@babylonjs/materials 5.45.1 → 5.46.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/custom/customMaterial.js
CHANGED
@@ -8,13 +8,6 @@ export class ShaderSpecialParts {
|
|
8
8
|
constructor() { }
|
9
9
|
}
|
10
10
|
export class CustomMaterial extends StandardMaterial {
|
11
|
-
constructor(name, scene) {
|
12
|
-
super(name, scene);
|
13
|
-
this.CustomParts = new ShaderSpecialParts();
|
14
|
-
this.customShaderNameResolve = this.Builder;
|
15
|
-
this.FragmentShader = Effect.ShadersStore["defaultPixelShader"];
|
16
|
-
this.VertexShader = Effect.ShadersStore["defaultVertexShader"];
|
17
|
-
}
|
18
11
|
AttachAfterBind(mesh, effect) {
|
19
12
|
if (this._newUniformInstances) {
|
20
13
|
for (const el in this._newUniformInstances) {
|
@@ -109,6 +102,13 @@ export class CustomMaterial extends StandardMaterial {
|
|
109
102
|
this._createdShaderName = name;
|
110
103
|
return name;
|
111
104
|
}
|
105
|
+
constructor(name, scene) {
|
106
|
+
super(name, scene);
|
107
|
+
this.CustomParts = new ShaderSpecialParts();
|
108
|
+
this.customShaderNameResolve = this.Builder;
|
109
|
+
this.FragmentShader = Effect.ShadersStore["defaultPixelShader"];
|
110
|
+
this.VertexShader = Effect.ShadersStore["defaultVertexShader"];
|
111
|
+
}
|
112
112
|
AddUniform(name, kind, param) {
|
113
113
|
if (!this._customUniform) {
|
114
114
|
this._customUniform = new Array();
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"customMaterial.js","sourceRoot":"","sources":["../../../../lts/materials/generated/custom/customMaterial.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAE/C,OAAO,EAAE,gBAAgB,EAAE,sDAAwC;AAGnE,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,MAAM,OAAO,qBAAqB;IAI9B,gBAAe,CAAC;CACnB;AAED,MAAM,OAAO,kBAAkB;IAC3B,gBAAe,CAAC;CAiCnB;AAED,MAAM,OAAO,cAAe,SAAQ,gBAAgB;IAmIhD,YAAY,IAAY,EAAE,KAAa;QACnC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACnB,IAAI,CAAC,WAAW,GAAG,IAAI,kBAAkB,EAAE,CAAC;QAC5C,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC;QAE5C,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,YAAY,CAAC,oBAAoB,CAAC,CAAC;QAChE,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC,qBAAqB,CAAC,CAAC;IACnE,CAAC;IA5HM,eAAe,CAAC,IAAsB,EAAE,MAAc;QACzD,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBACxC,MAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACpC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACjB,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;qBAAM,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACxB,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;qBAAM,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACxB,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;qBAAM,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACxB,MAAM,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC1D;qBAAM,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,OAAO,EAAE;oBACzB,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBACzD;aACJ;SACJ;QACD,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBACxC,MAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACpC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,WAAW,IAAI,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,OAAO,IAAI,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,EAAE;oBAC1G,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;aACJ;SACJ;IACL,CAAC;IAEM,aAAa,CAAC,IAAY,EAAE,GAAa;QAC5C,IAAI,IAAI,IAAI,SAAS,IAAI,IAAI,CAAC,YAAY,EAAE;YACxC,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE;gBACrD,IAAI,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE;oBACnD,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;iBACpC;aACJ;SACJ;QACD,IAAI,IAAI,IAAI,SAAS,IAAI,IAAI,CAAC,YAAY,EAAE;YACxC,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE;gBACrD,IAAI,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE;oBACnD,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;iBACpC;aACJ;SACJ;QACD,OAAO,GAAG,CAAC;IACf,CAAC;IAEM,OAAO,CAAC,UAAkB,EAAE,QAAkB,EAAE,cAAwB,EAAE,QAAkB,EAAE,OAAmC,EAAE,UAAqB;QAC3J,IAAI,UAAU,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3E,UAAU,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC;SAC9C;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;QACxC,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;QAExC,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,OAAO,IAAI,CAAC,kBAAkB,CAAC;SAClC;QACD,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAE9B,cAAc,CAAC,aAAa,EAAE,CAAC;QAC/B,MAAM,IAAI,GAAW,SAAS,GAAG,cAAc,CAAC,aAAa,CAAC;QAE9D,MAAM,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChD,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;YACvB,IAAI,CAAC,CAAC,EAAE;gBACJ,OAAO;aACV;YACD,IAAI,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAC3B,IAAI;gBACA,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aACtB;YAAC,OAAO,CAAC,EAAE,GAAE;QAClB,CAAC,CAAC;QAEF,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,cAAc,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,6BAA6B,EAAE,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC;aACpK,OAAO,CACJ,mCAAmC,EACnC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,CAAC,CACjJ;aACA,OAAO,CAAC,kCAAkC,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC;aACvH,OAAO,CAAC,uCAAuC,EAAE,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,CAAC,CAAC,EAAE,CAAC;aACtJ,OAAO,CAAC,qCAAqC,EAAE,IAAI,CAAC,WAAW,CAAC,2BAA2B,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,2BAA2B,CAAC,CAAC,CAAC,EAAE,CAAC;aAChJ,OAAO,CAAC,gCAAgC,EAAE,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;QAEvH,IAAI,IAAI,CAAC,WAAW,CAAC,6BAA6B,EAAE;YAChD,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,cAAc,CAAC,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,cAAc,CAAC,CAAC,OAAO,CAC3F,uCAAuC,EACvC,IAAI,CAAC,WAAW,CAAC,6BAA6B,CACjD,CAAC;SACL;QAED,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,CACnE,+BAA+B,EAC/B,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CACzE;aACI,OAAO,CAAC,oCAAoC,EAAE,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,CAAC;aAC7H,OAAO,CACJ,qCAAqC,EACrC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC,CAAC,EAAE,CAAC,CACrJ;aACA,OAAO,CAAC,wCAAwC,EAAE,IAAI,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,CAAC,EAAE,CAAC;aAC3I,OAAO,CAAC,sCAAsC,EAAE,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC;aACrI,OAAO,CAAC,uCAAuC,EAAE,IAAI,CAAC,WAAW,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,sBAAsB,CAAC,CAAC,CAAC,EAAE,CAAC;aACxI,OAAO,CAAC,0CAA0C,EAAE,IAAI,CAAC,WAAW,CAAC,yBAAyB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,CAAC;aACjJ,OAAO,CAAC,kCAAkC,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;QAE7H,IAAI,IAAI,CAAC,WAAW,CAAC,mBAAmB,EAAE;YACtC,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC,CAAC,OAAO,CACzF,oCAAoC,EACpC,IAAI,CAAC,WAAW,CAAC,mBAAmB,CACvC,CAAC;SACL;QAED,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAE/B,OAAO,IAAI,CAAC;IAChB,CAAC;IAWM,UAAU,CAAC,IAAY,EAAE,IAAY,EAAE,KAAU;QACpD,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,IAAI,KAAK,EAAE,CAAC;YAClC,IAAI,CAAC,YAAY,GAAG,IAAI,KAAK,EAAE,CAAC;YAChC,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;YAC/B,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;SAClC;QACD,IAAI,KAAK,EAAE;YACP,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE;gBACzB,IAAI,CAAC,oBAAqB,CAAC,IAAI,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,KAAK,CAAC;aAC/D;iBAAM;gBACG,IAAI,CAAC,oBAAqB,CAAC,IAAI,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,KAAK,CAAC;aAC/D;SACJ;QACD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,CAAC,CAAC;QAC/D,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE7B,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,YAAY,CAAC,IAAY;QAC5B,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;YACzB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;SAC/B;QAED,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAElC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,UAAkB;QACpC,IAAI,CAAC,WAAW,CAAC,cAAc,GAAG,UAAU,CAAC;QAC7C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,oBAAoB,CAAC,UAAkB;QAC1C,IAAI,CAAC,WAAW,CAAC,oBAAoB,GAAG,UAAU,CAAC;QACnD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,kBAAkB,CAAC,UAAkB;QACxC,IAAI,CAAC,WAAW,CAAC,kBAAkB,GAAG,UAAU,CAAC;QACjD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,gBAAgB,CAAC,UAAkB;QACtC,IAAI,CAAC,WAAW,CAAC,gBAAgB,GAAG,UAAU,CAAC;QAC/C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,uBAAuB,CAAC,UAAkB;QAC7C,IAAI,CAAC,WAAW,CAAC,uBAAuB,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC;QACxF,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,qBAAqB,CAAC,UAAkB;QAC3C,IAAI,CAAC,WAAW,CAAC,qBAAqB,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;QAC/E,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,sBAAsB,CAAC,UAAkB;QAC5C,IAAI,CAAC,WAAW,CAAC,sBAAsB,GAAG,UAAU,CAAC;QACrD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,mBAAmB,CAAC,UAAkB;QACzC,IAAI,CAAC,WAAW,CAAC,mBAAmB,GAAG,UAAU,CAAC;QAClD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,yBAAyB,CAAC,UAAkB;QAC/C,IAAI,CAAC,WAAW,CAAC,yBAAyB,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;QACnF,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,YAAY,CAAC,UAAkB;QAClC,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,UAAU,CAAC;QAC3C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,kBAAkB,CAAC,UAAkB;QACxC,IAAI,CAAC,WAAW,CAAC,kBAAkB,GAAG,UAAU,CAAC;QACjD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,gBAAgB,CAAC,UAAkB;QACtC,IAAI,CAAC,WAAW,CAAC,gBAAgB,GAAG,UAAU,CAAC;QAC/C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,6BAA6B,CAAC,UAAkB;QACnD,IAAI,CAAC,WAAW,CAAC,6BAA6B,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,iBAAiB,CAAC,CAAC;QACjG,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,2BAA2B,CAAC,UAAkB;QACjD,IAAI,CAAC,WAAW,CAAC,2BAA2B,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,eAAe,CAAC,CAAC;QAC7F,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,6BAA6B,CAAC,UAAkB;QACnD,IAAI,CAAC,WAAW,CAAC,6BAA6B,GAAG,UAAU,CAAC;QAC5D,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,UAAkB;QACpC,IAAI,CAAC,WAAW,CAAC,cAAc,GAAG,UAAU,CAAC;QAC7C,OAAO,IAAI,CAAC;IAChB,CAAC;;AAvPa,4BAAa,GAAG,CAAC,CAAC;AA0PpC,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Effect } from \"core/Materials/effect\";\r\nimport type { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nexport class CustomShaderStructure {\r\n public FragmentStore: string;\r\n public VertexStore: string;\r\n\r\n constructor() {}\r\n}\r\n\r\nexport class ShaderSpecialParts {\r\n constructor() {}\r\n\r\n public Fragment_Begin: string;\r\n public Fragment_Definitions: string;\r\n public Fragment_MainBegin: string;\r\n public Fragment_MainEnd: string;\r\n\r\n // diffuseColor\r\n public Fragment_Custom_Diffuse: string;\r\n // lights\r\n public Fragment_Before_Lights: string;\r\n // fog\r\n public Fragment_Before_Fog: string;\r\n // alpha\r\n public Fragment_Custom_Alpha: string;\r\n\r\n public Fragment_Before_FragColor: string;\r\n\r\n public Vertex_Begin: string;\r\n public Vertex_Definitions: string;\r\n public Vertex_MainBegin: string;\r\n\r\n // positionUpdated\r\n public Vertex_Before_PositionUpdated: string;\r\n\r\n // normalUpdated\r\n public Vertex_Before_NormalUpdated: string;\r\n\r\n // worldPosComputed\r\n public Vertex_After_WorldPosComputed: string;\r\n\r\n // mainEnd\r\n public Vertex_MainEnd: string;\r\n}\r\n\r\nexport class CustomMaterial extends StandardMaterial {\r\n public static ShaderIndexer = 1;\r\n public CustomParts: ShaderSpecialParts;\r\n _isCreatedShader: boolean;\r\n _createdShaderName: string;\r\n _customUniform: string[];\r\n _newUniforms: string[];\r\n _newUniformInstances: { [name: string]: any };\r\n _newSamplerInstances: { [name: string]: Texture };\r\n _customAttributes: string[];\r\n\r\n public FragmentShader: string;\r\n public VertexShader: string;\r\n\r\n public AttachAfterBind(mesh: Mesh | undefined, effect: Effect) {\r\n if (this._newUniformInstances) {\r\n for (const el in this._newUniformInstances) {\r\n const ea = el.toString().split(\"-\");\r\n if (ea[0] == \"vec2\") {\r\n effect.setVector2(ea[1], this._newUniformInstances[el]);\r\n } else if (ea[0] == \"vec3\") {\r\n effect.setVector3(ea[1], this._newUniformInstances[el]);\r\n } else if (ea[0] == \"vec4\") {\r\n effect.setVector4(ea[1], this._newUniformInstances[el]);\r\n } else if (ea[0] == \"mat4\") {\r\n effect.setMatrix(ea[1], this._newUniformInstances[el]);\r\n } else if (ea[0] == \"float\") {\r\n effect.setFloat(ea[1], this._newUniformInstances[el]);\r\n }\r\n }\r\n }\r\n if (this._newSamplerInstances) {\r\n for (const el in this._newSamplerInstances) {\r\n const ea = el.toString().split(\"-\");\r\n if (ea[0] == \"sampler2D\" && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {\r\n effect.setTexture(ea[1], this._newSamplerInstances[el]);\r\n }\r\n }\r\n }\r\n }\r\n\r\n public ReviewUniform(name: string, arr: string[]): string[] {\r\n if (name == \"uniform\" && this._newUniforms) {\r\n for (let ind = 0; ind < this._newUniforms.length; ind++) {\r\n if (this._customUniform[ind].indexOf(\"sampler\") == -1) {\r\n arr.push(this._newUniforms[ind]);\r\n }\r\n }\r\n }\r\n if (name == \"sampler\" && this._newUniforms) {\r\n for (let ind = 0; ind < this._newUniforms.length; ind++) {\r\n if (this._customUniform[ind].indexOf(\"sampler\") != -1) {\r\n arr.push(this._newUniforms[ind]);\r\n }\r\n }\r\n }\r\n return arr;\r\n }\r\n\r\n public Builder(shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: MaterialDefines | string[], attributes?: string[]): string {\r\n if (attributes && this._customAttributes && this._customAttributes.length > 0) {\r\n attributes.push(...this._customAttributes);\r\n }\r\n\r\n this.ReviewUniform(\"uniform\", uniforms);\r\n this.ReviewUniform(\"sampler\", samplers);\r\n\r\n if (this._isCreatedShader) {\r\n return this._createdShaderName;\r\n }\r\n this._isCreatedShader = false;\r\n\r\n CustomMaterial.ShaderIndexer++;\r\n const name: string = \"custom_\" + CustomMaterial.ShaderIndexer;\r\n\r\n const fn_afterBind = this._afterBind.bind(this);\r\n this._afterBind = (m, e) => {\r\n if (!e) {\r\n return;\r\n }\r\n this.AttachAfterBind(m, e);\r\n try {\r\n fn_afterBind(m, e);\r\n } catch (e) {}\r\n };\r\n\r\n Effect.ShadersStore[name + \"VertexShader\"] = this.VertexShader.replace(\"#define CUSTOM_VERTEX_BEGIN\", this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : \"\")\r\n .replace(\r\n \"#define CUSTOM_VERTEX_DEFINITIONS\",\r\n (this._customUniform ? this._customUniform.join(\"\\n\") : \"\") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : \"\")\r\n )\r\n .replace(\"#define CUSTOM_VERTEX_MAIN_BEGIN\", this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : \"\")\r\n .replace(\"#define CUSTOM_VERTEX_UPDATE_POSITION\", this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : \"\")\r\n .replace(\"#define CUSTOM_VERTEX_UPDATE_NORMAL\", this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : \"\")\r\n .replace(\"#define CUSTOM_VERTEX_MAIN_END\", this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : \"\");\r\n\r\n if (this.CustomParts.Vertex_After_WorldPosComputed) {\r\n Effect.ShadersStore[name + \"VertexShader\"] = Effect.ShadersStore[name + \"VertexShader\"].replace(\r\n \"#define CUSTOM_VERTEX_UPDATE_WORLDPOS\",\r\n this.CustomParts.Vertex_After_WorldPosComputed\r\n );\r\n }\r\n\r\n Effect.ShadersStore[name + \"PixelShader\"] = this.FragmentShader.replace(\r\n \"#define CUSTOM_FRAGMENT_BEGIN\",\r\n this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : \"\"\r\n )\r\n .replace(\"#define CUSTOM_FRAGMENT_MAIN_BEGIN\", this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : \"\")\r\n .replace(\r\n \"#define CUSTOM_FRAGMENT_DEFINITIONS\",\r\n (this._customUniform ? this._customUniform.join(\"\\n\") : \"\") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : \"\")\r\n )\r\n .replace(\"#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE\", this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : \"\")\r\n .replace(\"#define CUSTOM_FRAGMENT_UPDATE_ALPHA\", this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : \"\")\r\n .replace(\"#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\", this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : \"\")\r\n .replace(\"#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\", this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : \"\")\r\n .replace(\"#define CUSTOM_FRAGMENT_MAIN_END\", this.CustomParts.Fragment_MainEnd ? this.CustomParts.Fragment_MainEnd : \"\");\r\n\r\n if (this.CustomParts.Fragment_Before_Fog) {\r\n Effect.ShadersStore[name + \"PixelShader\"] = Effect.ShadersStore[name + \"PixelShader\"].replace(\r\n \"#define CUSTOM_FRAGMENT_BEFORE_FOG\",\r\n this.CustomParts.Fragment_Before_Fog\r\n );\r\n }\r\n\r\n this._isCreatedShader = true;\r\n this._createdShaderName = name;\r\n\r\n return name;\r\n }\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n this.CustomParts = new ShaderSpecialParts();\r\n this.customShaderNameResolve = this.Builder;\r\n\r\n this.FragmentShader = Effect.ShadersStore[\"defaultPixelShader\"];\r\n this.VertexShader = Effect.ShadersStore[\"defaultVertexShader\"];\r\n }\r\n\r\n public AddUniform(name: string, kind: string, param: any): CustomMaterial {\r\n if (!this._customUniform) {\r\n this._customUniform = new Array();\r\n this._newUniforms = new Array();\r\n this._newSamplerInstances = {};\r\n this._newUniformInstances = {};\r\n }\r\n if (param) {\r\n if (kind.indexOf(\"sampler\") != -1) {\r\n (<any>this._newSamplerInstances)[kind + \"-\" + name] = param;\r\n } else {\r\n (<any>this._newUniformInstances)[kind + \"-\" + name] = param;\r\n }\r\n }\r\n this._customUniform.push(\"uniform \" + kind + \" \" + name + \";\");\r\n this._newUniforms.push(name);\r\n\r\n return this;\r\n }\r\n\r\n public AddAttribute(name: string): CustomMaterial {\r\n if (!this._customAttributes) {\r\n this._customAttributes = [];\r\n }\r\n\r\n this._customAttributes.push(name);\r\n\r\n return this;\r\n }\r\n\r\n public Fragment_Begin(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Fragment_Begin = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Definitions(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Fragment_Definitions = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_MainBegin(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Fragment_MainBegin = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_MainEnd(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Fragment_MainEnd = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Custom_Diffuse(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace(\"result\", \"diffuseColor\");\r\n return this;\r\n }\r\n\r\n public Fragment_Custom_Alpha(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace(\"result\", \"alpha\");\r\n return this;\r\n }\r\n\r\n public Fragment_Before_Lights(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Fragment_Before_Lights = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Before_Fog(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Fragment_Before_Fog = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Before_FragColor(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Fragment_Before_FragColor = shaderPart.replace(\"result\", \"color\");\r\n return this;\r\n }\r\n\r\n public Vertex_Begin(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Vertex_Begin = shaderPart;\r\n return this;\r\n }\r\n\r\n public Vertex_Definitions(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Vertex_Definitions = shaderPart;\r\n return this;\r\n }\r\n\r\n public Vertex_MainBegin(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Vertex_MainBegin = shaderPart;\r\n return this;\r\n }\r\n\r\n public Vertex_Before_PositionUpdated(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace(\"result\", \"positionUpdated\");\r\n return this;\r\n }\r\n\r\n public Vertex_Before_NormalUpdated(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace(\"result\", \"normalUpdated\");\r\n return this;\r\n }\r\n\r\n public Vertex_After_WorldPosComputed(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Vertex_After_WorldPosComputed = shaderPart;\r\n return this;\r\n }\r\n\r\n public Vertex_MainEnd(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Vertex_MainEnd = shaderPart;\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CustomMaterial\", CustomMaterial);\r\n"]}
|
1
|
+
{"version":3,"file":"customMaterial.js","sourceRoot":"","sources":["../../../../lts/materials/generated/custom/customMaterial.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAE/C,OAAO,EAAE,gBAAgB,EAAE,sDAAwC;AAGnE,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,MAAM,OAAO,qBAAqB;IAI9B,gBAAe,CAAC;CACnB;AAED,MAAM,OAAO,kBAAkB;IAC3B,gBAAe,CAAC;CAiCnB;AAED,MAAM,OAAO,cAAe,SAAQ,gBAAgB;IAczC,eAAe,CAAC,IAAsB,EAAE,MAAc;QACzD,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBACxC,MAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACpC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACjB,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;qBAAM,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACxB,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;qBAAM,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACxB,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;qBAAM,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACxB,MAAM,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC1D;qBAAM,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,OAAO,EAAE;oBACzB,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBACzD;aACJ;SACJ;QACD,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBACxC,MAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACpC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,WAAW,IAAI,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,OAAO,IAAI,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,EAAE;oBAC1G,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;aACJ;SACJ;IACL,CAAC;IAEM,aAAa,CAAC,IAAY,EAAE,GAAa;QAC5C,IAAI,IAAI,IAAI,SAAS,IAAI,IAAI,CAAC,YAAY,EAAE;YACxC,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE;gBACrD,IAAI,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE;oBACnD,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;iBACpC;aACJ;SACJ;QACD,IAAI,IAAI,IAAI,SAAS,IAAI,IAAI,CAAC,YAAY,EAAE;YACxC,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE;gBACrD,IAAI,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE;oBACnD,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;iBACpC;aACJ;SACJ;QACD,OAAO,GAAG,CAAC;IACf,CAAC;IAEM,OAAO,CAAC,UAAkB,EAAE,QAAkB,EAAE,cAAwB,EAAE,QAAkB,EAAE,OAAmC,EAAE,UAAqB;QAC3J,IAAI,UAAU,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3E,UAAU,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC;SAC9C;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;QACxC,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;QAExC,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,OAAO,IAAI,CAAC,kBAAkB,CAAC;SAClC;QACD,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAE9B,cAAc,CAAC,aAAa,EAAE,CAAC;QAC/B,MAAM,IAAI,GAAW,SAAS,GAAG,cAAc,CAAC,aAAa,CAAC;QAE9D,MAAM,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChD,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;YACvB,IAAI,CAAC,CAAC,EAAE;gBACJ,OAAO;aACV;YACD,IAAI,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAC3B,IAAI;gBACA,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aACtB;YAAC,OAAO,CAAC,EAAE,GAAE;QAClB,CAAC,CAAC;QAEF,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,cAAc,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,6BAA6B,EAAE,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC;aACpK,OAAO,CACJ,mCAAmC,EACnC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,CAAC,CACjJ;aACA,OAAO,CAAC,kCAAkC,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC;aACvH,OAAO,CAAC,uCAAuC,EAAE,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,CAAC,CAAC,EAAE,CAAC;aACtJ,OAAO,CAAC,qCAAqC,EAAE,IAAI,CAAC,WAAW,CAAC,2BAA2B,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,2BAA2B,CAAC,CAAC,CAAC,EAAE,CAAC;aAChJ,OAAO,CAAC,gCAAgC,EAAE,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;QAEvH,IAAI,IAAI,CAAC,WAAW,CAAC,6BAA6B,EAAE;YAChD,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,cAAc,CAAC,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,cAAc,CAAC,CAAC,OAAO,CAC3F,uCAAuC,EACvC,IAAI,CAAC,WAAW,CAAC,6BAA6B,CACjD,CAAC;SACL;QAED,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,CACnE,+BAA+B,EAC/B,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CACzE;aACI,OAAO,CAAC,oCAAoC,EAAE,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,CAAC;aAC7H,OAAO,CACJ,qCAAqC,EACrC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC,CAAC,EAAE,CAAC,CACrJ;aACA,OAAO,CAAC,wCAAwC,EAAE,IAAI,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,CAAC,EAAE,CAAC;aAC3I,OAAO,CAAC,sCAAsC,EAAE,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC;aACrI,OAAO,CAAC,uCAAuC,EAAE,IAAI,CAAC,WAAW,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,sBAAsB,CAAC,CAAC,CAAC,EAAE,CAAC;aACxI,OAAO,CAAC,0CAA0C,EAAE,IAAI,CAAC,WAAW,CAAC,yBAAyB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,CAAC;aACjJ,OAAO,CAAC,kCAAkC,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;QAE7H,IAAI,IAAI,CAAC,WAAW,CAAC,mBAAmB,EAAE;YACtC,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC,CAAC,OAAO,CACzF,oCAAoC,EACpC,IAAI,CAAC,WAAW,CAAC,mBAAmB,CACvC,CAAC;SACL;QAED,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAE/B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,YAAY,IAAY,EAAE,KAAa;QACnC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACnB,IAAI,CAAC,WAAW,GAAG,IAAI,kBAAkB,EAAE,CAAC;QAC5C,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC;QAE5C,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,YAAY,CAAC,oBAAoB,CAAC,CAAC;QAChE,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC,qBAAqB,CAAC,CAAC;IACnE,CAAC;IAEM,UAAU,CAAC,IAAY,EAAE,IAAY,EAAE,KAAU;QACpD,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,IAAI,KAAK,EAAE,CAAC;YAClC,IAAI,CAAC,YAAY,GAAG,IAAI,KAAK,EAAE,CAAC;YAChC,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;YAC/B,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;SAClC;QACD,IAAI,KAAK,EAAE;YACP,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE;gBACzB,IAAI,CAAC,oBAAqB,CAAC,IAAI,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,KAAK,CAAC;aAC/D;iBAAM;gBACG,IAAI,CAAC,oBAAqB,CAAC,IAAI,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,KAAK,CAAC;aAC/D;SACJ;QACD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,CAAC,CAAC;QAC/D,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE7B,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,YAAY,CAAC,IAAY;QAC5B,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;YACzB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;SAC/B;QAED,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAElC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,UAAkB;QACpC,IAAI,CAAC,WAAW,CAAC,cAAc,GAAG,UAAU,CAAC;QAC7C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,oBAAoB,CAAC,UAAkB;QAC1C,IAAI,CAAC,WAAW,CAAC,oBAAoB,GAAG,UAAU,CAAC;QACnD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,kBAAkB,CAAC,UAAkB;QACxC,IAAI,CAAC,WAAW,CAAC,kBAAkB,GAAG,UAAU,CAAC;QACjD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,gBAAgB,CAAC,UAAkB;QACtC,IAAI,CAAC,WAAW,CAAC,gBAAgB,GAAG,UAAU,CAAC;QAC/C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,uBAAuB,CAAC,UAAkB;QAC7C,IAAI,CAAC,WAAW,CAAC,uBAAuB,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC;QACxF,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,qBAAqB,CAAC,UAAkB;QAC3C,IAAI,CAAC,WAAW,CAAC,qBAAqB,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;QAC/E,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,sBAAsB,CAAC,UAAkB;QAC5C,IAAI,CAAC,WAAW,CAAC,sBAAsB,GAAG,UAAU,CAAC;QACrD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,mBAAmB,CAAC,UAAkB;QACzC,IAAI,CAAC,WAAW,CAAC,mBAAmB,GAAG,UAAU,CAAC;QAClD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,yBAAyB,CAAC,UAAkB;QAC/C,IAAI,CAAC,WAAW,CAAC,yBAAyB,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;QACnF,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,YAAY,CAAC,UAAkB;QAClC,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,UAAU,CAAC;QAC3C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,kBAAkB,CAAC,UAAkB;QACxC,IAAI,CAAC,WAAW,CAAC,kBAAkB,GAAG,UAAU,CAAC;QACjD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,gBAAgB,CAAC,UAAkB;QACtC,IAAI,CAAC,WAAW,CAAC,gBAAgB,GAAG,UAAU,CAAC;QAC/C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,6BAA6B,CAAC,UAAkB;QACnD,IAAI,CAAC,WAAW,CAAC,6BAA6B,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,iBAAiB,CAAC,CAAC;QACjG,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,2BAA2B,CAAC,UAAkB;QACjD,IAAI,CAAC,WAAW,CAAC,2BAA2B,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,eAAe,CAAC,CAAC;QAC7F,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,6BAA6B,CAAC,UAAkB;QACnD,IAAI,CAAC,WAAW,CAAC,6BAA6B,GAAG,UAAU,CAAC;QAC5D,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,UAAkB;QACpC,IAAI,CAAC,WAAW,CAAC,cAAc,GAAG,UAAU,CAAC;QAC7C,OAAO,IAAI,CAAC;IAChB,CAAC;;AAvPa,4BAAa,GAAG,CAAC,CAAC;AA0PpC,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Effect } from \"core/Materials/effect\";\r\nimport type { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nexport class CustomShaderStructure {\r\n public FragmentStore: string;\r\n public VertexStore: string;\r\n\r\n constructor() {}\r\n}\r\n\r\nexport class ShaderSpecialParts {\r\n constructor() {}\r\n\r\n public Fragment_Begin: string;\r\n public Fragment_Definitions: string;\r\n public Fragment_MainBegin: string;\r\n public Fragment_MainEnd: string;\r\n\r\n // diffuseColor\r\n public Fragment_Custom_Diffuse: string;\r\n // lights\r\n public Fragment_Before_Lights: string;\r\n // fog\r\n public Fragment_Before_Fog: string;\r\n // alpha\r\n public Fragment_Custom_Alpha: string;\r\n\r\n public Fragment_Before_FragColor: string;\r\n\r\n public Vertex_Begin: string;\r\n public Vertex_Definitions: string;\r\n public Vertex_MainBegin: string;\r\n\r\n // positionUpdated\r\n public Vertex_Before_PositionUpdated: string;\r\n\r\n // normalUpdated\r\n public Vertex_Before_NormalUpdated: string;\r\n\r\n // worldPosComputed\r\n public Vertex_After_WorldPosComputed: string;\r\n\r\n // mainEnd\r\n public Vertex_MainEnd: string;\r\n}\r\n\r\nexport class CustomMaterial extends StandardMaterial {\r\n public static ShaderIndexer = 1;\r\n public CustomParts: ShaderSpecialParts;\r\n _isCreatedShader: boolean;\r\n _createdShaderName: string;\r\n _customUniform: string[];\r\n _newUniforms: string[];\r\n _newUniformInstances: { [name: string]: any };\r\n _newSamplerInstances: { [name: string]: Texture };\r\n _customAttributes: string[];\r\n\r\n public FragmentShader: string;\r\n public VertexShader: string;\r\n\r\n public AttachAfterBind(mesh: Mesh | undefined, effect: Effect) {\r\n if (this._newUniformInstances) {\r\n for (const el in this._newUniformInstances) {\r\n const ea = el.toString().split(\"-\");\r\n if (ea[0] == \"vec2\") {\r\n effect.setVector2(ea[1], this._newUniformInstances[el]);\r\n } else if (ea[0] == \"vec3\") {\r\n effect.setVector3(ea[1], this._newUniformInstances[el]);\r\n } else if (ea[0] == \"vec4\") {\r\n effect.setVector4(ea[1], this._newUniformInstances[el]);\r\n } else if (ea[0] == \"mat4\") {\r\n effect.setMatrix(ea[1], this._newUniformInstances[el]);\r\n } else if (ea[0] == \"float\") {\r\n effect.setFloat(ea[1], this._newUniformInstances[el]);\r\n }\r\n }\r\n }\r\n if (this._newSamplerInstances) {\r\n for (const el in this._newSamplerInstances) {\r\n const ea = el.toString().split(\"-\");\r\n if (ea[0] == \"sampler2D\" && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {\r\n effect.setTexture(ea[1], this._newSamplerInstances[el]);\r\n }\r\n }\r\n }\r\n }\r\n\r\n public ReviewUniform(name: string, arr: string[]): string[] {\r\n if (name == \"uniform\" && this._newUniforms) {\r\n for (let ind = 0; ind < this._newUniforms.length; ind++) {\r\n if (this._customUniform[ind].indexOf(\"sampler\") == -1) {\r\n arr.push(this._newUniforms[ind]);\r\n }\r\n }\r\n }\r\n if (name == \"sampler\" && this._newUniforms) {\r\n for (let ind = 0; ind < this._newUniforms.length; ind++) {\r\n if (this._customUniform[ind].indexOf(\"sampler\") != -1) {\r\n arr.push(this._newUniforms[ind]);\r\n }\r\n }\r\n }\r\n return arr;\r\n }\r\n\r\n public Builder(shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: MaterialDefines | string[], attributes?: string[]): string {\r\n if (attributes && this._customAttributes && this._customAttributes.length > 0) {\r\n attributes.push(...this._customAttributes);\r\n }\r\n\r\n this.ReviewUniform(\"uniform\", uniforms);\r\n this.ReviewUniform(\"sampler\", samplers);\r\n\r\n if (this._isCreatedShader) {\r\n return this._createdShaderName;\r\n }\r\n this._isCreatedShader = false;\r\n\r\n CustomMaterial.ShaderIndexer++;\r\n const name: string = \"custom_\" + CustomMaterial.ShaderIndexer;\r\n\r\n const fn_afterBind = this._afterBind.bind(this);\r\n this._afterBind = (m, e) => {\r\n if (!e) {\r\n return;\r\n }\r\n this.AttachAfterBind(m, e);\r\n try {\r\n fn_afterBind(m, e);\r\n } catch (e) {}\r\n };\r\n\r\n Effect.ShadersStore[name + \"VertexShader\"] = this.VertexShader.replace(\"#define CUSTOM_VERTEX_BEGIN\", this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : \"\")\r\n .replace(\r\n \"#define CUSTOM_VERTEX_DEFINITIONS\",\r\n (this._customUniform ? this._customUniform.join(\"\\n\") : \"\") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : \"\")\r\n )\r\n .replace(\"#define CUSTOM_VERTEX_MAIN_BEGIN\", this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : \"\")\r\n .replace(\"#define CUSTOM_VERTEX_UPDATE_POSITION\", this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : \"\")\r\n .replace(\"#define CUSTOM_VERTEX_UPDATE_NORMAL\", this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : \"\")\r\n .replace(\"#define CUSTOM_VERTEX_MAIN_END\", this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : \"\");\r\n\r\n if (this.CustomParts.Vertex_After_WorldPosComputed) {\r\n Effect.ShadersStore[name + \"VertexShader\"] = Effect.ShadersStore[name + \"VertexShader\"].replace(\r\n \"#define CUSTOM_VERTEX_UPDATE_WORLDPOS\",\r\n this.CustomParts.Vertex_After_WorldPosComputed\r\n );\r\n }\r\n\r\n Effect.ShadersStore[name + \"PixelShader\"] = this.FragmentShader.replace(\r\n \"#define CUSTOM_FRAGMENT_BEGIN\",\r\n this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : \"\"\r\n )\r\n .replace(\"#define CUSTOM_FRAGMENT_MAIN_BEGIN\", this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : \"\")\r\n .replace(\r\n \"#define CUSTOM_FRAGMENT_DEFINITIONS\",\r\n (this._customUniform ? this._customUniform.join(\"\\n\") : \"\") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : \"\")\r\n )\r\n .replace(\"#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE\", this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : \"\")\r\n .replace(\"#define CUSTOM_FRAGMENT_UPDATE_ALPHA\", this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : \"\")\r\n .replace(\"#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\", this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : \"\")\r\n .replace(\"#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\", this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : \"\")\r\n .replace(\"#define CUSTOM_FRAGMENT_MAIN_END\", this.CustomParts.Fragment_MainEnd ? this.CustomParts.Fragment_MainEnd : \"\");\r\n\r\n if (this.CustomParts.Fragment_Before_Fog) {\r\n Effect.ShadersStore[name + \"PixelShader\"] = Effect.ShadersStore[name + \"PixelShader\"].replace(\r\n \"#define CUSTOM_FRAGMENT_BEFORE_FOG\",\r\n this.CustomParts.Fragment_Before_Fog\r\n );\r\n }\r\n\r\n this._isCreatedShader = true;\r\n this._createdShaderName = name;\r\n\r\n return name;\r\n }\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n this.CustomParts = new ShaderSpecialParts();\r\n this.customShaderNameResolve = this.Builder;\r\n\r\n this.FragmentShader = Effect.ShadersStore[\"defaultPixelShader\"];\r\n this.VertexShader = Effect.ShadersStore[\"defaultVertexShader\"];\r\n }\r\n\r\n public AddUniform(name: string, kind: string, param: any): CustomMaterial {\r\n if (!this._customUniform) {\r\n this._customUniform = new Array();\r\n this._newUniforms = new Array();\r\n this._newSamplerInstances = {};\r\n this._newUniformInstances = {};\r\n }\r\n if (param) {\r\n if (kind.indexOf(\"sampler\") != -1) {\r\n (<any>this._newSamplerInstances)[kind + \"-\" + name] = param;\r\n } else {\r\n (<any>this._newUniformInstances)[kind + \"-\" + name] = param;\r\n }\r\n }\r\n this._customUniform.push(\"uniform \" + kind + \" \" + name + \";\");\r\n this._newUniforms.push(name);\r\n\r\n return this;\r\n }\r\n\r\n public AddAttribute(name: string): CustomMaterial {\r\n if (!this._customAttributes) {\r\n this._customAttributes = [];\r\n }\r\n\r\n this._customAttributes.push(name);\r\n\r\n return this;\r\n }\r\n\r\n public Fragment_Begin(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Fragment_Begin = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Definitions(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Fragment_Definitions = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_MainBegin(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Fragment_MainBegin = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_MainEnd(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Fragment_MainEnd = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Custom_Diffuse(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace(\"result\", \"diffuseColor\");\r\n return this;\r\n }\r\n\r\n public Fragment_Custom_Alpha(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace(\"result\", \"alpha\");\r\n return this;\r\n }\r\n\r\n public Fragment_Before_Lights(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Fragment_Before_Lights = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Before_Fog(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Fragment_Before_Fog = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Before_FragColor(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Fragment_Before_FragColor = shaderPart.replace(\"result\", \"color\");\r\n return this;\r\n }\r\n\r\n public Vertex_Begin(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Vertex_Begin = shaderPart;\r\n return this;\r\n }\r\n\r\n public Vertex_Definitions(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Vertex_Definitions = shaderPart;\r\n return this;\r\n }\r\n\r\n public Vertex_MainBegin(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Vertex_MainBegin = shaderPart;\r\n return this;\r\n }\r\n\r\n public Vertex_Before_PositionUpdated(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace(\"result\", \"positionUpdated\");\r\n return this;\r\n }\r\n\r\n public Vertex_Before_NormalUpdated(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace(\"result\", \"normalUpdated\");\r\n return this;\r\n }\r\n\r\n public Vertex_After_WorldPosComputed(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Vertex_After_WorldPosComputed = shaderPart;\r\n return this;\r\n }\r\n\r\n public Vertex_MainEnd(shaderPart: string): CustomMaterial {\r\n this.CustomParts.Vertex_MainEnd = shaderPart;\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CustomMaterial\", CustomMaterial);\r\n"]}
|
@@ -6,16 +6,6 @@ export class ShaderAlebdoParts {
|
|
6
6
|
constructor() { }
|
7
7
|
}
|
8
8
|
export class PBRCustomMaterial extends PBRMaterial {
|
9
|
-
constructor(name, scene) {
|
10
|
-
super(name, scene);
|
11
|
-
this.CustomParts = new ShaderAlebdoParts();
|
12
|
-
this.customShaderNameResolve = this.Builder;
|
13
|
-
this.FragmentShader = Effect.ShadersStore["pbrPixelShader"];
|
14
|
-
this.VertexShader = Effect.ShadersStore["pbrVertexShader"];
|
15
|
-
this.FragmentShader = this.FragmentShader.replace(/#include<pbrBlockAlbedoOpacity>/g, Effect.IncludesShadersStore["pbrBlockAlbedoOpacity"]);
|
16
|
-
this.FragmentShader = this.FragmentShader.replace(/#include<pbrBlockReflectivity>/g, Effect.IncludesShadersStore["pbrBlockReflectivity"]);
|
17
|
-
this.FragmentShader = this.FragmentShader.replace(/#include<pbrBlockFinalColorComposition>/g, Effect.IncludesShadersStore["pbrBlockFinalColorComposition"]);
|
18
|
-
}
|
19
9
|
AttachAfterBind(mesh, effect) {
|
20
10
|
if (this._newUniformInstances) {
|
21
11
|
for (const el in this._newUniformInstances) {
|
@@ -125,6 +115,16 @@ export class PBRCustomMaterial extends PBRMaterial {
|
|
125
115
|
this._createdShaderName = name;
|
126
116
|
return name;
|
127
117
|
}
|
118
|
+
constructor(name, scene) {
|
119
|
+
super(name, scene);
|
120
|
+
this.CustomParts = new ShaderAlebdoParts();
|
121
|
+
this.customShaderNameResolve = this.Builder;
|
122
|
+
this.FragmentShader = Effect.ShadersStore["pbrPixelShader"];
|
123
|
+
this.VertexShader = Effect.ShadersStore["pbrVertexShader"];
|
124
|
+
this.FragmentShader = this.FragmentShader.replace(/#include<pbrBlockAlbedoOpacity>/g, Effect.IncludesShadersStore["pbrBlockAlbedoOpacity"]);
|
125
|
+
this.FragmentShader = this.FragmentShader.replace(/#include<pbrBlockReflectivity>/g, Effect.IncludesShadersStore["pbrBlockReflectivity"]);
|
126
|
+
this.FragmentShader = this.FragmentShader.replace(/#include<pbrBlockFinalColorComposition>/g, Effect.IncludesShadersStore["pbrBlockFinalColorComposition"]);
|
127
|
+
}
|
128
128
|
AddUniform(name, kind, param) {
|
129
129
|
if (!this._customUniform) {
|
130
130
|
this._customUniform = new Array();
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"pbrCustomMaterial.js","sourceRoot":"","sources":["../../../../lts/materials/generated/custom/pbrCustomMaterial.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAE/C,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAG7D,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,iBAAiB,EAAE,gEAAkD;AAG9E,MAAM,OAAO,iBAAiB;IAC1B,gBAAe,CAAC;CAuCnB;AAED,MAAM,OAAO,iBAAkB,SAAQ,WAAW;IAiK9C,YAAY,IAAY,EAAE,KAAa;QACnC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACnB,IAAI,CAAC,WAAW,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC3C,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC;QAE5C,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,YAAY,CAAC,gBAAgB,CAAC,CAAC;QAC5D,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;QAE3D,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,kCAAkC,EAAE,MAAM,CAAC,oBAAoB,CAAC,uBAAuB,CAAC,CAAC,CAAC;QAC5I,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,iCAAiC,EAAE,MAAM,CAAC,oBAAoB,CAAC,sBAAsB,CAAC,CAAC,CAAC;QAC1I,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,0CAA0C,EAAE,MAAM,CAAC,oBAAoB,CAAC,+BAA+B,CAAC,CAAC,CAAC;IAChK,CAAC;IA9JM,eAAe,CAAC,IAAsB,EAAE,MAAc;QACzD,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBACxC,MAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACpC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACjB,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;qBAAM,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACxB,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;qBAAM,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACxB,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;qBAAM,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACxB,MAAM,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC1D;qBAAM,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,OAAO,EAAE;oBACzB,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBACzD;aACJ;SACJ;QACD,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBACxC,MAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACpC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,WAAW,IAAI,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,OAAO,IAAI,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,EAAE;oBAC1G,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;aACJ;SACJ;IACL,CAAC;IAEM,aAAa,CAAC,IAAY,EAAE,GAAa;QAC5C,IAAI,IAAI,IAAI,SAAS,IAAI,IAAI,CAAC,YAAY,EAAE;YACxC,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE;gBACrD,IAAI,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE;oBACnD,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;iBACpC;aACJ;SACJ;QACD,IAAI,IAAI,IAAI,SAAS,IAAI,IAAI,CAAC,YAAY,EAAE;YACxC,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE;gBACrD,IAAI,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE;oBACnD,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;iBACpC;aACJ;SACJ;QACD,OAAO,GAAG,CAAC;IACf,CAAC;IAEM,OAAO,CACV,UAAkB,EAClB,QAAkB,EAClB,cAAwB,EACxB,QAAkB,EAClB,OAAmC,EACnC,UAAqB,EACrB,OAAyC;QAEzC,IAAI,OAAO,EAAE;YACT,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAgB,CAAC;YACnD,OAAO,CAAC,gBAAgB,GAAG,CAAC,IAAY,EAAE,IAAY,EAAE,EAAE;gBACtD,IAAI,IAAI,KAAK,QAAQ,EAAE;oBACnB,OAAO,iBAAiB,CAAC,CAAC,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;iBACnE;gBACD,MAAM,GAAG,GAAG,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACxC,GAAG,CAAC,WAAW,GAAG,oBAAoB,CAAC;gBACvC,GAAG,CAAC,WAAW,EAAE,CAAC;gBAClB,OAAO,iBAAiB,CAAC,CAAC,CAAC,iBAAiB,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC;YAC5E,CAAC,CAAC;SACL;QAED,IAAI,UAAU,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3E,UAAU,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC;SAC9C;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;QACxC,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;QAExC,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,OAAO,IAAI,CAAC,kBAAkB,CAAC;SAClC;QACD,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAE9B,iBAAiB,CAAC,aAAa,EAAE,CAAC;QAClC,MAAM,IAAI,GAAW,SAAS,GAAG,iBAAiB,CAAC,aAAa,CAAC;QAEjE,MAAM,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChD,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;YACvB,IAAI,CAAC,CAAC,EAAE;gBACJ,OAAO;aACV;YACD,IAAI,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAC3B,IAAI;gBACA,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aACtB;YAAC,OAAO,CAAC,EAAE,GAAE;QAClB,CAAC,CAAC;QAEF,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,cAAc,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,6BAA6B,EAAE,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC;aACpK,OAAO,CACJ,mCAAmC,EACnC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,CAAC,CACjJ;aACA,OAAO,CAAC,kCAAkC,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC;aACvH,OAAO,CAAC,uCAAuC,EAAE,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,CAAC,CAAC,EAAE,CAAC;aACtJ,OAAO,CAAC,qCAAqC,EAAE,IAAI,CAAC,WAAW,CAAC,2BAA2B,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,2BAA2B,CAAC,CAAC,CAAC,EAAE,CAAC;aAChJ,OAAO,CAAC,gCAAgC,EAAE,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;QAEvH,IAAI,IAAI,CAAC,WAAW,CAAC,6BAA6B,EAAE;YAChD,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,cAAc,CAAC,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,cAAc,CAAC,CAAC,OAAO,CAC3F,uCAAuC,EACvC,IAAI,CAAC,WAAW,CAAC,6BAA6B,CACjD,CAAC;SACL;QAED,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,CACnE,+BAA+B,EAC/B,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CACzE;aACI,OAAO,CAAC,oCAAoC,EAAE,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,CAAC;aAC7H,OAAO,CACJ,qCAAqC,EACrC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC,CAAC,EAAE,CAAC,CACrJ;aACA,OAAO,CAAC,uCAAuC,EAAE,IAAI,CAAC,WAAW,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,sBAAsB,CAAC,CAAC,CAAC,EAAE,CAAC;aACxI,OAAO,CAAC,sCAAsC,EAAE,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC;aACrI,OAAO,CAAC,uCAAuC,EAAE,IAAI,CAAC,WAAW,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,sBAAsB,CAAC,CAAC,CAAC,EAAE,CAAC;aACxI,OAAO,CACJ,kDAAkD,EAClD,IAAI,CAAC,WAAW,CAAC,iCAAiC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,iCAAiC,CAAC,CAAC,CAAC,EAAE,CAC/G;aACA,OAAO,CAAC,6CAA6C,EAAE,IAAI,CAAC,WAAW,CAAC,4BAA4B,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,4BAA4B,CAAC,CAAC,CAAC,EAAE,CAAC;aAC1J,OAAO,CACJ,sDAAsD,EACtD,IAAI,CAAC,WAAW,CAAC,qCAAqC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,qCAAqC,CAAC,CAAC,CAAC,EAAE,CACvH;aACA,OAAO,CAAC,0CAA0C,EAAE,IAAI,CAAC,WAAW,CAAC,yBAAyB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,CAAC;aACjJ,OAAO,CAAC,kCAAkC,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;QAE7H,IAAI,IAAI,CAAC,WAAW,CAAC,mBAAmB,EAAE;YACtC,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC,CAAC,OAAO,CACzF,oCAAoC,EACpC,IAAI,CAAC,WAAW,CAAC,mBAAmB,CACvC,CAAC;SACL;QAED,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAE/B,OAAO,IAAI,CAAC;IAChB,CAAC;IAeM,UAAU,CAAC,IAAY,EAAE,IAAY,EAAE,KAAU;QACpD,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,IAAI,KAAK,EAAE,CAAC;YAClC,IAAI,CAAC,YAAY,GAAG,IAAI,KAAK,EAAE,CAAC;YAChC,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;YAC/B,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;SAClC;QACD,IAAI,KAAK,EAAE;YACP,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE;gBACzB,IAAI,CAAC,oBAAqB,CAAC,IAAI,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,KAAK,CAAC;aAC/D;iBAAM;gBACG,IAAI,CAAC,oBAAqB,CAAC,IAAI,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,KAAK,CAAC;aAC/D;SACJ;QACD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,CAAC,CAAC;QAC/D,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE7B,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,YAAY,CAAC,IAAY;QAC5B,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;YACzB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;SAC/B;QAED,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAElC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,UAAkB;QACpC,IAAI,CAAC,WAAW,CAAC,cAAc,GAAG,UAAU,CAAC;QAC7C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,oBAAoB,CAAC,UAAkB;QAC1C,IAAI,CAAC,WAAW,CAAC,oBAAoB,GAAG,UAAU,CAAC;QACnD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,kBAAkB,CAAC,UAAkB;QACxC,IAAI,CAAC,WAAW,CAAC,kBAAkB,GAAG,UAAU,CAAC;QACjD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,sBAAsB,CAAC,UAAkB;QAC5C,IAAI,CAAC,WAAW,CAAC,sBAAsB,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,eAAe,CAAC,CAAC;QACxF,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,qBAAqB,CAAC,UAAkB;QAC3C,IAAI,CAAC,WAAW,CAAC,qBAAqB,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;QAC/E,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,sBAAsB,CAAC,UAAkB;QAC5C,IAAI,CAAC,WAAW,CAAC,sBAAsB,GAAG,UAAU,CAAC;QACrD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,iCAAiC,CAAC,UAAkB;QACvD,IAAI,CAAC,WAAW,CAAC,iCAAiC,GAAG,UAAU,CAAC;QAChE,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,4BAA4B,CAAC,UAAkB;QAClD,IAAI,CAAC,WAAW,CAAC,4BAA4B,GAAG,UAAU,CAAC;QAC3D,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,mBAAmB,CAAC,UAAkB;QACzC,IAAI,CAAC,WAAW,CAAC,mBAAmB,GAAG,UAAU,CAAC;QAClD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,qCAAqC,CAAC,UAAkB;QAC3D,IAAI,CAAC,WAAW,CAAC,qCAAqC,GAAG,UAAU,CAAC;QACpE,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,yBAAyB,CAAC,UAAkB;QAC/C,IAAI,CAAC,WAAW,CAAC,yBAAyB,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;QACnF,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,gBAAgB,CAAC,UAAkB;QACtC,IAAI,CAAC,WAAW,CAAC,gBAAgB,GAAG,UAAU,CAAC;QAC/C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,YAAY,CAAC,UAAkB;QAClC,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,UAAU,CAAC;QAC3C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,kBAAkB,CAAC,UAAkB;QACxC,IAAI,CAAC,WAAW,CAAC,kBAAkB,GAAG,UAAU,CAAC;QACjD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,gBAAgB,CAAC,UAAkB;QACtC,IAAI,CAAC,WAAW,CAAC,gBAAgB,GAAG,UAAU,CAAC;QAC/C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,6BAA6B,CAAC,UAAkB;QACnD,IAAI,CAAC,WAAW,CAAC,6BAA6B,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,iBAAiB,CAAC,CAAC;QACjG,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,2BAA2B,CAAC,UAAkB;QACjD,IAAI,CAAC,WAAW,CAAC,2BAA2B,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,eAAe,CAAC,CAAC;QAC7F,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,6BAA6B,CAAC,UAAkB;QACnD,IAAI,CAAC,WAAW,CAAC,6BAA6B,GAAG,UAAU,CAAC;QAC5D,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,UAAkB;QACpC,IAAI,CAAC,WAAW,CAAC,cAAc,GAAG,UAAU,CAAC;QAC7C,OAAO,IAAI,CAAC;IAChB,CAAC;;AAxSa,+BAAa,GAAG,CAAC,CAAC;AA2SpC,aAAa,CAAC,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Effect } from \"core/Materials/effect\";\r\nimport type { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { ShaderCodeInliner } from \"core/Engines/Processors/shaderCodeInliner\";\r\nimport type { ICustomShaderNameResolveOptions } from \"core/Materials/material\";\r\n\r\nexport class ShaderAlebdoParts {\r\n constructor() {}\r\n\r\n public Fragment_Begin: string;\r\n public Fragment_Definitions: string;\r\n public Fragment_MainBegin: string;\r\n public Fragment_MainEnd: string;\r\n\r\n // albedoColor\r\n public Fragment_Custom_Albedo: string;\r\n // lights\r\n public Fragment_Before_Lights: string;\r\n // roughness\r\n public Fragment_Custom_MetallicRoughness: string;\r\n // microsurface\r\n public Fragment_Custom_MicroSurface: string;\r\n // fog\r\n public Fragment_Before_Fog: string;\r\n // alpha\r\n public Fragment_Custom_Alpha: string;\r\n // color composition\r\n public Fragment_Before_FinalColorComposition: string;\r\n // frag color\r\n public Fragment_Before_FragColor: string;\r\n\r\n public Vertex_Begin: string;\r\n public Vertex_Definitions: string;\r\n public Vertex_MainBegin: string;\r\n\r\n // positionUpdated\r\n public Vertex_Before_PositionUpdated: string;\r\n\r\n // normalUpdated\r\n public Vertex_Before_NormalUpdated: string;\r\n\r\n // worldPosComputed\r\n public Vertex_After_WorldPosComputed: string;\r\n\r\n // mainEnd\r\n public Vertex_MainEnd: string;\r\n}\r\n\r\nexport class PBRCustomMaterial extends PBRMaterial {\r\n public static ShaderIndexer = 1;\r\n public CustomParts: ShaderAlebdoParts;\r\n _isCreatedShader: boolean;\r\n _createdShaderName: string;\r\n _customUniform: string[];\r\n _newUniforms: string[];\r\n _newUniformInstances: { [name: string]: any };\r\n _newSamplerInstances: { [name: string]: Texture };\r\n _customAttributes: string[];\r\n\r\n public FragmentShader: string;\r\n public VertexShader: string;\r\n\r\n public AttachAfterBind(mesh: Mesh | undefined, effect: Effect) {\r\n if (this._newUniformInstances) {\r\n for (const el in this._newUniformInstances) {\r\n const ea = el.toString().split(\"-\");\r\n if (ea[0] == \"vec2\") {\r\n effect.setVector2(ea[1], this._newUniformInstances[el]);\r\n } else if (ea[0] == \"vec3\") {\r\n effect.setVector3(ea[1], this._newUniformInstances[el]);\r\n } else if (ea[0] == \"vec4\") {\r\n effect.setVector4(ea[1], this._newUniformInstances[el]);\r\n } else if (ea[0] == \"mat4\") {\r\n effect.setMatrix(ea[1], this._newUniformInstances[el]);\r\n } else if (ea[0] == \"float\") {\r\n effect.setFloat(ea[1], this._newUniformInstances[el]);\r\n }\r\n }\r\n }\r\n if (this._newSamplerInstances) {\r\n for (const el in this._newSamplerInstances) {\r\n const ea = el.toString().split(\"-\");\r\n if (ea[0] == \"sampler2D\" && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {\r\n effect.setTexture(ea[1], this._newSamplerInstances[el]);\r\n }\r\n }\r\n }\r\n }\r\n\r\n public ReviewUniform(name: string, arr: string[]): string[] {\r\n if (name == \"uniform\" && this._newUniforms) {\r\n for (let ind = 0; ind < this._newUniforms.length; ind++) {\r\n if (this._customUniform[ind].indexOf(\"sampler\") == -1) {\r\n arr.push(this._newUniforms[ind]);\r\n }\r\n }\r\n }\r\n if (name == \"sampler\" && this._newUniforms) {\r\n for (let ind = 0; ind < this._newUniforms.length; ind++) {\r\n if (this._customUniform[ind].indexOf(\"sampler\") != -1) {\r\n arr.push(this._newUniforms[ind]);\r\n }\r\n }\r\n }\r\n return arr;\r\n }\r\n\r\n public Builder(\r\n shaderName: string,\r\n uniforms: string[],\r\n uniformBuffers: string[],\r\n samplers: string[],\r\n defines: MaterialDefines | string[],\r\n attributes?: string[],\r\n options?: ICustomShaderNameResolveOptions\r\n ): string {\r\n if (options) {\r\n const currentProcessing = options.processFinalCode;\r\n options.processFinalCode = (type: string, code: string) => {\r\n if (type === \"vertex\") {\r\n return currentProcessing ? currentProcessing(type, code) : code;\r\n }\r\n const sci = new ShaderCodeInliner(code);\r\n sci.inlineToken = \"#define pbr_inline\";\r\n sci.processCode();\r\n return currentProcessing ? currentProcessing(type, sci.code) : sci.code;\r\n };\r\n }\r\n\r\n if (attributes && this._customAttributes && this._customAttributes.length > 0) {\r\n attributes.push(...this._customAttributes);\r\n }\r\n\r\n this.ReviewUniform(\"uniform\", uniforms);\r\n this.ReviewUniform(\"sampler\", samplers);\r\n\r\n if (this._isCreatedShader) {\r\n return this._createdShaderName;\r\n }\r\n this._isCreatedShader = false;\r\n\r\n PBRCustomMaterial.ShaderIndexer++;\r\n const name: string = \"custom_\" + PBRCustomMaterial.ShaderIndexer;\r\n\r\n const fn_afterBind = this._afterBind.bind(this);\r\n this._afterBind = (m, e) => {\r\n if (!e) {\r\n return;\r\n }\r\n this.AttachAfterBind(m, e);\r\n try {\r\n fn_afterBind(m, e);\r\n } catch (e) {}\r\n };\r\n\r\n Effect.ShadersStore[name + \"VertexShader\"] = this.VertexShader.replace(\"#define CUSTOM_VERTEX_BEGIN\", this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : \"\")\r\n .replace(\r\n \"#define CUSTOM_VERTEX_DEFINITIONS\",\r\n (this._customUniform ? this._customUniform.join(\"\\n\") : \"\") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : \"\")\r\n )\r\n .replace(\"#define CUSTOM_VERTEX_MAIN_BEGIN\", this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : \"\")\r\n .replace(\"#define CUSTOM_VERTEX_UPDATE_POSITION\", this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : \"\")\r\n .replace(\"#define CUSTOM_VERTEX_UPDATE_NORMAL\", this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : \"\")\r\n .replace(\"#define CUSTOM_VERTEX_MAIN_END\", this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : \"\");\r\n\r\n if (this.CustomParts.Vertex_After_WorldPosComputed) {\r\n Effect.ShadersStore[name + \"VertexShader\"] = Effect.ShadersStore[name + \"VertexShader\"].replace(\r\n \"#define CUSTOM_VERTEX_UPDATE_WORLDPOS\",\r\n this.CustomParts.Vertex_After_WorldPosComputed\r\n );\r\n }\r\n\r\n Effect.ShadersStore[name + \"PixelShader\"] = this.FragmentShader.replace(\r\n \"#define CUSTOM_FRAGMENT_BEGIN\",\r\n this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : \"\"\r\n )\r\n .replace(\"#define CUSTOM_FRAGMENT_MAIN_BEGIN\", this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : \"\")\r\n .replace(\r\n \"#define CUSTOM_FRAGMENT_DEFINITIONS\",\r\n (this._customUniform ? this._customUniform.join(\"\\n\") : \"\") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : \"\")\r\n )\r\n .replace(\"#define CUSTOM_FRAGMENT_UPDATE_ALBEDO\", this.CustomParts.Fragment_Custom_Albedo ? this.CustomParts.Fragment_Custom_Albedo : \"\")\r\n .replace(\"#define CUSTOM_FRAGMENT_UPDATE_ALPHA\", this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : \"\")\r\n .replace(\"#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\", this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : \"\")\r\n .replace(\r\n \"#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS\",\r\n this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : \"\"\r\n )\r\n .replace(\"#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE\", this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : \"\")\r\n .replace(\r\n \"#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\",\r\n this.CustomParts.Fragment_Before_FinalColorComposition ? this.CustomParts.Fragment_Before_FinalColorComposition : \"\"\r\n )\r\n .replace(\"#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\", this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : \"\")\r\n .replace(\"#define CUSTOM_FRAGMENT_MAIN_END\", this.CustomParts.Fragment_MainEnd ? this.CustomParts.Fragment_MainEnd : \"\");\r\n\r\n if (this.CustomParts.Fragment_Before_Fog) {\r\n Effect.ShadersStore[name + \"PixelShader\"] = Effect.ShadersStore[name + \"PixelShader\"].replace(\r\n \"#define CUSTOM_FRAGMENT_BEFORE_FOG\",\r\n this.CustomParts.Fragment_Before_Fog\r\n );\r\n }\r\n\r\n this._isCreatedShader = true;\r\n this._createdShaderName = name;\r\n\r\n return name;\r\n }\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n this.CustomParts = new ShaderAlebdoParts();\r\n this.customShaderNameResolve = this.Builder;\r\n\r\n this.FragmentShader = Effect.ShadersStore[\"pbrPixelShader\"];\r\n this.VertexShader = Effect.ShadersStore[\"pbrVertexShader\"];\r\n\r\n this.FragmentShader = this.FragmentShader.replace(/#include<pbrBlockAlbedoOpacity>/g, Effect.IncludesShadersStore[\"pbrBlockAlbedoOpacity\"]);\r\n this.FragmentShader = this.FragmentShader.replace(/#include<pbrBlockReflectivity>/g, Effect.IncludesShadersStore[\"pbrBlockReflectivity\"]);\r\n this.FragmentShader = this.FragmentShader.replace(/#include<pbrBlockFinalColorComposition>/g, Effect.IncludesShadersStore[\"pbrBlockFinalColorComposition\"]);\r\n }\r\n\r\n public AddUniform(name: string, kind: string, param: any): PBRCustomMaterial {\r\n if (!this._customUniform) {\r\n this._customUniform = new Array();\r\n this._newUniforms = new Array();\r\n this._newSamplerInstances = {};\r\n this._newUniformInstances = {};\r\n }\r\n if (param) {\r\n if (kind.indexOf(\"sampler\") != -1) {\r\n (<any>this._newSamplerInstances)[kind + \"-\" + name] = param;\r\n } else {\r\n (<any>this._newUniformInstances)[kind + \"-\" + name] = param;\r\n }\r\n }\r\n this._customUniform.push(\"uniform \" + kind + \" \" + name + \";\");\r\n this._newUniforms.push(name);\r\n\r\n return this;\r\n }\r\n\r\n public AddAttribute(name: string): PBRCustomMaterial {\r\n if (!this._customAttributes) {\r\n this._customAttributes = [];\r\n }\r\n\r\n this._customAttributes.push(name);\r\n\r\n return this;\r\n }\r\n\r\n public Fragment_Begin(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Begin = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Definitions(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Definitions = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_MainBegin(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_MainBegin = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Custom_Albedo(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Custom_Albedo = shaderPart.replace(\"result\", \"surfaceAlbedo\");\r\n return this;\r\n }\r\n\r\n public Fragment_Custom_Alpha(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace(\"result\", \"alpha\");\r\n return this;\r\n }\r\n\r\n public Fragment_Before_Lights(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Before_Lights = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Custom_MetallicRoughness(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Custom_MetallicRoughness = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Custom_MicroSurface(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Custom_MicroSurface = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Before_Fog(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Before_Fog = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Before_FinalColorComposition(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Before_FinalColorComposition = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Before_FragColor(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Before_FragColor = shaderPart.replace(\"result\", \"color\");\r\n return this;\r\n }\r\n\r\n public Fragment_MainEnd(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_MainEnd = shaderPart;\r\n return this;\r\n }\r\n\r\n public Vertex_Begin(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Vertex_Begin = shaderPart;\r\n return this;\r\n }\r\n\r\n public Vertex_Definitions(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Vertex_Definitions = shaderPart;\r\n return this;\r\n }\r\n\r\n public Vertex_MainBegin(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Vertex_MainBegin = shaderPart;\r\n return this;\r\n }\r\n\r\n public Vertex_Before_PositionUpdated(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace(\"result\", \"positionUpdated\");\r\n return this;\r\n }\r\n\r\n public Vertex_Before_NormalUpdated(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace(\"result\", \"normalUpdated\");\r\n return this;\r\n }\r\n\r\n public Vertex_After_WorldPosComputed(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Vertex_After_WorldPosComputed = shaderPart;\r\n return this;\r\n }\r\n\r\n public Vertex_MainEnd(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Vertex_MainEnd = shaderPart;\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PBRCustomMaterial\", PBRCustomMaterial);\r\n"]}
|
1
|
+
{"version":3,"file":"pbrCustomMaterial.js","sourceRoot":"","sources":["../../../../lts/materials/generated/custom/pbrCustomMaterial.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAE/C,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAG7D,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,iBAAiB,EAAE,gEAAkD;AAG9E,MAAM,OAAO,iBAAiB;IAC1B,gBAAe,CAAC;CAuCnB;AAED,MAAM,OAAO,iBAAkB,SAAQ,WAAW;IAcvC,eAAe,CAAC,IAAsB,EAAE,MAAc;QACzD,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBACxC,MAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACpC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACjB,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;qBAAM,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACxB,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;qBAAM,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACxB,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;qBAAM,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACxB,MAAM,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC1D;qBAAM,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,OAAO,EAAE;oBACzB,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBACzD;aACJ;SACJ;QACD,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBACxC,MAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACpC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,WAAW,IAAI,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,OAAO,IAAI,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,EAAE;oBAC1G,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;aACJ;SACJ;IACL,CAAC;IAEM,aAAa,CAAC,IAAY,EAAE,GAAa;QAC5C,IAAI,IAAI,IAAI,SAAS,IAAI,IAAI,CAAC,YAAY,EAAE;YACxC,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE;gBACrD,IAAI,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE;oBACnD,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;iBACpC;aACJ;SACJ;QACD,IAAI,IAAI,IAAI,SAAS,IAAI,IAAI,CAAC,YAAY,EAAE;YACxC,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE;gBACrD,IAAI,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE;oBACnD,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;iBACpC;aACJ;SACJ;QACD,OAAO,GAAG,CAAC;IACf,CAAC;IAEM,OAAO,CACV,UAAkB,EAClB,QAAkB,EAClB,cAAwB,EACxB,QAAkB,EAClB,OAAmC,EACnC,UAAqB,EACrB,OAAyC;QAEzC,IAAI,OAAO,EAAE;YACT,MAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAgB,CAAC;YACnD,OAAO,CAAC,gBAAgB,GAAG,CAAC,IAAY,EAAE,IAAY,EAAE,EAAE;gBACtD,IAAI,IAAI,KAAK,QAAQ,EAAE;oBACnB,OAAO,iBAAiB,CAAC,CAAC,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;iBACnE;gBACD,MAAM,GAAG,GAAG,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACxC,GAAG,CAAC,WAAW,GAAG,oBAAoB,CAAC;gBACvC,GAAG,CAAC,WAAW,EAAE,CAAC;gBAClB,OAAO,iBAAiB,CAAC,CAAC,CAAC,iBAAiB,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC;YAC5E,CAAC,CAAC;SACL;QAED,IAAI,UAAU,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3E,UAAU,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC;SAC9C;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;QACxC,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;QAExC,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,OAAO,IAAI,CAAC,kBAAkB,CAAC;SAClC;QACD,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAE9B,iBAAiB,CAAC,aAAa,EAAE,CAAC;QAClC,MAAM,IAAI,GAAW,SAAS,GAAG,iBAAiB,CAAC,aAAa,CAAC;QAEjE,MAAM,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChD,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;YACvB,IAAI,CAAC,CAAC,EAAE;gBACJ,OAAO;aACV;YACD,IAAI,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAC3B,IAAI;gBACA,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aACtB;YAAC,OAAO,CAAC,EAAE,GAAE;QAClB,CAAC,CAAC;QAEF,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,cAAc,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,6BAA6B,EAAE,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC;aACpK,OAAO,CACJ,mCAAmC,EACnC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,CAAC,CACjJ;aACA,OAAO,CAAC,kCAAkC,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC;aACvH,OAAO,CAAC,uCAAuC,EAAE,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,CAAC,CAAC,EAAE,CAAC;aACtJ,OAAO,CAAC,qCAAqC,EAAE,IAAI,CAAC,WAAW,CAAC,2BAA2B,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,2BAA2B,CAAC,CAAC,CAAC,EAAE,CAAC;aAChJ,OAAO,CAAC,gCAAgC,EAAE,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;QAEvH,IAAI,IAAI,CAAC,WAAW,CAAC,6BAA6B,EAAE;YAChD,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,cAAc,CAAC,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,cAAc,CAAC,CAAC,OAAO,CAC3F,uCAAuC,EACvC,IAAI,CAAC,WAAW,CAAC,6BAA6B,CACjD,CAAC;SACL;QAED,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,CACnE,+BAA+B,EAC/B,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CACzE;aACI,OAAO,CAAC,oCAAoC,EAAE,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,CAAC;aAC7H,OAAO,CACJ,qCAAqC,EACrC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC,CAAC,EAAE,CAAC,CACrJ;aACA,OAAO,CAAC,uCAAuC,EAAE,IAAI,CAAC,WAAW,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,sBAAsB,CAAC,CAAC,CAAC,EAAE,CAAC;aACxI,OAAO,CAAC,sCAAsC,EAAE,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC;aACrI,OAAO,CAAC,uCAAuC,EAAE,IAAI,CAAC,WAAW,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,sBAAsB,CAAC,CAAC,CAAC,EAAE,CAAC;aACxI,OAAO,CACJ,kDAAkD,EAClD,IAAI,CAAC,WAAW,CAAC,iCAAiC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,iCAAiC,CAAC,CAAC,CAAC,EAAE,CAC/G;aACA,OAAO,CAAC,6CAA6C,EAAE,IAAI,CAAC,WAAW,CAAC,4BAA4B,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,4BAA4B,CAAC,CAAC,CAAC,EAAE,CAAC;aAC1J,OAAO,CACJ,sDAAsD,EACtD,IAAI,CAAC,WAAW,CAAC,qCAAqC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,qCAAqC,CAAC,CAAC,CAAC,EAAE,CACvH;aACA,OAAO,CAAC,0CAA0C,EAAE,IAAI,CAAC,WAAW,CAAC,yBAAyB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,CAAC;aACjJ,OAAO,CAAC,kCAAkC,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;QAE7H,IAAI,IAAI,CAAC,WAAW,CAAC,mBAAmB,EAAE;YACtC,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC,CAAC,OAAO,CACzF,oCAAoC,EACpC,IAAI,CAAC,WAAW,CAAC,mBAAmB,CACvC,CAAC;SACL;QAED,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAE/B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,YAAY,IAAY,EAAE,KAAa;QACnC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACnB,IAAI,CAAC,WAAW,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC3C,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC;QAE5C,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,YAAY,CAAC,gBAAgB,CAAC,CAAC;QAC5D,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;QAE3D,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,kCAAkC,EAAE,MAAM,CAAC,oBAAoB,CAAC,uBAAuB,CAAC,CAAC,CAAC;QAC5I,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,iCAAiC,EAAE,MAAM,CAAC,oBAAoB,CAAC,sBAAsB,CAAC,CAAC,CAAC;QAC1I,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,0CAA0C,EAAE,MAAM,CAAC,oBAAoB,CAAC,+BAA+B,CAAC,CAAC,CAAC;IAChK,CAAC;IAEM,UAAU,CAAC,IAAY,EAAE,IAAY,EAAE,KAAU;QACpD,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,IAAI,KAAK,EAAE,CAAC;YAClC,IAAI,CAAC,YAAY,GAAG,IAAI,KAAK,EAAE,CAAC;YAChC,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;YAC/B,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;SAClC;QACD,IAAI,KAAK,EAAE;YACP,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE;gBACzB,IAAI,CAAC,oBAAqB,CAAC,IAAI,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,KAAK,CAAC;aAC/D;iBAAM;gBACG,IAAI,CAAC,oBAAqB,CAAC,IAAI,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,KAAK,CAAC;aAC/D;SACJ;QACD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,CAAC,CAAC;QAC/D,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE7B,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,YAAY,CAAC,IAAY;QAC5B,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;YACzB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;SAC/B;QAED,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAElC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,UAAkB;QACpC,IAAI,CAAC,WAAW,CAAC,cAAc,GAAG,UAAU,CAAC;QAC7C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,oBAAoB,CAAC,UAAkB;QAC1C,IAAI,CAAC,WAAW,CAAC,oBAAoB,GAAG,UAAU,CAAC;QACnD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,kBAAkB,CAAC,UAAkB;QACxC,IAAI,CAAC,WAAW,CAAC,kBAAkB,GAAG,UAAU,CAAC;QACjD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,sBAAsB,CAAC,UAAkB;QAC5C,IAAI,CAAC,WAAW,CAAC,sBAAsB,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,eAAe,CAAC,CAAC;QACxF,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,qBAAqB,CAAC,UAAkB;QAC3C,IAAI,CAAC,WAAW,CAAC,qBAAqB,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;QAC/E,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,sBAAsB,CAAC,UAAkB;QAC5C,IAAI,CAAC,WAAW,CAAC,sBAAsB,GAAG,UAAU,CAAC;QACrD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,iCAAiC,CAAC,UAAkB;QACvD,IAAI,CAAC,WAAW,CAAC,iCAAiC,GAAG,UAAU,CAAC;QAChE,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,4BAA4B,CAAC,UAAkB;QAClD,IAAI,CAAC,WAAW,CAAC,4BAA4B,GAAG,UAAU,CAAC;QAC3D,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,mBAAmB,CAAC,UAAkB;QACzC,IAAI,CAAC,WAAW,CAAC,mBAAmB,GAAG,UAAU,CAAC;QAClD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,qCAAqC,CAAC,UAAkB;QAC3D,IAAI,CAAC,WAAW,CAAC,qCAAqC,GAAG,UAAU,CAAC;QACpE,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,yBAAyB,CAAC,UAAkB;QAC/C,IAAI,CAAC,WAAW,CAAC,yBAAyB,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;QACnF,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,gBAAgB,CAAC,UAAkB;QACtC,IAAI,CAAC,WAAW,CAAC,gBAAgB,GAAG,UAAU,CAAC;QAC/C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,YAAY,CAAC,UAAkB;QAClC,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,UAAU,CAAC;QAC3C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,kBAAkB,CAAC,UAAkB;QACxC,IAAI,CAAC,WAAW,CAAC,kBAAkB,GAAG,UAAU,CAAC;QACjD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,gBAAgB,CAAC,UAAkB;QACtC,IAAI,CAAC,WAAW,CAAC,gBAAgB,GAAG,UAAU,CAAC;QAC/C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,6BAA6B,CAAC,UAAkB;QACnD,IAAI,CAAC,WAAW,CAAC,6BAA6B,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,iBAAiB,CAAC,CAAC;QACjG,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,2BAA2B,CAAC,UAAkB;QACjD,IAAI,CAAC,WAAW,CAAC,2BAA2B,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,eAAe,CAAC,CAAC;QAC7F,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,6BAA6B,CAAC,UAAkB;QACnD,IAAI,CAAC,WAAW,CAAC,6BAA6B,GAAG,UAAU,CAAC;QAC5D,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,UAAkB;QACpC,IAAI,CAAC,WAAW,CAAC,cAAc,GAAG,UAAU,CAAC;QAC7C,OAAO,IAAI,CAAC;IAChB,CAAC;;AAxSa,+BAAa,GAAG,CAAC,CAAC;AA2SpC,aAAa,CAAC,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Effect } from \"core/Materials/effect\";\r\nimport type { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { ShaderCodeInliner } from \"core/Engines/Processors/shaderCodeInliner\";\r\nimport type { ICustomShaderNameResolveOptions } from \"core/Materials/material\";\r\n\r\nexport class ShaderAlebdoParts {\r\n constructor() {}\r\n\r\n public Fragment_Begin: string;\r\n public Fragment_Definitions: string;\r\n public Fragment_MainBegin: string;\r\n public Fragment_MainEnd: string;\r\n\r\n // albedoColor\r\n public Fragment_Custom_Albedo: string;\r\n // lights\r\n public Fragment_Before_Lights: string;\r\n // roughness\r\n public Fragment_Custom_MetallicRoughness: string;\r\n // microsurface\r\n public Fragment_Custom_MicroSurface: string;\r\n // fog\r\n public Fragment_Before_Fog: string;\r\n // alpha\r\n public Fragment_Custom_Alpha: string;\r\n // color composition\r\n public Fragment_Before_FinalColorComposition: string;\r\n // frag color\r\n public Fragment_Before_FragColor: string;\r\n\r\n public Vertex_Begin: string;\r\n public Vertex_Definitions: string;\r\n public Vertex_MainBegin: string;\r\n\r\n // positionUpdated\r\n public Vertex_Before_PositionUpdated: string;\r\n\r\n // normalUpdated\r\n public Vertex_Before_NormalUpdated: string;\r\n\r\n // worldPosComputed\r\n public Vertex_After_WorldPosComputed: string;\r\n\r\n // mainEnd\r\n public Vertex_MainEnd: string;\r\n}\r\n\r\nexport class PBRCustomMaterial extends PBRMaterial {\r\n public static ShaderIndexer = 1;\r\n public CustomParts: ShaderAlebdoParts;\r\n _isCreatedShader: boolean;\r\n _createdShaderName: string;\r\n _customUniform: string[];\r\n _newUniforms: string[];\r\n _newUniformInstances: { [name: string]: any };\r\n _newSamplerInstances: { [name: string]: Texture };\r\n _customAttributes: string[];\r\n\r\n public FragmentShader: string;\r\n public VertexShader: string;\r\n\r\n public AttachAfterBind(mesh: Mesh | undefined, effect: Effect) {\r\n if (this._newUniformInstances) {\r\n for (const el in this._newUniformInstances) {\r\n const ea = el.toString().split(\"-\");\r\n if (ea[0] == \"vec2\") {\r\n effect.setVector2(ea[1], this._newUniformInstances[el]);\r\n } else if (ea[0] == \"vec3\") {\r\n effect.setVector3(ea[1], this._newUniformInstances[el]);\r\n } else if (ea[0] == \"vec4\") {\r\n effect.setVector4(ea[1], this._newUniformInstances[el]);\r\n } else if (ea[0] == \"mat4\") {\r\n effect.setMatrix(ea[1], this._newUniformInstances[el]);\r\n } else if (ea[0] == \"float\") {\r\n effect.setFloat(ea[1], this._newUniformInstances[el]);\r\n }\r\n }\r\n }\r\n if (this._newSamplerInstances) {\r\n for (const el in this._newSamplerInstances) {\r\n const ea = el.toString().split(\"-\");\r\n if (ea[0] == \"sampler2D\" && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {\r\n effect.setTexture(ea[1], this._newSamplerInstances[el]);\r\n }\r\n }\r\n }\r\n }\r\n\r\n public ReviewUniform(name: string, arr: string[]): string[] {\r\n if (name == \"uniform\" && this._newUniforms) {\r\n for (let ind = 0; ind < this._newUniforms.length; ind++) {\r\n if (this._customUniform[ind].indexOf(\"sampler\") == -1) {\r\n arr.push(this._newUniforms[ind]);\r\n }\r\n }\r\n }\r\n if (name == \"sampler\" && this._newUniforms) {\r\n for (let ind = 0; ind < this._newUniforms.length; ind++) {\r\n if (this._customUniform[ind].indexOf(\"sampler\") != -1) {\r\n arr.push(this._newUniforms[ind]);\r\n }\r\n }\r\n }\r\n return arr;\r\n }\r\n\r\n public Builder(\r\n shaderName: string,\r\n uniforms: string[],\r\n uniformBuffers: string[],\r\n samplers: string[],\r\n defines: MaterialDefines | string[],\r\n attributes?: string[],\r\n options?: ICustomShaderNameResolveOptions\r\n ): string {\r\n if (options) {\r\n const currentProcessing = options.processFinalCode;\r\n options.processFinalCode = (type: string, code: string) => {\r\n if (type === \"vertex\") {\r\n return currentProcessing ? currentProcessing(type, code) : code;\r\n }\r\n const sci = new ShaderCodeInliner(code);\r\n sci.inlineToken = \"#define pbr_inline\";\r\n sci.processCode();\r\n return currentProcessing ? currentProcessing(type, sci.code) : sci.code;\r\n };\r\n }\r\n\r\n if (attributes && this._customAttributes && this._customAttributes.length > 0) {\r\n attributes.push(...this._customAttributes);\r\n }\r\n\r\n this.ReviewUniform(\"uniform\", uniforms);\r\n this.ReviewUniform(\"sampler\", samplers);\r\n\r\n if (this._isCreatedShader) {\r\n return this._createdShaderName;\r\n }\r\n this._isCreatedShader = false;\r\n\r\n PBRCustomMaterial.ShaderIndexer++;\r\n const name: string = \"custom_\" + PBRCustomMaterial.ShaderIndexer;\r\n\r\n const fn_afterBind = this._afterBind.bind(this);\r\n this._afterBind = (m, e) => {\r\n if (!e) {\r\n return;\r\n }\r\n this.AttachAfterBind(m, e);\r\n try {\r\n fn_afterBind(m, e);\r\n } catch (e) {}\r\n };\r\n\r\n Effect.ShadersStore[name + \"VertexShader\"] = this.VertexShader.replace(\"#define CUSTOM_VERTEX_BEGIN\", this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : \"\")\r\n .replace(\r\n \"#define CUSTOM_VERTEX_DEFINITIONS\",\r\n (this._customUniform ? this._customUniform.join(\"\\n\") : \"\") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : \"\")\r\n )\r\n .replace(\"#define CUSTOM_VERTEX_MAIN_BEGIN\", this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : \"\")\r\n .replace(\"#define CUSTOM_VERTEX_UPDATE_POSITION\", this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : \"\")\r\n .replace(\"#define CUSTOM_VERTEX_UPDATE_NORMAL\", this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : \"\")\r\n .replace(\"#define CUSTOM_VERTEX_MAIN_END\", this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : \"\");\r\n\r\n if (this.CustomParts.Vertex_After_WorldPosComputed) {\r\n Effect.ShadersStore[name + \"VertexShader\"] = Effect.ShadersStore[name + \"VertexShader\"].replace(\r\n \"#define CUSTOM_VERTEX_UPDATE_WORLDPOS\",\r\n this.CustomParts.Vertex_After_WorldPosComputed\r\n );\r\n }\r\n\r\n Effect.ShadersStore[name + \"PixelShader\"] = this.FragmentShader.replace(\r\n \"#define CUSTOM_FRAGMENT_BEGIN\",\r\n this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : \"\"\r\n )\r\n .replace(\"#define CUSTOM_FRAGMENT_MAIN_BEGIN\", this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : \"\")\r\n .replace(\r\n \"#define CUSTOM_FRAGMENT_DEFINITIONS\",\r\n (this._customUniform ? this._customUniform.join(\"\\n\") : \"\") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : \"\")\r\n )\r\n .replace(\"#define CUSTOM_FRAGMENT_UPDATE_ALBEDO\", this.CustomParts.Fragment_Custom_Albedo ? this.CustomParts.Fragment_Custom_Albedo : \"\")\r\n .replace(\"#define CUSTOM_FRAGMENT_UPDATE_ALPHA\", this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : \"\")\r\n .replace(\"#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\", this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : \"\")\r\n .replace(\r\n \"#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS\",\r\n this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : \"\"\r\n )\r\n .replace(\"#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE\", this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : \"\")\r\n .replace(\r\n \"#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\",\r\n this.CustomParts.Fragment_Before_FinalColorComposition ? this.CustomParts.Fragment_Before_FinalColorComposition : \"\"\r\n )\r\n .replace(\"#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\", this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : \"\")\r\n .replace(\"#define CUSTOM_FRAGMENT_MAIN_END\", this.CustomParts.Fragment_MainEnd ? this.CustomParts.Fragment_MainEnd : \"\");\r\n\r\n if (this.CustomParts.Fragment_Before_Fog) {\r\n Effect.ShadersStore[name + \"PixelShader\"] = Effect.ShadersStore[name + \"PixelShader\"].replace(\r\n \"#define CUSTOM_FRAGMENT_BEFORE_FOG\",\r\n this.CustomParts.Fragment_Before_Fog\r\n );\r\n }\r\n\r\n this._isCreatedShader = true;\r\n this._createdShaderName = name;\r\n\r\n return name;\r\n }\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n this.CustomParts = new ShaderAlebdoParts();\r\n this.customShaderNameResolve = this.Builder;\r\n\r\n this.FragmentShader = Effect.ShadersStore[\"pbrPixelShader\"];\r\n this.VertexShader = Effect.ShadersStore[\"pbrVertexShader\"];\r\n\r\n this.FragmentShader = this.FragmentShader.replace(/#include<pbrBlockAlbedoOpacity>/g, Effect.IncludesShadersStore[\"pbrBlockAlbedoOpacity\"]);\r\n this.FragmentShader = this.FragmentShader.replace(/#include<pbrBlockReflectivity>/g, Effect.IncludesShadersStore[\"pbrBlockReflectivity\"]);\r\n this.FragmentShader = this.FragmentShader.replace(/#include<pbrBlockFinalColorComposition>/g, Effect.IncludesShadersStore[\"pbrBlockFinalColorComposition\"]);\r\n }\r\n\r\n public AddUniform(name: string, kind: string, param: any): PBRCustomMaterial {\r\n if (!this._customUniform) {\r\n this._customUniform = new Array();\r\n this._newUniforms = new Array();\r\n this._newSamplerInstances = {};\r\n this._newUniformInstances = {};\r\n }\r\n if (param) {\r\n if (kind.indexOf(\"sampler\") != -1) {\r\n (<any>this._newSamplerInstances)[kind + \"-\" + name] = param;\r\n } else {\r\n (<any>this._newUniformInstances)[kind + \"-\" + name] = param;\r\n }\r\n }\r\n this._customUniform.push(\"uniform \" + kind + \" \" + name + \";\");\r\n this._newUniforms.push(name);\r\n\r\n return this;\r\n }\r\n\r\n public AddAttribute(name: string): PBRCustomMaterial {\r\n if (!this._customAttributes) {\r\n this._customAttributes = [];\r\n }\r\n\r\n this._customAttributes.push(name);\r\n\r\n return this;\r\n }\r\n\r\n public Fragment_Begin(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Begin = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Definitions(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Definitions = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_MainBegin(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_MainBegin = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Custom_Albedo(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Custom_Albedo = shaderPart.replace(\"result\", \"surfaceAlbedo\");\r\n return this;\r\n }\r\n\r\n public Fragment_Custom_Alpha(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace(\"result\", \"alpha\");\r\n return this;\r\n }\r\n\r\n public Fragment_Before_Lights(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Before_Lights = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Custom_MetallicRoughness(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Custom_MetallicRoughness = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Custom_MicroSurface(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Custom_MicroSurface = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Before_Fog(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Before_Fog = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Before_FinalColorComposition(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Before_FinalColorComposition = shaderPart;\r\n return this;\r\n }\r\n\r\n public Fragment_Before_FragColor(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_Before_FragColor = shaderPart.replace(\"result\", \"color\");\r\n return this;\r\n }\r\n\r\n public Fragment_MainEnd(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Fragment_MainEnd = shaderPart;\r\n return this;\r\n }\r\n\r\n public Vertex_Begin(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Vertex_Begin = shaderPart;\r\n return this;\r\n }\r\n\r\n public Vertex_Definitions(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Vertex_Definitions = shaderPart;\r\n return this;\r\n }\r\n\r\n public Vertex_MainBegin(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Vertex_MainBegin = shaderPart;\r\n return this;\r\n }\r\n\r\n public Vertex_Before_PositionUpdated(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace(\"result\", \"positionUpdated\");\r\n return this;\r\n }\r\n\r\n public Vertex_Before_NormalUpdated(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace(\"result\", \"normalUpdated\");\r\n return this;\r\n }\r\n\r\n public Vertex_After_WorldPosComputed(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Vertex_After_WorldPosComputed = shaderPart;\r\n return this;\r\n }\r\n\r\n public Vertex_MainEnd(shaderPart: string): PBRCustomMaterial {\r\n this.CustomParts.Vertex_MainEnd = shaderPart;\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PBRCustomMaterial\", PBRCustomMaterial);\r\n"]}
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "@babylonjs/materials",
|
3
|
-
"version": "5.
|
3
|
+
"version": "5.46.0",
|
4
4
|
"main": "index.js",
|
5
5
|
"module": "index.js",
|
6
6
|
"types": "index.d.ts",
|
@@ -18,7 +18,7 @@
|
|
18
18
|
"postcompile": "build-tools -c add-js-to-es6"
|
19
19
|
},
|
20
20
|
"devDependencies": {
|
21
|
-
"@babylonjs/core": "^5.
|
21
|
+
"@babylonjs/core": "^5.46.0",
|
22
22
|
"@dev/build-tools": "^1.0.0",
|
23
23
|
"@lts/materials": "^1.0.0",
|
24
24
|
"rimraf": "^3.0.2",
|
package/water/waterMaterial.js
CHANGED
@@ -69,6 +69,12 @@ class WaterMaterialDefines extends MaterialDefines {
|
|
69
69
|
}
|
70
70
|
}
|
71
71
|
export class WaterMaterial extends PushMaterial {
|
72
|
+
/**
|
73
|
+
* Gets a boolean indicating that current material needs to register RTT
|
74
|
+
*/
|
75
|
+
get hasRenderTargetTextures() {
|
76
|
+
return true;
|
77
|
+
}
|
72
78
|
/**
|
73
79
|
* Constructor
|
74
80
|
* @param name
|
@@ -167,12 +173,6 @@ export class WaterMaterial extends PushMaterial {
|
|
167
173
|
});
|
168
174
|
}
|
169
175
|
}
|
170
|
-
/**
|
171
|
-
* Gets a boolean indicating that current material needs to register RTT
|
172
|
-
*/
|
173
|
-
get hasRenderTargetTextures() {
|
174
|
-
return true;
|
175
|
-
}
|
176
176
|
get useLogarithmicDepth() {
|
177
177
|
return this._useLogarithmicDepth;
|
178
178
|
}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"waterMaterial.js","sourceRoot":"","sources":["../../../../lts/materials/generated/water/waterMaterial.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,2CAA6B;AACnJ,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAClE,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,KAAK,EAAE,4CAA8B;AAE9C,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAGlD,OAAO,EAAE,mBAAmB,EAAE,kEAAoD;AAElF,OAAO,EAAE,eAAe,EAAE,qDAAuC;AAEjE,OAAO,EAAE,4BAA4B,EAAE,kEAAoD;AAC3F,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAC/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,aAAa,EAAE,mDAAqC;AAC7D,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAKnD,OAAO,EAAE,KAAK,EAAE,iCAAmB;AACnC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,kBAAkB,CAAC;AAC1B,OAAO,gBAAgB,CAAC;AACxB,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,YAAY,EAAE,yDAA2C;AAClE,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,6DAA+C;AAE7F,MAAM,oBAAqB,SAAQ,eAAe;IA8C9C;QACI,KAAK,EAAE,CAAC;QA9CL,SAAI,GAAG,KAAK,CAAC;QACb,eAAU,GAAG,KAAK,CAAC;QACnB,cAAS,GAAG,KAAK,CAAC;QAClB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,cAAS,GAAG,KAAK,CAAC;QAClB,iBAAY,GAAG,KAAK,CAAC;QACrB,cAAS,GAAG,KAAK,CAAC;QAClB,QAAG,GAAG,KAAK,CAAC;QACZ,WAAM,GAAG,KAAK,CAAC;QACf,QAAG,GAAG,KAAK,CAAC;QACZ,QAAG,GAAG,KAAK,CAAC;QACZ,gBAAW,GAAG,KAAK,CAAC;QACpB,gBAAW,GAAG,KAAK,CAAC;QACpB,yBAAoB,GAAG,CAAC,CAAC;QACzB,iBAAY,GAAG,CAAC,CAAC;QACjB,cAAS,GAAG,KAAK,CAAC;QAClB,mBAAc,GAAG,KAAK,CAAC;QACvB,iBAAY,GAAG,KAAK,CAAC;QACrB,qBAAgB,GAAG,KAAK,CAAC;QACzB,4BAAuB,GAAG,KAAK,CAAC;QAChC,oBAAe,GAAG,KAAK,CAAC;QACxB,oBAAe,GAAG,KAAK,CAAC;QACxB,0BAAqB,GAAG,KAAK,CAAC;QAE9B,oBAAe,GAAG,KAAK,CAAC;QACxB,aAAQ,GAAG,KAAK,CAAC;QACjB,8BAAyB,GAAG,KAAK,CAAC;QAClC,4BAAuB,GAAG,KAAK,CAAC;QAChC,gBAAW,GAAG,KAAK,CAAC;QACpB,qBAAgB,GAAG,KAAK,CAAC;QACzB,aAAQ,GAAG,KAAK,CAAC;QACjB,aAAQ,GAAG,KAAK,CAAC;QACjB,gBAAW,GAAG,KAAK,CAAC;QACpB,iBAAY,GAAG,KAAK,CAAC;QACrB,mBAAc,GAAG,KAAK,CAAC;QACvB,wBAAmB,GAAG,KAAK,CAAC;QAC5B,oBAAe,GAAG,KAAK,CAAC;QACxB,WAAM,GAAG,KAAK,CAAC;QACf,+BAA0B,GAAG,KAAK,CAAC;QACnC,wBAAmB,GAAG,KAAK,CAAC;QAI/B,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;AAED,MAAM,OAAO,aAAc,SAAQ,YAAY;IAgJ3C;;;;;OAKG;IACH,YAAY,IAAY,EAAE,KAAa,EAAS,mBAA4B,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC;QAC7F,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QADyB,qBAAgB,GAAhB,gBAAgB,CAAiC;QA5I1F,iBAAY,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAGnC,kBAAa,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAGpC,kBAAa,GAAG,EAAE,CAAC;QAGlB,qBAAgB,GAAG,KAAK,CAAC;QAKzB,2BAAsB,GAAG,CAAC,CAAC;QAInC;;WAEG;QAEI,cAAS,GAAW,CAAC,CAAC;QAC7B;;WAEG;QAEI,kBAAa,GAAY,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAClD;;WAEG;QAEI,eAAU,GAAW,GAAG,CAAC;QAChC;;WAEG;QAEI,eAAU,GAAW,GAAG,CAAC;QAChC;;WAEG;QAEK,qBAAgB,GAAG,KAAK,CAAC;QAIjC;;WAEG;QAEK,qBAAgB,GAAG,KAAK,CAAC;QAIjC;;WAEG;QAEK,2BAAsB,GAAG,KAAK,CAAC;QAIvC;;WAEG;QAEI,eAAU,GAAW,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QACtD;;WAEG;QAEI,qBAAgB,GAAW,GAAG,CAAC;QACtC;;WAEG;QAEI,gBAAW,GAAW,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QACvD;;WAEG;QAEI,sBAAiB,GAAW,GAAG,CAAC;QACvC;;WAEG;QAEI,eAAU,GAAW,GAAG,CAAC;QAEhC;;WAEG;QAEI,cAAS,GAAW,GAAG,CAAC;QAE/B;;WAEG;QAEI,cAAS,GAAW,EAAE,CAAC;QAC9B;;;WAGG;QAEI,qBAAgB,GAAY,KAAK,CAAC;QAE/B,mBAAc,GAAG,IAAI,UAAU,CAAsB,EAAE,CAAC,CAAC;QAEnE;;WAEG;QACK,UAAK,GAA2B,IAAI,CAAC;QAKrC,yBAAoB,GAAW,MAAM,CAAC,IAAI,EAAE,CAAC;QAC7C,cAAS,GAAW,CAAC,CAAC;QACtB,mBAAc,GAAW,CAAC,CAAC;QAyB/B,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,gBAAgB,CAAC,CAAC;QAE7D,wBAAwB;QACxB,IAAI,CAAC,uBAAuB,GAAG,GAAoC,EAAE;YACjE,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;YAC5B,IAAI,CAAC,cAAc,CAAC,IAAI,CAAsB,IAAI,CAAC,cAAc,CAAC,CAAC;YACnE,IAAI,CAAC,cAAc,CAAC,IAAI,CAAsB,IAAI,CAAC,cAAc,CAAC,CAAC;YAEnE,OAAO,IAAI,CAAC,cAAc,CAAC;QAC/B,CAAC,CAAC;QAEF,IAAI,CAAC,6BAA6B,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,4BAA4B,CAAC;QAClF,IAAI,IAAI,CAAC,6BAA6B,EAAE;YACpC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC3F,IAAI,CAAC,uCAAuC,EAAE,CAAC;YACnD,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAjCD;;OAEG;IACH,IAAW,uBAAuB;QAC9B,OAAO,IAAI,CAAC;IAChB,CAAC;IA+BD,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,oBAAoB,GAAG,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,sBAAsB,CAAC;QAClG,IAAI,CAAC,4BAA4B,EAAE,CAAC;IACxC,CAAC;IAED,YAAY;IACZ,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,UAAU;IACH,eAAe,CAAC,IAAS;QAC5B,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE;YACvD,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC7C;QAED,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE;YACvD,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC7C;IACL,CAAC;IAEM,mBAAmB,CAAC,MAAe;QACtC,MAAM,WAAW,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEnC,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,WAAW,GAAG,WAAW,CAAC;SACjD;QAED,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,WAAW,GAAG,WAAW,CAAC;SACjD;IACL,CAAC;IAEM,aAAa;QAChB,OAAO,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,CAAC;IACrE,CAAC;IAED,IAAW,oBAAoB;QAC3B,OAAO,CAAC,CAAC,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,KAAK,CAAC,CAAC,CAAC;IAC3E,CAAC;IAEM,iBAAiB;QACpB,OAAO,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;IAC5B,CAAC;IAEM,gBAAgB;QACnB,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,mBAAmB;QACtB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,iBAAiB,CAAC,IAAkB,EAAE,OAAgB,EAAE,YAAsB;QACjF,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,IAAI,OAAO,CAAC,MAAM,CAAC,4BAA4B,KAAK,YAAY,EAAE;gBACtH,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,oBAAoB,EAAE,CAAC;SACxD;QAED,MAAM,OAAO,GAAyB,OAAO,CAAC,eAAe,CAAC;QAC9D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,WAAW;QACX,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,OAAO,CAAC,QAAQ,GAAG,KAAK,CAAC;YACzB,IAAI,KAAK,CAAC,eAAe,EAAE;gBACvB,IAAI,IAAI,CAAC,WAAW,IAAI,aAAa,CAAC,kBAAkB,EAAE;oBACtD,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,EAAE;wBAC7B,OAAO,KAAK,CAAC;qBAChB;yBAAM;wBACH,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;wBACxB,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;qBACvB;iBACJ;gBAED,IAAI,aAAa,CAAC,wBAAwB,EAAE;oBACxC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC;iBAC7B;aACJ;SACJ;QAED,cAAc,CAAC,iCAAiC,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAE5G,cAAc,CAAC,qBAAqB,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,CAAC;QAE5J,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC;aAClC;YAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC;aAClC;YAED,IAAI,IAAI,CAAC,sBAAsB,EAAE;gBAC7B,OAAO,CAAC,qBAAqB,GAAG,IAAI,CAAC;aACxC;SACJ;QAED,SAAS;QACT,OAAO,CAAC,YAAY,GAAG,cAAc,CAAC,uBAAuB,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAE9I,mBAAmB;QACnB,IAAI,OAAO,CAAC,wBAAwB,IAAI,IAAI,CAAC,6BAA6B,EAAE;YACxE,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC,OAAO,EAAE,EAAE;gBAC/C,OAAO,KAAK,CAAC;aAChB;YAED,IAAI,CAAC,6BAA6B,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;YAE3D,OAAO,CAAC,oBAAoB,GAAG,IAAI,CAAC,iBAAiB,IAAI,IAAI,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC;YACpG,OAAO,CAAC,oBAAoB,GAAG,IAAI,CAAC,iBAAiB,IAAI,IAAI,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC;SACvG;QAED,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAEtE,iBAAiB;QACjB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAElB,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACrD,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aACvE;YAED,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;SAClC;QAED,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAC1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACxC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,IAAI,OAAO,CAAC,gBAAgB,EAAE;gBAC1B,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,kBAAkB,CAAC,CAAC;aAChD;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAEzF,IAAI,OAAO,CAAC,oBAAoB,GAAG,CAAC,EAAE;gBAClC,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;aAC7C;YAED,YAAY;YACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE5C,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;aACzC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACrC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;YAC5E,cAAc,CAAC,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAE/D,uBAAuB;YACvB,MAAM,UAAU,GAAG,OAAO,CAAC;YAC3B,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAChC,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,MAAM;gBACN,gBAAgB;gBAChB,cAAc;gBACd,aAAa;gBACb,eAAe;gBACf,gBAAgB;gBAChB,WAAW;gBACX,WAAW;gBACX,WAAW;gBACX,cAAc;gBACd,QAAQ;gBACR,cAAc;gBACd,0BAA0B;gBAE1B,QAAQ;gBACR,+BAA+B;gBAC/B,eAAe;gBACf,YAAY;gBACZ,MAAM;gBACN,WAAW;gBACX,gBAAgB;gBAChB,YAAY;gBACZ,YAAY;gBACZ,YAAY;gBACZ,aAAa;gBACb,kBAAkB;gBAClB,mBAAmB;gBACnB,WAAW;gBACX,WAAW;aACd,CAAC;YACF,MAAM,QAAQ,GAAG;gBACb,eAAe;gBACf,QAAQ;gBACR,mBAAmB;gBACnB,mBAAmB;aACtB,CAAC;YACF,MAAM,cAAc,GAAG,IAAI,KAAK,EAAU,CAAC;YAE3C,IAAI,4BAA4B,EAAE;gBAC9B,4BAA4B,CAAC,eAAe,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;gBAChE,4BAA4B,CAAC,eAAe,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;aACnE;YAED,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAE/B,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,IAAI,CAAC,qBAAqB;aACpD,CAAC,CAAC;YACH,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,IAAI,CAAC,sBAAsB,EAAE;aAC1E,EACD,MAAM,CACT,EACD,OAAO,EACP,IAAI,CAAC,gBAAgB,CACxB,CAAC;SACL;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAC1C,OAAO,CAAC,MAAM,CAAC,4BAA4B,GAAG,CAAC,CAAC,YAAY,CAAC;QAE7D,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,MAAM,OAAO,GAAyB,OAAO,CAAC,eAAe,CAAC;QAC9D,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACxB,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAE3E,QAAQ;QACR,cAAc,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAE7D,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE;YACjC,WAAW;YACX,IAAI,IAAI,CAAC,WAAW,IAAI,aAAa,CAAC,kBAAkB,EAAE;gBACtD,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBAEjE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;gBACxG,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC,CAAC;aACrF;YACD,aAAa;YACb,aAAa,CAAC,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YAEnC,aAAa;YACb,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;aAC5D;YAED,KAAK,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;SACjC;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;QAE/F,IAAI,OAAO,CAAC,YAAY,EAAE;YACtB,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;SAC1F;QAED,IAAI,KAAK,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YAC9C,cAAc,CAAC,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;SACnG;QAED,OAAO;QACP,IAAI,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,CAAC,YAAY,EAAE;YAC3E,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;SAC/D;QAED,MAAM;QACN,cAAc,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAElE,aAAa;QACb,cAAc,CAAC,YAAY,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,EAAE,KAAK,CAAC,CAAC;QAEhE,QAAQ;QACR,IAAI,aAAa,CAAC,wBAAwB,EAAE;YACxC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;YACxE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SAC3E;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,mBAAmB,EAAE,CAAC,CAAC;QAEnH,kEAAkE;QAClE,MAAM,SAAS,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,EAAE,CAAC;QACnD,IAAI,SAAS,KAAK,IAAI,CAAC,cAAc,EAAE;YACnC,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC;YAChC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,cAAc,CAAC;SACzC;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,+BAA+B,EAAE,IAAI,CAAC,CAAC;QACpE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACnE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC3D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,CAAC;QAC7D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACzD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC3D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC3D,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;QACjE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACvE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,GAAG,CAAC,CAAC;QACnE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACzE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACzD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAEzD,mBAAmB;QACnB,IAAI,IAAI,CAAC,6BAA6B,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,EAAE;YAC9F,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC/D;QAED,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAEO,oBAAoB,CAAC,KAAY,EAAE,gBAAyB;QAChE,iBAAiB;QACjB,IAAI,CAAC,cAAc,GAAG,IAAI,mBAAmB,CAAC,IAAI,GAAG,aAAa,EAAE,EAAE,KAAK,EAAE,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,gBAAgB,CAAC,CAAC,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACnJ,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,SAAS,CAAC,0BAA0B,CAAC;QACjE,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,SAAS,CAAC,0BAA0B,CAAC;QACjE,IAAI,CAAC,cAAc,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAEhD,IAAI,CAAC,cAAc,GAAG,IAAI,mBAAmB,CAAC,IAAI,GAAG,aAAa,EAAE,EAAE,KAAK,EAAE,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,gBAAgB,CAAC,CAAC,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACnJ,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,SAAS,CAAC,0BAA0B,CAAC;QACjE,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,SAAS,CAAC,0BAA0B,CAAC;QACjE,IAAI,CAAC,cAAc,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAEhD,IAAI,SAAkB,CAAC;QACvB,IAAI,SAAS,GAAoB,IAAI,CAAC;QACtC,IAAI,eAAuB,CAAC;QAC5B,MAAM,YAAY,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC;QAEnC,IAAI,CAAC,cAAc,CAAC,cAAc,GAAG,GAAG,EAAE;YACtC,IAAI,IAAI,CAAC,KAAK,EAAE;gBACZ,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC;gBACjC,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;aAChC;YAED,aAAa;YACb,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;gBACxB,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;gBAE5B,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;gBACnE,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC,qBAAqB,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,SAAS,GAAG,IAAI,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;aAC5G;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,GAAG,EAAE;YACrC,IAAI,IAAI,CAAC,KAAK,EAAE;gBACZ,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,SAAS,CAAC;aACpC;YAED,aAAa;YACb,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;gBACxB,KAAK,CAAC,SAAS,GAAG,SAAS,CAAC;aAC/B;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,cAAc,GAAG,GAAG,EAAE;YACtC,IAAI,IAAI,CAAC,KAAK,EAAE;gBACZ,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC;gBACjC,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;aAChC;YAED,aAAa;YACb,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;gBACxB,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;gBAE5B,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;gBACnE,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC,qBAAqB,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,SAAS,GAAG,IAAI,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBAE1G,MAAM,CAAC,eAAe,CAAC,KAAK,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;aACzD;YAED,YAAY;YACZ,eAAe,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;YAExC,YAAY,CAAC,aAAa,CAAC,eAAe,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;YACvE,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,oBAAoB,EAAE,KAAK,CAAC,mBAAmB,EAAE,CAAC,CAAC;YACjF,KAAK,CAAC,uBAAuB,GAAG,OAAO,CAAC,oBAAoB,CAAU,KAAK,CAAC,YAAa,CAAC,QAAQ,EAAE,YAAY,CAAC,CAAC;QACtH,CAAC,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,GAAG,EAAE;YACrC,IAAI,IAAI,CAAC,KAAK,EAAE;gBACZ,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,SAAS,CAAC;aACpC;YAED,aAAa;YACb,KAAK,CAAC,SAAS,GAAG,SAAS,CAAC;YAE5B,YAAY;YACZ,KAAK,CAAC,kBAAkB,CAAC,eAAe,EAAE,KAAK,CAAC,mBAAmB,EAAE,CAAC,CAAC;YACvE,KAAK,CAAC,uBAAuB,GAAG,IAAI,CAAC;QACzC,CAAC,CAAC;IACN,CAAC;IAEM,cAAc;QACjB,MAAM,OAAO,GAAG,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,UAAU,IAAI,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3F,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;SAClC;QACD,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YACpG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;SACrC;QACD,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YACpG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;SACrC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,iBAAiB;QACpB,MAAM,cAAc,GAAG,KAAK,CAAC,iBAAiB,EAAE,CAAC;QAEjD,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;SAC1C;QAED,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEM,UAAU,CAAC,OAAoB;QAClC,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE;YAC3B,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,YAAY,KAAK,OAAO,EAAE;YAC/B,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,OAAO,CAAC,kBAA4B;QACvC,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;SAC9B;QAED,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,mBAAmB,CAAC,OAAO,CAAsB,IAAI,CAAC,cAAc,CAAC,CAAC;QAClG,IAAI,KAAK,IAAI,CAAC,CAAC,EAAE;YACb,IAAI,CAAC,QAAQ,EAAE,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SACxD;QACD,KAAK,GAAG,CAAC,CAAC,CAAC;QACX,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,mBAAmB,CAAC,OAAO,CAAsB,IAAI,CAAC,cAAc,CAAC,CAAC;QAC9F,IAAI,KAAK,IAAI,CAAC,CAAC,EAAE;YACb,IAAI,CAAC,QAAQ,EAAE,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SACxD;QAED,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;SACjC;QACD,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;SACjC;QAED,mCAAmC;QACnC,IAAI,IAAI,CAAC,6BAA6B,IAAI,IAAI,CAAC,wBAAwB,EAAE;YACrE,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;SAC/F;QAED,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,KAAK,CAAC,IAAY;QACrB,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,aAAa,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IAC3F,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,GAAG,uBAAuB,CAAC;QAEzD,mBAAmB,CAAC,UAAU,GAAG,EAAE,CAAC;QACpC,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE;YACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC5D,mBAAmB,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aAC7E;SACJ;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY;QACf,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED,UAAU;IACH,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,MAAM,GAAG,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,aAAa,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAC3G,GAAG,CAAC,kBAAkB,GAAG,MAAM,CAAC,UAAU,CAAC;QAE3C,OAAO,GAAG,CAAC;IACf,CAAC;IAEM,MAAM,CAAC,iBAAiB,CAAC,IAAY,EAAE,KAAY;QACtD,MAAM,IAAI,GAAG,YAAY,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,EAAE,EAAE,EAAE,SAAS,EAAE,KAAK,EAAE,EAAE,KAAK,CAAC,CAAC;QACxG,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAvtBG;IADC,kBAAkB,CAAC,aAAa,CAAC;mDACA;AAElC;IADC,gBAAgB,CAAC,kCAAkC,CAAC;kDACrB;AAGhC;IADC,iBAAiB,EAAE;mDACsB;AAG1C;IADC,iBAAiB,EAAE;oDACuB;AAG3C;IADC,SAAS,EAAE;oDACc;AAG1B;IADC,SAAS,CAAC,iBAAiB,CAAC;uDACI;AAEjC;IADC,gBAAgB,CAAC,gCAAgC,CAAC;sDACnB;AAGhC;IADC,SAAS,CAAC,uBAAuB,CAAC;6DACA;AAEnC;IADC,gBAAgB,CAAC,gCAAgC,CAAC;4DACd;AAMrC;IADC,SAAS,EAAE;gDACiB;AAK7B;IADC,kBAAkB,EAAE;oDAC6B;AAKlD;IADC,SAAS,EAAE;iDACoB;AAKhC;IADC,SAAS,EAAE;iDACoB;AAKhC;IADC,SAAS,CAAC,iBAAiB,CAAC;uDACI;AAEjC;IADC,gBAAgB,CAAC,8BAA8B,CAAC;sDACjB;AAMhC;IADC,SAAS,CAAC,iBAAiB,CAAC;uDACI;AAEjC;IADC,gBAAgB,CAAC,8BAA8B,CAAC;sDACjB;AAMhC;IADC,SAAS,CAAC,uBAAuB,CAAC;6DACI;AAEvC;IADC,gBAAgB,CAAC,8BAA8B,CAAC;4DACX;AAMtC;IADC,iBAAiB,EAAE;iDACkC;AAKtD;IADC,SAAS,EAAE;uDAC0B;AAKtC;IADC,iBAAiB,EAAE;kDACmC;AAKvD;IADC,SAAS,EAAE;wDAC2B;AAKvC;IADC,SAAS,EAAE;iDACoB;AAMhC;IADC,SAAS,EAAE;gDACmB;AAM/B;IADC,SAAS,EAAE;gDACkB;AAM9B;IADC,SAAS,EAAE;uDAC6B;AA2DzC;IADC,SAAS,EAAE;wDAGX;AA+iBL,aAAa,CAAC,uBAAuB,EAAE,aAAa,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsVector2, serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Matrix, Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Plane } from \"core/Maths/math.plane\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { SmartArray } from \"core/Misc/smartArray\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { RenderTargetTexture } from \"core/Materials/Textures/renderTargetTexture\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport type { IImageProcessingConfigurationDefines } from \"core/Materials/imageProcessingConfiguration\";\r\nimport { ImageProcessingConfiguration } from \"core/Materials/imageProcessingConfiguration\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Camera } from \"core/Cameras/camera\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nimport \"./water.fragment\";\r\nimport \"./water.vertex\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { CreateGround } from \"core/Meshes/Builders/groundBuilder\";\r\nimport { addClipPlaneUniforms, bindClipPlane } from \"core/Materials/clipPlaneMaterialHelper\";\r\n\r\nclass WaterMaterialDefines extends MaterialDefines implements IImageProcessingConfigurationDefines {\r\n public BUMP = false;\r\n public REFLECTION = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public DEPTHPREPASS = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public SPECULARTERM = false;\r\n public LOGARITHMICDEPTH = false;\r\n public USE_REVERSE_DEPTHBUFFER = false;\r\n public FRESNELSEPARATE = false;\r\n public BUMPSUPERIMPOSE = false;\r\n public BUMPAFFECTSREFLECTION = false;\r\n\r\n public IMAGEPROCESSING = false;\r\n public VIGNETTE = false;\r\n public VIGNETTEBLENDMODEMULTIPLY = false;\r\n public VIGNETTEBLENDMODEOPAQUE = false;\r\n public TONEMAPPING = false;\r\n public TONEMAPPING_ACES = false;\r\n public CONTRAST = false;\r\n public EXPOSURE = false;\r\n public COLORCURVES = false;\r\n public COLORGRADING = false;\r\n public COLORGRADING3D = false;\r\n public SAMPLER3DGREENDEPTH = false;\r\n public SAMPLER3DBGRMAP = false;\r\n public DITHER = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class WaterMaterial extends PushMaterial {\r\n /*\r\n * Public members\r\n */\r\n @serializeAsTexture(\"bumpTexture\")\r\n private _bumpTexture: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture: BaseTexture;\r\n\r\n @serializeAsColor3()\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serializeAsColor3()\r\n public specularColor = new Color3(0, 0, 0);\r\n\r\n @serialize()\r\n public specularPower = 64;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n /**\r\n * Defines the wind force.\r\n */\r\n @serialize()\r\n public windForce: number = 6;\r\n /**\r\n * Defines the direction of the wind in the plane (X, Z).\r\n */\r\n @serializeAsVector2()\r\n public windDirection: Vector2 = new Vector2(0, 1);\r\n /**\r\n * Defines the height of the waves.\r\n */\r\n @serialize()\r\n public waveHeight: number = 0.4;\r\n /**\r\n * Defines the bump height related to the bump map.\r\n */\r\n @serialize()\r\n public bumpHeight: number = 0.4;\r\n /**\r\n * Defines wether or not: to add a smaller moving bump to less steady waves.\r\n */\r\n @serialize(\"bumpSuperimpose\")\r\n private _bumpSuperimpose = false;\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public bumpSuperimpose: boolean;\r\n\r\n /**\r\n * Defines wether or not color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.\r\n */\r\n @serialize(\"fresnelSeparate\")\r\n private _fresnelSeparate = false;\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public fresnelSeparate: boolean;\r\n\r\n /**\r\n * Defines wether or not bump Wwves modify the reflection.\r\n */\r\n @serialize(\"bumpAffectsReflection\")\r\n private _bumpAffectsReflection = false;\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public bumpAffectsReflection: boolean;\r\n\r\n /**\r\n * Defines the water color blended with the refraction (near).\r\n */\r\n @serializeAsColor3()\r\n public waterColor: Color3 = new Color3(0.1, 0.1, 0.6);\r\n /**\r\n * Defines the blend factor related to the water color.\r\n */\r\n @serialize()\r\n public colorBlendFactor: number = 0.2;\r\n /**\r\n * Defines the water color blended with the reflection (far).\r\n */\r\n @serializeAsColor3()\r\n public waterColor2: Color3 = new Color3(0.1, 0.1, 0.6);\r\n /**\r\n * Defines the blend factor related to the water color (reflection, far).\r\n */\r\n @serialize()\r\n public colorBlendFactor2: number = 0.2;\r\n /**\r\n * Defines the maximum length of a wave.\r\n */\r\n @serialize()\r\n public waveLength: number = 0.1;\r\n\r\n /**\r\n * Defines the waves speed.\r\n */\r\n @serialize()\r\n public waveSpeed: number = 1.0;\r\n\r\n /**\r\n * Defines the number of times waves are repeated. This is typically used to adjust waves count according to the ground's size where the material is applied on.\r\n */\r\n @serialize()\r\n public waveCount: number = 20;\r\n /**\r\n * Sets or gets whether or not automatic clipping should be enabled or not. Setting to true will save performances and\r\n * will avoid calculating useless pixels in the pixel shader of the water material.\r\n */\r\n @serialize()\r\n public disableClipPlane: boolean = false;\r\n\r\n protected _renderTargets = new SmartArray<RenderTargetTexture>(16);\r\n\r\n /*\r\n * Private members\r\n */\r\n private _mesh: Nullable<AbstractMesh> = null;\r\n\r\n private _refractionRTT: Nullable<RenderTargetTexture>;\r\n private _reflectionRTT: Nullable<RenderTargetTexture>;\r\n\r\n private _reflectionTransform: Matrix = Matrix.Zero();\r\n private _lastTime: number = 0;\r\n private _lastDeltaTime: number = 0;\r\n\r\n private _useLogarithmicDepth: boolean;\r\n\r\n private _waitingRenderList: Nullable<string[]>;\r\n\r\n private _imageProcessingConfiguration: Nullable<ImageProcessingConfiguration>;\r\n private _imageProcessingObserver: Nullable<Observer<ImageProcessingConfiguration>>;\r\n\r\n /**\r\n * Gets a boolean indicating that current material needs to register RTT\r\n */\r\n public get hasRenderTargetTextures(): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Constructor\r\n * @param name\r\n * @param scene\r\n * @param renderTargetSize\r\n */\r\n constructor(name: string, scene?: Scene, public renderTargetSize: Vector2 = new Vector2(512, 512)) {\r\n super(name, scene);\r\n\r\n this._createRenderTargets(this.getScene(), renderTargetSize);\r\n\r\n // Create render targets\r\n this.getRenderTargetTextures = (): SmartArray<RenderTargetTexture> => {\r\n this._renderTargets.reset();\r\n this._renderTargets.push(<RenderTargetTexture>this._reflectionRTT);\r\n this._renderTargets.push(<RenderTargetTexture>this._refractionRTT);\r\n\r\n return this._renderTargets;\r\n };\r\n\r\n this._imageProcessingConfiguration = this.getScene().imageProcessingConfiguration;\r\n if (this._imageProcessingConfiguration) {\r\n this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(() => {\r\n this._markAllSubMeshesAsImageProcessingDirty();\r\n });\r\n }\r\n }\r\n\r\n @serialize()\r\n public get useLogarithmicDepth(): boolean {\r\n return this._useLogarithmicDepth;\r\n }\r\n\r\n public set useLogarithmicDepth(value: boolean) {\r\n this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;\r\n this._markAllSubMeshesAsMiscDirty();\r\n }\r\n\r\n // Get / Set\r\n public get refractionTexture(): Nullable<RenderTargetTexture> {\r\n return this._refractionRTT;\r\n }\r\n\r\n public get reflectionTexture(): Nullable<RenderTargetTexture> {\r\n return this._reflectionRTT;\r\n }\r\n\r\n // Methods\r\n public addToRenderList(node: any): void {\r\n if (this._refractionRTT && this._refractionRTT.renderList) {\r\n this._refractionRTT.renderList.push(node);\r\n }\r\n\r\n if (this._reflectionRTT && this._reflectionRTT.renderList) {\r\n this._reflectionRTT.renderList.push(node);\r\n }\r\n }\r\n\r\n public enableRenderTargets(enable: boolean): void {\r\n const refreshRate = enable ? 1 : 0;\r\n\r\n if (this._refractionRTT) {\r\n this._refractionRTT.refreshRate = refreshRate;\r\n }\r\n\r\n if (this._reflectionRTT) {\r\n this._reflectionRTT.refreshRate = refreshRate;\r\n }\r\n }\r\n\r\n public getRenderList(): Nullable<AbstractMesh[]> {\r\n return this._refractionRTT ? this._refractionRTT.renderList : [];\r\n }\r\n\r\n public get renderTargetsEnabled(): boolean {\r\n return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady && subMesh.effect._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new WaterMaterialDefines();\r\n }\r\n\r\n const defines = <WaterMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (defines._areTexturesDirty) {\r\n defines._needUVs = false;\r\n if (scene.texturesEnabled) {\r\n if (this.bumpTexture && MaterialFlags.BumpTextureEnabled) {\r\n if (!this.bumpTexture.isReady()) {\r\n return false;\r\n } else {\r\n defines._needUVs = true;\r\n defines.BUMP = true;\r\n }\r\n }\r\n\r\n if (MaterialFlags.ReflectionTextureEnabled) {\r\n defines.REFLECTION = true;\r\n }\r\n }\r\n }\r\n\r\n MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);\r\n\r\n MaterialHelper.PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);\r\n\r\n if (defines._areMiscDirty) {\r\n if (this._fresnelSeparate) {\r\n defines.FRESNELSEPARATE = true;\r\n }\r\n\r\n if (this._bumpSuperimpose) {\r\n defines.BUMPSUPERIMPOSE = true;\r\n }\r\n\r\n if (this._bumpAffectsReflection) {\r\n defines.BUMPAFFECTSREFLECTION = true;\r\n }\r\n }\r\n\r\n // Lights\r\n defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Image processing\r\n if (defines._areImageProcessingDirty && this._imageProcessingConfiguration) {\r\n if (!this._imageProcessingConfiguration.isReady()) {\r\n return false;\r\n }\r\n\r\n this._imageProcessingConfiguration.prepareDefines(defines);\r\n\r\n defines.IS_REFLECTION_LINEAR = this.reflectionTexture != null && !this.reflectionTexture.gammaSpace;\r\n defines.IS_REFRACTION_LINEAR = this.refractionTexture != null && !this.refractionTexture.gammaSpace;\r\n }\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Configure this\r\n this._mesh = mesh;\r\n\r\n if (this._waitingRenderList) {\r\n for (let i = 0; i < this._waitingRenderList.length; i++) {\r\n this.addToRenderList(scene.getNodeById(this._waitingRenderList[i]));\r\n }\r\n\r\n this._waitingRenderList = null;\r\n }\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n if (defines.LOGARITHMICDEPTH) {\r\n fallbacks.addFallback(0, \"LOGARITHMICDEPTH\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"water\";\r\n const join = defines.toString();\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vDiffuseColor\",\r\n \"vSpecularColor\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"vNormalInfos\",\r\n \"mBones\",\r\n \"normalMatrix\",\r\n \"logarithmicDepthConstant\",\r\n\r\n // Water\r\n \"worldReflectionViewProjection\",\r\n \"windDirection\",\r\n \"waveLength\",\r\n \"time\",\r\n \"windForce\",\r\n \"cameraPosition\",\r\n \"bumpHeight\",\r\n \"waveHeight\",\r\n \"waterColor\",\r\n \"waterColor2\",\r\n \"colorBlendFactor\",\r\n \"colorBlendFactor2\",\r\n \"waveSpeed\",\r\n \"waveCount\",\r\n ];\r\n const samplers = [\r\n \"normalSampler\",\r\n // Water\r\n \"refractionSampler\",\r\n \"reflectionSampler\",\r\n ];\r\n const uniformBuffers = new Array<string>();\r\n\r\n if (ImageProcessingConfiguration) {\r\n ImageProcessingConfiguration.PrepareUniforms(uniforms, defines);\r\n ImageProcessingConfiguration.PrepareSamplers(samplers, defines);\r\n }\r\n\r\n addClipPlaneUniforms(uniforms);\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights,\r\n });\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n subMesh.effect._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <WaterMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect || !this._mesh) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n MaterialHelper.BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n // Textures\r\n if (this.bumpTexture && MaterialFlags.BumpTextureEnabled) {\r\n this._activeEffect.setTexture(\"normalSampler\", this.bumpTexture);\r\n\r\n this._activeEffect.setFloat2(\"vNormalInfos\", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);\r\n this._activeEffect.setMatrix(\"normalMatrix\", this.bumpTexture.getTextureMatrix());\r\n }\r\n // Clip plane\r\n bindClipPlane(effect, this, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n if (defines.SPECULARTERM) {\r\n this._activeEffect.setColor4(\"vSpecularColor\", this.specularColor, this.specularPower);\r\n }\r\n\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n // Log. depth\r\n MaterialHelper.BindLogDepth(defines, this._activeEffect, scene);\r\n\r\n // Water\r\n if (MaterialFlags.ReflectionTextureEnabled) {\r\n this._activeEffect.setTexture(\"refractionSampler\", this._refractionRTT);\r\n this._activeEffect.setTexture(\"reflectionSampler\", this._reflectionRTT);\r\n }\r\n\r\n const wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());\r\n\r\n // Add delta time. Prevent adding delta time if it hasn't changed.\r\n const deltaTime = scene.getEngine().getDeltaTime();\r\n if (deltaTime !== this._lastDeltaTime) {\r\n this._lastDeltaTime = deltaTime;\r\n this._lastTime += this._lastDeltaTime;\r\n }\r\n\r\n this._activeEffect.setMatrix(\"worldReflectionViewProjection\", wrvp);\r\n this._activeEffect.setVector2(\"windDirection\", this.windDirection);\r\n this._activeEffect.setFloat(\"waveLength\", this.waveLength);\r\n this._activeEffect.setFloat(\"time\", this._lastTime / 100000);\r\n this._activeEffect.setFloat(\"windForce\", this.windForce);\r\n this._activeEffect.setFloat(\"waveHeight\", this.waveHeight);\r\n this._activeEffect.setFloat(\"bumpHeight\", this.bumpHeight);\r\n this._activeEffect.setColor4(\"waterColor\", this.waterColor, 1.0);\r\n this._activeEffect.setFloat(\"colorBlendFactor\", this.colorBlendFactor);\r\n this._activeEffect.setColor4(\"waterColor2\", this.waterColor2, 1.0);\r\n this._activeEffect.setFloat(\"colorBlendFactor2\", this.colorBlendFactor2);\r\n this._activeEffect.setFloat(\"waveSpeed\", this.waveSpeed);\r\n this._activeEffect.setFloat(\"waveCount\", this.waveCount);\r\n\r\n // image processing\r\n if (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess) {\r\n this._imageProcessingConfiguration.bind(this._activeEffect);\r\n }\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n private _createRenderTargets(scene: Scene, renderTargetSize: Vector2): void {\r\n // Render targets\r\n this._refractionRTT = new RenderTargetTexture(name + \"_refraction\", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);\r\n this._refractionRTT.wrapU = Constants.TEXTURE_MIRROR_ADDRESSMODE;\r\n this._refractionRTT.wrapV = Constants.TEXTURE_MIRROR_ADDRESSMODE;\r\n this._refractionRTT.ignoreCameraViewport = true;\r\n\r\n this._reflectionRTT = new RenderTargetTexture(name + \"_reflection\", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);\r\n this._reflectionRTT.wrapU = Constants.TEXTURE_MIRROR_ADDRESSMODE;\r\n this._reflectionRTT.wrapV = Constants.TEXTURE_MIRROR_ADDRESSMODE;\r\n this._reflectionRTT.ignoreCameraViewport = true;\r\n\r\n let isVisible: boolean;\r\n let clipPlane: Nullable<Plane> = null;\r\n let savedViewMatrix: Matrix;\r\n const mirrorMatrix = Matrix.Zero();\r\n\r\n this._refractionRTT.onBeforeRender = () => {\r\n if (this._mesh) {\r\n isVisible = this._mesh.isVisible;\r\n this._mesh.isVisible = false;\r\n }\r\n\r\n // Clip plane\r\n if (!this.disableClipPlane) {\r\n clipPlane = scene.clipPlane;\r\n\r\n const positiony = this._mesh ? this._mesh.absolutePosition.y : 0.0;\r\n scene.clipPlane = Plane.FromPositionAndNormal(new Vector3(0, positiony + 0.05, 0), new Vector3(0, 1, 0));\r\n }\r\n };\r\n\r\n this._refractionRTT.onAfterRender = () => {\r\n if (this._mesh) {\r\n this._mesh.isVisible = isVisible;\r\n }\r\n\r\n // Clip plane\r\n if (!this.disableClipPlane) {\r\n scene.clipPlane = clipPlane;\r\n }\r\n };\r\n\r\n this._reflectionRTT.onBeforeRender = () => {\r\n if (this._mesh) {\r\n isVisible = this._mesh.isVisible;\r\n this._mesh.isVisible = false;\r\n }\r\n\r\n // Clip plane\r\n if (!this.disableClipPlane) {\r\n clipPlane = scene.clipPlane;\r\n\r\n const positiony = this._mesh ? this._mesh.absolutePosition.y : 0.0;\r\n scene.clipPlane = Plane.FromPositionAndNormal(new Vector3(0, positiony - 0.05, 0), new Vector3(0, -1, 0));\r\n\r\n Matrix.ReflectionToRef(scene.clipPlane, mirrorMatrix);\r\n }\r\n\r\n // Transform\r\n savedViewMatrix = scene.getViewMatrix();\r\n\r\n mirrorMatrix.multiplyToRef(savedViewMatrix, this._reflectionTransform);\r\n scene.setTransformMatrix(this._reflectionTransform, scene.getProjectionMatrix());\r\n scene._mirroredCameraPosition = Vector3.TransformCoordinates((<Camera>scene.activeCamera).position, mirrorMatrix);\r\n };\r\n\r\n this._reflectionRTT.onAfterRender = () => {\r\n if (this._mesh) {\r\n this._mesh.isVisible = isVisible;\r\n }\r\n\r\n // Clip plane\r\n scene.clipPlane = clipPlane;\r\n\r\n // Transform\r\n scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());\r\n scene._mirroredCameraPosition = null;\r\n };\r\n }\r\n\r\n public getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {\r\n results.push(this.bumpTexture);\r\n }\r\n if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {\r\n results.push(this._reflectionRTT);\r\n }\r\n if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {\r\n results.push(this._refractionRTT);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._bumpTexture) {\r\n activeTextures.push(this._bumpTexture);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n if (this.bumpTexture) {\r\n this.bumpTexture.dispose();\r\n }\r\n\r\n let index = this.getScene().customRenderTargets.indexOf(<RenderTargetTexture>this._refractionRTT);\r\n if (index != -1) {\r\n this.getScene().customRenderTargets.splice(index, 1);\r\n }\r\n index = -1;\r\n index = this.getScene().customRenderTargets.indexOf(<RenderTargetTexture>this._reflectionRTT);\r\n if (index != -1) {\r\n this.getScene().customRenderTargets.splice(index, 1);\r\n }\r\n\r\n if (this._reflectionRTT) {\r\n this._reflectionRTT.dispose();\r\n }\r\n if (this._refractionRTT) {\r\n this._refractionRTT.dispose();\r\n }\r\n\r\n // Remove image-processing observer\r\n if (this._imageProcessingConfiguration && this._imageProcessingObserver) {\r\n this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): WaterMaterial {\r\n return SerializationHelper.Clone(() => new WaterMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.WaterMaterial\";\r\n\r\n serializationObject.renderList = [];\r\n if (this._refractionRTT && this._refractionRTT.renderList) {\r\n for (let i = 0; i < this._refractionRTT.renderList.length; i++) {\r\n serializationObject.renderList.push(this._refractionRTT.renderList[i].id);\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"WaterMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): WaterMaterial {\r\n const mat = SerializationHelper.Parse(() => new WaterMaterial(source.name, scene), source, scene, rootUrl);\r\n mat._waitingRenderList = source.renderList;\r\n\r\n return mat;\r\n }\r\n\r\n public static CreateDefaultMesh(name: string, scene: Scene): Mesh {\r\n const mesh = CreateGround(name, { width: 512, height: 512, subdivisions: 32, updatable: false }, scene);\r\n return mesh;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.WaterMaterial\", WaterMaterial);\r\n"]}
|
1
|
+
{"version":3,"file":"waterMaterial.js","sourceRoot":"","sources":["../../../../lts/materials/generated/water/waterMaterial.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,2CAA6B;AACnJ,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAClE,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,KAAK,EAAE,4CAA8B;AAE9C,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAGlD,OAAO,EAAE,mBAAmB,EAAE,kEAAoD;AAElF,OAAO,EAAE,eAAe,EAAE,qDAAuC;AAEjE,OAAO,EAAE,4BAA4B,EAAE,kEAAoD;AAC3F,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAC/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,aAAa,EAAE,mDAAqC;AAC7D,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAKnD,OAAO,EAAE,KAAK,EAAE,iCAAmB;AACnC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,kBAAkB,CAAC;AAC1B,OAAO,gBAAgB,CAAC;AACxB,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,YAAY,EAAE,yDAA2C;AAClE,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,6DAA+C;AAE7F,MAAM,oBAAqB,SAAQ,eAAe;IA8C9C;QACI,KAAK,EAAE,CAAC;QA9CL,SAAI,GAAG,KAAK,CAAC;QACb,eAAU,GAAG,KAAK,CAAC;QACnB,cAAS,GAAG,KAAK,CAAC;QAClB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,cAAS,GAAG,KAAK,CAAC;QAClB,iBAAY,GAAG,KAAK,CAAC;QACrB,cAAS,GAAG,KAAK,CAAC;QAClB,QAAG,GAAG,KAAK,CAAC;QACZ,WAAM,GAAG,KAAK,CAAC;QACf,QAAG,GAAG,KAAK,CAAC;QACZ,QAAG,GAAG,KAAK,CAAC;QACZ,gBAAW,GAAG,KAAK,CAAC;QACpB,gBAAW,GAAG,KAAK,CAAC;QACpB,yBAAoB,GAAG,CAAC,CAAC;QACzB,iBAAY,GAAG,CAAC,CAAC;QACjB,cAAS,GAAG,KAAK,CAAC;QAClB,mBAAc,GAAG,KAAK,CAAC;QACvB,iBAAY,GAAG,KAAK,CAAC;QACrB,qBAAgB,GAAG,KAAK,CAAC;QACzB,4BAAuB,GAAG,KAAK,CAAC;QAChC,oBAAe,GAAG,KAAK,CAAC;QACxB,oBAAe,GAAG,KAAK,CAAC;QACxB,0BAAqB,GAAG,KAAK,CAAC;QAE9B,oBAAe,GAAG,KAAK,CAAC;QACxB,aAAQ,GAAG,KAAK,CAAC;QACjB,8BAAyB,GAAG,KAAK,CAAC;QAClC,4BAAuB,GAAG,KAAK,CAAC;QAChC,gBAAW,GAAG,KAAK,CAAC;QACpB,qBAAgB,GAAG,KAAK,CAAC;QACzB,aAAQ,GAAG,KAAK,CAAC;QACjB,aAAQ,GAAG,KAAK,CAAC;QACjB,gBAAW,GAAG,KAAK,CAAC;QACpB,iBAAY,GAAG,KAAK,CAAC;QACrB,mBAAc,GAAG,KAAK,CAAC;QACvB,wBAAmB,GAAG,KAAK,CAAC;QAC5B,oBAAe,GAAG,KAAK,CAAC;QACxB,WAAM,GAAG,KAAK,CAAC;QACf,+BAA0B,GAAG,KAAK,CAAC;QACnC,wBAAmB,GAAG,KAAK,CAAC;QAI/B,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;AAED,MAAM,OAAO,aAAc,SAAQ,YAAY;IAyI3C;;OAEG;IACH,IAAW,uBAAuB;QAC9B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACH,YAAY,IAAY,EAAE,KAAa,EAAS,mBAA4B,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC;QAC7F,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QADyB,qBAAgB,GAAhB,gBAAgB,CAAiC;QA5I1F,iBAAY,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAGnC,kBAAa,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAGpC,kBAAa,GAAG,EAAE,CAAC;QAGlB,qBAAgB,GAAG,KAAK,CAAC;QAKzB,2BAAsB,GAAG,CAAC,CAAC;QAInC;;WAEG;QAEI,cAAS,GAAW,CAAC,CAAC;QAC7B;;WAEG;QAEI,kBAAa,GAAY,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAClD;;WAEG;QAEI,eAAU,GAAW,GAAG,CAAC;QAChC;;WAEG;QAEI,eAAU,GAAW,GAAG,CAAC;QAChC;;WAEG;QAEK,qBAAgB,GAAG,KAAK,CAAC;QAIjC;;WAEG;QAEK,qBAAgB,GAAG,KAAK,CAAC;QAIjC;;WAEG;QAEK,2BAAsB,GAAG,KAAK,CAAC;QAIvC;;WAEG;QAEI,eAAU,GAAW,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QACtD;;WAEG;QAEI,qBAAgB,GAAW,GAAG,CAAC;QACtC;;WAEG;QAEI,gBAAW,GAAW,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QACvD;;WAEG;QAEI,sBAAiB,GAAW,GAAG,CAAC;QACvC;;WAEG;QAEI,eAAU,GAAW,GAAG,CAAC;QAEhC;;WAEG;QAEI,cAAS,GAAW,GAAG,CAAC;QAE/B;;WAEG;QAEI,cAAS,GAAW,EAAE,CAAC;QAC9B;;;WAGG;QAEI,qBAAgB,GAAY,KAAK,CAAC;QAE/B,mBAAc,GAAG,IAAI,UAAU,CAAsB,EAAE,CAAC,CAAC;QAEnE;;WAEG;QACK,UAAK,GAA2B,IAAI,CAAC;QAKrC,yBAAoB,GAAW,MAAM,CAAC,IAAI,EAAE,CAAC;QAC7C,cAAS,GAAW,CAAC,CAAC;QACtB,mBAAc,GAAW,CAAC,CAAC;QAyB/B,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,gBAAgB,CAAC,CAAC;QAE7D,wBAAwB;QACxB,IAAI,CAAC,uBAAuB,GAAG,GAAoC,EAAE;YACjE,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;YAC5B,IAAI,CAAC,cAAc,CAAC,IAAI,CAAsB,IAAI,CAAC,cAAc,CAAC,CAAC;YACnE,IAAI,CAAC,cAAc,CAAC,IAAI,CAAsB,IAAI,CAAC,cAAc,CAAC,CAAC;YAEnE,OAAO,IAAI,CAAC,cAAc,CAAC;QAC/B,CAAC,CAAC;QAEF,IAAI,CAAC,6BAA6B,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,4BAA4B,CAAC;QAClF,IAAI,IAAI,CAAC,6BAA6B,EAAE;YACpC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC3F,IAAI,CAAC,uCAAuC,EAAE,CAAC;YACnD,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAGD,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,oBAAoB,GAAG,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,sBAAsB,CAAC;QAClG,IAAI,CAAC,4BAA4B,EAAE,CAAC;IACxC,CAAC;IAED,YAAY;IACZ,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,UAAU;IACH,eAAe,CAAC,IAAS;QAC5B,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE;YACvD,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC7C;QAED,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE;YACvD,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC7C;IACL,CAAC;IAEM,mBAAmB,CAAC,MAAe;QACtC,MAAM,WAAW,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEnC,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,WAAW,GAAG,WAAW,CAAC;SACjD;QAED,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,WAAW,GAAG,WAAW,CAAC;SACjD;IACL,CAAC;IAEM,aAAa;QAChB,OAAO,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,CAAC;IACrE,CAAC;IAED,IAAW,oBAAoB;QAC3B,OAAO,CAAC,CAAC,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,KAAK,CAAC,CAAC,CAAC;IAC3E,CAAC;IAEM,iBAAiB;QACpB,OAAO,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;IAC5B,CAAC;IAEM,gBAAgB;QACnB,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,mBAAmB;QACtB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,iBAAiB,CAAC,IAAkB,EAAE,OAAgB,EAAE,YAAsB;QACjF,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,IAAI,OAAO,CAAC,MAAM,CAAC,4BAA4B,KAAK,YAAY,EAAE;gBACtH,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,oBAAoB,EAAE,CAAC;SACxD;QAED,MAAM,OAAO,GAAyB,OAAO,CAAC,eAAe,CAAC;QAC9D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,WAAW;QACX,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,OAAO,CAAC,QAAQ,GAAG,KAAK,CAAC;YACzB,IAAI,KAAK,CAAC,eAAe,EAAE;gBACvB,IAAI,IAAI,CAAC,WAAW,IAAI,aAAa,CAAC,kBAAkB,EAAE;oBACtD,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,EAAE;wBAC7B,OAAO,KAAK,CAAC;qBAChB;yBAAM;wBACH,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;wBACxB,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;qBACvB;iBACJ;gBAED,IAAI,aAAa,CAAC,wBAAwB,EAAE;oBACxC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC;iBAC7B;aACJ;SACJ;QAED,cAAc,CAAC,iCAAiC,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAE5G,cAAc,CAAC,qBAAqB,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,CAAC;QAE5J,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC;aAClC;YAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC;aAClC;YAED,IAAI,IAAI,CAAC,sBAAsB,EAAE;gBAC7B,OAAO,CAAC,qBAAqB,GAAG,IAAI,CAAC;aACxC;SACJ;QAED,SAAS;QACT,OAAO,CAAC,YAAY,GAAG,cAAc,CAAC,uBAAuB,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAE9I,mBAAmB;QACnB,IAAI,OAAO,CAAC,wBAAwB,IAAI,IAAI,CAAC,6BAA6B,EAAE;YACxE,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC,OAAO,EAAE,EAAE;gBAC/C,OAAO,KAAK,CAAC;aAChB;YAED,IAAI,CAAC,6BAA6B,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;YAE3D,OAAO,CAAC,oBAAoB,GAAG,IAAI,CAAC,iBAAiB,IAAI,IAAI,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC;YACpG,OAAO,CAAC,oBAAoB,GAAG,IAAI,CAAC,iBAAiB,IAAI,IAAI,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC;SACvG;QAED,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAEtE,iBAAiB;QACjB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAElB,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACrD,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aACvE;YAED,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;SAClC;QAED,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAC1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACxC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,IAAI,OAAO,CAAC,gBAAgB,EAAE;gBAC1B,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,kBAAkB,CAAC,CAAC;aAChD;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAEzF,IAAI,OAAO,CAAC,oBAAoB,GAAG,CAAC,EAAE;gBAClC,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;aAC7C;YAED,YAAY;YACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE5C,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;aACzC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACrC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;YAC5E,cAAc,CAAC,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAE/D,uBAAuB;YACvB,MAAM,UAAU,GAAG,OAAO,CAAC;YAC3B,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAChC,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,MAAM;gBACN,gBAAgB;gBAChB,cAAc;gBACd,aAAa;gBACb,eAAe;gBACf,gBAAgB;gBAChB,WAAW;gBACX,WAAW;gBACX,WAAW;gBACX,cAAc;gBACd,QAAQ;gBACR,cAAc;gBACd,0BAA0B;gBAE1B,QAAQ;gBACR,+BAA+B;gBAC/B,eAAe;gBACf,YAAY;gBACZ,MAAM;gBACN,WAAW;gBACX,gBAAgB;gBAChB,YAAY;gBACZ,YAAY;gBACZ,YAAY;gBACZ,aAAa;gBACb,kBAAkB;gBAClB,mBAAmB;gBACnB,WAAW;gBACX,WAAW;aACd,CAAC;YACF,MAAM,QAAQ,GAAG;gBACb,eAAe;gBACf,QAAQ;gBACR,mBAAmB;gBACnB,mBAAmB;aACtB,CAAC;YACF,MAAM,cAAc,GAAG,IAAI,KAAK,EAAU,CAAC;YAE3C,IAAI,4BAA4B,EAAE;gBAC9B,4BAA4B,CAAC,eAAe,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;gBAChE,4BAA4B,CAAC,eAAe,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;aACnE;YAED,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAE/B,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,IAAI,CAAC,qBAAqB;aACpD,CAAC,CAAC;YACH,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,IAAI,CAAC,sBAAsB,EAAE;aAC1E,EACD,MAAM,CACT,EACD,OAAO,EACP,IAAI,CAAC,gBAAgB,CACxB,CAAC;SACL;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAC1C,OAAO,CAAC,MAAM,CAAC,4BAA4B,GAAG,CAAC,CAAC,YAAY,CAAC;QAE7D,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,MAAM,OAAO,GAAyB,OAAO,CAAC,eAAe,CAAC;QAC9D,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACxB,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAE3E,QAAQ;QACR,cAAc,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAE7D,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE;YACjC,WAAW;YACX,IAAI,IAAI,CAAC,WAAW,IAAI,aAAa,CAAC,kBAAkB,EAAE;gBACtD,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBAEjE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;gBACxG,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC,CAAC;aACrF;YACD,aAAa;YACb,aAAa,CAAC,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YAEnC,aAAa;YACb,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;aAC5D;YAED,KAAK,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;SACjC;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;QAE/F,IAAI,OAAO,CAAC,YAAY,EAAE;YACtB,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;SAC1F;QAED,IAAI,KAAK,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YAC9C,cAAc,CAAC,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;SACnG;QAED,OAAO;QACP,IAAI,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,CAAC,YAAY,EAAE;YAC3E,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;SAC/D;QAED,MAAM;QACN,cAAc,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAElE,aAAa;QACb,cAAc,CAAC,YAAY,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,EAAE,KAAK,CAAC,CAAC;QAEhE,QAAQ;QACR,IAAI,aAAa,CAAC,wBAAwB,EAAE;YACxC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;YACxE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SAC3E;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,mBAAmB,EAAE,CAAC,CAAC;QAEnH,kEAAkE;QAClE,MAAM,SAAS,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,EAAE,CAAC;QACnD,IAAI,SAAS,KAAK,IAAI,CAAC,cAAc,EAAE;YACnC,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC;YAChC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,cAAc,CAAC;SACzC;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,+BAA+B,EAAE,IAAI,CAAC,CAAC;QACpE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACnE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC3D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,CAAC;QAC7D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACzD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC3D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC3D,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;QACjE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACvE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,GAAG,CAAC,CAAC;QACnE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACzE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACzD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAEzD,mBAAmB;QACnB,IAAI,IAAI,CAAC,6BAA6B,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,EAAE;YAC9F,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC/D;QAED,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAEO,oBAAoB,CAAC,KAAY,EAAE,gBAAyB;QAChE,iBAAiB;QACjB,IAAI,CAAC,cAAc,GAAG,IAAI,mBAAmB,CAAC,IAAI,GAAG,aAAa,EAAE,EAAE,KAAK,EAAE,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,gBAAgB,CAAC,CAAC,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACnJ,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,SAAS,CAAC,0BAA0B,CAAC;QACjE,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,SAAS,CAAC,0BAA0B,CAAC;QACjE,IAAI,CAAC,cAAc,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAEhD,IAAI,CAAC,cAAc,GAAG,IAAI,mBAAmB,CAAC,IAAI,GAAG,aAAa,EAAE,EAAE,KAAK,EAAE,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,gBAAgB,CAAC,CAAC,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACnJ,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,SAAS,CAAC,0BAA0B,CAAC;QACjE,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,SAAS,CAAC,0BAA0B,CAAC;QACjE,IAAI,CAAC,cAAc,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAEhD,IAAI,SAAkB,CAAC;QACvB,IAAI,SAAS,GAAoB,IAAI,CAAC;QACtC,IAAI,eAAuB,CAAC;QAC5B,MAAM,YAAY,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC;QAEnC,IAAI,CAAC,cAAc,CAAC,cAAc,GAAG,GAAG,EAAE;YACtC,IAAI,IAAI,CAAC,KAAK,EAAE;gBACZ,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC;gBACjC,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;aAChC;YAED,aAAa;YACb,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;gBACxB,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;gBAE5B,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;gBACnE,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC,qBAAqB,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,SAAS,GAAG,IAAI,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;aAC5G;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,GAAG,EAAE;YACrC,IAAI,IAAI,CAAC,KAAK,EAAE;gBACZ,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,SAAS,CAAC;aACpC;YAED,aAAa;YACb,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;gBACxB,KAAK,CAAC,SAAS,GAAG,SAAS,CAAC;aAC/B;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,cAAc,GAAG,GAAG,EAAE;YACtC,IAAI,IAAI,CAAC,KAAK,EAAE;gBACZ,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC;gBACjC,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;aAChC;YAED,aAAa;YACb,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;gBACxB,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;gBAE5B,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;gBACnE,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC,qBAAqB,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,SAAS,GAAG,IAAI,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBAE1G,MAAM,CAAC,eAAe,CAAC,KAAK,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;aACzD;YAED,YAAY;YACZ,eAAe,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;YAExC,YAAY,CAAC,aAAa,CAAC,eAAe,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;YACvE,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,oBAAoB,EAAE,KAAK,CAAC,mBAAmB,EAAE,CAAC,CAAC;YACjF,KAAK,CAAC,uBAAuB,GAAG,OAAO,CAAC,oBAAoB,CAAU,KAAK,CAAC,YAAa,CAAC,QAAQ,EAAE,YAAY,CAAC,CAAC;QACtH,CAAC,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,GAAG,EAAE;YACrC,IAAI,IAAI,CAAC,KAAK,EAAE;gBACZ,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,SAAS,CAAC;aACpC;YAED,aAAa;YACb,KAAK,CAAC,SAAS,GAAG,SAAS,CAAC;YAE5B,YAAY;YACZ,KAAK,CAAC,kBAAkB,CAAC,eAAe,EAAE,KAAK,CAAC,mBAAmB,EAAE,CAAC,CAAC;YACvE,KAAK,CAAC,uBAAuB,GAAG,IAAI,CAAC;QACzC,CAAC,CAAC;IACN,CAAC;IAEM,cAAc;QACjB,MAAM,OAAO,GAAG,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,UAAU,IAAI,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3F,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;SAClC;QACD,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YACpG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;SACrC;QACD,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YACpG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;SACrC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,iBAAiB;QACpB,MAAM,cAAc,GAAG,KAAK,CAAC,iBAAiB,EAAE,CAAC;QAEjD,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;SAC1C;QAED,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEM,UAAU,CAAC,OAAoB;QAClC,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE;YAC3B,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,YAAY,KAAK,OAAO,EAAE;YAC/B,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,OAAO,CAAC,kBAA4B;QACvC,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;SAC9B;QAED,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,mBAAmB,CAAC,OAAO,CAAsB,IAAI,CAAC,cAAc,CAAC,CAAC;QAClG,IAAI,KAAK,IAAI,CAAC,CAAC,EAAE;YACb,IAAI,CAAC,QAAQ,EAAE,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SACxD;QACD,KAAK,GAAG,CAAC,CAAC,CAAC;QACX,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,mBAAmB,CAAC,OAAO,CAAsB,IAAI,CAAC,cAAc,CAAC,CAAC;QAC9F,IAAI,KAAK,IAAI,CAAC,CAAC,EAAE;YACb,IAAI,CAAC,QAAQ,EAAE,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SACxD;QAED,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;SACjC;QACD,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;SACjC;QAED,mCAAmC;QACnC,IAAI,IAAI,CAAC,6BAA6B,IAAI,IAAI,CAAC,wBAAwB,EAAE;YACrE,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;SAC/F;QAED,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,KAAK,CAAC,IAAY;QACrB,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,aAAa,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IAC3F,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,GAAG,uBAAuB,CAAC;QAEzD,mBAAmB,CAAC,UAAU,GAAG,EAAE,CAAC;QACpC,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE;YACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC5D,mBAAmB,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aAC7E;SACJ;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY;QACf,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED,UAAU;IACH,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,MAAM,GAAG,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,aAAa,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAC3G,GAAG,CAAC,kBAAkB,GAAG,MAAM,CAAC,UAAU,CAAC;QAE3C,OAAO,GAAG,CAAC;IACf,CAAC;IAEM,MAAM,CAAC,iBAAiB,CAAC,IAAY,EAAE,KAAY;QACtD,MAAM,IAAI,GAAG,YAAY,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,EAAE,EAAE,EAAE,SAAS,EAAE,KAAK,EAAE,EAAE,KAAK,CAAC,CAAC;QACxG,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAvtBG;IADC,kBAAkB,CAAC,aAAa,CAAC;mDACA;AAElC;IADC,gBAAgB,CAAC,kCAAkC,CAAC;kDACrB;AAGhC;IADC,iBAAiB,EAAE;mDACsB;AAG1C;IADC,iBAAiB,EAAE;oDACuB;AAG3C;IADC,SAAS,EAAE;oDACc;AAG1B;IADC,SAAS,CAAC,iBAAiB,CAAC;uDACI;AAEjC;IADC,gBAAgB,CAAC,gCAAgC,CAAC;sDACnB;AAGhC;IADC,SAAS,CAAC,uBAAuB,CAAC;6DACA;AAEnC;IADC,gBAAgB,CAAC,gCAAgC,CAAC;4DACd;AAMrC;IADC,SAAS,EAAE;gDACiB;AAK7B;IADC,kBAAkB,EAAE;oDAC6B;AAKlD;IADC,SAAS,EAAE;iDACoB;AAKhC;IADC,SAAS,EAAE;iDACoB;AAKhC;IADC,SAAS,CAAC,iBAAiB,CAAC;uDACI;AAEjC;IADC,gBAAgB,CAAC,8BAA8B,CAAC;sDACjB;AAMhC;IADC,SAAS,CAAC,iBAAiB,CAAC;uDACI;AAEjC;IADC,gBAAgB,CAAC,8BAA8B,CAAC;sDACjB;AAMhC;IADC,SAAS,CAAC,uBAAuB,CAAC;6DACI;AAEvC;IADC,gBAAgB,CAAC,8BAA8B,CAAC;4DACX;AAMtC;IADC,iBAAiB,EAAE;iDACkC;AAKtD;IADC,SAAS,EAAE;uDAC0B;AAKtC;IADC,iBAAiB,EAAE;kDACmC;AAKvD;IADC,SAAS,EAAE;wDAC2B;AAKvC;IADC,SAAS,EAAE;iDACoB;AAMhC;IADC,SAAS,EAAE;gDACmB;AAM/B;IADC,SAAS,EAAE;gDACkB;AAM9B;IADC,SAAS,EAAE;uDAC6B;AA2DzC;IADC,SAAS,EAAE;wDAGX;AA+iBL,aAAa,CAAC,uBAAuB,EAAE,aAAa,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsVector2, serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Matrix, Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Plane } from \"core/Maths/math.plane\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { SmartArray } from \"core/Misc/smartArray\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { RenderTargetTexture } from \"core/Materials/Textures/renderTargetTexture\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport type { IImageProcessingConfigurationDefines } from \"core/Materials/imageProcessingConfiguration\";\r\nimport { ImageProcessingConfiguration } from \"core/Materials/imageProcessingConfiguration\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Camera } from \"core/Cameras/camera\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nimport \"./water.fragment\";\r\nimport \"./water.vertex\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { CreateGround } from \"core/Meshes/Builders/groundBuilder\";\r\nimport { addClipPlaneUniforms, bindClipPlane } from \"core/Materials/clipPlaneMaterialHelper\";\r\n\r\nclass WaterMaterialDefines extends MaterialDefines implements IImageProcessingConfigurationDefines {\r\n public BUMP = false;\r\n public REFLECTION = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public DEPTHPREPASS = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public SPECULARTERM = false;\r\n public LOGARITHMICDEPTH = false;\r\n public USE_REVERSE_DEPTHBUFFER = false;\r\n public FRESNELSEPARATE = false;\r\n public BUMPSUPERIMPOSE = false;\r\n public BUMPAFFECTSREFLECTION = false;\r\n\r\n public IMAGEPROCESSING = false;\r\n public VIGNETTE = false;\r\n public VIGNETTEBLENDMODEMULTIPLY = false;\r\n public VIGNETTEBLENDMODEOPAQUE = false;\r\n public TONEMAPPING = false;\r\n public TONEMAPPING_ACES = false;\r\n public CONTRAST = false;\r\n public EXPOSURE = false;\r\n public COLORCURVES = false;\r\n public COLORGRADING = false;\r\n public COLORGRADING3D = false;\r\n public SAMPLER3DGREENDEPTH = false;\r\n public SAMPLER3DBGRMAP = false;\r\n public DITHER = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class WaterMaterial extends PushMaterial {\r\n /*\r\n * Public members\r\n */\r\n @serializeAsTexture(\"bumpTexture\")\r\n private _bumpTexture: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture: BaseTexture;\r\n\r\n @serializeAsColor3()\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serializeAsColor3()\r\n public specularColor = new Color3(0, 0, 0);\r\n\r\n @serialize()\r\n public specularPower = 64;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n /**\r\n * Defines the wind force.\r\n */\r\n @serialize()\r\n public windForce: number = 6;\r\n /**\r\n * Defines the direction of the wind in the plane (X, Z).\r\n */\r\n @serializeAsVector2()\r\n public windDirection: Vector2 = new Vector2(0, 1);\r\n /**\r\n * Defines the height of the waves.\r\n */\r\n @serialize()\r\n public waveHeight: number = 0.4;\r\n /**\r\n * Defines the bump height related to the bump map.\r\n */\r\n @serialize()\r\n public bumpHeight: number = 0.4;\r\n /**\r\n * Defines wether or not: to add a smaller moving bump to less steady waves.\r\n */\r\n @serialize(\"bumpSuperimpose\")\r\n private _bumpSuperimpose = false;\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public bumpSuperimpose: boolean;\r\n\r\n /**\r\n * Defines wether or not color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.\r\n */\r\n @serialize(\"fresnelSeparate\")\r\n private _fresnelSeparate = false;\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public fresnelSeparate: boolean;\r\n\r\n /**\r\n * Defines wether or not bump Wwves modify the reflection.\r\n */\r\n @serialize(\"bumpAffectsReflection\")\r\n private _bumpAffectsReflection = false;\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public bumpAffectsReflection: boolean;\r\n\r\n /**\r\n * Defines the water color blended with the refraction (near).\r\n */\r\n @serializeAsColor3()\r\n public waterColor: Color3 = new Color3(0.1, 0.1, 0.6);\r\n /**\r\n * Defines the blend factor related to the water color.\r\n */\r\n @serialize()\r\n public colorBlendFactor: number = 0.2;\r\n /**\r\n * Defines the water color blended with the reflection (far).\r\n */\r\n @serializeAsColor3()\r\n public waterColor2: Color3 = new Color3(0.1, 0.1, 0.6);\r\n /**\r\n * Defines the blend factor related to the water color (reflection, far).\r\n */\r\n @serialize()\r\n public colorBlendFactor2: number = 0.2;\r\n /**\r\n * Defines the maximum length of a wave.\r\n */\r\n @serialize()\r\n public waveLength: number = 0.1;\r\n\r\n /**\r\n * Defines the waves speed.\r\n */\r\n @serialize()\r\n public waveSpeed: number = 1.0;\r\n\r\n /**\r\n * Defines the number of times waves are repeated. This is typically used to adjust waves count according to the ground's size where the material is applied on.\r\n */\r\n @serialize()\r\n public waveCount: number = 20;\r\n /**\r\n * Sets or gets whether or not automatic clipping should be enabled or not. Setting to true will save performances and\r\n * will avoid calculating useless pixels in the pixel shader of the water material.\r\n */\r\n @serialize()\r\n public disableClipPlane: boolean = false;\r\n\r\n protected _renderTargets = new SmartArray<RenderTargetTexture>(16);\r\n\r\n /*\r\n * Private members\r\n */\r\n private _mesh: Nullable<AbstractMesh> = null;\r\n\r\n private _refractionRTT: Nullable<RenderTargetTexture>;\r\n private _reflectionRTT: Nullable<RenderTargetTexture>;\r\n\r\n private _reflectionTransform: Matrix = Matrix.Zero();\r\n private _lastTime: number = 0;\r\n private _lastDeltaTime: number = 0;\r\n\r\n private _useLogarithmicDepth: boolean;\r\n\r\n private _waitingRenderList: Nullable<string[]>;\r\n\r\n private _imageProcessingConfiguration: Nullable<ImageProcessingConfiguration>;\r\n private _imageProcessingObserver: Nullable<Observer<ImageProcessingConfiguration>>;\r\n\r\n /**\r\n * Gets a boolean indicating that current material needs to register RTT\r\n */\r\n public get hasRenderTargetTextures(): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Constructor\r\n * @param name\r\n * @param scene\r\n * @param renderTargetSize\r\n */\r\n constructor(name: string, scene?: Scene, public renderTargetSize: Vector2 = new Vector2(512, 512)) {\r\n super(name, scene);\r\n\r\n this._createRenderTargets(this.getScene(), renderTargetSize);\r\n\r\n // Create render targets\r\n this.getRenderTargetTextures = (): SmartArray<RenderTargetTexture> => {\r\n this._renderTargets.reset();\r\n this._renderTargets.push(<RenderTargetTexture>this._reflectionRTT);\r\n this._renderTargets.push(<RenderTargetTexture>this._refractionRTT);\r\n\r\n return this._renderTargets;\r\n };\r\n\r\n this._imageProcessingConfiguration = this.getScene().imageProcessingConfiguration;\r\n if (this._imageProcessingConfiguration) {\r\n this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(() => {\r\n this._markAllSubMeshesAsImageProcessingDirty();\r\n });\r\n }\r\n }\r\n\r\n @serialize()\r\n public get useLogarithmicDepth(): boolean {\r\n return this._useLogarithmicDepth;\r\n }\r\n\r\n public set useLogarithmicDepth(value: boolean) {\r\n this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;\r\n this._markAllSubMeshesAsMiscDirty();\r\n }\r\n\r\n // Get / Set\r\n public get refractionTexture(): Nullable<RenderTargetTexture> {\r\n return this._refractionRTT;\r\n }\r\n\r\n public get reflectionTexture(): Nullable<RenderTargetTexture> {\r\n return this._reflectionRTT;\r\n }\r\n\r\n // Methods\r\n public addToRenderList(node: any): void {\r\n if (this._refractionRTT && this._refractionRTT.renderList) {\r\n this._refractionRTT.renderList.push(node);\r\n }\r\n\r\n if (this._reflectionRTT && this._reflectionRTT.renderList) {\r\n this._reflectionRTT.renderList.push(node);\r\n }\r\n }\r\n\r\n public enableRenderTargets(enable: boolean): void {\r\n const refreshRate = enable ? 1 : 0;\r\n\r\n if (this._refractionRTT) {\r\n this._refractionRTT.refreshRate = refreshRate;\r\n }\r\n\r\n if (this._reflectionRTT) {\r\n this._reflectionRTT.refreshRate = refreshRate;\r\n }\r\n }\r\n\r\n public getRenderList(): Nullable<AbstractMesh[]> {\r\n return this._refractionRTT ? this._refractionRTT.renderList : [];\r\n }\r\n\r\n public get renderTargetsEnabled(): boolean {\r\n return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady && subMesh.effect._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new WaterMaterialDefines();\r\n }\r\n\r\n const defines = <WaterMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (defines._areTexturesDirty) {\r\n defines._needUVs = false;\r\n if (scene.texturesEnabled) {\r\n if (this.bumpTexture && MaterialFlags.BumpTextureEnabled) {\r\n if (!this.bumpTexture.isReady()) {\r\n return false;\r\n } else {\r\n defines._needUVs = true;\r\n defines.BUMP = true;\r\n }\r\n }\r\n\r\n if (MaterialFlags.ReflectionTextureEnabled) {\r\n defines.REFLECTION = true;\r\n }\r\n }\r\n }\r\n\r\n MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);\r\n\r\n MaterialHelper.PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);\r\n\r\n if (defines._areMiscDirty) {\r\n if (this._fresnelSeparate) {\r\n defines.FRESNELSEPARATE = true;\r\n }\r\n\r\n if (this._bumpSuperimpose) {\r\n defines.BUMPSUPERIMPOSE = true;\r\n }\r\n\r\n if (this._bumpAffectsReflection) {\r\n defines.BUMPAFFECTSREFLECTION = true;\r\n }\r\n }\r\n\r\n // Lights\r\n defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Image processing\r\n if (defines._areImageProcessingDirty && this._imageProcessingConfiguration) {\r\n if (!this._imageProcessingConfiguration.isReady()) {\r\n return false;\r\n }\r\n\r\n this._imageProcessingConfiguration.prepareDefines(defines);\r\n\r\n defines.IS_REFLECTION_LINEAR = this.reflectionTexture != null && !this.reflectionTexture.gammaSpace;\r\n defines.IS_REFRACTION_LINEAR = this.refractionTexture != null && !this.refractionTexture.gammaSpace;\r\n }\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Configure this\r\n this._mesh = mesh;\r\n\r\n if (this._waitingRenderList) {\r\n for (let i = 0; i < this._waitingRenderList.length; i++) {\r\n this.addToRenderList(scene.getNodeById(this._waitingRenderList[i]));\r\n }\r\n\r\n this._waitingRenderList = null;\r\n }\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n if (defines.LOGARITHMICDEPTH) {\r\n fallbacks.addFallback(0, \"LOGARITHMICDEPTH\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"water\";\r\n const join = defines.toString();\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vDiffuseColor\",\r\n \"vSpecularColor\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"vNormalInfos\",\r\n \"mBones\",\r\n \"normalMatrix\",\r\n \"logarithmicDepthConstant\",\r\n\r\n // Water\r\n \"worldReflectionViewProjection\",\r\n \"windDirection\",\r\n \"waveLength\",\r\n \"time\",\r\n \"windForce\",\r\n \"cameraPosition\",\r\n \"bumpHeight\",\r\n \"waveHeight\",\r\n \"waterColor\",\r\n \"waterColor2\",\r\n \"colorBlendFactor\",\r\n \"colorBlendFactor2\",\r\n \"waveSpeed\",\r\n \"waveCount\",\r\n ];\r\n const samplers = [\r\n \"normalSampler\",\r\n // Water\r\n \"refractionSampler\",\r\n \"reflectionSampler\",\r\n ];\r\n const uniformBuffers = new Array<string>();\r\n\r\n if (ImageProcessingConfiguration) {\r\n ImageProcessingConfiguration.PrepareUniforms(uniforms, defines);\r\n ImageProcessingConfiguration.PrepareSamplers(samplers, defines);\r\n }\r\n\r\n addClipPlaneUniforms(uniforms);\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights,\r\n });\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n subMesh.effect._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <WaterMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect || !this._mesh) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n MaterialHelper.BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n // Textures\r\n if (this.bumpTexture && MaterialFlags.BumpTextureEnabled) {\r\n this._activeEffect.setTexture(\"normalSampler\", this.bumpTexture);\r\n\r\n this._activeEffect.setFloat2(\"vNormalInfos\", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);\r\n this._activeEffect.setMatrix(\"normalMatrix\", this.bumpTexture.getTextureMatrix());\r\n }\r\n // Clip plane\r\n bindClipPlane(effect, this, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n if (defines.SPECULARTERM) {\r\n this._activeEffect.setColor4(\"vSpecularColor\", this.specularColor, this.specularPower);\r\n }\r\n\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n // Log. depth\r\n MaterialHelper.BindLogDepth(defines, this._activeEffect, scene);\r\n\r\n // Water\r\n if (MaterialFlags.ReflectionTextureEnabled) {\r\n this._activeEffect.setTexture(\"refractionSampler\", this._refractionRTT);\r\n this._activeEffect.setTexture(\"reflectionSampler\", this._reflectionRTT);\r\n }\r\n\r\n const wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());\r\n\r\n // Add delta time. Prevent adding delta time if it hasn't changed.\r\n const deltaTime = scene.getEngine().getDeltaTime();\r\n if (deltaTime !== this._lastDeltaTime) {\r\n this._lastDeltaTime = deltaTime;\r\n this._lastTime += this._lastDeltaTime;\r\n }\r\n\r\n this._activeEffect.setMatrix(\"worldReflectionViewProjection\", wrvp);\r\n this._activeEffect.setVector2(\"windDirection\", this.windDirection);\r\n this._activeEffect.setFloat(\"waveLength\", this.waveLength);\r\n this._activeEffect.setFloat(\"time\", this._lastTime / 100000);\r\n this._activeEffect.setFloat(\"windForce\", this.windForce);\r\n this._activeEffect.setFloat(\"waveHeight\", this.waveHeight);\r\n this._activeEffect.setFloat(\"bumpHeight\", this.bumpHeight);\r\n this._activeEffect.setColor4(\"waterColor\", this.waterColor, 1.0);\r\n this._activeEffect.setFloat(\"colorBlendFactor\", this.colorBlendFactor);\r\n this._activeEffect.setColor4(\"waterColor2\", this.waterColor2, 1.0);\r\n this._activeEffect.setFloat(\"colorBlendFactor2\", this.colorBlendFactor2);\r\n this._activeEffect.setFloat(\"waveSpeed\", this.waveSpeed);\r\n this._activeEffect.setFloat(\"waveCount\", this.waveCount);\r\n\r\n // image processing\r\n if (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess) {\r\n this._imageProcessingConfiguration.bind(this._activeEffect);\r\n }\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n private _createRenderTargets(scene: Scene, renderTargetSize: Vector2): void {\r\n // Render targets\r\n this._refractionRTT = new RenderTargetTexture(name + \"_refraction\", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);\r\n this._refractionRTT.wrapU = Constants.TEXTURE_MIRROR_ADDRESSMODE;\r\n this._refractionRTT.wrapV = Constants.TEXTURE_MIRROR_ADDRESSMODE;\r\n this._refractionRTT.ignoreCameraViewport = true;\r\n\r\n this._reflectionRTT = new RenderTargetTexture(name + \"_reflection\", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);\r\n this._reflectionRTT.wrapU = Constants.TEXTURE_MIRROR_ADDRESSMODE;\r\n this._reflectionRTT.wrapV = Constants.TEXTURE_MIRROR_ADDRESSMODE;\r\n this._reflectionRTT.ignoreCameraViewport = true;\r\n\r\n let isVisible: boolean;\r\n let clipPlane: Nullable<Plane> = null;\r\n let savedViewMatrix: Matrix;\r\n const mirrorMatrix = Matrix.Zero();\r\n\r\n this._refractionRTT.onBeforeRender = () => {\r\n if (this._mesh) {\r\n isVisible = this._mesh.isVisible;\r\n this._mesh.isVisible = false;\r\n }\r\n\r\n // Clip plane\r\n if (!this.disableClipPlane) {\r\n clipPlane = scene.clipPlane;\r\n\r\n const positiony = this._mesh ? this._mesh.absolutePosition.y : 0.0;\r\n scene.clipPlane = Plane.FromPositionAndNormal(new Vector3(0, positiony + 0.05, 0), new Vector3(0, 1, 0));\r\n }\r\n };\r\n\r\n this._refractionRTT.onAfterRender = () => {\r\n if (this._mesh) {\r\n this._mesh.isVisible = isVisible;\r\n }\r\n\r\n // Clip plane\r\n if (!this.disableClipPlane) {\r\n scene.clipPlane = clipPlane;\r\n }\r\n };\r\n\r\n this._reflectionRTT.onBeforeRender = () => {\r\n if (this._mesh) {\r\n isVisible = this._mesh.isVisible;\r\n this._mesh.isVisible = false;\r\n }\r\n\r\n // Clip plane\r\n if (!this.disableClipPlane) {\r\n clipPlane = scene.clipPlane;\r\n\r\n const positiony = this._mesh ? this._mesh.absolutePosition.y : 0.0;\r\n scene.clipPlane = Plane.FromPositionAndNormal(new Vector3(0, positiony - 0.05, 0), new Vector3(0, -1, 0));\r\n\r\n Matrix.ReflectionToRef(scene.clipPlane, mirrorMatrix);\r\n }\r\n\r\n // Transform\r\n savedViewMatrix = scene.getViewMatrix();\r\n\r\n mirrorMatrix.multiplyToRef(savedViewMatrix, this._reflectionTransform);\r\n scene.setTransformMatrix(this._reflectionTransform, scene.getProjectionMatrix());\r\n scene._mirroredCameraPosition = Vector3.TransformCoordinates((<Camera>scene.activeCamera).position, mirrorMatrix);\r\n };\r\n\r\n this._reflectionRTT.onAfterRender = () => {\r\n if (this._mesh) {\r\n this._mesh.isVisible = isVisible;\r\n }\r\n\r\n // Clip plane\r\n scene.clipPlane = clipPlane;\r\n\r\n // Transform\r\n scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());\r\n scene._mirroredCameraPosition = null;\r\n };\r\n }\r\n\r\n public getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {\r\n results.push(this.bumpTexture);\r\n }\r\n if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {\r\n results.push(this._reflectionRTT);\r\n }\r\n if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {\r\n results.push(this._refractionRTT);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._bumpTexture) {\r\n activeTextures.push(this._bumpTexture);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n if (this.bumpTexture) {\r\n this.bumpTexture.dispose();\r\n }\r\n\r\n let index = this.getScene().customRenderTargets.indexOf(<RenderTargetTexture>this._refractionRTT);\r\n if (index != -1) {\r\n this.getScene().customRenderTargets.splice(index, 1);\r\n }\r\n index = -1;\r\n index = this.getScene().customRenderTargets.indexOf(<RenderTargetTexture>this._reflectionRTT);\r\n if (index != -1) {\r\n this.getScene().customRenderTargets.splice(index, 1);\r\n }\r\n\r\n if (this._reflectionRTT) {\r\n this._reflectionRTT.dispose();\r\n }\r\n if (this._refractionRTT) {\r\n this._refractionRTT.dispose();\r\n }\r\n\r\n // Remove image-processing observer\r\n if (this._imageProcessingConfiguration && this._imageProcessingObserver) {\r\n this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): WaterMaterial {\r\n return SerializationHelper.Clone(() => new WaterMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.WaterMaterial\";\r\n\r\n serializationObject.renderList = [];\r\n if (this._refractionRTT && this._refractionRTT.renderList) {\r\n for (let i = 0; i < this._refractionRTT.renderList.length; i++) {\r\n serializationObject.renderList.push(this._refractionRTT.renderList[i].id);\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"WaterMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): WaterMaterial {\r\n const mat = SerializationHelper.Parse(() => new WaterMaterial(source.name, scene), source, scene, rootUrl);\r\n mat._waitingRenderList = source.renderList;\r\n\r\n return mat;\r\n }\r\n\r\n public static CreateDefaultMesh(name: string, scene: Scene): Mesh {\r\n const mesh = CreateGround(name, { width: 512, height: 512, subdivisions: 32, updatable: false }, scene);\r\n return mesh;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.WaterMaterial\", WaterMaterial);\r\n"]}
|