changes the downloads fileName.\r\n * @param binary changes the STL to a binary type.\r\n * @param isLittleEndian toggle for binary type exporter.\r\n * @param doNotBakeTransform toggle if meshes transforms should be baked or not.\r\n * @param supportInstancedMeshes toggle to export instanced Meshes. Enabling support for instanced meshes will override doNoBakeTransform as true\r\n * @returns the STL as UTF8 string\r\n */\r\n public static CreateSTL(\r\n meshes: (Mesh | InstancedMesh)[],\r\n download: boolean = true,\r\n fileName: string = \"stlmesh\",\r\n binary: boolean = false,\r\n isLittleEndian: boolean = true,\r\n doNotBakeTransform: boolean = false,\r\n supportInstancedMeshes: boolean = false\r\n ): any {\r\n //Binary support adapted from https://gist.github.com/paulkaplan/6d5f0ab2c7e8fdc68a61\r\n\r\n const getFaceData = function (indices: any, vertices: any, i: number) {\r\n const id = [indices[i] * 3, indices[i + 1] * 3, indices[i + 2] * 3];\r\n const v = [\r\n new Vector3(vertices[id[0]], vertices[id[0] + 2], vertices[id[0] + 1]),\r\n new Vector3(vertices[id[1]], vertices[id[1] + 2], vertices[id[1] + 1]),\r\n new Vector3(vertices[id[2]], vertices[id[2] + 2], vertices[id[2] + 1]),\r\n ];\r\n const p1p2 = v[0].subtract(v[1]);\r\n const p3p2 = v[2].subtract(v[1]);\r\n const n = Vector3.Cross(p3p2, p1p2).normalize();\r\n\r\n return { v, n };\r\n };\r\n\r\n const writeVector = function (dataview: any, offset: number, vector: Vector3, isLittleEndian: boolean) {\r\n offset = writeFloat(dataview, offset, vector.x, isLittleEndian);\r\n offset = writeFloat(dataview, offset, vector.y, isLittleEndian);\r\n return writeFloat(dataview, offset, vector.z, isLittleEndian);\r\n };\r\n\r\n const writeFloat = function (dataview: any, offset: number, value: number, isLittleEndian: boolean) {\r\n dataview.setFloat32(offset, value, isLittleEndian);\r\n return offset + 4;\r\n };\r\n\r\n const getVerticesData = function (mesh: InstancedMesh | Mesh) {\r\n if (supportInstancedMeshes) {\r\n let sourceMesh = mesh;\r\n if (mesh instanceof InstancedMesh) {\r\n sourceMesh = mesh.sourceMesh;\r\n }\r\n const data = sourceMesh.getVerticesData(VertexBuffer.PositionKind, true, true);\r\n if (!data) return [];\r\n const temp = Vector3.Zero();\r\n let index;\r\n for (index = 0; index < data.length; index += 3) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(data[index], data[index + 1], data[index + 2], mesh.computeWorldMatrix(true), temp).toArray(data, index);\r\n }\r\n return data;\r\n } else {\r\n return mesh.getVerticesData(VertexBuffer.PositionKind) || [];\r\n }\r\n };\r\n\r\n if (supportInstancedMeshes) {\r\n doNotBakeTransform = true;\r\n }\r\n\r\n let data;\r\n\r\n let faceCount = 0;\r\n let offset = 0;\r\n\r\n if (binary) {\r\n for (let i = 0; i < meshes.length; i++) {\r\n const mesh = meshes[i];\r\n const indices = mesh.getIndices();\r\n faceCount += indices ? indices.length / 3 : 0;\r\n }\r\n\r\n const bufferSize = 84 + 50 * faceCount;\r\n const buffer = new ArrayBuffer(bufferSize);\r\n data = new DataView(buffer);\r\n\r\n offset += 80;\r\n data.setUint32(offset, faceCount, isLittleEndian);\r\n offset += 4;\r\n } else {\r\n data = \"solid stlmesh\\r\\n\";\r\n }\r\n\r\n for (let i = 0; i < meshes.length; i++) {\r\n const mesh = meshes[i];\r\n if (!doNotBakeTransform && mesh instanceof Mesh) {\r\n mesh.bakeCurrentTransformIntoVertices();\r\n }\r\n const vertices = getVerticesData(mesh);\r\n const indices = mesh.getIndices() || [];\r\n\r\n for (let i = 0; i < indices.length; i += 3) {\r\n const fd = getFaceData(indices, vertices, i);\r\n\r\n if (binary) {\r\n offset = writeVector(data, offset, fd.n, isLittleEndian);\r\n offset = writeVector(data, offset, fd.v[0], isLittleEndian);\r\n offset = writeVector(data, offset, fd.v[1], isLittleEndian);\r\n offset = writeVector(data, offset, fd.v[2], isLittleEndian);\r\n offset += 2;\r\n } else {\r\n data += \"facet normal \" + fd.n.x + \" \" + fd.n.y + \" \" + fd.n.z + \"\\r\\n\";\r\n data += \"\\touter loop\\r\\n\";\r\n data += \"\\t\\tvertex \" + fd.v[0].x + \" \" + fd.v[0].y + \" \" + fd.v[0].z + \"\\r\\n\";\r\n data += \"\\t\\tvertex \" + fd.v[1].x + \" \" + fd.v[1].y + \" \" + fd.v[1].z + \"\\r\\n\";\r\n data += \"\\t\\tvertex \" + fd.v[2].x + \" \" + fd.v[2].y + \" \" + fd.v[2].z + \"\\r\\n\";\r\n data += \"\\tendloop\\r\\n\";\r\n data += \"endfacet\\r\\n\";\r\n }\r\n }\r\n }\r\n\r\n if (!binary) {\r\n data += \"endsolid stlmesh\";\r\n }\r\n\r\n if (download) {\r\n const a = document.createElement(\"a\");\r\n const blob = new Blob([data], { type: \"application/octet-stream\" });\r\n a.href = window.URL.createObjectURL(blob);\r\n a.download = fileName + \".stl\";\r\n a.click();\r\n }\r\n\r\n return data;\r\n }\r\n}\r\n"]}
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{ Mesh } from \"core/Meshes/mesh\";\r\nimport { InstancedMesh } from \"core/Meshes/instancedMesh\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\n\r\n/**\r\n * Class for generating STL data from a Babylon scene.\r\n */\r\nexport class STLExport {\r\n /**\r\n * Exports the geometry of a Mesh array in .STL file format (ASCII)\r\n * @param meshes list defines the mesh to serialize\r\n * @param download triggers the automatic download of the file.\r\n * @param fileName changes the downloads fileName.\r\n * @param binary changes the STL to a binary type.\r\n * @param isLittleEndian toggle for binary type exporter.\r\n * @param doNotBakeTransform toggle if meshes transforms should be baked or not.\r\n * @param supportInstancedMeshes toggle to export instanced Meshes. Enabling support for instanced meshes will override doNoBakeTransform as true\r\n * @param exportIndividualMeshes toggle to export each mesh as an independent mesh. By default, all the meshes are combined into one mesh. This property has no effect when exporting in binary format\r\n * @returns the STL as UTF8 string\r\n */\r\n public static CreateSTL(\r\n meshes: (Mesh | InstancedMesh)[],\r\n download: boolean = true,\r\n fileName: string = \"stlmesh\",\r\n binary: boolean = false,\r\n isLittleEndian: boolean = true,\r\n doNotBakeTransform: boolean = false,\r\n supportInstancedMeshes: boolean = false,\r\n exportIndividualMeshes: boolean = false\r\n ): any {\r\n //Binary support adapted from https://gist.github.com/paulkaplan/6d5f0ab2c7e8fdc68a61\r\n\r\n const getFaceData = function (indices: any, vertices: any, i: number) {\r\n const id = [indices[i] * 3, indices[i + 1] * 3, indices[i + 2] * 3];\r\n const v = [\r\n new Vector3(vertices[id[0]], vertices[id[0] + 2], vertices[id[0] + 1]),\r\n new Vector3(vertices[id[1]], vertices[id[1] + 2], vertices[id[1] + 1]),\r\n new Vector3(vertices[id[2]], vertices[id[2] + 2], vertices[id[2] + 1]),\r\n ];\r\n const p1p2 = v[0].subtract(v[1]);\r\n const p3p2 = v[2].subtract(v[1]);\r\n const n = Vector3.Cross(p3p2, p1p2).normalize();\r\n\r\n return { v, n };\r\n };\r\n\r\n const writeVector = function (dataview: any, offset: number, vector: Vector3, isLittleEndian: boolean) {\r\n offset = writeFloat(dataview, offset, vector.x, isLittleEndian);\r\n offset = writeFloat(dataview, offset, vector.y, isLittleEndian);\r\n return writeFloat(dataview, offset, vector.z, isLittleEndian);\r\n };\r\n\r\n const writeFloat = function (dataview: any, offset: number, value: number, isLittleEndian: boolean) {\r\n dataview.setFloat32(offset, value, isLittleEndian);\r\n return offset + 4;\r\n };\r\n\r\n const getVerticesData = function (mesh: InstancedMesh | Mesh) {\r\n if (supportInstancedMeshes) {\r\n let sourceMesh = mesh;\r\n if (mesh instanceof InstancedMesh) {\r\n sourceMesh = mesh.sourceMesh;\r\n }\r\n const data = sourceMesh.getVerticesData(VertexBuffer.PositionKind, true, true);\r\n if (!data) return [];\r\n const temp = Vector3.Zero();\r\n let index;\r\n for (index = 0; index < data.length; index += 3) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(data[index], data[index + 1], data[index + 2], mesh.computeWorldMatrix(true), temp).toArray(data, index);\r\n }\r\n return data;\r\n } else {\r\n return mesh.getVerticesData(VertexBuffer.PositionKind) || [];\r\n }\r\n };\r\n\r\n if (supportInstancedMeshes) {\r\n doNotBakeTransform = true;\r\n }\r\n\r\n let data: DataView | string = \"\";\r\n\r\n let faceCount = 0;\r\n let offset = 0;\r\n\r\n if (binary) {\r\n for (let i = 0; i < meshes.length; i++) {\r\n const mesh = meshes[i];\r\n const indices = mesh.getIndices();\r\n faceCount += indices ? indices.length / 3 : 0;\r\n }\r\n\r\n const bufferSize = 84 + 50 * faceCount;\r\n const buffer = new ArrayBuffer(bufferSize);\r\n data = new DataView(buffer);\r\n\r\n offset += 80;\r\n data.setUint32(offset, faceCount, isLittleEndian);\r\n offset += 4;\r\n } else {\r\n if (!exportIndividualMeshes) {\r\n data = \"solid stlmesh\\r\\n\";\r\n }\r\n }\r\n\r\n for (let i = 0; i < meshes.length; i++) {\r\n const mesh = meshes[i];\r\n if (!binary && exportIndividualMeshes) {\r\n data += \"solid \" + mesh.name + \"\\r\\n\";\r\n }\r\n if (!doNotBakeTransform && mesh instanceof Mesh) {\r\n mesh.bakeCurrentTransformIntoVertices();\r\n }\r\n const vertices = getVerticesData(mesh);\r\n const indices = mesh.getIndices() || [];\r\n\r\n for (let i = 0; i < indices.length; i += 3) {\r\n const fd = getFaceData(indices, vertices, i);\r\n\r\n if (binary) {\r\n offset = writeVector(data, offset, fd.n, isLittleEndian);\r\n offset = writeVector(data, offset, fd.v[0], isLittleEndian);\r\n offset = writeVector(data, offset, fd.v[1], isLittleEndian);\r\n offset = writeVector(data, offset, fd.v[2], isLittleEndian);\r\n offset += 2;\r\n } else {\r\n data += \"\\tfacet normal \" + fd.n.x + \" \" + fd.n.y + \" \" + fd.n.z + \"\\r\\n\";\r\n data += \"\\t\\touter loop\\r\\n\";\r\n data += \"\\t\\t\\tvertex \" + fd.v[0].x + \" \" + fd.v[0].y + \" \" + fd.v[0].z + \"\\r\\n\";\r\n data += \"\\t\\t\\tvertex \" + fd.v[1].x + \" \" + fd.v[1].y + \" \" + fd.v[1].z + \"\\r\\n\";\r\n data += \"\\t\\t\\tvertex \" + fd.v[2].x + \" \" + fd.v[2].y + \" \" + fd.v[2].z + \"\\r\\n\";\r\n data += \"\\t\\tendloop\\r\\n\";\r\n data += \"\\tendfacet\\r\\n\";\r\n }\r\n }\r\n if (!binary && exportIndividualMeshes) {\r\n data += \"endsolid \" + name + \"\\r\\n\";\r\n }\r\n }\r\n\r\n if (!binary && !exportIndividualMeshes) {\r\n data += \"endsolid stlmesh\";\r\n }\r\n\r\n if (download) {\r\n const a = document.createElement(\"a\");\r\n const blob = new Blob([data], { type: \"application/octet-stream\" });\r\n a.href = window.URL.createObjectURL(blob);\r\n a.download = fileName + \".stl\";\r\n a.click();\r\n }\r\n\r\n return data;\r\n }\r\n}\r\n"]}