@babylonjs/serializers 5.0.0-beta.8 → 5.0.0-beta.8-snapshot

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (79) hide show
  1. package/package.json +20 -105
  2. package/OBJ/index.d.ts +0 -1
  3. package/OBJ/index.js +0 -2
  4. package/OBJ/index.js.map +0 -1
  5. package/OBJ/objSerializer.d.ts +0 -21
  6. package/OBJ/objSerializer.js +0 -160
  7. package/OBJ/objSerializer.js.map +0 -1
  8. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +0 -38
  9. package/glTF/2.0/Extensions/KHR_lights_punctual.js +0 -174
  10. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +0 -1
  11. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +0 -24
  12. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +0 -91
  13. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +0 -1
  14. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +0 -24
  15. package/glTF/2.0/Extensions/KHR_materials_sheen.js +0 -74
  16. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +0 -1
  17. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +0 -21
  18. package/glTF/2.0/Extensions/KHR_materials_unlit.js +0 -52
  19. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +0 -1
  20. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +0 -34
  21. package/glTF/2.0/Extensions/KHR_texture_transform.js +0 -137
  22. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +0 -1
  23. package/glTF/2.0/Extensions/index.d.ts +0 -5
  24. package/glTF/2.0/Extensions/index.js +0 -6
  25. package/glTF/2.0/Extensions/index.js.map +0 -1
  26. package/glTF/2.0/glTFAnimation.d.ts +0 -200
  27. package/glTF/2.0/glTFAnimation.js +0 -840
  28. package/glTF/2.0/glTFAnimation.js.map +0 -1
  29. package/glTF/2.0/glTFData.d.ts +0 -19
  30. package/glTF/2.0/glTFData.js +0 -53
  31. package/glTF/2.0/glTFData.js.map +0 -1
  32. package/glTF/2.0/glTFExporter.d.ts +0 -445
  33. package/glTF/2.0/glTFExporter.js +0 -1943
  34. package/glTF/2.0/glTFExporter.js.map +0 -1
  35. package/glTF/2.0/glTFExporterExtension.d.ts +0 -74
  36. package/glTF/2.0/glTFExporterExtension.js +0 -3
  37. package/glTF/2.0/glTFExporterExtension.js.map +0 -1
  38. package/glTF/2.0/glTFMaterialExporter.d.ts +0 -230
  39. package/glTF/2.0/glTFMaterialExporter.js +0 -1143
  40. package/glTF/2.0/glTFMaterialExporter.js.map +0 -1
  41. package/glTF/2.0/glTFSerializer.d.ts +0 -60
  42. package/glTF/2.0/glTFSerializer.js +0 -63
  43. package/glTF/2.0/glTFSerializer.js.map +0 -1
  44. package/glTF/2.0/glTFUtilities.d.ts +0 -96
  45. package/glTF/2.0/glTFUtilities.js +0 -196
  46. package/glTF/2.0/glTFUtilities.js.map +0 -1
  47. package/glTF/2.0/index.d.ts +0 -8
  48. package/glTF/2.0/index.js +0 -9
  49. package/glTF/2.0/index.js.map +0 -1
  50. package/glTF/2.0/shaders/textureTransform.fragment.d.ts +0 -5
  51. package/glTF/2.0/shaders/textureTransform.fragment.js +0 -7
  52. package/glTF/2.0/shaders/textureTransform.fragment.js.map +0 -1
  53. package/glTF/glTFFileExporter.d.ts +0 -20
  54. package/glTF/glTFFileExporter.js +0 -3
  55. package/glTF/glTFFileExporter.js.map +0 -1
  56. package/glTF/index.d.ts +0 -2
  57. package/glTF/index.js +0 -3
  58. package/glTF/index.js.map +0 -1
  59. package/index.d.ts +0 -3
  60. package/index.js.map +0 -1
  61. package/legacy/legacy-glTF2Serializer.d.ts +0 -2
  62. package/legacy/legacy-glTF2Serializer.js +0 -44
  63. package/legacy/legacy-glTF2Serializer.js.map +0 -1
  64. package/legacy/legacy-objSerializer.d.ts +0 -1
  65. package/legacy/legacy-objSerializer.js +0 -13
  66. package/legacy/legacy-objSerializer.js.map +0 -1
  67. package/legacy/legacy-stlSerializer.d.ts +0 -1
  68. package/legacy/legacy-stlSerializer.js +0 -13
  69. package/legacy/legacy-stlSerializer.js.map +0 -1
  70. package/legacy/legacy.d.ts +0 -4
  71. package/legacy/legacy.js +0 -5
  72. package/legacy/legacy.js.map +0 -1
  73. package/readme.md +0 -29
  74. package/stl/index.d.ts +0 -1
  75. package/stl/index.js +0 -2
  76. package/stl/index.js.map +0 -1
  77. package/stl/stlSerializer.d.ts +0 -17
  78. package/stl/stlSerializer.js +0 -108
  79. package/stl/stlSerializer.js.map +0 -1
@@ -1,445 +0,0 @@
1
- import { IBufferView, IAccessor, INode, IMaterial, ITexture, IImage, ISampler, ImageMimeType, IMeshPrimitive, IGLTF, AccessorComponentType, ITextureInfo, ISkin } from "babylonjs-gltf2interface";
2
- import { FloatArray, Nullable } from "@babylonjs/core/types";
3
- import { Vector3, Vector4 } from "@babylonjs/core/Maths/math.vector";
4
- import { Node } from "@babylonjs/core/node";
5
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
6
- import { SubMesh } from "@babylonjs/core/Meshes/subMesh";
7
- import { MorphTarget } from "@babylonjs/core/Morph/morphTarget";
8
- import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture";
9
- import { Texture } from "@babylonjs/core/Materials/Textures/texture";
10
- import { Material } from "@babylonjs/core/Materials/material";
11
- import { Scene } from "@babylonjs/core/scene";
12
- import { IGLTFExporterExtensionV2 } from "./glTFExporterExtension";
13
- import { _GLTFMaterialExporter } from "./glTFMaterialExporter";
14
- import { IExportOptions } from "./glTFSerializer";
15
- import { GLTFData } from "./glTFData";
16
- /**
17
- * Converts Babylon Scene into glTF 2.0.
18
- * @hidden
19
- */
20
- export declare class _Exporter {
21
- /**
22
- * Stores the glTF to export
23
- */
24
- _glTF: IGLTF;
25
- /**
26
- * Stores all generated buffer views, which represents views into the main glTF buffer data
27
- */
28
- _bufferViews: IBufferView[];
29
- /**
30
- * Stores all the generated accessors, which is used for accessing the data within the buffer views in glTF
31
- */
32
- _accessors: IAccessor[];
33
- /**
34
- * Stores all the generated nodes, which contains transform and/or mesh information per node
35
- */
36
- _nodes: INode[];
37
- /**
38
- * Stores all the generated glTF scenes, which stores multiple node hierarchies
39
- */
40
- private _scenes;
41
- /**
42
- * Stores all the generated glTF cameras
43
- */
44
- private _cameras;
45
- /**
46
- * Stores all the generated mesh information, each containing a set of primitives to render in glTF
47
- */
48
- private _meshes;
49
- /**
50
- * Stores all the generated material information, which represents the appearance of each primitive
51
- */
52
- _materials: IMaterial[];
53
- _materialMap: {
54
- [materialID: number]: number;
55
- };
56
- /**
57
- * Stores all the generated texture information, which is referenced by glTF materials
58
- */
59
- _textures: ITexture[];
60
- /**
61
- * Stores all the generated image information, which is referenced by glTF textures
62
- */
63
- _images: IImage[];
64
- /**
65
- * Stores all the texture samplers
66
- */
67
- _samplers: ISampler[];
68
- /**
69
- * Stores all the generated glTF skins
70
- */
71
- _skins: ISkin[];
72
- /**
73
- * Stores all the generated animation samplers, which is referenced by glTF animations
74
- */
75
- /**
76
- * Stores the animations for glTF models
77
- */
78
- private _animations;
79
- /**
80
- * Stores the total amount of bytes stored in the glTF buffer
81
- */
82
- private _totalByteLength;
83
- /**
84
- * Stores a reference to the Babylon scene containing the source geometry and material information
85
- */
86
- _babylonScene: Scene;
87
- /**
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- * Stores a map of the image data, where the key is the file name and the value
89
- * is the image data
90
- */
91
- _imageData: {
92
- [fileName: string]: {
93
- data: Uint8Array;
94
- mimeType: ImageMimeType;
95
- };
96
- };
97
- protected _orderedImageData: Array<{
98
- data: Uint8Array;
99
- mimeType: ImageMimeType;
100
- }>;
101
- /**
102
- * Stores a map of the unique id of a node to its index in the node array
103
- */
104
- _nodeMap: {
105
- [key: number]: number;
106
- };
107
- /**
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- * Specifies if the source Babylon scene was left handed, and needed conversion.
109
- */
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- _convertToRightHandedSystem: boolean;
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- /**
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- * Specifies if a Babylon node should be converted to right-handed on export
113
- */
114
- _convertToRightHandedSystemMap: {
115
- [nodeId: number]: boolean;
116
- };
117
- _includeCoordinateSystemConversionNodes: boolean;
118
- /**
119
- * Baked animation sample rate
120
- */
121
- private _animationSampleRate;
122
- private _options;
123
- private _localEngine;
124
- _glTFMaterialExporter: _GLTFMaterialExporter;
125
- private _extensions;
126
- private static _ExtensionNames;
127
- private static _ExtensionFactories;
128
- private _applyExtension;
129
- private _applyExtensions;
130
- _extensionsPreExportTextureAsync(context: string, babylonTexture: Nullable<Texture>, mimeType: ImageMimeType): Promise<Nullable<BaseTexture>>;
131
- _extensionsPostExportMeshPrimitiveAsync(context: string, meshPrimitive: IMeshPrimitive, babylonSubMesh: SubMesh, binaryWriter: _BinaryWriter): Promise<Nullable<IMeshPrimitive>>;
132
- _extensionsPostExportNodeAsync(context: string, node: Nullable<INode>, babylonNode: Node, nodeMap?: {
133
- [key: number]: number;
134
- }): Promise<Nullable<INode>>;
135
- _extensionsPostExportMaterialAsync(context: string, material: Nullable<IMaterial>, babylonMaterial: Material): Promise<Nullable<IMaterial>>;
136
- _extensionsPostExportMaterialAdditionalTextures(context: string, material: IMaterial, babylonMaterial: Material): BaseTexture[];
137
- _extensionsPostExportTextures(context: string, textureInfo: ITextureInfo, babylonTexture: BaseTexture): void;
138
- private _forEachExtensions;
139
- private _extensionsOnExporting;
140
- /**
141
- * Load glTF serializer extensions
142
- */
143
- private _loadExtensions;
144
- /**
145
- * Creates a glTF Exporter instance, which can accept optional exporter options
146
- * @param babylonScene Babylon scene object
147
- * @param options Options to modify the behavior of the exporter
148
- */
149
- constructor(babylonScene?: Nullable<Scene>, options?: IExportOptions);
150
- dispose(): void;
151
- /**
152
- * Registers a glTF exporter extension
153
- * @param name Name of the extension to export
154
- * @param factory The factory function that creates the exporter extension
155
- */
156
- static RegisterExtension(name: string, factory: (exporter: _Exporter) => IGLTFExporterExtensionV2): void;
157
- /**
158
- * Un-registers an exporter extension
159
- * @param name The name fo the exporter extension
160
- * @returns A boolean indicating whether the extension has been un-registered
161
- */
162
- static UnregisterExtension(name: string): boolean;
163
- private reorderIndicesBasedOnPrimitiveMode;
164
- /**
165
- * Reorders the vertex attribute data based on the primitive mode. This is necessary when indices are not available and the winding order is
166
- * clock-wise during export to glTF
167
- * @param submesh BabylonJS submesh
168
- * @param primitiveMode Primitive mode of the mesh
169
- * @param sideOrientation the winding order of the submesh
170
- * @param vertexBufferKind The type of vertex attribute
171
- * @param meshAttributeArray The vertex attribute data
172
- * @param byteOffset The offset to the binary data
173
- * @param binaryWriter The binary data for the glTF file
174
- * @param convertToRightHandedSystem Converts the values to right-handed
175
- */
176
- private reorderVertexAttributeDataBasedOnPrimitiveMode;
177
- /**
178
- * Reorders the vertex attributes in the correct triangle mode order . This is necessary when indices are not available and the winding order is
179
- * clock-wise during export to glTF
180
- * @param submesh BabylonJS submesh
181
- * @param primitiveMode Primitive mode of the mesh
182
- * @param sideOrientation the winding order of the submesh
183
- * @param vertexBufferKind The type of vertex attribute
184
- * @param meshAttributeArray The vertex attribute data
185
- * @param byteOffset The offset to the binary data
186
- * @param binaryWriter The binary data for the glTF file
187
- * @param convertToRightHandedSystem Converts the values to right-handed
188
- */
189
- private reorderTriangleFillMode;
190
- /**
191
- * Reorders the vertex attributes in the correct triangle strip order. This is necessary when indices are not available and the winding order is
192
- * clock-wise during export to glTF
193
- * @param submesh BabylonJS submesh
194
- * @param primitiveMode Primitive mode of the mesh
195
- * @param sideOrientation the winding order of the submesh
196
- * @param vertexBufferKind The type of vertex attribute
197
- * @param meshAttributeArray The vertex attribute data
198
- * @param byteOffset The offset to the binary data
199
- * @param binaryWriter The binary data for the glTF file
200
- * @param convertToRightHandedSystem Converts the values to right-handed
201
- */
202
- private reorderTriangleStripDrawMode;
203
- /**
204
- * Reorders the vertex attributes in the correct triangle fan order. This is necessary when indices are not available and the winding order is
205
- * clock-wise during export to glTF
206
- * @param submesh BabylonJS submesh
207
- * @param primitiveMode Primitive mode of the mesh
208
- * @param sideOrientation the winding order of the submesh
209
- * @param vertexBufferKind The type of vertex attribute
210
- * @param meshAttributeArray The vertex attribute data
211
- * @param byteOffset The offset to the binary data
212
- * @param binaryWriter The binary data for the glTF file
213
- * @param convertToRightHandedSystem Converts the values to right-handed
214
- */
215
- private reorderTriangleFanMode;
216
- /**
217
- * Writes the vertex attribute data to binary
218
- * @param vertices The vertices to write to the binary writer
219
- * @param byteOffset The offset into the binary writer to overwrite binary data
220
- * @param vertexAttributeKind The vertex attribute type
221
- * @param meshAttributeArray The vertex attribute data
222
- * @param binaryWriter The writer containing the binary data
223
- * @param convertToRightHandedSystem Converts the values to right-handed
224
- */
225
- private writeVertexAttributeData;
226
- /**
227
- * Writes mesh attribute data to a data buffer
228
- * Returns the bytelength of the data
229
- * @param vertexBufferKind Indicates what kind of vertex data is being passed in
230
- * @param meshAttributeArray Array containing the attribute data
231
- * @param byteStride Specifies the space between data
232
- * @param binaryWriter The buffer to write the binary data to
233
- * @param convertToRightHandedSystem Converts the values to right-handed
234
- */
235
- writeAttributeData(vertexBufferKind: string, attributeComponentKind: AccessorComponentType, meshAttributeArray: FloatArray, stride: number, binaryWriter: _BinaryWriter, convertToRightHandedSystem: boolean, babylonTransformNode: TransformNode): void;
236
- /**
237
- * Writes mesh attribute data to a data buffer
238
- * Returns the bytelength of the data
239
- * @param vertexBufferKind Indicates what kind of vertex data is being passed in
240
- * @param meshAttributeArray Array containing the attribute data
241
- * @param byteStride Specifies the space between data
242
- * @param binaryWriter The buffer to write the binary data to
243
- * @param convertToRightHandedSystem Converts the values to right-handed
244
- */
245
- writeMorphTargetAttributeData(vertexBufferKind: string, attributeComponentKind: AccessorComponentType, meshPrimitive: SubMesh, morphTarget: MorphTarget, meshAttributeArray: FloatArray, morphTargetAttributeArray: FloatArray, stride: number, binaryWriter: _BinaryWriter, convertToRightHandedSystem: boolean, minMax?: any): void;
246
- /**
247
- * Generates glTF json data
248
- * @param shouldUseGlb Indicates whether the json should be written for a glb file
249
- * @param glTFPrefix Text to use when prefixing a glTF file
250
- * @param prettyPrint Indicates whether the json file should be pretty printed (true) or not (false)
251
- * @returns json data as string
252
- */
253
- private generateJSON;
254
- /**
255
- * Generates data for .gltf and .bin files based on the glTF prefix string
256
- * @param glTFPrefix Text to use when prefixing a glTF file
257
- * @param dispose Dispose the exporter
258
- * @returns GLTFData with glTF file data
259
- */
260
- _generateGLTFAsync(glTFPrefix: string, dispose?: boolean): Promise<GLTFData>;
261
- /**
262
- * Creates a binary buffer for glTF
263
- * @returns array buffer for binary data
264
- */
265
- private _generateBinaryAsync;
266
- /**
267
- * Pads the number to a multiple of 4
268
- * @param num number to pad
269
- * @returns padded number
270
- */
271
- private _getPadding;
272
- /**
273
- * @hidden
274
- */
275
- _generateGLBAsync(glTFPrefix: string, dispose?: boolean): Promise<GLTFData>;
276
- /**
277
- * Sets the TRS for each node
278
- * @param node glTF Node for storing the transformation data
279
- * @param babylonTransformNode Babylon mesh used as the source for the transformation data
280
- * @param convertToRightHandedSystem Converts the values to right-handed
281
- */
282
- private setNodeTransformation;
283
- private setCameraTransformation;
284
- private getVertexBufferFromMesh;
285
- /**
286
- * Creates a bufferview based on the vertices type for the Babylon mesh
287
- * @param kind Indicates the type of vertices data
288
- * @param componentType Indicates the numerical type used to store the data
289
- * @param babylonTransformNode The Babylon mesh to get the vertices data from
290
- * @param binaryWriter The buffer to write the bufferview data to
291
- * @param convertToRightHandedSystem Converts the values to right-handed
292
- */
293
- private createBufferViewKind;
294
- /**
295
- * Creates a bufferview based on the vertices type for the Babylon mesh
296
- * @param babylonSubMesh The Babylon submesh that the morph target is applied to
297
- * @param babylonMorphTarget the morph target to be exported
298
- * @param binaryWriter The buffer to write the bufferview data to
299
- * @param convertToRightHandedSystem Converts the values to right-handed
300
- */
301
- private setMorphTargetAttributes;
302
- /**
303
- * The primitive mode of the Babylon mesh
304
- * @param babylonMesh The BabylonJS mesh
305
- */
306
- private getMeshPrimitiveMode;
307
- /**
308
- * Sets the primitive mode of the glTF mesh primitive
309
- * @param meshPrimitive glTF mesh primitive
310
- * @param primitiveMode The primitive mode
311
- */
312
- private setPrimitiveMode;
313
- /**
314
- * Sets the vertex attribute accessor based of the glTF mesh primitive
315
- * @param meshPrimitive glTF mesh primitive
316
- * @param attributeKind vertex attribute
317
- * @returns boolean specifying if uv coordinates are present
318
- */
319
- private setAttributeKind;
320
- /**
321
- * Sets data for the primitive attributes of each submesh
322
- * @param mesh glTF Mesh object to store the primitive attribute information
323
- * @param babylonTransformNode Babylon mesh to get the primitive attribute data from
324
- * @param binaryWriter Buffer to write the attribute data to
325
- * @param convertToRightHandedSystem Converts the values to right-handed
326
- */
327
- private setPrimitiveAttributesAsync;
328
- /**
329
- * Check if the node is used to convert its descendants from a right handed coordinate system to the Babylon scene's coordinate system.
330
- * @param node The node to check
331
- * @returns True if the node is used to convert its descendants from right-handed to left-handed. False otherwise
332
- */
333
- private isBabylonCoordinateSystemConvertingNode;
334
- /**
335
- * Creates a glTF scene based on the array of meshes
336
- * Returns the the total byte offset
337
- * @param babylonScene Babylon scene to get the mesh data from
338
- * @param binaryWriter Buffer to write binary data to
339
- */
340
- private createSceneAsync;
341
- /**
342
- * Getting the nodes and materials that would be exported.
343
- * @param nodes Babylon transform nodes
344
- * @returns Array of nodes which would be exported.
345
- * @returns Set of materials which would be exported.
346
- */
347
- private getExportNodes;
348
- /**
349
- * Creates a mapping of Node unique id to node index and handles animations
350
- * @param babylonScene Babylon Scene
351
- * @param nodes Babylon transform nodes
352
- * @param binaryWriter Buffer to write binary data to
353
- * @returns Node mapping of unique id to index
354
- */
355
- private createNodeMapAndAnimationsAsync;
356
- /**
357
- * Creates a glTF node from a Babylon mesh
358
- * @param babylonMesh Source Babylon mesh
359
- * @param binaryWriter Buffer for storing geometry data
360
- * @param convertToRightHandedSystem Converts the values to right-handed
361
- * @param nodeMap Node mapping of unique id to glTF node index
362
- * @returns glTF node
363
- */
364
- private createNodeAsync;
365
- /**
366
- * Creates a glTF skin from a Babylon skeleton
367
- * @param babylonScene Babylon Scene
368
- * @param nodes Babylon transform nodes
369
- * @param binaryWriter Buffer to write binary data to
370
- * @returns Node mapping of unique id to index
371
- */
372
- private createSkinsAsync;
373
- }
374
- /**
375
- * @hidden
376
- *
377
- * Stores glTF binary data. If the array buffer byte length is exceeded, it doubles in size dynamically
378
- */
379
- export declare class _BinaryWriter {
380
- /**
381
- * Array buffer which stores all binary data
382
- */
383
- private _arrayBuffer;
384
- /**
385
- * View of the array buffer
386
- */
387
- private _dataView;
388
- /**
389
- * byte offset of data in array buffer
390
- */
391
- private _byteOffset;
392
- /**
393
- * Initialize binary writer with an initial byte length
394
- * @param byteLength Initial byte length of the array buffer
395
- */
396
- constructor(byteLength: number);
397
- /**
398
- * Resize the array buffer to the specified byte length
399
- * @param byteLength
400
- */
401
- private resizeBuffer;
402
- /**
403
- * Get an array buffer with the length of the byte offset
404
- * @returns ArrayBuffer resized to the byte offset
405
- */
406
- getArrayBuffer(): ArrayBuffer;
407
- /**
408
- * Get the byte offset of the array buffer
409
- * @returns byte offset
410
- */
411
- getByteOffset(): number;
412
- /**
413
- * Stores an UInt8 in the array buffer
414
- * @param entry
415
- * @param byteOffset If defined, specifies where to set the value as an offset.
416
- */
417
- setUInt8(entry: number, byteOffset?: number): void;
418
- /**
419
- * Stores an UInt16 in the array buffer
420
- * @param entry
421
- * @param byteOffset If defined, specifies where to set the value as an offset.
422
- */
423
- setUInt16(entry: number, byteOffset?: number): void;
424
- /**
425
- * Gets an UInt32 in the array buffer
426
- * @param entry
427
- * @param byteOffset If defined, specifies where to set the value as an offset.
428
- */
429
- getUInt32(byteOffset: number): number;
430
- getVector3Float32FromRef(vector3: Vector3, byteOffset: number): void;
431
- setVector3Float32FromRef(vector3: Vector3, byteOffset: number): void;
432
- getVector4Float32FromRef(vector4: Vector4, byteOffset: number): void;
433
- setVector4Float32FromRef(vector4: Vector4, byteOffset: number): void;
434
- /**
435
- * Stores a Float32 in the array buffer
436
- * @param entry
437
- */
438
- setFloat32(entry: number, byteOffset?: number): void;
439
- /**
440
- * Stores an UInt32 in the array buffer
441
- * @param entry
442
- * @param byteOffset If defined, specifies where to set the value as an offset.
443
- */
444
- setUInt32(entry: number, byteOffset?: number): void;
445
- }