@babylonjs/procedural-textures 6.8.0 → 6.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@babylonjs/procedural-textures",
|
|
3
|
-
"version": "6.
|
|
3
|
+
"version": "6.9.0",
|
|
4
4
|
"main": "index.js",
|
|
5
5
|
"module": "index.js",
|
|
6
6
|
"types": "index.d.ts",
|
|
@@ -18,11 +18,9 @@
|
|
|
18
18
|
"postcompile": "build-tools -c add-js-to-es6"
|
|
19
19
|
},
|
|
20
20
|
"devDependencies": {
|
|
21
|
-
"@babylonjs/core": "^6.
|
|
21
|
+
"@babylonjs/core": "^6.9.0",
|
|
22
22
|
"@dev/build-tools": "^1.0.0",
|
|
23
|
-
"@lts/procedural-textures": "^1.0.0"
|
|
24
|
-
"rimraf": "^3.0.2",
|
|
25
|
-
"typescript": "^4.4.4"
|
|
23
|
+
"@lts/procedural-textures": "^1.0.0"
|
|
26
24
|
},
|
|
27
25
|
"peerDependencies": {
|
|
28
26
|
"@babylonjs/core": "^6.0.0"
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"perlinNoiseProceduralTexture.js","sourceRoot":"","sources":["../../../../lts/proceduralTextures/generated/perlinNoise/perlinNoiseProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,mBAAmB,EAAE,2CAA6B;AAEtE,OAAO,EAAE,iBAAiB,EAAE,4EAA8D;AAE1F,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,yCAAyC,CAAC;AAEjD,MAAM,OAAO,4BAA6B,SAAQ,iBAAiB;IAY/D,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,8BAA8B,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QAXxF,SAAI,GAAW,GAAG,CAAC;QAGnB,cAAS,GAAW,GAAG,CAAC;QAGxB,qBAAgB,GAAW,GAAG,CAAC;QAE9B,wBAAmB,GAAW,CAAC,CAAC;QAIpC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,aAAa,EAAY,CAAC,CAAC;QAEtD,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QACD,MAAM,SAAS,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,EAAE,CAAC;QAEnD,IAAI,CAAC,IAAI,IAAI,SAAS,CAAC;QACvB,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,CAAC;QAE3D,IAAI,CAAC,mBAAmB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,MAAM,CAAC;QACzE,IAAI,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;IAChE,CAAC;IAEM,MAAM,CAAC,oBAA8B;QACxC,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,KAAK,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC;IACvC,CAAC;IAEM,MAAM,CAAC,IAAS,EAAE,eAAoB;QACzC,KAAK,CAAC,MAAM,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;IACxC,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,sCAAsC,CAAC;QAExE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QACjE,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,4BAA4B,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EACjI,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;
|
|
1
|
+
{"version":3,"file":"perlinNoiseProceduralTexture.js","sourceRoot":"","sources":["../../../../lts/proceduralTextures/generated/perlinNoise/perlinNoiseProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,mBAAmB,EAAE,2CAA6B;AAEtE,OAAO,EAAE,iBAAiB,EAAE,4EAA8D;AAE1F,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,yCAAyC,CAAC;AAEjD,MAAM,OAAO,4BAA6B,SAAQ,iBAAiB;IAY/D,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,8BAA8B,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QAXxF,SAAI,GAAW,GAAG,CAAC;QAGnB,cAAS,GAAW,GAAG,CAAC;QAGxB,qBAAgB,GAAW,GAAG,CAAC;QAE9B,wBAAmB,GAAW,CAAC,CAAC;QAIpC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,aAAa,EAAY,CAAC,CAAC;QAEtD,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QACD,MAAM,SAAS,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,EAAE,CAAC;QAEnD,IAAI,CAAC,IAAI,IAAI,SAAS,CAAC;QACvB,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,CAAC;QAE3D,IAAI,CAAC,mBAAmB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,MAAM,CAAC;QACzE,IAAI,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;IAChE,CAAC;IAEM,MAAM,CAAC,oBAA8B;QACxC,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,KAAK,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC;IACvC,CAAC;IAEM,MAAM,CAAC,IAAS,EAAE,eAAoB;QACzC,KAAK,CAAC,MAAM,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;IACxC,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,sCAAsC,CAAC;QAExE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QACjE,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,4BAA4B,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EACjI,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AArEU;IADN,SAAS,EAAE;0DACc;AAGnB;IADN,SAAS,EAAE;+DACmB;AAGxB;IADN,SAAS,EAAE;sEAC0B;AAiE1C,aAAa,CAAC,sCAAsC,EAAE,4BAA4B,CAAC,CAAC","sourcesContent":["import { serialize, SerializationHelper } from \"core/Misc/decorators\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\nimport \"./perlinNoiseProceduralTexture.fragment\";\r\n\r\nexport class PerlinNoiseProceduralTexture extends ProceduralTexture {\r\n @serialize()\r\n public time: number = 0.0;\r\n\r\n @serialize()\r\n public timeScale: number = 1.0;\r\n\r\n @serialize()\r\n public translationSpeed: number = 1.0;\r\n\r\n private _currentTranslation: number = 0;\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"perlinNoiseProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"size\", this.getRenderSize() as number);\r\n\r\n const scene = this.getScene();\r\n\r\n if (!scene) {\r\n return;\r\n }\r\n const deltaTime = scene.getEngine().getDeltaTime();\r\n\r\n this.time += deltaTime;\r\n this.setFloat(\"time\", (this.time * this.timeScale) / 1000);\r\n\r\n this._currentTranslation += (deltaTime * this.translationSpeed) / 1000.0;\r\n this.setFloat(\"translationSpeed\", this._currentTranslation);\r\n }\r\n\r\n public render(useCameraPostProcess?: boolean) {\r\n this.updateShaderUniforms();\r\n super.render(useCameraPostProcess);\r\n }\r\n\r\n public resize(size: any, generateMipMaps: any): void {\r\n super.resize(size, generateMipMaps);\r\n }\r\n\r\n /**\r\n * Serializes this perlin noise procedural texture\r\n * @returns a serialized perlin noise procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.PerlinNoiseProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Perlin Noise Procedural Texture from parsed perlin noise procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing perlin noise procedural texture information\r\n * @returns a parsed Perlin Noise Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): PerlinNoiseProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new PerlinNoiseProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerlinNoiseProceduralTexture\", PerlinNoiseProceduralTexture);\r\n"]}
|