@babylonjs/serializers 5.13.2 → 5.14.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -3,7 +3,6 @@ import { AnimationSamplerInterpolation, AnimationChannelTargetPath, AccessorType
3
3
  import type { Node } from "@babylonjs/core/node.js";
4
4
  import type { Nullable } from "@babylonjs/core/types.js";
5
5
  import { Animation } from "@babylonjs/core/Animations/animation.js";
6
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
7
6
  import type { Scene } from "@babylonjs/core/scene.js";
8
7
  import type { _BinaryWriter } from "./glTFExporter";
9
8
  /**
@@ -54,6 +53,12 @@ export interface _IAnimationInfo {
54
53
  * Utility class for generating glTF animation data from BabylonJS.
55
54
  */
56
55
  export declare class _GLTFAnimation {
56
+ /**
57
+ * Determine if a node is transformable - ie has properties it should be part of animation of transformation.
58
+ * @param babylonNode the node to test
59
+ * @returns true if can be animated, false otherwise. False if the parameter is null or undefined.
60
+ */
61
+ private static _IsTransformable;
57
62
  /**
58
63
  * @ignore
59
64
  *
@@ -65,7 +70,7 @@ export declare class _GLTFAnimation {
65
70
  * @param useQuaternion - Specifies if quaternions are used.
66
71
  * @returns nullable IAnimationData
67
72
  */
68
- static _CreateNodeAnimation(babylonTransformNode: TransformNode, animation: Animation, animationChannelTargetPath: AnimationChannelTargetPath, convertToRightHandedSystem: boolean, useQuaternion: boolean, animationSampleRate: number): Nullable<_IAnimationData>;
73
+ static _CreateNodeAnimation(babylonTransformNode: Node, animation: Animation, animationChannelTargetPath: AnimationChannelTargetPath, convertToRightHandedSystem: boolean, useQuaternion: boolean, animationSampleRate: number): Nullable<_IAnimationData>;
69
74
  private static _DeduceAnimationInfo;
70
75
  /**
71
76
  * @ignore
@@ -6,6 +6,8 @@ import { MorphTarget } from "@babylonjs/core/Morph/morphTarget.js";
6
6
  import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
7
7
  import { _GLTFUtilities } from "./glTFUtilities.js";
8
8
  import { AnimationKeyInterpolation } from "@babylonjs/core/Animations/animationKey.js";
9
+ import { Camera } from "@babylonjs/core/Cameras/camera.js";
10
+ import { Light } from "@babylonjs/core/Lights/light.js";
9
11
  /**
10
12
  * @hidden
11
13
  * Enum for handling in tangent and out tangent.
@@ -29,6 +31,14 @@ var _TangentType;
29
31
  var _GLTFAnimation = /** @class */ (function () {
30
32
  function _GLTFAnimation() {
31
33
  }
34
+ /**
35
+ * Determine if a node is transformable - ie has properties it should be part of animation of transformation.
36
+ * @param babylonNode the node to test
37
+ * @returns true if can be animated, false otherwise. False if the parameter is null or undefined.
38
+ */
39
+ _GLTFAnimation._IsTransformable = function (babylonNode) {
40
+ return babylonNode && (babylonNode instanceof TransformNode || babylonNode instanceof Camera || babylonNode instanceof Light);
41
+ };
32
42
  /**
33
43
  * @ignore
34
44
  *
@@ -41,37 +51,39 @@ var _GLTFAnimation = /** @class */ (function () {
41
51
  * @returns nullable IAnimationData
42
52
  */
43
53
  _GLTFAnimation._CreateNodeAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion, animationSampleRate) {
44
- var inputs = [];
45
- var outputs = [];
46
- var keyFrames = animation.getKeys();
47
- var minMaxKeyFrames = _GLTFAnimation._CalculateMinMaxKeyFrames(keyFrames);
48
- var interpolationOrBake = _GLTFAnimation._DeduceInterpolation(keyFrames, animationChannelTargetPath, useQuaternion);
49
- var frameDelta = minMaxKeyFrames.max - minMaxKeyFrames.min;
50
- var interpolation = interpolationOrBake.interpolationType;
51
- var shouldBakeAnimation = interpolationOrBake.shouldBakeAnimation;
52
- if (shouldBakeAnimation) {
53
- _GLTFAnimation._CreateBakedAnimation(babylonTransformNode, animation, animationChannelTargetPath, minMaxKeyFrames.min, minMaxKeyFrames.max, animation.framePerSecond, animationSampleRate, inputs, outputs, minMaxKeyFrames, convertToRightHandedSystem, useQuaternion);
54
- }
55
- else {
56
- if (interpolation === "LINEAR" /* LINEAR */ || interpolation === "STEP" /* STEP */) {
57
- _GLTFAnimation._CreateLinearOrStepAnimation(babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion);
58
- }
59
- else if (interpolation === "CUBICSPLINE" /* CUBICSPLINE */) {
60
- _GLTFAnimation._CreateCubicSplineAnimation(babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion);
54
+ if (this._IsTransformable(babylonTransformNode)) {
55
+ var inputs = [];
56
+ var outputs = [];
57
+ var keyFrames = animation.getKeys();
58
+ var minMaxKeyFrames = _GLTFAnimation._CalculateMinMaxKeyFrames(keyFrames);
59
+ var interpolationOrBake = _GLTFAnimation._DeduceInterpolation(keyFrames, animationChannelTargetPath, useQuaternion);
60
+ var frameDelta = minMaxKeyFrames.max - minMaxKeyFrames.min;
61
+ var interpolation = interpolationOrBake.interpolationType;
62
+ var shouldBakeAnimation = interpolationOrBake.shouldBakeAnimation;
63
+ if (shouldBakeAnimation) {
64
+ _GLTFAnimation._CreateBakedAnimation(babylonTransformNode, animation, animationChannelTargetPath, minMaxKeyFrames.min, minMaxKeyFrames.max, animation.framePerSecond, animationSampleRate, inputs, outputs, minMaxKeyFrames, convertToRightHandedSystem, useQuaternion);
61
65
  }
62
66
  else {
63
- _GLTFAnimation._CreateBakedAnimation(babylonTransformNode, animation, animationChannelTargetPath, minMaxKeyFrames.min, minMaxKeyFrames.max, animation.framePerSecond, animationSampleRate, inputs, outputs, minMaxKeyFrames, convertToRightHandedSystem, useQuaternion);
67
+ if (interpolation === "LINEAR" /* LINEAR */ || interpolation === "STEP" /* STEP */) {
68
+ _GLTFAnimation._CreateLinearOrStepAnimation(babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion);
69
+ }
70
+ else if (interpolation === "CUBICSPLINE" /* CUBICSPLINE */) {
71
+ _GLTFAnimation._CreateCubicSplineAnimation(babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion);
72
+ }
73
+ else {
74
+ _GLTFAnimation._CreateBakedAnimation(babylonTransformNode, animation, animationChannelTargetPath, minMaxKeyFrames.min, minMaxKeyFrames.max, animation.framePerSecond, animationSampleRate, inputs, outputs, minMaxKeyFrames, convertToRightHandedSystem, useQuaternion);
75
+ }
76
+ }
77
+ if (inputs.length && outputs.length) {
78
+ var result = {
79
+ inputs: inputs,
80
+ outputs: outputs,
81
+ samplerInterpolation: interpolation,
82
+ inputsMin: shouldBakeAnimation ? minMaxKeyFrames.min : Tools.FloatRound(minMaxKeyFrames.min / animation.framePerSecond),
83
+ inputsMax: shouldBakeAnimation ? minMaxKeyFrames.max : Tools.FloatRound(minMaxKeyFrames.max / animation.framePerSecond),
84
+ };
85
+ return result;
64
86
  }
65
- }
66
- if (inputs.length && outputs.length) {
67
- var result = {
68
- inputs: inputs,
69
- outputs: outputs,
70
- samplerInterpolation: interpolation,
71
- inputsMin: shouldBakeAnimation ? minMaxKeyFrames.min : Tools.FloatRound(minMaxKeyFrames.min / animation.framePerSecond),
72
- inputsMax: shouldBakeAnimation ? minMaxKeyFrames.max : Tools.FloatRound(minMaxKeyFrames.max / animation.framePerSecond),
73
- };
74
- return result;
75
87
  }
76
88
  return null;
77
89
  };
@@ -133,7 +145,7 @@ var _GLTFAnimation = /** @class */ (function () {
133
145
  */
134
146
  _GLTFAnimation._CreateNodeAnimationFromNodeAnimations = function (babylonNode, runtimeGLTFAnimation, idleGLTFAnimations, nodeMap, nodes, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationSampleRate) {
135
147
  var glTFAnimation;
136
- if (babylonNode instanceof TransformNode) {
148
+ if (_GLTFAnimation._IsTransformable(babylonNode)) {
137
149
  if (babylonNode.animations) {
138
150
  for (var _i = 0, _a = babylonNode.animations; _i < _a.length; _i++) {
139
151
  var animation = _a[_i];
@@ -240,12 +252,14 @@ var _GLTFAnimation = /** @class */ (function () {
240
252
  var targetAnimation = animationGroup.targetedAnimations[i];
241
253
  var target = targetAnimation.target;
242
254
  var animation = targetAnimation.animation;
243
- if (target instanceof TransformNode || (target.length === 1 && target[0] instanceof TransformNode)) {
255
+ if (this_1._IsTransformable(target) || (target.length === 1 && this_1._IsTransformable(target[0]))) {
244
256
  var animationInfo = _GLTFAnimation._DeduceAnimationInfo(targetAnimation.animation);
245
257
  if (animationInfo) {
246
- var babylonTransformNode = target instanceof TransformNode ? target : target[0];
247
- var convertToRightHandedSystem = convertToRightHandedSystemMap[babylonTransformNode.uniqueId];
248
- _GLTFAnimation._AddAnimation("".concat(animation.name), glTFAnimation, babylonTransformNode, animation, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationInfo.useQuaternion, animationSampleRate);
258
+ var babylonTransformNode = this_1._IsTransformable(target) ? target : this_1._IsTransformable(target[0]) ? target[0] : null;
259
+ if (babylonTransformNode) {
260
+ var convertToRightHandedSystem = convertToRightHandedSystemMap[babylonTransformNode.uniqueId];
261
+ _GLTFAnimation._AddAnimation("".concat(animation.name), glTFAnimation, babylonTransformNode, animation, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationInfo.useQuaternion, animationSampleRate);
262
+ }
249
263
  }
250
264
  }
251
265
  else if (target instanceof MorphTarget || (target.length === 1 && target[0] instanceof MorphTarget)) {
@@ -330,6 +344,7 @@ var _GLTFAnimation = /** @class */ (function () {
330
344
  glTFAnimations.push(glTFAnimation);
331
345
  }
332
346
  };
347
+ var this_1 = this;
333
348
  for (var _i = 0, animationGroups_1 = animationGroups; _i < animationGroups_1.length; _i++) {
334
349
  var animationGroup = animationGroups_1[_i];
335
350
  _loop_1(animationGroup);
@@ -524,10 +539,14 @@ var _GLTFAnimation = /** @class */ (function () {
524
539
  var animationType = animation.dataType;
525
540
  var cacheValue;
526
541
  inputs.push(time);
527
- if (typeof value === "number" && babylonTransformNode instanceof TransformNode) {
528
- value = this._ConvertFactorToVector3OrQuaternion(value, babylonTransformNode, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion);
529
- }
530
542
  if (value) {
543
+ if (animationChannelTargetPath === "weights" /* WEIGHTS */) {
544
+ outputs.push([value]);
545
+ return;
546
+ }
547
+ if (typeof value === "number") {
548
+ value = this._ConvertFactorToVector3OrQuaternion(value, babylonTransformNode, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion);
549
+ }
531
550
  if (animationChannelTargetPath === "rotation" /* ROTATION */) {
532
551
  if (useQuaternion) {
533
552
  quaternionCache = value;
@@ -544,9 +563,6 @@ var _GLTFAnimation = /** @class */ (function () {
544
563
  }
545
564
  outputs.push(quaternionCache.asArray());
546
565
  }
547
- else if (animationChannelTargetPath === "weights" /* WEIGHTS */) {
548
- outputs.push([value]);
549
- }
550
566
  else {
551
567
  // scaling and position animation
552
568
  cacheValue = value;
@@ -602,33 +618,32 @@ var _GLTFAnimation = /** @class */ (function () {
602
618
  var basePositionRotationOrScale;
603
619
  if (animationChannelTargetPath === "rotation" /* ROTATION */) {
604
620
  if (useQuaternion) {
605
- if (babylonTransformNode.rotationQuaternion) {
606
- basePositionRotationOrScale = babylonTransformNode.rotationQuaternion.asArray();
607
- if (convertToRightHandedSystem) {
608
- _GLTFUtilities._GetRightHandedQuaternionArrayFromRef(basePositionRotationOrScale);
609
- if (!babylonTransformNode.parent) {
610
- basePositionRotationOrScale = Quaternion.FromArray([0, 1, 0, 0]).multiply(Quaternion.FromArray(basePositionRotationOrScale)).asArray();
611
- }
621
+ var q = babylonTransformNode.rotationQuaternion;
622
+ basePositionRotationOrScale = (q !== null && q !== void 0 ? q : Quaternion.Identity()).asArray();
623
+ if (convertToRightHandedSystem) {
624
+ _GLTFUtilities._GetRightHandedQuaternionArrayFromRef(basePositionRotationOrScale);
625
+ if (!babylonTransformNode.parent) {
626
+ basePositionRotationOrScale = Quaternion.FromArray([0, 1, 0, 0]).multiply(Quaternion.FromArray(basePositionRotationOrScale)).asArray();
612
627
  }
613
628
  }
614
- else {
615
- basePositionRotationOrScale = Quaternion.Identity().asArray();
616
- }
617
629
  }
618
630
  else {
619
- basePositionRotationOrScale = babylonTransformNode.rotation.asArray();
631
+ var r = babylonTransformNode.rotation;
632
+ basePositionRotationOrScale = (r !== null && r !== void 0 ? r : Vector3.Zero()).asArray();
620
633
  _GLTFUtilities._GetRightHandedNormalArray3FromRef(basePositionRotationOrScale);
621
634
  }
622
635
  }
623
636
  else if (animationChannelTargetPath === "translation" /* TRANSLATION */) {
624
- basePositionRotationOrScale = babylonTransformNode.position.asArray();
637
+ var p = babylonTransformNode.position;
638
+ basePositionRotationOrScale = (p !== null && p !== void 0 ? p : Vector3.Zero()).asArray();
625
639
  if (convertToRightHandedSystem) {
626
640
  _GLTFUtilities._GetRightHandedPositionArray3FromRef(basePositionRotationOrScale);
627
641
  }
628
642
  }
629
643
  else {
630
644
  // scale
631
- basePositionRotationOrScale = babylonTransformNode.scaling.asArray();
645
+ var s = babylonTransformNode.scaling;
646
+ basePositionRotationOrScale = (s !== null && s !== void 0 ? s : Vector3.One()).asArray();
632
647
  }
633
648
  return basePositionRotationOrScale;
634
649
  };
@@ -1 +1 @@
1
- {"version":3,"file":"glTFAnimation.js","sourceRoot":"","sources":["../../../../../../lts/serializers/generated/glTF/2.0/glTFAnimation.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,6CAA+B;AAC7D,OAAO,EAAE,KAAK,EAAE,sCAAwB;AACxC,OAAO,EAAE,SAAS,EAAE,gDAAkC;AACtD,OAAO,EAAE,aAAa,EAAE,gDAAkC;AAE1D,OAAO,EAAE,WAAW,EAAE,6CAA+B;AACrD,OAAO,EAAE,IAAI,EAAE,uCAAyB;AAGxC,OAAO,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAEjD,OAAO,EAAE,yBAAyB,EAAE,mDAAqC;AAiDzE;;;GAGG;AACH,gEAAgE;AAChE,IAAK,YASJ;AATD,WAAK,YAAY;IACb;;OAEG;IACH,yDAAS,CAAA;IACT;;OAEG;IACH,2DAAU,CAAA;AACd,CAAC,EATI,YAAY,KAAZ,YAAY,QAShB;AACD;;;GAGG;AACH;IAAA;IAunCA,CAAC;IAtnCG;;;;;;;;;;OAUG;IACW,mCAAoB,GAAlC,UACI,oBAAmC,EACnC,SAAoB,EACpB,0BAAsD,EACtD,0BAAmC,EACnC,aAAsB,EACtB,mBAA2B;QAE3B,IAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,IAAM,OAAO,GAAe,EAAE,CAAC;QAC/B,IAAM,SAAS,GAAG,SAAS,CAAC,OAAO,EAAE,CAAC;QACtC,IAAM,eAAe,GAAG,cAAc,CAAC,yBAAyB,CAAC,SAAS,CAAC,CAAC;QAC5E,IAAM,mBAAmB,GAAG,cAAc,CAAC,oBAAoB,CAAC,SAAS,EAAE,0BAA0B,EAAE,aAAa,CAAC,CAAC;QACtH,IAAM,UAAU,GAAG,eAAe,CAAC,GAAG,GAAG,eAAe,CAAC,GAAG,CAAC;QAE7D,IAAM,aAAa,GAAG,mBAAmB,CAAC,iBAAiB,CAAC;QAC5D,IAAM,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QAEpE,IAAI,mBAAmB,EAAE;YACrB,cAAc,CAAC,qBAAqB,CAChC,oBAAoB,EACpB,SAAS,EACT,0BAA0B,EAC1B,eAAe,CAAC,GAAG,EACnB,eAAe,CAAC,GAAG,EACnB,SAAS,CAAC,cAAc,EACxB,mBAAmB,EACnB,MAAM,EACN,OAAO,EACP,eAAe,EACf,0BAA0B,EAC1B,aAAa,CAChB,CAAC;SACL;aAAM;YACH,IAAI,aAAa,0BAAyC,IAAI,aAAa,sBAAuC,EAAE;gBAChH,cAAc,CAAC,4BAA4B,CACvC,oBAAoB,EACpB,SAAS,EACT,0BAA0B,EAC1B,UAAU,EACV,MAAM,EACN,OAAO,EACP,0BAA0B,EAC1B,aAAa,CAChB,CAAC;aACL;iBAAM,IAAI,aAAa,oCAA8C,EAAE;gBACpE,cAAc,CAAC,2BAA2B,CACtC,oBAAoB,EACpB,SAAS,EACT,0BAA0B,EAC1B,UAAU,EACV,MAAM,EACN,OAAO,EACP,0BAA0B,EAC1B,aAAa,CAChB,CAAC;aACL;iBAAM;gBACH,cAAc,CAAC,qBAAqB,CAChC,oBAAoB,EACpB,SAAS,EACT,0BAA0B,EAC1B,eAAe,CAAC,GAAG,EACnB,eAAe,CAAC,GAAG,EACnB,SAAS,CAAC,cAAc,EACxB,mBAAmB,EACnB,MAAM,EACN,OAAO,EACP,eAAe,EACf,0BAA0B,EAC1B,aAAa,CAChB,CAAC;aACL;SACJ;QAED,IAAI,MAAM,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,EAAE;YACjC,IAAM,MAAM,GAAoB;gBAC5B,MAAM,EAAE,MAAM;gBACd,OAAO,EAAE,OAAO;gBAChB,oBAAoB,EAAE,aAAa;gBACnC,SAAS,EAAE,mBAAmB,CAAC,CAAC,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,CAAC,GAAG,GAAG,SAAS,CAAC,cAAc,CAAC;gBACvH,SAAS,EAAE,mBAAmB,CAAC,CAAC,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,CAAC,GAAG,GAAG,SAAS,CAAC,cAAc,CAAC;aAC1H,CAAC;YAEF,OAAO,MAAM,CAAC;SACjB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEc,mCAAoB,GAAnC,UAAoC,SAAoB;QACpD,IAAI,0BAA0B,GAAyC,IAAI,CAAC;QAC5E,IAAI,gBAAgB,oBAAoB,CAAC;QACzC,IAAI,aAAa,GAAY,KAAK,CAAC;QACnC,IAAM,QAAQ,GAAG,SAAS,CAAC,cAAc,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QACrD,QAAQ,QAAQ,CAAC,CAAC,CAAC,EAAE;YACjB,KAAK,SAAS,CAAC,CAAC;gBACZ,0BAA0B,sBAAmC,CAAC;gBAC9D,MAAM;aACT;YACD,KAAK,UAAU,CAAC,CAAC;gBACb,0BAA0B,kCAAyC,CAAC;gBACpE,MAAM;aACT;YACD,KAAK,UAAU,CAAC,CAAC;gBACb,gBAAgB,oBAAoB,CAAC;gBACrC,0BAA0B,4BAAsC,CAAC;gBACjE,MAAM;aACT;YACD,KAAK,oBAAoB,CAAC,CAAC;gBACvB,gBAAgB,oBAAoB,CAAC;gBACrC,aAAa,GAAG,IAAI,CAAC;gBACrB,0BAA0B,4BAAsC,CAAC;gBACjE,MAAM;aACT;YACD,KAAK,WAAW,CAAC,CAAC;gBACd,gBAAgB,wBAAsB,CAAC;gBACvC,0BAA0B,0BAAqC,CAAC;gBAChE,MAAM;aACT;YACD,OAAO,CAAC,CAAC;gBACL,KAAK,CAAC,KAAK,CAAC,0CAAmC,QAAQ,CAAC,CAAC,CAAC,CAAE,CAAC,CAAC;aACjE;SACJ;QACD,IAAI,0BAA0B,EAAE;YAC5B,OAAO,EAAE,0BAA0B,EAAE,0BAA0B,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,aAAa,EAAE,aAAa,EAAE,CAAC;SACvI;aAAM;YACH,KAAK,CAAC,KAAK,CAAC,uEAAuE,CAAC,CAAC;SACxF;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;;;;;;;OAaG;IACW,qDAAsC,GAApD,UACI,WAAiB,EACjB,oBAAgC,EAChC,kBAAgC,EAChC,OAAkC,EAClC,KAAc,EACd,YAA2B,EAC3B,WAA0B,EAC1B,SAAsB,EACtB,0BAAmC,EACnC,mBAA2B;QAE3B,IAAI,aAAyB,CAAC;QAC9B,IAAI,WAAW,YAAY,aAAa,EAAE;YACtC,IAAI,WAAW,CAAC,UAAU,EAAE;gBACxB,KAAwB,UAAsB,EAAtB,KAAA,WAAW,CAAC,UAAU,EAAtB,cAAsB,EAAtB,IAAsB,EAAE;oBAA3C,IAAM,SAAS,SAAA;oBAChB,IAAM,aAAa,GAAG,cAAc,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;oBACrE,IAAI,aAAa,EAAE;wBACf,aAAa,GAAG;4BACZ,IAAI,EAAE,SAAS,CAAC,IAAI;4BACpB,QAAQ,EAAE,EAAE;4BACZ,QAAQ,EAAE,EAAE;yBACf,CAAC;wBACF,cAAc,CAAC,aAAa,CACxB,UAAG,SAAS,CAAC,IAAI,CAAE,EACnB,SAAS,CAAC,2BAA2B,CAAC,CAAC,CAAC,oBAAoB,CAAC,CAAC,CAAC,aAAa,EAC5E,WAAW,EACX,SAAS,EACT,aAAa,CAAC,gBAAgB,EAC9B,aAAa,CAAC,0BAA0B,EACxC,OAAO,EACP,YAAY,EACZ,WAAW,EACX,SAAS,EACT,0BAA0B,EAC1B,aAAa,CAAC,aAAa,EAC3B,mBAAmB,CACtB,CAAC;wBACF,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,EAAE;4BAChE,kBAAkB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;yBAC1C;qBACJ;iBACJ;aACJ;SACJ;IACL,CAAC;IAED;;;;;;;;;;;;;OAaG;IACW,mEAAoD,GAAlE,UACI,WAAiB,EACjB,oBAAgC,EAChC,kBAAgC,EAChC,OAAkC,EAClC,KAAc,EACd,YAA2B,EAC3B,WAA0B,EAC1B,SAAsB,EACtB,0BAAmC,EACnC,mBAA2B;QAE3B,IAAI,aAAyB,CAAC;QAC9B,IAAI,WAAW,YAAY,IAAI,EAAE;YAC7B,IAAM,kBAAkB,GAAG,WAAW,CAAC,kBAAkB,CAAC;YAC1D,IAAI,kBAAkB,EAAE;gBACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,kBAAkB,CAAC,UAAU,EAAE,EAAE,CAAC,EAAE;oBACpD,IAAM,WAAW,GAAG,kBAAkB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oBACpD,KAAwB,UAAsB,EAAtB,KAAA,WAAW,CAAC,UAAU,EAAtB,cAAsB,EAAtB,IAAsB,EAAE;wBAA3C,IAAM,SAAS,SAAA;wBAChB,IAAM,iBAAiB,GAAG,IAAI,SAAS,CACnC,UAAG,SAAS,CAAC,IAAI,CAAE,EACnB,WAAW,EACX,SAAS,CAAC,cAAc,EACxB,SAAS,CAAC,QAAQ,EAClB,SAAS,CAAC,QAAQ,EAClB,SAAS,CAAC,cAAc,CAC3B,CAAC;wBACF,IAAM,qBAAqB,GAAoB,EAAE,CAAC;wBAClD,IAAM,aAAa,GAAG,SAAS,CAAC,OAAO,EAAE,CAAC;wBAE1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;4BAC3C,IAAM,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;4BACtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,kBAAkB,CAAC,UAAU,EAAE,EAAE,CAAC,EAAE;gCACpD,IAAI,CAAC,IAAI,CAAC,EAAE;oCACR,qBAAqB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;iCAC5C;qCAAM;oCACH,qBAAqB,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,YAAY,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC;iCACvE;6BACJ;yBACJ;wBACD,iBAAiB,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;wBACjD,IAAM,aAAa,GAAG,cAAc,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;wBAC7E,IAAI,aAAa,EAAE;4BACf,aAAa,GAAG;gCACZ,IAAI,EAAE,iBAAiB,CAAC,IAAI;gCAC5B,QAAQ,EAAE,EAAE;gCACZ,QAAQ,EAAE,EAAE;6BACf,CAAC;4BACF,cAAc,CAAC,aAAa,CACxB,SAAS,CAAC,IAAI,EACd,SAAS,CAAC,2BAA2B,CAAC,CAAC,CAAC,oBAAoB,CAAC,CAAC,CAAC,aAAa,EAC5E,WAAW,EACX,iBAAiB,EACjB,aAAa,CAAC,gBAAgB,EAC9B,aAAa,CAAC,0BAA0B,EACxC,OAAO,EACP,YAAY,EACZ,WAAW,EACX,SAAS,EACT,0BAA0B,EAC1B,aAAa,CAAC,aAAa,EAC3B,mBAAmB,EACnB,kBAAkB,CAAC,UAAU,CAChC,CAAC;4BACF,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,EAAE;gCAChE,kBAAkB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;6BAC1C;yBACJ;qBACJ;iBACJ;aACJ;SACJ;IACL,CAAC;IAED;;;;;;;;;;;;OAYG;IACW,8DAA+C,GAA7D,UACI,YAAmB,EACnB,cAA4B,EAC5B,OAAkC,EAClC,KAAc,EACd,YAA2B,EAC3B,WAA0B,EAC1B,SAAsB,EACtB,6BAA4D,EAC5D,mBAA2B;;QAE3B,IAAI,aAAyB,CAAC;QAC9B,IAAI,YAAY,CAAC,eAAe,EAAE;YAC9B,IAAM,eAAe,GAAG,YAAY,CAAC,eAAe,CAAC;oCAC1C,cAAc;gBACrB,IAAM,eAAe,GAA2C,IAAI,GAAG,EAAE,CAAC;gBAC1E,IAAM,gBAAgB,GAAyB,IAAI,GAAG,EAAE,CAAC;gBACzD,IAAM,oBAAoB,GAAc,IAAI,GAAG,EAAE,CAAC;gBAClD,IAAM,uBAAuB,GAAG,cAAc,CAAC,EAAE,GAAG,cAAc,CAAC,IAAI,CAAC;gBACxE,aAAa,GAAG;oBACZ,IAAI,EAAE,cAAc,CAAC,IAAI;oBACzB,QAAQ,EAAE,EAAE;oBACZ,QAAQ,EAAE,EAAE;iBACf,CAAC;wCACO,CAAC;oBACN,IAAM,eAAe,GAAG,cAAc,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;oBAC7D,IAAM,MAAM,GAAG,eAAe,CAAC,MAAM,CAAC;oBACtC,IAAM,SAAS,GAAG,eAAe,CAAC,SAAS,CAAC;oBAC5C,IAAI,MAAM,YAAY,aAAa,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,YAAY,aAAa,CAAC,EAAE;wBAChG,IAAM,aAAa,GAAG,cAAc,CAAC,oBAAoB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;wBACrF,IAAI,aAAa,EAAE;4BACf,IAAM,oBAAoB,GAAG,MAAM,YAAY,aAAa,CAAC,CAAC,CAAE,MAAwB,CAAC,CAAC,CAAE,MAAM,CAAC,CAAC,CAAmB,CAAC;4BACxH,IAAM,0BAA0B,GAAG,6BAA6B,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;4BAChG,cAAc,CAAC,aAAa,CACxB,UAAG,SAAS,CAAC,IAAI,CAAE,EACnB,aAAa,EACb,oBAAoB,EACpB,SAAS,EACT,aAAa,CAAC,gBAAgB,EAC9B,aAAa,CAAC,0BAA0B,EACxC,OAAO,EACP,YAAY,EACZ,WAAW,EACX,SAAS,EACT,0BAA0B,EAC1B,aAAa,CAAC,aAAa,EAC3B,mBAAmB,CACtB,CAAC;yBACL;qBACJ;yBAAM,IAAI,MAAM,YAAY,WAAW,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,YAAY,WAAW,CAAC,EAAE;wBACnG,IAAM,aAAa,GAAG,cAAc,CAAC,oBAAoB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;wBACrF,IAAI,aAAa,EAAE;4BACf,IAAM,oBAAkB,GAAG,MAAM,YAAY,WAAW,CAAC,CAAC,CAAE,MAAsB,CAAC,CAAC,CAAE,MAAM,CAAC,CAAC,CAAiB,CAAC;4BAChH,IAAI,oBAAkB,EAAE;gCACpB,IAAM,2BAAyB,GAAG,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAC,kBAAkB;oCACvF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,kBAAkB,CAAC,UAAU,EAAE,EAAE,CAAC,EAAE;wCACpD,IAAI,kBAAkB,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,oBAAkB,EAAE;4CACxD,OAAO,IAAI,CAAC;yCACf;qCACJ;oCACD,OAAO,KAAK,CAAC;gCACjB,CAAC,CAAC,CAAC;gCACH,IAAI,2BAAyB,EAAE;oCAC3B,IAAM,WAAW,GAAG,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,UAAC,IAAI;wCAC9C,OAAQ,IAAa,CAAC,kBAAkB,KAAK,2BAAyB,CAAC;oCAC3E,CAAC,CAAS,CAAC;oCACX,IAAI,WAAW,EAAE;wCACb,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,WAAW,CAAC,EAAE;4CACnC,eAAe,CAAC,GAAG,CAAC,WAAW,EAAE,IAAI,GAAG,EAAE,CAAC,CAAC;yCAC/C;wCACD,MAAA,eAAe,CAAC,GAAG,CAAC,WAAW,CAAC,0CAAE,GAAG,CAAC,oBAAkB,EAAE,SAAS,CAAC,CAAC;wCACrE,oBAAoB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;wCACtC,gBAAgB,CAAC,GAAG,CAAC,WAAW,EAAE,SAAS,CAAC,CAAC;qCAChD;iCACJ;6BACJ;yBACJ;qBACJ;;gBArDL,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,kBAAkB,CAAC,MAAM,EAAE,EAAE,CAAC;4BAAxD,CAAC;iBAsDT;gBACD,oBAAoB,CAAC,OAAO,CAAC,UAAC,IAAI;oBAC9B,IAAM,kBAAkB,GAAG,IAAI,CAAC,kBAAmB,CAAC;oBACpD,IAAI,sBAAsB,GAAwB,IAAI,CAAC;oBACvD,IAAM,aAAa,GAAoB,EAAE,CAAC;oBAC1C,IAAM,eAAe,GAAG,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC;oBACpD,IAAM,mBAAmB,GAAG,eAAe,CAAC,OAAO,EAAE,CAAC;oBACtD,IAAM,gBAAgB,GAAG,mBAAmB,CAAC,MAAM,CAAC;oBACpD;;;;;;;;sBAQE;oBACF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,EAAE,EAAE,CAAC,EAAE;wBACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,kBAAkB,CAAC,UAAU,EAAE,EAAE,CAAC,EAAE;4BACpD,IAAM,WAAW,GAAG,kBAAkB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;4BACpD,IAAM,uBAAuB,GAAG,eAAe,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;4BAC1D,IAAI,uBAAuB,EAAE;gCACzB,IAAM,oBAAoB,GAAG,uBAAuB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;gCACtE,IAAI,oBAAoB,EAAE;oCACtB,IAAI,CAAC,sBAAsB,EAAE;wCACzB,sBAAsB,GAAG,IAAI,SAAS,CAClC,UAAG,cAAc,CAAC,IAAI,cAAI,IAAI,CAAC,IAAI,0BAAuB,EAC1D,WAAW,EACX,oBAAoB,CAAC,cAAc,EACnC,SAAS,CAAC,mBAAmB,EAC7B,oBAAoB,CAAC,QAAQ,EAC7B,oBAAoB,CAAC,cAAc,CACtC,CAAC;qCACL;oCACD,aAAa,CAAC,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;iCACzD;qCAAM;oCACH,aAAa,CAAC,IAAI,CAAC;wCACf,KAAK,EAAE,cAAc,CAAC,IAAI,GAAG,CAAC,uBAAuB,GAAG,gBAAgB,CAAC,GAAG,CAAC;wCAC7E,KAAK,EAAE,WAAW,CAAC,SAAS;wCAC5B,SAAS,EAAE,mBAAmB,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS;wCAC3D,UAAU,EAAE,mBAAmB,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS;qCAChE,CAAC,CAAC;iCACN;6BACJ;yBACJ;qBACJ;oBACD,sBAAuB,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC;oBAC/C,IAAM,aAAa,GAAG,cAAc,CAAC,oBAAoB,CAAC,sBAAuB,CAAC,CAAC;oBACnF,IAAI,aAAa,EAAE;wBACf,cAAc,CAAC,aAAa,CACxB,UAAG,cAAc,CAAC,IAAI,cAAI,IAAI,CAAC,IAAI,0BAAuB,EAC1D,aAAa,EACb,IAAI,EACJ,sBAAuB,EACvB,aAAa,CAAC,gBAAgB,EAC9B,aAAa,CAAC,0BAA0B,EACxC,OAAO,EACP,YAAY,EACZ,WAAW,EACX,SAAS,EACT,KAAK,EACL,aAAa,CAAC,aAAa,EAC3B,mBAAmB,EACnB,kBAAkB,aAAlB,kBAAkB,uBAAlB,kBAAkB,CAAE,UAAU,CACjC,CAAC;qBACL;gBACL,CAAC,CAAC,CAAC;gBACH,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,EAAE;oBAChE,cAAc,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;iBACtC;;YArIL,KAA6B,UAAe,EAAf,mCAAe,EAAf,6BAAe,EAAf,IAAe;gBAAvC,IAAM,cAAc,wBAAA;wBAAd,cAAc;aAsIxB;SACJ;IACL,CAAC;IAEc,4BAAa,GAA5B,UACI,IAAY,EACZ,aAAyB,EACzB,oBAAmC,EACnC,SAAoB,EACpB,gBAA8B,EAC9B,0BAAsD,EACtD,OAAkC,EAClC,YAA2B,EAC3B,WAA0B,EAC1B,SAAsB,EACtB,0BAAmC,EACnC,aAAsB,EACtB,mBAA2B,EAC3B,sBAA+B;QAE/B,IAAM,aAAa,GAAG,cAAc,CAAC,oBAAoB,CACrD,oBAAoB,EACpB,SAAS,EACT,0BAA0B,EAC1B,0BAA0B,EAC1B,aAAa,EACb,mBAAmB,CACtB,CAAC;QACF,IAAI,UAAuB,CAAC;QAC5B,IAAI,QAAmB,CAAC;QACxB,IAAI,qBAA6B,CAAC;QAClC,IAAI,iBAAyB,CAAC;QAC9B,IAAI,YAAoB,CAAC;QACzB,IAAI,gBAAmC,CAAC;QACxC,IAAI,gBAAmC,CAAC;QAExC,IAAI,aAAa,EAAE;YACf;;;;eAIG;YACH,IAAI,sBAAsB,EAAE;gBACxB,IAAI,KAAK,GAAG,CAAC,CAAC;gBACd,IAAI,YAAY,GAAW,CAAC,CAAC;gBAC7B,IAAM,SAAS,GAAa,EAAE,CAAC;gBAC/B,OAAO,aAAa,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;oBACpC,YAAY,GAAG,aAAa,CAAC,MAAM,CAAC,KAAK,EAAG,CAAC;oBAC7C,IAAI,KAAK,GAAG,sBAAsB,IAAI,CAAC,EAAE;wBACrC,SAAS,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;qBAChC;oBACD,KAAK,EAAE,CAAC;iBACX;gBACD,aAAa,CAAC,MAAM,GAAG,SAAS,CAAC;aACpC;YAED,IAAM,SAAS,GAAG,OAAO,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAEzD,mDAAmD;YACnD,IAAI,UAAU,GAAG,aAAa,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;YACjD,UAAU,GAAG,cAAc,CAAC,iBAAiB,CAAC,CAAC,EAAE,YAAY,CAAC,aAAa,EAAE,EAAE,UAAU,EAAE,SAAS,EAAE,UAAG,IAAI,yBAAsB,CAAC,CAAC;YACrI,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAC7B,aAAa,CAAC,MAAM,CAAC,OAAO,CAAC,UAAU,KAAK;gBACxC,YAAY,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YACnC,CAAC,CAAC,CAAC;YAEH,QAAQ,GAAG,cAAc,CAAC,eAAe,CACrC,WAAW,CAAC,MAAM,GAAG,CAAC,EACtB,UAAG,IAAI,gBAAa,2CAGpB,aAAa,CAAC,MAAM,CAAC,MAAM,EAC3B,IAAI,EACJ,CAAC,aAAa,CAAC,SAAS,CAAC,EACzB,CAAC,aAAa,CAAC,SAAS,CAAC,CAC5B,CAAC;YACF,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACzB,qBAAqB,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;YAE7C,mDAAmD;YACnD,YAAY,GAAG,aAAa,CAAC,OAAO,CAAC,MAAM,CAAC;YAC5C,UAAU,GAAG,cAAc,CAAC,4BAA4B,CAAC,gBAAgB,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,OAAO,CAAC,MAAM,CAAC;YAE9G,gCAAgC;YAChC,UAAU,GAAG,cAAc,CAAC,iBAAiB,CAAC,CAAC,EAAE,YAAY,CAAC,aAAa,EAAE,EAAE,UAAU,EAAE,SAAS,EAAE,UAAG,IAAI,gBAAa,CAAC,CAAC;YAC5H,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAE7B,aAAa,CAAC,OAAO,CAAC,OAAO,CAAC,UAAU,MAAM;gBAC1C,MAAM,CAAC,OAAO,CAAC,UAAU,KAAK;oBAC1B,YAAY,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;gBACnC,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,CAAC;YAEH,QAAQ,GAAG,cAAc,CAAC,eAAe,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE,UAAG,IAAI,WAAQ,EAAE,gBAAgB,oBAA+B,YAAY,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;YAClK,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACzB,iBAAiB,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;YAEzC,iBAAiB;YACjB,gBAAgB,GAAG;gBACf,aAAa,EAAE,aAAa,CAAC,oBAAoB;gBACjD,KAAK,EAAE,qBAAqB;gBAC5B,MAAM,EAAE,iBAAiB;aAC5B,CAAC;YACF,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAE9C,iBAAiB;YACjB,gBAAgB,GAAG;gBACf,OAAO,EAAE,aAAa,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC;gBAC1C,MAAM,EAAE;oBACJ,IAAI,EAAE,SAAS;oBACf,IAAI,EAAE,0BAA0B;iBACnC;aACJ,CAAC;YACF,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SACjD;IACL,CAAC;IAED;;;;;;;;;;;;;;;;OAgBG;IACY,oCAAqB,GAApC,UACI,oBAAmC,EACnC,SAAoB,EACpB,0BAAsD,EACtD,QAAgB,EAChB,QAAgB,EAChB,GAAW,EACX,UAAkB,EAClB,MAAgB,EAChB,OAAmB,EACnB,YAA0C,EAC1C,0BAAmC,EACnC,aAAsB;QAEtB,IAAI,KAAoC,CAAC;QACzC,IAAM,eAAe,GAAe,UAAU,CAAC,QAAQ,EAAE,CAAC;QAC1D,IAAI,YAAY,GAAqB,IAAI,CAAC;QAC1C,IAAI,IAAY,CAAC;QACjB,IAAI,YAAY,GAAqB,IAAI,CAAC;QAC1C,IAAI,YAAY,GAA4B,IAAI,CAAC;QACjD,IAAI,YAAY,GAA4B,IAAI,CAAC;QACjD,IAAI,YAAY,GAA4B,IAAI,CAAC;QACjD,IAAI,QAAQ,GAAqB,IAAI,CAAC;QACtC,YAAY,CAAC,GAAG,GAAG,KAAK,CAAC,UAAU,CAAC,QAAQ,GAAG,GAAG,CAAC,CAAC;QAEpD,IAAM,SAAS,GAAG,SAAS,CAAC,OAAO,EAAE,CAAC;QAEtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,QAAM,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,QAAM,EAAE,EAAE,CAAC,EAAE;YACxD,QAAQ,GAAG,IAAI,CAAC;YAChB,YAAY,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,CAAC,GAAG,CAAC,GAAG,QAAM,EAAE;gBAChB,YAAY,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAChC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,MAAM,IAAI,YAAY,CAAC,KAAK,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,IAAI,YAAY,CAAC,KAAK,KAAK,YAAY,CAAC,KAAK,EAAE;oBAC3H,IAAI,CAAC,KAAK,CAAC,EAAE;wBACT,gCAAgC;wBAChC,QAAQ,GAAG,YAAY,CAAC,KAAK,CAAC;qBACjC;yBAAM;wBACH,SAAS;qBACZ;iBACJ;qBAAM;oBACH,QAAQ,GAAG,YAAY,CAAC,KAAK,CAAC;iBACjC;aACJ;iBAAM;gBACH,wBAAwB;gBACxB,YAAY,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAChC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,MAAM,IAAI,YAAY,CAAC,KAAK,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,IAAI,YAAY,CAAC,KAAK,KAAK,YAAY,CAAC,KAAK,EAAE;oBAC3H,SAAS;iBACZ;qBAAM;oBACH,QAAQ,GAAG,QAAQ,CAAC;iBACvB;aACJ;YACD,IAAI,QAAQ,EAAE;gBACV,KAAK,IAAI,CAAC,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC,IAAI,QAAQ,EAAE,CAAC,IAAI,UAAU,EAAE;oBAC7D,IAAI,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;oBACjC,IAAI,IAAI,KAAK,YAAY,EAAE;wBACvB,SAAS;qBACZ;oBACD,YAAY,GAAG,IAAI,CAAC;oBACpB,YAAY,GAAG,IAAI,CAAC;oBACpB,IAAM,KAAK,GAAG;wBACV,GAAG,EAAE,CAAC;wBACN,WAAW,EAAE,CAAC;wBACd,QAAQ,EAAE,SAAS,CAAC,QAAQ;qBAC/B,CAAC;oBACF,KAAK,GAAG,SAAS,CAAC,YAAY,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;oBAEzC,cAAc,CAAC,qBAAqB,CAChC,oBAAoB,EACpB,KAAK,EACL,IAAI,EACJ,SAAS,EACT,0BAA0B,EAC1B,eAAe,EACf,MAAM,EACN,OAAO,EACP,0BAA0B,EAC1B,aAAa,CAChB,CAAC;iBACL;aACJ;SACJ;QACD,IAAI,YAAY,EAAE;YACd,YAAY,CAAC,GAAG,GAAG,YAAY,CAAC;SACnC;IACL,CAAC;IAEc,kDAAmC,GAAlD,UACI,MAAc,EACd,oBAAmC,EACnC,SAAoB,EACpB,aAAqB,EACrB,0BAAsD,EACtD,0BAAmC,EACnC,aAAsB;QAEtB,IAAI,QAAkB,CAAC;QACvB,IAAI,aAAqB,CAAC;QAC1B,IAAI,KAAK,GAAmC,IAAI,CAAC;QACjD,IAAM,2BAA2B,GAAG,cAAc,CAAC,+BAA+B,CAC9E,oBAAoB,EACpB,0BAA0B,EAC1B,0BAA0B,EAC1B,aAAa,CAChB,CAAC;QACF,IAAI,aAAa,KAAK,SAAS,CAAC,mBAAmB,EAAE;YACjD,qHAAqH;YACrH,QAAQ,GAAG,SAAS,CAAC,cAAc,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YAC/C,aAAa,GAAG,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,uBAAuB;YACpE,KAAK,GAAG,aAAa,CAAC,CAAC,CAAC,UAAU,CAAC,SAAS,CAAC,2BAA2B,CAAC,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,2BAA2B,CAAC,CAAC;YAEvI,QAAQ,aAAa,EAAE;gBACnB,KAAK,GAAG,CAAC,CAAC;oBACN,KAAK,CAAC,aAAa,CAAC,GAAG,0BAA0B,IAAI,aAAa,IAAI,0BAA0B,wBAAqC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC;oBACzJ,MAAM;iBACT;gBACD,KAAK,GAAG,CAAC,CAAC;oBACN,KAAK,CAAC,aAAa,CAAC,GAAG,0BAA0B,IAAI,aAAa,IAAI,0BAA0B,wBAAqC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC;oBACzJ,MAAM;iBACT;gBACD,KAAK,GAAG,CAAC,CAAC;oBACN,KAAK,CAAC,aAAa,CAAC,GAAG,0BAA0B,IAAI,CAAC,aAAa,IAAI,0BAA0B,wBAAqC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC;oBAC1J,MAAM;iBACT;gBACD,KAAK,GAAG,CAAC,CAAC;oBACL,KAAoB,CAAC,CAAC,GAAG,MAAM,CAAC;oBACjC,MAAM;iBACT;gBACD,OAAO,CAAC,CAAC;oBACL,KAAK,CAAC,KAAK,CAAC,sDAA8C,aAAa,4BAAwB,CAAC,CAAC;iBACpG;aACJ;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEc,oCAAqB,GAApC,UACI,oBAAmC,EACnC,KAA8C,EAC9C,IAAY,EACZ,SAAoB,EACpB,0BAAsD,EACtD,eAA2B,EAC3B,MAAgB,EAChB,OAAmB,EACnB,0BAAmC,EACnC,aAAsB;QAEtB,IAAM,aAAa,GAAG,SAAS,CAAC,QAAQ,CAAC;QACzC,IAAI,UAAyC,CAAC;QAC9C,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAClB,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,oBAAoB,YAAY,aAAa,EAAE;YAC5E,KAAK,GAAG,IAAI,CAAC,mCAAmC,CAC5C,KAAe,EACf,oBAAoB,EACpB,SAAS,EACT,aAAa,EACb,0BAA0B,EAC1B,0BAA0B,EAC1B,aAAa,CAChB,CAAC;SACL;QACD,IAAI,KAAK,EAAE;YACP,IAAI,0BAA0B,8BAAwC,EAAE;gBACpE,IAAI,aAAa,EAAE;oBACf,eAAe,GAAG,KAAmB,CAAC;iBACzC;qBAAM;oBACH,UAAU,GAAG,KAAgB,CAAC;oBAC9B,UAAU,CAAC,yBAAyB,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC;iBACnG;gBACD,IAAI,0BAA0B,EAAE;oBAC5B,cAAc,CAAC,gCAAgC,CAAC,eAAe,CAAC,CAAC;oBAEjE,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;wBAC9B,eAAe,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;qBAClF;iBACJ;gBACD,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC,CAAC;aAC3C;iBAAM,IAAI,0BAA0B,4BAAuC,EAAE;gBAC1E,OAAO,CAAC,IAAI,CAAC,CAAC,KAAe,CAAC,CAAC,CAAC;aACnC;iBAAM;gBACH,iCAAiC;gBACjC,UAAU,GAAG,KAAgB,CAAC;gBAC9B,IAAI,0BAA0B,IAAI,0BAA0B,wBAAqC,EAAE;oBAC/F,cAAc,CAAC,qCAAqC,CAAC,UAAU,CAAC,CAAC;oBACjE,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;wBAC9B,UAAU,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;wBACnB,UAAU,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;qBACtB;iBACJ;gBAED,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC,CAAC;aACtC;SACJ;IACL,CAAC;IAED;;;;;;;;;;OAUG;IACY,2CAA4B,GAA3C,UACI,oBAAmC,EACnC,SAAoB,EACpB,0BAAsD,EACtD,UAAkB,EAClB,MAAgB,EAChB,OAAmB,EACnB,0BAAmC,EACnC,aAAsB;QAEtB,KAAuB,UAAmB,EAAnB,KAAA,SAAS,CAAC,OAAO,EAAE,EAAnB,cAAmB,EAAnB,IAAmB,EAAE;YAAvC,IAAM,QAAQ,SAAA;YACf,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,wBAAwB;YAChF,cAAc,CAAC,iBAAiB,CAAC,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,0BAA0B,EAAE,oBAAoB,EAAE,0BAA0B,EAAE,aAAa,CAAC,CAAC;SAC/J;IACL,CAAC;IAED;;;;;;;;;;OAUG;IACY,0CAA2B,GAA1C,UACI,oBAAmC,EACnC,SAAoB,EACpB,0BAAsD,EACtD,UAAkB,EAClB,MAAgB,EAChB,OAAmB,EACnB,0BAAmC,EACnC,aAAsB;QAEtB,SAAS,CAAC,OAAO,EAAE,CAAC,OAAO,CAAC,UAAU,QAAQ;YAC1C,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,wBAAwB;YAChF,cAAc,CAAC,iBAAiB,CAC5B,oBAAoB,EACpB,YAAY,CAAC,SAAS,EACtB,OAAO,EACP,0BAA0B,mCAE1B,QAAQ,EACR,UAAU,EACV,aAAa,EACb,0BAA0B,CAC7B,CAAC;YACF,cAAc,CAAC,iBAAiB,CAAC,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,0BAA0B,EAAE,oBAAoB,EAAE,0BAA0B,EAAE,aAAa,CAAC,CAAC;YAE5J,cAAc,CAAC,iBAAiB,CAC5B,oBAAoB,EACpB,YAAY,CAAC,UAAU,EACvB,OAAO,EACP,0BAA0B,mCAE1B,QAAQ,EACR,UAAU,EACV,aAAa,EACb,0BAA0B,CAC7B,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAEc,8CAA+B,GAA9C,UACI,oBAAmC,EACnC,0BAAsD,EACtD,0BAAmC,EACnC,aAAsB;QAEtB,IAAI,2BAAqC,CAAC;QAC1C,IAAI,0BAA0B,8BAAwC,EAAE;YACpE,IAAI,aAAa,EAAE;gBACf,IAAI,oBAAoB,CAAC,kBAAkB,EAAE;oBACzC,2BAA2B,GAAG,oBAAoB,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;oBAChF,IAAI,0BAA0B,EAAE;wBAC5B,cAAc,CAAC,qCAAqC,CAAC,2BAA2B,CAAC,CAAC;wBAClF,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;4BAC9B,2BAA2B,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,UAAU,CAAC,SAAS,CAAC,2BAA2B,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;yBAC1I;qBACJ;iBACJ;qBAAM;oBACH,2BAA2B,GAAG,UAAU,CAAC,QAAQ,EAAE,CAAC,OAAO,EAAE,CAAC;iBACjE;aACJ;iBAAM;gBACH,2BAA2B,GAAG,oBAAoB,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;gBACtE,cAAc,CAAC,kCAAkC,CAAC,2BAA2B,CAAC,CAAC;aAClF;SACJ;aAAM,IAAI,0BAA0B,oCAA2C,EAAE;YAC9E,2BAA2B,GAAG,oBAAoB,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;YACtE,IAAI,0BAA0B,EAAE;gBAC5B,cAAc,CAAC,oCAAoC,CAAC,2BAA2B,CAAC,CAAC;aACpF;SACJ;aAAM;YACH,QAAQ;YACR,2BAA2B,GAAG,oBAAoB,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;SACxE;QACD,OAAO,2BAA2B,CAAC;IACvC,CAAC;IAED;;;;;;;;;OASG;IACY,gCAAiB,GAAhC,UACI,QAAuB,EACvB,SAAoB,EACpB,OAAmB,EACnB,0BAAsD,EACtD,oBAAmC,EACnC,0BAAmC,EACnC,aAAsB;QAEtB,IAAI,KAAe,CAAC;QACpB,IAAI,0BAAmE,CAAC;QACxE,IAAM,aAAa,GAAG,SAAS,CAAC,QAAQ,CAAC;QACzC,IAAI,aAAa,KAAK,SAAS,CAAC,qBAAqB,EAAE;YACnD,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;YACjC,IAAI,0BAA0B,8BAAwC,EAAE;gBACpE,IAAM,KAAK,GAAG,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;gBACvC,IAAI,kBAAkB,GAAG,UAAU,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;gBACpF,IAAI,0BAA0B,EAAE;oBAC5B,cAAc,CAAC,gCAAgC,CAAC,kBAAkB,CAAC,CAAC;oBAEpE,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;wBAC9B,kBAAkB,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,kBAAkB,CAAC,CAAC;qBACxF;iBACJ;gBACD,KAAK,GAAG,kBAAkB,CAAC,OAAO,EAAE,CAAC;aACxC;iBAAM,IAAI,0BAA0B,oCAA2C,EAAE;gBAC9E,IAAI,0BAA0B,EAAE;oBAC5B,cAAc,CAAC,kCAAkC,CAAC,KAAK,CAAC,CAAC;oBACzD,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;wBAC9B,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;wBACf,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;qBAClB;iBACJ;aACJ;YACD,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,iBAAiB;SACzC;aAAM,IAAI,aAAa,KAAK,SAAS,CAAC,mBAAmB,EAAE;YACxD,IAAI,0BAA0B,4BAAuC,EAAE;gBACnE,OAAO,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;aAClC;iBAAM;gBACH,qHAAqH;gBACrH,0BAA0B,GAAG,IAAI,CAAC,mCAAmC,CACjE,QAAQ,CAAC,KAAe,EACxB,oBAAoB,EACpB,SAAS,EACT,aAAa,EACb,0BAA0B,EAC1B,0BAA0B,EAC1B,aAAa,CAChB,CAAC;gBACF,IAAI,0BAA0B,EAAE;oBAC5B,IAAI,0BAA0B,8BAAwC,EAAE;wBACpE,IAAI,WAAW,GAAG,aAAa;4BAC3B,CAAC,CAAE,0BAAyC;4BAC5C,CAAC,CAAC,UAAU,CAAC,oBAAoB,CAAC,0BAA0B,CAAC,CAAC,EAAE,0BAA0B,CAAC,CAAC,EAAE,0BAA0B,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC;wBAC5I,IAAI,0BAA0B,EAAE;4BAC5B,cAAc,CAAC,gCAAgC,CAAC,WAAW,CAAC,CAAC;4BAE7D,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;gCAC9B,WAAW,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;6BAC1E;yBACJ;wBACD,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC,CAAC;qBACvC;yBAAM,IAAI,0BAA0B,oCAA2C,EAAE;wBAC9E,IAAI,0BAA0B,EAAE;4BAC5B,cAAc,CAAC,mCAAmC,CAAC,0BAAqC,CAAC,CAAC;4BAE1F,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;gCAC9B,0BAA0B,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gCACnC,0BAA0B,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;6BACtC;yBACJ;qBACJ;oBACD,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,OAAO,EAAE,CAAC,CAAC;iBACtD;aACJ;SACJ;aAAM,IAAI,aAAa,KAAK,SAAS,CAAC,wBAAwB,EAAE;YAC7D,KAAK,GAAI,QAAQ,CAAC,KAAoB,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC;YAE7D,IAAI,0BAA0B,EAAE;gBAC5B,cAAc,CAAC,qCAAqC,CAAC,KAAK,CAAC,CAAC;gBAE5D,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;oBAC9B,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,UAAU,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;iBAC9F;aACJ;YAED,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SACvB;aAAM;YACH,KAAK,CAAC,KAAK,CAAC,4DAA4D,CAAC,CAAC;SAC7E;IACL,CAAC;IAED;;;;;OAKG;IACY,mCAAoB,GAAnC,UACI,SAA0B,EAC1B,0BAAsD,EACtD,aAAsB;QAEtB,IAAI,iBAA4D,CAAC;QACjE,IAAI,mBAAmB,GAAG,KAAK,CAAC;QAChC,IAAI,GAAkB,CAAC;QAEvB,IAAI,0BAA0B,8BAAwC,IAAI,CAAC,aAAa,EAAE;YACtF,OAAO,EAAE,iBAAiB,uBAAsC,EAAE,mBAAmB,EAAE,IAAI,EAAE,CAAC;SACjG;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,QAAM,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,QAAM,EAAE,EAAE,CAAC,EAAE;YACxD,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;YACnB,IAAI,GAAG,CAAC,SAAS,IAAI,GAAG,CAAC,UAAU,EAAE;gBACjC,IAAI,iBAAiB,EAAE;oBACnB,IAAI,iBAAiB,oCAA8C,EAAE;wBACjE,iBAAiB,wBAAuC,CAAC;wBACzD,mBAAmB,GAAG,IAAI,CAAC;wBAC3B,MAAM;qBACT;iBACJ;qBAAM;oBACH,iBAAiB,kCAA4C,CAAC;iBACjE;aACJ;iBAAM;gBACH,IAAI,iBAAiB,EAAE;oBACnB,IACI,iBAAiB,oCAA8C;wBAC/D,CAAC,GAAG,CAAC,aAAa,IAAI,GAAG,CAAC,aAAa,KAAK,yBAAyB,CAAC,IAAI,IAAI,iBAAiB,sBAAuC,CAAC,EACzI;wBACE,iBAAiB,wBAAuC,CAAC;wBACzD,mBAAmB,GAAG,IAAI,CAAC;wBAC3B,MAAM;qBACT;iBACJ;qBAAM;oBACH,IAAI,GAAG,CAAC,aAAa,IAAI,GAAG,CAAC,aAAa,KAAK,yBAAyB,CAAC,IAAI,EAAE;wBAC3E,iBAAiB,oBAAqC,CAAC;qBAC1D;yBAAM;wBACH,iBAAiB,wBAAuC,CAAC;qBAC5D;iBACJ;aACJ;SACJ;QACD,IAAI,CAAC,iBAAiB,EAAE;YACpB,iBAAiB,wBAAuC,CAAC;SAC5D;QAED,OAAO,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,mBAAmB,EAAE,CAAC;IAC9F,CAAC;IAED;;;;;;;;;;;;OAYG;IACY,gCAAiB,GAAhC,UACI,oBAAmC,EACnC,WAAyB,EACzB,OAAmB,EACnB,0BAAsD,EACtD,aAA4C,EAC5C,QAAuB,EACvB,UAAkB,EAClB,aAAsB,EACtB,0BAAmC;QAEnC,IAAI,OAAiB,CAAC;QACtB,IAAM,YAAY,GAAkC,WAAW,KAAK,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,CAAC,UAAU,CAAC;QACtI,IAAI,aAAa,oCAA8C,EAAE;YAC7D,IAAI,0BAA0B,8BAAwC,EAAE;gBACpE,IAAI,YAAY,EAAE;oBACd,IAAI,aAAa,EAAE;wBACf,OAAO,GAAI,YAA2B,CAAC,OAAO,EAAE,CAAC;qBACpD;yBAAM;wBACH,IAAM,KAAK,GAAG,YAAuB,CAAC;wBACtC,OAAO,GAAG,UAAU,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;qBAClF;oBAED,IAAI,0BAA0B,EAAE;wBAC5B,cAAc,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;wBAC9D,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;4BAC9B,OAAO,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,UAAU,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;yBAClG;qBACJ;iBACJ;qBAAM;oBACH,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC1B;aACJ;iBAAM,IAAI,0BAA0B,4BAAuC,EAAE;gBAC1E,IAAI,YAAY,EAAE;oBACd,OAAO,GAAG,CAAC,YAAsB,CAAC,CAAC;iBACtC;qBAAM;oBACH,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC;iBACjB;aACJ;iBAAM;gBACH,IAAI,YAAY,EAAE;oBACd,OAAO,GAAI,YAAwB,CAAC,OAAO,EAAE,CAAC;oBAC9C,IAAI,0BAA0B,EAAE;wBAC5B,IAAI,0BAA0B,oCAA2C,EAAE;4BACvE,cAAc,CAAC,oCAAoC,CAAC,OAAO,CAAC,CAAC;4BAC7D,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;gCAC9B,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI;gCACtB,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI;6BACzB;yBACJ;qBACJ;iBACJ;qBAAM;oBACH,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;iBACvB;aACJ;YAED,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SACzB;IACL,CAAC;IAED;;;;OAIG;IACY,wCAAyB,GAAxC,UAAyC,SAA0B;QAC/D,IAAI,GAAG,GAAW,QAAQ,CAAC;QAC3B,IAAI,GAAG,GAAW,CAAC,QAAQ,CAAC;QAC5B,SAAS,CAAC,OAAO,CAAC,UAAU,QAAQ;YAChC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC;YACpC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;QAEH,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IAClC,CAAC;IACL,qBAAC;AAAD,CAAC,AAvnCD,IAunCC","sourcesContent":["import type { IAnimation, INode, IBufferView, IAccessor, IAnimationSampler, IAnimationChannel } from \"babylonjs-gltf2interface\";\r\nimport { AnimationSamplerInterpolation, AnimationChannelTargetPath, AccessorType, AccessorComponentType } from \"babylonjs-gltf2interface\";\r\nimport type { Node } from \"core/node\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector3, Quaternion } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { Animation } from \"core/Animations/animation\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { MorphTarget } from \"core/Morph/morphTarget\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\n\r\nimport type { _BinaryWriter } from \"./glTFExporter\";\r\nimport { _GLTFUtilities } from \"./glTFUtilities\";\r\nimport type { IAnimationKey } from \"core/Animations/animationKey\";\r\nimport { AnimationKeyInterpolation } from \"core/Animations/animationKey\";\r\n\r\n/**\r\n * @hidden\r\n * Interface to store animation data.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _IAnimationData {\r\n /**\r\n * Keyframe data.\r\n */\r\n inputs: number[];\r\n /**\r\n * Value data.\r\n */\r\n outputs: number[][];\r\n /**\r\n * Animation interpolation data.\r\n */\r\n samplerInterpolation: AnimationSamplerInterpolation;\r\n /**\r\n * Minimum keyframe value.\r\n */\r\n inputsMin: number;\r\n /**\r\n * Maximum keyframe value.\r\n */\r\n inputsMax: number;\r\n}\r\n\r\n/**\r\n * @hidden\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _IAnimationInfo {\r\n /**\r\n * The target channel for the animation\r\n */\r\n animationChannelTargetPath: AnimationChannelTargetPath;\r\n /**\r\n * The glTF accessor type for the data.\r\n */\r\n dataAccessorType: AccessorType.VEC3 | AccessorType.VEC4 | AccessorType.SCALAR;\r\n /**\r\n * Specifies if quaternions should be used.\r\n */\r\n useQuaternion: boolean;\r\n}\r\n\r\n/**\r\n * @hidden\r\n * Enum for handling in tangent and out tangent.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nenum _TangentType {\r\n /**\r\n * Specifies that input tangents are used.\r\n */\r\n INTANGENT,\r\n /**\r\n * Specifies that output tangents are used.\r\n */\r\n OUTTANGENT,\r\n}\r\n/**\r\n * @hidden\r\n * Utility class for generating glTF animation data from BabylonJS.\r\n */\r\nexport class _GLTFAnimation {\r\n /**\r\n * @ignore\r\n *\r\n * Creates glTF channel animation from BabylonJS animation.\r\n * @param babylonTransformNode - BabylonJS mesh.\r\n * @param animation - animation.\r\n * @param animationChannelTargetPath - The target animation channel.\r\n * @param convertToRightHandedSystem - Specifies if the values should be converted to right-handed.\r\n * @param useQuaternion - Specifies if quaternions are used.\r\n * @returns nullable IAnimationData\r\n */\r\n public static _CreateNodeAnimation(\r\n babylonTransformNode: TransformNode,\r\n animation: Animation,\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n convertToRightHandedSystem: boolean,\r\n useQuaternion: boolean,\r\n animationSampleRate: number\r\n ): Nullable<_IAnimationData> {\r\n const inputs: number[] = [];\r\n const outputs: number[][] = [];\r\n const keyFrames = animation.getKeys();\r\n const minMaxKeyFrames = _GLTFAnimation._CalculateMinMaxKeyFrames(keyFrames);\r\n const interpolationOrBake = _GLTFAnimation._DeduceInterpolation(keyFrames, animationChannelTargetPath, useQuaternion);\r\n const frameDelta = minMaxKeyFrames.max - minMaxKeyFrames.min;\r\n\r\n const interpolation = interpolationOrBake.interpolationType;\r\n const shouldBakeAnimation = interpolationOrBake.shouldBakeAnimation;\r\n\r\n if (shouldBakeAnimation) {\r\n _GLTFAnimation._CreateBakedAnimation(\r\n babylonTransformNode,\r\n animation,\r\n animationChannelTargetPath,\r\n minMaxKeyFrames.min,\r\n minMaxKeyFrames.max,\r\n animation.framePerSecond,\r\n animationSampleRate,\r\n inputs,\r\n outputs,\r\n minMaxKeyFrames,\r\n convertToRightHandedSystem,\r\n useQuaternion\r\n );\r\n } else {\r\n if (interpolation === AnimationSamplerInterpolation.LINEAR || interpolation === AnimationSamplerInterpolation.STEP) {\r\n _GLTFAnimation._CreateLinearOrStepAnimation(\r\n babylonTransformNode,\r\n animation,\r\n animationChannelTargetPath,\r\n frameDelta,\r\n inputs,\r\n outputs,\r\n convertToRightHandedSystem,\r\n useQuaternion\r\n );\r\n } else if (interpolation === AnimationSamplerInterpolation.CUBICSPLINE) {\r\n _GLTFAnimation._CreateCubicSplineAnimation(\r\n babylonTransformNode,\r\n animation,\r\n animationChannelTargetPath,\r\n frameDelta,\r\n inputs,\r\n outputs,\r\n convertToRightHandedSystem,\r\n useQuaternion\r\n );\r\n } else {\r\n _GLTFAnimation._CreateBakedAnimation(\r\n babylonTransformNode,\r\n animation,\r\n animationChannelTargetPath,\r\n minMaxKeyFrames.min,\r\n minMaxKeyFrames.max,\r\n animation.framePerSecond,\r\n animationSampleRate,\r\n inputs,\r\n outputs,\r\n minMaxKeyFrames,\r\n convertToRightHandedSystem,\r\n useQuaternion\r\n );\r\n }\r\n }\r\n\r\n if (inputs.length && outputs.length) {\r\n const result: _IAnimationData = {\r\n inputs: inputs,\r\n outputs: outputs,\r\n samplerInterpolation: interpolation,\r\n inputsMin: shouldBakeAnimation ? minMaxKeyFrames.min : Tools.FloatRound(minMaxKeyFrames.min / animation.framePerSecond),\r\n inputsMax: shouldBakeAnimation ? minMaxKeyFrames.max : Tools.FloatRound(minMaxKeyFrames.max / animation.framePerSecond),\r\n };\r\n\r\n return result;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n private static _DeduceAnimationInfo(animation: Animation): Nullable<_IAnimationInfo> {\r\n let animationChannelTargetPath: Nullable<AnimationChannelTargetPath> = null;\r\n let dataAccessorType = AccessorType.VEC3;\r\n let useQuaternion: boolean = false;\r\n const property = animation.targetProperty.split(\".\");\r\n switch (property[0]) {\r\n case \"scaling\": {\r\n animationChannelTargetPath = AnimationChannelTargetPath.SCALE;\r\n break;\r\n }\r\n case \"position\": {\r\n animationChannelTargetPath = AnimationChannelTargetPath.TRANSLATION;\r\n break;\r\n }\r\n case \"rotation\": {\r\n dataAccessorType = AccessorType.VEC4;\r\n animationChannelTargetPath = AnimationChannelTargetPath.ROTATION;\r\n break;\r\n }\r\n case \"rotationQuaternion\": {\r\n dataAccessorType = AccessorType.VEC4;\r\n useQuaternion = true;\r\n animationChannelTargetPath = AnimationChannelTargetPath.ROTATION;\r\n break;\r\n }\r\n case \"influence\": {\r\n dataAccessorType = AccessorType.SCALAR;\r\n animationChannelTargetPath = AnimationChannelTargetPath.WEIGHTS;\r\n break;\r\n }\r\n default: {\r\n Tools.Error(`Unsupported animatable property ${property[0]}`);\r\n }\r\n }\r\n if (animationChannelTargetPath) {\r\n return { animationChannelTargetPath: animationChannelTargetPath, dataAccessorType: dataAccessorType, useQuaternion: useQuaternion };\r\n } else {\r\n Tools.Error(\"animation channel target path and data accessor type could be deduced\");\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * @ignore\r\n * Create node animations from the transform node animations\r\n * @param babylonNode\r\n * @param runtimeGLTFAnimation\r\n * @param idleGLTFAnimations\r\n * @param nodeMap\r\n * @param nodes\r\n * @param binaryWriter\r\n * @param bufferViews\r\n * @param accessors\r\n * @param convertToRightHandedSystem\r\n * @param animationSampleRate\r\n */\r\n public static _CreateNodeAnimationFromNodeAnimations(\r\n babylonNode: Node,\r\n runtimeGLTFAnimation: IAnimation,\r\n idleGLTFAnimations: IAnimation[],\r\n nodeMap: { [key: number]: number },\r\n nodes: INode[],\r\n binaryWriter: _BinaryWriter,\r\n bufferViews: IBufferView[],\r\n accessors: IAccessor[],\r\n convertToRightHandedSystem: boolean,\r\n animationSampleRate: number\r\n ) {\r\n let glTFAnimation: IAnimation;\r\n if (babylonNode instanceof TransformNode) {\r\n if (babylonNode.animations) {\r\n for (const animation of babylonNode.animations) {\r\n const animationInfo = _GLTFAnimation._DeduceAnimationInfo(animation);\r\n if (animationInfo) {\r\n glTFAnimation = {\r\n name: animation.name,\r\n samplers: [],\r\n channels: [],\r\n };\r\n _GLTFAnimation._AddAnimation(\r\n `${animation.name}`,\r\n animation.hasRunningRuntimeAnimations ? runtimeGLTFAnimation : glTFAnimation,\r\n babylonNode,\r\n animation,\r\n animationInfo.dataAccessorType,\r\n animationInfo.animationChannelTargetPath,\r\n nodeMap,\r\n binaryWriter,\r\n bufferViews,\r\n accessors,\r\n convertToRightHandedSystem,\r\n animationInfo.useQuaternion,\r\n animationSampleRate\r\n );\r\n if (glTFAnimation.samplers.length && glTFAnimation.channels.length) {\r\n idleGLTFAnimations.push(glTFAnimation);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @ignore\r\n * Create individual morph animations from the mesh's morph target animation tracks\r\n * @param babylonNode\r\n * @param runtimeGLTFAnimation\r\n * @param idleGLTFAnimations\r\n * @param nodeMap\r\n * @param nodes\r\n * @param binaryWriter\r\n * @param bufferViews\r\n * @param accessors\r\n * @param convertToRightHandedSystem\r\n * @param animationSampleRate\r\n */\r\n public static _CreateMorphTargetAnimationFromMorphTargetAnimations(\r\n babylonNode: Node,\r\n runtimeGLTFAnimation: IAnimation,\r\n idleGLTFAnimations: IAnimation[],\r\n nodeMap: { [key: number]: number },\r\n nodes: INode[],\r\n binaryWriter: _BinaryWriter,\r\n bufferViews: IBufferView[],\r\n accessors: IAccessor[],\r\n convertToRightHandedSystem: boolean,\r\n animationSampleRate: number\r\n ) {\r\n let glTFAnimation: IAnimation;\r\n if (babylonNode instanceof Mesh) {\r\n const morphTargetManager = babylonNode.morphTargetManager;\r\n if (morphTargetManager) {\r\n for (let i = 0; i < morphTargetManager.numTargets; ++i) {\r\n const morphTarget = morphTargetManager.getTarget(i);\r\n for (const animation of morphTarget.animations) {\r\n const combinedAnimation = new Animation(\r\n `${animation.name}`,\r\n \"influence\",\r\n animation.framePerSecond,\r\n animation.dataType,\r\n animation.loopMode,\r\n animation.enableBlending\r\n );\r\n const combinedAnimationKeys: IAnimationKey[] = [];\r\n const animationKeys = animation.getKeys();\r\n\r\n for (let j = 0; j < animationKeys.length; ++j) {\r\n const animationKey = animationKeys[j];\r\n for (let k = 0; k < morphTargetManager.numTargets; ++k) {\r\n if (k == i) {\r\n combinedAnimationKeys.push(animationKey);\r\n } else {\r\n combinedAnimationKeys.push({ frame: animationKey.frame, value: 0 });\r\n }\r\n }\r\n }\r\n combinedAnimation.setKeys(combinedAnimationKeys);\r\n const animationInfo = _GLTFAnimation._DeduceAnimationInfo(combinedAnimation);\r\n if (animationInfo) {\r\n glTFAnimation = {\r\n name: combinedAnimation.name,\r\n samplers: [],\r\n channels: [],\r\n };\r\n _GLTFAnimation._AddAnimation(\r\n animation.name,\r\n animation.hasRunningRuntimeAnimations ? runtimeGLTFAnimation : glTFAnimation,\r\n babylonNode,\r\n combinedAnimation,\r\n animationInfo.dataAccessorType,\r\n animationInfo.animationChannelTargetPath,\r\n nodeMap,\r\n binaryWriter,\r\n bufferViews,\r\n accessors,\r\n convertToRightHandedSystem,\r\n animationInfo.useQuaternion,\r\n animationSampleRate,\r\n morphTargetManager.numTargets\r\n );\r\n if (glTFAnimation.samplers.length && glTFAnimation.channels.length) {\r\n idleGLTFAnimations.push(glTFAnimation);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @ignore\r\n * Create node and morph animations from the animation groups\r\n * @param babylonScene\r\n * @param glTFAnimations\r\n * @param nodeMap\r\n * @param nodes\r\n * @param binaryWriter\r\n * @param bufferViews\r\n * @param accessors\r\n * @param convertToRightHandedSystemMap\r\n * @param animationSampleRate\r\n */\r\n public static _CreateNodeAndMorphAnimationFromAnimationGroups(\r\n babylonScene: Scene,\r\n glTFAnimations: IAnimation[],\r\n nodeMap: { [key: number]: number },\r\n nodes: INode[],\r\n binaryWriter: _BinaryWriter,\r\n bufferViews: IBufferView[],\r\n accessors: IAccessor[],\r\n convertToRightHandedSystemMap: { [nodeId: number]: boolean },\r\n animationSampleRate: number\r\n ) {\r\n let glTFAnimation: IAnimation;\r\n if (babylonScene.animationGroups) {\r\n const animationGroups = babylonScene.animationGroups;\r\n for (const animationGroup of animationGroups) {\r\n const morphAnimations: Map<Mesh, Map<MorphTarget, Animation>> = new Map();\r\n const sampleAnimations: Map<Mesh, Animation> = new Map();\r\n const morphAnimationMeshes: Set<Mesh> = new Set();\r\n const animationGroupFrameDiff = animationGroup.to - animationGroup.from;\r\n glTFAnimation = {\r\n name: animationGroup.name,\r\n channels: [],\r\n samplers: [],\r\n };\r\n for (let i = 0; i < animationGroup.targetedAnimations.length; ++i) {\r\n const targetAnimation = animationGroup.targetedAnimations[i];\r\n const target = targetAnimation.target;\r\n const animation = targetAnimation.animation;\r\n if (target instanceof TransformNode || (target.length === 1 && target[0] instanceof TransformNode)) {\r\n const animationInfo = _GLTFAnimation._DeduceAnimationInfo(targetAnimation.animation);\r\n if (animationInfo) {\r\n const babylonTransformNode = target instanceof TransformNode ? (target as TransformNode) : (target[0] as TransformNode);\r\n const convertToRightHandedSystem = convertToRightHandedSystemMap[babylonTransformNode.uniqueId];\r\n _GLTFAnimation._AddAnimation(\r\n `${animation.name}`,\r\n glTFAnimation,\r\n babylonTransformNode,\r\n animation,\r\n animationInfo.dataAccessorType,\r\n animationInfo.animationChannelTargetPath,\r\n nodeMap,\r\n binaryWriter,\r\n bufferViews,\r\n accessors,\r\n convertToRightHandedSystem,\r\n animationInfo.useQuaternion,\r\n animationSampleRate\r\n );\r\n }\r\n } else if (target instanceof MorphTarget || (target.length === 1 && target[0] instanceof MorphTarget)) {\r\n const animationInfo = _GLTFAnimation._DeduceAnimationInfo(targetAnimation.animation);\r\n if (animationInfo) {\r\n const babylonMorphTarget = target instanceof MorphTarget ? (target as MorphTarget) : (target[0] as MorphTarget);\r\n if (babylonMorphTarget) {\r\n const babylonMorphTargetManager = babylonScene.morphTargetManagers.find((morphTargetManager) => {\r\n for (let j = 0; j < morphTargetManager.numTargets; ++j) {\r\n if (morphTargetManager.getTarget(j) === babylonMorphTarget) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n });\r\n if (babylonMorphTargetManager) {\r\n const babylonMesh = babylonScene.meshes.find((mesh) => {\r\n return (mesh as Mesh).morphTargetManager === babylonMorphTargetManager;\r\n }) as Mesh;\r\n if (babylonMesh) {\r\n if (!morphAnimations.has(babylonMesh)) {\r\n morphAnimations.set(babylonMesh, new Map());\r\n }\r\n morphAnimations.get(babylonMesh)?.set(babylonMorphTarget, animation);\r\n morphAnimationMeshes.add(babylonMesh);\r\n sampleAnimations.set(babylonMesh, animation);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n morphAnimationMeshes.forEach((mesh) => {\r\n const morphTargetManager = mesh.morphTargetManager!;\r\n let combinedAnimationGroup: Nullable<Animation> = null;\r\n const animationKeys: IAnimationKey[] = [];\r\n const sampleAnimation = sampleAnimations.get(mesh)!;\r\n const sampleAnimationKeys = sampleAnimation.getKeys();\r\n const numAnimationKeys = sampleAnimationKeys.length;\r\n /*\r\n Due to how glTF expects morph target animation data to be formatted, we need to rearrange the individual morph target animation tracks,\r\n such that we have a single animation, where a given keyframe input value has successive output values for each morph target belonging to the manager.\r\n See: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations\r\n\r\n We do this via constructing a new Animation track, and interleaving the frames of each morph target animation track in the current Animation Group\r\n We reuse the Babylon Animation data structure for ease of handling export of cubic spline animation keys, and to reuse the\r\n existing _GLTFAnimation.AddAnimation codepath with minimal modification, however the constructed Babylon Animation is NOT intended for use in-engine.\r\n */\r\n for (let i = 0; i < numAnimationKeys; ++i) {\r\n for (let j = 0; j < morphTargetManager.numTargets; ++j) {\r\n const morphTarget = morphTargetManager.getTarget(j);\r\n const animationsByMorphTarget = morphAnimations.get(mesh);\r\n if (animationsByMorphTarget) {\r\n const morphTargetAnimation = animationsByMorphTarget.get(morphTarget);\r\n if (morphTargetAnimation) {\r\n if (!combinedAnimationGroup) {\r\n combinedAnimationGroup = new Animation(\r\n `${animationGroup.name}_${mesh.name}_MorphWeightAnimation`,\r\n \"influence\",\r\n morphTargetAnimation.framePerSecond,\r\n Animation.ANIMATIONTYPE_FLOAT,\r\n morphTargetAnimation.loopMode,\r\n morphTargetAnimation.enableBlending\r\n );\r\n }\r\n animationKeys.push(morphTargetAnimation.getKeys()[i]);\r\n } else {\r\n animationKeys.push({\r\n frame: animationGroup.from + (animationGroupFrameDiff / numAnimationKeys) * i,\r\n value: morphTarget.influence,\r\n inTangent: sampleAnimationKeys[0].inTangent ? 0 : undefined,\r\n outTangent: sampleAnimationKeys[0].outTangent ? 0 : undefined,\r\n });\r\n }\r\n }\r\n }\r\n }\r\n combinedAnimationGroup!.setKeys(animationKeys);\r\n const animationInfo = _GLTFAnimation._DeduceAnimationInfo(combinedAnimationGroup!);\r\n if (animationInfo) {\r\n _GLTFAnimation._AddAnimation(\r\n `${animationGroup.name}_${mesh.name}_MorphWeightAnimation`,\r\n glTFAnimation,\r\n mesh,\r\n combinedAnimationGroup!,\r\n animationInfo.dataAccessorType,\r\n animationInfo.animationChannelTargetPath,\r\n nodeMap,\r\n binaryWriter,\r\n bufferViews,\r\n accessors,\r\n false,\r\n animationInfo.useQuaternion,\r\n animationSampleRate,\r\n morphTargetManager?.numTargets\r\n );\r\n }\r\n });\r\n if (glTFAnimation.channels.length && glTFAnimation.samplers.length) {\r\n glTFAnimations.push(glTFAnimation);\r\n }\r\n }\r\n }\r\n }\r\n\r\n private static _AddAnimation(\r\n name: string,\r\n glTFAnimation: IAnimation,\r\n babylonTransformNode: TransformNode,\r\n animation: Animation,\r\n dataAccessorType: AccessorType,\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n nodeMap: { [key: number]: number },\r\n binaryWriter: _BinaryWriter,\r\n bufferViews: IBufferView[],\r\n accessors: IAccessor[],\r\n convertToRightHandedSystem: boolean,\r\n useQuaternion: boolean,\r\n animationSampleRate: number,\r\n morphAnimationChannels?: number\r\n ) {\r\n const animationData = _GLTFAnimation._CreateNodeAnimation(\r\n babylonTransformNode,\r\n animation,\r\n animationChannelTargetPath,\r\n convertToRightHandedSystem,\r\n useQuaternion,\r\n animationSampleRate\r\n );\r\n let bufferView: IBufferView;\r\n let accessor: IAccessor;\r\n let keyframeAccessorIndex: number;\r\n let dataAccessorIndex: number;\r\n let outputLength: number;\r\n let animationSampler: IAnimationSampler;\r\n let animationChannel: IAnimationChannel;\r\n\r\n if (animationData) {\r\n /*\r\n * Now that we have the glTF converted morph target animation data,\r\n * we can remove redundant input data so that we have n input frames,\r\n * and morphAnimationChannels * n output frames\r\n */\r\n if (morphAnimationChannels) {\r\n let index = 0;\r\n let currentInput: number = 0;\r\n const newInputs: number[] = [];\r\n while (animationData.inputs.length > 0) {\r\n currentInput = animationData.inputs.shift()!;\r\n if (index % morphAnimationChannels == 0) {\r\n newInputs.push(currentInput);\r\n }\r\n index++;\r\n }\r\n animationData.inputs = newInputs;\r\n }\r\n\r\n const nodeIndex = nodeMap[babylonTransformNode.uniqueId];\r\n\r\n // Creates buffer view and accessor for key frames.\r\n let byteLength = animationData.inputs.length * 4;\r\n bufferView = _GLTFUtilities._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, `${name} keyframe data view`);\r\n bufferViews.push(bufferView);\r\n animationData.inputs.forEach(function (input) {\r\n binaryWriter.setFloat32(input);\r\n });\r\n\r\n accessor = _GLTFUtilities._CreateAccessor(\r\n bufferViews.length - 1,\r\n `${name} keyframes`,\r\n AccessorType.SCALAR,\r\n AccessorComponentType.FLOAT,\r\n animationData.inputs.length,\r\n null,\r\n [animationData.inputsMin],\r\n [animationData.inputsMax]\r\n );\r\n accessors.push(accessor);\r\n keyframeAccessorIndex = accessors.length - 1;\r\n\r\n // create bufferview and accessor for keyed values.\r\n outputLength = animationData.outputs.length;\r\n byteLength = _GLTFUtilities._GetDataAccessorElementCount(dataAccessorType) * 4 * animationData.outputs.length;\r\n\r\n // check for in and out tangents\r\n bufferView = _GLTFUtilities._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, `${name} data view`);\r\n bufferViews.push(bufferView);\r\n\r\n animationData.outputs.forEach(function (output) {\r\n output.forEach(function (entry) {\r\n binaryWriter.setFloat32(entry);\r\n });\r\n });\r\n\r\n accessor = _GLTFUtilities._CreateAccessor(bufferViews.length - 1, `${name} data`, dataAccessorType, AccessorComponentType.FLOAT, outputLength, null, null, null);\r\n accessors.push(accessor);\r\n dataAccessorIndex = accessors.length - 1;\r\n\r\n // create sampler\r\n animationSampler = {\r\n interpolation: animationData.samplerInterpolation,\r\n input: keyframeAccessorIndex,\r\n output: dataAccessorIndex,\r\n };\r\n glTFAnimation.samplers.push(animationSampler);\r\n\r\n // create channel\r\n animationChannel = {\r\n sampler: glTFAnimation.samplers.length - 1,\r\n target: {\r\n node: nodeIndex,\r\n path: animationChannelTargetPath,\r\n },\r\n };\r\n glTFAnimation.channels.push(animationChannel);\r\n }\r\n }\r\n\r\n /**\r\n * Create a baked animation\r\n * @param babylonTransformNode BabylonJS mesh\r\n * @param animation BabylonJS animation corresponding to the BabylonJS mesh\r\n * @param animationChannelTargetPath animation target channel\r\n * @param minFrame minimum animation frame\r\n * @param maxFrame maximum animation frame\r\n * @param fps frames per second of the animation\r\n * @param sampleRate\r\n * @param inputs input key frames of the animation\r\n * @param outputs output key frame data of the animation\r\n * @param minMaxFrames\r\n * @param minMaxFrames.min\r\n * @param minMaxFrames.max\r\n * @param convertToRightHandedSystem converts the values to right-handed\r\n * @param useQuaternion specifies if quaternions should be used\r\n */\r\n private static _CreateBakedAnimation(\r\n babylonTransformNode: TransformNode,\r\n animation: Animation,\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n minFrame: number,\r\n maxFrame: number,\r\n fps: number,\r\n sampleRate: number,\r\n inputs: number[],\r\n outputs: number[][],\r\n minMaxFrames: { min: number; max: number },\r\n convertToRightHandedSystem: boolean,\r\n useQuaternion: boolean\r\n ) {\r\n let value: number | Vector3 | Quaternion;\r\n const quaternionCache: Quaternion = Quaternion.Identity();\r\n let previousTime: Nullable<number> = null;\r\n let time: number;\r\n let maxUsedFrame: Nullable<number> = null;\r\n let currKeyFrame: Nullable<IAnimationKey> = null;\r\n let nextKeyFrame: Nullable<IAnimationKey> = null;\r\n let prevKeyFrame: Nullable<IAnimationKey> = null;\r\n let endFrame: Nullable<number> = null;\r\n minMaxFrames.min = Tools.FloatRound(minFrame / fps);\r\n\r\n const keyFrames = animation.getKeys();\r\n\r\n for (let i = 0, length = keyFrames.length; i < length; ++i) {\r\n endFrame = null;\r\n currKeyFrame = keyFrames[i];\r\n\r\n if (i + 1 < length) {\r\n nextKeyFrame = keyFrames[i + 1];\r\n if ((currKeyFrame.value.equals && currKeyFrame.value.equals(nextKeyFrame.value)) || currKeyFrame.value === nextKeyFrame.value) {\r\n if (i === 0) {\r\n // set the first frame to itself\r\n endFrame = currKeyFrame.frame;\r\n } else {\r\n continue;\r\n }\r\n } else {\r\n endFrame = nextKeyFrame.frame;\r\n }\r\n } else {\r\n // at the last key frame\r\n prevKeyFrame = keyFrames[i - 1];\r\n if ((currKeyFrame.value.equals && currKeyFrame.value.equals(prevKeyFrame.value)) || currKeyFrame.value === prevKeyFrame.value) {\r\n continue;\r\n } else {\r\n endFrame = maxFrame;\r\n }\r\n }\r\n if (endFrame) {\r\n for (let f = currKeyFrame.frame; f <= endFrame; f += sampleRate) {\r\n time = Tools.FloatRound(f / fps);\r\n if (time === previousTime) {\r\n continue;\r\n }\r\n previousTime = time;\r\n maxUsedFrame = time;\r\n const state = {\r\n key: 0,\r\n repeatCount: 0,\r\n loopMode: animation.loopMode,\r\n };\r\n value = animation._interpolate(f, state);\r\n\r\n _GLTFAnimation._SetInterpolatedValue(\r\n babylonTransformNode,\r\n value,\r\n time,\r\n animation,\r\n animationChannelTargetPath,\r\n quaternionCache,\r\n inputs,\r\n outputs,\r\n convertToRightHandedSystem,\r\n useQuaternion\r\n );\r\n }\r\n }\r\n }\r\n if (maxUsedFrame) {\r\n minMaxFrames.max = maxUsedFrame;\r\n }\r\n }\r\n\r\n private static _ConvertFactorToVector3OrQuaternion(\r\n factor: number,\r\n babylonTransformNode: TransformNode,\r\n animation: Animation,\r\n animationType: number,\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n convertToRightHandedSystem: boolean,\r\n useQuaternion: boolean\r\n ): Nullable<Vector3 | Quaternion> {\r\n let property: string[];\r\n let componentName: string;\r\n let value: Nullable<Quaternion | Vector3> = null;\r\n const basePositionRotationOrScale = _GLTFAnimation._GetBasePositionRotationOrScale(\r\n babylonTransformNode,\r\n animationChannelTargetPath,\r\n convertToRightHandedSystem,\r\n useQuaternion\r\n );\r\n if (animationType === Animation.ANIMATIONTYPE_FLOAT) {\r\n // handles single component x, y, z or w component animation by using a base property and animating over a component.\r\n property = animation.targetProperty.split(\".\");\r\n componentName = property ? property[1] : \"\"; // x, y, or z component\r\n value = useQuaternion ? Quaternion.FromArray(basePositionRotationOrScale).normalize() : Vector3.FromArray(basePositionRotationOrScale);\r\n\r\n switch (componentName) {\r\n case \"x\": {\r\n value[componentName] = convertToRightHandedSystem && useQuaternion && animationChannelTargetPath !== AnimationChannelTargetPath.SCALE ? -factor : factor;\r\n break;\r\n }\r\n case \"y\": {\r\n value[componentName] = convertToRightHandedSystem && useQuaternion && animationChannelTargetPath !== AnimationChannelTargetPath.SCALE ? -factor : factor;\r\n break;\r\n }\r\n case \"z\": {\r\n value[componentName] = convertToRightHandedSystem && !useQuaternion && animationChannelTargetPath !== AnimationChannelTargetPath.SCALE ? -factor : factor;\r\n break;\r\n }\r\n case \"w\": {\r\n (value as Quaternion).w = factor;\r\n break;\r\n }\r\n default: {\r\n Tools.Error(`glTFAnimation: Unsupported component type \"${componentName}\" for scale animation!`);\r\n }\r\n }\r\n }\r\n\r\n return value;\r\n }\r\n\r\n private static _SetInterpolatedValue(\r\n babylonTransformNode: TransformNode,\r\n value: Nullable<number | Vector3 | Quaternion>,\r\n time: number,\r\n animation: Animation,\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n quaternionCache: Quaternion,\r\n inputs: number[],\r\n outputs: number[][],\r\n convertToRightHandedSystem: boolean,\r\n useQuaternion: boolean\r\n ) {\r\n const animationType = animation.dataType;\r\n let cacheValue: Vector3 | Quaternion | number;\r\n inputs.push(time);\r\n if (typeof value === \"number\" && babylonTransformNode instanceof TransformNode) {\r\n value = this._ConvertFactorToVector3OrQuaternion(\r\n value as number,\r\n babylonTransformNode,\r\n animation,\r\n animationType,\r\n animationChannelTargetPath,\r\n convertToRightHandedSystem,\r\n useQuaternion\r\n );\r\n }\r\n if (value) {\r\n if (animationChannelTargetPath === AnimationChannelTargetPath.ROTATION) {\r\n if (useQuaternion) {\r\n quaternionCache = value as Quaternion;\r\n } else {\r\n cacheValue = value as Vector3;\r\n Quaternion.RotationYawPitchRollToRef(cacheValue.y, cacheValue.x, cacheValue.z, quaternionCache);\r\n }\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedQuaternionFromRef(quaternionCache);\r\n\r\n if (!babylonTransformNode.parent) {\r\n quaternionCache = Quaternion.FromArray([0, 1, 0, 0]).multiply(quaternionCache);\r\n }\r\n }\r\n outputs.push(quaternionCache.asArray());\r\n } else if (animationChannelTargetPath === AnimationChannelTargetPath.WEIGHTS) {\r\n outputs.push([value as number]);\r\n } else {\r\n // scaling and position animation\r\n cacheValue = value as Vector3;\r\n if (convertToRightHandedSystem && animationChannelTargetPath !== AnimationChannelTargetPath.SCALE) {\r\n _GLTFUtilities._GetRightHandedPositionVector3FromRef(cacheValue);\r\n if (!babylonTransformNode.parent) {\r\n cacheValue.x *= -1;\r\n cacheValue.z *= -1;\r\n }\r\n }\r\n\r\n outputs.push(cacheValue.asArray());\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Creates linear animation from the animation key frames\r\n * @param babylonTransformNode BabylonJS mesh\r\n * @param animation BabylonJS animation\r\n * @param animationChannelTargetPath The target animation channel\r\n * @param frameDelta The difference between the last and first frame of the animation\r\n * @param inputs Array to store the key frame times\r\n * @param outputs Array to store the key frame data\r\n * @param convertToRightHandedSystem Specifies if the position data should be converted to right handed\r\n * @param useQuaternion Specifies if quaternions are used in the animation\r\n */\r\n private static _CreateLinearOrStepAnimation(\r\n babylonTransformNode: TransformNode,\r\n animation: Animation,\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n frameDelta: number,\r\n inputs: number[],\r\n outputs: number[][],\r\n convertToRightHandedSystem: boolean,\r\n useQuaternion: boolean\r\n ) {\r\n for (const keyFrame of animation.getKeys()) {\r\n inputs.push(keyFrame.frame / animation.framePerSecond); // keyframes in seconds.\r\n _GLTFAnimation._AddKeyframeValue(keyFrame, animation, outputs, animationChannelTargetPath, babylonTransformNode, convertToRightHandedSystem, useQuaternion);\r\n }\r\n }\r\n\r\n /**\r\n * Creates cubic spline animation from the animation key frames\r\n * @param babylonTransformNode BabylonJS mesh\r\n * @param animation BabylonJS animation\r\n * @param animationChannelTargetPath The target animation channel\r\n * @param frameDelta The difference between the last and first frame of the animation\r\n * @param inputs Array to store the key frame times\r\n * @param outputs Array to store the key frame data\r\n * @param convertToRightHandedSystem Specifies if the position data should be converted to right handed\r\n * @param useQuaternion Specifies if quaternions are used in the animation\r\n */\r\n private static _CreateCubicSplineAnimation(\r\n babylonTransformNode: TransformNode,\r\n animation: Animation,\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n frameDelta: number,\r\n inputs: number[],\r\n outputs: number[][],\r\n convertToRightHandedSystem: boolean,\r\n useQuaternion: boolean\r\n ) {\r\n animation.getKeys().forEach(function (keyFrame) {\r\n inputs.push(keyFrame.frame / animation.framePerSecond); // keyframes in seconds.\r\n _GLTFAnimation._AddSplineTangent(\r\n babylonTransformNode,\r\n _TangentType.INTANGENT,\r\n outputs,\r\n animationChannelTargetPath,\r\n AnimationSamplerInterpolation.CUBICSPLINE,\r\n keyFrame,\r\n frameDelta,\r\n useQuaternion,\r\n convertToRightHandedSystem\r\n );\r\n _GLTFAnimation._AddKeyframeValue(keyFrame, animation, outputs, animationChannelTargetPath, babylonTransformNode, convertToRightHandedSystem, useQuaternion);\r\n\r\n _GLTFAnimation._AddSplineTangent(\r\n babylonTransformNode,\r\n _TangentType.OUTTANGENT,\r\n outputs,\r\n animationChannelTargetPath,\r\n AnimationSamplerInterpolation.CUBICSPLINE,\r\n keyFrame,\r\n frameDelta,\r\n useQuaternion,\r\n convertToRightHandedSystem\r\n );\r\n });\r\n }\r\n\r\n private static _GetBasePositionRotationOrScale(\r\n babylonTransformNode: TransformNode,\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n convertToRightHandedSystem: boolean,\r\n useQuaternion: boolean\r\n ) {\r\n let basePositionRotationOrScale: number[];\r\n if (animationChannelTargetPath === AnimationChannelTargetPath.ROTATION) {\r\n if (useQuaternion) {\r\n if (babylonTransformNode.rotationQuaternion) {\r\n basePositionRotationOrScale = babylonTransformNode.rotationQuaternion.asArray();\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedQuaternionArrayFromRef(basePositionRotationOrScale);\r\n if (!babylonTransformNode.parent) {\r\n basePositionRotationOrScale = Quaternion.FromArray([0, 1, 0, 0]).multiply(Quaternion.FromArray(basePositionRotationOrScale)).asArray();\r\n }\r\n }\r\n } else {\r\n basePositionRotationOrScale = Quaternion.Identity().asArray();\r\n }\r\n } else {\r\n basePositionRotationOrScale = babylonTransformNode.rotation.asArray();\r\n _GLTFUtilities._GetRightHandedNormalArray3FromRef(basePositionRotationOrScale);\r\n }\r\n } else if (animationChannelTargetPath === AnimationChannelTargetPath.TRANSLATION) {\r\n basePositionRotationOrScale = babylonTransformNode.position.asArray();\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedPositionArray3FromRef(basePositionRotationOrScale);\r\n }\r\n } else {\r\n // scale\r\n basePositionRotationOrScale = babylonTransformNode.scaling.asArray();\r\n }\r\n return basePositionRotationOrScale;\r\n }\r\n\r\n /**\r\n * Adds a key frame value\r\n * @param keyFrame\r\n * @param animation\r\n * @param outputs\r\n * @param animationChannelTargetPath\r\n * @param babylonTransformNode\r\n * @param convertToRightHandedSystem\r\n * @param useQuaternion\r\n */\r\n private static _AddKeyframeValue(\r\n keyFrame: IAnimationKey,\r\n animation: Animation,\r\n outputs: number[][],\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n babylonTransformNode: TransformNode,\r\n convertToRightHandedSystem: boolean,\r\n useQuaternion: boolean\r\n ) {\r\n let value: number[];\r\n let newPositionRotationOrScale: Nullable<Vector3 | Quaternion | number>;\r\n const animationType = animation.dataType;\r\n if (animationType === Animation.ANIMATIONTYPE_VECTOR3) {\r\n value = keyFrame.value.asArray();\r\n if (animationChannelTargetPath === AnimationChannelTargetPath.ROTATION) {\r\n const array = Vector3.FromArray(value);\r\n let rotationQuaternion = Quaternion.RotationYawPitchRoll(array.y, array.x, array.z);\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedQuaternionFromRef(rotationQuaternion);\r\n\r\n if (!babylonTransformNode.parent) {\r\n rotationQuaternion = Quaternion.FromArray([0, 1, 0, 0]).multiply(rotationQuaternion);\r\n }\r\n }\r\n value = rotationQuaternion.asArray();\r\n } else if (animationChannelTargetPath === AnimationChannelTargetPath.TRANSLATION) {\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedNormalArray3FromRef(value);\r\n if (!babylonTransformNode.parent) {\r\n value[0] *= -1;\r\n value[2] *= -1;\r\n }\r\n }\r\n }\r\n outputs.push(value); // scale vector.\r\n } else if (animationType === Animation.ANIMATIONTYPE_FLOAT) {\r\n if (animationChannelTargetPath === AnimationChannelTargetPath.WEIGHTS) {\r\n outputs.push([keyFrame.value]);\r\n } else {\r\n // handles single component x, y, z or w component animation by using a base property and animating over a component.\r\n newPositionRotationOrScale = this._ConvertFactorToVector3OrQuaternion(\r\n keyFrame.value as number,\r\n babylonTransformNode,\r\n animation,\r\n animationType,\r\n animationChannelTargetPath,\r\n convertToRightHandedSystem,\r\n useQuaternion\r\n );\r\n if (newPositionRotationOrScale) {\r\n if (animationChannelTargetPath === AnimationChannelTargetPath.ROTATION) {\r\n let posRotScale = useQuaternion\r\n ? (newPositionRotationOrScale as Quaternion)\r\n : Quaternion.RotationYawPitchRoll(newPositionRotationOrScale.y, newPositionRotationOrScale.x, newPositionRotationOrScale.z).normalize();\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedQuaternionFromRef(posRotScale);\r\n\r\n if (!babylonTransformNode.parent) {\r\n posRotScale = Quaternion.FromArray([0, 1, 0, 0]).multiply(posRotScale);\r\n }\r\n }\r\n outputs.push(posRotScale.asArray());\r\n } else if (animationChannelTargetPath === AnimationChannelTargetPath.TRANSLATION) {\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedNormalVector3FromRef(newPositionRotationOrScale as Vector3);\r\n\r\n if (!babylonTransformNode.parent) {\r\n newPositionRotationOrScale.x *= -1;\r\n newPositionRotationOrScale.z *= -1;\r\n }\r\n }\r\n }\r\n outputs.push(newPositionRotationOrScale.asArray());\r\n }\r\n }\r\n } else if (animationType === Animation.ANIMATIONTYPE_QUATERNION) {\r\n value = (keyFrame.value as Quaternion).normalize().asArray();\r\n\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedQuaternionArrayFromRef(value);\r\n\r\n if (!babylonTransformNode.parent) {\r\n value = Quaternion.FromArray([0, 1, 0, 0]).multiply(Quaternion.FromArray(value)).asArray();\r\n }\r\n }\r\n\r\n outputs.push(value);\r\n } else {\r\n Tools.Error(\"glTFAnimation: Unsupported key frame values for animation!\");\r\n }\r\n }\r\n\r\n /**\r\n * Determine the interpolation based on the key frames\r\n * @param keyFrames\r\n * @param animationChannelTargetPath\r\n * @param useQuaternion\r\n */\r\n private static _DeduceInterpolation(\r\n keyFrames: IAnimationKey[],\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n useQuaternion: boolean\r\n ): { interpolationType: AnimationSamplerInterpolation; shouldBakeAnimation: boolean } {\r\n let interpolationType: AnimationSamplerInterpolation | undefined;\r\n let shouldBakeAnimation = false;\r\n let key: IAnimationKey;\r\n\r\n if (animationChannelTargetPath === AnimationChannelTargetPath.ROTATION && !useQuaternion) {\r\n return { interpolationType: AnimationSamplerInterpolation.LINEAR, shouldBakeAnimation: true };\r\n }\r\n\r\n for (let i = 0, length = keyFrames.length; i < length; ++i) {\r\n key = keyFrames[i];\r\n if (key.inTangent || key.outTangent) {\r\n if (interpolationType) {\r\n if (interpolationType !== AnimationSamplerInterpolation.CUBICSPLINE) {\r\n interpolationType = AnimationSamplerInterpolation.LINEAR;\r\n shouldBakeAnimation = true;\r\n break;\r\n }\r\n } else {\r\n interpolationType = AnimationSamplerInterpolation.CUBICSPLINE;\r\n }\r\n } else {\r\n if (interpolationType) {\r\n if (\r\n interpolationType === AnimationSamplerInterpolation.CUBICSPLINE ||\r\n (key.interpolation && key.interpolation === AnimationKeyInterpolation.STEP && interpolationType !== AnimationSamplerInterpolation.STEP)\r\n ) {\r\n interpolationType = AnimationSamplerInterpolation.LINEAR;\r\n shouldBakeAnimation = true;\r\n break;\r\n }\r\n } else {\r\n if (key.interpolation && key.interpolation === AnimationKeyInterpolation.STEP) {\r\n interpolationType = AnimationSamplerInterpolation.STEP;\r\n } else {\r\n interpolationType = AnimationSamplerInterpolation.LINEAR;\r\n }\r\n }\r\n }\r\n }\r\n if (!interpolationType) {\r\n interpolationType = AnimationSamplerInterpolation.LINEAR;\r\n }\r\n\r\n return { interpolationType: interpolationType, shouldBakeAnimation: shouldBakeAnimation };\r\n }\r\n\r\n /**\r\n * Adds an input tangent or output tangent to the output data\r\n * If an input tangent or output tangent is missing, it uses the zero vector or zero quaternion\r\n * @param babylonTransformNode\r\n * @param tangentType Specifies which type of tangent to handle (inTangent or outTangent)\r\n * @param outputs The animation data by keyframe\r\n * @param animationChannelTargetPath The target animation channel\r\n * @param interpolation The interpolation type\r\n * @param keyFrame The key frame with the animation data\r\n * @param frameDelta Time difference between two frames used to scale the tangent by the frame delta\r\n * @param useQuaternion Specifies if quaternions are used\r\n * @param convertToRightHandedSystem Specifies if the values should be converted to right-handed\r\n */\r\n private static _AddSplineTangent(\r\n babylonTransformNode: TransformNode,\r\n tangentType: _TangentType,\r\n outputs: number[][],\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n interpolation: AnimationSamplerInterpolation,\r\n keyFrame: IAnimationKey,\r\n frameDelta: number,\r\n useQuaternion: boolean,\r\n convertToRightHandedSystem: boolean\r\n ) {\r\n let tangent: number[];\r\n const tangentValue: Vector3 | Quaternion | number = tangentType === _TangentType.INTANGENT ? keyFrame.inTangent : keyFrame.outTangent;\r\n if (interpolation === AnimationSamplerInterpolation.CUBICSPLINE) {\r\n if (animationChannelTargetPath === AnimationChannelTargetPath.ROTATION) {\r\n if (tangentValue) {\r\n if (useQuaternion) {\r\n tangent = (tangentValue as Quaternion).asArray();\r\n } else {\r\n const array = tangentValue as Vector3;\r\n tangent = Quaternion.RotationYawPitchRoll(array.y, array.x, array.z).asArray();\r\n }\r\n\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedQuaternionArrayFromRef(tangent);\r\n if (!babylonTransformNode.parent) {\r\n tangent = Quaternion.FromArray([0, 1, 0, 0]).multiply(Quaternion.FromArray(tangent)).asArray();\r\n }\r\n }\r\n } else {\r\n tangent = [0, 0, 0, 0];\r\n }\r\n } else if (animationChannelTargetPath === AnimationChannelTargetPath.WEIGHTS) {\r\n if (tangentValue) {\r\n tangent = [tangentValue as number];\r\n } else {\r\n tangent = [0];\r\n }\r\n } else {\r\n if (tangentValue) {\r\n tangent = (tangentValue as Vector3).asArray();\r\n if (convertToRightHandedSystem) {\r\n if (animationChannelTargetPath === AnimationChannelTargetPath.TRANSLATION) {\r\n _GLTFUtilities._GetRightHandedPositionArray3FromRef(tangent);\r\n if (!babylonTransformNode.parent) {\r\n tangent[0] *= -1; // x\r\n tangent[2] *= -1; // z\r\n }\r\n }\r\n }\r\n } else {\r\n tangent = [0, 0, 0];\r\n }\r\n }\r\n\r\n outputs.push(tangent);\r\n }\r\n }\r\n\r\n /**\r\n * Get the minimum and maximum key frames' frame values\r\n * @param keyFrames animation key frames\r\n * @returns the minimum and maximum key frame value\r\n */\r\n private static _CalculateMinMaxKeyFrames(keyFrames: IAnimationKey[]): { min: number; max: number } {\r\n let min: number = Infinity;\r\n let max: number = -Infinity;\r\n keyFrames.forEach(function (keyFrame) {\r\n min = Math.min(min, keyFrame.frame);\r\n max = Math.max(max, keyFrame.frame);\r\n });\r\n\r\n return { min: min, max: max };\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"glTFAnimation.js","sourceRoot":"","sources":["../../../../../../lts/serializers/generated/glTF/2.0/glTFAnimation.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,6CAA+B;AAC7D,OAAO,EAAE,KAAK,EAAE,sCAAwB;AACxC,OAAO,EAAE,SAAS,EAAE,gDAAkC;AACtD,OAAO,EAAE,aAAa,EAAE,gDAAkC;AAE1D,OAAO,EAAE,WAAW,EAAE,6CAA+B;AACrD,OAAO,EAAE,IAAI,EAAE,uCAAyB;AAGxC,OAAO,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAEjD,OAAO,EAAE,yBAAyB,EAAE,mDAAqC;AAEzE,OAAO,EAAE,MAAM,EAAE,0CAA4B;AAC7C,OAAO,EAAE,KAAK,EAAE,wCAA0B;AAiD1C;;;GAGG;AACH,gEAAgE;AAChE,IAAK,YASJ;AATD,WAAK,YAAY;IACb;;OAEG;IACH,yDAAS,CAAA;IACT;;OAEG;IACH,2DAAU,CAAA;AACd,CAAC,EATI,YAAY,KAAZ,YAAY,QAShB;AAED;;;GAGG;AACH;IAAA;IAyoCA,CAAC;IAxoCG;;;;OAIG;IACY,+BAAgB,GAA/B,UAAgC,WAAiB;QAC7C,OAAO,WAAW,IAAI,CAAC,WAAW,YAAY,aAAa,IAAI,WAAW,YAAY,MAAM,IAAI,WAAW,YAAY,KAAK,CAAC,CAAC;IAClI,CAAC;IAED;;;;;;;;;;OAUG;IACW,mCAAoB,GAAlC,UACI,oBAA0B,EAC1B,SAAoB,EACpB,0BAAsD,EACtD,0BAAmC,EACnC,aAAsB,EACtB,mBAA2B;QAE3B,IAAI,IAAI,CAAC,gBAAgB,CAAC,oBAAoB,CAAC,EAAE;YAC7C,IAAM,MAAM,GAAa,EAAE,CAAC;YAC5B,IAAM,OAAO,GAAe,EAAE,CAAC;YAC/B,IAAM,SAAS,GAAG,SAAS,CAAC,OAAO,EAAE,CAAC;YACtC,IAAM,eAAe,GAAG,cAAc,CAAC,yBAAyB,CAAC,SAAS,CAAC,CAAC;YAC5E,IAAM,mBAAmB,GAAG,cAAc,CAAC,oBAAoB,CAAC,SAAS,EAAE,0BAA0B,EAAE,aAAa,CAAC,CAAC;YACtH,IAAM,UAAU,GAAG,eAAe,CAAC,GAAG,GAAG,eAAe,CAAC,GAAG,CAAC;YAE7D,IAAM,aAAa,GAAG,mBAAmB,CAAC,iBAAiB,CAAC;YAC5D,IAAM,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;YAEpE,IAAI,mBAAmB,EAAE;gBACrB,cAAc,CAAC,qBAAqB,CAChC,oBAAoB,EACpB,SAAS,EACT,0BAA0B,EAC1B,eAAe,CAAC,GAAG,EACnB,eAAe,CAAC,GAAG,EACnB,SAAS,CAAC,cAAc,EACxB,mBAAmB,EACnB,MAAM,EACN,OAAO,EACP,eAAe,EACf,0BAA0B,EAC1B,aAAa,CAChB,CAAC;aACL;iBAAM;gBACH,IAAI,aAAa,0BAAyC,IAAI,aAAa,sBAAuC,EAAE;oBAChH,cAAc,CAAC,4BAA4B,CACvC,oBAAoB,EACpB,SAAS,EACT,0BAA0B,EAC1B,UAAU,EACV,MAAM,EACN,OAAO,EACP,0BAA0B,EAC1B,aAAa,CAChB,CAAC;iBACL;qBAAM,IAAI,aAAa,oCAA8C,EAAE;oBACpE,cAAc,CAAC,2BAA2B,CACtC,oBAAoB,EACpB,SAAS,EACT,0BAA0B,EAC1B,UAAU,EACV,MAAM,EACN,OAAO,EACP,0BAA0B,EAC1B,aAAa,CAChB,CAAC;iBACL;qBAAM;oBACH,cAAc,CAAC,qBAAqB,CAChC,oBAAoB,EACpB,SAAS,EACT,0BAA0B,EAC1B,eAAe,CAAC,GAAG,EACnB,eAAe,CAAC,GAAG,EACnB,SAAS,CAAC,cAAc,EACxB,mBAAmB,EACnB,MAAM,EACN,OAAO,EACP,eAAe,EACf,0BAA0B,EAC1B,aAAa,CAChB,CAAC;iBACL;aACJ;YAED,IAAI,MAAM,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,EAAE;gBACjC,IAAM,MAAM,GAAoB;oBAC5B,MAAM,EAAE,MAAM;oBACd,OAAO,EAAE,OAAO;oBAChB,oBAAoB,EAAE,aAAa;oBACnC,SAAS,EAAE,mBAAmB,CAAC,CAAC,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,CAAC,GAAG,GAAG,SAAS,CAAC,cAAc,CAAC;oBACvH,SAAS,EAAE,mBAAmB,CAAC,CAAC,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,CAAC,GAAG,GAAG,SAAS,CAAC,cAAc,CAAC;iBAC1H,CAAC;gBAEF,OAAO,MAAM,CAAC;aACjB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEc,mCAAoB,GAAnC,UAAoC,SAAoB;QACpD,IAAI,0BAA0B,GAAyC,IAAI,CAAC;QAC5E,IAAI,gBAAgB,oBAAoB,CAAC;QACzC,IAAI,aAAa,GAAY,KAAK,CAAC;QACnC,IAAM,QAAQ,GAAG,SAAS,CAAC,cAAc,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QACrD,QAAQ,QAAQ,CAAC,CAAC,CAAC,EAAE;YACjB,KAAK,SAAS,CAAC,CAAC;gBACZ,0BAA0B,sBAAmC,CAAC;gBAC9D,MAAM;aACT;YACD,KAAK,UAAU,CAAC,CAAC;gBACb,0BAA0B,kCAAyC,CAAC;gBACpE,MAAM;aACT;YACD,KAAK,UAAU,CAAC,CAAC;gBACb,gBAAgB,oBAAoB,CAAC;gBACrC,0BAA0B,4BAAsC,CAAC;gBACjE,MAAM;aACT;YACD,KAAK,oBAAoB,CAAC,CAAC;gBACvB,gBAAgB,oBAAoB,CAAC;gBACrC,aAAa,GAAG,IAAI,CAAC;gBACrB,0BAA0B,4BAAsC,CAAC;gBACjE,MAAM;aACT;YACD,KAAK,WAAW,CAAC,CAAC;gBACd,gBAAgB,wBAAsB,CAAC;gBACvC,0BAA0B,0BAAqC,CAAC;gBAChE,MAAM;aACT;YACD,OAAO,CAAC,CAAC;gBACL,KAAK,CAAC,KAAK,CAAC,0CAAmC,QAAQ,CAAC,CAAC,CAAC,CAAE,CAAC,CAAC;aACjE;SACJ;QACD,IAAI,0BAA0B,EAAE;YAC5B,OAAO,EAAE,0BAA0B,EAAE,0BAA0B,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,aAAa,EAAE,aAAa,EAAE,CAAC;SACvI;aAAM;YACH,KAAK,CAAC,KAAK,CAAC,uEAAuE,CAAC,CAAC;SACxF;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;;;;;;;OAaG;IACW,qDAAsC,GAApD,UACI,WAAiB,EACjB,oBAAgC,EAChC,kBAAgC,EAChC,OAAkC,EAClC,KAAc,EACd,YAA2B,EAC3B,WAA0B,EAC1B,SAAsB,EACtB,0BAAmC,EACnC,mBAA2B;QAE3B,IAAI,aAAyB,CAAC;QAC9B,IAAI,cAAc,CAAC,gBAAgB,CAAC,WAAW,CAAC,EAAE;YAC9C,IAAI,WAAW,CAAC,UAAU,EAAE;gBACxB,KAAwB,UAAsB,EAAtB,KAAA,WAAW,CAAC,UAAU,EAAtB,cAAsB,EAAtB,IAAsB,EAAE;oBAA3C,IAAM,SAAS,SAAA;oBAChB,IAAM,aAAa,GAAG,cAAc,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;oBACrE,IAAI,aAAa,EAAE;wBACf,aAAa,GAAG;4BACZ,IAAI,EAAE,SAAS,CAAC,IAAI;4BACpB,QAAQ,EAAE,EAAE;4BACZ,QAAQ,EAAE,EAAE;yBACf,CAAC;wBACF,cAAc,CAAC,aAAa,CACxB,UAAG,SAAS,CAAC,IAAI,CAAE,EACnB,SAAS,CAAC,2BAA2B,CAAC,CAAC,CAAC,oBAAoB,CAAC,CAAC,CAAC,aAAa,EAC5E,WAAW,EACX,SAAS,EACT,aAAa,CAAC,gBAAgB,EAC9B,aAAa,CAAC,0BAA0B,EACxC,OAAO,EACP,YAAY,EACZ,WAAW,EACX,SAAS,EACT,0BAA0B,EAC1B,aAAa,CAAC,aAAa,EAC3B,mBAAmB,CACtB,CAAC;wBACF,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,EAAE;4BAChE,kBAAkB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;yBAC1C;qBACJ;iBACJ;aACJ;SACJ;IACL,CAAC;IAED;;;;;;;;;;;;;OAaG;IACW,mEAAoD,GAAlE,UACI,WAAiB,EACjB,oBAAgC,EAChC,kBAAgC,EAChC,OAAkC,EAClC,KAAc,EACd,YAA2B,EAC3B,WAA0B,EAC1B,SAAsB,EACtB,0BAAmC,EACnC,mBAA2B;QAE3B,IAAI,aAAyB,CAAC;QAC9B,IAAI,WAAW,YAAY,IAAI,EAAE;YAC7B,IAAM,kBAAkB,GAAG,WAAW,CAAC,kBAAkB,CAAC;YAC1D,IAAI,kBAAkB,EAAE;gBACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,kBAAkB,CAAC,UAAU,EAAE,EAAE,CAAC,EAAE;oBACpD,IAAM,WAAW,GAAG,kBAAkB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oBACpD,KAAwB,UAAsB,EAAtB,KAAA,WAAW,CAAC,UAAU,EAAtB,cAAsB,EAAtB,IAAsB,EAAE;wBAA3C,IAAM,SAAS,SAAA;wBAChB,IAAM,iBAAiB,GAAG,IAAI,SAAS,CACnC,UAAG,SAAS,CAAC,IAAI,CAAE,EACnB,WAAW,EACX,SAAS,CAAC,cAAc,EACxB,SAAS,CAAC,QAAQ,EAClB,SAAS,CAAC,QAAQ,EAClB,SAAS,CAAC,cAAc,CAC3B,CAAC;wBACF,IAAM,qBAAqB,GAAoB,EAAE,CAAC;wBAClD,IAAM,aAAa,GAAG,SAAS,CAAC,OAAO,EAAE,CAAC;wBAE1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;4BAC3C,IAAM,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;4BACtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,kBAAkB,CAAC,UAAU,EAAE,EAAE,CAAC,EAAE;gCACpD,IAAI,CAAC,IAAI,CAAC,EAAE;oCACR,qBAAqB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;iCAC5C;qCAAM;oCACH,qBAAqB,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,YAAY,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC;iCACvE;6BACJ;yBACJ;wBACD,iBAAiB,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;wBACjD,IAAM,aAAa,GAAG,cAAc,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;wBAC7E,IAAI,aAAa,EAAE;4BACf,aAAa,GAAG;gCACZ,IAAI,EAAE,iBAAiB,CAAC,IAAI;gCAC5B,QAAQ,EAAE,EAAE;gCACZ,QAAQ,EAAE,EAAE;6BACf,CAAC;4BACF,cAAc,CAAC,aAAa,CACxB,SAAS,CAAC,IAAI,EACd,SAAS,CAAC,2BAA2B,CAAC,CAAC,CAAC,oBAAoB,CAAC,CAAC,CAAC,aAAa,EAC5E,WAAW,EACX,iBAAiB,EACjB,aAAa,CAAC,gBAAgB,EAC9B,aAAa,CAAC,0BAA0B,EACxC,OAAO,EACP,YAAY,EACZ,WAAW,EACX,SAAS,EACT,0BAA0B,EAC1B,aAAa,CAAC,aAAa,EAC3B,mBAAmB,EACnB,kBAAkB,CAAC,UAAU,CAChC,CAAC;4BACF,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,EAAE;gCAChE,kBAAkB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;6BAC1C;yBACJ;qBACJ;iBACJ;aACJ;SACJ;IACL,CAAC;IAED;;;;;;;;;;;;OAYG;IACW,8DAA+C,GAA7D,UACI,YAAmB,EACnB,cAA4B,EAC5B,OAAkC,EAClC,KAAc,EACd,YAA2B,EAC3B,WAA0B,EAC1B,SAAsB,EACtB,6BAA4D,EAC5D,mBAA2B;;QAE3B,IAAI,aAAyB,CAAC;QAC9B,IAAI,YAAY,CAAC,eAAe,EAAE;YAC9B,IAAM,eAAe,GAAG,YAAY,CAAC,eAAe,CAAC;oCAC1C,cAAc;gBACrB,IAAM,eAAe,GAA2C,IAAI,GAAG,EAAE,CAAC;gBAC1E,IAAM,gBAAgB,GAAyB,IAAI,GAAG,EAAE,CAAC;gBACzD,IAAM,oBAAoB,GAAc,IAAI,GAAG,EAAE,CAAC;gBAClD,IAAM,uBAAuB,GAAG,cAAc,CAAC,EAAE,GAAG,cAAc,CAAC,IAAI,CAAC;gBACxE,aAAa,GAAG;oBACZ,IAAI,EAAE,cAAc,CAAC,IAAI;oBACzB,QAAQ,EAAE,EAAE;oBACZ,QAAQ,EAAE,EAAE;iBACf,CAAC;wCACO,CAAC;oBACN,IAAM,eAAe,GAAG,cAAc,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;oBAC7D,IAAM,MAAM,GAAG,eAAe,CAAC,MAAM,CAAC;oBACtC,IAAM,SAAS,GAAG,eAAe,CAAC,SAAS,CAAC;oBAC5C,IAAI,OAAK,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,IAAI,OAAK,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE;wBAC5F,IAAM,aAAa,GAAG,cAAc,CAAC,oBAAoB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;wBACrF,IAAI,aAAa,EAAE;4BACf,IAAM,oBAAoB,GAAG,OAAK,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAK,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;4BAC1H,IAAI,oBAAoB,EAAE;gCACtB,IAAM,0BAA0B,GAAG,6BAA6B,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;gCAChG,cAAc,CAAC,aAAa,CACxB,UAAG,SAAS,CAAC,IAAI,CAAE,EACnB,aAAa,EACb,oBAAoB,EACpB,SAAS,EACT,aAAa,CAAC,gBAAgB,EAC9B,aAAa,CAAC,0BAA0B,EACxC,OAAO,EACP,YAAY,EACZ,WAAW,EACX,SAAS,EACT,0BAA0B,EAC1B,aAAa,CAAC,aAAa,EAC3B,mBAAmB,CACtB,CAAC;6BACL;yBACJ;qBACJ;yBAAM,IAAI,MAAM,YAAY,WAAW,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,YAAY,WAAW,CAAC,EAAE;wBACnG,IAAM,aAAa,GAAG,cAAc,CAAC,oBAAoB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;wBACrF,IAAI,aAAa,EAAE;4BACf,IAAM,oBAAkB,GAAG,MAAM,YAAY,WAAW,CAAC,CAAC,CAAE,MAAsB,CAAC,CAAC,CAAE,MAAM,CAAC,CAAC,CAAiB,CAAC;4BAChH,IAAI,oBAAkB,EAAE;gCACpB,IAAM,2BAAyB,GAAG,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAC,kBAAkB;oCACvF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,kBAAkB,CAAC,UAAU,EAAE,EAAE,CAAC,EAAE;wCACpD,IAAI,kBAAkB,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,oBAAkB,EAAE;4CACxD,OAAO,IAAI,CAAC;yCACf;qCACJ;oCACD,OAAO,KAAK,CAAC;gCACjB,CAAC,CAAC,CAAC;gCACH,IAAI,2BAAyB,EAAE;oCAC3B,IAAM,WAAW,GAAG,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,UAAC,IAAI;wCAC9C,OAAQ,IAAa,CAAC,kBAAkB,KAAK,2BAAyB,CAAC;oCAC3E,CAAC,CAAS,CAAC;oCACX,IAAI,WAAW,EAAE;wCACb,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,WAAW,CAAC,EAAE;4CACnC,eAAe,CAAC,GAAG,CAAC,WAAW,EAAE,IAAI,GAAG,EAAE,CAAC,CAAC;yCAC/C;wCACD,MAAA,eAAe,CAAC,GAAG,CAAC,WAAW,CAAC,0CAAE,GAAG,CAAC,oBAAkB,EAAE,SAAS,CAAC,CAAC;wCACrE,oBAAoB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;wCACtC,gBAAgB,CAAC,GAAG,CAAC,WAAW,EAAE,SAAS,CAAC,CAAC;qCAChD;iCACJ;6BACJ;yBACJ;qBACJ;;gBAvDL,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,kBAAkB,CAAC,MAAM,EAAE,EAAE,CAAC;4BAAxD,CAAC;iBAwDT;gBACD,oBAAoB,CAAC,OAAO,CAAC,UAAC,IAAI;oBAC9B,IAAM,kBAAkB,GAAG,IAAI,CAAC,kBAAmB,CAAC;oBACpD,IAAI,sBAAsB,GAAwB,IAAI,CAAC;oBACvD,IAAM,aAAa,GAAoB,EAAE,CAAC;oBAC1C,IAAM,eAAe,GAAG,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC;oBACpD,IAAM,mBAAmB,GAAG,eAAe,CAAC,OAAO,EAAE,CAAC;oBACtD,IAAM,gBAAgB,GAAG,mBAAmB,CAAC,MAAM,CAAC;oBACpD;;;;;;;;sBAQE;oBACF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,EAAE,EAAE,CAAC,EAAE;wBACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,kBAAkB,CAAC,UAAU,EAAE,EAAE,CAAC,EAAE;4BACpD,IAAM,WAAW,GAAG,kBAAkB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;4BACpD,IAAM,uBAAuB,GAAG,eAAe,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;4BAC1D,IAAI,uBAAuB,EAAE;gCACzB,IAAM,oBAAoB,GAAG,uBAAuB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;gCACtE,IAAI,oBAAoB,EAAE;oCACtB,IAAI,CAAC,sBAAsB,EAAE;wCACzB,sBAAsB,GAAG,IAAI,SAAS,CAClC,UAAG,cAAc,CAAC,IAAI,cAAI,IAAI,CAAC,IAAI,0BAAuB,EAC1D,WAAW,EACX,oBAAoB,CAAC,cAAc,EACnC,SAAS,CAAC,mBAAmB,EAC7B,oBAAoB,CAAC,QAAQ,EAC7B,oBAAoB,CAAC,cAAc,CACtC,CAAC;qCACL;oCACD,aAAa,CAAC,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;iCACzD;qCAAM;oCACH,aAAa,CAAC,IAAI,CAAC;wCACf,KAAK,EAAE,cAAc,CAAC,IAAI,GAAG,CAAC,uBAAuB,GAAG,gBAAgB,CAAC,GAAG,CAAC;wCAC7E,KAAK,EAAE,WAAW,CAAC,SAAS;wCAC5B,SAAS,EAAE,mBAAmB,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS;wCAC3D,UAAU,EAAE,mBAAmB,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS;qCAChE,CAAC,CAAC;iCACN;6BACJ;yBACJ;qBACJ;oBACD,sBAAuB,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC;oBAC/C,IAAM,aAAa,GAAG,cAAc,CAAC,oBAAoB,CAAC,sBAAuB,CAAC,CAAC;oBACnF,IAAI,aAAa,EAAE;wBACf,cAAc,CAAC,aAAa,CACxB,UAAG,cAAc,CAAC,IAAI,cAAI,IAAI,CAAC,IAAI,0BAAuB,EAC1D,aAAa,EACb,IAAI,EACJ,sBAAuB,EACvB,aAAa,CAAC,gBAAgB,EAC9B,aAAa,CAAC,0BAA0B,EACxC,OAAO,EACP,YAAY,EACZ,WAAW,EACX,SAAS,EACT,KAAK,EACL,aAAa,CAAC,aAAa,EAC3B,mBAAmB,EACnB,kBAAkB,aAAlB,kBAAkB,uBAAlB,kBAAkB,CAAE,UAAU,CACjC,CAAC;qBACL;gBACL,CAAC,CAAC,CAAC;gBACH,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,IAAI,aAAa,CAAC,QAAQ,CAAC,MAAM,EAAE;oBAChE,cAAc,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;iBACtC;;;YAvIL,KAA6B,UAAe,EAAf,mCAAe,EAAf,6BAAe,EAAf,IAAe;gBAAvC,IAAM,cAAc,wBAAA;wBAAd,cAAc;aAwIxB;SACJ;IACL,CAAC;IAEc,4BAAa,GAA5B,UACI,IAAY,EACZ,aAAyB,EACzB,oBAA0B,EAC1B,SAAoB,EACpB,gBAA8B,EAC9B,0BAAsD,EACtD,OAAkC,EAClC,YAA2B,EAC3B,WAA0B,EAC1B,SAAsB,EACtB,0BAAmC,EACnC,aAAsB,EACtB,mBAA2B,EAC3B,sBAA+B;QAE/B,IAAM,aAAa,GAAG,cAAc,CAAC,oBAAoB,CACrD,oBAAoB,EACpB,SAAS,EACT,0BAA0B,EAC1B,0BAA0B,EAC1B,aAAa,EACb,mBAAmB,CACtB,CAAC;QACF,IAAI,UAAuB,CAAC;QAC5B,IAAI,QAAmB,CAAC;QACxB,IAAI,qBAA6B,CAAC;QAClC,IAAI,iBAAyB,CAAC;QAC9B,IAAI,YAAoB,CAAC;QACzB,IAAI,gBAAmC,CAAC;QACxC,IAAI,gBAAmC,CAAC;QAExC,IAAI,aAAa,EAAE;YACf;;;;eAIG;YACH,IAAI,sBAAsB,EAAE;gBACxB,IAAI,KAAK,GAAG,CAAC,CAAC;gBACd,IAAI,YAAY,GAAW,CAAC,CAAC;gBAC7B,IAAM,SAAS,GAAa,EAAE,CAAC;gBAC/B,OAAO,aAAa,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;oBACpC,YAAY,GAAG,aAAa,CAAC,MAAM,CAAC,KAAK,EAAG,CAAC;oBAC7C,IAAI,KAAK,GAAG,sBAAsB,IAAI,CAAC,EAAE;wBACrC,SAAS,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;qBAChC;oBACD,KAAK,EAAE,CAAC;iBACX;gBACD,aAAa,CAAC,MAAM,GAAG,SAAS,CAAC;aACpC;YAED,IAAM,SAAS,GAAG,OAAO,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAEzD,mDAAmD;YACnD,IAAI,UAAU,GAAG,aAAa,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;YACjD,UAAU,GAAG,cAAc,CAAC,iBAAiB,CAAC,CAAC,EAAE,YAAY,CAAC,aAAa,EAAE,EAAE,UAAU,EAAE,SAAS,EAAE,UAAG,IAAI,yBAAsB,CAAC,CAAC;YACrI,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAC7B,aAAa,CAAC,MAAM,CAAC,OAAO,CAAC,UAAU,KAAK;gBACxC,YAAY,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YACnC,CAAC,CAAC,CAAC;YAEH,QAAQ,GAAG,cAAc,CAAC,eAAe,CACrC,WAAW,CAAC,MAAM,GAAG,CAAC,EACtB,UAAG,IAAI,gBAAa,2CAGpB,aAAa,CAAC,MAAM,CAAC,MAAM,EAC3B,IAAI,EACJ,CAAC,aAAa,CAAC,SAAS,CAAC,EACzB,CAAC,aAAa,CAAC,SAAS,CAAC,CAC5B,CAAC;YACF,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACzB,qBAAqB,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;YAE7C,mDAAmD;YACnD,YAAY,GAAG,aAAa,CAAC,OAAO,CAAC,MAAM,CAAC;YAC5C,UAAU,GAAG,cAAc,CAAC,4BAA4B,CAAC,gBAAgB,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,OAAO,CAAC,MAAM,CAAC;YAE9G,gCAAgC;YAChC,UAAU,GAAG,cAAc,CAAC,iBAAiB,CAAC,CAAC,EAAE,YAAY,CAAC,aAAa,EAAE,EAAE,UAAU,EAAE,SAAS,EAAE,UAAG,IAAI,gBAAa,CAAC,CAAC;YAC5H,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAE7B,aAAa,CAAC,OAAO,CAAC,OAAO,CAAC,UAAU,MAAM;gBAC1C,MAAM,CAAC,OAAO,CAAC,UAAU,KAAK;oBAC1B,YAAY,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;gBACnC,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,CAAC;YAEH,QAAQ,GAAG,cAAc,CAAC,eAAe,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE,UAAG,IAAI,WAAQ,EAAE,gBAAgB,oBAA+B,YAAY,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;YAClK,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACzB,iBAAiB,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;YAEzC,iBAAiB;YACjB,gBAAgB,GAAG;gBACf,aAAa,EAAE,aAAa,CAAC,oBAAoB;gBACjD,KAAK,EAAE,qBAAqB;gBAC5B,MAAM,EAAE,iBAAiB;aAC5B,CAAC;YACF,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAE9C,iBAAiB;YACjB,gBAAgB,GAAG;gBACf,OAAO,EAAE,aAAa,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC;gBAC1C,MAAM,EAAE;oBACJ,IAAI,EAAE,SAAS;oBACf,IAAI,EAAE,0BAA0B;iBACnC;aACJ,CAAC;YACF,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SACjD;IACL,CAAC;IAED;;;;;;;;;;;;;;;;OAgBG;IACY,oCAAqB,GAApC,UACI,oBAA0B,EAC1B,SAAoB,EACpB,0BAAsD,EACtD,QAAgB,EAChB,QAAgB,EAChB,GAAW,EACX,UAAkB,EAClB,MAAgB,EAChB,OAAmB,EACnB,YAA0C,EAC1C,0BAAmC,EACnC,aAAsB;QAEtB,IAAI,KAAoC,CAAC;QACzC,IAAM,eAAe,GAAe,UAAU,CAAC,QAAQ,EAAE,CAAC;QAC1D,IAAI,YAAY,GAAqB,IAAI,CAAC;QAC1C,IAAI,IAAY,CAAC;QACjB,IAAI,YAAY,GAAqB,IAAI,CAAC;QAC1C,IAAI,YAAY,GAA4B,IAAI,CAAC;QACjD,IAAI,YAAY,GAA4B,IAAI,CAAC;QACjD,IAAI,YAAY,GAA4B,IAAI,CAAC;QACjD,IAAI,QAAQ,GAAqB,IAAI,CAAC;QACtC,YAAY,CAAC,GAAG,GAAG,KAAK,CAAC,UAAU,CAAC,QAAQ,GAAG,GAAG,CAAC,CAAC;QAEpD,IAAM,SAAS,GAAG,SAAS,CAAC,OAAO,EAAE,CAAC;QAEtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,QAAM,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,QAAM,EAAE,EAAE,CAAC,EAAE;YACxD,QAAQ,GAAG,IAAI,CAAC;YAChB,YAAY,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,CAAC,GAAG,CAAC,GAAG,QAAM,EAAE;gBAChB,YAAY,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAChC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,MAAM,IAAI,YAAY,CAAC,KAAK,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,IAAI,YAAY,CAAC,KAAK,KAAK,YAAY,CAAC,KAAK,EAAE;oBAC3H,IAAI,CAAC,KAAK,CAAC,EAAE;wBACT,gCAAgC;wBAChC,QAAQ,GAAG,YAAY,CAAC,KAAK,CAAC;qBACjC;yBAAM;wBACH,SAAS;qBACZ;iBACJ;qBAAM;oBACH,QAAQ,GAAG,YAAY,CAAC,KAAK,CAAC;iBACjC;aACJ;iBAAM;gBACH,wBAAwB;gBACxB,YAAY,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAChC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,MAAM,IAAI,YAAY,CAAC,KAAK,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,IAAI,YAAY,CAAC,KAAK,KAAK,YAAY,CAAC,KAAK,EAAE;oBAC3H,SAAS;iBACZ;qBAAM;oBACH,QAAQ,GAAG,QAAQ,CAAC;iBACvB;aACJ;YACD,IAAI,QAAQ,EAAE;gBACV,KAAK,IAAI,CAAC,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC,IAAI,QAAQ,EAAE,CAAC,IAAI,UAAU,EAAE;oBAC7D,IAAI,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;oBACjC,IAAI,IAAI,KAAK,YAAY,EAAE;wBACvB,SAAS;qBACZ;oBACD,YAAY,GAAG,IAAI,CAAC;oBACpB,YAAY,GAAG,IAAI,CAAC;oBACpB,IAAM,KAAK,GAAG;wBACV,GAAG,EAAE,CAAC;wBACN,WAAW,EAAE,CAAC;wBACd,QAAQ,EAAE,SAAS,CAAC,QAAQ;qBAC/B,CAAC;oBACF,KAAK,GAAG,SAAS,CAAC,YAAY,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;oBAEzC,cAAc,CAAC,qBAAqB,CAChC,oBAAoB,EACpB,KAAK,EACL,IAAI,EACJ,SAAS,EACT,0BAA0B,EAC1B,eAAe,EACf,MAAM,EACN,OAAO,EACP,0BAA0B,EAC1B,aAAa,CAChB,CAAC;iBACL;aACJ;SACJ;QACD,IAAI,YAAY,EAAE;YACd,YAAY,CAAC,GAAG,GAAG,YAAY,CAAC;SACnC;IACL,CAAC;IAEc,kDAAmC,GAAlD,UACI,MAAc,EACd,oBAA0B,EAC1B,SAAoB,EACpB,aAAqB,EACrB,0BAAsD,EACtD,0BAAmC,EACnC,aAAsB;QAEtB,IAAI,QAAkB,CAAC;QACvB,IAAI,aAAqB,CAAC;QAC1B,IAAI,KAAK,GAAmC,IAAI,CAAC;QACjD,IAAM,2BAA2B,GAAG,cAAc,CAAC,+BAA+B,CAC9E,oBAAoB,EACpB,0BAA0B,EAC1B,0BAA0B,EAC1B,aAAa,CAChB,CAAC;QACF,IAAI,aAAa,KAAK,SAAS,CAAC,mBAAmB,EAAE;YACjD,qHAAqH;YACrH,QAAQ,GAAG,SAAS,CAAC,cAAc,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YAC/C,aAAa,GAAG,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,uBAAuB;YACpE,KAAK,GAAG,aAAa,CAAC,CAAC,CAAC,UAAU,CAAC,SAAS,CAAC,2BAA2B,CAAC,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,2BAA2B,CAAC,CAAC;YAEvI,QAAQ,aAAa,EAAE;gBACnB,KAAK,GAAG,CAAC,CAAC;oBACN,KAAK,CAAC,aAAa,CAAC,GAAG,0BAA0B,IAAI,aAAa,IAAI,0BAA0B,wBAAqC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC;oBACzJ,MAAM;iBACT;gBACD,KAAK,GAAG,CAAC,CAAC;oBACN,KAAK,CAAC,aAAa,CAAC,GAAG,0BAA0B,IAAI,aAAa,IAAI,0BAA0B,wBAAqC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC;oBACzJ,MAAM;iBACT;gBACD,KAAK,GAAG,CAAC,CAAC;oBACN,KAAK,CAAC,aAAa,CAAC,GAAG,0BAA0B,IAAI,CAAC,aAAa,IAAI,0BAA0B,wBAAqC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC;oBAC1J,MAAM;iBACT;gBACD,KAAK,GAAG,CAAC,CAAC;oBACL,KAAoB,CAAC,CAAC,GAAG,MAAM,CAAC;oBACjC,MAAM;iBACT;gBACD,OAAO,CAAC,CAAC;oBACL,KAAK,CAAC,KAAK,CAAC,sDAA8C,aAAa,4BAAwB,CAAC,CAAC;iBACpG;aACJ;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEc,oCAAqB,GAApC,UACI,oBAA0B,EAC1B,KAA8C,EAC9C,IAAY,EACZ,SAAoB,EACpB,0BAAsD,EACtD,eAA2B,EAC3B,MAAgB,EAChB,OAAmB,EACnB,0BAAmC,EACnC,aAAsB;QAEtB,IAAM,aAAa,GAAG,SAAS,CAAC,QAAQ,CAAC;QACzC,IAAI,UAAyC,CAAC;QAC9C,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAElB,IAAI,KAAK,EAAE;YACP,IAAI,0BAA0B,4BAAuC,EAAE;gBACnE,OAAO,CAAC,IAAI,CAAC,CAAC,KAAe,CAAC,CAAC,CAAC;gBAChC,OAAO;aACV;YAED,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE;gBAC3B,KAAK,GAAG,IAAI,CAAC,mCAAmC,CAC5C,KAAe,EACf,oBAAoB,EACpB,SAAS,EACT,aAAa,EACb,0BAA0B,EAC1B,0BAA0B,EAC1B,aAAa,CAChB,CAAC;aACL;YAED,IAAI,0BAA0B,8BAAwC,EAAE;gBACpE,IAAI,aAAa,EAAE;oBACf,eAAe,GAAG,KAAmB,CAAC;iBACzC;qBAAM;oBACH,UAAU,GAAG,KAAgB,CAAC;oBAC9B,UAAU,CAAC,yBAAyB,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC;iBACnG;gBACD,IAAI,0BAA0B,EAAE;oBAC5B,cAAc,CAAC,gCAAgC,CAAC,eAAe,CAAC,CAAC;oBAEjE,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;wBAC9B,eAAe,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;qBAClF;iBACJ;gBACD,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC,CAAC;aAC3C;iBAAM;gBACH,iCAAiC;gBACjC,UAAU,GAAG,KAAgB,CAAC;gBAC9B,IAAI,0BAA0B,IAAI,0BAA0B,wBAAqC,EAAE;oBAC/F,cAAc,CAAC,qCAAqC,CAAC,UAAU,CAAC,CAAC;oBACjE,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;wBAC9B,UAAU,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;wBACnB,UAAU,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;qBACtB;iBACJ;gBAED,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC,CAAC;aACtC;SACJ;IACL,CAAC;IAED;;;;;;;;;;OAUG;IACY,2CAA4B,GAA3C,UACI,oBAA0B,EAC1B,SAAoB,EACpB,0BAAsD,EACtD,UAAkB,EAClB,MAAgB,EAChB,OAAmB,EACnB,0BAAmC,EACnC,aAAsB;QAEtB,KAAuB,UAAmB,EAAnB,KAAA,SAAS,CAAC,OAAO,EAAE,EAAnB,cAAmB,EAAnB,IAAmB,EAAE;YAAvC,IAAM,QAAQ,SAAA;YACf,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,wBAAwB;YAChF,cAAc,CAAC,iBAAiB,CAAC,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,0BAA0B,EAAE,oBAAoB,EAAE,0BAA0B,EAAE,aAAa,CAAC,CAAC;SAC/J;IACL,CAAC;IAED;;;;;;;;;;OAUG;IACY,0CAA2B,GAA1C,UACI,oBAA0B,EAC1B,SAAoB,EACpB,0BAAsD,EACtD,UAAkB,EAClB,MAAgB,EAChB,OAAmB,EACnB,0BAAmC,EACnC,aAAsB;QAEtB,SAAS,CAAC,OAAO,EAAE,CAAC,OAAO,CAAC,UAAU,QAAQ;YAC1C,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,wBAAwB;YAChF,cAAc,CAAC,iBAAiB,CAC5B,oBAAoB,EACpB,YAAY,CAAC,SAAS,EACtB,OAAO,EACP,0BAA0B,mCAE1B,QAAQ,EACR,UAAU,EACV,aAAa,EACb,0BAA0B,CAC7B,CAAC;YACF,cAAc,CAAC,iBAAiB,CAAC,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,0BAA0B,EAAE,oBAAoB,EAAE,0BAA0B,EAAE,aAAa,CAAC,CAAC;YAE5J,cAAc,CAAC,iBAAiB,CAC5B,oBAAoB,EACpB,YAAY,CAAC,UAAU,EACvB,OAAO,EACP,0BAA0B,mCAE1B,QAAQ,EACR,UAAU,EACV,aAAa,EACb,0BAA0B,CAC7B,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAEc,8CAA+B,GAA9C,UACI,oBAA0B,EAC1B,0BAAsD,EACtD,0BAAmC,EACnC,aAAsB;QAEtB,IAAI,2BAAqC,CAAC;QAC1C,IAAI,0BAA0B,8BAAwC,EAAE;YACpE,IAAI,aAAa,EAAE;gBACf,IAAM,CAAC,GAAI,oBAAsC,CAAC,kBAAkB,CAAC;gBACrE,2BAA2B,GAAG,CAAC,CAAC,aAAD,CAAC,cAAD,CAAC,GAAI,UAAU,CAAC,QAAQ,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC;gBACrE,IAAI,0BAA0B,EAAE;oBAC5B,cAAc,CAAC,qCAAqC,CAAC,2BAA2B,CAAC,CAAC;oBAClF,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;wBAC9B,2BAA2B,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,UAAU,CAAC,SAAS,CAAC,2BAA2B,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;qBAC1I;iBACJ;aACJ;iBAAM;gBACH,IAAM,CAAC,GAAa,oBAAsC,CAAC,QAAQ,CAAC;gBACpE,2BAA2B,GAAG,CAAC,CAAC,aAAD,CAAC,cAAD,CAAC,GAAI,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC;gBAC9D,cAAc,CAAC,kCAAkC,CAAC,2BAA2B,CAAC,CAAC;aAClF;SACJ;aAAM,IAAI,0BAA0B,oCAA2C,EAAE;YAC9E,IAAM,CAAC,GAAa,oBAAsC,CAAC,QAAQ,CAAC;YACpE,2BAA2B,GAAG,CAAC,CAAC,aAAD,CAAC,cAAD,CAAC,GAAI,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC;YAC9D,IAAI,0BAA0B,EAAE;gBAC5B,cAAc,CAAC,oCAAoC,CAAC,2BAA2B,CAAC,CAAC;aACpF;SACJ;aAAM;YACH,QAAQ;YACR,IAAM,CAAC,GAAa,oBAAsC,CAAC,OAAO,CAAC;YACnE,2BAA2B,GAAG,CAAC,CAAC,aAAD,CAAC,cAAD,CAAC,GAAI,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC;SAChE;QACD,OAAO,2BAA2B,CAAC;IACvC,CAAC;IAED;;;;;;;;;OASG;IACY,gCAAiB,GAAhC,UACI,QAAuB,EACvB,SAAoB,EACpB,OAAmB,EACnB,0BAAsD,EACtD,oBAA0B,EAC1B,0BAAmC,EACnC,aAAsB;QAEtB,IAAI,KAAe,CAAC;QACpB,IAAI,0BAAmE,CAAC;QACxE,IAAM,aAAa,GAAG,SAAS,CAAC,QAAQ,CAAC;QACzC,IAAI,aAAa,KAAK,SAAS,CAAC,qBAAqB,EAAE;YACnD,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;YACjC,IAAI,0BAA0B,8BAAwC,EAAE;gBACpE,IAAM,KAAK,GAAG,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;gBACvC,IAAI,kBAAkB,GAAG,UAAU,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;gBACpF,IAAI,0BAA0B,EAAE;oBAC5B,cAAc,CAAC,gCAAgC,CAAC,kBAAkB,CAAC,CAAC;oBAEpE,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;wBAC9B,kBAAkB,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,kBAAkB,CAAC,CAAC;qBACxF;iBACJ;gBACD,KAAK,GAAG,kBAAkB,CAAC,OAAO,EAAE,CAAC;aACxC;iBAAM,IAAI,0BAA0B,oCAA2C,EAAE;gBAC9E,IAAI,0BAA0B,EAAE;oBAC5B,cAAc,CAAC,kCAAkC,CAAC,KAAK,CAAC,CAAC;oBACzD,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;wBAC9B,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;wBACf,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;qBAClB;iBACJ;aACJ;YACD,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,iBAAiB;SACzC;aAAM,IAAI,aAAa,KAAK,SAAS,CAAC,mBAAmB,EAAE;YACxD,IAAI,0BAA0B,4BAAuC,EAAE;gBACnE,OAAO,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;aAClC;iBAAM;gBACH,qHAAqH;gBACrH,0BAA0B,GAAG,IAAI,CAAC,mCAAmC,CACjE,QAAQ,CAAC,KAAe,EACxB,oBAAoB,EACpB,SAAS,EACT,aAAa,EACb,0BAA0B,EAC1B,0BAA0B,EAC1B,aAAa,CAChB,CAAC;gBACF,IAAI,0BAA0B,EAAE;oBAC5B,IAAI,0BAA0B,8BAAwC,EAAE;wBACpE,IAAI,WAAW,GAAG,aAAa;4BAC3B,CAAC,CAAE,0BAAyC;4BAC5C,CAAC,CAAC,UAAU,CAAC,oBAAoB,CAAC,0BAA0B,CAAC,CAAC,EAAE,0BAA0B,CAAC,CAAC,EAAE,0BAA0B,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC;wBAC5I,IAAI,0BAA0B,EAAE;4BAC5B,cAAc,CAAC,gCAAgC,CAAC,WAAW,CAAC,CAAC;4BAE7D,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;gCAC9B,WAAW,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;6BAC1E;yBACJ;wBACD,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC,CAAC;qBACvC;yBAAM,IAAI,0BAA0B,oCAA2C,EAAE;wBAC9E,IAAI,0BAA0B,EAAE;4BAC5B,cAAc,CAAC,mCAAmC,CAAC,0BAAqC,CAAC,CAAC;4BAE1F,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;gCAC9B,0BAA0B,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gCACnC,0BAA0B,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;6BACtC;yBACJ;qBACJ;oBACD,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,OAAO,EAAE,CAAC,CAAC;iBACtD;aACJ;SACJ;aAAM,IAAI,aAAa,KAAK,SAAS,CAAC,wBAAwB,EAAE;YAC7D,KAAK,GAAI,QAAQ,CAAC,KAAoB,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC;YAE7D,IAAI,0BAA0B,EAAE;gBAC5B,cAAc,CAAC,qCAAqC,CAAC,KAAK,CAAC,CAAC;gBAE5D,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;oBAC9B,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,UAAU,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;iBAC9F;aACJ;YAED,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SACvB;aAAM;YACH,KAAK,CAAC,KAAK,CAAC,4DAA4D,CAAC,CAAC;SAC7E;IACL,CAAC;IAED;;;;;OAKG;IACY,mCAAoB,GAAnC,UACI,SAA0B,EAC1B,0BAAsD,EACtD,aAAsB;QAEtB,IAAI,iBAA4D,CAAC;QACjE,IAAI,mBAAmB,GAAG,KAAK,CAAC;QAChC,IAAI,GAAkB,CAAC;QAEvB,IAAI,0BAA0B,8BAAwC,IAAI,CAAC,aAAa,EAAE;YACtF,OAAO,EAAE,iBAAiB,uBAAsC,EAAE,mBAAmB,EAAE,IAAI,EAAE,CAAC;SACjG;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,QAAM,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,QAAM,EAAE,EAAE,CAAC,EAAE;YACxD,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;YACnB,IAAI,GAAG,CAAC,SAAS,IAAI,GAAG,CAAC,UAAU,EAAE;gBACjC,IAAI,iBAAiB,EAAE;oBACnB,IAAI,iBAAiB,oCAA8C,EAAE;wBACjE,iBAAiB,wBAAuC,CAAC;wBACzD,mBAAmB,GAAG,IAAI,CAAC;wBAC3B,MAAM;qBACT;iBACJ;qBAAM;oBACH,iBAAiB,kCAA4C,CAAC;iBACjE;aACJ;iBAAM;gBACH,IAAI,iBAAiB,EAAE;oBACnB,IACI,iBAAiB,oCAA8C;wBAC/D,CAAC,GAAG,CAAC,aAAa,IAAI,GAAG,CAAC,aAAa,KAAK,yBAAyB,CAAC,IAAI,IAAI,iBAAiB,sBAAuC,CAAC,EACzI;wBACE,iBAAiB,wBAAuC,CAAC;wBACzD,mBAAmB,GAAG,IAAI,CAAC;wBAC3B,MAAM;qBACT;iBACJ;qBAAM;oBACH,IAAI,GAAG,CAAC,aAAa,IAAI,GAAG,CAAC,aAAa,KAAK,yBAAyB,CAAC,IAAI,EAAE;wBAC3E,iBAAiB,oBAAqC,CAAC;qBAC1D;yBAAM;wBACH,iBAAiB,wBAAuC,CAAC;qBAC5D;iBACJ;aACJ;SACJ;QACD,IAAI,CAAC,iBAAiB,EAAE;YACpB,iBAAiB,wBAAuC,CAAC;SAC5D;QAED,OAAO,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,mBAAmB,EAAE,CAAC;IAC9F,CAAC;IAED;;;;;;;;;;;;OAYG;IACY,gCAAiB,GAAhC,UACI,oBAA0B,EAC1B,WAAyB,EACzB,OAAmB,EACnB,0BAAsD,EACtD,aAA4C,EAC5C,QAAuB,EACvB,UAAkB,EAClB,aAAsB,EACtB,0BAAmC;QAEnC,IAAI,OAAiB,CAAC;QACtB,IAAM,YAAY,GAAkC,WAAW,KAAK,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,CAAC,UAAU,CAAC;QACtI,IAAI,aAAa,oCAA8C,EAAE;YAC7D,IAAI,0BAA0B,8BAAwC,EAAE;gBACpE,IAAI,YAAY,EAAE;oBACd,IAAI,aAAa,EAAE;wBACf,OAAO,GAAI,YAA2B,CAAC,OAAO,EAAE,CAAC;qBACpD;yBAAM;wBACH,IAAM,KAAK,GAAG,YAAuB,CAAC;wBACtC,OAAO,GAAG,UAAU,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;qBAClF;oBAED,IAAI,0BAA0B,EAAE;wBAC5B,cAAc,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;wBAC9D,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;4BAC9B,OAAO,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,UAAU,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;yBAClG;qBACJ;iBACJ;qBAAM;oBACH,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC1B;aACJ;iBAAM,IAAI,0BAA0B,4BAAuC,EAAE;gBAC1E,IAAI,YAAY,EAAE;oBACd,OAAO,GAAG,CAAC,YAAsB,CAAC,CAAC;iBACtC;qBAAM;oBACH,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC;iBACjB;aACJ;iBAAM;gBACH,IAAI,YAAY,EAAE;oBACd,OAAO,GAAI,YAAwB,CAAC,OAAO,EAAE,CAAC;oBAC9C,IAAI,0BAA0B,EAAE;wBAC5B,IAAI,0BAA0B,oCAA2C,EAAE;4BACvE,cAAc,CAAC,oCAAoC,CAAC,OAAO,CAAC,CAAC;4BAC7D,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE;gCAC9B,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI;gCACtB,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI;6BACzB;yBACJ;qBACJ;iBACJ;qBAAM;oBACH,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;iBACvB;aACJ;YAED,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SACzB;IACL,CAAC;IAED;;;;OAIG;IACY,wCAAyB,GAAxC,UAAyC,SAA0B;QAC/D,IAAI,GAAG,GAAW,QAAQ,CAAC;QAC3B,IAAI,GAAG,GAAW,CAAC,QAAQ,CAAC;QAC5B,SAAS,CAAC,OAAO,CAAC,UAAU,QAAQ;YAChC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC;YACpC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;QAEH,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IAClC,CAAC;IACL,qBAAC;AAAD,CAAC,AAzoCD,IAyoCC","sourcesContent":["import type { IAnimation, INode, IBufferView, IAccessor, IAnimationSampler, IAnimationChannel } from \"babylonjs-gltf2interface\";\r\nimport { AnimationSamplerInterpolation, AnimationChannelTargetPath, AccessorType, AccessorComponentType } from \"babylonjs-gltf2interface\";\r\nimport type { Node } from \"core/node\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector3, Quaternion } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { Animation } from \"core/Animations/animation\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { MorphTarget } from \"core/Morph/morphTarget\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\n\r\nimport type { _BinaryWriter } from \"./glTFExporter\";\r\nimport { _GLTFUtilities } from \"./glTFUtilities\";\r\nimport type { IAnimationKey } from \"core/Animations/animationKey\";\r\nimport { AnimationKeyInterpolation } from \"core/Animations/animationKey\";\r\n\r\nimport { Camera } from \"core/Cameras/camera\";\r\nimport { Light } from \"core/Lights/light\";\r\n\r\n/**\r\n * @hidden\r\n * Interface to store animation data.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _IAnimationData {\r\n /**\r\n * Keyframe data.\r\n */\r\n inputs: number[];\r\n /**\r\n * Value data.\r\n */\r\n outputs: number[][];\r\n /**\r\n * Animation interpolation data.\r\n */\r\n samplerInterpolation: AnimationSamplerInterpolation;\r\n /**\r\n * Minimum keyframe value.\r\n */\r\n inputsMin: number;\r\n /**\r\n * Maximum keyframe value.\r\n */\r\n inputsMax: number;\r\n}\r\n\r\n/**\r\n * @hidden\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _IAnimationInfo {\r\n /**\r\n * The target channel for the animation\r\n */\r\n animationChannelTargetPath: AnimationChannelTargetPath;\r\n /**\r\n * The glTF accessor type for the data.\r\n */\r\n dataAccessorType: AccessorType.VEC3 | AccessorType.VEC4 | AccessorType.SCALAR;\r\n /**\r\n * Specifies if quaternions should be used.\r\n */\r\n useQuaternion: boolean;\r\n}\r\n\r\n/**\r\n * @hidden\r\n * Enum for handling in tangent and out tangent.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nenum _TangentType {\r\n /**\r\n * Specifies that input tangents are used.\r\n */\r\n INTANGENT,\r\n /**\r\n * Specifies that output tangents are used.\r\n */\r\n OUTTANGENT,\r\n}\r\n\r\n/**\r\n * @hidden\r\n * Utility class for generating glTF animation data from BabylonJS.\r\n */\r\nexport class _GLTFAnimation {\r\n /**\r\n * Determine if a node is transformable - ie has properties it should be part of animation of transformation.\r\n * @param babylonNode the node to test\r\n * @returns true if can be animated, false otherwise. False if the parameter is null or undefined.\r\n */\r\n private static _IsTransformable(babylonNode: Node): boolean {\r\n return babylonNode && (babylonNode instanceof TransformNode || babylonNode instanceof Camera || babylonNode instanceof Light);\r\n }\r\n\r\n /**\r\n * @ignore\r\n *\r\n * Creates glTF channel animation from BabylonJS animation.\r\n * @param babylonTransformNode - BabylonJS mesh.\r\n * @param animation - animation.\r\n * @param animationChannelTargetPath - The target animation channel.\r\n * @param convertToRightHandedSystem - Specifies if the values should be converted to right-handed.\r\n * @param useQuaternion - Specifies if quaternions are used.\r\n * @returns nullable IAnimationData\r\n */\r\n public static _CreateNodeAnimation(\r\n babylonTransformNode: Node,\r\n animation: Animation,\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n convertToRightHandedSystem: boolean,\r\n useQuaternion: boolean,\r\n animationSampleRate: number\r\n ): Nullable<_IAnimationData> {\r\n if (this._IsTransformable(babylonTransformNode)) {\r\n const inputs: number[] = [];\r\n const outputs: number[][] = [];\r\n const keyFrames = animation.getKeys();\r\n const minMaxKeyFrames = _GLTFAnimation._CalculateMinMaxKeyFrames(keyFrames);\r\n const interpolationOrBake = _GLTFAnimation._DeduceInterpolation(keyFrames, animationChannelTargetPath, useQuaternion);\r\n const frameDelta = minMaxKeyFrames.max - minMaxKeyFrames.min;\r\n\r\n const interpolation = interpolationOrBake.interpolationType;\r\n const shouldBakeAnimation = interpolationOrBake.shouldBakeAnimation;\r\n\r\n if (shouldBakeAnimation) {\r\n _GLTFAnimation._CreateBakedAnimation(\r\n babylonTransformNode,\r\n animation,\r\n animationChannelTargetPath,\r\n minMaxKeyFrames.min,\r\n minMaxKeyFrames.max,\r\n animation.framePerSecond,\r\n animationSampleRate,\r\n inputs,\r\n outputs,\r\n minMaxKeyFrames,\r\n convertToRightHandedSystem,\r\n useQuaternion\r\n );\r\n } else {\r\n if (interpolation === AnimationSamplerInterpolation.LINEAR || interpolation === AnimationSamplerInterpolation.STEP) {\r\n _GLTFAnimation._CreateLinearOrStepAnimation(\r\n babylonTransformNode,\r\n animation,\r\n animationChannelTargetPath,\r\n frameDelta,\r\n inputs,\r\n outputs,\r\n convertToRightHandedSystem,\r\n useQuaternion\r\n );\r\n } else if (interpolation === AnimationSamplerInterpolation.CUBICSPLINE) {\r\n _GLTFAnimation._CreateCubicSplineAnimation(\r\n babylonTransformNode,\r\n animation,\r\n animationChannelTargetPath,\r\n frameDelta,\r\n inputs,\r\n outputs,\r\n convertToRightHandedSystem,\r\n useQuaternion\r\n );\r\n } else {\r\n _GLTFAnimation._CreateBakedAnimation(\r\n babylonTransformNode,\r\n animation,\r\n animationChannelTargetPath,\r\n minMaxKeyFrames.min,\r\n minMaxKeyFrames.max,\r\n animation.framePerSecond,\r\n animationSampleRate,\r\n inputs,\r\n outputs,\r\n minMaxKeyFrames,\r\n convertToRightHandedSystem,\r\n useQuaternion\r\n );\r\n }\r\n }\r\n\r\n if (inputs.length && outputs.length) {\r\n const result: _IAnimationData = {\r\n inputs: inputs,\r\n outputs: outputs,\r\n samplerInterpolation: interpolation,\r\n inputsMin: shouldBakeAnimation ? minMaxKeyFrames.min : Tools.FloatRound(minMaxKeyFrames.min / animation.framePerSecond),\r\n inputsMax: shouldBakeAnimation ? minMaxKeyFrames.max : Tools.FloatRound(minMaxKeyFrames.max / animation.framePerSecond),\r\n };\r\n\r\n return result;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n private static _DeduceAnimationInfo(animation: Animation): Nullable<_IAnimationInfo> {\r\n let animationChannelTargetPath: Nullable<AnimationChannelTargetPath> = null;\r\n let dataAccessorType = AccessorType.VEC3;\r\n let useQuaternion: boolean = false;\r\n const property = animation.targetProperty.split(\".\");\r\n switch (property[0]) {\r\n case \"scaling\": {\r\n animationChannelTargetPath = AnimationChannelTargetPath.SCALE;\r\n break;\r\n }\r\n case \"position\": {\r\n animationChannelTargetPath = AnimationChannelTargetPath.TRANSLATION;\r\n break;\r\n }\r\n case \"rotation\": {\r\n dataAccessorType = AccessorType.VEC4;\r\n animationChannelTargetPath = AnimationChannelTargetPath.ROTATION;\r\n break;\r\n }\r\n case \"rotationQuaternion\": {\r\n dataAccessorType = AccessorType.VEC4;\r\n useQuaternion = true;\r\n animationChannelTargetPath = AnimationChannelTargetPath.ROTATION;\r\n break;\r\n }\r\n case \"influence\": {\r\n dataAccessorType = AccessorType.SCALAR;\r\n animationChannelTargetPath = AnimationChannelTargetPath.WEIGHTS;\r\n break;\r\n }\r\n default: {\r\n Tools.Error(`Unsupported animatable property ${property[0]}`);\r\n }\r\n }\r\n if (animationChannelTargetPath) {\r\n return { animationChannelTargetPath: animationChannelTargetPath, dataAccessorType: dataAccessorType, useQuaternion: useQuaternion };\r\n } else {\r\n Tools.Error(\"animation channel target path and data accessor type could be deduced\");\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * @ignore\r\n * Create node animations from the transform node animations\r\n * @param babylonNode\r\n * @param runtimeGLTFAnimation\r\n * @param idleGLTFAnimations\r\n * @param nodeMap\r\n * @param nodes\r\n * @param binaryWriter\r\n * @param bufferViews\r\n * @param accessors\r\n * @param convertToRightHandedSystem\r\n * @param animationSampleRate\r\n */\r\n public static _CreateNodeAnimationFromNodeAnimations(\r\n babylonNode: Node,\r\n runtimeGLTFAnimation: IAnimation,\r\n idleGLTFAnimations: IAnimation[],\r\n nodeMap: { [key: number]: number },\r\n nodes: INode[],\r\n binaryWriter: _BinaryWriter,\r\n bufferViews: IBufferView[],\r\n accessors: IAccessor[],\r\n convertToRightHandedSystem: boolean,\r\n animationSampleRate: number\r\n ) {\r\n let glTFAnimation: IAnimation;\r\n if (_GLTFAnimation._IsTransformable(babylonNode)) {\r\n if (babylonNode.animations) {\r\n for (const animation of babylonNode.animations) {\r\n const animationInfo = _GLTFAnimation._DeduceAnimationInfo(animation);\r\n if (animationInfo) {\r\n glTFAnimation = {\r\n name: animation.name,\r\n samplers: [],\r\n channels: [],\r\n };\r\n _GLTFAnimation._AddAnimation(\r\n `${animation.name}`,\r\n animation.hasRunningRuntimeAnimations ? runtimeGLTFAnimation : glTFAnimation,\r\n babylonNode,\r\n animation,\r\n animationInfo.dataAccessorType,\r\n animationInfo.animationChannelTargetPath,\r\n nodeMap,\r\n binaryWriter,\r\n bufferViews,\r\n accessors,\r\n convertToRightHandedSystem,\r\n animationInfo.useQuaternion,\r\n animationSampleRate\r\n );\r\n if (glTFAnimation.samplers.length && glTFAnimation.channels.length) {\r\n idleGLTFAnimations.push(glTFAnimation);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @ignore\r\n * Create individual morph animations from the mesh's morph target animation tracks\r\n * @param babylonNode\r\n * @param runtimeGLTFAnimation\r\n * @param idleGLTFAnimations\r\n * @param nodeMap\r\n * @param nodes\r\n * @param binaryWriter\r\n * @param bufferViews\r\n * @param accessors\r\n * @param convertToRightHandedSystem\r\n * @param animationSampleRate\r\n */\r\n public static _CreateMorphTargetAnimationFromMorphTargetAnimations(\r\n babylonNode: Node,\r\n runtimeGLTFAnimation: IAnimation,\r\n idleGLTFAnimations: IAnimation[],\r\n nodeMap: { [key: number]: number },\r\n nodes: INode[],\r\n binaryWriter: _BinaryWriter,\r\n bufferViews: IBufferView[],\r\n accessors: IAccessor[],\r\n convertToRightHandedSystem: boolean,\r\n animationSampleRate: number\r\n ) {\r\n let glTFAnimation: IAnimation;\r\n if (babylonNode instanceof Mesh) {\r\n const morphTargetManager = babylonNode.morphTargetManager;\r\n if (morphTargetManager) {\r\n for (let i = 0; i < morphTargetManager.numTargets; ++i) {\r\n const morphTarget = morphTargetManager.getTarget(i);\r\n for (const animation of morphTarget.animations) {\r\n const combinedAnimation = new Animation(\r\n `${animation.name}`,\r\n \"influence\",\r\n animation.framePerSecond,\r\n animation.dataType,\r\n animation.loopMode,\r\n animation.enableBlending\r\n );\r\n const combinedAnimationKeys: IAnimationKey[] = [];\r\n const animationKeys = animation.getKeys();\r\n\r\n for (let j = 0; j < animationKeys.length; ++j) {\r\n const animationKey = animationKeys[j];\r\n for (let k = 0; k < morphTargetManager.numTargets; ++k) {\r\n if (k == i) {\r\n combinedAnimationKeys.push(animationKey);\r\n } else {\r\n combinedAnimationKeys.push({ frame: animationKey.frame, value: 0 });\r\n }\r\n }\r\n }\r\n combinedAnimation.setKeys(combinedAnimationKeys);\r\n const animationInfo = _GLTFAnimation._DeduceAnimationInfo(combinedAnimation);\r\n if (animationInfo) {\r\n glTFAnimation = {\r\n name: combinedAnimation.name,\r\n samplers: [],\r\n channels: [],\r\n };\r\n _GLTFAnimation._AddAnimation(\r\n animation.name,\r\n animation.hasRunningRuntimeAnimations ? runtimeGLTFAnimation : glTFAnimation,\r\n babylonNode,\r\n combinedAnimation,\r\n animationInfo.dataAccessorType,\r\n animationInfo.animationChannelTargetPath,\r\n nodeMap,\r\n binaryWriter,\r\n bufferViews,\r\n accessors,\r\n convertToRightHandedSystem,\r\n animationInfo.useQuaternion,\r\n animationSampleRate,\r\n morphTargetManager.numTargets\r\n );\r\n if (glTFAnimation.samplers.length && glTFAnimation.channels.length) {\r\n idleGLTFAnimations.push(glTFAnimation);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @ignore\r\n * Create node and morph animations from the animation groups\r\n * @param babylonScene\r\n * @param glTFAnimations\r\n * @param nodeMap\r\n * @param nodes\r\n * @param binaryWriter\r\n * @param bufferViews\r\n * @param accessors\r\n * @param convertToRightHandedSystemMap\r\n * @param animationSampleRate\r\n */\r\n public static _CreateNodeAndMorphAnimationFromAnimationGroups(\r\n babylonScene: Scene,\r\n glTFAnimations: IAnimation[],\r\n nodeMap: { [key: number]: number },\r\n nodes: INode[],\r\n binaryWriter: _BinaryWriter,\r\n bufferViews: IBufferView[],\r\n accessors: IAccessor[],\r\n convertToRightHandedSystemMap: { [nodeId: number]: boolean },\r\n animationSampleRate: number\r\n ) {\r\n let glTFAnimation: IAnimation;\r\n if (babylonScene.animationGroups) {\r\n const animationGroups = babylonScene.animationGroups;\r\n for (const animationGroup of animationGroups) {\r\n const morphAnimations: Map<Mesh, Map<MorphTarget, Animation>> = new Map();\r\n const sampleAnimations: Map<Mesh, Animation> = new Map();\r\n const morphAnimationMeshes: Set<Mesh> = new Set();\r\n const animationGroupFrameDiff = animationGroup.to - animationGroup.from;\r\n glTFAnimation = {\r\n name: animationGroup.name,\r\n channels: [],\r\n samplers: [],\r\n };\r\n for (let i = 0; i < animationGroup.targetedAnimations.length; ++i) {\r\n const targetAnimation = animationGroup.targetedAnimations[i];\r\n const target = targetAnimation.target;\r\n const animation = targetAnimation.animation;\r\n if (this._IsTransformable(target) || (target.length === 1 && this._IsTransformable(target[0]))) {\r\n const animationInfo = _GLTFAnimation._DeduceAnimationInfo(targetAnimation.animation);\r\n if (animationInfo) {\r\n const babylonTransformNode = this._IsTransformable(target) ? target : this._IsTransformable(target[0]) ? target[0] : null;\r\n if (babylonTransformNode) {\r\n const convertToRightHandedSystem = convertToRightHandedSystemMap[babylonTransformNode.uniqueId];\r\n _GLTFAnimation._AddAnimation(\r\n `${animation.name}`,\r\n glTFAnimation,\r\n babylonTransformNode,\r\n animation,\r\n animationInfo.dataAccessorType,\r\n animationInfo.animationChannelTargetPath,\r\n nodeMap,\r\n binaryWriter,\r\n bufferViews,\r\n accessors,\r\n convertToRightHandedSystem,\r\n animationInfo.useQuaternion,\r\n animationSampleRate\r\n );\r\n }\r\n }\r\n } else if (target instanceof MorphTarget || (target.length === 1 && target[0] instanceof MorphTarget)) {\r\n const animationInfo = _GLTFAnimation._DeduceAnimationInfo(targetAnimation.animation);\r\n if (animationInfo) {\r\n const babylonMorphTarget = target instanceof MorphTarget ? (target as MorphTarget) : (target[0] as MorphTarget);\r\n if (babylonMorphTarget) {\r\n const babylonMorphTargetManager = babylonScene.morphTargetManagers.find((morphTargetManager) => {\r\n for (let j = 0; j < morphTargetManager.numTargets; ++j) {\r\n if (morphTargetManager.getTarget(j) === babylonMorphTarget) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n });\r\n if (babylonMorphTargetManager) {\r\n const babylonMesh = babylonScene.meshes.find((mesh) => {\r\n return (mesh as Mesh).morphTargetManager === babylonMorphTargetManager;\r\n }) as Mesh;\r\n if (babylonMesh) {\r\n if (!morphAnimations.has(babylonMesh)) {\r\n morphAnimations.set(babylonMesh, new Map());\r\n }\r\n morphAnimations.get(babylonMesh)?.set(babylonMorphTarget, animation);\r\n morphAnimationMeshes.add(babylonMesh);\r\n sampleAnimations.set(babylonMesh, animation);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n morphAnimationMeshes.forEach((mesh) => {\r\n const morphTargetManager = mesh.morphTargetManager!;\r\n let combinedAnimationGroup: Nullable<Animation> = null;\r\n const animationKeys: IAnimationKey[] = [];\r\n const sampleAnimation = sampleAnimations.get(mesh)!;\r\n const sampleAnimationKeys = sampleAnimation.getKeys();\r\n const numAnimationKeys = sampleAnimationKeys.length;\r\n /*\r\n Due to how glTF expects morph target animation data to be formatted, we need to rearrange the individual morph target animation tracks,\r\n such that we have a single animation, where a given keyframe input value has successive output values for each morph target belonging to the manager.\r\n See: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations\r\n\r\n We do this via constructing a new Animation track, and interleaving the frames of each morph target animation track in the current Animation Group\r\n We reuse the Babylon Animation data structure for ease of handling export of cubic spline animation keys, and to reuse the\r\n existing _GLTFAnimation.AddAnimation codepath with minimal modification, however the constructed Babylon Animation is NOT intended for use in-engine.\r\n */\r\n for (let i = 0; i < numAnimationKeys; ++i) {\r\n for (let j = 0; j < morphTargetManager.numTargets; ++j) {\r\n const morphTarget = morphTargetManager.getTarget(j);\r\n const animationsByMorphTarget = morphAnimations.get(mesh);\r\n if (animationsByMorphTarget) {\r\n const morphTargetAnimation = animationsByMorphTarget.get(morphTarget);\r\n if (morphTargetAnimation) {\r\n if (!combinedAnimationGroup) {\r\n combinedAnimationGroup = new Animation(\r\n `${animationGroup.name}_${mesh.name}_MorphWeightAnimation`,\r\n \"influence\",\r\n morphTargetAnimation.framePerSecond,\r\n Animation.ANIMATIONTYPE_FLOAT,\r\n morphTargetAnimation.loopMode,\r\n morphTargetAnimation.enableBlending\r\n );\r\n }\r\n animationKeys.push(morphTargetAnimation.getKeys()[i]);\r\n } else {\r\n animationKeys.push({\r\n frame: animationGroup.from + (animationGroupFrameDiff / numAnimationKeys) * i,\r\n value: morphTarget.influence,\r\n inTangent: sampleAnimationKeys[0].inTangent ? 0 : undefined,\r\n outTangent: sampleAnimationKeys[0].outTangent ? 0 : undefined,\r\n });\r\n }\r\n }\r\n }\r\n }\r\n combinedAnimationGroup!.setKeys(animationKeys);\r\n const animationInfo = _GLTFAnimation._DeduceAnimationInfo(combinedAnimationGroup!);\r\n if (animationInfo) {\r\n _GLTFAnimation._AddAnimation(\r\n `${animationGroup.name}_${mesh.name}_MorphWeightAnimation`,\r\n glTFAnimation,\r\n mesh,\r\n combinedAnimationGroup!,\r\n animationInfo.dataAccessorType,\r\n animationInfo.animationChannelTargetPath,\r\n nodeMap,\r\n binaryWriter,\r\n bufferViews,\r\n accessors,\r\n false,\r\n animationInfo.useQuaternion,\r\n animationSampleRate,\r\n morphTargetManager?.numTargets\r\n );\r\n }\r\n });\r\n if (glTFAnimation.channels.length && glTFAnimation.samplers.length) {\r\n glTFAnimations.push(glTFAnimation);\r\n }\r\n }\r\n }\r\n }\r\n\r\n private static _AddAnimation(\r\n name: string,\r\n glTFAnimation: IAnimation,\r\n babylonTransformNode: Node,\r\n animation: Animation,\r\n dataAccessorType: AccessorType,\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n nodeMap: { [key: number]: number },\r\n binaryWriter: _BinaryWriter,\r\n bufferViews: IBufferView[],\r\n accessors: IAccessor[],\r\n convertToRightHandedSystem: boolean,\r\n useQuaternion: boolean,\r\n animationSampleRate: number,\r\n morphAnimationChannels?: number\r\n ) {\r\n const animationData = _GLTFAnimation._CreateNodeAnimation(\r\n babylonTransformNode,\r\n animation,\r\n animationChannelTargetPath,\r\n convertToRightHandedSystem,\r\n useQuaternion,\r\n animationSampleRate\r\n );\r\n let bufferView: IBufferView;\r\n let accessor: IAccessor;\r\n let keyframeAccessorIndex: number;\r\n let dataAccessorIndex: number;\r\n let outputLength: number;\r\n let animationSampler: IAnimationSampler;\r\n let animationChannel: IAnimationChannel;\r\n\r\n if (animationData) {\r\n /*\r\n * Now that we have the glTF converted morph target animation data,\r\n * we can remove redundant input data so that we have n input frames,\r\n * and morphAnimationChannels * n output frames\r\n */\r\n if (morphAnimationChannels) {\r\n let index = 0;\r\n let currentInput: number = 0;\r\n const newInputs: number[] = [];\r\n while (animationData.inputs.length > 0) {\r\n currentInput = animationData.inputs.shift()!;\r\n if (index % morphAnimationChannels == 0) {\r\n newInputs.push(currentInput);\r\n }\r\n index++;\r\n }\r\n animationData.inputs = newInputs;\r\n }\r\n\r\n const nodeIndex = nodeMap[babylonTransformNode.uniqueId];\r\n\r\n // Creates buffer view and accessor for key frames.\r\n let byteLength = animationData.inputs.length * 4;\r\n bufferView = _GLTFUtilities._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, `${name} keyframe data view`);\r\n bufferViews.push(bufferView);\r\n animationData.inputs.forEach(function (input) {\r\n binaryWriter.setFloat32(input);\r\n });\r\n\r\n accessor = _GLTFUtilities._CreateAccessor(\r\n bufferViews.length - 1,\r\n `${name} keyframes`,\r\n AccessorType.SCALAR,\r\n AccessorComponentType.FLOAT,\r\n animationData.inputs.length,\r\n null,\r\n [animationData.inputsMin],\r\n [animationData.inputsMax]\r\n );\r\n accessors.push(accessor);\r\n keyframeAccessorIndex = accessors.length - 1;\r\n\r\n // create bufferview and accessor for keyed values.\r\n outputLength = animationData.outputs.length;\r\n byteLength = _GLTFUtilities._GetDataAccessorElementCount(dataAccessorType) * 4 * animationData.outputs.length;\r\n\r\n // check for in and out tangents\r\n bufferView = _GLTFUtilities._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, `${name} data view`);\r\n bufferViews.push(bufferView);\r\n\r\n animationData.outputs.forEach(function (output) {\r\n output.forEach(function (entry) {\r\n binaryWriter.setFloat32(entry);\r\n });\r\n });\r\n\r\n accessor = _GLTFUtilities._CreateAccessor(bufferViews.length - 1, `${name} data`, dataAccessorType, AccessorComponentType.FLOAT, outputLength, null, null, null);\r\n accessors.push(accessor);\r\n dataAccessorIndex = accessors.length - 1;\r\n\r\n // create sampler\r\n animationSampler = {\r\n interpolation: animationData.samplerInterpolation,\r\n input: keyframeAccessorIndex,\r\n output: dataAccessorIndex,\r\n };\r\n glTFAnimation.samplers.push(animationSampler);\r\n\r\n // create channel\r\n animationChannel = {\r\n sampler: glTFAnimation.samplers.length - 1,\r\n target: {\r\n node: nodeIndex,\r\n path: animationChannelTargetPath,\r\n },\r\n };\r\n glTFAnimation.channels.push(animationChannel);\r\n }\r\n }\r\n\r\n /**\r\n * Create a baked animation\r\n * @param babylonTransformNode BabylonJS mesh\r\n * @param animation BabylonJS animation corresponding to the BabylonJS mesh\r\n * @param animationChannelTargetPath animation target channel\r\n * @param minFrame minimum animation frame\r\n * @param maxFrame maximum animation frame\r\n * @param fps frames per second of the animation\r\n * @param sampleRate\r\n * @param inputs input key frames of the animation\r\n * @param outputs output key frame data of the animation\r\n * @param minMaxFrames\r\n * @param minMaxFrames.min\r\n * @param minMaxFrames.max\r\n * @param convertToRightHandedSystem converts the values to right-handed\r\n * @param useQuaternion specifies if quaternions should be used\r\n */\r\n private static _CreateBakedAnimation(\r\n babylonTransformNode: Node,\r\n animation: Animation,\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n minFrame: number,\r\n maxFrame: number,\r\n fps: number,\r\n sampleRate: number,\r\n inputs: number[],\r\n outputs: number[][],\r\n minMaxFrames: { min: number; max: number },\r\n convertToRightHandedSystem: boolean,\r\n useQuaternion: boolean\r\n ) {\r\n let value: number | Vector3 | Quaternion;\r\n const quaternionCache: Quaternion = Quaternion.Identity();\r\n let previousTime: Nullable<number> = null;\r\n let time: number;\r\n let maxUsedFrame: Nullable<number> = null;\r\n let currKeyFrame: Nullable<IAnimationKey> = null;\r\n let nextKeyFrame: Nullable<IAnimationKey> = null;\r\n let prevKeyFrame: Nullable<IAnimationKey> = null;\r\n let endFrame: Nullable<number> = null;\r\n minMaxFrames.min = Tools.FloatRound(minFrame / fps);\r\n\r\n const keyFrames = animation.getKeys();\r\n\r\n for (let i = 0, length = keyFrames.length; i < length; ++i) {\r\n endFrame = null;\r\n currKeyFrame = keyFrames[i];\r\n\r\n if (i + 1 < length) {\r\n nextKeyFrame = keyFrames[i + 1];\r\n if ((currKeyFrame.value.equals && currKeyFrame.value.equals(nextKeyFrame.value)) || currKeyFrame.value === nextKeyFrame.value) {\r\n if (i === 0) {\r\n // set the first frame to itself\r\n endFrame = currKeyFrame.frame;\r\n } else {\r\n continue;\r\n }\r\n } else {\r\n endFrame = nextKeyFrame.frame;\r\n }\r\n } else {\r\n // at the last key frame\r\n prevKeyFrame = keyFrames[i - 1];\r\n if ((currKeyFrame.value.equals && currKeyFrame.value.equals(prevKeyFrame.value)) || currKeyFrame.value === prevKeyFrame.value) {\r\n continue;\r\n } else {\r\n endFrame = maxFrame;\r\n }\r\n }\r\n if (endFrame) {\r\n for (let f = currKeyFrame.frame; f <= endFrame; f += sampleRate) {\r\n time = Tools.FloatRound(f / fps);\r\n if (time === previousTime) {\r\n continue;\r\n }\r\n previousTime = time;\r\n maxUsedFrame = time;\r\n const state = {\r\n key: 0,\r\n repeatCount: 0,\r\n loopMode: animation.loopMode,\r\n };\r\n value = animation._interpolate(f, state);\r\n\r\n _GLTFAnimation._SetInterpolatedValue(\r\n babylonTransformNode,\r\n value,\r\n time,\r\n animation,\r\n animationChannelTargetPath,\r\n quaternionCache,\r\n inputs,\r\n outputs,\r\n convertToRightHandedSystem,\r\n useQuaternion\r\n );\r\n }\r\n }\r\n }\r\n if (maxUsedFrame) {\r\n minMaxFrames.max = maxUsedFrame;\r\n }\r\n }\r\n\r\n private static _ConvertFactorToVector3OrQuaternion(\r\n factor: number,\r\n babylonTransformNode: Node,\r\n animation: Animation,\r\n animationType: number,\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n convertToRightHandedSystem: boolean,\r\n useQuaternion: boolean\r\n ): Nullable<Vector3 | Quaternion> {\r\n let property: string[];\r\n let componentName: string;\r\n let value: Nullable<Quaternion | Vector3> = null;\r\n const basePositionRotationOrScale = _GLTFAnimation._GetBasePositionRotationOrScale(\r\n babylonTransformNode,\r\n animationChannelTargetPath,\r\n convertToRightHandedSystem,\r\n useQuaternion\r\n );\r\n if (animationType === Animation.ANIMATIONTYPE_FLOAT) {\r\n // handles single component x, y, z or w component animation by using a base property and animating over a component.\r\n property = animation.targetProperty.split(\".\");\r\n componentName = property ? property[1] : \"\"; // x, y, or z component\r\n value = useQuaternion ? Quaternion.FromArray(basePositionRotationOrScale).normalize() : Vector3.FromArray(basePositionRotationOrScale);\r\n\r\n switch (componentName) {\r\n case \"x\": {\r\n value[componentName] = convertToRightHandedSystem && useQuaternion && animationChannelTargetPath !== AnimationChannelTargetPath.SCALE ? -factor : factor;\r\n break;\r\n }\r\n case \"y\": {\r\n value[componentName] = convertToRightHandedSystem && useQuaternion && animationChannelTargetPath !== AnimationChannelTargetPath.SCALE ? -factor : factor;\r\n break;\r\n }\r\n case \"z\": {\r\n value[componentName] = convertToRightHandedSystem && !useQuaternion && animationChannelTargetPath !== AnimationChannelTargetPath.SCALE ? -factor : factor;\r\n break;\r\n }\r\n case \"w\": {\r\n (value as Quaternion).w = factor;\r\n break;\r\n }\r\n default: {\r\n Tools.Error(`glTFAnimation: Unsupported component type \"${componentName}\" for scale animation!`);\r\n }\r\n }\r\n }\r\n\r\n return value;\r\n }\r\n\r\n private static _SetInterpolatedValue(\r\n babylonTransformNode: Node,\r\n value: Nullable<number | Vector3 | Quaternion>,\r\n time: number,\r\n animation: Animation,\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n quaternionCache: Quaternion,\r\n inputs: number[],\r\n outputs: number[][],\r\n convertToRightHandedSystem: boolean,\r\n useQuaternion: boolean\r\n ) {\r\n const animationType = animation.dataType;\r\n let cacheValue: Vector3 | Quaternion | number;\r\n inputs.push(time);\r\n\r\n if (value) {\r\n if (animationChannelTargetPath === AnimationChannelTargetPath.WEIGHTS) {\r\n outputs.push([value as number]);\r\n return;\r\n }\r\n\r\n if (typeof value === \"number\") {\r\n value = this._ConvertFactorToVector3OrQuaternion(\r\n value as number,\r\n babylonTransformNode,\r\n animation,\r\n animationType,\r\n animationChannelTargetPath,\r\n convertToRightHandedSystem,\r\n useQuaternion\r\n );\r\n }\r\n\r\n if (animationChannelTargetPath === AnimationChannelTargetPath.ROTATION) {\r\n if (useQuaternion) {\r\n quaternionCache = value as Quaternion;\r\n } else {\r\n cacheValue = value as Vector3;\r\n Quaternion.RotationYawPitchRollToRef(cacheValue.y, cacheValue.x, cacheValue.z, quaternionCache);\r\n }\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedQuaternionFromRef(quaternionCache);\r\n\r\n if (!babylonTransformNode.parent) {\r\n quaternionCache = Quaternion.FromArray([0, 1, 0, 0]).multiply(quaternionCache);\r\n }\r\n }\r\n outputs.push(quaternionCache.asArray());\r\n } else {\r\n // scaling and position animation\r\n cacheValue = value as Vector3;\r\n if (convertToRightHandedSystem && animationChannelTargetPath !== AnimationChannelTargetPath.SCALE) {\r\n _GLTFUtilities._GetRightHandedPositionVector3FromRef(cacheValue);\r\n if (!babylonTransformNode.parent) {\r\n cacheValue.x *= -1;\r\n cacheValue.z *= -1;\r\n }\r\n }\r\n\r\n outputs.push(cacheValue.asArray());\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Creates linear animation from the animation key frames\r\n * @param babylonTransformNode BabylonJS mesh\r\n * @param animation BabylonJS animation\r\n * @param animationChannelTargetPath The target animation channel\r\n * @param frameDelta The difference between the last and first frame of the animation\r\n * @param inputs Array to store the key frame times\r\n * @param outputs Array to store the key frame data\r\n * @param convertToRightHandedSystem Specifies if the position data should be converted to right handed\r\n * @param useQuaternion Specifies if quaternions are used in the animation\r\n */\r\n private static _CreateLinearOrStepAnimation(\r\n babylonTransformNode: Node,\r\n animation: Animation,\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n frameDelta: number,\r\n inputs: number[],\r\n outputs: number[][],\r\n convertToRightHandedSystem: boolean,\r\n useQuaternion: boolean\r\n ) {\r\n for (const keyFrame of animation.getKeys()) {\r\n inputs.push(keyFrame.frame / animation.framePerSecond); // keyframes in seconds.\r\n _GLTFAnimation._AddKeyframeValue(keyFrame, animation, outputs, animationChannelTargetPath, babylonTransformNode, convertToRightHandedSystem, useQuaternion);\r\n }\r\n }\r\n\r\n /**\r\n * Creates cubic spline animation from the animation key frames\r\n * @param babylonTransformNode BabylonJS mesh\r\n * @param animation BabylonJS animation\r\n * @param animationChannelTargetPath The target animation channel\r\n * @param frameDelta The difference between the last and first frame of the animation\r\n * @param inputs Array to store the key frame times\r\n * @param outputs Array to store the key frame data\r\n * @param convertToRightHandedSystem Specifies if the position data should be converted to right handed\r\n * @param useQuaternion Specifies if quaternions are used in the animation\r\n */\r\n private static _CreateCubicSplineAnimation(\r\n babylonTransformNode: Node,\r\n animation: Animation,\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n frameDelta: number,\r\n inputs: number[],\r\n outputs: number[][],\r\n convertToRightHandedSystem: boolean,\r\n useQuaternion: boolean\r\n ) {\r\n animation.getKeys().forEach(function (keyFrame) {\r\n inputs.push(keyFrame.frame / animation.framePerSecond); // keyframes in seconds.\r\n _GLTFAnimation._AddSplineTangent(\r\n babylonTransformNode,\r\n _TangentType.INTANGENT,\r\n outputs,\r\n animationChannelTargetPath,\r\n AnimationSamplerInterpolation.CUBICSPLINE,\r\n keyFrame,\r\n frameDelta,\r\n useQuaternion,\r\n convertToRightHandedSystem\r\n );\r\n _GLTFAnimation._AddKeyframeValue(keyFrame, animation, outputs, animationChannelTargetPath, babylonTransformNode, convertToRightHandedSystem, useQuaternion);\r\n\r\n _GLTFAnimation._AddSplineTangent(\r\n babylonTransformNode,\r\n _TangentType.OUTTANGENT,\r\n outputs,\r\n animationChannelTargetPath,\r\n AnimationSamplerInterpolation.CUBICSPLINE,\r\n keyFrame,\r\n frameDelta,\r\n useQuaternion,\r\n convertToRightHandedSystem\r\n );\r\n });\r\n }\r\n\r\n private static _GetBasePositionRotationOrScale(\r\n babylonTransformNode: Node,\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n convertToRightHandedSystem: boolean,\r\n useQuaternion: boolean\r\n ) {\r\n let basePositionRotationOrScale: number[];\r\n if (animationChannelTargetPath === AnimationChannelTargetPath.ROTATION) {\r\n if (useQuaternion) {\r\n const q = (babylonTransformNode as TransformNode).rotationQuaternion;\r\n basePositionRotationOrScale = (q ?? Quaternion.Identity()).asArray();\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedQuaternionArrayFromRef(basePositionRotationOrScale);\r\n if (!babylonTransformNode.parent) {\r\n basePositionRotationOrScale = Quaternion.FromArray([0, 1, 0, 0]).multiply(Quaternion.FromArray(basePositionRotationOrScale)).asArray();\r\n }\r\n }\r\n } else {\r\n const r: Vector3 = (babylonTransformNode as TransformNode).rotation;\r\n basePositionRotationOrScale = (r ?? Vector3.Zero()).asArray();\r\n _GLTFUtilities._GetRightHandedNormalArray3FromRef(basePositionRotationOrScale);\r\n }\r\n } else if (animationChannelTargetPath === AnimationChannelTargetPath.TRANSLATION) {\r\n const p: Vector3 = (babylonTransformNode as TransformNode).position;\r\n basePositionRotationOrScale = (p ?? Vector3.Zero()).asArray();\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedPositionArray3FromRef(basePositionRotationOrScale);\r\n }\r\n } else {\r\n // scale\r\n const s: Vector3 = (babylonTransformNode as TransformNode).scaling;\r\n basePositionRotationOrScale = (s ?? Vector3.One()).asArray();\r\n }\r\n return basePositionRotationOrScale;\r\n }\r\n\r\n /**\r\n * Adds a key frame value\r\n * @param keyFrame\r\n * @param animation\r\n * @param outputs\r\n * @param animationChannelTargetPath\r\n * @param babylonTransformNode\r\n * @param convertToRightHandedSystem\r\n * @param useQuaternion\r\n */\r\n private static _AddKeyframeValue(\r\n keyFrame: IAnimationKey,\r\n animation: Animation,\r\n outputs: number[][],\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n babylonTransformNode: Node,\r\n convertToRightHandedSystem: boolean,\r\n useQuaternion: boolean\r\n ) {\r\n let value: number[];\r\n let newPositionRotationOrScale: Nullable<Vector3 | Quaternion | number>;\r\n const animationType = animation.dataType;\r\n if (animationType === Animation.ANIMATIONTYPE_VECTOR3) {\r\n value = keyFrame.value.asArray();\r\n if (animationChannelTargetPath === AnimationChannelTargetPath.ROTATION) {\r\n const array = Vector3.FromArray(value);\r\n let rotationQuaternion = Quaternion.RotationYawPitchRoll(array.y, array.x, array.z);\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedQuaternionFromRef(rotationQuaternion);\r\n\r\n if (!babylonTransformNode.parent) {\r\n rotationQuaternion = Quaternion.FromArray([0, 1, 0, 0]).multiply(rotationQuaternion);\r\n }\r\n }\r\n value = rotationQuaternion.asArray();\r\n } else if (animationChannelTargetPath === AnimationChannelTargetPath.TRANSLATION) {\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedNormalArray3FromRef(value);\r\n if (!babylonTransformNode.parent) {\r\n value[0] *= -1;\r\n value[2] *= -1;\r\n }\r\n }\r\n }\r\n outputs.push(value); // scale vector.\r\n } else if (animationType === Animation.ANIMATIONTYPE_FLOAT) {\r\n if (animationChannelTargetPath === AnimationChannelTargetPath.WEIGHTS) {\r\n outputs.push([keyFrame.value]);\r\n } else {\r\n // handles single component x, y, z or w component animation by using a base property and animating over a component.\r\n newPositionRotationOrScale = this._ConvertFactorToVector3OrQuaternion(\r\n keyFrame.value as number,\r\n babylonTransformNode,\r\n animation,\r\n animationType,\r\n animationChannelTargetPath,\r\n convertToRightHandedSystem,\r\n useQuaternion\r\n );\r\n if (newPositionRotationOrScale) {\r\n if (animationChannelTargetPath === AnimationChannelTargetPath.ROTATION) {\r\n let posRotScale = useQuaternion\r\n ? (newPositionRotationOrScale as Quaternion)\r\n : Quaternion.RotationYawPitchRoll(newPositionRotationOrScale.y, newPositionRotationOrScale.x, newPositionRotationOrScale.z).normalize();\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedQuaternionFromRef(posRotScale);\r\n\r\n if (!babylonTransformNode.parent) {\r\n posRotScale = Quaternion.FromArray([0, 1, 0, 0]).multiply(posRotScale);\r\n }\r\n }\r\n outputs.push(posRotScale.asArray());\r\n } else if (animationChannelTargetPath === AnimationChannelTargetPath.TRANSLATION) {\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedNormalVector3FromRef(newPositionRotationOrScale as Vector3);\r\n\r\n if (!babylonTransformNode.parent) {\r\n newPositionRotationOrScale.x *= -1;\r\n newPositionRotationOrScale.z *= -1;\r\n }\r\n }\r\n }\r\n outputs.push(newPositionRotationOrScale.asArray());\r\n }\r\n }\r\n } else if (animationType === Animation.ANIMATIONTYPE_QUATERNION) {\r\n value = (keyFrame.value as Quaternion).normalize().asArray();\r\n\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedQuaternionArrayFromRef(value);\r\n\r\n if (!babylonTransformNode.parent) {\r\n value = Quaternion.FromArray([0, 1, 0, 0]).multiply(Quaternion.FromArray(value)).asArray();\r\n }\r\n }\r\n\r\n outputs.push(value);\r\n } else {\r\n Tools.Error(\"glTFAnimation: Unsupported key frame values for animation!\");\r\n }\r\n }\r\n\r\n /**\r\n * Determine the interpolation based on the key frames\r\n * @param keyFrames\r\n * @param animationChannelTargetPath\r\n * @param useQuaternion\r\n */\r\n private static _DeduceInterpolation(\r\n keyFrames: IAnimationKey[],\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n useQuaternion: boolean\r\n ): { interpolationType: AnimationSamplerInterpolation; shouldBakeAnimation: boolean } {\r\n let interpolationType: AnimationSamplerInterpolation | undefined;\r\n let shouldBakeAnimation = false;\r\n let key: IAnimationKey;\r\n\r\n if (animationChannelTargetPath === AnimationChannelTargetPath.ROTATION && !useQuaternion) {\r\n return { interpolationType: AnimationSamplerInterpolation.LINEAR, shouldBakeAnimation: true };\r\n }\r\n\r\n for (let i = 0, length = keyFrames.length; i < length; ++i) {\r\n key = keyFrames[i];\r\n if (key.inTangent || key.outTangent) {\r\n if (interpolationType) {\r\n if (interpolationType !== AnimationSamplerInterpolation.CUBICSPLINE) {\r\n interpolationType = AnimationSamplerInterpolation.LINEAR;\r\n shouldBakeAnimation = true;\r\n break;\r\n }\r\n } else {\r\n interpolationType = AnimationSamplerInterpolation.CUBICSPLINE;\r\n }\r\n } else {\r\n if (interpolationType) {\r\n if (\r\n interpolationType === AnimationSamplerInterpolation.CUBICSPLINE ||\r\n (key.interpolation && key.interpolation === AnimationKeyInterpolation.STEP && interpolationType !== AnimationSamplerInterpolation.STEP)\r\n ) {\r\n interpolationType = AnimationSamplerInterpolation.LINEAR;\r\n shouldBakeAnimation = true;\r\n break;\r\n }\r\n } else {\r\n if (key.interpolation && key.interpolation === AnimationKeyInterpolation.STEP) {\r\n interpolationType = AnimationSamplerInterpolation.STEP;\r\n } else {\r\n interpolationType = AnimationSamplerInterpolation.LINEAR;\r\n }\r\n }\r\n }\r\n }\r\n if (!interpolationType) {\r\n interpolationType = AnimationSamplerInterpolation.LINEAR;\r\n }\r\n\r\n return { interpolationType: interpolationType, shouldBakeAnimation: shouldBakeAnimation };\r\n }\r\n\r\n /**\r\n * Adds an input tangent or output tangent to the output data\r\n * If an input tangent or output tangent is missing, it uses the zero vector or zero quaternion\r\n * @param babylonTransformNode\r\n * @param tangentType Specifies which type of tangent to handle (inTangent or outTangent)\r\n * @param outputs The animation data by keyframe\r\n * @param animationChannelTargetPath The target animation channel\r\n * @param interpolation The interpolation type\r\n * @param keyFrame The key frame with the animation data\r\n * @param frameDelta Time difference between two frames used to scale the tangent by the frame delta\r\n * @param useQuaternion Specifies if quaternions are used\r\n * @param convertToRightHandedSystem Specifies if the values should be converted to right-handed\r\n */\r\n private static _AddSplineTangent(\r\n babylonTransformNode: Node,\r\n tangentType: _TangentType,\r\n outputs: number[][],\r\n animationChannelTargetPath: AnimationChannelTargetPath,\r\n interpolation: AnimationSamplerInterpolation,\r\n keyFrame: IAnimationKey,\r\n frameDelta: number,\r\n useQuaternion: boolean,\r\n convertToRightHandedSystem: boolean\r\n ) {\r\n let tangent: number[];\r\n const tangentValue: Vector3 | Quaternion | number = tangentType === _TangentType.INTANGENT ? keyFrame.inTangent : keyFrame.outTangent;\r\n if (interpolation === AnimationSamplerInterpolation.CUBICSPLINE) {\r\n if (animationChannelTargetPath === AnimationChannelTargetPath.ROTATION) {\r\n if (tangentValue) {\r\n if (useQuaternion) {\r\n tangent = (tangentValue as Quaternion).asArray();\r\n } else {\r\n const array = tangentValue as Vector3;\r\n tangent = Quaternion.RotationYawPitchRoll(array.y, array.x, array.z).asArray();\r\n }\r\n\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedQuaternionArrayFromRef(tangent);\r\n if (!babylonTransformNode.parent) {\r\n tangent = Quaternion.FromArray([0, 1, 0, 0]).multiply(Quaternion.FromArray(tangent)).asArray();\r\n }\r\n }\r\n } else {\r\n tangent = [0, 0, 0, 0];\r\n }\r\n } else if (animationChannelTargetPath === AnimationChannelTargetPath.WEIGHTS) {\r\n if (tangentValue) {\r\n tangent = [tangentValue as number];\r\n } else {\r\n tangent = [0];\r\n }\r\n } else {\r\n if (tangentValue) {\r\n tangent = (tangentValue as Vector3).asArray();\r\n if (convertToRightHandedSystem) {\r\n if (animationChannelTargetPath === AnimationChannelTargetPath.TRANSLATION) {\r\n _GLTFUtilities._GetRightHandedPositionArray3FromRef(tangent);\r\n if (!babylonTransformNode.parent) {\r\n tangent[0] *= -1; // x\r\n tangent[2] *= -1; // z\r\n }\r\n }\r\n }\r\n } else {\r\n tangent = [0, 0, 0];\r\n }\r\n }\r\n\r\n outputs.push(tangent);\r\n }\r\n }\r\n\r\n /**\r\n * Get the minimum and maximum key frames' frame values\r\n * @param keyFrames animation key frames\r\n * @returns the minimum and maximum key frame value\r\n */\r\n private static _CalculateMinMaxKeyFrames(keyFrames: IAnimationKey[]): { min: number; max: number } {\r\n let min: number = Infinity;\r\n let max: number = -Infinity;\r\n keyFrames.forEach(function (keyFrame) {\r\n min = Math.min(min, keyFrame.frame);\r\n max = Math.max(max, keyFrame.frame);\r\n });\r\n\r\n return { min: min, max: max };\r\n }\r\n}\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@babylonjs/serializers",
3
- "version": "5.13.2",
3
+ "version": "5.14.1",
4
4
  "main": "index.js",
5
5
  "module": "index.js",
6
6
  "types": "index.d.ts",
@@ -22,10 +22,10 @@
22
22
  "tslib": "^2.4.0"
23
23
  },
24
24
  "devDependencies": {
25
- "@babylonjs/core": "^5.13.2",
25
+ "@babylonjs/core": "^5.14.1",
26
26
  "@dev/build-tools": "^1.0.0",
27
27
  "@lts/serializers": "^1.0.0",
28
- "babylonjs-gltf2interface": "^5.13.2",
28
+ "babylonjs-gltf2interface": "^5.14.1",
29
29
  "rimraf": "^3.0.2",
30
30
  "typescript": "^4.4.4"
31
31
  },