@babylonjs/procedural-textures 5.0.0-beta.6 → 5.0.0-beta.8-snapshot
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/brick/brickProceduralTexture.d.ts +5 -5
- package/brick/brickProceduralTexture.fragment.d.ts +1 -1
- package/brick/brickProceduralTexture.fragment.js +4 -2
- package/brick/brickProceduralTexture.fragment.js.map +1 -1
- package/brick/brickProceduralTexture.js +2 -2
- package/brick/brickProceduralTexture.js.map +1 -1
- package/brick/index.js.map +1 -1
- package/cloud/cloudProceduralTexture.d.ts +5 -5
- package/cloud/cloudProceduralTexture.fragment.d.ts +1 -1
- package/cloud/cloudProceduralTexture.fragment.js +4 -2
- package/cloud/cloudProceduralTexture.fragment.js.map +1 -1
- package/cloud/cloudProceduralTexture.js +1 -1
- package/cloud/cloudProceduralTexture.js.map +1 -1
- package/cloud/index.js.map +1 -1
- package/fire/fireProceduralTexture.d.ts +6 -6
- package/fire/fireProceduralTexture.fragment.d.ts +1 -1
- package/fire/fireProceduralTexture.fragment.js +4 -2
- package/fire/fireProceduralTexture.fragment.js.map +1 -1
- package/fire/fireProceduralTexture.js +6 -34
- package/fire/fireProceduralTexture.js.map +1 -1
- package/fire/index.js.map +1 -1
- package/grass/grassProceduralTexture.d.ts +5 -5
- package/grass/grassProceduralTexture.fragment.d.ts +1 -1
- package/grass/grassProceduralTexture.fragment.js +4 -2
- package/grass/grassProceduralTexture.fragment.js.map +1 -1
- package/grass/grassProceduralTexture.js +2 -6
- package/grass/grassProceduralTexture.js.map +1 -1
- package/grass/index.js.map +1 -1
- package/index.js.map +1 -1
- package/legacy/legacy-brick.d.ts +1 -1
- package/legacy/legacy-brick.js +3 -3
- package/legacy/legacy-brick.js.map +1 -1
- package/legacy/legacy-cloud.d.ts +1 -1
- package/legacy/legacy-cloud.js +3 -3
- package/legacy/legacy-cloud.js.map +1 -1
- package/legacy/legacy-fire.d.ts +1 -1
- package/legacy/legacy-fire.js +3 -3
- package/legacy/legacy-fire.js.map +1 -1
- package/legacy/legacy-grass.d.ts +1 -1
- package/legacy/legacy-grass.js +3 -3
- package/legacy/legacy-grass.js.map +1 -1
- package/legacy/legacy-marble.d.ts +1 -1
- package/legacy/legacy-marble.js +3 -3
- package/legacy/legacy-marble.js.map +1 -1
- package/legacy/legacy-normalMap.d.ts +1 -1
- package/legacy/legacy-normalMap.js +3 -3
- package/legacy/legacy-normalMap.js.map +1 -1
- package/legacy/legacy-perlinNoise.d.ts +1 -1
- package/legacy/legacy-perlinNoise.js +3 -3
- package/legacy/legacy-perlinNoise.js.map +1 -1
- package/legacy/legacy-road.d.ts +1 -1
- package/legacy/legacy-road.js +3 -3
- package/legacy/legacy-road.js.map +1 -1
- package/legacy/legacy-starfield.d.ts +1 -1
- package/legacy/legacy-starfield.js +3 -3
- package/legacy/legacy-starfield.js.map +1 -1
- package/legacy/legacy-wood.d.ts +1 -1
- package/legacy/legacy-wood.js +3 -3
- package/legacy/legacy-wood.js.map +1 -1
- package/legacy/legacy.d.ts +1 -1
- package/legacy/legacy.js +3 -3
- package/legacy/legacy.js.map +1 -1
- package/marble/index.js.map +1 -1
- package/marble/marbleProceduralTexture.d.ts +5 -5
- package/marble/marbleProceduralTexture.fragment.d.ts +1 -1
- package/marble/marbleProceduralTexture.fragment.js +4 -2
- package/marble/marbleProceduralTexture.fragment.js.map +1 -1
- package/marble/marbleProceduralTexture.js +1 -1
- package/marble/marbleProceduralTexture.js.map +1 -1
- package/normalMap/index.js.map +1 -1
- package/normalMap/normalMapProceduralTexture.d.ts +4 -4
- package/normalMap/normalMapProceduralTexture.fragment.d.ts +1 -1
- package/normalMap/normalMapProceduralTexture.fragment.js +4 -2
- package/normalMap/normalMapProceduralTexture.fragment.js.map +1 -1
- package/normalMap/normalMapProceduralTexture.js +1 -1
- package/normalMap/normalMapProceduralTexture.js.map +1 -1
- package/package.json +21 -152
- package/perlinNoise/index.js.map +1 -1
- package/perlinNoise/perlinNoiseProceduralTexture.d.ts +4 -4
- package/perlinNoise/perlinNoiseProceduralTexture.fragment.d.ts +1 -1
- package/perlinNoise/perlinNoiseProceduralTexture.fragment.js +4 -2
- package/perlinNoise/perlinNoiseProceduralTexture.fragment.js.map +1 -1
- package/perlinNoise/perlinNoiseProceduralTexture.js +3 -3
- package/perlinNoise/perlinNoiseProceduralTexture.js.map +1 -1
- package/road/index.js.map +1 -1
- package/road/roadProceduralTexture.d.ts +5 -5
- package/road/roadProceduralTexture.fragment.d.ts +1 -1
- package/road/roadProceduralTexture.fragment.js +4 -2
- package/road/roadProceduralTexture.fragment.js.map +1 -1
- package/road/roadProceduralTexture.js +1 -1
- package/road/roadProceduralTexture.js.map +1 -1
- package/starfield/index.js.map +1 -1
- package/starfield/starfieldProceduralTexture.d.ts +4 -4
- package/starfield/starfieldProceduralTexture.fragment.d.ts +1 -1
- package/starfield/starfieldProceduralTexture.fragment.js +4 -2
- package/starfield/starfieldProceduralTexture.fragment.js.map +1 -1
- package/starfield/starfieldProceduralTexture.js +5 -5
- package/starfield/starfieldProceduralTexture.js.map +1 -1
- package/wood/index.js.map +1 -1
- package/wood/woodProceduralTexture.d.ts +5 -5
- package/wood/woodProceduralTexture.fragment.d.ts +1 -1
- package/wood/woodProceduralTexture.fragment.js +4 -2
- package/wood/woodProceduralTexture.fragment.js.map +1 -1
- package/wood/woodProceduralTexture.js +1 -1
- package/wood/woodProceduralTexture.js.map +1 -1
- package/readme.md +0 -34
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@@ -2,7 +2,7 @@ import { __decorate, __extends } from "tslib";
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import { serialize, serializeAsColor3, SerializationHelper } from "@babylonjs/core/Misc/decorators.js";
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import { Color3 } from "@babylonjs/core/Maths/math.color.js";
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import { ProceduralTexture } from "@babylonjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
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import { RegisterClass } from
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import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
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import "./woodProceduralTexture.fragment.js";
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var WoodProceduralTexture = /** @class */ (function (_super) {
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__extends(WoodProceduralTexture, _super);
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{"version":3,"file":"woodProceduralTexture.js","sourceRoot":"","sources":["
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{"version":3,"file":"woodProceduralTexture.js","sourceRoot":"","sources":["../../../../../lts/proceduralTextures/generated/wood/woodProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,2CAA6B;AACzF,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAE/C,OAAO,EAAE,iBAAiB,EAAE,4EAA8D;AAE1F,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,kCAAkC,CAAC;AAE1C;IAA2C,yCAAiB;IAIxD,+BAAY,IAAY,EAAE,IAAY,EAAE,KAA6B,EAAE,eAAyB,EAAE,eAAyB;QAAnF,sBAAA,EAAA,YAA6B;QAArE,YACI,kBAAM,IAAI,EAAE,IAAI,EAAE,uBAAuB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,SAEtF;QANO,eAAS,GAAW,KAAK,CAAC;QAC1B,gBAAU,GAAW,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAItD,KAAI,CAAC,oBAAoB,EAAE,CAAC;;IAChC,CAAC;IAEM,oDAAoB,GAA3B;QACI,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACjD,CAAC;IAGD,sBAAW,2CAAQ;aAAnB;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;aAED,UAAoB,KAAa;YAC7B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;YACvB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAQD,sBAAW,4CAAS;aAApB;YACI,OAAO,IAAI,CAAC,UAAU,CAAC;QAC3B,CAAC;aAED,UAAqB,KAAa;YAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;YACxB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;;;OALA;IAOD;;;OAGG;IACI,yCAAS,GAAhB;QACI,IAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,iBAAM,SAAS,WAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,+BAA+B,CAAC;QAEjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACW,2BAAK,GAAnB,UAAoB,aAAkB,EAAE,KAAY,EAAE,OAAe;QACjE,IAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,cAAM,OAAA,IAAI,qBAAqB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAApH,CAAoH,EAC1H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;IA9CD;QADC,SAAS,EAAE;yDAGX;IAQD;QADC,iBAAiB,EAAE;0DAGnB;IAmCL,4BAAC;CAAA,AA9DD,CAA2C,iBAAiB,GA8D3D;SA9DY,qBAAqB;AAgElC,aAAa,CAAC,+BAA+B,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import { serialize, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Nullable } from \"core/types\";\r\nimport \"./woodProceduralTexture.fragment\";\r\n\r\nexport class WoodProceduralTexture extends ProceduralTexture {\r\n private _ampScale: number = 100.0;\r\n private _woodColor: Color3 = new Color3(0.32, 0.17, 0.09);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"woodProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"ampScale\", this._ampScale);\r\n this.setColor3(\"woodColor\", this._woodColor);\r\n }\r\n\r\n @serialize()\r\n public get ampScale(): number {\r\n return this._ampScale;\r\n }\r\n\r\n public set ampScale(value: number) {\r\n this._ampScale = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get woodColor(): Color3 {\r\n return this._woodColor;\r\n }\r\n\r\n public set woodColor(value: Color3) {\r\n this._woodColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this wood procedural texture\r\n * @returns a serialized wood procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.WoodProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Wood Procedural Texture from parsed wood procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing wood procedural texture information\r\n * @returns a parsed Wood Procedural Texture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): WoodProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new WoodProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.WoodProceduralTexture\", WoodProceduralTexture);\r\n"]}
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package/readme.md
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Babylon.js Procedural Textures Library
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=====================
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For usage documentation please visit http://doc.babylonjs.com/extensions and choose "procedural textures library".
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# Installation instructions
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To install using npm :
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```
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npm install --save @babylonjs/core @babylonjs/procedural-textures
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```
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# How to use
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Afterwards it can be imported to the your project using:
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```
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import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
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import { FireProceduralTexture } from '@babylonjs/procedural-textures/fireProceduralTexture';
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```
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And used as usual:
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```
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// Some awesome code
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var fireMaterial = new StandardMaterial("fontainSculptur2", scene);
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var fireTexture = new FireProceduralTexture("fire", 256, scene);
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fireMaterial.diffuseTexture = fireTexture;
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fireMaterial.opacityTexture = fireTexture;
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// Some more awesome code
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```
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For more information you can have a look at our [our ES6 dedicated documentation](https://doc.babylonjs.com/features/es6_support).
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