@babylonjs/procedural-textures 5.0.0-rc.9 → 5.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (77) hide show
  1. package/brick/brickProceduralTexture.d.ts +3 -3
  2. package/brick/brickProceduralTexture.js +1 -1
  3. package/brick/brickProceduralTexture.js.map +1 -1
  4. package/brick/index.js +1 -1
  5. package/cloud/cloudProceduralTexture.d.ts +3 -3
  6. package/cloud/cloudProceduralTexture.js +1 -1
  7. package/cloud/cloudProceduralTexture.js.map +1 -1
  8. package/cloud/index.js +1 -1
  9. package/fire/fireProceduralTexture.d.ts +3 -3
  10. package/fire/fireProceduralTexture.js +1 -1
  11. package/fire/fireProceduralTexture.js.map +1 -1
  12. package/fire/index.js +1 -1
  13. package/grass/grassProceduralTexture.d.ts +3 -3
  14. package/grass/grassProceduralTexture.js +1 -1
  15. package/grass/grassProceduralTexture.js.map +1 -1
  16. package/grass/index.js +1 -1
  17. package/index.js +11 -10
  18. package/index.js.map +1 -1
  19. package/legacy/legacy-brick.d.ts +1 -1
  20. package/legacy/legacy-brick.js +3 -2
  21. package/legacy/legacy-brick.js.map +1 -1
  22. package/legacy/legacy-cloud.d.ts +1 -1
  23. package/legacy/legacy-cloud.js +3 -2
  24. package/legacy/legacy-cloud.js.map +1 -1
  25. package/legacy/legacy-fire.d.ts +1 -1
  26. package/legacy/legacy-fire.js +3 -2
  27. package/legacy/legacy-fire.js.map +1 -1
  28. package/legacy/legacy-grass.d.ts +1 -1
  29. package/legacy/legacy-grass.js +3 -2
  30. package/legacy/legacy-grass.js.map +1 -1
  31. package/legacy/legacy-marble.d.ts +1 -1
  32. package/legacy/legacy-marble.js +3 -2
  33. package/legacy/legacy-marble.js.map +1 -1
  34. package/legacy/legacy-normalMap.d.ts +1 -1
  35. package/legacy/legacy-normalMap.js +3 -2
  36. package/legacy/legacy-normalMap.js.map +1 -1
  37. package/legacy/legacy-perlinNoise.d.ts +1 -1
  38. package/legacy/legacy-perlinNoise.js +3 -2
  39. package/legacy/legacy-perlinNoise.js.map +1 -1
  40. package/legacy/legacy-road.d.ts +1 -1
  41. package/legacy/legacy-road.js +3 -2
  42. package/legacy/legacy-road.js.map +1 -1
  43. package/legacy/legacy-starfield.d.ts +1 -1
  44. package/legacy/legacy-starfield.js +3 -2
  45. package/legacy/legacy-starfield.js.map +1 -1
  46. package/legacy/legacy-wood.d.ts +1 -1
  47. package/legacy/legacy-wood.js +3 -2
  48. package/legacy/legacy-wood.js.map +1 -1
  49. package/legacy/legacy.d.ts +1 -1
  50. package/legacy/legacy.js +3 -2
  51. package/legacy/legacy.js.map +1 -1
  52. package/license.md +71 -0
  53. package/marble/index.js +1 -1
  54. package/marble/marbleProceduralTexture.d.ts +3 -3
  55. package/marble/marbleProceduralTexture.js +1 -1
  56. package/marble/marbleProceduralTexture.js.map +1 -1
  57. package/normalMap/index.js +1 -1
  58. package/normalMap/normalMapProceduralTexture.d.ts +3 -3
  59. package/normalMap/normalMapProceduralTexture.js +1 -1
  60. package/normalMap/normalMapProceduralTexture.js.map +1 -1
  61. package/package.json +24 -5
  62. package/perlinNoise/index.js +1 -1
  63. package/perlinNoise/perlinNoiseProceduralTexture.d.ts +3 -3
  64. package/perlinNoise/perlinNoiseProceduralTexture.js +1 -1
  65. package/perlinNoise/perlinNoiseProceduralTexture.js.map +1 -1
  66. package/road/index.js +1 -1
  67. package/road/roadProceduralTexture.d.ts +3 -3
  68. package/road/roadProceduralTexture.js +1 -1
  69. package/road/roadProceduralTexture.js.map +1 -1
  70. package/starfield/index.js +1 -1
  71. package/starfield/starfieldProceduralTexture.d.ts +3 -3
  72. package/starfield/starfieldProceduralTexture.js +1 -1
  73. package/starfield/starfieldProceduralTexture.js.map +1 -1
  74. package/wood/index.js +1 -1
  75. package/wood/woodProceduralTexture.d.ts +3 -3
  76. package/wood/woodProceduralTexture.js +1 -1
  77. package/wood/woodProceduralTexture.js.map +1 -1
@@ -1,8 +1,8 @@
1
1
  import { Color3 } from "@babylonjs/core/Maths/math.color.js";
2
- import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
2
+ import type { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
3
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  import { ProceduralTexture } from "@babylonjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
4
- import { Scene } from "@babylonjs/core/scene.js";
5
- import { Nullable } from "@babylonjs/core/types.js";
4
+ import type { Scene } from "@babylonjs/core/scene.js";
5
+ import type { Nullable } from "@babylonjs/core/types.js";
6
6
  import "./brickProceduralTexture.fragment";
7
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  export declare class BrickProceduralTexture extends ProceduralTexture {
8
8
  private _numberOfBricksHeight;
@@ -3,7 +3,7 @@ import { serialize, serializeAsColor3, SerializationHelper } from "@babylonjs/co
3
3
  import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
4
  import { ProceduralTexture } from "@babylonjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
5
5
  import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
6
- import "./brickProceduralTexture.fragment";
6
+ import "./brickProceduralTexture.fragment.js";
7
7
  var BrickProceduralTexture = /** @class */ (function (_super) {
8
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  __extends(BrickProceduralTexture, _super);
9
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  function BrickProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
@@ -1 +1 @@
1
- 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{ serialize, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Nullable } from \"core/types\";\r\n\r\nimport \"./brickProceduralTexture.fragment\";\r\n\r\nexport class BrickProceduralTexture extends ProceduralTexture {\r\n private _numberOfBricksHeight: number = 15;\r\n private _numberOfBricksWidth: number = 5;\r\n private _jointColor = new Color3(0.72, 0.72, 0.72);\r\n private _brickColor = new Color3(0.77, 0.47, 0.4);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"brickProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"numberOfBricksHeight\", this._numberOfBricksHeight);\r\n this.setFloat(\"numberOfBricksWidth\", this._numberOfBricksWidth);\r\n this.setColor3(\"brickColor\", this._brickColor);\r\n this.setColor3(\"jointColor\", this._jointColor);\r\n }\r\n\r\n @serialize()\r\n public get numberOfBricksHeight(): number {\r\n return this._numberOfBricksHeight;\r\n }\r\n\r\n public set numberOfBricksHeight(value: number) {\r\n this._numberOfBricksHeight = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get numberOfBricksWidth(): number {\r\n return this._numberOfBricksWidth;\r\n }\r\n\r\n public set numberOfBricksWidth(value: number) {\r\n this._numberOfBricksWidth = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get jointColor(): Color3 {\r\n return this._jointColor;\r\n }\r\n\r\n public set jointColor(value: Color3) {\r\n this._jointColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get brickColor(): Color3 {\r\n return this._brickColor;\r\n }\r\n\r\n public set brickColor(value: Color3) {\r\n this._brickColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this brick procedural texture\r\n * @returns a serialized brick procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.BrickProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Brick Procedural Texture from parsed brick procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing brick procedural texture information\r\n * @returns a parsed Brick Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): BrickProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new BrickProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BrickProceduralTexture\", BrickProceduralTexture);\r\n"]}
1
+ {"version":3,"file":"brickProceduralTexture.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/brick/brickProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,2CAA6B;AACzF,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAE/C,OAAO,EAAE,iBAAiB,EAAE,4EAA8D;AAE1F,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAGpD,OAAO,mCAAmC,CAAC;AAE3C;IAA4C,0CAAiB;IAMzD,gCAAY,IAAY,EAAE,IAAY,EAAE,KAA6B,EAAE,eAAyB,EAAE,eAAyB;QAAnF,sBAAA,EAAA,YAA6B;QAArE,YACI,kBAAM,IAAI,EAAE,IAAI,EAAE,wBAAwB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,SAEvF;QARO,2BAAqB,GAAW,EAAE,CAAC;QACnC,0BAAoB,GAAW,CAAC,CAAC;QACjC,iBAAW,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAC3C,iBAAW,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAI9C,KAAI,CAAC,oBAAoB,EAAE,CAAC;;IAChC,CAAC;IAEM,qDAAoB,GAA3B;QACI,IAAI,CAAC,QAAQ,CAAC,sBAAsB,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAClE,IAAI,CAAC,QAAQ,CAAC,qBAAqB,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAChE,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC/C,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IACnD,CAAC;IAGD,sBAAW,wDAAoB;aAA/B;YACI,OAAO,IAAI,CAAC,qBAAqB,CAAC;QACtC,CAAC;aAED,UAAgC,KAAa;YACzC,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;YACnC,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAQD,sBAAW,uDAAmB;aAA9B;YACI,OAAO,IAAI,CAAC,oBAAoB,CAAC;QACrC,CAAC;aAED,UAA+B,KAAa;YACxC,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;YAClC,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAQD,sBAAW,8CAAU;aAArB;YACI,OAAO,IAAI,CAAC,WAAW,CAAC;QAC5B,CAAC;aAED,UAAsB,KAAa;YAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;YACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAQD,sBAAW,8CAAU;aAArB;YACI,OAAO,IAAI,CAAC,WAAW,CAAC;QAC5B,CAAC;aAED,UAAsB,KAAa;YAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;YACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAOD;;;OAGG;IACI,0CAAS,GAAhB;QACI,IAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,iBAAM,SAAS,WAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,gCAAgC,CAAC;QAElE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACW,4BAAK,GAAnB,UAAoB,aAAkB,EAAE,KAAY,EAAE,OAAe;QACjE,IAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,cAAM,OAAA,IAAI,sBAAsB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAArH,CAAqH,EAC3H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;IAlED;QADC,SAAS,EAAE;sEAGX;IAQD;QADC,SAAS,EAAE;qEAGX;IAQD;QADC,iBAAiB,EAAE;4DAGnB;IAQD;QADC,iBAAiB,EAAE;4DAGnB;IAmCL,6BAAC;CAAA,AAtFD,CAA4C,iBAAiB,GAsF5D;SAtFY,sBAAsB;AAwFnC,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["import { serialize, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nimport \"./brickProceduralTexture.fragment\";\r\n\r\nexport class BrickProceduralTexture extends ProceduralTexture {\r\n private _numberOfBricksHeight: number = 15;\r\n private _numberOfBricksWidth: number = 5;\r\n private _jointColor = new Color3(0.72, 0.72, 0.72);\r\n private _brickColor = new Color3(0.77, 0.47, 0.4);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"brickProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"numberOfBricksHeight\", this._numberOfBricksHeight);\r\n this.setFloat(\"numberOfBricksWidth\", this._numberOfBricksWidth);\r\n this.setColor3(\"brickColor\", this._brickColor);\r\n this.setColor3(\"jointColor\", this._jointColor);\r\n }\r\n\r\n @serialize()\r\n public get numberOfBricksHeight(): number {\r\n return this._numberOfBricksHeight;\r\n }\r\n\r\n public set numberOfBricksHeight(value: number) {\r\n this._numberOfBricksHeight = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get numberOfBricksWidth(): number {\r\n return this._numberOfBricksWidth;\r\n }\r\n\r\n public set numberOfBricksWidth(value: number) {\r\n this._numberOfBricksWidth = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get jointColor(): Color3 {\r\n return this._jointColor;\r\n }\r\n\r\n public set jointColor(value: Color3) {\r\n this._jointColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get brickColor(): Color3 {\r\n return this._brickColor;\r\n }\r\n\r\n public set brickColor(value: Color3) {\r\n this._brickColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this brick procedural texture\r\n * @returns a serialized brick procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.BrickProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Brick Procedural Texture from parsed brick procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing brick procedural texture information\r\n * @returns a parsed Brick Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): BrickProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new BrickProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BrickProceduralTexture\", BrickProceduralTexture);\r\n"]}
package/brick/index.js CHANGED
@@ -1,2 +1,2 @@
1
- export * from "./brickProceduralTexture";
1
+ export * from "./brickProceduralTexture.js";
2
2
  //# sourceMappingURL=index.js.map
@@ -1,8 +1,8 @@
1
1
  import { Color4 } from "@babylonjs/core/Maths/math.color.js";
2
- import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
2
+ import type { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
3
3
  import { ProceduralTexture } from "@babylonjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
4
- import { Scene } from "@babylonjs/core/scene.js";
5
- import { Nullable } from "@babylonjs/core/types.js";
4
+ import type { Scene } from "@babylonjs/core/scene.js";
5
+ import type { Nullable } from "@babylonjs/core/types.js";
6
6
  import "./cloudProceduralTexture.fragment";
7
7
  export declare class CloudProceduralTexture extends ProceduralTexture {
8
8
  private _skyColor;
@@ -3,7 +3,7 @@ import { serialize, serializeAsColor4, SerializationHelper } from "@babylonjs/co
3
3
  import { Color4 } from "@babylonjs/core/Maths/math.color.js";
4
4
  import { ProceduralTexture } from "@babylonjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
5
5
  import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
6
- import "./cloudProceduralTexture.fragment";
6
+ import "./cloudProceduralTexture.fragment.js";
7
7
  var CloudProceduralTexture = /** @class */ (function (_super) {
8
8
  __extends(CloudProceduralTexture, _super);
9
9
  function CloudProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
@@ -1 +1 @@
1
- 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{ serialize, serializeAsColor4, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Nullable } from \"core/types\";\r\n\r\nimport \"./cloudProceduralTexture.fragment\";\r\n\r\nexport class CloudProceduralTexture extends ProceduralTexture {\r\n private _skyColor = new Color4(0.15, 0.68, 1.0, 1.0);\r\n private _cloudColor = new Color4(1, 1, 1, 1.0);\r\n private _amplitude = 1;\r\n private _numOctaves = 4;\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"cloudProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setColor4(\"skyColor\", this._skyColor);\r\n this.setColor4(\"cloudColor\", this._cloudColor);\r\n this.setFloat(\"amplitude\", this._amplitude);\r\n this.setInt(\"numOctaves\", this._numOctaves);\r\n }\r\n\r\n @serializeAsColor4()\r\n public get skyColor(): Color4 {\r\n return this._skyColor;\r\n }\r\n\r\n public set skyColor(value: Color4) {\r\n this._skyColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor4()\r\n public get cloudColor(): Color4 {\r\n return this._cloudColor;\r\n }\r\n\r\n public set cloudColor(value: Color4) {\r\n this._cloudColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get amplitude(): number {\r\n return this._amplitude;\r\n }\r\n\r\n public set amplitude(value: number) {\r\n this._amplitude = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get numOctaves(): number {\r\n return this._numOctaves;\r\n }\r\n\r\n public set numOctaves(value: number) {\r\n this._numOctaves = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this cloud procedural texture\r\n * @returns a serialized cloud procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.CloudProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Cloud Procedural Texture from parsed cloud procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing cloud procedural texture information\r\n * @returns a parsed Cloud Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): CloudProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new CloudProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CloudProceduralTexture\", CloudProceduralTexture);\r\n"]}
1
+ {"version":3,"file":"cloudProceduralTexture.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/cloud/cloudProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,2CAA6B;AACzF,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAE/C,OAAO,EAAE,iBAAiB,EAAE,4EAA8D;AAE1F,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAGpD,OAAO,mCAAmC,CAAC;AAE3C;IAA4C,0CAAiB;IAMzD,gCAAY,IAAY,EAAE,IAAY,EAAE,KAA6B,EAAE,eAAyB,EAAE,eAAyB;QAAnF,sBAAA,EAAA,YAA6B;QAArE,YACI,kBAAM,IAAI,EAAE,IAAI,EAAE,wBAAwB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,SAEvF;QARO,eAAS,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC7C,iBAAW,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;QACvC,gBAAU,GAAG,CAAC,CAAC;QACf,iBAAW,GAAG,CAAC,CAAC;QAIpB,KAAI,CAAC,oBAAoB,EAAE,CAAC;;IAChC,CAAC;IAEM,qDAAoB,GAA3B;QACI,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC3C,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC/C,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC5C,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IAChD,CAAC;IAGD,sBAAW,4CAAQ;aAAnB;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;aAED,UAAoB,KAAa;YAC7B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;YACvB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAQD,sBAAW,8CAAU;aAArB;YACI,OAAO,IAAI,CAAC,WAAW,CAAC;QAC5B,CAAC;aAED,UAAsB,KAAa;YAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;YACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAQD,sBAAW,6CAAS;aAApB;YACI,OAAO,IAAI,CAAC,UAAU,CAAC;QAC3B,CAAC;aAED,UAAqB,KAAa;YAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;YACxB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAQD,sBAAW,8CAAU;aAArB;YACI,OAAO,IAAI,CAAC,WAAW,CAAC;QAC5B,CAAC;aAED,UAAsB,KAAa;YAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;YACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAOD;;;OAGG;IACI,0CAAS,GAAhB;QACI,IAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,iBAAM,SAAS,WAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,gCAAgC,CAAC;QAElE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACW,4BAAK,GAAnB,UAAoB,aAAkB,EAAE,KAAY,EAAE,OAAe;QACjE,IAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,cAAM,OAAA,IAAI,sBAAsB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAArH,CAAqH,EAC3H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;IAlED;QADC,iBAAiB,EAAE;0DAGnB;IAQD;QADC,iBAAiB,EAAE;4DAGnB;IAQD;QADC,SAAS,EAAE;2DAGX;IAQD;QADC,SAAS,EAAE;4DAGX;IAmCL,6BAAC;CAAA,AAtFD,CAA4C,iBAAiB,GAsF5D;SAtFY,sBAAsB;AAwFnC,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["import { serialize, serializeAsColor4, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nimport \"./cloudProceduralTexture.fragment\";\r\n\r\nexport class CloudProceduralTexture extends ProceduralTexture {\r\n private _skyColor = new Color4(0.15, 0.68, 1.0, 1.0);\r\n private _cloudColor = new Color4(1, 1, 1, 1.0);\r\n private _amplitude = 1;\r\n private _numOctaves = 4;\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"cloudProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setColor4(\"skyColor\", this._skyColor);\r\n this.setColor4(\"cloudColor\", this._cloudColor);\r\n this.setFloat(\"amplitude\", this._amplitude);\r\n this.setInt(\"numOctaves\", this._numOctaves);\r\n }\r\n\r\n @serializeAsColor4()\r\n public get skyColor(): Color4 {\r\n return this._skyColor;\r\n }\r\n\r\n public set skyColor(value: Color4) {\r\n this._skyColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor4()\r\n public get cloudColor(): Color4 {\r\n return this._cloudColor;\r\n }\r\n\r\n public set cloudColor(value: Color4) {\r\n this._cloudColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get amplitude(): number {\r\n return this._amplitude;\r\n }\r\n\r\n public set amplitude(value: number) {\r\n this._amplitude = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get numOctaves(): number {\r\n return this._numOctaves;\r\n }\r\n\r\n public set numOctaves(value: number) {\r\n this._numOctaves = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this cloud procedural texture\r\n * @returns a serialized cloud procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.CloudProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Cloud Procedural Texture from parsed cloud procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing cloud procedural texture information\r\n * @returns a parsed Cloud Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): CloudProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new CloudProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CloudProceduralTexture\", CloudProceduralTexture);\r\n"]}
package/cloud/index.js CHANGED
@@ -1,2 +1,2 @@
1
- export * from "./cloudProceduralTexture";
1
+ export * from "./cloudProceduralTexture.js";
2
2
  //# sourceMappingURL=index.js.map
@@ -1,9 +1,9 @@
1
1
  import { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
2
2
  import { Color3 } from "@babylonjs/core/Maths/math.color.js";
3
- import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
3
+ import type { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
4
4
  import { ProceduralTexture } from "@babylonjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
5
- import { Scene } from "@babylonjs/core/scene.js";
6
- import { Nullable } from "@babylonjs/core/types.js";
5
+ import type { Scene } from "@babylonjs/core/scene.js";
6
+ import type { Nullable } from "@babylonjs/core/types.js";
7
7
  import "./fireProceduralTexture.fragment";
8
8
  export declare class FireProceduralTexture extends ProceduralTexture {
9
9
  private _time;
@@ -4,7 +4,7 @@ import { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
4
4
  import { Color3 } from "@babylonjs/core/Maths/math.color.js";
5
5
  import { ProceduralTexture } from "@babylonjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
6
6
  import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
7
- import "./fireProceduralTexture.fragment";
7
+ import "./fireProceduralTexture.fragment.js";
8
8
  var FireProceduralTexture = /** @class */ (function (_super) {
9
9
  __extends(FireProceduralTexture, _super);
10
10
  function FireProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
@@ -1 +1 @@
1
- {"version":3,"file":"fireProceduralTexture.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/fire/fireProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,2CAA6B;AAC1F,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAE/C,OAAO,EAAE,iBAAiB,EAAE,4EAA8D;AAE1F,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAGpD,OAAO,kCAAkC,CAAC;AAE1C;IAA2C,yCAAiB;IAOxD,+BAAY,IAAY,EAAE,IAAY,EAAE,KAA6B,EAAE,eAAyB,EAAE,eAAyB;QAAnF,sBAAA,EAAA,YAA6B;QAArE,YACI,kBAAM,IAAI,EAAE,IAAI,EAAE,uBAAuB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,SAGtF;QAVO,WAAK,GAAW,GAAG,CAAC;QACpB,YAAM,GAAG,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC/B,uBAAiB,GAAY,IAAI,CAAC;QAElC,qBAAe,GAAW,GAAG,CAAC;QAIlC,KAAI,CAAC,WAAW,GAAG,qBAAqB,CAAC,aAAa,CAAC;QACvD,KAAI,CAAC,oBAAoB,EAAE,CAAC;;IAChC,CAAC;IAEM,oDAAoB,GAA3B;QACI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IAC1D,CAAC;IAEM,sCAAM,GAAb,UAAc,oBAA8B;QACxC,IAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAI,IAAI,CAAC,iBAAiB,IAAI,KAAK,EAAE;YACjC,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,iBAAiB,EAAE,GAAG,IAAI,CAAC;YAC/C,IAAI,CAAC,oBAAoB,EAAE,CAAC;SAC/B;QACD,iBAAM,MAAM,YAAC,oBAAoB,CAAC,CAAC;IACvC,CAAC;IAED,sBAAkB,yCAAgB;aAAlC;YACI,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QAC9K,CAAC;;;OAAA;IAED,sBAAkB,wCAAe;aAAjC;YACI,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QAC9K,CAAC;;;OAAA;IAED,sBAAkB,sCAAa;aAA/B;YACI,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QAC9K,CAAC;;;OAAA;IAED,sBAAkB,uCAAc;aAAhC;YACI,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QAC9K,CAAC;;;OAAA;IAGD,sBAAW,mDAAgB;aAA3B;YACI,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC;aAED,UAA4B,KAAc;YACtC,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;QACnC,CAAC;;;OAJA;IAMD,sBAAW,6CAAU;aAArB;YACI,OAAO,IAAI,CAAC,WAAW,CAAC;QAC5B,CAAC;aAED,UAAsB,KAAe;YACjC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;YACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAQD,sBAAW,uCAAI;aAAf;YACI,OAAO,IAAI,CAAC,KAAK,CAAC;QACtB,CAAC;aAED,UAAgB,KAAa;YACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;YACnB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAQD,sBAAW,wCAAK;aAAhB;YACI,OAAO,IAAI,CAAC,MAAM,CAAC;QACvB,CAAC;aAED,UAAiB,KAAc;YAC3B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;YACpB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAQD,sBAAW,iDAAc;aAAzB;YACI,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;aAED,UAA0B,KAAa;YACnC,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;YAC7B,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAOD;;;OAGG;IACI,yCAAS,GAAhB;QACI,IAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,iBAAM,SAAS,WAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,+BAA+B,CAAC;QAEjE,mBAAmB,CAAC,UAAU,GAAG,EAAE,CAAC;QACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC9C,mBAAmB,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC;SACtE;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACW,2BAAK,GAAnB,UAAoB,aAAkB,EAAE,KAAY,EAAE,OAAe;QACjE,IAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,cAAM,OAAA,IAAI,qBAAqB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAApH,CAAoH,EAC1H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,IAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACtD,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC9D;QAED,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;QAE5B,OAAO,OAAO,CAAC;IACnB,CAAC;IAtFD;QADC,SAAS,EAAE;iEAGX;IAgBD;QA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{ serialize, serializeAsVector2, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Nullable } from \"core/types\";\r\n\r\nimport \"./fireProceduralTexture.fragment\";\r\n\r\nexport class FireProceduralTexture extends ProceduralTexture {\r\n private _time: number = 0.0;\r\n private _speed = new Vector2(0.5, 0.3);\r\n private _autoGenerateTime: boolean = true;\r\n private _fireColors: Color3[];\r\n private _alphaThreshold: number = 0.5;\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"fireProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this._fireColors = FireProceduralTexture.RedFireColors;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"time\", this._time);\r\n this.setVector2(\"speed\", this._speed);\r\n this.setColor3(\"c1\", this._fireColors[0]);\r\n this.setColor3(\"c2\", this._fireColors[1]);\r\n this.setColor3(\"c3\", this._fireColors[2]);\r\n this.setColor3(\"c4\", this._fireColors[3]);\r\n this.setColor3(\"c5\", this._fireColors[4]);\r\n this.setColor3(\"c6\", this._fireColors[5]);\r\n this.setFloat(\"alphaThreshold\", this._alphaThreshold);\r\n }\r\n\r\n public render(useCameraPostProcess?: boolean) {\r\n const scene = this.getScene();\r\n if (this._autoGenerateTime && scene) {\r\n this._time += scene.getAnimationRatio() * 0.03;\r\n this.updateShaderUniforms();\r\n }\r\n super.render(useCameraPostProcess);\r\n }\r\n\r\n public static get PurpleFireColors(): Color3[] {\r\n return [new Color3(0.5, 0.0, 1.0), new Color3(0.9, 0.0, 1.0), new Color3(0.2, 0.0, 1.0), new Color3(1.0, 0.9, 1.0), new Color3(0.1, 0.1, 1.0), new Color3(0.9, 0.9, 1.0)];\r\n }\r\n\r\n public static get GreenFireColors(): Color3[] {\r\n return [new Color3(0.5, 1.0, 0.0), new Color3(0.5, 1.0, 0.0), new Color3(0.3, 0.4, 0.0), new Color3(0.5, 1.0, 0.0), new Color3(0.2, 0.0, 0.0), new Color3(0.5, 1.0, 0.0)];\r\n }\r\n\r\n public static get RedFireColors(): Color3[] {\r\n return [new Color3(0.5, 0.0, 0.1), new Color3(0.9, 0.0, 0.0), new Color3(0.2, 0.0, 0.0), new Color3(1.0, 0.9, 0.0), new Color3(0.1, 0.1, 0.1), new Color3(0.9, 0.9, 0.9)];\r\n }\r\n\r\n public static get BlueFireColors(): Color3[] {\r\n return [new Color3(0.1, 0.0, 0.5), new Color3(0.0, 0.0, 0.5), new Color3(0.1, 0.0, 0.2), new Color3(0.0, 0.0, 1.0), new Color3(0.1, 0.2, 0.3), new Color3(0.0, 0.2, 0.9)];\r\n }\r\n\r\n @serialize()\r\n public get autoGenerateTime(): boolean {\r\n return this._autoGenerateTime;\r\n }\r\n\r\n public set autoGenerateTime(value: boolean) {\r\n this._autoGenerateTime = value;\r\n }\r\n\r\n public get fireColors(): Color3[] {\r\n return this._fireColors;\r\n }\r\n\r\n public set fireColors(value: Color3[]) {\r\n this._fireColors = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get time(): number {\r\n return this._time;\r\n }\r\n\r\n public set time(value: number) {\r\n this._time = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsVector2()\r\n public get speed(): Vector2 {\r\n return this._speed;\r\n }\r\n\r\n public set speed(value: Vector2) {\r\n this._speed = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get alphaThreshold(): number {\r\n return this._alphaThreshold;\r\n }\r\n\r\n public set alphaThreshold(value: number) {\r\n this._alphaThreshold = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this fire procedural texture\r\n * @returns a serialized fire procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.FireProceduralTexture\";\r\n\r\n serializationObject.fireColors = [];\r\n for (let i = 0; i < this._fireColors.length; i++) {\r\n serializationObject.fireColors.push(this._fireColors[i].asArray());\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Fire Procedural Texture from parsed fire procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing fire procedural texture information\r\n * @returns a parsed Fire Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): FireProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new FireProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n const colors: Color3[] = [];\r\n for (let i = 0; i < parsedTexture.fireColors.length; i++) {\r\n colors.push(Color3.FromArray(parsedTexture.fireColors[i]));\r\n }\r\n\r\n texture.fireColors = colors;\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FireProceduralTexture\", FireProceduralTexture);\r\n"]}
1
+ 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{ serialize, serializeAsVector2, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nimport \"./fireProceduralTexture.fragment\";\r\n\r\nexport class FireProceduralTexture extends ProceduralTexture {\r\n private _time: number = 0.0;\r\n private _speed = new Vector2(0.5, 0.3);\r\n private _autoGenerateTime: boolean = true;\r\n private _fireColors: Color3[];\r\n private _alphaThreshold: number = 0.5;\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"fireProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this._fireColors = FireProceduralTexture.RedFireColors;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"time\", this._time);\r\n this.setVector2(\"speed\", this._speed);\r\n this.setColor3(\"c1\", this._fireColors[0]);\r\n this.setColor3(\"c2\", this._fireColors[1]);\r\n this.setColor3(\"c3\", this._fireColors[2]);\r\n this.setColor3(\"c4\", this._fireColors[3]);\r\n this.setColor3(\"c5\", this._fireColors[4]);\r\n this.setColor3(\"c6\", this._fireColors[5]);\r\n this.setFloat(\"alphaThreshold\", this._alphaThreshold);\r\n }\r\n\r\n public render(useCameraPostProcess?: boolean) {\r\n const scene = this.getScene();\r\n if (this._autoGenerateTime && scene) {\r\n this._time += scene.getAnimationRatio() * 0.03;\r\n this.updateShaderUniforms();\r\n }\r\n super.render(useCameraPostProcess);\r\n }\r\n\r\n public static get PurpleFireColors(): Color3[] {\r\n return [new Color3(0.5, 0.0, 1.0), new Color3(0.9, 0.0, 1.0), new Color3(0.2, 0.0, 1.0), new Color3(1.0, 0.9, 1.0), new Color3(0.1, 0.1, 1.0), new Color3(0.9, 0.9, 1.0)];\r\n }\r\n\r\n public static get GreenFireColors(): Color3[] {\r\n return [new Color3(0.5, 1.0, 0.0), new Color3(0.5, 1.0, 0.0), new Color3(0.3, 0.4, 0.0), new Color3(0.5, 1.0, 0.0), new Color3(0.2, 0.0, 0.0), new Color3(0.5, 1.0, 0.0)];\r\n }\r\n\r\n public static get RedFireColors(): Color3[] {\r\n return [new Color3(0.5, 0.0, 0.1), new Color3(0.9, 0.0, 0.0), new Color3(0.2, 0.0, 0.0), new Color3(1.0, 0.9, 0.0), new Color3(0.1, 0.1, 0.1), new Color3(0.9, 0.9, 0.9)];\r\n }\r\n\r\n public static get BlueFireColors(): Color3[] {\r\n return [new Color3(0.1, 0.0, 0.5), new Color3(0.0, 0.0, 0.5), new Color3(0.1, 0.0, 0.2), new Color3(0.0, 0.0, 1.0), new Color3(0.1, 0.2, 0.3), new Color3(0.0, 0.2, 0.9)];\r\n }\r\n\r\n @serialize()\r\n public get autoGenerateTime(): boolean {\r\n return this._autoGenerateTime;\r\n }\r\n\r\n public set autoGenerateTime(value: boolean) {\r\n this._autoGenerateTime = value;\r\n }\r\n\r\n public get fireColors(): Color3[] {\r\n return this._fireColors;\r\n }\r\n\r\n public set fireColors(value: Color3[]) {\r\n this._fireColors = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get time(): number {\r\n return this._time;\r\n }\r\n\r\n public set time(value: number) {\r\n this._time = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsVector2()\r\n public get speed(): Vector2 {\r\n return this._speed;\r\n }\r\n\r\n public set speed(value: Vector2) {\r\n this._speed = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get alphaThreshold(): number {\r\n return this._alphaThreshold;\r\n }\r\n\r\n public set alphaThreshold(value: number) {\r\n this._alphaThreshold = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this fire procedural texture\r\n * @returns a serialized fire procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.FireProceduralTexture\";\r\n\r\n serializationObject.fireColors = [];\r\n for (let i = 0; i < this._fireColors.length; i++) {\r\n serializationObject.fireColors.push(this._fireColors[i].asArray());\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Fire Procedural Texture from parsed fire procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing fire procedural texture information\r\n * @returns a parsed Fire Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): FireProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new FireProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n const colors: Color3[] = [];\r\n for (let i = 0; i < parsedTexture.fireColors.length; i++) {\r\n colors.push(Color3.FromArray(parsedTexture.fireColors[i]));\r\n }\r\n\r\n texture.fireColors = colors;\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FireProceduralTexture\", FireProceduralTexture);\r\n"]}
package/fire/index.js CHANGED
@@ -1,2 +1,2 @@
1
- export * from "./fireProceduralTexture";
1
+ export * from "./fireProceduralTexture.js";
2
2
  //# sourceMappingURL=index.js.map
@@ -1,8 +1,8 @@
1
1
  import { Color3 } from "@babylonjs/core/Maths/math.color.js";
2
- import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
2
+ import type { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
3
3
  import { ProceduralTexture } from "@babylonjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
4
- import { Scene } from "@babylonjs/core/scene.js";
5
- import { Nullable } from "@babylonjs/core/types.js";
4
+ import type { Scene } from "@babylonjs/core/scene.js";
5
+ import type { Nullable } from "@babylonjs/core/types.js";
6
6
  import "./grassProceduralTexture.fragment";
7
7
  export declare class GrassProceduralTexture extends ProceduralTexture {
8
8
  private _grassColors;
@@ -3,7 +3,7 @@ import { serializeAsColor3, SerializationHelper } from "@babylonjs/core/Misc/dec
3
3
  import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
4
  import { ProceduralTexture } from "@babylonjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
5
5
  import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
6
- import "./grassProceduralTexture.fragment";
6
+ import "./grassProceduralTexture.fragment.js";
7
7
  var GrassProceduralTexture = /** @class */ (function (_super) {
8
8
  __extends(GrassProceduralTexture, _super);
9
9
  function GrassProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
@@ -1 +1 @@
1
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i < this._grassColors.length; i++) {\r\n serializationObject.grassColors.push(this._grassColors[i].asArray());\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Grass Procedural Texture from parsed grass procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing grass procedural texture information\r\n * @returns a parsed Grass Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): GrassProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new GrassProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n const colors: Color3[] = [];\r\n for (let i = 0; i < parsedTexture.grassColors.length; i++) {\r\n colors.push(Color3.FromArray(parsedTexture.grassColors[i]));\r\n }\r\n\r\n texture.grassColors = colors;\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GrassProceduralTexture\", GrassProceduralTexture);\r\n"]}
1
+ {"version":3,"file":"grassProceduralTexture.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/grass/grassProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,2CAA6B;AAC9E,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAE/C,OAAO,EAAE,iBAAiB,EAAE,4EAA8D;AAE1F,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAGpD,OAAO,mCAAmC,CAAC;AAE3C;IAA4C,0CAAiB;IAIzD,gCAAY,IAAY,EAAE,IAAY,EAAE,KAA6B,EAAE,eAAyB,EAAE,eAAyB;QAAnF,sBAAA,EAAA,YAA6B;QAArE,YACI,kBAAM,IAAI,EAAE,IAAI,EAAE,wBAAwB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,SAKvF;QARO,kBAAY,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAKvC,KAAI,CAAC,YAAY,GAAG,CAAC,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,IAAI,MAAM,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;QAE9G,KAAI,CAAC,oBAAoB,EAAE,CAAC;;IAChC,CAAC;IAEM,qDAAoB,GAA3B;QACI,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;IACrD,CAAC;IAED,sBAAW,+CAAW;aAAtB;YACI,OAAO,IAAI,CAAC,YAAY,CAAC;QAC7B,CAAC;aAED,UAAuB,KAAe;YAClC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;YAC1B,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAQD,sBAAW,+CAAW;aAAtB;YACI,OAAO,IAAI,CAAC,YAAY,CAAC;QAC7B,CAAC;aAED,UAAuB,KAAa;YAChC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;YAC1B,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAOD;;;OAGG;IACI,0CAAS,GAAhB;QACI,IAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,iBAAM,SAAS,WAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,gCAAgC,CAAC;QAElE,mBAAmB,CAAC,WAAW,GAAG,EAAE,CAAC;QACrC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC/C,mBAAmB,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC;SACxE;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACW,4BAAK,GAAnB,UAAoB,aAAkB,EAAE,KAAY,EAAE,OAAe;QACjE,IAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,cAAM,OAAA,IAAI,sBAAsB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAArH,CAAqH,EAC3H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,IAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACvD,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC/D;QAED,OAAO,CAAC,WAAW,GAAG,MAAM,CAAC;QAE7B,OAAO,OAAO,CAAC;IACnB,CAAC;IAhDD;QADC,iBAAiB,EAAE;6DAGnB;IA+CL,6BAAC;CAAA,AA9ED,CAA4C,iBAAiB,GA8E5D;SA9EY,sBAAsB;AAgFnC,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["import { serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nimport \"./grassProceduralTexture.fragment\";\r\n\r\nexport class GrassProceduralTexture extends ProceduralTexture {\r\n private _grassColors: Color3[];\r\n private _groundColor = new Color3(1, 1, 1);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"grassProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n\r\n this._grassColors = [new Color3(0.29, 0.38, 0.02), new Color3(0.36, 0.49, 0.09), new Color3(0.51, 0.6, 0.28)];\r\n\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setColor3(\"herb1Color\", this._grassColors[0]);\r\n this.setColor3(\"herb2Color\", this._grassColors[1]);\r\n this.setColor3(\"herb3Color\", this._grassColors[2]);\r\n this.setColor3(\"groundColor\", this._groundColor);\r\n }\r\n\r\n public get grassColors(): Color3[] {\r\n return this._grassColors;\r\n }\r\n\r\n public set grassColors(value: Color3[]) {\r\n this._grassColors = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get groundColor(): Color3 {\r\n return this._groundColor;\r\n }\r\n\r\n public set groundColor(value: Color3) {\r\n this._groundColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this grass procedural texture\r\n * @returns a serialized grass procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.GrassProceduralTexture\";\r\n\r\n serializationObject.grassColors = [];\r\n for (let i = 0; i < this._grassColors.length; i++) {\r\n serializationObject.grassColors.push(this._grassColors[i].asArray());\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Grass Procedural Texture from parsed grass procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing grass procedural texture information\r\n * @returns a parsed Grass Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): GrassProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new GrassProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n const colors: Color3[] = [];\r\n for (let i = 0; i < parsedTexture.grassColors.length; i++) {\r\n colors.push(Color3.FromArray(parsedTexture.grassColors[i]));\r\n }\r\n\r\n texture.grassColors = colors;\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GrassProceduralTexture\", GrassProceduralTexture);\r\n"]}
package/grass/index.js CHANGED
@@ -1,2 +1,2 @@
1
- export * from "./grassProceduralTexture";
1
+ export * from "./grassProceduralTexture.js";
2
2
  //# sourceMappingURL=index.js.map
package/index.js CHANGED
@@ -1,11 +1,12 @@
1
- export * from "./brick/index";
2
- export * from "./cloud/index";
3
- export * from "./fire/index";
4
- export * from "./grass/index";
5
- export * from "./marble/index";
6
- export * from "./normalMap/index";
7
- export * from "./perlinNoise/index";
8
- export * from "./road/index";
9
- export * from "./starfield/index";
10
- export * from "./wood/index";
1
+ /* eslint-disable import/no-internal-modules */
2
+ export * from "./brick/index.js";
3
+ export * from "./cloud/index.js";
4
+ export * from "./fire/index.js";
5
+ export * from "./grass/index.js";
6
+ export * from "./marble/index.js";
7
+ export * from "./normalMap/index.js";
8
+ export * from "./perlinNoise/index.js";
9
+ export * from "./road/index.js";
10
+ export * from "./starfield/index.js";
11
+ export * from "./wood/index.js";
11
12
  //# sourceMappingURL=index.js.map
package/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../lts/proceduralTextures/generated/index.ts"],"names":[],"mappings":"AAAA,cAAc,eAAe,CAAC;AAC9B,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,qBAAqB,CAAC;AACpC,cAAc,cAAc,CAAC;AAC7B,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC","sourcesContent":["export * from \"./brick/index\";\r\nexport * from \"./cloud/index\";\r\nexport * from \"./fire/index\";\r\nexport * from \"./grass/index\";\r\nexport * from \"./marble/index\";\r\nexport * from \"./normalMap/index\";\r\nexport * from \"./perlinNoise/index\";\r\nexport * from \"./road/index\";\r\nexport * from \"./starfield/index\";\r\nexport * from \"./wood/index\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../lts/proceduralTextures/generated/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,eAAe,CAAC;AAC9B,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,qBAAqB,CAAC;AACpC,cAAc,cAAc,CAAC;AAC7B,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./brick/index\";\r\nexport * from \"./cloud/index\";\r\nexport * from \"./fire/index\";\r\nexport * from \"./grass/index\";\r\nexport * from \"./marble/index\";\r\nexport * from \"./normalMap/index\";\r\nexport * from \"./perlinNoise/index\";\r\nexport * from \"./road/index\";\r\nexport * from \"./starfield/index\";\r\nexport * from \"./wood/index\";\r\n"]}
@@ -1 +1 @@
1
- export * from "./brick/index.js";
1
+ export * from "../brick/index";
@@ -1,4 +1,5 @@
1
- import * as proceduralTexture from "./brick/index.js";
1
+ /* eslint-disable import/no-internal-modules */
2
+ import * as proceduralTexture from "../brick/index.js";
2
3
  /**
3
4
  * This is the entry point for the UMD module.
4
5
  * The entry point for a future ESM package should be index.ts
@@ -9,5 +10,5 @@ if (typeof globalObject !== "undefined") {
9
10
  globalObject.BABYLON[key] = proceduralTexture[key];
10
11
  }
11
12
  }
12
- export * from "./brick/index.js";
13
+ export * from "../brick/index.js";
13
14
  //# sourceMappingURL=legacy-brick.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-brick.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/legacy/legacy-brick.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,iBAAiB,yBAAwC;AAErE;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,iBAAiB,EAAE;QAC3B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;KACpE;CACJ;AAED,iCAAgD","sourcesContent":["import * as proceduralTexture from \"procedural-textures/brick/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/brick/index\";\r\n"]}
1
+ {"version":3,"file":"legacy-brick.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/legacy/legacy-brick.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,iBAAiB,MAAM,gBAAgB,CAAC;AACpD;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,iBAAiB,EAAE;QAC3B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;KACpE;CACJ;AACD,cAAc,gBAAgB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as proceduralTexture from \"../brick/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in proceduralTexture) {\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\n }\n}\nexport * from \"../brick/index\";\n"]}
@@ -1 +1 @@
1
- export * from "./cloud/index.js";
1
+ export * from "../cloud/index";
@@ -1,4 +1,5 @@
1
- import * as proceduralTexture from "./cloud/index.js";
1
+ /* eslint-disable import/no-internal-modules */
2
+ import * as proceduralTexture from "../cloud/index.js";
2
3
  /**
3
4
  * This is the entry point for the UMD module.
4
5
  * The entry point for a future ESM package should be index.ts
@@ -9,5 +10,5 @@ if (typeof globalObject !== "undefined") {
9
10
  globalObject.BABYLON[key] = proceduralTexture[key];
10
11
  }
11
12
  }
12
- export * from "./cloud/index.js";
13
+ export * from "../cloud/index.js";
13
14
  //# sourceMappingURL=legacy-cloud.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-cloud.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/legacy/legacy-cloud.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,iBAAiB,yBAAwC;AAErE;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,iBAAiB,EAAE;QAC3B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;KACpE;CACJ;AAED,iCAAgD","sourcesContent":["import * as proceduralTexture from \"procedural-textures/cloud/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/cloud/index\";\r\n"]}
1
+ {"version":3,"file":"legacy-cloud.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/legacy/legacy-cloud.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,iBAAiB,MAAM,gBAAgB,CAAC;AACpD;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,iBAAiB,EAAE;QAC3B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;KACpE;CACJ;AACD,cAAc,gBAAgB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as proceduralTexture from \"../cloud/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in proceduralTexture) {\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\n }\n}\nexport * from \"../cloud/index\";\n"]}
@@ -1 +1 @@
1
- export * from "./fire/index.js";
1
+ export * from "../fire/index";
@@ -1,4 +1,5 @@
1
- import * as proceduralTexture from "./fire/index.js";
1
+ /* eslint-disable import/no-internal-modules */
2
+ import * as proceduralTexture from "../fire/index.js";
2
3
  /**
3
4
  * This is the entry point for the UMD module.
4
5
  * The entry point for a future ESM package should be index.ts
@@ -9,5 +10,5 @@ if (typeof globalObject !== "undefined") {
9
10
  globalObject.BABYLON[key] = proceduralTexture[key];
10
11
  }
11
12
  }
12
- export * from "./fire/index.js";
13
+ export * from "../fire/index.js";
13
14
  //# sourceMappingURL=legacy-fire.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-fire.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/legacy/legacy-fire.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,iBAAiB,wBAAuC;AAEpE;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,iBAAiB,EAAE;QAC3B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;KACpE;CACJ;AAED,gCAA+C","sourcesContent":["import * as proceduralTexture from \"procedural-textures/fire/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/fire/index\";\r\n"]}
1
+ {"version":3,"file":"legacy-fire.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/legacy/legacy-fire.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,iBAAiB,MAAM,eAAe,CAAC;AACnD;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,iBAAiB,EAAE;QAC3B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;KACpE;CACJ;AACD,cAAc,eAAe,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as proceduralTexture from \"../fire/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in proceduralTexture) {\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\n }\n}\nexport * from \"../fire/index\";\n"]}
@@ -1 +1 @@
1
- export * from "./grass/index.js";
1
+ export * from "../grass/index";
@@ -1,4 +1,5 @@
1
- import * as proceduralTexture from "./grass/index.js";
1
+ /* eslint-disable import/no-internal-modules */
2
+ import * as proceduralTexture from "../grass/index.js";
2
3
  /**
3
4
  * This is the entry point for the UMD module.
4
5
  * The entry point for a future ESM package should be index.ts
@@ -9,5 +10,5 @@ if (typeof globalObject !== "undefined") {
9
10
  globalObject.BABYLON[key] = proceduralTexture[key];
10
11
  }
11
12
  }
12
- export * from "./grass/index.js";
13
+ export * from "../grass/index.js";
13
14
  //# sourceMappingURL=legacy-grass.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-grass.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/legacy/legacy-grass.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,iBAAiB,yBAAwC;AAErE;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,iBAAiB,EAAE;QAC3B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;KACpE;CACJ;AAED,iCAAgD","sourcesContent":["import * as proceduralTexture from \"procedural-textures/grass/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/grass/index\";\r\n"]}
1
+ {"version":3,"file":"legacy-grass.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/legacy/legacy-grass.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,iBAAiB,MAAM,gBAAgB,CAAC;AACpD;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,iBAAiB,EAAE;QAC3B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;KACpE;CACJ;AACD,cAAc,gBAAgB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as proceduralTexture from \"../grass/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in proceduralTexture) {\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\n }\n}\nexport * from \"../grass/index\";\n"]}
@@ -1 +1 @@
1
- export * from "./marble/index.js";
1
+ export * from "../marble/index";
@@ -1,4 +1,5 @@
1
- import * as proceduralTexture from "./marble/index.js";
1
+ /* eslint-disable import/no-internal-modules */
2
+ import * as proceduralTexture from "../marble/index.js";
2
3
  /**
3
4
  * This is the entry point for the UMD module.
4
5
  * The entry point for a future ESM package should be index.ts
@@ -9,5 +10,5 @@ if (typeof globalObject !== "undefined") {
9
10
  globalObject.BABYLON[key] = proceduralTexture[key];
10
11
  }
11
12
  }
12
- export * from "./marble/index.js";
13
+ export * from "../marble/index.js";
13
14
  //# sourceMappingURL=legacy-marble.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-marble.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/legacy/legacy-marble.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,iBAAiB,0BAAyC;AAEtE;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,iBAAiB,EAAE;QAC3B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;KACpE;CACJ;AAED,kCAAiD","sourcesContent":["import * as proceduralTexture from \"procedural-textures/marble/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/marble/index\";\r\n"]}
1
+ {"version":3,"file":"legacy-marble.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/legacy/legacy-marble.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,iBAAiB,MAAM,iBAAiB,CAAC;AACrD;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,iBAAiB,EAAE;QAC3B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;KACpE;CACJ;AACD,cAAc,iBAAiB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as proceduralTexture from \"../marble/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in proceduralTexture) {\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\n }\n}\nexport * from \"../marble/index\";\n"]}
@@ -1 +1 @@
1
- export * from "./normalMap/index.js";
1
+ export * from "../normalMap/index";
@@ -1,4 +1,5 @@
1
- import * as proceduralTexture from "./normalMap/index.js";
1
+ /* eslint-disable import/no-internal-modules */
2
+ import * as proceduralTexture from "../normalMap/index.js";
2
3
  /**
3
4
  * This is the entry point for the UMD module.
4
5
  * The entry point for a future ESM package should be index.ts
@@ -9,5 +10,5 @@ if (typeof globalObject !== "undefined") {
9
10
  globalObject.BABYLON[key] = proceduralTexture[key];
10
11
  }
11
12
  }
12
- export * from "./normalMap/index.js";
13
+ export * from "../normalMap/index.js";
13
14
  //# sourceMappingURL=legacy-normalMap.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-normalMap.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/legacy/legacy-normalMap.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,iBAAiB,6BAA4C;AAEzE;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,iBAAiB,EAAE;QAC3B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;KACpE;CACJ;AAED,qCAAoD","sourcesContent":["import * as proceduralTexture from \"procedural-textures/normalMap/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/normalMap/index\";\r\n"]}
1
+ {"version":3,"file":"legacy-normalMap.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/legacy/legacy-normalMap.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,iBAAiB,MAAM,oBAAoB,CAAC;AACxD;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,iBAAiB,EAAE;QAC3B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;KACpE;CACJ;AACD,cAAc,oBAAoB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as proceduralTexture from \"../normalMap/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in proceduralTexture) {\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\n }\n}\nexport * from \"../normalMap/index\";\n"]}
@@ -1 +1 @@
1
- export * from "./perlinNoise/index.js";
1
+ export * from "../perlinNoise/index";
@@ -1,4 +1,5 @@
1
- import * as proceduralTexture from "./perlinNoise/index.js";
1
+ /* eslint-disable import/no-internal-modules */
2
+ import * as proceduralTexture from "../perlinNoise/index.js";
2
3
  /**
3
4
  * This is the entry point for the UMD module.
4
5
  * The entry point for a future ESM package should be index.ts
@@ -9,5 +10,5 @@ if (typeof globalObject !== "undefined") {
9
10
  globalObject.BABYLON[key] = proceduralTexture[key];
10
11
  }
11
12
  }
12
- export * from "./perlinNoise/index.js";
13
+ export * from "../perlinNoise/index.js";
13
14
  //# sourceMappingURL=legacy-perlinNoise.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-perlinNoise.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/legacy/legacy-perlinNoise.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,iBAAiB,+BAA8C;AAE3E;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,iBAAiB,EAAE;QAC3B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;KACpE;CACJ;AAED,uCAAsD","sourcesContent":["import * as proceduralTexture from \"procedural-textures/perlinNoise/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/perlinNoise/index\";\r\n"]}
1
+ {"version":3,"file":"legacy-perlinNoise.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/legacy/legacy-perlinNoise.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,iBAAiB,MAAM,sBAAsB,CAAC;AAC1D;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,iBAAiB,EAAE;QAC3B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;KACpE;CACJ;AACD,cAAc,sBAAsB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as proceduralTexture from \"../perlinNoise/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in proceduralTexture) {\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\n }\n}\nexport * from \"../perlinNoise/index\";\n"]}
@@ -1 +1 @@
1
- export * from "./road/index.js";
1
+ export * from "../road/index";
@@ -1,4 +1,5 @@
1
- import * as proceduralTexture from "./road/index.js";
1
+ /* eslint-disable import/no-internal-modules */
2
+ import * as proceduralTexture from "../road/index.js";
2
3
  /**
3
4
  * This is the entry point for the UMD module.
4
5
  * The entry point for a future ESM package should be index.ts
@@ -9,5 +10,5 @@ if (typeof globalObject !== "undefined") {
9
10
  globalObject.BABYLON[key] = proceduralTexture[key];
10
11
  }
11
12
  }
12
- export * from "./road/index.js";
13
+ export * from "../road/index.js";
13
14
  //# sourceMappingURL=legacy-road.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-road.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/legacy/legacy-road.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,iBAAiB,wBAAuC;AAEpE;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,iBAAiB,EAAE;QAC3B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;KACpE;CACJ;AAED,gCAA+C","sourcesContent":["import * as proceduralTexture from \"procedural-textures/road/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/road/index\";\r\n"]}
1
+ {"version":3,"file":"legacy-road.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/legacy/legacy-road.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,iBAAiB,MAAM,eAAe,CAAC;AACnD;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,iBAAiB,EAAE;QAC3B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;KACpE;CACJ;AACD,cAAc,eAAe,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as proceduralTexture from \"../road/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in proceduralTexture) {\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\n }\n}\nexport * from \"../road/index\";\n"]}
@@ -1 +1 @@
1
- export * from "./starfield/index.js";
1
+ export * from "../starfield/index";
@@ -1,4 +1,5 @@
1
- import * as proceduralTexture from "./starfield/index.js";
1
+ /* eslint-disable import/no-internal-modules */
2
+ import * as proceduralTexture from "../starfield/index.js";
2
3
  /**
3
4
  * This is the entry point for the UMD module.
4
5
  * The entry point for a future ESM package should be index.ts
@@ -9,5 +10,5 @@ if (typeof globalObject !== "undefined") {
9
10
  globalObject.BABYLON[key] = proceduralTexture[key];
10
11
  }
11
12
  }
12
- export * from "./starfield/index.js";
13
+ export * from "../starfield/index.js";
13
14
  //# sourceMappingURL=legacy-starfield.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-starfield.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/legacy/legacy-starfield.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,iBAAiB,6BAA4C;AAEzE;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,iBAAiB,EAAE;QAC3B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;KACpE;CACJ;AAED,qCAAoD","sourcesContent":["import * as proceduralTexture from \"procedural-textures/starfield/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/starfield/index\";\r\n"]}
1
+ {"version":3,"file":"legacy-starfield.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/legacy/legacy-starfield.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,iBAAiB,MAAM,oBAAoB,CAAC;AACxD;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,iBAAiB,EAAE;QAC3B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;KACpE;CACJ;AACD,cAAc,oBAAoB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as proceduralTexture from \"../starfield/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in proceduralTexture) {\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\n }\n}\nexport * from \"../starfield/index\";\n"]}
@@ -1 +1 @@
1
- export * from "./wood/index.js";
1
+ export * from "../wood/index";
@@ -1,4 +1,5 @@
1
- import * as proceduralTexture from "./wood/index.js";
1
+ /* eslint-disable import/no-internal-modules */
2
+ import * as proceduralTexture from "../wood/index.js";
2
3
  /**
3
4
  * This is the entry point for the UMD module.
4
5
  * The entry point for a future ESM package should be index.ts
@@ -9,5 +10,5 @@ if (typeof globalObject !== "undefined") {
9
10
  globalObject.BABYLON[key] = proceduralTexture[key];
10
11
  }
11
12
  }
12
- export * from "./wood/index.js";
13
+ export * from "../wood/index.js";
13
14
  //# sourceMappingURL=legacy-wood.js.map