@babylonjs/node-render-graph-editor 7.32.0 → 7.33.1

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@@ -215,11 +215,13 @@ import { NodeRenderGraphShadowGeneratorBlock } from "@babylonjs/core/FrameGraph/
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  import { NodeRenderGraphCascadedShadowGeneratorBlock } from "@babylonjs/core/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock";
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  import { NodeRenderGraphExecuteBlock } from "@babylonjs/core/FrameGraph/Node/Blocks/executeBlock";
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  import { NodeRenderGraphGlowLayerBlock } from "@babylonjs/core/FrameGraph/Node/Blocks/Layers/glowLayerBlock";
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+ import { NodeRenderGraphHighlightLayerBlock } from "@babylonjs/core/FrameGraph/Node/Blocks/Layers/highlightLayerBlock";
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+ import { NodeRenderGraphPassCubePostProcessBlock, NodeRenderGraphPassPostProcessBlock } from "@babylonjs/core/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock";
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  /**
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  * Static class for BlockTools
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  */
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  export class BlockTools {
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- static GetBlockFromString(data: string, frameGraph: FrameGraph, scene: Scene): NodeRenderGraphTeleportInBlock | NodeRenderGraphTeleportOutBlock | NodeRenderGraphOutputBlock | NodeRenderGraphElbowBlock | NodeRenderGraphResourceContainerBlock | NodeRenderGraphExecuteBlock | NodeRenderGraphInputBlock | NodeRenderGraphClearBlock | NodeRenderGraphCopyTextureBlock | NodeRenderGraphGenerateMipmapsBlock | NodeRenderGraphBlackAndWhitePostProcessBlock | NodeRenderGraphBloomPostProcessBlock | NodeRenderGraphBlurPostProcessBlock | NodeRenderGraphGUIBlock | NodeRenderGraphObjectRendererBlock | NodeRenderGraphGeometryRendererBlock | NodeRenderGraphTAAObjectRendererBlock | NodeRenderGraphCullObjectsBlock | NodeRenderGraphCircleOfConfusionPostProcessBlock | NodeRenderGraphDepthOfFieldPostProcessBlock | NodeRenderGraphExtractHighlightsPostProcessBlock | NodeRenderGraphShadowGeneratorBlock | NodeRenderGraphCascadedShadowGeneratorBlock | NodeRenderGraphGlowLayerBlock | null;
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+ static GetBlockFromString(data: string, frameGraph: FrameGraph, scene: Scene): NodeRenderGraphTeleportInBlock | NodeRenderGraphTeleportOutBlock | NodeRenderGraphOutputBlock | NodeRenderGraphElbowBlock | NodeRenderGraphResourceContainerBlock | NodeRenderGraphExecuteBlock | NodeRenderGraphInputBlock | NodeRenderGraphClearBlock | NodeRenderGraphCopyTextureBlock | NodeRenderGraphGenerateMipmapsBlock | NodeRenderGraphBlackAndWhitePostProcessBlock | NodeRenderGraphBloomPostProcessBlock | NodeRenderGraphBlurPostProcessBlock | NodeRenderGraphPassPostProcessBlock | NodeRenderGraphPassCubePostProcessBlock | NodeRenderGraphGUIBlock | NodeRenderGraphObjectRendererBlock | NodeRenderGraphGeometryRendererBlock | NodeRenderGraphTAAObjectRendererBlock | NodeRenderGraphCullObjectsBlock | NodeRenderGraphCircleOfConfusionPostProcessBlock | NodeRenderGraphDepthOfFieldPostProcessBlock | NodeRenderGraphExtractHighlightsPostProcessBlock | NodeRenderGraphShadowGeneratorBlock | NodeRenderGraphCascadedShadowGeneratorBlock | NodeRenderGraphGlowLayerBlock | NodeRenderGraphHighlightLayerBlock | null;
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  static GetColorFromConnectionNodeType(type: NodeRenderGraphBlockConnectionPointTypes): string;
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  static GetConnectionNodeTypeFromString(type: string): NodeRenderGraphBlockConnectionPointTypes.Texture | NodeRenderGraphBlockConnectionPointTypes.TextureBackBuffer | NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth | NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal | NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo | NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity | NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition | NodeRenderGraphBlockConnectionPointTypes.TextureVelocity | NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth | NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal | NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition | NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity | NodeRenderGraphBlockConnectionPointTypes.ResourceContainer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator | NodeRenderGraphBlockConnectionPointTypes.ShadowLight | NodeRenderGraphBlockConnectionPointTypes.Camera | NodeRenderGraphBlockConnectionPointTypes.ObjectList | NodeRenderGraphBlockConnectionPointTypes.AutoDetect;
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  static GetStringFromConnectionNodeType(type: NodeRenderGraphBlockConnectionPointTypes): "" | "Texture" | "Camera" | "TextureBackBuffer" | "TextureBackBufferDepthStencilAttachment" | "TextureDepthStencilAttachment" | "ObjectList" | "TextureNormal" | "TextureAlbedo" | "TextureReflectivity" | "TexturePosition" | "TextureVelocity" | "TextureScreenDepth" | "TextureLocalPosition" | "TextureWorldNormal" | "TextureLinearVelocity" | "ResourceContainer" | "ShadowGenerator" | "ShadowLight" | "TextureDepth";
@@ -794,7 +796,6 @@ export {};
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  }
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  declare module "@babylonjs/node-render-graph-editor/components/preview/previewManager" {
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  import { GlobalState } from "@babylonjs/node-render-graph-editor/globalState";
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- import "@babylonjs/core/Rendering/depthRendererSceneComponent";
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  export class PreviewManager {
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  private _nodeRenderGraph;
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  private _onFrameObserver;
@@ -816,6 +817,7 @@ export class PreviewManager {
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  private _reset;
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  private _prepareLights;
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  private _createNodeRenderGraph;
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+ private _getMesh;
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  private _buildGraph;
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  private _frameCamera;
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  private _prepareBackgroundHDR;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@babylonjs/node-render-graph-editor",
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- "version": "7.32.0",
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+ "version": "7.33.1",
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  "main": "dist/babylon.nodeRenderGraphEditor.max.js",
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  "module": "dist/babylon.nodeRenderGraphEditor.max.js",
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  "esnext": "dist/babylon.nodeRenderGraphEditor.max.js",
@@ -23,7 +23,7 @@
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  "@types/react-dom": ">=16.0.9"
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  },
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  "devDependencies": {
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- "@babylonjs/core": "^7.43.0",
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+ "@babylonjs/core": "^7.44.1",
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  "react": "^17.0.2",
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  "react-dom": "^17.0.2"
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  },