@babylonjs/node-editor 5.19.0 → 5.20.0

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@@ -63696,7 +63696,7 @@ class GraphCanvasComponent extends react__WEBPACK_IMPORTED_MODULE_1__.Component
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  this.props.stateManager.onRebuildRequiredObservable.notifyObservers(false);
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  return;
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  }
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- if (!evt.ctrlKey || this.props.stateManager.lockObject.lock) {
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+ if ((!evt.ctrlKey && !evt.metaKey) || this.props.stateManager.lockObject.lock) {
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  return;
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  }
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  if (evt.key === "c" || evt.key === "C") {
@@ -66979,11 +66979,14 @@ __webpack_require__.r(__webpack_exports__);
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+
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  class BlockTools {
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  static GetBlockFromString(data, scene, nodeMaterial) {
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  switch (data) {
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+ case "HeightToNormalBlock":
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+ return new core_Materials_Node_Blocks_Fragment_discardBlock__WEBPACK_IMPORTED_MODULE_0__.HeightToNormalBlock("HeightToNormal");
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  case "ElbowBlock":
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  return new core_Materials_Node_Blocks_Fragment_discardBlock__WEBPACK_IMPORTED_MODULE_0__.ElbowBlock("");
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  case "TwirlBlock":
@@ -67831,6 +67834,7 @@ class NodeListComponent extends react__WEBPACK_IMPORTED_MODULE_1__.Component {
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  "ColorBlock",
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  "InstanceColorBlock",
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  "NormalBlock",
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+ "HeightToNormalBlock",
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  "TBNBlock",
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  "PerturbNormalBlock",
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  "NormalBlendBlock",
@@ -68083,6 +68087,7 @@ NodeListComponent._Tooltips = {
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  TwirlBlock: "Apply a twirl rotation",
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  ElbowBlock: "Passthrough block mostly used to organize your graph",
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  ClipPlanesBlock: "A node that add clip planes support",
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+ HeightToNormalBlock: "Convert a height map into a normal map",
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  };
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@@ -68230,8 +68235,6 @@ __webpack_require__.r(__webpack_exports__);
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-
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-
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@@ -68419,13 +68422,16 @@ class PreviewManager {
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  if (this._globalState.mode === core_Materials_Node_nodeMaterial__WEBPACK_IMPORTED_MODULE_0__.NodeMaterialModes.Material) {
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  switch (this._globalState.previewType) {
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  case _previewType__WEBPACK_IMPORTED_MODULE_1__.PreviewType.Box:
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- core_Materials_Node_nodeMaterial__WEBPACK_IMPORTED_MODULE_0__.SceneLoader.AppendAsync("https://models.babylonjs.com/", "roundedCube.glb", this._scene).then(() => {
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+ core_Materials_Node_nodeMaterial__WEBPACK_IMPORTED_MODULE_0__.SceneLoader.AppendAsync("https://assets.babylonjs.com/meshes/", "roundedCube.glb", this._scene).then(() => {
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  this._meshes.push(...this._scene.meshes);
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  this._prepareScene();
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  });
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  return;
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  case _previewType__WEBPACK_IMPORTED_MODULE_1__.PreviewType.Sphere:
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- this._meshes.push((0,core_Materials_Node_nodeMaterial__WEBPACK_IMPORTED_MODULE_0__.CreateSphere)("dummy-sphere", { segments: 32, diameter: 2 }, this._scene));
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+ core_Materials_Node_nodeMaterial__WEBPACK_IMPORTED_MODULE_0__.SceneLoader.AppendAsync("https://assets.babylonjs.com/meshes/", "previewSphere.glb", this._scene).then(() => {
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+ this._meshes.push(...this._scene.meshes);
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+ this._prepareScene();
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+ });
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  break;
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  case _previewType__WEBPACK_IMPORTED_MODULE_1__.PreviewType.Torus:
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  this._meshes.push((0,core_Materials_Node_nodeMaterial__WEBPACK_IMPORTED_MODULE_0__.CreateTorus)("dummy-torus", {
@@ -68435,20 +68441,20 @@ class PreviewManager {
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  }, this._scene));
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  break;
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  case _previewType__WEBPACK_IMPORTED_MODULE_1__.PreviewType.Cylinder:
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- core_Materials_Node_nodeMaterial__WEBPACK_IMPORTED_MODULE_0__.SceneLoader.AppendAsync("https://models.babylonjs.com/", "roundedCylinder.glb", this._scene).then(() => {
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+ core_Materials_Node_nodeMaterial__WEBPACK_IMPORTED_MODULE_0__.SceneLoader.AppendAsync("https://assets.babylonjs.com/meshes/", "roundedCylinder.glb", this._scene).then(() => {
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  this._meshes.push(...this._scene.meshes);
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  this._prepareScene();
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  });
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  return;
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  case _previewType__WEBPACK_IMPORTED_MODULE_1__.PreviewType.Plane: {
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- const plane = (0,core_Materials_Node_nodeMaterial__WEBPACK_IMPORTED_MODULE_0__.CreateGround)("dummy-plane", { width: 2, height: 2, subdivisions: 128 }, this._scene);
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- plane.scaling.y = -1;
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- plane.rotation.x = Math.PI;
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- this._meshes.push(plane);
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+ core_Materials_Node_nodeMaterial__WEBPACK_IMPORTED_MODULE_0__.SceneLoader.AppendAsync("https://assets.babylonjs.com/meshes/", "highPolyPlane.glb", this._scene).then(() => {
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+ this._meshes.push(...this._scene.meshes);
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+ this._prepareScene();
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+ });
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  break;
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  }
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  case _previewType__WEBPACK_IMPORTED_MODULE_1__.PreviewType.ShaderBall:
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- core_Materials_Node_nodeMaterial__WEBPACK_IMPORTED_MODULE_0__.SceneLoader.AppendAsync("https://models.babylonjs.com/", "shaderBall.glb", this._scene).then(() => {
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+ core_Materials_Node_nodeMaterial__WEBPACK_IMPORTED_MODULE_0__.SceneLoader.AppendAsync("https://assets.babylonjs.com/meshes/", "shaderBall.glb", this._scene).then(() => {
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  this._meshes.push(...this._scene.meshes);
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  this._prepareScene();
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  });