@babylonjs/serializers 5.48.0 → 5.49.0

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@@ -547,18 +547,19 @@ export class _Exporter {
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  const meshMaterial = babylonTransformNode.material;
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  const convertToLinear = meshMaterial ? meshMaterial.getClassName() === "StandardMaterial" : true;
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  const vertexData = stride === 3 ? new Color3() : new Color4();
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+ const useExactSrgbConversions = this._babylonScene.getEngine().useExactSrgbConversions;
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  for (let k = 0, length = meshAttributeArray.length / stride; k < length; ++k) {
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  index = k * stride;
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  if (stride === 3) {
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  Color3.FromArrayToRef(meshAttributeArray, index, vertexData);
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  if (convertToLinear) {
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- vertexData.toLinearSpaceToRef(vertexData);
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+ vertexData.toLinearSpaceToRef(vertexData, useExactSrgbConversions);
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  }
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  }
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  else {
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  Color4.FromArrayToRef(meshAttributeArray, index, vertexData);
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  if (convertToLinear) {
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- vertexData.toLinearSpaceToRef(vertexData);
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+ vertexData.toLinearSpaceToRef(vertexData, useExactSrgbConversions);
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  }
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  }
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  vertexAttributes.push(vertexData.asArray());