@babylonjs/node-render-graph-editor 7.38.0 → 7.40.0

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@@ -217,11 +217,12 @@ import { NodeRenderGraphExecuteBlock } from "@babylonjs/core/FrameGraph/Node/Blo
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  import { NodeRenderGraphGlowLayerBlock } from "@babylonjs/core/FrameGraph/Node/Blocks/Layers/glowLayerBlock";
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  import { NodeRenderGraphHighlightLayerBlock } from "@babylonjs/core/FrameGraph/Node/Blocks/Layers/highlightLayerBlock";
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  import { NodeRenderGraphPassCubePostProcessBlock, NodeRenderGraphPassPostProcessBlock } from "@babylonjs/core/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock";
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+ import { NodeRenderGraphUtilityLayerRendererBlock } from "@babylonjs/core/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock";
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  /**
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  * Static class for BlockTools
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  */
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  export class BlockTools {
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- static GetBlockFromString(data: string, frameGraph: FrameGraph, scene: Scene): NodeRenderGraphTeleportInBlock | NodeRenderGraphTeleportOutBlock | NodeRenderGraphOutputBlock | NodeRenderGraphElbowBlock | NodeRenderGraphResourceContainerBlock | NodeRenderGraphExecuteBlock | NodeRenderGraphInputBlock | NodeRenderGraphClearBlock | NodeRenderGraphCopyTextureBlock | NodeRenderGraphGenerateMipmapsBlock | NodeRenderGraphBlackAndWhitePostProcessBlock | NodeRenderGraphBloomPostProcessBlock | NodeRenderGraphBlurPostProcessBlock | NodeRenderGraphPassPostProcessBlock | NodeRenderGraphPassCubePostProcessBlock | NodeRenderGraphGUIBlock | NodeRenderGraphObjectRendererBlock | NodeRenderGraphGeometryRendererBlock | NodeRenderGraphTAAObjectRendererBlock | NodeRenderGraphCullObjectsBlock | NodeRenderGraphCircleOfConfusionPostProcessBlock | NodeRenderGraphDepthOfFieldPostProcessBlock | NodeRenderGraphExtractHighlightsPostProcessBlock | NodeRenderGraphShadowGeneratorBlock | NodeRenderGraphCascadedShadowGeneratorBlock | NodeRenderGraphGlowLayerBlock | NodeRenderGraphHighlightLayerBlock | null;
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+ static GetBlockFromString(data: string, frameGraph: FrameGraph, scene: Scene): NodeRenderGraphTeleportInBlock | NodeRenderGraphTeleportOutBlock | NodeRenderGraphOutputBlock | NodeRenderGraphElbowBlock | NodeRenderGraphResourceContainerBlock | NodeRenderGraphExecuteBlock | NodeRenderGraphUtilityLayerRendererBlock | NodeRenderGraphInputBlock | NodeRenderGraphClearBlock | NodeRenderGraphCopyTextureBlock | NodeRenderGraphGenerateMipmapsBlock | NodeRenderGraphBlackAndWhitePostProcessBlock | NodeRenderGraphBloomPostProcessBlock | NodeRenderGraphBlurPostProcessBlock | NodeRenderGraphPassPostProcessBlock | NodeRenderGraphPassCubePostProcessBlock | NodeRenderGraphGUIBlock | NodeRenderGraphObjectRendererBlock | NodeRenderGraphGeometryRendererBlock | NodeRenderGraphTAAObjectRendererBlock | NodeRenderGraphCullObjectsBlock | NodeRenderGraphCircleOfConfusionPostProcessBlock | NodeRenderGraphDepthOfFieldPostProcessBlock | NodeRenderGraphExtractHighlightsPostProcessBlock | NodeRenderGraphShadowGeneratorBlock | NodeRenderGraphCascadedShadowGeneratorBlock | NodeRenderGraphGlowLayerBlock | NodeRenderGraphHighlightLayerBlock | null;
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  static GetColorFromConnectionNodeType(type: NodeRenderGraphBlockConnectionPointTypes): string;
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  static GetConnectionNodeTypeFromString(type: string): NodeRenderGraphBlockConnectionPointTypes.Texture | NodeRenderGraphBlockConnectionPointTypes.TextureBackBuffer | NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth | NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal | NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo | NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity | NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition | NodeRenderGraphBlockConnectionPointTypes.TextureVelocity | NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth | NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal | NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition | NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity | NodeRenderGraphBlockConnectionPointTypes.ResourceContainer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator | NodeRenderGraphBlockConnectionPointTypes.ShadowLight | NodeRenderGraphBlockConnectionPointTypes.Camera | NodeRenderGraphBlockConnectionPointTypes.ObjectList | NodeRenderGraphBlockConnectionPointTypes.AutoDetect;
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  static GetStringFromConnectionNodeType(type: NodeRenderGraphBlockConnectionPointTypes): "" | "Texture" | "Camera" | "TextureBackBuffer" | "TextureBackBufferDepthStencilAttachment" | "TextureDepthStencilAttachment" | "ObjectList" | "TextureNormal" | "TextureAlbedo" | "TextureReflectivity" | "TexturePosition" | "TextureVelocity" | "TextureScreenDepth" | "TextureLocalPosition" | "TextureWorldNormal" | "TextureLinearVelocity" | "ResourceContainer" | "ShadowGenerator" | "ShadowLight" | "TextureDepth";
@@ -2494,30 +2495,32 @@ export interface ITextInputLineComponentProps {
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  max?: number;
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  placeholder?: string;
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  unit?: React.ReactNode;
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- validator?: (value: string) => boolean;
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+ validator?: (input: string) => boolean;
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+ onValidateChangeFailed?: (invalidInput: string) => void;
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  multilines?: boolean;
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  throttlePropertyChangedNotification?: boolean;
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  throttlePropertyChangedNotificationDelay?: number;
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  disabled?: boolean;
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  }
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- export class TextInputLineComponent extends React.Component<ITextInputLineComponentProps, {
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- value: string;
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+ interface ITextInputLineComponentState {
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+ input: string;
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  dragging: boolean;
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- }> {
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+ inputValid: boolean;
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+ }
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+ export class TextInputLineComponent extends React.Component<ITextInputLineComponentProps, ITextInputLineComponentState> {
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  private _localChange;
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  constructor(props: ITextInputLineComponentProps);
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  componentWillUnmount(): void;
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- shouldComponentUpdate(nextProps: ITextInputLineComponentProps, nextState: {
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- value: string;
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- dragging: boolean;
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- }): boolean;
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+ shouldComponentUpdate(nextProps: ITextInputLineComponentProps, nextState: ITextInputLineComponentState): boolean;
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  raiseOnPropertyChanged(newValue: string, previousValue: string): void;
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  getCurrentNumericValue(value: string): number;
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- updateValue(value: string, valueToValidate?: string): void;
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+ updateInput(input: string): void;
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+ updateValue(adjustedInput?: string, updateState?: boolean): void;
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  incrementValue(amount: number): void;
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  onKeyDown(event: React.KeyboardEvent): void;
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  }
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+ export {};
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  }
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  declare module "@babylonjs/node-render-graph-editor/lines/targetsProxy" {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@babylonjs/node-render-graph-editor",
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- "version": "7.38.0",
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+ "version": "7.40.0",
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  "main": "dist/babylon.nodeRenderGraphEditor.max.js",
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  "module": "dist/babylon.nodeRenderGraphEditor.max.js",
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  "esnext": "dist/babylon.nodeRenderGraphEditor.max.js",
@@ -23,7 +23,7 @@
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  "@types/react-dom": ">=16.0.9"
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  },
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  "devDependencies": {
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- "@babylonjs/core": "^7.49.0",
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+ "@babylonjs/core": "^7.51.0",
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  "react": "^17.0.2",
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  "react-dom": "^17.0.2"
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  },