@babylonjs/materials 9.22.2 → 9.23.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cell/cellMaterial.d.ts +1 -1
- package/cell/cellMaterial.js +4 -12
- package/cell/cellMaterial.js.map +1 -1
- package/fire/fireMaterial.d.ts +1 -1
- package/fire/fireMaterial.js +3 -12
- package/fire/fireMaterial.js.map +1 -1
- package/fur/furMaterial.d.ts +1 -1
- package/fur/furMaterial.js +3 -12
- package/fur/furMaterial.js.map +1 -1
- package/gradient/gradientMaterial.d.ts +1 -1
- package/gradient/gradientMaterial.js +4 -12
- package/gradient/gradientMaterial.js.map +1 -1
- package/grid/gridMaterial.d.ts +1 -1
- package/grid/gridMaterial.js +3 -12
- package/grid/gridMaterial.js.map +1 -1
- package/lava/lavaMaterial.d.ts +1 -1
- package/lava/lavaMaterial.js +3 -12
- package/lava/lavaMaterial.js.map +1 -1
- package/mix/mixMaterial.d.ts +1 -1
- package/mix/mixMaterial.js +4 -12
- package/mix/mixMaterial.js.map +1 -1
- package/normal/normalMaterial.d.ts +1 -1
- package/normal/normalMaterial.js +4 -12
- package/normal/normalMaterial.js.map +1 -1
- package/package.json +2 -2
- package/shadowOnly/shadowOnlyMaterial.d.ts +1 -1
- package/shadowOnly/shadowOnlyMaterial.js +3 -12
- package/shadowOnly/shadowOnlyMaterial.js.map +1 -1
- package/simple/simpleMaterial.d.ts +1 -1
- package/simple/simpleMaterial.js +4 -12
- package/simple/simpleMaterial.js.map +1 -1
- package/sky/skyMaterial.d.ts +1 -1
- package/sky/skyMaterial.js +3 -12
- package/sky/skyMaterial.js.map +1 -1
- package/terrain/terrainMaterial.d.ts +1 -1
- package/terrain/terrainMaterial.js +4 -12
- package/terrain/terrainMaterial.js.map +1 -1
- package/triPlanar/triPlanarMaterial.d.ts +1 -1
- package/triPlanar/triPlanarMaterial.js +4 -12
- package/triPlanar/triPlanarMaterial.js.map +1 -1
- package/water/waterMaterial.d.ts +1 -1
- package/water/waterMaterial.js +3 -12
- package/water/waterMaterial.js.map +1 -1
package/cell/cellMaterial.d.ts
CHANGED
|
@@ -18,7 +18,7 @@ export declare class CellMaterial extends PushMaterial {
|
|
|
18
18
|
accessor disableLighting: boolean;
|
|
19
19
|
private _maxSimultaneousLights;
|
|
20
20
|
accessor maxSimultaneousLights: number;
|
|
21
|
-
private
|
|
21
|
+
private static readonly _ShaderLoader;
|
|
22
22
|
/**
|
|
23
23
|
* Instantiates a Cell Material in the given scene
|
|
24
24
|
* @param name The friendly name of the material
|
package/cell/cellMaterial.js
CHANGED
|
@@ -8,6 +8,7 @@ import { MaterialFlags } from "@babylonjs/core/Materials/materialFlags.js";
|
|
|
8
8
|
import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
|
|
9
9
|
import { Scene } from "@babylonjs/core/scene.js";
|
|
10
10
|
import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
|
|
11
|
+
import { _ShaderImportLoader } from "@babylonjs/core/Misc/shaderImportLoader.js";
|
|
11
12
|
import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
|
|
12
13
|
import { AddClipPlaneUniforms, BindClipPlane } from "@babylonjs/core/Materials/clipPlaneMaterialHelper.js";
|
|
13
14
|
import { BindBonesParameters, BindFogParameters, BindLights, BindLogDepth, HandleFallbacksForShadows, PrepareAttributesForBones, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareDefinesForFrameBoundValues, PrepareDefinesForLights, PrepareDefinesForMisc, PrepareUniformsAndSamplersList, } from "@babylonjs/core/Materials/materialHelper.functions.js";
|
|
@@ -101,7 +102,7 @@ let CellMaterial = (() => {
|
|
|
101
102
|
_CellMaterial_disableLighting_accessor_storage.set(this, (__runInitializers(this, __disableLighting_extraInitializers), __runInitializers(this, _disableLighting_initializers, void 0)));
|
|
102
103
|
this._maxSimultaneousLights = (__runInitializers(this, _disableLighting_extraInitializers), __runInitializers(this, __maxSimultaneousLights_initializers, 4));
|
|
103
104
|
_CellMaterial_maxSimultaneousLights_accessor_storage.set(this, (__runInitializers(this, __maxSimultaneousLights_extraInitializers), __runInitializers(this, _maxSimultaneousLights_initializers, void 0)));
|
|
104
|
-
|
|
105
|
+
__runInitializers(this, _maxSimultaneousLights_extraInitializers);
|
|
105
106
|
}
|
|
106
107
|
needAlphaBlending() {
|
|
107
108
|
return this.alpha < 1.0;
|
|
@@ -223,17 +224,7 @@ let CellMaterial = (() => {
|
|
|
223
224
|
onError: this.onError,
|
|
224
225
|
indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 },
|
|
225
226
|
shaderLanguage: this._shaderLanguage,
|
|
226
|
-
extraInitializationsAsync: this.
|
|
227
|
-
? undefined
|
|
228
|
-
: async () => {
|
|
229
|
-
if (this.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
|
|
230
|
-
await Promise.all([import("./wgsl/cell.vertex.js"), import("./wgsl/cell.fragment.js")]);
|
|
231
|
-
}
|
|
232
|
-
else {
|
|
233
|
-
await Promise.all([import("./cell.vertex.js"), import("./cell.fragment.js")]);
|
|
234
|
-
}
|
|
235
|
-
this._shadersLoaded = true;
|
|
236
|
-
},
|
|
227
|
+
extraInitializationsAsync: _a._ShaderLoader.getLoadCallback(this._shaderLanguage),
|
|
237
228
|
}, engine), defines, this._materialContext);
|
|
238
229
|
}
|
|
239
230
|
// Check if Area Lights have LTC texture.
|
|
@@ -368,6 +359,7 @@ let CellMaterial = (() => {
|
|
|
368
359
|
__esDecorate(null, null, __maxSimultaneousLights_decorators, { kind: "field", name: "_maxSimultaneousLights", static: false, private: false, access: { has: obj => "_maxSimultaneousLights" in obj, get: obj => obj._maxSimultaneousLights, set: (obj, value) => { obj._maxSimultaneousLights = value; } }, metadata: _metadata }, __maxSimultaneousLights_initializers, __maxSimultaneousLights_extraInitializers);
|
|
369
360
|
if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
|
|
370
361
|
})(),
|
|
362
|
+
_a._ShaderLoader = new _ShaderImportLoader(() => [import("./cell.vertex.js"), import("./cell.fragment.js")], () => [import("./wgsl/cell.vertex.js"), import("./wgsl/cell.fragment.js")]),
|
|
371
363
|
_a;
|
|
372
364
|
})();
|
|
373
365
|
export { CellMaterial };
|
package/cell/cellMaterial.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"cellMaterial.js","sourceRoot":"","sources":["../../../../dev/materials/src/cell/cellMaterial.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAC1G,OAAO,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AAEzE,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAG/C,OAAO,EAAE,eAAe,EAAE,MAAM,gCAAgC,CAAC;AACjE,OAAO,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAC7D,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AAInD,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAIpD,OAAO,EAAE,eAAe,EAAE,MAAM,gCAAgC,CAAC;AACjE,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,MAAM,wCAAwC,CAAC;AAC7F,OAAO,EACH,mBAAmB,EACnB,iBAAiB,EACjB,UAAU,EACV,YAAY,EACZ,yBAAyB,EACzB,yBAAyB,EACzB,6BAA6B,EAC7B,2BAA2B,EAC3B,iCAAiC,EACjC,uBAAuB,EACvB,qBAAqB,EACrB,8BAA8B,GACjC,MAAM,yCAAyC,CAAC;AAEjD,MAAM,mBAAoB,SAAQ,eAAe;IA8B7C;QACI,KAAK,EAAE,CAAC;QA9BL,YAAO,GAAG,KAAK,CAAC;QAChB,cAAS,GAAG,KAAK,CAAC;QAClB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,cAAS,GAAG,KAAK,CAAC;QAClB,cAAS,GAAG,KAAK,CAAC;QAClB,QAAG,GAAG,KAAK,CAAC;QACZ,WAAM,GAAG,KAAK,CAAC;QACf,QAAG,GAAG,KAAK,CAAC;QACZ,QAAG,GAAG,KAAK,CAAC;QACZ,gBAAW,GAAG,KAAK,CAAC;QACpB,gBAAW,GAAG,KAAK,CAAC;QACpB,yBAAoB,GAAG,CAAC,CAAC;QACzB,iBAAY,GAAG,CAAC,CAAC;QACjB,cAAS,GAAG,KAAK,CAAC;QAClB,mBAAc,GAAG,KAAK,CAAC;QACvB,UAAK,GAAG,IAAI,CAAC;QACb,uBAAkB,GAAG,IAAI,CAAC;QAC1B,cAAS,GAAG,IAAI,CAAC;QACjB,iBAAY,GAAG,KAAK,CAAC;QACrB,+BAA0B,GAAG,KAAK,CAAC;QACnC,wBAAmB,GAAG,KAAK,CAAC;QAC5B,qBAAgB,GAAG,KAAK,CAAC;QACzB,uBAAkB,GAAG,IAAI,CAAC;QAC1B,0BAAqB,GAAG,IAAI,CAAC;QAIhC,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;IAEY,YAAY;;sBAAS,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;sBAAjC,YAAa,SAAQ,WAAY;YAI1C,IAAgB,cAAc,+FAAc;YAA5C,IAAgB,cAAc,oGAAc;YAQ5C,IAAgB,gBAAgB,iGAAU;YAA1C,IAAgB,gBAAgB,sGAAU;YAK1C,IAAgB,eAAe,gGAAU;YAAzC,IAAgB,eAAe,qGAAU;YAKzC,IAAgB,qBAAqB,sGAAS;YAA9C,IAAgB,qBAAqB,2GAAS;YAI9C;;;;;eAKG;YACH,YAAY,IAAY,EAAE,KAAa,EAAE,SAAS,GAAG,KAAK;gBACtD,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;gBA/BrC,oBAAe,kEAAc;gBAErB,sLAA4B;gBAGrC,iBAAY,oHAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAC;gBAGnC,sBAAiB,uHAAY,KAAK,GAAC;gBAE1B,4LAA0B;gBAGlC,qBAAgB,0HAAG,KAAK,GAAC;gBAEjB,yLAAyB;gBAGjC,2BAAsB,+HAAG,CAAC,GAAC;gBAEnB,2MAA8B;gBAEtC,mBAAc,uEAAG,KAAK,EAAC;YAU/B,CAAC;YAEe,iBAAiB;gBAC7B,OAAO,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;YAC5B,CAAC;YAEe,gBAAgB;gBAC5B,OAAO,KAAK,CAAC;YACjB,CAAC;YAEe,mBAAmB;gBAC/B,OAAO,IAAI,CAAC;YAChB,CAAC;YAED,UAAU;YACM,iBAAiB,CAAC,IAAkB,EAAE,OAAgB,EAAE,YAAsB;gBAC1F,MAAM,WAAW,GAAG,OAAO,CAAC,YAAY,CAAC;gBAEzC,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;oBAChB,IAAI,WAAW,CAAC,MAAM,IAAI,WAAW,CAAC,mBAAmB,IAAI,WAAW,CAAC,4BAA4B,KAAK,YAAY,EAAE,CAAC;wBACrH,OAAO,IAAI,CAAC;oBAChB,CAAC;gBACL,CAAC;gBAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC;oBAC3B,OAAO,CAAC,eAAe,GAAG,IAAI,mBAAmB,EAAE,CAAC;gBACxD,CAAC;gBAED,MAAM,OAAO,GAAwB,OAAO,CAAC,eAAe,CAAC;gBAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE,CAAC;oBACnC,OAAO,IAAI,CAAC;gBAChB,CAAC;gBAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;gBAEjC,WAAW;gBACX,IAAI,OAAO,CAAC,iBAAiB,EAAE,CAAC;oBAC5B,OAAO,CAAC,QAAQ,GAAG,KAAK,CAAC;oBACzB,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;wBACxB,IAAI,IAAI,CAAC,eAAe,IAAI,aAAa,CAAC,qBAAqB,EAAE,CAAC;4BAC9D,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE,CAAC;gCAClC,OAAO,KAAK,CAAC;4BACjB,CAAC;iCAAM,CAAC;gCACJ,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;gCACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;4BAC3B,CAAC;wBACL,CAAC;oBACL,CAAC;gBACL,CAAC;gBAED,aAAa;gBACb,OAAO,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,gBAAgB,CAAC;gBAE3C,QAAQ;gBACR,qBAAqB,CACjB,IAAI,EACJ,KAAK,EACL,IAAI,CAAC,oBAAoB,EACzB,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,UAAU,EACf,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,EAClC,OAAO,EACP,SAAS,EACT,SAAS,EACT,SAAS,EACT,IAAI,CAAC,wBAAwB,CAChC,CAAC;gBAEF,SAAS;gBACT,OAAO,CAAC,YAAY,GAAG,uBAAuB,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;gBAEhI,kDAAkD;gBAClD,iCAAiC,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;gBAE7F,UAAU;gBACV,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;gBAEvD,qBAAqB;gBACrB,IAAI,OAAO,CAAC,OAAO,EAAE,CAAC;oBAClB,OAAO,CAAC,eAAe,EAAE,CAAC;oBAC1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;oBAE5B,YAAY;oBACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;oBACxC,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC;wBACd,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;oBACpC,CAAC;oBAED,yBAAyB,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;oBAE1E,IAAI,OAAO,CAAC,oBAAoB,GAAG,CAAC,EAAE,CAAC;wBACnC,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;oBAC9C,CAAC;oBAED,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;oBAE3F,YAAY;oBACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;oBAE5C,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;wBACjB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;oBAC1C,CAAC;oBAED,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC;wBACd,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;oBACtC,CAAC;oBAED,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC;wBACd,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;oBACvC,CAAC;oBAED,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;wBACtB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;oBACzC,CAAC;oBAED,yBAAyB,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;oBAC7D,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;oBAEhD,MAAM,UAAU,GAAG,MAAM,CAAC;oBAC1B,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;oBAChC,MAAM,QAAQ,GAAG;wBACb,OAAO;wBACP,MAAM;wBACN,gBAAgB;wBAChB,cAAc;wBACd,aAAa;wBACb,eAAe;wBACf,WAAW;wBACX,WAAW;wBACX,WAAW;wBACX,eAAe;wBACf,QAAQ;wBACR,eAAe;wBACf,0BAA0B;qBAC7B,CAAC;oBACF,MAAM,QAAQ,GAAG,CAAC,gBAAgB,EAAE,uBAAuB,EAAE,uBAAuB,CAAC,CAAC;oBACtF,MAAM,cAAc,GAAa,EAAE,CAAC;oBAEpC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;oBAC/B,8BAA8B,CAAyB;wBACnD,aAAa,EAAE,QAAQ;wBACvB,mBAAmB,EAAE,cAAc;wBACnC,QAAQ,EAAE,QAAQ;wBAClB,OAAO,EAAE,OAAO;wBAChB,qBAAqB,EAAE,IAAI,CAAC,qBAAqB;wBACjD,cAAc,EAAE,IAAI,CAAC,eAAe;qBACvC,CAAC,CAAC;oBACH,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;wBACpB,UAAU,EAAE,OAAO;wBACnB,aAAa,EAAE,QAAQ;wBACvB,mBAAmB,EAAE,cAAc;wBACnC,QAAQ,EAAE,QAAQ;wBAClB,OAAO,EAAE,IAAI;wBACb,SAAS,EAAE,SAAS;wBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;wBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;wBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,GAAG,CAAC,EAAE;wBAC1E,cAAc,EAAE,IAAI,CAAC,eAAe;wBACpC,yBAAyB,EAAE,IAAI,CAAC,cAAc;4BAC1C,CAAC,CAAC,SAAS;4BACX,CAAC,CAAC,KAAK,IAAI,EAAE;gCACP,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;oCAC9C,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,oBAAoB,CAAC,EAAE,MAAM,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC;gCACtF,CAAC;qCAAM,CAAC;oCACJ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,eAAe,CAAC,EAAE,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;gCAC5E,CAAC;gCAED,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;4BAC/B,CAAC;qBACV,EACD,MAAM,CACT,EACD,OAAO,EACP,IAAI,CAAC,gBAAgB,CACxB,CAAC;gBACN,CAAC;gBAED,yCAAyC;gBACzC,IAAI,OAAO,CAAC,eAAe,CAAC,EAAE,CAAC;oBAC3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;wBAC5D,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC;4BACvC,OAAO,KAAK,CAAC;wBACjB,CAAC;oBACL,CAAC;gBACL,CAAC;gBAED,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE,CAAC;oBAC/C,OAAO,KAAK,CAAC;gBACjB,CAAC;gBAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;gBACxC,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC;gBACvC,WAAW,CAAC,4BAA4B,GAAG,CAAC,CAAC,YAAY,CAAC;gBAE1D,OAAO,IAAI,CAAC;YAChB,CAAC;YAEe,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;gBACtE,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAE9B,MAAM,OAAO,GAAwB,OAAO,CAAC,eAAe,CAAC;gBAC7D,IAAI,CAAC,OAAO,EAAE,CAAC;oBACX,OAAO;gBACX,CAAC;gBAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;gBAC9B,IAAI,CAAC,MAAM,EAAE,CAAC;oBACV,OAAO;gBACX,CAAC;gBACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;gBAE5B,WAAW;gBACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;gBAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAE3E,QAAQ;gBACR,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBAE9C,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;oBAC3C,WAAW;oBACX,IAAI,IAAI,CAAC,eAAe,IAAI,aAAa,CAAC,qBAAqB,EAAE,CAAC;wBAC9D,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;wBAEtE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;wBACjH,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE,CAAC,CAAC;oBAC3F,CAAC;oBAED,aAAa;oBACb,aAAa,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;oBAE/C,aAAa;oBACb,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;wBACnB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;oBAC7D,CAAC;oBAED,aAAa;oBACb,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;wBAC5B,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;oBACzC,CAAC;oBAED,KAAK,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;gBAClC,CAAC;gBAED,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;gBAE/F,SAAS;gBACT,IAAI,KAAK,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;oBAC/C,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBACtF,CAAC;gBAED,OAAO;gBACP,IAAI,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,CAAC,YAAY,EAAE,CAAC;oBAC5E,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;gBAChE,CAAC;gBAED,MAAM;gBACN,iBAAiB,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBAEnD,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;YACvD,CAAC;YAEe,cAAc;gBAC1B,MAAM,OAAO,GAAG,EAAE,CAAC;gBAEnB,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBACxG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;gBACvC,CAAC;gBAED,OAAO,OAAO,CAAC;YACnB,CAAC;YAEe,iBAAiB;gBAC7B,MAAM,cAAc,GAAG,KAAK,CAAC,iBAAiB,EAAE,CAAC;gBAEjD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;oBACvB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;gBAC9C,CAAC;gBAED,OAAO,cAAc,CAAC;YAC1B,CAAC;YAEe,UAAU,CAAC,OAAoB;gBAC3C,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC;oBAC5B,OAAO,IAAI,CAAC;gBAChB,CAAC;gBAED,OAAO,IAAI,CAAC,eAAe,KAAK,OAAO,CAAC;YAC5C,CAAC;YAEe,OAAO,CAAC,kBAA4B;gBAChD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;oBACvB,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;gBACnC,CAAC;gBAED,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;YACtC,CAAC;YAEe,YAAY;gBACxB,OAAO,cAAc,CAAC;YAC1B,CAAC;YAEe,KAAK,CAAC,IAAY;gBAC9B,OAAO,mBAAmB,CAAC,KAAK,CAAe,GAAG,EAAE,CAAC,IAAI,EAAY,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;YACxG,CAAC;YAEe,SAAS;gBACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;gBAC9C,mBAAmB,CAAC,UAAU,GAAG,sBAAsB,CAAC;gBACxD,OAAO,mBAAmB,CAAC;YAC/B,CAAC;YAED,UAAU;YACH,MAAM,CAAU,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;gBACnE,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,EAAY,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YACzG,CAAC;;;;;;;;2CAhWA,kBAAkB,CAAC,gBAAgB,CAAC;0CAEpC,gBAAgB,CAAC,kCAAkC,CAAC;wCAGpD,iBAAiB,CAAC,SAAS,CAAC;6CAG5B,SAAS,CAAC,kBAAkB,CAAC;4CAE7B,gBAAgB,CAAC,kCAAkC,CAAC;4CAGpD,SAAS,CAAC,iBAAiB,CAAC;2CAE5B,gBAAgB,CAAC,gCAAgC,CAAC;kDAGlD,SAAS,CAAC,uBAAuB,CAAC;iDAElC,gBAAgB,CAAC,gCAAgC,CAAC;YAjBnD,6LAAgB,cAAc,6BAAd,cAAc,uGAAc;YAQ5C,mMAAgB,gBAAgB,6BAAhB,gBAAgB,2GAAU;YAK1C,gMAAgB,eAAe,6BAAf,eAAe,yGAAU;YAKzC,kNAAgB,qBAAqB,6BAArB,qBAAqB,qHAAS;YApB9C,+LAAQ,eAAe,6BAAf,eAAe,yGAAc;YAKrC,sLAAO,YAAY,6BAAZ,YAAY,mGAAuB;YAG1C,qMAAO,iBAAiB,6BAAjB,iBAAiB,6GAAkB;YAK1C,kMAAQ,gBAAgB,6BAAhB,gBAAgB,2GAAS;YAKjC,oNAAQ,sBAAsB,6BAAtB,sBAAsB,uHAAK;;;;;SApB1B,YAAY;AAoWzB,aAAa,CAAC,sBAAsB,EAAE,YAAY,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { type Nullable } from \"core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { type Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { type BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { type IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { type AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { type SubMesh } from \"core/Meshes/subMesh\";\r\nimport { type Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { type IAnimatable } from \"core/Animations/animatable.interface\";\r\n\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { AddClipPlaneUniforms, BindClipPlane } from \"core/Materials/clipPlaneMaterialHelper\";\r\nimport {\r\n BindBonesParameters,\r\n BindFogParameters,\r\n BindLights,\r\n BindLogDepth,\r\n HandleFallbacksForShadows,\r\n PrepareAttributesForBones,\r\n PrepareAttributesForInstances,\r\n PrepareDefinesForAttributes,\r\n PrepareDefinesForFrameBoundValues,\r\n PrepareDefinesForLights,\r\n PrepareDefinesForMisc,\r\n PrepareUniformsAndSamplersList,\r\n} from \"core/Materials/materialHelper.functions\";\r\n\r\nclass CellMaterialDefines extends MaterialDefines {\r\n public DIFFUSE = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public NDOTL = true;\r\n public CUSTOMUSERLIGHTING = true;\r\n public CELLBASIC = true;\r\n public DEPTHPREPASS = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n public LOGARITHMICDEPTH = false;\r\n public AREALIGHTSUPPORTED = true;\r\n public AREALIGHTNOROUGHTNESS = true;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class CellMaterial extends PushMaterial {\r\n @serializeAsTexture(\"diffuseTexture\")\r\n private _diffuseTexture: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public accessor diffuseTexture: BaseTexture;\r\n\r\n @serializeAsColor3(\"diffuse\")\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serialize(\"computeHighLevel\")\r\n public _computeHighLevel: boolean = false;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public accessor computeHighLevel: boolean;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public accessor disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public accessor maxSimultaneousLights: number;\r\n\r\n private _shadersLoaded = false;\r\n\r\n /**\r\n * Instantiates a Cell Material in the given scene\r\n * @param name The friendly name of the material\r\n * @param scene The scene to add the material to\r\n * @param forceGLSL Use the GLSL code generation for the shader (even on WebGPU). Default is false\r\n */\r\n constructor(name: string, scene?: Scene, forceGLSL = false) {\r\n super(name, scene, undefined, forceGLSL);\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new CellMaterialDefines();\r\n }\r\n\r\n const defines = <CellMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (defines._areTexturesDirty) {\r\n defines._needUVs = false;\r\n if (scene.texturesEnabled) {\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n if (!this._diffuseTexture.isReady()) {\r\n return false;\r\n } else {\r\n defines._needUVs = true;\r\n defines.DIFFUSE = true;\r\n }\r\n }\r\n }\r\n }\r\n\r\n // High level\r\n defines.CELLBASIC = !this.computeHighLevel;\r\n\r\n // Misc.\r\n PrepareDefinesForMisc(\r\n mesh,\r\n scene,\r\n this._useLogarithmicDepth,\r\n this.pointsCloud,\r\n this.fogEnabled,\r\n this.needAlphaTestingForMesh(mesh),\r\n defines,\r\n undefined,\r\n undefined,\r\n undefined,\r\n this._isVertexOutputInvariant\r\n );\r\n\r\n // Lights\r\n defines._needNormals = PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Values that need to be evaluated on every frame\r\n PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n const shaderName = \"cell\";\r\n const join = defines.toString();\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vDiffuseColor\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"vDiffuseInfos\",\r\n \"mBones\",\r\n \"diffuseMatrix\",\r\n \"logarithmicDepthConstant\",\r\n ];\r\n const samplers = [\"diffuseSampler\", \"areaLightsLTC1Sampler\", \"areaLightsLTC2Sampler\"];\r\n const uniformBuffers: string[] = [];\r\n\r\n AddClipPlaneUniforms(uniforms);\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights,\r\n shaderLanguage: this._shaderLanguage,\r\n });\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 },\r\n shaderLanguage: this._shaderLanguage,\r\n extraInitializationsAsync: this._shadersLoaded\r\n ? undefined\r\n : async () => {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([import(\"./wgsl/cell.vertex\"), import(\"./wgsl/cell.fragment\")]);\r\n } else {\r\n await Promise.all([import(\"./cell.vertex\"), import(\"./cell.fragment\")]);\r\n }\r\n\r\n this._shadersLoaded = true;\r\n },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n\r\n // Check if Area Lights have LTC texture.\r\n if (defines[\"AREALIGHTUSED\"]) {\r\n for (let index = 0; index < mesh.lightSources.length; index++) {\r\n if (!mesh.lightSources[index]._isReady()) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n drawWrapper._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <CellMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect, subMesh)) {\r\n // Textures\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n this._activeEffect.setTexture(\"diffuseSampler\", this._diffuseTexture);\r\n\r\n this._activeEffect.setFloat2(\"vDiffuseInfos\", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);\r\n this._activeEffect.setMatrix(\"diffuseMatrix\", this._diffuseTexture.getTextureMatrix());\r\n }\r\n\r\n // Clip plane\r\n BindClipPlane(this._activeEffect, this, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n // Log. depth\r\n if (this._useLogarithmicDepth) {\r\n BindLogDepth(defines, effect, scene);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n // Lights\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n public override getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {\r\n results.push(this._diffuseTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public override getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._diffuseTexture) {\r\n activeTextures.push(this._diffuseTexture);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public override hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n return this._diffuseTexture === texture;\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n if (this._diffuseTexture) {\r\n this._diffuseTexture.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"CellMaterial\";\r\n }\r\n\r\n public override clone(name: string): CellMaterial {\r\n return SerializationHelper.Clone<CellMaterial>(() => new CellMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.CellMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n // Statics\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): CellMaterial {\r\n return SerializationHelper.Parse(() => new CellMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CellMaterial\", CellMaterial);\r\n"]}
|
|
1
|
+
{"version":3,"file":"cellMaterial.js","sourceRoot":"","sources":["../../../../dev/materials/src/cell/cellMaterial.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAC1G,OAAO,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AAEzE,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAG/C,OAAO,EAAE,eAAe,EAAE,MAAM,gCAAgC,CAAC;AACjE,OAAO,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAC7D,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AAInD,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AACpD,OAAO,EAAE,mBAAmB,EAAE,MAAM,8BAA8B,CAAC;AAGnE,OAAO,EAAE,eAAe,EAAE,MAAM,gCAAgC,CAAC;AACjE,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,MAAM,wCAAwC,CAAC;AAC7F,OAAO,EACH,mBAAmB,EACnB,iBAAiB,EACjB,UAAU,EACV,YAAY,EACZ,yBAAyB,EACzB,yBAAyB,EACzB,6BAA6B,EAC7B,2BAA2B,EAC3B,iCAAiC,EACjC,uBAAuB,EACvB,qBAAqB,EACrB,8BAA8B,GACjC,MAAM,yCAAyC,CAAC;AAEjD,MAAM,mBAAoB,SAAQ,eAAe;IA8B7C;QACI,KAAK,EAAE,CAAC;QA9BL,YAAO,GAAG,KAAK,CAAC;QAChB,cAAS,GAAG,KAAK,CAAC;QAClB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,cAAS,GAAG,KAAK,CAAC;QAClB,cAAS,GAAG,KAAK,CAAC;QAClB,QAAG,GAAG,KAAK,CAAC;QACZ,WAAM,GAAG,KAAK,CAAC;QACf,QAAG,GAAG,KAAK,CAAC;QACZ,QAAG,GAAG,KAAK,CAAC;QACZ,gBAAW,GAAG,KAAK,CAAC;QACpB,gBAAW,GAAG,KAAK,CAAC;QACpB,yBAAoB,GAAG,CAAC,CAAC;QACzB,iBAAY,GAAG,CAAC,CAAC;QACjB,cAAS,GAAG,KAAK,CAAC;QAClB,mBAAc,GAAG,KAAK,CAAC;QACvB,UAAK,GAAG,IAAI,CAAC;QACb,uBAAkB,GAAG,IAAI,CAAC;QAC1B,cAAS,GAAG,IAAI,CAAC;QACjB,iBAAY,GAAG,KAAK,CAAC;QACrB,+BAA0B,GAAG,KAAK,CAAC;QACnC,wBAAmB,GAAG,KAAK,CAAC;QAC5B,qBAAgB,GAAG,KAAK,CAAC;QACzB,uBAAkB,GAAG,IAAI,CAAC;QAC1B,0BAAqB,GAAG,IAAI,CAAC;QAIhC,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;IAEY,YAAY;;sBAAS,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;sBAAjC,YAAa,SAAQ,WAAY;YAI1C,IAAgB,cAAc,+FAAc;YAA5C,IAAgB,cAAc,oGAAc;YAQ5C,IAAgB,gBAAgB,iGAAU;YAA1C,IAAgB,gBAAgB,sGAAU;YAK1C,IAAgB,eAAe,gGAAU;YAAzC,IAAgB,eAAe,qGAAU;YAKzC,IAAgB,qBAAqB,sGAAS;YAA9C,IAAgB,qBAAqB,2GAAS;YAO9C;;;;;eAKG;YACH,YAAY,IAAY,EAAE,KAAa,EAAE,SAAS,GAAG,KAAK;gBACtD,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;gBAlCrC,oBAAe,kEAAc;gBAErB,sLAA4B;gBAGrC,iBAAY,oHAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAC;gBAGnC,sBAAiB,uHAAY,KAAK,GAAC;gBAE1B,4LAA0B;gBAGlC,qBAAgB,0HAAG,KAAK,GAAC;gBAEjB,yLAAyB;gBAGjC,2BAAsB,+HAAG,CAAC,GAAC;gBAEnB,2MAA8B;;aAe7C;YAEe,iBAAiB;gBAC7B,OAAO,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;YAC5B,CAAC;YAEe,gBAAgB;gBAC5B,OAAO,KAAK,CAAC;YACjB,CAAC;YAEe,mBAAmB;gBAC/B,OAAO,IAAI,CAAC;YAChB,CAAC;YAED,UAAU;YACM,iBAAiB,CAAC,IAAkB,EAAE,OAAgB,EAAE,YAAsB;gBAC1F,MAAM,WAAW,GAAG,OAAO,CAAC,YAAY,CAAC;gBAEzC,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;oBAChB,IAAI,WAAW,CAAC,MAAM,IAAI,WAAW,CAAC,mBAAmB,IAAI,WAAW,CAAC,4BAA4B,KAAK,YAAY,EAAE,CAAC;wBACrH,OAAO,IAAI,CAAC;oBAChB,CAAC;gBACL,CAAC;gBAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC;oBAC3B,OAAO,CAAC,eAAe,GAAG,IAAI,mBAAmB,EAAE,CAAC;gBACxD,CAAC;gBAED,MAAM,OAAO,GAAwB,OAAO,CAAC,eAAe,CAAC;gBAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE,CAAC;oBACnC,OAAO,IAAI,CAAC;gBAChB,CAAC;gBAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;gBAEjC,WAAW;gBACX,IAAI,OAAO,CAAC,iBAAiB,EAAE,CAAC;oBAC5B,OAAO,CAAC,QAAQ,GAAG,KAAK,CAAC;oBACzB,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;wBACxB,IAAI,IAAI,CAAC,eAAe,IAAI,aAAa,CAAC,qBAAqB,EAAE,CAAC;4BAC9D,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE,CAAC;gCAClC,OAAO,KAAK,CAAC;4BACjB,CAAC;iCAAM,CAAC;gCACJ,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;gCACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;4BAC3B,CAAC;wBACL,CAAC;oBACL,CAAC;gBACL,CAAC;gBAED,aAAa;gBACb,OAAO,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,gBAAgB,CAAC;gBAE3C,QAAQ;gBACR,qBAAqB,CACjB,IAAI,EACJ,KAAK,EACL,IAAI,CAAC,oBAAoB,EACzB,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,UAAU,EACf,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,EAClC,OAAO,EACP,SAAS,EACT,SAAS,EACT,SAAS,EACT,IAAI,CAAC,wBAAwB,CAChC,CAAC;gBAEF,SAAS;gBACT,OAAO,CAAC,YAAY,GAAG,uBAAuB,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;gBAEhI,kDAAkD;gBAClD,iCAAiC,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;gBAE7F,UAAU;gBACV,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;gBAEvD,qBAAqB;gBACrB,IAAI,OAAO,CAAC,OAAO,EAAE,CAAC;oBAClB,OAAO,CAAC,eAAe,EAAE,CAAC;oBAC1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;oBAE5B,YAAY;oBACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;oBACxC,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC;wBACd,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;oBACpC,CAAC;oBAED,yBAAyB,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;oBAE1E,IAAI,OAAO,CAAC,oBAAoB,GAAG,CAAC,EAAE,CAAC;wBACnC,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;oBAC9C,CAAC;oBAED,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;oBAE3F,YAAY;oBACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;oBAE5C,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;wBACjB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;oBAC1C,CAAC;oBAED,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC;wBACd,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;oBACtC,CAAC;oBAED,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC;wBACd,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;oBACvC,CAAC;oBAED,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;wBACtB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;oBACzC,CAAC;oBAED,yBAAyB,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;oBAC7D,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;oBAEhD,MAAM,UAAU,GAAG,MAAM,CAAC;oBAC1B,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;oBAChC,MAAM,QAAQ,GAAG;wBACb,OAAO;wBACP,MAAM;wBACN,gBAAgB;wBAChB,cAAc;wBACd,aAAa;wBACb,eAAe;wBACf,WAAW;wBACX,WAAW;wBACX,WAAW;wBACX,eAAe;wBACf,QAAQ;wBACR,eAAe;wBACf,0BAA0B;qBAC7B,CAAC;oBACF,MAAM,QAAQ,GAAG,CAAC,gBAAgB,EAAE,uBAAuB,EAAE,uBAAuB,CAAC,CAAC;oBACtF,MAAM,cAAc,GAAa,EAAE,CAAC;oBAEpC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;oBAC/B,8BAA8B,CAAyB;wBACnD,aAAa,EAAE,QAAQ;wBACvB,mBAAmB,EAAE,cAAc;wBACnC,QAAQ,EAAE,QAAQ;wBAClB,OAAO,EAAE,OAAO;wBAChB,qBAAqB,EAAE,IAAI,CAAC,qBAAqB;wBACjD,cAAc,EAAE,IAAI,CAAC,eAAe;qBACvC,CAAC,CAAC;oBACH,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;wBACpB,UAAU,EAAE,OAAO;wBACnB,aAAa,EAAE,QAAQ;wBACvB,mBAAmB,EAAE,cAAc;wBACnC,QAAQ,EAAE,QAAQ;wBAClB,OAAO,EAAE,IAAI;wBACb,SAAS,EAAE,SAAS;wBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;wBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;wBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,GAAG,CAAC,EAAE;wBAC1E,cAAc,EAAE,IAAI,CAAC,eAAe;wBACpC,yBAAyB,EAAE,EAAY,CAAC,aAAa,CAAC,eAAe,CAAC,IAAI,CAAC,eAAe,CAAC;qBAC9F,EACD,MAAM,CACT,EACD,OAAO,EACP,IAAI,CAAC,gBAAgB,CACxB,CAAC;gBACN,CAAC;gBAED,yCAAyC;gBACzC,IAAI,OAAO,CAAC,eAAe,CAAC,EAAE,CAAC;oBAC3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;wBAC5D,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC;4BACvC,OAAO,KAAK,CAAC;wBACjB,CAAC;oBACL,CAAC;gBACL,CAAC;gBAED,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE,CAAC;oBAC/C,OAAO,KAAK,CAAC;gBACjB,CAAC;gBAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;gBACxC,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC;gBACvC,WAAW,CAAC,4BAA4B,GAAG,CAAC,CAAC,YAAY,CAAC;gBAE1D,OAAO,IAAI,CAAC;YAChB,CAAC;YAEe,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;gBACtE,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAE9B,MAAM,OAAO,GAAwB,OAAO,CAAC,eAAe,CAAC;gBAC7D,IAAI,CAAC,OAAO,EAAE,CAAC;oBACX,OAAO;gBACX,CAAC;gBAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;gBAC9B,IAAI,CAAC,MAAM,EAAE,CAAC;oBACV,OAAO;gBACX,CAAC;gBACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;gBAE5B,WAAW;gBACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;gBAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAE3E,QAAQ;gBACR,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBAE9C,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;oBAC3C,WAAW;oBACX,IAAI,IAAI,CAAC,eAAe,IAAI,aAAa,CAAC,qBAAqB,EAAE,CAAC;wBAC9D,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;wBAEtE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;wBACjH,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE,CAAC,CAAC;oBAC3F,CAAC;oBAED,aAAa;oBACb,aAAa,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;oBAE/C,aAAa;oBACb,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;wBACnB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;oBAC7D,CAAC;oBAED,aAAa;oBACb,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;wBAC5B,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;oBACzC,CAAC;oBAED,KAAK,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;gBAClC,CAAC;gBAED,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;gBAE/F,SAAS;gBACT,IAAI,KAAK,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;oBAC/C,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBACtF,CAAC;gBAED,OAAO;gBACP,IAAI,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,CAAC,YAAY,EAAE,CAAC;oBAC5E,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;gBAChE,CAAC;gBAED,MAAM;gBACN,iBAAiB,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBAEnD,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;YACvD,CAAC;YAEe,cAAc;gBAC1B,MAAM,OAAO,GAAG,EAAE,CAAC;gBAEnB,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBACxG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;gBACvC,CAAC;gBAED,OAAO,OAAO,CAAC;YACnB,CAAC;YAEe,iBAAiB;gBAC7B,MAAM,cAAc,GAAG,KAAK,CAAC,iBAAiB,EAAE,CAAC;gBAEjD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;oBACvB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;gBAC9C,CAAC;gBAED,OAAO,cAAc,CAAC;YAC1B,CAAC;YAEe,UAAU,CAAC,OAAoB;gBAC3C,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC;oBAC5B,OAAO,IAAI,CAAC;gBAChB,CAAC;gBAED,OAAO,IAAI,CAAC,eAAe,KAAK,OAAO,CAAC;YAC5C,CAAC;YAEe,OAAO,CAAC,kBAA4B;gBAChD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;oBACvB,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;gBACnC,CAAC;gBAED,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;YACtC,CAAC;YAEe,YAAY;gBACxB,OAAO,cAAc,CAAC;YAC1B,CAAC;YAEe,KAAK,CAAC,IAAY;gBAC9B,OAAO,mBAAmB,CAAC,KAAK,CAAe,GAAG,EAAE,CAAC,IAAI,EAAY,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;YACxG,CAAC;YAEe,SAAS;gBACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;gBAC9C,mBAAmB,CAAC,UAAU,GAAG,sBAAsB,CAAC;gBACxD,OAAO,mBAAmB,CAAC;YAC/B,CAAC;YAED,UAAU;YACH,MAAM,CAAU,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;gBACnE,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,EAAY,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YACzG,CAAC;;;;;;;;2CAzVA,kBAAkB,CAAC,gBAAgB,CAAC;0CAEpC,gBAAgB,CAAC,kCAAkC,CAAC;wCAGpD,iBAAiB,CAAC,SAAS,CAAC;6CAG5B,SAAS,CAAC,kBAAkB,CAAC;4CAE7B,gBAAgB,CAAC,kCAAkC,CAAC;4CAGpD,SAAS,CAAC,iBAAiB,CAAC;2CAE5B,gBAAgB,CAAC,gCAAgC,CAAC;kDAGlD,SAAS,CAAC,uBAAuB,CAAC;iDAElC,gBAAgB,CAAC,gCAAgC,CAAC;YAjBnD,6LAAgB,cAAc,6BAAd,cAAc,uGAAc;YAQ5C,mMAAgB,gBAAgB,6BAAhB,gBAAgB,2GAAU;YAK1C,gMAAgB,eAAe,6BAAf,eAAe,yGAAU;YAKzC,kNAAgB,qBAAqB,6BAArB,qBAAqB,qHAAS;YApB9C,+LAAQ,eAAe,6BAAf,eAAe,yGAAc;YAKrC,sLAAO,YAAY,6BAAZ,YAAY,mGAAuB;YAG1C,qMAAO,iBAAiB,6BAAjB,iBAAiB,6GAAkB;YAK1C,kMAAQ,gBAAgB,6BAAhB,gBAAgB,2GAAS;YAKjC,oNAAQ,sBAAsB,6BAAtB,sBAAsB,uHAAK;;;QAIX,gBAAa,GAAiB,IAAI,mBAAmB,CACzE,GAAG,EAAE,CAAC,CAAC,MAAM,CAAC,eAAe,CAAC,EAAE,MAAM,CAAC,iBAAiB,CAAC,CAAC,EAC1D,GAAG,EAAE,CAAC,CAAC,MAAM,CAAC,oBAAoB,CAAC,EAAE,MAAM,CAAC,sBAAsB,CAAC,CAAC,CACtE;;;SA3BO,YAAY;AA6VzB,aAAa,CAAC,sBAAsB,EAAE,YAAY,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { type Nullable } from \"core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { type Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { type BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { type IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { type AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { type SubMesh } from \"core/Meshes/subMesh\";\r\nimport { type Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { _ShaderImportLoader } from \"core/Misc/shaderImportLoader\";\r\nimport { type IAnimatable } from \"core/Animations/animatable.interface\";\r\n\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { AddClipPlaneUniforms, BindClipPlane } from \"core/Materials/clipPlaneMaterialHelper\";\r\nimport {\r\n BindBonesParameters,\r\n BindFogParameters,\r\n BindLights,\r\n BindLogDepth,\r\n HandleFallbacksForShadows,\r\n PrepareAttributesForBones,\r\n PrepareAttributesForInstances,\r\n PrepareDefinesForAttributes,\r\n PrepareDefinesForFrameBoundValues,\r\n PrepareDefinesForLights,\r\n PrepareDefinesForMisc,\r\n PrepareUniformsAndSamplersList,\r\n} from \"core/Materials/materialHelper.functions\";\r\n\r\nclass CellMaterialDefines extends MaterialDefines {\r\n public DIFFUSE = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public NDOTL = true;\r\n public CUSTOMUSERLIGHTING = true;\r\n public CELLBASIC = true;\r\n public DEPTHPREPASS = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n public LOGARITHMICDEPTH = false;\r\n public AREALIGHTSUPPORTED = true;\r\n public AREALIGHTNOROUGHTNESS = true;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class CellMaterial extends PushMaterial {\r\n @serializeAsTexture(\"diffuseTexture\")\r\n private _diffuseTexture: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public accessor diffuseTexture: BaseTexture;\r\n\r\n @serializeAsColor3(\"diffuse\")\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serialize(\"computeHighLevel\")\r\n public _computeHighLevel: boolean = false;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public accessor computeHighLevel: boolean;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public accessor disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public accessor maxSimultaneousLights: number;\r\n\r\n private static readonly _ShaderLoader = /*#__PURE__*/ new _ShaderImportLoader(\r\n () => [import(\"./cell.vertex\"), import(\"./cell.fragment\")],\r\n () => [import(\"./wgsl/cell.vertex\"), import(\"./wgsl/cell.fragment\")]\r\n );\r\n\r\n /**\r\n * Instantiates a Cell Material in the given scene\r\n * @param name The friendly name of the material\r\n * @param scene The scene to add the material to\r\n * @param forceGLSL Use the GLSL code generation for the shader (even on WebGPU). Default is false\r\n */\r\n constructor(name: string, scene?: Scene, forceGLSL = false) {\r\n super(name, scene, undefined, forceGLSL);\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new CellMaterialDefines();\r\n }\r\n\r\n const defines = <CellMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (defines._areTexturesDirty) {\r\n defines._needUVs = false;\r\n if (scene.texturesEnabled) {\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n if (!this._diffuseTexture.isReady()) {\r\n return false;\r\n } else {\r\n defines._needUVs = true;\r\n defines.DIFFUSE = true;\r\n }\r\n }\r\n }\r\n }\r\n\r\n // High level\r\n defines.CELLBASIC = !this.computeHighLevel;\r\n\r\n // Misc.\r\n PrepareDefinesForMisc(\r\n mesh,\r\n scene,\r\n this._useLogarithmicDepth,\r\n this.pointsCloud,\r\n this.fogEnabled,\r\n this.needAlphaTestingForMesh(mesh),\r\n defines,\r\n undefined,\r\n undefined,\r\n undefined,\r\n this._isVertexOutputInvariant\r\n );\r\n\r\n // Lights\r\n defines._needNormals = PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Values that need to be evaluated on every frame\r\n PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n const shaderName = \"cell\";\r\n const join = defines.toString();\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vDiffuseColor\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"vDiffuseInfos\",\r\n \"mBones\",\r\n \"diffuseMatrix\",\r\n \"logarithmicDepthConstant\",\r\n ];\r\n const samplers = [\"diffuseSampler\", \"areaLightsLTC1Sampler\", \"areaLightsLTC2Sampler\"];\r\n const uniformBuffers: string[] = [];\r\n\r\n AddClipPlaneUniforms(uniforms);\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights,\r\n shaderLanguage: this._shaderLanguage,\r\n });\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 },\r\n shaderLanguage: this._shaderLanguage,\r\n extraInitializationsAsync: CellMaterial._ShaderLoader.getLoadCallback(this._shaderLanguage),\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n\r\n // Check if Area Lights have LTC texture.\r\n if (defines[\"AREALIGHTUSED\"]) {\r\n for (let index = 0; index < mesh.lightSources.length; index++) {\r\n if (!mesh.lightSources[index]._isReady()) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n drawWrapper._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <CellMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect, subMesh)) {\r\n // Textures\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n this._activeEffect.setTexture(\"diffuseSampler\", this._diffuseTexture);\r\n\r\n this._activeEffect.setFloat2(\"vDiffuseInfos\", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);\r\n this._activeEffect.setMatrix(\"diffuseMatrix\", this._diffuseTexture.getTextureMatrix());\r\n }\r\n\r\n // Clip plane\r\n BindClipPlane(this._activeEffect, this, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n // Log. depth\r\n if (this._useLogarithmicDepth) {\r\n BindLogDepth(defines, effect, scene);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n // Lights\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n public override getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {\r\n results.push(this._diffuseTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public override getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._diffuseTexture) {\r\n activeTextures.push(this._diffuseTexture);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public override hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n return this._diffuseTexture === texture;\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n if (this._diffuseTexture) {\r\n this._diffuseTexture.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"CellMaterial\";\r\n }\r\n\r\n public override clone(name: string): CellMaterial {\r\n return SerializationHelper.Clone<CellMaterial>(() => new CellMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.CellMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n // Statics\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): CellMaterial {\r\n return SerializationHelper.Parse(() => new CellMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CellMaterial\", CellMaterial);\r\n"]}
|
package/fire/fireMaterial.d.ts
CHANGED
|
@@ -19,7 +19,7 @@ export declare class FireMaterial extends PushMaterial {
|
|
|
19
19
|
speed: number;
|
|
20
20
|
private _scaledDiffuse;
|
|
21
21
|
private _lastTime;
|
|
22
|
-
private
|
|
22
|
+
private static readonly _ShaderLoader;
|
|
23
23
|
/**
|
|
24
24
|
* Instantiates a Fire Material in the given scene
|
|
25
25
|
* @param name The friendly name of the material
|
package/fire/fireMaterial.js
CHANGED
|
@@ -10,6 +10,7 @@ import { MaterialFlags } from "@babylonjs/core/Materials/materialFlags.js";
|
|
|
10
10
|
import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
|
|
11
11
|
import { Scene } from "@babylonjs/core/scene.js";
|
|
12
12
|
import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
|
|
13
|
+
import { _ShaderImportLoader } from "@babylonjs/core/Misc/shaderImportLoader.js";
|
|
13
14
|
import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
|
|
14
15
|
import { AddClipPlaneUniforms, BindClipPlane } from "@babylonjs/core/Materials/clipPlaneMaterialHelper.js";
|
|
15
16
|
import { BindBonesParameters, BindFogParameters, BindLogDepth, PrepareAttributesForBones, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareDefinesForFrameBoundValues, } from "@babylonjs/core/Materials/materialHelper.functions.js";
|
|
@@ -92,7 +93,6 @@ let FireMaterial = (() => {
|
|
|
92
93
|
this.speed = (__runInitializers(this, _diffuseColor_extraInitializers), __runInitializers(this, _speed_initializers, 1.0));
|
|
93
94
|
this._scaledDiffuse = (__runInitializers(this, _speed_extraInitializers), new Color3());
|
|
94
95
|
this._lastTime = 0;
|
|
95
|
-
this._shadersLoaded = false;
|
|
96
96
|
}
|
|
97
97
|
needAlphaBlending() {
|
|
98
98
|
return false;
|
|
@@ -205,17 +205,7 @@ let FireMaterial = (() => {
|
|
|
205
205
|
maxSimultaneousLights: 4,
|
|
206
206
|
transformFeedbackVaryings: null,
|
|
207
207
|
shaderLanguage: this._shaderLanguage,
|
|
208
|
-
extraInitializationsAsync: this.
|
|
209
|
-
? undefined
|
|
210
|
-
: async () => {
|
|
211
|
-
if (this.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
|
|
212
|
-
await Promise.all([import("./wgsl/fire.vertex.js"), import("./wgsl/fire.fragment.js")]);
|
|
213
|
-
}
|
|
214
|
-
else {
|
|
215
|
-
await Promise.all([import("./fire.vertex.js"), import("./fire.fragment.js")]);
|
|
216
|
-
}
|
|
217
|
-
this._shadersLoaded = true;
|
|
218
|
-
},
|
|
208
|
+
extraInitializationsAsync: _a._ShaderLoader.getLoadCallback(this._shaderLanguage),
|
|
219
209
|
}, engine), defines, this._materialContext);
|
|
220
210
|
}
|
|
221
211
|
if (!subMesh.effect || !subMesh.effect.isReady()) {
|
|
@@ -393,6 +383,7 @@ let FireMaterial = (() => {
|
|
|
393
383
|
__esDecorate(null, null, _speed_decorators, { kind: "field", name: "speed", static: false, private: false, access: { has: obj => "speed" in obj, get: obj => obj.speed, set: (obj, value) => { obj.speed = value; } }, metadata: _metadata }, _speed_initializers, _speed_extraInitializers);
|
|
394
384
|
if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
|
|
395
385
|
})(),
|
|
386
|
+
_a._ShaderLoader = new _ShaderImportLoader(() => [import("./fire.vertex.js"), import("./fire.fragment.js")], () => [import("./wgsl/fire.vertex.js"), import("./wgsl/fire.fragment.js")]),
|
|
396
387
|
_a;
|
|
397
388
|
})();
|
|
398
389
|
export { FireMaterial };
|
package/fire/fireMaterial.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"fireMaterial.js","sourceRoot":"","sources":["../../../../dev/materials/src/fire/fireMaterial.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAC1G,OAAO,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AAEzE,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAC/C,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAEtC,OAAO,EAAE,OAAO,EAAE,MAAM,iCAAiC,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,MAAM,gCAAgC,CAAC;AACjE,OAAO,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAC7D,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AAInD,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAIpD,OAAO,EAAE,eAAe,EAAE,MAAM,gCAAgC,CAAC;AACjE,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,MAAM,wCAAwC,CAAC;AAC7F,OAAO,EACH,mBAAmB,EACnB,iBAAiB,EACjB,YAAY,EACZ,yBAAyB,EACzB,6BAA6B,EAC7B,2BAA2B,EAC3B,iCAAiC,GACpC,MAAM,yCAAyC,CAAC;AAEjD,MAAM,mBAAoB,SAAQ,eAAe;IAuB7C;QACI,KAAK,EAAE,CAAC;QAvBL,YAAO,GAAG,KAAK,CAAC;QAChB,cAAS,GAAG,KAAK,CAAC;QAClB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,cAAS,GAAG,KAAK,CAAC;QAClB,iBAAY,GAAG,KAAK,CAAC;QACrB,cAAS,GAAG,KAAK,CAAC;QAClB,QAAG,GAAG,KAAK,CAAC;QACZ,QAAG,GAAG,KAAK,CAAC;QACZ,gBAAW,GAAG,KAAK,CAAC;QACpB,gBAAW,GAAG,KAAK,CAAC;QACpB,iBAAY,GAAG,CAAC,CAAC;QACjB,yBAAoB,GAAG,CAAC,CAAC;QACzB,cAAS,GAAG,KAAK,CAAC;QAClB,mBAAc,GAAG,KAAK,CAAC;QACvB,+BAA0B,GAAG,KAAK,CAAC;QACnC,wBAAmB,GAAG,KAAK,CAAC;QAC5B,qBAAgB,GAAG,KAAK,CAAC;QAI5B,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;IAEY,YAAY;;sBAAS,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;sBAAjC,YAAa,SAAQ,WAAY;YAI1C,IAAgB,cAAc,+FAAwB;YAAtD,IAAgB,cAAc,oGAAwB;YAKtD,IAAgB,iBAAiB,kGAAwB;YAAzD,IAAgB,iBAAiB,uGAAwB;YAKzD,IAAgB,cAAc,+FAAwB;YAAtD,IAAgB,cAAc,oGAAwB;YAYtD;;;;;eAKG;YACH,YAAY,IAAY,EAAE,KAAa,EAAE,SAAS,GAAG,KAAK;gBACtD,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;gBA/BrC,oBAAe,kEAAwB;gBAE/B,sLAAsC;gBAG9C,uBAAkB,mIAAwB;gBAElC,+LAAyC;gBAGjD,oBAAe,mIAAwB;gBAE/B,sLAAsC;gBAG/C,iBAAY,oHAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAC;gBAGnC,UAAK,2GAAG,GAAG,GAAC;gBAEX,mBAAc,uDAAG,IAAI,MAAM,EAAE,EAAC;gBAC9B,cAAS,GAAW,CAAC,CAAC;gBACtB,mBAAc,GAAG,KAAK,CAAC;YAU/B,CAAC;YAEe,iBAAiB;gBAC7B,OAAO,KAAK,CAAC;YACjB,CAAC;YAEe,gBAAgB;gBAC5B,OAAO,IAAI,CAAC;YAChB,CAAC;YAEe,mBAAmB;gBAC/B,OAAO,IAAI,CAAC;YAChB,CAAC;YAED,UAAU;YACM,iBAAiB,CAAC,IAAkB,EAAE,OAAgB,EAAE,YAAsB;gBAC1F,MAAM,WAAW,GAAG,OAAO,CAAC,YAAY,CAAC;gBAEzC,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;oBAChB,IAAI,WAAW,CAAC,mBAAmB,IAAI,WAAW,CAAC,4BAA4B,KAAK,YAAY,EAAE,CAAC;wBAC/F,OAAO,IAAI,CAAC;oBAChB,CAAC;gBACL,CAAC;gBAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC;oBAC3B,OAAO,CAAC,eAAe,GAAG,IAAI,mBAAmB,EAAE,CAAC;gBACxD,CAAC;gBAED,MAAM,OAAO,GAAwB,OAAO,CAAC,eAAe,CAAC;gBAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE,CAAC;oBACnC,OAAO,IAAI,CAAC;gBAChB,CAAC;gBAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;gBAEjC,WAAW;gBACX,IAAI,OAAO,CAAC,iBAAiB,EAAE,CAAC;oBAC5B,OAAO,CAAC,QAAQ,GAAG,KAAK,CAAC;oBACzB,IAAI,IAAI,CAAC,eAAe,IAAI,aAAa,CAAC,qBAAqB,EAAE,CAAC;wBAC9D,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE,CAAC;4BAClC,OAAO,KAAK,CAAC;wBACjB,CAAC;6BAAM,CAAC;4BACJ,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;4BACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;wBAC3B,CAAC;oBACL,CAAC;gBACL,CAAC;gBAED,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;gBAExD,QAAQ;gBACR,IAAI,OAAO,CAAC,aAAa,EAAE,CAAC;oBACxB,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,gBAAgB,CAAC;oBAC/D,OAAO,CAAC,GAAG,GAAG,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,CAAC,YAAY,IAAI,IAAI,CAAC,UAAU,CAAC;oBAC3G,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC,oBAAoB,CAAC;gBACzD,CAAC;gBAED,kDAAkD;gBAClD,iCAAiC,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;gBAE7F,UAAU;gBACV,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;gBAExD,qBAAqB;gBACrB,IAAI,OAAO,CAAC,OAAO,EAAE,CAAC;oBAClB,OAAO,CAAC,eAAe,EAAE,CAAC;oBAE1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;oBAE5B,YAAY;oBACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;oBACxC,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC;wBACd,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;oBACpC,CAAC;oBAED,IAAI,OAAO,CAAC,oBAAoB,GAAG,CAAC,EAAE,CAAC;wBACnC,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;oBAC9C,CAAC;oBAED,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;oBAE3F,YAAY;oBACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;oBAE5C,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC;wBACd,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;oBACtC,CAAC;oBAED,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;wBACtB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;oBACzC,CAAC;oBAED,yBAAyB,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;oBAC7D,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;oBAEhD,uBAAuB;oBACvB,MAAM,UAAU,GAAG,MAAM,CAAC;oBAE1B,MAAM,QAAQ,GAAG;wBACb,OAAO;wBACP,MAAM;wBACN,gBAAgB;wBAChB,cAAc;wBACd,WAAW;wBACX,WAAW;wBACX,WAAW;wBACX,eAAe;wBACf,QAAQ;wBACR,eAAe;wBACf,0BAA0B;wBAC1B,OAAO;wBACP,MAAM;wBACN,OAAO;qBACV,CAAC;oBACF,oBAAoB,CAAC,QAAQ,CAAC,CAAC;oBAE/B,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;oBAChC,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACV;wBACI,UAAU,EAAE,OAAO;wBACnB,aAAa,EAAE,QAAQ;wBACvB,mBAAmB,EAAE,EAAE;wBACvB,QAAQ,EAAE;4BACN,gBAAgB;4BAChB,OAAO;4BACP,mBAAmB;4BACnB,gBAAgB;yBACnB;wBACD,OAAO,EAAE,IAAI;wBACb,SAAS,EAAE,SAAS;wBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;wBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;wBACrB,eAAe,EAAE,IAAI;wBACrB,qBAAqB,EAAE,CAAC;wBACxB,yBAAyB,EAAE,IAAI;wBAC/B,cAAc,EAAE,IAAI,CAAC,eAAe;wBACpC,yBAAyB,EAAE,IAAI,CAAC,cAAc;4BAC1C,CAAC,CAAC,SAAS;4BACX,CAAC,CAAC,KAAK,IAAI,EAAE;gCACP,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;oCAC9C,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,oBAAoB,CAAC,EAAE,MAAM,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC;gCACtF,CAAC;qCAAM,CAAC;oCACJ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,eAAe,CAAC,EAAE,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;gCAC5E,CAAC;gCAED,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;4BAC/B,CAAC;qBACV,EACD,MAAM,CACT,EACD,OAAO,EACP,IAAI,CAAC,gBAAgB,CACxB,CAAC;gBACN,CAAC;gBAED,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE,CAAC;oBAC/C,OAAO,KAAK,CAAC;gBACjB,CAAC;gBAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;gBACxC,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC;gBACvC,WAAW,CAAC,4BAA4B,GAAG,CAAC,CAAC,YAAY,CAAC;gBAE1D,OAAO,IAAI,CAAC;YAChB,CAAC;YAEe,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;gBACtE,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAE9B,MAAM,OAAO,GAAwB,OAAO,CAAC,eAAe,CAAC;gBAC7D,IAAI,CAAC,OAAO,EAAE,CAAC;oBACX,OAAO;gBACX,CAAC;gBAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;gBAC9B,IAAI,CAAC,MAAM,EAAE,CAAC;oBACV,OAAO;gBACX,CAAC;gBACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;gBAE5B,WAAW;gBACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;gBAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAE3E,QAAQ;gBACR,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBAE9C,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;oBAC3C,WAAW;oBACX,IAAI,IAAI,CAAC,eAAe,IAAI,aAAa,CAAC,qBAAqB,EAAE,CAAC;wBAC9D,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;wBAEtE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;wBACjH,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE,CAAC,CAAC;wBAEvF,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;wBAC5E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;oBAC1E,CAAC;oBAED,aAAa;oBACb,aAAa,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;oBAE/C,aAAa;oBACb,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;wBACnB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;oBAC7D,CAAC;oBAED,aAAa;oBACb,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;wBAC5B,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;oBACzC,CAAC;oBAED,KAAK,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;gBAClC,CAAC;gBAED,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;gBAEjG,OAAO;gBACP,IAAI,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,CAAC,YAAY,EAAE,CAAC;oBAC5E,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;gBAChE,CAAC;gBAED,MAAM;gBACN,iBAAiB,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBAEnD,OAAO;gBACP,IAAI,CAAC,SAAS,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,EAAE,CAAC;gBACnD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;gBAEpD,QAAQ;gBACR,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,OAAO,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;gBAEjD,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;YACvD,CAAC;YAEe,cAAc;gBAC1B,MAAM,OAAO,GAAG,EAAE,CAAC;gBAEnB,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBACxG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;gBACvC,CAAC;gBACD,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,CAAC,UAAU,IAAI,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBACjH,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;gBAC1C,CAAC;gBACD,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBACxG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;gBACvC,CAAC;gBAED,OAAO,OAAO,CAAC;YACnB,CAAC;YAEe,iBAAiB;gBAC7B,MAAM,cAAc,GAAG,KAAK,CAAC,iBAAiB,EAAE,CAAC;gBAEjD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;oBACvB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;gBAC9C,CAAC;gBAED,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;oBAC1B,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;gBACjD,CAAC;gBAED,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;oBACvB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;gBAC9C,CAAC;gBAED,OAAO,cAAc,CAAC;YAC1B,CAAC;YAEe,UAAU,CAAC,OAAoB;gBAC3C,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC;oBAC5B,OAAO,IAAI,CAAC;gBAChB,CAAC;gBAED,IAAI,IAAI,CAAC,eAAe,KAAK,OAAO,EAAE,CAAC;oBACnC,OAAO,IAAI,CAAC;gBAChB,CAAC;gBAED,IAAI,IAAI,CAAC,kBAAkB,KAAK,OAAO,EAAE,CAAC;oBACtC,OAAO,IAAI,CAAC;gBAChB,CAAC;gBAED,IAAI,IAAI,CAAC,eAAe,KAAK,OAAO,EAAE,CAAC;oBACnC,OAAO,IAAI,CAAC;gBAChB,CAAC;gBAED,OAAO,KAAK,CAAC;YACjB,CAAC;YAEe,YAAY;gBACxB,OAAO,cAAc,CAAC;YAC1B,CAAC;YAEe,OAAO,CAAC,kBAA4B;gBAChD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;oBACvB,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;gBACnC,CAAC;gBACD,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;oBAC1B,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;gBACtC,CAAC;gBAED,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;YACtC,CAAC;YAEe,KAAK,CAAC,IAAY;gBAC9B,OAAO,mBAAmB,CAAC,KAAK,CAAe,GAAG,EAAE,CAAC,IAAI,EAAY,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;YACxG,CAAC;YAEe,SAAS;gBACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;gBAC9C,mBAAmB,CAAC,UAAU,GAAG,sBAAsB,CAAC;gBACxD,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;gBAC/D,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;gBAEvC,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;oBACvB,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,EAAE,CAAC;gBAC3E,CAAC;gBAED,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;oBAC1B,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC,SAAS,EAAE,CAAC;gBACjF,CAAC;gBAED,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;oBACvB,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,EAAE,CAAC;gBAC3E,CAAC;gBAED,OAAO,mBAAmB,CAAC;YAC/B,CAAC;YAEM,MAAM,CAAU,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;gBACnE,MAAM,QAAQ,GAAG,IAAI,EAAY,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;gBAEtD,QAAQ,CAAC,YAAY,GAAG,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC;gBAC9D,QAAQ,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;gBAE9B,QAAQ,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;gBAE9B,QAAQ,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE,CAAC;gBAExB,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;gBACtC,QAAQ,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;gBAClD,QAAQ,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;gBAEtC,IAAI,MAAM,CAAC,eAAe,EAAE,CAAC;oBACzB,QAAQ,CAAC,eAAe,GAAG,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,eAAe,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBACrF,CAAC;gBAED,IAAI,MAAM,CAAC,kBAAkB,EAAE,CAAC;oBAC5B,QAAQ,CAAC,kBAAkB,GAAG,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,kBAAkB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBAC3F,CAAC;gBAED,IAAI,MAAM,CAAC,eAAe,EAAE,CAAC;oBACzB,QAAQ,CAAC,eAAe,GAAG,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,eAAe,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBACrF,CAAC;gBAED,OAAO,QAAQ,CAAC;YACpB,CAAC;;;;;;;2CAzYA,kBAAkB,CAAC,gBAAgB,CAAC;0CAEpC,gBAAgB,CAAC,kCAAkC,CAAC;8CAGpD,kBAAkB,CAAC,mBAAmB,CAAC;6CAEvC,gBAAgB,CAAC,kCAAkC,CAAC;2CAGpD,kBAAkB,CAAC,gBAAgB,CAAC;0CAEpC,gBAAgB,CAAC,kCAAkC,CAAC;wCAGpD,iBAAiB,CAAC,SAAS,CAAC;iCAG5B,SAAS,EAAE;YAfZ,6LAAgB,cAAc,6BAAd,cAAc,uGAAwB;YAKtD,sMAAgB,iBAAiB,6BAAjB,iBAAiB,6GAAwB;YAKzD,6LAAgB,cAAc,6BAAd,cAAc,uGAAwB;YAZtD,+LAAQ,eAAe,6BAAf,eAAe,yGAAwB;YAK/C,wMAAQ,kBAAkB,6BAAlB,kBAAkB,+GAAwB;YAKlD,+LAAQ,eAAe,6BAAf,eAAe,yGAAwB;YAK/C,sLAAO,YAAY,6BAAZ,YAAY,mGAAuB;YAG1C,iKAAO,KAAK,6BAAL,KAAK,qFAAO;;;;;SApBV,YAAY;AA6YzB,aAAa,CAAC,sBAAsB,EAAE,YAAY,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { type Nullable } from \"core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { type Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Tags } from \"core/Misc/tags\";\r\nimport { type BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { type AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { type SubMesh } from \"core/Meshes/subMesh\";\r\nimport { type Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { type IAnimatable } from \"core/Animations/animatable.interface\";\r\n\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { AddClipPlaneUniforms, BindClipPlane } from \"core/Materials/clipPlaneMaterialHelper\";\r\nimport {\r\n BindBonesParameters,\r\n BindFogParameters,\r\n BindLogDepth,\r\n PrepareAttributesForBones,\r\n PrepareAttributesForInstances,\r\n PrepareDefinesForAttributes,\r\n PrepareDefinesForFrameBoundValues,\r\n} from \"core/Materials/materialHelper.functions\";\r\n\r\nclass FireMaterialDefines extends MaterialDefines {\r\n public DIFFUSE = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public DEPTHPREPASS = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public UV1 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public BonesPerMesh = 0;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n public LOGARITHMICDEPTH = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class FireMaterial extends PushMaterial {\r\n @serializeAsTexture(\"diffuseTexture\")\r\n private _diffuseTexture: Nullable<BaseTexture>;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public accessor diffuseTexture: Nullable<BaseTexture>;\r\n\r\n @serializeAsTexture(\"distortionTexture\")\r\n private _distortionTexture: Nullable<BaseTexture>;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public accessor distortionTexture: Nullable<BaseTexture>;\r\n\r\n @serializeAsTexture(\"opacityTexture\")\r\n private _opacityTexture: Nullable<BaseTexture>;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public accessor opacityTexture: Nullable<BaseTexture>;\r\n\r\n @serializeAsColor3(\"diffuse\")\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serialize()\r\n public speed = 1.0;\r\n\r\n private _scaledDiffuse = new Color3();\r\n private _lastTime: number = 0;\r\n private _shadersLoaded = false;\r\n\r\n /**\r\n * Instantiates a Fire Material in the given scene\r\n * @param name The friendly name of the material\r\n * @param scene The scene to add the material to\r\n * @param forceGLSL Use the GLSL code generation for the shader (even on WebGPU). Default is false\r\n */\r\n constructor(name: string, scene?: Scene, forceGLSL = false) {\r\n super(name, scene, undefined, forceGLSL);\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return false;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return true;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new FireMaterialDefines();\r\n }\r\n\r\n const defines = <FireMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (defines._areTexturesDirty) {\r\n defines._needUVs = false;\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n if (!this._diffuseTexture.isReady()) {\r\n return false;\r\n } else {\r\n defines._needUVs = true;\r\n defines.DIFFUSE = true;\r\n }\r\n }\r\n }\r\n\r\n defines.ALPHATEST = this._opacityTexture ? true : false;\r\n\r\n // Misc.\r\n if (defines._areMiscDirty) {\r\n defines.POINTSIZE = this.pointsCloud || scene.forcePointsCloud;\r\n defines.FOG = scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled;\r\n defines.LOGARITHMICDEPTH = this._useLogarithmicDepth;\r\n }\r\n\r\n // Values that need to be evaluated on every frame\r\n PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, false, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"fire\";\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"vDiffuseInfos\",\r\n \"mBones\",\r\n \"diffuseMatrix\",\r\n \"logarithmicDepthConstant\",\r\n // Fire\r\n \"time\",\r\n \"speed\",\r\n ];\r\n AddClipPlaneUniforms(uniforms);\r\n\r\n const join = defines.toString();\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n {\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: [],\r\n samplers: [\r\n \"diffuseSampler\",\r\n // Fire\r\n \"distortionSampler\",\r\n \"opacitySampler\",\r\n ],\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: null,\r\n maxSimultaneousLights: 4,\r\n transformFeedbackVaryings: null,\r\n shaderLanguage: this._shaderLanguage,\r\n extraInitializationsAsync: this._shadersLoaded\r\n ? undefined\r\n : async () => {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([import(\"./wgsl/fire.vertex\"), import(\"./wgsl/fire.fragment\")]);\r\n } else {\r\n await Promise.all([import(\"./fire.vertex\"), import(\"./fire.fragment\")]);\r\n }\r\n\r\n this._shadersLoaded = true;\r\n },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n drawWrapper._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <FireMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect, subMesh)) {\r\n // Textures\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n this._activeEffect.setTexture(\"diffuseSampler\", this._diffuseTexture);\r\n\r\n this._activeEffect.setFloat2(\"vDiffuseInfos\", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);\r\n this._activeEffect.setMatrix(\"diffuseMatrix\", this._diffuseTexture.getTextureMatrix());\r\n\r\n this._activeEffect.setTexture(\"distortionSampler\", this._distortionTexture);\r\n this._activeEffect.setTexture(\"opacitySampler\", this._opacityTexture);\r\n }\r\n\r\n // Clip plane\r\n BindClipPlane(this._activeEffect, this, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n // Log. depth\r\n if (this._useLogarithmicDepth) {\r\n BindLogDepth(defines, effect, scene);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this._scaledDiffuse, this.alpha * mesh.visibility);\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n // Time\r\n this._lastTime += scene.getEngine().getDeltaTime();\r\n this._activeEffect.setFloat(\"time\", this._lastTime);\r\n\r\n // Speed\r\n this._activeEffect.setFloat(\"speed\", this.speed);\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n public override getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {\r\n results.push(this._diffuseTexture);\r\n }\r\n if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {\r\n results.push(this._distortionTexture);\r\n }\r\n if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {\r\n results.push(this._opacityTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public override getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._diffuseTexture) {\r\n activeTextures.push(this._diffuseTexture);\r\n }\r\n\r\n if (this._distortionTexture) {\r\n activeTextures.push(this._distortionTexture);\r\n }\r\n\r\n if (this._opacityTexture) {\r\n activeTextures.push(this._opacityTexture);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public override hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._distortionTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._opacityTexture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FireMaterial\";\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n if (this._diffuseTexture) {\r\n this._diffuseTexture.dispose();\r\n }\r\n if (this._distortionTexture) {\r\n this._distortionTexture.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override clone(name: string): FireMaterial {\r\n return SerializationHelper.Clone<FireMaterial>(() => new FireMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.FireMaterial\";\r\n serializationObject.diffuseColor = this.diffuseColor.asArray();\r\n serializationObject.speed = this.speed;\r\n\r\n if (this._diffuseTexture) {\r\n serializationObject._diffuseTexture = this._diffuseTexture.serialize();\r\n }\r\n\r\n if (this._distortionTexture) {\r\n serializationObject._distortionTexture = this._distortionTexture.serialize();\r\n }\r\n\r\n if (this._opacityTexture) {\r\n serializationObject._opacityTexture = this._opacityTexture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): FireMaterial {\r\n const material = new FireMaterial(source.name, scene);\r\n\r\n material.diffuseColor = Color3.FromArray(source.diffuseColor);\r\n material.speed = source.speed;\r\n\r\n material.alpha = source.alpha;\r\n\r\n material.id = source.id;\r\n\r\n Tags.AddTagsTo(material, source.tags);\r\n material.backFaceCulling = source.backFaceCulling;\r\n material.wireframe = source.wireframe;\r\n\r\n if (source._diffuseTexture) {\r\n material._diffuseTexture = Texture.Parse(source._diffuseTexture, scene, rootUrl);\r\n }\r\n\r\n if (source._distortionTexture) {\r\n material._distortionTexture = Texture.Parse(source._distortionTexture, scene, rootUrl);\r\n }\r\n\r\n if (source._opacityTexture) {\r\n material._opacityTexture = Texture.Parse(source._opacityTexture, scene, rootUrl);\r\n }\r\n\r\n return material;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FireMaterial\", FireMaterial);\r\n"]}
|
|
1
|
+
{"version":3,"file":"fireMaterial.js","sourceRoot":"","sources":["../../../../dev/materials/src/fire/fireMaterial.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAC1G,OAAO,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AAEzE,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAC/C,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAEtC,OAAO,EAAE,OAAO,EAAE,MAAM,iCAAiC,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,MAAM,gCAAgC,CAAC;AACjE,OAAO,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAC7D,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AAInD,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AACpD,OAAO,EAAE,mBAAmB,EAAE,MAAM,8BAA8B,CAAC;AAGnE,OAAO,EAAE,eAAe,EAAE,MAAM,gCAAgC,CAAC;AACjE,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,MAAM,wCAAwC,CAAC;AAC7F,OAAO,EACH,mBAAmB,EACnB,iBAAiB,EACjB,YAAY,EACZ,yBAAyB,EACzB,6BAA6B,EAC7B,2BAA2B,EAC3B,iCAAiC,GACpC,MAAM,yCAAyC,CAAC;AAEjD,MAAM,mBAAoB,SAAQ,eAAe;IAuB7C;QACI,KAAK,EAAE,CAAC;QAvBL,YAAO,GAAG,KAAK,CAAC;QAChB,cAAS,GAAG,KAAK,CAAC;QAClB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,cAAS,GAAG,KAAK,CAAC;QAClB,iBAAY,GAAG,KAAK,CAAC;QACrB,cAAS,GAAG,KAAK,CAAC;QAClB,QAAG,GAAG,KAAK,CAAC;QACZ,QAAG,GAAG,KAAK,CAAC;QACZ,gBAAW,GAAG,KAAK,CAAC;QACpB,gBAAW,GAAG,KAAK,CAAC;QACpB,iBAAY,GAAG,CAAC,CAAC;QACjB,yBAAoB,GAAG,CAAC,CAAC;QACzB,cAAS,GAAG,KAAK,CAAC;QAClB,mBAAc,GAAG,KAAK,CAAC;QACvB,+BAA0B,GAAG,KAAK,CAAC;QACnC,wBAAmB,GAAG,KAAK,CAAC;QAC5B,qBAAgB,GAAG,KAAK,CAAC;QAI5B,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;IAEY,YAAY;;sBAAS,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;sBAAjC,YAAa,SAAQ,WAAY;YAI1C,IAAgB,cAAc,+FAAwB;YAAtD,IAAgB,cAAc,oGAAwB;YAKtD,IAAgB,iBAAiB,kGAAwB;YAAzD,IAAgB,iBAAiB,uGAAwB;YAKzD,IAAgB,cAAc,+FAAwB;YAAtD,IAAgB,cAAc,oGAAwB;YAetD;;;;;eAKG;YACH,YAAY,IAAY,EAAE,KAAa,EAAE,SAAS,GAAG,KAAK;gBACtD,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;gBAlCrC,oBAAe,kEAAwB;gBAE/B,sLAAsC;gBAG9C,uBAAkB,mIAAwB;gBAElC,+LAAyC;gBAGjD,oBAAe,mIAAwB;gBAE/B,sLAAsC;gBAG/C,iBAAY,oHAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAC;gBAGnC,UAAK,2GAAG,GAAG,GAAC;gBAEX,mBAAc,uDAAG,IAAI,MAAM,EAAE,EAAC;gBAC9B,cAAS,GAAW,CAAC,CAAC;YAc9B,CAAC;YAEe,iBAAiB;gBAC7B,OAAO,KAAK,CAAC;YACjB,CAAC;YAEe,gBAAgB;gBAC5B,OAAO,IAAI,CAAC;YAChB,CAAC;YAEe,mBAAmB;gBAC/B,OAAO,IAAI,CAAC;YAChB,CAAC;YAED,UAAU;YACM,iBAAiB,CAAC,IAAkB,EAAE,OAAgB,EAAE,YAAsB;gBAC1F,MAAM,WAAW,GAAG,OAAO,CAAC,YAAY,CAAC;gBAEzC,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;oBAChB,IAAI,WAAW,CAAC,mBAAmB,IAAI,WAAW,CAAC,4BAA4B,KAAK,YAAY,EAAE,CAAC;wBAC/F,OAAO,IAAI,CAAC;oBAChB,CAAC;gBACL,CAAC;gBAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC;oBAC3B,OAAO,CAAC,eAAe,GAAG,IAAI,mBAAmB,EAAE,CAAC;gBACxD,CAAC;gBAED,MAAM,OAAO,GAAwB,OAAO,CAAC,eAAe,CAAC;gBAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE,CAAC;oBACnC,OAAO,IAAI,CAAC;gBAChB,CAAC;gBAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;gBAEjC,WAAW;gBACX,IAAI,OAAO,CAAC,iBAAiB,EAAE,CAAC;oBAC5B,OAAO,CAAC,QAAQ,GAAG,KAAK,CAAC;oBACzB,IAAI,IAAI,CAAC,eAAe,IAAI,aAAa,CAAC,qBAAqB,EAAE,CAAC;wBAC9D,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE,CAAC;4BAClC,OAAO,KAAK,CAAC;wBACjB,CAAC;6BAAM,CAAC;4BACJ,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;4BACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;wBAC3B,CAAC;oBACL,CAAC;gBACL,CAAC;gBAED,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;gBAExD,QAAQ;gBACR,IAAI,OAAO,CAAC,aAAa,EAAE,CAAC;oBACxB,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,gBAAgB,CAAC;oBAC/D,OAAO,CAAC,GAAG,GAAG,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,CAAC,YAAY,IAAI,IAAI,CAAC,UAAU,CAAC;oBAC3G,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC,oBAAoB,CAAC;gBACzD,CAAC;gBAED,kDAAkD;gBAClD,iCAAiC,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;gBAE7F,UAAU;gBACV,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;gBAExD,qBAAqB;gBACrB,IAAI,OAAO,CAAC,OAAO,EAAE,CAAC;oBAClB,OAAO,CAAC,eAAe,EAAE,CAAC;oBAE1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;oBAE5B,YAAY;oBACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;oBACxC,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC;wBACd,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;oBACpC,CAAC;oBAED,IAAI,OAAO,CAAC,oBAAoB,GAAG,CAAC,EAAE,CAAC;wBACnC,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;oBAC9C,CAAC;oBAED,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;oBAE3F,YAAY;oBACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;oBAE5C,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC;wBACd,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;oBACtC,CAAC;oBAED,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;wBACtB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;oBACzC,CAAC;oBAED,yBAAyB,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;oBAC7D,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;oBAEhD,uBAAuB;oBACvB,MAAM,UAAU,GAAG,MAAM,CAAC;oBAE1B,MAAM,QAAQ,GAAG;wBACb,OAAO;wBACP,MAAM;wBACN,gBAAgB;wBAChB,cAAc;wBACd,WAAW;wBACX,WAAW;wBACX,WAAW;wBACX,eAAe;wBACf,QAAQ;wBACR,eAAe;wBACf,0BAA0B;wBAC1B,OAAO;wBACP,MAAM;wBACN,OAAO;qBACV,CAAC;oBACF,oBAAoB,CAAC,QAAQ,CAAC,CAAC;oBAE/B,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;oBAChC,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACV;wBACI,UAAU,EAAE,OAAO;wBACnB,aAAa,EAAE,QAAQ;wBACvB,mBAAmB,EAAE,EAAE;wBACvB,QAAQ,EAAE;4BACN,gBAAgB;4BAChB,OAAO;4BACP,mBAAmB;4BACnB,gBAAgB;yBACnB;wBACD,OAAO,EAAE,IAAI;wBACb,SAAS,EAAE,SAAS;wBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;wBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;wBACrB,eAAe,EAAE,IAAI;wBACrB,qBAAqB,EAAE,CAAC;wBACxB,yBAAyB,EAAE,IAAI;wBAC/B,cAAc,EAAE,IAAI,CAAC,eAAe;wBACpC,yBAAyB,EAAE,EAAY,CAAC,aAAa,CAAC,eAAe,CAAC,IAAI,CAAC,eAAe,CAAC;qBAC9F,EACD,MAAM,CACT,EACD,OAAO,EACP,IAAI,CAAC,gBAAgB,CACxB,CAAC;gBACN,CAAC;gBAED,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE,CAAC;oBAC/C,OAAO,KAAK,CAAC;gBACjB,CAAC;gBAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;gBACxC,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC;gBACvC,WAAW,CAAC,4BAA4B,GAAG,CAAC,CAAC,YAAY,CAAC;gBAE1D,OAAO,IAAI,CAAC;YAChB,CAAC;YAEe,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;gBACtE,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAE9B,MAAM,OAAO,GAAwB,OAAO,CAAC,eAAe,CAAC;gBAC7D,IAAI,CAAC,OAAO,EAAE,CAAC;oBACX,OAAO;gBACX,CAAC;gBAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;gBAC9B,IAAI,CAAC,MAAM,EAAE,CAAC;oBACV,OAAO;gBACX,CAAC;gBACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;gBAE5B,WAAW;gBACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;gBAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAE3E,QAAQ;gBACR,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBAE9C,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;oBAC3C,WAAW;oBACX,IAAI,IAAI,CAAC,eAAe,IAAI,aAAa,CAAC,qBAAqB,EAAE,CAAC;wBAC9D,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;wBAEtE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;wBACjH,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE,CAAC,CAAC;wBAEvF,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;wBAC5E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;oBAC1E,CAAC;oBAED,aAAa;oBACb,aAAa,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;oBAE/C,aAAa;oBACb,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;wBACnB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;oBAC7D,CAAC;oBAED,aAAa;oBACb,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;wBAC5B,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;oBACzC,CAAC;oBAED,KAAK,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;gBAClC,CAAC;gBAED,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;gBAEjG,OAAO;gBACP,IAAI,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,CAAC,YAAY,EAAE,CAAC;oBAC5E,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;gBAChE,CAAC;gBAED,MAAM;gBACN,iBAAiB,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBAEnD,OAAO;gBACP,IAAI,CAAC,SAAS,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,EAAE,CAAC;gBACnD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;gBAEpD,QAAQ;gBACR,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,OAAO,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;gBAEjD,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;YACvD,CAAC;YAEe,cAAc;gBAC1B,MAAM,OAAO,GAAG,EAAE,CAAC;gBAEnB,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBACxG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;gBACvC,CAAC;gBACD,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,CAAC,UAAU,IAAI,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBACjH,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;gBAC1C,CAAC;gBACD,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBACxG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;gBACvC,CAAC;gBAED,OAAO,OAAO,CAAC;YACnB,CAAC;YAEe,iBAAiB;gBAC7B,MAAM,cAAc,GAAG,KAAK,CAAC,iBAAiB,EAAE,CAAC;gBAEjD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;oBACvB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;gBAC9C,CAAC;gBAED,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;oBAC1B,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;gBACjD,CAAC;gBAED,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;oBACvB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;gBAC9C,CAAC;gBAED,OAAO,cAAc,CAAC;YAC1B,CAAC;YAEe,UAAU,CAAC,OAAoB;gBAC3C,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC;oBAC5B,OAAO,IAAI,CAAC;gBAChB,CAAC;gBAED,IAAI,IAAI,CAAC,eAAe,KAAK,OAAO,EAAE,CAAC;oBACnC,OAAO,IAAI,CAAC;gBAChB,CAAC;gBAED,IAAI,IAAI,CAAC,kBAAkB,KAAK,OAAO,EAAE,CAAC;oBACtC,OAAO,IAAI,CAAC;gBAChB,CAAC;gBAED,IAAI,IAAI,CAAC,eAAe,KAAK,OAAO,EAAE,CAAC;oBACnC,OAAO,IAAI,CAAC;gBAChB,CAAC;gBAED,OAAO,KAAK,CAAC;YACjB,CAAC;YAEe,YAAY;gBACxB,OAAO,cAAc,CAAC;YAC1B,CAAC;YAEe,OAAO,CAAC,kBAA4B;gBAChD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;oBACvB,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;gBACnC,CAAC;gBACD,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;oBAC1B,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;gBACtC,CAAC;gBAED,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;YACtC,CAAC;YAEe,KAAK,CAAC,IAAY;gBAC9B,OAAO,mBAAmB,CAAC,KAAK,CAAe,GAAG,EAAE,CAAC,IAAI,EAAY,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;YACxG,CAAC;YAEe,SAAS;gBACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;gBAC9C,mBAAmB,CAAC,UAAU,GAAG,sBAAsB,CAAC;gBACxD,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;gBAC/D,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;gBAEvC,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;oBACvB,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,EAAE,CAAC;gBAC3E,CAAC;gBAED,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;oBAC1B,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC,SAAS,EAAE,CAAC;gBACjF,CAAC;gBAED,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;oBACvB,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,EAAE,CAAC;gBAC3E,CAAC;gBAED,OAAO,mBAAmB,CAAC;YAC/B,CAAC;YAEM,MAAM,CAAU,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;gBACnE,MAAM,QAAQ,GAAG,IAAI,EAAY,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;gBAEtD,QAAQ,CAAC,YAAY,GAAG,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC;gBAC9D,QAAQ,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;gBAE9B,QAAQ,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;gBAE9B,QAAQ,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE,CAAC;gBAExB,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;gBACtC,QAAQ,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;gBAClD,QAAQ,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;gBAEtC,IAAI,MAAM,CAAC,eAAe,EAAE,CAAC;oBACzB,QAAQ,CAAC,eAAe,GAAG,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,eAAe,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBACrF,CAAC;gBAED,IAAI,MAAM,CAAC,kBAAkB,EAAE,CAAC;oBAC5B,QAAQ,CAAC,kBAAkB,GAAG,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,kBAAkB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBAC3F,CAAC;gBAED,IAAI,MAAM,CAAC,eAAe,EAAE,CAAC;oBACzB,QAAQ,CAAC,eAAe,GAAG,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,eAAe,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBACrF,CAAC;gBAED,OAAO,QAAQ,CAAC;YACpB,CAAC;;;;;;;2CAlYA,kBAAkB,CAAC,gBAAgB,CAAC;0CAEpC,gBAAgB,CAAC,kCAAkC,CAAC;8CAGpD,kBAAkB,CAAC,mBAAmB,CAAC;6CAEvC,gBAAgB,CAAC,kCAAkC,CAAC;2CAGpD,kBAAkB,CAAC,gBAAgB,CAAC;0CAEpC,gBAAgB,CAAC,kCAAkC,CAAC;wCAGpD,iBAAiB,CAAC,SAAS,CAAC;iCAG5B,SAAS,EAAE;YAfZ,6LAAgB,cAAc,6BAAd,cAAc,uGAAwB;YAKtD,sMAAgB,iBAAiB,6BAAjB,iBAAiB,6GAAwB;YAKzD,6LAAgB,cAAc,6BAAd,cAAc,uGAAwB;YAZtD,+LAAQ,eAAe,6BAAf,eAAe,yGAAwB;YAK/C,wMAAQ,kBAAkB,6BAAlB,kBAAkB,+GAAwB;YAKlD,+LAAQ,eAAe,6BAAf,eAAe,yGAAwB;YAK/C,sLAAO,YAAY,6BAAZ,YAAY,mGAAuB;YAG1C,iKAAO,KAAK,6BAAL,KAAK,qFAAO;;;QAIK,gBAAa,GAAiB,IAAI,mBAAmB,CACzE,GAAG,EAAE,CAAC,CAAC,MAAM,CAAC,eAAe,CAAC,EAAE,MAAM,CAAC,iBAAiB,CAAC,CAAC,EAC1D,GAAG,EAAE,CAAC,CAAC,MAAM,CAAC,oBAAoB,CAAC,EAAE,MAAM,CAAC,sBAAsB,CAAC,CAAC,CACtE;;;SA3BO,YAAY;AAsYzB,aAAa,CAAC,sBAAsB,EAAE,YAAY,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { type Nullable } from \"core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { type Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Tags } from \"core/Misc/tags\";\r\nimport { type BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { type AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { type SubMesh } from \"core/Meshes/subMesh\";\r\nimport { type Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { _ShaderImportLoader } from \"core/Misc/shaderImportLoader\";\r\nimport { type IAnimatable } from \"core/Animations/animatable.interface\";\r\n\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { AddClipPlaneUniforms, BindClipPlane } from \"core/Materials/clipPlaneMaterialHelper\";\r\nimport {\r\n BindBonesParameters,\r\n BindFogParameters,\r\n BindLogDepth,\r\n PrepareAttributesForBones,\r\n PrepareAttributesForInstances,\r\n PrepareDefinesForAttributes,\r\n PrepareDefinesForFrameBoundValues,\r\n} from \"core/Materials/materialHelper.functions\";\r\n\r\nclass FireMaterialDefines extends MaterialDefines {\r\n public DIFFUSE = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public DEPTHPREPASS = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public UV1 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public BonesPerMesh = 0;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n public LOGARITHMICDEPTH = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class FireMaterial extends PushMaterial {\r\n @serializeAsTexture(\"diffuseTexture\")\r\n private _diffuseTexture: Nullable<BaseTexture>;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public accessor diffuseTexture: Nullable<BaseTexture>;\r\n\r\n @serializeAsTexture(\"distortionTexture\")\r\n private _distortionTexture: Nullable<BaseTexture>;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public accessor distortionTexture: Nullable<BaseTexture>;\r\n\r\n @serializeAsTexture(\"opacityTexture\")\r\n private _opacityTexture: Nullable<BaseTexture>;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public accessor opacityTexture: Nullable<BaseTexture>;\r\n\r\n @serializeAsColor3(\"diffuse\")\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serialize()\r\n public speed = 1.0;\r\n\r\n private _scaledDiffuse = new Color3();\r\n private _lastTime: number = 0;\r\n private static readonly _ShaderLoader = /*#__PURE__*/ new _ShaderImportLoader(\r\n () => [import(\"./fire.vertex\"), import(\"./fire.fragment\")],\r\n () => [import(\"./wgsl/fire.vertex\"), import(\"./wgsl/fire.fragment\")]\r\n );\r\n\r\n /**\r\n * Instantiates a Fire Material in the given scene\r\n * @param name The friendly name of the material\r\n * @param scene The scene to add the material to\r\n * @param forceGLSL Use the GLSL code generation for the shader (even on WebGPU). Default is false\r\n */\r\n constructor(name: string, scene?: Scene, forceGLSL = false) {\r\n super(name, scene, undefined, forceGLSL);\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return false;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return true;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new FireMaterialDefines();\r\n }\r\n\r\n const defines = <FireMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (defines._areTexturesDirty) {\r\n defines._needUVs = false;\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n if (!this._diffuseTexture.isReady()) {\r\n return false;\r\n } else {\r\n defines._needUVs = true;\r\n defines.DIFFUSE = true;\r\n }\r\n }\r\n }\r\n\r\n defines.ALPHATEST = this._opacityTexture ? true : false;\r\n\r\n // Misc.\r\n if (defines._areMiscDirty) {\r\n defines.POINTSIZE = this.pointsCloud || scene.forcePointsCloud;\r\n defines.FOG = scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled;\r\n defines.LOGARITHMICDEPTH = this._useLogarithmicDepth;\r\n }\r\n\r\n // Values that need to be evaluated on every frame\r\n PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, false, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"fire\";\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"vDiffuseInfos\",\r\n \"mBones\",\r\n \"diffuseMatrix\",\r\n \"logarithmicDepthConstant\",\r\n // Fire\r\n \"time\",\r\n \"speed\",\r\n ];\r\n AddClipPlaneUniforms(uniforms);\r\n\r\n const join = defines.toString();\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n {\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: [],\r\n samplers: [\r\n \"diffuseSampler\",\r\n // Fire\r\n \"distortionSampler\",\r\n \"opacitySampler\",\r\n ],\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: null,\r\n maxSimultaneousLights: 4,\r\n transformFeedbackVaryings: null,\r\n shaderLanguage: this._shaderLanguage,\r\n extraInitializationsAsync: FireMaterial._ShaderLoader.getLoadCallback(this._shaderLanguage),\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n drawWrapper._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <FireMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect, subMesh)) {\r\n // Textures\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n this._activeEffect.setTexture(\"diffuseSampler\", this._diffuseTexture);\r\n\r\n this._activeEffect.setFloat2(\"vDiffuseInfos\", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);\r\n this._activeEffect.setMatrix(\"diffuseMatrix\", this._diffuseTexture.getTextureMatrix());\r\n\r\n this._activeEffect.setTexture(\"distortionSampler\", this._distortionTexture);\r\n this._activeEffect.setTexture(\"opacitySampler\", this._opacityTexture);\r\n }\r\n\r\n // Clip plane\r\n BindClipPlane(this._activeEffect, this, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n // Log. depth\r\n if (this._useLogarithmicDepth) {\r\n BindLogDepth(defines, effect, scene);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this._scaledDiffuse, this.alpha * mesh.visibility);\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n // Time\r\n this._lastTime += scene.getEngine().getDeltaTime();\r\n this._activeEffect.setFloat(\"time\", this._lastTime);\r\n\r\n // Speed\r\n this._activeEffect.setFloat(\"speed\", this.speed);\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n public override getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {\r\n results.push(this._diffuseTexture);\r\n }\r\n if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {\r\n results.push(this._distortionTexture);\r\n }\r\n if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {\r\n results.push(this._opacityTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public override getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._diffuseTexture) {\r\n activeTextures.push(this._diffuseTexture);\r\n }\r\n\r\n if (this._distortionTexture) {\r\n activeTextures.push(this._distortionTexture);\r\n }\r\n\r\n if (this._opacityTexture) {\r\n activeTextures.push(this._opacityTexture);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public override hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._distortionTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._opacityTexture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FireMaterial\";\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n if (this._diffuseTexture) {\r\n this._diffuseTexture.dispose();\r\n }\r\n if (this._distortionTexture) {\r\n this._distortionTexture.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override clone(name: string): FireMaterial {\r\n return SerializationHelper.Clone<FireMaterial>(() => new FireMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.FireMaterial\";\r\n serializationObject.diffuseColor = this.diffuseColor.asArray();\r\n serializationObject.speed = this.speed;\r\n\r\n if (this._diffuseTexture) {\r\n serializationObject._diffuseTexture = this._diffuseTexture.serialize();\r\n }\r\n\r\n if (this._distortionTexture) {\r\n serializationObject._distortionTexture = this._distortionTexture.serialize();\r\n }\r\n\r\n if (this._opacityTexture) {\r\n serializationObject._opacityTexture = this._opacityTexture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): FireMaterial {\r\n const material = new FireMaterial(source.name, scene);\r\n\r\n material.diffuseColor = Color3.FromArray(source.diffuseColor);\r\n material.speed = source.speed;\r\n\r\n material.alpha = source.alpha;\r\n\r\n material.id = source.id;\r\n\r\n Tags.AddTagsTo(material, source.tags);\r\n material.backFaceCulling = source.backFaceCulling;\r\n material.wireframe = source.wireframe;\r\n\r\n if (source._diffuseTexture) {\r\n material._diffuseTexture = Texture.Parse(source._diffuseTexture, scene, rootUrl);\r\n }\r\n\r\n if (source._distortionTexture) {\r\n material._distortionTexture = Texture.Parse(source._distortionTexture, scene, rootUrl);\r\n }\r\n\r\n if (source._opacityTexture) {\r\n material._opacityTexture = Texture.Parse(source._opacityTexture, scene, rootUrl);\r\n }\r\n\r\n return material;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FireMaterial\", FireMaterial);\r\n"]}
|
package/fur/furMaterial.d.ts
CHANGED
|
@@ -32,7 +32,7 @@ export declare class FurMaterial extends PushMaterial {
|
|
|
32
32
|
highLevelFur: boolean;
|
|
33
33
|
_meshes: AbstractMesh[];
|
|
34
34
|
private _furTime;
|
|
35
|
-
private
|
|
35
|
+
private static readonly _ShaderLoader;
|
|
36
36
|
/**
|
|
37
37
|
* Instantiates a Fur Material in the given scene
|
|
38
38
|
* @param name The friendly name of the material
|
package/fur/furMaterial.js
CHANGED
|
@@ -12,6 +12,7 @@ import { MaterialFlags } from "@babylonjs/core/Materials/materialFlags.js";
|
|
|
12
12
|
import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
|
|
13
13
|
import { Scene } from "@babylonjs/core/scene.js";
|
|
14
14
|
import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
|
|
15
|
+
import { _ShaderImportLoader } from "@babylonjs/core/Misc/shaderImportLoader.js";
|
|
15
16
|
import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
|
|
16
17
|
import { AddClipPlaneUniforms, BindClipPlane } from "@babylonjs/core/Materials/clipPlaneMaterialHelper.js";
|
|
17
18
|
import { BindBonesParameters, BindFogParameters, BindLights, BindLogDepth, HandleFallbacksForShadows, PrepareAttributesForBones, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareDefinesForFrameBoundValues, PrepareDefinesForLights, PrepareDefinesForMisc, PrepareUniformsAndSamplersList, } from "@babylonjs/core/Materials/materialHelper.functions.js";
|
|
@@ -149,7 +150,6 @@ let FurMaterial = (() => {
|
|
|
149
150
|
this.highLevelFur = (__runInitializers(this, _maxSimultaneousLights_extraInitializers), __runInitializers(this, _highLevelFur_initializers, true));
|
|
150
151
|
this._meshes = __runInitializers(this, _highLevelFur_extraInitializers);
|
|
151
152
|
this._furTime = 0;
|
|
152
|
-
this._shadersLoaded = false;
|
|
153
153
|
}
|
|
154
154
|
get furTime() {
|
|
155
155
|
return this._furTime;
|
|
@@ -314,17 +314,7 @@ let FurMaterial = (() => {
|
|
|
314
314
|
onError: this.onError,
|
|
315
315
|
indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },
|
|
316
316
|
shaderLanguage: this._shaderLanguage,
|
|
317
|
-
extraInitializationsAsync: this.
|
|
318
|
-
? undefined
|
|
319
|
-
: async () => {
|
|
320
|
-
if (this.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
|
|
321
|
-
await Promise.all([import("./wgsl/fur.vertex.js"), import("./wgsl/fur.fragment.js")]);
|
|
322
|
-
}
|
|
323
|
-
else {
|
|
324
|
-
await Promise.all([import("./fur.vertex.js"), import("./fur.fragment.js")]);
|
|
325
|
-
}
|
|
326
|
-
this._shadersLoaded = true;
|
|
327
|
-
},
|
|
317
|
+
extraInitializationsAsync: _a._ShaderLoader.getLoadCallback(this._shaderLanguage),
|
|
328
318
|
}, engine), defines, this._materialContext);
|
|
329
319
|
}
|
|
330
320
|
// Check if Area Lights have LTC texture.
|
|
@@ -585,6 +575,7 @@ let FurMaterial = (() => {
|
|
|
585
575
|
__esDecorate(null, null, _highLevelFur_decorators, { kind: "field", name: "highLevelFur", static: false, private: false, access: { has: obj => "highLevelFur" in obj, get: obj => obj.highLevelFur, set: (obj, value) => { obj.highLevelFur = value; } }, metadata: _metadata }, _highLevelFur_initializers, _highLevelFur_extraInitializers);
|
|
586
576
|
if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
|
|
587
577
|
})(),
|
|
578
|
+
_a._ShaderLoader = new _ShaderImportLoader(() => [import("./fur.vertex.js"), import("./fur.fragment.js")], () => [import("./wgsl/fur.vertex.js"), import("./wgsl/fur.fragment.js")]),
|
|
588
579
|
_a;
|
|
589
580
|
})();
|
|
590
581
|
export { FurMaterial };
|