@babylonjs/procedural-textures 5.0.0-alpha.59 → 5.0.0-alpha.62
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,6 +1,6 @@
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import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
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var name = 'cloudProceduralTexturePixelShader';
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var shader = "precision highp float;\nvarying vec2 vUV;\nuniform vec4 skyColor;\nuniform vec4 cloudColor;\nuniform float amplitude;\nuniform int numOctaves;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,ampl=amplitude;\nfor (int i=0; i<numOctaves; i++) {\ntotal+=noise(n)*ampl;\nn+=n;\nampl*=0.5;\n}\nreturn total;\n}\nvoid main() {\nvec2 p=vUV*12.0;\nvec4 c=mix(skyColor,cloudColor,fbm(p));\ngl_FragColor=c;\n}\n";
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var shader = "precision highp float;\nvarying vec2 vUV;\nuniform vec4 skyColor;\nuniform vec4 cloudColor;\nuniform float amplitude;\nuniform int numOctaves;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,ampl=amplitude;\n#ifdef WEBGL2\nfor (int i=0; i<numOctaves; i++) {\n#else\nfor (int i=0; i<4; i++) {\n#endif\ntotal+=noise(n)*ampl;\nn+=n;\nampl*=0.5;\n}\nreturn total;\n}\nvoid main() {\nvec2 p=vUV*12.0;\nvec4 c=mix(skyColor,cloudColor,fbm(p));\ngl_FragColor=c;\n}\n";
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ShaderStore.ShadersStore[name] = shader;
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/** @hidden */
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export var cloudProceduralTexturePixelShader = { name: name, shader: shader };
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@@ -1 +1 @@
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{"version":3,"file":"cloudProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../sourceES6/proceduralTexturesLibrary/src/cloud/cloudProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAElE,IAAI,IAAI,GAAG,mCAAmC,CAAC;AAC/C,IAAI,MAAM,GAAG,
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{"version":3,"file":"cloudProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../sourceES6/proceduralTexturesLibrary/src/cloud/cloudProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAElE,IAAI,IAAI,GAAG,mCAAmC,CAAC;AAC/C,IAAI,MAAM,GAAG,8tBAgCZ,CAAC;AAEF,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAI,iCAAiC,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["import { ShaderStore } from \"@babylonjs/core/Engines/shaderStore\";\n\nlet name = 'cloudProceduralTexturePixelShader';\nlet shader = `precision highp float;\nvarying vec2 vUV;\nuniform vec4 skyColor;\nuniform vec4 cloudColor;\nuniform float amplitude;\nuniform int numOctaves;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,ampl=amplitude;\n#ifdef WEBGL2\nfor (int i=0; i<numOctaves; i++) {\n#else\nfor (int i=0; i<4; i++) {\n#endif\ntotal+=noise(n)*ampl;\nn+=n;\nampl*=0.5;\n}\nreturn total;\n}\nvoid main() {\nvec2 p=vUV*12.0;\nvec4 c=mix(skyColor,cloudColor,fbm(p));\ngl_FragColor=c;\n}\n`;\n\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport var cloudProceduralTexturePixelShader = { name, shader };\n"]}
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package/package.json
CHANGED
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@@ -4,7 +4,7 @@
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},
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"name": "@babylonjs/procedural-textures",
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"description": "The Babylon.js materials library is a collection of advanced materials to be used in a Babylon.js scene.",
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"version": "5.0.0-alpha.
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"version": "5.0.0-alpha.62",
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"repository": {
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"type": "git",
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"url": "https://github.com/BabylonJS/Babylon.js.git"
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],
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"license": "Apache-2.0",
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"dependencies": {
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"@babylonjs/core": "5.0.0-alpha.
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"@babylonjs/core": "5.0.0-alpha.62",
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"tslib": "^2.3.1"
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},
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"engines": {
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