@babylonjs/serializers 5.0.0-alpha.63 → 5.0.0-alpha.64
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,6 +1,6 @@
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import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
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var name = 'textureTransformPixelShader';
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var shader = "precision highp float;\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform mat4 textureTransformMat;\nvoid main(void) {\nvec2 uvTransformed=(textureTransformMat*vec4(vUV.xy,1,1)).xy;\ngl_FragColor=texture2D(textureSampler,uvTransformed);\n}";
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var shader = "precision highp float;\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform mat4 textureTransformMat;\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec2 uvTransformed=(textureTransformMat*vec4(vUV.xy,1,1)).xy;\ngl_FragColor=texture2D(textureSampler,uvTransformed);\n#define CUSTOM_FRAGMENT_MAIN_END\n}";
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ShaderStore.ShadersStore[name] = shader;
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/** @hidden */
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export var textureTransformPixelShader = { name: name, shader: shader };
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@@ -1 +1 @@
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{"version":3,"file":"textureTransform.fragment.js","sourceRoot":"","sources":["../../../../../sourceES6/serializers/src/glTF/2.0/shaders/textureTransform.fragment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAElE,IAAI,IAAI,GAAG,6BAA6B,CAAC;AACzC,IAAI,MAAM,GAAG,
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{"version":3,"file":"textureTransform.fragment.js","sourceRoot":"","sources":["../../../../../sourceES6/serializers/src/glTF/2.0/shaders/textureTransform.fragment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAElE,IAAI,IAAI,GAAG,6BAA6B,CAAC;AACzC,IAAI,MAAM,GAAG,mUASX,CAAC;AAEH,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAI,2BAA2B,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["import { ShaderStore } from \"@babylonjs/core/Engines/shaderStore\";\n\nlet name = 'textureTransformPixelShader';\nlet shader = `precision highp float;\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform mat4 textureTransformMat;\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec2 uvTransformed=(textureTransformMat*vec4(vUV.xy,1,1)).xy;\ngl_FragColor=texture2D(textureSampler,uvTransformed);\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport var textureTransformPixelShader = { name, shader };\n"]}
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package/package.json
CHANGED
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@@ -4,7 +4,7 @@
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},
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"name": "@babylonjs/serializers",
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"description": "The Babylon.js serializers library is an extension you can use to serialize Babylon scenes.",
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"version": "5.0.0-alpha.
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"version": "5.0.0-alpha.64",
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"repository": {
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"type": "git",
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"url": "https://github.com/BabylonJS/Babylon.js.git"
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@@ -101,8 +101,8 @@
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],
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"license": "Apache-2.0",
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"dependencies": {
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"@babylonjs/core": "5.0.0-alpha.
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"babylonjs-gltf2interface": "5.0.0-alpha.
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"@babylonjs/core": "5.0.0-alpha.64",
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"babylonjs-gltf2interface": "5.0.0-alpha.64",
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"tslib": "^2.3.1"
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},
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"engines": {
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