@babylonjs/procedural-textures 5.0.0-rc.6 → 5.0.0

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Files changed (108) hide show
  1. package/brick/brickProceduralTexture.d.ts +35 -35
  2. package/brick/brickProceduralTexture.fragment.d.ts +5 -5
  3. package/brick/brickProceduralTexture.fragment.js +8 -8
  4. package/brick/brickProceduralTexture.js +104 -104
  5. package/brick/brickProceduralTexture.js.map +1 -1
  6. package/brick/index.d.ts +1 -1
  7. package/brick/index.js +1 -1
  8. package/cloud/cloudProceduralTexture.d.ts +35 -35
  9. package/cloud/cloudProceduralTexture.fragment.d.ts +5 -5
  10. package/cloud/cloudProceduralTexture.fragment.js +8 -8
  11. package/cloud/cloudProceduralTexture.js +104 -104
  12. package/cloud/cloudProceduralTexture.js.map +1 -1
  13. package/cloud/index.d.ts +1 -1
  14. package/cloud/index.js +1 -1
  15. package/fire/fireProceduralTexture.d.ts +44 -44
  16. package/fire/fireProceduralTexture.fragment.d.ts +5 -5
  17. package/fire/fireProceduralTexture.fragment.js +8 -8
  18. package/fire/fireProceduralTexture.js +166 -166
  19. package/fire/fireProceduralTexture.js.map +1 -1
  20. package/fire/index.d.ts +1 -1
  21. package/fire/index.js +1 -1
  22. package/grass/grassProceduralTexture.d.ts +29 -29
  23. package/grass/grassProceduralTexture.fragment.d.ts +5 -5
  24. package/grass/grassProceduralTexture.fragment.js +8 -8
  25. package/grass/grassProceduralTexture.js +80 -80
  26. package/grass/grassProceduralTexture.js.map +1 -1
  27. package/grass/index.d.ts +1 -1
  28. package/grass/index.js +1 -1
  29. package/index.d.ts +10 -10
  30. package/index.js +11 -10
  31. package/index.js.map +1 -1
  32. package/legacy/legacy-brick.d.ts +1 -1
  33. package/legacy/legacy-brick.js +13 -12
  34. package/legacy/legacy-brick.js.map +1 -1
  35. package/legacy/legacy-cloud.d.ts +1 -1
  36. package/legacy/legacy-cloud.js +13 -12
  37. package/legacy/legacy-cloud.js.map +1 -1
  38. package/legacy/legacy-fire.d.ts +1 -1
  39. package/legacy/legacy-fire.js +13 -12
  40. package/legacy/legacy-fire.js.map +1 -1
  41. package/legacy/legacy-grass.d.ts +1 -1
  42. package/legacy/legacy-grass.js +13 -12
  43. package/legacy/legacy-grass.js.map +1 -1
  44. package/legacy/legacy-marble.d.ts +1 -1
  45. package/legacy/legacy-marble.js +13 -12
  46. package/legacy/legacy-marble.js.map +1 -1
  47. package/legacy/legacy-normalMap.d.ts +1 -1
  48. package/legacy/legacy-normalMap.js +13 -12
  49. package/legacy/legacy-normalMap.js.map +1 -1
  50. package/legacy/legacy-perlinNoise.d.ts +1 -1
  51. package/legacy/legacy-perlinNoise.js +13 -12
  52. package/legacy/legacy-perlinNoise.js.map +1 -1
  53. package/legacy/legacy-road.d.ts +1 -1
  54. package/legacy/legacy-road.js +13 -12
  55. package/legacy/legacy-road.js.map +1 -1
  56. package/legacy/legacy-starfield.d.ts +1 -1
  57. package/legacy/legacy-starfield.js +13 -12
  58. package/legacy/legacy-starfield.js.map +1 -1
  59. package/legacy/legacy-wood.d.ts +1 -1
  60. package/legacy/legacy-wood.js +13 -12
  61. package/legacy/legacy-wood.js.map +1 -1
  62. package/legacy/legacy.d.ts +1 -1
  63. package/legacy/legacy.js +16 -15
  64. package/legacy/legacy.js.map +1 -1
  65. package/license.md +71 -0
  66. package/marble/index.d.ts +1 -1
  67. package/marble/index.js +1 -1
  68. package/marble/marbleProceduralTexture.d.ts +35 -35
  69. package/marble/marbleProceduralTexture.fragment.d.ts +5 -5
  70. package/marble/marbleProceduralTexture.fragment.js +8 -8
  71. package/marble/marbleProceduralTexture.js +104 -104
  72. package/marble/marbleProceduralTexture.js.map +1 -1
  73. package/normalMap/index.d.ts +1 -1
  74. package/normalMap/index.js +1 -1
  75. package/normalMap/normalMapProceduralTexture.d.ts +28 -28
  76. package/normalMap/normalMapProceduralTexture.fragment.d.ts +5 -5
  77. package/normalMap/normalMapProceduralTexture.fragment.js +8 -8
  78. package/normalMap/normalMapProceduralTexture.js +69 -69
  79. package/normalMap/normalMapProceduralTexture.js.map +1 -1
  80. package/package.json +24 -5
  81. package/perlinNoise/index.d.ts +1 -1
  82. package/perlinNoise/index.js +1 -1
  83. package/perlinNoise/perlinNoiseProceduralTexture.d.ts +28 -28
  84. package/perlinNoise/perlinNoiseProceduralTexture.fragment.d.ts +5 -5
  85. package/perlinNoise/perlinNoiseProceduralTexture.fragment.js +8 -8
  86. package/perlinNoise/perlinNoiseProceduralTexture.js +69 -69
  87. package/perlinNoise/perlinNoiseProceduralTexture.js.map +1 -1
  88. package/road/index.d.ts +1 -1
  89. package/road/index.js +1 -1
  90. package/road/roadProceduralTexture.d.ts +26 -26
  91. package/road/roadProceduralTexture.fragment.d.ts +5 -5
  92. package/road/roadProceduralTexture.fragment.js +8 -8
  93. package/road/roadProceduralTexture.js +56 -56
  94. package/road/roadProceduralTexture.js.map +1 -1
  95. package/starfield/index.d.ts +1 -1
  96. package/starfield/index.js +1 -1
  97. package/starfield/starfieldProceduralTexture.d.ts +55 -55
  98. package/starfield/starfieldProceduralTexture.fragment.d.ts +5 -5
  99. package/starfield/starfieldProceduralTexture.fragment.js +8 -8
  100. package/starfield/starfieldProceduralTexture.js +215 -215
  101. package/starfield/starfieldProceduralTexture.js.map +1 -1
  102. package/wood/index.d.ts +1 -1
  103. package/wood/index.js +1 -1
  104. package/wood/woodProceduralTexture.d.ts +29 -29
  105. package/wood/woodProceduralTexture.fragment.d.ts +5 -5
  106. package/wood/woodProceduralTexture.fragment.js +8 -8
  107. package/wood/woodProceduralTexture.js +72 -72
  108. package/wood/woodProceduralTexture.js.map +1 -1
@@ -1,73 +1,73 @@
1
- import { __decorate, __extends } from "tslib";
2
- import { serialize, serializeAsColor3, SerializationHelper } from "@babylonjs/core/Misc/decorators.js";
3
- import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
- import { ProceduralTexture } from "@babylonjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
5
- import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
6
- import "./woodProceduralTexture.fragment.js";
7
- var WoodProceduralTexture = /** @class */ (function (_super) {
8
- __extends(WoodProceduralTexture, _super);
9
- function WoodProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
10
- if (scene === void 0) { scene = null; }
11
- var _this = _super.call(this, name, size, "woodProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
12
- _this._ampScale = 100.0;
13
- _this._woodColor = new Color3(0.32, 0.17, 0.09);
14
- _this.updateShaderUniforms();
15
- return _this;
16
- }
17
- WoodProceduralTexture.prototype.updateShaderUniforms = function () {
18
- this.setFloat("ampScale", this._ampScale);
19
- this.setColor3("woodColor", this._woodColor);
20
- };
21
- Object.defineProperty(WoodProceduralTexture.prototype, "ampScale", {
22
- get: function () {
23
- return this._ampScale;
24
- },
25
- set: function (value) {
26
- this._ampScale = value;
27
- this.updateShaderUniforms();
28
- },
29
- enumerable: false,
30
- configurable: true
31
- });
32
- Object.defineProperty(WoodProceduralTexture.prototype, "woodColor", {
33
- get: function () {
34
- return this._woodColor;
35
- },
36
- set: function (value) {
37
- this._woodColor = value;
38
- this.updateShaderUniforms();
39
- },
40
- enumerable: false,
41
- configurable: true
42
- });
43
- /**
44
- * Serializes this wood procedural texture
45
- * @returns a serialized wood procedural texture object
46
- */
47
- WoodProceduralTexture.prototype.serialize = function () {
48
- var serializationObject = SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
49
- serializationObject.customType = "BABYLON.WoodProceduralTexture";
50
- return serializationObject;
51
- };
52
- /**
53
- * Creates a Wood Procedural Texture from parsed wood procedural texture data
54
- * @param parsedTexture defines parsed texture data
55
- * @param scene defines the current scene
56
- * @param rootUrl defines the root URL containing wood procedural texture information
57
- * @returns a parsed Wood Procedural Texture
58
- */
59
- WoodProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
60
- var texture = SerializationHelper.Parse(function () { return new WoodProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
61
- return texture;
62
- };
63
- __decorate([
64
- serialize()
65
- ], WoodProceduralTexture.prototype, "ampScale", null);
66
- __decorate([
67
- serializeAsColor3()
68
- ], WoodProceduralTexture.prototype, "woodColor", null);
69
- return WoodProceduralTexture;
70
- }(ProceduralTexture));
71
- export { WoodProceduralTexture };
72
- RegisterClass("BABYLON.WoodProceduralTexture", WoodProceduralTexture);
1
+ import { __decorate, __extends } from "tslib";
2
+ import { serialize, serializeAsColor3, SerializationHelper } from "@babylonjs/core/Misc/decorators.js";
3
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
+ import { ProceduralTexture } from "@babylonjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
5
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
6
+ import "./woodProceduralTexture.fragment.js";
7
+ var WoodProceduralTexture = /** @class */ (function (_super) {
8
+ __extends(WoodProceduralTexture, _super);
9
+ function WoodProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
10
+ if (scene === void 0) { scene = null; }
11
+ var _this = _super.call(this, name, size, "woodProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
12
+ _this._ampScale = 100.0;
13
+ _this._woodColor = new Color3(0.32, 0.17, 0.09);
14
+ _this.updateShaderUniforms();
15
+ return _this;
16
+ }
17
+ WoodProceduralTexture.prototype.updateShaderUniforms = function () {
18
+ this.setFloat("ampScale", this._ampScale);
19
+ this.setColor3("woodColor", this._woodColor);
20
+ };
21
+ Object.defineProperty(WoodProceduralTexture.prototype, "ampScale", {
22
+ get: function () {
23
+ return this._ampScale;
24
+ },
25
+ set: function (value) {
26
+ this._ampScale = value;
27
+ this.updateShaderUniforms();
28
+ },
29
+ enumerable: false,
30
+ configurable: true
31
+ });
32
+ Object.defineProperty(WoodProceduralTexture.prototype, "woodColor", {
33
+ get: function () {
34
+ return this._woodColor;
35
+ },
36
+ set: function (value) {
37
+ this._woodColor = value;
38
+ this.updateShaderUniforms();
39
+ },
40
+ enumerable: false,
41
+ configurable: true
42
+ });
43
+ /**
44
+ * Serializes this wood procedural texture
45
+ * @returns a serialized wood procedural texture object
46
+ */
47
+ WoodProceduralTexture.prototype.serialize = function () {
48
+ var serializationObject = SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
49
+ serializationObject.customType = "BABYLON.WoodProceduralTexture";
50
+ return serializationObject;
51
+ };
52
+ /**
53
+ * Creates a Wood Procedural Texture from parsed wood procedural texture data
54
+ * @param parsedTexture defines parsed texture data
55
+ * @param scene defines the current scene
56
+ * @param rootUrl defines the root URL containing wood procedural texture information
57
+ * @returns a parsed Wood Procedural Texture
58
+ */
59
+ WoodProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
60
+ var texture = SerializationHelper.Parse(function () { return new WoodProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
61
+ return texture;
62
+ };
63
+ __decorate([
64
+ serialize()
65
+ ], WoodProceduralTexture.prototype, "ampScale", null);
66
+ __decorate([
67
+ serializeAsColor3()
68
+ ], WoodProceduralTexture.prototype, "woodColor", null);
69
+ return WoodProceduralTexture;
70
+ }(ProceduralTexture));
71
+ export { WoodProceduralTexture };
72
+ RegisterClass("BABYLON.WoodProceduralTexture", WoodProceduralTexture);
73
73
  //# sourceMappingURL=woodProceduralTexture.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"woodProceduralTexture.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/wood/woodProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,2CAA6B;AACzF,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAE/C,OAAO,EAAE,iBAAiB,EAAE,4EAA8D;AAE1F,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,kCAAkC,CAAC;AAE1C;IAA2C,yCAAiB;IAIxD,+BAAY,IAAY,EAAE,IAAY,EAAE,KAA6B,EAAE,eAAyB,EAAE,eAAyB;QAAnF,sBAAA,EAAA,YAA6B;QAArE,YACI,kBAAM,IAAI,EAAE,IAAI,EAAE,uBAAuB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,SAEtF;QANO,eAAS,GAAW,KAAK,CAAC;QAC1B,gBAAU,GAAW,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAItD,KAAI,CAAC,oBAAoB,EAAE,CAAC;;IAChC,CAAC;IAEM,oDAAoB,GAA3B;QACI,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACjD,CAAC;IAGD,sBAAW,2CAAQ;aAAnB;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;aAED,UAAoB,KAAa;YAC7B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;YACvB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAQD,sBAAW,4CAAS;aAApB;YACI,OAAO,IAAI,CAAC,UAAU,CAAC;QAC3B,CAAC;aAED,UAAqB,KAAa;YAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;YACxB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAOD;;;OAGG;IACI,yCAAS,GAAhB;QACI,IAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,iBAAM,SAAS,WAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,+BAA+B,CAAC;QAEjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACW,2BAAK,GAAnB,UAAoB,aAAkB,EAAE,KAAY,EAAE,OAAe;QACjE,IAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,cAAM,OAAA,IAAI,qBAAqB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAApH,CAAoH,EAC1H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;IA9CD;QADC,SAAS,EAAE;yDAGX;IAQD;QADC,iBAAiB,EAAE;0DAGnB;IAmCL,4BAAC;CAAA,AA9DD,CAA2C,iBAAiB,GA8D3D;SA9DY,qBAAqB;AAgElC,aAAa,CAAC,+BAA+B,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import { serialize, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Nullable } from \"core/types\";\r\nimport \"./woodProceduralTexture.fragment\";\r\n\r\nexport class WoodProceduralTexture extends ProceduralTexture {\r\n private _ampScale: number = 100.0;\r\n private _woodColor: Color3 = new Color3(0.32, 0.17, 0.09);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"woodProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"ampScale\", this._ampScale);\r\n this.setColor3(\"woodColor\", this._woodColor);\r\n }\r\n\r\n @serialize()\r\n public get ampScale(): number {\r\n return this._ampScale;\r\n }\r\n\r\n public set ampScale(value: number) {\r\n this._ampScale = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get woodColor(): Color3 {\r\n return this._woodColor;\r\n }\r\n\r\n public set woodColor(value: Color3) {\r\n this._woodColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this wood procedural texture\r\n * @returns a serialized wood procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.WoodProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Wood Procedural Texture from parsed wood procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing wood procedural texture information\r\n * @returns a parsed Wood Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): WoodProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new WoodProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.WoodProceduralTexture\", WoodProceduralTexture);\r\n"]}
1
+ {"version":3,"file":"woodProceduralTexture.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/wood/woodProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,2CAA6B;AACzF,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAE/C,OAAO,EAAE,iBAAiB,EAAE,4EAA8D;AAE1F,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,kCAAkC,CAAC;AAE1C;IAA2C,yCAAiB;IAIxD,+BAAY,IAAY,EAAE,IAAY,EAAE,KAA6B,EAAE,eAAyB,EAAE,eAAyB;QAAnF,sBAAA,EAAA,YAA6B;QAArE,YACI,kBAAM,IAAI,EAAE,IAAI,EAAE,uBAAuB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,SAEtF;QANO,eAAS,GAAW,KAAK,CAAC;QAC1B,gBAAU,GAAW,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAItD,KAAI,CAAC,oBAAoB,EAAE,CAAC;;IAChC,CAAC;IAEM,oDAAoB,GAA3B;QACI,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACjD,CAAC;IAGD,sBAAW,2CAAQ;aAAnB;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;aAED,UAAoB,KAAa;YAC7B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;YACvB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAQD,sBAAW,4CAAS;aAApB;YACI,OAAO,IAAI,CAAC,UAAU,CAAC;QAC3B,CAAC;aAED,UAAqB,KAAa;YAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;YACxB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAOD;;;OAGG;IACI,yCAAS,GAAhB;QACI,IAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,iBAAM,SAAS,WAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,+BAA+B,CAAC;QAEjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACW,2BAAK,GAAnB,UAAoB,aAAkB,EAAE,KAAY,EAAE,OAAe;QACjE,IAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,cAAM,OAAA,IAAI,qBAAqB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAApH,CAAoH,EAC1H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;IA9CD;QADC,SAAS,EAAE;yDAGX;IAQD;QADC,iBAAiB,EAAE;0DAGnB;IAmCL,4BAAC;CAAA,AA9DD,CAA2C,iBAAiB,GA8D3D;SA9DY,qBAAqB;AAgElC,aAAa,CAAC,+BAA+B,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import { serialize, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\nimport \"./woodProceduralTexture.fragment\";\r\n\r\nexport class WoodProceduralTexture extends ProceduralTexture {\r\n private _ampScale: number = 100.0;\r\n private _woodColor: Color3 = new Color3(0.32, 0.17, 0.09);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"woodProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"ampScale\", this._ampScale);\r\n this.setColor3(\"woodColor\", this._woodColor);\r\n }\r\n\r\n @serialize()\r\n public get ampScale(): number {\r\n return this._ampScale;\r\n }\r\n\r\n public set ampScale(value: number) {\r\n this._ampScale = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get woodColor(): Color3 {\r\n return this._woodColor;\r\n }\r\n\r\n public set woodColor(value: Color3) {\r\n this._woodColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this wood procedural texture\r\n * @returns a serialized wood procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.WoodProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Wood Procedural Texture from parsed wood procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing wood procedural texture information\r\n * @returns a parsed Wood Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): WoodProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new WoodProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.WoodProceduralTexture\", WoodProceduralTexture);\r\n"]}