@babylonjs/materials 6.32.0 → 6.33.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cell/cell.fragment.d.ts +2 -0
- package/cell/cell.fragment.js +7 -0
- package/cell/cell.fragment.js.map +1 -1
- package/cell/cell.vertex.d.ts +2 -0
- package/cell/cell.vertex.js +4 -0
- package/cell/cell.vertex.js.map +1 -1
- package/cell/cellMaterial.js +7 -1
- package/cell/cellMaterial.js.map +1 -1
- package/custom/customMaterial.d.ts +2 -1
- package/custom/customMaterial.js +15 -18
- package/custom/customMaterial.js.map +1 -1
- package/custom/pbrCustomMaterial.d.ts +2 -1
- package/custom/pbrCustomMaterial.js +15 -18
- package/custom/pbrCustomMaterial.js.map +1 -1
- package/fire/fire.fragment.d.ts +2 -0
- package/fire/fire.fragment.js +7 -0
- package/fire/fire.fragment.js.map +1 -1
- package/fire/fire.vertex.d.ts +2 -0
- package/fire/fire.vertex.js +4 -0
- package/fire/fire.vertex.js.map +1 -1
- package/fire/fireMaterial.js +7 -0
- package/fire/fireMaterial.js.map +1 -1
- package/fur/fur.fragment.d.ts +2 -0
- package/fur/fur.fragment.js +7 -0
- package/fur/fur.fragment.js.map +1 -1
- package/fur/fur.vertex.d.ts +2 -0
- package/fur/fur.vertex.js +4 -0
- package/fur/fur.vertex.js.map +1 -1
- package/fur/furMaterial.js +7 -1
- package/fur/furMaterial.js.map +1 -1
- package/gradient/gradient.fragment.d.ts +2 -0
- package/gradient/gradient.fragment.js +7 -0
- package/gradient/gradient.fragment.js.map +1 -1
- package/gradient/gradient.vertex.d.ts +2 -0
- package/gradient/gradient.vertex.js +4 -0
- package/gradient/gradient.vertex.js.map +1 -1
- package/gradient/gradientMaterial.js +7 -1
- package/gradient/gradientMaterial.js.map +1 -1
- package/grid/grid.fragment.d.ts +2 -0
- package/grid/grid.fragment.js +7 -0
- package/grid/grid.fragment.js.map +1 -1
- package/grid/grid.vertex.d.ts +2 -0
- package/grid/grid.vertex.js +4 -0
- package/grid/grid.vertex.js.map +1 -1
- package/grid/gridMaterial.js +7 -1
- package/grid/gridMaterial.js.map +1 -1
- package/lava/lava.fragment.d.ts +2 -0
- package/lava/lava.fragment.js +7 -0
- package/lava/lava.fragment.js.map +1 -1
- package/lava/lava.vertex.d.ts +2 -0
- package/lava/lava.vertex.js +4 -0
- package/lava/lava.vertex.js.map +1 -1
- package/lava/lavaMaterial.js +7 -1
- package/lava/lavaMaterial.js.map +1 -1
- package/mix/mix.fragment.d.ts +2 -0
- package/mix/mix.fragment.js +7 -0
- package/mix/mix.fragment.js.map +1 -1
- package/mix/mix.vertex.d.ts +2 -0
- package/mix/mix.vertex.js +4 -0
- package/mix/mix.vertex.js.map +1 -1
- package/mix/mixMaterial.js +7 -1
- package/mix/mixMaterial.js.map +1 -1
- package/normal/normal.fragment.d.ts +2 -0
- package/normal/normal.fragment.js +7 -0
- package/normal/normal.fragment.js.map +1 -1
- package/normal/normal.vertex.d.ts +2 -0
- package/normal/normal.vertex.js +4 -0
- package/normal/normal.vertex.js.map +1 -1
- package/normal/normalMaterial.js +7 -1
- package/normal/normalMaterial.js.map +1 -1
- package/package.json +2 -2
- package/shadowOnly/shadowOnly.fragment.d.ts +2 -0
- package/shadowOnly/shadowOnly.fragment.js +7 -0
- package/shadowOnly/shadowOnly.fragment.js.map +1 -1
- package/shadowOnly/shadowOnly.vertex.d.ts +2 -0
- package/shadowOnly/shadowOnly.vertex.js +4 -0
- package/shadowOnly/shadowOnly.vertex.js.map +1 -1
- package/shadowOnly/shadowOnlyMaterial.js +20 -2
- package/shadowOnly/shadowOnlyMaterial.js.map +1 -1
- package/simple/simple.fragment.d.ts +2 -0
- package/simple/simple.fragment.js +7 -0
- package/simple/simple.fragment.js.map +1 -1
- package/simple/simple.vertex.d.ts +2 -0
- package/simple/simple.vertex.js +4 -0
- package/simple/simple.vertex.js.map +1 -1
- package/simple/simpleMaterial.js +7 -1
- package/simple/simpleMaterial.js.map +1 -1
- package/sky/sky.fragment.d.ts +2 -0
- package/sky/sky.fragment.js +7 -0
- package/sky/sky.fragment.js.map +1 -1
- package/sky/sky.vertex.d.ts +2 -0
- package/sky/sky.vertex.js +4 -0
- package/sky/sky.vertex.js.map +1 -1
- package/sky/skyMaterial.js +7 -1
- package/sky/skyMaterial.js.map +1 -1
- package/terrain/terrain.fragment.d.ts +2 -0
- package/terrain/terrain.fragment.js +7 -0
- package/terrain/terrain.fragment.js.map +1 -1
- package/terrain/terrain.vertex.d.ts +2 -0
- package/terrain/terrain.vertex.js +4 -0
- package/terrain/terrain.vertex.js.map +1 -1
- package/terrain/terrainMaterial.js +16 -2
- package/terrain/terrainMaterial.js.map +1 -1
- package/triPlanar/triPlanarMaterial.js +7 -2
- package/triPlanar/triPlanarMaterial.js.map +1 -1
- package/triPlanar/triplanar.fragment.d.ts +2 -0
- package/triPlanar/triplanar.fragment.js +7 -0
- package/triPlanar/triplanar.fragment.js.map +1 -1
- package/triPlanar/triplanar.vertex.d.ts +2 -0
- package/triPlanar/triplanar.vertex.js +4 -0
- package/triPlanar/triplanar.vertex.js.map +1 -1
- package/water/waterMaterial.d.ts +0 -3
- package/water/waterMaterial.js +4 -10
- package/water/waterMaterial.js.map +1 -1
package/sky/sky.vertex.d.ts
CHANGED
|
@@ -1,6 +1,8 @@
|
|
|
1
|
+
import "@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.js";
|
|
1
2
|
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js";
|
|
2
3
|
import "@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.js";
|
|
3
4
|
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.js";
|
|
5
|
+
import "@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.js";
|
|
4
6
|
import "@babylonjs/core/Shaders/ShadersInclude/fogVertex.js";
|
|
5
7
|
/** @internal */
|
|
6
8
|
export declare const skyVertexShader: {
|
package/sky/sky.vertex.js
CHANGED
|
@@ -1,8 +1,10 @@
|
|
|
1
1
|
// Do not edit.
|
|
2
2
|
import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
|
|
3
|
+
import "@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.js";
|
|
3
4
|
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js";
|
|
4
5
|
import "@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.js";
|
|
5
6
|
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.js";
|
|
7
|
+
import "@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.js";
|
|
6
8
|
import "@babylonjs/core/Shaders/ShadersInclude/fogVertex.js";
|
|
7
9
|
const name = "skyVertexShader";
|
|
8
10
|
const shader = `precision highp float;attribute vec3 position;
|
|
@@ -17,6 +19,7 @@ varying vec3 vPositionW;
|
|
|
17
19
|
#ifdef VERTEXCOLOR
|
|
18
20
|
varying vec4 vColor;
|
|
19
21
|
#endif
|
|
22
|
+
#include<logDepthDeclaration>
|
|
20
23
|
#include<clipPlaneVertexDeclaration>
|
|
21
24
|
#include<fogVertexDeclaration>
|
|
22
25
|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
@@ -24,6 +27,7 @@ void main(void) {
|
|
|
24
27
|
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
25
28
|
gl_Position=viewProjection*world*vec4(position,1.0);vec4 worldPos=world*vec4(position,1.0);vPositionW=vec3(worldPos);
|
|
26
29
|
#include<clipPlaneVertex>
|
|
30
|
+
#include<logDepthVertex>
|
|
27
31
|
#include<fogVertex>
|
|
28
32
|
#ifdef VERTEXCOLOR
|
|
29
33
|
vColor=color;
|
package/sky/sky.vertex.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sky.vertex.js","sourceRoot":"","sources":["../../../../dev/materials/src/sky/sky.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,8EAAgE;AAChE,wEAA0D;AAC1D,mEAAqD;AACrD,6DAA+C;AAE/C,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"sky.vertex.js","sourceRoot":"","sources":["../../../../dev/materials/src/sky/sky.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,uEAAyD;AACzD,8EAAgE;AAChE,wEAA0D;AAC1D,mEAAqD;AACrD,kEAAoD;AACpD,6DAA+C;AAE/C,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8Bd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,eAAe,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/logDepthDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertex\";\nimport \"core/Shaders/ShadersInclude/logDepthVertex\";\nimport \"core/Shaders/ShadersInclude/fogVertex\";\n\nconst name = \"skyVertexShader\";\nconst shader = `precision highp float;attribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\nuniform mat4 world;uniform mat4 view;uniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<logDepthDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\ngl_Position=viewProjection*world*vec4(position,1.0);vec4 worldPos=world*vec4(position,1.0);vPositionW=vec3(worldPos);\n#include<clipPlaneVertex>\n#include<logDepthVertex>\n#include<fogVertex>\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const skyVertexShader = { name, shader };\n"]}
|
package/sky/skyMaterial.js
CHANGED
|
@@ -28,6 +28,7 @@ class SkyMaterialDefines extends MaterialDefines {
|
|
|
28
28
|
this.IMAGEPROCESSINGPOSTPROCESS = false;
|
|
29
29
|
this.SKIPFINALCOLORCLAMP = false;
|
|
30
30
|
this.DITHER = false;
|
|
31
|
+
this.LOGARITHMICDEPTH = false;
|
|
31
32
|
this.rebuild();
|
|
32
33
|
}
|
|
33
34
|
}
|
|
@@ -149,7 +150,7 @@ export class SkyMaterial extends PushMaterial {
|
|
|
149
150
|
if (this._isReadyForSubMesh(subMesh)) {
|
|
150
151
|
return true;
|
|
151
152
|
}
|
|
152
|
-
MaterialHelper.PrepareDefinesForMisc(mesh, scene,
|
|
153
|
+
MaterialHelper.PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, false, defines);
|
|
153
154
|
// Attribs
|
|
154
155
|
MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, false);
|
|
155
156
|
if (defines.IMAGEPROCESSINGPOSTPROCESS !== scene.imageProcessingConfiguration.applyByPostProcess) {
|
|
@@ -181,6 +182,7 @@ export class SkyMaterial extends PushMaterial {
|
|
|
181
182
|
"view",
|
|
182
183
|
"vFogInfos",
|
|
183
184
|
"vFogColor",
|
|
185
|
+
"logarithmicDepthConstant",
|
|
184
186
|
"pointSize",
|
|
185
187
|
"luminance",
|
|
186
188
|
"turbidity",
|
|
@@ -229,6 +231,10 @@ export class SkyMaterial extends PushMaterial {
|
|
|
229
231
|
if (this.pointsCloud) {
|
|
230
232
|
this._activeEffect.setFloat("pointSize", this.pointSize);
|
|
231
233
|
}
|
|
234
|
+
// Log. depth
|
|
235
|
+
if (this._useLogarithmicDepth) {
|
|
236
|
+
MaterialHelper.BindLogDepth(defines, effect, scene);
|
|
237
|
+
}
|
|
232
238
|
}
|
|
233
239
|
// View
|
|
234
240
|
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
|
package/sky/skyMaterial.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"skyMaterial.js","sourceRoot":"","sources":["../../../../dev/materials/src/sky/skyMaterial.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,kBAAkB,EAAE,SAAS,EAAE,mBAAmB,EAAE,2CAA6B;AAE1F,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,6CAA+B;AAG7D,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAC/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAInD,OAAO,EAAE,KAAK,EAAE,iCAAmB;AACnC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,gBAAgB,CAAC;AACxB,OAAO,cAAc,CAAC;AACtB,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,6DAA+C;AAE7F,gBAAgB;AAChB,MAAM,kBAAmB,SAAQ,eAAe;IAe5C;QACI,KAAK,EAAE,CAAC;QAfL,cAAS,GAAG,KAAK,CAAC;QAClB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,cAAS,GAAG,KAAK,CAAC;QAClB,QAAG,GAAG,KAAK,CAAC;QACZ,gBAAW,GAAG,KAAK,CAAC;QACpB,gBAAW,GAAG,KAAK,CAAC;QACpB,+BAA0B,GAAG,KAAK,CAAC;QACnC,wBAAmB,GAAG,KAAK,CAAC;QAC5B,WAAM,GAAG,KAAK,CAAC;QAIlB,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,WAAY,SAAQ,YAAY;IAwFzC;;;;;;;OAOG;IACH,YAAY,IAAY,EAAE,KAAa;QACnC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAhGvB;;WAEG;QAEI,cAAS,GAAW,GAAG,CAAC;QAE/B;;WAEG;QAEI,cAAS,GAAW,IAAI,CAAC;QAEhC;;WAEG;QAEI,aAAQ,GAAW,GAAG,CAAC;QAE9B;;WAEG;QAEI,mBAAc,GAAW,KAAK,CAAC;QAEtC;;WAEG;QAEI,oBAAe,GAAW,GAAG,CAAC;QAErC;;WAEG;QAEI,aAAQ,GAAW,GAAG,CAAC;QAE9B;;;WAGG;QAEI,gBAAW,GAAW,IAAI,CAAC;QAElC;;;WAGG;QAEI,YAAO,GAAW,IAAI,CAAC;QAE9B;;;WAGG;QAEI,gBAAW,GAAY,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;QAErD;;;WAGG;QAEI,mBAAc,GAAY,KAAK,CAAC;QAEvC;;;WAGG;QAEI,iBAAY,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAE9C;;WAEG;QAEI,OAAE,GAAY,OAAO,CAAC,EAAE,EAAE,CAAC;QAElC;;WAEG;QAEI,cAAS,GAAY,KAAK,CAAC;QAElC,kBAAkB;QACV,oBAAe,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAC1C,oBAAe,GAAe,IAAI,UAAU,EAAE,CAAC;IAYvD,CAAC;IAED;;;OAGG;IACI,iBAAiB;QACpB,OAAO,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,mBAAmB;QACtB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;OAMG;IACI,iBAAiB,CAAC,IAAkB,EAAE,OAAgB;QACzD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,EAAE;gBACtD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,kBAAkB,EAAE,CAAC;SACtD;QAED,MAAM,OAAO,GAAuB,OAAO,CAAC,eAAe,CAAC;QAC5D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,cAAc,CAAC,qBAAqB,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAE5G,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QAEvE,IAAI,OAAO,CAAC,0BAA0B,KAAK,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,EAAE;YAC9F,OAAO,CAAC,eAAe,EAAE,CAAC;SAC7B;QAED,IAAI,OAAO,CAAC,MAAM,KAAK,IAAI,CAAC,SAAS,EAAE;YACnC,OAAO,CAAC,eAAe,EAAE,CAAC;SAC7B;QAED,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAE1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACxC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YAC3F,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;YAEhC,YAAY;YACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE5C,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,MAAM,UAAU,GAAG,KAAK,CAAC;YAEzB,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,gBAAgB;gBAChB,MAAM;gBACN,WAAW;gBACX,WAAW;gBACX,WAAW;gBACX,WAAW;gBACX,WAAW;gBACX,UAAU;gBACV,gBAAgB;gBAChB,iBAAiB;gBACjB,aAAa;gBACb,gBAAgB;gBAChB,cAAc;gBACd,IAAI;aACP,CAAC;YACF,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAC/B,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAChC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAAC,UAAU,EAAE,OAAO,EAAE,QAAQ,EAAE,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;SACxK;QAED,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,MAAM,OAAO,GAAuB,OAAO,CAAC,eAAe,CAAC;QAC5D,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAE3E,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE;YACjC,aAAa,CAAC,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YAEnC,aAAa;YACb,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;aAC5D;SACJ;QAED,OAAO;QACP,IAAI,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,CAAC,YAAY,EAAE;YAC3E,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;SAC/D;QAED,MAAM;QACN,cAAc,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAElE,MAAM;QACN,MAAM,MAAM,GAAG,KAAK,CAAC,YAAY,CAAC;QAClC,IAAI,MAAM,EAAE;YACR,MAAM,iBAAiB,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;YAClD,IAAI,CAAC,eAAe,CAAC,CAAC,GAAG,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACjD,IAAI,CAAC,eAAe,CAAC,CAAC,GAAG,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACjD,IAAI,CAAC,eAAe,CAAC,CAAC,GAAG,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACjD,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;SACzE;QAED,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAEjE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;QAE7C,IAAI,IAAI,CAAC,SAAS,GAAG,CAAC,EAAE;YACpB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;SAC5D;QAED,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACzD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACnE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,iBAAiB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAErE,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,MAAM,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,CAAC;YACjD,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC,CAAC;YAE/C,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YACrE,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;YACtD,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAErE,UAAU,CAAC,oBAAoB,CAAC,OAAO,CAAC,UAAU,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YACnF,IAAI,CAAC,WAAW,CAAC,uBAAuB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;SACpF;QAED,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAE/D,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,OAAO,EAAE,CAAC;IACd,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,kBAA4B;QACvC,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAED;;;;OAIG;IACI,KAAK,CAAC,IAAY;QACrB,OAAO,mBAAmB,CAAC,KAAK,CAAc,GAAG,EAAE,CAAC,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IACtG,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,GAAG,qBAAqB,CAAC;QACvD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;OAIG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACxG,CAAC;CACJ;AA5VU;IADN,SAAS,EAAE;8CACmB;AAMxB;IADN,SAAS,EAAE;8CACoB;AAMzB;IADN,SAAS,EAAE;6CACkB;AAMvB;IADN,SAAS,EAAE;mDAC0B;AAM/B;IADN,SAAS,EAAE;oDACyB;AAM9B;IADN,SAAS,EAAE;6CACkB;AAOvB;IADN,SAAS,EAAE;gDACsB;AAO3B;IADN,SAAS,EAAE;4CACkB;AAOvB;IADN,kBAAkB,EAAE;gDACgC;AAO9C;IADN,SAAS,EAAE;mDAC2B;AAOhC;IADN,kBAAkB,EAAE;iDACyB;AAMvC;IADN,kBAAkB,EAAE;uCACa;AAM3B;IADN,SAAS,EAAE;8CACsB;AAiRtC,aAAa,CAAC,qBAAqB,EAAE,WAAW,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsVector3, serialize, SerializationHelper } from \"core/Misc/decorators\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Vector3, Quaternion } from \"core/Maths/math.vector\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nimport \"./sky.fragment\";\r\nimport \"./sky.vertex\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { addClipPlaneUniforms, bindClipPlane } from \"core/Materials/clipPlaneMaterialHelper\";\r\n\r\n/** @internal */\r\nclass SkyMaterialDefines extends MaterialDefines {\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n public DITHER = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * This is the sky material which allows to create dynamic and texture free effects for skyboxes.\r\n * @see https://doc.babylonjs.com/toolsAndResources/assetLibraries/materialsLibrary/skyMat\r\n */\r\nexport class SkyMaterial extends PushMaterial {\r\n /**\r\n * Defines the overall luminance of sky in interval ]0, 1[.\r\n */\r\n @serialize()\r\n public luminance: number = 1.0;\r\n\r\n /**\r\n * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.\r\n */\r\n @serialize()\r\n public turbidity: number = 10.0;\r\n\r\n /**\r\n * Defines the sky appearance (light intensity).\r\n */\r\n @serialize()\r\n public rayleigh: number = 2.0;\r\n\r\n /**\r\n * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.\r\n */\r\n @serialize()\r\n public mieCoefficient: number = 0.005;\r\n\r\n /**\r\n * Defines the amount of haze particles following the Mie scattering theory.\r\n */\r\n @serialize()\r\n public mieDirectionalG: number = 0.8;\r\n\r\n /**\r\n * Defines the distance of the sun according to the active scene camera.\r\n */\r\n @serialize()\r\n public distance: number = 500;\r\n\r\n /**\r\n * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said\r\n * \"inclined\".\r\n */\r\n @serialize()\r\n public inclination: number = 0.49;\r\n\r\n /**\r\n * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between\r\n * an object direction and a reference direction.\r\n */\r\n @serialize()\r\n public azimuth: number = 0.25;\r\n\r\n /**\r\n * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then\r\n * the property is overridden by the inclination and the azimuth and can be read at any moment.\r\n */\r\n @serializeAsVector3()\r\n public sunPosition: Vector3 = new Vector3(0, 100, 0);\r\n\r\n /**\r\n * Defines if the sun position should be computed (inclination and azimuth) according to the given\r\n * .sunPosition property.\r\n */\r\n @serialize()\r\n public useSunPosition: boolean = false;\r\n\r\n /**\r\n * Defines an offset vector used to get a horizon offset.\r\n * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis\r\n */\r\n @serializeAsVector3()\r\n public cameraOffset: Vector3 = Vector3.Zero();\r\n\r\n /**\r\n * Defines the vector the skyMaterial should consider as up. (default is Vector3(0, 1, 0) as returned by Vector3.Up())\r\n */\r\n @serializeAsVector3()\r\n public up: Vector3 = Vector3.Up();\r\n\r\n /**\r\n * Defines if sky should be dithered.\r\n */\r\n @serialize()\r\n public dithering: boolean = false;\r\n\r\n // Private members\r\n private _cameraPosition: Vector3 = Vector3.Zero();\r\n private _skyOrientation: Quaternion = new Quaternion();\r\n\r\n /**\r\n * Instantiates a new sky material.\r\n * This material allows to create dynamic and texture free\r\n * effects for skyboxes by taking care of the atmosphere state.\r\n * @see https://doc.babylonjs.com/toolsAndResources/assetLibraries/materialsLibrary/skyMat\r\n * @param name Define the name of the material in the scene\r\n * @param scene Define the scene the material belong to\r\n */\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n /**\r\n * Specifies if the material will require alpha blending\r\n * @returns a boolean specifying if alpha blending is needed\r\n */\r\n public needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n /**\r\n * Specifies if this material should be rendered in alpha test mode\r\n * @returns false as the sky material doesn't need alpha testing.\r\n */\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Get the texture used for alpha test purpose.\r\n * @returns null as the sky material has no texture.\r\n */\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n /**\r\n * Get if the submesh is ready to be used and all its information available.\r\n * Child classes can use it to update shaders\r\n * @param mesh defines the mesh to check\r\n * @param subMesh defines which submesh to check\r\n * @returns a boolean indicating that the submesh is ready or not\r\n */\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new SkyMaterialDefines();\r\n }\r\n\r\n const defines = <SkyMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines);\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, false);\r\n\r\n if (defines.IMAGEPROCESSINGPOSTPROCESS !== scene.imageProcessingConfiguration.applyByPostProcess) {\r\n defines.markAsMiscDirty();\r\n }\r\n\r\n if (defines.DITHER !== this.dithering) {\r\n defines.markAsMiscDirty();\r\n }\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n defines.DITHER = this.dithering;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n const shaderName = \"sky\";\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"viewProjection\",\r\n \"view\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"luminance\",\r\n \"turbidity\",\r\n \"rayleigh\",\r\n \"mieCoefficient\",\r\n \"mieDirectionalG\",\r\n \"sunPosition\",\r\n \"cameraPosition\",\r\n \"cameraOffset\",\r\n \"up\",\r\n ];\r\n addClipPlaneUniforms(uniforms);\r\n const join = defines.toString();\r\n subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, uniforms, [], join, fallbacks, this.onCompiled, this.onError), defines, this._materialContext);\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Binds the submesh to this material by preparing the effect and shader to draw\r\n * @param world defines the world transformation matrix\r\n * @param mesh defines the mesh containing the submesh\r\n * @param subMesh defines the submesh to bind the material to\r\n */\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <SkyMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n bindClipPlane(effect, this, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n // Sky\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const cameraWorldMatrix = camera.getWorldMatrix();\r\n this._cameraPosition.x = cameraWorldMatrix.m[12];\r\n this._cameraPosition.y = cameraWorldMatrix.m[13];\r\n this._cameraPosition.z = cameraWorldMatrix.m[14];\r\n this._activeEffect.setVector3(\"cameraPosition\", this._cameraPosition);\r\n }\r\n\r\n this._activeEffect.setVector3(\"cameraOffset\", this.cameraOffset);\r\n\r\n this._activeEffect.setVector3(\"up\", this.up);\r\n\r\n if (this.luminance > 0) {\r\n this._activeEffect.setFloat(\"luminance\", this.luminance);\r\n }\r\n\r\n this._activeEffect.setFloat(\"turbidity\", this.turbidity);\r\n this._activeEffect.setFloat(\"rayleigh\", this.rayleigh);\r\n this._activeEffect.setFloat(\"mieCoefficient\", this.mieCoefficient);\r\n this._activeEffect.setFloat(\"mieDirectionalG\", this.mieDirectionalG);\r\n\r\n if (!this.useSunPosition) {\r\n const theta = Math.PI * (this.inclination - 0.5);\r\n const phi = 2 * Math.PI * (this.azimuth - 0.5);\r\n\r\n this.sunPosition.x = this.distance * Math.cos(phi) * Math.cos(theta);\r\n this.sunPosition.y = this.distance * Math.sin(-theta);\r\n this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);\r\n\r\n Quaternion.FromUnitVectorsToRef(Vector3.UpReadOnly, this.up, this._skyOrientation);\r\n this.sunPosition.rotateByQuaternionToRef(this._skyOrientation, this.sunPosition);\r\n }\r\n\r\n this._activeEffect.setVector3(\"sunPosition\", this.sunPosition);\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n /**\r\n * Disposes the material\r\n * @param forceDisposeEffect specifies if effects should be forcefully disposed\r\n */\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n /**\r\n * Makes a duplicate of the material, and gives it a new name\r\n * @param name defines the new name for the duplicated material\r\n * @returns the cloned material\r\n */\r\n public clone(name: string): SkyMaterial {\r\n return SerializationHelper.Clone<SkyMaterial>(() => new SkyMaterial(name, this.getScene()), this);\r\n }\r\n\r\n /**\r\n * Serializes this material in a JSON representation\r\n * @returns the serialized material object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.SkyMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Gets the current class name of the material e.g. \"SkyMaterial\"\r\n * Mainly use in serialization.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"SkyMaterial\";\r\n }\r\n\r\n /**\r\n * Creates a sky material from parsed material data\r\n * @param source defines the JSON representation of the material\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root URL to use to load textures and relative dependencies\r\n * @returns a new sky material\r\n */\r\n public static Parse(source: any, scene: Scene, rootUrl: string): SkyMaterial {\r\n return SerializationHelper.Parse(() => new SkyMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SkyMaterial\", SkyMaterial);\r\n"]}
|
|
1
|
+
{"version":3,"file":"skyMaterial.js","sourceRoot":"","sources":["../../../../dev/materials/src/sky/skyMaterial.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,kBAAkB,EAAE,SAAS,EAAE,mBAAmB,EAAE,2CAA6B;AAE1F,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,6CAA+B;AAG7D,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAC/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAInD,OAAO,EAAE,KAAK,EAAE,iCAAmB;AACnC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,gBAAgB,CAAC;AACxB,OAAO,cAAc,CAAC;AACtB,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,6DAA+C;AAE7F,gBAAgB;AAChB,MAAM,kBAAmB,SAAQ,eAAe;IAgB5C;QACI,KAAK,EAAE,CAAC;QAhBL,cAAS,GAAG,KAAK,CAAC;QAClB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,cAAS,GAAG,KAAK,CAAC;QAClB,QAAG,GAAG,KAAK,CAAC;QACZ,gBAAW,GAAG,KAAK,CAAC;QACpB,gBAAW,GAAG,KAAK,CAAC;QACpB,+BAA0B,GAAG,KAAK,CAAC;QACnC,wBAAmB,GAAG,KAAK,CAAC;QAC5B,WAAM,GAAG,KAAK,CAAC;QACf,qBAAgB,GAAG,KAAK,CAAC;QAI5B,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,WAAY,SAAQ,YAAY;IAwFzC;;;;;;;OAOG;IACH,YAAY,IAAY,EAAE,KAAa;QACnC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAhGvB;;WAEG;QAEI,cAAS,GAAW,GAAG,CAAC;QAE/B;;WAEG;QAEI,cAAS,GAAW,IAAI,CAAC;QAEhC;;WAEG;QAEI,aAAQ,GAAW,GAAG,CAAC;QAE9B;;WAEG;QAEI,mBAAc,GAAW,KAAK,CAAC;QAEtC;;WAEG;QAEI,oBAAe,GAAW,GAAG,CAAC;QAErC;;WAEG;QAEI,aAAQ,GAAW,GAAG,CAAC;QAE9B;;;WAGG;QAEI,gBAAW,GAAW,IAAI,CAAC;QAElC;;;WAGG;QAEI,YAAO,GAAW,IAAI,CAAC;QAE9B;;;WAGG;QAEI,gBAAW,GAAY,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;QAErD;;;WAGG;QAEI,mBAAc,GAAY,KAAK,CAAC;QAEvC;;;WAGG;QAEI,iBAAY,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAE9C;;WAEG;QAEI,OAAE,GAAY,OAAO,CAAC,EAAE,EAAE,CAAC;QAElC;;WAEG;QAEI,cAAS,GAAY,KAAK,CAAC;QAElC,kBAAkB;QACV,oBAAe,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAC1C,oBAAe,GAAe,IAAI,UAAU,EAAE,CAAC;IAYvD,CAAC;IAED;;;OAGG;IACI,iBAAiB;QACpB,OAAO,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,mBAAmB;QACtB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;OAMG;IACI,iBAAiB,CAAC,IAAkB,EAAE,OAAgB;QACzD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,EAAE;gBACtD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,kBAAkB,EAAE,CAAC;SACtD;QAED,MAAM,OAAO,GAAuB,OAAO,CAAC,eAAe,CAAC;QAC5D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,cAAc,CAAC,qBAAqB,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAEhI,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QAEvE,IAAI,OAAO,CAAC,0BAA0B,KAAK,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,EAAE;YAC9F,OAAO,CAAC,eAAe,EAAE,CAAC;SAC7B;QAED,IAAI,OAAO,CAAC,MAAM,KAAK,IAAI,CAAC,SAAS,EAAE;YACnC,OAAO,CAAC,eAAe,EAAE,CAAC;SAC7B;QAED,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAE1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACxC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YAC3F,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;YAEhC,YAAY;YACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE5C,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,MAAM,UAAU,GAAG,KAAK,CAAC;YAEzB,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,gBAAgB;gBAChB,MAAM;gBACN,WAAW;gBACX,WAAW;gBACX,0BAA0B;gBAC1B,WAAW;gBACX,WAAW;gBACX,WAAW;gBACX,UAAU;gBACV,gBAAgB;gBAChB,iBAAiB;gBACjB,aAAa;gBACb,gBAAgB;gBAChB,cAAc;gBACd,IAAI;aACP,CAAC;YACF,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAC/B,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAChC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAAC,UAAU,EAAE,OAAO,EAAE,QAAQ,EAAE,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;SACxK;QAED,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,MAAM,OAAO,GAAuB,OAAO,CAAC,eAAe,CAAC;QAC5D,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAE3E,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE;YACjC,aAAa,CAAC,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YAEnC,aAAa;YACb,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;aAC5D;YAED,aAAa;YACb,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,cAAc,CAAC,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;aACvD;SACJ;QAED,OAAO;QACP,IAAI,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,CAAC,YAAY,EAAE;YAC3E,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;SAC/D;QAED,MAAM;QACN,cAAc,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAElE,MAAM;QACN,MAAM,MAAM,GAAG,KAAK,CAAC,YAAY,CAAC;QAClC,IAAI,MAAM,EAAE;YACR,MAAM,iBAAiB,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;YAClD,IAAI,CAAC,eAAe,CAAC,CAAC,GAAG,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACjD,IAAI,CAAC,eAAe,CAAC,CAAC,GAAG,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACjD,IAAI,CAAC,eAAe,CAAC,CAAC,GAAG,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACjD,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;SACzE;QAED,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAEjE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;QAE7C,IAAI,IAAI,CAAC,SAAS,GAAG,CAAC,EAAE;YACpB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;SAC5D;QAED,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACzD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACnE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,iBAAiB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAErE,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,MAAM,KAAK,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,CAAC;YACjD,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC,CAAC;YAE/C,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YACrE,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;YACtD,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAErE,UAAU,CAAC,oBAAoB,CAAC,OAAO,CAAC,UAAU,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YACnF,IAAI,CAAC,WAAW,CAAC,uBAAuB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;SACpF;QAED,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAE/D,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,OAAO,EAAE,CAAC;IACd,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,kBAA4B;QACvC,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAED;;;;OAIG;IACI,KAAK,CAAC,IAAY;QACrB,OAAO,mBAAmB,CAAC,KAAK,CAAc,GAAG,EAAE,CAAC,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IACtG,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,GAAG,qBAAqB,CAAC;QACvD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;OAIG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACxG,CAAC;CACJ;AAlWU;IADN,SAAS,EAAE;8CACmB;AAMxB;IADN,SAAS,EAAE;8CACoB;AAMzB;IADN,SAAS,EAAE;6CACkB;AAMvB;IADN,SAAS,EAAE;mDAC0B;AAM/B;IADN,SAAS,EAAE;oDACyB;AAM9B;IADN,SAAS,EAAE;6CACkB;AAOvB;IADN,SAAS,EAAE;gDACsB;AAO3B;IADN,SAAS,EAAE;4CACkB;AAOvB;IADN,kBAAkB,EAAE;gDACgC;AAO9C;IADN,SAAS,EAAE;mDAC2B;AAOhC;IADN,kBAAkB,EAAE;iDACyB;AAMvC;IADN,kBAAkB,EAAE;uCACa;AAM3B;IADN,SAAS,EAAE;8CACsB;AAuRtC,aAAa,CAAC,qBAAqB,EAAE,WAAW,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsVector3, serialize, SerializationHelper } from \"core/Misc/decorators\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Vector3, Quaternion } from \"core/Maths/math.vector\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nimport \"./sky.fragment\";\r\nimport \"./sky.vertex\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { addClipPlaneUniforms, bindClipPlane } from \"core/Materials/clipPlaneMaterialHelper\";\r\n\r\n/** @internal */\r\nclass SkyMaterialDefines extends MaterialDefines {\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n public DITHER = false;\r\n public LOGARITHMICDEPTH = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * This is the sky material which allows to create dynamic and texture free effects for skyboxes.\r\n * @see https://doc.babylonjs.com/toolsAndResources/assetLibraries/materialsLibrary/skyMat\r\n */\r\nexport class SkyMaterial extends PushMaterial {\r\n /**\r\n * Defines the overall luminance of sky in interval ]0, 1[.\r\n */\r\n @serialize()\r\n public luminance: number = 1.0;\r\n\r\n /**\r\n * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.\r\n */\r\n @serialize()\r\n public turbidity: number = 10.0;\r\n\r\n /**\r\n * Defines the sky appearance (light intensity).\r\n */\r\n @serialize()\r\n public rayleigh: number = 2.0;\r\n\r\n /**\r\n * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.\r\n */\r\n @serialize()\r\n public mieCoefficient: number = 0.005;\r\n\r\n /**\r\n * Defines the amount of haze particles following the Mie scattering theory.\r\n */\r\n @serialize()\r\n public mieDirectionalG: number = 0.8;\r\n\r\n /**\r\n * Defines the distance of the sun according to the active scene camera.\r\n */\r\n @serialize()\r\n public distance: number = 500;\r\n\r\n /**\r\n * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said\r\n * \"inclined\".\r\n */\r\n @serialize()\r\n public inclination: number = 0.49;\r\n\r\n /**\r\n * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between\r\n * an object direction and a reference direction.\r\n */\r\n @serialize()\r\n public azimuth: number = 0.25;\r\n\r\n /**\r\n * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then\r\n * the property is overridden by the inclination and the azimuth and can be read at any moment.\r\n */\r\n @serializeAsVector3()\r\n public sunPosition: Vector3 = new Vector3(0, 100, 0);\r\n\r\n /**\r\n * Defines if the sun position should be computed (inclination and azimuth) according to the given\r\n * .sunPosition property.\r\n */\r\n @serialize()\r\n public useSunPosition: boolean = false;\r\n\r\n /**\r\n * Defines an offset vector used to get a horizon offset.\r\n * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis\r\n */\r\n @serializeAsVector3()\r\n public cameraOffset: Vector3 = Vector3.Zero();\r\n\r\n /**\r\n * Defines the vector the skyMaterial should consider as up. (default is Vector3(0, 1, 0) as returned by Vector3.Up())\r\n */\r\n @serializeAsVector3()\r\n public up: Vector3 = Vector3.Up();\r\n\r\n /**\r\n * Defines if sky should be dithered.\r\n */\r\n @serialize()\r\n public dithering: boolean = false;\r\n\r\n // Private members\r\n private _cameraPosition: Vector3 = Vector3.Zero();\r\n private _skyOrientation: Quaternion = new Quaternion();\r\n\r\n /**\r\n * Instantiates a new sky material.\r\n * This material allows to create dynamic and texture free\r\n * effects for skyboxes by taking care of the atmosphere state.\r\n * @see https://doc.babylonjs.com/toolsAndResources/assetLibraries/materialsLibrary/skyMat\r\n * @param name Define the name of the material in the scene\r\n * @param scene Define the scene the material belong to\r\n */\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n /**\r\n * Specifies if the material will require alpha blending\r\n * @returns a boolean specifying if alpha blending is needed\r\n */\r\n public needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n /**\r\n * Specifies if this material should be rendered in alpha test mode\r\n * @returns false as the sky material doesn't need alpha testing.\r\n */\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Get the texture used for alpha test purpose.\r\n * @returns null as the sky material has no texture.\r\n */\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n /**\r\n * Get if the submesh is ready to be used and all its information available.\r\n * Child classes can use it to update shaders\r\n * @param mesh defines the mesh to check\r\n * @param subMesh defines which submesh to check\r\n * @returns a boolean indicating that the submesh is ready or not\r\n */\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new SkyMaterialDefines();\r\n }\r\n\r\n const defines = <SkyMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n MaterialHelper.PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, false, defines);\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, false);\r\n\r\n if (defines.IMAGEPROCESSINGPOSTPROCESS !== scene.imageProcessingConfiguration.applyByPostProcess) {\r\n defines.markAsMiscDirty();\r\n }\r\n\r\n if (defines.DITHER !== this.dithering) {\r\n defines.markAsMiscDirty();\r\n }\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n defines.DITHER = this.dithering;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n const shaderName = \"sky\";\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"viewProjection\",\r\n \"view\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"logarithmicDepthConstant\",\r\n \"pointSize\",\r\n \"luminance\",\r\n \"turbidity\",\r\n \"rayleigh\",\r\n \"mieCoefficient\",\r\n \"mieDirectionalG\",\r\n \"sunPosition\",\r\n \"cameraPosition\",\r\n \"cameraOffset\",\r\n \"up\",\r\n ];\r\n addClipPlaneUniforms(uniforms);\r\n const join = defines.toString();\r\n subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, uniforms, [], join, fallbacks, this.onCompiled, this.onError), defines, this._materialContext);\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Binds the submesh to this material by preparing the effect and shader to draw\r\n * @param world defines the world transformation matrix\r\n * @param mesh defines the mesh containing the submesh\r\n * @param subMesh defines the submesh to bind the material to\r\n */\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <SkyMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n bindClipPlane(effect, this, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n // Log. depth\r\n if (this._useLogarithmicDepth) {\r\n MaterialHelper.BindLogDepth(defines, effect, scene);\r\n }\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n // Sky\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const cameraWorldMatrix = camera.getWorldMatrix();\r\n this._cameraPosition.x = cameraWorldMatrix.m[12];\r\n this._cameraPosition.y = cameraWorldMatrix.m[13];\r\n this._cameraPosition.z = cameraWorldMatrix.m[14];\r\n this._activeEffect.setVector3(\"cameraPosition\", this._cameraPosition);\r\n }\r\n\r\n this._activeEffect.setVector3(\"cameraOffset\", this.cameraOffset);\r\n\r\n this._activeEffect.setVector3(\"up\", this.up);\r\n\r\n if (this.luminance > 0) {\r\n this._activeEffect.setFloat(\"luminance\", this.luminance);\r\n }\r\n\r\n this._activeEffect.setFloat(\"turbidity\", this.turbidity);\r\n this._activeEffect.setFloat(\"rayleigh\", this.rayleigh);\r\n this._activeEffect.setFloat(\"mieCoefficient\", this.mieCoefficient);\r\n this._activeEffect.setFloat(\"mieDirectionalG\", this.mieDirectionalG);\r\n\r\n if (!this.useSunPosition) {\r\n const theta = Math.PI * (this.inclination - 0.5);\r\n const phi = 2 * Math.PI * (this.azimuth - 0.5);\r\n\r\n this.sunPosition.x = this.distance * Math.cos(phi) * Math.cos(theta);\r\n this.sunPosition.y = this.distance * Math.sin(-theta);\r\n this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);\r\n\r\n Quaternion.FromUnitVectorsToRef(Vector3.UpReadOnly, this.up, this._skyOrientation);\r\n this.sunPosition.rotateByQuaternionToRef(this._skyOrientation, this.sunPosition);\r\n }\r\n\r\n this._activeEffect.setVector3(\"sunPosition\", this.sunPosition);\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n /**\r\n * Disposes the material\r\n * @param forceDisposeEffect specifies if effects should be forcefully disposed\r\n */\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n /**\r\n * Makes a duplicate of the material, and gives it a new name\r\n * @param name defines the new name for the duplicated material\r\n * @returns the cloned material\r\n */\r\n public clone(name: string): SkyMaterial {\r\n return SerializationHelper.Clone<SkyMaterial>(() => new SkyMaterial(name, this.getScene()), this);\r\n }\r\n\r\n /**\r\n * Serializes this material in a JSON representation\r\n * @returns the serialized material object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.SkyMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Gets the current class name of the material e.g. \"SkyMaterial\"\r\n * Mainly use in serialization.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"SkyMaterial\";\r\n }\r\n\r\n /**\r\n * Creates a sky material from parsed material data\r\n * @param source defines the JSON representation of the material\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root URL to use to load textures and relative dependencies\r\n * @returns a new sky material\r\n */\r\n public static Parse(source: any, scene: Scene, rootUrl: string): SkyMaterial {\r\n return SerializationHelper.Parse(() => new SkyMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SkyMaterial\", SkyMaterial);\r\n"]}
|
|
@@ -4,10 +4,12 @@ import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
|
|
|
4
4
|
import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.js";
|
|
5
5
|
import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.js";
|
|
6
6
|
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js";
|
|
7
|
+
import "@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.js";
|
|
7
8
|
import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.js";
|
|
8
9
|
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
|
|
9
10
|
import "@babylonjs/core/Shaders/ShadersInclude/depthPrePass.js";
|
|
10
11
|
import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js";
|
|
12
|
+
import "@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.js";
|
|
11
13
|
import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
|
|
12
14
|
import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
|
|
13
15
|
/** @internal */
|
|
@@ -6,10 +6,12 @@ import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
|
|
|
6
6
|
import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.js";
|
|
7
7
|
import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.js";
|
|
8
8
|
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js";
|
|
9
|
+
import "@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.js";
|
|
9
10
|
import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.js";
|
|
10
11
|
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
|
|
11
12
|
import "@babylonjs/core/Shaders/ShadersInclude/depthPrePass.js";
|
|
12
13
|
import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js";
|
|
14
|
+
import "@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.js";
|
|
13
15
|
import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
|
|
14
16
|
import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
|
|
15
17
|
const name = "terrainPixelShader";
|
|
@@ -35,6 +37,10 @@ uniform sampler2D bump1Sampler;uniform sampler2D bump2Sampler;uniform sampler2D
|
|
|
35
37
|
#include<lightsFragmentFunctions>
|
|
36
38
|
#include<shadowsFragmentFunctions>
|
|
37
39
|
#include<clipPlaneFragmentDeclaration>
|
|
40
|
+
#ifdef LOGARITHMICDEPTH
|
|
41
|
+
#extension GL_EXT_frag_depth : enable
|
|
42
|
+
#endif
|
|
43
|
+
#include<logDepthDeclaration>
|
|
38
44
|
#include<fogFragmentDeclaration>
|
|
39
45
|
#ifdef BUMP
|
|
40
46
|
#extension GL_OES_standard_derivatives : enable
|
|
@@ -88,6 +94,7 @@ vec3 finalSpecular=specularBase*specularColor;
|
|
|
88
94
|
vec3 finalSpecular=vec3(0.0);
|
|
89
95
|
#endif
|
|
90
96
|
vec3 finalDiffuse=clamp(diffuseBase*diffuseColor*baseColor.rgb,0.0,1.0);vec4 color=vec4(finalDiffuse+finalSpecular,alpha);
|
|
97
|
+
#include<logDepthFragment>
|
|
91
98
|
#include<fogFragment>
|
|
92
99
|
gl_FragColor=color;
|
|
93
100
|
#include<imageProcessingCompatibility>
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"terrain.fragment.js","sourceRoot":"","sources":["../../../../dev/materials/src/terrain/terrain.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,mEAAqD;AACrD,4EAA8D;AAC9D,uEAAyD;AACzD,2EAA6D;AAC7D,4EAA8D;AAC9D,gFAAkE;AAClE,0EAA4D;AAC5D,qEAAuD;AACvD,gEAAkD;AAClD,iEAAmD;AACnD,+DAAiD;AACjD,gFAAkE;AAElE,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"terrain.fragment.js","sourceRoot":"","sources":["../../../../dev/materials/src/terrain/terrain.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,mEAAqD;AACrD,4EAA8D;AAC9D,uEAAyD;AACzD,2EAA6D;AAC7D,4EAA8D;AAC9D,gFAAkE;AAClE,uEAAyD;AACzD,0EAA4D;AAC5D,qEAAuD;AACvD,gEAAkD;AAClD,iEAAmD;AACnD,oEAAsD;AACtD,+DAAiD;AACjD,gFAAkE;AAElE,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAqFd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,kBAAkB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/helperFunctions\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/shadowsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/logDepthDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragment\";\nimport \"core/Shaders/ShadersInclude/depthPrePass\";\nimport \"core/Shaders/ShadersInclude/lightFragment\";\nimport \"core/Shaders/ShadersInclude/logDepthFragment\";\nimport \"core/Shaders/ShadersInclude/fogFragment\";\nimport \"core/Shaders/ShadersInclude/imageProcessingCompatibility\";\n\nconst name = \"terrainPixelShader\";\nconst shader = `precision highp float;uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;uniform sampler2D textureSampler;uniform vec2 vTextureInfos;uniform sampler2D diffuse1Sampler;uniform sampler2D diffuse2Sampler;uniform sampler2D diffuse3Sampler;uniform vec2 diffuse1Infos;uniform vec2 diffuse2Infos;uniform vec2 diffuse3Infos;\n#endif\n#ifdef BUMP\nuniform sampler2D bump1Sampler;uniform sampler2D bump2Sampler;uniform sampler2D bump3Sampler;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{vec3 dp1=dFdx(p);vec3 dp2=dFdy(p);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;float invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));return mat3(tangent*invmax,binormal*invmax,normal);}\nvec3 perturbNormal(vec3 viewDir,vec3 mixColor)\n{vec3 bump1Color=texture2D(bump1Sampler,vTextureUV*diffuse1Infos).xyz;vec3 bump2Color=texture2D(bump2Sampler,vTextureUV*diffuse2Infos).xyz;vec3 bump3Color=texture2D(bump3Sampler,vTextureUV*diffuse3Infos).xyz;bump1Color.rgb*=mixColor.r;bump2Color.rgb=mix(bump1Color.rgb,bump2Color.rgb,mixColor.g);vec3 map=mix(bump2Color.rgb,bump3Color.rgb,mixColor.b);map=map*255./127.-128./127.;mat3 TBN=cotangent_frame(vNormalW*vTextureInfos.y,-viewDir,vTextureUV);return normalize(TBN*map);}\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);vec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;vec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\nfloat alpha=vDiffuseColor.a;\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(textureSampler,vTextureUV);\n#if defined(BUMP) && defined(DIFFUSE)\nnormalW=perturbNormal(viewDirectionW,baseColor.rgb);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vTextureInfos.y;vec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);vec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);vec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);diffuse1Color.rgb*=baseColor.r;diffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,baseColor.g);baseColor.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,baseColor.b);\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nbaseColor.rgb*=vColor.rgb;\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);lightingInfo info;float shadow=1.;float aggShadow=0.;float numLights=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*baseColor.rgb,0.0,1.0);vec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const terrainPixelShader = { name, shader };\n"]}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.js";
|
|
2
2
|
import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js";
|
|
3
3
|
import "@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.js";
|
|
4
|
+
import "@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.js";
|
|
4
5
|
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js";
|
|
5
6
|
import "@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.js";
|
|
6
7
|
import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
|
|
@@ -9,6 +10,7 @@ import "@babylonjs/core/Shaders/ShadersInclude/instancesVertex.js";
|
|
|
9
10
|
import "@babylonjs/core/Shaders/ShadersInclude/bonesVertex.js";
|
|
10
11
|
import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.js";
|
|
11
12
|
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.js";
|
|
13
|
+
import "@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.js";
|
|
12
14
|
import "@babylonjs/core/Shaders/ShadersInclude/fogVertex.js";
|
|
13
15
|
import "@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.js";
|
|
14
16
|
import "@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.js";
|
|
@@ -3,6 +3,7 @@ import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
|
|
|
3
3
|
import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.js";
|
|
4
4
|
import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js";
|
|
5
5
|
import "@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.js";
|
|
6
|
+
import "@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.js";
|
|
6
7
|
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js";
|
|
7
8
|
import "@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.js";
|
|
8
9
|
import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
|
|
@@ -11,6 +12,7 @@ import "@babylonjs/core/Shaders/ShadersInclude/instancesVertex.js";
|
|
|
11
12
|
import "@babylonjs/core/Shaders/ShadersInclude/bonesVertex.js";
|
|
12
13
|
import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.js";
|
|
13
14
|
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.js";
|
|
15
|
+
import "@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.js";
|
|
14
16
|
import "@babylonjs/core/Shaders/ShadersInclude/fogVertex.js";
|
|
15
17
|
import "@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.js";
|
|
16
18
|
import "@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.js";
|
|
@@ -45,6 +47,7 @@ varying vec3 vNormalW;
|
|
|
45
47
|
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
46
48
|
varying vec4 vColor;
|
|
47
49
|
#endif
|
|
50
|
+
#include<logDepthDeclaration>
|
|
48
51
|
#include<clipPlaneVertexDeclaration>
|
|
49
52
|
#include<fogVertexDeclaration>
|
|
50
53
|
#include<__decl__lightFragment>[0..maxSimultaneousLights]
|
|
@@ -71,6 +74,7 @@ else
|
|
|
71
74
|
{vTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));}
|
|
72
75
|
#endif
|
|
73
76
|
#include<clipPlaneVertex>
|
|
77
|
+
#include<logDepthVertex>
|
|
74
78
|
#include<fogVertex>
|
|
75
79
|
#include<shadowsVertex>[0..maxSimultaneousLights]
|
|
76
80
|
#include<vertexColorMixing>
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"terrain.vertex.js","sourceRoot":"","sources":["../../../../dev/materials/src/terrain/terrain.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,oEAAsD;AACtD,mFAAqE;AACrE,wEAA0D;AAC1D,8EAAgE;AAChE,wEAA0D;AAC1D,4EAA8D;AAC9D,uEAAyD;AACzD,mEAAqD;AACrD,+DAAiD;AACjD,wEAA0D;AAC1D,mEAAqD;AACrD,6DAA+C;AAC/C,iEAAmD;AACnD,qEAAuD;AAEvD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"terrain.vertex.js","sourceRoot":"","sources":["../../../../dev/materials/src/terrain/terrain.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,oEAAsD;AACtD,mFAAqE;AACrE,wEAA0D;AAC1D,uEAAyD;AACzD,8EAAgE;AAChE,wEAA0D;AAC1D,4EAA8D;AAC9D,uEAAyD;AACzD,mEAAqD;AACrD,+DAAiD;AACjD,wEAA0D;AAC1D,mEAAqD;AACrD,kEAAoD;AACpD,6DAA+C;AAC/C,iEAAmD;AACnD,qEAAuD;AAEvD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkEd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/bonesDeclaration\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesDeclaration\";\nimport \"core/Shaders/ShadersInclude/logDepthDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesVertex\";\nimport \"core/Shaders/ShadersInclude/bonesVertex\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimation\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertex\";\nimport \"core/Shaders/ShadersInclude/logDepthVertex\";\nimport \"core/Shaders/ShadersInclude/fogVertex\";\nimport \"core/Shaders/ShadersInclude/shadowsVertex\";\nimport \"core/Shaders/ShadersInclude/vertexColorMixing\";\n\nconst name = \"terrainVertexShader\";\nconst shader = `precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;uniform mat4 textureMatrix;uniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<logDepthDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x==0.)\n{vTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));}\nelse\n{vTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));}\n#endif\n#include<clipPlaneVertex>\n#include<logDepthVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const terrainVertexShader = { name, shader };\n"]}
|
|
@@ -39,6 +39,7 @@ class TerrainMaterialDefines extends MaterialDefines {
|
|
|
39
39
|
this.INSTANCESCOLOR = false;
|
|
40
40
|
this.IMAGEPROCESSINGPOSTPROCESS = false;
|
|
41
41
|
this.SKIPFINALCOLORCLAMP = false;
|
|
42
|
+
this.LOGARITHMICDEPTH = false;
|
|
42
43
|
this.rebuild();
|
|
43
44
|
}
|
|
44
45
|
}
|
|
@@ -109,7 +110,7 @@ export class TerrainMaterial extends PushMaterial {
|
|
|
109
110
|
}
|
|
110
111
|
}
|
|
111
112
|
// Misc.
|
|
112
|
-
MaterialHelper.PrepareDefinesForMisc(mesh, scene,
|
|
113
|
+
MaterialHelper.PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
|
|
113
114
|
// Lights
|
|
114
115
|
defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
|
|
115
116
|
// Values that need to be evaluated on every frame
|
|
@@ -167,7 +168,16 @@ export class TerrainMaterial extends PushMaterial {
|
|
|
167
168
|
"diffuse2Infos",
|
|
168
169
|
"diffuse3Infos",
|
|
169
170
|
];
|
|
170
|
-
const samplers = [
|
|
171
|
+
const samplers = [
|
|
172
|
+
"textureSampler",
|
|
173
|
+
"diffuse1Sampler",
|
|
174
|
+
"diffuse2Sampler",
|
|
175
|
+
"diffuse3Sampler",
|
|
176
|
+
"bump1Sampler",
|
|
177
|
+
"bump2Sampler",
|
|
178
|
+
"bump3Sampler",
|
|
179
|
+
"logarithmicDepthConstant",
|
|
180
|
+
];
|
|
171
181
|
const uniformBuffers = [];
|
|
172
182
|
addClipPlaneUniforms(uniforms);
|
|
173
183
|
MaterialHelper.PrepareUniformsAndSamplersList({
|
|
@@ -251,6 +261,10 @@ export class TerrainMaterial extends PushMaterial {
|
|
|
251
261
|
if (this.pointsCloud) {
|
|
252
262
|
this._activeEffect.setFloat("pointSize", this.pointSize);
|
|
253
263
|
}
|
|
264
|
+
// Log. depth
|
|
265
|
+
if (this._useLogarithmicDepth) {
|
|
266
|
+
MaterialHelper.BindLogDepth(defines, effect, scene);
|
|
267
|
+
}
|
|
254
268
|
scene.bindEyePosition(effect);
|
|
255
269
|
}
|
|
256
270
|
this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"terrainMaterial.js","sourceRoot":"","sources":["../../../../dev/materials/src/terrain/terrainMaterial.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,2CAA6B;AAE/H,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAK/C,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAC/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,aAAa,EAAE,mDAAqC;AAC7D,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAInD,OAAO,EAAE,KAAK,EAAE,iCAAmB;AACnC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,oBAAoB,CAAC;AAC5B,OAAO,kBAAkB,CAAC;AAC1B,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,6DAA+C;AAE7F,MAAM,sBAAuB,SAAQ,eAAe;IA0BhD;QACI,KAAK,EAAE,CAAC;QA1BL,YAAO,GAAG,KAAK,CAAC;QAChB,SAAI,GAAG,KAAK,CAAC;QACb,cAAS,GAAG,KAAK,CAAC;QAClB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,cAAS,GAAG,KAAK,CAAC;QAClB,iBAAY,GAAG,KAAK,CAAC;QACrB,cAAS,GAAG,KAAK,CAAC;QAClB,QAAG,GAAG,KAAK,CAAC;QACZ,iBAAY,GAAG,KAAK,CAAC;QACrB,WAAM,GAAG,KAAK,CAAC;QACf,QAAG,GAAG,KAAK,CAAC;QACZ,QAAG,GAAG,KAAK,CAAC;QACZ,gBAAW,GAAG,KAAK,CAAC;QACpB,gBAAW,GAAG,KAAK,CAAC;QACpB,yBAAoB,GAAG,CAAC,CAAC;QACzB,iBAAY,GAAG,CAAC,CAAC;QACjB,cAAS,GAAG,KAAK,CAAC;QAClB,mBAAc,GAAG,KAAK,CAAC;QACvB,+BAA0B,GAAG,KAAK,CAAC;QACnC,wBAAmB,GAAG,KAAK,CAAC;QAI/B,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;AAED,MAAM,OAAO,eAAgB,SAAQ,YAAY;IAuD7C,YAAY,IAAY,EAAE,KAAa;QACnC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAnBhB,iBAAY,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAGnC,kBAAa,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAGpC,kBAAa,GAAG,EAAE,CAAC;QAGlB,qBAAgB,GAAG,KAAK,CAAC;QAKzB,2BAAsB,GAAG,CAAC,CAAC;IAMnC,CAAC;IAEM,iBAAiB;QACpB,OAAO,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;IAC5B,CAAC;IAEM,gBAAgB;QACnB,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,mBAAmB;QACtB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU;IACH,iBAAiB,CAAC,IAAkB,EAAE,OAAgB,EAAE,YAAsB;QACjF,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,IAAI,OAAO,CAAC,MAAM,CAAC,4BAA4B,KAAK,YAAY,EAAE;gBACtH,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,sBAAsB,EAAE,CAAC;SAC1D;QAED,MAAM,OAAO,GAA2B,OAAO,CAAC,eAAe,CAAC;QAChE,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,WAAW;QACX,IAAI,KAAK,CAAC,eAAe,EAAE;YACvB,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,EAAE;gBAChD,OAAO,KAAK,CAAC;aAChB;YAED,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;YAExB,IAAI,aAAa,CAAC,qBAAqB,EAAE;gBACrC,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE;oBAC1D,OAAO,KAAK,CAAC;iBAChB;gBACD,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE;oBAC1D,OAAO,KAAK,CAAC;iBAChB;gBACD,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE;oBAC1D,OAAO,KAAK,CAAC;iBAChB;gBAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;aAC1B;YAED,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,IAAI,aAAa,CAAC,kBAAkB,EAAE;gBACjG,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,EAAE;oBAC9B,OAAO,KAAK,CAAC;iBAChB;gBACD,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,EAAE;oBAC9B,OAAO,KAAK,CAAC;iBAChB;gBACD,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,EAAE;oBAC9B,OAAO,KAAK,CAAC;iBAChB;gBAED,OAAO,CAAC,YAAY,GAAG,IAAI,CAAC;gBAC5B,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;aACvB;SACJ;QAED,QAAQ;QACR,cAAc,CAAC,qBAAqB,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,CAAC;QAExI,SAAS;QACT,OAAO,CAAC,YAAY,GAAG,cAAc,CAAC,uBAAuB,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAE/I,kDAAkD;QAClD,cAAc,CAAC,iCAAiC,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAE5G,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAEtE,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAC1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACxC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAEzF,IAAI,OAAO,CAAC,oBAAoB,GAAG,CAAC,EAAE;gBAClC,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;aAC7C;YAED,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YAE3F,YAAY;YACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE5C,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;aACzC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACrC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;YAC5E,cAAc,CAAC,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAE/D,uBAAuB;YACvB,MAAM,UAAU,GAAG,SAAS,CAAC;YAC7B,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAChC,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,MAAM;gBACN,gBAAgB;gBAChB,cAAc;gBACd,aAAa;gBACb,eAAe;gBACf,gBAAgB;gBAChB,WAAW;gBACX,WAAW;gBACX,WAAW;gBACX,eAAe;gBACf,QAAQ;gBACR,eAAe;gBACf,eAAe;gBACf,eAAe;gBACf,eAAe;aAClB,CAAC;YACF,MAAM,QAAQ,GAAG,CAAC,gBAAgB,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,cAAc,EAAE,cAAc,EAAE,cAAc,CAAC,CAAC;YAE7I,MAAM,cAAc,GAAa,EAAE,CAAC;YAEpC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAE/B,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,IAAI,CAAC,qBAAqB;aACpD,CAAC,CAAC;YAEH,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,EAAE;aACzE,EACD,MAAM,CACT,EACD,OAAO,EACP,IAAI,CAAC,gBAAgB,CACxB,CAAC;SACL;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAC1C,OAAO,CAAC,MAAM,CAAC,4BAA4B,GAAG,CAAC,CAAC,YAAY,CAAC;QAE7D,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,MAAM,OAAO,GAA2B,OAAO,CAAC,eAAe,CAAC;QAChE,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAE3E,QAAQ;QACR,cAAc,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAE7D,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE;YACjC,WAAW;YACX,IAAI,IAAI,CAAC,UAAU,EAAE;gBACjB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBAClE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;gBACzG,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC,CAAC;gBAEnF,IAAI,aAAa,CAAC,qBAAqB,EAAE;oBACrC,IAAI,IAAI,CAAC,gBAAgB,EAAE;wBACvB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;wBACxE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;qBAC7G;oBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE;wBACvB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;wBACxE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;qBAC7G;oBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE;wBACvB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;wBACxE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;qBAC7G;iBACJ;gBAED,IAAI,aAAa,CAAC,kBAAkB,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,mBAAmB,EAAE;oBACrF,IAAI,IAAI,CAAC,aAAa,EAAE;wBACpB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;qBACrE;oBACD,IAAI,IAAI,CAAC,aAAa,EAAE;wBACpB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;qBACrE;oBACD,IAAI,IAAI,CAAC,aAAa,EAAE;wBACpB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;qBACrE;iBACJ;aACJ;YACD,aAAa;YACb,aAAa,CAAC,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YAEnC,aAAa;YACb,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;aAC5D;YAED,KAAK,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;SACjC;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;QAE/F,IAAI,OAAO,CAAC,YAAY,EAAE;YACtB,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;SAC1F;QAED,IAAI,KAAK,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YAC9C,cAAc,CAAC,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;SACnG;QAED,OAAO;QACP,IAAI,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,CAAC,YAAY,EAAE;YAC3E,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;SAC/D;QAED,MAAM;QACN,cAAc,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAEM,cAAc;QACjB,MAAM,OAAO,GAAG,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YACxF,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SACjC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,iBAAiB;QACpB,MAAM,cAAc,GAAG,KAAK,CAAC,iBAAiB,EAAE,CAAC;QAEjD,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC3C;QAED,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC3C;QAED,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC3C;QAED,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEM,UAAU,CAAC,OAAoB;QAClC,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE;YAC3B,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,WAAW,KAAK,OAAO,EAAE;YAC9B,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,gBAAgB,KAAK,OAAO,EAAE;YACnC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,gBAAgB,KAAK,OAAO,EAAE;YACnC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,gBAAgB,KAAK,OAAO,EAAE;YACnC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,OAAO,EAAE;YAChC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,OAAO,EAAE;YAChC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,OAAO,EAAE;YAChC,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,OAAO,CAAC,kBAA4B;QACvC,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;SAC7B;QAED,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,KAAK,CAAC,IAAY;QACrB,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IAC7F,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,GAAG,yBAAyB,CAAC;QAC3D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY;QACf,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED,UAAU;IACH,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,eAAe,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAC5G,CAAC;CACJ;AAxbW;IADP,kBAAkB,CAAC,YAAY,CAAC;oDACA;AAE1B;IADN,gBAAgB,CAAC,kCAAkC,CAAC;mDACtB;AAGvB;IADP,kBAAkB,CAAC,iBAAiB,CAAC;yDACJ;AAE3B;IADN,gBAAgB,CAAC,kCAAkC,CAAC;wDACrB;AAGxB;IADP,kBAAkB,CAAC,iBAAiB,CAAC;yDACJ;AAE3B;IADN,gBAAgB,CAAC,kCAAkC,CAAC;wDACrB;AAGxB;IADP,kBAAkB,CAAC,iBAAiB,CAAC;yDACJ;AAE3B;IADN,gBAAgB,CAAC,kCAAkC,CAAC;wDACrB;AAGxB;IADP,kBAAkB,CAAC,cAAc,CAAC;sDACJ;AAExB;IADN,gBAAgB,CAAC,kCAAkC,CAAC;qDACxB;AAGrB;IADP,kBAAkB,CAAC,cAAc,CAAC;sDACJ;AAExB;IADN,gBAAgB,CAAC,kCAAkC,CAAC;qDACxB;AAGrB;IADP,kBAAkB,CAAC,cAAc,CAAC;sDACJ;AAExB;IADN,gBAAgB,CAAC,kCAAkC,CAAC;qDACxB;AAGtB;IADN,iBAAiB,EAAE;qDACsB;AAGnC;IADN,iBAAiB,EAAE;sDACuB;AAGpC;IADN,SAAS,EAAE;sDACc;AAGlB;IADP,SAAS,CAAC,iBAAiB,CAAC;yDACI;AAE1B;IADN,gBAAgB,CAAC,gCAAgC,CAAC;wDACnB;AAGxB;IADP,SAAS,CAAC,uBAAuB,CAAC;+DACA;AAE5B;IADN,gBAAgB,CAAC,gCAAgC,CAAC;8DACd;AAuYzC,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nimport \"./terrain.fragment\";\r\nimport \"./terrain.vertex\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { addClipPlaneUniforms, bindClipPlane } from \"core/Materials/clipPlaneMaterialHelper\";\r\n\r\nclass TerrainMaterialDefines extends MaterialDefines {\r\n public DIFFUSE = false;\r\n public BUMP = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public DEPTHPREPASS = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public SPECULARTERM = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class TerrainMaterial extends PushMaterial {\r\n @serializeAsTexture(\"mixTexture\")\r\n private _mixTexture: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public mixTexture: BaseTexture;\r\n\r\n @serializeAsTexture(\"diffuseTexture1\")\r\n private _diffuseTexture1: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture1: Texture;\r\n\r\n @serializeAsTexture(\"diffuseTexture2\")\r\n private _diffuseTexture2: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture2: Texture;\r\n\r\n @serializeAsTexture(\"diffuseTexture3\")\r\n private _diffuseTexture3: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture3: Texture;\r\n\r\n @serializeAsTexture(\"bumpTexture1\")\r\n private _bumpTexture1: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture1: Texture;\r\n\r\n @serializeAsTexture(\"bumpTexture2\")\r\n private _bumpTexture2: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture2: Texture;\r\n\r\n @serializeAsTexture(\"bumpTexture3\")\r\n private _bumpTexture3: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture3: Texture;\r\n\r\n @serializeAsColor3()\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serializeAsColor3()\r\n public specularColor = new Color3(0, 0, 0);\r\n\r\n @serialize()\r\n public specularPower = 64;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady && subMesh.effect._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new TerrainMaterialDefines();\r\n }\r\n\r\n const defines = <TerrainMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (!this.mixTexture || !this.mixTexture.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._needUVs = true;\r\n\r\n if (MaterialFlags.DiffuseTextureEnabled) {\r\n if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {\r\n return false;\r\n }\r\n if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {\r\n return false;\r\n }\r\n if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {\r\n return false;\r\n }\r\n\r\n defines.DIFFUSE = true;\r\n }\r\n\r\n if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && MaterialFlags.BumpTextureEnabled) {\r\n if (!this.bumpTexture1.isReady()) {\r\n return false;\r\n }\r\n if (!this.bumpTexture2.isReady()) {\r\n return false;\r\n }\r\n if (!this.bumpTexture3.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._needNormals = true;\r\n defines.BUMP = true;\r\n }\r\n }\r\n\r\n // Misc.\r\n MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);\r\n\r\n // Lights\r\n defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Values that need to be evaluated on every frame\r\n MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"terrain\";\r\n const join = defines.toString();\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vDiffuseColor\",\r\n \"vSpecularColor\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"vTextureInfos\",\r\n \"mBones\",\r\n \"textureMatrix\",\r\n \"diffuse1Infos\",\r\n \"diffuse2Infos\",\r\n \"diffuse3Infos\",\r\n ];\r\n const samplers = [\"textureSampler\", \"diffuse1Sampler\", \"diffuse2Sampler\", \"diffuse3Sampler\", \"bump1Sampler\", \"bump2Sampler\", \"bump3Sampler\"];\r\n\r\n const uniformBuffers: string[] = [];\r\n\r\n addClipPlaneUniforms(uniforms);\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n subMesh.effect._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <TerrainMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n MaterialHelper.BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n // Textures\r\n if (this.mixTexture) {\r\n this._activeEffect.setTexture(\"textureSampler\", this._mixTexture);\r\n this._activeEffect.setFloat2(\"vTextureInfos\", this._mixTexture.coordinatesIndex, this._mixTexture.level);\r\n this._activeEffect.setMatrix(\"textureMatrix\", this._mixTexture.getTextureMatrix());\r\n\r\n if (MaterialFlags.DiffuseTextureEnabled) {\r\n if (this._diffuseTexture1) {\r\n this._activeEffect.setTexture(\"diffuse1Sampler\", this._diffuseTexture1);\r\n this._activeEffect.setFloat2(\"diffuse1Infos\", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);\r\n }\r\n if (this._diffuseTexture2) {\r\n this._activeEffect.setTexture(\"diffuse2Sampler\", this._diffuseTexture2);\r\n this._activeEffect.setFloat2(\"diffuse2Infos\", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);\r\n }\r\n if (this._diffuseTexture3) {\r\n this._activeEffect.setTexture(\"diffuse3Sampler\", this._diffuseTexture3);\r\n this._activeEffect.setFloat2(\"diffuse3Infos\", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);\r\n }\r\n }\r\n\r\n if (MaterialFlags.BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {\r\n if (this._bumpTexture1) {\r\n this._activeEffect.setTexture(\"bump1Sampler\", this._bumpTexture1);\r\n }\r\n if (this._bumpTexture2) {\r\n this._activeEffect.setTexture(\"bump2Sampler\", this._bumpTexture2);\r\n }\r\n if (this._bumpTexture3) {\r\n this._activeEffect.setTexture(\"bump3Sampler\", this._bumpTexture3);\r\n }\r\n }\r\n }\r\n // Clip plane\r\n bindClipPlane(effect, this, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n if (defines.SPECULARTERM) {\r\n this._activeEffect.setColor4(\"vSpecularColor\", this.specularColor, this.specularPower);\r\n }\r\n\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n public getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {\r\n results.push(this.mixTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._mixTexture) {\r\n activeTextures.push(this._mixTexture);\r\n }\r\n\r\n if (this._diffuseTexture1) {\r\n activeTextures.push(this._diffuseTexture1);\r\n }\r\n\r\n if (this._diffuseTexture2) {\r\n activeTextures.push(this._diffuseTexture2);\r\n }\r\n\r\n if (this._diffuseTexture3) {\r\n activeTextures.push(this._diffuseTexture3);\r\n }\r\n\r\n if (this._bumpTexture1) {\r\n activeTextures.push(this._bumpTexture1);\r\n }\r\n\r\n if (this._bumpTexture2) {\r\n activeTextures.push(this._bumpTexture2);\r\n }\r\n\r\n if (this._bumpTexture3) {\r\n activeTextures.push(this._bumpTexture3);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n if (this._mixTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture1 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture2 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture3 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture1 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture2 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture3 === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n if (this.mixTexture) {\r\n this.mixTexture.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): TerrainMaterial {\r\n return SerializationHelper.Clone(() => new TerrainMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.TerrainMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"TerrainMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial {\r\n return SerializationHelper.Parse(() => new TerrainMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TerrainMaterial\", TerrainMaterial);\r\n"]}
|
|
1
|
+
{"version":3,"file":"terrainMaterial.js","sourceRoot":"","sources":["../../../../dev/materials/src/terrain/terrainMaterial.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,2CAA6B;AAE/H,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAK/C,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAC/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,aAAa,EAAE,mDAAqC;AAC7D,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAInD,OAAO,EAAE,KAAK,EAAE,iCAAmB;AACnC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,oBAAoB,CAAC;AAC5B,OAAO,kBAAkB,CAAC;AAC1B,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,6DAA+C;AAE7F,MAAM,sBAAuB,SAAQ,eAAe;IA2BhD;QACI,KAAK,EAAE,CAAC;QA3BL,YAAO,GAAG,KAAK,CAAC;QAChB,SAAI,GAAG,KAAK,CAAC;QACb,cAAS,GAAG,KAAK,CAAC;QAClB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,cAAS,GAAG,KAAK,CAAC;QAClB,iBAAY,GAAG,KAAK,CAAC;QACrB,cAAS,GAAG,KAAK,CAAC;QAClB,QAAG,GAAG,KAAK,CAAC;QACZ,iBAAY,GAAG,KAAK,CAAC;QACrB,WAAM,GAAG,KAAK,CAAC;QACf,QAAG,GAAG,KAAK,CAAC;QACZ,QAAG,GAAG,KAAK,CAAC;QACZ,gBAAW,GAAG,KAAK,CAAC;QACpB,gBAAW,GAAG,KAAK,CAAC;QACpB,yBAAoB,GAAG,CAAC,CAAC;QACzB,iBAAY,GAAG,CAAC,CAAC;QACjB,cAAS,GAAG,KAAK,CAAC;QAClB,mBAAc,GAAG,KAAK,CAAC;QACvB,+BAA0B,GAAG,KAAK,CAAC;QACnC,wBAAmB,GAAG,KAAK,CAAC;QAC5B,qBAAgB,GAAG,KAAK,CAAC;QAI5B,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;AAED,MAAM,OAAO,eAAgB,SAAQ,YAAY;IAuD7C,YAAY,IAAY,EAAE,KAAa;QACnC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAnBhB,iBAAY,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAGnC,kBAAa,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAGpC,kBAAa,GAAG,EAAE,CAAC;QAGlB,qBAAgB,GAAG,KAAK,CAAC;QAKzB,2BAAsB,GAAG,CAAC,CAAC;IAMnC,CAAC;IAEM,iBAAiB;QACpB,OAAO,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;IAC5B,CAAC;IAEM,gBAAgB;QACnB,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,mBAAmB;QACtB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU;IACH,iBAAiB,CAAC,IAAkB,EAAE,OAAgB,EAAE,YAAsB;QACjF,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,IAAI,OAAO,CAAC,MAAM,CAAC,4BAA4B,KAAK,YAAY,EAAE;gBACtH,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,sBAAsB,EAAE,CAAC;SAC1D;QAED,MAAM,OAAO,GAA2B,OAAO,CAAC,eAAe,CAAC;QAChE,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,WAAW;QACX,IAAI,KAAK,CAAC,eAAe,EAAE;YACvB,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,EAAE;gBAChD,OAAO,KAAK,CAAC;aAChB;YAED,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;YAExB,IAAI,aAAa,CAAC,qBAAqB,EAAE;gBACrC,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE;oBAC1D,OAAO,KAAK,CAAC;iBAChB;gBACD,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE;oBAC1D,OAAO,KAAK,CAAC;iBAChB;gBACD,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE;oBAC1D,OAAO,KAAK,CAAC;iBAChB;gBAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;aAC1B;YAED,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,IAAI,aAAa,CAAC,kBAAkB,EAAE;gBACjG,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,EAAE;oBAC9B,OAAO,KAAK,CAAC;iBAChB;gBACD,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,EAAE;oBAC9B,OAAO,KAAK,CAAC;iBAChB;gBACD,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,EAAE;oBAC9B,OAAO,KAAK,CAAC;iBAChB;gBAED,OAAO,CAAC,YAAY,GAAG,IAAI,CAAC;gBAC5B,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;aACvB;SACJ;QAED,QAAQ;QACR,cAAc,CAAC,qBAAqB,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,CAAC;QAE5J,SAAS;QACT,OAAO,CAAC,YAAY,GAAG,cAAc,CAAC,uBAAuB,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAE/I,kDAAkD;QAClD,cAAc,CAAC,iCAAiC,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAE5G,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAEtE,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAC1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACxC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAEzF,IAAI,OAAO,CAAC,oBAAoB,GAAG,CAAC,EAAE;gBAClC,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;aAC7C;YAED,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YAE3F,YAAY;YACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE5C,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;aACzC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACrC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;YAC5E,cAAc,CAAC,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAE/D,uBAAuB;YACvB,MAAM,UAAU,GAAG,SAAS,CAAC;YAC7B,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAChC,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,MAAM;gBACN,gBAAgB;gBAChB,cAAc;gBACd,aAAa;gBACb,eAAe;gBACf,gBAAgB;gBAChB,WAAW;gBACX,WAAW;gBACX,WAAW;gBACX,eAAe;gBACf,QAAQ;gBACR,eAAe;gBACf,eAAe;gBACf,eAAe;gBACf,eAAe;aAClB,CAAC;YACF,MAAM,QAAQ,GAAG;gBACb,gBAAgB;gBAChB,iBAAiB;gBACjB,iBAAiB;gBACjB,iBAAiB;gBACjB,cAAc;gBACd,cAAc;gBACd,cAAc;gBACd,0BAA0B;aAC7B,CAAC;YAEF,MAAM,cAAc,GAAa,EAAE,CAAC;YAEpC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAE/B,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,IAAI,CAAC,qBAAqB;aACpD,CAAC,CAAC;YAEH,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,EAAE;aACzE,EACD,MAAM,CACT,EACD,OAAO,EACP,IAAI,CAAC,gBAAgB,CACxB,CAAC;SACL;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAC1C,OAAO,CAAC,MAAM,CAAC,4BAA4B,GAAG,CAAC,CAAC,YAAY,CAAC;QAE7D,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,MAAM,OAAO,GAA2B,OAAO,CAAC,eAAe,CAAC;QAChE,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAE3E,QAAQ;QACR,cAAc,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAE7D,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE;YACjC,WAAW;YACX,IAAI,IAAI,CAAC,UAAU,EAAE;gBACjB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBAClE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;gBACzG,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC,CAAC;gBAEnF,IAAI,aAAa,CAAC,qBAAqB,EAAE;oBACrC,IAAI,IAAI,CAAC,gBAAgB,EAAE;wBACvB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;wBACxE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;qBAC7G;oBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE;wBACvB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;wBACxE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;qBAC7G;oBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE;wBACvB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;wBACxE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;qBAC7G;iBACJ;gBAED,IAAI,aAAa,CAAC,kBAAkB,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,mBAAmB,EAAE;oBACrF,IAAI,IAAI,CAAC,aAAa,EAAE;wBACpB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;qBACrE;oBACD,IAAI,IAAI,CAAC,aAAa,EAAE;wBACpB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;qBACrE;oBACD,IAAI,IAAI,CAAC,aAAa,EAAE;wBACpB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;qBACrE;iBACJ;aACJ;YACD,aAAa;YACb,aAAa,CAAC,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YAEnC,aAAa;YACb,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;aAC5D;YAED,aAAa;YACb,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,cAAc,CAAC,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;aACvD;YAED,KAAK,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;SACjC;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;QAE/F,IAAI,OAAO,CAAC,YAAY,EAAE;YACtB,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;SAC1F;QAED,IAAI,KAAK,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YAC9C,cAAc,CAAC,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;SACnG;QAED,OAAO;QACP,IAAI,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,CAAC,YAAY,EAAE;YAC3E,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;SAC/D;QAED,MAAM;QACN,cAAc,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAEM,cAAc;QACjB,MAAM,OAAO,GAAG,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YACxF,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SACjC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,iBAAiB;QACpB,MAAM,cAAc,GAAG,KAAK,CAAC,iBAAiB,EAAE,CAAC;QAEjD,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC3C;QAED,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC3C;QAED,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC3C;QAED,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEM,UAAU,CAAC,OAAoB;QAClC,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE;YAC3B,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,WAAW,KAAK,OAAO,EAAE;YAC9B,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,gBAAgB,KAAK,OAAO,EAAE;YACnC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,gBAAgB,KAAK,OAAO,EAAE;YACnC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,gBAAgB,KAAK,OAAO,EAAE;YACnC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,OAAO,EAAE;YAChC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,OAAO,EAAE;YAChC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,OAAO,EAAE;YAChC,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,OAAO,CAAC,kBAA4B;QACvC,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;SAC7B;QAED,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,KAAK,CAAC,IAAY;QACrB,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IAC7F,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,GAAG,yBAAyB,CAAC;QAC3D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY;QACf,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED,UAAU;IACH,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,eAAe,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAC5G,CAAC;CACJ;AAtcW;IADP,kBAAkB,CAAC,YAAY,CAAC;oDACA;AAE1B;IADN,gBAAgB,CAAC,kCAAkC,CAAC;mDACtB;AAGvB;IADP,kBAAkB,CAAC,iBAAiB,CAAC;yDACJ;AAE3B;IADN,gBAAgB,CAAC,kCAAkC,CAAC;wDACrB;AAGxB;IADP,kBAAkB,CAAC,iBAAiB,CAAC;yDACJ;AAE3B;IADN,gBAAgB,CAAC,kCAAkC,CAAC;wDACrB;AAGxB;IADP,kBAAkB,CAAC,iBAAiB,CAAC;yDACJ;AAE3B;IADN,gBAAgB,CAAC,kCAAkC,CAAC;wDACrB;AAGxB;IADP,kBAAkB,CAAC,cAAc,CAAC;sDACJ;AAExB;IADN,gBAAgB,CAAC,kCAAkC,CAAC;qDACxB;AAGrB;IADP,kBAAkB,CAAC,cAAc,CAAC;sDACJ;AAExB;IADN,gBAAgB,CAAC,kCAAkC,CAAC;qDACxB;AAGrB;IADP,kBAAkB,CAAC,cAAc,CAAC;sDACJ;AAExB;IADN,gBAAgB,CAAC,kCAAkC,CAAC;qDACxB;AAGtB;IADN,iBAAiB,EAAE;qDACsB;AAGnC;IADN,iBAAiB,EAAE;sDACuB;AAGpC;IADN,SAAS,EAAE;sDACc;AAGlB;IADP,SAAS,CAAC,iBAAiB,CAAC;yDACI;AAE1B;IADN,gBAAgB,CAAC,gCAAgC,CAAC;wDACnB;AAGxB;IADP,SAAS,CAAC,uBAAuB,CAAC;+DACA;AAE5B;IADN,gBAAgB,CAAC,gCAAgC,CAAC;8DACd;AAqZzC,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nimport \"./terrain.fragment\";\r\nimport \"./terrain.vertex\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { addClipPlaneUniforms, bindClipPlane } from \"core/Materials/clipPlaneMaterialHelper\";\r\n\r\nclass TerrainMaterialDefines extends MaterialDefines {\r\n public DIFFUSE = false;\r\n public BUMP = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public DEPTHPREPASS = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public SPECULARTERM = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n public LOGARITHMICDEPTH = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class TerrainMaterial extends PushMaterial {\r\n @serializeAsTexture(\"mixTexture\")\r\n private _mixTexture: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public mixTexture: BaseTexture;\r\n\r\n @serializeAsTexture(\"diffuseTexture1\")\r\n private _diffuseTexture1: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture1: Texture;\r\n\r\n @serializeAsTexture(\"diffuseTexture2\")\r\n private _diffuseTexture2: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture2: Texture;\r\n\r\n @serializeAsTexture(\"diffuseTexture3\")\r\n private _diffuseTexture3: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture3: Texture;\r\n\r\n @serializeAsTexture(\"bumpTexture1\")\r\n private _bumpTexture1: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture1: Texture;\r\n\r\n @serializeAsTexture(\"bumpTexture2\")\r\n private _bumpTexture2: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture2: Texture;\r\n\r\n @serializeAsTexture(\"bumpTexture3\")\r\n private _bumpTexture3: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture3: Texture;\r\n\r\n @serializeAsColor3()\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serializeAsColor3()\r\n public specularColor = new Color3(0, 0, 0);\r\n\r\n @serialize()\r\n public specularPower = 64;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady && subMesh.effect._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new TerrainMaterialDefines();\r\n }\r\n\r\n const defines = <TerrainMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (!this.mixTexture || !this.mixTexture.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._needUVs = true;\r\n\r\n if (MaterialFlags.DiffuseTextureEnabled) {\r\n if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {\r\n return false;\r\n }\r\n if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {\r\n return false;\r\n }\r\n if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {\r\n return false;\r\n }\r\n\r\n defines.DIFFUSE = true;\r\n }\r\n\r\n if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && MaterialFlags.BumpTextureEnabled) {\r\n if (!this.bumpTexture1.isReady()) {\r\n return false;\r\n }\r\n if (!this.bumpTexture2.isReady()) {\r\n return false;\r\n }\r\n if (!this.bumpTexture3.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._needNormals = true;\r\n defines.BUMP = true;\r\n }\r\n }\r\n\r\n // Misc.\r\n MaterialHelper.PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);\r\n\r\n // Lights\r\n defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Values that need to be evaluated on every frame\r\n MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"terrain\";\r\n const join = defines.toString();\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vDiffuseColor\",\r\n \"vSpecularColor\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"vTextureInfos\",\r\n \"mBones\",\r\n \"textureMatrix\",\r\n \"diffuse1Infos\",\r\n \"diffuse2Infos\",\r\n \"diffuse3Infos\",\r\n ];\r\n const samplers = [\r\n \"textureSampler\",\r\n \"diffuse1Sampler\",\r\n \"diffuse2Sampler\",\r\n \"diffuse3Sampler\",\r\n \"bump1Sampler\",\r\n \"bump2Sampler\",\r\n \"bump3Sampler\",\r\n \"logarithmicDepthConstant\",\r\n ];\r\n\r\n const uniformBuffers: string[] = [];\r\n\r\n addClipPlaneUniforms(uniforms);\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n subMesh.effect._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <TerrainMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n MaterialHelper.BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n // Textures\r\n if (this.mixTexture) {\r\n this._activeEffect.setTexture(\"textureSampler\", this._mixTexture);\r\n this._activeEffect.setFloat2(\"vTextureInfos\", this._mixTexture.coordinatesIndex, this._mixTexture.level);\r\n this._activeEffect.setMatrix(\"textureMatrix\", this._mixTexture.getTextureMatrix());\r\n\r\n if (MaterialFlags.DiffuseTextureEnabled) {\r\n if (this._diffuseTexture1) {\r\n this._activeEffect.setTexture(\"diffuse1Sampler\", this._diffuseTexture1);\r\n this._activeEffect.setFloat2(\"diffuse1Infos\", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);\r\n }\r\n if (this._diffuseTexture2) {\r\n this._activeEffect.setTexture(\"diffuse2Sampler\", this._diffuseTexture2);\r\n this._activeEffect.setFloat2(\"diffuse2Infos\", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);\r\n }\r\n if (this._diffuseTexture3) {\r\n this._activeEffect.setTexture(\"diffuse3Sampler\", this._diffuseTexture3);\r\n this._activeEffect.setFloat2(\"diffuse3Infos\", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);\r\n }\r\n }\r\n\r\n if (MaterialFlags.BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {\r\n if (this._bumpTexture1) {\r\n this._activeEffect.setTexture(\"bump1Sampler\", this._bumpTexture1);\r\n }\r\n if (this._bumpTexture2) {\r\n this._activeEffect.setTexture(\"bump2Sampler\", this._bumpTexture2);\r\n }\r\n if (this._bumpTexture3) {\r\n this._activeEffect.setTexture(\"bump3Sampler\", this._bumpTexture3);\r\n }\r\n }\r\n }\r\n // Clip plane\r\n bindClipPlane(effect, this, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n // Log. depth\r\n if (this._useLogarithmicDepth) {\r\n MaterialHelper.BindLogDepth(defines, effect, scene);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n if (defines.SPECULARTERM) {\r\n this._activeEffect.setColor4(\"vSpecularColor\", this.specularColor, this.specularPower);\r\n }\r\n\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n public getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {\r\n results.push(this.mixTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._mixTexture) {\r\n activeTextures.push(this._mixTexture);\r\n }\r\n\r\n if (this._diffuseTexture1) {\r\n activeTextures.push(this._diffuseTexture1);\r\n }\r\n\r\n if (this._diffuseTexture2) {\r\n activeTextures.push(this._diffuseTexture2);\r\n }\r\n\r\n if (this._diffuseTexture3) {\r\n activeTextures.push(this._diffuseTexture3);\r\n }\r\n\r\n if (this._bumpTexture1) {\r\n activeTextures.push(this._bumpTexture1);\r\n }\r\n\r\n if (this._bumpTexture2) {\r\n activeTextures.push(this._bumpTexture2);\r\n }\r\n\r\n if (this._bumpTexture3) {\r\n activeTextures.push(this._bumpTexture3);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n if (this._mixTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture1 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture2 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture3 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture1 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture2 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture3 === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n if (this.mixTexture) {\r\n this.mixTexture.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): TerrainMaterial {\r\n return SerializationHelper.Clone(() => new TerrainMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.TerrainMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"TerrainMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial {\r\n return SerializationHelper.Parse(() => new TerrainMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TerrainMaterial\", TerrainMaterial);\r\n"]}
|
|
@@ -42,6 +42,7 @@ class TriPlanarMaterialDefines extends MaterialDefines {
|
|
|
42
42
|
this.IMAGEPROCESSINGPOSTPROCESS = false;
|
|
43
43
|
this.SKIPFINALCOLORCLAMP = false;
|
|
44
44
|
this.NONUNIFORMSCALING = false;
|
|
45
|
+
this.LOGARITHMICDEPTH = false;
|
|
45
46
|
this.rebuild();
|
|
46
47
|
}
|
|
47
48
|
}
|
|
@@ -114,7 +115,7 @@ export class TriPlanarMaterial extends PushMaterial {
|
|
|
114
115
|
}
|
|
115
116
|
}
|
|
116
117
|
// Misc.
|
|
117
|
-
MaterialHelper.PrepareDefinesForMisc(mesh, scene,
|
|
118
|
+
MaterialHelper.PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
|
|
118
119
|
// Lights
|
|
119
120
|
defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
|
|
120
121
|
// Values that need to be evaluated on every frame
|
|
@@ -162,7 +163,7 @@ export class TriPlanarMaterial extends PushMaterial {
|
|
|
162
163
|
"mBones",
|
|
163
164
|
"tileSize",
|
|
164
165
|
];
|
|
165
|
-
const samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ", "normalSamplerX", "normalSamplerY", "normalSamplerZ"];
|
|
166
|
+
const samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ", "normalSamplerX", "normalSamplerY", "normalSamplerZ", "logarithmicDepthConstant"];
|
|
166
167
|
const uniformBuffers = [];
|
|
167
168
|
addClipPlaneUniforms(uniforms);
|
|
168
169
|
MaterialHelper.PrepareUniformsAndSamplersList({
|
|
@@ -235,6 +236,10 @@ export class TriPlanarMaterial extends PushMaterial {
|
|
|
235
236
|
if (this.pointsCloud) {
|
|
236
237
|
this._activeEffect.setFloat("pointSize", this.pointSize);
|
|
237
238
|
}
|
|
239
|
+
// Log. depth
|
|
240
|
+
if (this._useLogarithmicDepth) {
|
|
241
|
+
MaterialHelper.BindLogDepth(defines, effect, scene);
|
|
242
|
+
}
|
|
238
243
|
scene.bindEyePosition(effect);
|
|
239
244
|
}
|
|
240
245
|
this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
|